[INFO] cloning repository https://github.com/SamuelSja/towngame2 [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/SamuelSja/towngame2" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSamuelSja%2Ftowngame2", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSamuelSja%2Ftowngame2'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] bba22f4d72be47ce9e320045d45ed9abba181931 [INFO] checking SamuelSja/towngame2 against master#cd805f09ffbfa3896c8f50a619de9b67e1d9f3c3 for pr-135841 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FSamuelSja%2Ftowngame2" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-3-tc1/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/SamuelSja/towngame2 on toolchain cd805f09ffbfa3896c8f50a619de9b67e1d9f3c3 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+cd805f09ffbfa3896c8f50a619de9b67e1d9f3c3" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/SamuelSja/towngame2 [INFO] finished tweaking git repo https://github.com/SamuelSja/towngame2 [INFO] tweaked toml for git repo https://github.com/SamuelSja/towngame2 written to /workspace/builds/worker-3-tc1/source/Cargo.toml [INFO] crate git repo https://github.com/SamuelSja/towngame2 already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+cd805f09ffbfa3896c8f50a619de9b67e1d9f3c3" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded bevy_core v0.15.0 [INFO] [stderr] Downloaded bevy_a11y v0.15.0 [INFO] [stderr] Downloaded bevy_window v0.15.0 [INFO] [stderr] Downloaded bevy_input v0.15.0 [INFO] [stderr] Downloaded bevy_gizmos_macros v0.15.0 [INFO] [stderr] Downloaded bevy_audio v0.15.0 [INFO] [stderr] Downloaded bevy_gizmos v0.15.0 [INFO] [stderr] Downloaded bevy_animation v0.15.0 [INFO] [stderr] Downloaded bevy_text v0.15.0 [INFO] [stderr] Downloaded bevy_color v0.15.1 [INFO] [stderr] Downloaded bevy_ui v0.15.0 [INFO] [stderr] Downloaded bevy_mesh v0.15.0 [INFO] [stderr] Downloaded bevy_time v0.15.0 [INFO] [stderr] Downloaded bevy_asset v0.15.0 [INFO] [stderr] Downloaded bevy_render v0.15.0 [INFO] [stderr] Downloaded bevy_sprite v0.15.0 [INFO] [stderr] Downloaded bevy_image v0.15.0 [INFO] [stderr] Downloaded bevy_gltf v0.15.0 [INFO] [stderr] Downloaded hexasphere v15.0.0 [INFO] [stderr] Downloaded bevy_transform v0.15.0 [INFO] [stderr] Downloaded bevy_hierarchy v0.15.0 [INFO] [stderr] 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"/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:c80049f3b88b82089a44e0f06d0d6029d44b96b7257e55a1cd63dbc9f4c33334" "/opt/rustwide/cargo-home/bin/cargo" "+cd805f09ffbfa3896c8f50a619de9b67e1d9f3c3" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] bc0577638f97997c184e63c12d206f2f3659f5cde7574d06e0d66d52f942ec72 [INFO] running `Command { std: "docker" "start" "-a" "bc0577638f97997c184e63c12d206f2f3659f5cde7574d06e0d66d52f942ec72", kill_on_drop: false }` [INFO] 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"CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:c80049f3b88b82089a44e0f06d0d6029d44b96b7257e55a1cd63dbc9f4c33334" "/opt/rustwide/cargo-home/bin/cargo" "+cd805f09ffbfa3896c8f50a619de9b67e1d9f3c3" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 221cc5ef9bcd9aa3897af67dc0d2c0c1345b5a26e5b23424c2292dd76e724516 [INFO] running `Command { std: "docker" "start" "-a" "221cc5ef9bcd9aa3897af67dc0d2c0c1345b5a26e5b23424c2292dd76e724516", kill_on_drop: false }` [INFO] [stderr] Compiling proc-macro2 v1.0.92 [INFO] [stderr] Compiling serde v1.0.216 [INFO] [stderr] Compiling libc v0.2.168 [INFO] [stderr] Checking pin-project-lite v0.2.15 [INFO] [stderr] Compiling crossbeam-utils v0.8.21 [INFO] [stderr] Compiling crunchy v0.2.2 [INFO] [stderr] Compiling hashbrown v0.15.2 [INFO] 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v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused imports: `Building`, `building_at`, `comp_at_mut`, `entity_at`, and `self` [INFO] [stdout] --> src/building/gui/interaction.rs:3:58 [INFO] [stdout] | [INFO] [stdout] 3 | ...BaseBuilding, Building}, systems::{at, building_at, comp_at, comp_at_mut, entity_at}}, resources::Gold}, building::{self, clear_highli... [INFO] [stdout] | ^^^^^^^^ ^^^^^^^^^^^ ^^^^^^^^^^^ ^^^^^^^^^ ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `insert_labels` and `insert_shop_data` [INFO] [stdout] --> src/building/gui/interaction.rs:4:28 [INFO] [stdout] | [INFO] [stdout] 4 | use super::{components::*, insert_labels, insert_shop_data, insert_shop_data_level}; [INFO] [stdout] | ^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `SelectType`, `Selected`, and `is_free` [INFO] [stdout] --> src/building/systems/helper.rs:4:102 [INFO] [stdout] | [INFO] [stdout] 4 | ...Component}, systems::{at, is_free}}, resources::Gold, TILE_SIZE}, building::resources::{SelectType, Selected}}; [INFO] [stdout] | ^^^^^^^ ^^^^^^^^^^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `BuildingComponent`, `Building`, `building_at`, `entity_at`, and `is_free` [INFO] [stdout] --> src/building/systems/mod.rs:7:57 [INFO] [stdout] | [INFO] [stdout] 7 | use crate::all::{buildings::{components::{BaseBuilding, Building, BuildingComponent}, systems::{building_at, entity_at, is_free, is_free_... [INFO] [stdout] | ^^^^^^^^ ^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^ ^^^^^^^^^ ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Building`, `building_at`, `comp_at_mut`, `entity_at`, and `self` [INFO] [stdout] --> src/building/gui/interaction.rs:3:58 [INFO] [stdout] | [INFO] [stdout] 3 | ...BaseBuilding, Building}, systems::{at, building_at, comp_at, comp_at_mut, entity_at}}, resources::Gold}, building::{self, clear_highli... [INFO] [stdout] | ^^^^^^^^ ^^^^^^^^^^^ ^^^^^^^^^^^ ^^^^^^^^^ ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `insert_labels` and `insert_shop_data` [INFO] [stdout] --> src/building/gui/interaction.rs:4:28 [INFO] [stdout] | [INFO] [stdout] 4 | use super::{components::*, insert_labels, insert_shop_data, insert_shop_data_level}; [INFO] [stdout] | ^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `SelectType`, `Selected`, and `is_free` [INFO] [stdout] --> src/building/systems/helper.rs:4:102 [INFO] [stdout] | [INFO] [stdout] 4 | ...Component}, systems::{at, is_free}}, resources::Gold, TILE_SIZE}, building::resources::{SelectType, Selected}}; [INFO] [stdout] | ^^^^^^^ ^^^^^^^^^^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `BuildingComponent`, `Building`, `building_at`, `entity_at`, and `is_free` [INFO] [stdout] --> src/building/systems/mod.rs:7:57 [INFO] [stdout] | [INFO] [stdout] 7 | use crate::all::{buildings::{components::{BaseBuilding, Building, BuildingComponent}, systems::{building_at, entity_at, is_free, is_free_... [INFO] [stdout] | ^^^^^^^^ ^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^ ^^^^^^^^^ ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `i32` [INFO] [stdout] --> src/game/buildings/systems.rs:3:11 [INFO] [stdout] | [INFO] [stdout] 3 | use std::{i32, usize}; [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Enemy`, `HealthBarBack`, `HealthBarFront`, and `next_round` [INFO] [stdout] --> src/game/buildings/systems.rs:7:92 [INFO] [stdout] | [INFO] [stdout] 7 | ...t, HealthBarBack, HealthBarFront, Ranged, RangedGame, Town}, systems::insert_health_bar}, BLANK_IMAGE, TILE_SIZE}, game::{asset_consts::LASER_SOUNDS, enemies::components::{Base, Enemy}, events::NextRound, next_round, r... [INFO] [stdout] | ^^^^^^^^^^^^^ ^^^^^^^^^^^^^^ ^^^^^ ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::all::buildings::components::BuildingComponent` [INFO] [stdout] --> src/game/enemies/components.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::all::buildings::components::BuildingComponent; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `math::VectorSpace` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | use bevy::{math::VectorSpace, prelude::*}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `spawn_enemy` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:5:14 [INFO] [stdout] | [INFO] [stdout] 5 | use helper::{spawn_enemy, spawn_enemy_around}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `super::next_round` [INFO] [stdout] --> src/game/enemies/mod.rs:14:5 [INFO] [stdout] | [INFO] [stdout] 14 | use super::next_round; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Building` [INFO] [stdout] --> src/game/systems/mod.rs:6:67 [INFO] [stdout] | [INFO] [stdout] 6 | use crate::all::{buildings::{self, components::{BaseBuildingGame, Building, Town}}, states::AppState}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `QueryData` and `WorldQuery` [INFO] [stdout] --> src/all/buildings/systems.rs:3:50 [INFO] [stdout] | [INFO] [stdout] 3 | use bevy::{color::palettes::css::*, ecs::query::{QueryData, WorldQuery}, prelude::*}; [INFO] [stdout] | ^^^^^^^^^ ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy::prelude::*` [INFO] [stdout] --> src/all/buildings/resources.