[INFO] cloning repository https://github.com/payload/bevy-thing
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/payload/bevy-thing" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] f30e7717e4584db827b3270da30d956f38dfb4a3
[INFO] building payload/bevy-thing against try#334963c956d25708feab489a3816ae63f639355d for pr-135216
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing" "/workspace/builds/worker-1-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc2/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/payload/bevy-thing on toolchain 334963c956d25708feab489a3816ae63f639355d
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+334963c956d25708feab489a3816ae63f639355d" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] removed /workspace/builds/worker-1-tc2/source/.cargo/config.toml
[INFO] removed /workspace/builds/worker-1-tc2/source/rust-toolchain
[INFO] started tweaking git repo https://github.com/payload/bevy-thing
[INFO] finished tweaking git repo https://github.com/payload/bevy-thing
[INFO] tweaked toml for git repo https://github.com/payload/bevy-thing written to /workspace/builds/worker-1-tc2/source/Cargo.toml
[INFO] crate git repo https://github.com/payload/bevy-thing already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+334963c956d25708feab489a3816ae63f639355d" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:f3a9d4ad9d972b27faf3965f35b62e55ba32bbce8f20bc8fe909558a86702fde" "/opt/rustwide/cargo-home/bin/cargo" "+334963c956d25708feab489a3816ae63f639355d" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] d15c5582e1e4735c8d76f186c311efc1641e53fa3cfc4a874a77a3c67c8f0d45
[INFO] running `Command { std: "docker" "start" "-a" "d15c5582e1e4735c8d76f186c311efc1641e53fa3cfc4a874a77a3c67c8f0d45", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "d15c5582e1e4735c8d76f186c311efc1641e53fa3cfc4a874a77a3c67c8f0d45", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "d15c5582e1e4735c8d76f186c311efc1641e53fa3cfc4a874a77a3c67c8f0d45", kill_on_drop: false }`
[INFO] [stdout] d15c5582e1e4735c8d76f186c311efc1641e53fa3cfc4a874a77a3c67c8f0d45
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:f3a9d4ad9d972b27faf3965f35b62e55ba32bbce8f20bc8fe909558a86702fde" "/opt/rustwide/cargo-home/bin/cargo" "+334963c956d25708feab489a3816ae63f639355d" "build" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 07379bc812b5e208257081f7abb61271b301a921c11155064227165b51efa6a5
[INFO] running `Command { std: "docker" "start" "-a" "07379bc812b5e208257081f7abb61271b301a921c11155064227165b51efa6a5", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.81
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[INFO] [stderr]    Compiling euclid v0.22.1
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[INFO] [stderr]    Compiling bytemuck v1.4.1
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[INFO] [stderr]    Compiling gfx-hal v0.6.0
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[INFO] [stderr]    Compiling image v0.23.12
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[INFO] [stderr]    Compiling x11 v2.18.2
[INFO] [stderr]    Compiling alsa-sys v0.3.0
[INFO] [stderr]    Compiling libloading v0.6.6
[INFO] [stderr]    Compiling bit-vec v0.6.3
[INFO] [stderr]    Compiling nix v0.15.0
[INFO] [stderr]    Compiling futures-sink v0.3.8
[INFO] [stderr]    Compiling futures-channel v0.3.8
[INFO] [stderr]    Compiling minimp3-sys v0.3.2
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[INFO] [stderr]    Compiling rodio v0.13.0
[INFO] [stderr]    Compiling bevy_tasks v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling jpeg-decoder v0.1.20
[INFO] [stderr]    Compiling image v0.18.0
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[INFO] [stderr]    Compiling futures v0.3.8
[INFO] [stderr]    Compiling noise v0.6.0
[INFO] [stderr]    Compiling nalgebra v0.23.2
[INFO] [stderr]    Compiling smallvec v1.5.1
[INFO] [stderr]    Compiling toml v0.5.7
[INFO] [stderr]    Compiling uuid v0.8.1
[INFO] [stderr]    Compiling erased-serde v0.3.12
[INFO] [stderr]    Compiling tracing-serde v0.1.2
[INFO] [stderr]    Compiling ron v0.6.2
[INFO] [stderr]    Compiling bevy_utils v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling gilrs-core v0.3.0
[INFO] [stderr]    Compiling parking_lot_core v0.8.1
[INFO] [stderr]    Compiling gfx-backend-vulkan v0.6.5
[INFO] [stderr]    Compiling parking_lot v0.11.1
[INFO] [stderr]    Compiling winit v0.24.0
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[INFO] [stderr]    Compiling gltf-json v0.15.2
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[INFO] [stderr]    Compiling find-crate v0.6.1
[INFO] [stderr]    Compiling bevy_ecs_macros v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_derive v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_reflect_derive v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling wgpu-core v0.6.5
[INFO] [stderr]    Compiling bevy_ecs v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling gltf v0.15.2
[INFO] [stderr]    Compiling bevy_app v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_reflect v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_log v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_dynamic_plugin v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling wgpu v0.6.2
[INFO] [stderr]    Compiling ncollide2d v0.26.1
[INFO] [stderr]    Compiling bevy_math v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_core v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_transform v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_window v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_input v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_diagnostic v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_winit v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_gilrs v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_asset v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_render v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_scene v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_audio v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling rapier2d v0.4.2
