[INFO] cloning repository https://github.com/Matthew-Teixeira/command_rpg [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Matthew-Teixeira/command_rpg" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FMatthew-Teixeira%2Fcommand_rpg", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FMatthew-Teixeira%2Fcommand_rpg'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 2d85d8d096b35e03dcb89a6d120fc60dc87cc3bd [INFO] building Matthew-Teixeira/command_rpg against master#11663cd3bfefef7d34e8f0892c250bf698049392+rustflags=-Dtail-expr-drop-order for pr-134523 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FMatthew-Teixeira%2Fcommand_rpg" "/workspace/builds/worker-1-tc1/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-1-tc1/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/Matthew-Teixeira/command_rpg on toolchain 11663cd3bfefef7d34e8f0892c250bf698049392 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+11663cd3bfefef7d34e8f0892c250bf698049392" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/Matthew-Teixeira/command_rpg [INFO] finished tweaking git repo https://github.com/Matthew-Teixeira/command_rpg [INFO] tweaked toml for git repo https://github.com/Matthew-Teixeira/command_rpg written to /workspace/builds/worker-1-tc1/source/Cargo.toml [INFO] crate git repo https://github.com/Matthew-Teixeira/command_rpg already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+11663cd3bfefef7d34e8f0892c250bf698049392" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:f3a9d4ad9d972b27faf3965f35b62e55ba32bbce8f20bc8fe909558a86702fde" "/opt/rustwide/cargo-home/bin/cargo" "+11663cd3bfefef7d34e8f0892c250bf698049392" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] a7ad83298612b35750b5fba8d991b345b7604ed05759b89891e8fd89082843e4 [INFO] running `Command { std: "docker" "start" "-a" "a7ad83298612b35750b5fba8d991b345b7604ed05759b89891e8fd89082843e4", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "a7ad83298612b35750b5fba8d991b345b7604ed05759b89891e8fd89082843e4", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "a7ad83298612b35750b5fba8d991b345b7604ed05759b89891e8fd89082843e4", kill_on_drop: false }` [INFO] [stdout] a7ad83298612b35750b5fba8d991b345b7604ed05759b89891e8fd89082843e4 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid -Dtail-expr-drop-order" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:f3a9d4ad9d972b27faf3965f35b62e55ba32bbce8f20bc8fe909558a86702fde" "/opt/rustwide/cargo-home/bin/cargo" "+11663cd3bfefef7d34e8f0892c250bf698049392" "build" "--frozen" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 44985c7336b825bc7d11055fc582228f169aab37ed3e91fb3a3d5eea7bbb9ce0 [INFO] running `Command { std: "docker" "start" "-a" "44985c7336b825bc7d11055fc582228f169aab37ed3e91fb3a3d5eea7bbb9ce0", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.155 [INFO] [stderr] Compiling getrandom v0.2.15 [INFO] [stderr] Compiling rand_core v0.6.4 [INFO] [stderr] Compiling rand_chacha v0.3.1 [INFO] [stderr] Compiling rand v0.8.5 [INFO] [stderr] Compiling book v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused import: `std::cmp::Ordering` [INFO] [stdout] --> src/main.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 2 | use std::cmp::Ordering; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `rand::Rng` [INFO] [stdout] --> src/main.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use rand::Rng; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::cmp::Ordering` [INFO] [stdout] --> src/submodules/game/start.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 2 | use std::cmp::Ordering; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `rand::Rng` [INFO] [stdout] --> src/submodules/game/start.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use rand::Rng; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `bad_guy_weapon` [INFO] [stdout] --> src/submodules/game/actions/attack.rs:12:9 [INFO] [stdout] | [INFO] [stdout] 12 | let bad_guy_weapon = &bad_guy.main_weap; [INFO] [stdout] | ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_bad_guy_weapon` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:22:17 [INFO] [stdout] | [INFO] [stdout] 22 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:32:17 [INFO] [stdout] | [INFO] [stdout] 32 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:37:17 [INFO] [stdout] | [INFO] [stdout] 37 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:42:17 [INFO] [stdout] | [INFO] [stdout] 42 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:15:17 [INFO] [stdout] | [INFO] [stdout] 15 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:20:17 [INFO] [stdout] | [INFO] [stdout] 20 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:30:17 [INFO] [stdout] | [INFO] [stdout] 30 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:35:17 [INFO] [stdout] | [INFO] [stdout] 35 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unreachable pattern [INFO] [stdout] --> src/main.rs:84:13 [INFO] [stdout] | [INFO] [stdout] 84 | other => println!("Not an action"), [INFO] [stdout] | ^^^^^ no value can reach this [INFO] [stdout] | [INFO] [stdout] note: multiple earlier patterns match some of the same values [INFO] [stdout] --> src/main.rs:84:13 [INFO] [stdout] | [INFO] [stdout] 69 | actions::Actions::Attack => { [INFO] [stdout] | ------------------------ matches some of the same values [INFO] [stdout] ... [INFO] [stdout] 72 | actions::Actions::Defend => {} [INFO] [stdout] | ------------------------ matches some of the same values [INFO] [stdout] 73 | actions::Actions::ViewInvintory => {} [INFO] [stdout] | ------------------------------- matches some of the same values [INFO] [stdout] 74 | actions::Actions::UsePotion => {} [INFO] [stdout] | --------------------------- matches some of the same values [INFO] [stdout] ... [INFO] [stdout] 84 | other => println!