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use bevy::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `i32` [INFO] [stdout] --> src/game/buildings/systems.rs:3:11 [INFO] [stdout] | [INFO] [stdout] 3 | use std::{i32, usize}; [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around method argument [INFO] [stdout] --> src/all/systems.rs:12:20 [INFO] [stdout] | [INFO] [stdout] 12 | commands.spawn(( [INFO] [stdout] | ____________________^ [INFO] [stdout] 13 | | Camera2dBundle { [INFO] [stdout] | |________^ [INFO] [stdout] ... [INFO] [stdout] 16 | } [INFO] [stdout] | __________^ [INFO] [stdout] 17 | | )); [INFO] [stdout] | |_____^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_parens)]` on by default [INFO] [stdout] help: remove these parentheses [INFO] [stdout] | [INFO] [stdout] 12 ~ commands.spawn(Camera2dBundle { [INFO] [stdout] 13 | transform: Transform::from_xyz(0.0, 0.0, 1.0), [INFO] [stdout] 14 | ..default() [INFO] [stdout] 15 ~ }); [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `update_prev_state` [INFO] [stdout] --> src/all/helper.rs:6:53 [INFO] [stdout] | [INFO] [stdout] 6 | use super::{resources::PrevState, states::AppState, update_prev_state}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Enemy`, `HealthBarBack`, `HealthBarFront`, and `next_round` [INFO] [stdout] --> src/game/buildings/systems.rs:7:92 [INFO] [stdout] | [INFO] [stdout] 7 | ...t, HealthBarBack, HealthBarFront, Ranged, RangedGame, Town}, systems::insert_health_bar}, BLANK_IMAGE, TILE_SIZE}, game::{asset_consts::LASER_SOUNDS, enemies::components::{Base, Enemy}, events::NextRound, next_round, r... [INFO] [stdout] | ^^^^^^^^^^^^^ ^^^^^^^^^^^^^^ ^^^^^ ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::all::buildings::components::BuildingComponent` [INFO] [stdout] --> src/game/enemies/components.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::all::buildings::components::BuildingComponent; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `math::VectorSpace` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | use bevy::{math::VectorSpace, prelude::*}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `spawn_enemy` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:5:14 [INFO] [stdout] | [INFO] [stdout] 5 | use helper::{spawn_enemy, spawn_enemy_around}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `super::next_round` [INFO] [stdout] --> src/game/enemies/mod.rs:14:5 [INFO] [stdout] | [INFO] [stdout] 14 | use super::next_round; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Building` [INFO] [stdout] --> src/game/systems/mod.rs:6:67 [INFO] [stdout] | [INFO] [stdout] 6 | use crate::all::{buildings::{self, components::{BaseBuildingGame, Building, Town}}, states::AppState}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `QueryData` and `WorldQuery` [INFO] [stdout] --> src/all/buildings/systems.rs:3:50 [INFO] [stdout] | [INFO] [stdout] 3 | use bevy::{color::palettes::css::*, ecs::query::{QueryData, WorldQuery}, prelude::*}; [INFO] [stdout] | ^^^^^^^^^ ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `bevy::prelude::*` [INFO] [stdout] --> src/all/buildings/resources.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use bevy::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around method argument [INFO] [stdout] --> src/all/systems.rs:12:20 [INFO] [stdout] | [INFO] [stdout] 12 | commands.spawn(( [INFO] [stdout] | ____________________^ [INFO] [stdout] 13 | | Camera2dBundle { [INFO] [stdout] | |________^ [INFO] [stdout] ... [INFO] [stdout] 16 | } [INFO] [stdout] | __________^ [INFO] [stdout] 17 | | )); [INFO] [stdout] | |_____^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_parens)]` on by default [INFO] [stdout] help: remove these parentheses [INFO] [stdout] | [INFO] [stdout] 12 ~ commands.spawn(Camera2dBundle { [INFO] [stdout] 13 | transform: Transform::from_xyz(0.0, 0.0, 1.0), [INFO] [stdout] 14 | ..default() [INFO] [stdout] 15 ~ }); [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `update_prev_state` [INFO] [stdout] --> src/all/helper.rs:6:53 [INFO] [stdout] | [INFO] [stdout] 6 | use super::{resources::PrevState, states::AppState, update_prev_state}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated struct `bevy::prelude::Camera2dBundle`: Use the `Camera2d` component instead. Inserting it will now also insert the other components required by it automatically. [INFO] [stdout] --> src/all/systems.