[INFO] [stderr]    Compiling bevy_sprite v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_pbr v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_wgpu v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_gltf v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_text v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_ui v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_internal v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99)
[INFO] [stderr]    Compiling bevy_easings v0.3.0
[INFO] [stderr]    Compiling bevy_rapier2d v0.7.0
[INFO] [stderr]    Compiling bevy_prototype_lyon v0.1.3 (https://github.com/Nilirad/bevy_prototype_lyon.git?branch=master#a18a3050)
[INFO] [stderr]    Compiling bevy-thing v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:55:27
[INFO] [stdout]    |
[INFO] [stdout] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> src/lib.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/levels/level4.rs:118:24
[INFO] [stdout]     |
[INFO] [stdout] 118 | struct PlayerSensingUi(Entity);
[INFO] [stdout]     |        --------------- ^^^^^^
[INFO] [stdout]     |        |
[INFO] [stdout]     |        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout]     = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stdout]    |
[INFO] [stdout] 66 |     for selection in selection {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 66 |     while let Some(selection) = selection {
[INFO] [stdout]    |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 66 |     if let Some(selection) = selection {
[INFO] [stdout]    |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stdout]    |
[INFO] [stdout] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 92 |             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~                       ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 92 |             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |             ~~~~~~~~~~                       ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stdout]     |
[INFO] [stdout] 113 |             for item in items.get(item) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 113 |             while let Some(item) = items.get(item) {
[INFO] [stdout]     |             ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 113 |             if let Some(item) = items.get(item) {
[INFO] [stdout]     |             ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/player.rs:98:22
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 98 |     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 98 |     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/player.rs:115:22
[INFO] [stdout]     |
[INFO] [stdout] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 115 |     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 115 |     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:374:38
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:377:38
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:383:38
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:386:38
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:242:22
[INFO] [stdout]     |
[INFO] [stdout] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 242 |         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 242 |         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:261:22
[INFO] [stdout]     |
[INFO] [stdout] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 261 |         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 261 |         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:287:19
[INFO] [stdout]     |
[INFO] [stdout] 287 |     for window in windows.get_primary() {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 287 |     while let Some(window) = windows.get_primary() {
[INFO] [stdout]     |     ~~~~~~~~~~~~~~~      ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 287 |     if let Some(window) = windows.get_primary() {
[INFO] [stdout]     |     ~~~~~~~~~~~~      ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:288:23
[INFO] [stdout]     |
[INFO] [stdout] 288 |         for cursor in window.cursor_position() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 288 |         while let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~      ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 288 |         if let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |         ~~~~~~~~~~~~      ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/inventory.rs:16:20
[INFO] [stdout]    |
[INFO] [stdout] 16 |         for pos in self.pos(item) {
[INFO] [stdout]    |                    ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 16 |         while let Some(pos) = self.pos(item) {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~   ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 16 |         if let Some(pos) = self.pos(item) {
[INFO] [stdout]    |         ~~~~~~~~~~~~   ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |         for index in self.line {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 36 |         while let Some(index) = self.line {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 36 |         if let Some(index) = self.line {
[INFO] [stdout]    |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |             for line in self.lines.get(index) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 37 |             while let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 37 |             if let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |             ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:60:21
[INFO] [stdout]    |
[INFO] [stdout] 60 |         for line in jabbering.get_line() {
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 60 |         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 60 |         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/jabber.rs:104:21