("Not an action"), [INFO] [stdout] | ^^^^^ ...and 3 other patterns collectively make this unreachable [INFO] [stdout] = note: `#[warn(unreachable_patterns)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `other` [INFO] [stdout] --> src/main.rs:84:13 [INFO] [stdout] | [INFO] [stdout] 84 | other => println!("Not an action"), [INFO] [stdout] | ^^^^^ help: if this is intentional, prefix it with an underscore: `_other` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/user_classes/user_classes.rs:14:9 [INFO] [stdout] | [INFO] [stdout] 12 | pub struct Player { [INFO] [stdout] | ------ fields in this struct [INFO] [stdout] 13 | pub name: String, [INFO] [stdout] 14 | pub class: UserClass, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 15 | pub level: i32, [INFO] [stdout] 16 | pub equ_inventory: i32, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] 17 | pub potion_inventory: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] 18 | pub health: f64, [INFO] [stdout] 19 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 20 | pub str: i32, [INFO] [stdout] 21 | pub dex: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 22 | pub stam: i32, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 25 | pub off_weap: weapon_types::WeaponType, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Player` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Sword1H` is never constructed [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:6:5 [INFO] [stdout] | [INFO] [stdout] 4 | pub enum WeaponType { [INFO] [stdout] | ---------- variant in this enum [INFO] [stdout] 5 | Staff(Staff), [INFO] [stdout] 6 | Sword1H(Sword1H), [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `WeaponType` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:17:9 [INFO] [stdout] | [INFO] [stdout] 16 | pub struct Fist { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] 17 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 18 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 19 | pub atk: i32, [INFO] [stdout] 20 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 21 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 22 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 23 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 24 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Fist` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:29:9 [INFO] [stdout] | [INFO] [stdout] 28 | pub struct Sword1H { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] 29 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 30 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 31 | pub atk: i32, [INFO] [stdout] 32 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 33 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 34 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 35 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 36 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Sword1H` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:41:9 [INFO] [stdout] | [INFO] [stdout] 40 | pub struct Sword2H { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] 41 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 42 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 43 | pub atk: i32, [INFO] [stdout] 44 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 45 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 46 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 47 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 48 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Sword2H` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:53:9 [INFO] [stdout] | [INFO] [stdout] 52 | pub struct Staff { [INFO] [stdout] | ----- fields in this struct [INFO] [stdout] 53 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 54 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 55 | pub atk: i32, [INFO] [stdout] 56 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 57 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 58 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 59 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 60 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Staff` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:65:9 [INFO] [stdout] | [INFO] [stdout] 64 | pub struct Bow { [INFO] [stdout] | --- fields in this struct [INFO] [stdout] 65 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 66 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 67 | pub atk: i32, [INFO] [stdout] 68 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 69 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 70 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 71 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 72 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Bow` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Fire`, `Ice`, `Earth`, `Wind`, `Electric`, and `Blood` are never constructed [INFO] [stdout] --> src/submodules/game/damage_types/damage.rs:9:5 [INFO] [stdout] | [INFO] [stdout] 8 | pub enum ElementTypes { [INFO] [stdout] | ------------ variants in this enum [INFO] [stdout] 9 | Fire, [INFO] [stdout] | ^^^^ [INFO] [stdout] 10 | Ice, [INFO] [stdout] | ^^^ [INFO] [stdout] 11 | Earth, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 12 | Wind, [INFO] [stdout] | ^^^^ [INFO] [stdout] 13 | Electric, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 14 | Blood, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `ElementTypes` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `ApostleWarrior` and `AdeptArcher` are never constructed [INFO] [stdout] --> src/submodules/game/combatants/enemies.