[INFO] fetching crate gdnative-bindings-lily 0.9.3... [INFO] checking gdnative-bindings-lily-0.9.3 against master#e22dab387f6b4f6a87dfc54ac2f6013dddb41e68 for pr-136776-2 [INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-3-tc1/source [INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3 [INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-3-tc1/source/Cargo.toml [INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain e22dab387f6b4f6a87dfc54ac2f6013dddb41e68 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e22dab387f6b4f6a87dfc54ac2f6013dddb41e68" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e22dab387f6b4f6a87dfc54ac2f6013dddb41e68" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Updating crates.io index [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Locking 58 packages to latest compatible versions [INFO] [stderr] Adding bitflags v1.3.2 (available: v2.10.0) [INFO] [stderr] Adding gdnative-core v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative-sys v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3) [INFO] [stderr] Adding heck v0.3.3 (available: v0.5.0) [INFO] [stderr] Adding mini-internal v0.1.13 (available: v0.1.43) [INFO] [stderr] Adding miniserde v0.1.13 (available: v0.1.43) [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+e22dab387f6b4f6a87dfc54ac2f6013dddb41e68" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded unindent v0.1.11 [INFO] [stderr] Downloaded mini-internal v0.1.13 [INFO] [stderr] Downloaded gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Downloaded peeking_take_while v0.1.2 [INFO] [stderr] Downloaded gdnative_bindings_generator v0.9.3 [INFO] [stderr] Downloaded itoa v0.4.8 [INFO] [stderr] Downloaded cexpr v0.4.0 [INFO] [stderr] Downloaded approx v0.4.0 [INFO] [stderr] Downloaded xmlparser v0.13.6 [INFO] [stderr] Downloaded miniserde v0.1.13 [INFO] [stderr] Downloaded gdnative-sys v0.9.3 [INFO] [stderr] Downloaded roxmltree v0.14.1 [INFO] [stderr] Downloaded euclid v0.22.11 [INFO] [stderr] Downloaded gdnative-core v0.9.3 [INFO] [stderr] Downloaded bindgen v0.56.0 [INFO] [stderr] Downloaded shlex v0.1.1 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:94a0c148923f5b2b52a63ef0eeb1882ad339ab61bce784c8077cbe41c61feb6c" "/opt/rustwide/cargo-home/bin/cargo" "+e22dab387f6b4f6a87dfc54ac2f6013dddb41e68" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 6cd9b5ffc7d8ee85fe6ebe5e448e9d081d43656d7098de31938e63e120a00a58 [INFO] running `Command { std: "docker" "start" "-a" "6cd9b5ffc7d8ee85fe6ebe5e448e9d081d43656d7098de31938e63e120a00a58", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "6cd9b5ffc7d8ee85fe6ebe5e448e9d081d43656d7098de31938e63e120a00a58", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "6cd9b5ffc7d8ee85fe6ebe5e448e9d081d43656d7098de31938e63e120a00a58", kill_on_drop: false }` [INFO] [stdout] 6cd9b5ffc7d8ee85fe6ebe5e448e9d081d43656d7098de31938e63e120a00a58 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:94a0c148923f5b2b52a63ef0eeb1882ad339ab61bce784c8077cbe41c61feb6c" "/opt/rustwide/cargo-home/bin/cargo" "+e22dab387f6b4f6a87dfc54ac2f6013dddb41e68" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] b63922402e4c6e0cdb33cfb75d7eb38c9a75719d36d6cbc1f97ca9eafa70d45d [INFO] running `Command { std: "docker" "start" "-a" "b63922402e4c6e0cdb33cfb75d7eb38c9a75719d36d6cbc1f97ca9eafa70d45d", kill_on_drop: false }` [INFO] [stderr] Compiling proc-macro2 v1.0.103 [INFO] [stderr] Compiling quote v1.0.42 [INFO] [stderr] Compiling unicode-ident v1.0.22 [INFO] [stderr] Compiling libc v0.2.177 [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling glob v0.3.3 [INFO] [stderr] Compiling nom v5.1.3 [INFO] [stderr] Compiling itoa v0.4.8 [INFO] [stderr] Compiling cfg-if v1.0.4 [INFO] [stderr] Compiling regex-syntax v0.8.8 [INFO] [stderr] Compiling memchr v2.7.6 [INFO] [stderr] Compiling libloading v0.8.9 [INFO] [stderr] Compiling bindgen v0.56.0 [INFO] [stderr] Compiling bitflags v1.3.2 [INFO] [stderr] Compiling lazycell v1.3.0 [INFO] [stderr] Compiling peeking_take_while v0.1.2 [INFO] [stderr] Compiling rustc-hash v1.1.0 [INFO] [stderr] Compiling shlex v0.1.1 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Compiling xmlparser v0.13.6 [INFO] [stderr] Checking instant v0.1.13 [INFO] [stderr] Compiling indexmap v1.9.3 [INFO] [stderr] Compiling clang-sys v1.8.1 [INFO] [stderr] Compiling ahash v0.7.8 [INFO] [stderr] Checking smallvec v1.15.1 [INFO] [stderr] Compiling roxmltree v0.14.1 [INFO] [stderr] Compiling unindent v0.1.11 [INFO] [stderr] Checking lock_api v0.4.14 [INFO] [stderr] Checking hashbrown v0.12.3 [INFO] [stderr] Checking once_cell v1.21.3 [INFO] [stderr] Checking euclid v0.22.11 [INFO] [stderr] Checking approx v0.4.0 [INFO] [stderr] Checking getrandom v0.2.16 [INFO] [stderr] Checking parking_lot v0.11.2 [INFO] [stderr] Compiling regex-automata v0.4.13 [INFO] [stderr] Compiling cexpr v0.4.0 [INFO] [stderr] Compiling regex v1.12.2 [INFO] [stderr] Compiling mini-internal v0.1.13 [INFO] [stderr] Compiling gdnative-impl-proc-macros v0.9.3 [INFO] [stderr] Compiling miniserde v0.1.13 [INFO] [stderr] Compiling gdnative_bindings_generator v0.9.3 [INFO] [stderr] Compiling gdnative-sys v0.9.3 [INFO] [stderr] Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir) [INFO] [stderr] Checking gdnative-core v0.9.3 [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:52:1908 [INFO] [stdout] | [INFO] [stdout] 52 | ...mel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creat... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:76:1458 [INFO] [stdout] | [INFO] [stdout] 76 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { #... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:124:1458 [INFO] [stdout] | [INFO] [stdout] 124 | ...types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversi... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:166:1688 [INFO] [stdout] | [INFO] [stdout] 166 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeT... [INFO] [stdout] | --------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:214:1652 [INFO] [stdout] | [INFO] [stdout] 214 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMa... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:262:1556 [INFO] [stdout] | [INFO] [stdout] 262 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUn... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:352:1450 [INFO] [stdout] | [INFO] [stdout] 352 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:364:1520 [INFO] [stdout] | [INFO] [stdout] 364 | ...e_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilt... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:382:1186 [INFO] [stdout] | [INFO] [stdout] 382 | ...el_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (no... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:412:1873 [INFO] [stdout] | [INFO] [stdout] 412 | ...amel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:424:1470 [INFO] [stdout] | [INFO] [stdout] 424 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLe... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:430:1478 [INFO] [stdout] | [INFO] [stdout] 430 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDetermi... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:442:1482 [INFO] [stdout] | [INFO] [stdout] 442 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterPr... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:460:1498 [INFO] [stdout] | [INFO] [stdout] 460 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:472:1412 [INFO] [stdout] | [INFO] [stdout] 472 | ...mel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Create... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:478:1792 [INFO] [stdout] | [INFO] [stdout] 478 | ...amel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:496:1337 [INFO] [stdout] | [INFO] [stdout] 496 | ...l_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdn... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:526:1516 [INFO] [stdout] | [INFO] [stdout] 526 | ...se_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:538:1353 [INFO] [stdout] | [INFO] [stdout] 538 | ...amel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:568:1450 [INFO] [stdout] | [INFO] [stdout] 568 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [d... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:580:1490 [INFO] [stdout] | [INFO] [stdout] 580 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:610:1244 [INFO] [stdout] | [INFO] [stdout] 610 | ...l_case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl g... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:652:1470 [INFO] [stdout] | [INFO] [stdout] 652 | ..._case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl ... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:664:1426 [INFO] [stdout] | [INFO] [stdout] 664 | ...camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:712:1490 [INFO] [stdout] | [INFO] [stdout] 712 | ...ase_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:724:1437 [INFO] [stdout] | [INFO] [stdout] 724 | ..._case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:748:1482 [INFO] [stdout] | [INFO] [stdout] 748 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarI... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:760:1474 [INFO] [stdout] | [INFO] [stdout] 760 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProdu... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:766:1365 [INFO] [stdout] | [INFO] [stdout] 766 | ...el_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:784:1516 [INFO] [stdout] | [INFO] [stdout] 784 | ...se_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:796:1387 [INFO] [stdout] | [INFO] [stdout] 796 | ..._case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc ... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:862:1862 [INFO] [stdout] | [INFO] [stdout] 862 | ...camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a ne... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:868:1552 [INFO] [stdout] | [INFO] [stdout] 868 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uni... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:874:1771 [INFO] [stdout] | [INFO] [stdout] 874 | ...n_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new in... [INFO] [stdout] | ----- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:892:1439 [INFO] [stdout] | [INFO] [stdout] 892 | ...case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:934:1478 [INFO] [stdout] | [INFO] [stdout] 934 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:982:1365 [INFO] [stdout] | [INFO] [stdout] 982 | ...el_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Cre... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1018:1522 [INFO] [stdout] | [INFO] [stdout] 1018 | ...se_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1042:1307 [INFO] [stdout] | [INFO] [stdout] 1042 | ...e_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStat... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1090:1258 [INFO] [stdout] | [INFO] [stdout] 1090 | ...amel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1132:1498 [INFO] [stdout] | [INFO] [stdout] 1132 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1192:1458 [INFO] [stdout] | [INFO] [stdout] 1192 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debu... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1198:1246 [INFO] [stdout] | [INFO] [stdout] 1198 | ...case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1222:1482 [INFO] [stdout] | [INFO] [stdout] 1222 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1270:1836 [INFO] [stdout] | [INFO] [stdout] 1270 | ...mel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1348:1478 [INFO] [stdout] | [INFO] [stdout] 1348 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceFor... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1354:1460 [INFO] [stdout] | [INFO] [stdout] 1354 | ...el_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1420:1842 [INFO] [stdout] | [INFO] [stdout] 1420 | ...amel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1462:1349 [INFO] [stdout] | [INFO] [stdout] 1462 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1480:1498 [INFO] [stdout] | [INFO] [stdout] 1480 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVect... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1492:1707 [INFO] [stdout] | [INFO] [stdout] 1492 | ...mel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1498:1450 [INFO] [stdout] | [INFO] [stdout] 1498 | ...case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1552:1446 [INFO] [stdout] | [INFO] [stdout] 1552 | ...case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [do... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1558:1908 [INFO] [stdout] | [INFO] [stdout] 1558 | ...el_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1576:1309 [INFO] [stdout] | [INFO] [stdout] 1576 | ...amel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1588:1165 [INFO] [stdout] | [INFO] [stdout] 1588 | ...camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core ::... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1684:1522 [INFO] [stdout] | [INFO] [stdout] 1684 | ...s)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeV... [INFO] [stdout] | -------------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1762:1458 [INFO] [stdout] | [INFO] [stdout] 1762 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1768:1400 [INFO] [stdout] | [INFO] [stdout] 1768 | ...amel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1780:1504 [INFO] [stdout] | [INFO] [stdout] 1780 | ...ase_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1798:1457 [INFO] [stdout] | [INFO] [stdout] 1798 | ..._types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGD... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1846:1830 [INFO] [stdout] | [INFO] [stdout] 1846 | ...amel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1858:1874 [INFO] [stdout] | [INFO] [stdout] 1858 | ...amel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1864:1449 [INFO] [stdout] | [INFO] [stdout] 1864 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1906:1880 [INFO] [stdout] | [INFO] [stdout] 1906 | ...mel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1924:1842 [INFO] [stdout] | [INFO] [stdout] 1924 | ...amel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1948:1478 [INFO] [stdout] | [INFO] [stdout] 1948 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorC... [INFO] [stdout] | --------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1972:1494 [INFO] [stdout] | [INFO] [stdout] 1972 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2056:1866 [INFO] [stdout] | [INFO] [stdout] 2056 | ...el_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Cr... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2062:1906 [INFO] [stdout] | [INFO] [stdout] 2062 | ...mel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2080:1926 [INFO] [stdout] | [INFO] [stdout] 2080 | ...l_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2116:1429 [INFO] [stdout] | [INFO] [stdout] 2116 | ..._case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2164:1516 [INFO] [stdout] | [INFO] [stdout] 2164 | ...e_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilte... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2218:1434 [INFO] [stdout] | [INFO] [stdout] 2218 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = ... [INFO] [stdout] | ---------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2224:1442 [INFO] [stdout] | [INFO] [stdout] 2224 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2242:1454 [INFO] [stdout] | [INFO] [stdout] 2242 | ..._types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackRes... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2284:1194 [INFO] [stdout] | [INFO] [stdout] 2284 | ...mel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2296:1873 [INFO] [stdout] | [INFO] [stdout] 2296 | ...amel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2302:1926 [INFO] [stdout] | [INFO] [stdout] 2302 | ...l_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2356:1454 [INFO] [stdout] | [INFO] [stdout] 2356 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2380:1454 [INFO] [stdout] | [INFO] [stdout] 2380 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2422:1445 [INFO] [stdout] | [INFO] [stdout] 2422 | ...ase_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2434:1398 [INFO] [stdout] | [INFO] [stdout] 2434 | ...el_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Crea... [INFO] [stdout] | ------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2458:1520 [INFO] [stdout] | [INFO] [stdout] 2458 | ...e_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFil... [INFO] [stdout] | -------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2476:1341 [INFO] [stdout] | [INFO] [stdout] 2476 | ...camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a n... [INFO] [stdout] | -------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2500:1553 [INFO] [stdout] | [INFO] [stdout] 2500 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2512:1464 [INFO] [stdout] | [INFO] [stdout] 2512 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2614:1321 [INFO] [stdout] | [INFO] [stdout] 2614 | ...mel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creat... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2620:1387 [INFO] [stdout] | [INFO] [stdout] 2620 | ..._case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2680:1652 [INFO] [stdout] | [INFO] [stdout] 2680 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlob... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2728:1846 [INFO] [stdout] | [INFO] [stdout] 2728 | ...camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2824:1408 [INFO] [stdout] | [INFO] [stdout] 2824 | ...ase_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # ... [INFO] [stdout] | --------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2848:1309 [INFO] [stdout] | [INFO] [stdout] 2848 | ..._types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBod... [INFO] [stdout] | ---------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2866:1564 [INFO] [stdout] | [INFO] [stdout] 2866 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBoole... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:2950:1442 [INFO] [stdout] | [INFO] [stdout] 2950 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc... [INFO] [stdout] | ------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3010:1353 [INFO] [stdout] | [INFO] [stdout] 3010 | ...case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3016:1321 [INFO] [stdout] | [INFO] [stdout] 3016 | ...mel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative... [INFO] [stdout] | ------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3076:1872 [INFO] [stdout] | [INFO] [stdout] 3076 | ...l_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3094:1438 [INFO] [stdout] | [INFO] [stdout] 3094 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc =... [INFO] [stdout] | ----------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3100:1477 [INFO] [stdout] | [INFO] [stdout] 3100 | ...e_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNativ... [INFO] [stdout] | ------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3112:1464 [INFO] [stdout] | [INFO] [stdout] 3112 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "C... [INFO] [stdout] | --------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3136:1462 [INFO] [stdout] | [INFO] [stdout] 3136 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel {... [INFO] [stdout] | ----------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3154:1349 [INFO] [stdout] | [INFO] [stdout] 3154 | ...case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3196:1832 [INFO] [stdout] | [INFO] [stdout] 3196 | ...amel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a ... [INFO] [stdout] | --------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3202:1498 [INFO] [stdout] | [INFO] [stdout] 3202 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScal... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3208:1349 [INFO] [stdout] | [INFO] [stdout] 3208 | ...case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } imp... [INFO] [stdout] | ------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3220:1450 [INFO] [stdout] | [INFO] [stdout] 3220 | ...case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [... [INFO] [stdout] | -------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3226:1458 [INFO] [stdout] | [INFO] [stdout] 3226 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3238:1353 [INFO] [stdout] | [INFO] [stdout] 3238 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_c... [INFO] [stdout] | ----------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3298:1495 [INFO] [stdout] | [INFO] [stdout] 3298 | ...ase_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3328:1293 [INFO] [stdout] | [INFO] [stdout] 3328 | ...el_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnat... [INFO] [stdout] | -------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3382:1506 [INFO] [stdout] | [INFO] [stdout] 3382 | ...pes)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTra... [INFO] [stdout] | ---------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3400:1486 [INFO] [stdout] | [INFO] [stdout] 3400 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3430:1572 [INFO] [stdout] | [INFO] [stdout] 3430 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTran... [INFO] [stdout] | -------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3436:1846 [INFO] [stdout] | [INFO] [stdout] 3436 | ...camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new... [INFO] [stdout] | ------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3502:1458 [INFO] [stdout] | [INFO] [stdout] 3502 | ...ase_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { ... [INFO] [stdout] | ---------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3610:1434 [INFO] [stdout] | [INFO] [stdout] 3610 | ...se_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3622:1458 [INFO] [stdout] | [INFO] [stdout] 3622 | ...types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreview... [INFO] [stdout] | ------------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3652:1798 [INFO] [stdout] | [INFO] [stdout] 3652 | ...amel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3658:1760 [INFO] [stdout] | [INFO] [stdout] 3658 | ...amel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates ... [INFO] [stdout] | ---------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3694:1560 [INFO] [stdout] | [INFO] [stdout] 3694 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalar... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3724:1486 [INFO] [stdout] | [INFO] [stdout] 3724 | ...types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVector... [INFO] [stdout] | ----------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3730:1494 [INFO] [stdout] | [INFO] [stdout] 3730 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVecto... [INFO] [stdout] | ------------------------------- ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `this` is never read [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:3766:1512 [INFO] [stdout] | [INFO] [stdout] 3766 | ...se_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter... [INFO] [stdout] | ------------------------ ^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:4:5009 [INFO] [stdout] | [INFO] [stdout] 4 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'sta... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 4 | # [doc = "`tools class EditorSceneImporter` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorsceneimporter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSceneImporter inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSceneImporter { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorSceneImporter { pub const IMPORT_ANIMATION : i64 = 2i64 ; pub const IMPORT_ANIMATION_DETECT_LOOP : i64 = 4i64 ; pub const IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS : i64 = 16i64 ; pub const IMPORT_ANIMATION_KEEP_VALUE_TRACKS : i64 = 32i64 ; pub const IMPORT_ANIMATION_OPTIMIZE : i64 = 8i64 ; pub const IMPORT_FAIL_ON_MISSING_DEPENDENCIES : i64 = 512i64 ; pub const IMPORT_GENERATE_TANGENT_ARRAYS : i64 = 256i64 ; pub const IMPORT_MATERIALS_IN_INSTANCES : i64 = 1024i64 ; pub const IMPORT_SCENE : i64 = 1i64 ; pub const IMPORT_USE_COMPRESSION : i64 = 2048i64 ; } impl EditorSceneImporter { # [doc = ""] # [doc = ""] # [inline] pub fn import_animation_from_other_importer (& self , path : impl Into < GodotString > , flags : i64 , bake_fps : i64) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSceneImporterMethodTable :: get (get_api ()) . import_animation_from_other_importer ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , flags , bake_fps) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn import_scene_from_other_importer (& self , path : impl Into < GodotString > , flags : i64 , bake_fps : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSceneImporterMethodTable :: get (get_api ()) . import_scene_from_other_importer ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , flags , bake_fps) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSceneImporter { } unsafe impl GodotObject for EditorSceneImporter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSceneImporter" } } impl std :: ops :: Deref for EditorSceneImporter { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSceneImporter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSceneImporter { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSceneImporter { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSceneImporterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub import_animation_from_other_importer : * mut sys :: godot_method_bind , pub import_scene_from_other_importer : * mut sys :: godot_method_bind } impl EditorSceneImporterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSceneImporterMethodTable = EditorSceneImporterMethodTable { class_constructor : None , import_animation_from_other_importer : 0 as * mut sys :: godot_method_bind , import_scene_from_other_importer : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSceneImporterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSceneImporter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . import_animation_from_other_importer = (gd_api . godot_method_bind_get_method) (class_name , "import_animation_from_other_importer\0" . as_ptr () as * const c_char) ; table . import_scene_from_other_importer = (gd_api . godot_method_bind_get_method) (class_name , "import_scene_from_other_importer\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:10:23272 [INFO] [stdout] | [INFO] [stdout] 10 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 10 | # [doc = "`core class MeshDataTool` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshdatatool.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshDataTool inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshDataTool { this : RawObject < Self > , } impl MeshDataTool { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshDataToolMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all data currently in MeshDataTool."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new surface to specified [Mesh] with edited data."] # [doc = ""] # [inline] pub fn commit_to_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . commit_to_surface ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\nRequires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."] # [doc = ""] # [inline] pub fn create_from_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , surface : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . create_from_surface ; let ret = crate :: icalls :: icallptr_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , surface) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the number of edges in this [Mesh]."] # [doc = ""] # [inline] pub fn get_edge_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns array of faces that touch given edge."] # [doc = ""] # [inline] pub fn get_edge_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns meta information assigned to given edge."] # [doc = ""] # [inline] pub fn get_edge_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns index of specified vertex connected to given edge.\nVertex argument can only be 0 or 1 because edges are comprised of two vertices."] # [doc = ""] # [inline] pub fn get_edge_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the number of faces in this [Mesh]."] # [doc = ""] # [inline] pub fn get_face_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns specified edge associated with given face.\nEdge argument must 2 or less because a face only has three edges."] # [doc = ""] # [inline] pub fn get_face_edge (& self , idx : i64 , edge : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_edge ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , edge) ; ret as _ } } # [doc = "Returns the metadata associated with the given face."] # [doc = ""] # [inline] pub fn get_face_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Calculates and returns the face normal of the given face."] # [doc = ""] # [inline] pub fn get_face_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the specified vertex of the given face.\nVertex argument must be 2 or less because faces contain three vertices."] # [doc = ""] # [inline] pub fn get_face_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of `3` because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is `1` and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is `2`.\nSee [enum ArrayMesh.ArrayFormat] for a list of format flags."] # [doc = ""] # [inline] pub fn get_format (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the material assigned to the [Mesh]."] # [doc = ""] # [inline] pub fn get_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the vertex at given index."] # [doc = ""] # [inline] pub fn get_vertex (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the bones of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_bones (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_bones ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the color of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the total number of vertices in [Mesh]."] # [doc = ""] # [inline] pub fn get_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of edges that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_edges (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_edges ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns an array of faces that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the normal of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tangent of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_tangent (& self , idx : i64) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_tangent ; let ret = crate :: icalls :: icallptr_plane_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv2 (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv2 ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns bone weights of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_weights (& self , idx : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Float32Array :: from_sys (ret) } } # [doc = "Sets the metadata of the given edge."] # [doc = ""] # [inline] pub fn set_edge_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_edge_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the metadata of the given face."] # [doc = ""] # [inline] pub fn set_face_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_face_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the material to be used by newly-constructed [Mesh]."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Sets the position of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex (& self , idx : i64 , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; } } # [doc = "Sets the bones of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_bones (& self , idx : i64 , bones : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_bones ; let ret = crate :: icalls :: icallptr_void_i64_i32arr (method_bind , self . this . sys () . as_ptr () , idx , bones) ; } } # [doc = "Sets the color of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_color (& self , idx : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , color) ; } } # [doc = "Sets the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the normal of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_normal (& self , idx : i64 , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_normal ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , normal) ; } } # [doc = "Sets the tangent of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_tangent (& self , idx : i64 , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_tangent ; let ret = crate :: icalls :: icallptr_void_i64_plane (method_bind , self . this . sys () . as_ptr () , idx , tangent) ; } } # [doc = "Sets the UV of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv (& self , idx : i64 , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv) ; } } # [doc = "Sets the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv2 (& self , idx : i64 , uv2 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv2 ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv2) ; } } # [doc = "Sets the bone weights of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_weights (& self , idx : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , idx , weights) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshDataTool { } unsafe impl GodotObject for MeshDataTool { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshDataTool" } } impl std :: ops :: Deref for MeshDataTool { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshDataTool { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshDataTool { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshDataTool { } impl Instanciable for MeshDataTool { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshDataTool :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshDataToolMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub commit_to_surface : * mut sys :: godot_method_bind , pub create_from_surface : * mut sys :: godot_method_bind , pub get_edge_count : * mut sys :: godot_method_bind , pub get_edge_faces : * mut sys :: godot_method_bind , pub get_edge_meta : * mut sys :: godot_method_bind , pub get_edge_vertex : * mut sys :: godot_method_bind , pub get_face_count : * mut sys :: godot_method_bind , pub get_face_edge : * mut sys :: godot_method_bind , pub get_face_meta : * mut sys :: godot_method_bind , pub get_face_normal : * mut sys :: godot_method_bind , pub get_face_vertex : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_vertex : * mut sys :: godot_method_bind , pub get_vertex_bones : * mut sys :: godot_method_bind , pub get_vertex_color : * mut sys :: godot_method_bind , pub get_vertex_count : * mut sys :: godot_method_bind , pub get_vertex_edges : * mut sys :: godot_method_bind , pub get_vertex_faces : * mut sys :: godot_method_bind , pub get_vertex_meta : * mut sys :: godot_method_bind , pub get_vertex_normal : * mut sys :: godot_method_bind , pub get_vertex_tangent : * mut sys :: godot_method_bind , pub get_vertex_uv : * mut sys :: godot_method_bind , pub get_vertex_uv2 : * mut sys :: godot_method_bind , pub get_vertex_weights : * mut sys :: godot_method_bind , pub set_edge_meta : * mut sys :: godot_method_bind , pub set_face_meta : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_vertex : * mut sys :: godot_method_bind , pub set_vertex_bones : * mut sys :: godot_method_bind , pub set_vertex_color : * mut sys :: godot_method_bind , pub set_vertex_meta : * mut sys :: godot_method_bind , pub set_vertex_normal : * mut sys :: godot_method_bind , pub set_vertex_tangent : * mut sys :: godot_method_bind , pub set_vertex_uv : * mut sys :: godot_method_bind , pub set_vertex_uv2 : * mut sys :: godot_method_bind , pub set_vertex_weights : * mut sys :: godot_method_bind } impl MeshDataToolMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshDataToolMethodTable = MeshDataToolMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , commit_to_surface : 0 as * mut sys :: godot_method_bind , create_from_surface : 0 as * mut sys :: godot_method_bind , get_edge_count : 0 as * mut sys :: godot_method_bind , get_edge_faces : 0 as * mut sys :: godot_method_bind , get_edge_meta : 0 as * mut sys :: godot_method_bind , get_edge_vertex : 0 as * mut sys :: godot_method_bind , get_face_count : 0 as * mut sys :: godot_method_bind , get_face_edge : 0 as * mut sys :: godot_method_bind , get_face_meta : 0 as * mut sys :: godot_method_bind , get_face_normal : 0 as * mut sys :: godot_method_bind , get_face_vertex : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_vertex : 0 as * mut sys :: godot_method_bind , get_vertex_bones : 0 as * mut sys :: godot_method_bind , get_vertex_color : 0 as * mut sys :: godot_method_bind , get_vertex_count : 0 as * mut sys :: godot_method_bind , get_vertex_edges : 0 as * mut sys :: godot_method_bind , get_vertex_faces : 0 as * mut sys :: godot_method_bind , get_vertex_meta : 0 as * mut sys :: godot_method_bind , get_vertex_normal : 0 as * mut sys :: godot_method_bind , get_vertex_tangent : 0 as * mut sys :: godot_method_bind , get_vertex_uv : 0 as * mut sys :: godot_method_bind , get_vertex_uv2 : 0 as * mut sys :: godot_method_bind , get_vertex_weights : 0 as * mut sys :: godot_method_bind , set_edge_meta : 0 as * mut sys :: godot_method_bind , set_face_meta : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_vertex : 0 as * mut sys :: godot_method_bind , set_vertex_bones : 0 as * mut sys :: godot_method_bind , set_vertex_color : 0 as * mut sys :: godot_method_bind , set_vertex_meta : 0 as * mut sys :: godot_method_bind , set_vertex_normal : 0 as * mut sys :: godot_method_bind , set_vertex_tangent : 0 as * mut sys :: godot_method_bind , set_vertex_uv : 0 as * mut sys :: godot_method_bind , set_vertex_uv2 : 0 as * mut sys :: godot_method_bind , set_vertex_weights : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshDataToolMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshDataTool\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . commit_to_surface = (gd_api . godot_method_bind_get_method) (class_name , "commit_to_surface\0" . as_ptr () as * const c_char) ; table . create_from_surface = (gd_api . godot_method_bind_get_method) (class_name , "create_from_surface\0" . as_ptr () as * const c_char) ; table . get_edge_count = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_count\0" . as_ptr () as * const c_char) ; table . get_edge_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_faces\0" . as_ptr () as * const c_char) ; table . get_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_meta\0" . as_ptr () as * const c_char) ; table . get_edge_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_vertex\0" . as_ptr () as * const c_char) ; table . get_face_count = (gd_api . godot_method_bind_get_method) (class_name , "get_face_count\0" . as_ptr () as * const c_char) ; table . get_face_edge = (gd_api . godot_method_bind_get_method) (class_name , "get_face_edge\0" . as_ptr () as * const c_char) ; table . get_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_face_meta\0" . as_ptr () as * const c_char) ; table . get_face_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_face_normal\0" . as_ptr () as * const c_char) ; table . get_face_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_face_vertex\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex\0" . as_ptr () as * const c_char) ; table . get_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_bones\0" . as_ptr () as * const c_char) ; table . get_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_color\0" . as_ptr () as * const c_char) ; table . get_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_count\0" . as_ptr () as * const c_char) ; table . get_vertex_edges = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_edges\0" . as_ptr () as * const c_char) ; table . get_vertex_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_faces\0" . as_ptr () as * const c_char) ; table . get_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_meta\0" . as_ptr () as * const c_char) ; table . get_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_normal\0" . as_ptr () as * const c_char) ; table . get_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_tangent\0" . as_ptr () as * const c_char) ; table . get_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv2\0" . as_ptr () as * const c_char) ; table . get_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_weights\0" . as_ptr () as * const c_char) ; table . set_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_meta\0" . as_ptr () as * const c_char) ; table . set_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_face_meta\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_vertex = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex\0" . as_ptr () as * const c_char) ; table . set_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_bones\0" . as_ptr () as * const c_char) ; table . set_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_color\0" . as_ptr () as * const c_char) ; table . set_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_meta\0" . as_ptr () as * const c_char) ; table . set_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_normal\0" . as_ptr () as * const c_char) ; table . set_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_tangent\0" . as_ptr () as * const c_char) ; table . set_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv2\0" . as_ptr () as * const c_char) ; table . set_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_weights\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:16:33429 [INFO] [stdout] | [INFO] [stdout] 16 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 16 | # [doc = "`core class RigidBody` inherits `PhysicsBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody inherits methods from:\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody { pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force (i.e. acceleration) without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a constant directional force (i.e. acceleration).\nThe position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force (i.e. a motor) without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0,0,0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , impulse) ; } } # [doc = "Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the `impulse` vector passed."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn axis_lock (& self , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_axis_lock ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , axis) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the inverse inertia tensor basis. This is used to calculate the angular acceleration resulting from a torque applied to the RigidBody."] # [doc = ""] # [inline] pub fn get_inverse_inertia_tensor (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_inverse_inertia_tensor ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn is_using_continuous_collision_detection (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps RigidBody's rotational forces."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "RigidBody's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "Lock the body's movement in the Z axis."] # [doc = ""] # [inline] pub fn set_axis_lock (& self , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_lock ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's friction, from 0 (frictionless) to 1 (max friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "This is multiplied by the global 3D gravity setting found in **Project > Project Settings > Physics > 3d** to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity. Can be used sporadically, but **don't set this every frame**, because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, continuous collision detection is used.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects."] # [doc = ""] # [inline] pub fn set_use_continuous_collision_detection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the global 3D gravity. Global values are set in **Project > Project Settings > Physics > 3d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBodyMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody { } unsafe impl GodotObject for RigidBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody" } } impl QueueFree for RigidBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody { type Target = crate :: generated :: physics_body :: PhysicsBody ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body :: PhysicsBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for RigidBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for RigidBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RigidBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody { } impl Instanciable for RigidBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_axis_lock : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inverse_inertia_tensor : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_continuous_collision_detection : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_axis_lock : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_continuous_collision_detection : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind } impl RigidBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBodyMethodTable = RigidBodyMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_axis_lock : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inverse_inertia_tensor : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_axis_lock : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "get_axis_lock\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia_tensor = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia_tensor\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "is_using_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_lock\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "set_use_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:22:9608 [INFO] [stdout] | [INFO] [stdout] 22 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 22 | # [doc = "`core class AnimatedSprite3D` inherits `SpriteBase3D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedsprite3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimatedSprite3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimatedSprite3D inherits methods from:\n - [SpriteBase3D](struct.SpriteBase3D.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedSprite3D { this : RawObject < Self > , } impl AnimatedSprite3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedSprite3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn sprite_frames (& self) -> Option < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . get_sprite_frames ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: sprite_frames :: SpriteFrames , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns `true` if an animation is currently being played."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation named `anim`. If no `anim` is provided, the current animation is played.\n# Default Arguments\n* `anim` - `\"\"`"] # [doc = ""] # [inline] pub fn play (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The current animation from the `frames` resource. If this value changes, the `frame` counter is reset."] # [doc = ""] # [inline] pub fn set_animation (& self , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . set_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , animation . into ()) ; } } # [doc = "The displayed animation frame's index."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "The [SpriteFrames] resource containing the animation(s)."] # [doc = ""] # [inline] pub fn set_sprite_frames (& self , sprite_frames : impl AsArg < crate :: generated :: sprite_frames :: SpriteFrames >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . set_sprite_frames ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , sprite_frames . as_arg_ptr ()) ; } } # [doc = "Stops the current animation (does not reset the frame counter)."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedSprite3DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedSprite3D { } unsafe impl GodotObject for AnimatedSprite3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimatedSprite3D" } } impl QueueFree for AnimatedSprite3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimatedSprite3D { type Target = crate :: generated :: sprite_base_3d :: SpriteBase3D ; # [inline] fn deref (& self) -> & crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedSprite3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sprite_base_3d :: SpriteBase3D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sprite_base_3d :: SpriteBase3D > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimatedSprite3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedSprite3D { } impl Instanciable for AnimatedSprite3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedSprite3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedSprite3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_animation : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_sprite_frames : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_animation : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_sprite_frames : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimatedSprite3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedSprite3DMethodTable = AnimatedSprite3DMethodTable { class_constructor : None , get_animation : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_sprite_frames : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_animation : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_sprite_frames : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedSprite3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedSprite3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_sprite_frames\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_animation\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_sprite_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_sprite_frames\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:28:6872 [INFO] [stdout] | [INFO] [stdout] 28 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 28 | # [doc = "`core class Joint` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_joint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJoint inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Joint { this : RawObject < Self > , } impl Joint { # [doc = "If `true`, the two bodies of the nodes are not able to collide with each other."] # [doc = ""] # [inline] pub fn exclude_nodes_from_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node attached to the first side (A) of the joint."] # [doc = ""] # [inline] pub fn node_a (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_node_a ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The node attached to the second side (B) of the joint."] # [doc = ""] # [inline] pub fn node_b (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_node_b ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority."] # [doc = ""] # [inline] pub fn solver_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_solver_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the two bodies of the nodes are not able to collide with each other."] # [doc = ""] # [inline] pub fn set_exclude_nodes_from_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node attached to the first side (A) of the joint."] # [doc = ""] # [inline] pub fn set_node_a (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_node_a ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The node attached to the second side (B) of the joint."] # [doc = ""] # [inline] pub fn set_node_b (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_node_b ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority."] # [doc = ""] # [inline] pub fn set_solver_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_solver_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Joint { } unsafe impl GodotObject for Joint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Joint" } } impl QueueFree for Joint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Joint { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Joint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Joint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Joint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Joint { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub get_node_a : * mut sys :: godot_method_bind , pub get_node_b : * mut sys :: godot_method_bind , pub get_solver_priority : * mut sys :: godot_method_bind , pub set_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub set_node_a : * mut sys :: godot_method_bind , pub set_node_b : * mut sys :: godot_method_bind , pub set_solver_priority : * mut sys :: godot_method_bind } impl JointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JointMethodTable = JointMethodTable { class_constructor : None , get_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , get_node_a : 0 as * mut sys :: godot_method_bind , get_node_b : 0 as * mut sys :: godot_method_bind , get_solver_priority : 0 as * mut sys :: godot_method_bind , set_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , set_node_a : 0 as * mut sys :: godot_method_bind , set_node_b : 0 as * mut sys :: godot_method_bind , set_solver_priority : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Joint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . get_node_a = (gd_api . godot_method_bind_get_method) (class_name , "get_node_a\0" . as_ptr () as * const c_char) ; table . get_node_b = (gd_api . godot_method_bind_get_method) (class_name , "get_node_b\0" . as_ptr () as * const c_char) ; table . get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_solver_priority\0" . as_ptr () as * const c_char) ; table . set_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . set_node_a = (gd_api . godot_method_bind_get_method) (class_name , "set_node_a\0" . as_ptr () as * const c_char) ; table . set_node_b = (gd_api . godot_method_bind_get_method) (class_name , "set_node_b\0" . as_ptr () as * const c_char) ; table . set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_solver_priority\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:34:8440 [INFO] [stdout] | [INFO] [stdout] 34 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 34 | # [doc = "`core class StyleBoxLine` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxline.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxLine inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxLine { this : RawObject < Self > , } impl StyleBoxLine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxLineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn thickness (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_thickness ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn is_vertical (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . is_vertical ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_begin (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_end (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn set_thickness (& self , thickness : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_thickness ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , thickness) ; } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn set_vertical (& self , vertical : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_vertical ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , vertical) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxLine { } unsafe impl GodotObject for StyleBoxLine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxLine" } } impl std :: ops :: Deref for StyleBoxLine { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxLine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxLine { } impl Instanciable for StyleBoxLine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxLine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxLineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_grow_begin : * mut sys :: godot_method_bind , pub get_grow_end : * mut sys :: godot_method_bind , pub get_thickness : * mut sys :: godot_method_bind , pub is_vertical : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_grow_begin : * mut sys :: godot_method_bind , pub set_grow_end : * mut sys :: godot_method_bind , pub set_thickness : * mut sys :: godot_method_bind , pub set_vertical : * mut sys :: godot_method_bind } impl StyleBoxLineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxLineMethodTable = StyleBoxLineMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_grow_begin : 0 as * mut sys :: godot_method_bind , get_grow_end : 0 as * mut sys :: godot_method_bind , get_thickness : 0 as * mut sys :: godot_method_bind , is_vertical : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_grow_begin : 0 as * mut sys :: godot_method_bind , set_grow_end : 0 as * mut sys :: godot_method_bind , set_thickness : 0 as * mut sys :: godot_method_bind , set_vertical : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxLineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxLine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_begin\0" . as_ptr () as * const c_char) ; table . get_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_end\0" . as_ptr () as * const c_char) ; table . get_thickness = (gd_api . godot_method_bind_get_method) (class_name , "get_thickness\0" . as_ptr () as * const c_char) ; table . is_vertical = (gd_api . godot_method_bind_get_method) (class_name , "is_vertical\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_begin\0" . as_ptr () as * const c_char) ; table . set_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_end\0" . as_ptr () as * const c_char) ; table . set_thickness = (gd_api . godot_method_bind_get_method) (class_name , "set_thickness\0" . as_ptr () as * const c_char) ; table . set_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_vertical\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:40:6744 [INFO] [stdout] | [INFO] [stdout] 40 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 40 | # [doc = "`core class GrooveJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_groovejoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GrooveJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGrooveJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GrooveJoint2D { this : RawObject < Self > , } impl GrooveJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GrooveJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn initial_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_initial_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove)."] # [doc = ""] # [inline] pub fn set_initial_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_initial_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GrooveJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GrooveJoint2D { } unsafe impl GodotObject for GrooveJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GrooveJoint2D" } } impl QueueFree for GrooveJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GrooveJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GrooveJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for GrooveJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for GrooveJoint2D { } impl Instanciable for GrooveJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GrooveJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GrooveJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_initial_offset : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub set_initial_offset : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind } impl GrooveJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GrooveJoint2DMethodTable = GrooveJoint2DMethodTable { class_constructor : None , get_initial_offset : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , set_initial_offset : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GrooveJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GrooveJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_initial_offset\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . set_initial_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_offset\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:46:7531 [INFO] [stdout] | [INFO] [stdout] 46 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 46 | # [doc = "`core class MainLoop` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mainloop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MainLoop` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMainLoop inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MainLoop { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl MainLoop { pub const NOTIFICATION_APP_PAUSED : i64 = 1015i64 ; pub const NOTIFICATION_APP_RESUMED : i64 = 1014i64 ; pub const NOTIFICATION_CRASH : i64 = 1012i64 ; pub const NOTIFICATION_OS_IME_UPDATE : i64 = 1013i64 ; pub const NOTIFICATION_OS_MEMORY_WARNING : i64 = 1009i64 ; pub const NOTIFICATION_TRANSLATION_CHANGED : i64 = 1010i64 ; pub const NOTIFICATION_WM_ABOUT : i64 = 1011i64 ; pub const NOTIFICATION_WM_FOCUS_IN : i64 = 1004i64 ; pub const NOTIFICATION_WM_FOCUS_OUT : i64 = 1005i64 ; pub const NOTIFICATION_WM_GO_BACK_REQUEST : i64 = 1007i64 ; pub const NOTIFICATION_WM_MOUSE_ENTER : i64 = 1002i64 ; pub const NOTIFICATION_WM_MOUSE_EXIT : i64 = 1003i64 ; pub const NOTIFICATION_WM_QUIT_REQUEST : i64 = 1006i64 ; pub const NOTIFICATION_WM_UNFOCUS_REQUEST : i64 = 1008i64 ; } impl MainLoop { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MainLoopMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn finish (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . finish ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn idle (& self , delta : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . idle ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; ret as _ } } # [doc = "Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn init (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . init ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Should not be called manually, override [method _input_event] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn input_event (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . input_event ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } # [doc = "Should not be called manually, override [method _input_text] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn input_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . input_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0."] # [doc = ""] # [inline] pub fn iteration (& self , delta : f64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MainLoopMethodTable :: get (get_api ()) . iteration ; let ret = crate :: icalls :: icallptr_bool_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for MainLoop { } unsafe impl GodotObject for MainLoop { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MainLoop" } } impl std :: ops :: Deref for MainLoop { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MainLoop { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for MainLoop { } impl Instanciable for MainLoop { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MainLoop :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MainLoopMethodTable { pub class_constructor : sys :: godot_class_constructor , pub finish : * mut sys :: godot_method_bind , pub idle : * mut sys :: godot_method_bind , pub init : * mut sys :: godot_method_bind , pub input_event : * mut sys :: godot_method_bind , pub input_text : * mut sys :: godot_method_bind , pub iteration : * mut sys :: godot_method_bind } impl MainLoopMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MainLoopMethodTable = MainLoopMethodTable { class_constructor : None , finish : 0 as * mut sys :: godot_method_bind , idle : 0 as * mut sys :: godot_method_bind , init : 0 as * mut sys :: godot_method_bind , input_event : 0 as * mut sys :: godot_method_bind , input_text : 0 as * mut sys :: godot_method_bind , iteration : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MainLoopMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MainLoop\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . finish = (gd_api . godot_method_bind_get_method) (class_name , "finish\0" . as_ptr () as * const c_char) ; table . idle = (gd_api . godot_method_bind_get_method) (class_name , "idle\0" . as_ptr () as * const c_char) ; table . init = (gd_api . godot_method_bind_get_method) (class_name , "init\0" . as_ptr () as * const c_char) ; table . input_event = (gd_api . godot_method_bind_get_method) (class_name , "input_event\0" . as_ptr () as * const c_char) ; table . input_text = (gd_api . godot_method_bind_get_method) (class_name , "input_text\0" . as_ptr () as * const c_char) ; table . iteration = (gd_api . godot_method_bind_get_method) (class_name , "iteration\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:52:4707 [INFO] [stdout] | [INFO] [stdout] 52 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 52 | # [doc = "`core class VBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VBoxContainer { } unsafe impl GodotObject for VBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VBoxContainer" } } impl QueueFree for VBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VBoxContainer { } impl Instanciable for VBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VBoxContainerMethodTable = VBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:58:10854 [INFO] [stdout] | [INFO] [stdout] 58 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 58 | # [doc = "`core class Script` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_script.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nScript inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Script { this : RawObject < Self > , } impl Script { # [doc = "Returns `true` if the script can be instanced."] # [doc = ""] # [inline] pub fn can_instance (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . can_instance ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the script directly inherited by this script."] # [doc = ""] # [inline] pub fn get_base_script (& self) -> Option < Ref < crate :: generated :: script :: Script , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script :: Script , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the script's base type."] # [doc = ""] # [inline] pub fn get_instance_base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_instance_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the default value of the specified property."] # [doc = ""] # [inline] pub fn get_property_default_value (& self , property : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_property_default_value ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; Variant :: from_sys (ret) } } # [doc = "Returns a dictionary containing constant names and their values."] # [doc = ""] # [inline] pub fn get_script_constant_map (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_constant_map ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the list of methods in this [Script]."] # [doc = ""] # [inline] pub fn get_script_method_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_method_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of properties in this [Script]."] # [doc = ""] # [inline] pub fn get_script_property_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_property_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the list of user signals defined in this [Script]."] # [doc = ""] # [inline] pub fn get_script_signal_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_script_signal_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically."] # [doc = ""] # [inline] pub fn source_code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . get_source_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the script, or a base class, defines a signal with the given name."] # [doc = ""] # [inline] pub fn has_script_signal (& self , signal_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . has_script_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , signal_name . into ()) ; ret as _ } } # [doc = "Returns `true` if the script contains non-empty source code."] # [doc = ""] # [inline] pub fn has_source_code (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . has_source_code ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if `base_object` is an instance of this script."] # [doc = ""] # [inline] pub fn instance_has (& self , base_object : impl AsArg < crate :: generated :: object :: Object >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . instance_has ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , base_object . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the script is a tool script. A tool script can run in the editor."] # [doc = ""] # [inline] pub fn is_tool (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . is_tool ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Reloads the script's class implementation. Returns an error code.\n# Default Arguments\n* `keep_state` - `false`"] # [doc = ""] # [inline] pub fn reload (& self , keep_state : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . reload ; let ret = crate :: icalls :: icallptr_i64_bool (method_bind , self . this . sys () . as_ptr () , keep_state) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically."] # [doc = ""] # [inline] pub fn set_source_code (& self , source : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptMethodTable :: get (get_api ()) . set_source_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , source . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Script { } unsafe impl GodotObject for Script { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Script" } } impl std :: ops :: Deref for Script { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Script { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Script { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Script { } unsafe impl SubClass < crate :: generated :: object :: Object > for Script { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_instance : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_instance_base_type : * mut sys :: godot_method_bind , pub get_property_default_value : * mut sys :: godot_method_bind , pub get_script_constant_map : * mut sys :: godot_method_bind , pub get_script_method_list : * mut sys :: godot_method_bind , pub get_script_property_list : * mut sys :: godot_method_bind , pub get_script_signal_list : * mut sys :: godot_method_bind , pub get_source_code : * mut sys :: godot_method_bind , pub has_script_signal : * mut sys :: godot_method_bind , pub has_source_code : * mut sys :: godot_method_bind , pub instance_has : * mut sys :: godot_method_bind , pub is_tool : * mut sys :: godot_method_bind , pub reload : * mut sys :: godot_method_bind , pub set_source_code : * mut sys :: godot_method_bind } impl ScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptMethodTable = ScriptMethodTable { class_constructor : None , can_instance : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_instance_base_type : 0 as * mut sys :: godot_method_bind , get_property_default_value : 0 as * mut sys :: godot_method_bind , get_script_constant_map : 0 as * mut sys :: godot_method_bind , get_script_method_list : 0 as * mut sys :: godot_method_bind , get_script_property_list : 0 as * mut sys :: godot_method_bind , get_script_signal_list : 0 as * mut sys :: godot_method_bind , get_source_code : 0 as * mut sys :: godot_method_bind , has_script_signal : 0 as * mut sys :: godot_method_bind , has_source_code : 0 as * mut sys :: godot_method_bind , instance_has : 0 as * mut sys :: godot_method_bind , is_tool : 0 as * mut sys :: godot_method_bind , reload : 0 as * mut sys :: godot_method_bind , set_source_code : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Script\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_instance = (gd_api . godot_method_bind_get_method) (class_name , "can_instance\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_instance_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_instance_base_type\0" . as_ptr () as * const c_char) ; table . get_property_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_property_default_value\0" . as_ptr () as * const c_char) ; table . get_script_constant_map = (gd_api . godot_method_bind_get_method) (class_name , "get_script_constant_map\0" . as_ptr () as * const c_char) ; table . get_script_method_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_method_list\0" . as_ptr () as * const c_char) ; table . get_script_property_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_property_list\0" . as_ptr () as * const c_char) ; table . get_script_signal_list = (gd_api . godot_method_bind_get_method) (class_name , "get_script_signal_list\0" . as_ptr () as * const c_char) ; table . get_source_code = (gd_api . godot_method_bind_get_method) (class_name , "get_source_code\0" . as_ptr () as * const c_char) ; table . has_script_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_script_signal\0" . as_ptr () as * const c_char) ; table . has_source_code = (gd_api . godot_method_bind_get_method) (class_name , "has_source_code\0" . as_ptr () as * const c_char) ; table . instance_has = (gd_api . godot_method_bind_get_method) (class_name , "instance_has\0" . as_ptr () as * const c_char) ; table . is_tool = (gd_api . godot_method_bind_get_method) (class_name , "is_tool\0" . as_ptr () as * const c_char) ; table . reload = (gd_api . godot_method_bind_get_method) (class_name , "reload\0" . as_ptr () as * const c_char) ; table . set_source_code = (gd_api . godot_method_bind_get_method) (class_name , "set_source_code\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:64:5973 [INFO] [stdout] | [INFO] [stdout] 64 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 64 | # [doc = "`core class ShortCut` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shortcut.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShortCut inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ShortCut { this : RawObject < Self > , } impl ShortCut { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShortCutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the shortcut's [InputEvent] as a [String]."] # [doc = ""] # [inline] pub fn get_as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . get_as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The shortcut's [InputEvent].\nGenerally the [InputEvent] is a keyboard key, though it can be any [InputEvent]."] # [doc = ""] # [inline] pub fn shortcut (& self) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . get_shortcut ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns `true` if the shortcut's [InputEvent] equals `event`."] # [doc = ""] # [inline] pub fn is_shortcut (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . is_shortcut ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, this shortcut is valid."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The shortcut's [InputEvent].\nGenerally the [InputEvent] is a keyboard key, though it can be any [InputEvent]."] # [doc = ""] # [inline] pub fn set_shortcut (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShortCutMethodTable :: get (get_api ()) . set_shortcut ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ShortCut { } unsafe impl GodotObject for ShortCut { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ShortCut" } } impl std :: ops :: Deref for ShortCut { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ShortCut { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ShortCut { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ShortCut { } unsafe impl SubClass < crate :: generated :: object :: Object > for ShortCut { } impl Instanciable for ShortCut { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ShortCut :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShortCutMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_text : * mut sys :: godot_method_bind , pub get_shortcut : * mut sys :: godot_method_bind , pub is_shortcut : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_shortcut : * mut sys :: godot_method_bind } impl ShortCutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShortCutMethodTable = ShortCutMethodTable { class_constructor : None , get_as_text : 0 as * mut sys :: godot_method_bind , get_shortcut : 0 as * mut sys :: godot_method_bind , is_shortcut : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_shortcut : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShortCutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ShortCut\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_text = (gd_api . godot_method_bind_get_method) (class_name , "get_as_text\0" . as_ptr () as * const c_char) ; table . get_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_shortcut\0" . as_ptr () as * const c_char) ; table . is_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:70:9102 [INFO] [stdout] | [INFO] [stdout] 70 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 70 | # [doc = "`core class Shader` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShader inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shader { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SPATIAL : Mode = Mode (0i64) ; pub const CANVAS_ITEM : Mode = Mode (1i64) ; pub const PARTICLES : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Shader { pub const MODE_CANVAS_ITEM : i64 = 1i64 ; pub const MODE_PARTICLES : i64 = 2i64 ; pub const MODE_SPATIAL : i64 = 0i64 ; } impl Shader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn custom_defines (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_custom_defines ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the texture that is set as default for the specified parameter.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn get_default_texture_param (& self , param : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_default_texture_param ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , param . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]."] # [doc = ""] # [inline] pub fn get_mode (& self) -> crate :: generated :: shader :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: shader :: Mode (ret) } } # [doc = "Returns `true` if the shader has this param defined as a uniform in its code.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn has_param (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . has_param ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn set_code (& self , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , code . into ()) ; } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn set_custom_defines (& self , custom_defines : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_custom_defines ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , custom_defines . into ()) ; } } # [doc = "Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn set_default_texture_param (& self , param : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , param . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shader { } unsafe impl GodotObject for Shader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shader" } } impl std :: ops :: Deref for Shader { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shader { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shader { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shader { } impl Instanciable for Shader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Shader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_code : * mut sys :: godot_method_bind , pub get_custom_defines : * mut sys :: godot_method_bind , pub get_default_texture_param : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub has_param : * mut sys :: godot_method_bind , pub set_code : * mut sys :: godot_method_bind , pub set_custom_defines : * mut sys :: godot_method_bind , pub set_default_texture_param : * mut sys :: godot_method_bind } impl ShaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShaderMethodTable = ShaderMethodTable { class_constructor : None , get_code : 0 as * mut sys :: godot_method_bind , get_custom_defines : 0 as * mut sys :: godot_method_bind , get_default_texture_param : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , has_param : 0 as * mut sys :: godot_method_bind , set_code : 0 as * mut sys :: godot_method_bind , set_custom_defines : 0 as * mut sys :: godot_method_bind , set_default_texture_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_code = (gd_api . godot_method_bind_get_method) (class_name , "get_code\0" . as_ptr () as * const c_char) ; table . get_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_defines\0" . as_ptr () as * const c_char) ; table . get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "get_default_texture_param\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . has_param = (gd_api . godot_method_bind_get_method) (class_name , "has_param\0" . as_ptr () as * const c_char) ; table . set_code = (gd_api . godot_method_bind_get_method) (class_name , "set_code\0" . as_ptr () as * const c_char) ; table . set_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_defines\0" . as_ptr () as * const c_char) ; table . set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "set_default_texture_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:76:3679 [INFO] [stdout] | [INFO] [stdout] 76 | ...odTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 76 | # [doc = "`core class VisualShaderNodeSwitch` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeswitch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeSwitch inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeSwitchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeSwitch { } unsafe impl GodotObject for VisualShaderNodeSwitch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeSwitch" } } impl std :: ops :: Deref for VisualShaderNodeSwitch { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeSwitch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeSwitch { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeSwitch { } impl Instanciable for VisualShaderNodeSwitch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeSwitch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeSwitchMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeSwitchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeSwitchMethodTable = VisualShaderNodeSwitchMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeSwitchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeSwitch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:82:13139 [INFO] [stdout] | [INFO] [stdout] 82 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 82 | # [doc = "`core class AnimationTree` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationtree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationTree inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationTree { pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Manually advance the animations by the specified time (in seconds)."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn animation_player (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_animation_player ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: animation_tree :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_tree :: AnimationProcessMode (ret) } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn root_motion_track (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_track ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Retrieve the motion of the [member root_motion_track] as a [Transform] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation."] # [doc = ""] # [inline] pub fn get_root_motion_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn tree_root (& self) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_tree_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_parameter (& self , old_name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . rename_parameter ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , old_name . into () , new_name . into ()) ; } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn set_animation_player (& self , root : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_animation_player ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , root . into ()) ; } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn set_root_motion_track (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_root_motion_track ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn set_tree_root (& self , root : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_tree_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , root . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationTree { } unsafe impl GodotObject for AnimationTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationTree" } } impl QueueFree for AnimationTree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationTree { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationTree { } impl Instanciable for AnimationTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub advance : * mut sys :: godot_method_bind , pub get_animation_player : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_root_motion_track : * mut sys :: godot_method_bind , pub get_root_motion_transform : * mut sys :: godot_method_bind , pub get_tree_root : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub rename_parameter : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_player : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_root_motion_track : * mut sys :: godot_method_bind , pub set_tree_root : * mut sys :: godot_method_bind } impl AnimationTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationTreeMethodTable = AnimationTreeMethodTable { class_constructor : None , advance : 0 as * mut sys :: godot_method_bind , get_animation_player : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_root_motion_track : 0 as * mut sys :: godot_method_bind , get_root_motion_transform : 0 as * mut sys :: godot_method_bind , get_tree_root : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , rename_parameter : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_player : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_root_motion_track : 0 as * mut sys :: godot_method_bind , set_tree_root : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . get_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_player\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_track\0" . as_ptr () as * const c_char) ; table . get_root_motion_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_transform\0" . as_ptr () as * const c_char) ; table . get_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "get_tree_root\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . rename_parameter = (gd_api . godot_method_bind_get_method) (class_name , "rename_parameter\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_player\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "set_root_motion_track\0" . as_ptr () as * const c_char) ; table . set_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "set_tree_root\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:88:6259 [INFO] [stdout] | [INFO] [stdout] 88 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 88 | # [doc = "`core class VisualScriptComment` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcomment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptComment inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptComment { this : RawObject < Self > , } impl VisualScriptComment { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptCommentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn description (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . get_description ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_description (& self , description : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . set_description ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , description . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptCommentMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptComment { } unsafe impl GodotObject for VisualScriptComment { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptComment" } } impl std :: ops :: Deref for VisualScriptComment { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptComment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptComment { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptComment { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptComment { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptComment { } impl Instanciable for VisualScriptComment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptComment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptCommentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_description : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub set_description : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl VisualScriptCommentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptCommentMethodTable = VisualScriptCommentMethodTable { class_constructor : None , get_description : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , set_description : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptCommentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptComment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_description = (gd_api . godot_method_bind_get_method) (class_name , "get_description\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . set_description = (gd_api . godot_method_bind_get_method) (class_name , "set_description\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:94:10661 [INFO] [stdout] | [INFO] [stdout] 94 | ... 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 94 | # [doc = "`tools class EditorFileSystemDirectory` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystemdirectory.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystemDirectory inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystemDirectory { this : RawObject < Self > , } impl EditorFileSystemDirectory { # [doc = "Returns the index of the directory with name `name` or `-1` if not found."] # [doc = ""] # [inline] pub fn find_dir_index (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . find_dir_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the index of the file with name `name` or `-1` if not found."] # [doc = ""] # [inline] pub fn find_file_index (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . find_file_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the name of the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of files in this directory."] # [doc = ""] # [inline] pub fn get_file_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the file at index `idx` imported properly."] # [doc = ""] # [inline] pub fn get_file_import_is_valid (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_import_is_valid ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the path to the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file_path (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_path ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the base class of the script class defined in the file at index `idx`. If the file doesn't define a script class using the `class_name` syntax, this will return an empty string."] # [doc = ""] # [inline] pub fn get_file_script_class_extends (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_script_class_extends ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the script class defined in the file at index `idx`. If the file doesn't define a script class using the `class_name` syntax, this will return an empty string."] # [doc = ""] # [inline] pub fn get_file_script_class_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_script_class_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the file extension of the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of this directory."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the parent directory for this directory or `null` if called on a directory at `res://` or `user://`."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to this directory."] # [doc = ""] # [inline] pub fn get_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the subdirectory at index `idx`."] # [doc = ""] # [inline] pub fn get_subdir (& self , idx : i64) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_subdir ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of subdirectories in this directory."] # [doc = ""] # [inline] pub fn get_subdir_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_subdir_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystemDirectory { } unsafe impl GodotObject for EditorFileSystemDirectory { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystemDirectory" } } impl std :: ops :: Deref for EditorFileSystemDirectory { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystemDirectory { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystemDirectory { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemDirectoryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_dir_index : * mut sys :: godot_method_bind , pub find_file_index : * mut sys :: godot_method_bind , pub get_file : * mut sys :: godot_method_bind , pub get_file_count : * mut sys :: godot_method_bind , pub get_file_import_is_valid : * mut sys :: godot_method_bind , pub get_file_path : * mut sys :: godot_method_bind , pub get_file_script_class_extends : * mut sys :: godot_method_bind , pub get_file_script_class_name : * mut sys :: godot_method_bind , pub get_file_type : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_subdir : * mut sys :: godot_method_bind , pub get_subdir_count : * mut sys :: godot_method_bind } impl EditorFileSystemDirectoryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemDirectoryMethodTable = EditorFileSystemDirectoryMethodTable { class_constructor : None , find_dir_index : 0 as * mut sys :: godot_method_bind , find_file_index : 0 as * mut sys :: godot_method_bind , get_file : 0 as * mut sys :: godot_method_bind , get_file_count : 0 as * mut sys :: godot_method_bind , get_file_import_is_valid : 0 as * mut sys :: godot_method_bind , get_file_path : 0 as * mut sys :: godot_method_bind , get_file_script_class_extends : 0 as * mut sys :: godot_method_bind , get_file_script_class_name : 0 as * mut sys :: godot_method_bind , get_file_type : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_subdir : 0 as * mut sys :: godot_method_bind , get_subdir_count : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemDirectoryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystemDirectory\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_dir_index = (gd_api . godot_method_bind_get_method) (class_name , "find_dir_index\0" . as_ptr () as * const c_char) ; table . find_file_index = (gd_api . godot_method_bind_get_method) (class_name , "find_file_index\0" . as_ptr () as * const c_char) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . get_file_count = (gd_api . godot_method_bind_get_method) (class_name , "get_file_count\0" . as_ptr () as * const c_char) ; table . get_file_import_is_valid = (gd_api . godot_method_bind_get_method) (class_name , "get_file_import_is_valid\0" . as_ptr () as * const c_char) ; table . get_file_path = (gd_api . godot_method_bind_get_method) (class_name , "get_file_path\0" . as_ptr () as * const c_char) ; table . get_file_script_class_extends = (gd_api . godot_method_bind_get_method) (class_name , "get_file_script_class_extends\0" . as_ptr () as * const c_char) ; table . get_file_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_file_script_class_name\0" . as_ptr () as * const c_char) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_subdir = (gd_api . godot_method_bind_get_method) (class_name , "get_subdir\0" . as_ptr () as * const c_char) ; table . get_subdir_count = (gd_api . godot_method_bind_get_method) (class_name , "get_subdir_count\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:100:11707 [INFO] [stdout] | [INFO] [stdout] 100 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 100 | # [doc = "`core class Timer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_timer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Timer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTimer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Timer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TimerProcessMode (pub i64) ; impl TimerProcessMode { pub const PHYSICS : TimerProcessMode = TimerProcessMode (0i64) ; pub const IDLE : TimerProcessMode = TimerProcessMode (1i64) ; } impl From < i64 > for TimerProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TimerProcessMode > for i64 { # [inline] fn from (v : TimerProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Timer { pub const TIMER_PROCESS_IDLE : i64 = 1i64 ; pub const TIMER_PROCESS_PHYSICS : i64 = 0i64 ; } impl Timer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TimerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n**Note:** You cannot set this value. To change the timer's remaining time, use [method start]."] # [doc = ""] # [inline] pub fn time_left (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_time_left ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Processing mode. See [enum TimerProcessMode]."] # [doc = ""] # [inline] pub fn timer_process_mode (& self) -> crate :: generated :: timer :: TimerProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_timer_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: timer :: TimerProcessMode (ret) } } # [doc = "Wait time in seconds."] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will automatically start when entering the scene tree.\n**Note:** This property is automatically set to `false` after the timer enters the scene tree and starts."] # [doc = ""] # [inline] pub fn has_autostart (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . has_autostart ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will stop when reaching 0. If `false`, it will restart."] # [doc = ""] # [inline] pub fn is_one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer is paused and will not process until it is unpaused again, even if [method start] is called."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the timer is stopped."] # [doc = ""] # [inline] pub fn is_stopped (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . is_stopped ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the timer will automatically start when entering the scene tree.\n**Note:** This property is automatically set to `false` after the timer enters the scene tree and starts."] # [doc = ""] # [inline] pub fn set_autostart (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_autostart ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the timer will stop when reaching 0. If `false`, it will restart."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the timer is paused and will not process until it is unpaused again, even if [method start] is called."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "Processing mode. See [enum TimerProcessMode]."] # [doc = ""] # [inline] pub fn set_timer_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_timer_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Wait time in seconds."] # [doc = ""] # [inline] pub fn set_wait_time (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "Starts the timer. Sets `wait_time` to `time_sec` if `time_sec > 0`. This also resets the remaining time to `wait_time`.\n**Note:** this method will not resume a paused timer. See [member paused].\n# Default Arguments\n* `time_sec` - `-1`"] # [doc = ""] # [inline] pub fn start (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "Stops the timer."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TimerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Timer { } unsafe impl GodotObject for Timer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Timer" } } impl QueueFree for Timer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Timer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Timer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Timer { } unsafe impl SubClass < crate :: generated :: object :: Object > for Timer { } impl Instanciable for Timer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Timer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TimerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_time_left : * mut sys :: godot_method_bind , pub get_timer_process_mode : * mut sys :: godot_method_bind , pub get_wait_time : * mut sys :: godot_method_bind , pub has_autostart : * mut sys :: godot_method_bind , pub is_one_shot : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_stopped : * mut sys :: godot_method_bind , pub set_autostart : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_timer_process_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl TimerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TimerMethodTable = TimerMethodTable { class_constructor : None , get_time_left : 0 as * mut sys :: godot_method_bind , get_timer_process_mode : 0 as * mut sys :: godot_method_bind , get_wait_time : 0 as * mut sys :: godot_method_bind , has_autostart : 0 as * mut sys :: godot_method_bind , is_one_shot : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_stopped : 0 as * mut sys :: godot_method_bind , set_autostart : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_timer_process_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TimerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Timer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_time_left = (gd_api . godot_method_bind_get_method) (class_name , "get_time_left\0" . as_ptr () as * const c_char) ; table . get_timer_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_timer_process_mode\0" . as_ptr () as * const c_char) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . has_autostart = (gd_api . godot_method_bind_get_method) (class_name , "has_autostart\0" . as_ptr () as * const c_char) ; table . is_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "is_one_shot\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_stopped = (gd_api . godot_method_bind_get_method) (class_name , "is_stopped\0" . as_ptr () as * const c_char) ; table . set_autostart = (gd_api . godot_method_bind_get_method) (class_name , "set_autostart\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_timer_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_timer_process_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:106:5505 [INFO] [stdout] | [INFO] [stdout] 106 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 106 | # [doc = "`core class VisualShaderNodeTransformFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const INVERSE : Function = Function (0i64) ; pub const TRANSPOSE : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTransformFunc { pub const FUNC_INVERSE : i64 = 0i64 ; pub const FUNC_TRANSPOSE : i64 = 1i64 ; } impl VisualShaderNodeTransformFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The function to be computed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_transform_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_transform_func :: Function (ret) } } # [doc = "The function to be computed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformFunc { } unsafe impl GodotObject for VisualShaderNodeTransformFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformFunc" } } impl std :: ops :: Deref for VisualShaderNodeTransformFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformFunc { } impl Instanciable for VisualShaderNodeTransformFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformFuncMethodTable = VisualShaderNodeTransformFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:112:12623 [INFO] [stdout] | [INFO] [stdout] 112 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 112 | # [doc = "`core class Physics2DShapeQueryParameters` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dshapequeryparameters.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DShapeQueryParameters inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DShapeQueryParameters { this : RawObject < Self > , } impl Physics2DShapeQueryParameters { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Physics2DShapeQueryParametersMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub fn exclude (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . get_exclude ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The motion of the shape being queried for."] # [doc = ""] # [inline] pub fn motion (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . get_motion ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn shape_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . get_shape_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The queried shape's transform matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the query will take [Area2D]s into account."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the query will take [PhysicsBody2D]s into account."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the query will take [Area2D]s into account."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the query will take [PhysicsBody2D]s into account."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub fn set_exclude (& self , exclude : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_exclude ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , exclude) ; } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The motion of the shape being queried for."] # [doc = ""] # [inline] pub fn set_motion (& self , motion : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_motion ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , motion) ; } } # [doc = "Sets the [Shape2D] that will be used for collision/intersection queries."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn set_shape_rid (& self , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_shape_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The queried shape's transform matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryParametersMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DShapeQueryParameters { } unsafe impl GodotObject for Physics2DShapeQueryParameters { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DShapeQueryParameters" } } impl std :: ops :: Deref for Physics2DShapeQueryParameters { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DShapeQueryParameters { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DShapeQueryParameters { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DShapeQueryParameters { } impl Instanciable for Physics2DShapeQueryParameters { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Physics2DShapeQueryParameters :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DShapeQueryParametersMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_exclude : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_motion : * mut sys :: godot_method_bind , pub get_shape_rid : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_exclude : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_motion : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind , pub set_shape_rid : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl Physics2DShapeQueryParametersMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DShapeQueryParametersMethodTable = Physics2DShapeQueryParametersMethodTable { class_constructor : None , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_exclude : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_motion : 0 as * mut sys :: godot_method_bind , get_shape_rid : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_exclude : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_motion : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind , set_shape_rid : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DShapeQueryParametersMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DShapeQueryParameters\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_exclude = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_motion = (gd_api . godot_method_bind_get_method) (class_name , "get_motion\0" . as_ptr () as * const c_char) ; table . get_shape_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_rid\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_exclude = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_motion = (gd_api . godot_method_bind_get_method) (class_name , "set_motion\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; table . set_shape_rid = (gd_api . godot_method_bind_get_method) (class_name , "set_shape_rid\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:118:5275 [INFO] [stdout] | [INFO] [stdout] 118 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 118 | # [doc = "`core class VisualShaderNodeInput` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeinput.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeInput inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeInput { this : RawObject < Self > , } impl VisualShaderNodeInput { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeInputMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "One of the several input constants in lower-case style like: \"vertex\"(`VERTEX`) or \"point_size\"(`POINT_SIZE`)."] # [doc = ""] # [inline] pub fn input_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_input_real_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . get_input_real_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "One of the several input constants in lower-case style like: \"vertex\"(`VERTEX`) or \"point_size\"(`POINT_SIZE`)."] # [doc = ""] # [inline] pub fn set_input_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeInputMethodTable :: get (get_api ()) . set_input_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeInput { } unsafe impl GodotObject for VisualShaderNodeInput { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeInput" } } impl std :: ops :: Deref for VisualShaderNodeInput { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeInput { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeInput { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeInput { } impl Instanciable for VisualShaderNodeInput { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeInput :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeInputMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_input_name : * mut sys :: godot_method_bind , pub get_input_real_name : * mut sys :: godot_method_bind , pub set_input_name : * mut sys :: godot_method_bind } impl VisualShaderNodeInputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeInputMethodTable = VisualShaderNodeInputMethodTable { class_constructor : None , get_input_name : 0 as * mut sys :: godot_method_bind , get_input_real_name : 0 as * mut sys :: godot_method_bind , set_input_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeInputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeInput\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_input_real_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_real_name\0" . as_ptr () as * const c_char) ; table . set_input_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:124:2890 [INFO] [stdout] | [INFO] [stdout] 124 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 124 | # [doc = "`tools class EditorResourceConversionPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourceconversionplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourceConversionPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourceConversionPlugin { } unsafe impl GodotObject for EditorResourceConversionPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourceConversionPlugin" } } impl std :: ops :: Deref for EditorResourceConversionPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourceConversionPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourceConversionPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourceConversionPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourceConversionPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourceConversionPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourceConversionPluginMethodTable = EditorResourceConversionPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourceConversionPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourceConversionPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:130:23650 [INFO] [stdout] | [INFO] [stdout] 130 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 130 | # [doc = "`core class Particles2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particles2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Particles2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParticles2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Particles2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Particles2D { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; } impl Particles2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Particles2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a rectangle containing the positions of all existing particles."] # [doc = ""] # [inline] pub fn capture_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . capture_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: particles_2d :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_2d :: DrawOrder (ret) } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn process_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_process_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn visibility_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . get_visibility_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts all the existing particles."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , secs : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn set_process_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_process_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Particle texture. If `null`, particles will be squares."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Editor visibility helper."] # [doc = ""] # [inline] pub fn set_visibility_rect (& self , visibility_rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Particles2DMethodTable :: get (get_api ()) . set_visibility_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , visibility_rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Particles2D { } unsafe impl GodotObject for Particles2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Particles2D" } } impl QueueFree for Particles2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Particles2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Particles2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Particles2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Particles2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Particles2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Particles2D { } impl Instanciable for Particles2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Particles2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Particles2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub capture_rect : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_process_material : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub get_visibility_rect : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_process_material : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind , pub set_visibility_rect : * mut sys :: godot_method_bind } impl Particles2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Particles2DMethodTable = Particles2DMethodTable { class_constructor : None , capture_rect : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_process_material : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , get_visibility_rect : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_process_material : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , set_visibility_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Particles2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Particles2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . capture_rect = (gd_api . godot_method_bind_get_method) (class_name , "capture_rect\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_process_material = (gd_api . godot_method_bind_get_method) (class_name , "get_process_material\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . get_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_rect\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "set_process_material\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . set_visibility_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility_rect\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:136:13122 [INFO] [stdout] | [INFO] [stdout] 136 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 136 | # [doc = "`core class AnimatedTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimatedTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedTexture { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimatedTexture { pub const MAX_FRAMES : i64 = 256i64 ; } impl AnimatedTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn current_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_current_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn fps (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_fps ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given frame's delay value."] # [doc = ""] # [inline] pub fn frame_delay (& self , frame : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_delay ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } # [doc = "Returns the given frame's [Texture]."] # [doc = ""] # [inline] pub fn frame_texture (& self , frame : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn oneshot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_oneshot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn pause (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_pause ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn set_current_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_current_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn set_fps (& self , fps : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_fps ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets an additional delay (in seconds) between this frame and the next one, that will be added to the time interval defined by [member fps]. By default, frames have no delay defined. If a delay value is defined, the final time interval between this frame and the next will be `1.0 / fps + delay`.\nFor example, for an animation with 3 frames, 2 FPS and a frame delay on the second frame of 1.2, the resulting playback will be:\n```gdscript\nFrame 0: 0.5 s (1 / fps)\nFrame 1: 1.7 s (1 / fps + 1.2)\nFrame 2: 0.5 s (1 / fps)\nTotal duration: 2.7 s\n```"] # [doc = ""] # [inline] pub fn set_frame_delay (& self , frame : i64 , delay : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_delay ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , frame , delay) ; } } # [doc = "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1.\nYou can define any number of textures up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation."] # [doc = ""] # [inline] pub fn set_frame_texture (& self , frame : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , frame , texture . as_arg_ptr ()) ; } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn set_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn set_oneshot (& self , oneshot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_oneshot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , oneshot) ; } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn set_pause (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedTexture { } unsafe impl GodotObject for AnimatedTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimatedTexture" } } impl std :: ops :: Deref for AnimatedTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedTexture { } impl Instanciable for AnimatedTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_frame : * mut sys :: godot_method_bind , pub get_fps : * mut sys :: godot_method_bind , pub get_frame_delay : * mut sys :: godot_method_bind , pub get_frame_texture : * mut sys :: godot_method_bind , pub get_frames : * mut sys :: godot_method_bind , pub get_oneshot : * mut sys :: godot_method_bind , pub get_pause : * mut sys :: godot_method_bind , pub set_current_frame : * mut sys :: godot_method_bind , pub set_fps : * mut sys :: godot_method_bind , pub set_frame_delay : * mut sys :: godot_method_bind , pub set_frame_texture : * mut sys :: godot_method_bind , pub set_frames : * mut sys :: godot_method_bind , pub set_oneshot : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind } impl AnimatedTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedTextureMethodTable = AnimatedTextureMethodTable { class_constructor : None , get_current_frame : 0 as * mut sys :: godot_method_bind , get_fps : 0 as * mut sys :: godot_method_bind , get_frame_delay : 0 as * mut sys :: godot_method_bind , get_frame_texture : 0 as * mut sys :: godot_method_bind , get_frames : 0 as * mut sys :: godot_method_bind , get_oneshot : 0 as * mut sys :: godot_method_bind , get_pause : 0 as * mut sys :: godot_method_bind , set_current_frame : 0 as * mut sys :: godot_method_bind , set_fps : 0 as * mut sys :: godot_method_bind , set_frame_delay : 0 as * mut sys :: godot_method_bind , set_frame_texture : 0 as * mut sys :: godot_method_bind , set_frames : 0 as * mut sys :: godot_method_bind , set_oneshot : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_current_frame\0" . as_ptr () as * const c_char) ; table . get_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fps\0" . as_ptr () as * const c_char) ; table . get_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_delay\0" . as_ptr () as * const c_char) ; table . get_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_texture\0" . as_ptr () as * const c_char) ; table . get_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_frames\0" . as_ptr () as * const c_char) ; table . get_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "get_oneshot\0" . as_ptr () as * const c_char) ; table . get_pause = (gd_api . godot_method_bind_get_method) (class_name , "get_pause\0" . as_ptr () as * const c_char) ; table . set_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_current_frame\0" . as_ptr () as * const c_char) ; table . set_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fps\0" . as_ptr () as * const c_char) ; table . set_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_delay\0" . as_ptr () as * const c_char) ; table . set_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_texture\0" . as_ptr () as * const c_char) ; table . set_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_frames\0" . as_ptr () as * const c_char) ; table . set_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "set_oneshot\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:142:8763 [INFO] [stdout] | [INFO] [stdout] 142 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 142 | # [doc = "`core class ARVRAnchor` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvranchor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRAnchor` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRAnchor inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRAnchor { this : RawObject < Self > , } impl ARVRAnchor { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRAnchorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn anchor_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name given to this anchor."] # [doc = ""] # [inline] pub fn get_anchor_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the anchor is being tracked and `false` if no anchor with this ID is currently known."] # [doc = ""] # [inline] pub fn get_is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If provided by the [ARVRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a plane aligned with our anchor; handy for intersection testing."] # [doc = ""] # [inline] pub fn get_plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the estimated size of the plane that was detected. Say when the anchor relates to a table in the real world, this is the estimated size of the surface of that table."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn set_anchor_id (& self , anchor_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . set_anchor_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRAnchor { } unsafe impl GodotObject for ARVRAnchor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRAnchor" } } impl QueueFree for ARVRAnchor { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRAnchor { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRAnchor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRAnchor { } impl Instanciable for ARVRAnchor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRAnchor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRAnchorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_id : * mut sys :: godot_method_bind , pub get_anchor_name : * mut sys :: godot_method_bind , pub get_is_active : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_plane : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub set_anchor_id : * mut sys :: godot_method_bind } impl ARVRAnchorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRAnchorMethodTable = ARVRAnchorMethodTable { class_constructor : None , get_anchor_id : 0 as * mut sys :: godot_method_bind , get_anchor_name : 0 as * mut sys :: godot_method_bind , get_is_active : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_plane : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , set_anchor_id : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRAnchorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRAnchor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_id\0" . as_ptr () as * const c_char) ; table . get_anchor_name = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_name\0" . as_ptr () as * const c_char) ; table . get_is_active = (gd_api . godot_method_bind_get_method) (class_name , "get_is_active\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_id\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:148:28818 [INFO] [stdout] | [INFO] [stdout] 148 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 148 | # [doc = "`core singleton class AudioServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nAudioServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpeakerMode (pub i64) ; impl SpeakerMode { pub const MODE_STEREO : SpeakerMode = SpeakerMode (0i64) ; pub const SURROUND_31 : SpeakerMode = SpeakerMode (1i64) ; pub const SURROUND_51 : SpeakerMode = SpeakerMode (2i64) ; pub const SURROUND_71 : SpeakerMode = SpeakerMode (3i64) ; } impl From < i64 > for SpeakerMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpeakerMode > for i64 { # [inline] fn from (v : SpeakerMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioServer { pub const SPEAKER_MODE_STEREO : i64 = 0i64 ; pub const SPEAKER_SURROUND_31 : i64 = 1i64 ; pub const SPEAKER_SURROUND_51 : i64 = 2i64 ; pub const SPEAKER_SURROUND_71 : i64 = 3i64 ; } impl AudioServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("AudioServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a bus at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus (& self , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , at_position) ; } } # [doc = "Adds an [AudioEffect] effect to the bus `bus_idx` at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus_effect (& self , bus_idx : i64 , effect : impl AsArg < crate :: generated :: audio_effect :: AudioEffect > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect . as_arg_ptr () , at_position) ; } } # [doc = "Name of the current device for audio input (see [method capture_get_device_list])."] # [doc = ""] # [inline] pub fn capture_get_device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio input devices detected on the system."] # [doc = ""] # [inline] pub fn capture_get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets which audio input device is used for audio capture."] # [doc = ""] # [inline] pub fn capture_set_device (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Generates an [AudioBusLayout] using the available buses and effects."] # [doc = ""] # [inline] pub fn generate_bus_layout (& self) -> Option < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . generate_bus_layout ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the amount of channels of the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_channels (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_channels ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn bus_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioEffect] at position `effect_idx` in bus `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> Option < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of effects on the bus at `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect_count (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).\n# Default Arguments\n* `channel` - `0`"] # [doc = ""] # [inline] pub fn get_bus_effect_instance (& self , bus_idx : i64 , effect_idx : i64 , channel : i64) -> Option < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_instance ; let ret = crate :: icalls :: icallptr_obj_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , channel) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the index of the bus with the name `bus_name`."] # [doc = ""] # [inline] pub fn get_bus_index (& self , bus_name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bus_name . into ()) ; ret as _ } } # [doc = "Returns the name of the bus with the index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_name (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peak volume of the left speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_left_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_left_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the peak volume of the right speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_right_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_right_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the name of the bus that the bus at index `bus_idx` sends to."] # [doc = ""] # [inline] pub fn get_bus_send (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_send ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the volume of the bus at index `bus_idx` in dB."] # [doc = ""] # [inline] pub fn get_bus_volume_db (& self , bus_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_volume_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio devices detected on the system."] # [doc = ""] # [inline] pub fn get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn global_rate_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_global_rate_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the sample rate at the output of the [AudioServer]."] # [doc = ""] # [inline] pub fn get_mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver's output latency."] # [doc = ""] # [inline] pub fn get_output_latency (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_output_latency ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the speaker configuration."] # [doc = ""] # [inline] pub fn get_speaker_mode (& self) -> crate :: generated :: audio_server :: SpeakerMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_speaker_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_server :: SpeakerMode (ret) } } # [doc = "Returns the relative time since the last mix occurred."] # [doc = ""] # [inline] pub fn get_time_since_last_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_since_last_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the relative time until the next mix occurs."] # [doc = ""] # [inline] pub fn get_time_to_next_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_to_next_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn is_bus_bypassing_effects (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_bypassing_effects ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn is_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn is_bus_mute (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_mute ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn is_bus_solo (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_solo ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Locks the audio driver's main loop.\n**Note:** Remember to unlock it afterwards."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves the bus from index `index` to index `to_index`."] # [doc = ""] # [inline] pub fn move_bus (& self , index : i64 , to_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . move_bus ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , to_index) ; } } # [doc = "Removes the bus at index `index`."] # [doc = ""] # [inline] pub fn remove_bus (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Removes the effect at index `effect_idx` from the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn remove_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn set_bus_bypass_effects (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_bypass_effects ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn set_bus_count (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn set_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , enabled) ; } } # [doc = "Overwrites the currently used [AudioBusLayout]."] # [doc = ""] # [inline] pub fn set_bus_layout (& self , bus_layout : impl AsArg < crate :: generated :: audio_bus_layout :: AudioBusLayout >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_layout ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bus_layout . as_arg_ptr ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn set_bus_mute (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_mute ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the name of the bus at index `bus_idx` to `name`."] # [doc = ""] # [inline] pub fn set_bus_name (& self , bus_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , name . into ()) ; } } # [doc = "Connects the output of the bus at `bus_idx` to the bus named `send`."] # [doc = ""] # [inline] pub fn set_bus_send (& self , bus_idx : i64 , send : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_send ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , send . into ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn set_bus_solo (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_solo ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the volume of the bus at index `bus_idx` to `volume_db`."] # [doc = ""] # [inline] pub fn set_bus_volume_db (& self , bus_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_volume_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , bus_idx , volume_db) ; } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn set_device (& self , device : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , device . into ()) ; } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn set_global_rate_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_global_rate_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Swaps the position of two effects in bus `bus_idx`."] # [doc = ""] # [inline] pub fn swap_bus_effects (& self , bus_idx : i64 , effect_idx : i64 , by_effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . swap_bus_effects ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , by_effect_idx) ; } } # [doc = "Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)"] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioServer { } unsafe impl GodotObject for AudioServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioServer" } } impl std :: ops :: Deref for AudioServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioServer { } unsafe impl Send for AudioServer { } unsafe impl Sync for AudioServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bus : * mut sys :: godot_method_bind , pub add_bus_effect : * mut sys :: godot_method_bind , pub capture_get_device : * mut sys :: godot_method_bind , pub capture_get_device_list : * mut sys :: godot_method_bind , pub capture_set_device : * mut sys :: godot_method_bind , pub generate_bus_layout : * mut sys :: godot_method_bind , pub get_bus_channels : * mut sys :: godot_method_bind , pub get_bus_count : * mut sys :: godot_method_bind , pub get_bus_effect : * mut sys :: godot_method_bind , pub get_bus_effect_count : * mut sys :: godot_method_bind , pub get_bus_effect_instance : * mut sys :: godot_method_bind , pub get_bus_index : * mut sys :: godot_method_bind , pub get_bus_name : * mut sys :: godot_method_bind , pub get_bus_peak_volume_left_db : * mut sys :: godot_method_bind , pub get_bus_peak_volume_right_db : * mut sys :: godot_method_bind , pub get_bus_send : * mut sys :: godot_method_bind , pub get_bus_volume_db : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_list : * mut sys :: godot_method_bind , pub get_global_rate_scale : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub get_output_latency : * mut sys :: godot_method_bind , pub get_speaker_mode : * mut sys :: godot_method_bind , pub get_time_since_last_mix : * mut sys :: godot_method_bind , pub get_time_to_next_mix : * mut sys :: godot_method_bind , pub is_bus_bypassing_effects : * mut sys :: godot_method_bind , pub is_bus_effect_enabled : * mut sys :: godot_method_bind , pub is_bus_mute : * mut sys :: godot_method_bind , pub is_bus_solo : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub move_bus : * mut sys :: godot_method_bind , pub remove_bus : * mut sys :: godot_method_bind , pub remove_bus_effect : * mut sys :: godot_method_bind , pub set_bus_bypass_effects : * mut sys :: godot_method_bind , pub set_bus_count : * mut sys :: godot_method_bind , pub set_bus_effect_enabled : * mut sys :: godot_method_bind , pub set_bus_layout : * mut sys :: godot_method_bind , pub set_bus_mute : * mut sys :: godot_method_bind , pub set_bus_name : * mut sys :: godot_method_bind , pub set_bus_send : * mut sys :: godot_method_bind , pub set_bus_solo : * mut sys :: godot_method_bind , pub set_bus_volume_db : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_global_rate_scale : * mut sys :: godot_method_bind , pub swap_bus_effects : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl AudioServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioServerMethodTable = AudioServerMethodTable { class_constructor : None , add_bus : 0 as * mut sys :: godot_method_bind , add_bus_effect : 0 as * mut sys :: godot_method_bind , capture_get_device : 0 as * mut sys :: godot_method_bind , capture_get_device_list : 0 as * mut sys :: godot_method_bind , capture_set_device : 0 as * mut sys :: godot_method_bind , generate_bus_layout : 0 as * mut sys :: godot_method_bind , get_bus_channels : 0 as * mut sys :: godot_method_bind , get_bus_count : 0 as * mut sys :: godot_method_bind , get_bus_effect : 0 as * mut sys :: godot_method_bind , get_bus_effect_count : 0 as * mut sys :: godot_method_bind , get_bus_effect_instance : 0 as * mut sys :: godot_method_bind , get_bus_index : 0 as * mut sys :: godot_method_bind , get_bus_name : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_left_db : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_right_db : 0 as * mut sys :: godot_method_bind , get_bus_send : 0 as * mut sys :: godot_method_bind , get_bus_volume_db : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_list : 0 as * mut sys :: godot_method_bind , get_global_rate_scale : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , get_output_latency : 0 as * mut sys :: godot_method_bind , get_speaker_mode : 0 as * mut sys :: godot_method_bind , get_time_since_last_mix : 0 as * mut sys :: godot_method_bind , get_time_to_next_mix : 0 as * mut sys :: godot_method_bind , is_bus_bypassing_effects : 0 as * mut sys :: godot_method_bind , is_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , is_bus_mute : 0 as * mut sys :: godot_method_bind , is_bus_solo : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , move_bus : 0 as * mut sys :: godot_method_bind , remove_bus : 0 as * mut sys :: godot_method_bind , remove_bus_effect : 0 as * mut sys :: godot_method_bind , set_bus_bypass_effects : 0 as * mut sys :: godot_method_bind , set_bus_count : 0 as * mut sys :: godot_method_bind , set_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , set_bus_layout : 0 as * mut sys :: godot_method_bind , set_bus_mute : 0 as * mut sys :: godot_method_bind , set_bus_name : 0 as * mut sys :: godot_method_bind , set_bus_send : 0 as * mut sys :: godot_method_bind , set_bus_solo : 0 as * mut sys :: godot_method_bind , set_bus_volume_db : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_global_rate_scale : 0 as * mut sys :: godot_method_bind , swap_bus_effects : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bus = (gd_api . godot_method_bind_get_method) (class_name , "add_bus\0" . as_ptr () as * const c_char) ; table . add_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "add_bus_effect\0" . as_ptr () as * const c_char) ; table . capture_get_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device\0" . as_ptr () as * const c_char) ; table . capture_get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device_list\0" . as_ptr () as * const c_char) ; table . capture_set_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_set_device\0" . as_ptr () as * const c_char) ; table . generate_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "generate_bus_layout\0" . as_ptr () as * const c_char) ; table . get_bus_channels = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_channels\0" . as_ptr () as * const c_char) ; table . get_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect\0" . as_ptr () as * const c_char) ; table . get_bus_effect_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_instance\0" . as_ptr () as * const c_char) ; table . get_bus_index = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_index\0" . as_ptr () as * const c_char) ; table . get_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_name\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_left_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_left_db\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_right_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_right_db\0" . as_ptr () as * const c_char) ; table . get_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_send\0" . as_ptr () as * const c_char) ; table . get_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_volume_db\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "get_device_list\0" . as_ptr () as * const c_char) ; table . get_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rate_scale\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . get_output_latency = (gd_api . godot_method_bind_get_method) (class_name , "get_output_latency\0" . as_ptr () as * const c_char) ; table . get_speaker_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_speaker_mode\0" . as_ptr () as * const c_char) ; table . get_time_since_last_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_since_last_mix\0" . as_ptr () as * const c_char) ; table . get_time_to_next_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_to_next_mix\0" . as_ptr () as * const c_char) ; table . is_bus_bypassing_effects = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_bypassing_effects\0" . as_ptr () as * const c_char) ; table . is_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . is_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_mute\0" . as_ptr () as * const c_char) ; table . is_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_solo\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . move_bus = (gd_api . godot_method_bind_get_method) (class_name , "move_bus\0" . as_ptr () as * const c_char) ; table . remove_bus = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus\0" . as_ptr () as * const c_char) ; table . remove_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus_effect\0" . as_ptr () as * const c_char) ; table . set_bus_bypass_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_bypass_effects\0" . as_ptr () as * const c_char) ; table . set_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_count\0" . as_ptr () as * const c_char) ; table . set_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . set_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_layout\0" . as_ptr () as * const c_char) ; table . set_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_mute\0" . as_ptr () as * const c_char) ; table . set_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_name\0" . as_ptr () as * const c_char) ; table . set_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_send\0" . as_ptr () as * const c_char) ; table . set_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_solo\0" . as_ptr () as * const c_char) ; table . set_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_volume_db\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rate_scale\0" . as_ptr () as * const c_char) ; table . swap_bus_effects = (gd_api . godot_method_bind_get_method) (class_name , "swap_bus_effects\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:154:7401 [INFO] [stdout] | [INFO] [stdout] 154 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 154 | # [doc = "`core class OccluderPolygon2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_occluderpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOccluderPolygon2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OccluderPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const DISABLED : CullMode = CullMode (0i64) ; pub const CLOCKWISE : CullMode = CullMode (1i64) ; pub const COUNTER_CLOCKWISE : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OccluderPolygon2D { pub const CULL_CLOCKWISE : i64 = 1i64 ; pub const CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CULL_DISABLED : i64 = 0i64 ; } impl OccluderPolygon2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OccluderPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: occluder_polygon_2d :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: occluder_polygon_2d :: CullMode (ret) } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn is_closed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . is_closed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn set_closed (& self , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_closed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , closed) ; } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OccluderPolygon2D { } unsafe impl GodotObject for OccluderPolygon2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OccluderPolygon2D" } } impl std :: ops :: Deref for OccluderPolygon2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OccluderPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for OccluderPolygon2D { } impl Instanciable for OccluderPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OccluderPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OccluderPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_closed : * mut sys :: godot_method_bind , pub set_closed : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl OccluderPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OccluderPolygon2DMethodTable = OccluderPolygon2DMethodTable { class_constructor : None , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_closed : 0 as * mut sys :: godot_method_bind , set_closed : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OccluderPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OccluderPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_closed = (gd_api . godot_method_bind_get_method) (class_name , "is_closed\0" . as_ptr () as * const c_char) ; table . set_closed = (gd_api . godot_method_bind_get_method) (class_name , "set_closed\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:160:21076 [INFO] [stdout] | [INFO] [stdout] 160 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 160 | # [doc = "`core class Tabs` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabs.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tabs` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabs inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tabs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CloseButtonDisplayPolicy (pub i64) ; impl CloseButtonDisplayPolicy { pub const SHOW_NEVER : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (0i64) ; pub const SHOW_ACTIVE_ONLY : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (1i64) ; pub const SHOW_ALWAYS : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (2i64) ; pub const MAX : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (3i64) ; } impl From < i64 > for CloseButtonDisplayPolicy { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CloseButtonDisplayPolicy > for i64 { # [inline] fn from (v : CloseButtonDisplayPolicy) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; pub const MAX : TabAlign = TabAlign (3i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tabs { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_MAX : i64 = 3i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CLOSE_BUTTON_MAX : i64 = 3i64 ; pub const CLOSE_BUTTON_SHOW_ACTIVE_ONLY : i64 = 1i64 ; pub const CLOSE_BUTTON_SHOW_ALWAYS : i64 = 2i64 ; pub const CLOSE_BUTTON_SHOW_NEVER : i64 = 0i64 ; } impl Tabs { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new tab.\n# Default Arguments\n* `title` - `\"\"`\n* `icon` - `null`"] # [doc = ""] # [inline] pub fn add_tab (& self , title : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . add_tab ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , title . into () , icon . as_arg_ptr ()) ; } } # [doc = "Moves the scroll view to make the tab visible."] # [doc = ""] # [inline] pub fn ensure_tab_visible (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . ensure_tab_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible."] # [doc = ""] # [inline] pub fn get_offset_buttons_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_offset_buttons_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn scrolling_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_scrolling_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if select with right mouse button is enabled."] # [doc = ""] # [inline] pub fn get_select_with_rmb (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_select_with_rmb ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tabs :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: TabAlign (ret) } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn tab_close_display_policy (& self) -> crate :: generated :: tabs :: CloseButtonDisplayPolicy { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: CloseButtonDisplayPolicy (ret) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of hidden tabs offsetted to the left."] # [doc = ""] # [inline] pub fn get_tab_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns tab [Rect2] with local position and size."] # [doc = ""] # [inline] pub fn get_tab_rect (& self , tab_idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_rect ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; mem :: transmute (ret) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Tabs]' rearrange group ID."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a tab from `from` to `to`."] # [doc = ""] # [inline] pub fn move_tab (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . move_tab ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Removes the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn remove_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . remove_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn set_scrolling_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_scrolling_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, enables selecting a tab with the right mouse button."] # [doc = ""] # [inline] pub fn set_select_with_rmb (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_select_with_rmb ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn set_tab_close_display_policy (& self , policy : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , policy) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain unless it is also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an `icon` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a `title` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tabs { } unsafe impl GodotObject for Tabs { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tabs" } } impl QueueFree for Tabs { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tabs { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tabs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tabs { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tabs { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tabs { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tabs { } impl Instanciable for Tabs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tabs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_tab : * mut sys :: godot_method_bind , pub ensure_tab_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_offset_buttons_visible : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_scrolling_enabled : * mut sys :: godot_method_bind , pub get_select_with_rmb : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_close_display_policy : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_offset : * mut sys :: godot_method_bind , pub get_tab_rect : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub move_tab : * mut sys :: godot_method_bind , pub remove_tab : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_scrolling_enabled : * mut sys :: godot_method_bind , pub set_select_with_rmb : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_close_display_policy : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind } impl TabsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabsMethodTable = TabsMethodTable { class_constructor : None , add_tab : 0 as * mut sys :: godot_method_bind , ensure_tab_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_offset_buttons_visible : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_scrolling_enabled : 0 as * mut sys :: godot_method_bind , get_select_with_rmb : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_offset : 0 as * mut sys :: godot_method_bind , get_tab_rect : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , move_tab : 0 as * mut sys :: godot_method_bind , remove_tab : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_scrolling_enabled : 0 as * mut sys :: godot_method_bind , set_select_with_rmb : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tabs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_tab = (gd_api . godot_method_bind_get_method) (class_name , "add_tab\0" . as_ptr () as * const c_char) ; table . ensure_tab_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_tab_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_offset_buttons_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_offset_buttons_visible\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . get_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "get_select_with_rmb\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_offset\0" . as_ptr () as * const c_char) ; table . get_tab_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_rect\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . move_tab = (gd_api . godot_method_bind_get_method) (class_name , "move_tab\0" . as_ptr () as * const c_char) ; table . remove_tab = (gd_api . godot_method_bind_get_method) (class_name , "remove_tab\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . set_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "set_select_with_rmb\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:166:4601 [INFO] [stdout] | [INFO] [stdout] 166 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 166 | # [doc = "`core class VisualShaderNodeTextureUniformTriplanar` inherits `VisualShaderNodeTextureUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetextureuniformtriplanar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTextureUniformTriplanar inherits methods from:\n - [VisualShaderNodeTextureUniform](struct.VisualShaderNodeTextureUniform.html)\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeTextureUniformTriplanar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureUniformTriplanarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTextureUniformTriplanar { } unsafe impl GodotObject for VisualShaderNodeTextureUniformTriplanar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTextureUniformTriplanar" } } impl std :: ops :: Deref for VisualShaderNodeTextureUniformTriplanar { type Target = crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTextureUniformTriplanar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTextureUniformTriplanar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTextureUniformTriplanar { } impl Instanciable for VisualShaderNodeTextureUniformTriplanar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTextureUniformTriplanar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureUniformTriplanarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTextureUniformTriplanarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureUniformTriplanarMethodTable = VisualShaderNodeTextureUniformTriplanarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureUniformTriplanarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTextureUniformTriplanar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:172:5487 [INFO] [stdout] | [INFO] [stdout] 172 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 172 | # [doc = "`core class VisualScriptLocalVarSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlocalvarset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLocalVarSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLocalVarSet { this : RawObject < Self > , } impl VisualScriptLocalVarSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptLocalVarSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . get_var_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarSetMethodTable :: get (get_api ()) . set_var_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLocalVarSet { } unsafe impl GodotObject for VisualScriptLocalVarSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLocalVarSet" } } impl std :: ops :: Deref for VisualScriptLocalVarSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLocalVarSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLocalVarSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLocalVarSet { } impl Instanciable for VisualScriptLocalVarSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptLocalVarSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptLocalVarSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_var_name : * mut sys :: godot_method_bind , pub get_var_type : * mut sys :: godot_method_bind , pub set_var_name : * mut sys :: godot_method_bind , pub set_var_type : * mut sys :: godot_method_bind } impl VisualScriptLocalVarSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptLocalVarSetMethodTable = VisualScriptLocalVarSetMethodTable { class_constructor : None , get_var_name : 0 as * mut sys :: godot_method_bind , get_var_type : 0 as * mut sys :: godot_method_bind , set_var_name : 0 as * mut sys :: godot_method_bind , set_var_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptLocalVarSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLocalVarSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_var_name = (gd_api . godot_method_bind_get_method) (class_name , "get_var_name\0" . as_ptr () as * const c_char) ; table . get_var_type = (gd_api . godot_method_bind_get_method) (class_name , "get_var_type\0" . as_ptr () as * const c_char) ; table . set_var_name = (gd_api . godot_method_bind_get_method) (class_name , "set_var_name\0" . as_ptr () as * const c_char) ; table . set_var_type = (gd_api . godot_method_bind_get_method) (class_name , "set_var_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:178:5411 [INFO] [stdout] | [INFO] [stdout] 178 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 178 | # [doc = "`core class VisualScriptOperator` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptoperator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptOperator inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptOperator { this : RawObject < Self > , } impl VisualScriptOperator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptOperatorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn operator (& self) -> VariantOperator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantOperator :: try_from_sys (ret as _) . expect ("enum variant should be valid") } } # [doc = ""] # [doc = ""] # [inline] pub fn typed (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . get_typed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_typed (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptOperatorMethodTable :: get (get_api ()) . set_typed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptOperator { } unsafe impl GodotObject for VisualScriptOperator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptOperator" } } impl std :: ops :: Deref for VisualScriptOperator { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptOperator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptOperator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptOperator { } impl Instanciable for VisualScriptOperator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptOperator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptOperatorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub get_typed : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind , pub set_typed : * mut sys :: godot_method_bind } impl VisualScriptOperatorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptOperatorMethodTable = VisualScriptOperatorMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , get_typed : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind , set_typed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptOperatorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptOperator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . get_typed = (gd_api . godot_method_bind_get_method) (class_name , "get_typed\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; table . set_typed = (gd_api . godot_method_bind_get_method) (class_name , "set_typed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:184:4537 [INFO] [stdout] | [INFO] [stdout] 184 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 184 | # [doc = "`core class WebSocketMultiplayerPeer` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketmultiplayerpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketMultiplayerPeer inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketMultiplayerPeer { this : RawObject < Self > , } impl WebSocketMultiplayerPeer { # [doc = ""] # [doc = ""] # [inline] pub fn get_peer (& self , peer_id : i64) -> Option < Ref < crate :: generated :: web_socket_peer :: WebSocketPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketMultiplayerPeerMethodTable :: get (get_api ()) . get_peer ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , peer_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: web_socket_peer :: WebSocketPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_buffers (& self , input_buffer_size_kb : i64 , input_max_packets : i64 , output_buffer_size_kb : i64 , output_max_packets : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketMultiplayerPeerMethodTable :: get (get_api ()) . set_buffers ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , input_buffer_size_kb , input_max_packets , output_buffer_size_kb , output_max_packets) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketMultiplayerPeer { } unsafe impl GodotObject for WebSocketMultiplayerPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketMultiplayerPeer" } } impl std :: ops :: Deref for WebSocketMultiplayerPeer { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketMultiplayerPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketMultiplayerPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketMultiplayerPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketMultiplayerPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_peer : * mut sys :: godot_method_bind , pub set_buffers : * mut sys :: godot_method_bind } impl WebSocketMultiplayerPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketMultiplayerPeerMethodTable = WebSocketMultiplayerPeerMethodTable { class_constructor : None , get_peer : 0 as * mut sys :: godot_method_bind , set_buffers : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketMultiplayerPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketMultiplayerPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_peer\0" . as_ptr () as * const c_char) ; table . set_buffers = (gd_api . godot_method_bind_get_method) (class_name , "set_buffers\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:190:7802 [INFO] [stdout] | [INFO] [stdout] 190 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | # [doc = "`tools class EditorFileSystem` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystem.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystem inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystem { this : RawObject < Self > , } impl EditorFileSystem { # [doc = "Gets the type of the file, given the full path."] # [doc = ""] # [inline] pub fn get_file_type (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the root directory object."] # [doc = ""] # [inline] pub fn get_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a view into the filesystem at `path`."] # [doc = ""] # [inline] pub fn get_filesystem_path (& self , path : impl Into < GodotString >) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_filesystem_path ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the scan progress for 0 to 1 if the FS is being scanned."] # [doc = ""] # [inline] pub fn get_scanning_progress (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . get_scanning_progress ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` of the filesystem is being scanned."] # [doc = ""] # [inline] pub fn is_scanning (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . is_scanning ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Scan the filesystem for changes."] # [doc = ""] # [inline] pub fn scan (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Check if the source of any imported resource changed."] # [doc = ""] # [inline] pub fn scan_sources (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . scan_sources ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Update a file information. Call this if an external program (not Godot) modified the file."] # [doc = ""] # [inline] pub fn update_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Scans the script files and updates the list of custom class names."] # [doc = ""] # [inline] pub fn update_script_classes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemMethodTable :: get (get_api ()) . update_script_classes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystem { } unsafe impl GodotObject for EditorFileSystem { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystem" } } impl QueueFree for EditorFileSystem { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileSystem { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystem { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileSystem { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystem { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file_type : * mut sys :: godot_method_bind , pub get_filesystem : * mut sys :: godot_method_bind , pub get_filesystem_path : * mut sys :: godot_method_bind , pub get_scanning_progress : * mut sys :: godot_method_bind , pub is_scanning : * mut sys :: godot_method_bind , pub scan : * mut sys :: godot_method_bind , pub scan_sources : * mut sys :: godot_method_bind , pub update_file : * mut sys :: godot_method_bind , pub update_script_classes : * mut sys :: godot_method_bind } impl EditorFileSystemMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemMethodTable = EditorFileSystemMethodTable { class_constructor : None , get_file_type : 0 as * mut sys :: godot_method_bind , get_filesystem : 0 as * mut sys :: godot_method_bind , get_filesystem_path : 0 as * mut sys :: godot_method_bind , get_scanning_progress : 0 as * mut sys :: godot_method_bind , is_scanning : 0 as * mut sys :: godot_method_bind , scan : 0 as * mut sys :: godot_method_bind , scan_sources : 0 as * mut sys :: godot_method_bind , update_file : 0 as * mut sys :: godot_method_bind , update_script_classes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystem\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem\0" . as_ptr () as * const c_char) ; table . get_filesystem_path = (gd_api . godot_method_bind_get_method) (class_name , "get_filesystem_path\0" . as_ptr () as * const c_char) ; table . get_scanning_progress = (gd_api . godot_method_bind_get_method) (class_name , "get_scanning_progress\0" . as_ptr () as * const c_char) ; table . is_scanning = (gd_api . godot_method_bind_get_method) (class_name , "is_scanning\0" . as_ptr () as * const c_char) ; table . scan = (gd_api . godot_method_bind_get_method) (class_name , "scan\0" . as_ptr () as * const c_char) ; table . scan_sources = (gd_api . godot_method_bind_get_method) (class_name , "scan_sources\0" . as_ptr () as * const c_char) ; table . update_file = (gd_api . godot_method_bind_get_method) (class_name , "update_file\0" . as_ptr () as * const c_char) ; table . update_script_classes = (gd_api . godot_method_bind_get_method) (class_name , "update_script_classes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:196:8780 [INFO] [stdout] | [INFO] [stdout] 196 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 196 | # [doc = "`core class AudioEffectPhaser` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectphaser.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPhaser inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPhaser { this : RawObject < Self > , } impl AudioEffectPhaser { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPhaserMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Output percent of modified sound. Value can range from 0.1 to 0.9."] # [doc = ""] # [inline] pub fn feedback (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_feedback ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn range_max_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_range_max_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn range_min_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_range_min_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range."] # [doc = ""] # [inline] pub fn rate_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . get_rate_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "Output percent of modified sound. Value can range from 0.1 to 0.9."] # [doc = ""] # [inline] pub fn set_feedback (& self , fbk : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_feedback ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fbk) ; } } # [doc = "Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn set_range_max_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_range_max_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } # [doc = "Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000."] # [doc = ""] # [inline] pub fn set_range_min_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_range_min_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } # [doc = "Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range."] # [doc = ""] # [inline] pub fn set_rate_hz (& self , hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPhaserMethodTable :: get (get_api ()) . set_rate_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , hz) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPhaser { } unsafe impl GodotObject for AudioEffectPhaser { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPhaser" } } impl std :: ops :: Deref for AudioEffectPhaser { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPhaser { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPhaser { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPhaser { } impl Instanciable for AudioEffectPhaser { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPhaser :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPhaserMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_feedback : * mut sys :: godot_method_bind , pub get_range_max_hz : * mut sys :: godot_method_bind , pub get_range_min_hz : * mut sys :: godot_method_bind , pub get_rate_hz : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_feedback : * mut sys :: godot_method_bind , pub set_range_max_hz : * mut sys :: godot_method_bind , pub set_range_min_hz : * mut sys :: godot_method_bind , pub set_rate_hz : * mut sys :: godot_method_bind } impl AudioEffectPhaserMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPhaserMethodTable = AudioEffectPhaserMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_feedback : 0 as * mut sys :: godot_method_bind , get_range_max_hz : 0 as * mut sys :: godot_method_bind , get_range_min_hz : 0 as * mut sys :: godot_method_bind , get_rate_hz : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_feedback : 0 as * mut sys :: godot_method_bind , set_range_max_hz : 0 as * mut sys :: godot_method_bind , set_range_min_hz : 0 as * mut sys :: godot_method_bind , set_rate_hz : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPhaserMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPhaser\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_feedback = (gd_api . godot_method_bind_get_method) (class_name , "get_feedback\0" . as_ptr () as * const c_char) ; table . get_range_max_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_range_max_hz\0" . as_ptr () as * const c_char) ; table . get_range_min_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_range_min_hz\0" . as_ptr () as * const c_char) ; table . get_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_rate_hz\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_feedback = (gd_api . godot_method_bind_get_method) (class_name , "set_feedback\0" . as_ptr () as * const c_char) ; table . set_range_max_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_range_max_hz\0" . as_ptr () as * const c_char) ; table . set_range_min_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_range_min_hz\0" . as_ptr () as * const c_char) ; table . set_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_rate_hz\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:202:5442 [INFO] [stdout] | [INFO] [stdout] 202 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 202 | # [doc = "`core class ARVROrigin` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrorigin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVROrigin` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVROrigin inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVROrigin { this : RawObject < Self > , } impl ARVROrigin { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVROriginMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.\n**Note:** This method is a passthrough to the [ARVRServer] itself."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVROriginMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.\n**Note:** This method is a passthrough to the [ARVRServer] itself."] # [doc = ""] # [inline] pub fn set_world_scale (& self , world_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVROriginMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , world_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVROrigin { } unsafe impl GodotObject for ARVROrigin { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVROrigin" } } impl QueueFree for ARVROrigin { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVROrigin { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVROrigin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVROrigin { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVROrigin { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVROrigin { } impl Instanciable for ARVROrigin { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVROrigin :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVROriginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_world_scale : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVROriginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVROriginMethodTable = ARVROriginMethodTable { class_constructor : None , get_world_scale : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVROriginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVROrigin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:208:7282 [INFO] [stdout] | [INFO] [stdout] 208 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 208 | # [doc = "`core class CubeMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cubemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCubeMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CubeMesh { this : RawObject < Self > , } impl CubeMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CubeMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size of the cuboid mesh."] # [doc = ""] # [inline] pub fn size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of extra edge loops inserted along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of extra edge loops inserted along the Y axis."] # [doc = ""] # [inline] pub fn subdivide_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of extra edge loops inserted along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the cuboid mesh."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of extra edge loops inserted along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , divisions : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisions) ; } } # [doc = "Number of extra edge loops inserted along the Y axis."] # [doc = ""] # [inline] pub fn set_subdivide_height (& self , divisions : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisions) ; } } # [doc = "Number of extra edge loops inserted along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CubeMesh { } unsafe impl GodotObject for CubeMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CubeMesh" } } impl std :: ops :: Deref for CubeMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CubeMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CubeMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CubeMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CubeMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CubeMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CubeMesh { } impl Instanciable for CubeMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CubeMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CubeMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_height : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_height : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl CubeMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CubeMeshMethodTable = CubeMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_height : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_height : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CubeMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CubeMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_height\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_height = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_height\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:214:4394 [INFO] [stdout] | [INFO] [stdout] 214 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 214 | # [doc = "`core class VisualShaderNodeCubeMapUniform` inherits `VisualShaderNodeTextureUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecubemapuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCubeMapUniform inherits methods from:\n - [VisualShaderNodeTextureUniform](struct.VisualShaderNodeTextureUniform.html)\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCubeMapUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCubeMapUniform { } unsafe impl GodotObject for VisualShaderNodeCubeMapUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCubeMapUniform" } } impl std :: ops :: Deref for VisualShaderNodeCubeMapUniform { type Target = crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCubeMapUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCubeMapUniform { } impl Instanciable for VisualShaderNodeCubeMapUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCubeMapUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCubeMapUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCubeMapUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCubeMapUniformMethodTable = VisualShaderNodeCubeMapUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCubeMapUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCubeMapUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:220:4190 [INFO] [stdout] | [INFO] [stdout] 220 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 220 | # [doc = "`core class VisualShaderNodeUniform` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniform inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniform { this : RawObject < Self > , } impl VisualShaderNodeUniform { # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniform { } unsafe impl GodotObject for VisualShaderNodeUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniform" } } impl std :: ops :: Deref for VisualShaderNodeUniform { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniform { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformMethodTable = VisualShaderNodeUniformMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:226:5986 [INFO] [stdout] | [INFO] [stdout] 226 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 226 | # [doc = "`core class InputEventScreenTouch` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreentouch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenTouch inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenTouch { this : RawObject < Self > , } impl InputEventScreenTouch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenTouchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the touch's state is pressed. If `false`, the touch's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenTouch { } unsafe impl GodotObject for InputEventScreenTouch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenTouch" } } impl std :: ops :: Deref for InputEventScreenTouch { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenTouch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenTouch { } impl Instanciable for InputEventScreenTouch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenTouch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenTouchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventScreenTouchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenTouchMethodTable = InputEventScreenTouchMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenTouchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenTouch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:232:11603 [INFO] [stdout] | [INFO] [stdout] 232 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 232 | # [doc = "`core class BakedLightmapData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bakedlightmapdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBakedLightmapData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BakedLightmapData { this : RawObject < Self > , } impl BakedLightmapData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BakedLightmapDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_user (& self , path : impl Into < NodePath > , lightmap : impl AsArg < crate :: generated :: resource :: Resource > , lightmap_slice : i64 , lightmap_uv_rect : Rect2 , instance : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . add_user ; let ret = crate :: icalls :: icallptr_void_nodepath_obj_i64_rect2_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , lightmap . as_arg_ptr () , lightmap_slice , lightmap_uv_rect , instance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_data (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_data ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_users (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_users ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bounds (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_space_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_space_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_subdiv (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octree (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_octree ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_lightmap (& self , user_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_lightmap ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_path (& self , user_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounds (& self , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_bounds ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_space_transform (& self , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_space_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_subdiv (& self , cell_subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cell_subdiv) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interior (& self , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , interior) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octree (& self , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_octree ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , octree) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BakedLightmapData { } unsafe impl GodotObject for BakedLightmapData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BakedLightmapData" } } impl std :: ops :: Deref for BakedLightmapData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BakedLightmapData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: object :: Object > for BakedLightmapData { } impl Instanciable for BakedLightmapData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BakedLightmapData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BakedLightmapDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_user : * mut sys :: godot_method_bind , pub clear_data : * mut sys :: godot_method_bind , pub clear_users : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_cell_space_transform : * mut sys :: godot_method_bind , pub get_cell_subdiv : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_octree : * mut sys :: godot_method_bind , pub get_user_count : * mut sys :: godot_method_bind , pub get_user_lightmap : * mut sys :: godot_method_bind , pub get_user_path : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bounds : * mut sys :: godot_method_bind , pub set_cell_space_transform : * mut sys :: godot_method_bind , pub set_cell_subdiv : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_octree : * mut sys :: godot_method_bind } impl BakedLightmapDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BakedLightmapDataMethodTable = BakedLightmapDataMethodTable { class_constructor : None , add_user : 0 as * mut sys :: godot_method_bind , clear_data : 0 as * mut sys :: godot_method_bind , clear_users : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_cell_space_transform : 0 as * mut sys :: godot_method_bind , get_cell_subdiv : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_octree : 0 as * mut sys :: godot_method_bind , get_user_count : 0 as * mut sys :: godot_method_bind , get_user_lightmap : 0 as * mut sys :: godot_method_bind , get_user_path : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bounds : 0 as * mut sys :: godot_method_bind , set_cell_space_transform : 0 as * mut sys :: godot_method_bind , set_cell_subdiv : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_octree : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BakedLightmapDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BakedLightmapData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_user = (gd_api . godot_method_bind_get_method) (class_name , "add_user\0" . as_ptr () as * const c_char) ; table . clear_data = (gd_api . godot_method_bind_get_method) (class_name , "clear_data\0" . as_ptr () as * const c_char) ; table . clear_users = (gd_api . godot_method_bind_get_method) (class_name , "clear_users\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_space_transform\0" . as_ptr () as * const c_char) ; table . get_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_subdiv\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_octree = (gd_api . godot_method_bind_get_method) (class_name , "get_octree\0" . as_ptr () as * const c_char) ; table . get_user_count = (gd_api . godot_method_bind_get_method) (class_name , "get_user_count\0" . as_ptr () as * const c_char) ; table . get_user_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "get_user_lightmap\0" . as_ptr () as * const c_char) ; table . get_user_path = (gd_api . godot_method_bind_get_method) (class_name , "get_user_path\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "set_bounds\0" . as_ptr () as * const c_char) ; table . set_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_space_transform\0" . as_ptr () as * const c_char) ; table . set_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_subdiv\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_octree = (gd_api . godot_method_bind_get_method) (class_name , "set_octree\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:238:12090 [INFO] [stdout] | [INFO] [stdout] 238 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 238 | # [doc = "`core class SpringArm` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_springarm.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SpringArm` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpringArm inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpringArm { this : RawObject < Self > , } impl SpringArm { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpringArmMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn add_excluded_object (& self , RID : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . add_excluded_object ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , RID) ; } } # [doc = "Clears the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn clear_excluded_objects (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . clear_excluded_objects ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the spring arm's current length."] # [doc = ""] # [inline] pub fn get_hit_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_hit_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.\nTo know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "When the collision check is made, a candidate length for the SpringArm is given.\nThe margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.\nThis margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Shape] to use for the SpringArm.\nWhen the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast."] # [doc = ""] # [inline] pub fn shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . get_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [inline] pub fn remove_excluded_object (& self , RID : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . remove_excluded_object ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , RID) ; ret as _ } } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The maximum extent of the SpringArm. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm's child nodes.\nTo know more about how to perform a shape cast or a ray cast, please consult the [PhysicsDirectSpaceState] documentation."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "When the collision check is made, a candidate length for the SpringArm is given.\nThe margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm.\nThis margin is useful for when the SpringArm has a [Camera] as a child node: without the margin, the [Camera] would be placed on the exact point of collision, while with the margin the [Camera] would be placed close to the point of collision."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The [Shape] to use for the SpringArm.\nWhen the shape is set, the SpringArm will cast the [Shape] on its z axis instead of performing a ray cast."] # [doc = ""] # [inline] pub fn set_shape (& self , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpringArmMethodTable :: get (get_api ()) . set_shape ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpringArm { } unsafe impl GodotObject for SpringArm { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SpringArm" } } impl QueueFree for SpringArm { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SpringArm { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpringArm { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SpringArm { } unsafe impl SubClass < crate :: generated :: node :: Node > for SpringArm { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpringArm { } impl Instanciable for SpringArm { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpringArm :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpringArmMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_excluded_object : * mut sys :: godot_method_bind , pub clear_excluded_objects : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_hit_length : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_shape : * mut sys :: godot_method_bind , pub remove_excluded_object : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_shape : * mut sys :: godot_method_bind } impl SpringArmMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpringArmMethodTable = SpringArmMethodTable { class_constructor : None , add_excluded_object : 0 as * mut sys :: godot_method_bind , clear_excluded_objects : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_hit_length : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_shape : 0 as * mut sys :: godot_method_bind , remove_excluded_object : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpringArmMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpringArm\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_excluded_object = (gd_api . godot_method_bind_get_method) (class_name , "add_excluded_object\0" . as_ptr () as * const c_char) ; table . clear_excluded_objects = (gd_api . godot_method_bind_get_method) (class_name , "clear_excluded_objects\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_hit_length = (gd_api . godot_method_bind_get_method) (class_name , "get_hit_length\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_shape\0" . as_ptr () as * const c_char) ; table . remove_excluded_object = (gd_api . godot_method_bind_get_method) (class_name , "remove_excluded_object\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:244:4664 [INFO] [stdout] | [INFO] [stdout] 244 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 244 | # [doc = "`core class ViewportTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewporttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nViewportTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ViewportTexture { this : RawObject < Self > , } impl ViewportTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn viewport_path_in_scene (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . get_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture."] # [doc = ""] # [inline] pub fn set_viewport_path_in_scene (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportTextureMethodTable :: get (get_api ()) . set_viewport_path_in_scene ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ViewportTexture { } unsafe impl GodotObject for ViewportTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ViewportTexture" } } impl std :: ops :: Deref for ViewportTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ViewportTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ViewportTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ViewportTexture { } impl Instanciable for ViewportTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ViewportTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_viewport_path_in_scene : * mut sys :: godot_method_bind , pub set_viewport_path_in_scene : * mut sys :: godot_method_bind } impl ViewportTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportTextureMethodTable = ViewportTextureMethodTable { class_constructor : None , get_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind , set_viewport_path_in_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ViewportTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; table . set_viewport_path_in_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_viewport_path_in_scene\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:250:5711 [INFO] [stdout] | [INFO] [stdout] 250 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 250 | # [doc = "`core class VisualShaderNodeTransformMult` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformmult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformMult inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformMult { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const AXB : Operator = Operator (0i64) ; pub const BXA : Operator = Operator (1i64) ; pub const AXB_COMP : Operator = Operator (2i64) ; pub const BXA_COMP : Operator = Operator (3i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTransformMult { pub const OP_AxB : i64 = 0i64 ; pub const OP_AxB_COMP : i64 = 2i64 ; pub const OP_BxA : i64 = 1i64 ; pub const OP_BxA_COMP : i64 = 3i64 ; } impl VisualShaderNodeTransformMult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformMultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The multiplication type to be performed on the transforms. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_transform_mult :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformMultMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_transform_mult :: Operator (ret) } } # [doc = "The multiplication type to be performed on the transforms. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformMultMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformMult { } unsafe impl GodotObject for VisualShaderNodeTransformMult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformMult" } } impl std :: ops :: Deref for VisualShaderNodeTransformMult { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformMult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformMult { } impl Instanciable for VisualShaderNodeTransformMult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformMult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformMultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformMultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformMultMethodTable = VisualShaderNodeTransformMultMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformMultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformMult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:256:9259 [INFO] [stdout] | [INFO] [stdout] 256 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 256 | # [doc = "`core class CSGSphere` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgsphere.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGSphere` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGSphere inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGSphere { this : RawObject < Self > , } impl CSGSphere { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGSphereMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radial_segments (& self , radial_segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radial_segments) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGSphere { } unsafe impl GodotObject for CSGSphere { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGSphere" } } impl QueueFree for CSGSphere { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGSphere { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGSphere { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGSphere { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGSphere { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGSphere { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGSphere { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGSphere { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGSphere { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGSphere { } impl Instanciable for CSGSphere { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGSphere :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGSphereMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_material : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGSphereMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGSphereMethodTable = CSGSphereMethodTable { class_constructor : None , get_material : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGSphereMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGSphere\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:262:4062 [INFO] [stdout] | [INFO] [stdout] 262 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 262 | # [doc = "`core class VisualShaderNodeColorUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecoloruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorUniform { } unsafe impl GodotObject for VisualShaderNodeColorUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorUniform" } } impl std :: ops :: Deref for VisualShaderNodeColorUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorUniform { } impl Instanciable for VisualShaderNodeColorUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeColorUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorUniformMethodTable = VisualShaderNodeColorUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:268:9552 [INFO] [stdout] | [INFO] [stdout] 268 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 268 | # [doc = "`core singleton class IP` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_ip.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nIP inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct IP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ResolverStatus (pub i64) ; impl ResolverStatus { pub const NONE : ResolverStatus = ResolverStatus (0i64) ; pub const WAITING : ResolverStatus = ResolverStatus (1i64) ; pub const DONE : ResolverStatus = ResolverStatus (2i64) ; pub const ERROR : ResolverStatus = ResolverStatus (3i64) ; } impl From < i64 > for ResolverStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ResolverStatus > for i64 { # [inline] fn from (v : ResolverStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Type (pub i64) ; impl Type { pub const NONE : Type = Type (0i64) ; pub const IPV4 : Type = Type (1i64) ; pub const IPV6 : Type = Type (2i64) ; pub const ANY : Type = Type (3i64) ; } impl From < i64 > for Type { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Type > for i64 { # [inline] fn from (v : Type) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl IP { pub const RESOLVER_INVALID_ID : i64 = - 1i64 ; pub const RESOLVER_MAX_QUERIES : i64 = 32i64 ; pub const RESOLVER_STATUS_DONE : i64 = 2i64 ; pub const RESOLVER_STATUS_ERROR : i64 = 3i64 ; pub const RESOLVER_STATUS_NONE : i64 = 0i64 ; pub const RESOLVER_STATUS_WAITING : i64 = 1i64 ; pub const TYPE_ANY : i64 = 3i64 ; pub const TYPE_IPV4 : i64 = 1i64 ; pub const TYPE_IPV6 : i64 = 2i64 ; pub const TYPE_NONE : i64 = 0i64 ; } impl IP { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("IP\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Removes all of a `hostname`'s cached references. If no `hostname` is given, all cached IP addresses are removed.\n# Default Arguments\n* `hostname` - `\"\"`"] # [doc = ""] # [inline] pub fn clear_cache (& self , hostname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . clear_cache ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , hostname . into ()) ; } } # [doc = "Removes a given item `id` from the queue. This should be used to free a queue after it has completed to enable more queries to happen."] # [doc = ""] # [inline] pub fn erase_resolve_item (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . erase_resolve_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Returns all of the user's current IPv4 and IPv6 addresses as an array."] # [doc = ""] # [inline] pub fn get_local_addresses (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_local_addresses ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns all network adapters as an array.\nEach adapter is a dictionary of the form:\n```gdscript\n{\n \"index\": \"1\", # Interface index.\n \"name\": \"eth0\", # Interface name.\n \"friendly\": \"Ethernet One\", # A friendly name (might be empty).\n \"addresses\": [\"192.168.1.101\"], # An array of IP addresses associated to this interface.\n}\n```"] # [doc = ""] # [inline] pub fn get_local_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_local_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a queued hostname's IP address, given its queue `id`. Returns an empty string on error or if resolution hasn't happened yet (see [method get_resolve_item_status])."] # [doc = ""] # [inline] pub fn get_resolve_item_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_resolve_item_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = "Returns a queued hostname's status as a [enum ResolverStatus] constant, given its queue `id`."] # [doc = ""] # [inline] pub fn get_resolve_item_status (& self , id : i64) -> crate :: generated :: ip :: ResolverStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . get_resolve_item_status ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; crate :: generated :: ip :: ResolverStatus (ret) } } # [doc = "Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the [enum Type] constant given as `ip_type`.\n# Default Arguments\n* `ip_type` - `3`"] # [doc = ""] # [inline] pub fn resolve_hostname (& self , host : impl Into < GodotString > , ip_type : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . resolve_hostname ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , ip_type) ; GodotString :: from_sys (ret) } } # [doc = "Creates a queue item to resolve a hostname to an IPv4 or IPv6 address depending on the [enum Type] constant given as `ip_type`. Returns the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error.\n# Default Arguments\n* `ip_type` - `3`"] # [doc = ""] # [inline] pub fn resolve_hostname_queue_item (& self , host : impl Into < GodotString > , ip_type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = IPMethodTable :: get (get_api ()) . resolve_hostname_queue_item ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , ip_type) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for IP { } unsafe impl GodotObject for IP { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "IP" } } impl std :: ops :: Deref for IP { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for IP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for IP { } unsafe impl Send for IP { } unsafe impl Sync for IP { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct IPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_cache : * mut sys :: godot_method_bind , pub erase_resolve_item : * mut sys :: godot_method_bind , pub get_local_addresses : * mut sys :: godot_method_bind , pub get_local_interfaces : * mut sys :: godot_method_bind , pub get_resolve_item_address : * mut sys :: godot_method_bind , pub get_resolve_item_status : * mut sys :: godot_method_bind , pub resolve_hostname : * mut sys :: godot_method_bind , pub resolve_hostname_queue_item : * mut sys :: godot_method_bind } impl IPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : IPMethodTable = IPMethodTable { class_constructor : None , clear_cache : 0 as * mut sys :: godot_method_bind , erase_resolve_item : 0 as * mut sys :: godot_method_bind , get_local_addresses : 0 as * mut sys :: godot_method_bind , get_local_interfaces : 0 as * mut sys :: godot_method_bind , get_resolve_item_address : 0 as * mut sys :: godot_method_bind , get_resolve_item_status : 0 as * mut sys :: godot_method_bind , resolve_hostname : 0 as * mut sys :: godot_method_bind , resolve_hostname_queue_item : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { IPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "IP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_cache = (gd_api . godot_method_bind_get_method) (class_name , "clear_cache\0" . as_ptr () as * const c_char) ; table . erase_resolve_item = (gd_api . godot_method_bind_get_method) (class_name , "erase_resolve_item\0" . as_ptr () as * const c_char) ; table . get_local_addresses = (gd_api . godot_method_bind_get_method) (class_name , "get_local_addresses\0" . as_ptr () as * const c_char) ; table . get_local_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_local_interfaces\0" . as_ptr () as * const c_char) ; table . get_resolve_item_address = (gd_api . godot_method_bind_get_method) (class_name , "get_resolve_item_address\0" . as_ptr () as * const c_char) ; table . get_resolve_item_status = (gd_api . godot_method_bind_get_method) (class_name , "get_resolve_item_status\0" . as_ptr () as * const c_char) ; table . resolve_hostname = (gd_api . godot_method_bind_get_method) (class_name , "resolve_hostname\0" . as_ptr () as * const c_char) ; table . resolve_hostname_queue_item = (gd_api . godot_method_bind_get_method) (class_name , "resolve_hostname_queue_item\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:274:60563 [INFO] [stdout] | [INFO] [stdout] 274 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 274 | # [doc = "`core class TextEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_textedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchFlags (pub i64) ; impl SearchFlags { pub const MATCH_CASE : SearchFlags = SearchFlags (1i64) ; pub const WHOLE_WORDS : SearchFlags = SearchFlags (2i64) ; pub const BACKWARDS : SearchFlags = SearchFlags (4i64) ; } impl From < i64 > for SearchFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchFlags > for i64 { # [inline] fn from (v : SearchFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SearchResult (pub i64) ; impl SearchResult { pub const COLUMN : SearchResult = SearchResult (0i64) ; pub const LINE : SearchResult = SearchResult (1i64) ; } impl From < i64 > for SearchResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SearchResult > for i64 { # [inline] fn from (v : SearchResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextEdit { pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; pub const SEARCH_BACKWARDS : i64 = 4i64 ; pub const SEARCH_MATCH_CASE : i64 = 1i64 ; pub const SEARCH_RESULT_COLUMN : i64 = 0i64 ; pub const SEARCH_RESULT_LINE : i64 = 1i64 ; pub const SEARCH_WHOLE_WORDS : i64 = 2i64 ; } impl TextEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds color region (given the delimiters) and its colors.\n# Default Arguments\n* `line_only` - `false`"] # [doc = ""] # [inline] pub fn add_color_region (& self , begin_key : impl Into < GodotString > , end_key : impl Into < GodotString > , color : Color , line_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_color_region ; let ret = crate :: icalls :: icallptr_void_str_str_color_bool (method_bind , self . this . sys () . as_ptr () , begin_key . into () , end_key . into () , color , line_only) ; } } # [doc = "Adds a `keyword` and its [Color]."] # [doc = ""] # [inline] pub fn add_keyword_color (& self , keyword : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . add_keyword_color ; let ret = crate :: icalls :: icallptr_void_str_color (method_bind , self . this . sys () . as_ptr () , keyword . into () , color) ; } } # [doc = "Returns if the given line is foldable, that is, it has indented lines right below it."] # [doc = ""] # [inline] pub fn can_fold (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . can_fold ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "Centers the viewport on the line the editing cursor is at. This also resets the [member scroll_horizontal] value to `0`."] # [doc = ""] # [inline] pub fn center_viewport_to_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . center_viewport_to_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all custom syntax coloring information previously added with [method add_color_region] or [method add_keyword_color]."] # [doc = ""] # [inline] pub fn clear_colors (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_colors ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the undo history."] # [doc = ""] # [inline] pub fn clear_undo_history (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . clear_undo_history ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Copy's the current text selection."] # [doc = ""] # [inline] pub fn copy (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . copy ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the line the editing cursor is at."] # [doc = ""] # [inline] pub fn cursor_get_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_get_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_is_block_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_is_block_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "If `true`, the caret displays as a rectangle.\nIf `false`, the caret displays as a bar."] # [doc = ""] # [inline] pub fn cursor_set_block_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_block_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Moves the cursor at the specified `column` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\n# Default Arguments\n* `adjust_viewport` - `true`"] # [doc = ""] # [inline] pub fn cursor_set_column (& self , column : i64 , adjust_viewport : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_column ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , adjust_viewport) ; } } # [doc = "Moves the cursor at the specified `line` index.\nIf `adjust_viewport` is set to `true`, the viewport will center at the cursor position after the move occurs.\nIf `can_be_hidden` is set to `true`, the specified `line` can be hidden using [method set_line_as_hidden].\n# Default Arguments\n* `adjust_viewport` - `true`\n* `can_be_hidden` - `true`\n* `wrap_index` - `0`"] # [doc = ""] # [inline] pub fn cursor_set_line (& self , line : i64 , adjust_viewport : bool , can_be_hidden : bool , wrap_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cursor_set_line ; let ret = crate :: icalls :: icallptr_void_i64_bool_bool_i64 (method_bind , self . this . sys () . as_ptr () , line , adjust_viewport , can_be_hidden , wrap_index) ; } } # [doc = "Cut's the current selection."] # [doc = ""] # [inline] pub fn cut (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . cut ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deselects the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn draw_minimap (& self , draw : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . draw_minimap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw) ; } } # [doc = "Folds all lines that are possible to be folded (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Folds the given line, if possible (see [method can_fold])."] # [doc = ""] # [inline] pub fn fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Returns an array containing the line number of each breakpoint."] # [doc = ""] # [inline] pub fn get_breakpoints (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_breakpoints ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Color] of the specified `keyword`."] # [doc = ""] # [inline] pub fn get_keyword_color (& self , keyword : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_keyword_color ; let ret = crate :: icalls :: icallptr_color_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the text of a specific line."] # [doc = ""] # [inline] pub fn get_line (& self , line : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , line) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of total lines in the text."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is displayed when right-clicking on the [TextEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn minimap_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_minimap_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin column."] # [doc = ""] # [inline] pub fn get_selection_from_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection begin line."] # [doc = ""] # [inline] pub fn get_selection_from_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_from_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the text inside the selection."] # [doc = ""] # [inline] pub fn get_selection_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the selection end column."] # [doc = ""] # [inline] pub fn get_selection_to_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the selection end line."] # [doc = ""] # [inline] pub fn get_selection_to_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_selection_to_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn v_scroll_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_v_scroll_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] text with the word under the mouse cursor location."] # [doc = ""] # [inline] pub fn get_word_under_cursor (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . get_word_under_cursor ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the specified `keyword` has a color set to it or not."] # [doc = ""] # [inline] pub fn has_keyword_color (& self , keyword : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . has_keyword_color ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , keyword . into ()) ; ret as _ } } # [doc = "Insert the specified text at the cursor position."] # [doc = ""] # [inline] pub fn insert_text_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . insert_text_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn is_breakpoint_gutter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn is_drawing_fold_gutter (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_fold_gutter ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a minimap is shown, providing an outline of your source code."] # [doc = ""] # [inline] pub fn is_drawing_minimap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_minimap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_spaces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_spaces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn is_drawing_tabs (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_drawing_tabs ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is folded or not."] # [doc = ""] # [inline] pub fn is_folded (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_folded ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn is_hiding_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_hiding_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn is_highlight_all_occurrences_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_all_occurrences_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn is_highlight_current_line_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_highlight_current_line_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the line at the specified index is hidden or not."] # [doc = ""] # [inline] pub fn is_line_hidden (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_hidden ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_bookmark (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_bookmark ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_breakpoint (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_breakpoint ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_line_set_as_safe (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_line_set_as_safe ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn is_overriding_selected_font_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_overriding_selected_font_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_readonly (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_readonly ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn is_right_click_moving_caret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_right_click_moving_caret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the selection is active."] # [doc = ""] # [inline] pub fn is_selection_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_selection_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn is_show_line_numbers_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_show_line_numbers_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn is_smooth_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_smooth_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn is_syntax_coloring_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_syntax_coloring_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn is_wrap_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . is_wrap_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Triggers a right-click menu action by the specified index. See [enum MenuItems] for a list of available indexes."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "Paste the current selection."] # [doc = ""] # [inline] pub fn paste (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . paste ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Perform redo operation."] # [doc = ""] # [inline] pub fn redo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . redo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal."] # [doc = ""] # [inline] pub fn remove_breakpoints (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . remove_breakpoints ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPerform a search inside the text. Search flags can be specified in the [enum SearchFlags] enum.\nReturns an empty `PoolIntArray` if no result was found. Otherwise, the result line and column can be accessed at indices specified in the [enum SearchResult] enum, e.g:\n```gdscript\nvar result = search(key, flags, line, column)\nif result.size() > 0:\n # Result found.\n var res_line = result[TextEdit.SEARCH_RESULT_LINE]\n var res_column = result[TextEdit.SEARCH_RESULT_COLUMN]\n```"] # [doc = ""] # [inline] pub fn search (& self , key : impl Into < GodotString > , flags : i64 , from_line : i64 , from_column : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . search ; let ret = crate :: icalls :: icallptr_i32arr_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , key . into () , flags , from_line , from_column) ; Int32Array :: from_sys (ret) } } # [doc = "Perform selection, from line/column to line/column.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select (& self , from_line : i64 , from_column : i64 , to_line : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_line , from_column , to_line , to_column) ; } } # [doc = "Select all the text.\nIf [member selecting_enabled] is `false`, no selection will occur."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the breakpoint gutter is visible."] # [doc = ""] # [inline] pub fn set_breakpoint_gutter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_breakpoint_gutter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click displays the context menu."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the fold gutter is visible. This enables folding groups of indented lines."] # [doc = ""] # [inline] pub fn set_draw_fold_gutter (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_fold_gutter ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"space\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_spaces (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_spaces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If `true`, the \"tab\" character will have a visible representation."] # [doc = ""] # [inline] pub fn set_draw_tabs (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_draw_tabs ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "If `true`, all lines that have been set to hidden by [method set_line_as_hidden], will not be visible."] # [doc = ""] # [inline] pub fn set_hiding_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_hiding_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, all occurrences of the selected text will be highlighted."] # [doc = ""] # [inline] pub fn set_highlight_all_occurrences (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_all_occurrences ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the line containing the cursor is highlighted."] # [doc = ""] # [inline] pub fn set_highlight_current_line (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_highlight_current_line ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets the text for a specific line."] # [doc = ""] # [inline] pub fn set_line (& self , line : i64 , new_text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , line , new_text . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_bookmark (& self , line : i64 , bookmark : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_bookmark ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , bookmark) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_breakpoint (& self , line : i64 , breakpoint : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_breakpoint ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , breakpoint) ; } } # [doc = "If `true`, hides the line of the specified index."] # [doc = ""] # [inline] pub fn set_line_as_hidden (& self , line : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_hidden ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_line_as_safe (& self , line : i64 , safe : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_line_as_safe ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , line , safe) ; } } # [doc = "The width, in pixels, of the minimap."] # [doc = ""] # [inline] pub fn set_minimap_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_minimap_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "If `true`, custom `font_color_selected` will be used for selected text."] # [doc = ""] # [inline] pub fn set_override_selected_font_color (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_override_selected_font_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, read-only mode is enabled. Existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_readonly (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_readonly ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, a right-click moves the cursor at the mouse position before displaying the context menu.\nIf `false`, the context menu disregards mouse location."] # [doc = ""] # [inline] pub fn set_right_click_moves_caret (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_right_click_moves_caret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, text can be selected.\nIf `false`, text can not be selected by the user or by the [method select] or [method select_all] methods."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, shortcut keys for context menu items are enabled, even if the context menu is disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, line numbers are displayed to the left of the text."] # [doc = ""] # [inline] pub fn set_show_line_numbers (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_show_line_numbers ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, sets the `step` of the scrollbars to `0.25` which results in smoother scrolling."] # [doc = ""] # [inline] pub fn set_smooth_scroll_enable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_smooth_scroll_enable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, any custom color properties that have been set for this [TextEdit] will be visible."] # [doc = ""] # [inline] pub fn set_syntax_coloring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_syntax_coloring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [TextEdit]."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Vertical scroll sensitivity."] # [doc = ""] # [inline] pub fn set_v_scroll_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_v_scroll_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables text wrapping when it goes beyond the edge of what is visible."] # [doc = ""] # [inline] pub fn set_wrap_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . set_wrap_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Toggle the folding of the code block at the given line."] # [doc = ""] # [inline] pub fn toggle_fold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . toggle_fold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Perform undo operation."] # [doc = ""] # [inline] pub fn undo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . undo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Unfolds the given line, if folded."] # [doc = ""] # [inline] pub fn unfold_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unfold_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "Unhide all lines that were previously set to hidden by [method set_line_as_hidden]."] # [doc = ""] # [inline] pub fn unhide_all_lines (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextEditMethodTable :: get (get_api ()) . unhide_all_lines ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextEdit { } unsafe impl GodotObject for TextEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextEdit" } } impl QueueFree for TextEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextEdit { } impl Instanciable for TextEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_color_region : * mut sys :: godot_method_bind , pub add_keyword_color : * mut sys :: godot_method_bind , pub can_fold : * mut sys :: godot_method_bind , pub center_viewport_to_cursor : * mut sys :: godot_method_bind , pub clear_colors : * mut sys :: godot_method_bind , pub clear_undo_history : * mut sys :: godot_method_bind , pub copy : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_get_column : * mut sys :: godot_method_bind , pub cursor_get_line : * mut sys :: godot_method_bind , pub cursor_is_block_mode : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_block_mode : * mut sys :: godot_method_bind , pub cursor_set_column : * mut sys :: godot_method_bind , pub cursor_set_line : * mut sys :: godot_method_bind , pub cut : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub draw_minimap : * mut sys :: godot_method_bind , pub fold_all_lines : * mut sys :: godot_method_bind , pub fold_line : * mut sys :: godot_method_bind , pub get_breakpoints : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_keyword_color : * mut sys :: godot_method_bind , pub get_line : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_minimap_width : * mut sys :: godot_method_bind , pub get_selection_from_column : * mut sys :: godot_method_bind , pub get_selection_from_line : * mut sys :: godot_method_bind , pub get_selection_text : * mut sys :: godot_method_bind , pub get_selection_to_column : * mut sys :: godot_method_bind , pub get_selection_to_line : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scroll_speed : * mut sys :: godot_method_bind , pub get_word_under_cursor : * mut sys :: godot_method_bind , pub has_keyword_color : * mut sys :: godot_method_bind , pub insert_text_at_cursor : * mut sys :: godot_method_bind , pub is_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_drawing_fold_gutter : * mut sys :: godot_method_bind , pub is_drawing_minimap : * mut sys :: godot_method_bind , pub is_drawing_spaces : * mut sys :: godot_method_bind , pub is_drawing_tabs : * mut sys :: godot_method_bind , pub is_folded : * mut sys :: godot_method_bind , pub is_hiding_enabled : * mut sys :: godot_method_bind , pub is_highlight_all_occurrences_enabled : * mut sys :: godot_method_bind , pub is_highlight_current_line_enabled : * mut sys :: godot_method_bind , pub is_line_hidden : * mut sys :: godot_method_bind , pub is_line_set_as_bookmark : * mut sys :: godot_method_bind , pub is_line_set_as_breakpoint : * mut sys :: godot_method_bind , pub is_line_set_as_safe : * mut sys :: godot_method_bind , pub is_overriding_selected_font_color : * mut sys :: godot_method_bind , pub is_readonly : * mut sys :: godot_method_bind , pub is_right_click_moving_caret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_selection_active : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_show_line_numbers_enabled : * mut sys :: godot_method_bind , pub is_smooth_scroll_enabled : * mut sys :: godot_method_bind , pub is_syntax_coloring_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub is_wrap_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub paste : * mut sys :: godot_method_bind , pub redo : * mut sys :: godot_method_bind , pub remove_breakpoints : * mut sys :: godot_method_bind , pub search : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_breakpoint_gutter_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_draw_fold_gutter : * mut sys :: godot_method_bind , pub set_draw_spaces : * mut sys :: godot_method_bind , pub set_draw_tabs : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_hiding_enabled : * mut sys :: godot_method_bind , pub set_highlight_all_occurrences : * mut sys :: godot_method_bind , pub set_highlight_current_line : * mut sys :: godot_method_bind , pub set_line : * mut sys :: godot_method_bind , pub set_line_as_bookmark : * mut sys :: godot_method_bind , pub set_line_as_breakpoint : * mut sys :: godot_method_bind , pub set_line_as_hidden : * mut sys :: godot_method_bind , pub set_line_as_safe : * mut sys :: godot_method_bind , pub set_minimap_width : * mut sys :: godot_method_bind , pub set_override_selected_font_color : * mut sys :: godot_method_bind , pub set_readonly : * mut sys :: godot_method_bind , pub set_right_click_moves_caret : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_show_line_numbers : * mut sys :: godot_method_bind , pub set_smooth_scroll_enable : * mut sys :: godot_method_bind , pub set_syntax_coloring : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind , pub set_v_scroll_speed : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub set_wrap_enabled : * mut sys :: godot_method_bind , pub toggle_fold_line : * mut sys :: godot_method_bind , pub undo : * mut sys :: godot_method_bind , pub unfold_line : * mut sys :: godot_method_bind , pub unhide_all_lines : * mut sys :: godot_method_bind } impl TextEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextEditMethodTable = TextEditMethodTable { class_constructor : None , add_color_region : 0 as * mut sys :: godot_method_bind , add_keyword_color : 0 as * mut sys :: godot_method_bind , can_fold : 0 as * mut sys :: godot_method_bind , center_viewport_to_cursor : 0 as * mut sys :: godot_method_bind , clear_colors : 0 as * mut sys :: godot_method_bind , clear_undo_history : 0 as * mut sys :: godot_method_bind , copy : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_get_column : 0 as * mut sys :: godot_method_bind , cursor_get_line : 0 as * mut sys :: godot_method_bind , cursor_is_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_block_mode : 0 as * mut sys :: godot_method_bind , cursor_set_column : 0 as * mut sys :: godot_method_bind , cursor_set_line : 0 as * mut sys :: godot_method_bind , cut : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , draw_minimap : 0 as * mut sys :: godot_method_bind , fold_all_lines : 0 as * mut sys :: godot_method_bind , fold_line : 0 as * mut sys :: godot_method_bind , get_breakpoints : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_keyword_color : 0 as * mut sys :: godot_method_bind , get_line : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_minimap_width : 0 as * mut sys :: godot_method_bind , get_selection_from_column : 0 as * mut sys :: godot_method_bind , get_selection_from_line : 0 as * mut sys :: godot_method_bind , get_selection_text : 0 as * mut sys :: godot_method_bind , get_selection_to_column : 0 as * mut sys :: godot_method_bind , get_selection_to_line : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scroll_speed : 0 as * mut sys :: godot_method_bind , get_word_under_cursor : 0 as * mut sys :: godot_method_bind , has_keyword_color : 0 as * mut sys :: godot_method_bind , insert_text_at_cursor : 0 as * mut sys :: godot_method_bind , is_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_drawing_fold_gutter : 0 as * mut sys :: godot_method_bind , is_drawing_minimap : 0 as * mut sys :: godot_method_bind , is_drawing_spaces : 0 as * mut sys :: godot_method_bind , is_drawing_tabs : 0 as * mut sys :: godot_method_bind , is_folded : 0 as * mut sys :: godot_method_bind , is_hiding_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_all_occurrences_enabled : 0 as * mut sys :: godot_method_bind , is_highlight_current_line_enabled : 0 as * mut sys :: godot_method_bind , is_line_hidden : 0 as * mut sys :: godot_method_bind , is_line_set_as_bookmark : 0 as * mut sys :: godot_method_bind , is_line_set_as_breakpoint : 0 as * mut sys :: godot_method_bind , is_line_set_as_safe : 0 as * mut sys :: godot_method_bind , is_overriding_selected_font_color : 0 as * mut sys :: godot_method_bind , is_readonly : 0 as * mut sys :: godot_method_bind , is_right_click_moving_caret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_selection_active : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_show_line_numbers_enabled : 0 as * mut sys :: godot_method_bind , is_smooth_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_syntax_coloring_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , is_wrap_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , paste : 0 as * mut sys :: godot_method_bind , redo : 0 as * mut sys :: godot_method_bind , remove_breakpoints : 0 as * mut sys :: godot_method_bind , search : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_breakpoint_gutter_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_draw_fold_gutter : 0 as * mut sys :: godot_method_bind , set_draw_spaces : 0 as * mut sys :: godot_method_bind , set_draw_tabs : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_hiding_enabled : 0 as * mut sys :: godot_method_bind , set_highlight_all_occurrences : 0 as * mut sys :: godot_method_bind , set_highlight_current_line : 0 as * mut sys :: godot_method_bind , set_line : 0 as * mut sys :: godot_method_bind , set_line_as_bookmark : 0 as * mut sys :: godot_method_bind , set_line_as_breakpoint : 0 as * mut sys :: godot_method_bind , set_line_as_hidden : 0 as * mut sys :: godot_method_bind , set_line_as_safe : 0 as * mut sys :: godot_method_bind , set_minimap_width : 0 as * mut sys :: godot_method_bind , set_override_selected_font_color : 0 as * mut sys :: godot_method_bind , set_readonly : 0 as * mut sys :: godot_method_bind , set_right_click_moves_caret : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_show_line_numbers : 0 as * mut sys :: godot_method_bind , set_smooth_scroll_enable : 0 as * mut sys :: godot_method_bind , set_syntax_coloring : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll_speed : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , set_wrap_enabled : 0 as * mut sys :: godot_method_bind , toggle_fold_line : 0 as * mut sys :: godot_method_bind , undo : 0 as * mut sys :: godot_method_bind , unfold_line : 0 as * mut sys :: godot_method_bind , unhide_all_lines : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_color_region = (gd_api . godot_method_bind_get_method) (class_name , "add_color_region\0" . as_ptr () as * const c_char) ; table . add_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "add_keyword_color\0" . as_ptr () as * const c_char) ; table . can_fold = (gd_api . godot_method_bind_get_method) (class_name , "can_fold\0" . as_ptr () as * const c_char) ; table . center_viewport_to_cursor = (gd_api . godot_method_bind_get_method) (class_name , "center_viewport_to_cursor\0" . as_ptr () as * const c_char) ; table . clear_colors = (gd_api . godot_method_bind_get_method) (class_name , "clear_colors\0" . as_ptr () as * const c_char) ; table . clear_undo_history = (gd_api . godot_method_bind_get_method) (class_name , "clear_undo_history\0" . as_ptr () as * const c_char) ; table . copy = (gd_api . godot_method_bind_get_method) (class_name , "copy\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_get_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_column\0" . as_ptr () as * const c_char) ; table . cursor_get_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_line\0" . as_ptr () as * const c_char) ; table . cursor_is_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_is_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_block_mode = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_block_mode\0" . as_ptr () as * const c_char) ; table . cursor_set_column = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_column\0" . as_ptr () as * const c_char) ; table . cursor_set_line = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_line\0" . as_ptr () as * const c_char) ; table . cut = (gd_api . godot_method_bind_get_method) (class_name , "cut\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . draw_minimap = (gd_api . godot_method_bind_get_method) (class_name , "draw_minimap\0" . as_ptr () as * const c_char) ; table . fold_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "fold_all_lines\0" . as_ptr () as * const c_char) ; table . fold_line = (gd_api . godot_method_bind_get_method) (class_name , "fold_line\0" . as_ptr () as * const c_char) ; table . get_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "get_breakpoints\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "get_keyword_color\0" . as_ptr () as * const c_char) ; table . get_line = (gd_api . godot_method_bind_get_method) (class_name , "get_line\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "get_minimap_width\0" . as_ptr () as * const c_char) ; table . get_selection_from_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_column\0" . as_ptr () as * const c_char) ; table . get_selection_from_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_from_line\0" . as_ptr () as * const c_char) ; table . get_selection_text = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_text\0" . as_ptr () as * const c_char) ; table . get_selection_to_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_column\0" . as_ptr () as * const c_char) ; table . get_selection_to_line = (gd_api . godot_method_bind_get_method) (class_name , "get_selection_to_line\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . get_word_under_cursor = (gd_api . godot_method_bind_get_method) (class_name , "get_word_under_cursor\0" . as_ptr () as * const c_char) ; table . has_keyword_color = (gd_api . godot_method_bind_get_method) (class_name , "has_keyword_color\0" . as_ptr () as * const c_char) ; table . insert_text_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "insert_text_at_cursor\0" . as_ptr () as * const c_char) ; table . is_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_drawing_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_fold_gutter\0" . as_ptr () as * const c_char) ; table . is_drawing_minimap = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_minimap\0" . as_ptr () as * const c_char) ; table . is_drawing_spaces = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_spaces\0" . as_ptr () as * const c_char) ; table . is_drawing_tabs = (gd_api . godot_method_bind_get_method) (class_name , "is_drawing_tabs\0" . as_ptr () as * const c_char) ; table . is_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_folded\0" . as_ptr () as * const c_char) ; table . is_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_hiding_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_all_occurrences_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_all_occurrences_enabled\0" . as_ptr () as * const c_char) ; table . is_highlight_current_line_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_highlight_current_line_enabled\0" . as_ptr () as * const c_char) ; table . is_line_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_line_hidden\0" . as_ptr () as * const c_char) ; table . is_line_set_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_bookmark\0" . as_ptr () as * const c_char) ; table . is_line_set_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_breakpoint\0" . as_ptr () as * const c_char) ; table . is_line_set_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "is_line_set_as_safe\0" . as_ptr () as * const c_char) ; table . is_overriding_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_selected_font_color\0" . as_ptr () as * const c_char) ; table . is_readonly = (gd_api . godot_method_bind_get_method) (class_name , "is_readonly\0" . as_ptr () as * const c_char) ; table . is_right_click_moving_caret = (gd_api . godot_method_bind_get_method) (class_name , "is_right_click_moving_caret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_selection_active = (gd_api . godot_method_bind_get_method) (class_name , "is_selection_active\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_show_line_numbers_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_show_line_numbers_enabled\0" . as_ptr () as * const c_char) ; table . is_smooth_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_smooth_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_syntax_coloring_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_syntax_coloring_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . is_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_wrap_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . paste = (gd_api . godot_method_bind_get_method) (class_name , "paste\0" . as_ptr () as * const c_char) ; table . redo = (gd_api . godot_method_bind_get_method) (class_name , "redo\0" . as_ptr () as * const c_char) ; table . remove_breakpoints = (gd_api . godot_method_bind_get_method) (class_name , "remove_breakpoints\0" . as_ptr () as * const c_char) ; table . search = (gd_api . godot_method_bind_get_method) (class_name , "search\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_breakpoint_gutter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_breakpoint_gutter_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_draw_fold_gutter = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_fold_gutter\0" . as_ptr () as * const c_char) ; table . set_draw_spaces = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_spaces\0" . as_ptr () as * const c_char) ; table . set_draw_tabs = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_tabs\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_hiding_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_hiding_enabled\0" . as_ptr () as * const c_char) ; table . set_highlight_all_occurrences = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_all_occurrences\0" . as_ptr () as * const c_char) ; table . set_highlight_current_line = (gd_api . godot_method_bind_get_method) (class_name , "set_highlight_current_line\0" . as_ptr () as * const c_char) ; table . set_line = (gd_api . godot_method_bind_get_method) (class_name , "set_line\0" . as_ptr () as * const c_char) ; table . set_line_as_bookmark = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_bookmark\0" . as_ptr () as * const c_char) ; table . set_line_as_breakpoint = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_breakpoint\0" . as_ptr () as * const c_char) ; table . set_line_as_hidden = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_hidden\0" . as_ptr () as * const c_char) ; table . set_line_as_safe = (gd_api . godot_method_bind_get_method) (class_name , "set_line_as_safe\0" . as_ptr () as * const c_char) ; table . set_minimap_width = (gd_api . godot_method_bind_get_method) (class_name , "set_minimap_width\0" . as_ptr () as * const c_char) ; table . set_override_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "set_override_selected_font_color\0" . as_ptr () as * const c_char) ; table . set_readonly = (gd_api . godot_method_bind_get_method) (class_name , "set_readonly\0" . as_ptr () as * const c_char) ; table . set_right_click_moves_caret = (gd_api . godot_method_bind_get_method) (class_name , "set_right_click_moves_caret\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_show_line_numbers = (gd_api . godot_method_bind_get_method) (class_name , "set_show_line_numbers\0" . as_ptr () as * const c_char) ; table . set_smooth_scroll_enable = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_scroll_enable\0" . as_ptr () as * const c_char) ; table . set_syntax_coloring = (gd_api . godot_method_bind_get_method) (class_name , "set_syntax_coloring\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll_speed\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . set_wrap_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_wrap_enabled\0" . as_ptr () as * const c_char) ; table . toggle_fold_line = (gd_api . godot_method_bind_get_method) (class_name , "toggle_fold_line\0" . as_ptr () as * const c_char) ; table . undo = (gd_api . godot_method_bind_get_method) (class_name , "undo\0" . as_ptr () as * const c_char) ; table . unfold_line = (gd_api . godot_method_bind_get_method) (class_name , "unfold_line\0" . as_ptr () as * const c_char) ; table . unhide_all_lines = (gd_api . godot_method_bind_get_method) (class_name , "unhide_all_lines\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:280:6013 [INFO] [stdout] | [INFO] [stdout] 280 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 280 | # [doc = "`core class VisualScriptMathConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptmathconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptMathConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptMathConstant { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MathConstant (pub i64) ; impl MathConstant { pub const ONE : MathConstant = MathConstant (0i64) ; pub const PI : MathConstant = MathConstant (1i64) ; pub const HALF_PI : MathConstant = MathConstant (2i64) ; pub const TAU : MathConstant = MathConstant (3i64) ; pub const E : MathConstant = MathConstant (4i64) ; pub const SQRT2 : MathConstant = MathConstant (5i64) ; pub const INF : MathConstant = MathConstant (6i64) ; pub const NAN : MathConstant = MathConstant (7i64) ; pub const MAX : MathConstant = MathConstant (8i64) ; } impl From < i64 > for MathConstant { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MathConstant > for i64 { # [inline] fn from (v : MathConstant) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptMathConstant { pub const MATH_CONSTANT_E : i64 = 4i64 ; pub const MATH_CONSTANT_HALF_PI : i64 = 2i64 ; pub const MATH_CONSTANT_INF : i64 = 6i64 ; pub const MATH_CONSTANT_MAX : i64 = 8i64 ; pub const MATH_CONSTANT_NAN : i64 = 7i64 ; pub const MATH_CONSTANT_ONE : i64 = 0i64 ; pub const MATH_CONSTANT_PI : i64 = 1i64 ; pub const MATH_CONSTANT_SQRT2 : i64 = 5i64 ; pub const MATH_CONSTANT_TAU : i64 = 3i64 ; } impl VisualScriptMathConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptMathConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn math_constant (& self) -> crate :: generated :: visual_script_math_constant :: MathConstant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMathConstantMethodTable :: get (get_api ()) . get_math_constant ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_math_constant :: MathConstant (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_math_constant (& self , which : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMathConstantMethodTable :: get (get_api ()) . set_math_constant ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptMathConstant { } unsafe impl GodotObject for VisualScriptMathConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptMathConstant" } } impl std :: ops :: Deref for VisualScriptMathConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptMathConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptMathConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptMathConstant { } impl Instanciable for VisualScriptMathConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptMathConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptMathConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_math_constant : * mut sys :: godot_method_bind , pub set_math_constant : * mut sys :: godot_method_bind } impl VisualScriptMathConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptMathConstantMethodTable = VisualScriptMathConstantMethodTable { class_constructor : None , get_math_constant : 0 as * mut sys :: godot_method_bind , set_math_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptMathConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptMathConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_math_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_math_constant\0" . as_ptr () as * const c_char) ; table . set_math_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_math_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:286:4452 [INFO] [stdout] | [INFO] [stdout] 286 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 286 | # [doc = "`core class VisualScriptSequence` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptsequence.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSequence inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSequence { this : RawObject < Self > , } impl VisualScriptSequence { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSequenceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn steps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSequenceMethodTable :: get (get_api ()) . get_steps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_steps (& self , steps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSequenceMethodTable :: get (get_api ()) . set_steps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , steps) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSequence { } unsafe impl GodotObject for VisualScriptSequence { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSequence" } } impl std :: ops :: Deref for VisualScriptSequence { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSequence { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSequence { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSequence { } impl Instanciable for VisualScriptSequence { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSequence :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSequenceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_steps : * mut sys :: godot_method_bind , pub set_steps : * mut sys :: godot_method_bind } impl VisualScriptSequenceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSequenceMethodTable = VisualScriptSequenceMethodTable { class_constructor : None , get_steps : 0 as * mut sys :: godot_method_bind , set_steps : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSequenceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSequence\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_steps = (gd_api . godot_method_bind_get_method) (class_name , "get_steps\0" . as_ptr () as * const c_char) ; table . set_steps = (gd_api . godot_method_bind_get_method) (class_name , "set_steps\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:292:16138 [INFO] [stdout] | [INFO] [stdout] 292 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 292 | # [doc = "`core class HTTPRequest` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httprequest.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HTTPRequest` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHTTPRequest inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPRequest { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HttpRequestResult (pub i64) ; impl HttpRequestResult { pub const SUCCESS : HttpRequestResult = HttpRequestResult (0i64) ; pub const CHUNKED_BODY_SIZE_MISMATCH : HttpRequestResult = HttpRequestResult (1i64) ; pub const CANT_CONNECT : HttpRequestResult = HttpRequestResult (2i64) ; pub const CANT_RESOLVE : HttpRequestResult = HttpRequestResult (3i64) ; pub const CONNECTION_ERROR : HttpRequestResult = HttpRequestResult (4i64) ; pub const SSL_HANDSHAKE_ERROR : HttpRequestResult = HttpRequestResult (5i64) ; pub const NO_RESPONSE : HttpRequestResult = HttpRequestResult (6i64) ; pub const BODY_SIZE_LIMIT_EXCEEDED : HttpRequestResult = HttpRequestResult (7i64) ; pub const REQUEST_FAILED : HttpRequestResult = HttpRequestResult (8i64) ; pub const DOWNLOAD_FILE_CANT_OPEN : HttpRequestResult = HttpRequestResult (9i64) ; pub const DOWNLOAD_FILE_WRITE_ERROR : HttpRequestResult = HttpRequestResult (10i64) ; pub const REDIRECT_LIMIT_REACHED : HttpRequestResult = HttpRequestResult (11i64) ; pub const TIMEOUT : HttpRequestResult = HttpRequestResult (12i64) ; } impl From < i64 > for HttpRequestResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HttpRequestResult > for i64 { # [inline] fn from (v : HttpRequestResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPRequest { pub const RESULT_BODY_SIZE_LIMIT_EXCEEDED : i64 = 7i64 ; pub const RESULT_CANT_CONNECT : i64 = 2i64 ; pub const RESULT_CANT_RESOLVE : i64 = 3i64 ; pub const RESULT_CHUNKED_BODY_SIZE_MISMATCH : i64 = 1i64 ; pub const RESULT_CONNECTION_ERROR : i64 = 4i64 ; pub const RESULT_DOWNLOAD_FILE_CANT_OPEN : i64 = 9i64 ; pub const RESULT_DOWNLOAD_FILE_WRITE_ERROR : i64 = 10i64 ; pub const RESULT_NO_RESPONSE : i64 = 6i64 ; pub const RESULT_REDIRECT_LIMIT_REACHED : i64 = 11i64 ; pub const RESULT_REQUEST_FAILED : i64 = 8i64 ; pub const RESULT_SSL_HANDSHAKE_ERROR : i64 = 5i64 ; pub const RESULT_SUCCESS : i64 = 0i64 ; pub const RESULT_TIMEOUT : i64 = 12i64 ; } impl HTTPRequest { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPRequestMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cancels the current request."] # [doc = ""] # [inline] pub fn cancel_request (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . cancel_request ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the response body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_body_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn body_size_limit (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size_limit ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn download_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn download_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of bytes this HTTPRequest downloaded."] # [doc = ""] # [inline] pub fn get_downloaded_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_downloaded_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current status of the underlying [HTTPClient]. See [enum HTTPClient.Status]."] # [doc = ""] # [inline] pub fn get_http_client_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_http_client_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn max_redirects (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_max_redirects ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn timeout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_timeout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn is_using_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . is_using_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].\nReturns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `custom_headers` - `PoolStringArray( )`\n* `ssl_validate_domain` - `true`\n* `method` - `0`\n* `request_data` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , url : impl Into < GodotString > , custom_headers : StringArray , ssl_validate_domain : bool , method : i64 , request_data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_i64_str (method_bind , self . this . sys () . as_ptr () , url . into () , custom_headers , ssl_validate_domain , method , request_data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn set_body_size_limit (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_body_size_limit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn set_download_chunk_size (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn set_download_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn set_max_redirects (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_max_redirects ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_timeout (& self , timeout : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_timeout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , timeout) ; } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn set_use_threads (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_use_threads ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPRequest { } unsafe impl GodotObject for HTTPRequest { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HTTPRequest" } } impl QueueFree for HTTPRequest { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HTTPRequest { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPRequest { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for HTTPRequest { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPRequest { } impl Instanciable for HTTPRequest { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPRequest :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPRequestMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cancel_request : * mut sys :: godot_method_bind , pub get_body_size : * mut sys :: godot_method_bind , pub get_body_size_limit : * mut sys :: godot_method_bind , pub get_download_chunk_size : * mut sys :: godot_method_bind , pub get_download_file : * mut sys :: godot_method_bind , pub get_downloaded_bytes : * mut sys :: godot_method_bind , pub get_http_client_status : * mut sys :: godot_method_bind , pub get_max_redirects : * mut sys :: godot_method_bind , pub get_timeout : * mut sys :: godot_method_bind , pub is_using_threads : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub set_body_size_limit : * mut sys :: godot_method_bind , pub set_download_chunk_size : * mut sys :: godot_method_bind , pub set_download_file : * mut sys :: godot_method_bind , pub set_max_redirects : * mut sys :: godot_method_bind , pub set_timeout : * mut sys :: godot_method_bind , pub set_use_threads : * mut sys :: godot_method_bind } impl HTTPRequestMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPRequestMethodTable = HTTPRequestMethodTable { class_constructor : None , cancel_request : 0 as * mut sys :: godot_method_bind , get_body_size : 0 as * mut sys :: godot_method_bind , get_body_size_limit : 0 as * mut sys :: godot_method_bind , get_download_chunk_size : 0 as * mut sys :: godot_method_bind , get_download_file : 0 as * mut sys :: godot_method_bind , get_downloaded_bytes : 0 as * mut sys :: godot_method_bind , get_http_client_status : 0 as * mut sys :: godot_method_bind , get_max_redirects : 0 as * mut sys :: godot_method_bind , get_timeout : 0 as * mut sys :: godot_method_bind , is_using_threads : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , set_body_size_limit : 0 as * mut sys :: godot_method_bind , set_download_chunk_size : 0 as * mut sys :: godot_method_bind , set_download_file : 0 as * mut sys :: godot_method_bind , set_max_redirects : 0 as * mut sys :: godot_method_bind , set_timeout : 0 as * mut sys :: godot_method_bind , set_use_threads : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPRequestMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPRequest\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cancel_request = (gd_api . godot_method_bind_get_method) (class_name , "cancel_request\0" . as_ptr () as * const c_char) ; table . get_body_size = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size\0" . as_ptr () as * const c_char) ; table . get_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size_limit\0" . as_ptr () as * const c_char) ; table . get_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_download_chunk_size\0" . as_ptr () as * const c_char) ; table . get_download_file = (gd_api . godot_method_bind_get_method) (class_name , "get_download_file\0" . as_ptr () as * const c_char) ; table . get_downloaded_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_downloaded_bytes\0" . as_ptr () as * const c_char) ; table . get_http_client_status = (gd_api . godot_method_bind_get_method) (class_name , "get_http_client_status\0" . as_ptr () as * const c_char) ; table . get_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "get_max_redirects\0" . as_ptr () as * const c_char) ; table . get_timeout = (gd_api . godot_method_bind_get_method) (class_name , "get_timeout\0" . as_ptr () as * const c_char) ; table . is_using_threads = (gd_api . godot_method_bind_get_method) (class_name , "is_using_threads\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . set_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_body_size_limit\0" . as_ptr () as * const c_char) ; table . set_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_download_chunk_size\0" . as_ptr () as * const c_char) ; table . set_download_file = (gd_api . godot_method_bind_get_method) (class_name , "set_download_file\0" . as_ptr () as * const c_char) ; table . set_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "set_max_redirects\0" . as_ptr () as * const c_char) ; table . set_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_timeout\0" . as_ptr () as * const c_char) ; table . set_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "set_use_threads\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:298:5143 [INFO] [stdout] | [INFO] [stdout] 298 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 298 | # [doc = "`core class GradientTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradienttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradientTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GradientTexture { this : RawObject < Self > , } impl GradientTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn set_gradient (& self , gradient : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gradient . as_arg_ptr ()) ; } } # [doc = "The number of color samples that will be obtained from the [Gradient]."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GradientTexture { } unsafe impl GodotObject for GradientTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GradientTexture" } } impl std :: ops :: Deref for GradientTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GradientTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for GradientTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GradientTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GradientTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for GradientTexture { } impl Instanciable for GradientTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GradientTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_gradient : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl GradientTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientTextureMethodTable = GradientTextureMethodTable { class_constructor : None , get_gradient : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GradientTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:304:7510 [INFO] [stdout] | [INFO] [stdout] 304 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 304 | # [doc = "`core class Skin` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkin inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skin { this : RawObject < Self > , } impl Skin { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkinMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_bind (& self , bone : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . add_bind ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone , pose) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_binds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . clear_binds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_bone (& self , bind_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_bone ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_name (& self , bind_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_pose (& self , bind_index : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_bone (& self , bind_index : i64 , bone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_bone ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bind_index , bone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_count (& self , bind_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bind_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_name (& self , bind_index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bind_index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_pose (& self , bind_index : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_pose ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bind_index , pose) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Skin { } unsafe impl GodotObject for Skin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Skin" } } impl std :: ops :: Deref for Skin { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Skin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Skin { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skin { } impl Instanciable for Skin { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skin :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bind : * mut sys :: godot_method_bind , pub clear_binds : * mut sys :: godot_method_bind , pub get_bind_bone : * mut sys :: godot_method_bind , pub get_bind_count : * mut sys :: godot_method_bind , pub get_bind_name : * mut sys :: godot_method_bind , pub get_bind_pose : * mut sys :: godot_method_bind , pub set_bind_bone : * mut sys :: godot_method_bind , pub set_bind_count : * mut sys :: godot_method_bind , pub set_bind_name : * mut sys :: godot_method_bind , pub set_bind_pose : * mut sys :: godot_method_bind } impl SkinMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinMethodTable = SkinMethodTable { class_constructor : None , add_bind : 0 as * mut sys :: godot_method_bind , clear_binds : 0 as * mut sys :: godot_method_bind , get_bind_bone : 0 as * mut sys :: godot_method_bind , get_bind_count : 0 as * mut sys :: godot_method_bind , get_bind_name : 0 as * mut sys :: godot_method_bind , get_bind_pose : 0 as * mut sys :: godot_method_bind , set_bind_bone : 0 as * mut sys :: godot_method_bind , set_bind_count : 0 as * mut sys :: godot_method_bind , set_bind_name : 0 as * mut sys :: godot_method_bind , set_bind_pose : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bind = (gd_api . godot_method_bind_get_method) (class_name , "add_bind\0" . as_ptr () as * const c_char) ; table . clear_binds = (gd_api . godot_method_bind_get_method) (class_name , "clear_binds\0" . as_ptr () as * const c_char) ; table . get_bind_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_bone\0" . as_ptr () as * const c_char) ; table . get_bind_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_count\0" . as_ptr () as * const c_char) ; table . get_bind_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_name\0" . as_ptr () as * const c_char) ; table . get_bind_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_pose\0" . as_ptr () as * const c_char) ; table . set_bind_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_bone\0" . as_ptr () as * const c_char) ; table . set_bind_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_count\0" . as_ptr () as * const c_char) ; table . set_bind_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_name\0" . as_ptr () as * const c_char) ; table . set_bind_pose = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_pose\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:310:13763 [INFO] [stdout] | [INFO] [stdout] 310 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 310 | # [doc = "`core class PathFollow2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pathfollow2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PathFollow2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPathFollow2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PathFollow2D { this : RawObject < Self > , } impl PathFollow2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathFollow2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn cubic_interpolation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_cubic_interpolation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn lookahead (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_lookahead ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn unit_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_unit_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn set_cubic_interpolation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_cubic_interpolation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn set_h_offset (& self , h_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , h_offset) ; } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn set_lookahead (& self , lookahead : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_lookahead ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lookahead) ; } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn set_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn set_rotate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_rotate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn set_unit_offset (& self , unit_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_unit_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_offset) ; } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn set_v_offset (& self , v_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , v_offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PathFollow2D { } unsafe impl GodotObject for PathFollow2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PathFollow2D" } } impl QueueFree for PathFollow2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PathFollow2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PathFollow2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PathFollow2D { } impl Instanciable for PathFollow2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PathFollow2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathFollow2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cubic_interpolation : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_lookahead : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_unit_offset : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub set_cubic_interpolation : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_lookahead : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotate : * mut sys :: godot_method_bind , pub set_unit_offset : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind } impl PathFollow2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathFollow2DMethodTable = PathFollow2DMethodTable { class_constructor : None , get_cubic_interpolation : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_lookahead : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_unit_offset : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , set_cubic_interpolation : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_lookahead : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotate : 0 as * mut sys :: godot_method_bind , set_unit_offset : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathFollow2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PathFollow2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "get_lookahead\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_offset\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . set_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "set_lookahead\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotate = (gd_api . godot_method_bind_get_method) (class_name , "set_rotate\0" . as_ptr () as * const c_char) ; table . set_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_offset\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:316:7922 [INFO] [stdout] | [INFO] [stdout] 316 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 316 | # [doc = "`core class NoiseTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_noisetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNoiseTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NoiseTexture { this : RawObject < Self > , } impl NoiseTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NoiseTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn bump_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_bump_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn noise (& self) -> Option < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_noise ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seamless (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_seamless ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_normalmap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . is_normalmap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_as_normalmap (& self , as_normalmap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_as_normalmap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , as_normalmap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bump_strength (& self , bump_strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_bump_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_strength) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_noise (& self , noise : impl AsArg < crate :: generated :: open_simplex_noise :: OpenSimplexNoise >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_noise ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , noise . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seamless (& self , seamless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_seamless ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , seamless) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NoiseTexture { } unsafe impl GodotObject for NoiseTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NoiseTexture" } } impl std :: ops :: Deref for NoiseTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NoiseTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for NoiseTexture { } impl Instanciable for NoiseTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NoiseTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NoiseTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bump_strength : * mut sys :: godot_method_bind , pub get_noise : * mut sys :: godot_method_bind , pub get_seamless : * mut sys :: godot_method_bind , pub is_normalmap : * mut sys :: godot_method_bind , pub set_as_normalmap : * mut sys :: godot_method_bind , pub set_bump_strength : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_noise : * mut sys :: godot_method_bind , pub set_seamless : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl NoiseTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NoiseTextureMethodTable = NoiseTextureMethodTable { class_constructor : None , get_bump_strength : 0 as * mut sys :: godot_method_bind , get_noise : 0 as * mut sys :: godot_method_bind , get_seamless : 0 as * mut sys :: godot_method_bind , is_normalmap : 0 as * mut sys :: godot_method_bind , set_as_normalmap : 0 as * mut sys :: godot_method_bind , set_bump_strength : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_noise : 0 as * mut sys :: godot_method_bind , set_seamless : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NoiseTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NoiseTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_bump_strength\0" . as_ptr () as * const c_char) ; table . get_noise = (gd_api . godot_method_bind_get_method) (class_name , "get_noise\0" . as_ptr () as * const c_char) ; table . get_seamless = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless\0" . as_ptr () as * const c_char) ; table . is_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "is_normalmap\0" . as_ptr () as * const c_char) ; table . set_as_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "set_as_normalmap\0" . as_ptr () as * const c_char) ; table . set_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_bump_strength\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_noise = (gd_api . godot_method_bind_get_method) (class_name , "set_noise\0" . as_ptr () as * const c_char) ; table . set_seamless = (gd_api . godot_method_bind_get_method) (class_name , "set_seamless\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:322:9194 [INFO] [stdout] | [INFO] [stdout] 322 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 322 | # [doc = "`core class Font` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_font.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFont inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Font { this : RawObject < Self > , } impl Font { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # [inline] pub fn draw (& self , canvas_item : Rid , position : Vector2 , string : impl Into < GodotString > , modulate : Color , clip_w : i64 , outline_modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw ; let ret = crate :: icalls :: icallptr_void_rid_vec2_str_color_i64_color (method_bind , self . this . sys () . as_ptr () , canvas_item , position , string . into () , modulate , clip_w , outline_modulate) ; } } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # [inline] pub fn draw_char (& self , canvas_item : Rid , position : Vector2 , char : i64 , next : i64 , modulate : Color , outline : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . draw_char ; let ret = crate :: icalls :: icallptr_f64_rid_vec2_i64_i64_color_bool (method_bind , self . this . sys () . as_ptr () , canvas_item , position , char , next , modulate , outline) ; ret as _ } } # [doc = "Returns the font ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn get_ascent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_ascent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a character, optionally taking kerning into account if the next character is provided.