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 13 | Camera2dBundle { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deprecated)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated struct `bevy::prelude::Camera2dBundle`: Use the `Camera2d` component instead. Inserting it will now also insert the other components required by it automatically. [INFO] [stdout] --> src/all/systems.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 13 | Camera2dBundle { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deprecated)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::Camera2dBundle::transform`: Use the `Camera2d` component instead. Inserting it will now also insert the other components required by it automatically. [INFO] [stdout] --> src/all/systems.rs:14:13 [INFO] [stdout] | [INFO] [stdout] 14 | transform: Transform::from_xyz(0.0, 0.0, 1.0), [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: use of deprecated field `bevy::prelude::Camera2dBundle::transform`: Use the `Camera2d` component instead. Inserting it will now also insert the other components required by it automatically. [INFO] [stdout] --> src/all/systems.rs:14:13 [INFO] [stdout] | [INFO] [stdout] 14 | transform: Transform::from_xyz(0.0, 0.0, 1.0), [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `math::VectorSpace` [INFO] [stdout] --> src/all/systems.rs:3:12 [INFO] [stdout] | [INFO] [stdout] 3 | use bevy::{math::VectorSpace, prelude::*}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `image_q` [INFO] [stdout] --> src/building/gui/interaction.rs:84:9 [INFO] [stdout] | [INFO] [stdout] 84 | mut image_q: Query<&mut ImageNode, With>, [INFO] [stdout] | ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_image_q` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `text_q` [INFO] [stdout] --> src/building/gui/interaction.rs:85:5 [INFO] [stdout] | [INFO] [stdout] 85 | text_q: Query>, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_text_q` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/building/gui/interaction.rs:84:5 [INFO] [stdout] | [INFO] [stdout] 84 | mut image_q: Query<&mut ImageNode, With>, [INFO] [stdout] | ----^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `math::VectorSpace` [INFO] [stdout] --> src/all/systems.rs:3:12 [INFO] [stdout] | [INFO] [stdout] 3 | use bevy::{math::VectorSpace, prelude::*}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `image_q` [INFO] [stdout] --> src/building/gui/interaction.rs:84:9 [INFO] [stdout] | [INFO] [stdout] 84 | mut image_q: Query<&mut ImageNode, With>, [INFO] [stdout] | ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_image_q` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `text_q` [INFO] [stdout] --> src/building/gui/interaction.rs:85:5 [INFO] [stdout] | [INFO] [stdout] 85 | text_q: Query>, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_text_q` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/building/gui/interaction.rs:84:5 [INFO] [stdout] | [INFO] [stdout] 84 | mut image_q: Query<&mut ImageNode, With>, [INFO] [stdout] | ----^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/building/systems/helper.rs:8:9 [INFO] [stdout] | [INFO] [stdout] 8 | let entity = building.spawn_new(commands, assets) [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/building/systems/mod.rs:20:5 [INFO] [stdout] | [INFO] [stdout] 20 | mut mouse_buttons: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/building/systems/mod.rs:29:25 [INFO] [stdout] | [INFO] [stdout] 29 | if let Some(mut mouse_pos) = window.cursor_position() { [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:17:32 [INFO] [stdout] | [INFO] [stdout] 17 | for (children, mut sprite, mut base, mut transform) in buildings_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `commands` [INFO] [stdout] --> src/game/buildings/systems.rs:30:9 [INFO] [stdout] | [INFO] [stdout] 30 | mut