[INFO] [stdout]     |
[INFO] [stdout] 104 |         for line in jabbering.get_line() {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 104 |         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 104 |         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/steering.rs:315:21
[INFO] [stdout]     |
[INFO] [stdout] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 315 |         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 315 |         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 31 |         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 31 |         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stdout]    |
[INFO] [stdout] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 32 |             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~~~   ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 32 |             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |             ~~~~~~~~~~~~   ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 2m 03s
[INFO] running `Command { std: "docker" "inspect" "07379bc812b5e208257081f7abb61271b301a921c11155064227165b51efa6a5", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "07379bc812b5e208257081f7abb61271b301a921c11155064227165b51efa6a5", kill_on_drop: false }`
[INFO] [stdout] 07379bc812b5e208257081f7abb61271b301a921c11155064227165b51efa6a5
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:f3a9d4ad9d972b27faf3965f35b62e55ba32bbce8f20bc8fe909558a86702fde" "/opt/rustwide/cargo-home/bin/cargo" "+334963c956d25708feab489a3816ae63f639355d" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 8b70fad4a6afba17f097d2213649435f98d77d32c37e2682622d40cb14697cc0
[INFO] running `Command { std: "docker" "start" "-a" "8b70fad4a6afba17f097d2213649435f98d77d32c37e2682622d40cb14697cc0", kill_on_drop: false }`
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:55:27
[INFO] [stdout]    |
[INFO] [stdout] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> src/lib.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/levels/level4.rs:118:24
[INFO] [stdout]     |
[INFO] [stdout] 118 | struct PlayerSensingUi(Entity);
[INFO] [stdout]     |        --------------- ^^^^^^
[INFO] [stdout]     |        |
[INFO] [stdout]     |        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout]     = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stdout]    |
[INFO] [stdout] 66 |     for selection in selection {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 66 |     while let Some(selection) = selection {
[INFO] [stdout]    |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 66 |     if let Some(selection) = selection {
[INFO] [stdout]    |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stdout]    |
[INFO] [stdout] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 92 |             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~                       ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 92 |             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |             ~~~~~~~~~~                       ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stdout]     |
[INFO] [stdout] 113 |             for item in items.get(item) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 113 |             while let Some(item) = items.get(item) {
[INFO] [stdout]     |             ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 113 |             if let Some(item) = items.get(item) {
[INFO] [stdout]     |             ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/player.rs:98:22
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 98 |     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 98 |     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/player.rs:115:22
[INFO] [stdout]     |
[INFO] [stdout] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 115 |     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 115 |     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:374:38
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:377:38
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:383:38
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:386:38
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:242:22
[INFO] [stdout]     |
[INFO] [stdout] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 242 |         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 242 |         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:261:22
[INFO] [stdout]     |
[INFO] [stdout] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 261 |         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 261 |         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:287:19
[INFO] [stdout]     |
[INFO] [stdout] 287 |     for window in windows.get_primary() {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 287 |     while let Some(window) = windows.get_primary() {
[INFO] [stdout]     |     ~~~~~~~~~~~~~~~      ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 287 |     if let Some(window) = windows.get_primary() {
[INFO] [stdout]     |     ~~~~~~~~~~~~      ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:288:23
[INFO] [stdout]     |
[INFO] [stdout] 288 |         for cursor in window.cursor_position() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 288 |         while let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~      ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 288 |         if let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |         ~~~~~~~~~~~~      ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/inventory.rs:16:20
[INFO] [stdout]    |
[INFO] [stdout] 16 |         for pos in self.pos(item) {
[INFO] [stdout]    |                    ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 16 |         while let Some(pos) = self.pos(item) {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~   ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 16 |         if let Some(pos) = self.pos(item) {