\n# Default Arguments\n* `next` - `0`"] # [doc = ""] # [inline] pub fn get_char_size (& self , char : i64 , next : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_char_size ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , char , next) ; mem :: transmute (ret) } } # [doc = "Returns the font descent (number of pixels below the baseline)."] # [doc = ""] # [inline] pub fn get_descent (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_descent ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn get_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the size of a string, taking kerning and advance into account."] # [doc = ""] # [inline] pub fn get_string_size (& self , string : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_string_size ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the size that the string would have with word wrapping enabled with a fixed `width`."] # [doc = ""] # [inline] pub fn get_wordwrap_string_size (& self , string : impl Into < GodotString > , width : f64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . get_wordwrap_string_size ; let ret = crate :: icalls :: icallptr_vec2_str_f64 (method_bind , self . this . sys () . as_ptr () , string . into () , width) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the font has an outline."] # [doc = ""] # [inline] pub fn has_outline (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . has_outline ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_distance_field_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . is_distance_field_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "After editing a font (changing size, ascent, char rects, etc.). Call this function to propagate changes to controls that might use it."] # [doc = ""] # [inline] pub fn update_changes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FontMethodTable :: get (get_api ()) . update_changes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Font { } unsafe impl GodotObject for Font { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Font" } } impl std :: ops :: Deref for Font { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Font { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Font { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Font { } unsafe impl SubClass < crate :: generated :: object :: Object > for Font { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub draw : * mut sys :: godot_method_bind , pub draw_char : * mut sys :: godot_method_bind , pub get_ascent : * mut sys :: godot_method_bind , pub get_char_size : * mut sys :: godot_method_bind , pub get_descent : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_string_size : * mut sys :: godot_method_bind , pub get_wordwrap_string_size : * mut sys :: godot_method_bind , pub has_outline : * mut sys :: godot_method_bind , pub is_distance_field_hint : * mut sys :: godot_method_bind , pub update_changes : * mut sys :: godot_method_bind } impl FontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FontMethodTable = FontMethodTable { class_constructor : None , draw : 0 as * mut sys :: godot_method_bind , draw_char : 0 as * mut sys :: godot_method_bind , get_ascent : 0 as * mut sys :: godot_method_bind , get_char_size : 0 as * mut sys :: godot_method_bind , get_descent : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_string_size : 0 as * mut sys :: godot_method_bind , get_wordwrap_string_size : 0 as * mut sys :: godot_method_bind , has_outline : 0 as * mut sys :: godot_method_bind , is_distance_field_hint : 0 as * mut sys :: godot_method_bind , update_changes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Font\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . draw = (gd_api . godot_method_bind_get_method) (class_name , "draw\0" . as_ptr () as * const c_char) ; table . draw_char = (gd_api . godot_method_bind_get_method) (class_name , "draw_char\0" . as_ptr () as * const c_char) ; table . get_ascent = (gd_api . godot_method_bind_get_method) (class_name , "get_ascent\0" . as_ptr () as * const c_char) ; table . get_char_size = (gd_api . godot_method_bind_get_method) (class_name , "get_char_size\0" . as_ptr () as * const c_char) ; table . get_descent = (gd_api . godot_method_bind_get_method) (class_name , "get_descent\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_string_size\0" . as_ptr () as * const c_char) ; table . get_wordwrap_string_size = (gd_api . godot_method_bind_get_method) (class_name , "get_wordwrap_string_size\0" . as_ptr () as * const c_char) ; table . has_outline = (gd_api . godot_method_bind_get_method) (class_name , "has_outline\0" . as_ptr () as * const c_char) ; table . is_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_distance_field_hint\0" . as_ptr () as * const c_char) ; table . update_changes = (gd_api . godot_method_bind_get_method) (class_name , "update_changes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:328:5847 [INFO] [stdout] | [INFO] [stdout] 328 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 328 | # [doc = "`core class VisualShaderNodeScalarOp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarOp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarOp { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const ADD : Operator = Operator (0i64) ; pub const SUB : Operator = Operator (1i64) ; pub const MUL : Operator = Operator (2i64) ; pub const DIV : Operator = Operator (3i64) ; pub const MOD : Operator = Operator (4i64) ; pub const POW : Operator = Operator (5i64) ; pub const MAX : Operator = Operator (6i64) ; pub const MIN : Operator = Operator (7i64) ; pub const ATAN2 : Operator = Operator (8i64) ; pub const STEP : Operator = Operator (9i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarOp { pub const OP_ADD : i64 = 0i64 ; pub const OP_ATAN2 : i64 = 8i64 ; pub const OP_DIV : i64 = 3i64 ; pub const OP_MAX : i64 = 6i64 ; pub const OP_MIN : i64 = 7i64 ; pub const OP_MOD : i64 = 4i64 ; pub const OP_MUL : i64 = 2i64 ; pub const OP_POW : i64 = 5i64 ; pub const OP_STEP : i64 = 9i64 ; pub const OP_SUB : i64 = 1i64 ; } impl VisualShaderNodeScalarOp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarOpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_scalar_op :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarOpMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_op :: Operator (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarOpMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarOp { } unsafe impl GodotObject for VisualShaderNodeScalarOp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarOp" } } impl std :: ops :: Deref for VisualShaderNodeScalarOp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarOp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarOp { } impl Instanciable for VisualShaderNodeScalarOp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarOp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarOpMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarOpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarOpMethodTable = VisualShaderNodeScalarOpMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarOpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarOp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:334:40395 [INFO] [stdout] | [INFO] [stdout] 334 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 334 | # [doc = "`core class ItemList` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_itemlist.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ItemList` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nItemList inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ItemList { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct IconMode (pub i64) ; impl IconMode { pub const TOP : IconMode = IconMode (0i64) ; pub const LEFT : IconMode = IconMode (1i64) ; } impl From < i64 > for IconMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < IconMode > for i64 { # [inline] fn from (v : IconMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const MULTI : SelectMode = SelectMode (1i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ItemList { pub const ICON_MODE_LEFT : i64 = 1i64 ; pub const ICON_MODE_TOP : i64 = 0i64 ; pub const SELECT_MULTI : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl ItemList { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ItemListMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an item to the item list with no text, only an icon.\n# Default Arguments\n* `selectable` - `true`"] # [doc = ""] # [inline] pub fn add_icon_item (& self , icon : impl AsArg < crate :: generated :: texture :: Texture > , selectable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . add_icon_item ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr () , selectable) ; } } # [doc = "Adds an item to the item list with specified text. Specify an `icon`, or use `null` as the `icon` for a list item with no icon.\nIf selectable is `true`, the list item will be selectable.\n# Default Arguments\n* `icon` - `null`\n* `selectable` - `true`"] # [doc = ""] # [inline] pub fn add_item (& self , text : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture > , selectable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . add_item ; let ret = crate :: icalls :: icallptr_void_str_obj_bool (method_bind , self . this . sys () . as_ptr () , text . into () , icon . as_arg_ptr () , selectable) ; } } # [doc = "Removes all items from the list."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ensure current selection is visible, adjusting the scroll position as necessary."] # [doc = ""] # [inline] pub fn ensure_current_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . ensure_current_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected item can be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The width all columns will be adjusted to.\nA value of zero disables the adjustment, each item will have a width equal to the width of its content and the columns will have an uneven width."] # [doc = ""] # [inline] pub fn fixed_column_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_fixed_column_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size all icons will be adjusted to.\nIf either X or Y component is not greater than zero, icon size won't be affected."] # [doc = ""] # [inline] pub fn fixed_icon_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_fixed_icon_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The icon position, whether above or to the left of the text. See the [enum IconMode] constants."] # [doc = ""] # [inline] pub fn icon_mode (& self) -> crate :: generated :: item_list :: IconMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_icon_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: item_list :: IconMode (ret) } } # [doc = "The scale of icon applied after [member fixed_icon_size] and transposing takes effect."] # [doc = ""] # [inline] pub fn icon_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_icon_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the item index at the given `position`.\nWhen there is no item at that point, -1 will be returned if `exact` is `true`, and the closest item index will be returned otherwise.\n# Default Arguments\n* `exact` - `false`"] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2 , exact : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2_bool (method_bind , self . this . sys () . as_ptr () , position , exact) ; ret as _ } } # [doc = "Returns the number of items currently in the list."] # [doc = ""] # [inline] pub fn get_item_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the custom background color of the item specified by `idx` index."] # [doc = ""] # [inline] pub fn get_item_custom_bg_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_custom_bg_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the custom foreground color of the item specified by `idx` index."] # [doc = ""] # [inline] pub fn get_item_custom_fg_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_custom_fg_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the icon associated with the specified index."] # [doc = ""] # [inline] pub fn get_item_icon (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a [Color] modulating item's icon at the specified index."] # [doc = ""] # [inline] pub fn get_item_icon_modulate (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_icon_modulate ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the region of item's icon used. The whole icon will be used if the region has no area."] # [doc = ""] # [inline] pub fn get_item_icon_region (& self , idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_icon_region ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the metadata value of the specified index."] # [doc = ""] # [inline] pub fn get_item_metadata (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_metadata ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the text associated with the specified index."] # [doc = ""] # [inline] pub fn get_item_text (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_text ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the tooltip hint associated with the specified index."] # [doc = ""] # [inline] pub fn get_item_tooltip (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_item_tooltip ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Maximum columns the list will have.\nIf greater than zero, the content will be split among the specified columns.\nA value of zero means unlimited columns, i.e. all items will be put in the same row."] # [doc = ""] # [inline] pub fn max_columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_max_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum lines of text allowed in each item. Space will be reserved even when there is not enough lines of text to display.\n**Note:** This property takes effect only when [member icon_mode] is [constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] should be greater than zero."] # [doc = ""] # [inline] pub fn max_text_lines (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_max_text_lines ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows single or multiple item selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: item_list :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: item_list :: SelectMode (ret) } } # [doc = "Returns an array with the indexes of the selected items."] # [doc = ""] # [inline] pub fn get_selected_items (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_selected_items ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the [Object] ID associated with the list."] # [doc = ""] # [inline] pub fn get_v_scroll (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the control will automatically resize the height to fit its content."] # [doc = ""] # [inline] pub fn has_auto_height (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . has_auto_height ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if one or more items are selected."] # [doc = ""] # [inline] pub fn is_anything_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_anything_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the item at the specified index is disabled."] # [doc = ""] # [inline] pub fn is_item_disabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_item_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item icon will be drawn transposed, i.e. the X and Y axes are swapped."] # [doc = ""] # [inline] pub fn is_item_icon_transposed (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_item_icon_transposed ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the item at the specified index is selectable."] # [doc = ""] # [inline] pub fn is_item_selectable (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_item_selectable ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if the tooltip is enabled for specified item index."] # [doc = ""] # [inline] pub fn is_item_tooltip_enabled (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_item_tooltip_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Whether all columns will have the same width.\nIf `true`, the width is equal to the largest column width of all columns."] # [doc = ""] # [inline] pub fn is_same_column_width (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_same_column_width ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the item at the specified index is currently selected."] # [doc = ""] # [inline] pub fn is_selected (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . is_selected ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Moves item from index `from_idx` to `to_idx`."] # [doc = ""] # [inline] pub fn move_item (& self , from_idx : i64 , to_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . move_item ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_idx , to_idx) ; } } # [doc = "Removes the item specified by `idx` index from the list."] # [doc = ""] # [inline] pub fn remove_item (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . remove_item ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select the item at the specified index.\n**Note:** This method does not trigger the item selection signal.\n# Default Arguments\n* `single` - `true`"] # [doc = ""] # [inline] pub fn select (& self , idx : i64 , single : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , single) ; } } # [doc = "If `true`, the currently selected item can be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the control will automatically resize the height to fit its content."] # [doc = ""] # [inline] pub fn set_auto_height (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_auto_height ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The width all columns will be adjusted to.\nA value of zero disables the adjustment, each item will have a width equal to the width of its content and the columns will have an uneven width."] # [doc = ""] # [inline] pub fn set_fixed_column_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_fixed_column_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "The size all icons will be adjusted to.\nIf either X or Y component is not greater than zero, icon size won't be affected."] # [doc = ""] # [inline] pub fn set_fixed_icon_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_fixed_icon_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The icon position, whether above or to the left of the text. See the [enum IconMode] constants."] # [doc = ""] # [inline] pub fn set_icon_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_icon_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The scale of icon applied after [member fixed_icon_size] and transposing takes effect."] # [doc = ""] # [inline] pub fn set_icon_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_icon_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the background color of the item specified by `idx` index to the specified [Color].\n```gdscript\nvar some_string = \"Some text\"\nsome_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # This will set the background color of the first item of the control to red.\n```"] # [doc = ""] # [inline] pub fn set_item_custom_bg_color (& self , idx : i64 , custom_bg_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_custom_bg_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , custom_bg_color) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the foreground color of the item specified by `idx` index to the specified [Color].\n```gdscript\nvar some_string = \"Some text\"\nsome_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) # This will set the foreground color of the first item of the control to red.\n```"] # [doc = ""] # [inline] pub fn set_item_custom_fg_color (& self , idx : i64 , custom_fg_color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_custom_fg_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , custom_fg_color) ; } } # [doc = "Disables (or enables) the item at the specified index.\nDisabled items cannot be selected and do not trigger activation signals (when double-clicking or pressing Enter)."] # [doc = ""] # [inline] pub fn set_item_disabled (& self , idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , disabled) ; } } # [doc = "Sets (or replaces) the icon's [Texture] associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_icon (& self , idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a modulating [Color] of the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_icon_modulate (& self , idx : i64 , modulate : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_icon_modulate ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , modulate) ; } } # [doc = "Sets the region of item's icon used. The whole icon will be used if the region has no area."] # [doc = ""] # [inline] pub fn set_item_icon_region (& self , idx : i64 , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_icon_region ; let ret = crate :: icalls :: icallptr_void_i64_rect2 (method_bind , self . this . sys () . as_ptr () , idx , rect) ; } } # [doc = "Sets whether the item icon will be drawn transposed."] # [doc = ""] # [inline] pub fn set_item_icon_transposed (& self , idx : i64 , transposed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_icon_transposed ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , transposed) ; } } # [doc = "Sets a value (of any type) to be stored with the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_metadata (& self , idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_metadata ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , metadata . owned_to_variant ()) ; } } # [doc = "Allows or disallows selection of the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_selectable (& self , idx : i64 , selectable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_selectable ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , selectable) ; } } # [doc = "Sets text of the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_text (& self , idx : i64 , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_text ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , text . into ()) ; } } # [doc = "Sets the tooltip hint for the item associated with the specified index."] # [doc = ""] # [inline] pub fn set_item_tooltip (& self , idx : i64 , tooltip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_tooltip ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , idx , tooltip . into ()) ; } } # [doc = "Sets whether the tooltip hint is enabled for specified item index."] # [doc = ""] # [inline] pub fn set_item_tooltip_enabled (& self , idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_item_tooltip_enabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , enable) ; } } # [doc = "Maximum columns the list will have.\nIf greater than zero, the content will be split among the specified columns.\nA value of zero means unlimited columns, i.e. all items will be put in the same row."] # [doc = ""] # [inline] pub fn set_max_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_max_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Maximum lines of text allowed in each item. Space will be reserved even when there is not enough lines of text to display.\n**Note:** This property takes effect only when [member icon_mode] is [constant ICON_MODE_TOP]. To make the text wrap, [member fixed_column_width] should be greater than zero."] # [doc = ""] # [inline] pub fn set_max_text_lines (& self , lines : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_max_text_lines ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , lines) ; } } # [doc = "Whether all columns will have the same width.\nIf `true`, the width is equal to the largest column width of all columns."] # [doc = ""] # [inline] pub fn set_same_column_width (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_same_column_width ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple item selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Sorts items in the list by their text."] # [doc = ""] # [inline] pub fn sort_items_by_text (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . sort_items_by_text ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ensures the item associated with the specified index is not selected."] # [doc = ""] # [inline] pub fn unselect (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . unselect ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Ensures there are no items selected."] # [doc = ""] # [inline] pub fn unselect_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ItemListMethodTable :: get (get_api ()) . unselect_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ItemList { } unsafe impl GodotObject for ItemList { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ItemList" } } impl QueueFree for ItemList { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ItemList { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ItemList { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for ItemList { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ItemList { } unsafe impl SubClass < crate :: generated :: node :: Node > for ItemList { } unsafe impl SubClass < crate :: generated :: object :: Object > for ItemList { } impl Instanciable for ItemList { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ItemList :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ItemListMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_icon_item : * mut sys :: godot_method_bind , pub add_item : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub ensure_current_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_fixed_column_width : * mut sys :: godot_method_bind , pub get_fixed_icon_size : * mut sys :: godot_method_bind , pub get_icon_mode : * mut sys :: godot_method_bind , pub get_icon_scale : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_item_count : * mut sys :: godot_method_bind , pub get_item_custom_bg_color : * mut sys :: godot_method_bind , pub get_item_custom_fg_color : * mut sys :: godot_method_bind , pub get_item_icon : * mut sys :: godot_method_bind , pub get_item_icon_modulate : * mut sys :: godot_method_bind , pub get_item_icon_region : * mut sys :: godot_method_bind , pub get_item_metadata : * mut sys :: godot_method_bind , pub get_item_text : * mut sys :: godot_method_bind , pub get_item_tooltip : * mut sys :: godot_method_bind , pub get_max_columns : * mut sys :: godot_method_bind , pub get_max_text_lines : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected_items : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub has_auto_height : * mut sys :: godot_method_bind , pub is_anything_selected : * mut sys :: godot_method_bind , pub is_item_disabled : * mut sys :: godot_method_bind , pub is_item_icon_transposed : * mut sys :: godot_method_bind , pub is_item_selectable : * mut sys :: godot_method_bind , pub is_item_tooltip_enabled : * mut sys :: godot_method_bind , pub is_same_column_width : * mut sys :: godot_method_bind , pub is_selected : * mut sys :: godot_method_bind , pub move_item : * mut sys :: godot_method_bind , pub remove_item : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_auto_height : * mut sys :: godot_method_bind , pub set_fixed_column_width : * mut sys :: godot_method_bind , pub set_fixed_icon_size : * mut sys :: godot_method_bind , pub set_icon_mode : * mut sys :: godot_method_bind , pub set_icon_scale : * mut sys :: godot_method_bind , pub set_item_custom_bg_color : * mut sys :: godot_method_bind , pub set_item_custom_fg_color : * mut sys :: godot_method_bind , pub set_item_disabled : * mut sys :: godot_method_bind , pub set_item_icon : * mut sys :: godot_method_bind , pub set_item_icon_modulate : * mut sys :: godot_method_bind , pub set_item_icon_region : * mut sys :: godot_method_bind , pub set_item_icon_transposed : * mut sys :: godot_method_bind , pub set_item_metadata : * mut sys :: godot_method_bind , pub set_item_selectable : * mut sys :: godot_method_bind , pub set_item_text : * mut sys :: godot_method_bind , pub set_item_tooltip : * mut sys :: godot_method_bind , pub set_item_tooltip_enabled : * mut sys :: godot_method_bind , pub set_max_columns : * mut sys :: godot_method_bind , pub set_max_text_lines : * mut sys :: godot_method_bind , pub set_same_column_width : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind , pub sort_items_by_text : * mut sys :: godot_method_bind , pub unselect : * mut sys :: godot_method_bind , pub unselect_all : * mut sys :: godot_method_bind } impl ItemListMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ItemListMethodTable = ItemListMethodTable { class_constructor : None , add_icon_item : 0 as * mut sys :: godot_method_bind , add_item : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , ensure_current_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_fixed_column_width : 0 as * mut sys :: godot_method_bind , get_fixed_icon_size : 0 as * mut sys :: godot_method_bind , get_icon_mode : 0 as * mut sys :: godot_method_bind , get_icon_scale : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_item_count : 0 as * mut sys :: godot_method_bind , get_item_custom_bg_color : 0 as * mut sys :: godot_method_bind , get_item_custom_fg_color : 0 as * mut sys :: godot_method_bind , get_item_icon : 0 as * mut sys :: godot_method_bind , get_item_icon_modulate : 0 as * mut sys :: godot_method_bind , get_item_icon_region : 0 as * mut sys :: godot_method_bind , get_item_metadata : 0 as * mut sys :: godot_method_bind , get_item_text : 0 as * mut sys :: godot_method_bind , get_item_tooltip : 0 as * mut sys :: godot_method_bind , get_max_columns : 0 as * mut sys :: godot_method_bind , get_max_text_lines : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected_items : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , has_auto_height : 0 as * mut sys :: godot_method_bind , is_anything_selected : 0 as * mut sys :: godot_method_bind , is_item_disabled : 0 as * mut sys :: godot_method_bind , is_item_icon_transposed : 0 as * mut sys :: godot_method_bind , is_item_selectable : 0 as * mut sys :: godot_method_bind , is_item_tooltip_enabled : 0 as * mut sys :: godot_method_bind , is_same_column_width : 0 as * mut sys :: godot_method_bind , is_selected : 0 as * mut sys :: godot_method_bind , move_item : 0 as * mut sys :: godot_method_bind , remove_item : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_auto_height : 0 as * mut sys :: godot_method_bind , set_fixed_column_width : 0 as * mut sys :: godot_method_bind , set_fixed_icon_size : 0 as * mut sys :: godot_method_bind , set_icon_mode : 0 as * mut sys :: godot_method_bind , set_icon_scale : 0 as * mut sys :: godot_method_bind , set_item_custom_bg_color : 0 as * mut sys :: godot_method_bind , set_item_custom_fg_color : 0 as * mut sys :: godot_method_bind , set_item_disabled : 0 as * mut sys :: godot_method_bind , set_item_icon : 0 as * mut sys :: godot_method_bind , set_item_icon_modulate : 0 as * mut sys :: godot_method_bind , set_item_icon_region : 0 as * mut sys :: godot_method_bind , set_item_icon_transposed : 0 as * mut sys :: godot_method_bind , set_item_metadata : 0 as * mut sys :: godot_method_bind , set_item_selectable : 0 as * mut sys :: godot_method_bind , set_item_text : 0 as * mut sys :: godot_method_bind , set_item_tooltip : 0 as * mut sys :: godot_method_bind , set_item_tooltip_enabled : 0 as * mut sys :: godot_method_bind , set_max_columns : 0 as * mut sys :: godot_method_bind , set_max_text_lines : 0 as * mut sys :: godot_method_bind , set_same_column_width : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind , sort_items_by_text : 0 as * mut sys :: godot_method_bind , unselect : 0 as * mut sys :: godot_method_bind , unselect_all : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ItemListMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ItemList\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_icon_item = (gd_api . godot_method_bind_get_method) (class_name , "add_icon_item\0" . as_ptr () as * const c_char) ; table . add_item = (gd_api . godot_method_bind_get_method) (class_name , "add_item\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . ensure_current_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_current_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_fixed_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_column_width\0" . as_ptr () as * const c_char) ; table . get_fixed_icon_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_icon_size\0" . as_ptr () as * const c_char) ; table . get_icon_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_mode\0" . as_ptr () as * const c_char) ; table . get_icon_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_scale\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_item_count = (gd_api . godot_method_bind_get_method) (class_name , "get_item_count\0" . as_ptr () as * const c_char) ; table . get_item_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_item_custom_bg_color\0" . as_ptr () as * const c_char) ; table . get_item_custom_fg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_item_custom_fg_color\0" . as_ptr () as * const c_char) ; table . get_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon\0" . as_ptr () as * const c_char) ; table . get_item_icon_modulate = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon_modulate\0" . as_ptr () as * const c_char) ; table . get_item_icon_region = (gd_api . godot_method_bind_get_method) (class_name , "get_item_icon_region\0" . as_ptr () as * const c_char) ; table . get_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_item_metadata\0" . as_ptr () as * const c_char) ; table . get_item_text = (gd_api . godot_method_bind_get_method) (class_name , "get_item_text\0" . as_ptr () as * const c_char) ; table . get_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "get_item_tooltip\0" . as_ptr () as * const c_char) ; table . get_max_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_max_columns\0" . as_ptr () as * const c_char) ; table . get_max_text_lines = (gd_api . godot_method_bind_get_method) (class_name , "get_max_text_lines\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected_items = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_items\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . has_auto_height = (gd_api . godot_method_bind_get_method) (class_name , "has_auto_height\0" . as_ptr () as * const c_char) ; table . is_anything_selected = (gd_api . godot_method_bind_get_method) (class_name , "is_anything_selected\0" . as_ptr () as * const c_char) ; table . is_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_disabled\0" . as_ptr () as * const c_char) ; table . is_item_icon_transposed = (gd_api . godot_method_bind_get_method) (class_name , "is_item_icon_transposed\0" . as_ptr () as * const c_char) ; table . is_item_selectable = (gd_api . godot_method_bind_get_method) (class_name , "is_item_selectable\0" . as_ptr () as * const c_char) ; table . is_item_tooltip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_item_tooltip_enabled\0" . as_ptr () as * const c_char) ; table . is_same_column_width = (gd_api . godot_method_bind_get_method) (class_name , "is_same_column_width\0" . as_ptr () as * const c_char) ; table . is_selected = (gd_api . godot_method_bind_get_method) (class_name , "is_selected\0" . as_ptr () as * const c_char) ; table . move_item = (gd_api . godot_method_bind_get_method) (class_name , "move_item\0" . as_ptr () as * const c_char) ; table . remove_item = (gd_api . godot_method_bind_get_method) (class_name , "remove_item\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_auto_height = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_height\0" . as_ptr () as * const c_char) ; table . set_fixed_column_width = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_column_width\0" . as_ptr () as * const c_char) ; table . set_fixed_icon_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_icon_size\0" . as_ptr () as * const c_char) ; table . set_icon_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_mode\0" . as_ptr () as * const c_char) ; table . set_icon_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_icon_scale\0" . as_ptr () as * const c_char) ; table . set_item_custom_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_item_custom_bg_color\0" . as_ptr () as * const c_char) ; table . set_item_custom_fg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_item_custom_fg_color\0" . as_ptr () as * const c_char) ; table . set_item_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_disabled\0" . as_ptr () as * const c_char) ; table . set_item_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon\0" . as_ptr () as * const c_char) ; table . set_item_icon_modulate = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon_modulate\0" . as_ptr () as * const c_char) ; table . set_item_icon_region = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon_region\0" . as_ptr () as * const c_char) ; table . set_item_icon_transposed = (gd_api . godot_method_bind_get_method) (class_name , "set_item_icon_transposed\0" . as_ptr () as * const c_char) ; table . set_item_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_item_metadata\0" . as_ptr () as * const c_char) ; table . set_item_selectable = (gd_api . godot_method_bind_get_method) (class_name , "set_item_selectable\0" . as_ptr () as * const c_char) ; table . set_item_text = (gd_api . godot_method_bind_get_method) (class_name , "set_item_text\0" . as_ptr () as * const c_char) ; table . set_item_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_item_tooltip\0" . as_ptr () as * const c_char) ; table . set_item_tooltip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_item_tooltip_enabled\0" . as_ptr () as * const c_char) ; table . set_max_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_max_columns\0" . as_ptr () as * const c_char) ; table . set_max_text_lines = (gd_api . godot_method_bind_get_method) (class_name , "set_max_text_lines\0" . as_ptr () as * const c_char) ; table . set_same_column_width = (gd_api . godot_method_bind_get_method) (class_name , "set_same_column_width\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; table . sort_items_by_text = (gd_api . godot_method_bind_get_method) (class_name , "sort_items_by_text\0" . as_ptr () as * const c_char) ; table . unselect = (gd_api . godot_method_bind_get_method) (class_name , "unselect\0" . as_ptr () as * const c_char) ; table . unselect_all = (gd_api . godot_method_bind_get_method) (class_name , "unselect_all\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:340:8442 [INFO] [stdout] | [INFO] [stdout] 340 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 340 | # [doc = "`core class VisualShaderNodeCubeMap` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecubemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCubeMap inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Source (pub i64) ; impl Source { pub const TEXTURE : Source = Source (0i64) ; pub const PORT : Source = Source (1i64) ; } impl From < i64 > for Source { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Source > for i64 { # [inline] fn from (v : Source) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeCubeMap { pub const SOURCE_PORT : i64 = 1i64 ; pub const SOURCE_TEXTURE : i64 = 0i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeCubeMap { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCubeMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as [member source]."] # [doc = ""] # [inline] pub fn cube_map (& self) -> Option < Ref < crate :: generated :: cube_map :: CubeMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCubeMapMethodTable :: get (get_api ()) . get_cube_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: cube_map :: CubeMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Defines which source should be used for the sampling. See [enum Source] for options."] # [doc = ""] # [inline] pub fn source (& self) -> crate :: generated :: visual_shader_node_cube_map :: Source { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCubeMapMethodTable :: get (get_api ()) . get_source ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_cube_map :: Source (ret) } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_cube_map :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCubeMapMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_cube_map :: TextureType (ret) } } # [doc = "The [CubeMap] texture to sample when using [constant SOURCE_TEXTURE] as [member source]."] # [doc = ""] # [inline] pub fn set_cube_map (& self , value : impl AsArg < crate :: generated :: cube_map :: CubeMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCubeMapMethodTable :: get (get_api ()) . set_cube_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , value . as_arg_ptr ()) ; } } # [doc = "Defines which source should be used for the sampling. See [enum Source] for options."] # [doc = ""] # [inline] pub fn set_source (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCubeMapMethodTable :: get (get_api ()) . set_source ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Defines the type of data provided by the source texture. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeCubeMapMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCubeMap { } unsafe impl GodotObject for VisualShaderNodeCubeMap { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCubeMap" } } impl std :: ops :: Deref for VisualShaderNodeCubeMap { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCubeMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCubeMap { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCubeMap { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCubeMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCubeMap { } impl Instanciable for VisualShaderNodeCubeMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCubeMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCubeMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cube_map : * mut sys :: godot_method_bind , pub get_source : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_cube_map : * mut sys :: godot_method_bind , pub set_source : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeCubeMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCubeMapMethodTable = VisualShaderNodeCubeMapMethodTable { class_constructor : None , get_cube_map : 0 as * mut sys :: godot_method_bind , get_source : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_cube_map : 0 as * mut sys :: godot_method_bind , set_source : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCubeMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCubeMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cube_map = (gd_api . godot_method_bind_get_method) (class_name , "get_cube_map\0" . as_ptr () as * const c_char) ; table . get_source = (gd_api . godot_method_bind_get_method) (class_name , "get_source\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_cube_map = (gd_api . godot_method_bind_get_method) (class_name , "set_cube_map\0" . as_ptr () as * const c_char) ; table . set_source = (gd_api . godot_method_bind_get_method) (class_name , "set_source\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:346:10056 [INFO] [stdout] | [INFO] [stdout] 346 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 346 | # [doc = "`core class AspectRatioContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_aspectratiocontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AspectRatioContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAspectRatioContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AspectRatioContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AlignMode (pub i64) ; impl AlignMode { pub const BEGIN : AlignMode = AlignMode (0i64) ; pub const CENTER : AlignMode = AlignMode (1i64) ; pub const END : AlignMode = AlignMode (2i64) ; } impl From < i64 > for AlignMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AlignMode > for i64 { # [inline] fn from (v : AlignMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const WIDTH_CONTROLS_HEIGHT : StretchMode = StretchMode (0i64) ; pub const HEIGHT_CONTROLS_WIDTH : StretchMode = StretchMode (1i64) ; pub const FIT : StretchMode = StretchMode (2i64) ; pub const COVER : StretchMode = StretchMode (3i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AspectRatioContainer { pub const ALIGN_BEGIN : i64 = 0i64 ; pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_END : i64 = 2i64 ; pub const STRETCH_COVER : i64 = 3i64 ; pub const STRETCH_FIT : i64 = 2i64 ; pub const STRETCH_HEIGHT_CONTROLS_WIDTH : i64 = 1i64 ; pub const STRETCH_WIDTH_CONTROLS_HEIGHT : i64 = 0i64 ; } impl AspectRatioContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AspectRatioContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_horizontal (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_horizontal ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn alignment_vertical (& self) -> crate :: generated :: aspect_ratio_container :: AlignMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_alignment_vertical ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: AlignMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: aspect_ratio_container :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: aspect_ratio_container :: StretchMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_horizontal (& self , alignment_horizontal : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_horizontal ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_horizontal) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_alignment_vertical (& self , alignment_vertical : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_alignment_vertical ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , alignment_vertical) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AspectRatioContainerMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AspectRatioContainer { } unsafe impl GodotObject for AspectRatioContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AspectRatioContainer" } } impl QueueFree for AspectRatioContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AspectRatioContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AspectRatioContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for AspectRatioContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AspectRatioContainer { } impl Instanciable for AspectRatioContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AspectRatioContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AspectRatioContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_alignment_horizontal : * mut sys :: godot_method_bind , pub get_alignment_vertical : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_alignment_horizontal : * mut sys :: godot_method_bind , pub set_alignment_vertical : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl AspectRatioContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AspectRatioContainerMethodTable = AspectRatioContainerMethodTable { class_constructor : None , get_alignment_horizontal : 0 as * mut sys :: godot_method_bind , get_alignment_vertical : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_alignment_horizontal : 0 as * mut sys :: godot_method_bind , set_alignment_vertical : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AspectRatioContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AspectRatioContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . get_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "get_alignment_vertical\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_alignment_horizontal = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_horizontal\0" . as_ptr () as * const c_char) ; table . set_alignment_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_alignment_vertical\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:352:3637 [INFO] [stdout] | [INFO] [stdout] 352 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 352 | # [doc = "`core class VisualScriptIndexSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptindexset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIndexSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIndexSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIndexSet { } unsafe impl GodotObject for VisualScriptIndexSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIndexSet" } } impl std :: ops :: Deref for VisualScriptIndexSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIndexSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIndexSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIndexSet { } impl Instanciable for VisualScriptIndexSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIndexSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIndexSetMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIndexSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIndexSetMethodTable = VisualScriptIndexSetMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIndexSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIndexSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:358:6325 [INFO] [stdout] | [INFO] [stdout] 358 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 358 | # [doc = "`core class ConeTwistJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_conetwistjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ConeTwistJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nConeTwistJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConeTwistJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const SWING_SPAN : Param = Param (0i64) ; pub const TWIST_SPAN : Param = Param (1i64) ; pub const BIAS : Param = Param (2i64) ; pub const SOFTNESS : Param = Param (3i64) ; pub const RELAXATION : Param = Param (4i64) ; pub const MAX : Param = Param (5i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ConeTwistJoint { pub const PARAM_BIAS : i64 = 2i64 ; pub const PARAM_MAX : i64 = 5i64 ; pub const PARAM_RELAXATION : i64 = 4i64 ; pub const PARAM_SOFTNESS : i64 = 3i64 ; pub const PARAM_SWING_SPAN : i64 = 0i64 ; pub const PARAM_TWIST_SPAN : i64 = 1i64 ; } impl ConeTwistJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConeTwistJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ConeTwistJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConeTwistJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConeTwistJoint { } unsafe impl GodotObject for ConeTwistJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ConeTwistJoint" } } impl QueueFree for ConeTwistJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ConeTwistJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConeTwistJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for ConeTwistJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConeTwistJoint { } impl Instanciable for ConeTwistJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConeTwistJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConeTwistJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl ConeTwistJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConeTwistJointMethodTable = ConeTwistJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConeTwistJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConeTwistJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:364:3927 [INFO] [stdout] | [INFO] [stdout] 364 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 364 | # [doc = "`core class AudioEffectHighShelfFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighshelffilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighShelfFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighShelfFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighShelfFilter { } unsafe impl GodotObject for AudioEffectHighShelfFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighShelfFilter" } } impl std :: ops :: Deref for AudioEffectHighShelfFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighShelfFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighShelfFilter { } impl Instanciable for AudioEffectHighShelfFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighShelfFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighShelfFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighShelfFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighShelfFilterMethodTable = AudioEffectHighShelfFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighShelfFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighShelfFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:370:23651 [INFO] [stdout] | [INFO] [stdout] 370 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 370 | # [doc = "`core class Particles` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particles.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Particles` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParticles inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Particles { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; pub const VIEW_DEPTH : DrawOrder = DrawOrder (2i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Particles { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const MAX_DRAW_PASSES : i64 = 4i64 ; } impl Particles { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParticlesMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the axis-aligned bounding box that contains all the particles that are active in the current frame."] # [doc = ""] # [inline] pub fn capture_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . capture_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of particles to emit."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: particles :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles :: DrawOrder (ret) } } # [doc = "[Mesh] that is drawn for the fourth draw pass."] # [doc = ""] # [inline] pub fn draw_pass_mesh (& self , pass : i64) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_draw_pass_mesh ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , pass) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of draw passes when rendering particles."] # [doc = ""] # [inline] pub fn draw_passes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_draw_passes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Time ratio between each emission. If `0`, particles are emitted continuously. If `1`, all particles are emitted simultaneously."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, only `amount` particles will be emitted."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn process_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_process_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emission randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.\n**Note:** If the [ParticlesMaterial] in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen."] # [doc = ""] # [inline] pub fn visibility_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . get_visibility_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts the particle emission, clearing existing particles."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles to emit."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "[Mesh] that is drawn for the fourth draw pass."] # [doc = ""] # [inline] pub fn set_draw_pass_mesh (& self , pass : i64 , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_draw_pass_mesh ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , pass , mesh . as_arg_ptr ()) ; } } # [doc = "The number of draw passes when rendering particles."] # [doc = ""] # [inline] pub fn set_draw_passes (& self , passes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_draw_passes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , passes) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "Time ratio between each emission. If `0`, particles are emitted continuously. If `1`, all particles are emitted simultaneously."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "If `true`, only `amount` particles will be emitted."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]."] # [doc = ""] # [inline] pub fn set_process_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_process_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Emission randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.\n**Note:** If the [ParticlesMaterial] in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen."] # [doc = ""] # [inline] pub fn set_visibility_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMethodTable :: get (get_api ()) . set_visibility_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Particles { } unsafe impl GodotObject for Particles { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Particles" } } impl QueueFree for Particles { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Particles { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Particles { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for Particles { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for Particles { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Particles { } unsafe impl SubClass < crate :: generated :: node :: Node > for Particles { } unsafe impl SubClass < crate :: generated :: object :: Object > for Particles { } impl Instanciable for Particles { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Particles :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParticlesMethodTable { pub class_constructor : sys :: godot_class_constructor , pub capture_aabb : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_draw_pass_mesh : * mut sys :: godot_method_bind , pub get_draw_passes : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_process_material : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub get_visibility_aabb : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_draw_pass_mesh : * mut sys :: godot_method_bind , pub set_draw_passes : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_process_material : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind , pub set_visibility_aabb : * mut sys :: godot_method_bind } impl ParticlesMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParticlesMethodTable = ParticlesMethodTable { class_constructor : None , capture_aabb : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_draw_pass_mesh : 0 as * mut sys :: godot_method_bind , get_draw_passes : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_process_material : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , get_visibility_aabb : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_draw_pass_mesh : 0 as * mut sys :: godot_method_bind , set_draw_passes : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_process_material : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind , set_visibility_aabb : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParticlesMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Particles\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . capture_aabb = (gd_api . godot_method_bind_get_method) (class_name , "capture_aabb\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_draw_pass_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_pass_mesh\0" . as_ptr () as * const c_char) ; table . get_draw_passes = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_passes\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_process_material = (gd_api . godot_method_bind_get_method) (class_name , "get_process_material\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . get_visibility_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_visibility_aabb\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_draw_pass_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_pass_mesh\0" . as_ptr () as * const c_char) ; table . set_draw_passes = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_passes\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_process_material = (gd_api . godot_method_bind_get_method) (class_name , "set_process_material\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . set_visibility_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_visibility_aabb\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:376:12136 [INFO] [stdout] | [INFO] [stdout] 376 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 376 | # [doc = "`core class Physics2DDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2ddirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DDirectSpaceState { this : RawObject < Self > , } impl Physics2DDirectSpaceState { # [doc = "Checks how far the shape can travel toward a point. If the shape can not move, the array will be empty.\n**Note:** Both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_2d_shape_query_parameters :: Physics2DShapeQueryParameters >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_2d_shape_query_parameters :: Physics2DShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.\n**Note:** This method does not take into account the `motion` property of the object. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is `(0, 0)`.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_2d_shape_query_parameters :: Physics2DShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `max_results` - `32`\n* `exclude` - `[ ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_point (& self , point : Vector2 , max_results : i64 , exclude : VariantArray , collision_layer : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . intersect_point ; let ret = crate :: icalls :: icallvar__vec2_i64_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , point , max_results , exclude , collision_layer , collide_with_bodies , collide_with_areas) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "\n# Default Arguments\n* `max_results` - `32`\n* `exclude` - `[ ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_point_on_canvas (& self , point : Vector2 , canvas_instance_id : i64 , max_results : i64 , exclude : VariantArray , collision_layer : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . intersect_point_on_canvas ; let ret = crate :: icalls :: icallvar__vec2_i64_i64_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , point , canvas_instance_id , max_results , exclude , collision_layer , collide_with_bodies , collide_with_areas) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[ ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector2 , to : Vector2 , exclude : VariantArray , collision_layer : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec2_vec2_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_layer , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space.\n**Note:** This method does not take into account the `motion` property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_2d_shape_query_parameters :: Physics2DShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DDirectSpaceState { } unsafe impl GodotObject for Physics2DDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DDirectSpaceState" } } impl std :: ops :: Deref for Physics2DDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_point : * mut sys :: godot_method_bind , pub intersect_point_on_canvas : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl Physics2DDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DDirectSpaceStateMethodTable = Physics2DDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_point : 0 as * mut sys :: godot_method_bind , intersect_point_on_canvas : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_point = (gd_api . godot_method_bind_get_method) (class_name , "intersect_point\0" . as_ptr () as * const c_char) ; table . intersect_point_on_canvas = (gd_api . godot_method_bind_get_method) (class_name , "intersect_point_on_canvas\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:388:7750 [INFO] [stdout] | [INFO] [stdout] 388 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 388 | # [doc = "`core class AnimationNodeTransition` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetransition.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTransition inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTransition { this : RawObject < Self > , } impl AnimationNodeTransition { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTransitionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn cross_fade_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_cross_fade_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn enabled_inputs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_enabled_inputs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input_caption (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . get_input_caption ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_set_as_auto_advance (& self , input : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . is_input_set_as_auto_advance ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , input) ; ret as _ } } # [doc = "Cross-fading time (in seconds) between each animation connected to the inputs."] # [doc = ""] # [inline] pub fn set_cross_fade_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_cross_fade_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = "The number of available input ports for this node."] # [doc = ""] # [inline] pub fn set_enabled_inputs (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_enabled_inputs ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_as_auto_advance (& self , input : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_as_auto_advance ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , input , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_caption (& self , input : i64 , caption : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeTransitionMethodTable :: get (get_api ()) . set_input_caption ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , input , caption . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTransition { } unsafe impl GodotObject for AnimationNodeTransition { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTransition" } } impl std :: ops :: Deref for AnimationNodeTransition { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTransition { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTransition { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTransition { } impl Instanciable for AnimationNodeTransition { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTransition :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTransitionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cross_fade_time : * mut sys :: godot_method_bind , pub get_enabled_inputs : * mut sys :: godot_method_bind , pub get_input_caption : * mut sys :: godot_method_bind , pub is_input_set_as_auto_advance : * mut sys :: godot_method_bind , pub set_cross_fade_time : * mut sys :: godot_method_bind , pub set_enabled_inputs : * mut sys :: godot_method_bind , pub set_input_as_auto_advance : * mut sys :: godot_method_bind , pub set_input_caption : * mut sys :: godot_method_bind } impl AnimationNodeTransitionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTransitionMethodTable = AnimationNodeTransitionMethodTable { class_constructor : None , get_cross_fade_time : 0 as * mut sys :: godot_method_bind , get_enabled_inputs : 0 as * mut sys :: godot_method_bind , get_input_caption : 0 as * mut sys :: godot_method_bind , is_input_set_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_cross_fade_time : 0 as * mut sys :: godot_method_bind , set_enabled_inputs : 0 as * mut sys :: godot_method_bind , set_input_as_auto_advance : 0 as * mut sys :: godot_method_bind , set_input_caption : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTransitionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTransition\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "get_cross_fade_time\0" . as_ptr () as * const c_char) ; table . get_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_enabled_inputs\0" . as_ptr () as * const c_char) ; table . get_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "get_input_caption\0" . as_ptr () as * const c_char) ; table . is_input_set_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "is_input_set_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_cross_fade_time = (gd_api . godot_method_bind_get_method) (class_name , "set_cross_fade_time\0" . as_ptr () as * const c_char) ; table . set_enabled_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled_inputs\0" . as_ptr () as * const c_char) ; table . set_input_as_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_auto_advance\0" . as_ptr () as * const c_char) ; table . set_input_caption = (gd_api . godot_method_bind_get_method) (class_name , "set_input_caption\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:394:5861 [INFO] [stdout] | [INFO] [stdout] 394 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 394 | # [doc = "`core class PinJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const BIAS : Param = Param (0i64) ; pub const DAMPING : Param = Param (1i64) ; pub const IMPULSE_CLAMP : Param = Param (2i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PinJoint { pub const PARAM_BIAS : i64 = 0i64 ; pub const PARAM_DAMPING : i64 = 1i64 ; pub const PARAM_IMPULSE_CLAMP : i64 = 2i64 ; } impl PinJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If above 0, this value is the maximum value for an impulse that this Joint produces."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If above 0, this value is the maximum value for an impulse that this Joint produces."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint { } unsafe impl GodotObject for PinJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint" } } impl QueueFree for PinJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for PinJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PinJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint { } impl Instanciable for PinJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl PinJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJointMethodTable = PinJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:400:4604 [INFO] [stdout] | [INFO] [stdout] 400 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 400 | # [doc = "`core class ConcavePolygonShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape2D { this : RawObject < Self > , } impl ConcavePolygonShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn segments (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . get_segments ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn set_segments (& self , segments : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . set_segments ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape2D { } unsafe impl GodotObject for ConcavePolygonShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape2D" } } impl std :: ops :: Deref for ConcavePolygonShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape2D { } impl Instanciable for ConcavePolygonShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_segments : * mut sys :: godot_method_bind , pub set_segments : * mut sys :: godot_method_bind } impl ConcavePolygonShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShape2DMethodTable = ConcavePolygonShape2DMethodTable { class_constructor : None , get_segments : 0 as * mut sys :: godot_method_bind , set_segments : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_segments\0" . as_ptr () as * const c_char) ; table . set_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_segments\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:406:32552 [INFO] [stdout] | [INFO] [stdout] 406 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 406 | # [doc = "`core class Spatial` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Spatial` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSpatial inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Spatial { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Spatial { pub const NOTIFICATION_ENTER_WORLD : i64 = 41i64 ; pub const NOTIFICATION_EXIT_WORLD : i64 = 42i64 ; pub const NOTIFICATION_TRANSFORM_CHANGED : i64 = 2000i64 ; pub const NOTIFICATION_VISIBILITY_CHANGED : i64 = 43i64 ; } impl Spatial { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations."] # [doc = ""] # [inline] pub fn force_update_transform (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . force_update_transform ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn gizmo (& self) -> Option < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_gizmo ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial_gizmo :: SpatialGizmo , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn global_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_global_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial]."] # [doc = ""] # [inline] pub fn get_parent_spatial (& self) -> Option < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_parent_spatial ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: spatial :: Spatial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn rotation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn translation (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_translation ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current [World] resource this [Spatial] node is registered to."] # [doc = ""] # [inline] pub fn get_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system."] # [doc = ""] # [inline] pub fn global_rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Scales the global (world) transformation by the given [Vector3] scale factors."] # [doc = ""] # [inline] pub fn global_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system."] # [doc = ""] # [inline] pub fn global_translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . global_translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Disables rendering of this node. Changes [member visible] to `false`."] # [doc = ""] # [inline] pub fn hide (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . hide ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns whether node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_local_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_local_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node uses a scale of `(1, 1, 1)` or its local transformation scale."] # [doc = ""] # [inline] pub fn is_scale_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_scale_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations."] # [doc = ""] # [inline] pub fn is_set_as_toplevel (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_set_as_toplevel ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn is_transform_notification_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_transform_notification_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn is_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is present in the [SceneTree], its [member visible] property is `true` and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree."] # [doc = ""] # [inline] pub fn is_visible_in_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . is_visible_in_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotates itself so that the local -Z axis points towards the `target` position.\nThe transform will first be rotated around the given `up` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the `target` and `up` vectors.\nOperations take place in global space."] # [doc = ""] # [inline] pub fn look_at (& self , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , target , up) ; } } # [doc = "Moves the node to the specified `position`, and then rotates itself to point toward the `target` as per [method look_at]. Operations take place in global space."] # [doc = ""] # [inline] pub fn look_at_from_position (& self , position : Vector3 , target : Vector3 , up : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . look_at_from_position ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , target , up) ; } } # [doc = "Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform]."] # [doc = ""] # [inline] pub fn orthonormalize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . orthonormalize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians."] # [doc = ""] # [inline] pub fn rotate (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system."] # [doc = ""] # [inline] pub fn rotate_object_local (& self , axis : Vector3 , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3_f64 (method_bind , self . this . sys () . as_ptr () , axis , angle) ; } } # [doc = "Rotates the local transformation around the X axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_x (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_x ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Y axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_y (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_y ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Rotates the local transformation around the Z axis by angle in radians."] # [doc = ""] # [inline] pub fn rotate_z (& self , angle : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . rotate_z ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angle) ; } } # [doc = "Scales the local transformation by given 3D scale factors in object-local coordinate system."] # [doc = ""] # [inline] pub fn scale_object_local (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . scale_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Makes the node ignore its parents transformations. Node transformations are only in global space."] # [doc = ""] # [inline] pub fn set_as_toplevel (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_as_toplevel ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node uses a scale of `(1, 1, 1)` or its local transformation scale. Changes to the local transformation scale are preserved."] # [doc = ""] # [inline] pub fn set_disable_scale (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_disable_scale ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The [SpatialGizmo] for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor."] # [doc = ""] # [inline] pub fn set_gizmo (& self , gizmo : impl AsArg < crate :: generated :: spatial_gizmo :: SpatialGizmo >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_gizmo ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gizmo . as_arg_ptr ()) ; } } # [doc = "World space (global) [Transform] of this node."] # [doc = ""] # [inline] pub fn set_global_transform (& self , global : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_global_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , global) ; } } # [doc = "Reset all transformations for this node (sets its [Transform] to the identity matrix)."] # [doc = ""] # [inline] pub fn set_identity (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_identity ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets whether the node ignores notification that its transformation (global or local) changed."] # [doc = ""] # [inline] pub fn set_ignore_transform_notification (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_ignore_transform_notification ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Sets whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_local_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_local_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default."] # [doc = ""] # [inline] pub fn set_notify_transform (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_notify_transform ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).\n**Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation \"vector\" is not meaningful."] # [doc = ""] # [inline] pub fn set_rotation (& self , euler : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler) ; } } # [doc = "Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle)."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , euler_degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , euler_degrees) ; } } # [doc = "Scale part of the local transformation."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Local space [Transform] of this node, with respect to the parent node."] # [doc = ""] # [inline] pub fn set_transform (& self , local : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , local) ; } } # [doc = "Local translation of this node."] # [doc = ""] # [inline] pub fn set_translation (& self , translation : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_translation ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , translation) ; } } # [doc = "If `true`, this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return `true`)."] # [doc = ""] # [inline] pub fn set_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . set_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "Enables rendering of this node. Changes [member visible] to `true`."] # [doc = ""] # [inline] pub fn show (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . show ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transforms `local_point` from this node's local space to world space."] # [doc = ""] # [inline] pub fn to_global (& self , local_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_global ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; mem :: transmute (ret) } } # [doc = "Transforms `global_point` from world space to this node's local space."] # [doc = ""] # [inline] pub fn to_local (& self , global_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . to_local ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , global_point) ; mem :: transmute (ret) } } # [doc = "Changes the node's position by the given offset [Vector3].\nNote that the translation `offset` is affected by the node's scale, so if scaled by e.g. `(10, 1, 1)`, a translation by an offset of `(2, 0, 0)` would actually add 20 (`2 * 10`) to the X coordinate."] # [doc = ""] # [inline] pub fn translate (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Changes the node's position by the given offset [Vector3] in local space."] # [doc = ""] # [inline] pub fn translate_object_local (& self , offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . translate_object_local ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Updates the [SpatialGizmo] of this node."] # [doc = ""] # [inline] pub fn update_gizmo (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialMethodTable :: get (get_api ()) . update_gizmo ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Spatial { } unsafe impl GodotObject for Spatial { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Spatial" } } impl QueueFree for Spatial { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Spatial { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Spatial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Spatial { } unsafe impl SubClass < crate :: generated :: object :: Object > for Spatial { } impl Instanciable for Spatial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Spatial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub force_update_transform : * mut sys :: godot_method_bind , pub get_gizmo : * mut sys :: godot_method_bind , pub get_global_transform : * mut sys :: godot_method_bind , pub get_parent_spatial : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub get_translation : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub global_rotate : * mut sys :: godot_method_bind , pub global_scale : * mut sys :: godot_method_bind , pub global_translate : * mut sys :: godot_method_bind , pub hide : * mut sys :: godot_method_bind , pub is_local_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_scale_disabled : * mut sys :: godot_method_bind , pub is_set_as_toplevel : * mut sys :: godot_method_bind , pub is_transform_notification_enabled : * mut sys :: godot_method_bind , pub is_visible : * mut sys :: godot_method_bind , pub is_visible_in_tree : * mut sys :: godot_method_bind , pub look_at : * mut sys :: godot_method_bind , pub look_at_from_position : * mut sys :: godot_method_bind , pub orthonormalize : * mut sys :: godot_method_bind , pub rotate : * mut sys :: godot_method_bind , pub rotate_object_local : * mut sys :: godot_method_bind , pub rotate_x : * mut sys :: godot_method_bind , pub rotate_y : * mut sys :: godot_method_bind , pub rotate_z : * mut sys :: godot_method_bind , pub scale_object_local : * mut sys :: godot_method_bind , pub set_as_toplevel : * mut sys :: godot_method_bind , pub set_disable_scale : * mut sys :: godot_method_bind , pub set_gizmo : * mut sys :: godot_method_bind , pub set_global_transform : * mut sys :: godot_method_bind , pub set_identity : * mut sys :: godot_method_bind , pub set_ignore_transform_notification : * mut sys :: godot_method_bind , pub set_notify_local_transform : * mut sys :: godot_method_bind , pub set_notify_transform : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind , pub set_translation : * mut sys :: godot_method_bind , pub set_visible : * mut sys :: godot_method_bind , pub show : * mut sys :: godot_method_bind , pub to_global : * mut sys :: godot_method_bind , pub to_local : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind , pub translate_object_local : * mut sys :: godot_method_bind , pub update_gizmo : * mut sys :: godot_method_bind } impl SpatialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialMethodTable = SpatialMethodTable { class_constructor : None , force_update_transform : 0 as * mut sys :: godot_method_bind , get_gizmo : 0 as * mut sys :: godot_method_bind , get_global_transform : 0 as * mut sys :: godot_method_bind , get_parent_spatial : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , get_translation : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , global_rotate : 0 as * mut sys :: godot_method_bind , global_scale : 0 as * mut sys :: godot_method_bind , global_translate : 0 as * mut sys :: godot_method_bind , hide : 0 as * mut sys :: godot_method_bind , is_local_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_scale_disabled : 0 as * mut sys :: godot_method_bind , is_set_as_toplevel : 0 as * mut sys :: godot_method_bind , is_transform_notification_enabled : 0 as * mut sys :: godot_method_bind , is_visible : 0 as * mut sys :: godot_method_bind , is_visible_in_tree : 0 as * mut sys :: godot_method_bind , look_at : 0 as * mut sys :: godot_method_bind , look_at_from_position : 0 as * mut sys :: godot_method_bind , orthonormalize : 0 as * mut sys :: godot_method_bind , rotate : 0 as * mut sys :: godot_method_bind , rotate_object_local : 0 as * mut sys :: godot_method_bind , rotate_x : 0 as * mut sys :: godot_method_bind , rotate_y : 0 as * mut sys :: godot_method_bind , rotate_z : 0 as * mut sys :: godot_method_bind , scale_object_local : 0 as * mut sys :: godot_method_bind , set_as_toplevel : 0 as * mut sys :: godot_method_bind , set_disable_scale : 0 as * mut sys :: godot_method_bind , set_gizmo : 0 as * mut sys :: godot_method_bind , set_global_transform : 0 as * mut sys :: godot_method_bind , set_identity : 0 as * mut sys :: godot_method_bind , set_ignore_transform_notification : 0 as * mut sys :: godot_method_bind , set_notify_local_transform : 0 as * mut sys :: godot_method_bind , set_notify_transform : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind , set_translation : 0 as * mut sys :: godot_method_bind , set_visible : 0 as * mut sys :: godot_method_bind , show : 0 as * mut sys :: godot_method_bind , to_global : 0 as * mut sys :: godot_method_bind , to_local : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind , translate_object_local : 0 as * mut sys :: godot_method_bind , update_gizmo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Spatial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . force_update_transform = (gd_api . godot_method_bind_get_method) (class_name , "force_update_transform\0" . as_ptr () as * const c_char) ; table . get_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "get_gizmo\0" . as_ptr () as * const c_char) ; table . get_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_transform\0" . as_ptr () as * const c_char) ; table . get_parent_spatial = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_spatial\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . get_translation = (gd_api . godot_method_bind_get_method) (class_name , "get_translation\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . global_rotate = (gd_api . godot_method_bind_get_method) (class_name , "global_rotate\0" . as_ptr () as * const c_char) ; table . global_scale = (gd_api . godot_method_bind_get_method) (class_name , "global_scale\0" . as_ptr () as * const c_char) ; table . global_translate = (gd_api . godot_method_bind_get_method) (class_name , "global_translate\0" . as_ptr () as * const c_char) ; table . hide = (gd_api . godot_method_bind_get_method) (class_name , "hide\0" . as_ptr () as * const c_char) ; table . is_local_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_local_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_scale_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_scale_disabled\0" . as_ptr () as * const c_char) ; table . is_set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_toplevel\0" . as_ptr () as * const c_char) ; table . is_transform_notification_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_transform_notification_enabled\0" . as_ptr () as * const c_char) ; table . is_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_visible\0" . as_ptr () as * const c_char) ; table . is_visible_in_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_visible_in_tree\0" . as_ptr () as * const c_char) ; table . look_at = (gd_api . godot_method_bind_get_method) (class_name , "look_at\0" . as_ptr () as * const c_char) ; table . look_at_from_position = (gd_api . godot_method_bind_get_method) (class_name , "look_at_from_position\0" . as_ptr () as * const c_char) ; table . orthonormalize = (gd_api . godot_method_bind_get_method) (class_name , "orthonormalize\0" . as_ptr () as * const c_char) ; table . rotate = (gd_api . godot_method_bind_get_method) (class_name , "rotate\0" . as_ptr () as * const c_char) ; table . rotate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "rotate_object_local\0" . as_ptr () as * const c_char) ; table . rotate_x = (gd_api . godot_method_bind_get_method) (class_name , "rotate_x\0" . as_ptr () as * const c_char) ; table . rotate_y = (gd_api . godot_method_bind_get_method) (class_name , "rotate_y\0" . as_ptr () as * const c_char) ; table . rotate_z = (gd_api . godot_method_bind_get_method) (class_name , "rotate_z\0" . as_ptr () as * const c_char) ; table . scale_object_local = (gd_api . godot_method_bind_get_method) (class_name , "scale_object_local\0" . as_ptr () as * const c_char) ; table . set_as_toplevel = (gd_api . godot_method_bind_get_method) (class_name , "set_as_toplevel\0" . as_ptr () as * const c_char) ; table . set_disable_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_scale\0" . as_ptr () as * const c_char) ; table . set_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "set_gizmo\0" . as_ptr () as * const c_char) ; table . set_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_transform\0" . as_ptr () as * const c_char) ; table . set_identity = (gd_api . godot_method_bind_get_method) (class_name , "set_identity\0" . as_ptr () as * const c_char) ; table . set_ignore_transform_notification = (gd_api . godot_method_bind_get_method) (class_name , "set_ignore_transform_notification\0" . as_ptr () as * const c_char) ; table . set_notify_local_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_local_transform\0" . as_ptr () as * const c_char) ; table . set_notify_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_notify_transform\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; table . set_translation = (gd_api . godot_method_bind_get_method) (class_name , "set_translation\0" . as_ptr () as * const c_char) ; table . set_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_visible\0" . as_ptr () as * const c_char) ; table . show = (gd_api . godot_method_bind_get_method) (class_name , "show\0" . as_ptr () as * const c_char) ; table . to_global = (gd_api . godot_method_bind_get_method) (class_name , "to_global\0" . as_ptr () as * const c_char) ; table . to_local = (gd_api . godot_method_bind_get_method) (class_name , "to_local\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; table . translate_object_local = (gd_api . godot_method_bind_get_method) (class_name , "translate_object_local\0" . as_ptr () as * const c_char) ; table . update_gizmo = (gd_api . godot_method_bind_get_method) (class_name , "update_gizmo\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:412:4580 [INFO] [stdout] | [INFO] [stdout] 412 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 412 | # [doc = "`core class VScrollBar` inherits `ScrollBar` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vscrollbar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VScrollBar` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVScrollBar inherits methods from:\n - [ScrollBar](struct.ScrollBar.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VScrollBarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VScrollBar { } unsafe impl GodotObject for VScrollBar { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VScrollBar" } } impl QueueFree for VScrollBar { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VScrollBar { type Target = crate :: generated :: scroll_bar :: ScrollBar ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VScrollBar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_bar :: ScrollBar { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_bar :: ScrollBar > for VScrollBar { } unsafe impl SubClass < crate :: generated :: range :: Range > for VScrollBar { } unsafe impl SubClass < crate :: generated :: control :: Control > for VScrollBar { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VScrollBar { } unsafe impl SubClass < crate :: generated :: node :: Node > for VScrollBar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VScrollBar { } impl Instanciable for VScrollBar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VScrollBar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VScrollBarMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VScrollBarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VScrollBarMethodTable = VScrollBarMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VScrollBarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VScrollBar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:418:5943 [INFO] [stdout] | [INFO] [stdout] 418 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 418 | # [doc = "`core class VisibilityNotifier` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilitynotifier.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityNotifier` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityNotifier inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityNotifier { this : RawObject < Self > , } impl VisibilityNotifier { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityNotifierMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The VisibilityNotifier's bounding box."] # [doc = ""] # [inline] pub fn aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the bounding box is on the screen.\n**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return `false` right after it is instantiated, even if it will be on screen in the draw pass."] # [doc = ""] # [inline] pub fn is_on_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . is_on_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The VisibilityNotifier's bounding box."] # [doc = ""] # [inline] pub fn set_aabb (& self , rect : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifierMethodTable :: get (get_api ()) . set_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityNotifier { } unsafe impl GodotObject for VisibilityNotifier { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityNotifier" } } impl QueueFree for VisibilityNotifier { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityNotifier { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityNotifier { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityNotifier { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityNotifier { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityNotifier { } impl Instanciable for VisibilityNotifier { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityNotifier :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityNotifierMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub is_on_screen : * mut sys :: godot_method_bind , pub set_aabb : * mut sys :: godot_method_bind } impl VisibilityNotifierMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityNotifierMethodTable = VisibilityNotifierMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , is_on_screen : 0 as * mut sys :: godot_method_bind , set_aabb : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityNotifierMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityNotifier\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . is_on_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_on_screen\0" . as_ptr () as * const c_char) ; table . set_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_aabb\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:424:3742 [INFO] [stdout] | [INFO] [stdout] 424 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 424 | # [doc = "`core class VisualShaderNodeVectorLen` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorlen.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorLen inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorLenMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorLen { } unsafe impl GodotObject for VisualShaderNodeVectorLen { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorLen" } } impl std :: ops :: Deref for VisualShaderNodeVectorLen { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorLen { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorLen { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorLen { } impl Instanciable for VisualShaderNodeVectorLen { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorLen :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorLenMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorLenMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorLenMethodTable = VisualShaderNodeVectorLenMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorLenMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorLen\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:430:3784 [INFO] [stdout] | [INFO] [stdout] 430 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 430 | # [doc = "`core class VisualShaderNodeDeterminant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodedeterminant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeDeterminant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDeterminant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeDeterminantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeDeterminant { } unsafe impl GodotObject for VisualShaderNodeDeterminant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeDeterminant" } } impl std :: ops :: Deref for VisualShaderNodeDeterminant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeDeterminant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeDeterminant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeDeterminant { } impl Instanciable for VisualShaderNodeDeterminant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeDeterminant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeDeterminantMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeDeterminantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeDeterminantMethodTable = VisualShaderNodeDeterminantMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeDeterminantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeDeterminant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:436:15548 [INFO] [stdout] | [INFO] [stdout] 436 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 436 | # [doc = "`core singleton class ARVRServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nARVRServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RotationMode (pub i64) ; impl RotationMode { pub const RESET_FULL_ROTATION : RotationMode = RotationMode (0i64) ; pub const RESET_BUT_KEEP_TILT : RotationMode = RotationMode (1i64) ; pub const DONT_RESET_ROTATION : RotationMode = RotationMode (2i64) ; } impl From < i64 > for RotationMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RotationMode > for i64 { # [inline] fn from (v : RotationMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackerType (pub i64) ; impl TrackerType { pub const CONTROLLER : TrackerType = TrackerType (1i64) ; pub const BASESTATION : TrackerType = TrackerType (2i64) ; pub const ANCHOR : TrackerType = TrackerType (4i64) ; pub const ANY_KNOWN : TrackerType = TrackerType (127i64) ; pub const UNKNOWN : TrackerType = TrackerType (128i64) ; pub const ANY : TrackerType = TrackerType (255i64) ; } impl From < i64 > for TrackerType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackerType > for i64 { # [inline] fn from (v : TrackerType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRServer { pub const DONT_RESET_ROTATION : i64 = 2i64 ; pub const RESET_BUT_KEEP_TILT : i64 = 1i64 ; pub const RESET_FULL_ROTATION : i64 = 0i64 ; pub const TRACKER_ANCHOR : i64 = 4i64 ; pub const TRACKER_ANY : i64 = 255i64 ; pub const TRACKER_ANY_KNOWN : i64 = 127i64 ; pub const TRACKER_BASESTATION : i64 = 2i64 ; pub const TRACKER_CONTROLLER : i64 = 1i64 ; pub const TRACKER_UNKNOWN : i64 = 128i64 ; } impl ARVRServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ARVRServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently.\nFor platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world.\nFor platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera.\nThis method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world.\nFor this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game.\nYou should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism."] # [doc = ""] # [inline] pub fn center_on_hmd (& self , rotation_mode : i64 , keep_height : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . center_on_hmd ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , rotation_mode , keep_height) ; } } # [doc = "Finds an interface by its name. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it."] # [doc = ""] # [inline] pub fn find_interface (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . find_interface ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the primary interface's transformation."] # [doc = ""] # [inline] pub fn get_hmd_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_hmd_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the interface registered at a given index in our list of interfaces."] # [doc = ""] # [inline] pub fn get_interface (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns `true`."] # [doc = ""] # [inline] pub fn get_interface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of available interfaces the ID and name of each interface."] # [doc = ""] # [inline] pub fn get_interfaces (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_interfaces ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [VisualServer]. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_commit_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_commit_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing."] # [doc = ""] # [inline] pub fn get_last_frame_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_frame_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec]."] # [doc = ""] # [inline] pub fn get_last_process_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_last_process_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn primary_interface (& self) -> Option < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_primary_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_interface :: ARVRInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces."] # [doc = ""] # [inline] pub fn get_reference_frame (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_reference_frame ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the positional tracker at the given ID."] # [doc = ""] # [inline] pub fn get_tracker (& self , idx : i64) -> Option < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: arvr_positional_tracker :: ARVRPositionalTracker , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of trackers currently registered."] # [doc = ""] # [inline] pub fn get_tracker_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_tracker_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn world_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . get_world_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The primary [ARVRInterface] currently bound to the [ARVRServer]."] # [doc = ""] # [inline] pub fn set_primary_interface (& self , interface : impl AsArg < crate :: generated :: arvr_interface :: ARVRInterface >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_primary_interface ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , interface . as_arg_ptr ()) ; } } # [doc = "Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter."] # [doc = ""] # [inline] pub fn set_world_scale (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRServerMethodTable :: get (get_api ()) . set_world_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRServer { } unsafe impl GodotObject for ARVRServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRServer" } } impl std :: ops :: Deref for ARVRServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRServer { } unsafe impl Send for ARVRServer { } unsafe impl Sync for ARVRServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub center_on_hmd : * mut sys :: godot_method_bind , pub find_interface : * mut sys :: godot_method_bind , pub get_hmd_transform : * mut sys :: godot_method_bind , pub get_interface : * mut sys :: godot_method_bind , pub get_interface_count : * mut sys :: godot_method_bind , pub get_interfaces : * mut sys :: godot_method_bind , pub get_last_commit_usec : * mut sys :: godot_method_bind , pub get_last_frame_usec : * mut sys :: godot_method_bind , pub get_last_process_usec : * mut sys :: godot_method_bind , pub get_primary_interface : * mut sys :: godot_method_bind , pub get_reference_frame : * mut sys :: godot_method_bind , pub get_tracker : * mut sys :: godot_method_bind , pub get_tracker_count : * mut sys :: godot_method_bind , pub get_world_scale : * mut sys :: godot_method_bind , pub set_primary_interface : * mut sys :: godot_method_bind , pub set_world_scale : * mut sys :: godot_method_bind } impl ARVRServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRServerMethodTable = ARVRServerMethodTable { class_constructor : None , center_on_hmd : 0 as * mut sys :: godot_method_bind , find_interface : 0 as * mut sys :: godot_method_bind , get_hmd_transform : 0 as * mut sys :: godot_method_bind , get_interface : 0 as * mut sys :: godot_method_bind , get_interface_count : 0 as * mut sys :: godot_method_bind , get_interfaces : 0 as * mut sys :: godot_method_bind , get_last_commit_usec : 0 as * mut sys :: godot_method_bind , get_last_frame_usec : 0 as * mut sys :: godot_method_bind , get_last_process_usec : 0 as * mut sys :: godot_method_bind , get_primary_interface : 0 as * mut sys :: godot_method_bind , get_reference_frame : 0 as * mut sys :: godot_method_bind , get_tracker : 0 as * mut sys :: godot_method_bind , get_tracker_count : 0 as * mut sys :: godot_method_bind , get_world_scale : 0 as * mut sys :: godot_method_bind , set_primary_interface : 0 as * mut sys :: godot_method_bind , set_world_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . center_on_hmd = (gd_api . godot_method_bind_get_method) (class_name , "center_on_hmd\0" . as_ptr () as * const c_char) ; table . find_interface = (gd_api . godot_method_bind_get_method) (class_name , "find_interface\0" . as_ptr () as * const c_char) ; table . get_hmd_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_hmd_transform\0" . as_ptr () as * const c_char) ; table . get_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_interface\0" . as_ptr () as * const c_char) ; table . get_interface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_interface_count\0" . as_ptr () as * const c_char) ; table . get_interfaces = (gd_api . godot_method_bind_get_method) (class_name , "get_interfaces\0" . as_ptr () as * const c_char) ; table . get_last_commit_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_commit_usec\0" . as_ptr () as * const c_char) ; table . get_last_frame_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_frame_usec\0" . as_ptr () as * const c_char) ; table . get_last_process_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_last_process_usec\0" . as_ptr () as * const c_char) ; table . get_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_primary_interface\0" . as_ptr () as * const c_char) ; table . get_reference_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_reference_frame\0" . as_ptr () as * const c_char) ; table . get_tracker = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker\0" . as_ptr () as * const c_char) ; table . get_tracker_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tracker_count\0" . as_ptr () as * const c_char) ; table . get_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_world_scale\0" . as_ptr () as * const c_char) ; table . set_primary_interface = (gd_api . godot_method_bind_get_method) (class_name , "set_primary_interface\0" . as_ptr () as * const c_char) ; table . set_world_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_world_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:442:3805 [INFO] [stdout] | [INFO] [stdout] 442 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 442 | # [doc = "`core class VisualShaderNodeOuterProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeouterproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeOuterProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeOuterProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeOuterProduct { } unsafe impl GodotObject for VisualShaderNodeOuterProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeOuterProduct" } } impl std :: ops :: Deref for VisualShaderNodeOuterProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeOuterProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeOuterProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeOuterProduct { } impl Instanciable for VisualShaderNodeOuterProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeOuterProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeOuterProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeOuterProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeOuterProductMethodTable = VisualShaderNodeOuterProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeOuterProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeOuterProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:448:7570 [INFO] [stdout] | [INFO] [stdout] 448 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 448 | # [doc = "`core class AudioEffectLimiter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlimiter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLimiter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLimiter { this : RawObject < Self > , } impl AudioEffectLimiter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLimiterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1."] # [doc = ""] # [inline] pub fn ceiling_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_ceiling_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Applies a gain to the limited waves, in decibels. Value can range from 0 to 6."] # [doc = ""] # [inline] pub fn soft_clip_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_soft_clip_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn soft_clip_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_soft_clip_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0."] # [doc = ""] # [inline] pub fn threshold_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . get_threshold_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1."] # [doc = ""] # [inline] pub fn set_ceiling_db (& self , ceiling : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_ceiling_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ceiling) ; } } # [doc = "Applies a gain to the limited waves, in decibels. Value can range from 0 to 6."] # [doc = ""] # [inline] pub fn set_soft_clip_db (& self , soft_clip : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_soft_clip_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , soft_clip) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_soft_clip_ratio (& self , soft_clip : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_soft_clip_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , soft_clip) ; } } # [doc = "Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0."] # [doc = ""] # [inline] pub fn set_threshold_db (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectLimiterMethodTable :: get (get_api ()) . set_threshold_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLimiter { } unsafe impl GodotObject for AudioEffectLimiter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLimiter" } } impl std :: ops :: Deref for AudioEffectLimiter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLimiter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLimiter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLimiter { } impl Instanciable for AudioEffectLimiter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLimiter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLimiterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ceiling_db : * mut sys :: godot_method_bind , pub get_soft_clip_db : * mut sys :: godot_method_bind , pub get_soft_clip_ratio : * mut sys :: godot_method_bind , pub get_threshold_db : * mut sys :: godot_method_bind , pub set_ceiling_db : * mut sys :: godot_method_bind , pub set_soft_clip_db : * mut sys :: godot_method_bind , pub set_soft_clip_ratio : * mut sys :: godot_method_bind , pub set_threshold_db : * mut sys :: godot_method_bind } impl AudioEffectLimiterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLimiterMethodTable = AudioEffectLimiterMethodTable { class_constructor : None , get_ceiling_db : 0 as * mut sys :: godot_method_bind , get_soft_clip_db : 0 as * mut sys :: godot_method_bind , get_soft_clip_ratio : 0 as * mut sys :: godot_method_bind , get_threshold_db : 0 as * mut sys :: godot_method_bind , set_ceiling_db : 0 as * mut sys :: godot_method_bind , set_soft_clip_db : 0 as * mut sys :: godot_method_bind , set_soft_clip_ratio : 0 as * mut sys :: godot_method_bind , set_threshold_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLimiterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLimiter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ceiling_db = (gd_api . godot_method_bind_get_method) (class_name , "get_ceiling_db\0" . as_ptr () as * const c_char) ; table . get_soft_clip_db = (gd_api . godot_method_bind_get_method) (class_name , "get_soft_clip_db\0" . as_ptr () as * const c_char) ; table . get_soft_clip_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_soft_clip_ratio\0" . as_ptr () as * const c_char) ; table . get_threshold_db = (gd_api . godot_method_bind_get_method) (class_name , "get_threshold_db\0" . as_ptr () as * const c_char) ; table . set_ceiling_db = (gd_api . godot_method_bind_get_method) (class_name , "set_ceiling_db\0" . as_ptr () as * const c_char) ; table . set_soft_clip_db = (gd_api . godot_method_bind_get_method) (class_name , "set_soft_clip_db\0" . as_ptr () as * const c_char) ; table . set_soft_clip_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_soft_clip_ratio\0" . as_ptr () as * const c_char) ; table . set_threshold_db = (gd_api . godot_method_bind_get_method) (class_name , "set_threshold_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:454:8757 [INFO] [stdout] | [INFO] [stdout] 454 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 454 | # [doc = "`core class VisualShaderNodeTexture` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTexture inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTexture { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Source (pub i64) ; impl Source { pub const TEXTURE : Source = Source (0i64) ; pub const SCREEN : Source = Source (1i64) ; pub const _2D_TEXTURE : Source = Source (2i64) ; pub const _2D_NORMAL : Source = Source (3i64) ; pub const DEPTH : Source = Source (4i64) ; pub const PORT : Source = Source (5i64) ; } impl From < i64 > for Source { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Source > for i64 { # [inline] fn from (v : Source) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureType (pub i64) ; impl TextureType { pub const DATA : TextureType = TextureType (0i64) ; pub const COLOR : TextureType = TextureType (1i64) ; pub const NORMALMAP : TextureType = TextureType (2i64) ; } impl From < i64 > for TextureType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureType > for i64 { # [inline] fn from (v : TextureType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTexture { pub const SOURCE_2D_NORMAL : i64 = 3i64 ; pub const SOURCE_2D_TEXTURE : i64 = 2i64 ; pub const SOURCE_DEPTH : i64 = 4i64 ; pub const SOURCE_PORT : i64 = 5i64 ; pub const SOURCE_SCREEN : i64 = 1i64 ; pub const SOURCE_TEXTURE : i64 = 0i64 ; pub const TYPE_COLOR : i64 = 1i64 ; pub const TYPE_DATA : i64 = 0i64 ; pub const TYPE_NORMALMAP : i64 = 2i64 ; } impl VisualShaderNodeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn source (& self) -> crate :: generated :: visual_shader_node_texture :: Source { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_source ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: Source (ret) } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn texture_type (& self) -> crate :: generated :: visual_shader_node_texture :: TextureType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . get_texture_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_texture :: TextureType (ret) } } # [doc = "Determines the source for the lookup. See [enum Source] for options."] # [doc = ""] # [inline] pub fn set_source (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_source ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The source texture, if needed for the selected [member source]."] # [doc = ""] # [inline] pub fn set_texture (& self , value : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , value . as_arg_ptr ()) ; } } # [doc = "Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options."] # [doc = ""] # [inline] pub fn set_texture_type (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTextureMethodTable :: get (get_api ()) . set_texture_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTexture { } unsafe impl GodotObject for VisualShaderNodeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTexture" } } impl std :: ops :: Deref for VisualShaderNodeTexture { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTexture { } impl Instanciable for VisualShaderNodeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_type : * mut sys :: godot_method_bind , pub set_source : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_texture_type : * mut sys :: godot_method_bind } impl VisualShaderNodeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTextureMethodTable = VisualShaderNodeTextureMethodTable { class_constructor : None , get_source : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_type : 0 as * mut sys :: godot_method_bind , set_source : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_texture_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source = (gd_api . godot_method_bind_get_method) (class_name , "get_source\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_type\0" . as_ptr () as * const c_char) ; table . set_source = (gd_api . godot_method_bind_get_method) (class_name , "set_source\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_texture_type = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:460:3889 [INFO] [stdout] | [INFO] [stdout] 460 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 460 | # [doc = "`core class VisualShaderNodeVectorSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorSmoothStep { } impl Instanciable for VisualShaderNodeVectorSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorSmoothStepMethodTable = VisualShaderNodeVectorSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:466:13975 [INFO] [stdout] | [INFO] [stdout] 466 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 466 | # [doc = "`core class ConfigFile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_configfile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConfigFile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConfigFile { this : RawObject < Self > , } impl ConfigFile { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConfigFileMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes the specified section along with all the key-value pairs inside. Raises an error if the section does not exist."] # [doc = ""] # [inline] pub fn erase_section (& self , section : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; } } # [doc = "Deletes the specified key in a section. Raises an error if either the section or the key do not exist."] # [doc = ""] # [inline] pub fn erase_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . erase_section_key ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; } } # [doc = "Returns an array of all defined key identifiers in the specified section. Raises an error and returns an empty array if the section does not exist."] # [doc = ""] # [inline] pub fn get_section_keys (& self , section : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_section_keys ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of all defined section identifiers."] # [doc = ""] # [inline] pub fn get_sections (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_sections ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the current value for the specified section and key. If either the section or the key do not exist, the method returns the fallback `default` value. If `default` is not specified or set to `null`, an error is also raised.\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . get_value ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if the specified section exists."] # [doc = ""] # [inline] pub fn has_section (& self , section : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , section . into ()) ; ret as _ } } # [doc = "Returns `true` if the specified section-key pair exists."] # [doc = ""] # [inline] pub fn has_section_key (& self , section : impl Into < GodotString > , key : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . has_section_key ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , section . into () , key . into ()) ; ret as _ } } # [doc = "Loads the config file specified as a parameter. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `key` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Loads the encrypted config file specified as a parameter, using the provided `password` to decrypt it. The file's contents are parsed and loaded in the [ConfigFile] object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn load_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . load_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn parse (& self , data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . parse ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the file specified as a parameter. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `key` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted (& self , path : impl Into < GodotString > , key : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted ; let ret = crate :: icalls :: icallptr_i64_str_bytearr (method_bind , self . this . sys () . as_ptr () , path . into () , key) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the contents of the [ConfigFile] object to the AES-256 encrypted file specified as a parameter, using the provided `password` to encrypt it. The output file uses an INI-style structure.\nReturns one of the [enum Error] code constants (`OK` on success)."] # [doc = ""] # [inline] pub fn save_encrypted_pass (& self , path : impl Into < GodotString > , password : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . save_encrypted_pass ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , password . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Assigns a value to the specified key of the specified section. If either the section or the key do not exist, they are created. Passing a `null` value deletes the specified key if it exists, and deletes the section if it ends up empty once the key has been removed."] # [doc = ""] # [inline] pub fn set_value (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConfigFileMethodTable :: get (get_api ()) . set_value ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConfigFile { } unsafe impl GodotObject for ConfigFile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConfigFile" } } impl std :: ops :: Deref for ConfigFile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConfigFile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConfigFile { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConfigFile { } impl Instanciable for ConfigFile { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConfigFile :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConfigFileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub erase_section : * mut sys :: godot_method_bind , pub erase_section_key : * mut sys :: godot_method_bind , pub get_section_keys : * mut sys :: godot_method_bind , pub get_sections : * mut sys :: godot_method_bind , pub get_value : * mut sys :: godot_method_bind , pub has_section : * mut sys :: godot_method_bind , pub has_section_key : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_encrypted : * mut sys :: godot_method_bind , pub load_encrypted_pass : * mut sys :: godot_method_bind , pub parse : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_encrypted : * mut sys :: godot_method_bind , pub save_encrypted_pass : * mut sys :: godot_method_bind , pub set_value : * mut sys :: godot_method_bind } impl ConfigFileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConfigFileMethodTable = ConfigFileMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , erase_section : 0 as * mut sys :: godot_method_bind , erase_section_key : 0 as * mut sys :: godot_method_bind , get_section_keys : 0 as * mut sys :: godot_method_bind , get_sections : 0 as * mut sys :: godot_method_bind , get_value : 0 as * mut sys :: godot_method_bind , has_section : 0 as * mut sys :: godot_method_bind , has_section_key : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_encrypted : 0 as * mut sys :: godot_method_bind , load_encrypted_pass : 0 as * mut sys :: godot_method_bind , parse : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_encrypted : 0 as * mut sys :: godot_method_bind , save_encrypted_pass : 0 as * mut sys :: godot_method_bind , set_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConfigFileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConfigFile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . erase_section = (gd_api . godot_method_bind_get_method) (class_name , "erase_section\0" . as_ptr () as * const c_char) ; table . erase_section_key = (gd_api . godot_method_bind_get_method) (class_name , "erase_section_key\0" . as_ptr () as * const c_char) ; table . get_section_keys = (gd_api . godot_method_bind_get_method) (class_name , "get_section_keys\0" . as_ptr () as * const c_char) ; table . get_sections = (gd_api . godot_method_bind_get_method) (class_name , "get_sections\0" . as_ptr () as * const c_char) ; table . get_value = (gd_api . godot_method_bind_get_method) (class_name , "get_value\0" . as_ptr () as * const c_char) ; table . has_section = (gd_api . godot_method_bind_get_method) (class_name , "has_section\0" . as_ptr () as * const c_char) ; table . has_section_key = (gd_api . godot_method_bind_get_method) (class_name , "has_section_key\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted\0" . as_ptr () as * const c_char) ; table . load_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "load_encrypted_pass\0" . as_ptr () as * const c_char) ; table . parse = (gd_api . godot_method_bind_get_method) (class_name , "parse\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_encrypted = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted\0" . as_ptr () as * const c_char) ; table . save_encrypted_pass = (gd_api . godot_method_bind_get_method) (class_name , "save_encrypted_pass\0" . as_ptr () as * const c_char) ; table . set_value = (gd_api . godot_method_bind_get_method) (class_name , "set_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:472:3443 [INFO] [stdout] | [INFO] [stdout] 472 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 472 | # [doc = "`core class TextureArray` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureArray inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureArray { } unsafe impl GodotObject for TextureArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureArray" } } impl std :: ops :: Deref for TextureArray { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for TextureArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureArray { } impl Instanciable for TextureArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TextureArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureArrayMethodTable = TextureArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:478:4298 [INFO] [stdout] | [INFO] [stdout] 478 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 478 | # [doc = "`core class ARVRCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRCamera { } unsafe impl GodotObject for ARVRCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRCamera" } } impl QueueFree for ARVRCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRCamera { } impl Instanciable for ARVRCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ARVRCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRCameraMethodTable = ARVRCameraMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:484:12387 [INFO] [stdout] | [INFO] [stdout] 484 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 484 | # [doc = "`core class AcceptDialog` inherits `WindowDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_acceptdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AcceptDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAcceptDialog inherits methods from:\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AcceptDialog { this : RawObject < Self > , } impl AcceptDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AcceptDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a button with label `text` and a custom `action` to the dialog and returns the created button. `action` will be passed to the [signal custom_action] signal when pressed.\nIf `true`, `right` will place the button to the right of any sibling buttons.\n# Default Arguments\n* `right` - `false`\n* `action` - `\"\"`"] # [doc = ""] # [inline] pub fn add_button (& self , text : impl Into < GodotString > , right : bool , action : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_button ; let ret = crate :: icalls :: icallptr_obj_str_bool_str (method_bind , self . this . sys () . as_ptr () , text . into () , right , action . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a button with label `name` and a cancel action to the dialog and returns the created button."] # [doc = ""] # [inline] pub fn add_cancel (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_cancel ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn hide_on_ok (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_hide_on_ok ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the label used for built-in text."] # [doc = ""] # [inline] pub fn get_label (& self) -> Option < Ref < crate :: generated :: label :: Label , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: label :: Label , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the OK [Button] instance."] # [doc = ""] # [inline] pub fn get_ok (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_ok ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn has_autowrap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . has_autowrap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted."] # [doc = ""] # [inline] pub fn register_text_enter (& self , line_edit : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . register_text_enter ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , line_edit . as_arg_ptr ()) ; } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn set_autowrap (& self , autowrap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_autowrap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , autowrap) ; } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn set_hide_on_ok (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_hide_on_ok ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AcceptDialog { } unsafe impl GodotObject for AcceptDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AcceptDialog" } } impl QueueFree for AcceptDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AcceptDialog { type Target = crate :: generated :: window_dialog :: WindowDialog ; # [inline] fn deref (& self) -> & crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AcceptDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for AcceptDialog { } impl Instanciable for AcceptDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AcceptDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AcceptDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_button : * mut sys :: godot_method_bind , pub add_cancel : * mut sys :: godot_method_bind , pub get_hide_on_ok : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_ok : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub has_autowrap : * mut sys :: godot_method_bind , pub register_text_enter : * mut sys :: godot_method_bind , pub set_autowrap : * mut sys :: godot_method_bind , pub set_hide_on_ok : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind } impl AcceptDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AcceptDialogMethodTable = AcceptDialogMethodTable { class_constructor : None , add_button : 0 as * mut sys :: godot_method_bind , add_cancel : 0 as * mut sys :: godot_method_bind , get_hide_on_ok : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_ok : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , has_autowrap : 0 as * mut sys :: godot_method_bind , register_text_enter : 0 as * mut sys :: godot_method_bind , set_autowrap : 0 as * mut sys :: godot_method_bind , set_hide_on_ok : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AcceptDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AcceptDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_button = (gd_api . godot_method_bind_get_method) (class_name , "add_button\0" . as_ptr () as * const c_char) ; table . add_cancel = (gd_api . godot_method_bind_get_method) (class_name , "add_cancel\0" . as_ptr () as * const c_char) ; table . get_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_hide_on_ok\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_ok\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . has_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "has_autowrap\0" . as_ptr () as * const c_char) ; table . register_text_enter = (gd_api . godot_method_bind_get_method) (class_name , "register_text_enter\0" . as_ptr () as * const c_char) ; table . set_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "set_autowrap\0" . as_ptr () as * const c_char) ; table . set_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_ok\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:490:9260 [INFO] [stdout] | [INFO] [stdout] 490 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 490 | # [doc = "`core class TextureLayered` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturelayered.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureLayered inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureLayered { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; pub const FLAGS_DEFAULT : Flags = Flags (4i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureLayered { pub const FLAGS_DEFAULT : i64 = 4i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; } impl TextureLayered { # [doc = "Creates the [Texture3D] or [TextureArray] with specified `width`, `height`, and `depth`. See [enum Image.Format] for `format` options. See [enum Flags] enumerator for `flags` options.\n# Default Arguments\n* `flags` - `4`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , depth : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , depth , format , flags) ; } } # [doc = "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis)."] # [doc = ""] # [inline] pub fn get_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current format being used by this texture. See [enum Image.Format] for details."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the height of the texture. Height is typically represented by the Y-axis."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] resource with the data from specified `layer`."] # [doc = ""] # [inline] pub fn get_layer_data (& self , layer : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_layer_data ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the width of the texture. Width is typically represented by the X-axis."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Partially sets the data for a specified `layer` by overwriting using the data of the specified `image`. `x_offset` and `y_offset` determine where the [Image] is \"stamped\" over the texture. The `image` must fit within the texture.\n# Default Arguments\n* `mipmap` - `0`"] # [doc = ""] # [inline] pub fn set_data_partial (& self , image : impl AsArg < crate :: generated :: image :: Image > , x_offset : i64 , y_offset : i64 , layer : i64 , mipmap : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_data_partial ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , x_offset , y_offset , layer , mipmap) ; } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource."] # [doc = ""] # [inline] pub fn set_layer_data (& self , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_layer_data ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , layer) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureLayered { } unsafe impl GodotObject for TextureLayered { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureLayered" } } impl std :: ops :: Deref for TextureLayered { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureLayered { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureLayered { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureLayered { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureLayered { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureLayeredMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub get_depth : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_layer_data : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_data_partial : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_layer_data : * mut sys :: godot_method_bind } impl TextureLayeredMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureLayeredMethodTable = TextureLayeredMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , get_depth : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_layer_data : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_data_partial : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_layer_data : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureLayeredMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureLayered\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_data\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "set_data_partial\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_data\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:502:5187 [INFO] [stdout] | [INFO] [stdout] 502 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 502 | # [doc = "`core class Path` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_path.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Path` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPath inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Path { this : RawObject < Self > , } impl Path { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Curve3D] describing the path."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve_3d :: Curve3D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PathMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_3d :: Curve3D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "A [Curve3D] describing the path."