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 5 | pub enum EnemyClasses { [INFO] [stdout] | ------------ variants in this enum [INFO] [stdout] 6 | AcolyteMage, [INFO] [stdout] 7 | ApostleWarrior, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 8 | AdeptArcher, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `EnemyClasses` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `class`, `level`, `dex`, `stam`, and `off_weap` are never read [INFO] [stdout] --> src/submodules/game/combatants/enemies.rs:14:9 [INFO] [stdout] | [INFO] [stdout] 12 | pub struct Enemy { [INFO] [stdout] | ----- fields in this struct [INFO] [stdout] 13 | pub name: String, [INFO] [stdout] 14 | pub class: EnemyClasses, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 15 | pub level: i32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 19 | pub dex: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 20 | pub stam: i32, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 23 | pub off_weap: weapon_types::WeaponType, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Enemy` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 2.20s [INFO] running `Command { std: "docker" "inspect" "44985c7336b825bc7d11055fc582228f169aab37ed3e91fb3a3d5eea7bbb9ce0", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "44985c7336b825bc7d11055fc582228f169aab37ed3e91fb3a3d5eea7bbb9ce0", kill_on_drop: false }` [INFO] [stdout] 44985c7336b825bc7d11055fc582228f169aab37ed3e91fb3a3d5eea7bbb9ce0 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid -Dtail-expr-drop-order" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:f3a9d4ad9d972b27faf3965f35b62e55ba32bbce8f20bc8fe909558a86702fde" "/opt/rustwide/cargo-home/bin/cargo" "+11663cd3bfefef7d34e8f0892c250bf698049392" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] e6d63cd23bd7b7060da64443b196bf5e65ef10784fc32f9efd60aac1d1a848f4 [INFO] running `Command { std: "docker" "start" "-a" "e6d63cd23bd7b7060da64443b196bf5e65ef10784fc32f9efd60aac1d1a848f4", kill_on_drop: false }` [INFO] [stderr] Compiling book v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused import: `std::cmp::Ordering` [INFO] [stdout] --> src/main.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 2 | use std::cmp::Ordering; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `rand::Rng` [INFO] [stdout] --> src/main.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use rand::Rng; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::cmp::Ordering` [INFO] [stdout] --> src/submodules/game/start.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 2 | use std::cmp::Ordering; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `rand::Rng` [INFO] [stdout] --> src/submodules/game/start.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use rand::Rng; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `bad_guy_weapon` [INFO] [stdout] --> src/submodules/game/actions/attack.rs:12:9 [INFO] [stdout] | [INFO] [stdout] 12 | let bad_guy_weapon = &bad_guy.main_weap; [INFO] [stdout] | ^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_bad_guy_weapon` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:22:17 [INFO] [stdout] | [INFO] [stdout] 22 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:32:17 [INFO] [stdout] | [INFO] [stdout] 32 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:37:17 [INFO] [stdout] | [INFO] [stdout] 37 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/actions/attack.rs:42:17 [INFO] [stdout] | [INFO] [stdout] 42 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:15:17 [INFO] [stdout] | [INFO] [stdout] 15 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:20:17 [INFO] [stdout] | [INFO] [stdout] 20 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:30:17 [INFO] [stdout] | [INFO] [stdout] 30 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/submodules/game/combatants/enemy_attack.rs:35:17 [INFO] [stdout] | [INFO] [stdout] 35 | let mut def: f64 = (100.0 * (user.level as f64) - (bad_guy.def as f64)) / 100.0; [INFO] [stdout] | ----^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unreachable pattern [INFO] [stdout] --> src/main.rs:84:13 [INFO] [stdout] | [INFO] [stdout] 84 | other => println!("Not an action"), [INFO] [stdout] | ^^^^^ no value can reach this [INFO] [stdout] | [INFO] [stdout] note: multiple earlier patterns match some of the same values [INFO] [stdout] --> src/main.rs:84:13 [INFO] [stdout] | [INFO] [stdout] 69 | actions::Actions::Attack => { [INFO] [stdout] | ------------------------ matches some of the same values [INFO] [stdout] ... [INFO] [stdout] 72 | actions::Actions::Defend => {} [INFO] [stdout] | ------------------------ matches some of the same values [INFO] [stdout] 73 | actions::Actions::ViewInvintory => {} [INFO] [stdout] | ------------------------------- matches some of the same values [INFO] [stdout] 74 | actions::Actions::UsePotion => {} [INFO] [stdout] | --------------------------- matches some of the same values [INFO] [stdout] ... [INFO] [stdout] 84 | other => println!("Not an action"), [INFO] [stdout] | ^^^^^ ...and 3 other patterns collectively make this unreachable [INFO] [stdout] = note: `#[warn(unreachable_patterns)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `other` [INFO] [stdout] --> src/main.rs:84:13 [INFO] [stdout] | [INFO] [stdout] 84 | other => println!("Not an action"), [INFO] [stdout] | ^^^^^ help: if this is intentional, prefix it with an underscore: `_other` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/user_classes/user_classes.rs:14:9 [INFO] [stdout] | [INFO] [stdout] 12 | pub struct Player { [INFO] [stdout] | ------ fields in this struct [INFO] [stdout] 13 | pub name: String, [INFO] [stdout] 14 | pub class: UserClass, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 15 | pub level: i32, [INFO] [stdout] 16 | pub equ_inventory: i32, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] 17 | pub potion_inventory: i32, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] 18 | pub health: f64, [INFO] [stdout] 19 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 20 | pub str: i32, [INFO] [stdout] 21 | pub dex: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 22 | pub stam: i32, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 25 | pub off_weap: weapon_types::WeaponType, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Player` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Sword1H` is never constructed [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:6:5 [INFO] [stdout] | [INFO] [stdout] 4 | pub enum WeaponType { [INFO] [stdout] | ---------- variant in this enum [INFO] [stdout] 5 | Staff(Staff), [INFO] [stdout] 6 | Sword1H(Sword1H), [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `WeaponType` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:17:9 [INFO] [stdout] | [INFO] [stdout] 16 | pub struct Fist { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] 17 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 18 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 19 | pub atk: i32, [INFO] [stdout] 20 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 21 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 22 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 23 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 24 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Fist` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:29:9 [INFO] [stdout] | [INFO] [stdout] 28 | pub struct Sword1H { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] 29 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 30 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 31 | pub atk: i32, [INFO] [stdout] 32 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 33 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 34 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 35 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 36 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Sword1H` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:41:9 [INFO] [stdout] | [INFO] [stdout] 40 | pub struct Sword2H { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] 41 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 42 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 43 | pub atk: i32, [INFO] [stdout] 44 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 45 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 46 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 47 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 48 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Sword2H` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:53:9 [INFO] [stdout] | [INFO] [stdout] 52 | pub struct Staff { [INFO] [stdout] | ----- fields in this struct [INFO] [stdout] 53 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 54 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 55 | pub atk: i32, [INFO] [stdout] 56 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 57 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 58 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 59 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 60 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Staff` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple fields are never read [INFO] [stdout] --> src/submodules/game/game_weapons/weapon_types.rs:65:9 [INFO] [stdout] | [INFO] [stdout] 64 | pub struct Bow { [INFO] [stdout] | --- fields in this struct [INFO] [stdout] 65 | pub name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] 66 | pub lv: usize, [INFO] [stdout] | ^^ [INFO] [stdout] 67 | pub atk: i32, [INFO] [stdout] 68 | pub def: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 69 | pub atk_type: damage::AttackTypes, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 70 | pub ele_dam: i32, [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] 71 | pub ele_dam_type: damage::ElementTypes, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] 72 | pub one_handed: bool, [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Bow` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Fire`, `Ice`, `Earth`, `Wind`, `Electric`, and `Blood` are never constructed [INFO] [stdout] --> src/submodules/game/damage_types/damage.rs:9:5 [INFO] [stdout] | [INFO] [stdout] 8 | pub enum ElementTypes { [INFO] [stdout] | ------------ variants in this enum [INFO] [stdout] 9 | Fire, [INFO] [stdout] | ^^^^ [INFO] [stdout] 10 | Ice, [INFO] [stdout] | ^^^ [INFO] [stdout] 11 | Earth, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 12 | Wind, [INFO] [stdout] | ^^^^ [INFO] [stdout] 13 | Electric, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 14 | Blood, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `ElementTypes` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `ApostleWarrior` and `AdeptArcher` are never constructed [INFO] [stdout] --> src/submodules/game/combatants/enemies.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 5 | pub enum EnemyClasses { [INFO] [stdout] | ------------ variants in this enum [INFO] [stdout] 6 | AcolyteMage, [INFO] [stdout] 7 | ApostleWarrior, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 8 | AdeptArcher, [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `EnemyClasses` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `class`, `level`, `dex`, `stam`, and `off_weap` are never read [INFO] [stdout] --> src/submodules/game/combatants/enemies.rs:14:9 [INFO] [stdout] | [INFO] [stdout] 12 | pub struct Enemy { [INFO] [stdout] | ----- fields in this struct [INFO] [stdout] 13 | pub name: String, [INFO] [stdout] 14 | pub class: EnemyClasses, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 15 | pub level: i32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 19 | pub dex: i32, [INFO] [stdout] | ^^^ [INFO] [stdout] 20 | pub stam: i32, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 23 | pub off_weap: weapon_types::WeaponType, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Enemy` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `test` profile [unoptimized + debuginfo] target(s) in 0.15s [INFO] running `Command { std: "docker" "inspect" "e6d63cd23bd7b7060da64443b196bf5e65ef10784fc32f9efd60aac1d1a848f4", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "e6d63cd23bd7b7060da64443b196bf5e65ef10784fc32f9efd60aac1d1a848f4", kill_on_drop: false }` [INFO] [stdout] e6d63cd23bd7b7060da64443b196bf5e65ef10784fc32f9efd60aac1d1a848f4