[INFO] [stdout]    |         ~~~~~~~~~~~~   ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |         for index in self.line {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 36 |         while let Some(index) = self.line {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 36 |         if let Some(index) = self.line {
[INFO] [stdout]    |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |             for line in self.lines.get(index) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 37 |             while let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 37 |             if let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |             ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:60:21
[INFO] [stdout]    |
[INFO] [stdout] 60 |         for line in jabbering.get_line() {
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 60 |         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 60 |         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]    Compiling bevy-thing v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/jabber.rs:104:21
[INFO] [stdout]     |
[INFO] [stdout] 104 |         for line in jabbering.get_line() {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 104 |         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 104 |         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/steering.rs:315:21
[INFO] [stdout]     |
[INFO] [stdout] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 315 |         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 315 |         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 31 |         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 31 |         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stdout]    |
[INFO] [stdout] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 32 |             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~~~   ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 32 |             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |             ~~~~~~~~~~~~   ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> examples/all.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:55:27
[INFO] [stdout]    |
[INFO] [stdout] 55 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout]    = note: `#[warn(unexpected_cfgs)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unexpected `cfg` condition value: `dim3`
[INFO] [stdout]   --> src/rapier_debug_render.rs:98:27
[INFO] [stdout]    |
[INFO] [stdout] 98 |                     #[cfg(feature = "dim3")]
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^ help: remove the condition
[INFO] [stdout]    |
[INFO] [stdout]    = note: no expected values for `feature`
[INFO] [stdout]    = help: consider adding `dim3` as a feature in `Cargo.toml`
[INFO] [stdout]    = note: see <https://doc.rust-lang.org/nightly/rustc/check-cfg/cargo-specifics.html> for more information about checking conditional configuration
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable
[INFO] [stdout]  --> src/lib.rs:1:12
[INFO] [stdout]   |
[INFO] [stdout] 1 | #![feature(bool_to_option)]
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(stable_features)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:222:21
[INFO] [stdout]     |
[INFO] [stdout] 222 |         for name in self.current {
[INFO] [stdout]     |                     ^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 222 |         while let Some(name) = self.current {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 222 |         if let Some(name) = self.current {
[INFO] [stdout]     |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:223:25
[INFO] [stdout]     |
[INFO] [stdout] 223 |             for anim in self.map.get(name) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 223 |             while let Some(anim) = self.map.get(name) {
[INFO] [stdout]     |             ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 223 |             if let Some(anim) = self.map.get(name) {
[INFO] [stdout]     |             ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:253:40
[INFO] [stdout]     |
[INFO] [stdout] 253 |         for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |                                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 253 |         while let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |         ~~~~~~~~~~~~~                       ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 253 |         if let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) {
[INFO] [stdout]     |         ~~~~~~~~~~                       ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:354:29
[INFO] [stdout]     |
[INFO] [stdout] 354 |                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 354 |                 while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 354 |                 if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:359:29
[INFO] [stdout]     |
[INFO] [stdout] 359 |                 for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 359 |                 while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 359 |                 if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:370:37
[INFO] [stdout]     |
[INFO] [stdout] 370 |                         for item in oven_state.interact(&items) {
[INFO] [stdout]     |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 370 |                         while let Some(item) = oven_state.interact(&items) {
[INFO] [stdout]     |                         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 370 |                         if let Some(item) = oven_state.interact(&items) {
[INFO] [stdout]     |                         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:404:35
[INFO] [stdout]     |
[INFO] [stdout] 404 |                 for from_trans in transform_query.get(*from) {