commands: Commands, [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:30:5 [INFO] [stdout] | [INFO] [stdout] 30 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:35:32 [INFO] [stdout] | [INFO] [stdout] 35 | for (children, mut sprite, mut base, mut transform) in building_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/building/systems/helper.rs:8:9 [INFO] [stdout] | [INFO] [stdout] 8 | let entity = building.spawn_new(commands, assets) [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/buildings/systems.rs:81:33 [INFO] [stdout] | [INFO] [stdout] 81 | for (enemy, mut base) in enemy_q.iter_mut() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/building/systems/mod.rs:20:5 [INFO] [stdout] | [INFO] [stdout] 20 | mut mouse_buttons: ResMut>, [INFO] [stdout] | ----^^^^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/building/systems/mod.rs:29:25 [INFO] [stdout] | [INFO] [stdout] 29 | if let Some(mut mouse_pos) = window.cursor_position() { [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:52:5 [INFO] [stdout] | [INFO] [stdout] 52 | mut base_q: Query<&BaseBuildingGame>, [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:58:45 [INFO] [stdout] | [INFO] [stdout] 58 | for (children, building, base_building, mut ranged) in building_q.iter_mut() { [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:81:29 [INFO] [stdout] | [INFO] [stdout] 81 | for (enemy, mut base) in enemy_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/buildings/systems.rs:145:46 [INFO] [stdout] | [INFO] [stdout] 145 | for (children, town_transform, town, base) in town_q.iter() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `coms` [INFO] [stdout] --> src/game/buildings/systems.rs:137:9 [INFO] [stdout] | [INFO] [stdout] 137 | mut coms: Commands, [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_coms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `assets` [INFO] [stdout] --> src/game/buildings/systems.rs:142:5 [INFO] [stdout] | [INFO] [stdout] 142 | assets: Res, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:137:5 [INFO] [stdout] | [INFO] [stdout] 137 | mut coms: Commands, [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:152:56 [INFO] [stdout] | [INFO] [stdout] 152 | for (children, building_transform, mut base) in building_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/buildings/systems.rs:199:50 [INFO] [stdout] | [INFO] [stdout] 199 | for (children, town_transform, town, base) in town_q.iter() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `coms` [INFO] [stdout] --> src/game/buildings/systems.rs:189:9 [INFO] [stdout] | [INFO] [stdout] 189 | mut coms: Commands, [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_coms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:189:5 [INFO] [stdout] | [INFO] [stdout] 189 | mut coms: Commands, [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:205:60 [INFO] [stdout] | [INFO] [stdout] 205 | for (children, mut building_transform, mut base, mut sprite) in building_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:17:32 [INFO] [stdout] | [INFO] [stdout] 17 | for (children, mut sprite, mut base, mut transform) in buildings_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `commands` [INFO] [stdout] --> src/game/buildings/systems.rs:30:9 [INFO] [stdout] | [INFO] [stdout] 30 | mut commands: Commands, [INFO] [stdout] | ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_commands` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:30:5 [INFO] [stdout] | [INFO] [stdout] 30 | mut commands: Commands, [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:35:32 [INFO] [stdout] | [INFO] [stdout] 35 | for (children, mut sprite, mut base, mut transform) in building_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/buildings/systems.rs:81:33 [INFO] [stdout] | [INFO] [stdout] 81 | for (enemy, mut base) in enemy_q.iter_mut() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:52:5 [INFO] [stdout] | [INFO] [stdout] 52 | mut base_q: Query<&BaseBuildingGame>, [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:58:45 [INFO] [stdout] | [INFO] [stdout] 58 | for (children, building, base_building, mut ranged) in building_q.iter_mut() { [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:81:29 [INFO] [stdout] | [INFO] [stdout] 81 | for (enemy, mut base) in enemy_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/buildings/systems.rs:145:46 [INFO] [stdout] | [INFO] [stdout] 145 | for (children, town_transform, town, base) in town_q.iter() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `coms` [INFO] [stdout] --> src/game/buildings/systems.rs:137:9 [INFO] [stdout] | [INFO] [stdout] 137 | mut coms: Commands, [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_coms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `assets` [INFO] [stdout] --> src/game/buildings/systems.rs:142:5 [INFO] [stdout] | [INFO] [stdout] 142 | assets: Res, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:137:5 [INFO] [stdout] | [INFO] [stdout] 137 | mut coms: Commands, [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:152:56 [INFO] [stdout] | [INFO] [stdout] 152 | for (children, building_transform, mut base) in building_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/buildings/systems.rs:199:50 [INFO] [stdout] | [INFO] [stdout] 199 | for (children, town_transform, town, base) in town_q.iter() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `coms` [INFO] [stdout] --> src/game/buildings/systems.rs:189:9 [INFO] [stdout] | [INFO] [stdout] 189 | mut coms: Commands, [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_coms` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:189:5 [INFO] [stdout] | [INFO] [stdout] 189 | mut coms: Commands, [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/buildings/systems.rs:205:60 [INFO] [stdout] | [INFO] [stdout] 205 | for (children, mut building_transform, mut base, mut sprite) in building_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unreachable pattern [INFO] [stdout] --> src/game/enemies/components.rs:39:17 [INFO] [stdout] | [INFO] [stdout] 38 | Self::Normal => "images/enemies/enemy1.png", [INFO] [stdout] | ------------ matches all the relevant values [INFO] [stdout] 39 | _ => "todo.png", [INFO] [stdout] | ^ no value can reach this [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unreachable_patterns)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/game/enemies/systems/helper.rs:9:9 [INFO] [stdout] | [INFO] [stdout] 9 | let entity = enemy.spawn_new(commands, round) [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:30:30 [INFO] [stdout] | [INFO] [stdout] 30 | for (children, town, base) in town_q.iter() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:59:34 [INFO] [stdout] | [INFO] [stdout] 59 | for (children, building, base) in buildings_q.iter() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:83:32 [INFO] [stdout] | [INFO] [stdout] 83 | for (children, mut base, building_transform) in buildings_q.iter_mut() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/enemies/systems/mod.rs:83:28 [INFO] [stdout] | [INFO] [stdout] 83 | for (children, mut base, building_transform) in buildings_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unreachable pattern [INFO] [stdout] --> src/game/enemies/components.rs:39:17 [INFO] [stdout] | [INFO] [stdout] 38 | Self::Normal => "images/enemies/enemy1.png", [INFO] [stdout] | ------------ matches all the relevant values [INFO] [stdout] 39 | _ => "todo.png", [INFO] [stdout] | ^ no value can reach this [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unreachable_patterns)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/game/enemies/systems/helper.rs:9:9 [INFO] [stdout] | [INFO] [stdout] 9 | let entity = enemy.spawn_new(commands, round) [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:30:30 [INFO] [stdout] | [INFO] [stdout] 30 | for (children, town, base) in town_q.iter() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:59:34 [INFO] [stdout] | [INFO] [stdout] 59 | for (children, building, base) in buildings_q.iter() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/game/enemies/systems/mod.rs:83:32 [INFO] [stdout] | [INFO] [stdout] 83 | for (children, mut base, building_transform) in buildings_q.iter_mut() { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/enemies/systems/mod.rs:83:28 [INFO] [stdout] | [INFO] [stdout] 83 | for (children, mut base, building_transform) in buildings_q.iter_mut() { [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `assets` [INFO] [stdout] --> src/all/gui/layout.