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve_3d :: Curve3D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Path { } unsafe impl GodotObject for Path { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Path" } } impl QueueFree for Path { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Path { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Path { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Path { } unsafe impl SubClass < crate :: generated :: node :: Node > for Path { } unsafe impl SubClass < crate :: generated :: object :: Object > for Path { } impl Instanciable for Path { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Path :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind } impl PathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathMethodTable = PathMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Path\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:508:7787 [INFO] [stdout] | [INFO] [stdout] 508 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 508 | # [doc = "`core class StreamPeerTCP` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeertcp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerTCP inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerTCP { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const NONE : Status = Status (0i64) ; pub const CONNECTING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl StreamPeerTCP { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_CONNECTING : i64 = 1i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_NONE : i64 = 0i64 ; } impl StreamPeerTCP { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerTCPMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects to the specified `host:port` pair. A hostname will be resolved if valid. Returns [constant OK] on success or [constant FAILED] on failure."] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , host . into () , port) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects from host."] # [doc = ""] # [inline] pub fn disconnect_from_host (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the IP of this peer."] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the port of this peer."] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the status of the connection, see [enum Status]."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: stream_peer_tcp :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: stream_peer_tcp :: Status (ret) } } # [doc = "Returns `true` if this peer is currently connected to a host, `false` otherwise."] # [doc = ""] # [inline] pub fn is_connected_to_host (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . is_connected_to_host ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Disables Nagle's algorithm to improve latency for small packets.\n**Note:** For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth."] # [doc = ""] # [inline] pub fn set_no_delay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerTCPMethodTable :: get (get_api ()) . set_no_delay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerTCP { } unsafe impl GodotObject for StreamPeerTCP { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerTCP" } } impl std :: ops :: Deref for StreamPeerTCP { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerTCP { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerTCP { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerTCP { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerTCP { } impl Instanciable for StreamPeerTCP { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerTCP :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerTCPMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_host : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub is_connected_to_host : * mut sys :: godot_method_bind , pub set_no_delay : * mut sys :: godot_method_bind } impl StreamPeerTCPMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerTCPMethodTable = StreamPeerTCPMethodTable { class_constructor : None , connect_to_host : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , is_connected_to_host : 0 as * mut sys :: godot_method_bind , set_no_delay : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerTCPMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerTCP\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . is_connected_to_host = (gd_api . godot_method_bind_get_method) (class_name , "is_connected_to_host\0" . as_ptr () as * const c_char) ; table . set_no_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_no_delay\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:514:6413 [INFO] [stdout] | [INFO] [stdout] 514 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 514 | # [doc = "`core class HeightMapShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_heightmapshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHeightMapShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HeightMapShape { this : RawObject < Self > , } impl HeightMapShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HeightMapShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Height map data, pool array must be of [member map_width] * [member map_depth] size."] # [doc = ""] # [inline] pub fn map_data (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_data ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Depth of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn map_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Width of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn map_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . get_map_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Height map data, pool array must be of [member map_width] * [member map_depth] size."] # [doc = ""] # [inline] pub fn set_map_data (& self , data : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_data ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Depth of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn set_map_depth (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "Width of the height map data. Changing this will resize the [member map_data]."] # [doc = ""] # [inline] pub fn set_map_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HeightMapShapeMethodTable :: get (get_api ()) . set_map_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HeightMapShape { } unsafe impl GodotObject for HeightMapShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HeightMapShape" } } impl std :: ops :: Deref for HeightMapShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HeightMapShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HeightMapShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for HeightMapShape { } impl Instanciable for HeightMapShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HeightMapShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HeightMapShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_map_data : * mut sys :: godot_method_bind , pub get_map_depth : * mut sys :: godot_method_bind , pub get_map_width : * mut sys :: godot_method_bind , pub set_map_data : * mut sys :: godot_method_bind , pub set_map_depth : * mut sys :: godot_method_bind , pub set_map_width : * mut sys :: godot_method_bind } impl HeightMapShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HeightMapShapeMethodTable = HeightMapShapeMethodTable { class_constructor : None , get_map_data : 0 as * mut sys :: godot_method_bind , get_map_depth : 0 as * mut sys :: godot_method_bind , get_map_width : 0 as * mut sys :: godot_method_bind , set_map_data : 0 as * mut sys :: godot_method_bind , set_map_depth : 0 as * mut sys :: godot_method_bind , set_map_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HeightMapShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HeightMapShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_map_data = (gd_api . godot_method_bind_get_method) (class_name , "get_map_data\0" . as_ptr () as * const c_char) ; table . get_map_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_map_depth\0" . as_ptr () as * const c_char) ; table . get_map_width = (gd_api . godot_method_bind_get_method) (class_name , "get_map_width\0" . as_ptr () as * const c_char) ; table . set_map_data = (gd_api . godot_method_bind_get_method) (class_name , "set_map_data\0" . as_ptr () as * const c_char) ; table . set_map_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_map_depth\0" . as_ptr () as * const c_char) ; table . set_map_width = (gd_api . godot_method_bind_get_method) (class_name , "set_map_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:520:4384 [INFO] [stdout] | [INFO] [stdout] 520 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 520 | # [doc = "`core class StreamTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streamtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamTexture { this : RawObject < Self > , } impl StreamTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . get_load_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The StreamTexture's file path to a `.stex` file."] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamTextureMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamTexture { } unsafe impl GodotObject for StreamTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamTexture" } } impl std :: ops :: Deref for StreamTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for StreamTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StreamTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamTexture { } impl Instanciable for StreamTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_load_path : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind } impl StreamTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamTextureMethodTable = StreamTextureMethodTable { class_constructor : None , get_load_path : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_load_path = (gd_api . godot_method_bind_get_method) (class_name , "get_load_path\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:526:3905 [INFO] [stdout] | [INFO] [stdout] 526 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 526 | # [doc = "`core class AudioEffectBandPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandPassFilter { } unsafe impl GodotObject for AudioEffectBandPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandPassFilter" } } impl std :: ops :: Deref for AudioEffectBandPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandPassFilter { } impl Instanciable for AudioEffectBandPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandPassFilterMethodTable = AudioEffectBandPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:532:16831 [INFO] [stdout] | [INFO] [stdout] 532 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 532 | # [doc = "`core class VideoPlayer` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videoplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VideoPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVideoPlayer inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoPlayer { this : RawObject < Self > , } impl VideoPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn audio_track (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_audio_track ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn buffering_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_buffering_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: video_stream :: VideoStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the video stream's name, or `\"\"` if no video stream is assigned."] # [doc = ""] # [inline] pub fn get_stream_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn stream_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_stream_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current frame as a [Texture]."] # [doc = ""] # [inline] pub fn get_video_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_video_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn volume (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn has_autoplay (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_autoplay ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the video is playing.\n**Note:** The video is still considered playing if paused during playback."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts the video playback from the beginning. If the video is paused, this will not unpause the video."] # [doc = ""] # [inline] pub fn play (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The embedded audio track to play."] # [doc = ""] # [inline] pub fn set_audio_track (& self , track : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_audio_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track) ; } } # [doc = "If `true`, playback starts when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Amount of time in milliseconds to store in buffer while playing."] # [doc = ""] # [inline] pub fn set_buffering_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_buffering_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Audio bus to use for sound playback."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If `true`, the video scales to the control size. Otherwise, the control minimum size will be automatically adjusted to match the video stream's dimensions."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the video is paused."] # [doc = ""] # [inline] pub fn set_paused (& self , paused : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , paused) ; } } # [doc = "The assigned video stream. See description for supported formats."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: video_stream :: VideoStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "The current position of the stream, in seconds."] # [doc = ""] # [inline] pub fn set_stream_position (& self , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_stream_position ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Audio volume as a linear value."] # [doc = ""] # [inline] pub fn set_volume (& self , volume : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume) ; } } # [doc = "Audio volume in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Stops the video playback and sets the stream position to 0.\n**Note:** Although the stream position will be set to 0, the first frame of the video stream won't become the current frame."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoPlayer { } unsafe impl GodotObject for VideoPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VideoPlayer" } } impl QueueFree for VideoPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VideoPlayer { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VideoPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoPlayer { } impl Instanciable for VideoPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_audio_track : * mut sys :: godot_method_bind , pub get_buffering_msec : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_name : * mut sys :: godot_method_bind , pub get_stream_position : * mut sys :: godot_method_bind , pub get_video_texture : * mut sys :: godot_method_bind , pub get_volume : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub has_autoplay : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub set_audio_track : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_buffering_msec : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_paused : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_position : * mut sys :: godot_method_bind , pub set_volume : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl VideoPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoPlayerMethodTable = VideoPlayerMethodTable { class_constructor : None , get_audio_track : 0 as * mut sys :: godot_method_bind , get_buffering_msec : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_name : 0 as * mut sys :: godot_method_bind , get_stream_position : 0 as * mut sys :: godot_method_bind , get_video_texture : 0 as * mut sys :: godot_method_bind , get_volume : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , has_autoplay : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , set_audio_track : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_buffering_msec : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_paused : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_position : 0 as * mut sys :: godot_method_bind , set_volume : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_track\0" . as_ptr () as * const c_char) ; table . get_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_buffering_msec\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_name = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_name\0" . as_ptr () as * const c_char) ; table . get_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_position\0" . as_ptr () as * const c_char) ; table . get_video_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_video_texture\0" . as_ptr () as * const c_char) ; table . get_volume = (gd_api . godot_method_bind_get_method) (class_name , "get_volume\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . has_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "has_autoplay\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . set_audio_track = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_track\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_buffering_msec = (gd_api . godot_method_bind_get_method) (class_name , "set_buffering_msec\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_paused\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_position = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_position\0" . as_ptr () as * const c_char) ; table . set_volume = (gd_api . godot_method_bind_get_method) (class_name , "set_volume\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:544:13732 [INFO] [stdout] | [INFO] [stdout] 544 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 544 | # [doc = "`core class ColorPicker` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorpicker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorPicker` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorPicker inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorPicker { this : RawObject < Self > , } impl ColorPicker { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorPickerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.\n**Note:** the presets list is only for [i]this[/i] color picker."] # [doc = ""] # [inline] pub fn add_preset (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . add_preset ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the \"add preset\" button is enabled."] # [doc = ""] # [inline] pub fn are_presets_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . are_presets_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, saved color presets are visible."] # [doc = ""] # [inline] pub fn are_presets_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . are_presets_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes the given color from the list of color presets of this color picker."] # [doc = ""] # [inline] pub fn erase_preset (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . erase_preset ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn pick_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . get_pick_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the list of colors in the presets of the color picker."] # [doc = ""] # [inline] pub fn get_presets (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . get_presets ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "If `true`, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues)."] # [doc = ""] # [inline] pub fn is_deferred_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_deferred_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shows an alpha channel slider (transparency)."] # [doc = ""] # [inline] pub fn is_editing_alpha (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_editing_alpha ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allows editing the color with Hue/Saturation/Value sliders.\n**Note:** Cannot be enabled if raw mode is on."] # [doc = ""] # [inline] pub fn is_hsv_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_hsv_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).\n**Note:** Cannot be enabled if HSV mode is on."] # [doc = ""] # [inline] pub fn is_raw_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . is_raw_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues)."] # [doc = ""] # [inline] pub fn set_deferred_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_deferred_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, shows an alpha channel slider (transparency)."] # [doc = ""] # [inline] pub fn set_edit_alpha (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_edit_alpha ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "If `true`, allows editing the color with Hue/Saturation/Value sliders.\n**Note:** Cannot be enabled if raw mode is on."] # [doc = ""] # [inline] pub fn set_hsv_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_hsv_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The currently selected color."] # [doc = ""] # [inline] pub fn set_pick_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_pick_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the \"add preset\" button is enabled."] # [doc = ""] # [inline] pub fn set_presets_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_presets_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, saved color presets are visible."] # [doc = ""] # [inline] pub fn set_presets_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_presets_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).\n**Note:** Cannot be enabled if HSV mode is on."] # [doc = ""] # [inline] pub fn set_raw_mode (& self , mode : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorPickerMethodTable :: get (get_api ()) . set_raw_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorPicker { } unsafe impl GodotObject for ColorPicker { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorPicker" } } impl QueueFree for ColorPicker { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorPicker { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorPicker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for ColorPicker { } unsafe impl SubClass < crate :: generated :: container :: Container > for ColorPicker { } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorPicker { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorPicker { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorPicker { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorPicker { } impl Instanciable for ColorPicker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorPicker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorPickerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_preset : * mut sys :: godot_method_bind , pub are_presets_enabled : * mut sys :: godot_method_bind , pub are_presets_visible : * mut sys :: godot_method_bind , pub erase_preset : * mut sys :: godot_method_bind , pub get_pick_color : * mut sys :: godot_method_bind , pub get_presets : * mut sys :: godot_method_bind , pub is_deferred_mode : * mut sys :: godot_method_bind , pub is_editing_alpha : * mut sys :: godot_method_bind , pub is_hsv_mode : * mut sys :: godot_method_bind , pub is_raw_mode : * mut sys :: godot_method_bind , pub set_deferred_mode : * mut sys :: godot_method_bind , pub set_edit_alpha : * mut sys :: godot_method_bind , pub set_hsv_mode : * mut sys :: godot_method_bind , pub set_pick_color : * mut sys :: godot_method_bind , pub set_presets_enabled : * mut sys :: godot_method_bind , pub set_presets_visible : * mut sys :: godot_method_bind , pub set_raw_mode : * mut sys :: godot_method_bind } impl ColorPickerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorPickerMethodTable = ColorPickerMethodTable { class_constructor : None , add_preset : 0 as * mut sys :: godot_method_bind , are_presets_enabled : 0 as * mut sys :: godot_method_bind , are_presets_visible : 0 as * mut sys :: godot_method_bind , erase_preset : 0 as * mut sys :: godot_method_bind , get_pick_color : 0 as * mut sys :: godot_method_bind , get_presets : 0 as * mut sys :: godot_method_bind , is_deferred_mode : 0 as * mut sys :: godot_method_bind , is_editing_alpha : 0 as * mut sys :: godot_method_bind , is_hsv_mode : 0 as * mut sys :: godot_method_bind , is_raw_mode : 0 as * mut sys :: godot_method_bind , set_deferred_mode : 0 as * mut sys :: godot_method_bind , set_edit_alpha : 0 as * mut sys :: godot_method_bind , set_hsv_mode : 0 as * mut sys :: godot_method_bind , set_pick_color : 0 as * mut sys :: godot_method_bind , set_presets_enabled : 0 as * mut sys :: godot_method_bind , set_presets_visible : 0 as * mut sys :: godot_method_bind , set_raw_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorPickerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorPicker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_preset = (gd_api . godot_method_bind_get_method) (class_name , "add_preset\0" . as_ptr () as * const c_char) ; table . are_presets_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_presets_enabled\0" . as_ptr () as * const c_char) ; table . are_presets_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_presets_visible\0" . as_ptr () as * const c_char) ; table . erase_preset = (gd_api . godot_method_bind_get_method) (class_name , "erase_preset\0" . as_ptr () as * const c_char) ; table . get_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "get_pick_color\0" . as_ptr () as * const c_char) ; table . get_presets = (gd_api . godot_method_bind_get_method) (class_name , "get_presets\0" . as_ptr () as * const c_char) ; table . is_deferred_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_deferred_mode\0" . as_ptr () as * const c_char) ; table . is_editing_alpha = (gd_api . godot_method_bind_get_method) (class_name , "is_editing_alpha\0" . as_ptr () as * const c_char) ; table . is_hsv_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_hsv_mode\0" . as_ptr () as * const c_char) ; table . is_raw_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_raw_mode\0" . as_ptr () as * const c_char) ; table . set_deferred_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_deferred_mode\0" . as_ptr () as * const c_char) ; table . set_edit_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_edit_alpha\0" . as_ptr () as * const c_char) ; table . set_hsv_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_hsv_mode\0" . as_ptr () as * const c_char) ; table . set_pick_color = (gd_api . godot_method_bind_get_method) (class_name , "set_pick_color\0" . as_ptr () as * const c_char) ; table . set_presets_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_presets_enabled\0" . as_ptr () as * const c_char) ; table . set_presets_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_presets_visible\0" . as_ptr () as * const c_char) ; table . set_raw_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_raw_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:550:8153 [INFO] [stdout] | [INFO] [stdout] 550 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 550 | # [doc = "`core class VisualInstance` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualInstance inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualInstance { this : RawObject < Self > , } impl VisualInstance { # [doc = "Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh]."] # [doc = ""] # [inline] pub fn get_base (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_base ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance]."] # [doc = ""] # [inline] pub fn get_instance (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_instance ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The render layer(s) this [VisualInstance] is drawn on.\nThis object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to."] # [doc = ""] # [inline] pub fn layer_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_layer_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` when the specified layer is enabled in [member layers] and `false` otherwise."] # [doc = ""] # [inline] pub fn get_layer_mask_bit (& self , layer : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_layer_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ret as _ } } # [doc = "Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].\nTransformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb]."] # [doc = ""] # [inline] pub fn get_transformed_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . get_transformed_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base]."] # [doc = ""] # [inline] pub fn set_base (& self , base : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_base ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , base) ; } } # [doc = "The render layer(s) this [VisualInstance] is drawn on.\nThis object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to."] # [doc = ""] # [inline] pub fn set_layer_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_layer_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Enables a particular layer in [member layers]."] # [doc = ""] # [inline] pub fn set_layer_mask_bit (& self , layer : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualInstanceMethodTable :: get (get_api ()) . set_layer_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , layer , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualInstance { } unsafe impl GodotObject for VisualInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualInstance" } } impl QueueFree for VisualInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisualInstance { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisualInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisualInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aabb : * mut sys :: godot_method_bind , pub get_base : * mut sys :: godot_method_bind , pub get_instance : * mut sys :: godot_method_bind , pub get_layer_mask : * mut sys :: godot_method_bind , pub get_layer_mask_bit : * mut sys :: godot_method_bind , pub get_transformed_aabb : * mut sys :: godot_method_bind , pub set_base : * mut sys :: godot_method_bind , pub set_layer_mask : * mut sys :: godot_method_bind , pub set_layer_mask_bit : * mut sys :: godot_method_bind } impl VisualInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualInstanceMethodTable = VisualInstanceMethodTable { class_constructor : None , get_aabb : 0 as * mut sys :: godot_method_bind , get_base : 0 as * mut sys :: godot_method_bind , get_instance : 0 as * mut sys :: godot_method_bind , get_layer_mask : 0 as * mut sys :: godot_method_bind , get_layer_mask_bit : 0 as * mut sys :: godot_method_bind , get_transformed_aabb : 0 as * mut sys :: godot_method_bind , set_base : 0 as * mut sys :: godot_method_bind , set_layer_mask : 0 as * mut sys :: godot_method_bind , set_layer_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_base = (gd_api . godot_method_bind_get_method) (class_name , "get_base\0" . as_ptr () as * const c_char) ; table . get_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_instance\0" . as_ptr () as * const c_char) ; table . get_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_mask\0" . as_ptr () as * const c_char) ; table . get_layer_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_mask_bit\0" . as_ptr () as * const c_char) ; table . get_transformed_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_transformed_aabb\0" . as_ptr () as * const c_char) ; table . set_base = (gd_api . godot_method_bind_get_method) (class_name , "set_base\0" . as_ptr () as * const c_char) ; table . set_layer_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_mask\0" . as_ptr () as * const c_char) ; table . set_layer_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_mask_bit\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:556:18273 [INFO] [stdout] | [INFO] [stdout] 556 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 556 | # [doc = "`core class ArrayMesh` inherits `Mesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arraymesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nArrayMesh inherits methods from:\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ArrayMesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const BONES : ArrayFormat = ArrayFormat (64i64) ; pub const WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const INDEX : ArrayFormat = ArrayFormat (256i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ArrayMesh { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const ARRAY_WEIGHTS_SIZE : i64 = 4i64 ; pub const NO_INDEX_ARRAY : i64 = - 1i64 ; } impl ArrayMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ArrayMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds name for a blend shape that will be added with [method add_surface_from_arrays]. Must be called before surface is added."] # [doc = ""] # [inline] pub fn add_blend_shape (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . add_blend_shape ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Creates a new surface.\nSurfaces are created to be rendered using a `primitive`, which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines or triangles.) [method Mesh.get_surface_count] will become the `surf_idx` for this new surface.\nThe `arrays` argument is an array of arrays. See [enum ArrayType] for the values used in this array. For example, `arrays[0]` is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into \"index mode\" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant ARRAY_INDEX] if it is used.\nAdding an index array puts this function into \"index mode\" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.\n# Default Arguments\n* `blend_shapes` - `[ ]`\n* `compress_flags` - `97280`"] # [doc = ""] # [inline] pub fn add_surface_from_arrays (& self , primitive : i64 , arrays : VariantArray , blend_shapes : VariantArray , compress_flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . add_surface_from_arrays ; let ret = crate :: icalls :: icallptr_void_i64_arr_arr_i64 (method_bind , self . this . sys () . as_ptr () , primitive , arrays , blend_shapes , compress_flags) ; } } # [doc = "Removes all blend shapes from this [ArrayMesh]."] # [doc = ""] # [inline] pub fn clear_blend_shapes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . clear_blend_shapes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the number of blend shapes that the [ArrayMesh] holds."] # [doc = ""] # [inline] pub fn get_blend_shape_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . get_blend_shape_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."] # [doc = ""] # [inline] pub fn blend_shape_mode (& self) -> crate :: generated :: mesh :: BlendShapeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . get_blend_shape_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: mesh :: BlendShapeMode (ret) } } # [doc = "Returns the name of the blend shape at this index."] # [doc = ""] # [inline] pub fn get_blend_shape_name (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . get_blend_shape_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices."] # [doc = ""] # [inline] pub fn custom_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . get_custom_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Will perform a UV unwrap on the [ArrayMesh] to prepare the mesh for lightmapping."] # [doc = ""] # [inline] pub fn lightmap_unwrap (& self , transform : Transform , texel_size : f64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . lightmap_unwrap ; let ret = crate :: icalls :: icallptr_i64_trans_f64 (method_bind , self . this . sys () . as_ptr () , transform , texel_size) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Will regenerate normal maps for the [ArrayMesh]."] # [doc = ""] # [inline] pub fn regen_normalmaps (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . regen_normalmaps ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the blend shape mode to one of [enum Mesh.BlendShapeMode]."] # [doc = ""] # [inline] pub fn set_blend_shape_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . set_blend_shape_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices."] # [doc = ""] # [inline] pub fn set_custom_aabb (& self , aabb : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . set_custom_aabb ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , aabb) ; } } # [doc = "Returns the index of the first surface with this name held within this [ArrayMesh]. If none are found, -1 is returned."] # [doc = ""] # [inline] pub fn surface_find_by_name (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_find_by_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the length in indices of the index array in the requested surface (see [method add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_array_index_len (& self , surf_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_array_index_len ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ret as _ } } # [doc = "Returns the length in vertices of the vertex array in the requested surface (see [method add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_array_len (& self , surf_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_array_len ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ret as _ } } # [doc = "Returns the format mask of the requested surface (see [method add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_format (& self , surf_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_format ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ret as _ } } # [doc = "Gets the name assigned to this surface."] # [doc = ""] # [inline] pub fn surface_get_name (& self , surf_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the primitive type of the requested surface (see [method add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_primitive_type (& self , surf_idx : i64) -> crate :: generated :: mesh :: PrimitiveType { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_get_primitive_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; crate :: generated :: mesh :: PrimitiveType (ret) } } # [doc = "Removes a surface at position `surf_idx`, shifting greater surfaces one `surf_idx` slot down."] # [doc = ""] # [inline] pub fn surface_remove (& self , surf_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_remove ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; } } # [doc = "Sets a name for a given surface."] # [doc = ""] # [inline] pub fn surface_set_name (& self , surf_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_set_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , surf_idx , name . into ()) ; } } # [doc = "Updates a specified region of mesh arrays on the GPU.\n**Warning:** Only use if you know what you are doing. You can easily cause crashes by calling this function with improper arguments."] # [doc = ""] # [inline] pub fn surface_update_region (& self , surf_idx : i64 , offset : i64 , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ArrayMeshMethodTable :: get (get_api ()) . surface_update_region ; let ret = crate :: icalls :: icallptr_void_i64_i64_bytearr (method_bind , self . this . sys () . as_ptr () , surf_idx , offset , data) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ArrayMesh { } unsafe impl GodotObject for ArrayMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ArrayMesh" } } impl std :: ops :: Deref for ArrayMesh { type Target = crate :: generated :: mesh :: Mesh ; # [inline] fn deref (& self) -> & crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ArrayMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh :: Mesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for ArrayMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ArrayMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ArrayMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for ArrayMesh { } impl Instanciable for ArrayMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ArrayMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ArrayMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_shape : * mut sys :: godot_method_bind , pub add_surface_from_arrays : * mut sys :: godot_method_bind , pub clear_blend_shapes : * mut sys :: godot_method_bind , pub get_blend_shape_count : * mut sys :: godot_method_bind , pub get_blend_shape_mode : * mut sys :: godot_method_bind , pub get_blend_shape_name : * mut sys :: godot_method_bind , pub get_custom_aabb : * mut sys :: godot_method_bind , pub lightmap_unwrap : * mut sys :: godot_method_bind , pub regen_normalmaps : * mut sys :: godot_method_bind , pub set_blend_shape_mode : * mut sys :: godot_method_bind , pub set_custom_aabb : * mut sys :: godot_method_bind , pub surface_find_by_name : * mut sys :: godot_method_bind , pub surface_get_array_index_len : * mut sys :: godot_method_bind , pub surface_get_array_len : * mut sys :: godot_method_bind , pub surface_get_format : * mut sys :: godot_method_bind , pub surface_get_name : * mut sys :: godot_method_bind , pub surface_get_primitive_type : * mut sys :: godot_method_bind , pub surface_remove : * mut sys :: godot_method_bind , pub surface_set_name : * mut sys :: godot_method_bind , pub surface_update_region : * mut sys :: godot_method_bind } impl ArrayMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ArrayMeshMethodTable = ArrayMeshMethodTable { class_constructor : None , add_blend_shape : 0 as * mut sys :: godot_method_bind , add_surface_from_arrays : 0 as * mut sys :: godot_method_bind , clear_blend_shapes : 0 as * mut sys :: godot_method_bind , get_blend_shape_count : 0 as * mut sys :: godot_method_bind , get_blend_shape_mode : 0 as * mut sys :: godot_method_bind , get_blend_shape_name : 0 as * mut sys :: godot_method_bind , get_custom_aabb : 0 as * mut sys :: godot_method_bind , lightmap_unwrap : 0 as * mut sys :: godot_method_bind , regen_normalmaps : 0 as * mut sys :: godot_method_bind , set_blend_shape_mode : 0 as * mut sys :: godot_method_bind , set_custom_aabb : 0 as * mut sys :: godot_method_bind , surface_find_by_name : 0 as * mut sys :: godot_method_bind , surface_get_array_index_len : 0 as * mut sys :: godot_method_bind , surface_get_array_len : 0 as * mut sys :: godot_method_bind , surface_get_format : 0 as * mut sys :: godot_method_bind , surface_get_name : 0 as * mut sys :: godot_method_bind , surface_get_primitive_type : 0 as * mut sys :: godot_method_bind , surface_remove : 0 as * mut sys :: godot_method_bind , surface_set_name : 0 as * mut sys :: godot_method_bind , surface_update_region : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ArrayMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ArrayMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_shape = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_shape\0" . as_ptr () as * const c_char) ; table . add_surface_from_arrays = (gd_api . godot_method_bind_get_method) (class_name , "add_surface_from_arrays\0" . as_ptr () as * const c_char) ; table . clear_blend_shapes = (gd_api . godot_method_bind_get_method) (class_name , "clear_blend_shapes\0" . as_ptr () as * const c_char) ; table . get_blend_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_shape_count\0" . as_ptr () as * const c_char) ; table . get_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . get_blend_shape_name = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_shape_name\0" . as_ptr () as * const c_char) ; table . get_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_aabb\0" . as_ptr () as * const c_char) ; table . lightmap_unwrap = (gd_api . godot_method_bind_get_method) (class_name , "lightmap_unwrap\0" . as_ptr () as * const c_char) ; table . regen_normalmaps = (gd_api . godot_method_bind_get_method) (class_name , "regen_normalmaps\0" . as_ptr () as * const c_char) ; table . set_blend_shape_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_shape_mode\0" . as_ptr () as * const c_char) ; table . set_custom_aabb = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_aabb\0" . as_ptr () as * const c_char) ; table . surface_find_by_name = (gd_api . godot_method_bind_get_method) (class_name , "surface_find_by_name\0" . as_ptr () as * const c_char) ; table . surface_get_array_index_len = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_array_index_len\0" . as_ptr () as * const c_char) ; table . surface_get_array_len = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_array_len\0" . as_ptr () as * const c_char) ; table . surface_get_format = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_format\0" . as_ptr () as * const c_char) ; table . surface_get_name = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_name\0" . as_ptr () as * const c_char) ; table . surface_get_primitive_type = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_primitive_type\0" . as_ptr () as * const c_char) ; table . surface_remove = (gd_api . godot_method_bind_get_method) (class_name , "surface_remove\0" . as_ptr () as * const c_char) ; table . surface_set_name = (gd_api . godot_method_bind_get_method) (class_name , "surface_set_name\0" . as_ptr () as * const c_char) ; table . surface_update_region = (gd_api . godot_method_bind_get_method) (class_name , "surface_update_region\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:562:5720 [INFO] [stdout] | [INFO] [stdout] 562 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 562 | # [doc = "`core class VisualShaderNodeVectorDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeVectorDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_derivative_func :: Function (ret) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeVectorDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDerivativeFunc { } impl Instanciable for VisualShaderNodeVectorDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDerivativeFuncMethodTable = VisualShaderNodeVectorDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:568:3637 [INFO] [stdout] | [INFO] [stdout] 568 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 568 | # [doc = "`core class VisualScriptIterator` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptiterator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIterator inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIteratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIterator { } unsafe impl GodotObject for VisualScriptIterator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIterator" } } impl std :: ops :: Deref for VisualScriptIterator { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIterator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIterator { } impl Instanciable for VisualScriptIterator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIterator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIteratorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIteratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIteratorMethodTable = VisualScriptIteratorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIteratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIterator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:574:5076 [INFO] [stdout] | [INFO] [stdout] 574 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 574 | # [doc = "`core class RayShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape { this : RawObject < Self > , } impl RayShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShapeMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape { } unsafe impl GodotObject for RayShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape" } } impl std :: ops :: Deref for RayShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for RayShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape { } impl Instanciable for RayShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShapeMethodTable = RayShapeMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:580:3847 [INFO] [stdout] | [INFO] [stdout] 580 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 580 | # [doc = "`core class VisualShaderNodeVectorDistance` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectordistance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDistance inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVectorDistance { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDistanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDistance { } unsafe impl GodotObject for VisualShaderNodeVectorDistance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDistance" } } impl std :: ops :: Deref for VisualShaderNodeVectorDistance { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDistance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDistance { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDistance { } impl Instanciable for VisualShaderNodeVectorDistance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDistance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDistanceMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorDistanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDistanceMethodTable = VisualShaderNodeVectorDistanceMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDistanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDistance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:586:36435 [INFO] [stdout] | [INFO] [stdout] 586 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 586 | # [doc = "`core class RigidBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rigidbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RigidBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRigidBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RigidBody2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CcdMode (pub i64) ; impl CcdMode { pub const DISABLED : CcdMode = CcdMode (0i64) ; pub const CAST_RAY : CcdMode = CcdMode (1i64) ; pub const CAST_SHAPE : CcdMode = CcdMode (2i64) ; } impl From < i64 > for CcdMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CcdMode > for i64 { # [inline] fn from (v : CcdMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const RIGID : Mode = Mode (0i64) ; pub const STATIC : Mode = Mode (1i64) ; pub const CHARACTER : Mode = Mode (2i64) ; pub const KINEMATIC : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RigidBody2D { pub const CCD_MODE_CAST_RAY : i64 = 1i64 ; pub const CCD_MODE_CAST_SHAPE : i64 = 2i64 ; pub const CCD_MODE_DISABLED : i64 = 0i64 ; pub const MODE_CHARACTER : i64 = 2i64 ; pub const MODE_KINEMATIC : i64 = 3i64 ; pub const MODE_RIGID : i64 = 0i64 ; pub const MODE_STATIC : i64 = 1i64 ; } impl RigidBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RigidBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a constant directional force without affecting rotation."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , force) ; } } # [doc = "Adds a constant rotational force."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a directional impulse without affecting rotation."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , impulse) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts (use the \"_force\" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , offset : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , offset , impulse) ; } } # [doc = "Applies a rotational impulse to the body."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Damps the body's [member angular_velocity]. If `-1`, the body will use the **Default Angular Damp** defined in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's total applied force."] # [doc = ""] # [inline] pub fn applied_force (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_applied_force ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's total applied torque."] # [doc = ""] # [inline] pub fn applied_torque (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_applied_torque ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn bounce (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_bounce ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the bodies colliding with this one. Requires [member contact_monitor] to be set to `true` and [member contacts_reported] to be set high enough to detect all the collisions.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_colliding_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_colliding_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Continuous collision detection mode.\nContinuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details."] # [doc = ""] # [inline] pub fn continuous_collision_detection_mode (& self) -> crate :: generated :: rigid_body_2d :: CcdMode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body_2d :: CcdMode (ret) } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn friction (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_friction ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Multiplies the gravity applied to the body. The body's gravity is calculated from the **Default Gravity** value in **Project > Project Settings > Physics > 2d** and/or any additional gravity vector applied by [Area2D]s."] # [doc = ""] # [inline] pub fn gravity_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_gravity_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it."] # [doc = ""] # [inline] pub fn inertia (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_inertia ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps the body's [member linear_velocity]. If `-1`, the body will use the **Default Linear Damp** in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn max_contacts_reported (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: rigid_body_2d :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: rigid_body_2d :: Mode (ret) } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn physics_material_override (& self) -> Option < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_physics_material_override ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_material :: PhysicsMaterial , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The body's weight based on its mass and the **Default Gravity** value in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn weight (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . get_weight ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn is_able_to_sleep (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_able_to_sleep ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn is_contact_monitor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_contact_monitor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function."] # [doc = ""] # [inline] pub fn is_using_custom_integrator (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . is_using_custom_integrator ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Damps the body's [member angular_velocity]. If `-1`, the body will use the **Default Angular Damp** defined in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , angular_velocity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_velocity) ; } } # [doc = "The body's total applied force."] # [doc = ""] # [inline] pub fn set_applied_force (& self , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_applied_force ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "The body's total applied torque."] # [doc = ""] # [inline] pub fn set_applied_torque (& self , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_applied_torque ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Sets the body's velocity on the given axis. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn set_axis_velocity (& self , axis_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , axis_velocity) ; } } # [doc = "The body's bounciness. Values range from `0` (no bounce) to `1` (full bounciness).\nDeprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_bounce (& self , bounce : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_bounce ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bounce) ; } } # [doc = "If `true`, the body can enter sleep mode when there is no movement. See [member sleeping].\n**Note:** A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to `true`."] # [doc = ""] # [inline] pub fn set_can_sleep (& self , able_to_sleep : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_can_sleep ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , able_to_sleep) ; } } # [doc = "If `true`, the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]."] # [doc = ""] # [inline] pub fn set_contact_monitor (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_contact_monitor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Continuous collision detection mode.\nContinuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details."] # [doc = ""] # [inline] pub fn set_continuous_collision_detection_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The body's friction. Values range from `0` (frictionless) to `1` (maximum friction).\nDeprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]."] # [doc = ""] # [inline] pub fn set_friction (& self , friction : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_friction ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , friction) ; } } # [doc = "Multiplies the gravity applied to the body. The body's gravity is calculated from the **Default Gravity** value in **Project > Project Settings > Physics > 2d** and/or any additional gravity vector applied by [Area2D]s."] # [doc = ""] # [inline] pub fn set_gravity_scale (& self , gravity_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_gravity_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity_scale) ; } } # [doc = "The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 inertia to return to automatically computing it."] # [doc = ""] # [inline] pub fn set_inertia (& self , inertia : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_inertia ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , inertia) ; } } # [doc = "Damps the body's [member linear_velocity]. If `-1`, the body will use the **Default Linear Damp** in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , linear_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , linear_velocity) ; } } # [doc = "The body's mass."] # [doc = ""] # [inline] pub fn set_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = "The maximum number of contacts that will be recorded. Requires [member contact_monitor] to be set to `true`.\n**Note:** The number of contacts is different from the number of collisions. Collisions between parallel edges will result in two contacts (one at each end), and collisions between parallel faces will result in four contacts (one at each corner)."] # [doc = ""] # [inline] pub fn set_max_contacts_reported (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The body's mode. See [enum Mode] for possible values."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The physics material override for the body.\nIf a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one."] # [doc = ""] # [inline] pub fn set_physics_material_override (& self , physics_material_override : impl AsArg < crate :: generated :: physics_material :: PhysicsMaterial >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_physics_material_override ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , physics_material_override . as_arg_ptr ()) ; } } # [doc = "If `true`, the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods."] # [doc = ""] # [inline] pub fn set_sleeping (& self , sleeping : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_sleeping ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , sleeping) ; } } # [doc = "If `true`, internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function."] # [doc = ""] # [inline] pub fn set_use_custom_integrator (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_use_custom_integrator ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The body's weight based on its mass and the **Default Gravity** value in **Project > Project Settings > Physics > 2d**."] # [doc = ""] # [inline] pub fn set_weight (& self , weight : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . set_weight ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , weight) ; } } # [doc = "Returns `true` if a collision would result from moving in the given vector. `margin` increases the size of the shapes involved in the collision detection, and `result` is an object of type [Physics2DTestMotionResult], which contains additional information about the collision (should there be one).\n# Default Arguments\n* `infinite_inertia` - `true`\n* `margin` - `0.08`\n* `result` - `null`"] # [doc = ""] # [inline] pub fn test_motion (& self , motion : Vector2 , infinite_inertia : bool , margin : f64 , result : impl AsArg < crate :: generated :: physics_2d_test_motion_result :: Physics2DTestMotionResult >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RigidBody2DMethodTable :: get (get_api ()) . test_motion ; let ret = crate :: icalls :: icallptr_bool_vec2_bool_f64_obj (method_bind , self . this . sys () . as_ptr () , motion , infinite_inertia , margin , result . as_arg_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for RigidBody2D { } unsafe impl GodotObject for RigidBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RigidBody2D" } } impl QueueFree for RigidBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RigidBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RigidBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RigidBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RigidBody2D { } impl Instanciable for RigidBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RigidBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RigidBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_applied_force : * mut sys :: godot_method_bind , pub get_applied_torque : * mut sys :: godot_method_bind , pub get_bounce : * mut sys :: godot_method_bind , pub get_colliding_bodies : * mut sys :: godot_method_bind , pub get_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub get_friction : * mut sys :: godot_method_bind , pub get_gravity_scale : * mut sys :: godot_method_bind , pub get_inertia : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_mass : * mut sys :: godot_method_bind , pub get_max_contacts_reported : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_physics_material_override : * mut sys :: godot_method_bind , pub get_weight : * mut sys :: godot_method_bind , pub is_able_to_sleep : * mut sys :: godot_method_bind , pub is_contact_monitor_enabled : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub is_using_custom_integrator : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_applied_force : * mut sys :: godot_method_bind , pub set_applied_torque : * mut sys :: godot_method_bind , pub set_axis_velocity : * mut sys :: godot_method_bind , pub set_bounce : * mut sys :: godot_method_bind , pub set_can_sleep : * mut sys :: godot_method_bind , pub set_contact_monitor : * mut sys :: godot_method_bind , pub set_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub set_friction : * mut sys :: godot_method_bind , pub set_gravity_scale : * mut sys :: godot_method_bind , pub set_inertia : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_mass : * mut sys :: godot_method_bind , pub set_max_contacts_reported : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_physics_material_override : * mut sys :: godot_method_bind , pub set_sleeping : * mut sys :: godot_method_bind , pub set_use_custom_integrator : * mut sys :: godot_method_bind , pub set_weight : * mut sys :: godot_method_bind , pub test_motion : * mut sys :: godot_method_bind } impl RigidBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RigidBody2DMethodTable = RigidBody2DMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_applied_force : 0 as * mut sys :: godot_method_bind , get_applied_torque : 0 as * mut sys :: godot_method_bind , get_bounce : 0 as * mut sys :: godot_method_bind , get_colliding_bodies : 0 as * mut sys :: godot_method_bind , get_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , get_friction : 0 as * mut sys :: godot_method_bind , get_gravity_scale : 0 as * mut sys :: godot_method_bind , get_inertia : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_mass : 0 as * mut sys :: godot_method_bind , get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_physics_material_override : 0 as * mut sys :: godot_method_bind , get_weight : 0 as * mut sys :: godot_method_bind , is_able_to_sleep : 0 as * mut sys :: godot_method_bind , is_contact_monitor_enabled : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , is_using_custom_integrator : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_applied_force : 0 as * mut sys :: godot_method_bind , set_applied_torque : 0 as * mut sys :: godot_method_bind , set_axis_velocity : 0 as * mut sys :: godot_method_bind , set_bounce : 0 as * mut sys :: godot_method_bind , set_can_sleep : 0 as * mut sys :: godot_method_bind , set_contact_monitor : 0 as * mut sys :: godot_method_bind , set_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , set_friction : 0 as * mut sys :: godot_method_bind , set_gravity_scale : 0 as * mut sys :: godot_method_bind , set_inertia : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_mass : 0 as * mut sys :: godot_method_bind , set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_physics_material_override : 0 as * mut sys :: godot_method_bind , set_sleeping : 0 as * mut sys :: godot_method_bind , set_use_custom_integrator : 0 as * mut sys :: godot_method_bind , set_weight : 0 as * mut sys :: godot_method_bind , test_motion : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RigidBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RigidBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_applied_force = (gd_api . godot_method_bind_get_method) (class_name , "get_applied_force\0" . as_ptr () as * const c_char) ; table . get_applied_torque = (gd_api . godot_method_bind_get_method) (class_name , "get_applied_torque\0" . as_ptr () as * const c_char) ; table . get_bounce = (gd_api . godot_method_bind_get_method) (class_name , "get_bounce\0" . as_ptr () as * const c_char) ; table . get_colliding_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_colliding_bodies\0" . as_ptr () as * const c_char) ; table . get_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . get_friction = (gd_api . godot_method_bind_get_method) (class_name , "get_friction\0" . as_ptr () as * const c_char) ; table . get_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_scale\0" . as_ptr () as * const c_char) ; table . get_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inertia\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_mass\0" . as_ptr () as * const c_char) ; table . get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_material_override\0" . as_ptr () as * const c_char) ; table . get_weight = (gd_api . godot_method_bind_get_method) (class_name , "get_weight\0" . as_ptr () as * const c_char) ; table . is_able_to_sleep = (gd_api . godot_method_bind_get_method) (class_name , "is_able_to_sleep\0" . as_ptr () as * const c_char) ; table . is_contact_monitor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_contact_monitor_enabled\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . is_using_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "is_using_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_applied_force = (gd_api . godot_method_bind_get_method) (class_name , "set_applied_force\0" . as_ptr () as * const c_char) ; table . set_applied_torque = (gd_api . godot_method_bind_get_method) (class_name , "set_applied_torque\0" . as_ptr () as * const c_char) ; table . set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_axis_velocity\0" . as_ptr () as * const c_char) ; table . set_bounce = (gd_api . godot_method_bind_get_method) (class_name , "set_bounce\0" . as_ptr () as * const c_char) ; table . set_can_sleep = (gd_api . godot_method_bind_get_method) (class_name , "set_can_sleep\0" . as_ptr () as * const c_char) ; table . set_contact_monitor = (gd_api . godot_method_bind_get_method) (class_name , "set_contact_monitor\0" . as_ptr () as * const c_char) ; table . set_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . set_friction = (gd_api . godot_method_bind_get_method) (class_name , "set_friction\0" . as_ptr () as * const c_char) ; table . set_gravity_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_scale\0" . as_ptr () as * const c_char) ; table . set_inertia = (gd_api . godot_method_bind_get_method) (class_name , "set_inertia\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_mass\0" . as_ptr () as * const c_char) ; table . set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_physics_material_override = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_material_override\0" . as_ptr () as * const c_char) ; table . set_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "set_sleeping\0" . as_ptr () as * const c_char) ; table . set_use_custom_integrator = (gd_api . godot_method_bind_get_method) (class_name , "set_use_custom_integrator\0" . as_ptr () as * const c_char) ; table . set_weight = (gd_api . godot_method_bind_get_method) (class_name , "set_weight\0" . as_ptr () as * const c_char) ; table . test_motion = (gd_api . godot_method_bind_get_method) (class_name , "test_motion\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:592:4396 [INFO] [stdout] | [INFO] [stdout] 592 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 592 | # [doc = "`core class InputEventGesture` inherits `InputEventWithModifiers` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventgesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventGesture inherits methods from:\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventGesture { this : RawObject < Self > , } impl InputEventGesture { # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The local gesture position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] that received this gesture."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventGestureMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventGesture { } unsafe impl GodotObject for InputEventGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventGesture" } } impl std :: ops :: Deref for InputEventGesture { type Target = crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventGesture { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_position : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind } impl InputEventGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventGestureMethodTable = InputEventGestureMethodTable { class_constructor : None , get_position : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:598:6499 [INFO] [stdout] | [INFO] [stdout] 598 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 598 | # [doc = "`core class PacketPeerStream` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerstream.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerStream inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerStream { this : RawObject < Self > , } impl PacketPeerStream { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerStreamMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn input_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_input_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn output_buffer_max_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_output_buffer_max_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The wrapped [StreamPeer] object."] # [doc = ""] # [inline] pub fn stream_peer (& self) -> Option < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . get_stream_peer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_input_buffer_max_size (& self , max_size_bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_input_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size_bytes) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_output_buffer_max_size (& self , max_size_bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_output_buffer_max_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max_size_bytes) ; } } # [doc = "The wrapped [StreamPeer] object."] # [doc = ""] # [inline] pub fn set_stream_peer (& self , peer : impl AsArg < crate :: generated :: stream_peer :: StreamPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerStreamMethodTable :: get (get_api ()) . set_stream_peer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerStream { } unsafe impl GodotObject for PacketPeerStream { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerStream" } } impl std :: ops :: Deref for PacketPeerStream { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerStream { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerStream { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerStream { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerStream { } impl Instanciable for PacketPeerStream { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerStream :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerStreamMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_input_buffer_max_size : * mut sys :: godot_method_bind , pub get_output_buffer_max_size : * mut sys :: godot_method_bind , pub get_stream_peer : * mut sys :: godot_method_bind , pub set_input_buffer_max_size : * mut sys :: godot_method_bind , pub set_output_buffer_max_size : * mut sys :: godot_method_bind , pub set_stream_peer : * mut sys :: godot_method_bind } impl PacketPeerStreamMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerStreamMethodTable = PacketPeerStreamMethodTable { class_constructor : None , get_input_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_output_buffer_max_size : 0 as * mut sys :: godot_method_bind , get_stream_peer : 0 as * mut sys :: godot_method_bind , set_input_buffer_max_size : 0 as * mut sys :: godot_method_bind , set_output_buffer_max_size : 0 as * mut sys :: godot_method_bind , set_stream_peer : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerStreamMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerStream\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_input_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_input_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_output_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "get_output_buffer_max_size\0" . as_ptr () as * const c_char) ; table . get_stream_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_peer\0" . as_ptr () as * const c_char) ; table . set_input_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_input_buffer_max_size\0" . as_ptr () as * const c_char) ; table . set_output_buffer_max_size = (gd_api . godot_method_bind_get_method) (class_name , "set_output_buffer_max_size\0" . as_ptr () as * const c_char) ; table . set_stream_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_peer\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:604:18262 [INFO] [stdout] | [INFO] [stdout] 604 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 604 | # [doc = "`core class RayCast2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast2D { this : RawObject < Self > , } impl RayCast2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCast2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** this point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the parent node will be excluded from collision detection."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area2D]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody2D]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area2D]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody2D]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets or clears individual bits on the collision mask. This makes selecting the areas scanned easier."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the parent node will be excluded from collision detection."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCast2DMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast2D { } unsafe impl GodotObject for RayCast2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast2D" } } impl QueueFree for RayCast2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for RayCast2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RayCast2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast2D { } impl Instanciable for RayCast2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCast2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCast2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCast2DMethodTable = RayCast2DMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCast2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:616:4421 [INFO] [stdout] | [INFO] [stdout] 616 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 616 | # [doc = "`core class VideoStreamGDNative` inherits `VideoStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_videostreamgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVideoStreamGDNative inherits methods from:\n - [VideoStream](struct.VideoStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VideoStreamGDNative { this : RawObject < Self > , } impl VideoStreamGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VideoStreamGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VideoStreamGDNativeMethodTable :: get (get_api ()) . set_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VideoStreamGDNative { } unsafe impl GodotObject for VideoStreamGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VideoStreamGDNative" } } impl std :: ops :: Deref for VideoStreamGDNative { type Target = crate :: generated :: video_stream :: VideoStream ; # [inline] fn deref (& self) -> & crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VideoStreamGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: video_stream :: VideoStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: video_stream :: VideoStream > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VideoStreamGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for VideoStreamGDNative { } impl Instanciable for VideoStreamGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VideoStreamGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VideoStreamGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_file : * mut sys :: godot_method_bind , pub set_file : * mut sys :: godot_method_bind } impl VideoStreamGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VideoStreamGDNativeMethodTable = VideoStreamGDNativeMethodTable { class_constructor : None , get_file : 0 as * mut sys :: godot_method_bind , set_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VideoStreamGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VideoStreamGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . set_file = (gd_api . godot_method_bind_get_method) (class_name , "set_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:622:7903 [INFO] [stdout] | [INFO] [stdout] 622 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 622 | # [doc = "`core class AudioEffectFilter` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectFilter inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectFilter { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterDb (pub i64) ; impl FilterDb { pub const _6DB : FilterDb = FilterDb (0i64) ; pub const _12DB : FilterDb = FilterDb (1i64) ; pub const _18DB : FilterDb = FilterDb (2i64) ; pub const _24DB : FilterDb = FilterDb (3i64) ; } impl From < i64 > for FilterDb { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterDb > for i64 { # [inline] fn from (v : FilterDb) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectFilter { pub const FILTER_12DB : i64 = 1i64 ; pub const FILTER_18DB : i64 = 2i64 ; pub const FILTER_24DB : i64 = 3i64 ; pub const FILTER_6DB : i64 = 0i64 ; } impl AudioEffectFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn cutoff (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_cutoff ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn db (& self) -> crate :: generated :: audio_effect_filter :: FilterDb { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_db ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_filter :: FilterDb (ret) } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn resonance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . get_resonance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Threshold frequency for the filter, in Hz."] # [doc = ""] # [inline] pub fn set_cutoff (& self , freq : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_cutoff ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , freq) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_db (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_db ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gain amount of the frequencies after the filter."] # [doc = ""] # [inline] pub fn set_gain (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Amount of boost in the frequency range near the cutoff frequency."] # [doc = ""] # [inline] pub fn set_resonance (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectFilterMethodTable :: get (get_api ()) . set_resonance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectFilter { } unsafe impl GodotObject for AudioEffectFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectFilter" } } impl std :: ops :: Deref for AudioEffectFilter { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectFilter { } impl Instanciable for AudioEffectFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cutoff : * mut sys :: godot_method_bind , pub get_db : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_resonance : * mut sys :: godot_method_bind , pub set_cutoff : * mut sys :: godot_method_bind , pub set_db : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_resonance : * mut sys :: godot_method_bind } impl AudioEffectFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectFilterMethodTable = AudioEffectFilterMethodTable { class_constructor : None , get_cutoff : 0 as * mut sys :: godot_method_bind , get_db : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_resonance : 0 as * mut sys :: godot_method_bind , set_cutoff : 0 as * mut sys :: godot_method_bind , set_db : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_resonance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "get_cutoff\0" . as_ptr () as * const c_char) ; table . get_db = (gd_api . godot_method_bind_get_method) (class_name , "get_db\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_resonance = (gd_api . godot_method_bind_get_method) (class_name , "get_resonance\0" . as_ptr () as * const c_char) ; table . set_cutoff = (gd_api . godot_method_bind_get_method) (class_name , "set_cutoff\0" . as_ptr () as * const c_char) ; table . set_db = (gd_api . godot_method_bind_get_method) (class_name , "set_db\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_resonance = (gd_api . godot_method_bind_get_method) (class_name , "set_resonance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:628:5152 [INFO] [stdout] | [INFO] [stdout] 628 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 628 | # [doc = "`core class RayShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rayshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRayShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayShape2D { this : RawObject < Self > , } impl RayShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn slips_on_slope (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . get_slips_on_slope ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's length."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "If `true`, allow the shape to return the correct normal."] # [doc = ""] # [inline] pub fn set_slips_on_slope (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayShape2DMethodTable :: get (get_api ()) . set_slips_on_slope ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayShape2D { } unsafe impl GodotObject for RayShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RayShape2D" } } impl std :: ops :: Deref for RayShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RayShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RayShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RayShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayShape2D { } impl Instanciable for RayShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind , pub get_slips_on_slope : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_slips_on_slope : * mut sys :: godot_method_bind } impl RayShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayShape2DMethodTable = RayShape2DMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind , get_slips_on_slope : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_slips_on_slope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "get_slips_on_slope\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_slips_on_slope = (gd_api . godot_method_bind_get_method) (class_name , "set_slips_on_slope\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:634:46948 [INFO] [stdout] | [INFO] [stdout] 634 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 634 | # [doc = "`core class AnimationTreePlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationtreeplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationTreePlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationTreePlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationTreePlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NodeType (pub i64) ; impl NodeType { pub const OUTPUT : NodeType = NodeType (0i64) ; pub const ANIMATION : NodeType = NodeType (1i64) ; pub const ONESHOT : NodeType = NodeType (2i64) ; pub const MIX : NodeType = NodeType (3i64) ; pub const BLEND2 : NodeType = NodeType (4i64) ; pub const BLEND3 : NodeType = NodeType (5i64) ; pub const BLEND4 : NodeType = NodeType (6i64) ; pub const TIMESCALE : NodeType = NodeType (7i64) ; pub const TIMESEEK : NodeType = NodeType (8i64) ; pub const TRANSITION : NodeType = NodeType (9i64) ; } impl From < i64 > for NodeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NodeType > for i64 { # [inline] fn from (v : NodeType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationTreePlayer { pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; pub const NODE_ANIMATION : i64 = 1i64 ; pub const NODE_BLEND2 : i64 = 4i64 ; pub const NODE_BLEND3 : i64 = 5i64 ; pub const NODE_BLEND4 : i64 = 6i64 ; pub const NODE_MIX : i64 = 3i64 ; pub const NODE_ONESHOT : i64 = 2i64 ; pub const NODE_OUTPUT : i64 = 0i64 ; pub const NODE_TIMESCALE : i64 = 7i64 ; pub const NODE_TIMESEEK : i64 = 8i64 ; pub const NODE_TRANSITION : i64 = 9i64 ; } impl AnimationTreePlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationTreePlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a `type` node to the graph with name `id`."] # [doc = ""] # [inline] pub fn add_node (& self , _type : i64 , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , _type , id . into ()) ; } } # [doc = "Shifts position in the animation timeline. `delta` is the time in seconds to shift. Events between the current frame and `delta` are handled."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "Returns the [AnimationPlayer]'s [Animation] bound to the [AnimationTreePlayer]'s animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_get_animation (& self , id : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_animation ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the name of the [member master_player]'s [Animation] bound to this animation node."] # [doc = ""] # [inline] pub fn animation_node_get_master_animation (& self , id : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_master_animation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the absolute playback timestamp of the animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_get_position (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_position ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Binds a new [Animation] from the [member master_player] to the [AnimationTreePlayer]'s animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_set_animation (& self , id : impl Into < GodotString > , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_animation ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , id . into () , animation . as_arg_ptr ()) ; } } # [doc = "If `enable` is `true`, the animation node with ID `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn animation_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Binds the [Animation] named `source` from [member master_player] to the animation node `id`. Recalculates caches."] # [doc = ""] # [inline] pub fn animation_node_set_master_animation (& self , id : impl Into < GodotString > , source : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_master_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , id . into () , source . into ()) ; } } # [doc = "Returns whether node `id` and `dst_id` are connected at the specified slot."] # [doc = ""] # [inline] pub fn are_nodes_connected (& self , id : impl Into < GodotString > , dst_id : impl Into < GodotString > , dst_input_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . are_nodes_connected ; let ret = crate :: icalls :: icallptr_bool_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_id . into () , dst_input_idx) ; ret as _ } } # [doc = "Returns the blend amount of a Blend2 node given its name."] # [doc = ""] # [inline] pub fn blend2_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the blend amount of a Blend2 node given its name and value.\nA Blend2 node blends two animations (A and B) with the amount between 0 and 1.\nAt 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B."] # [doc = ""] # [inline] pub fn blend2_node_set_amount (& self , id : impl Into < GodotString > , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "If `enable` is `true`, the Blend2 node with name `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn blend2_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Returns the blend amount of a Blend3 node given its name."] # [doc = ""] # [inline] pub fn blend3_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend3_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the blend amount of a Blend3 node given its name and value.\nA Blend3 Node blends three animations (A, B-, B+) with the amount between -1 and 1.\nAt -1, output is input B-. From -1 to 0, the influence of B- gets lessened, the influence of A gets raised and the influence of B+ is 0. At 0, output is input A. From 0 to 1, the influence of A gets lessened, the influence of B+ gets raised and the influence of B+ is 0. At 1, output is input B+."] # [doc = ""] # [inline] pub fn blend3_node_set_amount (& self , id : impl Into < GodotString > , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend3_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "Returns the blend amount of a Blend4 node given its name."] # [doc = ""] # [inline] pub fn blend4_node_get_amount (& self , id : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend4_node_get_amount ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; mem :: transmute (ret) } } # [doc = "Sets the blend amount of a Blend4 node given its name and value.\nA Blend4 Node blends two pairs of animations.\nThe two pairs are blended like Blend2 and then added together."] # [doc = ""] # [inline] pub fn blend4_node_set_amount (& self , id : impl Into < GodotString > , blend : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend4_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "Connects node `id` to `dst_id` at the specified input slot."] # [doc = ""] # [inline] pub fn connect_nodes (& self , id : impl Into < GodotString > , dst_id : impl Into < GodotString > , dst_input_idx : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . connect_nodes ; let ret = crate :: icalls :: icallptr_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_id . into () , dst_input_idx) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects nodes connected to `id` at the specified input slot."] # [doc = ""] # [inline] pub fn disconnect_nodes (& self , id : impl Into < GodotString > , dst_input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . disconnect_nodes ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_input_idx) ; } } # [doc = "The thread in which to update animations."] # [doc = ""] # [inline] pub fn animation_process_mode (& self) -> crate :: generated :: animation_tree_player :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_animation_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_tree_player :: AnimationProcessMode (ret) } } # [doc = "The node from which to relatively access other nodes.\nIt accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at."] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.\nOnce set, [Animation] nodes can be added to the [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn master_player (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_master_player ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns a [PoolStringArray] containing the name of all nodes."] # [doc = ""] # [inline] pub fn get_node_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_node_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "If `true`, the [AnimationTreePlayer] is able to play animations."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mix amount of a Mix node given its name."] # [doc = ""] # [inline] pub fn mix_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . mix_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the mix amount of a Mix node given its name and value.\nA Mix node adds input b to input a by the amount given by ratio."] # [doc = ""] # [inline] pub fn mix_node_set_amount (& self , id : impl Into < GodotString > , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . mix_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , ratio) ; } } # [doc = "Check if a node exists (by name)."] # [doc = ""] # [inline] pub fn node_exists (& self , node : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; ret as _ } } # [doc = "Returns the input count for a given node. Different types of nodes have different amount of inputs."] # [doc = ""] # [inline] pub fn node_get_input_count (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_input_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the input source for a given node input."] # [doc = ""] # [inline] pub fn node_get_input_source (& self , id : impl Into < GodotString > , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_input_source ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns position of a node in the graph given its name."] # [doc = ""] # [inline] pub fn node_get_position (& self , id : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; mem :: transmute (ret) } } # [doc = "Gets the node type, will return from [enum NodeType] enum."] # [doc = ""] # [inline] pub fn node_get_type (& self , id : impl Into < GodotString >) -> crate :: generated :: animation_tree_player :: NodeType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_type ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; crate :: generated :: animation_tree_player :: NodeType (ret) } } # [doc = "Renames a node in the graph."] # [doc = ""] # [inline] pub fn node_rename (& self , node : impl Into < GodotString > , new_name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_rename ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , node . into () , new_name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the position of a node in the graph given its name and position."] # [doc = ""] # [inline] pub fn node_set_position (& self , id : impl Into < GodotString > , screen_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_set_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , id . into () , screen_position) ; } } # [doc = "Returns the autostart delay of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_autorestart_delay (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_autorestart_delay ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the autostart random delay of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_autorestart_random_delay (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the fade in time of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_fadein_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_fadein_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the fade out time of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_fadeout_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_fadeout_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns whether a OneShot node will auto restart given its name."] # [doc = ""] # [inline] pub fn oneshot_node_has_autorestart (& self , id : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_has_autorestart ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns whether a OneShot node is active given its name."] # [doc = ""] # [inline] pub fn oneshot_node_is_active (& self , id : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_is_active ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the autorestart property of a OneShot node given its name and value."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart (& self , id : impl Into < GodotString > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , id . into () , enable) ; } } # [doc = "Sets the autorestart delay of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart_delay (& self , id : impl Into < GodotString > , delay_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart_delay ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , delay_sec) ; } } # [doc = "Sets the autorestart random delay of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart_random_delay (& self , id : impl Into < GodotString > , rand_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , rand_sec) ; } } # [doc = "Sets the fade in time of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_fadein_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_fadein_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } # [doc = "Sets the fade out time of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_fadeout_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_fadeout_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } # [doc = "If `enable` is `true`, the OneShot node with ID `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn oneshot_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Starts a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_start (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Stops the OneShot node with name `id`."] # [doc = ""] # [inline] pub fn oneshot_node_stop (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_stop ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state."] # [doc = ""] # [inline] pub fn recompute_caches (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . recompute_caches ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the animation node with name `id`."] # [doc = ""] # [inline] pub fn remove_node (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Resets this [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn reset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [AnimationTreePlayer] is able to play animations."] # [doc = ""] # [inline] pub fn set_active (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The thread in which to update animations."] # [doc = ""] # [inline] pub fn set_animation_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_animation_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The node from which to relatively access other nodes.\nIt accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at."] # [doc = ""] # [inline] pub fn set_base_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.\nOnce set, [Animation] nodes can be added to the [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn set_master_player (& self , nodepath : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_master_player ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , nodepath . into ()) ; } } # [doc = "Returns the time scale value of the TimeScale node with name `id`."] # [doc = ""] # [inline] pub fn timescale_node_get_scale (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timescale_node_get_scale ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the time scale of the TimeScale node with name `id` to `scale`.\nThe TimeScale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1.\nIf applied after a blend or mix, affects all input animations to that blend or mix."] # [doc = ""] # [inline] pub fn timescale_node_set_scale (& self , id : impl Into < GodotString > , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timescale_node_set_scale ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , scale) ; } } # [doc = "Sets the time seek value of the TimeSeek node with name `id` to `seconds`.\nThis functions as a seek in the [Animation] or the blend or mix of [Animation]s input in it."] # [doc = ""] # [inline] pub fn timeseek_node_seek (& self , id : impl Into < GodotString > , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timeseek_node_seek ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , seconds) ; } } # [doc = "Deletes the input at `input_idx` for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_delete_input (& self , id : impl Into < GodotString > , input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_delete_input ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; } } # [doc = "Returns the index of the currently evaluated input for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_get_current (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_current ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the number of inputs for the transition node with name `id`. You can add inputs by right-clicking on the transition node."] # [doc = ""] # [inline] pub fn transition_node_get_input_count (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_input_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the cross fade time for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_get_xfade_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_xfade_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns `true` if the input at `input_idx` on the transition node with name `id` is set to automatically advance to the next input upon completion."] # [doc = ""] # [inline] pub fn transition_node_has_input_auto_advance (& self , id : impl Into < GodotString > , input_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_has_input_auto_advance ; let ret = crate :: icalls :: icallptr_bool_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; ret as _ } } # [doc = "The transition node with name `id` sets its current input at `input_idx`."] # [doc = ""] # [inline] pub fn transition_node_set_current (& self , id : impl Into < GodotString > , input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_current ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; } } # [doc = "The transition node with name `id` advances to its next input automatically when the input at `input_idx` completes."] # [doc = ""] # [inline] pub fn transition_node_set_input_auto_advance (& self , id : impl Into < GodotString > , input_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_input_auto_advance ; let ret = crate :: icalls :: icallptr_void_str_i64_bool (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx , enable) ; } } # [doc = "Resizes the number of inputs available for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_set_input_count (& self , id : impl Into < GodotString > , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_input_count ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , count) ; } } # [doc = "The transition node with name `id` sets its cross fade time to `time_sec`."] # [doc = ""] # [inline] pub fn transition_node_set_xfade_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_xfade_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationTreePlayer { } unsafe impl GodotObject for AnimationTreePlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationTreePlayer" } } impl QueueFree for AnimationTreePlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationTreePlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationTreePlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationTreePlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationTreePlayer { } impl Instanciable for AnimationTreePlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationTreePlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationTreePlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub advance : * mut sys :: godot_method_bind , pub animation_node_get_animation : * mut sys :: godot_method_bind , pub animation_node_get_master_animation : * mut sys :: godot_method_bind , pub animation_node_get_position : * mut sys :: godot_method_bind , pub animation_node_set_animation : * mut sys :: godot_method_bind , pub animation_node_set_filter_path : * mut sys :: godot_method_bind , pub animation_node_set_master_animation : * mut sys :: godot_method_bind , pub are_nodes_connected : * mut sys :: godot_method_bind , pub blend2_node_get_amount : * mut sys :: godot_method_bind , pub blend2_node_set_amount : * mut sys :: godot_method_bind , pub blend2_node_set_filter_path : * mut sys :: godot_method_bind , pub blend3_node_get_amount : * mut sys :: godot_method_bind , pub blend3_node_set_amount : * mut sys :: godot_method_bind , pub blend4_node_get_amount : * mut sys :: godot_method_bind , pub blend4_node_set_amount : * mut sys :: godot_method_bind , pub connect_nodes : * mut sys :: godot_method_bind , pub disconnect_nodes : * mut sys :: godot_method_bind , pub get_animation_process_mode : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_master_player : * mut sys :: godot_method_bind , pub get_node_list : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub mix_node_get_amount : * mut sys :: godot_method_bind , pub mix_node_set_amount : * mut sys :: godot_method_bind , pub node_exists : * mut sys :: godot_method_bind , pub node_get_input_count : * mut sys :: godot_method_bind , pub node_get_input_source : * mut sys :: godot_method_bind , pub node_get_position : * mut sys :: godot_method_bind , pub node_get_type : * mut sys :: godot_method_bind , pub node_rename : * mut sys :: godot_method_bind , pub node_set_position : * mut sys :: godot_method_bind , pub oneshot_node_get_autorestart_delay : * mut sys :: godot_method_bind , pub oneshot_node_get_autorestart_random_delay : * mut sys :: godot_method_bind , pub oneshot_node_get_fadein_time : * mut sys :: godot_method_bind , pub oneshot_node_get_fadeout_time : * mut sys :: godot_method_bind , pub oneshot_node_has_autorestart : * mut sys :: godot_method_bind , pub oneshot_node_is_active : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart_delay : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart_random_delay : * mut sys :: godot_method_bind , pub oneshot_node_set_fadein_time : * mut sys :: godot_method_bind , pub oneshot_node_set_fadeout_time : * mut sys :: godot_method_bind , pub oneshot_node_set_filter_path : * mut sys :: godot_method_bind , pub oneshot_node_start : * mut sys :: godot_method_bind , pub oneshot_node_stop : * mut sys :: godot_method_bind , pub recompute_caches : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_process_mode : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_master_player : * mut sys :: godot_method_bind , pub timescale_node_get_scale : * mut sys :: godot_method_bind , pub timescale_node_set_scale : * mut sys :: godot_method_bind , pub timeseek_node_seek : * mut sys :: godot_method_bind , pub transition_node_delete_input : * mut sys :: godot_method_bind , pub transition_node_get_current : * mut sys :: godot_method_bind , pub transition_node_get_input_count : * mut sys :: godot_method_bind , pub transition_node_get_xfade_time : * mut sys :: godot_method_bind , pub transition_node_has_input_auto_advance : * mut sys :: godot_method_bind , pub transition_node_set_current : * mut sys :: godot_method_bind , pub transition_node_set_input_auto_advance : * mut sys :: godot_method_bind , pub transition_node_set_input_count : * mut sys :: godot_method_bind , pub transition_node_set_xfade_time : * mut sys :: godot_method_bind } impl AnimationTreePlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationTreePlayerMethodTable = AnimationTreePlayerMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , advance : 0 as * mut sys :: godot_method_bind , animation_node_get_animation : 0 as * mut sys :: godot_method_bind , animation_node_get_master_animation : 0 as * mut sys :: godot_method_bind , animation_node_get_position : 0 as * mut sys :: godot_method_bind , animation_node_set_animation : 0 as * mut sys :: godot_method_bind , animation_node_set_filter_path : 0 as * mut sys :: godot_method_bind , animation_node_set_master_animation : 0 as * mut sys :: godot_method_bind , are_nodes_connected : 0 as * mut sys :: godot_method_bind , blend2_node_get_amount : 0 as * mut sys :: godot_method_bind , blend2_node_set_amount : 0 as * mut sys :: godot_method_bind , blend2_node_set_filter_path : 0 as * mut sys :: godot_method_bind , blend3_node_get_amount : 0 as * mut sys :: godot_method_bind , blend3_node_set_amount : 0 as * mut sys :: godot_method_bind , blend4_node_get_amount : 0 as * mut sys :: godot_method_bind , blend4_node_set_amount : 0 as * mut sys :: godot_method_bind , connect_nodes : 0 as * mut sys :: godot_method_bind , disconnect_nodes : 0 as * mut sys :: godot_method_bind , get_animation_process_mode : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_master_player : 0 as * mut sys :: godot_method_bind , get_node_list : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , mix_node_get_amount : 0 as * mut sys :: godot_method_bind , mix_node_set_amount : 0 as * mut sys :: godot_method_bind , node_exists : 0 as * mut sys :: godot_method_bind , node_get_input_count : 0 as * mut sys :: godot_method_bind , node_get_input_source : 0 as * mut sys :: godot_method_bind , node_get_position : 0 as * mut sys :: godot_method_bind , node_get_type : 0 as * mut sys :: godot_method_bind , node_rename : 0 as * mut sys :: godot_method_bind , node_set_position : 0 as * mut sys :: godot_method_bind , oneshot_node_get_autorestart_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_get_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_get_fadein_time : 0 as * mut sys :: godot_method_bind , oneshot_node_get_fadeout_time : 0 as * mut sys :: godot_method_bind , oneshot_node_has_autorestart : 0 as * mut sys :: godot_method_bind , oneshot_node_is_active : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_set_fadein_time : 0 as * mut sys :: godot_method_bind , oneshot_node_set_fadeout_time : 0 as * mut sys :: godot_method_bind , oneshot_node_set_filter_path : 0 as * mut sys :: godot_method_bind , oneshot_node_start : 0 as * mut sys :: godot_method_bind , oneshot_node_stop : 0 as * mut sys :: godot_method_bind , recompute_caches : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_process_mode : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_master_player : 0 as * mut sys :: godot_method_bind , timescale_node_get_scale : 0 as * mut sys :: godot_method_bind , timescale_node_set_scale : 0 as * mut sys :: godot_method_bind , timeseek_node_seek : 0 as * mut sys :: godot_method_bind , transition_node_delete_input : 0 as * mut sys :: godot_method_bind , transition_node_get_current : 0 as * mut sys :: godot_method_bind , transition_node_get_input_count : 0 as * mut sys :: godot_method_bind , transition_node_get_xfade_time : 0 as * mut sys :: godot_method_bind , transition_node_has_input_auto_advance : 0 as * mut sys :: godot_method_bind , transition_node_set_current : 0 as * mut sys :: godot_method_bind , transition_node_set_input_auto_advance : 0 as * mut sys :: godot_method_bind , transition_node_set_input_count : 0 as * mut sys :: godot_method_bind , transition_node_set_xfade_time : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationTreePlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationTreePlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . animation_node_get_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_animation\0" . as_ptr () as * const c_char) ; table . animation_node_get_master_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_master_animation\0" . as_ptr () as * const c_char) ; table . animation_node_get_position = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_position\0" . as_ptr () as * const c_char) ; table . animation_node_set_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_animation\0" . as_ptr () as * const c_char) ; table . animation_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . animation_node_set_master_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_master_animation\0" . as_ptr () as * const c_char) ; table . are_nodes_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_nodes_connected\0" . as_ptr () as * const c_char) ; table . blend2_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend2_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_set_amount\0" . as_ptr () as * const c_char) ; table . blend2_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . blend3_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend3_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend3_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend3_node_set_amount\0" . as_ptr () as * const c_char) ; table . blend4_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend4_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend4_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend4_node_set_amount\0" . as_ptr () as * const c_char) ; table . connect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "connect_nodes\0" . as_ptr () as * const c_char) ; table . disconnect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_nodes\0" . as_ptr () as * const c_char) ; table . get_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_process_mode\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_master_player = (gd_api . godot_method_bind_get_method) (class_name , "get_master_player\0" . as_ptr () as * const c_char) ; table . get_node_list = (gd_api . godot_method_bind_get_method) (class_name , "get_node_list\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . mix_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "mix_node_get_amount\0" . as_ptr () as * const c_char) ; table . mix_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "mix_node_set_amount\0" . as_ptr () as * const c_char) ; table . node_exists = (gd_api . godot_method_bind_get_method) (class_name , "node_exists\0" . as_ptr () as * const c_char) ; table . node_get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "node_get_input_count\0" . as_ptr () as * const c_char) ; table . node_get_input_source = (gd_api . godot_method_bind_get_method) (class_name , "node_get_input_source\0" . as_ptr () as * const c_char) ; table . node_get_position = (gd_api . godot_method_bind_get_method) (class_name , "node_get_position\0" . as_ptr () as * const c_char) ; table . node_get_type = (gd_api . godot_method_bind_get_method) (class_name , "node_get_type\0" . as_ptr () as * const c_char) ; table . node_rename = (gd_api . godot_method_bind_get_method) (class_name , "node_rename\0" . as_ptr () as * const c_char) ; table . node_set_position = (gd_api . godot_method_bind_get_method) (class_name , "node_set_position\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_autorestart_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_fadein_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_fadeout_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_has_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_has_autorestart\0" . as_ptr () as * const c_char) ; table . oneshot_node_is_active = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_is_active\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_fadein_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_fadeout_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . oneshot_node_start = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_start\0" . as_ptr () as * const c_char) ; table . oneshot_node_stop = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_stop\0" . as_ptr () as * const c_char) ; table . recompute_caches = (gd_api . godot_method_bind_get_method) (class_name , "recompute_caches\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_process_mode\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_master_player = (gd_api . godot_method_bind_get_method) (class_name , "set_master_player\0" . as_ptr () as * const c_char) ; table . timescale_node_get_scale = (gd_api . godot_method_bind_get_method) (class_name , "timescale_node_get_scale\0" . as_ptr () as * const c_char) ; table . timescale_node_set_scale = (gd_api . godot_method_bind_get_method) (class_name , "timescale_node_set_scale\0" . as_ptr () as * const c_char) ; table . timeseek_node_seek = (gd_api . godot_method_bind_get_method) (class_name , "timeseek_node_seek\0" . as_ptr () as * const c_char) ; table . transition_node_delete_input = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_delete_input\0" . as_ptr () as * const c_char) ; table . transition_node_get_current = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_current\0" . as_ptr () as * const c_char) ; table . transition_node_get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_input_count\0" . as_ptr () as * const c_char) ; table . transition_node_get_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_xfade_time\0" . as_ptr () as * const c_char) ; table . transition_node_has_input_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_has_input_auto_advance\0" . as_ptr () as * const c_char) ; table . transition_node_set_current = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_current\0" . as_ptr () as * const c_char) ; table . transition_node_set_input_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_input_auto_advance\0" . as_ptr () as * const c_char) ; table . transition_node_set_input_count = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_input_count\0" . as_ptr () as * const c_char) ; table . transition_node_set_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_xfade_time\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:640:17552 [INFO] [stdout] | [INFO] [stdout] 640 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 640 | # [doc = "`core class CSGPolygon` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGPolygon inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPolygon { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const DEPTH : Mode = Mode (0i64) ; pub const SPIN : Mode = Mode (1i64) ; pub const PATH : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PathRotation (pub i64) ; impl PathRotation { pub const POLYGON : PathRotation = PathRotation (0i64) ; pub const PATH : PathRotation = PathRotation (1i64) ; pub const PATH_FOLLOW : PathRotation = PathRotation (2i64) ; } impl From < i64 > for PathRotation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PathRotation > for i64 { # [inline] fn from (v : PathRotation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGPolygon { pub const MODE_DEPTH : i64 = 0i64 ; pub const MODE_PATH : i64 = 2i64 ; pub const MODE_SPIN : i64 = 1i64 ; pub const PATH_ROTATION_PATH : i64 = 1i64 ; pub const PATH_ROTATION_PATH_FOLLOW : i64 = 2i64 ; pub const PATH_ROTATION_POLYGON : i64 = 0i64 ; } impl CSGPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: csg_polygon :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_polygon :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn path_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn path_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn path_rotation (& self) -> crate :: generated :: csg_polygon :: PathRotation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_rotation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_polygon :: PathRotation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn spin_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_spin_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn spin_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_spin_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_continuous_u (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_continuous_u ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_joined (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_joined ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_local (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_local ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_continuous_u (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_continuous_u ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_joined (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_joined ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_local (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_local ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_rotation (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_rotation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_spin_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_spin_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_spin_sides (& self , spin_sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_spin_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , spin_sides) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPolygon { } unsafe impl GodotObject for CSGPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPolygon" } } impl QueueFree for CSGPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPolygon { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPolygon { } impl Instanciable for CSGPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_path_interval : * mut sys :: godot_method_bind , pub get_path_node : * mut sys :: godot_method_bind , pub get_path_rotation : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub get_spin_degrees : * mut sys :: godot_method_bind , pub get_spin_sides : * mut sys :: godot_method_bind , pub is_path_continuous_u : * mut sys :: godot_method_bind , pub is_path_joined : * mut sys :: godot_method_bind , pub is_path_local : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_path_continuous_u : * mut sys :: godot_method_bind , pub set_path_interval : * mut sys :: godot_method_bind , pub set_path_joined : * mut sys :: godot_method_bind , pub set_path_local : * mut sys :: godot_method_bind , pub set_path_node : * mut sys :: godot_method_bind , pub set_path_rotation : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind , pub set_spin_degrees : * mut sys :: godot_method_bind , pub set_spin_sides : * mut sys :: godot_method_bind } impl CSGPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPolygonMethodTable = CSGPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_path_interval : 0 as * mut sys :: godot_method_bind , get_path_node : 0 as * mut sys :: godot_method_bind , get_path_rotation : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , get_spin_degrees : 0 as * mut sys :: godot_method_bind , get_spin_sides : 0 as * mut sys :: godot_method_bind , is_path_continuous_u : 0 as * mut sys :: godot_method_bind , is_path_joined : 0 as * mut sys :: godot_method_bind , is_path_local : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_path_continuous_u : 0 as * mut sys :: godot_method_bind , set_path_interval : 0 as * mut sys :: godot_method_bind , set_path_joined : 0 as * mut sys :: godot_method_bind , set_path_local : 0 as * mut sys :: godot_method_bind , set_path_node : 0 as * mut sys :: godot_method_bind , set_path_rotation : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind , set_spin_degrees : 0 as * mut sys :: godot_method_bind , set_spin_sides : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_path_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_path_interval\0" . as_ptr () as * const c_char) ; table . get_path_node = (gd_api . godot_method_bind_get_method) (class_name , "get_path_node\0" . as_ptr () as * const c_char) ; table . get_path_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_path_rotation\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . get_spin_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_spin_degrees\0" . as_ptr () as * const c_char) ; table . get_spin_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_spin_sides\0" . as_ptr () as * const c_char) ; table . is_path_continuous_u = (gd_api . godot_method_bind_get_method) (class_name , "is_path_continuous_u\0" . as_ptr () as * const c_char) ; table . is_path_joined = (gd_api . godot_method_bind_get_method) (class_name , "is_path_joined\0" . as_ptr () as * const c_char) ; table . is_path_local = (gd_api . godot_method_bind_get_method) (class_name , "is_path_local\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_path_continuous_u = (gd_api . godot_method_bind_get_method) (class_name , "set_path_continuous_u\0" . as_ptr () as * const c_char) ; table . set_path_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_path_interval\0" . as_ptr () as * const c_char) ; table . set_path_joined = (gd_api . godot_method_bind_get_method) (class_name , "set_path_joined\0" . as_ptr () as * const c_char) ; table . set_path_local = (gd_api . godot_method_bind_get_method) (class_name , "set_path_local\0" . as_ptr () as * const c_char) ; table . set_path_node = (gd_api . godot_method_bind_get_method) (class_name , "set_path_node\0" . as_ptr () as * const c_char) ; table . set_path_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_path_rotation\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_spin_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_spin_degrees\0" . as_ptr () as * const c_char) ; table . set_spin_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_spin_sides\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:646:7032 [INFO] [stdout] | [INFO] [stdout] 646 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 646 | # [doc = "`core class MenuButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_menubutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MenuButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMenuButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MenuButton { this : RawObject < Self > , } impl MenuButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MenuButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the [PopupMenu] contained in this button."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn is_switch_on_hover (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . is_switch_on_hover ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, shortcuts are disabled and cannot be used to trigger the button."] # [doc = ""] # [inline] pub fn set_disable_shortcuts (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_disable_shortcuts ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, when the cursor hovers above another [MenuButton] within the same parent which also has `switch_on_hover` enabled, it will close the current [MenuButton] and open the other one."] # [doc = ""] # [inline] pub fn set_switch_on_hover (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MenuButtonMethodTable :: get (get_api ()) . set_switch_on_hover ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MenuButton { } unsafe impl GodotObject for MenuButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MenuButton" } } impl QueueFree for MenuButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MenuButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MenuButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for MenuButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for MenuButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for MenuButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MenuButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for MenuButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for MenuButton { } impl Instanciable for MenuButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MenuButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MenuButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_popup : * mut sys :: godot_method_bind , pub is_switch_on_hover : * mut sys :: godot_method_bind , pub set_disable_shortcuts : * mut sys :: godot_method_bind , pub set_switch_on_hover : * mut sys :: godot_method_bind } impl MenuButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MenuButtonMethodTable = MenuButtonMethodTable { class_constructor : None , get_popup : 0 as * mut sys :: godot_method_bind , is_switch_on_hover : 0 as * mut sys :: godot_method_bind , set_disable_shortcuts : 0 as * mut sys :: godot_method_bind , set_switch_on_hover : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MenuButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MenuButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . is_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "is_switch_on_hover\0" . as_ptr () as * const c_char) ; table . set_disable_shortcuts = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_shortcuts\0" . as_ptr () as * const c_char) ; table . set_switch_on_hover = (gd_api . godot_method_bind_get_method) (class_name , "set_switch_on_hover\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:652:2915 [INFO] [stdout] | [INFO] [stdout] 652 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 652 | # [doc = "`tools class EditorImportPlugin` inherits `ResourceImporter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorimportplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorImportPlugin inherits methods from:\n - [ResourceImporter](struct.ResourceImporter.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorImportPlugin { } unsafe impl GodotObject for EditorImportPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorImportPlugin" } } impl std :: ops :: Deref for EditorImportPlugin { type Target = crate :: generated :: resource_importer :: ResourceImporter ; # [inline] fn deref (& self) -> & crate :: generated :: resource_importer :: ResourceImporter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorImportPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource_importer :: ResourceImporter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource_importer :: ResourceImporter > for EditorImportPlugin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorImportPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorImportPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorImportPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorImportPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorImportPluginMethodTable = EditorImportPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorImportPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorImportPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:658:3666 [INFO] [stdout] | [INFO] [stdout] 658 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 658 | # [doc = "`core singleton class JavaScript` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javascript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaScript inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaScript { this : RawObject < Self > , } impl JavaScript { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaScript\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Execute the string `code` as JavaScript code within the browser window. This is a call to the actual global JavaScript function `eval()`.\nIf `use_global_execution_context` is `true`, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.\n# Default Arguments\n* `use_global_execution_context` - `false`"] # [doc = ""] # [inline] pub fn eval (& self , code : impl Into < GodotString > , use_global_execution_context : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaScriptMethodTable :: get (get_api ()) . eval ; let ret = crate :: icalls :: icallptr_var_str_bool (method_bind , self . this . sys () . as_ptr () , code . into () , use_global_execution_context) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaScript { } unsafe impl GodotObject for JavaScript { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaScript" } } impl std :: ops :: Deref for JavaScript { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaScript { } unsafe impl Send for JavaScript { } unsafe impl Sync for JavaScript { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub eval : * mut sys :: godot_method_bind } impl JavaScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaScriptMethodTable = JavaScriptMethodTable { class_constructor : None , eval : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . eval = (gd_api . godot_method_bind_get_method) (class_name , "eval\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:664:3476 [INFO] [stdout] | [INFO] [stdout] 664 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 664 | # [doc = "`core class PointMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pointmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPointMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PointMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PointMesh { } unsafe impl GodotObject for PointMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PointMesh" } } impl std :: ops :: Deref for PointMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PointMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PointMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PointMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PointMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PointMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PointMesh { } impl Instanciable for PointMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PointMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PointMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PointMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PointMeshMethodTable = PointMeshMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PointMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PointMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:670:20087 [INFO] [stdout] | [INFO] [stdout] 670 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 670 | # [doc = "`core class ProceduralSky` inherits `Sky` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proceduralsky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nProceduralSky inherits methods from:\n - [Sky](struct.Sky.