[INFO] [stdout]     |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 404 |                 while let Ok(from_trans) = transform_query.get(*from) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~          ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 404 |                 if let Ok(from_trans) = transform_query.get(*from) {
[INFO] [stdout]     |                 ~~~~~~~~~~          ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:415:33
[INFO] [stdout]     |
[INFO] [stdout] 415 |                     for item in items.get(item) {
[INFO] [stdout]     |                                 ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 415 |                     while let Some(item) = items.get(item) {
[INFO] [stdout]     |                     ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 415 |                     if let Some(item) = items.get(item) {
[INFO] [stdout]     |                     ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:454:38
[INFO] [stdout]     |
[INFO] [stdout] 454 |         for (name, mut inventory) in inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 454 |         while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |         ~~~~~~~~~~~~~                     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 454 |         if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) {
[INFO] [stdout]     |         ~~~~~~~~~~                     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:471:50
[INFO] [stdout]     |
[INFO] [stdout] 471 |                     for (name, mut inventory) in inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |                                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 471 |                     while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |                     ~~~~~~~~~~~~~                     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 471 |                     if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) {
[INFO] [stdout]     |                     ~~~~~~~~~~                     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:497:21
[INFO] [stdout]     |
[INFO] [stdout] 497 |         for body in bodies.get_mut(body.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 497 |         while let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 497 |         if let Some(body) = bodies.get_mut(body.handle()) {
[INFO] [stdout]     |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> examples/level6.rs:503:26
[INFO] [stdout]     |
[INFO] [stdout] 503 |                 for x in linvel.get(0) {
[INFO] [stdout]     |                          ^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 503 |                 while let Some(x) = linvel.get(0) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~ ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 503 |                 if let Some(x) = linvel.get(0) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~ ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `0` is never read
[INFO] [stdout]    --> src/levels/level4.rs:118:24
[INFO] [stdout]     |
[INFO] [stdout] 118 | struct PlayerSensingUi(Entity);
[INFO] [stdout]     |        --------------- ^^^^^^
[INFO] [stdout]     |        |
[INFO] [stdout]     |        field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = help: consider removing this field
[INFO] [stdout]     = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:66:22
[INFO] [stdout]    |
[INFO] [stdout] 66 |     for selection in selection {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(for_loops_over_fallibles)]` on by default
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 66 |     while let Some(selection) = selection {
[INFO] [stdout]    |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 66 |     if let Some(selection) = selection {
[INFO] [stdout]    |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/inventory_widget.rs:92:44
[INFO] [stdout]    |
[INFO] [stdout] 92 |             for (mut sprite, mut trans) in sprite_query.get_mut(*slot) {
[INFO] [stdout]    |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 92 |             while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~                       ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 92 |             if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) {
[INFO] [stdout]    |             ~~~~~~~~~~                       ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/inventory_widget.rs:113:25
[INFO] [stdout]     |
[INFO] [stdout] 113 |             for item in items.get(item) {
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 113 |             while let Some(item) = items.get(item) {
[INFO] [stdout]     |             ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 113 |             if let Some(item) = items.get(item) {
[INFO] [stdout]     |             ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/entities/player.rs:98:22
[INFO] [stdout]    |
[INFO] [stdout] 98 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 98 |     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 98 |     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]    |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/entities/player.rs:115:22
[INFO] [stdout]     |
[INFO] [stdout] 115 |     for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 115 |     while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |     ~~~~~~~~~~~~~~~         ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 115 |     if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) {
[INFO] [stdout]     |     ~~~~~~~~~~~~         ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:374:38
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 374 |                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:377:38
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 377 |                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:383:38
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 383 |                 if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/levels/level4.rs:386:38