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | assets: Res, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `assets` [INFO] [stdout] --> src/all/buildings/components/build_comps.rs:74:55 [INFO] [stdout] | [INFO] [stdout] 74 | pub fn insert(&self, entity: &mut EntityCommands, assets: &Res) { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `components` [INFO] [stdout] --> src/all/buildings/components/build_types.rs:75:13 [INFO] [stdout] | [INFO] [stdout] 75 | let components = self.components(); [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_components` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `assets` [INFO] [stdout] --> src/all/gui/layout.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | assets: Res, [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `l` [INFO] [stdout] --> src/all/buildings/components/build_types.rs:88:43 [INFO] [stdout] | [INFO] [stdout] 88 | }), bolt_color: Arc::new(|l| { BLUE }) }, [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_l` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/all/buildings/components/build_types.rs:82:13 [INFO] [stdout] | [INFO] [stdout] 82 | let mut components = match self { [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/all/buildings/systems.rs:164:21 [INFO] [stdout] | [INFO] [stdout] 164 | for (transform, base/*, entity*/) in building_q { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/all/buildings/systems.rs:180:21 [INFO] [stdout] | [INFO] [stdout] 180 | for (transform, base, entity) in building_q { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/all/buildings/systems.rs:180:27 [INFO] [stdout] | [INFO] [stdout] 180 | for (transform, base, entity) in building_q { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `assets` [INFO] [stdout] --> src/all/buildings/components/build_comps.rs:74:55 [INFO] [stdout] | [INFO] [stdout] 74 | pub fn insert(&self, entity: &mut EntityCommands, assets: &Res) { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_assets` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `components` [INFO] [stdout] --> src/all/buildings/components/build_types.rs:75:13 [INFO] [stdout] | [INFO] [stdout] 75 | let components = self.components(); [INFO] [stdout] | ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_components` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `l` [INFO] [stdout] --> src/all/buildings/components/build_types.rs:88:43 [INFO] [stdout] | [INFO] [stdout] 88 | }), bolt_color: Arc::new(|l| { BLUE }) }, [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_l` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/all/buildings/components/build_types.rs:82:13 [INFO] [stdout] | [INFO] [stdout] 82 | let mut components = match self { [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/all/buildings/systems.rs:164:21 [INFO] [stdout] | [INFO] [stdout] 164 | for (transform, base/*, entity*/) in building_q { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `base` [INFO] [stdout] --> src/all/buildings/systems.rs:180:21 [INFO] [stdout] | [INFO] [stdout] 180 | for (transform, base, entity) in building_q { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_base` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `entity` [INFO] [stdout] --> src/all/buildings/systems.rs:180:27 [INFO] [stdout] | [INFO] [stdout] 180 | for (transform, base, entity) in building_q { [INFO] [stdout] | ^^^^^^ help: if this is intentional, prefix it with an underscore: `_entity` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type alias `BBase` is never used [INFO] [stdout] --> src/game/systems/mod.rs:11:6 [INFO] [stdout] | [INFO] [stdout] 11 | type BBase = buildings::components::BaseBuilding; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type alias `BBase` is never used [INFO] [stdout] --> src/game/systems/mod.rs:11:6 [INFO] [stdout] | [INFO] [stdout] 11 | type BBase = buildings::components::BaseBuilding; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 2m 05s [INFO] running `Command { std: "docker" "inspect" "221cc5ef9bcd9aa3897af67dc0d2c0c1345b5a26e5b23424c2292dd76e724516", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "221cc5ef9bcd9aa3897af67dc0d2c0c1345b5a26e5b23424c2292dd76e724516", kill_on_drop: false }` [INFO] [stdout] 221cc5ef9bcd9aa3897af67dc0d2c0c1345b5a26e5b23424c2292dd76e724516