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProceduralSky { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextureSize (pub i64) ; impl TextureSize { pub const _256 : TextureSize = TextureSize (0i64) ; pub const _512 : TextureSize = TextureSize (1i64) ; pub const _1024 : TextureSize = TextureSize (2i64) ; pub const _2048 : TextureSize = TextureSize (3i64) ; pub const _4096 : TextureSize = TextureSize (4i64) ; pub const MAX : TextureSize = TextureSize (5i64) ; } impl From < i64 > for TextureSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextureSize > for i64 { # [inline] fn from (v : TextureSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ProceduralSky { pub const TEXTURE_SIZE_1024 : i64 = 2i64 ; pub const TEXTURE_SIZE_2048 : i64 = 3i64 ; pub const TEXTURE_SIZE_256 : i64 = 0i64 ; pub const TEXTURE_SIZE_4096 : i64 = 4i64 ; pub const TEXTURE_SIZE_512 : i64 = 1i64 ; pub const TEXTURE_SIZE_MAX : i64 = 5i64 ; } impl ProceduralSky { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProceduralSkyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Color of the ground at the bottom."] # [doc = ""] # [inline] pub fn ground_bottom_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_bottom_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]."] # [doc = ""] # [inline] pub fn ground_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the ground."] # [doc = ""] # [inline] pub fn ground_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Color of the ground at the horizon."] # [doc = ""] # [inline] pub fn ground_horizon_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_ground_horizon_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the [member sky_horizon_color] fades into the [member sky_top_color]."] # [doc = ""] # [inline] pub fn sky_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the sky."] # [doc = ""] # [inline] pub fn sky_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Color of the sky at the horizon."] # [doc = ""] # [inline] pub fn sky_horizon_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_horizon_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Color of the sky at the top."] # [doc = ""] # [inline] pub fn sky_top_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sky_top_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Distance from center of sun where it fades out completely."] # [doc = ""] # [inline] pub fn sun_angle_max (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_angle_max ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Distance from sun where it goes from solid to starting to fade."] # [doc = ""] # [inline] pub fn sun_angle_min (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_angle_min ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sun's color."] # [doc = ""] # [inline] pub fn sun_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]."] # [doc = ""] # [inline] pub fn sun_curve (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_curve ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of energy contribution from the sun."] # [doc = ""] # [inline] pub fn sun_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The sun's height using polar coordinates."] # [doc = ""] # [inline] pub fn sun_latitude (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_latitude ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The direction of the sun using polar coordinates."] # [doc = ""] # [inline] pub fn sun_longitude (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_sun_longitude ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]."] # [doc = ""] # [inline] pub fn texture_size (& self) -> crate :: generated :: procedural_sky :: TextureSize { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . get_texture_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: procedural_sky :: TextureSize (ret) } } # [doc = "Color of the ground at the bottom."] # [doc = ""] # [inline] pub fn set_ground_bottom_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_bottom_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]."] # [doc = ""] # [inline] pub fn set_ground_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the ground."] # [doc = ""] # [inline] pub fn set_ground_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Color of the ground at the horizon."] # [doc = ""] # [inline] pub fn set_ground_horizon_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_ground_horizon_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the [member sky_horizon_color] fades into the [member sky_top_color]."] # [doc = ""] # [inline] pub fn set_sky_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the sky."] # [doc = ""] # [inline] pub fn set_sky_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "Color of the sky at the horizon."] # [doc = ""] # [inline] pub fn set_sky_horizon_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_horizon_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Color of the sky at the top."] # [doc = ""] # [inline] pub fn set_sky_top_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sky_top_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Distance from center of sun where it fades out completely."] # [doc = ""] # [inline] pub fn set_sun_angle_max (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_angle_max ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Distance from sun where it goes from solid to starting to fade."] # [doc = ""] # [inline] pub fn set_sun_angle_min (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_angle_min ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The sun's color."] # [doc = ""] # [inline] pub fn set_sun_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]."] # [doc = ""] # [inline] pub fn set_sun_curve (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_curve ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "Amount of energy contribution from the sun."] # [doc = ""] # [inline] pub fn set_sun_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = "The sun's height using polar coordinates."] # [doc = ""] # [inline] pub fn set_sun_latitude (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_latitude ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The direction of the sun using polar coordinates."] # [doc = ""] # [inline] pub fn set_sun_longitude (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_sun_longitude ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]."] # [doc = ""] # [inline] pub fn set_texture_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProceduralSkyMethodTable :: get (get_api ()) . set_texture_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProceduralSky { } unsafe impl GodotObject for ProceduralSky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ProceduralSky" } } impl std :: ops :: Deref for ProceduralSky { type Target = crate :: generated :: sky :: Sky ; # [inline] fn deref (& self) -> & crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProceduralSky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sky :: Sky > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ProceduralSky { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProceduralSky { } impl Instanciable for ProceduralSky { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProceduralSky :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProceduralSkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_ground_bottom_color : * mut sys :: godot_method_bind , pub get_ground_curve : * mut sys :: godot_method_bind , pub get_ground_energy : * mut sys :: godot_method_bind , pub get_ground_horizon_color : * mut sys :: godot_method_bind , pub get_sky_curve : * mut sys :: godot_method_bind , pub get_sky_energy : * mut sys :: godot_method_bind , pub get_sky_horizon_color : * mut sys :: godot_method_bind , pub get_sky_top_color : * mut sys :: godot_method_bind , pub get_sun_angle_max : * mut sys :: godot_method_bind , pub get_sun_angle_min : * mut sys :: godot_method_bind , pub get_sun_color : * mut sys :: godot_method_bind , pub get_sun_curve : * mut sys :: godot_method_bind , pub get_sun_energy : * mut sys :: godot_method_bind , pub get_sun_latitude : * mut sys :: godot_method_bind , pub get_sun_longitude : * mut sys :: godot_method_bind , pub get_texture_size : * mut sys :: godot_method_bind , pub set_ground_bottom_color : * mut sys :: godot_method_bind , pub set_ground_curve : * mut sys :: godot_method_bind , pub set_ground_energy : * mut sys :: godot_method_bind , pub set_ground_horizon_color : * mut sys :: godot_method_bind , pub set_sky_curve : * mut sys :: godot_method_bind , pub set_sky_energy : * mut sys :: godot_method_bind , pub set_sky_horizon_color : * mut sys :: godot_method_bind , pub set_sky_top_color : * mut sys :: godot_method_bind , pub set_sun_angle_max : * mut sys :: godot_method_bind , pub set_sun_angle_min : * mut sys :: godot_method_bind , pub set_sun_color : * mut sys :: godot_method_bind , pub set_sun_curve : * mut sys :: godot_method_bind , pub set_sun_energy : * mut sys :: godot_method_bind , pub set_sun_latitude : * mut sys :: godot_method_bind , pub set_sun_longitude : * mut sys :: godot_method_bind , pub set_texture_size : * mut sys :: godot_method_bind } impl ProceduralSkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProceduralSkyMethodTable = ProceduralSkyMethodTable { class_constructor : None , get_ground_bottom_color : 0 as * mut sys :: godot_method_bind , get_ground_curve : 0 as * mut sys :: godot_method_bind , get_ground_energy : 0 as * mut sys :: godot_method_bind , get_ground_horizon_color : 0 as * mut sys :: godot_method_bind , get_sky_curve : 0 as * mut sys :: godot_method_bind , get_sky_energy : 0 as * mut sys :: godot_method_bind , get_sky_horizon_color : 0 as * mut sys :: godot_method_bind , get_sky_top_color : 0 as * mut sys :: godot_method_bind , get_sun_angle_max : 0 as * mut sys :: godot_method_bind , get_sun_angle_min : 0 as * mut sys :: godot_method_bind , get_sun_color : 0 as * mut sys :: godot_method_bind , get_sun_curve : 0 as * mut sys :: godot_method_bind , get_sun_energy : 0 as * mut sys :: godot_method_bind , get_sun_latitude : 0 as * mut sys :: godot_method_bind , get_sun_longitude : 0 as * mut sys :: godot_method_bind , get_texture_size : 0 as * mut sys :: godot_method_bind , set_ground_bottom_color : 0 as * mut sys :: godot_method_bind , set_ground_curve : 0 as * mut sys :: godot_method_bind , set_ground_energy : 0 as * mut sys :: godot_method_bind , set_ground_horizon_color : 0 as * mut sys :: godot_method_bind , set_sky_curve : 0 as * mut sys :: godot_method_bind , set_sky_energy : 0 as * mut sys :: godot_method_bind , set_sky_horizon_color : 0 as * mut sys :: godot_method_bind , set_sky_top_color : 0 as * mut sys :: godot_method_bind , set_sun_angle_max : 0 as * mut sys :: godot_method_bind , set_sun_angle_min : 0 as * mut sys :: godot_method_bind , set_sun_color : 0 as * mut sys :: godot_method_bind , set_sun_curve : 0 as * mut sys :: godot_method_bind , set_sun_energy : 0 as * mut sys :: godot_method_bind , set_sun_latitude : 0 as * mut sys :: godot_method_bind , set_sun_longitude : 0 as * mut sys :: godot_method_bind , set_texture_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProceduralSkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProceduralSky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_ground_bottom_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_bottom_color\0" . as_ptr () as * const c_char) ; table . get_ground_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_curve\0" . as_ptr () as * const c_char) ; table . get_ground_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_energy\0" . as_ptr () as * const c_char) ; table . get_ground_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "get_ground_horizon_color\0" . as_ptr () as * const c_char) ; table . get_sky_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_curve\0" . as_ptr () as * const c_char) ; table . get_sky_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_energy\0" . as_ptr () as * const c_char) ; table . get_sky_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_horizon_color\0" . as_ptr () as * const c_char) ; table . get_sky_top_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sky_top_color\0" . as_ptr () as * const c_char) ; table . get_sun_angle_max = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_angle_max\0" . as_ptr () as * const c_char) ; table . get_sun_angle_min = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_angle_min\0" . as_ptr () as * const c_char) ; table . get_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_color\0" . as_ptr () as * const c_char) ; table . get_sun_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_curve\0" . as_ptr () as * const c_char) ; table . get_sun_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_energy\0" . as_ptr () as * const c_char) ; table . get_sun_latitude = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_latitude\0" . as_ptr () as * const c_char) ; table . get_sun_longitude = (gd_api . godot_method_bind_get_method) (class_name , "get_sun_longitude\0" . as_ptr () as * const c_char) ; table . get_texture_size = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_size\0" . as_ptr () as * const c_char) ; table . set_ground_bottom_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_bottom_color\0" . as_ptr () as * const c_char) ; table . set_ground_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_curve\0" . as_ptr () as * const c_char) ; table . set_ground_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_energy\0" . as_ptr () as * const c_char) ; table . set_ground_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "set_ground_horizon_color\0" . as_ptr () as * const c_char) ; table . set_sky_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_curve\0" . as_ptr () as * const c_char) ; table . set_sky_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_energy\0" . as_ptr () as * const c_char) ; table . set_sky_horizon_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_horizon_color\0" . as_ptr () as * const c_char) ; table . set_sky_top_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sky_top_color\0" . as_ptr () as * const c_char) ; table . set_sun_angle_max = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_angle_max\0" . as_ptr () as * const c_char) ; table . set_sun_angle_min = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_angle_min\0" . as_ptr () as * const c_char) ; table . set_sun_color = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_color\0" . as_ptr () as * const c_char) ; table . set_sun_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_curve\0" . as_ptr () as * const c_char) ; table . set_sun_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_energy\0" . as_ptr () as * const c_char) ; table . set_sun_latitude = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_latitude\0" . as_ptr () as * const c_char) ; table . set_sun_longitude = (gd_api . godot_method_bind_get_method) (class_name , "set_sun_longitude\0" . as_ptr () as * const c_char) ; table . set_texture_size = (gd_api . godot_method_bind_get_method) (class_name , "set_texture_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:676:8263 [INFO] [stdout] | [INFO] [stdout] 676 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 676 | # [doc = "`core class SphereMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spheremesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSphereMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SphereMesh { this : RawObject < Self > , } impl SphereMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SphereMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Full height of the sphere."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a hemisphere is created rather than a full sphere.\n**Note:** To get a regular hemisphere, the height and radius of the sphere must be equal."] # [doc = ""] # [inline] pub fn is_hemisphere (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_is_hemisphere ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the sphere."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Radius of sphere."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of segments along the height of the sphere."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Full height of the sphere."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "If `true`, a hemisphere is created rather than a full sphere.\n**Note:** To get a regular hemisphere, the height and radius of the sphere must be equal."] # [doc = ""] # [inline] pub fn set_is_hemisphere (& self , is_hemisphere : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_is_hemisphere ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_hemisphere) ; } } # [doc = "Number of radial segments on the sphere."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , radial_segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radial_segments) ; } } # [doc = "Radius of sphere."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Number of segments along the height of the sphere."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SphereMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SphereMesh { } unsafe impl GodotObject for SphereMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SphereMesh" } } impl std :: ops :: Deref for SphereMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SphereMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for SphereMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for SphereMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SphereMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SphereMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for SphereMesh { } impl Instanciable for SphereMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SphereMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SphereMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_is_hemisphere : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_is_hemisphere : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind } impl SphereMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SphereMeshMethodTable = SphereMeshMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_is_hemisphere : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_is_hemisphere : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SphereMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SphereMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_is_hemisphere = (gd_api . godot_method_bind_get_method) (class_name , "get_is_hemisphere\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_is_hemisphere = (gd_api . godot_method_bind_get_method) (class_name , "set_is_hemisphere\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:682:10664 [INFO] [stdout] | [INFO] [stdout] 682 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 682 | # [doc = "`core class TextureRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturerect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureRect { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE_ON_EXPAND : StretchMode = StretchMode (0i64) ; pub const SCALE : StretchMode = StretchMode (1i64) ; pub const TILE : StretchMode = StretchMode (2i64) ; pub const KEEP : StretchMode = StretchMode (3i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (6i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (7i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureRect { pub const STRETCH_KEEP : i64 = 3i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 6i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 7i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 4i64 ; pub const STRETCH_SCALE : i64 = 1i64 ; pub const STRETCH_SCALE_ON_EXPAND : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 2i64 ; } impl TextureRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_rect :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_rect :: StretchMode (ret) } } # [doc = "The node's [Texture] resource."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture scales to fit its bounding rectangle."] # [doc = ""] # [inline] pub fn has_expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . has_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the texture scales to fit its bounding rectangle."] # [doc = ""] # [inline] pub fn set_expand (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , stretch_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , stretch_mode) ; } } # [doc = "The node's [Texture] resource."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureRectMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureRect { } unsafe impl GodotObject for TextureRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureRect" } } impl QueueFree for TextureRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureRect { } impl Instanciable for TextureRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_stretch_mode : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub has_expand : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl TextureRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureRectMethodTable = TextureRectMethodTable { class_constructor : None , get_stretch_mode : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , has_expand : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . has_expand = (gd_api . godot_method_bind_get_method) (class_name , "has_expand\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:688:6315 [INFO] [stdout] | [INFO] [stdout] 688 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 688 | # [doc = "`core class VisualScriptInputAction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptinputaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptInputAction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptInputAction { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const PRESSED : Mode = Mode (0i64) ; pub const RELEASED : Mode = Mode (1i64) ; pub const JUST_PRESSED : Mode = Mode (2i64) ; pub const JUST_RELEASED : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptInputAction { pub const MODE_JUST_PRESSED : i64 = 2i64 ; pub const MODE_JUST_RELEASED : i64 = 3i64 ; pub const MODE_PRESSED : i64 = 0i64 ; pub const MODE_RELEASED : i64 = 1i64 ; } impl VisualScriptInputAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptInputActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_mode (& self) -> crate :: generated :: visual_script_input_action :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_input_action :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptInputAction { } unsafe impl GodotObject for VisualScriptInputAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptInputAction" } } impl std :: ops :: Deref for VisualScriptInputAction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptInputAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptInputAction { } impl Instanciable for VisualScriptInputAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptInputAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptInputActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action_mode : * mut sys :: godot_method_bind , pub get_action_name : * mut sys :: godot_method_bind , pub set_action_mode : * mut sys :: godot_method_bind , pub set_action_name : * mut sys :: godot_method_bind } impl VisualScriptInputActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptInputActionMethodTable = VisualScriptInputActionMethodTable { class_constructor : None , get_action_mode : 0 as * mut sys :: godot_method_bind , get_action_name : 0 as * mut sys :: godot_method_bind , set_action_mode : 0 as * mut sys :: godot_method_bind , set_action_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptInputActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptInputAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_action_mode\0" . as_ptr () as * const c_char) ; table . get_action_name = (gd_api . godot_method_bind_get_method) (class_name , "get_action_name\0" . as_ptr () as * const c_char) ; table . set_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_action_mode\0" . as_ptr () as * const c_char) ; table . set_action_name = (gd_api . godot_method_bind_get_method) (class_name , "set_action_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:694:5128 [INFO] [stdout] | [INFO] [stdout] 694 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 694 | # [doc = "`core class SegmentShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_segmentshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSegmentShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SegmentShape2D { this : RawObject < Self > , } impl SegmentShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SegmentShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The segment's first point position."] # [doc = ""] # [inline] pub fn a (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . get_a ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The segment's second point position."] # [doc = ""] # [inline] pub fn b (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . get_b ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The segment's first point position."] # [doc = ""] # [inline] pub fn set_a (& self , a : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . set_a ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , a) ; } } # [doc = "The segment's second point position."] # [doc = ""] # [inline] pub fn set_b (& self , b : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . set_b ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , b) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SegmentShape2D { } unsafe impl GodotObject for SegmentShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SegmentShape2D" } } impl std :: ops :: Deref for SegmentShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SegmentShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for SegmentShape2D { } impl Instanciable for SegmentShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SegmentShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SegmentShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_a : * mut sys :: godot_method_bind , pub get_b : * mut sys :: godot_method_bind , pub set_a : * mut sys :: godot_method_bind , pub set_b : * mut sys :: godot_method_bind } impl SegmentShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SegmentShape2DMethodTable = SegmentShape2DMethodTable { class_constructor : None , get_a : 0 as * mut sys :: godot_method_bind , get_b : 0 as * mut sys :: godot_method_bind , set_a : 0 as * mut sys :: godot_method_bind , set_b : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SegmentShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SegmentShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_a = (gd_api . godot_method_bind_get_method) (class_name , "get_a\0" . as_ptr () as * const c_char) ; table . get_b = (gd_api . godot_method_bind_get_method) (class_name , "get_b\0" . as_ptr () as * const c_char) ; table . set_a = (gd_api . godot_method_bind_get_method) (class_name , "set_a\0" . as_ptr () as * const c_char) ; table . set_b = (gd_api . godot_method_bind_get_method) (class_name , "set_b\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:700:8095 [INFO] [stdout] | [INFO] [stdout] 700 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 700 | # [doc = "`core class WebSocketClient` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketClient inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketClient { this : RawObject < Self > , } impl WebSocketClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_url (& self , url : impl Into < GodotString > , protocols : StringArray , gd_mp_api : bool , custom_headers : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . connect_to_url ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_strarr (method_bind , self . this . sys () . as_ptr () , url . into () , protocols , gd_mp_api , custom_headers) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_from_host (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn trusted_ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_verify_ssl_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . is_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_trusted_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verify_ssl_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketClient { } unsafe impl GodotObject for WebSocketClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketClient" } } impl std :: ops :: Deref for WebSocketClient { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketClient { } impl Instanciable for WebSocketClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_url : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub is_verify_ssl_enabled : * mut sys :: godot_method_bind , pub set_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub set_verify_ssl_enabled : * mut sys :: godot_method_bind } impl WebSocketClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketClientMethodTable = WebSocketClientMethodTable { class_constructor : None , connect_to_url : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , is_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind , set_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , set_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_url = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_url\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . is_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; table . set_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . set_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:706:23002 [INFO] [stdout] | [INFO] [stdout] 706 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 706 | # [doc = "`core class Theme` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_theme.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTheme inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Theme { this : RawObject < Self > , } impl Theme { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ThemeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all values on the theme."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears the [Color] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_color ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the constant at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_constant ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the [Font] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_font ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears the icon at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_icon ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Clears [StyleBox] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn clear_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . clear_stylebox ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; } } # [doc = "Sets the theme's values to a copy of the default theme values."] # [doc = ""] # [inline] pub fn copy_default_theme (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . copy_default_theme ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sets the theme's values to a copy of a given theme."] # [doc = ""] # [inline] pub fn copy_theme (& self , other : impl AsArg < crate :: generated :: theme :: Theme >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . copy_theme ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , other . as_arg_ptr ()) ; } } # [doc = "Returns the [Color] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; mem :: transmute (ret) } } # [doc = "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_color_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_color_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the constant at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_constant_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_constant_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "The theme's default font."] # [doc = ""] # [inline] pub fn default_font (& self) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_default_font ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Font] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: font :: Font , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_font ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: font :: Font , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_font_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_font_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the icon [Texture] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_icon ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_icon_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_icon_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the icon [StyleBox] at `name` if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> Option < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: style_box :: StyleBox , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has `type`."] # [doc = ""] # [inline] pub fn get_stylebox_types (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_stylebox_types ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns all the types in `type` as a [PoolStringArray] for use in any of the `get_*` functions, if the theme has `type`."] # [doc = ""] # [inline] pub fn get_type_list (& self , node_type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . get_type_list ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , node_type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if [Color] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_color ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if constant with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_constant ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [Font] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_font ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if icon [Texture] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_icon ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Returns `true` if [StyleBox] with `name` is in `type`.\nReturns `false` if the theme does not have `type`."] # [doc = ""] # [inline] pub fn has_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . has_stylebox ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into ()) ; ret as _ } } # [doc = "Sets the theme's [Color] to `color` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_color (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_str_str_color (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , color) ; } } # [doc = "Sets the theme's constant to `constant` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_constant (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , constant : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_str_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , constant) ; } } # [doc = "The theme's default font."] # [doc = ""] # [inline] pub fn set_default_font (& self , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_default_font ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , font . as_arg_ptr ()) ; } } # [doc = "Sets the theme's [Font] to `font` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_font (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_font ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , font . as_arg_ptr ()) ; } } # [doc = "Sets the theme's icon [Texture] to `texture` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_icon (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , texture . as_arg_ptr ()) ; } } # [doc = "Sets theme's [StyleBox] to `stylebox` at `name` in `type`.\nDoes nothing if the theme does not have `type`."] # [doc = ""] # [inline] pub fn set_stylebox (& self , name : impl Into < GodotString > , node_type : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: style_box :: StyleBox >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ThemeMethodTable :: get (get_api ()) . set_stylebox ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node_type . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Theme { } unsafe impl GodotObject for Theme { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Theme" } } impl std :: ops :: Deref for Theme { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Theme { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Theme { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Theme { } unsafe impl SubClass < crate :: generated :: object :: Object > for Theme { } impl Instanciable for Theme { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Theme :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ThemeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub clear_color : * mut sys :: godot_method_bind , pub clear_constant : * mut sys :: godot_method_bind , pub clear_font : * mut sys :: godot_method_bind , pub clear_icon : * mut sys :: godot_method_bind , pub clear_stylebox : * mut sys :: godot_method_bind , pub copy_default_theme : * mut sys :: godot_method_bind , pub copy_theme : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_list : * mut sys :: godot_method_bind , pub get_constant : * mut sys :: godot_method_bind , pub get_constant_list : * mut sys :: godot_method_bind , pub get_default_font : * mut sys :: godot_method_bind , pub get_font : * mut sys :: godot_method_bind , pub get_font_list : * mut sys :: godot_method_bind , pub get_icon : * mut sys :: godot_method_bind , pub get_icon_list : * mut sys :: godot_method_bind , pub get_stylebox : * mut sys :: godot_method_bind , pub get_stylebox_list : * mut sys :: godot_method_bind , pub get_stylebox_types : * mut sys :: godot_method_bind , pub get_type_list : * mut sys :: godot_method_bind , pub has_color : * mut sys :: godot_method_bind , pub has_constant : * mut sys :: godot_method_bind , pub has_font : * mut sys :: godot_method_bind , pub has_icon : * mut sys :: godot_method_bind , pub has_stylebox : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind , pub set_default_font : * mut sys :: godot_method_bind , pub set_font : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_stylebox : * mut sys :: godot_method_bind } impl ThemeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ThemeMethodTable = ThemeMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , clear_color : 0 as * mut sys :: godot_method_bind , clear_constant : 0 as * mut sys :: godot_method_bind , clear_font : 0 as * mut sys :: godot_method_bind , clear_icon : 0 as * mut sys :: godot_method_bind , clear_stylebox : 0 as * mut sys :: godot_method_bind , copy_default_theme : 0 as * mut sys :: godot_method_bind , copy_theme : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_list : 0 as * mut sys :: godot_method_bind , get_constant : 0 as * mut sys :: godot_method_bind , get_constant_list : 0 as * mut sys :: godot_method_bind , get_default_font : 0 as * mut sys :: godot_method_bind , get_font : 0 as * mut sys :: godot_method_bind , get_font_list : 0 as * mut sys :: godot_method_bind , get_icon : 0 as * mut sys :: godot_method_bind , get_icon_list : 0 as * mut sys :: godot_method_bind , get_stylebox : 0 as * mut sys :: godot_method_bind , get_stylebox_list : 0 as * mut sys :: godot_method_bind , get_stylebox_types : 0 as * mut sys :: godot_method_bind , get_type_list : 0 as * mut sys :: godot_method_bind , has_color : 0 as * mut sys :: godot_method_bind , has_constant : 0 as * mut sys :: godot_method_bind , has_font : 0 as * mut sys :: godot_method_bind , has_icon : 0 as * mut sys :: godot_method_bind , has_stylebox : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind , set_default_font : 0 as * mut sys :: godot_method_bind , set_font : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_stylebox : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ThemeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Theme\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_color = (gd_api . godot_method_bind_get_method) (class_name , "clear_color\0" . as_ptr () as * const c_char) ; table . clear_constant = (gd_api . godot_method_bind_get_method) (class_name , "clear_constant\0" . as_ptr () as * const c_char) ; table . clear_font = (gd_api . godot_method_bind_get_method) (class_name , "clear_font\0" . as_ptr () as * const c_char) ; table . clear_icon = (gd_api . godot_method_bind_get_method) (class_name , "clear_icon\0" . as_ptr () as * const c_char) ; table . clear_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "clear_stylebox\0" . as_ptr () as * const c_char) ; table . copy_default_theme = (gd_api . godot_method_bind_get_method) (class_name , "copy_default_theme\0" . as_ptr () as * const c_char) ; table . copy_theme = (gd_api . godot_method_bind_get_method) (class_name , "copy_theme\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_list = (gd_api . godot_method_bind_get_method) (class_name , "get_color_list\0" . as_ptr () as * const c_char) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . get_constant_list = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_list\0" . as_ptr () as * const c_char) ; table . get_default_font = (gd_api . godot_method_bind_get_method) (class_name , "get_default_font\0" . as_ptr () as * const c_char) ; table . get_font = (gd_api . godot_method_bind_get_method) (class_name , "get_font\0" . as_ptr () as * const c_char) ; table . get_font_list = (gd_api . godot_method_bind_get_method) (class_name , "get_font_list\0" . as_ptr () as * const c_char) ; table . get_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_icon\0" . as_ptr () as * const c_char) ; table . get_icon_list = (gd_api . godot_method_bind_get_method) (class_name , "get_icon_list\0" . as_ptr () as * const c_char) ; table . get_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox\0" . as_ptr () as * const c_char) ; table . get_stylebox_list = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox_list\0" . as_ptr () as * const c_char) ; table . get_stylebox_types = (gd_api . godot_method_bind_get_method) (class_name , "get_stylebox_types\0" . as_ptr () as * const c_char) ; table . get_type_list = (gd_api . godot_method_bind_get_method) (class_name , "get_type_list\0" . as_ptr () as * const c_char) ; table . has_color = (gd_api . godot_method_bind_get_method) (class_name , "has_color\0" . as_ptr () as * const c_char) ; table . has_constant = (gd_api . godot_method_bind_get_method) (class_name , "has_constant\0" . as_ptr () as * const c_char) ; table . has_font = (gd_api . godot_method_bind_get_method) (class_name , "has_font\0" . as_ptr () as * const c_char) ; table . has_icon = (gd_api . godot_method_bind_get_method) (class_name , "has_icon\0" . as_ptr () as * const c_char) ; table . has_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "has_stylebox\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; table . set_default_font = (gd_api . godot_method_bind_get_method) (class_name , "set_default_font\0" . as_ptr () as * const c_char) ; table . set_font = (gd_api . godot_method_bind_get_method) (class_name , "set_font\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_stylebox = (gd_api . godot_method_bind_get_method) (class_name , "set_stylebox\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:712:3797 [INFO] [stdout] | [INFO] [stdout] 712 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 712 | # [doc = "`core class MultiplayerPeerGDNative` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multiplayerpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiplayerPeerGDNative inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiplayerPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiplayerPeerGDNative { } unsafe impl GodotObject for MultiplayerPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiplayerPeerGDNative" } } impl std :: ops :: Deref for MultiplayerPeerGDNative { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiplayerPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiplayerPeerGDNative { } impl Instanciable for MultiplayerPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiplayerPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiplayerPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MultiplayerPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiplayerPeerGDNativeMethodTable = MultiplayerPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiplayerPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiplayerPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:718:4116 [INFO] [stdout] | [INFO] [stdout] 718 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 718 | # [doc = "`core class GDScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDScript { this : RawObject < Self > , } impl GDScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_as_byte_code (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . get_as_byte_code ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for GDScript { } unsafe impl GodotObject for GDScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDScript" } } impl std :: ops :: Deref for GDScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for GDScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GDScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDScript { } impl Instanciable for GDScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_byte_code : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind } impl GDScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDScriptMethodTable = GDScriptMethodTable { class_constructor : None , get_as_byte_code : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_byte_code = (gd_api . godot_method_bind_get_method) (class_name , "get_as_byte_code\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:724:3579 [INFO] [stdout] | [INFO] [stdout] 724 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 724 | # [doc = "`core class AnimationNodeOutput` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeoutput.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeOutput inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeOutputMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeOutput { } unsafe impl GodotObject for AnimationNodeOutput { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeOutput" } } impl std :: ops :: Deref for AnimationNodeOutput { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeOutput { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeOutput { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeOutput { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeOutput { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeOutput { } impl Instanciable for AnimationNodeOutput { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeOutput :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeOutputMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeOutputMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeOutputMethodTable = AnimationNodeOutputMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeOutputMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeOutput\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:730:8754 [INFO] [stdout] | [INFO] [stdout] 730 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 730 | # [doc = "`core class MeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance2D { this : RawObject < Self > , } impl MeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance2D { } unsafe impl GodotObject for MeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance2D" } } impl QueueFree for MeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance2D { } impl Instanciable for MeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstance2DMethodTable = MeshInstance2DMethodTable { class_constructor : None , get_mesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:736:28760 [INFO] [stdout] | [INFO] [stdout] 736 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 736 | # [doc = "`core class Tree` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTree inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DropModeFlags (pub i64) ; impl DropModeFlags { pub const DISABLED : DropModeFlags = DropModeFlags (0i64) ; pub const ON_ITEM : DropModeFlags = DropModeFlags (1i64) ; pub const INBETWEEN : DropModeFlags = DropModeFlags (2i64) ; } impl From < i64 > for DropModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DropModeFlags > for i64 { # [inline] fn from (v : DropModeFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const ROW : SelectMode = SelectMode (1i64) ; pub const MULTI : SelectMode = SelectMode (2i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tree { pub const DROP_MODE_DISABLED : i64 = 0i64 ; pub const DROP_MODE_INBETWEEN : i64 = 2i64 ; pub const DROP_MODE_ON_ITEM : i64 = 1i64 ; pub const SELECT_MULTI : i64 = 2i64 ; pub const SELECT_ROW : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl Tree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the column titles are being shown."] # [doc = ""] # [inline] pub fn are_column_titles_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . are_column_titles_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Clears the tree. This removes all items."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates an item in the tree and adds it as a child of `parent`.\nIf `parent` is `null`, the root item will be the parent, or the new item will be the root itself if the tree is empty.\nThe new item will be the `idx`th child of parent, or it will be the last child if there are not enough siblings.\n# Default Arguments\n* `parent` - `null`\n* `idx` - `-1`"] # [doc = ""] # [inline] pub fn create_item (& self , parent : impl AsArg < crate :: generated :: object :: Object > , idx : i64) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn edit_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . edit_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Makes the currently focused cell visible.\nThis will scroll the tree if necessary. In [constant SELECT_ROW] mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.\n**Note:** Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode."] # [doc = ""] # [inline] pub fn ensure_cursor_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . ensure_cursor_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column index at `position`, or -1 if no item is there."] # [doc = ""] # [inline] pub fn get_column_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the column's title."] # [doc = ""] # [inline] pub fn get_column_title (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's width in pixels."] # [doc = ""] # [inline] pub fn get_column_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See [method TreeItem.set_cell_mode]."] # [doc = ""] # [inline] pub fn get_custom_popup_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_custom_popup_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn drop_mode_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_mode_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the drop section at `position`, or -100 if no item is there.\nValues -1, 0, or 1 will be returned for the \"above item\", \"on item\", and \"below item\" drop sections, respectively. See [enum DropModeFlags] for a description of each drop section.\nTo get the item which the returned drop section is relative to, use [method get_item_at_position]."] # [doc = ""] # [inline] pub fn get_drop_section_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_section_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column for the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle area for the specified item. If `column` is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.\n# Default Arguments\n* `column` - `-1`"] # [doc = ""] # [inline] pub fn get_item_area_rect (& self , item : impl AsArg < crate :: generated :: object :: Object > , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_area_rect ; let ret = crate :: icalls :: icallptr_rect2_obj_i64 (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the tree item at the specified position (relative to the tree origin position)."] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next selected item after the given one, or `null` if the end is reached.\nIf `from` is `null`, this returns the first selected item."] # [doc = ""] # [inline] pub fn get_next_selected (& self , from : impl AsArg < crate :: generated :: object :: Object >) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_next_selected ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the last pressed button's index."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tree's root item, or `null` if the tree is empty."] # [doc = ""] # [inline] pub fn get_root (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current scrolling position."] # [doc = ""] # [inline] pub fn get_scroll (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_scroll ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: tree :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tree :: SelectMode (ret) } } # [doc = "Returns the currently focused item, or `null` if no item is focused.\nIn [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused item is same as the selected item. In [constant SELECT_MULTI] mode, the focused item is the item under the focus cursor, not necessarily selected.\nTo get the currently selected item(s), use [method get_next_selected]."] # [doc = ""] # [inline] pub fn get_selected (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the currently focused column, or -1 if no column is focused.\nIn [constant SELECT_SINGLE] mode, the focused column is the selected column. In [constant SELECT_ROW] mode, the focused column is always 0 if any item is selected. In [constant SELECT_MULTI] mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.\nTo tell whether a column of an item is selected, use [method TreeItem.is_selected]."] # [doc = ""] # [inline] pub fn get_selected_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn is_folding_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_folding_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn is_root_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_root_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn scroll_to_item (& self , item : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . scroll_to_item ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the column will have the \"Expand\" flag of [Control]. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_expand (& self , column : i64 , expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , expand) ; } } # [doc = "Sets the minimum width of a column. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_min_width (& self , column : i64 , min_width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_min_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , min_width) ; } } # [doc = "Sets the title of a column."] # [doc = ""] # [inline] pub fn set_column_title (& self , column : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , title . into ()) ; } } # [doc = "If `true`, column titles are visible."] # [doc = ""] # [inline] pub fn set_column_titles_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_titles_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn set_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn set_drop_mode_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_drop_mode_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn set_hide_folding (& self , hide : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hide) ; } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn set_hide_root (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_root ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tree { } unsafe impl GodotObject for Tree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tree" } } impl QueueFree for Tree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tree { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tree { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tree { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tree { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tree { } impl Instanciable for Tree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_column_titles_visible : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub edit_selected : * mut sys :: godot_method_bind , pub ensure_cursor_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_column_at_position : * mut sys :: godot_method_bind , pub get_column_title : * mut sys :: godot_method_bind , pub get_column_width : * mut sys :: godot_method_bind , pub get_columns : * mut sys :: godot_method_bind , pub get_custom_popup_rect : * mut sys :: godot_method_bind , pub get_drop_mode_flags : * mut sys :: godot_method_bind , pub get_drop_section_at_position : * mut sys :: godot_method_bind , pub get_edited : * mut sys :: godot_method_bind , pub get_edited_column : * mut sys :: godot_method_bind , pub get_item_area_rect : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_next_selected : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_scroll : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_column : * mut sys :: godot_method_bind , pub is_folding_hidden : * mut sys :: godot_method_bind , pub is_root_hidden : * mut sys :: godot_method_bind , pub scroll_to_item : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_column_expand : * mut sys :: godot_method_bind , pub set_column_min_width : * mut sys :: godot_method_bind , pub set_column_title : * mut sys :: godot_method_bind , pub set_column_titles_visible : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind , pub set_drop_mode_flags : * mut sys :: godot_method_bind , pub set_hide_folding : * mut sys :: godot_method_bind , pub set_hide_root : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind } impl TreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeMethodTable = TreeMethodTable { class_constructor : None , are_column_titles_visible : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , edit_selected : 0 as * mut sys :: godot_method_bind , ensure_cursor_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_column_at_position : 0 as * mut sys :: godot_method_bind , get_column_title : 0 as * mut sys :: godot_method_bind , get_column_width : 0 as * mut sys :: godot_method_bind , get_columns : 0 as * mut sys :: godot_method_bind , get_custom_popup_rect : 0 as * mut sys :: godot_method_bind , get_drop_mode_flags : 0 as * mut sys :: godot_method_bind , get_drop_section_at_position : 0 as * mut sys :: godot_method_bind , get_edited : 0 as * mut sys :: godot_method_bind , get_edited_column : 0 as * mut sys :: godot_method_bind , get_item_area_rect : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_next_selected : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_scroll : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_column : 0 as * mut sys :: godot_method_bind , is_folding_hidden : 0 as * mut sys :: godot_method_bind , is_root_hidden : 0 as * mut sys :: godot_method_bind , scroll_to_item : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_column_expand : 0 as * mut sys :: godot_method_bind , set_column_min_width : 0 as * mut sys :: godot_method_bind , set_column_title : 0 as * mut sys :: godot_method_bind , set_column_titles_visible : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind , set_drop_mode_flags : 0 as * mut sys :: godot_method_bind , set_hide_folding : 0 as * mut sys :: godot_method_bind , set_hide_root : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_column_titles_visible\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . edit_selected = (gd_api . godot_method_bind_get_method) (class_name , "edit_selected\0" . as_ptr () as * const c_char) ; table . ensure_cursor_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_cursor_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_column_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_column_at_position\0" . as_ptr () as * const c_char) ; table . get_column_title = (gd_api . godot_method_bind_get_method) (class_name , "get_column_title\0" . as_ptr () as * const c_char) ; table . get_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_column_width\0" . as_ptr () as * const c_char) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . get_custom_popup_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_popup_rect\0" . as_ptr () as * const c_char) ; table . get_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . get_drop_section_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_section_at_position\0" . as_ptr () as * const c_char) ; table . get_edited = (gd_api . godot_method_bind_get_method) (class_name , "get_edited\0" . as_ptr () as * const c_char) ; table . get_edited_column = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_column\0" . as_ptr () as * const c_char) ; table . get_item_area_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_area_rect\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_next_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_next_selected\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_column\0" . as_ptr () as * const c_char) ; table . is_folding_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_hidden\0" . as_ptr () as * const c_char) ; table . is_root_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_root_hidden\0" . as_ptr () as * const c_char) ; table . scroll_to_item = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_item\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_column_expand\0" . as_ptr () as * const c_char) ; table . set_column_min_width = (gd_api . godot_method_bind_get_method) (class_name , "set_column_min_width\0" . as_ptr () as * const c_char) ; table . set_column_title = (gd_api . godot_method_bind_get_method) (class_name , "set_column_title\0" . as_ptr () as * const c_char) ; table . set_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_column_titles_visible\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; table . set_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . set_hide_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_folding\0" . as_ptr () as * const c_char) ; table . set_hide_root = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_root\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:742:8641 [INFO] [stdout] | [INFO] [stdout] 742 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 742 | # [doc = "`core class PhysicsDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectSpaceState { this : RawObject < Self > , } impl PhysicsDirectSpaceState { # [doc = "Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`.\nIf the shape can not move, the returned array will be `[0, 0]` under Bullet, and empty under GodotPhysics."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , motion : Vector3) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj_vec3 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , motion) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[ ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector3 , to : Vector3 , exclude : VariantArray , collision_mask : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec3_vec3_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_mask , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectSpaceState { } unsafe impl GodotObject for PhysicsDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectSpaceState" } } impl std :: ops :: Deref for PhysicsDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl PhysicsDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectSpaceStateMethodTable = PhysicsDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:748:3805 [INFO] [stdout] | [INFO] [stdout] 748 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 748 | # [doc = "`core class VisualShaderNodeScalarInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarInterp { } unsafe impl GodotObject for VisualShaderNodeScalarInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarInterp" } } impl std :: ops :: Deref for VisualShaderNodeScalarInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarInterp { } impl Instanciable for VisualShaderNodeScalarInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarInterpMethodTable = VisualShaderNodeScalarInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:754:5981 [INFO] [stdout] | [INFO] [stdout] 754 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 754 | # [doc = "`core class Material` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_material.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMaterial inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Material { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Material { pub const RENDER_PRIORITY_MAX : i64 = 127i64 ; pub const RENDER_PRIORITY_MIN : i64 = - 128i64 ; } impl Material { # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn next_pass (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_next_pass ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn render_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . get_render_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the [Material] to be used for the next pass. This renders the object again using a different material.\n**Note:** only applies to [SpatialMaterial]s and [ShaderMaterial]s with type \"Spatial\"."] # [doc = ""] # [inline] pub fn set_next_pass (& self , next_pass : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_next_pass ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , next_pass . as_arg_ptr ()) ; } } # [doc = "Sets the render priority for transparent objects in 3D scenes. Higher priority objects will be sorted in front of lower priority objects.\n**Note:** this only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority)."] # [doc = ""] # [inline] pub fn set_render_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MaterialMethodTable :: get (get_api ()) . set_render_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Material { } unsafe impl GodotObject for Material { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Material" } } impl std :: ops :: Deref for Material { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Material { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Material { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Material { } unsafe impl SubClass < crate :: generated :: object :: Object > for Material { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_next_pass : * mut sys :: godot_method_bind , pub get_render_priority : * mut sys :: godot_method_bind , pub set_next_pass : * mut sys :: godot_method_bind , pub set_render_priority : * mut sys :: godot_method_bind } impl MaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MaterialMethodTable = MaterialMethodTable { class_constructor : None , get_next_pass : 0 as * mut sys :: godot_method_bind , get_render_priority : 0 as * mut sys :: godot_method_bind , set_next_pass : 0 as * mut sys :: godot_method_bind , set_render_priority : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Material\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "get_next_pass\0" . as_ptr () as * const c_char) ; table . get_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_render_priority\0" . as_ptr () as * const c_char) ; table . set_next_pass = (gd_api . godot_method_bind_get_method) (class_name , "set_next_pass\0" . as_ptr () as * const c_char) ; table . set_render_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_render_priority\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:760:3763 [INFO] [stdout] | [INFO] [stdout] 760 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 760 | # [doc = "`core class VisualShaderNodeDotProduct` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodedotproduct.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeDotProduct inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProduct { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeDotProductMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeDotProduct { } unsafe impl GodotObject for VisualShaderNodeDotProduct { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeDotProduct" } } impl std :: ops :: Deref for VisualShaderNodeDotProduct { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeDotProduct { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeDotProduct { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeDotProduct { } impl Instanciable for VisualShaderNodeDotProduct { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeDotProduct :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeDotProductMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeDotProductMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeDotProductMethodTable = VisualShaderNodeDotProductMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeDotProductMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeDotProduct\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:766:3287 [INFO] [stdout] | [INFO] [stdout] 766 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 766 | # [doc = "`core class AudioBusLayout` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiobuslayout.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioBusLayout inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioBusLayoutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioBusLayout { } unsafe impl GodotObject for AudioBusLayout { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioBusLayout" } } impl std :: ops :: Deref for AudioBusLayout { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioBusLayout { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioBusLayout { } impl Instanciable for AudioBusLayout { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioBusLayout :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioBusLayoutMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioBusLayoutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioBusLayoutMethodTable = AudioBusLayoutMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioBusLayoutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioBusLayout\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:772:10367 [INFO] [stdout] | [INFO] [stdout] 772 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 772 | # [doc = "`core class CubeMap` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cubemap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCubeMap inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CubeMap { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; pub const FLAGS_DEFAULT : Flags = Flags (7i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Side (pub i64) ; impl Side { pub const LEFT : Side = Side (0i64) ; pub const RIGHT : Side = Side (1i64) ; pub const BOTTOM : Side = Side (2i64) ; pub const TOP : Side = Side (3i64) ; pub const FRONT : Side = Side (4i64) ; pub const BACK : Side = Side (5i64) ; } impl From < i64 > for Side { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Side > for i64 { # [inline] fn from (v : Side) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Storage (pub i64) ; impl Storage { pub const RAW : Storage = Storage (0i64) ; pub const COMPRESS_LOSSY : Storage = Storage (1i64) ; pub const COMPRESS_LOSSLESS : Storage = Storage (2i64) ; } impl From < i64 > for Storage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Storage > for i64 { # [inline] fn from (v : Storage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CubeMap { pub const FLAGS_DEFAULT : i64 = 7i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; pub const SIDE_BACK : i64 = 5i64 ; pub const SIDE_BOTTOM : i64 = 2i64 ; pub const SIDE_FRONT : i64 = 4i64 ; pub const SIDE_LEFT : i64 = 0i64 ; pub const SIDE_RIGHT : i64 = 1i64 ; pub const SIDE_TOP : i64 = 3i64 ; pub const STORAGE_COMPRESS_LOSSLESS : i64 = 2i64 ; pub const STORAGE_COMPRESS_LOSSY : i64 = 1i64 ; pub const STORAGE_RAW : i64 = 0i64 ; } impl CubeMap { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CubeMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The render flags for the [CubeMap]. See the [enum Flags] constants for details."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [CubeMap]'s height."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The lossy storage quality of the [CubeMap] if the storage mode is set to [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn lossy_storage_quality (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] for a side of the [CubeMap] using one of the [enum Side] constants."] # [doc = ""] # [inline] pub fn get_side (& self , side : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_side ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , side) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [CubeMap]'s storage mode. See [enum Storage] constants."] # [doc = ""] # [inline] pub fn storage (& self) -> crate :: generated :: cube_map :: Storage { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_storage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cube_map :: Storage (ret) } } # [doc = "Returns the [CubeMap]'s width."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The render flags for the [CubeMap]. See the [enum Flags] constants for details."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "The lossy storage quality of the [CubeMap] if the storage mode is set to [constant STORAGE_COMPRESS_LOSSY]."] # [doc = ""] # [inline] pub fn set_lossy_storage_quality (& self , quality : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_lossy_storage_quality ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , quality) ; } } # [doc = "Sets an [Image] for a side of the [CubeMap] using one of the [enum Side] constants."] # [doc = ""] # [inline] pub fn set_side (& self , side : i64 , image : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_side ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , side , image . as_arg_ptr ()) ; } } # [doc = "The [CubeMap]'s storage mode. See [enum Storage] constants."] # [doc = ""] # [inline] pub fn set_storage (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CubeMapMethodTable :: get (get_api ()) . set_storage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CubeMap { } unsafe impl GodotObject for CubeMap { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CubeMap" } } impl std :: ops :: Deref for CubeMap { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CubeMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CubeMap { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CubeMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for CubeMap { } impl Instanciable for CubeMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CubeMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CubeMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flags : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_lossy_storage_quality : * mut sys :: godot_method_bind , pub get_side : * mut sys :: godot_method_bind , pub get_storage : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_lossy_storage_quality : * mut sys :: godot_method_bind , pub set_side : * mut sys :: godot_method_bind , pub set_storage : * mut sys :: godot_method_bind } impl CubeMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CubeMapMethodTable = CubeMapMethodTable { class_constructor : None , get_flags : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , get_side : 0 as * mut sys :: godot_method_bind , get_storage : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_lossy_storage_quality : 0 as * mut sys :: godot_method_bind , set_side : 0 as * mut sys :: godot_method_bind , set_storage : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CubeMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CubeMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "get_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . get_side = (gd_api . godot_method_bind_get_method) (class_name , "get_side\0" . as_ptr () as * const c_char) ; table . get_storage = (gd_api . godot_method_bind_get_method) (class_name , "get_storage\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_lossy_storage_quality = (gd_api . godot_method_bind_get_method) (class_name , "set_lossy_storage_quality\0" . as_ptr () as * const c_char) ; table . set_side = (gd_api . godot_method_bind_get_method) (class_name , "set_side\0" . as_ptr () as * const c_char) ; table . set_storage = (gd_api . godot_method_bind_get_method) (class_name , "set_storage\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:778:13081 [INFO] [stdout] | [INFO] [stdout] 778 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 778 | # [doc = "`core class ARVRInterface` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterface inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterface { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Capabilities (pub i64) ; impl Capabilities { pub const NONE : Capabilities = Capabilities (0i64) ; pub const MONO : Capabilities = Capabilities (1i64) ; pub const STEREO : Capabilities = Capabilities (2i64) ; pub const AR : Capabilities = Capabilities (4i64) ; pub const EXTERNAL : Capabilities = Capabilities (8i64) ; } impl From < i64 > for Capabilities { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Capabilities > for i64 { # [inline] fn from (v : Capabilities) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Eyes (pub i64) ; impl Eyes { pub const MONO : Eyes = Eyes (0i64) ; pub const LEFT : Eyes = Eyes (1i64) ; pub const RIGHT : Eyes = Eyes (2i64) ; } impl From < i64 > for Eyes { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Eyes > for i64 { # [inline] fn from (v : Eyes) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackingStatus (pub i64) ; impl TrackingStatus { pub const NORMAL_TRACKING : TrackingStatus = TrackingStatus (0i64) ; pub const EXCESSIVE_MOTION : TrackingStatus = TrackingStatus (1i64) ; pub const INSUFFICIENT_FEATURES : TrackingStatus = TrackingStatus (2i64) ; pub const UNKNOWN_TRACKING : TrackingStatus = TrackingStatus (3i64) ; pub const NOT_TRACKING : TrackingStatus = TrackingStatus (4i64) ; } impl From < i64 > for TrackingStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackingStatus > for i64 { # [inline] fn from (v : TrackingStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRInterface { pub const ARVR_AR : i64 = 4i64 ; pub const ARVR_EXCESSIVE_MOTION : i64 = 1i64 ; pub const ARVR_EXTERNAL : i64 = 8i64 ; pub const ARVR_INSUFFICIENT_FEATURES : i64 = 2i64 ; pub const ARVR_MONO : i64 = 1i64 ; pub const ARVR_NONE : i64 = 0i64 ; pub const ARVR_NORMAL_TRACKING : i64 = 0i64 ; pub const ARVR_NOT_TRACKING : i64 = 4i64 ; pub const ARVR_STEREO : i64 = 2i64 ; pub const ARVR_UNKNOWN_TRACKING : i64 = 3i64 ; pub const EYE_LEFT : i64 = 1i64 ; pub const EYE_MONO : i64 = 0i64 ; pub const EYE_RIGHT : i64 = 2i64 ; } impl ARVRInterface { # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn anchor_detection_is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface."] # [doc = ""] # [inline] pub fn get_camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a combination of [enum Capabilities] flags providing information about the capabilities of this interface."] # [doc = ""] # [inline] pub fn get_capabilities (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_capabilities ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform."] # [doc = ""] # [inline] pub fn get_render_targetsize (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_render_targetsize ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking."] # [doc = ""] # [inline] pub fn get_tracking_status (& self) -> crate :: generated :: arvr_interface :: TrackingStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_tracking_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_interface :: TrackingStatus (ret) } } # [doc = "Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.\nAfter initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.\n**Note:** You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.\nIf you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.\nWhile currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD."] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn is_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn is_primary (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_primary ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current output of this interface is in stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn set_anchor_detection_is_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn set_is_initialized (& self , initialized : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_initialized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , initialized) ; } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn set_is_primary (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_primary ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Turns the interface off."] # [doc = ""] # [inline] pub fn uninitialize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . uninitialize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterface { } unsafe impl GodotObject for ARVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterface" } } impl std :: ops :: Deref for ARVRInterface { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_capabilities : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_render_targetsize : * mut sys :: godot_method_bind , pub get_tracking_status : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_initialized : * mut sys :: godot_method_bind , pub is_primary : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub set_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub set_is_initialized : * mut sys :: godot_method_bind , pub set_is_primary : * mut sys :: godot_method_bind , pub uninitialize : * mut sys :: godot_method_bind } impl ARVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceMethodTable = ARVRInterfaceMethodTable { class_constructor : None , get_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_capabilities : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_render_targetsize : 0 as * mut sys :: godot_method_bind , get_tracking_status : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_initialized : 0 as * mut sys :: godot_method_bind , is_primary : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , set_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , set_is_initialized : 0 as * mut sys :: godot_method_bind , set_is_primary : 0 as * mut sys :: godot_method_bind , uninitialize : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_capabilities = (gd_api . godot_method_bind_get_method) (class_name , "get_capabilities\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_render_targetsize = (gd_api . godot_method_bind_get_method) (class_name , "get_render_targetsize\0" . as_ptr () as * const c_char) ; table . get_tracking_status = (gd_api . godot_method_bind_get_method) (class_name , "get_tracking_status\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_initialized\0" . as_ptr () as * const c_char) ; table . is_primary = (gd_api . godot_method_bind_get_method) (class_name , "is_primary\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . set_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . set_is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "set_is_initialized\0" . as_ptr () as * const c_char) ; table . set_is_primary = (gd_api . godot_method_bind_get_method) (class_name , "set_is_primary\0" . as_ptr () as * const c_char) ; table . uninitialize = (gd_api . godot_method_bind_get_method) (class_name , "uninitialize\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:784:3905 [INFO] [stdout] | [INFO] [stdout] 784 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 784 | # [doc = "`core class AudioEffectHighPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighPassFilter { } unsafe impl GodotObject for AudioEffectHighPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighPassFilter" } } impl std :: ops :: Deref for AudioEffectHighPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighPassFilter { } impl Instanciable for AudioEffectHighPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighPassFilterMethodTable = AudioEffectHighPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:790:6281 [INFO] [stdout] | [INFO] [stdout] 790 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 790 | # [doc = "`core class InputEventAction` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventAction inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventAction { this : RawObject < Self > , } impl InputEventAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn action (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_action ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . get_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The action's name. Actions are accessed via this [String]."] # [doc = ""] # [inline] pub fn set_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "If `true`, the action's state is pressed. If `false`, the action's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is `false`. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed."] # [doc = ""] # [inline] pub fn set_strength (& self , strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventActionMethodTable :: get (get_api ()) . set_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , strength) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventAction { } unsafe impl GodotObject for InputEventAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventAction" } } impl std :: ops :: Deref for InputEventAction { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventAction { } impl Instanciable for InputEventAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action : * mut sys :: godot_method_bind , pub get_strength : * mut sys :: godot_method_bind , pub set_action : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_strength : * mut sys :: godot_method_bind } impl InputEventActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventActionMethodTable = InputEventActionMethodTable { class_constructor : None , get_action : 0 as * mut sys :: godot_method_bind , get_strength : 0 as * mut sys :: godot_method_bind , set_action : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_strength : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action = (gd_api . godot_method_bind_get_method) (class_name , "get_action\0" . as_ptr () as * const c_char) ; table . get_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_strength\0" . as_ptr () as * const c_char) ; table . set_action = (gd_api . godot_method_bind_get_method) (class_name , "set_action\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_strength\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:796:3393 [INFO] [stdout] | [INFO] [stdout] 796 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 796 | # [doc = "`core class PacketPeerGDNative` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerGDNative inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerGDNative { } unsafe impl GodotObject for PacketPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerGDNative" } } impl std :: ops :: Deref for PacketPeerGDNative { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerGDNative { } impl Instanciable for PacketPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PacketPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerGDNativeMethodTable = PacketPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:802:74530 [INFO] [stdout] | [INFO] [stdout] 802 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 802 | # [doc = "`core singleton class Physics2DServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysics2DServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const INERTIA : BodyParameter = BodyParameter (3i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (4i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (6i64) ; pub const MAX : BodyParameter = BodyParameter (7i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CcdMode (pub i64) ; impl CcdMode { pub const DISABLED : CcdMode = CcdMode (0i64) ; pub const CAST_RAY : CcdMode = CcdMode (1i64) ; pub const CAST_SHAPE : CcdMode = CcdMode (2i64) ; } impl From < i64 > for CcdMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CcdMode > for i64 { # [inline] fn from (v : CcdMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DampedStringParam (pub i64) ; impl DampedStringParam { pub const REST_LENGTH : DampedStringParam = DampedStringParam (0i64) ; pub const STIFFNESS : DampedStringParam = DampedStringParam (1i64) ; pub const DAMPING : DampedStringParam = DampedStringParam (2i64) ; } impl From < i64 > for DampedStringParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DampedStringParam > for i64 { # [inline] fn from (v : DampedStringParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointParam (pub i64) ; impl JointParam { pub const BIAS : JointParam = JointParam (0i64) ; pub const MAX_BIAS : JointParam = JointParam (1i64) ; pub const MAX_FORCE : JointParam = JointParam (2i64) ; } impl From < i64 > for JointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointParam > for i64 { # [inline] fn from (v : JointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const GROOVE : JointType = JointType (1i64) ; pub const DAMPED_SPRING : JointType = JointType (2i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const LINE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SEGMENT : ShapeType = ShapeType (2i64) ; pub const CIRCLE : ShapeType = ShapeType (3i64) ; pub const RECTANGLE : ShapeType = ShapeType (4i64) ; pub const CAPSULE : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const CUSTOM : ShapeType = ShapeType (8i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (6i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (7i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Physics2DServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 4i64 ; pub const BODY_PARAM_INERTIA : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 7i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CCD_MODE_CAST_RAY : i64 = 1i64 ; pub const CCD_MODE_CAST_SHAPE : i64 = 2i64 ; pub const CCD_MODE_DISABLED : i64 = 0i64 ; pub const DAMPED_STRING_DAMPING : i64 = 2i64 ; pub const DAMPED_STRING_REST_LENGTH : i64 = 0i64 ; pub const DAMPED_STRING_STIFFNESS : i64 = 1i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_DAMPED_SPRING : i64 = 2i64 ; pub const JOINT_GROOVE : i64 = 1i64 ; pub const JOINT_PARAM_BIAS : i64 = 0i64 ; pub const JOINT_PARAM_MAX_BIAS : i64 = 1i64 ; pub const JOINT_PARAM_MAX_FORCE : i64 = 2i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const SHAPE_CAPSULE : i64 = 5i64 ; pub const SHAPE_CIRCLE : i64 = 3i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 8i64 ; pub const SHAPE_LINE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_RECTANGLE : i64 = 4i64 ; pub const SHAPE_SEGMENT : i64 = 2i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 6i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 7i64 ; } impl Physics2DServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("Physics2DServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform2D , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_attach_canvas_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_attach_canvas_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area2D]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn area_get_canvas_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_canvas_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. See [enum AreaParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_2d_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_2d_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = "Disables a given shape in an area."] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans2D (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied."] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , offset : Vector2 , force : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , body , offset , force) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform2D( 1, 0, 0, 1, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform2D , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans2D_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector2 , impulse : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_attach_canvas_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_attach_canvas_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body."] # [doc = ""] # [inline] pub fn body_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_canvas_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_canvas_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the continuous collision detection mode."] # [doc = ""] # [inline] pub fn body_get_continuous_collision_detection_mode (& self , body : Rid) -> crate :: generated :: physics_2d_server :: CcdMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_2d_server :: CcdMode (ret) } } # [doc = "Returns the [Physics2DDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_2d_direct_body_state :: Physics2DDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_body_state :: Physics2DDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_2d_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_2d_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the metadata of a shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape_metadata (& self , body : Rid , shape_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_metadata ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans2D_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec2 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "Sets the continuous collision detection mode using one of the [enum CCDMode] constants.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_continuous_collision_detection_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_continuous_collision_detection_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode using one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. See [enum BodyParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = "Enables one way collision on body if `enable` is `true`."] # [doc = ""] # [inline] pub fn body_set_shape_as_one_way_collision (& self , body : Rid , shape_idx : i64 , enable : bool , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_as_one_way_collision ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool_f64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx , enable , margin) ; } } # [doc = "Disables shape in body if `disable` is `true`."] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries."] # [doc = ""] # [inline] pub fn body_set_shape_metadata (& self , body : Rid , shape_idx : i64 , metadata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_metadata ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , shape_idx , metadata . owned_to_variant ()) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans2D (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state using one of the [enum BodyState] constants.\nNote that the method doesn't take effect immediately. The state will change on the next physics frame."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Returns `true` if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. [Physics2DTestMotionResult] can be passed to return additional information in.\n# Default Arguments\n* `margin` - `0.08`\n* `result` - `null`"] # [doc = ""] # [inline] pub fn body_test_motion (& self , body : Rid , from : Transform2D , motion : Vector2 , infinite_inertia : bool , margin : f64 , result : impl AsArg < crate :: generated :: physics_2d_test_motion_result :: Physics2DTestMotionResult >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . body_test_motion ; let ret = crate :: icalls :: icallptr_bool_rid_trans2D_vec2_bool_f64_obj (method_bind , self . this . sys () . as_ptr () , body , from , motion , infinite_inertia , margin , result . as_arg_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn capsule_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . capsule_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn circle_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . circle_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn concave_polygon_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . concave_polygon_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn convex_polygon_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . convex_polygon_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself."] # [doc = ""] # [inline] pub fn damped_spring_joint_create (& self , anchor_a : Vector2 , anchor_b : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_spring_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , anchor_a , anchor_b , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a damped spring joint parameter."] # [doc = ""] # [inline] pub fn damped_string_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_string_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a damped spring joint parameter. See [enum DampedStringParam] for a list of available parameters."] # [doc = ""] # [inline] pub fn damped_string_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . damped_string_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself."] # [doc = ""] # [inline] pub fn groove_joint_create (& self , groove1_a : Vector2 , groove2_a : Vector2 , anchor_b : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . groove_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_vec2_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , groove1_a , groove2_a , anchor_b , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = "Returns the value of a joint parameter."] # [doc = ""] # [inline] pub fn joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Returns a joint's type (see [enum JointType])."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_2d_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_2d_server :: JointType (ret) } } # [doc = "Sets a joint parameter. See [enum JointParam] for a list of available parameters."] # [doc = ""] # [inline] pub fn joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn line_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . line_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself."] # [doc = ""] # [inline] pub fn pin_joint_create (& self , anchor : Vector2 , body_a : Rid , body_b : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . pin_joint_create ; let ret = crate :: icalls :: icallptr_rid_vec2_rid_rid (method_bind , self . this . sys () . as_ptr () , anchor , body_a , body_b) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn ray_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . ray_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rectangle_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . rectangle_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn segment_shape_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . segment_shape_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Activates or deactivates the 2D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns a shape's type (see [enum ShapeType])."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_2d_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_2d_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_2d_direct_space_state :: Physics2DDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DServer { } unsafe impl GodotObject for Physics2DServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Physics2DServer" } } impl std :: ops :: Deref for Physics2DServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_canvas_instance_id : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_canvas_instance_id : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_canvas_instance_id : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_canvas_instance_id : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_metadata : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_continuous_collision_detection_mode : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_as_one_way_collision : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_metadata : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub body_test_motion : * mut sys :: godot_method_bind , pub capsule_shape_create : * mut sys :: godot_method_bind , pub circle_shape_create : * mut sys :: godot_method_bind , pub concave_polygon_shape_create : * mut sys :: godot_method_bind , pub convex_polygon_shape_create : * mut sys :: godot_method_bind , pub damped_spring_joint_create : * mut sys :: godot_method_bind , pub damped_string_joint_get_param : * mut sys :: godot_method_bind , pub damped_string_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub groove_joint_create : * mut sys :: godot_method_bind , pub joint_get_param : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_param : * mut sys :: godot_method_bind , pub line_shape_create : * mut sys :: godot_method_bind , pub pin_joint_create : * mut sys :: godot_method_bind , pub ray_shape_create : * mut sys :: godot_method_bind , pub rectangle_shape_create : * mut sys :: godot_method_bind , pub segment_shape_create : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl Physics2DServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DServerMethodTable = Physics2DServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_canvas_instance_id : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_canvas_instance_id : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_canvas_instance_id : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_canvas_instance_id : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_metadata : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_continuous_collision_detection_mode : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_as_one_way_collision : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_metadata : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , body_test_motion : 0 as * mut sys :: godot_method_bind , capsule_shape_create : 0 as * mut sys :: godot_method_bind , circle_shape_create : 0 as * mut sys :: godot_method_bind , concave_polygon_shape_create : 0 as * mut sys :: godot_method_bind , convex_polygon_shape_create : 0 as * mut sys :: godot_method_bind , damped_spring_joint_create : 0 as * mut sys :: godot_method_bind , damped_string_joint_get_param : 0 as * mut sys :: godot_method_bind , damped_string_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , groove_joint_create : 0 as * mut sys :: godot_method_bind , joint_get_param : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_param : 0 as * mut sys :: godot_method_bind , line_shape_create : 0 as * mut sys :: godot_method_bind , pin_joint_create : 0 as * mut sys :: godot_method_bind , ray_shape_create : 0 as * mut sys :: godot_method_bind , rectangle_shape_create : 0 as * mut sys :: godot_method_bind , segment_shape_create : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_canvas_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_canvas_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_metadata\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_continuous_collision_detection_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_continuous_collision_detection_mode\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_as_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_as_one_way_collision\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_metadata = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_metadata\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . body_test_motion = (gd_api . godot_method_bind_get_method) (class_name , "body_test_motion\0" . as_ptr () as * const c_char) ; table . capsule_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "capsule_shape_create\0" . as_ptr () as * const c_char) ; table . circle_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "circle_shape_create\0" . as_ptr () as * const c_char) ; table . concave_polygon_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "concave_polygon_shape_create\0" . as_ptr () as * const c_char) ; table . convex_polygon_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "convex_polygon_shape_create\0" . as_ptr () as * const c_char) ; table . damped_spring_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "damped_spring_joint_create\0" . as_ptr () as * const c_char) ; table . damped_string_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "damped_string_joint_get_param\0" . as_ptr () as * const c_char) ; table . damped_string_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "damped_string_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . groove_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "groove_joint_create\0" . as_ptr () as * const c_char) ; table . joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_param\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_param\0" . as_ptr () as * const c_char) ; table . line_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "line_shape_create\0" . as_ptr () as * const c_char) ; table . pin_joint_create = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_create\0" . as_ptr () as * const c_char) ; table . ray_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "ray_shape_create\0" . as_ptr () as * const c_char) ; table . rectangle_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "rectangle_shape_create\0" . as_ptr () as * const c_char) ; table . segment_shape_create = (gd_api . godot_method_bind_get_method) (class_name , "segment_shape_create\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:808:28957 [INFO] [stdout] | [INFO] [stdout] 808 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 808 | # [doc = "`core class AudioStreamPlayer3D` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer3D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer3D inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer3D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AttenuationModel (pub i64) ; impl AttenuationModel { pub const INVERSE_DISTANCE : AttenuationModel = AttenuationModel (0i64) ; pub const INVERSE_SQUARE_DISTANCE : AttenuationModel = AttenuationModel (1i64) ; pub const LOGARITHMIC : AttenuationModel = AttenuationModel (2i64) ; pub const DISABLED : AttenuationModel = AttenuationModel (3i64) ; } impl From < i64 > for AttenuationModel { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AttenuationModel > for i64 { # [inline] fn from (v : AttenuationModel) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DopplerTracking (pub i64) ; impl DopplerTracking { pub const DISABLED : DopplerTracking = DopplerTracking (0i64) ; pub const IDLE_STEP : DopplerTracking = DopplerTracking (1i64) ; pub const PHYSICS_STEP : DopplerTracking = DopplerTracking (2i64) ; } impl From < i64 > for DopplerTracking { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DopplerTracking > for i64 { # [inline] fn from (v : DopplerTracking) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct OutOfRangeMode (pub i64) ; impl OutOfRangeMode { pub const MIX : OutOfRangeMode = OutOfRangeMode (0i64) ; pub const PAUSE : OutOfRangeMode = OutOfRangeMode (1i64) ; } impl From < i64 > for OutOfRangeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < OutOfRangeMode > for i64 { # [inline] fn from (v : OutOfRangeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer3D { pub const ATTENUATION_DISABLED : i64 = 3i64 ; pub const ATTENUATION_INVERSE_DISTANCE : i64 = 0i64 ; pub const ATTENUATION_INVERSE_SQUARE_DISTANCE : i64 = 1i64 ; pub const ATTENUATION_LOGARITHMIC : i64 = 2i64 ; pub const DOPPLER_TRACKING_DISABLED : i64 = 0i64 ; pub const DOPPLER_TRACKING_IDLE_STEP : i64 = 1i64 ; pub const DOPPLER_TRACKING_PHYSICS_STEP : i64 = 2i64 ; pub const OUT_OF_RANGE_MIX : i64 = 0i64 ; pub const OUT_OF_RANGE_PAUSE : i64 = 1i64 ; } impl AudioStreamPlayer3D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn attenuation_filter_cutoff_hz (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn attenuation_filter_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn attenuation_model (& self) -> crate :: generated :: audio_stream_player_3d :: AttenuationModel { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_attenuation_model ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: AttenuationModel (ret) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn doppler_tracking (& self) -> crate :: generated :: audio_stream_player_3d :: DopplerTracking { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_doppler_tracking ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: DopplerTracking (ret) } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn emission_angle (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn emission_angle_filter_attenuation_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn max_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn out_of_range_mode (& self) -> crate :: generated :: audio_stream_player_3d :: OutOfRangeMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_out_of_range_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player_3d :: OutOfRangeMode (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer3D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn unit_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn unit_size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . get_unit_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn is_emission_angle_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio above this frequency, in Hz."] # [doc = ""] # [inline] pub fn set_attenuation_filter_cutoff_hz (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Amount how much the filter affects the loudness, in dB."] # [doc = ""] # [inline] pub fn set_attenuation_filter_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_filter_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation."] # [doc = ""] # [inline] pub fn set_attenuation_model (& self , model : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_attenuation_model ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , model) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Decides in which step the Doppler effect should be calculated."] # [doc = ""] # [inline] pub fn set_doppler_tracking (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_doppler_tracking ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The angle in which the audio reaches cameras undampened."] # [doc = ""] # [inline] pub fn set_emission_angle (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, the audio should be dampened according to the direction of the sound."] # [doc = ""] # [inline] pub fn set_emission_angle_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB."] # [doc = ""] # [inline] pub fn set_emission_angle_filter_attenuation_db (& self , db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_emission_angle_filter_attenuation_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , db) ; } } # [doc = "Sets the absolute maximum of the soundlevel, in dB."] # [doc = ""] # [inline] pub fn set_max_db (& self , max_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_db) ; } } # [doc = "Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0."] # [doc = ""] # [inline] pub fn set_max_distance (& self , metres : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , metres) ; } } # [doc = "Decides if audio should pause when source is outside of [member max_distance] range."] # [doc = ""] # [inline] pub fn set_out_of_range_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_out_of_range_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base sound level unaffected by dampening, in dB."] # [doc = ""] # [inline] pub fn set_unit_db (& self , unit_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_db) ; } } # [doc = "Factor for the attenuation effect."] # [doc = ""] # [inline] pub fn set_unit_size (& self , unit_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . set_unit_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_size) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer3DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer3D { } unsafe impl GodotObject for AudioStreamPlayer3D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer3D" } } impl QueueFree for AudioStreamPlayer3D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer3D { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer3D { } impl Instanciable for AudioStreamPlayer3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub get_attenuation_filter_db : * mut sys :: godot_method_bind , pub get_attenuation_model : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_doppler_tracking : * mut sys :: godot_method_bind , pub get_emission_angle : * mut sys :: godot_method_bind , pub get_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub get_max_db : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_out_of_range_mode : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_unit_db : * mut sys :: godot_method_bind , pub get_unit_size : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_emission_angle_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation_filter_cutoff_hz : * mut sys :: godot_method_bind , pub set_attenuation_filter_db : * mut sys :: godot_method_bind , pub set_attenuation_model : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_doppler_tracking : * mut sys :: godot_method_bind , pub set_emission_angle : * mut sys :: godot_method_bind , pub set_emission_angle_enabled : * mut sys :: godot_method_bind , pub set_emission_angle_filter_attenuation_db : * mut sys :: godot_method_bind , pub set_max_db : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_out_of_range_mode : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_unit_db : * mut sys :: godot_method_bind , pub set_unit_size : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer3DMethodTable = AudioStreamPlayer3DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , get_attenuation_model : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_doppler_tracking : 0 as * mut sys :: godot_method_bind , get_emission_angle : 0 as * mut sys :: godot_method_bind , get_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , get_max_db : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_out_of_range_mode : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_unit_db : 0 as * mut sys :: godot_method_bind , get_unit_size : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_attenuation_filter_db : 0 as * mut sys :: godot_method_bind , set_attenuation_model : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_doppler_tracking : 0 as * mut sys :: godot_method_bind , set_emission_angle : 0 as * mut sys :: godot_method_bind , set_emission_angle_enabled : 0 as * mut sys :: godot_method_bind , set_emission_angle_filter_attenuation_db : 0 as * mut sys :: godot_method_bind , set_max_db : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_out_of_range_mode : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_unit_db : 0 as * mut sys :: godot_method_bind , set_unit_size : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . get_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation_model\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "get_doppler_tracking\0" . as_ptr () as * const c_char) ; table . get_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle\0" . as_ptr () as * const c_char) ; table . get_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . get_max_db = (gd_api . godot_method_bind_get_method) (class_name , "get_max_db\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_db\0" . as_ptr () as * const c_char) ; table . get_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_size\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_attenuation_filter_db = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_filter_db\0" . as_ptr () as * const c_char) ; table . set_attenuation_model = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation_model\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "set_doppler_tracking\0" . as_ptr () as * const c_char) ; table . set_emission_angle = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle\0" . as_ptr () as * const c_char) ; table . set_emission_angle_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_enabled\0" . as_ptr () as * const c_char) ; table . set_emission_angle_filter_attenuation_db = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_angle_filter_attenuation_db\0" . as_ptr () as * const c_char) ; table . set_max_db = (gd_api . godot_method_bind_get_method) (class_name , "set_max_db\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_out_of_range_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_out_of_range_mode\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_unit_db = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_db\0" . as_ptr () as * const c_char) ; table . set_unit_size = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_size\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:814:6196 [INFO] [stdout] | [INFO] [stdout] 814 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 814 | # [doc = "`core singleton class CameraServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cameraserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCameraServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedImage (pub i64) ; impl FeedImage { pub const YCBCR_IMAGE : FeedImage = FeedImage (0i64) ; pub const Y_IMAGE : FeedImage = FeedImage (0i64) ; pub const RGBA_IMAGE : FeedImage = FeedImage (0i64) ; pub const CBCR_IMAGE : FeedImage = FeedImage (1i64) ; } impl From < i64 > for FeedImage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedImage > for i64 { # [inline] fn from (v : FeedImage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraServer { pub const FEED_CBCR_IMAGE : i64 = 1i64 ; pub const FEED_RGBA_IMAGE : i64 = 0i64 ; pub const FEED_YCBCR_IMAGE : i64 = 0i64 ; pub const FEED_Y_IMAGE : i64 = 0i64 ; } impl CameraServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("CameraServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a camera feed to the camera server."] # [doc = ""] # [inline] pub fn add_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . add_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } # [doc = "Returns an array of [CameraFeed]s."] # [doc = ""] # [inline] pub fn feeds (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . feeds ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the [CameraFeed] with this id."] # [doc = ""] # [inline] pub fn get_feed (& self , index : i64) -> Option < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera_feed :: CameraFeed , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [CameraFeed]s registered."] # [doc = ""] # [inline] pub fn get_feed_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . get_feed_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a [CameraFeed]."] # [doc = ""] # [inline] pub fn remove_feed (& self , feed : impl AsArg < crate :: generated :: camera_feed :: CameraFeed >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraServerMethodTable :: get (get_api ()) . remove_feed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , feed . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraServer { } unsafe impl GodotObject for CameraServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CameraServer" } } impl std :: ops :: Deref for CameraServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraServer { } unsafe impl Send for CameraServer { } unsafe impl Sync for CameraServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_feed : * mut sys :: godot_method_bind , pub feeds : * mut sys :: godot_method_bind , pub get_feed : * mut sys :: godot_method_bind , pub get_feed_count : * mut sys :: godot_method_bind , pub remove_feed : * mut sys :: godot_method_bind } impl CameraServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraServerMethodTable = CameraServerMethodTable { class_constructor : None , add_feed : 0 as * mut sys :: godot_method_bind , feeds : 0 as * mut sys :: godot_method_bind , get_feed : 0 as * mut sys :: godot_method_bind , get_feed_count : 0 as * mut sys :: godot_method_bind , remove_feed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_feed = (gd_api . godot_method_bind_get_method) (class_name , "add_feed\0" . as_ptr () as * const c_char) ; table . feeds = (gd_api . godot_method_bind_get_method) (class_name , "feeds\0" . as_ptr () as * const c_char) ; table . get_feed = (gd_api . godot_method_bind_get_method) (class_name , "get_feed\0" . as_ptr () as * const c_char) ; table . get_feed_count = (gd_api . godot_method_bind_get_method) (class_name , "get_feed_count\0" . as_ptr () as * const c_char) ; table . remove_feed = (gd_api . godot_method_bind_get_method) (class_name , "remove_feed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:820:5075 [INFO] [stdout] | [INFO] [stdout] 820 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 820 | # [doc = "`core class CylinderShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cylindershape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCylinderShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CylinderShape { this : RawObject < Self > , } impl CylinderShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CylinderShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The cylinder's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The cylinder's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The cylinder's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The cylinder's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CylinderShape { } unsafe impl GodotObject for CylinderShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CylinderShape" } } impl std :: ops :: Deref for CylinderShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CylinderShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CylinderShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CylinderShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CylinderShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CylinderShape { } impl Instanciable for CylinderShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CylinderShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CylinderShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CylinderShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CylinderShapeMethodTable = CylinderShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CylinderShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CylinderShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:826:9418 [INFO] [stdout] | [INFO] [stdout] 826 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 826 | # [doc = "`core class DampedSpringJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dampedspringjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`DampedSpringJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nDampedSpringJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DampedSpringJoint2D { this : RawObject < Self > , } impl DampedSpringJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DampedSpringJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The spring joint's damping ratio. A value between `0` and `1`. When the two bodies move into different directions the system tries to align them to the spring axis again. A high `damping` value forces the attached bodies to align faster."] # [doc = ""] # [inline] pub fn damping (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_damping ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The spring joint's maximum length. The two attached bodies cannot stretch it past this value."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length."] # [doc = ""] # [inline] pub fn rest_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_rest_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length."] # [doc = ""] # [inline] pub fn stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . get_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The spring joint's damping ratio. A value between `0` and `1`. When the two bodies move into different directions the system tries to align them to the spring axis again. A high `damping` value forces the attached bodies to align faster."] # [doc = ""] # [inline] pub fn set_damping (& self , damping : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_damping ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping) ; } } # [doc = "The spring joint's maximum length. The two attached bodies cannot stretch it past this value."] # [doc = ""] # [inline] pub fn set_length (& self , length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , length) ; } } # [doc = "When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length."] # [doc = ""] # [inline] pub fn set_rest_length (& self , rest_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_rest_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rest_length) ; } } # [doc = "The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length."] # [doc = ""] # [inline] pub fn set_stiffness (& self , stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DampedSpringJoint2DMethodTable :: get (get_api ()) . set_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DampedSpringJoint2D { } unsafe impl GodotObject for DampedSpringJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "DampedSpringJoint2D" } } impl QueueFree for DampedSpringJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for DampedSpringJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DampedSpringJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for DampedSpringJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for DampedSpringJoint2D { } impl Instanciable for DampedSpringJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DampedSpringJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DampedSpringJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_damping : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_rest_length : * mut sys :: godot_method_bind , pub get_stiffness : * mut sys :: godot_method_bind , pub set_damping : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_rest_length : * mut sys :: godot_method_bind , pub set_stiffness : * mut sys :: godot_method_bind } impl DampedSpringJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DampedSpringJoint2DMethodTable = DampedSpringJoint2DMethodTable { class_constructor : None , get_damping : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_rest_length : 0 as * mut sys :: godot_method_bind , get_stiffness : 0 as * mut sys :: godot_method_bind , set_damping : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_rest_length : 0 as * mut sys :: godot_method_bind , set_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DampedSpringJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DampedSpringJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_damping = (gd_api . godot_method_bind_get_method) (class_name , "get_damping\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_length\0" . as_ptr () as * const c_char) ; table . get_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_stiffness\0" . as_ptr () as * const c_char) ; table . set_damping = (gd_api . godot_method_bind_get_method) (class_name , "set_damping\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_rest_length = (gd_api . godot_method_bind_get_method) (class_name , "set_rest_length\0" . as_ptr () as * const c_char) ; table . set_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_stiffness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:832:7181 [INFO] [stdout] | [INFO] [stdout] 832 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 832 | # [doc = "`core class Joint2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_joint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJoint2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Joint2D { this : RawObject < Self > , } impl Joint2D { # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn exclude_nodes_from_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_a (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_a ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_b (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_b ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn set_exclude_nodes_from_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_a (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_a ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_b (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_b ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Joint2D { } unsafe impl GodotObject for Joint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Joint2D" } } impl QueueFree for Joint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Joint2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Joint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Joint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Joint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Joint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Joint2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Joint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bias : * mut sys :: godot_method_bind , pub get_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub get_node_a : * mut sys :: godot_method_bind , pub get_node_b : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub set_node_a : * mut sys :: godot_method_bind , pub set_node_b : * mut sys :: godot_method_bind } impl Joint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Joint2DMethodTable = Joint2DMethodTable { class_constructor : None , get_bias : 0 as * mut sys :: godot_method_bind , get_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , get_node_a : 0 as * mut sys :: godot_method_bind , get_node_b : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , set_node_a : 0 as * mut sys :: godot_method_bind , set_node_b : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Joint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Joint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . get_node_a = (gd_api . godot_method_bind_get_method) (class_name , "get_node_a\0" . as_ptr () as * const c_char) ; table . get_node_b = (gd_api . godot_method_bind_get_method) (class_name , "get_node_b\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . set_node_a = (gd_api . godot_method_bind_get_method) (class_name , "set_node_a\0" . as_ptr () as * const c_char) ; table . set_node_b = (gd_api . godot_method_bind_get_method) (class_name , "set_node_b\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:838:6291 [INFO] [stdout] | [INFO] [stdout] 838 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 838 | # [doc = "`core class VisibilityEnabler` inherits `VisibilityNotifier` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilityenabler.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityEnabler` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityEnabler inherits methods from:\n - [VisibilityNotifier](struct.VisibilityNotifier.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityEnabler { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Enabler (pub i64) ; impl Enabler { pub const PAUSE_ANIMATIONS : Enabler = Enabler (0i64) ; pub const FREEZE_BODIES : Enabler = Enabler (1i64) ; pub const MAX : Enabler = Enabler (2i64) ; } impl From < i64 > for Enabler { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Enabler > for i64 { # [inline] fn from (v : Enabler) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisibilityEnabler { pub const ENABLER_FREEZE_BODIES : i64 = 1i64 ; pub const ENABLER_MAX : i64 = 2i64 ; pub const ENABLER_PAUSE_ANIMATIONS : i64 = 0i64 ; } impl VisibilityEnabler { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityEnablerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn is_enabler_enabled (& self , enabler : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . is_enabler_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , enabler) ; ret as _ } } # [doc = "If `true`, [AnimationPlayer] nodes will be paused."] # [doc = ""] # [inline] pub fn set_enabler (& self , enabler : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityEnablerMethodTable :: get (get_api ()) . set_enabler ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , enabler , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityEnabler { } unsafe impl GodotObject for VisibilityEnabler { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityEnabler" } } impl QueueFree for VisibilityEnabler { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityEnabler { type Target = crate :: generated :: visibility_notifier :: VisibilityNotifier ; # [inline] fn deref (& self) -> & crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityEnabler { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visibility_notifier :: VisibilityNotifier { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visibility_notifier :: VisibilityNotifier > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityEnabler { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityEnabler { } impl Instanciable for VisibilityEnabler { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityEnabler :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityEnablerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_enabler_enabled : * mut sys :: godot_method_bind , pub set_enabler : * mut sys :: godot_method_bind } impl VisibilityEnablerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityEnablerMethodTable = VisibilityEnablerMethodTable { class_constructor : None , is_enabler_enabled : 0 as * mut sys :: godot_method_bind , set_enabler : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityEnablerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityEnabler\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_enabler_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabler_enabled\0" . as_ptr () as * const c_char) ; table . set_enabler = (gd_api . godot_method_bind_get_method) (class_name , "set_enabler\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:844:12142 [INFO] [stdout] | [INFO] [stdout] 844 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 844 | # [doc = "`core class AudioEffectChorus` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectchorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectChorus inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectChorus { this : RawObject < Self > , } impl AudioEffectChorus { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectChorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn voice_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn voice_cutoff_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn voice_delay_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_delay_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn voice_depth_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_depth_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn voice_level_db (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_level_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn voice_pan (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_pan ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn voice_rate_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_rate_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn wet (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_wet ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn set_voice_count (& self , voices : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , voices) ; } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn set_voice_cutoff_hz (& self , voice_idx : i64 , cutoff_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , cutoff_hz) ; } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn set_voice_delay_ms (& self , voice_idx : i64 , delay_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_delay_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , delay_ms) ; } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn set_voice_depth_ms (& self , voice_idx : i64 , depth_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_depth_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , depth_ms) ; } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn set_voice_level_db (& self , voice_idx : i64 , level_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_level_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , level_db) ; } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn set_voice_pan (& self , voice_idx : i64 , pan : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_pan ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , pan) ; } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn set_voice_rate_hz (& self , voice_idx : i64 , rate_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_rate_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , rate_hz) ; } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn set_wet (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_wet ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectChorus { } unsafe impl GodotObject for AudioEffectChorus { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectChorus" } } impl std :: ops :: Deref for AudioEffectChorus { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectChorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectChorus { } impl Instanciable for AudioEffectChorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectChorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectChorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_dry : * mut sys :: godot_method_bind , pub get_voice_count : * mut sys :: godot_method_bind , pub get_voice_cutoff_hz : * mut sys :: godot_method_bind , pub get_voice_delay_ms : * mut sys :: godot_method_bind , pub get_voice_depth_ms : * mut sys :: godot_method_bind , pub get_voice_level_db : * mut sys :: godot_method_bind , pub get_voice_pan : * mut sys :: godot_method_bind , pub get_voice_rate_hz : * mut sys :: godot_method_bind , pub get_wet : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_voice_count : * mut sys :: godot_method_bind , pub set_voice_cutoff_hz : * mut sys :: godot_method_bind , pub set_voice_delay_ms : * mut sys :: godot_method_bind , pub set_voice_depth_ms : * mut sys :: godot_method_bind , pub set_voice_level_db : * mut sys :: godot_method_bind , pub set_voice_pan : * mut sys :: godot_method_bind , pub set_voice_rate_hz : * mut sys :: godot_method_bind , pub set_wet : * mut sys :: godot_method_bind } impl AudioEffectChorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectChorusMethodTable = AudioEffectChorusMethodTable { class_constructor : None , get_dry : 0 as * mut sys :: godot_method_bind , get_voice_count : 0 as * mut sys :: godot_method_bind , get_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_voice_delay_ms : 0 as * mut sys :: godot_method_bind , get_voice_depth_ms : 0 as * mut sys :: godot_method_bind , get_voice_level_db : 0 as * mut sys :: godot_method_bind , get_voice_pan : 0 as * mut sys :: godot_method_bind , get_voice_rate_hz : 0 as * mut sys :: godot_method_bind , get_wet : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_voice_count : 0 as * mut sys :: godot_method_bind , set_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_voice_delay_ms : 0 as * mut sys :: godot_method_bind , set_voice_depth_ms : 0 as * mut sys :: godot_method_bind , set_voice_level_db : 0 as * mut sys :: godot_method_bind , set_voice_pan : 0 as * mut sys :: godot_method_bind , set_voice_rate_hz : 0 as * mut sys :: godot_method_bind , set_wet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectChorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectChorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_count\0" . as_ptr () as * const c_char) ; table . get_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . get_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . get_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_level_db\0" . as_ptr () as * const c_char) ; table . get_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_pan\0" . as_ptr () as * const c_char) ; table . get_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . get_wet = (gd_api . godot_method_bind_get_method) (class_name , "get_wet\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_count\0" . as_ptr () as * const c_char) ; table . set_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . set_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . set_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_level_db\0" . as_ptr () as * const c_char) ; table . set_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_pan\0" . as_ptr () as * const c_char) ; table . set_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . set_wet = (gd_api . godot_method_bind_get_method) (class_name , "set_wet\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:850:5429 [INFO] [stdout] | [INFO] [stdout] 850 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 850 | # [doc = "`core class VisualShaderNodeColorFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const GRAYSCALE : Function = Function (0i64) ; pub const SEPIA : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeColorFunc { pub const FUNC_GRAYSCALE : i64 = 0i64 ; pub const FUNC_SEPIA : i64 = 1i64 ; } impl VisualShaderNodeColorFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_color_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_color_func :: Function (ret) } } # [doc = "A function to be applied to the input color. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorFunc { } unsafe impl GodotObject for VisualShaderNodeColorFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorFunc" } } impl std :: ops :: Deref for VisualShaderNodeColorFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorFunc { } impl Instanciable for VisualShaderNodeColorFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeColorFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorFuncMethodTable = VisualShaderNodeColorFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:856:5724 [INFO] [stdout] | [INFO] [stdout] 856 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 856 | # [doc = "`core class VisualShaderNodeScalarDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeScalarDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_scalar_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_derivative_func :: Function (ret) } } # [doc = "The derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeScalarDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeScalarDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarDerivativeFunc { } impl Instanciable for VisualShaderNodeScalarDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarDerivativeFuncMethodTable = VisualShaderNodeScalarDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:862:4512 [INFO] [stdout] | [INFO] [stdout] 862 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 862 | # [doc = "`core class CheckBox` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_checkbox.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CheckBox` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCheckBox inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CheckBoxMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for CheckBox { } unsafe impl GodotObject for CheckBox { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CheckBox" } } impl QueueFree for CheckBox { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CheckBox { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CheckBox { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for CheckBox { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for CheckBox { } unsafe impl SubClass < crate :: generated :: control :: Control > for CheckBox { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CheckBox { } unsafe impl SubClass < crate :: generated :: node :: Node > for CheckBox { } unsafe impl SubClass < crate :: generated :: object :: Object > for CheckBox { } impl Instanciable for CheckBox { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CheckBox :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CheckBoxMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl CheckBoxMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CheckBoxMethodTable = CheckBoxMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CheckBoxMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CheckBox\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:868:4040 [INFO] [stdout] | [INFO] [stdout] 868 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 868 | # [doc = "`core class VisualShaderNodeVec3Uniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevec3uniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVec3Uniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Uniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVec3UniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVec3Uniform { } unsafe impl GodotObject for VisualShaderNodeVec3Uniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVec3Uniform" } } impl std :: ops :: Deref for VisualShaderNodeVec3Uniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVec3Uniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVec3Uniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVec3Uniform { } impl Instanciable for VisualShaderNodeVec3Uniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVec3Uniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVec3UniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVec3UniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVec3UniformMethodTable = VisualShaderNodeVec3UniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVec3UniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVec3Uniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:874:4202 [INFO] [stdout] | [INFO] [stdout] 874 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 874 | # [doc = "`core class Panel` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Panel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanel inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for Panel { } unsafe impl GodotObject for Panel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Panel" } } impl QueueFree for Panel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Panel { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Panel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Panel { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Panel { } unsafe impl SubClass < crate :: generated :: node :: Node > for Panel { } unsafe impl SubClass < crate :: generated :: object :: Object > for Panel { } impl Instanciable for Panel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Panel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelMethodTable = PanelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Panel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:880:7550 [INFO] [stdout] | [INFO] [stdout] 880 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 880 | # [doc = "`core class AudioEffectCapture` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectcapture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectCapture inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectCapture { this : RawObject < Self > , } impl AudioEffectCapture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectCaptureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn can_get_buffer (& self , frames : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . can_get_buffer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_buffer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . clear_buffer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_buffer (& self , frames : i64) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . get_buffer ; let ret = crate :: icalls :: icallptr_vec2arr_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn buffer_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . get_buffer_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_buffer_length_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . get_buffer_length_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_discarded_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . get_discarded_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_frames_available (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . get_frames_available ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_pushed_frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . get_pushed_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_buffer_length (& self , buffer_length_seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCaptureMethodTable :: get (get_api ()) . set_buffer_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , buffer_length_seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectCapture { } unsafe impl GodotObject for AudioEffectCapture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectCapture" } } impl std :: ops :: Deref for AudioEffectCapture { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectCapture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectCapture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectCapture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectCapture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectCapture { } impl Instanciable for AudioEffectCapture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectCapture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectCaptureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_get_buffer : * mut sys :: godot_method_bind , pub clear_buffer : * mut sys :: godot_method_bind , pub get_buffer : * mut sys :: godot_method_bind , pub get_buffer_length : * mut sys :: godot_method_bind , pub get_buffer_length_frames : * mut sys :: godot_method_bind , pub get_discarded_frames : * mut sys :: godot_method_bind , pub get_frames_available : * mut sys :: godot_method_bind , pub get_pushed_frames : * mut sys :: godot_method_bind , pub set_buffer_length : * mut sys :: godot_method_bind } impl AudioEffectCaptureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectCaptureMethodTable = AudioEffectCaptureMethodTable { class_constructor : None , can_get_buffer : 0 as * mut sys :: godot_method_bind , clear_buffer : 0 as * mut sys :: godot_method_bind , get_buffer : 0 as * mut sys :: godot_method_bind , get_buffer_length : 0 as * mut sys :: godot_method_bind , get_buffer_length_frames : 0 as * mut sys :: godot_method_bind , get_discarded_frames : 0 as * mut sys :: godot_method_bind , get_frames_available : 0 as * mut sys :: godot_method_bind , get_pushed_frames : 0 as * mut sys :: godot_method_bind , set_buffer_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectCaptureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectCapture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_get_buffer = (gd_api . godot_method_bind_get_method) (class_name , "can_get_buffer\0" . as_ptr () as * const c_char) ; table . clear_buffer = (gd_api . godot_method_bind_get_method) (class_name , "clear_buffer\0" . as_ptr () as * const c_char) ; table . get_buffer = (gd_api . godot_method_bind_get_method) (class_name , "get_buffer\0" . as_ptr () as * const c_char) ; table . get_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "get_buffer_length\0" . as_ptr () as * const c_char) ; table . get_buffer_length_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_buffer_length_frames\0" . as_ptr () as * const c_char) ; table . get_discarded_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_discarded_frames\0" . as_ptr () as * const c_char) ; table . get_frames_available = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_available\0" . as_ptr () as * const c_char) ; table . get_pushed_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_pushed_frames\0" . as_ptr () as * const c_char) ; table . set_buffer_length = (gd_api . godot_method_bind_get_method) (class_name , "set_buffer_length\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:886:3083 [INFO] [stdout] | [INFO] [stdout] 886 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 886 | # [doc = "`core class AudioStream` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostream.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStream inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStream { this : RawObject < Self > , } impl AudioStream { # [doc = "Returns the length of the audio stream in seconds."] # [doc = ""] # [inline] pub fn get_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStream { } unsafe impl GodotObject for AudioStream { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStream" } } impl std :: ops :: Deref for AudioStream { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStream { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStream { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStream { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStream { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind } impl AudioStreamMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMethodTable = AudioStreamMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStream\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:892:3599 [INFO] [stdout] | [INFO] [stdout] 892 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 892 | # [doc = "`core class AudioStreamMicrophone` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammicrophone.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMicrophone inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMicrophoneMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMicrophone { } unsafe impl GodotObject for AudioStreamMicrophone { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMicrophone" } } impl std :: ops :: Deref for AudioStreamMicrophone { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMicrophone { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMicrophone { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMicrophone { } impl Instanciable for AudioStreamMicrophone { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMicrophone :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMicrophoneMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioStreamMicrophoneMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMicrophoneMethodTable = AudioStreamMicrophoneMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMicrophoneMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMicrophone\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:898:5080 [INFO] [stdout] | [INFO] [stdout] 898 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 898 | # [doc = "`tools class EditorSelection` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorselection.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSelection inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSelection { this : RawObject < Self > , } impl EditorSelection { # [doc = "Adds a node to the selection."] # [doc = ""] # [inline] pub fn add_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Clear the selection."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Gets the list of selected nodes."] # [doc = ""] # [inline] pub fn get_selected_nodes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . get_selected_nodes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild."] # [doc = ""] # [inline] pub fn get_transformable_selected_nodes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . get_transformable_selected_nodes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes a node from the selection."] # [doc = ""] # [inline] pub fn remove_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSelectionMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSelection { } unsafe impl GodotObject for EditorSelection { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSelection" } } impl std :: ops :: Deref for EditorSelection { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSelection { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSelection { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSelectionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_selected_nodes : * mut sys :: godot_method_bind , pub get_transformable_selected_nodes : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind } impl EditorSelectionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSelectionMethodTable = EditorSelectionMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_selected_nodes : 0 as * mut sys :: godot_method_bind , get_transformable_selected_nodes : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSelectionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSelection\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_selected_nodes = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_nodes\0" . as_ptr () as * const c_char) ; table . get_transformable_selected_nodes = (gd_api . godot_method_bind_get_method) (class_name , "get_transformable_selected_nodes\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:904:18993 [INFO] [stdout] | [INFO] [stdout] 904 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 904 | # [doc = "`core class AnimationNodeBlendSpace2D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace2D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendMode (pub i64) ; impl BlendMode { pub const INTERPOLATED : BlendMode = BlendMode (0i64) ; pub const DISCRETE : BlendMode = BlendMode (1i64) ; pub const DISCRETE_CARRY : BlendMode = BlendMode (2i64) ; } impl From < i64 > for BlendMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendMode > for i64 { # [inline] fn from (v : BlendMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeBlendSpace2D { pub const BLEND_MODE_DISCRETE : i64 = 1i64 ; pub const BLEND_MODE_DISCRETE_CARRY : i64 = 2i64 ; pub const BLEND_MODE_INTERPOLATED : i64 = 0i64 ; } impl AnimationNodeBlendSpace2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` at the position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : Vector2 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_vec2_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Creates a new triangle using three points `x`, `y`, and `z`. Triangles can overlap. You can insert the triangle at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_triangle (& self , x : i64 , y : i64 , z : i64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . add_triangle ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , at_index) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn auto_triangles (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_auto_triangles ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn blend_mode (& self) -> crate :: generated :: animation_node_blend_space_2d :: BlendMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_blend_space_2d :: BlendMode (ret) } } # [doc = "Returns the number of points in the blend space."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationRootNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn snap (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the number of triangles in the blend space."] # [doc = ""] # [inline] pub fn get_triangle_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the point at index `point` in the triangle of index `triangle`."] # [doc = ""] # [inline] pub fn get_triangle_point (& self , triangle : i64 , point : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_triangle_point ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , triangle , point) ; ret as _ } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn x_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_x_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn y_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . get_y_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend space."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Removes the triangle at index `triangle` from the blend space."] # [doc = ""] # [inline] pub fn remove_triangle (& self , triangle : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . remove_triangle ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , triangle) ; } } # [doc = "If `true`, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]."] # [doc = ""] # [inline] pub fn set_auto_triangles (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_auto_triangles ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Controls the interpolation between animations. See [enum BlendMode] constants."] # [doc = ""] # [inline] pub fn set_blend_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Name of the blend space's X axis."] # [doc = ""] # [inline] pub fn set_x_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_x_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Name of the blend space's Y axis."] # [doc = ""] # [inline] pub fn set_y_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace2DMethodTable :: get (get_api ()) . set_y_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace2D { } unsafe impl GodotObject for AnimationNodeBlendSpace2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace2D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace2D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace2D { } impl Instanciable for AnimationNodeBlendSpace2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub add_triangle : * mut sys :: godot_method_bind , pub get_auto_triangles : * mut sys :: godot_method_bind , pub get_blend_mode : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_triangle_count : * mut sys :: godot_method_bind , pub get_triangle_point : * mut sys :: godot_method_bind , pub get_x_label : * mut sys :: godot_method_bind , pub get_y_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub remove_triangle : * mut sys :: godot_method_bind , pub set_auto_triangles : * mut sys :: godot_method_bind , pub set_blend_mode : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_x_label : * mut sys :: godot_method_bind , pub set_y_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace2DMethodTable = AnimationNodeBlendSpace2DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , add_triangle : 0 as * mut sys :: godot_method_bind , get_auto_triangles : 0 as * mut sys :: godot_method_bind , get_blend_mode : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_triangle_count : 0 as * mut sys :: godot_method_bind , get_triangle_point : 0 as * mut sys :: godot_method_bind , get_x_label : 0 as * mut sys :: godot_method_bind , get_y_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , remove_triangle : 0 as * mut sys :: godot_method_bind , set_auto_triangles : 0 as * mut sys :: godot_method_bind , set_blend_mode : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_x_label : 0 as * mut sys :: godot_method_bind , set_y_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . add_triangle = (gd_api . godot_method_bind_get_method) (class_name , "add_triangle\0" . as_ptr () as * const c_char) ; table . get_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "get_auto_triangles\0" . as_ptr () as * const c_char) ; table . get_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_mode\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_triangle_count = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_count\0" . as_ptr () as * const c_char) ; table . get_triangle_point = (gd_api . godot_method_bind_get_method) (class_name , "get_triangle_point\0" . as_ptr () as * const c_char) ; table . get_x_label = (gd_api . godot_method_bind_get_method) (class_name , "get_x_label\0" . as_ptr () as * const c_char) ; table . get_y_label = (gd_api . godot_method_bind_get_method) (class_name , "get_y_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . remove_triangle = (gd_api . godot_method_bind_get_method) (class_name , "remove_triangle\0" . as_ptr () as * const c_char) ; table . set_auto_triangles = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_triangles\0" . as_ptr () as * const c_char) ; table . set_blend_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_mode\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_x_label = (gd_api . godot_method_bind_get_method) (class_name , "set_x_label\0" . as_ptr () as * const c_char) ; table . set_y_label = (gd_api . godot_method_bind_get_method) (class_name , "set_y_label\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:910:9738 [INFO] [stdout] | [INFO] [stdout] 910 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 910 | # [doc = "`core class ImmediateGeometry` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_immediategeometry.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ImmediateGeometry` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nImmediateGeometry inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ImmediateGeometry { this : RawObject < Self > , } impl ImmediateGeometry { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ImmediateGeometryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Simple helper to draw an UV sphere with given latitude, longitude and radius.\n# Default Arguments\n* `add_uv` - `true`"] # [doc = ""] # [inline] pub fn add_sphere (& self , lats : i64 , lons : i64 , radius : f64 , add_uv : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_sphere ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , lats , lons , radius , add_uv) ; } } # [doc = "Adds a vertex in local coordinate space with the currently set color/uv/etc."] # [doc = ""] # [inline] pub fn add_vertex (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . add_vertex ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Begin drawing (and optionally pass a texture override). When done call [method end]. For more information on how this works, search for `glBegin()` and `glEnd()` references.\nFor the type of primitive, see the [enum Mesh.PrimitiveType] enum.\n# Default Arguments\n* `texture` - `null`"] # [doc = ""] # [inline] pub fn begin (& self , primitive : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . begin ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , primitive , texture . as_arg_ptr ()) ; } } # [doc = "Clears everything that was drawn using begin/end."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Ends a drawing context and displays the results."] # [doc = ""] # [inline] pub fn end (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . end ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The current drawing color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The next vertex's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , normal) ; } } # [doc = "The next vertex's tangent (and binormal facing)."] # [doc = ""] # [inline] pub fn set_tangent (& self , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_tangent ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , tangent) ; } } # [doc = "The next vertex's UV."] # [doc = ""] # [inline] pub fn set_uv (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } # [doc = "The next vertex's second layer UV."] # [doc = ""] # [inline] pub fn set_uv2 (& self , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ImmediateGeometryMethodTable :: get (get_api ()) . set_uv2 ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , uv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ImmediateGeometry { } unsafe impl GodotObject for ImmediateGeometry { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ImmediateGeometry" } } impl QueueFree for ImmediateGeometry { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ImmediateGeometry { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ImmediateGeometry { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: node :: Node > for ImmediateGeometry { } unsafe impl SubClass < crate :: generated :: object :: Object > for ImmediateGeometry { } impl Instanciable for ImmediateGeometry { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ImmediateGeometry :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ImmediateGeometryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_sphere : * mut sys :: godot_method_bind , pub add_vertex : * mut sys :: godot_method_bind , pub begin : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub end : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind , pub set_tangent : * mut sys :: godot_method_bind , pub set_uv : * mut sys :: godot_method_bind , pub set_uv2 : * mut sys :: godot_method_bind } impl ImmediateGeometryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ImmediateGeometryMethodTable = ImmediateGeometryMethodTable { class_constructor : None , add_sphere : 0 as * mut sys :: godot_method_bind , add_vertex : 0 as * mut sys :: godot_method_bind , begin : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , end : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind , set_tangent : 0 as * mut sys :: godot_method_bind , set_uv : 0 as * mut sys :: godot_method_bind , set_uv2 : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ImmediateGeometryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ImmediateGeometry\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_sphere = (gd_api . godot_method_bind_get_method) (class_name , "add_sphere\0" . as_ptr () as * const c_char) ; table . add_vertex = (gd_api . godot_method_bind_get_method) (class_name , "add_vertex\0" . as_ptr () as * const c_char) ; table . begin = (gd_api . godot_method_bind_get_method) (class_name , "begin\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . end = (gd_api . godot_method_bind_get_method) (class_name , "end\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; table . set_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_tangent\0" . as_ptr () as * const c_char) ; table . set_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_uv\0" . as_ptr () as * const c_char) ; table . set_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_uv2\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:916:7950 [INFO] [stdout] | [INFO] [stdout] 916 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 916 | # [doc = "`core class InputEventMouseButton` inherits `InputEventMouse` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmousebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouseButton inherits methods from:\n - [InputEventMouse](struct.InputEventMouse.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouseButton { this : RawObject < Self > , } impl InputEventMouseButton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMouseButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The mouse button identifier, one of the [enum ButtonList] button or button wheel constants."] # [doc = ""] # [inline] pub fn button_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . get_button_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be `0` if not supported."] # [doc = ""] # [inline] pub fn factor (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . get_factor ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the mouse button's state is a double-click."] # [doc = ""] # [inline] pub fn is_doubleclick (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . is_doubleclick ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The mouse button identifier, one of the [enum ButtonList] button or button wheel constants."] # [doc = ""] # [inline] pub fn set_button_index (& self , button_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_button_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; } } # [doc = "If `true`, the mouse button's state is a double-click."] # [doc = ""] # [inline] pub fn set_doubleclick (& self , doubleclick : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_doubleclick ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , doubleclick) ; } } # [doc = "The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be `0` if not supported."] # [doc = ""] # [inline] pub fn set_factor (& self , factor : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_factor ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , factor) ; } } # [doc = "If `true`, the mouse button's state is pressed. If `false`, the mouse button's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouseButton { } unsafe impl GodotObject for InputEventMouseButton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouseButton" } } impl std :: ops :: Deref for InputEventMouseButton { type Target = crate :: generated :: input_event_mouse :: InputEventMouse ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouseButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_mouse :: InputEventMouse > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouseButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouseButton { } impl Instanciable for InputEventMouseButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMouseButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_index : * mut sys :: godot_method_bind , pub get_factor : * mut sys :: godot_method_bind , pub is_doubleclick : * mut sys :: godot_method_bind , pub set_button_index : * mut sys :: godot_method_bind , pub set_doubleclick : * mut sys :: godot_method_bind , pub set_factor : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventMouseButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseButtonMethodTable = InputEventMouseButtonMethodTable { class_constructor : None , get_button_index : 0 as * mut sys :: godot_method_bind , get_factor : 0 as * mut sys :: godot_method_bind , is_doubleclick : 0 as * mut sys :: godot_method_bind , set_button_index : 0 as * mut sys :: godot_method_bind , set_doubleclick : 0 as * mut sys :: godot_method_bind , set_factor : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouseButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_index = (gd_api . godot_method_bind_get_method) (class_name , "get_button_index\0" . as_ptr () as * const c_char) ; table . get_factor = (gd_api . godot_method_bind_get_method) (class_name , "get_factor\0" . as_ptr () as * const c_char) ; table . is_doubleclick = (gd_api . godot_method_bind_get_method) (class_name , "is_doubleclick\0" . as_ptr () as * const c_char) ; table . set_button_index = (gd_api . godot_method_bind_get_method) (class_name , "set_button_index\0" . as_ptr () as * const c_char) ; table . set_doubleclick = (gd_api . godot_method_bind_get_method) (class_name , "set_doubleclick\0" . as_ptr () as * const c_char) ; table . set_factor = (gd_api . godot_method_bind_get_method) (class_name , "set_factor\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:922:6878 [INFO] [stdout] | [INFO] [stdout] 922 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 922 | # [doc = "`core class StreamPeerBuffer` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeerbuffer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerBuffer inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerBuffer { this : RawObject < Self > , } impl StreamPeerBuffer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerBufferMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn duplicate (& self) -> Option < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn data_array (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_data_array ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resize (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data_array (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . set_data_array ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerBuffer { } unsafe impl GodotObject for StreamPeerBuffer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerBuffer" } } impl std :: ops :: Deref for StreamPeerBuffer { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerBuffer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerBuffer { } impl Instanciable for StreamPeerBuffer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerBuffer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerBufferMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub duplicate : * mut sys :: godot_method_bind , pub get_data_array : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_data_array : * mut sys :: godot_method_bind } impl StreamPeerBufferMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerBufferMethodTable = StreamPeerBufferMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , duplicate : 0 as * mut sys :: godot_method_bind , get_data_array : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_data_array : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerBufferMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerBuffer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . get_data_array = (gd_api . godot_method_bind_get_method) (class_name , "get_data_array\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_data_array = (gd_api . godot_method_bind_get_method) (class_name , "set_data_array\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:928:7343 [INFO] [stdout] | [INFO] [stdout] 928 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 928 | # [doc = "`core class ReferenceRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_referencerect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ReferenceRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nReferenceRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ReferenceRect { this : RawObject < Self > , } impl ReferenceRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReferenceRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the border [Color] of the [ReferenceRect]."] # [doc = ""] # [inline] pub fn border_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . get_border_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn border_width (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . get_border_width ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If set to `true`, the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game."] # [doc = ""] # [inline] pub fn editor_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . get_editor_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the border [Color] of the [ReferenceRect]."] # [doc = ""] # [inline] pub fn set_border_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . set_border_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_border_width (& self , width : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . set_border_width ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "If set to `true`, the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game."] # [doc = ""] # [inline] pub fn set_editor_only (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReferenceRectMethodTable :: get (get_api ()) . set_editor_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ReferenceRect { } unsafe impl GodotObject for ReferenceRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ReferenceRect" } } impl QueueFree for ReferenceRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ReferenceRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ReferenceRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for ReferenceRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ReferenceRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for ReferenceRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for ReferenceRect { } impl Instanciable for ReferenceRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ReferenceRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReferenceRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_border_color : * mut sys :: godot_method_bind , pub get_border_width : * mut sys :: godot_method_bind , pub get_editor_only : * mut sys :: godot_method_bind , pub set_border_color : * mut sys :: godot_method_bind , pub set_border_width : * mut sys :: godot_method_bind , pub set_editor_only : * mut sys :: godot_method_bind } impl ReferenceRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReferenceRectMethodTable = ReferenceRectMethodTable { class_constructor : None , get_border_color : 0 as * mut sys :: godot_method_bind , get_border_width : 0 as * mut sys :: godot_method_bind , get_editor_only : 0 as * mut sys :: godot_method_bind , set_border_color : 0 as * mut sys :: godot_method_bind , set_border_width : 0 as * mut sys :: godot_method_bind , set_editor_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReferenceRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ReferenceRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_border_color = (gd_api . godot_method_bind_get_method) (class_name , "get_border_color\0" . as_ptr () as * const c_char) ; table . get_border_width = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width\0" . as_ptr () as * const c_char) ; table . get_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_only\0" . as_ptr () as * const c_char) ; table . set_border_color = (gd_api . godot_method_bind_get_method) (class_name , "set_border_color\0" . as_ptr () as * const c_char) ; table . set_border_width = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width\0" . as_ptr () as * const c_char) ; table . set_editor_only = (gd_api . godot_method_bind_get_method) (class_name , "set_editor_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:934:3784 [INFO] [stdout] | [INFO] [stdout] 934 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 934 | # [doc = "`core class VisualShaderNodeScalarClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarClamp { } unsafe impl GodotObject for VisualShaderNodeScalarClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarClamp" } } impl std :: ops :: Deref for VisualShaderNodeScalarClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarClamp { } impl Instanciable for VisualShaderNodeScalarClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarClampMethodTable = VisualShaderNodeScalarClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:940:5412 [INFO] [stdout] | [INFO] [stdout] 940 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 940 | # [doc = "`core class VisualScriptLocalVar` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptlocalvar.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptLocalVar inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptLocalVar { this : RawObject < Self > , } impl VisualScriptLocalVar { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptLocalVarMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarMethodTable :: get (get_api ()) . get_var_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn var_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarMethodTable :: get (get_api ()) . get_var_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarMethodTable :: get (get_api ()) . set_var_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_var_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptLocalVarMethodTable :: get (get_api ()) . set_var_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptLocalVar { } unsafe impl GodotObject for VisualScriptLocalVar { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptLocalVar" } } impl std :: ops :: Deref for VisualScriptLocalVar { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptLocalVar { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptLocalVar { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptLocalVar { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptLocalVar { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptLocalVar { } impl Instanciable for VisualScriptLocalVar { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptLocalVar :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptLocalVarMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_var_name : * mut sys :: godot_method_bind , pub get_var_type : * mut sys :: godot_method_bind , pub set_var_name : * mut sys :: godot_method_bind , pub set_var_type : * mut sys :: godot_method_bind } impl VisualScriptLocalVarMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptLocalVarMethodTable = VisualScriptLocalVarMethodTable { class_constructor : None , get_var_name : 0 as * mut sys :: godot_method_bind , get_var_type : 0 as * mut sys :: godot_method_bind , set_var_name : 0 as * mut sys :: godot_method_bind , set_var_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptLocalVarMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptLocalVar\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_var_name = (gd_api . godot_method_bind_get_method) (class_name , "get_var_name\0" . as_ptr () as * const c_char) ; table . get_var_type = (gd_api . godot_method_bind_get_method) (class_name , "get_var_type\0" . as_ptr () as * const c_char) ; table . set_var_name = (gd_api . godot_method_bind_get_method) (class_name , "set_var_name\0" . as_ptr () as * const c_char) ; table . set_var_type = (gd_api . godot_method_bind_get_method) (class_name , "set_var_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:946:5500 [INFO] [stdout] | [INFO] [stdout] 946 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 946 | # [doc = "`core class VisualScriptConstant` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptConstant inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptConstant { this : RawObject < Self > , } impl VisualScriptConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant_value (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . get_constant_value ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_type (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant_value (& self , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptConstantMethodTable :: get (get_api ()) . set_constant_value ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptConstant { } unsafe impl GodotObject for VisualScriptConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptConstant" } } impl std :: ops :: Deref for VisualScriptConstant { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptConstant { } impl Instanciable for VisualScriptConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant_type : * mut sys :: godot_method_bind , pub get_constant_value : * mut sys :: godot_method_bind , pub set_constant_type : * mut sys :: godot_method_bind , pub set_constant_value : * mut sys :: godot_method_bind } impl VisualScriptConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptConstantMethodTable = VisualScriptConstantMethodTable { class_constructor : None , get_constant_type : 0 as * mut sys :: godot_method_bind , get_constant_value : 0 as * mut sys :: godot_method_bind , set_constant_type : 0 as * mut sys :: godot_method_bind , set_constant_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_type\0" . as_ptr () as * const c_char) ; table . get_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "get_constant_value\0" . as_ptr () as * const c_char) ; table . set_constant_type = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_type\0" . as_ptr () as * const c_char) ; table . set_constant_value = (gd_api . godot_method_bind_get_method) (class_name , "set_constant_value\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:952:8557 [INFO] [stdout] | [INFO] [stdout] 952 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 952 | # [doc = "`core class InputEventMouseMotion` inherits `InputEventMouse` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmousemotion.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMouseMotion inherits methods from:\n - [InputEventMouse](struct.InputEventMouse.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMouseMotion { this : RawObject < Self > , } impl InputEventMouseMotion { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMouseMotionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Represents the pressure the user puts on the pen. Ranges from `0.0` to `1.0`."] # [doc = ""] # [inline] pub fn pressure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The mouse position relative to the previous position (position at the last frame).\n**Note:** Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of `Vector2(0, 0)` when the user stops moving the mouse."] # [doc = ""] # [inline] pub fn relative (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_relative ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The mouse speed in pixels per second."] # [doc = ""] # [inline] pub fn speed (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from `-1.0` to `1.0` for both axes."] # [doc = ""] # [inline] pub fn tilt (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . get_tilt ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Represents the pressure the user puts on the pen. Ranges from `0.0` to `1.0`."] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } # [doc = "The mouse position relative to the previous position (position at the last frame).\n**Note:** Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of `Vector2(0, 0)` when the user stops moving the mouse."] # [doc = ""] # [inline] pub fn set_relative (& self , relative : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_relative ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , relative) ; } } # [doc = "The mouse speed in pixels per second."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from `-1.0` to `1.0` for both axes."] # [doc = ""] # [inline] pub fn set_tilt (& self , tilt : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMouseMotionMethodTable :: get (get_api ()) . set_tilt ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , tilt) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMouseMotion { } unsafe impl GodotObject for InputEventMouseMotion { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMouseMotion" } } impl std :: ops :: Deref for InputEventMouseMotion { type Target = crate :: generated :: input_event_mouse :: InputEventMouse ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMouseMotion { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_mouse :: InputEventMouse { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_mouse :: InputEventMouse > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMouseMotion { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMouseMotion { } impl Instanciable for InputEventMouseMotion { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMouseMotion :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMouseMotionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_pressure : * mut sys :: godot_method_bind , pub get_relative : * mut sys :: godot_method_bind , pub get_speed : * mut sys :: godot_method_bind , pub get_tilt : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind , pub set_relative : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind , pub set_tilt : * mut sys :: godot_method_bind } impl InputEventMouseMotionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMouseMotionMethodTable = InputEventMouseMotionMethodTable { class_constructor : None , get_pressure : 0 as * mut sys :: godot_method_bind , get_relative : 0 as * mut sys :: godot_method_bind , get_speed : 0 as * mut sys :: godot_method_bind , get_tilt : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind , set_relative : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind , set_tilt : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMouseMotionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMouseMotion\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . get_relative = (gd_api . godot_method_bind_get_method) (class_name , "get_relative\0" . as_ptr () as * const c_char) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . get_tilt = (gd_api . godot_method_bind_get_method) (class_name , "get_tilt\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; table . set_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_relative\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; table . set_tilt = (gd_api . godot_method_bind_get_method) (class_name , "set_tilt\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:958:27207 [INFO] [stdout] | [INFO] [stdout] 958 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 958 | # [doc = "`core class Area2D` inherits `CollisionObject2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_area2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Area2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nArea2D inherits methods from:\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Area2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceOverride (pub i64) ; impl SpaceOverride { pub const DISABLED : SpaceOverride = SpaceOverride (0i64) ; pub const COMBINE : SpaceOverride = SpaceOverride (1i64) ; pub const COMBINE_REPLACE : SpaceOverride = SpaceOverride (2i64) ; pub const REPLACE : SpaceOverride = SpaceOverride (3i64) ; pub const REPLACE_COMBINE : SpaceOverride = SpaceOverride (4i64) ; } impl From < i64 > for SpaceOverride { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceOverride > for i64 { # [inline] fn from (v : SpaceOverride) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Area2D { pub const SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; } impl Area2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Area2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn audio_bus_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_audio_bus_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn gravity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn gravity_distance_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn gravity_vector (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_gravity_vector ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_areas (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_overlapping_areas ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead."] # [doc = ""] # [inline] pub fn get_overlapping_bodies (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_overlapping_bodies ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn priority (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_priority ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn space_override_mode (& self) -> crate :: generated :: area_2d :: SpaceOverride { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: area_2d :: SpaceOverride (ret) } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn is_gravity_a_point (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_gravity_a_point ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn is_monitorable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_monitorable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn is_monitoring (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_monitoring ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn is_overriding_audio_bus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . is_overriding_audio_bus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the given area overlaps the Area2D.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead."] # [doc = ""] # [inline] pub fn overlaps_area (& self , area : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . overlaps_area ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , area . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the given physics body overlaps the Area2D.\n**Note:** The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.\nThe `body` argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body)."] # [doc = ""] # [inline] pub fn overlaps_body (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . overlaps_body ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; ret as _ } } # [doc = "The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_angular_damp (& self , angular_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_angular_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , angular_damp) ; } } # [doc = "The name of the area's audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_audio_bus_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "If `true`, the area's audio bus overrides the default audio bus."] # [doc = ""] # [inline] pub fn set_audio_bus_override (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_audio_bus_override ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction."] # [doc = ""] # [inline] pub fn set_gravity (& self , gravity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gravity) ; } } # [doc = "The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance."] # [doc = ""] # [inline] pub fn set_gravity_distance_scale (& self , distance_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_distance_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance_scale) ; } } # [doc = "If `true`, gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]."] # [doc = ""] # [inline] pub fn set_gravity_is_point (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_is_point ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction."] # [doc = ""] # [inline] pub fn set_gravity_vector (& self , vector : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_gravity_vector ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , vector) ; } } # [doc = "The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from `0` (no damping) to `1` (full damping)."] # [doc = ""] # [inline] pub fn set_linear_damp (& self , linear_damp : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_linear_damp ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_damp) ; } } # [doc = "If `true`, other monitoring areas can detect this area."] # [doc = ""] # [inline] pub fn set_monitorable (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_monitorable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the area detects bodies or areas entering and exiting it."] # [doc = ""] # [inline] pub fn set_monitoring (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_monitoring ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The area's priority. Higher priority areas are processed first."] # [doc = ""] # [inline] pub fn set_priority (& self , priority : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_priority ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values."] # [doc = ""] # [inline] pub fn set_space_override_mode (& self , space_override_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Area2DMethodTable :: get (get_api ()) . set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , space_override_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Area2D { } unsafe impl GodotObject for Area2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Area2D" } } impl QueueFree for Area2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Area2D { type Target = crate :: generated :: collision_object_2d :: CollisionObject2D ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Area2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object_2d :: CollisionObject2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for Area2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Area2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Area2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Area2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Area2D { } impl Instanciable for Area2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Area2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Area2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_angular_damp : * mut sys :: godot_method_bind , pub get_audio_bus_name : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_gravity_distance_scale : * mut sys :: godot_method_bind , pub get_gravity_vector : * mut sys :: godot_method_bind , pub get_linear_damp : * mut sys :: godot_method_bind , pub get_overlapping_areas : * mut sys :: godot_method_bind , pub get_overlapping_bodies : * mut sys :: godot_method_bind , pub get_priority : * mut sys :: godot_method_bind , pub get_space_override_mode : * mut sys :: godot_method_bind , pub is_gravity_a_point : * mut sys :: godot_method_bind , pub is_monitorable : * mut sys :: godot_method_bind , pub is_monitoring : * mut sys :: godot_method_bind , pub is_overriding_audio_bus : * mut sys :: godot_method_bind , pub overlaps_area : * mut sys :: godot_method_bind , pub overlaps_body : * mut sys :: godot_method_bind , pub set_angular_damp : * mut sys :: godot_method_bind , pub set_audio_bus_name : * mut sys :: godot_method_bind , pub set_audio_bus_override : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_gravity_distance_scale : * mut sys :: godot_method_bind , pub set_gravity_is_point : * mut sys :: godot_method_bind , pub set_gravity_vector : * mut sys :: godot_method_bind , pub set_linear_damp : * mut sys :: godot_method_bind , pub set_monitorable : * mut sys :: godot_method_bind , pub set_monitoring : * mut sys :: godot_method_bind , pub set_priority : * mut sys :: godot_method_bind , pub set_space_override_mode : * mut sys :: godot_method_bind } impl Area2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Area2DMethodTable = Area2DMethodTable { class_constructor : None , get_angular_damp : 0 as * mut sys :: godot_method_bind , get_audio_bus_name : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , get_gravity_vector : 0 as * mut sys :: godot_method_bind , get_linear_damp : 0 as * mut sys :: godot_method_bind , get_overlapping_areas : 0 as * mut sys :: godot_method_bind , get_overlapping_bodies : 0 as * mut sys :: godot_method_bind , get_priority : 0 as * mut sys :: godot_method_bind , get_space_override_mode : 0 as * mut sys :: godot_method_bind , is_gravity_a_point : 0 as * mut sys :: godot_method_bind , is_monitorable : 0 as * mut sys :: godot_method_bind , is_monitoring : 0 as * mut sys :: godot_method_bind , is_overriding_audio_bus : 0 as * mut sys :: godot_method_bind , overlaps_area : 0 as * mut sys :: godot_method_bind , overlaps_body : 0 as * mut sys :: godot_method_bind , set_angular_damp : 0 as * mut sys :: godot_method_bind , set_audio_bus_name : 0 as * mut sys :: godot_method_bind , set_audio_bus_override : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_gravity_distance_scale : 0 as * mut sys :: godot_method_bind , set_gravity_is_point : 0 as * mut sys :: godot_method_bind , set_gravity_vector : 0 as * mut sys :: godot_method_bind , set_linear_damp : 0 as * mut sys :: godot_method_bind , set_monitorable : 0 as * mut sys :: godot_method_bind , set_monitoring : 0 as * mut sys :: godot_method_bind , set_priority : 0 as * mut sys :: godot_method_bind , set_space_override_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Area2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Area2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_damp\0" . as_ptr () as * const c_char) ; table . get_audio_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_bus_name\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . get_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity_vector\0" . as_ptr () as * const c_char) ; table . get_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_damp\0" . as_ptr () as * const c_char) ; table . get_overlapping_areas = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_areas\0" . as_ptr () as * const c_char) ; table . get_overlapping_bodies = (gd_api . godot_method_bind_get_method) (class_name , "get_overlapping_bodies\0" . as_ptr () as * const c_char) ; table . get_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_priority\0" . as_ptr () as * const c_char) ; table . get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_space_override_mode\0" . as_ptr () as * const c_char) ; table . is_gravity_a_point = (gd_api . godot_method_bind_get_method) (class_name , "is_gravity_a_point\0" . as_ptr () as * const c_char) ; table . is_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "is_monitorable\0" . as_ptr () as * const c_char) ; table . is_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "is_monitoring\0" . as_ptr () as * const c_char) ; table . is_overriding_audio_bus = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_audio_bus\0" . as_ptr () as * const c_char) ; table . overlaps_area = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_area\0" . as_ptr () as * const c_char) ; table . overlaps_body = (gd_api . godot_method_bind_get_method) (class_name , "overlaps_body\0" . as_ptr () as * const c_char) ; table . set_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_damp\0" . as_ptr () as * const c_char) ; table . set_audio_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_name\0" . as_ptr () as * const c_char) ; table . set_audio_bus_override = (gd_api . godot_method_bind_get_method) (class_name , "set_audio_bus_override\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_gravity_distance_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_distance_scale\0" . as_ptr () as * const c_char) ; table . set_gravity_is_point = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_is_point\0" . as_ptr () as * const c_char) ; table . set_gravity_vector = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity_vector\0" . as_ptr () as * const c_char) ; table . set_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_damp\0" . as_ptr () as * const c_char) ; table . set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "set_monitorable\0" . as_ptr () as * const c_char) ; table . set_monitoring = (gd_api . godot_method_bind_get_method) (class_name , "set_monitoring\0" . as_ptr () as * const c_char) ; table . set_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_priority\0" . as_ptr () as * const c_char) ; table . set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_space_override_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:964:5667 [INFO] [stdout] | [INFO] [stdout] 964 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 964 | # [doc = "`core class Physics2DShapeQueryResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physics2dshapequeryresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPhysics2DShapeQueryResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Physics2DShapeQueryResult { this : RawObject < Self > , } impl Physics2DShapeQueryResult { # [doc = "Returns the number of objects that intersected with the shape."] # [doc = ""] # [inline] pub fn get_result_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object (& self , idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the instance ID of the [Object] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_id (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the child index of the object's [Shape] that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_object_shape (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_object_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub fn get_result_rid (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Physics2DShapeQueryResultMethodTable :: get (get_api ()) . get_result_rid ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Physics2DShapeQueryResult { } unsafe impl GodotObject for Physics2DShapeQueryResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Physics2DShapeQueryResult" } } impl std :: ops :: Deref for Physics2DShapeQueryResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Physics2DShapeQueryResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Physics2DShapeQueryResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for Physics2DShapeQueryResult { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Physics2DShapeQueryResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_result_count : * mut sys :: godot_method_bind , pub get_result_object : * mut sys :: godot_method_bind , pub get_result_object_id : * mut sys :: godot_method_bind , pub get_result_object_shape : * mut sys :: godot_method_bind , pub get_result_rid : * mut sys :: godot_method_bind } impl Physics2DShapeQueryResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Physics2DShapeQueryResultMethodTable = Physics2DShapeQueryResultMethodTable { class_constructor : None , get_result_count : 0 as * mut sys :: godot_method_bind , get_result_object : 0 as * mut sys :: godot_method_bind , get_result_object_id : 0 as * mut sys :: godot_method_bind , get_result_object_shape : 0 as * mut sys :: godot_method_bind , get_result_rid : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Physics2DShapeQueryResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Physics2DShapeQueryResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_result_count = (gd_api . godot_method_bind_get_method) (class_name , "get_result_count\0" . as_ptr () as * const c_char) ; table . get_result_object = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object\0" . as_ptr () as * const c_char) ; table . get_result_object_id = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_id\0" . as_ptr () as * const c_char) ; table . get_result_object_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_result_object_shape\0" . as_ptr () as * const c_char) ; table . get_result_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_result_rid\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:970:23671 [INFO] [stdout] | [INFO] [stdout] 970 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 970 | # [doc = "`tools class EditorInterface` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInterface inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInterface { this : RawObject < Self > , } impl EditorInterface { # [doc = ""] # [doc = ""] # [inline] pub fn edit_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Edits the given [Resource]."] # [doc = ""] # [inline] pub fn edit_resource (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_resource ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly."] # [doc = ""] # [inline] pub fn get_base_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_base_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current path being viewed in the [FileSystemDock]."] # [doc = ""] # [inline] pub fn get_current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the edited (current) scene's root [Node]."] # [doc = ""] # [inline] pub fn get_edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_editor_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the editor's [EditorSettings] instance."] # [doc = ""] # [inline] pub fn get_editor_settings (& self) -> Option < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_settings ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the main editor control. Use this as a parent for main screens.\n**Note:** This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically."] # [doc = ""] # [inline] pub fn get_editor_viewport (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [FileSystemDock] instance."] # [doc = ""] # [inline] pub fn get_file_system_dock (& self) -> Option < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_file_system_dock ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorInspector] instance."] # [doc = ""] # [inline] pub fn get_inspector (& self) -> Option < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_inspector ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an [Array] with the file paths of the currently opened scenes."] # [doc = ""] # [inline] pub fn get_open_scenes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_open_scenes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string."] # [doc = ""] # [inline] pub fn get_playing_scene (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_playing_scene ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorFileSystem] instance."] # [doc = ""] # [inline] pub fn get_resource_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorResourcePreview] instance."] # [doc = ""] # [inline] pub fn get_resource_previewer (& self) -> Option < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_previewer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [ScriptEditor] instance."] # [doc = ""] # [inline] pub fn get_script_editor (& self) -> Option < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_script_editor ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead."] # [doc = ""] # [inline] pub fn get_selected_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selected_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorSelection] instance."] # [doc = ""] # [inline] pub fn get_selection (& self) -> Option < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Shows the given property on the given `object` in the editor's Inspector dock.\n# Default Arguments\n* `for_property` - `\"\"`"] # [doc = ""] # [inline] pub fn inspect_object (& self , object : impl AsArg < crate :: generated :: object :: Object > , for_property : impl Into < GodotString > , inspector_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . inspect_object ; let ret = crate :: icalls :: icallptr_void_obj_str_bool (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , for_property . into () , inspector_only) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn is_distraction_free_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_distraction_free_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a scene is currently being played, `false` otherwise. Paused scenes are considered as being played."] # [doc = ""] # [inline] pub fn is_playing_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_playing_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified `plugin` is enabled. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn is_plugin_enabled (& self , plugin : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_plugin_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , plugin . into ()) ; ret as _ } } # [doc = "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."] # [doc = ""] # [inline] pub fn make_mesh_previews (& self , meshes : VariantArray , preview_size : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . make_mesh_previews ; let ret = crate :: icalls :: icallvar__arr_i64 (method_bind , self . this . sys () . as_ptr () , meshes , preview_size) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Opens the scene at the given path."] # [doc = ""] # [inline] pub fn open_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . open_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the currently active scene."] # [doc = ""] # [inline] pub fn play_current_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_current_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays the scene specified by its filepath."] # [doc = ""] # [inline] pub fn play_custom_scene (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_custom_scene ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the main scene."] # [doc = ""] # [inline] pub fn play_main_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_main_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Reloads the scene at the given path."] # [doc = ""] # [inline] pub fn reload_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . reload_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants)."] # [doc = ""] # [inline] pub fn save_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the scene as a file at `path`.\n# Default Arguments\n* `with_preview` - `true`"] # [doc = ""] # [inline] pub fn save_scene_as (& self , path : impl Into < GodotString > , with_preview : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene_as ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , with_preview) ; } } # [doc = "Selects the file, with the path provided by `file`, in the FileSystem dock."] # [doc = ""] # [inline] pub fn select_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . select_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn set_distraction_free_mode (& self , enter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_distraction_free_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enter) ; } } # [doc = "Sets the editor's current main screen to the one specified in `name`. `name` must match the text of the tab in question exactly (`2D`, `3D`, `Script`, `AssetLib`)."] # [doc = ""] # [inline] pub fn set_main_screen_editor (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_main_screen_editor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the enabled status of a plugin. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn set_plugin_enabled (& self , plugin : impl Into < GodotString > , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_plugin_enabled ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , plugin . into () , enabled) ; } } # [doc = "Stops the scene that is currently playing."] # [doc = ""] # [inline] pub fn stop_playing_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . stop_playing_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInterface { } unsafe impl GodotObject for EditorInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInterface" } } impl QueueFree for EditorInterface { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInterface { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub edit_node : * mut sys :: godot_method_bind , pub edit_resource : * mut sys :: godot_method_bind , pub get_base_control : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_editor_scale : * mut sys :: godot_method_bind , pub get_editor_settings : * mut sys :: godot_method_bind , pub get_editor_viewport : * mut sys :: godot_method_bind , pub get_file_system_dock : * mut sys :: godot_method_bind , pub get_inspector : * mut sys :: godot_method_bind , pub get_open_scenes : * mut sys :: godot_method_bind , pub get_playing_scene : * mut sys :: godot_method_bind , pub get_resource_filesystem : * mut sys :: godot_method_bind , pub get_resource_previewer : * mut sys :: godot_method_bind , pub get_script_editor : * mut sys :: godot_method_bind , pub get_selected_path : * mut sys :: godot_method_bind , pub get_selection : * mut sys :: godot_method_bind , pub inspect_object : * mut sys :: godot_method_bind , pub is_distraction_free_mode_enabled : * mut sys :: godot_method_bind , pub is_playing_scene : * mut sys :: godot_method_bind , pub is_plugin_enabled : * mut sys :: godot_method_bind , pub make_mesh_previews : * mut sys :: godot_method_bind , pub open_scene_from_path : * mut sys :: godot_method_bind , pub play_current_scene : * mut sys :: godot_method_bind , pub play_custom_scene : * mut sys :: godot_method_bind , pub play_main_scene : * mut sys :: godot_method_bind , pub reload_scene_from_path : * mut sys :: godot_method_bind , pub save_scene : * mut sys :: godot_method_bind , pub save_scene_as : * mut sys :: godot_method_bind , pub select_file : * mut sys :: godot_method_bind , pub set_distraction_free_mode : * mut sys :: godot_method_bind , pub set_main_screen_editor : * mut sys :: godot_method_bind , pub set_plugin_enabled : * mut sys :: godot_method_bind , pub stop_playing_scene : * mut sys :: godot_method_bind } impl EditorInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInterfaceMethodTable = EditorInterfaceMethodTable { class_constructor : None , edit_node : 0 as * mut sys :: godot_method_bind , edit_resource : 0 as * mut sys :: godot_method_bind , get_base_control : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_editor_scale : 0 as * mut sys :: godot_method_bind , get_editor_settings : 0 as * mut sys :: godot_method_bind , get_editor_viewport : 0 as * mut sys :: godot_method_bind , get_file_system_dock : 0 as * mut sys :: godot_method_bind , get_inspector : 0 as * mut sys :: godot_method_bind , get_open_scenes : 0 as * mut sys :: godot_method_bind , get_playing_scene : 0 as * mut sys :: godot_method_bind , get_resource_filesystem : 0 as * mut sys :: godot_method_bind , get_resource_previewer : 0 as * mut sys :: godot_method_bind , get_script_editor : 0 as * mut sys :: godot_method_bind , get_selected_path : 0 as * mut sys :: godot_method_bind , get_selection : 0 as * mut sys :: godot_method_bind , inspect_object : 0 as * mut sys :: godot_method_bind , is_distraction_free_mode_enabled : 0 as * mut sys :: godot_method_bind , is_playing_scene : 0 as * mut sys :: godot_method_bind , is_plugin_enabled : 0 as * mut sys :: godot_method_bind , make_mesh_previews : 0 as * mut sys :: godot_method_bind , open_scene_from_path : 0 as * mut sys :: godot_method_bind , play_current_scene : 0 as * mut sys :: godot_method_bind , play_custom_scene : 0 as * mut sys :: godot_method_bind , play_main_scene : 0 as * mut sys :: godot_method_bind , reload_scene_from_path : 0 as * mut sys :: godot_method_bind , save_scene : 0 as * mut sys :: godot_method_bind , save_scene_as : 0 as * mut sys :: godot_method_bind , select_file : 0 as * mut sys :: godot_method_bind , set_distraction_free_mode : 0 as * mut sys :: godot_method_bind , set_main_screen_editor : 0 as * mut sys :: godot_method_bind , set_plugin_enabled : 0 as * mut sys :: godot_method_bind , stop_playing_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . edit_node = (gd_api . godot_method_bind_get_method) (class_name , "edit_node\0" . as_ptr () as * const c_char) ; table . edit_resource = (gd_api . godot_method_bind_get_method) (class_name , "edit_resource\0" . as_ptr () as * const c_char) ; table . get_base_control = (gd_api . godot_method_bind_get_method) (class_name , "get_base_control\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_editor_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_scale\0" . as_ptr () as * const c_char) ; table . get_editor_settings = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_settings\0" . as_ptr () as * const c_char) ; table . get_editor_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_viewport\0" . as_ptr () as * const c_char) ; table . get_file_system_dock = (gd_api . godot_method_bind_get_method) (class_name , "get_file_system_dock\0" . as_ptr () as * const c_char) ; table . get_inspector = (gd_api . godot_method_bind_get_method) (class_name , "get_inspector\0" . as_ptr () as * const c_char) ; table . get_open_scenes = (gd_api . godot_method_bind_get_method) (class_name , "get_open_scenes\0" . as_ptr () as * const c_char) ; table . get_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_scene\0" . as_ptr () as * const c_char) ; table . get_resource_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_filesystem\0" . as_ptr () as * const c_char) ; table . get_resource_previewer = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_previewer\0" . as_ptr () as * const c_char) ; table . get_script_editor = (gd_api . godot_method_bind_get_method) (class_name , "get_script_editor\0" . as_ptr () as * const c_char) ; table . get_selected_path = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_path\0" . as_ptr () as * const c_char) ; table . get_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_selection\0" . as_ptr () as * const c_char) ; table . inspect_object = (gd_api . godot_method_bind_get_method) (class_name , "inspect_object\0" . as_ptr () as * const c_char) ; table . is_distraction_free_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_distraction_free_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_playing_scene\0" . as_ptr () as * const c_char) ; table . is_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_plugin_enabled\0" . as_ptr () as * const c_char) ; table . make_mesh_previews = (gd_api . godot_method_bind_get_method) (class_name , "make_mesh_previews\0" . as_ptr () as * const c_char) ; table . open_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "open_scene_from_path\0" . as_ptr () as * const c_char) ; table . play_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_current_scene\0" . as_ptr () as * const c_char) ; table . play_custom_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_custom_scene\0" . as_ptr () as * const c_char) ; table . play_main_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_main_scene\0" . as_ptr () as * const c_char) ; table . reload_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "reload_scene_from_path\0" . as_ptr () as * const c_char) ; table . save_scene = (gd_api . godot_method_bind_get_method) (class_name , "save_scene\0" . as_ptr () as * const c_char) ; table . save_scene_as = (gd_api . godot_method_bind_get_method) (class_name , "save_scene_as\0" . as_ptr () as * const c_char) ; table . select_file = (gd_api . godot_method_bind_get_method) (class_name , "select_file\0" . as_ptr () as * const c_char) ; table . set_distraction_free_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_distraction_free_mode\0" . as_ptr () as * const c_char) ; table . set_main_screen_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_main_screen_editor\0" . as_ptr () as * const c_char) ; table . set_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_plugin_enabled\0" . as_ptr () as * const c_char) ; table . stop_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "stop_playing_scene\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:976:18168 [INFO] [stdout] | [INFO] [stdout] 976 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 976 | # [doc = "`core class AStar2D` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_astar2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAStar2D inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AStar2D { this : RawObject < Self > , } impl AStar2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AStar2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a new point at the given position with the given identifier. The algorithm prefers points with lower `weight_scale` to form a path. The `id` must be 0 or larger, and the `weight_scale` must be 1 or larger.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1\n```\nIf there already exists a point for the given `id`, its position and weight scale are updated to the given values.\n# Default Arguments\n* `weight_scale` - `1.0`"] # [doc = ""] # [inline] pub fn add_point (& self , id : i64 , position : Vector2 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_i64_vec2_f64 (method_bind , self . this . sys () . as_ptr () , id , position , weight_scale) ; } } # [doc = "Returns whether there is a connection/segment between the given points."] # [doc = ""] # [inline] pub fn are_points_connected (& self , id : i64 , to_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . are_points_connected ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , to_id) ; ret as _ } } # [doc = "Clears all the points and segments."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCreates a segment between the given points. If `bidirectional` is `false`, only movement from `id` to `to_id` is allowed, not the reverse direction.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(1, 1))\nastar.add_point(2, Vector2(0, 5))\nastar.connect_points(1, 2, false)\n```\n# Default Arguments\n* `bidirectional` - `true`"] # [doc = ""] # [inline] pub fn connect_points (& self , id : i64 , to_id : i64 , bidirectional : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . connect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , id , to_id , bidirectional) ; } } # [doc = "Deletes the segment between the given points."] # [doc = ""] # [inline] pub fn disconnect_points (& self , id : i64 , to_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . disconnect_points ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , to_id) ; } } # [doc = "Returns the next available point ID with no point associated to it."] # [doc = ""] # [inline] pub fn get_available_point_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_available_point_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ID of the closest point to `to_position`, optionally taking disabled points into account. Returns `-1` if there are no points in the points pool.\n**Note:** If several points are the closest to `to_position`, the one with the smallest ID will be returned, ensuring a deterministic result.\n# Default Arguments\n* `include_disabled` - `false`"] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_position : Vector2 , include_disabled : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_i64_vec2_bool (method_bind , self . this . sys () . as_ptr () , to_position , include_disabled) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the closest position to `to_position` that resides inside a segment between two connected points.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 5))\nastar.connect_points(1, 2)\nvar res = astar.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3)\n```\nThe result is in the segment that goes from `y = 0` to `y = 5`. It's the closest position in the segment to the given point."] # [doc = ""] # [inline] pub fn get_closest_position_in_segment (& self , to_position : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_closest_position_in_segment ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 1), 1) # Default weight is 1\nastar.add_point(3, Vector2(1, 1))\nastar.add_point(4, Vector2(2, 0))\n\nastar.connect_points(1, 2, false)\nastar.connect_points(2, 3, false)\nastar.connect_points(4, 3, false)\nastar.connect_points(1, 4, false)\n\nvar res = astar.get_id_path(1, 3) # Returns [1, 2, 3]\n```\nIf you change the 2nd point's weight to 3, then the result will be `[1, 4, 3]` instead, because now even though the distance is longer, it's \"easier\" to get through point 4 than through point 2."] # [doc = ""] # [inline] pub fn get_id_path (& self , from_id : i64 , to_id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_id_path ; let ret = crate :: icalls :: icallptr_i32arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the capacity of the structure backing the points, useful in conjunction with `reserve_space`."] # [doc = ""] # [inline] pub fn get_point_capacity (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_capacity ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns an array with the IDs of the points that form the connection with the given point.\n```gdscript\nvar astar = AStar2D.new()\nastar.add_point(1, Vector2(0, 0))\nastar.add_point(2, Vector2(0, 1))\nastar.add_point(3, Vector2(1, 1))\nastar.add_point(4, Vector2(2, 0))\n\nastar.connect_points(1, 2, true)\nastar.connect_points(1, 3, true)\n\nvar neighbors = astar.get_point_connections(1) # Returns [2, 3]\n```"] # [doc = ""] # [inline] pub fn get_point_connections (& self , id : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_connections ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , id) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the number of points currently in the points pool."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array with the points that are in the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path."] # [doc = ""] # [inline] pub fn get_point_path (& self , from_id : i64 , to_id : i64) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_path ; let ret = crate :: icalls :: icallptr_vec2arr_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_id , to_id) ; Vector2Array :: from_sys (ret) } } # [doc = "Returns the position of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_position (& self , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , id) ; mem :: transmute (ret) } } # [doc = "Returns the weight scale of the point associated with the given `id`."] # [doc = ""] # [inline] pub fn get_point_weight_scale (& self , id : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_point_weight_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns an array of all points."] # [doc = ""] # [inline] pub fn get_points (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . get_points ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns whether a point associated with the given `id` exists."] # [doc = ""] # [inline] pub fn has_point (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . has_point ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns whether a point is disabled or not for pathfinding. By default, all points are enabled."] # [doc = ""] # [inline] pub fn is_point_disabled (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . is_point_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Removes the point associated with the given `id` from the points pool."] # [doc = ""] # [inline] pub fn remove_point (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Reserves space internally for `num_nodes` points, useful if you're adding a known large number of points at once, for a grid for instance. New capacity must be greater or equals to old capacity."] # [doc = ""] # [inline] pub fn reserve_space (& self , num_nodes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . reserve_space ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , num_nodes) ; } } # [doc = "Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle.\n# Default Arguments\n* `disabled` - `true`"] # [doc = ""] # [inline] pub fn set_point_disabled (& self , id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , disabled) ; } } # [doc = "Sets the `position` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_position (& self , id : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , id , position) ; } } # [doc = "Sets the `weight_scale` for the point with the given `id`."] # [doc = ""] # [inline] pub fn set_point_weight_scale (& self , id : i64 , weight_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AStar2DMethodTable :: get (get_api ()) . set_point_weight_scale ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , id , weight_scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AStar2D { } unsafe impl GodotObject for AStar2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AStar2D" } } impl std :: ops :: Deref for AStar2D { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AStar2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AStar2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AStar2D { } impl Instanciable for AStar2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AStar2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AStar2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub are_points_connected : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub connect_points : * mut sys :: godot_method_bind , pub disconnect_points : * mut sys :: godot_method_bind , pub get_available_point_id : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_closest_position_in_segment : * mut sys :: godot_method_bind , pub get_id_path : * mut sys :: godot_method_bind , pub get_point_capacity : * mut sys :: godot_method_bind , pub get_point_connections : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_path : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_weight_scale : * mut sys :: godot_method_bind , pub get_points : * mut sys :: godot_method_bind , pub has_point : * mut sys :: godot_method_bind , pub is_point_disabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub reserve_space : * mut sys :: godot_method_bind , pub set_point_disabled : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_weight_scale : * mut sys :: godot_method_bind } impl AStar2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AStar2DMethodTable = AStar2DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , are_points_connected : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , connect_points : 0 as * mut sys :: godot_method_bind , disconnect_points : 0 as * mut sys :: godot_method_bind , get_available_point_id : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_closest_position_in_segment : 0 as * mut sys :: godot_method_bind , get_id_path : 0 as * mut sys :: godot_method_bind , get_point_capacity : 0 as * mut sys :: godot_method_bind , get_point_connections : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_path : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_weight_scale : 0 as * mut sys :: godot_method_bind , get_points : 0 as * mut sys :: godot_method_bind , has_point : 0 as * mut sys :: godot_method_bind , is_point_disabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , reserve_space : 0 as * mut sys :: godot_method_bind , set_point_disabled : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_weight_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AStar2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AStar2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . are_points_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_points_connected\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . connect_points = (gd_api . godot_method_bind_get_method) (class_name , "connect_points\0" . as_ptr () as * const c_char) ; table . disconnect_points = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_points\0" . as_ptr () as * const c_char) ; table . get_available_point_id = (gd_api . godot_method_bind_get_method) (class_name , "get_available_point_id\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_closest_position_in_segment = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_position_in_segment\0" . as_ptr () as * const c_char) ; table . get_id_path = (gd_api . godot_method_bind_get_method) (class_name , "get_id_path\0" . as_ptr () as * const c_char) ; table . get_point_capacity = (gd_api . godot_method_bind_get_method) (class_name , "get_point_capacity\0" . as_ptr () as * const c_char) ; table . get_point_connections = (gd_api . godot_method_bind_get_method) (class_name , "get_point_connections\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_path = (gd_api . godot_method_bind_get_method) (class_name , "get_point_path\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_point_weight_scale\0" . as_ptr () as * const c_char) ; table . get_points = (gd_api . godot_method_bind_get_method) (class_name , "get_points\0" . as_ptr () as * const c_char) ; table . has_point = (gd_api . godot_method_bind_get_method) (class_name , "has_point\0" . as_ptr () as * const c_char) ; table . is_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_point_disabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . reserve_space = (gd_api . godot_method_bind_get_method) (class_name , "reserve_space\0" . as_ptr () as * const c_char) ; table . set_point_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_point_disabled\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_weight_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_point_weight_scale\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:982:3287 [INFO] [stdout] | [INFO] [stdout] 982 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 982 | # [doc = "`core class RichTextEffect` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_richtexteffect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRichTextEffect inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RichTextEffectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for RichTextEffect { } unsafe impl GodotObject for RichTextEffect { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RichTextEffect" } } impl std :: ops :: Deref for RichTextEffect { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RichTextEffect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RichTextEffect { } unsafe impl SubClass < crate :: generated :: object :: Object > for RichTextEffect { } impl Instanciable for RichTextEffect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RichTextEffect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RichTextEffectMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl RichTextEffectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RichTextEffectMethodTable = RichTextEffectMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RichTextEffectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RichTextEffect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:988:14715 [INFO] [stdout] | [INFO] [stdout] 988 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 988 | # [doc = "`core class VisualScriptFunctionCall` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctioncall.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionCall inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionCall { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; pub const SINGLETON : CallMode = CallMode (4i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RpcCallMode (pub i64) ; impl RpcCallMode { pub const DISABLED : RpcCallMode = RpcCallMode (0i64) ; pub const RELIABLE : RpcCallMode = RpcCallMode (1i64) ; pub const UNRELIABLE : RpcCallMode = RpcCallMode (2i64) ; pub const RELIABLE_TO_ID : RpcCallMode = RpcCallMode (3i64) ; pub const UNRELIABLE_TO_ID : RpcCallMode = RpcCallMode (4i64) ; } impl From < i64 > for RpcCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RpcCallMode > for i64 { # [inline] fn from (v : RpcCallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptFunctionCall { pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; pub const CALL_MODE_SINGLETON : i64 = 4i64 ; pub const RPC_DISABLED : i64 = 0i64 ; pub const RPC_RELIABLE : i64 = 1i64 ; pub const RPC_RELIABLE_TO_ID : i64 = 3i64 ; pub const RPC_UNRELIABLE : i64 = 2i64 ; pub const RPC_UNRELIABLE_TO_ID : i64 = 4i64 ; } impl VisualScriptFunctionCall { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionCallMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_function_call :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn rpc_call_mode (& self) -> crate :: generated :: visual_script_function_call :: RpcCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_rpc_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_function_call :: RpcCallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn singleton (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_singleton ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_default_args (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_use_default_args ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn validate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . get_validate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function (& self , function : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , function . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rpc_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_rpc_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , singleton . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_default_args (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_use_default_args ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_validate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionCallMethodTable :: get (get_api ()) . set_validate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionCall { } unsafe impl GodotObject for VisualScriptFunctionCall { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionCall" } } impl std :: ops :: Deref for VisualScriptFunctionCall { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionCall { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionCall { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionCall { } impl Instanciable for VisualScriptFunctionCall { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionCall :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionCallMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub get_rpc_call_mode : * mut sys :: godot_method_bind , pub get_singleton : * mut sys :: godot_method_bind , pub get_use_default_args : * mut sys :: godot_method_bind , pub get_validate : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_rpc_call_mode : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_use_default_args : * mut sys :: godot_method_bind , pub set_validate : * mut sys :: godot_method_bind } impl VisualScriptFunctionCallMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionCallMethodTable = VisualScriptFunctionCallMethodTable { class_constructor : None , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , get_rpc_call_mode : 0 as * mut sys :: godot_method_bind , get_singleton : 0 as * mut sys :: godot_method_bind , get_use_default_args : 0 as * mut sys :: godot_method_bind , get_validate : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_rpc_call_mode : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_use_default_args : 0 as * mut sys :: godot_method_bind , set_validate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionCallMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionCall\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . get_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . get_singleton = (gd_api . godot_method_bind_get_method) (class_name , "get_singleton\0" . as_ptr () as * const c_char) ; table . get_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "get_use_default_args\0" . as_ptr () as * const c_char) ; table . get_validate = (gd_api . godot_method_bind_get_method) (class_name , "get_validate\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_rpc_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_rpc_call_mode\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_use_default_args = (gd_api . godot_method_bind_get_method) (class_name , "set_use_default_args\0" . as_ptr () as * const c_char) ; table . set_validate = (gd_api . godot_method_bind_get_method) (class_name , "set_validate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:994:13215 [INFO] [stdout] | [INFO] [stdout] 994 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'st... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 994 | # [doc = "`tools class EditorProperty` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorproperty.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorProperty inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorProperty { this : RawObject < Self > , } impl EditorProperty { # [doc = "If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed."] # [doc = ""] # [inline] pub fn add_focusable (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . add_focusable ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "If one or several properties have changed, this must be called. `field` is used in case your editor can modify fields separately (as an example, Vector3.x). The `changing` argument avoids the editor requesting this property to be refreshed (leave as `false` if unsure).\n# Default Arguments\n* `field` - `\"\"`\n* `changing` - `false`"] # [doc = ""] # [inline] pub fn emit_changed (& self , property : impl Into < GodotString > , value : impl OwnedToVariant , field : impl Into < GodotString > , changing : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . emit_changed ; let ret = crate :: icalls :: icallptr_void_str_var_str_bool (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant () , field . into () , changing) ; } } # [doc = "Gets the edited object."] # [doc = ""] # [inline] pub fn get_edited_object (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_object ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property."] # [doc = ""] # [inline] pub fn get_edited_property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_edited_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Override if you want to allow a custom tooltip over your property."] # [doc = ""] # [inline] pub fn get_tooltip_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . get_tooltip_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn is_checkable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checkable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn is_checked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_checked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn is_draw_red (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_draw_red ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn is_keying (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_keying ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds controls with this function if you want them on the bottom (below the label)."] # [doc = ""] # [inline] pub fn set_bottom_editor (& self , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_bottom_editor ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , editor . as_arg_ptr ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is checkable."] # [doc = ""] # [inline] pub fn set_checkable (& self , checkable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checkable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checkable) ; } } # [doc = "Used by the inspector, set to `true` when the property is checked."] # [doc = ""] # [inline] pub fn set_checked (& self , checked : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_checked ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , checked) ; } } # [doc = "Used by the inspector, set to `true` when the property must draw with error color. This is used for editable children's properties."] # [doc = ""] # [inline] pub fn set_draw_red (& self , draw_red : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_draw_red ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_red) ; } } # [doc = "Used by the inspector, set to `true` when the property can add keys for animation."] # [doc = ""] # [inline] pub fn set_keying (& self , keying : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_keying ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keying) ; } } # [doc = "Set this property to change the label (if you want to show one)."] # [doc = ""] # [inline] pub fn set_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Used by the inspector, set to `true` when the property is read-only."] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorPropertyMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorProperty { } unsafe impl GodotObject for EditorProperty { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorProperty" } } impl QueueFree for EditorProperty { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorProperty { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorProperty { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorProperty { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorProperty { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorProperty { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorProperty { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorProperty { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorPropertyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_focusable : * mut sys :: godot_method_bind , pub emit_changed : * mut sys :: godot_method_bind , pub get_edited_object : * mut sys :: godot_method_bind , pub get_edited_property : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_tooltip_text : * mut sys :: godot_method_bind , pub is_checkable : * mut sys :: godot_method_bind , pub is_checked : * mut sys :: godot_method_bind , pub is_draw_red : * mut sys :: godot_method_bind , pub is_keying : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_bottom_editor : * mut sys :: godot_method_bind , pub set_checkable : * mut sys :: godot_method_bind , pub set_checked : * mut sys :: godot_method_bind , pub set_draw_red : * mut sys :: godot_method_bind , pub set_keying : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorPropertyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorPropertyMethodTable = EditorPropertyMethodTable { class_constructor : None , add_focusable : 0 as * mut sys :: godot_method_bind , emit_changed : 0 as * mut sys :: godot_method_bind , get_edited_object : 0 as * mut sys :: godot_method_bind , get_edited_property : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_tooltip_text : 0 as * mut sys :: godot_method_bind , is_checkable : 0 as * mut sys :: godot_method_bind , is_checked : 0 as * mut sys :: godot_method_bind , is_draw_red : 0 as * mut sys :: godot_method_bind , is_keying : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_bottom_editor : 0 as * mut sys :: godot_method_bind , set_checkable : 0 as * mut sys :: godot_method_bind , set_checked : 0 as * mut sys :: godot_method_bind , set_draw_red : 0 as * mut sys :: godot_method_bind , set_keying : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorPropertyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorProperty\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_focusable = (gd_api . godot_method_bind_get_method) (class_name , "add_focusable\0" . as_ptr () as * const c_char) ; table . emit_changed = (gd_api . godot_method_bind_get_method) (class_name , "emit_changed\0" . as_ptr () as * const c_char) ; table . get_edited_object = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_object\0" . as_ptr () as * const c_char) ; table . get_edited_property = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_property\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_tooltip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_tooltip_text\0" . as_ptr () as * const c_char) ; table . is_checkable = (gd_api . godot_method_bind_get_method) (class_name , "is_checkable\0" . as_ptr () as * const c_char) ; table . is_checked = (gd_api . godot_method_bind_get_method) (class_name , "is_checked\0" . as_ptr () as * const c_char) ; table . is_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_red\0" . as_ptr () as * const c_char) ; table . is_keying = (gd_api . godot_method_bind_get_method) (class_name , "is_keying\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_bottom_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_bottom_editor\0" . as_ptr () as * const c_char) ; table . set_checkable = (gd_api . godot_method_bind_get_method) (class_name , "set_checkable\0" . as_ptr () as * const c_char) ; table . set_checked = (gd_api . godot_method_bind_get_method) (class_name , "set_checked\0" . as_ptr () as * const c_char) ; table . set_draw_red = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_red\0" . as_ptr () as * const c_char) ; table . set_keying = (gd_api . godot_method_bind_get_method) (class_name , "set_keying\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1000:4309 [INFO] [stdout] | [INFO] [stdout] 1000 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1000 | # [doc = "`core class QuadMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_quadmesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nQuadMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct QuadMesh { this : RawObject < Self > , } impl QuadMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = QuadMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size on the X and Y axes."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = QuadMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Size on the X and Y axes."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = QuadMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for QuadMesh { } unsafe impl GodotObject for QuadMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "QuadMesh" } } impl std :: ops :: Deref for QuadMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for QuadMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for QuadMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for QuadMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for QuadMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for QuadMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for QuadMesh { } impl Instanciable for QuadMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { QuadMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct QuadMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl QuadMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : QuadMeshMethodTable = QuadMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { QuadMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "QuadMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1006:22860 [INFO] [stdout] | [INFO] [stdout] 1006 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1006 | # [doc = "`core class SoftBody` inherits `MeshInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_softbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SoftBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSoftBody inherits methods from:\n - [MeshInstance](struct.MeshInstance.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SoftBody { this : RawObject < Self > , } impl SoftBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SoftBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn areaAngular_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the collision mask."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn damping_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_damping_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn drag_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_drag_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn linear_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_linear_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn parent_collision_ignore (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn pose_matching_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn pressure_coefficient (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_pressure_coefficient ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn simulation_precision (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_simulation_precision ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn total_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_total_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn volume_stiffness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . get_volume_stiffness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_areaAngular_stiffness (& self , areaAngular_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_areaAngular_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , areaAngular_stiffness) ; } } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , collision_layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_layer) ; } } # [doc = "Sets individual bits on the layer mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , collision_mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , collision_mask) ; } } # [doc = "Sets individual bits on the collision mask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_damping_coefficient (& self , damping_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_damping_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , damping_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_drag_coefficient (& self , drag_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_drag_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , drag_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_linear_stiffness (& self , linear_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_linear_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , linear_stiffness) ; } } # [doc = "[NodePath] to a [CollisionObject] this SoftBody should avoid clipping."] # [doc = ""] # [inline] pub fn set_parent_collision_ignore (& self , parent_collision_ignore : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_parent_collision_ignore ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , parent_collision_ignore . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pose_matching_coefficient (& self , pose_matching_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pose_matching_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pose_matching_coefficient) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_pressure_coefficient (& self , pressure_coefficient : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_pressure_coefficient ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure_coefficient) ; } } # [doc = "If `true`, the [SoftBody] will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Increasing this value will improve the resulting simulation, but can affect performance. Use with care."] # [doc = ""] # [inline] pub fn set_simulation_precision (& self , simulation_precision : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_simulation_precision ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , simulation_precision) ; } } # [doc = "The SoftBody's mass."] # [doc = ""] # [inline] pub fn set_total_mass (& self , mass : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_total_mass ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mass) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_volume_stiffness (& self , volume_stiffness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SoftBodyMethodTable :: get (get_api ()) . set_volume_stiffness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_stiffness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SoftBody { } unsafe impl GodotObject for SoftBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SoftBody" } } impl QueueFree for SoftBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SoftBody { type Target = crate :: generated :: mesh_instance :: MeshInstance ; # [inline] fn deref (& self) -> & crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SoftBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: mesh_instance :: MeshInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: mesh_instance :: MeshInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for SoftBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for SoftBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for SoftBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for SoftBody { } impl Instanciable for SoftBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SoftBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SoftBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_areaAngular_stiffness : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_damping_coefficient : * mut sys :: godot_method_bind , pub get_drag_coefficient : * mut sys :: godot_method_bind , pub get_linear_stiffness : * mut sys :: godot_method_bind , pub get_parent_collision_ignore : * mut sys :: godot_method_bind , pub get_pose_matching_coefficient : * mut sys :: godot_method_bind , pub get_pressure_coefficient : * mut sys :: godot_method_bind , pub get_simulation_precision : * mut sys :: godot_method_bind , pub get_total_mass : * mut sys :: godot_method_bind , pub get_volume_stiffness : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_areaAngular_stiffness : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_damping_coefficient : * mut sys :: godot_method_bind , pub set_drag_coefficient : * mut sys :: godot_method_bind , pub set_linear_stiffness : * mut sys :: godot_method_bind , pub set_parent_collision_ignore : * mut sys :: godot_method_bind , pub set_pose_matching_coefficient : * mut sys :: godot_method_bind , pub set_pressure_coefficient : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub set_simulation_precision : * mut sys :: godot_method_bind , pub set_total_mass : * mut sys :: godot_method_bind , pub set_volume_stiffness : * mut sys :: godot_method_bind } impl SoftBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SoftBodyMethodTable = SoftBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_damping_coefficient : 0 as * mut sys :: godot_method_bind , get_drag_coefficient : 0 as * mut sys :: godot_method_bind , get_linear_stiffness : 0 as * mut sys :: godot_method_bind , get_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , get_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , get_pressure_coefficient : 0 as * mut sys :: godot_method_bind , get_simulation_precision : 0 as * mut sys :: godot_method_bind , get_total_mass : 0 as * mut sys :: godot_method_bind , get_volume_stiffness : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_areaAngular_stiffness : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_damping_coefficient : 0 as * mut sys :: godot_method_bind , set_drag_coefficient : 0 as * mut sys :: godot_method_bind , set_linear_stiffness : 0 as * mut sys :: godot_method_bind , set_parent_collision_ignore : 0 as * mut sys :: godot_method_bind , set_pose_matching_coefficient : 0 as * mut sys :: godot_method_bind , set_pressure_coefficient : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , set_simulation_precision : 0 as * mut sys :: godot_method_bind , set_total_mass : 0 as * mut sys :: godot_method_bind , set_volume_stiffness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SoftBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SoftBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_damping_coefficient\0" . as_ptr () as * const c_char) ; table . get_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_coefficient\0" . as_ptr () as * const c_char) ; table . get_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_stiffness\0" . as_ptr () as * const c_char) ; table . get_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . get_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . get_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . get_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "get_simulation_precision\0" . as_ptr () as * const c_char) ; table . get_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_total_mass\0" . as_ptr () as * const c_char) ; table . get_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_stiffness\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_areaAngular_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_areaAngular_stiffness\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_damping_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_damping_coefficient\0" . as_ptr () as * const c_char) ; table . set_drag_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_coefficient\0" . as_ptr () as * const c_char) ; table . set_linear_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_stiffness\0" . as_ptr () as * const c_char) ; table . set_parent_collision_ignore = (gd_api . godot_method_bind_get_method) (class_name , "set_parent_collision_ignore\0" . as_ptr () as * const c_char) ; table . set_pose_matching_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pose_matching_coefficient\0" . as_ptr () as * const c_char) ; table . set_pressure_coefficient = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure_coefficient\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . set_simulation_precision = (gd_api . godot_method_bind_get_method) (class_name , "set_simulation_precision\0" . as_ptr () as * const c_char) ; table . set_total_mass = (gd_api . godot_method_bind_get_method) (class_name , "set_total_mass\0" . as_ptr () as * const c_char) ; table . set_volume_stiffness = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_stiffness\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1012:6362 [INFO] [stdout] | [INFO] [stdout] 1012 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1012 | # [doc = "`core class FuncRef` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_funcref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nFuncRef inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FuncRef { this : RawObject < Self > , } impl FuncRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FuncRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]."] # [doc = ""] # [inline] pub fn call_func (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_func ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]."] # [doc = ""] # [inline] pub fn call_funcv (& self , arg_array : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . call_funcv ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , arg_array) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn function (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns whether the object still exists and has the function assigned."] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The name of the referenced function to call on the object, without parentheses or any parameters."] # [doc = ""] # [inline] pub fn set_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary]."] # [doc = ""] # [inline] pub fn set_instance (& self , instance : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FuncRefMethodTable :: get (get_api ()) . set_instance ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , instance . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FuncRef { } unsafe impl GodotObject for FuncRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "FuncRef" } } impl std :: ops :: Deref for FuncRef { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FuncRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for FuncRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for FuncRef { } impl Instanciable for FuncRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FuncRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FuncRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_func : * mut sys :: godot_method_bind , pub call_funcv : * mut sys :: godot_method_bind , pub get_function : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind , pub set_instance : * mut sys :: godot_method_bind } impl FuncRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FuncRefMethodTable = FuncRefMethodTable { class_constructor : None , call_func : 0 as * mut sys :: godot_method_bind , call_funcv : 0 as * mut sys :: godot_method_bind , get_function : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind , set_instance : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FuncRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FuncRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_func = (gd_api . godot_method_bind_get_method) (class_name , "call_func\0" . as_ptr () as * const c_char) ; table . call_funcv = (gd_api . godot_method_bind_get_method) (class_name , "call_funcv\0" . as_ptr () as * const c_char) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; table . set_instance = (gd_api . godot_method_bind_get_method) (class_name , "set_instance\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1018:3904 [INFO] [stdout] | [INFO] [stdout] 1018 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1018 | # [doc = "`core class VisualScriptComposeArray` inherits `VisualScriptLists` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcomposearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptComposeArray inherits methods from:\n - [VisualScriptLists](struct.VisualScriptLists.html)\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptComposeArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptComposeArray { } unsafe impl GodotObject for VisualScriptComposeArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptComposeArray" } } impl std :: ops :: Deref for VisualScriptComposeArray { type Target = crate :: generated :: visual_script_lists :: VisualScriptLists ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptComposeArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_lists :: VisualScriptLists { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_lists :: VisualScriptLists > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptComposeArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptComposeArray { } impl Instanciable for VisualScriptComposeArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptComposeArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptComposeArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptComposeArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptComposeArrayMethodTable = VisualScriptComposeArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptComposeArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptComposeArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1024:17232 [INFO] [stdout] | [INFO] [stdout] 1024 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1024 | # [doc = "`core class AnimationNodeStateMachine` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachine inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachine { this : RawObject < Self > , } impl AnimationNodeStateMachine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new node to the graph. The `position` is used for display in the editor.\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn add_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_obj_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , position) ; } } # [doc = "Adds a transition between the given nodes."] # [doc = ""] # [inline] pub fn add_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString > , transition : impl AsArg < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_transition ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , from . into () , to . into () , transition . as_arg_ptr ()) ; } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_end_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_end_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the animation node with the given name."] # [doc = ""] # [inline] pub fn get_node (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the given animation node's name."] # [doc = ""] # [inline] pub fn get_node_name (& self , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_node_position (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_start_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_start_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition."] # [doc = ""] # [inline] pub fn get_transition (& self , idx : i64) -> Option < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of connections in the graph."] # [doc = ""] # [inline] pub fn get_transition_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given transition's start node."] # [doc = ""] # [inline] pub fn get_transition_from (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_from ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition's end node."] # [doc = ""] # [inline] pub fn get_transition_to (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_to ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the graph contains the given node."] # [doc = ""] # [inline] pub fn has_node (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a transition between the given nodes."] # [doc = ""] # [inline] pub fn has_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_transition ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; ret as _ } } # [doc = "Deletes the given node from the graph."] # [doc = ""] # [inline] pub fn remove_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Deletes the transition between the two specified nodes."] # [doc = ""] # [inline] pub fn remove_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; } } # [doc = "Deletes the given transition by index."] # [doc = ""] # [inline] pub fn remove_transition_by_index (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition_by_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Renames the given node."] # [doc = ""] # [inline] pub fn rename_node (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . rename_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = "Replaces the node and keeps its transitions unchanged."] # [doc = ""] # [inline] pub fn replace_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . replace_node ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr ()) ; } } # [doc = "Sets the given node as the graph end point."] # [doc = ""] # [inline] pub fn set_end_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_end_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_node_position (& self , name : impl Into < GodotString > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "Sets the given node as the graph start point."] # [doc = ""] # [inline] pub fn set_start_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_start_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachine { } unsafe impl GodotObject for AnimationNodeStateMachine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachine" } } impl std :: ops :: Deref for AnimationNodeStateMachine { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachine { } impl Instanciable for AnimationNodeStateMachine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub add_transition : * mut sys :: godot_method_bind , pub get_end_node : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_start_node : * mut sys :: godot_method_bind , pub get_transition : * mut sys :: godot_method_bind , pub get_transition_count : * mut sys :: godot_method_bind , pub get_transition_from : * mut sys :: godot_method_bind , pub get_transition_to : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_transition : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub remove_transition : * mut sys :: godot_method_bind , pub remove_transition_by_index : * mut sys :: godot_method_bind , pub rename_node : * mut sys :: godot_method_bind , pub replace_node : * mut sys :: godot_method_bind , pub set_end_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind , pub set_start_node : * mut sys :: godot_method_bind } impl AnimationNodeStateMachineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachineMethodTable = AnimationNodeStateMachineMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , add_transition : 0 as * mut sys :: godot_method_bind , get_end_node : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_start_node : 0 as * mut sys :: godot_method_bind , get_transition : 0 as * mut sys :: godot_method_bind , get_transition_count : 0 as * mut sys :: godot_method_bind , get_transition_from : 0 as * mut sys :: godot_method_bind , get_transition_to : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_transition : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , remove_transition : 0 as * mut sys :: godot_method_bind , remove_transition_by_index : 0 as * mut sys :: godot_method_bind , rename_node : 0 as * mut sys :: godot_method_bind , replace_node : 0 as * mut sys :: godot_method_bind , set_end_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind , set_start_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . add_transition = (gd_api . godot_method_bind_get_method) (class_name , "add_transition\0" . as_ptr () as * const c_char) ; table . get_end_node = (gd_api . godot_method_bind_get_method) (class_name , "get_end_node\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_start_node = (gd_api . godot_method_bind_get_method) (class_name , "get_start_node\0" . as_ptr () as * const c_char) ; table . get_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_transition\0" . as_ptr () as * const c_char) ; table . get_transition_count = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_count\0" . as_ptr () as * const c_char) ; table . get_transition_from = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_from\0" . as_ptr () as * const c_char) ; table . get_transition_to = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_to\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_transition = (gd_api . godot_method_bind_get_method) (class_name , "has_transition\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . remove_transition = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition\0" . as_ptr () as * const c_char) ; table . remove_transition_by_index = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition_by_index\0" . as_ptr () as * const c_char) ; table . rename_node = (gd_api . godot_method_bind_get_method) (class_name , "rename_node\0" . as_ptr () as * const c_char) ; table . replace_node = (gd_api . godot_method_bind_get_method) (class_name , "replace_node\0" . as_ptr () as * const c_char) ; table . set_end_node = (gd_api . godot_method_bind_get_method) (class_name , "set_end_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; table . set_start_node = (gd_api . godot_method_bind_get_method) (class_name , "set_start_node\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1030:6252 [INFO] [stdout] | [INFO] [stdout] 1030 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1030 | # [doc = "`core class InputEventJoypadButton` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventjoypadbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventJoypadButton inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventJoypadButton { this : RawObject < Self > , } impl InputEventJoypadButton { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventJoypadButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Button identifier. One of the [enum JoystickList] button constants."] # [doc = ""] # [inline] pub fn button_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . get_button_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from `0` to `1`."] # [doc = ""] # [inline] pub fn pressure (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . get_pressure ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Button identifier. One of the [enum JoystickList] button constants."] # [doc = ""] # [inline] pub fn set_button_index (& self , button_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_button_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , button_index) ; } } # [doc = "If `true`, the button's state is pressed. If `false`, the button's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from `0` to `1`."] # [doc = ""] # [inline] pub fn set_pressure (& self , pressure : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventJoypadButtonMethodTable :: get (get_api ()) . set_pressure ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pressure) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventJoypadButton { } unsafe impl GodotObject for InputEventJoypadButton { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventJoypadButton" } } impl std :: ops :: Deref for InputEventJoypadButton { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventJoypadButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventJoypadButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventJoypadButton { } impl Instanciable for InputEventJoypadButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventJoypadButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventJoypadButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_index : * mut sys :: godot_method_bind , pub get_pressure : * mut sys :: godot_method_bind , pub set_button_index : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_pressure : * mut sys :: godot_method_bind } impl InputEventJoypadButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventJoypadButtonMethodTable = InputEventJoypadButtonMethodTable { class_constructor : None , get_button_index : 0 as * mut sys :: godot_method_bind , get_pressure : 0 as * mut sys :: godot_method_bind , set_button_index : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_pressure : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventJoypadButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventJoypadButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_index = (gd_api . godot_method_bind_get_method) (class_name , "get_button_index\0" . as_ptr () as * const c_char) ; table . get_pressure = (gd_api . godot_method_bind_get_method) (class_name , "get_pressure\0" . as_ptr () as * const c_char) ; table . set_button_index = (gd_api . godot_method_bind_get_method) (class_name , "set_button_index\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_pressure = (gd_api . godot_method_bind_get_method) (class_name , "set_pressure\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1036:10557 [INFO] [stdout] | [INFO] [stdout] 1036 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1036 | # [doc = "`core class BitmapFont` inherits `Font` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bitmapfont.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBitmapFont inherits methods from:\n - [Font](struct.Font.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BitmapFont { this : RawObject < Self > , } impl BitmapFont { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BitmapFontMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a character to the font, where `character` is the Unicode value, `texture` is the texture index, `rect` is the region in the texture (in pixels!), `align` is the (optional) alignment for the character and `advance` is the (optional) advance.\n# Default Arguments\n* `align` - `Vector2( 0, 0 )`\n* `advance` - `-1`"] # [doc = ""] # [inline] pub fn add_char (& self , character : i64 , texture : i64 , rect : Rect2 , align : Vector2 , advance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_char ; let ret = crate :: icalls :: icallptr_void_i64_i64_rect2_vec2_f64 (method_bind , self . this . sys () . as_ptr () , character , texture , rect , align , advance) ; } } # [doc = "Adds a kerning pair to the [BitmapFont] as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character."] # [doc = ""] # [inline] pub fn add_kerning_pair (& self , char_a : i64 , char_b : i64 , kerning : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_kerning_pair ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b , kerning) ; } } # [doc = "Adds a texture to the [BitmapFont]."] # [doc = ""] # [inline] pub fn add_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . add_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Clears all the font data and settings."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates a BitmapFont from the `*.fnt` file at `path`."] # [doc = ""] # [inline] pub fn create_from_fnt (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . create_from_fnt ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn fallback (& self) -> Option < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_fallback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bitmap_font :: BitmapFont , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a kerning pair as a difference."] # [doc = ""] # [inline] pub fn get_kerning_pair (& self , char_a : i64 , char_b : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_kerning_pair ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , char_a , char_b) ; ret as _ } } # [doc = "Returns the font atlas texture at index `idx`."] # [doc = ""] # [inline] pub fn get_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of textures in the BitmapFont atlas."] # [doc = ""] # [inline] pub fn get_texture_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . get_texture_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Ascent (number of pixels above the baseline)."] # [doc = ""] # [inline] pub fn set_ascent (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_ascent ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } # [doc = "If `true`, distance field hint is enabled."] # [doc = ""] # [inline] pub fn set_distance_field_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_distance_field_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The fallback font."] # [doc = ""] # [inline] pub fn set_fallback (& self , fallback : impl AsArg < crate :: generated :: bitmap_font :: BitmapFont >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_fallback ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , fallback . as_arg_ptr ()) ; } } # [doc = "Total font height (ascent plus descent) in pixels."] # [doc = ""] # [inline] pub fn set_height (& self , px : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BitmapFontMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , px) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BitmapFont { } unsafe impl GodotObject for BitmapFont { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BitmapFont" } } impl std :: ops :: Deref for BitmapFont { type Target = crate :: generated :: font :: Font ; # [inline] fn deref (& self) -> & crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BitmapFont { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: font :: Font { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: font :: Font > for BitmapFont { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BitmapFont { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BitmapFont { } unsafe impl SubClass < crate :: generated :: object :: Object > for BitmapFont { } impl Instanciable for BitmapFont { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BitmapFont :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BitmapFontMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_char : * mut sys :: godot_method_bind , pub add_kerning_pair : * mut sys :: godot_method_bind , pub add_texture : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_from_fnt : * mut sys :: godot_method_bind , pub get_fallback : * mut sys :: godot_method_bind , pub get_kerning_pair : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_texture_count : * mut sys :: godot_method_bind , pub set_ascent : * mut sys :: godot_method_bind , pub set_distance_field_hint : * mut sys :: godot_method_bind , pub set_fallback : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind } impl BitmapFontMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BitmapFontMethodTable = BitmapFontMethodTable { class_constructor : None , add_char : 0 as * mut sys :: godot_method_bind , add_kerning_pair : 0 as * mut sys :: godot_method_bind , add_texture : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_from_fnt : 0 as * mut sys :: godot_method_bind , get_fallback : 0 as * mut sys :: godot_method_bind , get_kerning_pair : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_texture_count : 0 as * mut sys :: godot_method_bind , set_ascent : 0 as * mut sys :: godot_method_bind , set_distance_field_hint : 0 as * mut sys :: godot_method_bind , set_fallback : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BitmapFontMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BitmapFont\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_char = (gd_api . godot_method_bind_get_method) (class_name , "add_char\0" . as_ptr () as * const c_char) ; table . add_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "add_kerning_pair\0" . as_ptr () as * const c_char) ; table . add_texture = (gd_api . godot_method_bind_get_method) (class_name , "add_texture\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_from_fnt = (gd_api . godot_method_bind_get_method) (class_name , "create_from_fnt\0" . as_ptr () as * const c_char) ; table . get_fallback = (gd_api . godot_method_bind_get_method) (class_name , "get_fallback\0" . as_ptr () as * const c_char) ; table . get_kerning_pair = (gd_api . godot_method_bind_get_method) (class_name , "get_kerning_pair\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_texture_count = (gd_api . godot_method_bind_get_method) (class_name , "get_texture_count\0" . as_ptr () as * const c_char) ; table . set_ascent = (gd_api . godot_method_bind_get_method) (class_name , "set_ascent\0" . as_ptr () as * const c_char) ; table . set_distance_field_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_distance_field_hint\0" . as_ptr () as * const c_char) ; table . set_fallback = (gd_api . godot_method_bind_get_method) (class_name , "set_fallback\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1048:6957 [INFO] [stdout] | [INFO] [stdout] 1048 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1048 | # [doc = "`core class LightOccluder2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lightoccluder2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LightOccluder2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLightOccluder2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LightOccluder2D { this : RawObject < Self > , } impl LightOccluder2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LightOccluder2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn occluder_light_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . get_occluder_light_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [OccluderPolygon2D] used to compute the shadow."] # [doc = ""] # [inline] pub fn occluder_polygon (& self) -> Option < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . get_occluder_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s)."] # [doc = ""] # [inline] pub fn set_occluder_light_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . set_occluder_light_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "The [OccluderPolygon2D] used to compute the shadow."] # [doc = ""] # [inline] pub fn set_occluder_polygon (& self , polygon : impl AsArg < crate :: generated :: occluder_polygon_2d :: OccluderPolygon2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LightOccluder2DMethodTable :: get (get_api ()) . set_occluder_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , polygon . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LightOccluder2D { } unsafe impl GodotObject for LightOccluder2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LightOccluder2D" } } impl QueueFree for LightOccluder2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LightOccluder2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LightOccluder2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for LightOccluder2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LightOccluder2D { } impl Instanciable for LightOccluder2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LightOccluder2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LightOccluder2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_occluder_light_mask : * mut sys :: godot_method_bind , pub get_occluder_polygon : * mut sys :: godot_method_bind , pub set_occluder_light_mask : * mut sys :: godot_method_bind , pub set_occluder_polygon : * mut sys :: godot_method_bind } impl LightOccluder2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LightOccluder2DMethodTable = LightOccluder2DMethodTable { class_constructor : None , get_occluder_light_mask : 0 as * mut sys :: godot_method_bind , get_occluder_polygon : 0 as * mut sys :: godot_method_bind , set_occluder_light_mask : 0 as * mut sys :: godot_method_bind , set_occluder_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LightOccluder2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LightOccluder2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . get_occluder_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_occluder_polygon\0" . as_ptr () as * const c_char) ; table . set_occluder_light_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_light_mask\0" . as_ptr () as * const c_char) ; table . set_occluder_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_occluder_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1054:20226 [INFO] [stdout] | [INFO] [stdout] 1054 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1054 | # [doc = "`core class TabContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TabContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TabContainer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TabContainer { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl TabContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn are_tabs_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . are_tabs_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the child [Control] node located at the active tab index."] # [doc = ""] # [inline] pub fn get_current_tab_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_current_tab_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [Popup] node instance if one has been set already with [method set_popup]."] # [doc = ""] # [inline] pub fn get_popup (& self) -> Option < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_popup ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup :: Popup , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the previously active tab index."] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tab_container :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tab_container :: TabAlign (ret) } } # [doc = "Returns the [Control] node from the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn get_tab_control (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_control ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [TabContainer] rearrange group id."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn use_hidden_tabs_for_min_size (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . get_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_all_tabs_in_front (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . is_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_all_tabs_in_front (& self , is_front : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_all_tabs_in_front ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , is_front) ; } } # [doc = "The current tab index. When set, this index's [Control] node's `visible` property is set to `true` and all others are set to `false`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer]. Clicking it will expand the [Popup] node."] # [doc = ""] # [inline] pub fn set_popup (& self , popup : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_popup ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , popup . as_arg_ptr ()) ; } } # [doc = "The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain, unless also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an icon for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a title for the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines rearrange group id, choose for each [TabContainer] the same value to enable tab drag between [TabContainer]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } # [doc = "If `true`, tabs are visible. If `false`, tabs' content and titles are hidden."] # [doc = ""] # [inline] pub fn set_tabs_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_tabs_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "If `true`, children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one."] # [doc = ""] # [inline] pub fn set_use_hidden_tabs_for_min_size (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabContainerMethodTable :: get (get_api ()) . set_use_hidden_tabs_for_min_size ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TabContainer { } unsafe impl GodotObject for TabContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TabContainer" } } impl QueueFree for TabContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TabContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TabContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for TabContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for TabContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TabContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for TabContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for TabContainer { } impl Instanciable for TabContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TabContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_tabs_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_current_tab_control : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_popup : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_control : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub get_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind , pub is_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_all_tabs_in_front : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_popup : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind , pub set_tabs_visible : * mut sys :: godot_method_bind , pub set_use_hidden_tabs_for_min_size : * mut sys :: godot_method_bind } impl TabContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabContainerMethodTable = TabContainerMethodTable { class_constructor : None , are_tabs_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_current_tab_control : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_popup : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_control : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , get_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind , is_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_all_tabs_in_front : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_popup : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , set_tabs_visible : 0 as * mut sys :: godot_method_bind , set_use_hidden_tabs_for_min_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TabContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_tabs_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_current_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab_control\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_popup = (gd_api . godot_method_bind_get_method) (class_name , "get_popup\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_control = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_control\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . get_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "get_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; table . is_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "is_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_all_tabs_in_front = (gd_api . godot_method_bind_get_method) (class_name , "set_all_tabs_in_front\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_popup = (gd_api . godot_method_bind_get_method) (class_name , "set_popup\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . set_tabs_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_visible\0" . as_ptr () as * const c_char) ; table . set_use_hidden_tabs_for_min_size = (gd_api . godot_method_bind_get_method) (class_name , "set_use_hidden_tabs_for_min_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1060:9433 [INFO] [stdout] | [INFO] [stdout] 1060 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1060 | # [doc = "`core singleton class ResourceLoader` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceLoader inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceLoader { this : RawObject < Self > , } impl ResourceLoader { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceLoader\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns whether a recognized resource exists for the given `path`.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn exists (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . exists ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ret as _ } } # [doc = "Returns the dependencies for the resource at the given `path`."] # [doc = ""] # [inline] pub fn get_dependencies (& self , path : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_dependencies ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the list of recognized extensions for a resource type."] # [doc = ""] # [inline] pub fn get_recognized_extensions_for_type (& self , _type : impl Into < GodotString >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . get_recognized_extensions_for_type ; let ret = crate :: icalls :: icallptr_strarr_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; StringArray :: from_sys (ret) } } # [doc = "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."] # [doc = ""] # [inline] pub fn has (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns whether a cached resource is available for the given `path`.\nOnce a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path."] # [doc = ""] # [inline] pub fn has_cached (& self , path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . has_cached ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Loads a resource at the given `path`, caching the result for further access.\nThe registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\nIf `no_cache` is `true`, the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.\nReturns an empty resource if no ResourceFormatLoader could handle the file.\n# Default Arguments\n* `type_hint` - `\"\"`\n* `no_cache` - `false`"] # [doc = ""] # [inline] pub fn load (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString > , no_cache : bool) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load ; let ret = crate :: icalls :: icallptr_obj_str_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into () , no_cache) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.\nAn optional `type_hint` can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].\n# Default Arguments\n* `type_hint` - `\"\"`"] # [doc = ""] # [inline] pub fn load_interactive (& self , path : impl Into < GodotString > , type_hint : impl Into < GodotString >) -> Option < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . load_interactive ; let ret = crate :: icalls :: icallptr_obj_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , type_hint . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource_interactive_loader :: ResourceInteractiveLoader , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Changes the behavior on missing sub-resources. The default behavior is to abort loading."] # [doc = ""] # [inline] pub fn set_abort_on_missing_resources (& self , abort : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceLoaderMethodTable :: get (get_api ()) . set_abort_on_missing_resources ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , abort) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceLoader { } unsafe impl GodotObject for ResourceLoader { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceLoader" } } impl std :: ops :: Deref for ResourceLoader { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceLoader { } unsafe impl Send for ResourceLoader { } unsafe impl Sync for ResourceLoader { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub exists : * mut sys :: godot_method_bind , pub get_dependencies : * mut sys :: godot_method_bind , pub get_recognized_extensions_for_type : * mut sys :: godot_method_bind , pub has : * mut sys :: godot_method_bind , pub has_cached : * mut sys :: godot_method_bind , pub load : * mut sys :: godot_method_bind , pub load_interactive : * mut sys :: godot_method_bind , pub set_abort_on_missing_resources : * mut sys :: godot_method_bind } impl ResourceLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceLoaderMethodTable = ResourceLoaderMethodTable { class_constructor : None , exists : 0 as * mut sys :: godot_method_bind , get_dependencies : 0 as * mut sys :: godot_method_bind , get_recognized_extensions_for_type : 0 as * mut sys :: godot_method_bind , has : 0 as * mut sys :: godot_method_bind , has_cached : 0 as * mut sys :: godot_method_bind , load : 0 as * mut sys :: godot_method_bind , load_interactive : 0 as * mut sys :: godot_method_bind , set_abort_on_missing_resources : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . exists = (gd_api . godot_method_bind_get_method) (class_name , "exists\0" . as_ptr () as * const c_char) ; table . get_dependencies = (gd_api . godot_method_bind_get_method) (class_name , "get_dependencies\0" . as_ptr () as * const c_char) ; table . get_recognized_extensions_for_type = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions_for_type\0" . as_ptr () as * const c_char) ; table . has = (gd_api . godot_method_bind_get_method) (class_name , "has\0" . as_ptr () as * const c_char) ; table . has_cached = (gd_api . godot_method_bind_get_method) (class_name , "has_cached\0" . as_ptr () as * const c_char) ; table . load = (gd_api . godot_method_bind_get_method) (class_name , "load\0" . as_ptr () as * const c_char) ; table . load_interactive = (gd_api . godot_method_bind_get_method) (class_name , "load_interactive\0" . as_ptr () as * const c_char) ; table . set_abort_on_missing_resources = (gd_api . godot_method_bind_get_method) (class_name , "set_abort_on_missing_resources\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1066:10052 [INFO] [stdout] | [INFO] [stdout] 1066 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1066 | # [doc = "`tools class EditorVCSInterface` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorvcsinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorVCSInterface inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorVCSInterface { this : RawObject < Self > , } impl EditorVCSInterface { # [doc = "Creates a version commit if the addon is initialized, else returns without doing anything. Uses the files which have been staged previously, with the commit message set to a value as provided as in the argument."] # [doc = ""] # [inline] pub fn commit (& self , msg : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . commit ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , msg . into ()) ; } } # [doc = "Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.\nEach [Dictionary] object has the line diff contents under the keys:\n- `\"content\"` to store a [String] containing the line contents\n- `\"status\"` to store a [String] which contains `\"+\"` in case the content is a line addition but it stores a `\"-\"` in case of deletion and an empty string in the case the line content is neither an addition nor a deletion.\n- `\"new_line_number\"` to store an integer containing the new line number of the line content.\n- `\"line_count\"` to store an integer containing the number of lines in the line content.\n- `\"old_line_number\"` to store an integer containing the old line number of the line content.\n- `\"offset\"` to store the offset of the line change since the first contextual line content."] # [doc = ""] # [inline] pub fn get_file_diff (& self , file_path : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_file_diff ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced.\nThe following integer values are being used to signify that the detected file is:\n- `0`: New to the VCS working directory\n- `1`: Modified\n- `2`: Renamed\n- `3`: Deleted\n- `4`: Typechanged"] # [doc = ""] # [inline] pub fn get_modified_files_data (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_modified_files_data ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the project name of the VCS working directory."] # [doc = ""] # [inline] pub fn get_project_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_project_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the VCS if the VCS has been initialized, else return an empty string."] # [doc = ""] # [inline] pub fn get_vcs_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . get_vcs_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns `true` if no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn initialize (& self , project_root_path : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , project_root_path . into ()) ; ret as _ } } # [doc = "Returns `true` if the addon is ready to respond to function calls, else returns `false`."] # [doc = ""] # [inline] pub fn is_addon_ready (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_addon_ready ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the VCS addon has been initialized, else returns `false`."] # [doc = ""] # [inline] pub fn is_vcs_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . is_vcs_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Shuts down the VCS addon to allow cleanup code to run on call. Returns `true` is no failure occurs, else returns `false`."] # [doc = ""] # [inline] pub fn shut_down (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . shut_down ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Stages the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn stage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . stage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } # [doc = "Unstages the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path."] # [doc = ""] # [inline] pub fn unstage_file (& self , file_path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorVCSInterfaceMethodTable :: get (get_api ()) . unstage_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorVCSInterface { } unsafe impl GodotObject for EditorVCSInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorVCSInterface" } } impl std :: ops :: Deref for EditorVCSInterface { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorVCSInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorVCSInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorVCSInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub commit : * mut sys :: godot_method_bind , pub get_file_diff : * mut sys :: godot_method_bind , pub get_modified_files_data : * mut sys :: godot_method_bind , pub get_project_name : * mut sys :: godot_method_bind , pub get_vcs_name : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_addon_ready : * mut sys :: godot_method_bind , pub is_vcs_initialized : * mut sys :: godot_method_bind , pub shut_down : * mut sys :: godot_method_bind , pub stage_file : * mut sys :: godot_method_bind , pub unstage_file : * mut sys :: godot_method_bind } impl EditorVCSInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorVCSInterfaceMethodTable = EditorVCSInterfaceMethodTable { class_constructor : None , commit : 0 as * mut sys :: godot_method_bind , get_file_diff : 0 as * mut sys :: godot_method_bind , get_modified_files_data : 0 as * mut sys :: godot_method_bind , get_project_name : 0 as * mut sys :: godot_method_bind , get_vcs_name : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_addon_ready : 0 as * mut sys :: godot_method_bind , is_vcs_initialized : 0 as * mut sys :: godot_method_bind , shut_down : 0 as * mut sys :: godot_method_bind , stage_file : 0 as * mut sys :: godot_method_bind , unstage_file : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorVCSInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorVCSInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . commit = (gd_api . godot_method_bind_get_method) (class_name , "commit\0" . as_ptr () as * const c_char) ; table . get_file_diff = (gd_api . godot_method_bind_get_method) (class_name , "get_file_diff\0" . as_ptr () as * const c_char) ; table . get_modified_files_data = (gd_api . godot_method_bind_get_method) (class_name , "get_modified_files_data\0" . as_ptr () as * const c_char) ; table . get_project_name = (gd_api . godot_method_bind_get_method) (class_name , "get_project_name\0" . as_ptr () as * const c_char) ; table . get_vcs_name = (gd_api . godot_method_bind_get_method) (class_name , "get_vcs_name\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_addon_ready = (gd_api . godot_method_bind_get_method) (class_name , "is_addon_ready\0" . as_ptr () as * const c_char) ; table . is_vcs_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_vcs_initialized\0" . as_ptr () as * const c_char) ; table . shut_down = (gd_api . godot_method_bind_get_method) (class_name , "shut_down\0" . as_ptr () as * const c_char) ; table . stage_file = (gd_api . godot_method_bind_get_method) (class_name , "stage_file\0" . as_ptr () as * const c_char) ; table . unstage_file = (gd_api . godot_method_bind_get_method) (class_name , "unstage_file\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1072:21299 [INFO] [stdout] | [INFO] [stdout] 1072 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1072 | # [doc = "`core class Node2D` inherits `CanvasItem` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_node2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Node2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNode2D inherits methods from:\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Node2D { this : RawObject < Self > , } impl Node2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Node2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Multiplies the current scale by the `ratio` vector."] # [doc = ""] # [inline] pub fn apply_scale (& self , ratio : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . apply_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Returns the angle between the node and the `point` in radians."] # [doc = ""] # [inline] pub fn get_angle_to (& self , point : Vector2) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_angle_to ; let ret = crate :: icalls :: icallptr_f64_vec2 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Global position."] # [doc = ""] # [inline] pub fn global_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_global_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Global rotation in radians."] # [doc = ""] # [inline] pub fn global_rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_global_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Global rotation in degrees."] # [doc = ""] # [inline] pub fn global_rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_global_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Global scale."] # [doc = ""] # [inline] pub fn global_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_global_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Position, relative to the node's parent."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the [Transform2D] relative to this node's parent."] # [doc = ""] # [inline] pub fn get_relative_transform_to_parent (& self , parent : impl AsArg < crate :: generated :: node :: Node >) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_relative_transform_to_parent ; let ret = crate :: icalls :: icallptr_trans2D_obj (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr ()) ; mem :: transmute (ret) } } # [doc = "Rotation in radians, relative to the node's parent."] # [doc = ""] # [inline] pub fn rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotation in degrees, relative to the node's parent."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's scale. Unscaled value: `(1, 1)`."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others."] # [doc = ""] # [inline] pub fn z_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . get_z_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds the `offset` vector to the node's global position."] # [doc = ""] # [inline] pub fn global_translate (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . global_translate ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5."] # [doc = ""] # [inline] pub fn is_z_relative (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . is_z_relative ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rotates the node so it points towards the `point`, which is expected to use global coordinates."] # [doc = ""] # [inline] pub fn look_at (& self , point : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . look_at ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Applies a local translation on the node's X axis based on the [method Node._process]'s `delta`. If `scaled` is `false`, normalizes the movement.\n# Default Arguments\n* `scaled` - `false`"] # [doc = ""] # [inline] pub fn move_local_x (& self , delta : f64 , scaled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . move_local_x ; let ret = crate :: icalls :: icallptr_void_f64_bool (method_bind , self . this . sys () . as_ptr () , delta , scaled) ; } } # [doc = "Applies a local translation on the node's Y axis based on the [method Node._process]'s `delta`. If `scaled` is `false`, normalizes the movement.\n# Default Arguments\n* `scaled` - `false`"] # [doc = ""] # [inline] pub fn move_local_y (& self , delta : f64 , scaled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . move_local_y ; let ret = crate :: icalls :: icallptr_void_f64_bool (method_bind , self . this . sys () . as_ptr () , delta , scaled) ; } } # [doc = "Applies a rotation to the node, in radians, starting from its current rotation."] # [doc = ""] # [inline] pub fn rotate (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . rotate ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "Global position."] # [doc = ""] # [inline] pub fn set_global_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Global rotation in radians."] # [doc = ""] # [inline] pub fn set_global_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "Global rotation in degrees."] # [doc = ""] # [inline] pub fn set_global_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Global scale."] # [doc = ""] # [inline] pub fn set_global_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Global [Transform2D]."] # [doc = ""] # [inline] pub fn set_global_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_global_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "Position, relative to the node's parent."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "Rotation in radians, relative to the node's parent."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "Rotation in degrees, relative to the node's parent."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The node's scale. Unscaled value: `(1, 1)`."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Local [Transform2D]."] # [doc = ""] # [inline] pub fn set_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "If `true`, the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5."] # [doc = ""] # [inline] pub fn set_z_as_relative (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_z_as_relative ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others."] # [doc = ""] # [inline] pub fn set_z_index (& self , z_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . set_z_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , z_index) ; } } # [doc = "Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the [Node2D] it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position."] # [doc = ""] # [inline] pub fn to_global (& self , local_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . to_global ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , local_point) ; mem :: transmute (ret) } } # [doc = "Transforms the provided global position into a position in local coordinate space. The output will be local relative to the [Node2D] it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent."] # [doc = ""] # [inline] pub fn to_local (& self , global_point : Vector2) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . to_local ; let ret = crate :: icalls :: icallptr_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , global_point) ; mem :: transmute (ret) } } # [doc = "Translates the node by the given `offset` in local coordinates."] # [doc = ""] # [inline] pub fn translate (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Node2DMethodTable :: get (get_api ()) . translate ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Node2D { } unsafe impl GodotObject for Node2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Node2D" } } impl QueueFree for Node2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Node2D { type Target = crate :: generated :: canvas_item :: CanvasItem ; # [inline] fn deref (& self) -> & crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Node2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: canvas_item :: CanvasItem { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Node2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Node2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Node2D { } impl Instanciable for Node2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Node2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Node2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply_scale : * mut sys :: godot_method_bind , pub get_angle_to : * mut sys :: godot_method_bind , pub get_global_position : * mut sys :: godot_method_bind , pub get_global_rotation : * mut sys :: godot_method_bind , pub get_global_rotation_degrees : * mut sys :: godot_method_bind , pub get_global_scale : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_relative_transform_to_parent : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_z_index : * mut sys :: godot_method_bind , pub global_translate : * mut sys :: godot_method_bind , pub is_z_relative : * mut sys :: godot_method_bind , pub look_at : * mut sys :: godot_method_bind , pub move_local_x : * mut sys :: godot_method_bind , pub move_local_y : * mut sys :: godot_method_bind , pub rotate : * mut sys :: godot_method_bind , pub set_global_position : * mut sys :: godot_method_bind , pub set_global_rotation : * mut sys :: godot_method_bind , pub set_global_rotation_degrees : * mut sys :: godot_method_bind , pub set_global_scale : * mut sys :: godot_method_bind , pub set_global_transform : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind , pub set_z_as_relative : * mut sys :: godot_method_bind , pub set_z_index : * mut sys :: godot_method_bind , pub to_global : * mut sys :: godot_method_bind , pub to_local : * mut sys :: godot_method_bind , pub translate : * mut sys :: godot_method_bind } impl Node2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Node2DMethodTable = Node2DMethodTable { class_constructor : None , apply_scale : 0 as * mut sys :: godot_method_bind , get_angle_to : 0 as * mut sys :: godot_method_bind , get_global_position : 0 as * mut sys :: godot_method_bind , get_global_rotation : 0 as * mut sys :: godot_method_bind , get_global_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_global_scale : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_relative_transform_to_parent : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_z_index : 0 as * mut sys :: godot_method_bind , global_translate : 0 as * mut sys :: godot_method_bind , is_z_relative : 0 as * mut sys :: godot_method_bind , look_at : 0 as * mut sys :: godot_method_bind , move_local_x : 0 as * mut sys :: godot_method_bind , move_local_y : 0 as * mut sys :: godot_method_bind , rotate : 0 as * mut sys :: godot_method_bind , set_global_position : 0 as * mut sys :: godot_method_bind , set_global_rotation : 0 as * mut sys :: godot_method_bind , set_global_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_global_scale : 0 as * mut sys :: godot_method_bind , set_global_transform : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind , set_z_as_relative : 0 as * mut sys :: godot_method_bind , set_z_index : 0 as * mut sys :: godot_method_bind , to_global : 0 as * mut sys :: godot_method_bind , to_local : 0 as * mut sys :: godot_method_bind , translate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Node2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Node2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply_scale = (gd_api . godot_method_bind_get_method) (class_name , "apply_scale\0" . as_ptr () as * const c_char) ; table . get_angle_to = (gd_api . godot_method_bind_get_method) (class_name , "get_angle_to\0" . as_ptr () as * const c_char) ; table . get_global_position = (gd_api . godot_method_bind_get_method) (class_name , "get_global_position\0" . as_ptr () as * const c_char) ; table . get_global_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rotation\0" . as_ptr () as * const c_char) ; table . get_global_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_global_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_scale\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_relative_transform_to_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_relative_transform_to_parent\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_z_index = (gd_api . godot_method_bind_get_method) (class_name , "get_z_index\0" . as_ptr () as * const c_char) ; table . global_translate = (gd_api . godot_method_bind_get_method) (class_name , "global_translate\0" . as_ptr () as * const c_char) ; table . is_z_relative = (gd_api . godot_method_bind_get_method) (class_name , "is_z_relative\0" . as_ptr () as * const c_char) ; table . look_at = (gd_api . godot_method_bind_get_method) (class_name , "look_at\0" . as_ptr () as * const c_char) ; table . move_local_x = (gd_api . godot_method_bind_get_method) (class_name , "move_local_x\0" . as_ptr () as * const c_char) ; table . move_local_y = (gd_api . godot_method_bind_get_method) (class_name , "move_local_y\0" . as_ptr () as * const c_char) ; table . rotate = (gd_api . godot_method_bind_get_method) (class_name , "rotate\0" . as_ptr () as * const c_char) ; table . set_global_position = (gd_api . godot_method_bind_get_method) (class_name , "set_global_position\0" . as_ptr () as * const c_char) ; table . set_global_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rotation\0" . as_ptr () as * const c_char) ; table . set_global_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_global_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_scale\0" . as_ptr () as * const c_char) ; table . set_global_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_transform\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; table . set_z_as_relative = (gd_api . godot_method_bind_get_method) (class_name , "set_z_as_relative\0" . as_ptr () as * const c_char) ; table . set_z_index = (gd_api . godot_method_bind_get_method) (class_name , "set_z_index\0" . as_ptr () as * const c_char) ; table . to_global = (gd_api . godot_method_bind_get_method) (class_name , "to_global\0" . as_ptr () as * const c_char) ; table . to_local = (gd_api . godot_method_bind_get_method) (class_name , "to_local\0" . as_ptr () as * const c_char) ; table . translate = (gd_api . godot_method_bind_get_method) (class_name , "translate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1078:4604 [INFO] [stdout] | [INFO] [stdout] 1078 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1078 | # [doc = "`core class VisualScriptVariableSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptvariableset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptVariableSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptVariableSet { this : RawObject < Self > , } impl VisualScriptVariableSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptVariableSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn variable (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . get_variable ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . set_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptVariableSet { } unsafe impl GodotObject for VisualScriptVariableSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptVariableSet" } } impl std :: ops :: Deref for VisualScriptVariableSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptVariableSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptVariableSet { } impl Instanciable for VisualScriptVariableSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptVariableSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptVariableSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_variable : * mut sys :: godot_method_bind , pub set_variable : * mut sys :: godot_method_bind } impl VisualScriptVariableSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptVariableSetMethodTable = VisualScriptVariableSetMethodTable { class_constructor : None , get_variable : 0 as * mut sys :: godot_method_bind , set_variable : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptVariableSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptVariableSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_variable = (gd_api . godot_method_bind_get_method) (class_name , "get_variable\0" . as_ptr () as * const c_char) ; table . set_variable = (gd_api . godot_method_bind_get_method) (class_name , "set_variable\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1084:4667 [INFO] [stdout] | [INFO] [stdout] 1084 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1084 | # [doc = "`core class VisualScriptResourcePath` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptresourcepath.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptResourcePath inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptResourcePath { this : RawObject < Self > , } impl VisualScriptResourcePath { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptResourcePathMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . get_resource_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_resource_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptResourcePathMethodTable :: get (get_api ()) . set_resource_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptResourcePath { } unsafe impl GodotObject for VisualScriptResourcePath { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptResourcePath" } } impl std :: ops :: Deref for VisualScriptResourcePath { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptResourcePath { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptResourcePath { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptResourcePath { } impl Instanciable for VisualScriptResourcePath { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptResourcePath :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptResourcePathMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_resource_path : * mut sys :: godot_method_bind , pub set_resource_path : * mut sys :: godot_method_bind } impl VisualScriptResourcePathMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptResourcePathMethodTable = VisualScriptResourcePathMethodTable { class_constructor : None , get_resource_path : 0 as * mut sys :: godot_method_bind , set_resource_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptResourcePathMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptResourcePath\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_path\0" . as_ptr () as * const c_char) ; table . set_resource_path = (gd_api . godot_method_bind_get_method) (class_name , "set_resource_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1096:4144 [INFO] [stdout] | [INFO] [stdout] 1096 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1096 | # [doc = "`core class CSGPrimitive` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgprimitive.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGPrimitive inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPrimitive { this : RawObject < Self > , } impl CSGPrimitive { # [doc = ""] # [doc = ""] # [inline] pub fn is_inverting_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . is_inverting_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_invert_faces (& self , invert_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . set_invert_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPrimitive { } unsafe impl GodotObject for CSGPrimitive { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPrimitive" } } impl QueueFree for CSGPrimitive { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPrimitive { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPrimitive { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPrimitive { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPrimitiveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_inverting_faces : * mut sys :: godot_method_bind , pub set_invert_faces : * mut sys :: godot_method_bind } impl CSGPrimitiveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPrimitiveMethodTable = CSGPrimitiveMethodTable { class_constructor : None , is_inverting_faces : 0 as * mut sys :: godot_method_bind , set_invert_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPrimitiveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPrimitive\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_inverting_faces = (gd_api . godot_method_bind_get_method) (class_name , "is_inverting_faces\0" . as_ptr () as * const c_char) ; table . set_invert_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1102:4726 [INFO] [stdout] | [INFO] [stdout] 1102 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1102 | # [doc = "`core class AnimationNodeBlend3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblend3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlend3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlend3 { this : RawObject < Self > , } impl AnimationNodeBlend3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlend3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlend3 { } unsafe impl GodotObject for AnimationNodeBlend3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlend3" } } impl std :: ops :: Deref for AnimationNodeBlend3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlend3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlend3 { } impl Instanciable for AnimationNodeBlend3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlend3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlend3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeBlend3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlend3MethodTable = AnimationNodeBlend3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlend3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlend3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1108:14333 [INFO] [stdout] | [INFO] [stdout] 1108 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1108 | # [doc = "`core class CollisionObject` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionobject.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCollisionObject inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionObject { this : RawObject < Self > , } impl CollisionObject { # [doc = "Creates a new shape owner for the given object. Returns `owner_id` of the new owner for future reference."] # [doc = ""] # [inline] pub fn create_shape_owner (& self , owner : impl AsArg < crate :: generated :: object :: Object >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . create_shape_owner ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn capture_input_on_drag (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # [inline] pub fn get_shape_owners (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . get_shape_owners ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn is_ray_pickable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the shape owner and its shapes are disabled."] # [doc = ""] # [inline] pub fn is_shape_owner_disabled (& self , owner_id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . is_shape_owner_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Removes the given shape owner."] # [doc = ""] # [inline] pub fn remove_shape_owner (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . remove_shape_owner ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "If `true`, the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes."] # [doc = ""] # [inline] pub fn set_capture_input_on_drag (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_capture_input_on_drag ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the [CollisionObject]'s shapes will respond to [RayCast]s."] # [doc = ""] # [inline] pub fn set_ray_pickable (& self , ray_pickable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ray_pickable) ; } } # [doc = "Returns the `owner_id` of the given shape."] # [doc = ""] # [inline] pub fn shape_find_owner (& self , shape_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_find_owner ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , shape_index) ; ret as _ } } # [doc = "Adds a [Shape] to the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_add_shape (& self , owner_id : i64 , shape : impl AsArg < crate :: generated :: shape :: Shape >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_add_shape ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , owner_id , shape . as_arg_ptr ()) ; } } # [doc = "Removes all shapes from the shape owner."] # [doc = ""] # [inline] pub fn shape_owner_clear_shapes (& self , owner_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_clear_shapes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; } } # [doc = "Returns the parent object of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_owner (& self , owner_id : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_owner ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape (& self , owner_id : i64 , shape_id : i64) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of shapes the given shape owner contains."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_count (& self , owner_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; ret as _ } } # [doc = "Returns the child index of the [Shape] with the given id from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_get_shape_index (& self , owner_id : i64 , shape_id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_shape_index ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; ret as _ } } # [doc = "Returns the shape owner's [Transform]."] # [doc = ""] # [inline] pub fn shape_owner_get_transform (& self , owner_id : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_get_transform ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , owner_id) ; mem :: transmute (ret) } } # [doc = "Removes a shape from the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_remove_shape (& self , owner_id : i64 , shape_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_remove_shape ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , owner_id , shape_id) ; } } # [doc = "If `true`, disables the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_disabled (& self , owner_id : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , owner_id , disabled) ; } } # [doc = "Sets the [Transform] of the given shape owner."] # [doc = ""] # [inline] pub fn shape_owner_set_transform (& self , owner_id : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionObjectMethodTable :: get (get_api ()) . shape_owner_set_transform ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , owner_id , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionObject { } unsafe impl GodotObject for CollisionObject { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionObject" } } impl QueueFree for CollisionObject { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionObject { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionObject { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionObject { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionObject { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionObject { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionObjectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_shape_owner : * mut sys :: godot_method_bind , pub get_capture_input_on_drag : * mut sys :: godot_method_bind , pub get_rid : * mut sys :: godot_method_bind , pub get_shape_owners : * mut sys :: godot_method_bind , pub is_ray_pickable : * mut sys :: godot_method_bind , pub is_shape_owner_disabled : * mut sys :: godot_method_bind , pub remove_shape_owner : * mut sys :: godot_method_bind , pub set_capture_input_on_drag : * mut sys :: godot_method_bind , pub set_ray_pickable : * mut sys :: godot_method_bind , pub shape_find_owner : * mut sys :: godot_method_bind , pub shape_owner_add_shape : * mut sys :: godot_method_bind , pub shape_owner_clear_shapes : * mut sys :: godot_method_bind , pub shape_owner_get_owner : * mut sys :: godot_method_bind , pub shape_owner_get_shape : * mut sys :: godot_method_bind , pub shape_owner_get_shape_count : * mut sys :: godot_method_bind , pub shape_owner_get_shape_index : * mut sys :: godot_method_bind , pub shape_owner_get_transform : * mut sys :: godot_method_bind , pub shape_owner_remove_shape : * mut sys :: godot_method_bind , pub shape_owner_set_disabled : * mut sys :: godot_method_bind , pub shape_owner_set_transform : * mut sys :: godot_method_bind } impl CollisionObjectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionObjectMethodTable = CollisionObjectMethodTable { class_constructor : None , create_shape_owner : 0 as * mut sys :: godot_method_bind , get_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , get_rid : 0 as * mut sys :: godot_method_bind , get_shape_owners : 0 as * mut sys :: godot_method_bind , is_ray_pickable : 0 as * mut sys :: godot_method_bind , is_shape_owner_disabled : 0 as * mut sys :: godot_method_bind , remove_shape_owner : 0 as * mut sys :: godot_method_bind , set_capture_input_on_drag : 0 as * mut sys :: godot_method_bind , set_ray_pickable : 0 as * mut sys :: godot_method_bind , shape_find_owner : 0 as * mut sys :: godot_method_bind , shape_owner_add_shape : 0 as * mut sys :: godot_method_bind , shape_owner_clear_shapes : 0 as * mut sys :: godot_method_bind , shape_owner_get_owner : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_count : 0 as * mut sys :: godot_method_bind , shape_owner_get_shape_index : 0 as * mut sys :: godot_method_bind , shape_owner_get_transform : 0 as * mut sys :: godot_method_bind , shape_owner_remove_shape : 0 as * mut sys :: godot_method_bind , shape_owner_set_disabled : 0 as * mut sys :: godot_method_bind , shape_owner_set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionObjectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionObject\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "create_shape_owner\0" . as_ptr () as * const c_char) ; table . get_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "get_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . get_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_rid\0" . as_ptr () as * const c_char) ; table . get_shape_owners = (gd_api . godot_method_bind_get_method) (class_name , "get_shape_owners\0" . as_ptr () as * const c_char) ; table . is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "is_ray_pickable\0" . as_ptr () as * const c_char) ; table . is_shape_owner_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shape_owner_disabled\0" . as_ptr () as * const c_char) ; table . remove_shape_owner = (gd_api . godot_method_bind_get_method) (class_name , "remove_shape_owner\0" . as_ptr () as * const c_char) ; table . set_capture_input_on_drag = (gd_api . godot_method_bind_get_method) (class_name , "set_capture_input_on_drag\0" . as_ptr () as * const c_char) ; table . set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "set_ray_pickable\0" . as_ptr () as * const c_char) ; table . shape_find_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_find_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_add_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_clear_shapes\0" . as_ptr () as * const c_char) ; table . shape_owner_get_owner = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_owner\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_count\0" . as_ptr () as * const c_char) ; table . shape_owner_get_shape_index = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_shape_index\0" . as_ptr () as * const c_char) ; table . shape_owner_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_get_transform\0" . as_ptr () as * const c_char) ; table . shape_owner_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_remove_shape\0" . as_ptr () as * const c_char) ; table . shape_owner_set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_disabled\0" . as_ptr () as * const c_char) ; table . shape_owner_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "shape_owner_set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1114:17994 [INFO] [stdout] | [INFO] [stdout] 1114 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1114 | # [doc = "`core class KinematicBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematicbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`KinematicBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nKinematicBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicBody2D { this : RawObject < Self > , } impl KinematicBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns `true`."] # [doc = ""] # [inline] pub fn get_floor_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_floor_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns `true`."] # [doc = ""] # [inline] pub fn get_floor_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_floor_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If the body is at least this close to another body, this body will consider them to be colliding."] # [doc = ""] # [inline] pub fn safe_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_safe_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [KinematicCollision2D], which contains information about a collision that occurred during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).\n**Example usage:**\n```gdscript\nfor i in get_slide_count():\n var collision = get_slide_collision(i)\n print(\"Collided with: \", collision.collider.name)\n```"] # [doc = ""] # [inline] pub fn get_slide_collision (& self , slide_idx : i64) -> Option < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_slide_collision ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , slide_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]."] # [doc = ""] # [inline] pub fn get_slide_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_slide_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on the ceiling. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_ceiling (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_ceiling ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on the floor. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_floor (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_floor ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on a wall. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_wall (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_wall ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do **not** use together with [method move_and_slide] or [method move_and_collide] functions."] # [doc = ""] # [inline] pub fn is_sync_to_physics_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_sync_to_physics_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves the body along the vector `rel_vec`. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.\nIf `test_only` is `true`, the body does not move but the would-be collision information is given.\n# Default Arguments\n* `infinite_inertia` - `true`\n* `exclude_raycast_shapes` - `true`\n* `test_only` - `false`"] # [doc = ""] # [inline] pub fn move_and_collide (& self , rel_vec : Vector2 , infinite_inertia : bool , exclude_raycast_shapes : bool , test_only : bool) -> Option < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_collide ; let ret = crate :: icalls :: icallptr_obj_vec2_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , rel_vec , infinite_inertia , exclude_raycast_shapes , test_only) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.\nThis method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's `delta` value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.\n`linear_velocity` is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.\n`up_direction` is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of `Vector2(0, 0)`, everything is considered a wall. This is useful for topdown games.\nIf `stop_on_slope` is `true`, body will not slide on slopes when you include gravity in `linear_velocity` and the body is standing still.\nIf the body collides, it will change direction a maximum of `max_slides` times before it stops.\n`floor_max_angle` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.\nIf `infinite_inertia` is `true`, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If `false`, it will interact with [RigidBody2D] nodes like with [StaticBody2D].\nReturns the `linear_velocity` vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn move_and_slide (& self , linear_velocity : Vector2 , up_direction : Vector2 , stop_on_slope : bool , max_slides : i64 , floor_max_angle : f64 , infinite_inertia : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_slide ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_bool_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , linear_velocity , up_direction , stop_on_slope , max_slides , floor_max_angle , infinite_inertia) ; mem :: transmute (ret) } } # [doc = "Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].\nAs long as the `snap` vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting `snap` to `(0, 0)` or by using [method move_and_slide] instead.\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn move_and_slide_with_snap (& self , linear_velocity : Vector2 , snap : Vector2 , up_direction : Vector2 , stop_on_slope : bool , max_slides : i64 , floor_max_angle : f64 , infinite_inertia : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_slide_with_snap ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_vec2_bool_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , linear_velocity , snap , up_direction , stop_on_slope , max_slides , floor_max_angle , infinite_inertia) ; mem :: transmute (ret) } } # [doc = "If the body is at least this close to another body, this body will consider them to be colliding."] # [doc = ""] # [inline] pub fn set_safe_margin (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . set_safe_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do **not** use together with [method move_and_slide] or [method move_and_collide] functions."] # [doc = ""] # [inline] pub fn set_sync_to_physics (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . set_sync_to_physics ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector `rel_vec`. Returns `true` if a collision would occur.\n# Default Arguments\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn test_move (& self , from : Transform2D , rel_vec : Vector2 , infinite_inertia : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . test_move ; let ret = crate :: icalls :: icallptr_bool_trans2D_vec2_bool (method_bind , self . this . sys () . as_ptr () , from , rel_vec , infinite_inertia) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicBody2D { } unsafe impl GodotObject for KinematicBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "KinematicBody2D" } } impl QueueFree for KinematicBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for KinematicBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicBody2D { } impl Instanciable for KinematicBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_floor_normal : * mut sys :: godot_method_bind , pub get_floor_velocity : * mut sys :: godot_method_bind , pub get_safe_margin : * mut sys :: godot_method_bind , pub get_slide_collision : * mut sys :: godot_method_bind , pub get_slide_count : * mut sys :: godot_method_bind , pub is_on_ceiling : * mut sys :: godot_method_bind , pub is_on_floor : * mut sys :: godot_method_bind , pub is_on_wall : * mut sys :: godot_method_bind , pub is_sync_to_physics_enabled : * mut sys :: godot_method_bind , pub move_and_collide : * mut sys :: godot_method_bind , pub move_and_slide : * mut sys :: godot_method_bind , pub move_and_slide_with_snap : * mut sys :: godot_method_bind , pub set_safe_margin : * mut sys :: godot_method_bind , pub set_sync_to_physics : * mut sys :: godot_method_bind , pub test_move : * mut sys :: godot_method_bind } impl KinematicBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicBody2DMethodTable = KinematicBody2DMethodTable { class_constructor : None , get_floor_normal : 0 as * mut sys :: godot_method_bind , get_floor_velocity : 0 as * mut sys :: godot_method_bind , get_safe_margin : 0 as * mut sys :: godot_method_bind , get_slide_collision : 0 as * mut sys :: godot_method_bind , get_slide_count : 0 as * mut sys :: godot_method_bind , is_on_ceiling : 0 as * mut sys :: godot_method_bind , is_on_floor : 0 as * mut sys :: godot_method_bind , is_on_wall : 0 as * mut sys :: godot_method_bind , is_sync_to_physics_enabled : 0 as * mut sys :: godot_method_bind , move_and_collide : 0 as * mut sys :: godot_method_bind , move_and_slide : 0 as * mut sys :: godot_method_bind , move_and_slide_with_snap : 0 as * mut sys :: godot_method_bind , set_safe_margin : 0 as * mut sys :: godot_method_bind , set_sync_to_physics : 0 as * mut sys :: godot_method_bind , test_move : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_floor_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_floor_normal\0" . as_ptr () as * const c_char) ; table . get_floor_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_floor_velocity\0" . as_ptr () as * const c_char) ; table . get_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_safe_margin\0" . as_ptr () as * const c_char) ; table . get_slide_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_slide_collision\0" . as_ptr () as * const c_char) ; table . get_slide_count = (gd_api . godot_method_bind_get_method) (class_name , "get_slide_count\0" . as_ptr () as * const c_char) ; table . is_on_ceiling = (gd_api . godot_method_bind_get_method) (class_name , "is_on_ceiling\0" . as_ptr () as * const c_char) ; table . is_on_floor = (gd_api . godot_method_bind_get_method) (class_name , "is_on_floor\0" . as_ptr () as * const c_char) ; table . is_on_wall = (gd_api . godot_method_bind_get_method) (class_name , "is_on_wall\0" . as_ptr () as * const c_char) ; table . is_sync_to_physics_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_sync_to_physics_enabled\0" . as_ptr () as * const c_char) ; table . move_and_collide = (gd_api . godot_method_bind_get_method) (class_name , "move_and_collide\0" . as_ptr () as * const c_char) ; table . move_and_slide = (gd_api . godot_method_bind_get_method) (class_name , "move_and_slide\0" . as_ptr () as * const c_char) ; table . move_and_slide_with_snap = (gd_api . godot_method_bind_get_method) (class_name , "move_and_slide_with_snap\0" . as_ptr () as * const c_char) ; table . set_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_safe_margin\0" . as_ptr () as * const c_char) ; table . set_sync_to_physics = (gd_api . godot_method_bind_get_method) (class_name , "set_sync_to_physics\0" . as_ptr () as * const c_char) ; table . test_move = (gd_api . godot_method_bind_get_method) (class_name , "test_move\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1120:7048 [INFO] [stdout] | [INFO] [stdout] 1120 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1120 | # [doc = "`core class PacketPeerDTLS` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeerdtls.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerDTLS inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerDTLS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const HANDSHAKING : Status = Status (1i64) ; pub const CONNECTED : Status = Status (2i64) ; pub const ERROR : Status = Status (3i64) ; pub const ERROR_HOSTNAME_MISMATCH : Status = Status (4i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PacketPeerDTLS { pub const STATUS_CONNECTED : i64 = 2i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_ERROR : i64 = 3i64 ; pub const STATUS_ERROR_HOSTNAME_MISMATCH : i64 = 4i64 ; pub const STATUS_HANDSHAKING : i64 = 1i64 ; } impl PacketPeerDTLS { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerDTLSMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Connects a `peer` beginning the DTLS handshake using the underlying [PacketPeerUDP] which must be connected (see [method PacketPeerUDP.connect_to_host]). If `validate_certs` is `true`, [PacketPeerDTLS] will validate that the certificate presented by the remote peer and match it with the `for_hostname` argument. You can specify a custom [X509Certificate] to use for validation via the `valid_certificate` argument.\n# Default Arguments\n* `validate_certs` - `true`\n* `for_hostname` - `\"\"`\n* `valid_certificate` - `null`"] # [doc = ""] # [inline] pub fn connect_to_peer (& self , packet_peer : impl AsArg < crate :: generated :: packet_peer_udp :: PacketPeerUDP > , validate_certs : bool , for_hostname : impl Into < GodotString > , valid_certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . connect_to_peer ; let ret = crate :: icalls :: icallptr_i64_obj_bool_str_obj (method_bind , self . this . sys () . as_ptr () , packet_peer . as_arg_ptr () , validate_certs , for_hostname . into () , valid_certificate . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects this peer, terminating the DTLS session."] # [doc = ""] # [inline] pub fn disconnect_from_peer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . disconnect_from_peer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the status of the connection. See [enum Status] for values."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: packet_peer_dtls :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: packet_peer_dtls :: Status (ret) } } # [doc = "Poll the connection to check for incoming packets. Call this frequently to update the status and keep the connection working."] # [doc = ""] # [inline] pub fn poll (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PacketPeerDTLSMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerDTLS { } unsafe impl GodotObject for PacketPeerDTLS { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerDTLS" } } impl std :: ops :: Deref for PacketPeerDTLS { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerDTLS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerDTLS { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerDTLS { } impl Instanciable for PacketPeerDTLS { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerDTLS :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerDTLSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_peer : * mut sys :: godot_method_bind , pub disconnect_from_peer : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind } impl PacketPeerDTLSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerDTLSMethodTable = PacketPeerDTLSMethodTable { class_constructor : None , connect_to_peer : 0 as * mut sys :: godot_method_bind , disconnect_from_peer : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerDTLSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerDTLS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_peer = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_peer\0" . as_ptr () as * const c_char) ; table . disconnect_from_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_peer\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1126:21187 [INFO] [stdout] | [INFO] [stdout] 1126 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1126 | # [doc = "`core class StyleBoxFlat` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxflat.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxFlat inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxFlat { this : RawObject < Self > , } impl StyleBoxFlat { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxFlatMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "This changes the size of the faded ring. Higher values can be used to achieve a \"blurry\" effect."] # [doc = ""] # [inline] pub fn aa_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_aa_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The background color of the stylebox."] # [doc = ""] # [inline] pub fn bg_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_bg_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the border will fade into the background color."] # [doc = ""] # [inline] pub fn border_blend (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_blend ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the color of the border."] # [doc = ""] # [inline] pub fn border_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Border width for the top border."] # [doc = ""] # [inline] pub fn border_width (& self , margin : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "Returns the smallest border width out of all four borders."] # [doc = ""] # [inline] pub fn get_border_width_min (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_border_width_min ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.\nFor corner radii smaller than 10, `4` or `5` should be enough. For corner radii smaller than 30, values between `8` and `12` should be enough.\nA corner detail of `1` will result in chamfered corners instead of rounded corners, which is useful for some artistic effects."] # [doc = ""] # [inline] pub fn corner_detail (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_corner_detail ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The top-right corner's radius. If `0`, the corner is not rounded."] # [doc = ""] # [inline] pub fn corner_radius (& self , corner : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_corner_radius ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , corner) ; ret as _ } } # [doc = "Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect."] # [doc = ""] # [inline] pub fn expand_margin (& self , margin : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_expand_margin ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , margin) ; ret as _ } } # [doc = "The color of the shadow. This has no effect if [member shadow_size] is lower than 1."] # [doc = ""] # [inline] pub fn shadow_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox."] # [doc = ""] # [inline] pub fn shadow_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The shadow size in pixels."] # [doc = ""] # [inline] pub fn shadow_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . get_shadow_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners."] # [doc = ""] # [inline] pub fn is_anti_aliased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . is_anti_aliased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Toggles drawing of the inner part of the stylebox."] # [doc = ""] # [inline] pub fn is_draw_center_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . is_draw_center_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This changes the size of the faded ring. Higher values can be used to achieve a \"blurry\" effect."] # [doc = ""] # [inline] pub fn set_aa_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_aa_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners."] # [doc = ""] # [inline] pub fn set_anti_aliased (& self , anti_aliased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_anti_aliased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , anti_aliased) ; } } # [doc = "The background color of the stylebox."] # [doc = ""] # [inline] pub fn set_bg_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_bg_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "If `true`, the border will fade into the background color."] # [doc = ""] # [inline] pub fn set_border_blend (& self , blend : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_blend ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , blend) ; } } # [doc = "Sets the color of the border."] # [doc = ""] # [inline] pub fn set_border_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Border width for the top border."] # [doc = ""] # [inline] pub fn set_border_width (& self , margin : i64 , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , margin , width) ; } } # [doc = "Sets the border width to `width` pixels for all margins."] # [doc = ""] # [inline] pub fn set_border_width_all (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_border_width_all ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } # [doc = "This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account.\nFor corner radii smaller than 10, `4` or `5` should be enough. For corner radii smaller than 30, values between `8` and `12` should be enough.\nA corner detail of `1` will result in chamfered corners instead of rounded corners, which is useful for some artistic effects."] # [doc = ""] # [inline] pub fn set_corner_detail (& self , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_detail ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail) ; } } # [doc = "The top-right corner's radius. If `0`, the corner is not rounded."] # [doc = ""] # [inline] pub fn set_corner_radius (& self , corner : i64 , radius : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , corner , radius) ; } } # [doc = "Sets the corner radius to `radius` pixels for all corners."] # [doc = ""] # [inline] pub fn set_corner_radius_all (& self , radius : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius_all ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Sets the corner radius for each corner to `radius_top_left`, `radius_top_right`, `radius_bottom_right`, and `radius_bottom_left` pixels."] # [doc = ""] # [inline] pub fn set_corner_radius_individual (& self , radius_top_left : i64 , radius_top_right : i64 , radius_bottom_right : i64 , radius_bottom_left : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_corner_radius_individual ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , radius_top_left , radius_top_right , radius_bottom_right , radius_bottom_left) ; } } # [doc = "Toggles drawing of the inner part of the stylebox."] # [doc = ""] # [inline] pub fn set_draw_center (& self , draw_center : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_draw_center ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , draw_center) ; } } # [doc = "Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect."] # [doc = ""] # [inline] pub fn set_expand_margin (& self , margin : i64 , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , margin , size) ; } } # [doc = "Sets the expand margin to `size` pixels for all margins."] # [doc = ""] # [inline] pub fn set_expand_margin_all (& self , size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin_all ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the expand margin for each margin to `size_left`, `size_top`, `size_right`, and `size_bottom` pixels."] # [doc = ""] # [inline] pub fn set_expand_margin_individual (& self , size_left : f64 , size_top : f64 , size_right : f64 , size_bottom : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_expand_margin_individual ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size_left , size_top , size_right , size_bottom) ; } } # [doc = "The color of the shadow. This has no effect if [member shadow_size] is lower than 1."] # [doc = ""] # [inline] pub fn set_shadow_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox."] # [doc = ""] # [inline] pub fn set_shadow_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The shadow size in pixels."] # [doc = ""] # [inline] pub fn set_shadow_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxFlatMethodTable :: get (get_api ()) . set_shadow_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxFlat { } unsafe impl GodotObject for StyleBoxFlat { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxFlat" } } impl std :: ops :: Deref for StyleBoxFlat { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxFlat { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxFlat { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxFlat { } impl Instanciable for StyleBoxFlat { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxFlat :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxFlatMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_aa_size : * mut sys :: godot_method_bind , pub get_bg_color : * mut sys :: godot_method_bind , pub get_border_blend : * mut sys :: godot_method_bind , pub get_border_color : * mut sys :: godot_method_bind , pub get_border_width : * mut sys :: godot_method_bind , pub get_border_width_min : * mut sys :: godot_method_bind , pub get_corner_detail : * mut sys :: godot_method_bind , pub get_corner_radius : * mut sys :: godot_method_bind , pub get_expand_margin : * mut sys :: godot_method_bind , pub get_shadow_color : * mut sys :: godot_method_bind , pub get_shadow_offset : * mut sys :: godot_method_bind , pub get_shadow_size : * mut sys :: godot_method_bind , pub is_anti_aliased : * mut sys :: godot_method_bind , pub is_draw_center_enabled : * mut sys :: godot_method_bind , pub set_aa_size : * mut sys :: godot_method_bind , pub set_anti_aliased : * mut sys :: godot_method_bind , pub set_bg_color : * mut sys :: godot_method_bind , pub set_border_blend : * mut sys :: godot_method_bind , pub set_border_color : * mut sys :: godot_method_bind , pub set_border_width : * mut sys :: godot_method_bind , pub set_border_width_all : * mut sys :: godot_method_bind , pub set_corner_detail : * mut sys :: godot_method_bind , pub set_corner_radius : * mut sys :: godot_method_bind , pub set_corner_radius_all : * mut sys :: godot_method_bind , pub set_corner_radius_individual : * mut sys :: godot_method_bind , pub set_draw_center : * mut sys :: godot_method_bind , pub set_expand_margin : * mut sys :: godot_method_bind , pub set_expand_margin_all : * mut sys :: godot_method_bind , pub set_expand_margin_individual : * mut sys :: godot_method_bind , pub set_shadow_color : * mut sys :: godot_method_bind , pub set_shadow_offset : * mut sys :: godot_method_bind , pub set_shadow_size : * mut sys :: godot_method_bind } impl StyleBoxFlatMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxFlatMethodTable = StyleBoxFlatMethodTable { class_constructor : None , get_aa_size : 0 as * mut sys :: godot_method_bind , get_bg_color : 0 as * mut sys :: godot_method_bind , get_border_blend : 0 as * mut sys :: godot_method_bind , get_border_color : 0 as * mut sys :: godot_method_bind , get_border_width : 0 as * mut sys :: godot_method_bind , get_border_width_min : 0 as * mut sys :: godot_method_bind , get_corner_detail : 0 as * mut sys :: godot_method_bind , get_corner_radius : 0 as * mut sys :: godot_method_bind , get_expand_margin : 0 as * mut sys :: godot_method_bind , get_shadow_color : 0 as * mut sys :: godot_method_bind , get_shadow_offset : 0 as * mut sys :: godot_method_bind , get_shadow_size : 0 as * mut sys :: godot_method_bind , is_anti_aliased : 0 as * mut sys :: godot_method_bind , is_draw_center_enabled : 0 as * mut sys :: godot_method_bind , set_aa_size : 0 as * mut sys :: godot_method_bind , set_anti_aliased : 0 as * mut sys :: godot_method_bind , set_bg_color : 0 as * mut sys :: godot_method_bind , set_border_blend : 0 as * mut sys :: godot_method_bind , set_border_color : 0 as * mut sys :: godot_method_bind , set_border_width : 0 as * mut sys :: godot_method_bind , set_border_width_all : 0 as * mut sys :: godot_method_bind , set_corner_detail : 0 as * mut sys :: godot_method_bind , set_corner_radius : 0 as * mut sys :: godot_method_bind , set_corner_radius_all : 0 as * mut sys :: godot_method_bind , set_corner_radius_individual : 0 as * mut sys :: godot_method_bind , set_draw_center : 0 as * mut sys :: godot_method_bind , set_expand_margin : 0 as * mut sys :: godot_method_bind , set_expand_margin_all : 0 as * mut sys :: godot_method_bind , set_expand_margin_individual : 0 as * mut sys :: godot_method_bind , set_shadow_color : 0 as * mut sys :: godot_method_bind , set_shadow_offset : 0 as * mut sys :: godot_method_bind , set_shadow_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxFlatMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxFlat\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_aa_size = (gd_api . godot_method_bind_get_method) (class_name , "get_aa_size\0" . as_ptr () as * const c_char) ; table . get_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "get_bg_color\0" . as_ptr () as * const c_char) ; table . get_border_blend = (gd_api . godot_method_bind_get_method) (class_name , "get_border_blend\0" . as_ptr () as * const c_char) ; table . get_border_color = (gd_api . godot_method_bind_get_method) (class_name , "get_border_color\0" . as_ptr () as * const c_char) ; table . get_border_width = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width\0" . as_ptr () as * const c_char) ; table . get_border_width_min = (gd_api . godot_method_bind_get_method) (class_name , "get_border_width_min\0" . as_ptr () as * const c_char) ; table . get_corner_detail = (gd_api . godot_method_bind_get_method) (class_name , "get_corner_detail\0" . as_ptr () as * const c_char) ; table . get_corner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_corner_radius\0" . as_ptr () as * const c_char) ; table . get_expand_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_margin\0" . as_ptr () as * const c_char) ; table . get_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_color\0" . as_ptr () as * const c_char) ; table . get_shadow_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_offset\0" . as_ptr () as * const c_char) ; table . get_shadow_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_size\0" . as_ptr () as * const c_char) ; table . is_anti_aliased = (gd_api . godot_method_bind_get_method) (class_name , "is_anti_aliased\0" . as_ptr () as * const c_char) ; table . is_draw_center_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_draw_center_enabled\0" . as_ptr () as * const c_char) ; table . set_aa_size = (gd_api . godot_method_bind_get_method) (class_name , "set_aa_size\0" . as_ptr () as * const c_char) ; table . set_anti_aliased = (gd_api . godot_method_bind_get_method) (class_name , "set_anti_aliased\0" . as_ptr () as * const c_char) ; table . set_bg_color = (gd_api . godot_method_bind_get_method) (class_name , "set_bg_color\0" . as_ptr () as * const c_char) ; table . set_border_blend = (gd_api . godot_method_bind_get_method) (class_name , "set_border_blend\0" . as_ptr () as * const c_char) ; table . set_border_color = (gd_api . godot_method_bind_get_method) (class_name , "set_border_color\0" . as_ptr () as * const c_char) ; table . set_border_width = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width\0" . as_ptr () as * const c_char) ; table . set_border_width_all = (gd_api . godot_method_bind_get_method) (class_name , "set_border_width_all\0" . as_ptr () as * const c_char) ; table . set_corner_detail = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_detail\0" . as_ptr () as * const c_char) ; table . set_corner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius\0" . as_ptr () as * const c_char) ; table . set_corner_radius_all = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius_all\0" . as_ptr () as * const c_char) ; table . set_corner_radius_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_corner_radius_individual\0" . as_ptr () as * const c_char) ; table . set_draw_center = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_center\0" . as_ptr () as * const c_char) ; table . set_expand_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin\0" . as_ptr () as * const c_char) ; table . set_expand_margin_all = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_all\0" . as_ptr () as * const c_char) ; table . set_expand_margin_individual = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_margin_individual\0" . as_ptr () as * const c_char) ; table . set_shadow_color = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_color\0" . as_ptr () as * const c_char) ; table . set_shadow_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_offset\0" . as_ptr () as * const c_char) ; table . set_shadow_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1132:3889 [INFO] [stdout] | [INFO] [stdout] 1132 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1132 | # [doc = "`core class VisualShaderNodeTransformCompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformcompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformCompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTransformCompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformComposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformCompose { } unsafe impl GodotObject for VisualShaderNodeTransformCompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformCompose" } } impl std :: ops :: Deref for VisualShaderNodeTransformCompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformCompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformCompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformCompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformCompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformCompose { } impl Instanciable for VisualShaderNodeTransformCompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformCompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformComposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeTransformComposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformComposeMethodTable = VisualShaderNodeTransformComposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformComposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformCompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1138:16205 [INFO] [stdout] | [INFO] [stdout] 1138 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1138 | # [doc = "`core class VisualShaderNodeGroupBase` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodegroupbase.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGroupBase inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGroupBase { this : RawObject < Self > , } impl VisualShaderNodeGroupBase { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGroupBaseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_input_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_input_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Adds an output port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_output_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_output_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Removes all previously specified input ports."] # [doc = ""] # [inline] pub fn clear_input_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_input_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all previously specified output ports."] # [doc = ""] # [inline] pub fn clear_output_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_output_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a free input port ID which can be used in [method add_input_port]."] # [doc = ""] # [inline] pub fn get_free_input_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_input_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a free output port ID which can be used in [method add_output_port]."] # [doc = ""] # [inline] pub fn get_free_output_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_output_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of input ports in use. Alternative for [method get_free_input_port_id]."] # [doc = ""] # [inline] pub fn get_input_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_input_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the input ports as as colon-separated list using the format `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn get_inputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_inputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of output ports in use. Alternative for [method get_free_output_port_id]."] # [doc = ""] # [inline] pub fn get_output_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_output_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the output ports as as colon-separated list using the format `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn get_outputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_outputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the specified input port exists."] # [doc = ""] # [inline] pub fn has_input_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_input_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified output port exists."] # [doc = ""] # [inline] pub fn has_output_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_output_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified port name does not override an existed port name and is valid within the shader."] # [doc = ""] # [inline] pub fn is_valid_port_name (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . is_valid_port_name ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the specified input port."] # [doc = ""] # [inline] pub fn remove_input_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_input_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Removes the specified output port."] # [doc = ""] # [inline] pub fn remove_output_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_output_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Renames the specified input port."] # [doc = ""] # [inline] pub fn set_input_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified input port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_input_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all input ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn set_inputs (& self , inputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_inputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , inputs . into ()) ; } } # [doc = "Renames the specified output port."] # [doc = ""] # [inline] pub fn set_output_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified output port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_output_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all output ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn set_outputs (& self , outputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_outputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , outputs . into ()) ; } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGroupBase { } unsafe impl GodotObject for VisualShaderNodeGroupBase { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGroupBase" } } impl std :: ops :: Deref for VisualShaderNodeGroupBase { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGroupBase { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGroupBase { } impl Instanciable for VisualShaderNodeGroupBase { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGroupBase :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGroupBaseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_port : * mut sys :: godot_method_bind , pub add_output_port : * mut sys :: godot_method_bind , pub clear_input_ports : * mut sys :: godot_method_bind , pub clear_output_ports : * mut sys :: godot_method_bind , pub get_free_input_port_id : * mut sys :: godot_method_bind , pub get_free_output_port_id : * mut sys :: godot_method_bind , pub get_input_port_count : * mut sys :: godot_method_bind , pub get_inputs : * mut sys :: godot_method_bind , pub get_output_port_count : * mut sys :: godot_method_bind , pub get_outputs : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub has_input_port : * mut sys :: godot_method_bind , pub has_output_port : * mut sys :: godot_method_bind , pub is_valid_port_name : * mut sys :: godot_method_bind , pub remove_input_port : * mut sys :: godot_method_bind , pub remove_output_port : * mut sys :: godot_method_bind , pub set_input_port_name : * mut sys :: godot_method_bind , pub set_input_port_type : * mut sys :: godot_method_bind , pub set_inputs : * mut sys :: godot_method_bind , pub set_output_port_name : * mut sys :: godot_method_bind , pub set_output_port_type : * mut sys :: godot_method_bind , pub set_outputs : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl VisualShaderNodeGroupBaseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGroupBaseMethodTable = VisualShaderNodeGroupBaseMethodTable { class_constructor : None , add_input_port : 0 as * mut sys :: godot_method_bind , add_output_port : 0 as * mut sys :: godot_method_bind , clear_input_ports : 0 as * mut sys :: godot_method_bind , clear_output_ports : 0 as * mut sys :: godot_method_bind , get_free_input_port_id : 0 as * mut sys :: godot_method_bind , get_free_output_port_id : 0 as * mut sys :: godot_method_bind , get_input_port_count : 0 as * mut sys :: godot_method_bind , get_inputs : 0 as * mut sys :: godot_method_bind , get_output_port_count : 0 as * mut sys :: godot_method_bind , get_outputs : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , has_input_port : 0 as * mut sys :: godot_method_bind , has_output_port : 0 as * mut sys :: godot_method_bind , is_valid_port_name : 0 as * mut sys :: godot_method_bind , remove_input_port : 0 as * mut sys :: godot_method_bind , remove_output_port : 0 as * mut sys :: godot_method_bind , set_input_port_name : 0 as * mut sys :: godot_method_bind , set_input_port_type : 0 as * mut sys :: godot_method_bind , set_inputs : 0 as * mut sys :: godot_method_bind , set_output_port_name : 0 as * mut sys :: godot_method_bind , set_output_port_type : 0 as * mut sys :: godot_method_bind , set_outputs : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGroupBaseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGroupBase\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_port\0" . as_ptr () as * const c_char) ; table . add_output_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_port\0" . as_ptr () as * const c_char) ; table . clear_input_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_input_ports\0" . as_ptr () as * const c_char) ; table . clear_output_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_output_ports\0" . as_ptr () as * const c_char) ; table . get_free_input_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_input_port_id\0" . as_ptr () as * const c_char) ; table . get_free_output_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_output_port_id\0" . as_ptr () as * const c_char) ; table . get_input_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_port_count\0" . as_ptr () as * const c_char) ; table . get_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_inputs\0" . as_ptr () as * const c_char) ; table . get_output_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_output_port_count\0" . as_ptr () as * const c_char) ; table . get_outputs = (gd_api . godot_method_bind_get_method) (class_name , "get_outputs\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . has_input_port = (gd_api . godot_method_bind_get_method) (class_name , "has_input_port\0" . as_ptr () as * const c_char) ; table . has_output_port = (gd_api . godot_method_bind_get_method) (class_name , "has_output_port\0" . as_ptr () as * const c_char) ; table . is_valid_port_name = (gd_api . godot_method_bind_get_method) (class_name , "is_valid_port_name\0" . as_ptr () as * const c_char) ; table . remove_input_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_port\0" . as_ptr () as * const c_char) ; table . remove_output_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_port\0" . as_ptr () as * const c_char) ; table . set_input_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_name\0" . as_ptr () as * const c_char) ; table . set_input_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_type\0" . as_ptr () as * const c_char) ; table . set_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_inputs\0" . as_ptr () as * const c_char) ; table . set_output_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_name\0" . as_ptr () as * const c_char) ; table . set_output_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_type\0" . as_ptr () as * const c_char) ; table . set_outputs = (gd_api . godot_method_bind_get_method) (class_name , "set_outputs\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1144:4437 [INFO] [stdout] | [INFO] [stdout] 1144 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1144 | # [doc = "`core class ProxyTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proxytexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nProxyTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProxyTexture { this : RawObject < Self > , } impl ProxyTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProxyTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ProxyTextureMethodTable :: get (get_api ()) . get_base ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base (& self , base : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProxyTextureMethodTable :: get (get_api ()) . set_base ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , base . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProxyTexture { } unsafe impl GodotObject for ProxyTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ProxyTexture" } } impl std :: ops :: Deref for ProxyTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProxyTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProxyTexture { } impl Instanciable for ProxyTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProxyTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProxyTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base : * mut sys :: godot_method_bind , pub set_base : * mut sys :: godot_method_bind } impl ProxyTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProxyTextureMethodTable = ProxyTextureMethodTable { class_constructor : None , get_base : 0 as * mut sys :: godot_method_bind , set_base : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProxyTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProxyTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base = (gd_api . godot_method_bind_get_method) (class_name , "get_base\0" . as_ptr () as * const c_char) ; table . set_base = (gd_api . godot_method_bind_get_method) (class_name , "set_base\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1150:4948 [INFO] [stdout] | [INFO] [stdout] 1150 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1150 | # [doc = "`core class CurveTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curvetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurveTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CurveTexture { this : RawObject < Self > , } impl CurveTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CurveTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The `curve` rendered onto the texture."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The `curve` rendered onto the texture."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The width of the texture."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CurveTexture { } unsafe impl GodotObject for CurveTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CurveTexture" } } impl std :: ops :: Deref for CurveTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CurveTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for CurveTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CurveTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CurveTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for CurveTexture { } impl Instanciable for CurveTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CurveTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CurveTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CurveTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CurveTextureMethodTable = CurveTextureMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CurveTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CurveTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1156:11025 [INFO] [stdout] | [INFO] [stdout] 1156 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1156 | # [doc = "`core class AnimationNodeOneShot` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeoneshot.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeOneShot inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeOneShot { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixMode (pub i64) ; impl MixMode { pub const BLEND : MixMode = MixMode (0i64) ; pub const ADD : MixMode = MixMode (1i64) ; } impl From < i64 > for MixMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixMode > for i64 { # [inline] fn from (v : MixMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeOneShot { pub const MIX_MODE_ADD : i64 = 1i64 ; pub const MIX_MODE_BLEND : i64 = 0i64 ; } impl AnimationNodeOneShot { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeOneShotMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn autorestart_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn autorestart_random_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadein_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadein_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadeout_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadeout_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_mix_mode (& self) -> crate :: generated :: animation_node_one_shot :: MixMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_mix_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_one_shot :: MixMode (ret) } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn has_autorestart (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . has_autorestart ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn set_autorestart (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn set_autorestart_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn set_autorestart_random_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadein_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadein_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadeout_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadeout_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mix_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_mix_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeOneShot { } unsafe impl GodotObject for AnimationNodeOneShot { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeOneShot" } } impl std :: ops :: Deref for AnimationNodeOneShot { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeOneShot { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeOneShot { } impl Instanciable for AnimationNodeOneShot { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeOneShot :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeOneShotMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_autorestart_delay : * mut sys :: godot_method_bind , pub get_autorestart_random_delay : * mut sys :: godot_method_bind , pub get_fadein_time : * mut sys :: godot_method_bind , pub get_fadeout_time : * mut sys :: godot_method_bind , pub get_mix_mode : * mut sys :: godot_method_bind , pub has_autorestart : * mut sys :: godot_method_bind , pub is_using_sync : * mut sys :: godot_method_bind , pub set_autorestart : * mut sys :: godot_method_bind , pub set_autorestart_delay : * mut sys :: godot_method_bind , pub set_autorestart_random_delay : * mut sys :: godot_method_bind , pub set_fadein_time : * mut sys :: godot_method_bind , pub set_fadeout_time : * mut sys :: godot_method_bind , pub set_mix_mode : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeOneShotMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeOneShotMethodTable = AnimationNodeOneShotMethodTable { class_constructor : None , get_autorestart_delay : 0 as * mut sys :: godot_method_bind , get_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , get_fadein_time : 0 as * mut sys :: godot_method_bind , get_fadeout_time : 0 as * mut sys :: godot_method_bind , get_mix_mode : 0 as * mut sys :: godot_method_bind , has_autorestart : 0 as * mut sys :: godot_method_bind , is_using_sync : 0 as * mut sys :: godot_method_bind , set_autorestart : 0 as * mut sys :: godot_method_bind , set_autorestart_delay : 0 as * mut sys :: godot_method_bind , set_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , set_fadein_time : 0 as * mut sys :: godot_method_bind , set_fadeout_time : 0 as * mut sys :: godot_method_bind , set_mix_mode : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeOneShotMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeOneShot\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_delay\0" . as_ptr () as * const c_char) ; table . get_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . get_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadein_time\0" . as_ptr () as * const c_char) ; table . get_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadeout_time\0" . as_ptr () as * const c_char) ; table . get_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_mode\0" . as_ptr () as * const c_char) ; table . has_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "has_autorestart\0" . as_ptr () as * const c_char) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart\0" . as_ptr () as * const c_char) ; table . set_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_delay\0" . as_ptr () as * const c_char) ; table . set_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . set_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadein_time\0" . as_ptr () as * const c_char) ; table . set_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadeout_time\0" . as_ptr () as * const c_char) ; table . set_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_mode\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1162:9477 [INFO] [stdout] | [INFO] [stdout] 1162 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1162 | # [doc = "`core class GDNativeLibrary` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdnativelibrary.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDNativeLibrary inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDNativeLibrary { this : RawObject < Self > , } impl GDNativeLibrary { # [doc = r" Returns the GDNativeLibrary object of this library. Can be used to construct NativeScript objects."] # [doc = r""] # [doc = r" See also `Instance::new` for a typed API."] # [inline] pub fn current_library () -> & 'static Self { unsafe { let this = gdnative_core :: private :: get_gdnative_library_sys () ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked (this) ; Self :: cast_ref (this) } } # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDNativeLibraryMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn config_file (& self) -> Option < Ref < crate :: generated :: config_file :: ConfigFile , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_config_file ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: config_file :: ConfigFile , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_dependencies (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_current_dependencies ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_library_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_current_library_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn symbol_prefix (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . get_symbol_prefix ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_reloadable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . is_reloadable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_singleton (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . is_singleton ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_config_file (& self , config_file : impl AsArg < crate :: generated :: config_file :: ConfigFile >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_config_file ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , config_file . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_load_once (& self , load_once : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_load_once ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , load_once) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_reloadable (& self , reloadable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_reloadable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , reloadable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_singleton (& self , singleton : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_singleton ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , singleton) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_symbol_prefix (& self , symbol_prefix : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . set_symbol_prefix ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , symbol_prefix . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn should_load_once (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeLibraryMethodTable :: get (get_api ()) . should_load_once ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for GDNativeLibrary { } unsafe impl GodotObject for GDNativeLibrary { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDNativeLibrary" } } impl std :: ops :: Deref for GDNativeLibrary { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDNativeLibrary { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GDNativeLibrary { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDNativeLibrary { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDNativeLibrary { } impl Instanciable for GDNativeLibrary { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDNativeLibrary :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDNativeLibraryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_config_file : * mut sys :: godot_method_bind , pub get_current_dependencies : * mut sys :: godot_method_bind , pub get_current_library_path : * mut sys :: godot_method_bind , pub get_symbol_prefix : * mut sys :: godot_method_bind , pub is_reloadable : * mut sys :: godot_method_bind , pub is_singleton : * mut sys :: godot_method_bind , pub set_config_file : * mut sys :: godot_method_bind , pub set_load_once : * mut sys :: godot_method_bind , pub set_reloadable : * mut sys :: godot_method_bind , pub set_singleton : * mut sys :: godot_method_bind , pub set_symbol_prefix : * mut sys :: godot_method_bind , pub should_load_once : * mut sys :: godot_method_bind } impl GDNativeLibraryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDNativeLibraryMethodTable = GDNativeLibraryMethodTable { class_constructor : None , get_config_file : 0 as * mut sys :: godot_method_bind , get_current_dependencies : 0 as * mut sys :: godot_method_bind , get_current_library_path : 0 as * mut sys :: godot_method_bind , get_symbol_prefix : 0 as * mut sys :: godot_method_bind , is_reloadable : 0 as * mut sys :: godot_method_bind , is_singleton : 0 as * mut sys :: godot_method_bind , set_config_file : 0 as * mut sys :: godot_method_bind , set_load_once : 0 as * mut sys :: godot_method_bind , set_reloadable : 0 as * mut sys :: godot_method_bind , set_singleton : 0 as * mut sys :: godot_method_bind , set_symbol_prefix : 0 as * mut sys :: godot_method_bind , should_load_once : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDNativeLibraryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDNativeLibrary\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_config_file = (gd_api . godot_method_bind_get_method) (class_name , "get_config_file\0" . as_ptr () as * const c_char) ; table . get_current_dependencies = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dependencies\0" . as_ptr () as * const c_char) ; table . get_current_library_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_library_path\0" . as_ptr () as * const c_char) ; table . get_symbol_prefix = (gd_api . godot_method_bind_get_method) (class_name , "get_symbol_prefix\0" . as_ptr () as * const c_char) ; table . is_reloadable = (gd_api . godot_method_bind_get_method) (class_name , "is_reloadable\0" . as_ptr () as * const c_char) ; table . is_singleton = (gd_api . godot_method_bind_get_method) (class_name , "is_singleton\0" . as_ptr () as * const c_char) ; table . set_config_file = (gd_api . godot_method_bind_get_method) (class_name , "set_config_file\0" . as_ptr () as * const c_char) ; table . set_load_once = (gd_api . godot_method_bind_get_method) (class_name , "set_load_once\0" . as_ptr () as * const c_char) ; table . set_reloadable = (gd_api . godot_method_bind_get_method) (class_name , "set_reloadable\0" . as_ptr () as * const c_char) ; table . set_singleton = (gd_api . godot_method_bind_get_method) (class_name , "set_singleton\0" . as_ptr () as * const c_char) ; table . set_symbol_prefix = (gd_api . godot_method_bind_get_method) (class_name , "set_symbol_prefix\0" . as_ptr () as * const c_char) ; table . should_load_once = (gd_api . godot_method_bind_get_method) (class_name , "should_load_once\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1168:8140 [INFO] [stdout] | [INFO] [stdout] 1168 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1168 | # [doc = "`core class ProximityGroup` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proximitygroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ProximityGroup` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nProximityGroup inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProximityGroup { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DispatchMode (pub i64) ; impl DispatchMode { pub const PROXY : DispatchMode = DispatchMode (0i64) ; pub const SIGNAL : DispatchMode = DispatchMode (1i64) ; } impl From < i64 > for DispatchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DispatchMode > for i64 { # [inline] fn from (v : DispatchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ProximityGroup { pub const MODE_PROXY : i64 = 0i64 ; pub const MODE_SIGNAL : i64 = 1i64 ; } impl ProximityGroup { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProximityGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn broadcast (& self , method : impl Into < GodotString > , parameters : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . broadcast ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , method . into () , parameters . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn dispatch_mode (& self) -> crate :: generated :: proximity_group :: DispatchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_dispatch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: proximity_group :: DispatchMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn grid_radius (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_grid_radius ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn group_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_group_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dispatch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_dispatch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_grid_radius (& self , radius : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_grid_radius ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_group_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_group_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProximityGroup { } unsafe impl GodotObject for ProximityGroup { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProximityGroup" } } impl QueueFree for ProximityGroup { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ProximityGroup { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProximityGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ProximityGroup { } unsafe impl SubClass < crate :: generated :: node :: Node > for ProximityGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProximityGroup { } impl Instanciable for ProximityGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProximityGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProximityGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub broadcast : * mut sys :: godot_method_bind , pub get_dispatch_mode : * mut sys :: godot_method_bind , pub get_grid_radius : * mut sys :: godot_method_bind , pub get_group_name : * mut sys :: godot_method_bind , pub set_dispatch_mode : * mut sys :: godot_method_bind , pub set_grid_radius : * mut sys :: godot_method_bind , pub set_group_name : * mut sys :: godot_method_bind } impl ProximityGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProximityGroupMethodTable = ProximityGroupMethodTable { class_constructor : None , broadcast : 0 as * mut sys :: godot_method_bind , get_dispatch_mode : 0 as * mut sys :: godot_method_bind , get_grid_radius : 0 as * mut sys :: godot_method_bind , get_group_name : 0 as * mut sys :: godot_method_bind , set_dispatch_mode : 0 as * mut sys :: godot_method_bind , set_grid_radius : 0 as * mut sys :: godot_method_bind , set_group_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProximityGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProximityGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . broadcast = (gd_api . godot_method_bind_get_method) (class_name , "broadcast\0" . as_ptr () as * const c_char) ; table . get_dispatch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_dispatch_mode\0" . as_ptr () as * const c_char) ; table . get_grid_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_grid_radius\0" . as_ptr () as * const c_char) ; table . get_group_name = (gd_api . godot_method_bind_get_method) (class_name , "get_group_name\0" . as_ptr () as * const c_char) ; table . set_dispatch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_dispatch_mode\0" . as_ptr () as * const c_char) ; table . set_grid_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_grid_radius\0" . as_ptr () as * const c_char) ; table . set_group_name = (gd_api . godot_method_bind_get_method) (class_name , "set_group_name\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1174:18656 [INFO] [stdout] | [INFO] [stdout] 1174 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1174 | # [doc = "`core class FileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_filedialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`FileDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl FileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl FileDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FileDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `filter` as a custom filter; `filter` should be of the form `\"filename.extension ; Description\"`. For example, `\"*.png ; PNG Images\"`."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Clear all the added filters in the dialog."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clear currently selected items in the dialog."] # [doc = ""] # [inline] pub fn deselect_items (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . deselect_items ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Access (ret) } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn filters (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_filters ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the LineEdit for the selected file."] # [doc = ""] # [inline] pub fn get_line_edit (& self) -> Option < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_line_edit ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Mode (ret) } } # [doc = "Returns the vertical box container of the dialog, custom controls can be added to it."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Invalidate and update the current dialog content list."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn is_mode_overriding_title (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_mode_overriding_title ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn set_filters (& self , filters : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_filters ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , filters) ; } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn set_mode_overrides_title (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode_overrides_title ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FileDialog { } unsafe impl GodotObject for FileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "FileDialog" } } impl QueueFree for FileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for FileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for FileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for FileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for FileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for FileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for FileDialog { } impl Instanciable for FileDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FileDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub deselect_items : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_filters : * mut sys :: godot_method_bind , pub get_line_edit : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_mode_overriding_title : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_filters : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_mode_overrides_title : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl FileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileDialogMethodTable = FileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , deselect_items : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_filters : 0 as * mut sys :: godot_method_bind , get_line_edit : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_mode_overriding_title : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_filters : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_mode_overrides_title : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . deselect_items = (gd_api . godot_method_bind_get_method) (class_name , "deselect_items\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_filters = (gd_api . godot_method_bind_get_method) (class_name , "get_filters\0" . as_ptr () as * const c_char) ; table . get_line_edit = (gd_api . godot_method_bind_get_method) (class_name , "get_line_edit\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_mode_overriding_title = (gd_api . godot_method_bind_get_method) (class_name , "is_mode_overriding_title\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_filters = (gd_api . godot_method_bind_get_method) (class_name , "set_filters\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_mode_overrides_title = (gd_api . godot_method_bind_get_method) (class_name , "set_mode_overrides_title\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1180:19128 [INFO] [stdout] | [INFO] [stdout] 1180 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1180 | # [doc = "`core class Sprite` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_sprite.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Sprite` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSprite inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Sprite { this : RawObject < Self > , } impl Sprite { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpriteMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn frame_coords (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_frame_coords ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn hframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_hframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [Rect2] representing the Sprite's boundary in local coordinates. Can be used to detect if the Sprite was clicked. Example:\n```gdscript\nfunc _input(event):\n if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:\n if get_rect().has_point(to_local(event.position)):\n print(\"A click!\")\n```"] # [doc = ""] # [inline] pub fn get_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn region_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_region_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "[Texture] object to draw."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn vframes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . get_vframes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is centered."] # [doc = ""] # [inline] pub fn is_centered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_centered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn is_flipped_h (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_flipped_h ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn is_flipped_v (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_flipped_v ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true`, if the pixel at the given position is opaque and `false` in other case.\n**Note:** It also returns `false`, if the sprite's texture is `null` or if the given position is invalid."] # [doc = ""] # [inline] pub fn is_pixel_opaque (& self , pos : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_pixel_opaque ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , pos) ; ret as _ } } # [doc = "If `true`, texture is cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn is_region (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_region ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the outermost pixels get blurred out."] # [doc = ""] # [inline] pub fn is_region_filter_clip_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . is_region_filter_clip_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, texture is centered."] # [doc = ""] # [inline] pub fn set_centered (& self , centered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_centered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , centered) ; } } # [doc = "If `true`, texture is flipped horizontally."] # [doc = ""] # [inline] pub fn set_flip_h (& self , flip_h : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_flip_h ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_h) ; } } # [doc = "If `true`, texture is flipped vertically."] # [doc = ""] # [inline] pub fn set_flip_v (& self , flip_v : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_flip_v ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flip_v) ; } } # [doc = "Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Coordinates of the frame to display from sprite sheet. This is as an alias for the [member frame] property. [member vframes] or [member hframes] must be greater than 1."] # [doc = ""] # [inline] pub fn set_frame_coords (& self , coords : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_frame_coords ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , coords) ; } } # [doc = "The number of columns in the sprite sheet."] # [doc = ""] # [inline] pub fn set_hframes (& self , hframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_hframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , hframes) ; } } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The texture's drawing offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, texture is cut from a larger atlas texture. See [member region_rect]."] # [doc = ""] # [inline] pub fn set_region (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the outermost pixels get blurred out."] # [doc = ""] # [inline] pub fn set_region_filter_clip (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region_filter_clip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The region of the atlas texture to display. [member region_enabled] must be `true`."] # [doc = ""] # [inline] pub fn set_region_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_region_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "[Texture] object to draw."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of rows in the sprite sheet."] # [doc = ""] # [inline] pub fn set_vframes (& self , vframes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpriteMethodTable :: get (get_api ()) . set_vframes ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , vframes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Sprite { } unsafe impl GodotObject for Sprite { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Sprite" } } impl QueueFree for Sprite { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Sprite { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Sprite { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Sprite { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Sprite { } unsafe impl SubClass < crate :: generated :: node :: Node > for Sprite { } unsafe impl SubClass < crate :: generated :: object :: Object > for Sprite { } impl Instanciable for Sprite { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Sprite :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpriteMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame : * mut sys :: godot_method_bind , pub get_frame_coords : * mut sys :: godot_method_bind , pub get_hframes : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub get_region_rect : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_vframes : * mut sys :: godot_method_bind , pub is_centered : * mut sys :: godot_method_bind , pub is_flipped_h : * mut sys :: godot_method_bind , pub is_flipped_v : * mut sys :: godot_method_bind , pub is_pixel_opaque : * mut sys :: godot_method_bind , pub is_region : * mut sys :: godot_method_bind , pub is_region_filter_clip_enabled : * mut sys :: godot_method_bind , pub set_centered : * mut sys :: godot_method_bind , pub set_flip_h : * mut sys :: godot_method_bind , pub set_flip_v : * mut sys :: godot_method_bind , pub set_frame : * mut sys :: godot_method_bind , pub set_frame_coords : * mut sys :: godot_method_bind , pub set_hframes : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_region : * mut sys :: godot_method_bind , pub set_region_filter_clip : * mut sys :: godot_method_bind , pub set_region_rect : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind , pub set_vframes : * mut sys :: godot_method_bind } impl SpriteMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpriteMethodTable = SpriteMethodTable { class_constructor : None , get_frame : 0 as * mut sys :: godot_method_bind , get_frame_coords : 0 as * mut sys :: godot_method_bind , get_hframes : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , get_region_rect : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_vframes : 0 as * mut sys :: godot_method_bind , is_centered : 0 as * mut sys :: godot_method_bind , is_flipped_h : 0 as * mut sys :: godot_method_bind , is_flipped_v : 0 as * mut sys :: godot_method_bind , is_pixel_opaque : 0 as * mut sys :: godot_method_bind , is_region : 0 as * mut sys :: godot_method_bind , is_region_filter_clip_enabled : 0 as * mut sys :: godot_method_bind , set_centered : 0 as * mut sys :: godot_method_bind , set_flip_h : 0 as * mut sys :: godot_method_bind , set_flip_v : 0 as * mut sys :: godot_method_bind , set_frame : 0 as * mut sys :: godot_method_bind , set_frame_coords : 0 as * mut sys :: godot_method_bind , set_hframes : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_region : 0 as * mut sys :: godot_method_bind , set_region_filter_clip : 0 as * mut sys :: godot_method_bind , set_region_rect : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind , set_vframes : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpriteMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Sprite\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_coords\0" . as_ptr () as * const c_char) ; table . get_hframes = (gd_api . godot_method_bind_get_method) (class_name , "get_hframes\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . get_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_region_rect\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_vframes = (gd_api . godot_method_bind_get_method) (class_name , "get_vframes\0" . as_ptr () as * const c_char) ; table . is_centered = (gd_api . godot_method_bind_get_method) (class_name , "is_centered\0" . as_ptr () as * const c_char) ; table . is_flipped_h = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_h\0" . as_ptr () as * const c_char) ; table . is_flipped_v = (gd_api . godot_method_bind_get_method) (class_name , "is_flipped_v\0" . as_ptr () as * const c_char) ; table . is_pixel_opaque = (gd_api . godot_method_bind_get_method) (class_name , "is_pixel_opaque\0" . as_ptr () as * const c_char) ; table . is_region = (gd_api . godot_method_bind_get_method) (class_name , "is_region\0" . as_ptr () as * const c_char) ; table . is_region_filter_clip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_region_filter_clip_enabled\0" . as_ptr () as * const c_char) ; table . set_centered = (gd_api . godot_method_bind_get_method) (class_name , "set_centered\0" . as_ptr () as * const c_char) ; table . set_flip_h = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_h\0" . as_ptr () as * const c_char) ; table . set_flip_v = (gd_api . godot_method_bind_get_method) (class_name , "set_flip_v\0" . as_ptr () as * const c_char) ; table . set_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_frame\0" . as_ptr () as * const c_char) ; table . set_frame_coords = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_coords\0" . as_ptr () as * const c_char) ; table . set_hframes = (gd_api . godot_method_bind_get_method) (class_name , "set_hframes\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_region = (gd_api . godot_method_bind_get_method) (class_name , "set_region\0" . as_ptr () as * const c_char) ; table . set_region_filter_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_region_filter_clip\0" . as_ptr () as * const c_char) ; table . set_region_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_region_rect\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; table . set_vframes = (gd_api . godot_method_bind_get_method) (class_name , "set_vframes\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1186:17085 [INFO] [stdout] | [INFO] [stdout] 1186 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1186 | # [doc = "`core class BaseButton` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_basebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nBaseButton inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BaseButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ActionMode (pub i64) ; impl ActionMode { pub const PRESS : ActionMode = ActionMode (0i64) ; pub const RELEASE : ActionMode = ActionMode (1i64) ; } impl From < i64 > for ActionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ActionMode > for i64 { # [inline] fn from (v : ActionMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawMode (pub i64) ; impl DrawMode { pub const NORMAL : DrawMode = DrawMode (0i64) ; pub const PRESSED : DrawMode = DrawMode (1i64) ; pub const HOVER : DrawMode = DrawMode (2i64) ; pub const DISABLED : DrawMode = DrawMode (3i64) ; pub const HOVER_PRESSED : DrawMode = DrawMode (4i64) ; } impl From < i64 > for DrawMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawMode > for i64 { # [inline] fn from (v : DrawMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BaseButton { pub const ACTION_MODE_BUTTON_PRESS : i64 = 0i64 ; pub const ACTION_MODE_BUTTON_RELEASE : i64 = 1i64 ; pub const DRAW_DISABLED : i64 = 3i64 ; pub const DRAW_HOVER : i64 = 2i64 ; pub const DRAW_HOVER_PRESSED : i64 = 4i64 ; pub const DRAW_NORMAL : i64 = 0i64 ; pub const DRAW_PRESSED : i64 = 1i64 ; } impl BaseButton { # [doc = "Determines when the button is considered clicked, one of the [enum ActionMode] constants."] # [doc = ""] # [inline] pub fn action_mode (& self) -> crate :: generated :: base_button :: ActionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_action_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: base_button :: ActionMode (ret) } } # [doc = "[ButtonGroup] associated to the button."] # [doc = ""] # [inline] pub fn button_group (& self) -> Option < Ref < crate :: generated :: button_group :: ButtonGroup , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_button_group ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button_group :: ButtonGroup , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Binary mask to choose which mouse buttons this button will respond to.\nTo allow both left-click and right-click, use `BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT`."] # [doc = ""] # [inline] pub fn button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to \"draw\" signal. The visual state of the button is defined by the [enum DrawMode] enum."] # [doc = ""] # [inline] pub fn get_draw_mode (& self) -> crate :: generated :: base_button :: DrawMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_draw_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: base_button :: DrawMode (ret) } } # [doc = "Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled])."] # [doc = ""] # [inline] pub fn enabled_focus_mode (& self) -> crate :: generated :: control :: FocusMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_enabled_focus_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: FocusMode (ret) } } # [doc = "[ShortCut] associated to the button."] # [doc = ""] # [inline] pub fn shortcut (& self) -> Option < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_shortcut ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the button is in disabled state and can't be clicked or toggled."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the mouse has entered the button and has not left it yet."] # [doc = ""] # [inline] pub fn is_hovered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_hovered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button stays pressed when moving the cursor outside the button while pressing it.\n**Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value."] # [doc = ""] # [inline] pub fn is_keep_pressed_outside (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_keep_pressed_outside ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active)."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button will add information about its shortcut in the tooltip."] # [doc = ""] # [inline] pub fn is_shortcut_in_tooltip_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_shortcut_in_tooltip_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked."] # [doc = ""] # [inline] pub fn is_toggle_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_toggle_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines when the button is considered clicked, one of the [enum ActionMode] constants."] # [doc = ""] # [inline] pub fn set_action_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_action_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "[ButtonGroup] associated to the button."] # [doc = ""] # [inline] pub fn set_button_group (& self , button_group : impl AsArg < crate :: generated :: button_group :: ButtonGroup >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_button_group ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , button_group . as_arg_ptr ()) ; } } # [doc = "Binary mask to choose which mouse buttons this button will respond to.