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~~~~             ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 386 |                 if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) {
[INFO] [stdout]     |                 ~~~~~~~~~~~~             ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:242:22
[INFO] [stdout]     |
[INFO] [stdout] 242 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 242 |         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 242 |         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:261:22
[INFO] [stdout]     |
[INFO] [stdout] 261 |         for child in gizmo.gizmo_entity {
[INFO] [stdout]     |                      ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 261 |         while let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 261 |         if let Some(child) = gizmo.gizmo_entity {
[INFO] [stdout]     |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:287:19
[INFO] [stdout]     |
[INFO] [stdout] 287 |     for window in windows.get_primary() {
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 287 |     while let Some(window) = windows.get_primary() {
[INFO] [stdout]     |     ~~~~~~~~~~~~~~~      ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 287 |     if let Some(window) = windows.get_primary() {
[INFO] [stdout]     |     ~~~~~~~~~~~~      ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/context_map.rs:288:23
[INFO] [stdout]     |
[INFO] [stdout] 288 |         for cursor in window.cursor_position() {
[INFO] [stdout]     |                       ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 288 |         while let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~      ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 288 |         if let Some(cursor) = window.cursor_position() {
[INFO] [stdout]     |         ~~~~~~~~~~~~      ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/inventory.rs:16:20
[INFO] [stdout]    |
[INFO] [stdout] 16 |         for pos in self.pos(item) {
[INFO] [stdout]    |                    ^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 16 |         while let Some(pos) = self.pos(item) {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~   ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 16 |         if let Some(pos) = self.pos(item) {
[INFO] [stdout]    |         ~~~~~~~~~~~~   ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:36:22
[INFO] [stdout]    |
[INFO] [stdout] 36 |         for index in self.line {
[INFO] [stdout]    |                      ^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 36 |         while let Some(index) = self.line {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 36 |         if let Some(index) = self.line {
[INFO] [stdout]    |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:37:25
[INFO] [stdout]    |
[INFO] [stdout] 37 |             for line in self.lines.get(index) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 37 |             while let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 37 |             if let Some(line) = self.lines.get(index) {
[INFO] [stdout]    |             ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/jabber.rs:60:21
[INFO] [stdout]    |
[INFO] [stdout] 60 |         for line in jabbering.get_line() {
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 60 |         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 60 |         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]    |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/jabber.rs:104:21
[INFO] [stdout]     |
[INFO] [stdout] 104 |         for line in jabbering.get_line() {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 104 |         while let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 104 |         if let Some(line) = jabbering.get_line() {
[INFO] [stdout]     |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]    --> src/systems/steering.rs:315:21
[INFO] [stdout]     |
[INFO] [stdout] 315 |         for body in bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]     |
[INFO] [stdout] 315 |         while let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |         ~~~~~~~~~~~~~~~    ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]     |
[INFO] [stdout] 315 |         if let Some(body) = bodies.get_mut(body_component.handle()) {
[INFO] [stdout]     |         ~~~~~~~~~~~~    ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:31:22
[INFO] [stdout]    |
[INFO] [stdout] 31 |         for atlas in atlases.get_mut(handle) {
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 31 |         while let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |         ~~~~~~~~~~~~~~~     ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 31 |         if let Some(atlas) = atlases.get_mut(handle) {
[INFO] [stdout]    |         ~~~~~~~~~~~~     ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement
[INFO] [stdout]   --> src/systems/texture_atlas_utils.rs:32:24
[INFO] [stdout]    |
[INFO] [stdout] 32 |             for tex in textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout] help: to check pattern in a loop use `while let`
[INFO] [stdout]    |
[INFO] [stdout] 32 |             while let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |             ~~~~~~~~~~~~~~~   ~~~
[INFO] [stdout] help: consider using `if let` to clear intent
[INFO] [stdout]    |
[INFO] [stdout] 32 |             if let Some(tex) = textures.get(atlas.texture.clone()) {
[INFO] [stdout]    |             ~~~~~~~~~~~~   ~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `test` profile [unoptimized + debuginfo] target(s) in 12.25s
[INFO] running `Command { std: "docker" "inspect" "8b70fad4a6afba17f097d2213649435f98d77d32c37e2682622d40cb14697cc0", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "8b70fad4a6afba17f097d2213649435f98d77d32c37e2682622d40cb14697cc0", kill_on_drop: false }`
[INFO] [stdout] 8b70fad4a6afba17f097d2213649435f98d77d32c37e2682622d40cb14697cc0