\nTo allow both left-click and right-click, use `BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT`."] # [doc = ""] # [inline] pub fn set_button_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_button_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "If `true`, the button is in disabled state and can't be clicked or toggled."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled])."] # [doc = ""] # [inline] pub fn set_enabled_focus_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_enabled_focus_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, the button stays pressed when moving the cursor outside the button while pressing it.\n**Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value."] # [doc = ""] # [inline] pub fn set_keep_pressed_outside (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_keep_pressed_outside ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active)."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "[ShortCut] associated to the button."] # [doc = ""] # [inline] pub fn set_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_shortcut ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr ()) ; } } # [doc = "If `true`, the button will add information about its shortcut in the tooltip."] # [doc = ""] # [inline] pub fn set_shortcut_in_tooltip (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_shortcut_in_tooltip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked."] # [doc = ""] # [inline] pub fn set_toggle_mode (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_toggle_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BaseButton { } unsafe impl GodotObject for BaseButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BaseButton" } } impl QueueFree for BaseButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BaseButton { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BaseButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for BaseButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for BaseButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for BaseButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for BaseButton { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BaseButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action_mode : * mut sys :: godot_method_bind , pub get_button_group : * mut sys :: godot_method_bind , pub get_button_mask : * mut sys :: godot_method_bind , pub get_draw_mode : * mut sys :: godot_method_bind , pub get_enabled_focus_mode : * mut sys :: godot_method_bind , pub get_shortcut : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_hovered : * mut sys :: godot_method_bind , pub is_keep_pressed_outside : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub is_shortcut_in_tooltip_enabled : * mut sys :: godot_method_bind , pub is_toggle_mode : * mut sys :: godot_method_bind , pub set_action_mode : * mut sys :: godot_method_bind , pub set_button_group : * mut sys :: godot_method_bind , pub set_button_mask : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_enabled_focus_mode : * mut sys :: godot_method_bind , pub set_keep_pressed_outside : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_shortcut : * mut sys :: godot_method_bind , pub set_shortcut_in_tooltip : * mut sys :: godot_method_bind , pub set_toggle_mode : * mut sys :: godot_method_bind } impl BaseButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BaseButtonMethodTable = BaseButtonMethodTable { class_constructor : None , get_action_mode : 0 as * mut sys :: godot_method_bind , get_button_group : 0 as * mut sys :: godot_method_bind , get_button_mask : 0 as * mut sys :: godot_method_bind , get_draw_mode : 0 as * mut sys :: godot_method_bind , get_enabled_focus_mode : 0 as * mut sys :: godot_method_bind , get_shortcut : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_hovered : 0 as * mut sys :: godot_method_bind , is_keep_pressed_outside : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , is_shortcut_in_tooltip_enabled : 0 as * mut sys :: godot_method_bind , is_toggle_mode : 0 as * mut sys :: godot_method_bind , set_action_mode : 0 as * mut sys :: godot_method_bind , set_button_group : 0 as * mut sys :: godot_method_bind , set_button_mask : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_enabled_focus_mode : 0 as * mut sys :: godot_method_bind , set_keep_pressed_outside : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_shortcut : 0 as * mut sys :: godot_method_bind , set_shortcut_in_tooltip : 0 as * mut sys :: godot_method_bind , set_toggle_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BaseButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BaseButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_action_mode\0" . as_ptr () as * const c_char) ; table . get_button_group = (gd_api . godot_method_bind_get_method) (class_name , "get_button_group\0" . as_ptr () as * const c_char) ; table . get_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_button_mask\0" . as_ptr () as * const c_char) ; table . get_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_mode\0" . as_ptr () as * const c_char) ; table . get_enabled_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_enabled_focus_mode\0" . as_ptr () as * const c_char) ; table . get_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_shortcut\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_hovered = (gd_api . godot_method_bind_get_method) (class_name , "is_hovered\0" . as_ptr () as * const c_char) ; table . is_keep_pressed_outside = (gd_api . godot_method_bind_get_method) (class_name , "is_keep_pressed_outside\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . is_shortcut_in_tooltip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_in_tooltip_enabled\0" . as_ptr () as * const c_char) ; table . is_toggle_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_toggle_mode\0" . as_ptr () as * const c_char) ; table . set_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_action_mode\0" . as_ptr () as * const c_char) ; table . set_button_group = (gd_api . godot_method_bind_get_method) (class_name , "set_button_group\0" . as_ptr () as * const c_char) ; table . set_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_button_mask\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_enabled_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled_focus_mode\0" . as_ptr () as * const c_char) ; table . set_keep_pressed_outside = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_pressed_outside\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut\0" . as_ptr () as * const c_char) ; table . set_shortcut_in_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_in_tooltip\0" . as_ptr () as * const c_char) ; table . set_toggle_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_toggle_mode\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1192:4658 [INFO] [stdout] | [INFO] [stdout] 1192 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1192 | # [doc = "`core class VisualScriptCustomNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcustomnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptCustomNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StartMode (pub i64) ; impl StartMode { pub const BEGIN_SEQUENCE : StartMode = StartMode (0i64) ; pub const CONTINUE_SEQUENCE : StartMode = StartMode (1i64) ; pub const RESUME_YIELD : StartMode = StartMode (2i64) ; } impl From < i64 > for StartMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StartMode > for i64 { # [inline] fn from (v : StartMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptCustomNode { pub const START_MODE_BEGIN_SEQUENCE : i64 = 0i64 ; pub const START_MODE_CONTINUE_SEQUENCE : i64 = 1i64 ; pub const START_MODE_RESUME_YIELD : i64 = 2i64 ; pub const STEP_EXIT_FUNCTION_BIT : i64 = 134217728i64 ; pub const STEP_GO_BACK_BIT : i64 = 33554432i64 ; pub const STEP_NO_ADVANCE_BIT : i64 = 67108864i64 ; pub const STEP_PUSH_STACK_BIT : i64 = 16777216i64 ; pub const STEP_YIELD_BIT : i64 = 268435456i64 ; } impl VisualScriptCustomNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptCustomNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptCustomNode { } unsafe impl GodotObject for VisualScriptCustomNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptCustomNode" } } impl std :: ops :: Deref for VisualScriptCustomNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptCustomNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptCustomNode { } impl Instanciable for VisualScriptCustomNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptCustomNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptCustomNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptCustomNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptCustomNodeMethodTable = VisualScriptCustomNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptCustomNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptCustomNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1204:7698 [INFO] [stdout] | [INFO] [stdout] 1204 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1204 | # [doc = "`core class CameraFeed` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camerafeed.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCameraFeed inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraFeed { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedDataType (pub i64) ; impl FeedDataType { pub const NOIMAGE : FeedDataType = FeedDataType (0i64) ; pub const RGB : FeedDataType = FeedDataType (1i64) ; pub const YCBCR : FeedDataType = FeedDataType (2i64) ; pub const YCBCR_SEP : FeedDataType = FeedDataType (3i64) ; } impl From < i64 > for FeedDataType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedDataType > for i64 { # [inline] fn from (v : FeedDataType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FeedPosition (pub i64) ; impl FeedPosition { pub const UNSPECIFIED : FeedPosition = FeedPosition (0i64) ; pub const FRONT : FeedPosition = FeedPosition (1i64) ; pub const BACK : FeedPosition = FeedPosition (2i64) ; } impl From < i64 > for FeedPosition { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FeedPosition > for i64 { # [inline] fn from (v : FeedPosition) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CameraFeed { pub const FEED_BACK : i64 = 2i64 ; pub const FEED_FRONT : i64 = 1i64 ; pub const FEED_NOIMAGE : i64 = 0i64 ; pub const FEED_RGB : i64 = 1i64 ; pub const FEED_UNSPECIFIED : i64 = 0i64 ; pub const FEED_YCBCR : i64 = 2i64 ; pub const FEED_YCBCR_SEP : i64 = 3i64 ; } impl CameraFeed { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraFeedMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the unique ID for this feed."] # [doc = ""] # [inline] pub fn get_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the camera's name."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the position of camera on the device."] # [doc = ""] # [inline] pub fn get_position (& self) -> crate :: generated :: camera_feed :: FeedPosition { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_feed :: FeedPosition (ret) } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the feed is active."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The transform applied to the camera's image."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraFeedMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraFeed { } unsafe impl GodotObject for CameraFeed { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CameraFeed" } } impl std :: ops :: Deref for CameraFeed { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraFeed { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CameraFeed { } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraFeed { } impl Instanciable for CameraFeed { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CameraFeed :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraFeedMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_id : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CameraFeedMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraFeedMethodTable = CameraFeedMethodTable { class_constructor : None , get_id : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraFeedMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraFeed\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_id = (gd_api . godot_method_bind_get_method) (class_name , "get_id\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1210:4819 [INFO] [stdout] | [INFO] [stdout] 1210 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1210 | # [doc = "`core class VisualShaderNodeColorConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorConstant { this : RawObject < Self > , } impl VisualShaderNodeColorConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Color] constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorConstant { } unsafe impl GodotObject for VisualShaderNodeColorConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorConstant" } } impl std :: ops :: Deref for VisualShaderNodeColorConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorConstant { } impl Instanciable for VisualShaderNodeColorConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeColorConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorConstantMethodTable = VisualShaderNodeColorConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1216:5960 [INFO] [stdout] | [INFO] [stdout] 1216 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1216 | # [doc = "`core class VisualShaderNodeColorOp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecolorop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeColorOp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeColorOp { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const SCREEN : Operator = Operator (0i64) ; pub const DIFFERENCE : Operator = Operator (1i64) ; pub const DARKEN : Operator = Operator (2i64) ; pub const LIGHTEN : Operator = Operator (3i64) ; pub const OVERLAY : Operator = Operator (4i64) ; pub const DODGE : Operator = Operator (5i64) ; pub const BURN : Operator = Operator (6i64) ; pub const SOFT_LIGHT : Operator = Operator (7i64) ; pub const HARD_LIGHT : Operator = Operator (8i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeColorOp { pub const OP_BURN : i64 = 6i64 ; pub const OP_DARKEN : i64 = 2i64 ; pub const OP_DIFFERENCE : i64 = 1i64 ; pub const OP_DODGE : i64 = 5i64 ; pub const OP_HARD_LIGHT : i64 = 8i64 ; pub const OP_LIGHTEN : i64 = 3i64 ; pub const OP_OVERLAY : i64 = 4i64 ; pub const OP_SCREEN : i64 = 0i64 ; pub const OP_SOFT_LIGHT : i64 = 7i64 ; } impl VisualShaderNodeColorOp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeColorOpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "An operator to be applied to the inputs. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_color_op :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorOpMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_color_op :: Operator (ret) } } # [doc = "An operator to be applied to the inputs. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeColorOpMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeColorOp { } unsafe impl GodotObject for VisualShaderNodeColorOp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeColorOp" } } impl std :: ops :: Deref for VisualShaderNodeColorOp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeColorOp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeColorOp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeColorOp { } impl Instanciable for VisualShaderNodeColorOp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeColorOp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeColorOpMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeColorOpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeColorOpMethodTable = VisualShaderNodeColorOpMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeColorOpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeColorOp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1222:3805 [INFO] [stdout] | [INFO] [stdout] 1222 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1222 | # [doc = "`core class VisualShaderNodeVectorInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorInterp { } unsafe impl GodotObject for VisualShaderNodeVectorInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorInterp" } } impl std :: ops :: Deref for VisualShaderNodeVectorInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorInterp { } impl Instanciable for VisualShaderNodeVectorInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorInterpMethodTable = VisualShaderNodeVectorInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1228:8754 [INFO] [stdout] | [INFO] [stdout] 1228 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1228 | # [doc = "`core class RandomNumberGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_randomnumbergenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRandomNumberGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RandomNumberGenerator { this : RawObject < Self > , } impl RandomNumberGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RandomNumberGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn state (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `0.0` and `1.0` (inclusive)."] # [doc = ""] # [inline] pub fn randf (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randf_range (& self , from : f64 , to : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf_range ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # [inline] pub fn randfn (& self , mean : f64 , deviation : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randfn ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , mean , deviation) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit unsigned integer between `0` and `4294967295` (inclusive)."] # [doc = ""] # [inline] pub fn randi (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit signed integer between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randi_range (& self , from : i64 , to : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi_range ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Setups a time-based seed to generator."] # [doc = ""] # [inline] pub fn randomize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randomize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_state (& self , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_state ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , state) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RandomNumberGenerator { } unsafe impl GodotObject for RandomNumberGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RandomNumberGenerator" } } impl std :: ops :: Deref for RandomNumberGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RandomNumberGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RandomNumberGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for RandomNumberGenerator { } impl Instanciable for RandomNumberGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RandomNumberGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RandomNumberGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_seed : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub randf : * mut sys :: godot_method_bind , pub randf_range : * mut sys :: godot_method_bind , pub randfn : * mut sys :: godot_method_bind , pub randi : * mut sys :: godot_method_bind , pub randi_range : * mut sys :: godot_method_bind , pub randomize : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind , pub set_state : * mut sys :: godot_method_bind } impl RandomNumberGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RandomNumberGeneratorMethodTable = RandomNumberGeneratorMethodTable { class_constructor : None , get_seed : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , randf : 0 as * mut sys :: godot_method_bind , randf_range : 0 as * mut sys :: godot_method_bind , randfn : 0 as * mut sys :: godot_method_bind , randi : 0 as * mut sys :: godot_method_bind , randi_range : 0 as * mut sys :: godot_method_bind , randomize : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind , set_state : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RandomNumberGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RandomNumberGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . randf = (gd_api . godot_method_bind_get_method) (class_name , "randf\0" . as_ptr () as * const c_char) ; table . randf_range = (gd_api . godot_method_bind_get_method) (class_name , "randf_range\0" . as_ptr () as * const c_char) ; table . randfn = (gd_api . godot_method_bind_get_method) (class_name , "randfn\0" . as_ptr () as * const c_char) ; table . randi = (gd_api . godot_method_bind_get_method) (class_name , "randi\0" . as_ptr () as * const c_char) ; table . randi_range = (gd_api . godot_method_bind_get_method) (class_name , "randi_range\0" . as_ptr () as * const c_char) ; table . randomize = (gd_api . godot_method_bind_get_method) (class_name , "randomize\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; table . set_state = (gd_api . godot_method_bind_get_method) (class_name , "set_state\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1234:14782 [INFO] [stdout] | [INFO] [stdout] 1234 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1234 | # [doc = "`core class Generic6DOFJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_generic6dofjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Generic6DOFJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGeneric6DOFJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Generic6DOFJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const ENABLE_LINEAR_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_ANGULAR_LIMIT : Flag = Flag (1i64) ; pub const ENABLE_ANGULAR_SPRING : Flag = Flag (2i64) ; pub const ENABLE_LINEAR_SPRING : Flag = Flag (3i64) ; pub const ENABLE_MOTOR : Flag = Flag (4i64) ; pub const ENABLE_LINEAR_MOTOR : Flag = Flag (5i64) ; pub const MAX : Flag = Flag (6i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LOWER_LIMIT : Param = Param (0i64) ; pub const LINEAR_UPPER_LIMIT : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : Param = Param (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : Param = Param (6i64) ; pub const LINEAR_SPRING_STIFFNESS : Param = Param (7i64) ; pub const LINEAR_SPRING_DAMPING : Param = Param (8i64) ; pub const LINEAR_SPRING_EQUILIBRIUM_POINT : Param = Param (9i64) ; pub const ANGULAR_LOWER_LIMIT : Param = Param (10i64) ; pub const ANGULAR_UPPER_LIMIT : Param = Param (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (12i64) ; pub const ANGULAR_DAMPING : Param = Param (13i64) ; pub const ANGULAR_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_FORCE_LIMIT : Param = Param (15i64) ; pub const ANGULAR_ERP : Param = Param (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : Param = Param (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : Param = Param (18i64) ; pub const ANGULAR_SPRING_STIFFNESS : Param = Param (19i64) ; pub const ANGULAR_SPRING_DAMPING : Param = Param (20i64) ; pub const ANGULAR_SPRING_EQUILIBRIUM_POINT : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Generic6DOFJoint { pub const FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const FLAG_ENABLE_ANGULAR_SPRING : i64 = 2i64 ; pub const FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const FLAG_ENABLE_LINEAR_SPRING : i64 = 3i64 ; pub const FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const FLAG_MAX : i64 = 6i64 ; pub const PARAM_ANGULAR_DAMPING : i64 = 13i64 ; pub const PARAM_ANGULAR_ERP : i64 = 16i64 ; pub const PARAM_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const PARAM_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const PARAM_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const PARAM_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_SPRING_DAMPING : i64 = 20i64 ; pub const PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT : i64 = 21i64 ; pub const PARAM_ANGULAR_SPRING_STIFFNESS : i64 = 19i64 ; pub const PARAM_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const PARAM_LINEAR_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const PARAM_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const PARAM_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const PARAM_LINEAR_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_SPRING_DAMPING : i64 = 8i64 ; pub const PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT : i64 = 9i64 ; pub const PARAM_LINEAR_SPRING_STIFFNESS : i64 = 7i64 ; pub const PARAM_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl Generic6DOFJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Generic6DOFJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_x (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_x ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_y (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_y ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_z (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_z ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn param_x (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_x ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn param_y (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_y ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn param_z (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_z ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_x (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_x ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_y (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_y ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_z (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_z ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn set_param_x (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_x ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn set_param_y (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_y ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn set_param_z (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_z ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Generic6DOFJoint { } unsafe impl GodotObject for Generic6DOFJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Generic6DOFJoint" } } impl QueueFree for Generic6DOFJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Generic6DOFJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Generic6DOFJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Generic6DOFJoint { } impl Instanciable for Generic6DOFJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Generic6DOFJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Generic6DOFJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag_x : * mut sys :: godot_method_bind , pub get_flag_y : * mut sys :: godot_method_bind , pub get_flag_z : * mut sys :: godot_method_bind , pub get_param_x : * mut sys :: godot_method_bind , pub get_param_y : * mut sys :: godot_method_bind , pub get_param_z : * mut sys :: godot_method_bind , pub set_flag_x : * mut sys :: godot_method_bind , pub set_flag_y : * mut sys :: godot_method_bind , pub set_flag_z : * mut sys :: godot_method_bind , pub set_param_x : * mut sys :: godot_method_bind , pub set_param_y : * mut sys :: godot_method_bind , pub set_param_z : * mut sys :: godot_method_bind } impl Generic6DOFJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Generic6DOFJointMethodTable = Generic6DOFJointMethodTable { class_constructor : None , get_flag_x : 0 as * mut sys :: godot_method_bind , get_flag_y : 0 as * mut sys :: godot_method_bind , get_flag_z : 0 as * mut sys :: godot_method_bind , get_param_x : 0 as * mut sys :: godot_method_bind , get_param_y : 0 as * mut sys :: godot_method_bind , get_param_z : 0 as * mut sys :: godot_method_bind , set_flag_x : 0 as * mut sys :: godot_method_bind , set_flag_y : 0 as * mut sys :: godot_method_bind , set_flag_z : 0 as * mut sys :: godot_method_bind , set_param_x : 0 as * mut sys :: godot_method_bind , set_param_y : 0 as * mut sys :: godot_method_bind , set_param_z : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Generic6DOFJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Generic6DOFJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_x\0" . as_ptr () as * const c_char) ; table . get_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_y\0" . as_ptr () as * const c_char) ; table . get_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_z\0" . as_ptr () as * const c_char) ; table . get_param_x = (gd_api . godot_method_bind_get_method) (class_name , "get_param_x\0" . as_ptr () as * const c_char) ; table . get_param_y = (gd_api . godot_method_bind_get_method) (class_name , "get_param_y\0" . as_ptr () as * const c_char) ; table . get_param_z = (gd_api . godot_method_bind_get_method) (class_name , "get_param_z\0" . as_ptr () as * const c_char) ; table . set_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_x\0" . as_ptr () as * const c_char) ; table . set_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_y\0" . as_ptr () as * const c_char) ; table . set_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_z\0" . as_ptr () as * const c_char) ; table . set_param_x = (gd_api . godot_method_bind_get_method) (class_name , "set_param_x\0" . as_ptr () as * const c_char) ; table . set_param_y = (gd_api . godot_method_bind_get_method) (class_name , "set_param_y\0" . as_ptr () as * const c_char) ; table . set_param_z = (gd_api . godot_method_bind_get_method) (class_name , "set_param_z\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1240:7110 [INFO] [stdout] | [INFO] [stdout] 1240 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1240 | # [doc = "`core class BackBufferCopy` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_backbuffercopy.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BackBufferCopy` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBackBufferCopy inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BackBufferCopy { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CopyMode (pub i64) ; impl CopyMode { pub const DISABLED : CopyMode = CopyMode (0i64) ; pub const RECT : CopyMode = CopyMode (1i64) ; pub const VIEWPORT : CopyMode = CopyMode (2i64) ; } impl From < i64 > for CopyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CopyMode > for i64 { # [inline] fn from (v : CopyMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BackBufferCopy { pub const COPY_MODE_DISABLED : i64 = 0i64 ; pub const COPY_MODE_RECT : i64 = 1i64 ; pub const COPY_MODE_VIEWPORT : i64 = 2i64 ; } impl BackBufferCopy { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BackBufferCopyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Buffer mode. See [enum CopyMode] constants."] # [doc = ""] # [inline] pub fn copy_mode (& self) -> crate :: generated :: back_buffer_copy :: CopyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BackBufferCopyMethodTable :: get (get_api ()) . get_copy_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: back_buffer_copy :: CopyMode (ret) } } # [doc = "The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT]."] # [doc = ""] # [inline] pub fn rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = BackBufferCopyMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Buffer mode. See [enum CopyMode] constants."] # [doc = ""] # [inline] pub fn set_copy_mode (& self , copy_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BackBufferCopyMethodTable :: get (get_api ()) . set_copy_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , copy_mode) ; } } # [doc = "The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT]."] # [doc = ""] # [inline] pub fn set_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BackBufferCopyMethodTable :: get (get_api ()) . set_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BackBufferCopy { } unsafe impl GodotObject for BackBufferCopy { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BackBufferCopy" } } impl QueueFree for BackBufferCopy { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BackBufferCopy { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BackBufferCopy { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for BackBufferCopy { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for BackBufferCopy { } unsafe impl SubClass < crate :: generated :: node :: Node > for BackBufferCopy { } unsafe impl SubClass < crate :: generated :: object :: Object > for BackBufferCopy { } impl Instanciable for BackBufferCopy { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BackBufferCopy :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BackBufferCopyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_copy_mode : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub set_copy_mode : * mut sys :: godot_method_bind , pub set_rect : * mut sys :: godot_method_bind } impl BackBufferCopyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BackBufferCopyMethodTable = BackBufferCopyMethodTable { class_constructor : None , get_copy_mode : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , set_copy_mode : 0 as * mut sys :: godot_method_bind , set_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BackBufferCopyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BackBufferCopy\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_copy_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_copy_mode\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . set_copy_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_copy_mode\0" . as_ptr () as * const c_char) ; table . set_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_rect\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1246:10770 [INFO] [stdout] | [INFO] [stdout] 1246 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1246 | # [doc = "`core class CollisionPolygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuildMode (pub i64) ; impl BuildMode { pub const SOLIDS : BuildMode = BuildMode (0i64) ; pub const SEGMENTS : BuildMode = BuildMode (1i64) ; } impl From < i64 > for BuildMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuildMode > for i64 { # [inline] fn from (v : BuildMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CollisionPolygon2D { pub const BUILD_SEGMENTS : i64 = 1i64 ; pub const BUILD_SOLIDS : i64 = 0i64 ; } impl CollisionPolygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn build_mode (& self) -> crate :: generated :: collision_polygon_2d :: BuildMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_build_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: collision_polygon_2d :: BuildMode (ret) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn set_build_mode (& self , build_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_build_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , build_mode) ; } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon2D { } unsafe impl GodotObject for CollisionPolygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon2D" } } impl QueueFree for CollisionPolygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon2D { } impl Instanciable for CollisionPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_build_mode : * mut sys :: godot_method_bind , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_build_mode : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygon2DMethodTable = CollisionPolygon2DMethodTable { class_constructor : None , get_build_mode : 0 as * mut sys :: godot_method_bind , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_build_mode : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_build_mode\0" . as_ptr () as * const c_char) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_build_mode\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1252:5601 [INFO] [stdout] | [INFO] [stdout] 1252 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1252 | # [doc = "`core class GDNative` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDNative inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDNative { this : RawObject < Self > , } impl GDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_native (& self , calling_type : impl Into < GodotString > , procedure_name : impl Into < GodotString > , arguments : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . call_native ; let ret = crate :: icalls :: icallptr_var_str_str_arr (method_bind , self . this . sys () . as_ptr () , calling_type . into () , procedure_name . into () , arguments) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn library (& self) -> Option < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . get_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gdnative_library :: GDNativeLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_library (& self , library : impl AsArg < crate :: generated :: gdnative_library :: GDNativeLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . set_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn terminate (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GDNativeMethodTable :: get (get_api ()) . terminate ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for GDNative { } unsafe impl GodotObject for GDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDNative" } } impl std :: ops :: Deref for GDNative { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDNative { } impl Instanciable for GDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_native : * mut sys :: godot_method_bind , pub get_library : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub set_library : * mut sys :: godot_method_bind , pub terminate : * mut sys :: godot_method_bind } impl GDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDNativeMethodTable = GDNativeMethodTable { class_constructor : None , call_native : 0 as * mut sys :: godot_method_bind , get_library : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , set_library : 0 as * mut sys :: godot_method_bind , terminate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_native = (gd_api . godot_method_bind_get_method) (class_name , "call_native\0" . as_ptr () as * const c_char) ; table . get_library = (gd_api . godot_method_bind_get_method) (class_name , "get_library\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . set_library = (gd_api . godot_method_bind_get_method) (class_name , "set_library\0" . as_ptr () as * const c_char) ; table . terminate = (gd_api . godot_method_bind_get_method) (class_name , "terminate\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1258:3756 [INFO] [stdout] | [INFO] [stdout] 1258 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1258 | # [doc = "`core class PluginScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pluginscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPluginScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PluginScript { this : RawObject < Self > , } impl PluginScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PluginScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PluginScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for PluginScript { } unsafe impl GodotObject for PluginScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PluginScript" } } impl std :: ops :: Deref for PluginScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PluginScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for PluginScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PluginScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PluginScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for PluginScript { } impl Instanciable for PluginScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PluginScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PluginScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub _new : * mut sys :: godot_method_bind } impl PluginScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PluginScriptMethodTable = PluginScriptMethodTable { class_constructor : None , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PluginScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PluginScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1264:4926 [INFO] [stdout] | [INFO] [stdout] 1264 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1264 | # [doc = "`core class AudioEffectEQ` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ { this : RawObject < Self > , } impl AudioEffectEQ { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the number of bands of the equalizer."] # [doc = ""] # [inline] pub fn get_band_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . get_band_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the band's gain at the specified index, in dB."] # [doc = ""] # [inline] pub fn get_band_gain_db (& self , band_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . get_band_gain_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , band_idx) ; ret as _ } } # [doc = "Sets band's gain at the specified index, in dB."] # [doc = ""] # [inline] pub fn set_band_gain_db (& self , band_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectEQMethodTable :: get (get_api ()) . set_band_gain_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , band_idx , volume_db) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ { } unsafe impl GodotObject for AudioEffectEQ { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ" } } impl std :: ops :: Deref for AudioEffectEQ { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ { } impl Instanciable for AudioEffectEQ { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_band_count : * mut sys :: godot_method_bind , pub get_band_gain_db : * mut sys :: godot_method_bind , pub set_band_gain_db : * mut sys :: godot_method_bind } impl AudioEffectEQMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQMethodTable = AudioEffectEQMethodTable { class_constructor : None , get_band_count : 0 as * mut sys :: godot_method_bind , get_band_gain_db : 0 as * mut sys :: godot_method_bind , set_band_gain_db : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_band_count = (gd_api . godot_method_bind_get_method) (class_name , "get_band_count\0" . as_ptr () as * const c_char) ; table . get_band_gain_db = (gd_api . godot_method_bind_get_method) (class_name , "get_band_gain_db\0" . as_ptr () as * const c_char) ; table . set_band_gain_db = (gd_api . godot_method_bind_get_method) (class_name , "set_band_gain_db\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1270:4445 [INFO] [stdout] | [INFO] [stdout] 1270 | ...dTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1270 | # [doc = "`core class PopupDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popupdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupDialog { } unsafe impl GodotObject for PopupDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupDialog" } } impl QueueFree for PopupDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupDialog { } impl Instanciable for PopupDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PopupDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupDialogMethodTable = PopupDialogMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1276:10063 [INFO] [stdout] | [INFO] [stdout] 1276 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1276 | # [doc = "`core class CSGTorus` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgtorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGTorus` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGTorus inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGTorus { this : RawObject < Self > , } impl CSGTorus { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGTorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn inner_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_inner_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn outer_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_outer_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn ring_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_ring_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_inner_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_inner_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_outer_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_outer_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_ring_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_ring_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_sides (& self , sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , sides) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGTorusMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGTorus { } unsafe impl GodotObject for CSGTorus { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGTorus" } } impl QueueFree for CSGTorus { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGTorus { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGTorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGTorus { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGTorus { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGTorus { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGTorus { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGTorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGTorus { } impl Instanciable for CSGTorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGTorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGTorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_inner_radius : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_outer_radius : * mut sys :: godot_method_bind , pub get_ring_sides : * mut sys :: godot_method_bind , pub get_sides : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_inner_radius : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_outer_radius : * mut sys :: godot_method_bind , pub set_ring_sides : * mut sys :: godot_method_bind , pub set_sides : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGTorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGTorusMethodTable = CSGTorusMethodTable { class_constructor : None , get_inner_radius : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_outer_radius : 0 as * mut sys :: godot_method_bind , get_ring_sides : 0 as * mut sys :: godot_method_bind , get_sides : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_inner_radius : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_outer_radius : 0 as * mut sys :: godot_method_bind , set_ring_sides : 0 as * mut sys :: godot_method_bind , set_sides : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGTorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGTorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_inner_radius\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_outer_radius\0" . as_ptr () as * const c_char) ; table . get_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_ring_sides\0" . as_ptr () as * const c_char) ; table . get_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_sides\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_inner_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_inner_radius\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_outer_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_outer_radius\0" . as_ptr () as * const c_char) ; table . set_ring_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_ring_sides\0" . as_ptr () as * const c_char) ; table . set_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_sides\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1282:5473 [INFO] [stdout] | [INFO] [stdout] 1282 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1282 | # [doc = "`core class ColorRect` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_colorrect.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ColorRect` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nColorRect inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ColorRect { this : RawObject < Self > , } impl ColorRect { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ColorRectMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe fill color.\n```gdscript\n$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n```"] # [doc = ""] # [inline] pub fn frame_color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorRectMethodTable :: get (get_api ()) . get_frame_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nThe fill color.\n```gdscript\n$ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red.\n```"] # [doc = ""] # [inline] pub fn set_frame_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ColorRectMethodTable :: get (get_api ()) . set_frame_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ColorRect { } unsafe impl GodotObject for ColorRect { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ColorRect" } } impl QueueFree for ColorRect { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ColorRect { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ColorRect { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for ColorRect { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ColorRect { } unsafe impl SubClass < crate :: generated :: node :: Node > for ColorRect { } unsafe impl SubClass < crate :: generated :: object :: Object > for ColorRect { } impl Instanciable for ColorRect { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ColorRect :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ColorRectMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_frame_color : * mut sys :: godot_method_bind , pub set_frame_color : * mut sys :: godot_method_bind } impl ColorRectMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ColorRectMethodTable = ColorRectMethodTable { class_constructor : None , get_frame_color : 0 as * mut sys :: godot_method_bind , set_frame_color : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ColorRectMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ColorRect\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_frame_color = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_color\0" . as_ptr () as * const c_char) ; table . set_frame_color = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_color\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1288:56042 [INFO] [stdout] | [INFO] [stdout] 1288 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1288 | # [doc = "`core class Viewport` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_viewport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Viewport` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nViewport inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Viewport { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ClearMode (pub i64) ; impl ClearMode { pub const ALWAYS : ClearMode = ClearMode (0i64) ; pub const NEVER : ClearMode = ClearMode (1i64) ; pub const ONLY_NEXT_FRAME : ClearMode = ClearMode (2i64) ; } impl From < i64 > for ClearMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ClearMode > for i64 { # [inline] fn from (v : ClearMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DebugDraw (pub i64) ; impl DebugDraw { pub const DISABLED : DebugDraw = DebugDraw (0i64) ; pub const UNSHADED : DebugDraw = DebugDraw (1i64) ; pub const OVERDRAW : DebugDraw = DebugDraw (2i64) ; pub const WIREFRAME : DebugDraw = DebugDraw (3i64) ; } impl From < i64 > for DebugDraw { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DebugDraw > for i64 { # [inline] fn from (v : DebugDraw) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Msaa (pub i64) ; impl Msaa { pub const DISABLED : Msaa = Msaa (0i64) ; pub const _2X : Msaa = Msaa (1i64) ; pub const _4X : Msaa = Msaa (2i64) ; pub const _8X : Msaa = Msaa (3i64) ; pub const _16X : Msaa = Msaa (4i64) ; } impl From < i64 > for Msaa { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Msaa > for i64 { # [inline] fn from (v : Msaa) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct RenderInfo (pub i64) ; impl RenderInfo { pub const OBJECTS_IN_FRAME : RenderInfo = RenderInfo (0i64) ; pub const VERTICES_IN_FRAME : RenderInfo = RenderInfo (1i64) ; pub const MATERIAL_CHANGES_IN_FRAME : RenderInfo = RenderInfo (2i64) ; pub const SHADER_CHANGES_IN_FRAME : RenderInfo = RenderInfo (3i64) ; pub const SURFACE_CHANGES_IN_FRAME : RenderInfo = RenderInfo (4i64) ; pub const DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (5i64) ; pub const _2D_ITEMS_IN_FRAME : RenderInfo = RenderInfo (6i64) ; pub const _2D_DRAW_CALLS_IN_FRAME : RenderInfo = RenderInfo (7i64) ; pub const MAX : RenderInfo = RenderInfo (8i64) ; } impl From < i64 > for RenderInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < RenderInfo > for i64 { # [inline] fn from (v : RenderInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowAtlasQuadrantSubdiv (pub i64) ; impl ShadowAtlasQuadrantSubdiv { pub const DISABLED : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (0i64) ; pub const _1 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (1i64) ; pub const _4 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (2i64) ; pub const _16 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (3i64) ; pub const _64 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (4i64) ; pub const _256 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (5i64) ; pub const _1024 : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (6i64) ; pub const MAX : ShadowAtlasQuadrantSubdiv = ShadowAtlasQuadrantSubdiv (7i64) ; } impl From < i64 > for ShadowAtlasQuadrantSubdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowAtlasQuadrantSubdiv > for i64 { # [inline] fn from (v : ShadowAtlasQuadrantSubdiv) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const DISABLED : UpdateMode = UpdateMode (0i64) ; pub const ONCE : UpdateMode = UpdateMode (1i64) ; pub const WHEN_VISIBLE : UpdateMode = UpdateMode (2i64) ; pub const ALWAYS : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Usage (pub i64) ; impl Usage { pub const _2D : Usage = Usage (0i64) ; pub const _2D_NO_SAMPLING : Usage = Usage (1i64) ; pub const _3D : Usage = Usage (2i64) ; pub const _3D_NO_EFFECTS : Usage = Usage (3i64) ; } impl From < i64 > for Usage { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Usage > for i64 { # [inline] fn from (v : Usage) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Viewport { pub const CLEAR_MODE_ALWAYS : i64 = 0i64 ; pub const CLEAR_MODE_NEVER : i64 = 1i64 ; pub const CLEAR_MODE_ONLY_NEXT_FRAME : i64 = 2i64 ; pub const DEBUG_DRAW_DISABLED : i64 = 0i64 ; pub const DEBUG_DRAW_OVERDRAW : i64 = 2i64 ; pub const DEBUG_DRAW_UNSHADED : i64 = 1i64 ; pub const DEBUG_DRAW_WIREFRAME : i64 = 3i64 ; pub const MSAA_16X : i64 = 4i64 ; pub const MSAA_2X : i64 = 1i64 ; pub const MSAA_4X : i64 = 2i64 ; pub const MSAA_8X : i64 = 3i64 ; pub const MSAA_DISABLED : i64 = 0i64 ; pub const RENDER_INFO_2D_DRAW_CALLS_IN_FRAME : i64 = 7i64 ; pub const RENDER_INFO_2D_ITEMS_IN_FRAME : i64 = 6i64 ; pub const RENDER_INFO_DRAW_CALLS_IN_FRAME : i64 = 5i64 ; pub const RENDER_INFO_MATERIAL_CHANGES_IN_FRAME : i64 = 2i64 ; pub const RENDER_INFO_MAX : i64 = 8i64 ; pub const RENDER_INFO_OBJECTS_IN_FRAME : i64 = 0i64 ; pub const RENDER_INFO_SHADER_CHANGES_IN_FRAME : i64 = 3i64 ; pub const RENDER_INFO_SURFACE_CHANGES_IN_FRAME : i64 = 4i64 ; pub const RENDER_INFO_VERTICES_IN_FRAME : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1 : i64 = 1i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_1024 : i64 = 6i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_16 : i64 = 3i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_256 : i64 = 5i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_4 : i64 = 2i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_64 : i64 = 4i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED : i64 = 0i64 ; pub const SHADOW_ATLAS_QUADRANT_SUBDIV_MAX : i64 = 7i64 ; pub const UPDATE_ALWAYS : i64 = 3i64 ; pub const UPDATE_DISABLED : i64 = 0i64 ; pub const UPDATE_ONCE : i64 = 1i64 ; pub const UPDATE_WHEN_VISIBLE : i64 = 2i64 ; pub const USAGE_2D : i64 = 0i64 ; pub const USAGE_2D_NO_SAMPLING : i64 = 1i64 ; pub const USAGE_3D : i64 = 2i64 ; pub const USAGE_3D_NO_EFFECTS : i64 = 3i64 ; } impl Viewport { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ViewportMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the 3D world of the viewport, or if none the world of the parent viewport."] # [doc = ""] # [inline] pub fn find_world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the 2D world of the viewport."] # [doc = ""] # [inline] pub fn find_world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . find_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the active 3D camera."] # [doc = ""] # [inline] pub fn get_camera (& self) -> Option < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_camera ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: camera :: Camera , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn clear_mode (& self) -> crate :: generated :: viewport :: ClearMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_clear_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: ClearMode (ret) } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn debug_draw (& self) -> crate :: generated :: viewport :: DebugDraw { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_debug_draw ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: DebugDraw (ret) } } # [doc = "Returns the total transform of the viewport."] # [doc = ""] # [inline] pub fn get_final_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_final_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn global_canvas_transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_global_canvas_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn hdr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_hdr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn keep_3d_linear (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_keep_3d_linear ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the topmost modal in the stack."] # [doc = ""] # [inline] pub fn get_modal_stack_top (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_modal_stack_top ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the mouse position relative to the viewport."] # [doc = ""] # [inline] pub fn get_mouse_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_mouse_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn msaa (& self) -> crate :: generated :: viewport :: Msaa { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_msaa ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Msaa (ret) } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn physics_object_picking (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_physics_object_picking ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns information about the viewport from the rendering pipeline."] # [doc = ""] # [inline] pub fn get_render_info (& self , info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_render_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , info) ; ret as _ } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn shadow_atlas_quadrant_subdiv (& self , quadrant : i64) -> crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant) ; crate :: generated :: viewport :: ShadowAtlasQuadrantSubdiv (ret) } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn shadow_atlas_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the size override set with [method set_size_override]."] # [doc = ""] # [inline] pub fn get_size_override (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_size_override ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the viewport's texture.\n**Note:** Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example:\n```gdscript\nvar img = get_viewport().get_texture().get_data()\nimg.flip_y()\n```"] # [doc = ""] # [inline] pub fn get_texture (& self) -> Option < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport_texture :: ViewportTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: viewport :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: UpdateMode (ret) } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn usage (& self) -> crate :: generated :: viewport :: Usage { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: viewport :: Usage (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn use_debanding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_debanding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_fxaa (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_use_fxaa ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn vflip (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_vflip ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the viewport's RID from the [VisualServer]."] # [doc = ""] # [inline] pub fn get_viewport_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_viewport_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the visible rectangle in global screen coordinates."] # [doc = ""] # [inline] pub fn get_visible_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_visible_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn world (& self) -> Option < Ref < crate :: generated :: world :: World , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world :: World , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn world_2d (& self) -> Option < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . get_world_2d ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: world_2d :: World2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the drag data from the GUI, that was previously returned by [method Control.get_drag_data]."] # [doc = ""] # [inline] pub fn gui_get_drag_data (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_get_drag_data ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "Returns `true` if there are visible modals on-screen."] # [doc = ""] # [inline] pub fn gui_has_modal_stack (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_has_modal_stack ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the viewport is currently performing a drag operation."] # [doc = ""] # [inline] pub fn gui_is_dragging (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . gui_is_dragging ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn has_transparent_background (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . has_transparent_background ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn is_3d_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_3d_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn is_audio_listener_2d (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_audio_listener_2d ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_handling_input_locally (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_handling_input_locally ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn is_input_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the size override is enabled. See [method set_size_override]."] # [doc = ""] # [inline] pub fn is_size_override_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn is_size_override_stretch_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_size_override_stretch_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn is_snap_controls_to_pixels_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_snap_controls_to_pixels_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn is_using_own_world (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_own_world ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn is_using_render_direct_to_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . is_using_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the viewport will process 3D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will process 2D audio streams."] # [doc = ""] # [inline] pub fn set_as_audio_listener_2d (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_as_audio_listener_2d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Attaches this [Viewport] to the root [Viewport] with the specified rectangle. This bypasses the need for another node to display this [Viewport] but makes you responsible for updating the position of this [Viewport] manually."] # [doc = ""] # [inline] pub fn set_attach_to_screen_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_attach_to_screen_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } # [doc = "The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport."] # [doc = ""] # [inline] pub fn set_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = "The clear mode when viewport used as a render target.\n**Note:** This property is intended for 2D usage."] # [doc = ""] # [inline] pub fn set_clear_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_clear_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The overlay mode for test rendered geometry in debug purposes."] # [doc = ""] # [inline] pub fn set_debug_draw (& self , debug_draw : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_debug_draw ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , debug_draw) ; } } # [doc = "If `true`, the viewport will disable 3D rendering. For actual disabling use `usage`."] # [doc = ""] # [inline] pub fn set_disable_3d (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_3d ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "If `true`, the viewport will not receive input event."] # [doc = ""] # [inline] pub fn set_disable_input (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_disable_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The global canvas transform of the viewport. The canvas transform is relative to this."] # [doc = ""] # [inline] pub fn set_global_canvas_transform (& self , xform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_global_canvas_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_handle_input_locally (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_handle_input_locally ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.\n**Note:** Requires [member usage] to be set to [constant USAGE_3D] or [constant USAGE_3D_NO_EFFECTS], since HDR is not supported for 2D."] # [doc = ""] # [inline] pub fn set_hdr (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_hdr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Stops the input from propagating further down the [SceneTree]."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output."] # [doc = ""] # [inline] pub fn set_keep_3d_linear (& self , keep_3d_linear : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_keep_3d_linear ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , keep_3d_linear) ; } } # [doc = "The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 4 is best unless targeting very high-end systems."] # [doc = ""] # [inline] pub fn set_msaa (& self , msaa : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_msaa ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msaa) ; } } # [doc = "If `true`, the objects rendered by viewport become subjects of mouse picking process."] # [doc = ""] # [inline] pub fn set_physics_object_picking (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_physics_object_picking ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The subdivision amount of the fourth quadrant on the shadow atlas."] # [doc = ""] # [inline] pub fn set_shadow_atlas_quadrant_subdiv (& self , quadrant : i64 , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_quadrant_subdiv ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , quadrant , subdiv) ; } } # [doc = "The shadow atlas' resolution (used for omni and spot lights). The value will be rounded up to the nearest power of 2.\n**Note:** If this is set to 0, shadows won't be visible. Since user-created viewports default to a value of 0, this value must be set above 0 manually."] # [doc = ""] # [inline] pub fn set_shadow_atlas_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_shadow_atlas_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The width and height of viewport."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the size override of the viewport. If the `enable` parameter is `true` the override is used, otherwise it uses the default size. If the size parameter is `(-1, -1)`, it won't update the size.\n# Default Arguments\n* `size` - `Vector2( -1, -1 )`\n* `margin` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn set_size_override (& self , enable : bool , size : Vector2 , margin : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override ; let ret = crate :: icalls :: icallptr_void_bool_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , enable , size , margin) ; } } # [doc = "If `true`, the size override affects stretch as well."] # [doc = ""] # [inline] pub fn set_size_override_stretch (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_size_override_stretch ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the GUI controls on the viewport will lay pixel perfectly."] # [doc = ""] # [inline] pub fn set_snap_controls_to_pixels (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_snap_controls_to_pixels ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the viewport should render its background as transparent."] # [doc = ""] # [inline] pub fn set_transparent_background (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_transparent_background ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The update mode when viewport used as a render target."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The rendering mode of viewport."] # [doc = ""] # [inline] pub fn set_usage (& self , usage : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_usage ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usage) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn set_use_arvr (& self , _use : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_arvr ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _use) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_debanding (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_debanding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_fxaa (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_fxaa ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the viewport will use [World] defined in `world` property."] # [doc = ""] # [inline] pub fn set_use_own_world (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_own_world ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from `SCREEN_TEXTURE` becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]."] # [doc = ""] # [inline] pub fn set_use_render_direct_to_screen (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_use_render_direct_to_screen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the result of rendering will be flipped vertically."] # [doc = ""] # [inline] pub fn set_vflip (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_vflip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The custom [World] which can be used as 3D environment source."] # [doc = ""] # [inline] pub fn set_world (& self , world : impl AsArg < crate :: generated :: world :: World >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world . as_arg_ptr ()) ; } } # [doc = "The custom [World2D] which can be used as 2D environment source."] # [doc = ""] # [inline] pub fn set_world_2d (& self , world_2d : impl AsArg < crate :: generated :: world_2d :: World2D >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . set_world_2d ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , world_2d . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn unhandled_input (& self , local_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . unhandled_input ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , local_event . as_arg_ptr ()) ; } } # [doc = "Forces update of the 2D and 3D worlds."] # [doc = ""] # [inline] pub fn update_worlds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . update_worlds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the viewport will be used in AR/VR process."] # [doc = ""] # [inline] pub fn use_arvr (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . use_arvr ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Warps the mouse to a position relative to the viewport."] # [doc = ""] # [inline] pub fn warp_mouse (& self , to_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ViewportMethodTable :: get (get_api ()) . warp_mouse ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Viewport { } unsafe impl GodotObject for Viewport { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Viewport" } } impl QueueFree for Viewport { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Viewport { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Viewport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for Viewport { } unsafe impl SubClass < crate :: generated :: object :: Object > for Viewport { } impl Instanciable for Viewport { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Viewport :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ViewportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_world : * mut sys :: godot_method_bind , pub find_world_2d : * mut sys :: godot_method_bind , pub get_camera : * mut sys :: godot_method_bind , pub get_canvas_transform : * mut sys :: godot_method_bind , pub get_clear_mode : * mut sys :: godot_method_bind , pub get_debug_draw : * mut sys :: godot_method_bind , pub get_final_transform : * mut sys :: godot_method_bind , pub get_global_canvas_transform : * mut sys :: godot_method_bind , pub get_hdr : * mut sys :: godot_method_bind , pub get_keep_3d_linear : * mut sys :: godot_method_bind , pub get_modal_stack_top : * mut sys :: godot_method_bind , pub get_mouse_position : * mut sys :: godot_method_bind , pub get_msaa : * mut sys :: godot_method_bind , pub get_physics_object_picking : * mut sys :: godot_method_bind , pub get_render_info : * mut sys :: godot_method_bind , pub get_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub get_shadow_atlas_size : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_size_override : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub get_usage : * mut sys :: godot_method_bind , pub get_use_debanding : * mut sys :: godot_method_bind , pub get_use_fxaa : * mut sys :: godot_method_bind , pub get_vflip : * mut sys :: godot_method_bind , pub get_viewport_rid : * mut sys :: godot_method_bind , pub get_visible_rect : * mut sys :: godot_method_bind , pub get_world : * mut sys :: godot_method_bind , pub get_world_2d : * mut sys :: godot_method_bind , pub gui_get_drag_data : * mut sys :: godot_method_bind , pub gui_has_modal_stack : * mut sys :: godot_method_bind , pub gui_is_dragging : * mut sys :: godot_method_bind , pub has_transparent_background : * mut sys :: godot_method_bind , pub input : * mut sys :: godot_method_bind , pub is_3d_disabled : * mut sys :: godot_method_bind , pub is_audio_listener : * mut sys :: godot_method_bind , pub is_audio_listener_2d : * mut sys :: godot_method_bind , pub is_handling_input_locally : * mut sys :: godot_method_bind , pub is_input_disabled : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_size_override_enabled : * mut sys :: godot_method_bind , pub is_size_override_stretch_enabled : * mut sys :: godot_method_bind , pub is_snap_controls_to_pixels_enabled : * mut sys :: godot_method_bind , pub is_using_own_world : * mut sys :: godot_method_bind , pub is_using_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_as_audio_listener : * mut sys :: godot_method_bind , pub set_as_audio_listener_2d : * mut sys :: godot_method_bind , pub set_attach_to_screen_rect : * mut sys :: godot_method_bind , pub set_canvas_transform : * mut sys :: godot_method_bind , pub set_clear_mode : * mut sys :: godot_method_bind , pub set_debug_draw : * mut sys :: godot_method_bind , pub set_disable_3d : * mut sys :: godot_method_bind , pub set_disable_input : * mut sys :: godot_method_bind , pub set_global_canvas_transform : * mut sys :: godot_method_bind , pub set_handle_input_locally : * mut sys :: godot_method_bind , pub set_hdr : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_keep_3d_linear : * mut sys :: godot_method_bind , pub set_msaa : * mut sys :: godot_method_bind , pub set_physics_object_picking : * mut sys :: godot_method_bind , pub set_shadow_atlas_quadrant_subdiv : * mut sys :: godot_method_bind , pub set_shadow_atlas_size : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_size_override : * mut sys :: godot_method_bind , pub set_size_override_stretch : * mut sys :: godot_method_bind , pub set_snap_controls_to_pixels : * mut sys :: godot_method_bind , pub set_transparent_background : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind , pub set_usage : * mut sys :: godot_method_bind , pub set_use_arvr : * mut sys :: godot_method_bind , pub set_use_debanding : * mut sys :: godot_method_bind , pub set_use_fxaa : * mut sys :: godot_method_bind , pub set_use_own_world : * mut sys :: godot_method_bind , pub set_use_render_direct_to_screen : * mut sys :: godot_method_bind , pub set_vflip : * mut sys :: godot_method_bind , pub set_world : * mut sys :: godot_method_bind , pub set_world_2d : * mut sys :: godot_method_bind , pub unhandled_input : * mut sys :: godot_method_bind , pub update_worlds : * mut sys :: godot_method_bind , pub use_arvr : * mut sys :: godot_method_bind , pub warp_mouse : * mut sys :: godot_method_bind } impl ViewportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ViewportMethodTable = ViewportMethodTable { class_constructor : None , find_world : 0 as * mut sys :: godot_method_bind , find_world_2d : 0 as * mut sys :: godot_method_bind , get_camera : 0 as * mut sys :: godot_method_bind , get_canvas_transform : 0 as * mut sys :: godot_method_bind , get_clear_mode : 0 as * mut sys :: godot_method_bind , get_debug_draw : 0 as * mut sys :: godot_method_bind , get_final_transform : 0 as * mut sys :: godot_method_bind , get_global_canvas_transform : 0 as * mut sys :: godot_method_bind , get_hdr : 0 as * mut sys :: godot_method_bind , get_keep_3d_linear : 0 as * mut sys :: godot_method_bind , get_modal_stack_top : 0 as * mut sys :: godot_method_bind , get_mouse_position : 0 as * mut sys :: godot_method_bind , get_msaa : 0 as * mut sys :: godot_method_bind , get_physics_object_picking : 0 as * mut sys :: godot_method_bind , get_render_info : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , get_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_size_override : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , get_usage : 0 as * mut sys :: godot_method_bind , get_use_debanding : 0 as * mut sys :: godot_method_bind , get_use_fxaa : 0 as * mut sys :: godot_method_bind , get_vflip : 0 as * mut sys :: godot_method_bind , get_viewport_rid : 0 as * mut sys :: godot_method_bind , get_visible_rect : 0 as * mut sys :: godot_method_bind , get_world : 0 as * mut sys :: godot_method_bind , get_world_2d : 0 as * mut sys :: godot_method_bind , gui_get_drag_data : 0 as * mut sys :: godot_method_bind , gui_has_modal_stack : 0 as * mut sys :: godot_method_bind , gui_is_dragging : 0 as * mut sys :: godot_method_bind , has_transparent_background : 0 as * mut sys :: godot_method_bind , input : 0 as * mut sys :: godot_method_bind , is_3d_disabled : 0 as * mut sys :: godot_method_bind , is_audio_listener : 0 as * mut sys :: godot_method_bind , is_audio_listener_2d : 0 as * mut sys :: godot_method_bind , is_handling_input_locally : 0 as * mut sys :: godot_method_bind , is_input_disabled : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_size_override_enabled : 0 as * mut sys :: godot_method_bind , is_size_override_stretch_enabled : 0 as * mut sys :: godot_method_bind , is_snap_controls_to_pixels_enabled : 0 as * mut sys :: godot_method_bind , is_using_own_world : 0 as * mut sys :: godot_method_bind , is_using_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_as_audio_listener : 0 as * mut sys :: godot_method_bind , set_as_audio_listener_2d : 0 as * mut sys :: godot_method_bind , set_attach_to_screen_rect : 0 as * mut sys :: godot_method_bind , set_canvas_transform : 0 as * mut sys :: godot_method_bind , set_clear_mode : 0 as * mut sys :: godot_method_bind , set_debug_draw : 0 as * mut sys :: godot_method_bind , set_disable_3d : 0 as * mut sys :: godot_method_bind , set_disable_input : 0 as * mut sys :: godot_method_bind , set_global_canvas_transform : 0 as * mut sys :: godot_method_bind , set_handle_input_locally : 0 as * mut sys :: godot_method_bind , set_hdr : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_keep_3d_linear : 0 as * mut sys :: godot_method_bind , set_msaa : 0 as * mut sys :: godot_method_bind , set_physics_object_picking : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_quadrant_subdiv : 0 as * mut sys :: godot_method_bind , set_shadow_atlas_size : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_size_override : 0 as * mut sys :: godot_method_bind , set_size_override_stretch : 0 as * mut sys :: godot_method_bind , set_snap_controls_to_pixels : 0 as * mut sys :: godot_method_bind , set_transparent_background : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind , set_usage : 0 as * mut sys :: godot_method_bind , set_use_arvr : 0 as * mut sys :: godot_method_bind , set_use_debanding : 0 as * mut sys :: godot_method_bind , set_use_fxaa : 0 as * mut sys :: godot_method_bind , set_use_own_world : 0 as * mut sys :: godot_method_bind , set_use_render_direct_to_screen : 0 as * mut sys :: godot_method_bind , set_vflip : 0 as * mut sys :: godot_method_bind , set_world : 0 as * mut sys :: godot_method_bind , set_world_2d : 0 as * mut sys :: godot_method_bind , unhandled_input : 0 as * mut sys :: godot_method_bind , update_worlds : 0 as * mut sys :: godot_method_bind , use_arvr : 0 as * mut sys :: godot_method_bind , warp_mouse : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ViewportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Viewport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_world = (gd_api . godot_method_bind_get_method) (class_name , "find_world\0" . as_ptr () as * const c_char) ; table . find_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "find_world_2d\0" . as_ptr () as * const c_char) ; table . get_camera = (gd_api . godot_method_bind_get_method) (class_name , "get_camera\0" . as_ptr () as * const c_char) ; table . get_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_clear_mode\0" . as_ptr () as * const c_char) ; table . get_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_draw\0" . as_ptr () as * const c_char) ; table . get_final_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_final_transform\0" . as_ptr () as * const c_char) ; table . get_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . get_hdr = (gd_api . godot_method_bind_get_method) (class_name , "get_hdr\0" . as_ptr () as * const c_char) ; table . get_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . get_modal_stack_top = (gd_api . godot_method_bind_get_method) (class_name , "get_modal_stack_top\0" . as_ptr () as * const c_char) ; table . get_mouse_position = (gd_api . godot_method_bind_get_method) (class_name , "get_mouse_position\0" . as_ptr () as * const c_char) ; table . get_msaa = (gd_api . godot_method_bind_get_method) (class_name , "get_msaa\0" . as_ptr () as * const c_char) ; table . get_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_object_picking\0" . as_ptr () as * const c_char) ; table . get_render_info = (gd_api . godot_method_bind_get_method) (class_name , "get_render_info\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . get_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_size_override = (gd_api . godot_method_bind_get_method) (class_name , "get_size_override\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . get_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_usage\0" . as_ptr () as * const c_char) ; table . get_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "get_use_debanding\0" . as_ptr () as * const c_char) ; table . get_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "get_use_fxaa\0" . as_ptr () as * const c_char) ; table . get_vflip = (gd_api . godot_method_bind_get_method) (class_name , "get_vflip\0" . as_ptr () as * const c_char) ; table . get_viewport_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport_rid\0" . as_ptr () as * const c_char) ; table . get_visible_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_rect\0" . as_ptr () as * const c_char) ; table . get_world = (gd_api . godot_method_bind_get_method) (class_name , "get_world\0" . as_ptr () as * const c_char) ; table . get_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "get_world_2d\0" . as_ptr () as * const c_char) ; table . gui_get_drag_data = (gd_api . godot_method_bind_get_method) (class_name , "gui_get_drag_data\0" . as_ptr () as * const c_char) ; table . gui_has_modal_stack = (gd_api . godot_method_bind_get_method) (class_name , "gui_has_modal_stack\0" . as_ptr () as * const c_char) ; table . gui_is_dragging = (gd_api . godot_method_bind_get_method) (class_name , "gui_is_dragging\0" . as_ptr () as * const c_char) ; table . has_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "has_transparent_background\0" . as_ptr () as * const c_char) ; table . input = (gd_api . godot_method_bind_get_method) (class_name , "input\0" . as_ptr () as * const c_char) ; table . is_3d_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_3d_disabled\0" . as_ptr () as * const c_char) ; table . is_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener\0" . as_ptr () as * const c_char) ; table . is_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "is_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . is_handling_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "is_handling_input_locally\0" . as_ptr () as * const c_char) ; table . is_input_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_disabled\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_size_override_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_enabled\0" . as_ptr () as * const c_char) ; table . is_size_override_stretch_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_size_override_stretch_enabled\0" . as_ptr () as * const c_char) ; table . is_snap_controls_to_pixels_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_snap_controls_to_pixels_enabled\0" . as_ptr () as * const c_char) ; table . is_using_own_world = (gd_api . godot_method_bind_get_method) (class_name , "is_using_own_world\0" . as_ptr () as * const c_char) ; table . is_using_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_using_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener\0" . as_ptr () as * const c_char) ; table . set_as_audio_listener_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_as_audio_listener_2d\0" . as_ptr () as * const c_char) ; table . set_attach_to_screen_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_attach_to_screen_rect\0" . as_ptr () as * const c_char) ; table . set_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_clear_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_mode\0" . as_ptr () as * const c_char) ; table . set_debug_draw = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_draw\0" . as_ptr () as * const c_char) ; table . set_disable_3d = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_3d\0" . as_ptr () as * const c_char) ; table . set_disable_input = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_input\0" . as_ptr () as * const c_char) ; table . set_global_canvas_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_global_canvas_transform\0" . as_ptr () as * const c_char) ; table . set_handle_input_locally = (gd_api . godot_method_bind_get_method) (class_name , "set_handle_input_locally\0" . as_ptr () as * const c_char) ; table . set_hdr = (gd_api . godot_method_bind_get_method) (class_name , "set_hdr\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_keep_3d_linear = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_3d_linear\0" . as_ptr () as * const c_char) ; table . set_msaa = (gd_api . godot_method_bind_get_method) (class_name , "set_msaa\0" . as_ptr () as * const c_char) ; table . set_physics_object_picking = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_object_picking\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_quadrant_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_quadrant_subdiv\0" . as_ptr () as * const c_char) ; table . set_shadow_atlas_size = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_atlas_size\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_size_override = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override\0" . as_ptr () as * const c_char) ; table . set_size_override_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_size_override_stretch\0" . as_ptr () as * const c_char) ; table . set_snap_controls_to_pixels = (gd_api . godot_method_bind_get_method) (class_name , "set_snap_controls_to_pixels\0" . as_ptr () as * const c_char) ; table . set_transparent_background = (gd_api . godot_method_bind_get_method) (class_name , "set_transparent_background\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; table . set_usage = (gd_api . godot_method_bind_get_method) (class_name , "set_usage\0" . as_ptr () as * const c_char) ; table . set_use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "set_use_arvr\0" . as_ptr () as * const c_char) ; table . set_use_debanding = (gd_api . godot_method_bind_get_method) (class_name , "set_use_debanding\0" . as_ptr () as * const c_char) ; table . set_use_fxaa = (gd_api . godot_method_bind_get_method) (class_name , "set_use_fxaa\0" . as_ptr () as * const c_char) ; table . set_use_own_world = (gd_api . godot_method_bind_get_method) (class_name , "set_use_own_world\0" . as_ptr () as * const c_char) ; table . set_use_render_direct_to_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_use_render_direct_to_screen\0" . as_ptr () as * const c_char) ; table . set_vflip = (gd_api . godot_method_bind_get_method) (class_name , "set_vflip\0" . as_ptr () as * const c_char) ; table . set_world = (gd_api . godot_method_bind_get_method) (class_name , "set_world\0" . as_ptr () as * const c_char) ; table . set_world_2d = (gd_api . godot_method_bind_get_method) (class_name , "set_world_2d\0" . as_ptr () as * const c_char) ; table . unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "unhandled_input\0" . as_ptr () as * const c_char) ; table . update_worlds = (gd_api . godot_method_bind_get_method) (class_name , "update_worlds\0" . as_ptr () as * const c_char) ; table . use_arvr = (gd_api . godot_method_bind_get_method) (class_name , "use_arvr\0" . as_ptr () as * const c_char) ; table . warp_mouse = (gd_api . godot_method_bind_get_method) (class_name , "warp_mouse\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1294:7568 [INFO] [stdout] | [INFO] [stdout] 1294 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1294 | # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1300:30796 [INFO] [stdout] | [INFO] [stdout] 1300 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1300 | # [doc = "`core class LineEdit` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineedit.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`LineEdit` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nLineEdit inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineEdit { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MenuItems (pub i64) ; impl MenuItems { pub const CUT : MenuItems = MenuItems (0i64) ; pub const COPY : MenuItems = MenuItems (1i64) ; pub const PASTE : MenuItems = MenuItems (2i64) ; pub const CLEAR : MenuItems = MenuItems (3i64) ; pub const SELECT_ALL : MenuItems = MenuItems (4i64) ; pub const UNDO : MenuItems = MenuItems (5i64) ; pub const REDO : MenuItems = MenuItems (6i64) ; pub const MAX : MenuItems = MenuItems (7i64) ; } impl From < i64 > for MenuItems { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MenuItems > for i64 { # [inline] fn from (v : MenuItems) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl LineEdit { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const MENU_CLEAR : i64 = 3i64 ; pub const MENU_COPY : i64 = 1i64 ; pub const MENU_CUT : i64 = 0i64 ; pub const MENU_MAX : i64 = 7i64 ; pub const MENU_PASTE : i64 = 2i64 ; pub const MENU_REDO : i64 = 6i64 ; pub const MENU_SELECT_ALL : i64 = 4i64 ; pub const MENU_UNDO : i64 = 5i64 ; } impl LineEdit { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineEditMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `text` after the cursor. If the resulting value is longer than [member max_length], nothing happens."] # [doc = ""] # [inline] pub fn append_at_cursor (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . append_at_cursor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Erases the [LineEdit]'s [member text]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_get_blink_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_get_blink_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_get_blink_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the caret (visual cursor) blinks."] # [doc = ""] # [inline] pub fn cursor_set_blink_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Duration (in seconds) of a caret's blinking cycle."] # [doc = ""] # [inline] pub fn cursor_set_blink_speed (& self , blink_speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . cursor_set_blink_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , blink_speed) ; } } # [doc = "Deletes one character at the cursor's current position (equivalent to pressing the `Delete` key)."] # [doc = ""] # [inline] pub fn delete_char_at_cursor (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_char_at_cursor ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Deletes a section of the [member text] going from position `from_column` to `to_column`. Both parameters should be within the text's length."] # [doc = ""] # [inline] pub fn delete_text (& self , from_column : i64 , to_column : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . delete_text ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from_column , to_column) ; } } # [doc = "Clears the current selection."] # [doc = ""] # [inline] pub fn deselect (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . deselect ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn align (& self) -> crate :: generated :: line_edit :: Align { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: line_edit :: Align (ret) } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn cursor_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_cursor_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn expand_to_text_length (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_expand_to_text_length ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn max_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_max_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [PopupMenu] of this [LineEdit]. By default, this menu is displayed when right-clicking on the [LineEdit]."] # [doc = ""] # [inline] pub fn get_menu (& self) -> Option < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_menu ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: popup_menu :: PopupMenu , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn placeholder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn placeholder_alpha (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_placeholder_alpha ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn right_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_right_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_scroll_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_scroll_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn secret_character (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_secret_character ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn is_clear_button_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_clear_button_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn is_context_menu_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_context_menu_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn is_editable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_editable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn is_secret (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_secret ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn is_selecting_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_selecting_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn is_shortcut_keys_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn is_virtual_keyboard_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . is_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Executes a given action as defined in the [enum MenuItems] enum."] # [doc = ""] # [inline] pub fn menu_option (& self , option : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . menu_option ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , option) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSelects characters inside [LineEdit] between `from` and `to`. By default, `from` is at the beginning and `to` at the end.\n```gdscript\ntext = \"Welcome\"\nselect() # Will select \"Welcome\".\nselect(4) # Will select \"ome\".\nselect(2, 5) # Will select \"lco\".\n```\n# Default Arguments\n* `from` - `0`\n* `to` - `-1`"] # [doc = ""] # [inline] pub fn select (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Selects the whole [String]."] # [doc = ""] # [inline] pub fn select_all (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . select_all ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Text alignment as defined in the [enum Align] enum."] # [doc = ""] # [inline] pub fn set_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "If `true`, the [LineEdit] will show a clear button if `text` is not empty, which can be used to clear the text quickly."] # [doc = ""] # [inline] pub fn set_clear_button_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_clear_button_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the context menu will appear when right-clicked."] # [doc = ""] # [inline] pub fn set_context_menu_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_context_menu_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it."] # [doc = ""] # [inline] pub fn set_cursor_position (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_cursor_position ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `false`, existing text cannot be modified and new text cannot be added."] # [doc = ""] # [inline] pub fn set_editable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_editable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [LineEdit] width will increase to stay longer than the [member text]. It will **not** compress if the [member text] is shortened."] # [doc = ""] # [inline] pub fn set_expand_to_text_length (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_expand_to_text_length ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "Maximum amount of characters that can be entered inside the [LineEdit]. If `0`, there is no limit."] # [doc = ""] # [inline] pub fn set_max_length (& self , chars : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_max_length ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , chars) ; } } # [doc = "Text shown when the [LineEdit] is empty. It is **not** the [LineEdit]'s default value (see [member text])."] # [doc = ""] # [inline] pub fn set_placeholder (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Opacity of the [member placeholder_text]. From `0` to `1`."] # [doc = ""] # [inline] pub fn set_placeholder_alpha (& self , alpha : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_placeholder_alpha ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , alpha) ; } } # [doc = "Sets the icon that will appear in the right end of the [LineEdit] if there's no [member text], or always, if [member clear_button_enabled] is set to `false`."] # [doc = ""] # [inline] pub fn set_right_icon (& self , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_right_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "If `true`, every character is replaced with the secret character (see [member secret_character])."] # [doc = ""] # [inline] pub fn set_secret (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The character to use to mask secret input (defaults to \"*\"). Only a single character can be used as the secret character."] # [doc = ""] # [inline] pub fn set_secret_character (& self , character : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_secret_character ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , character . into ()) ; } } # [doc = "If `false`, it's impossible to select the text using mouse nor keyboard."] # [doc = ""] # [inline] pub fn set_selecting_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_selecting_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `false`, using shortcuts will be disabled."] # [doc = ""] # [inline] pub fn set_shortcut_keys_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_shortcut_keys_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "String value of the [LineEdit].\n**Note:** Changing text using this property won't emit the [signal text_changed] signal."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the native virtual keyboard is shown when focused on platforms that support it."] # [doc = ""] # [inline] pub fn set_virtual_keyboard_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineEditMethodTable :: get (get_api ()) . set_virtual_keyboard_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineEdit { } unsafe impl GodotObject for LineEdit { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "LineEdit" } } impl QueueFree for LineEdit { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for LineEdit { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineEdit { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for LineEdit { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for LineEdit { } unsafe impl SubClass < crate :: generated :: node :: Node > for LineEdit { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineEdit { } impl Instanciable for LineEdit { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineEdit :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineEditMethodTable { pub class_constructor : sys :: godot_class_constructor , pub append_at_cursor : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub cursor_get_blink_enabled : * mut sys :: godot_method_bind , pub cursor_get_blink_speed : * mut sys :: godot_method_bind , pub cursor_set_blink_enabled : * mut sys :: godot_method_bind , pub cursor_set_blink_speed : * mut sys :: godot_method_bind , pub delete_char_at_cursor : * mut sys :: godot_method_bind , pub delete_text : * mut sys :: godot_method_bind , pub deselect : * mut sys :: godot_method_bind , pub get_align : * mut sys :: godot_method_bind , pub get_cursor_position : * mut sys :: godot_method_bind , pub get_expand_to_text_length : * mut sys :: godot_method_bind , pub get_max_length : * mut sys :: godot_method_bind , pub get_menu : * mut sys :: godot_method_bind , pub get_placeholder : * mut sys :: godot_method_bind , pub get_placeholder_alpha : * mut sys :: godot_method_bind , pub get_right_icon : * mut sys :: godot_method_bind , pub get_scroll_offset : * mut sys :: godot_method_bind , pub get_secret_character : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub is_clear_button_enabled : * mut sys :: godot_method_bind , pub is_context_menu_enabled : * mut sys :: godot_method_bind , pub is_editable : * mut sys :: godot_method_bind , pub is_secret : * mut sys :: godot_method_bind , pub is_selecting_enabled : * mut sys :: godot_method_bind , pub is_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub is_virtual_keyboard_enabled : * mut sys :: godot_method_bind , pub menu_option : * mut sys :: godot_method_bind , pub select : * mut sys :: godot_method_bind , pub select_all : * mut sys :: godot_method_bind , pub set_align : * mut sys :: godot_method_bind , pub set_clear_button_enabled : * mut sys :: godot_method_bind , pub set_context_menu_enabled : * mut sys :: godot_method_bind , pub set_cursor_position : * mut sys :: godot_method_bind , pub set_editable : * mut sys :: godot_method_bind , pub set_expand_to_text_length : * mut sys :: godot_method_bind , pub set_max_length : * mut sys :: godot_method_bind , pub set_placeholder : * mut sys :: godot_method_bind , pub set_placeholder_alpha : * mut sys :: godot_method_bind , pub set_right_icon : * mut sys :: godot_method_bind , pub set_secret : * mut sys :: godot_method_bind , pub set_secret_character : * mut sys :: godot_method_bind , pub set_selecting_enabled : * mut sys :: godot_method_bind , pub set_shortcut_keys_enabled : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_virtual_keyboard_enabled : * mut sys :: godot_method_bind } impl LineEditMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineEditMethodTable = LineEditMethodTable { class_constructor : None , append_at_cursor : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , cursor_get_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_get_blink_speed : 0 as * mut sys :: godot_method_bind , cursor_set_blink_enabled : 0 as * mut sys :: godot_method_bind , cursor_set_blink_speed : 0 as * mut sys :: godot_method_bind , delete_char_at_cursor : 0 as * mut sys :: godot_method_bind , delete_text : 0 as * mut sys :: godot_method_bind , deselect : 0 as * mut sys :: godot_method_bind , get_align : 0 as * mut sys :: godot_method_bind , get_cursor_position : 0 as * mut sys :: godot_method_bind , get_expand_to_text_length : 0 as * mut sys :: godot_method_bind , get_max_length : 0 as * mut sys :: godot_method_bind , get_menu : 0 as * mut sys :: godot_method_bind , get_placeholder : 0 as * mut sys :: godot_method_bind , get_placeholder_alpha : 0 as * mut sys :: godot_method_bind , get_right_icon : 0 as * mut sys :: godot_method_bind , get_scroll_offset : 0 as * mut sys :: godot_method_bind , get_secret_character : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , is_clear_button_enabled : 0 as * mut sys :: godot_method_bind , is_context_menu_enabled : 0 as * mut sys :: godot_method_bind , is_editable : 0 as * mut sys :: godot_method_bind , is_secret : 0 as * mut sys :: godot_method_bind , is_selecting_enabled : 0 as * mut sys :: godot_method_bind , is_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , is_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind , menu_option : 0 as * mut sys :: godot_method_bind , select : 0 as * mut sys :: godot_method_bind , select_all : 0 as * mut sys :: godot_method_bind , set_align : 0 as * mut sys :: godot_method_bind , set_clear_button_enabled : 0 as * mut sys :: godot_method_bind , set_context_menu_enabled : 0 as * mut sys :: godot_method_bind , set_cursor_position : 0 as * mut sys :: godot_method_bind , set_editable : 0 as * mut sys :: godot_method_bind , set_expand_to_text_length : 0 as * mut sys :: godot_method_bind , set_max_length : 0 as * mut sys :: godot_method_bind , set_placeholder : 0 as * mut sys :: godot_method_bind , set_placeholder_alpha : 0 as * mut sys :: godot_method_bind , set_right_icon : 0 as * mut sys :: godot_method_bind , set_secret : 0 as * mut sys :: godot_method_bind , set_secret_character : 0 as * mut sys :: godot_method_bind , set_selecting_enabled : 0 as * mut sys :: godot_method_bind , set_shortcut_keys_enabled : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_virtual_keyboard_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineEditMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineEdit\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . append_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "append_at_cursor\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_get_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_get_blink_speed\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_enabled = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_enabled\0" . as_ptr () as * const c_char) ; table . cursor_set_blink_speed = (gd_api . godot_method_bind_get_method) (class_name , "cursor_set_blink_speed\0" . as_ptr () as * const c_char) ; table . delete_char_at_cursor = (gd_api . godot_method_bind_get_method) (class_name , "delete_char_at_cursor\0" . as_ptr () as * const c_char) ; table . delete_text = (gd_api . godot_method_bind_get_method) (class_name , "delete_text\0" . as_ptr () as * const c_char) ; table . deselect = (gd_api . godot_method_bind_get_method) (class_name , "deselect\0" . as_ptr () as * const c_char) ; table . get_align = (gd_api . godot_method_bind_get_method) (class_name , "get_align\0" . as_ptr () as * const c_char) ; table . get_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "get_cursor_position\0" . as_ptr () as * const c_char) ; table . get_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "get_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . get_max_length = (gd_api . godot_method_bind_get_method) (class_name , "get_max_length\0" . as_ptr () as * const c_char) ; table . get_menu = (gd_api . godot_method_bind_get_method) (class_name , "get_menu\0" . as_ptr () as * const c_char) ; table . get_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder\0" . as_ptr () as * const c_char) ; table . get_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "get_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . get_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_right_icon\0" . as_ptr () as * const c_char) ; table . get_scroll_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll_offset\0" . as_ptr () as * const c_char) ; table . get_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "get_secret_character\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . is_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . is_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . is_editable = (gd_api . godot_method_bind_get_method) (class_name , "is_editable\0" . as_ptr () as * const c_char) ; table . is_secret = (gd_api . godot_method_bind_get_method) (class_name , "is_secret\0" . as_ptr () as * const c_char) ; table . is_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selecting_enabled\0" . as_ptr () as * const c_char) ; table . is_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . is_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; table . menu_option = (gd_api . godot_method_bind_get_method) (class_name , "menu_option\0" . as_ptr () as * const c_char) ; table . select = (gd_api . godot_method_bind_get_method) (class_name , "select\0" . as_ptr () as * const c_char) ; table . select_all = (gd_api . godot_method_bind_get_method) (class_name , "select_all\0" . as_ptr () as * const c_char) ; table . set_align = (gd_api . godot_method_bind_get_method) (class_name , "set_align\0" . as_ptr () as * const c_char) ; table . set_clear_button_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_clear_button_enabled\0" . as_ptr () as * const c_char) ; table . set_context_menu_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_context_menu_enabled\0" . as_ptr () as * const c_char) ; table . set_cursor_position = (gd_api . godot_method_bind_get_method) (class_name , "set_cursor_position\0" . as_ptr () as * const c_char) ; table . set_editable = (gd_api . godot_method_bind_get_method) (class_name , "set_editable\0" . as_ptr () as * const c_char) ; table . set_expand_to_text_length = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_to_text_length\0" . as_ptr () as * const c_char) ; table . set_max_length = (gd_api . godot_method_bind_get_method) (class_name , "set_max_length\0" . as_ptr () as * const c_char) ; table . set_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder\0" . as_ptr () as * const c_char) ; table . set_placeholder_alpha = (gd_api . godot_method_bind_get_method) (class_name , "set_placeholder_alpha\0" . as_ptr () as * const c_char) ; table . set_right_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_right_icon\0" . as_ptr () as * const c_char) ; table . set_secret = (gd_api . godot_method_bind_get_method) (class_name , "set_secret\0" . as_ptr () as * const c_char) ; table . set_secret_character = (gd_api . godot_method_bind_get_method) (class_name , "set_secret_character\0" . as_ptr () as * const c_char) ; table . set_selecting_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selecting_enabled\0" . as_ptr () as * const c_char) ; table . set_shortcut_keys_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_keys_enabled\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_virtual_keyboard_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_virtual_keyboard_enabled\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1306:31794 [INFO] [stdout] | [INFO] [stdout] 1306 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1306 | # [doc = "`core class AnimationPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationMethodCallMode (pub i64) ; impl AnimationMethodCallMode { pub const DEFERRED : AnimationMethodCallMode = AnimationMethodCallMode (0i64) ; pub const IMMEDIATE : AnimationMethodCallMode = AnimationMethodCallMode (1i64) ; } impl From < i64 > for AnimationMethodCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationMethodCallMode > for i64 { # [inline] fn from (v : AnimationMethodCallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationPlayer { pub const ANIMATION_METHOD_CALL_DEFERRED : i64 = 0i64 ; pub const ANIMATION_METHOD_CALL_IMMEDIATE : i64 = 1i64 ; pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `animation` to the player accessible with the key `name`."] # [doc = ""] # [inline] pub fn add_animation (& self , name : impl Into < GodotString > , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . add_animation ; let ret = crate :: icalls :: icallptr_i64_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , animation . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Shifts position in the animation timeline and immediately updates the animation. `delta` is the time in seconds to shift. Events between the current frame and `delta` are handled."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "Returns the name of the next animation in the queue."] # [doc = ""] # [inline] pub fn animation_get_next (& self , anim_from : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . animation_get_next ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Triggers the `anim_to` animation when the `anim_from` animation completes."] # [doc = ""] # [inline] pub fn animation_set_next (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . animation_set_next ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into ()) ; } } # [doc = "[AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again."] # [doc = ""] # [inline] pub fn clear_caches (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . clear_caches ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all queued, unplayed animations."] # [doc = ""] # [inline] pub fn clear_queue (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . clear_queue ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the name of `animation` or an empty string if not found."] # [doc = ""] # [inline] pub fn find_animation (& self , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . find_animation ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , animation . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Animation] with key `name` or `null` if not found."] # [doc = ""] # [inline] pub fn get_animation (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of stored animation names."] # [doc = ""] # [inline] pub fn get_animation_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The process notification in which to update animations."] # [doc = ""] # [inline] pub fn animation_process_mode (& self) -> crate :: generated :: animation_player :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_player :: AnimationProcessMode (ret) } } # [doc = "If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]."] # [doc = ""] # [inline] pub fn assigned_animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_assigned_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the animation to play when the scene loads."] # [doc = ""] # [inline] pub fn autoplay (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_autoplay ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the blend time (in seconds) between two animations, referenced by their names."] # [doc = ""] # [inline] pub fn get_blend_time (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_blend_time ; let ret = crate :: icalls :: icallptr_f64_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into ()) ; ret as _ } } # [doc = "The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.\n**Note**: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]."] # [doc = ""] # [inline] pub fn current_animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The length (in seconds) of the currently being played animation."] # [doc = ""] # [inline] pub fn current_animation_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The position (in seconds) of the currently playing animation."] # [doc = ""] # [inline] pub fn current_animation_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision."] # [doc = ""] # [inline] pub fn default_blend_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_default_blend_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The call mode to use for Call Method tracks."] # [doc = ""] # [inline] pub fn method_call_mode (& self) -> crate :: generated :: animation_player :: AnimationMethodCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_method_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_player :: AnimationMethodCallMode (ret) } } # [doc = "Gets the actual playing speed of current animation or 0 if not playing. This speed is the [member playback_speed] property multiplied by `custom_speed` argument specified when calling the [method play] method."] # [doc = ""] # [inline] pub fn get_playing_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_playing_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the animation names that are currently queued to play."] # [doc = ""] # [inline] pub fn get_queue (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_queue ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The node from which node path references will travel."] # [doc = ""] # [inline] pub fn root (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the [AnimationPlayer] stores an [Animation] with key `name`."] # [doc = ""] # [inline] pub fn has_animation (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . has_animation ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, updates animations in response to process-related notifications."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if playing an animation."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation with key `name`. Custom blend times and speed can be set. If `custom_speed` is negative and `from_end` is `true`, the animation will play backwards (which is equivalent to calling [method play_backwards]).\nThe [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation `name`, or with no `name` parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing.\n**Note:** The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call `advance(0)`.\n# Default Arguments\n* `name` - `\"\"`\n* `custom_blend` - `-1`\n* `custom_speed` - `1.0`\n* `from_end` - `false`"] # [doc = ""] # [inline] pub fn play (& self , name : impl Into < GodotString > , custom_blend : f64 , custom_speed : f64 , from_end : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , custom_blend , custom_speed , from_end) ; } } # [doc = "Plays the animation with key `name` in reverse.\nThis method is a shorthand for [method play] with `custom_speed = -1.0` and `from_end = true`, so see its description for more information.\n# Default Arguments\n* `name` - `\"\"`\n* `custom_blend` - `-1`"] # [doc = ""] # [inline] pub fn play_backwards (& self , name : impl Into < GodotString > , custom_blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . play_backwards ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , name . into () , custom_blend) ; } } # [doc = "Queues an animation for playback once the current one is done.\n**Note:** If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow."] # [doc = ""] # [inline] pub fn queue (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . queue ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Removes the animation with key `name`."] # [doc = ""] # [inline] pub fn remove_animation (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . remove_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Renames an existing animation with key `name` to `newname`."] # [doc = ""] # [inline] pub fn rename_animation (& self , name : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . rename_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , newname . into ()) ; } } # [doc = "Seeks the animation to the `seconds` point in time (in seconds). If `update` is `true`, the animation updates too, otherwise it updates at process time. Events between the current frame and `seconds` are skipped.\n# Default Arguments\n* `update` - `false`"] # [doc = ""] # [inline] pub fn seek (& self , seconds : f64 , update : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64_bool (method_bind , self . this . sys () . as_ptr () , seconds , update) ; } } # [doc = "If `true`, updates animations in response to process-related notifications."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The process notification in which to update animations."] # [doc = ""] # [inline] pub fn set_animation_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_animation_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]."] # [doc = ""] # [inline] pub fn set_assigned_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_assigned_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The name of the animation to play when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Specifies a blend time (in seconds) between two animations, referenced by their names."] # [doc = ""] # [inline] pub fn set_blend_time (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString > , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_blend_time ; let ret = crate :: icalls :: icallptr_void_str_str_f64 (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into () , sec) ; } } # [doc = "The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.\n**Note**: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]."] # [doc = ""] # [inline] pub fn set_current_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_current_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision."] # [doc = ""] # [inline] pub fn set_default_blend_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_default_blend_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = "The call mode to use for Call Method tracks."] # [doc = ""] # [inline] pub fn set_method_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_method_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The node from which node path references will travel."] # [doc = ""] # [inline] pub fn set_root (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_root ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Stops or pauses the currently playing animation. If `reset` is `true`, the animation position is reset to `0` and the playback speed is reset to `1.0`.\nIf `reset` is `false`, the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.\n# Default Arguments\n* `reset` - `true`"] # [doc = ""] # [inline] pub fn stop (& self , reset : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , reset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationPlayer { } unsafe impl GodotObject for AnimationPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationPlayer" } } impl QueueFree for AnimationPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationPlayer { } impl Instanciable for AnimationPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_animation : * mut sys :: godot_method_bind , pub advance : * mut sys :: godot_method_bind , pub animation_get_next : * mut sys :: godot_method_bind , pub animation_set_next : * mut sys :: godot_method_bind , pub clear_caches : * mut sys :: godot_method_bind , pub clear_queue : * mut sys :: godot_method_bind , pub find_animation : * mut sys :: godot_method_bind , pub get_animation : * mut sys :: godot_method_bind , pub get_animation_list : * mut sys :: godot_method_bind , pub get_animation_process_mode : * mut sys :: godot_method_bind , pub get_assigned_animation : * mut sys :: godot_method_bind , pub get_autoplay : * mut sys :: godot_method_bind , pub get_blend_time : * mut sys :: godot_method_bind , pub get_current_animation : * mut sys :: godot_method_bind , pub get_current_animation_length : * mut sys :: godot_method_bind , pub get_current_animation_position : * mut sys :: godot_method_bind , pub get_default_blend_time : * mut sys :: godot_method_bind , pub get_method_call_mode : * mut sys :: godot_method_bind , pub get_playing_speed : * mut sys :: godot_method_bind , pub get_queue : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub has_animation : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub play_backwards : * mut sys :: godot_method_bind , pub queue : * mut sys :: godot_method_bind , pub remove_animation : * mut sys :: godot_method_bind , pub rename_animation : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_process_mode : * mut sys :: godot_method_bind , pub set_assigned_animation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_blend_time : * mut sys :: godot_method_bind , pub set_current_animation : * mut sys :: godot_method_bind , pub set_default_blend_time : * mut sys :: godot_method_bind , pub set_method_call_mode : * mut sys :: godot_method_bind , pub set_root : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimationPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationPlayerMethodTable = AnimationPlayerMethodTable { class_constructor : None , add_animation : 0 as * mut sys :: godot_method_bind , advance : 0 as * mut sys :: godot_method_bind , animation_get_next : 0 as * mut sys :: godot_method_bind , animation_set_next : 0 as * mut sys :: godot_method_bind , clear_caches : 0 as * mut sys :: godot_method_bind , clear_queue : 0 as * mut sys :: godot_method_bind , find_animation : 0 as * mut sys :: godot_method_bind , get_animation : 0 as * mut sys :: godot_method_bind , get_animation_list : 0 as * mut sys :: godot_method_bind , get_animation_process_mode : 0 as * mut sys :: godot_method_bind , get_assigned_animation : 0 as * mut sys :: godot_method_bind , get_autoplay : 0 as * mut sys :: godot_method_bind , get_blend_time : 0 as * mut sys :: godot_method_bind , get_current_animation : 0 as * mut sys :: godot_method_bind , get_current_animation_length : 0 as * mut sys :: godot_method_bind , get_current_animation_position : 0 as * mut sys :: godot_method_bind , get_default_blend_time : 0 as * mut sys :: godot_method_bind , get_method_call_mode : 0 as * mut sys :: godot_method_bind , get_playing_speed : 0 as * mut sys :: godot_method_bind , get_queue : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , has_animation : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , play_backwards : 0 as * mut sys :: godot_method_bind , queue : 0 as * mut sys :: godot_method_bind , remove_animation : 0 as * mut sys :: godot_method_bind , rename_animation : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_process_mode : 0 as * mut sys :: godot_method_bind , set_assigned_animation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_blend_time : 0 as * mut sys :: godot_method_bind , set_current_animation : 0 as * mut sys :: godot_method_bind , set_default_blend_time : 0 as * mut sys :: godot_method_bind , set_method_call_mode : 0 as * mut sys :: godot_method_bind , set_root : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_animation = (gd_api . godot_method_bind_get_method) (class_name , "add_animation\0" . as_ptr () as * const c_char) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . animation_get_next = (gd_api . godot_method_bind_get_method) (class_name , "animation_get_next\0" . as_ptr () as * const c_char) ; table . animation_set_next = (gd_api . godot_method_bind_get_method) (class_name , "animation_set_next\0" . as_ptr () as * const c_char) ; table . clear_caches = (gd_api . godot_method_bind_get_method) (class_name , "clear_caches\0" . as_ptr () as * const c_char) ; table . clear_queue = (gd_api . godot_method_bind_get_method) (class_name , "clear_queue\0" . as_ptr () as * const c_char) ; table . find_animation = (gd_api . godot_method_bind_get_method) (class_name , "find_animation\0" . as_ptr () as * const c_char) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_animation_list = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_list\0" . as_ptr () as * const c_char) ; table . get_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_process_mode\0" . as_ptr () as * const c_char) ; table . get_assigned_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_assigned_animation\0" . as_ptr () as * const c_char) ; table . get_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "get_autoplay\0" . as_ptr () as * const c_char) ; table . get_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_time\0" . as_ptr () as * const c_char) ; table . get_current_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation\0" . as_ptr () as * const c_char) ; table . get_current_animation_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation_length\0" . as_ptr () as * const c_char) ; table . get_current_animation_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation_position\0" . as_ptr () as * const c_char) ; table . get_default_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "get_default_blend_time\0" . as_ptr () as * const c_char) ; table . get_method_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_method_call_mode\0" . as_ptr () as * const c_char) ; table . get_playing_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_speed\0" . as_ptr () as * const c_char) ; table . get_queue = (gd_api . godot_method_bind_get_method) (class_name , "get_queue\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . has_animation = (gd_api . godot_method_bind_get_method) (class_name , "has_animation\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . play_backwards = (gd_api . godot_method_bind_get_method) (class_name , "play_backwards\0" . as_ptr () as * const c_char) ; table . queue = (gd_api . godot_method_bind_get_method) (class_name , "queue\0" . as_ptr () as * const c_char) ; table . remove_animation = (gd_api . godot_method_bind_get_method) (class_name , "remove_animation\0" . as_ptr () as * const c_char) ; table . rename_animation = (gd_api . godot_method_bind_get_method) (class_name , "rename_animation\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_process_mode\0" . as_ptr () as * const c_char) ; table . set_assigned_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_assigned_animation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_time\0" . as_ptr () as * const c_char) ; table . set_current_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_current_animation\0" . as_ptr () as * const c_char) ; table . set_default_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "set_default_blend_time\0" . as_ptr () as * const c_char) ; table . set_method_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_method_call_mode\0" . as_ptr () as * const c_char) ; table . set_root = (gd_api . godot_method_bind_get_method) (class_name , "set_root\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1312:4567 [INFO] [stdout] | [INFO] [stdout] 1312 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1312 | # [doc = "`core class VisualScriptSceneNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptscenenode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSceneNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSceneNode { this : RawObject < Self > , } impl VisualScriptSceneNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSceneNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn node_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptSceneNodeMethodTable :: get (get_api ()) . set_node_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSceneNode { } unsafe impl GodotObject for VisualScriptSceneNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSceneNode" } } impl std :: ops :: Deref for VisualScriptSceneNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSceneNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSceneNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSceneNode { } impl Instanciable for VisualScriptSceneNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSceneNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSceneNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_node_path : * mut sys :: godot_method_bind , pub set_node_path : * mut sys :: godot_method_bind } impl VisualScriptSceneNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSceneNodeMethodTable = VisualScriptSceneNodeMethodTable { class_constructor : None , get_node_path : 0 as * mut sys :: godot_method_bind , set_node_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSceneNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSceneNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . set_node_path = (gd_api . godot_method_bind_get_method) (class_name , "set_node_path\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1318:3498 [INFO] [stdout] | [INFO] [stdout] 1318 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1318 | # [doc = "`core singleton class JavaClassWrapper` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclasswrapper.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaClassWrapper inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClassWrapper { this : RawObject < Self > , } impl JavaClassWrapper { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaClassWrapper\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn wrap (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaClassWrapperMethodTable :: get (get_api ()) . wrap ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClassWrapper { } unsafe impl GodotObject for JavaClassWrapper { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaClassWrapper" } } impl std :: ops :: Deref for JavaClassWrapper { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClassWrapper { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClassWrapper { } unsafe impl Send for JavaClassWrapper { } unsafe impl Sync for JavaClassWrapper { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassWrapperMethodTable { pub class_constructor : sys :: godot_class_constructor , pub wrap : * mut sys :: godot_method_bind } impl JavaClassWrapperMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassWrapperMethodTable = JavaClassWrapperMethodTable { class_constructor : None , wrap : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassWrapperMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClassWrapper\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . wrap = (gd_api . godot_method_bind_get_method) (class_name , "wrap\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1324:6810 [INFO] [stdout] | [INFO] [stdout] 1324 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1324 | # [doc = "`core class NavigationPolygonInstance` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationpolygoninstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NavigationPolygonInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigationPolygonInstance inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationPolygonInstance { this : RawObject < Self > , } impl NavigationPolygonInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationPolygonInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigation_polygon (& self) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_navigation_polygon (& self , navpoly : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , navpoly . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationPolygonInstance { } unsafe impl GodotObject for NavigationPolygonInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NavigationPolygonInstance" } } impl QueueFree for NavigationPolygonInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NavigationPolygonInstance { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationPolygonInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationPolygonInstance { } impl Instanciable for NavigationPolygonInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationPolygonInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationPolygonInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_navigation_polygon : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_navigation_polygon : * mut sys :: godot_method_bind } impl NavigationPolygonInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationPolygonInstanceMethodTable = NavigationPolygonInstanceMethodTable { class_constructor : None , get_navigation_polygon : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_navigation_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationPolygonInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationPolygonInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_navigation_polygon\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1330:5471 [INFO] [stdout] | [INFO] [stdout] 1330 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1330 | # [doc = "`core class VisualScriptTypeCast` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripttypecast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptTypeCast inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptTypeCast { this : RawObject < Self > , } impl VisualScriptTypeCast { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptTypeCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptTypeCastMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptTypeCast { } unsafe impl GodotObject for VisualScriptTypeCast { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptTypeCast" } } impl std :: ops :: Deref for VisualScriptTypeCast { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptTypeCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptTypeCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptTypeCast { } impl Instanciable for VisualScriptTypeCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptTypeCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptTypeCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind } impl VisualScriptTypeCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptTypeCastMethodTable = VisualScriptTypeCastMethodTable { class_constructor : None , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptTypeCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptTypeCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1336:4604 [INFO] [stdout] | [INFO] [stdout] 1336 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 1336 | # [doc = "`tools class EditorScript` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorScript inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorScript { this : RawObject < Self > , } impl EditorScript { # [doc = "Adds `node` as a child of the root node in the editor context.\n**Warning:** The implementation of this method is currently disabled."] # [doc = ""] # [inline] pub fn add_root_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . add_root_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Returns the [EditorInterface] singleton instance."] # [doc = ""] # [inline] pub fn get_editor_interface (& self) -> Option < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . get_editor_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the Editor's currently active scene."] # [doc = ""] # [inline] pub fn get_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . get_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorScript { } unsafe impl GodotObject for EditorScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorScript" } } impl std :: ops :: Deref for EditorScript { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorScript { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_root_node : * mut sys :: godot_method_bind , pub get_editor_interface : * mut sys :: godot_method_bind , pub get_scene : * mut sys :: godot_method_bind } impl EditorScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorScriptMethodTable = EditorScriptMethodTable { class_constructor : None , add_root_node : 0 as * mut sys :: godot_method_bind , get_editor_interface : 0 as * mut sys :: godot_method_bind , get_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_root_node = (gd_api . godot_method_bind_get_method) (class_name , "add_root_node\0" . as_ptr () as * const c_char) ; table . get_editor_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_interface\0" . as_ptr () as * const c_char) ; table . get_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_scene\0" . as_ptr () as * const c_char) ; } } } [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static [INFO] [stdout] --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-38eadb17c96daa96/out/generated.rs:1342:13304 [INFO] [stdout] | [INFO] [stdout] 1342 | ...0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 's... [INFO] [stdout] | ^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] help: use `&raw mut` instead to create a raw pointer [INFO] [stdout] | [WARN] too much data in the log, truncating it