[INFO] cloning repository https://github.com/Mota-Link/untangle-rs [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/Mota-Link/untangle-rs" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FMota-Link%2Funtangle-rs", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FMota-Link%2Funtangle-rs'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] b5da008a2796bdb5c6e7b3834fcaa3bb9f32a388 [INFO] checking Mota-Link/untangle-rs against try#2b41547e41f63ea0ca9cb25417ddd569b19e6a50 for pr-134273 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FMota-Link%2Funtangle-rs" "/workspace/builds/worker-4-tc2/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-4-tc2/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/Mota-Link/untangle-rs on toolchain 2b41547e41f63ea0ca9cb25417ddd569b19e6a50 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+2b41547e41f63ea0ca9cb25417ddd569b19e6a50" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] removed /workspace/builds/worker-4-tc2/source/.cargo/config.toml [INFO] started tweaking git repo https://github.com/Mota-Link/untangle-rs [INFO] finished tweaking git repo https://github.com/Mota-Link/untangle-rs [INFO] tweaked toml for git repo https://github.com/Mota-Link/untangle-rs written to /workspace/builds/worker-4-tc2/source/Cargo.toml [INFO] crate git repo https://github.com/Mota-Link/untangle-rs already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+2b41547e41f63ea0ca9cb25417ddd569b19e6a50" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded buddy-alloc v0.5.1 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:f3a9d4ad9d972b27faf3965f35b62e55ba32bbce8f20bc8fe909558a86702fde" "/opt/rustwide/cargo-home/bin/cargo" "+2b41547e41f63ea0ca9cb25417ddd569b19e6a50" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 13e3c5fe5587e679b130e1399ca36bb9a4f8f1c71d6f0d7e0623343667f13fb2 [INFO] running `Command { std: "docker" "start" "-a" "13e3c5fe5587e679b130e1399ca36bb9a4f8f1c71d6f0d7e0623343667f13fb2", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "13e3c5fe5587e679b130e1399ca36bb9a4f8f1c71d6f0d7e0623343667f13fb2", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "13e3c5fe5587e679b130e1399ca36bb9a4f8f1c71d6f0d7e0623343667f13fb2", kill_on_drop: false }` [INFO] [stdout] 13e3c5fe5587e679b130e1399ca36bb9a4f8f1c71d6f0d7e0623343667f13fb2 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-4-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:f3a9d4ad9d972b27faf3965f35b62e55ba32bbce8f20bc8fe909558a86702fde" "/opt/rustwide/cargo-home/bin/cargo" "+2b41547e41f63ea0ca9cb25417ddd569b19e6a50" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] b2e955a0c1e218a8dae318b7f5dd287f372d2c8ce42a27897efb48434b2aa7cf [INFO] running `Command { std: "docker" "start" "-a" "b2e955a0c1e218a8dae318b7f5dd287f372d2c8ce42a27897efb48434b2aa7cf", kill_on_drop: false }` [INFO] [stderr] Checking buddy-alloc v0.5.1 [INFO] [stderr] Checking fastrand v2.1.1 [INFO] [stderr] Checking untangle v0.1.1 (/opt/rustwide/workdir) [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:23:11 [INFO] [stdout] | [INFO] [stdout] 23 | match &GAME.state { [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 23 | match &raw const GAME.state { [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:65:12 [INFO] [stdout] | [INFO] [stdout] 65 | if GAME.intersect_lines.is_some() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:85:22 [INFO] [stdout] | [INFO] [stdout] 85 | unsafe { *unwrap(GAME.points.get(idx)) } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:89:24 [INFO] [stdout] | [INFO] [stdout] 89 | for l1 in unsafe { &GAME.lines } { [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 89 | for l1 in unsafe { &raw const GAME.lines } { [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:90:28 [INFO] [stdout] | [INFO] [stdout] 90 | for l2 in unsafe { &GAME.lines } { [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 90 | for l2 in unsafe { &raw const GAME.lines } { [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/alloc.rs:13:42 [INFO] [stdout] | [INFO] [stdout] 13 | let fast_param = FastAllocParam::new(FAST_HEAP.as_ptr(), FAST_HEAP_SIZE); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/alloc.rs:14:44 [INFO] [stdout] | [INFO] [stdout] 14 | let buddy_param = BuddyAllocParam::new(HEAP.as_ptr(), HEAP_SIZE, LEAF_SIZE); [INFO] [stdout] | ^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:24:31 [INFO] [stdout] | [INFO] [stdout] 24 | for (i, point) in GAME.points.iter().enumerate() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:33:24 [INFO] [stdout] | [INFO] [stdout] 33 | unwrap(GAME.points.get_mut(i)).move_to(mouse) [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:37:30 [INFO] [stdout] | [INFO] [stdout] 37 | if let Some(i) = GAME.holding_point.take() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:41:24 [INFO] [stdout] | [INFO] [stdout] 41 | if GAME.intersect_lines.is_none() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:56:28 [INFO] [stdout] | [INFO] [stdout] 56 | let adjacent = GAME [INFO] [stdout] | ____________________________^ [INFO] [stdout] 57 | | .lines [INFO] [stdout] 58 | | .iter() [INFO] [stdout] | |_______________________^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:73:31 [INFO] [stdout] | [INFO] [stdout] 73 | for (i, point) in GAME.points.iter().enumerate() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:83:16 [INFO] [stdout] | [INFO] [stdout] 83 | draw_lines(&GAME.lines); [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 83 | draw_lines(&raw const GAME.lines); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:84:17 [INFO] [stdout] | [INFO] [stdout] 84 | draw_points(&GAME.points, draw_points_flag); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 84 | draw_points(&raw const GAME.points, draw_points_flag); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:96:16 [INFO] [stdout] | [INFO] [stdout] 96 | draw_lines(&GAME.lines); [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 96 | draw_lines(&raw const GAME.lines); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:97:17 [INFO] [stdout] | [INFO] [stdout] 97 | draw_points(&GAME.points, AllLight); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 97 | draw_points(&raw const GAME.points, AllLight); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:117:8 [INFO] [stdout] | [INFO] [stdout] 117 | if GAME.points.len() == 0 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:136:8 [INFO] [stdout] | [INFO] [stdout] 136 | if GAME.points.len() == 0 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:146:8 [INFO] [stdout] | [INFO] [stdout] 146 | if GAME.unlock_level.is_none() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:175:16 [INFO] [stdout] | [INFO] [stdout] 175 | draw_lines(&GAME.lines); [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 175 | draw_lines(&raw const GAME.lines); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:176:17 [INFO] [stdout] | [INFO] [stdout] 176 | draw_points(&GAME.points, Normal); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 176 | draw_points(&raw const GAME.points, Normal); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:190:37 [INFO] [stdout] | [INFO] [stdout] 190 | ..5 | 15..20 => draw_points(&GAME.points, AllBigLight), [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | ..5 | 15..20 => draw_points(&raw const GAME.points, AllBigLight), [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:191:39 [INFO] [stdout] | [INFO] [stdout] 191 | 5..10 | 20..25 => draw_points(&GAME.points, AllBig), [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 191 | 5..10 | 20..25 => draw_points(&raw const GAME.points, AllBig), [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:228:33 [INFO] [stdout] | [INFO] [stdout] 228 | Released if GAME.holding_point.is_some() => { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:257:31 [INFO] [stdout] | [INFO] [stdout] 257 | 0..160 => draw_points(&GAME.points, Normal), [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 257 | 0..160 => draw_points(&raw const GAME.points, Normal), [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:259:25 [INFO] [stdout] | [INFO] [stdout] 259 | draw_points(&GAME.points, Normal); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 259 | draw_points(&raw const GAME.points, Normal); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:266:41 [INFO] [stdout] | [INFO] [stdout] 266 | let level = "LEVEL ".to_string() + &GAME.current_level.to_string(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:288:16 [INFO] [stdout] | [INFO] [stdout] 288 | draw_lines(&GAME.lines); [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 288 | draw_lines(&raw const GAME.lines); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:289:17 [INFO] [stdout] | [INFO] [stdout] 289 | draw_points(&GAME.points, AllLight); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 289 | draw_points(&raw const GAME.points, AllLight); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:294:41 [INFO] [stdout] | [INFO] [stdout] 294 | let Point { x, y } = unwrap(GAME.points.get_mut(i)); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:23:11 [INFO] [stdout] | [INFO] [stdout] 23 | match &GAME.state { [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 23 | match &raw const GAME.state { [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:65:12 [INFO] [stdout] | [INFO] [stdout] 65 | if GAME.intersect_lines.is_some() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:85:22 [INFO] [stdout] | [INFO] [stdout] 85 | unsafe { *unwrap(GAME.points.get(idx)) } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:89:24 [INFO] [stdout] | [INFO] [stdout] 89 | for l1 in unsafe { &GAME.lines } { [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 89 | for l1 in unsafe { &raw const GAME.lines } { [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/lib.rs:90:28 [INFO] [stdout] | [INFO] [stdout] 90 | for l2 in unsafe { &GAME.lines } { [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 90 | for l2 in unsafe { &raw const GAME.lines } { [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/alloc.rs:13:42 [INFO] [stdout] | [INFO] [stdout] 13 | let fast_param = FastAllocParam::new(FAST_HEAP.as_ptr(), FAST_HEAP_SIZE); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/alloc.rs:14:44 [INFO] [stdout] | [INFO] [stdout] 14 | let buddy_param = BuddyAllocParam::new(HEAP.as_ptr(), HEAP_SIZE, LEAF_SIZE); [INFO] [stdout] | ^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:24:31 [INFO] [stdout] | [INFO] [stdout] 24 | for (i, point) in GAME.points.iter().enumerate() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:33:24 [INFO] [stdout] | [INFO] [stdout] 33 | unwrap(GAME.points.get_mut(i)).move_to(mouse) [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:37:30 [INFO] [stdout] | [INFO] [stdout] 37 | if let Some(i) = GAME.holding_point.take() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:41:24 [INFO] [stdout] | [INFO] [stdout] 41 | if GAME.intersect_lines.is_none() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:56:28 [INFO] [stdout] | [INFO] [stdout] 56 | let adjacent = GAME [INFO] [stdout] | ____________________________^ [INFO] [stdout] 57 | | .lines [INFO] [stdout] 58 | | .iter() [INFO] [stdout] | |_______________________^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:73:31 [INFO] [stdout] | [INFO] [stdout] 73 | for (i, point) in GAME.points.iter().enumerate() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:83:16 [INFO] [stdout] | [INFO] [stdout] 83 | draw_lines(&GAME.lines); [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 83 | draw_lines(&raw const GAME.lines); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:84:17 [INFO] [stdout] | [INFO] [stdout] 84 | draw_points(&GAME.points, draw_points_flag); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 84 | draw_points(&raw const GAME.points, draw_points_flag); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:96:16 [INFO] [stdout] | [INFO] [stdout] 96 | draw_lines(&GAME.lines); [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 96 | draw_lines(&raw const GAME.lines); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:97:17 [INFO] [stdout] | [INFO] [stdout] 97 | draw_points(&GAME.points, AllLight); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 97 | draw_points(&raw const GAME.points, AllLight); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:117:8 [INFO] [stdout] | [INFO] [stdout] 117 | if GAME.points.len() == 0 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:136:8 [INFO] [stdout] | [INFO] [stdout] 136 | if GAME.points.len() == 0 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:146:8 [INFO] [stdout] | [INFO] [stdout] 146 | if GAME.unlock_level.is_none() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:175:16 [INFO] [stdout] | [INFO] [stdout] 175 | draw_lines(&GAME.lines); [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 175 | draw_lines(&raw const GAME.lines); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:176:17 [INFO] [stdout] | [INFO] [stdout] 176 | draw_points(&GAME.points, Normal); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 176 | draw_points(&raw const GAME.points, Normal); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:190:37 [INFO] [stdout] | [INFO] [stdout] 190 | ..5 | 15..20 => draw_points(&GAME.points, AllBigLight), [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 190 | ..5 | 15..20 => draw_points(&raw const GAME.points, AllBigLight), [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:191:39 [INFO] [stdout] | [INFO] [stdout] 191 | 5..10 | 20..25 => draw_points(&GAME.points, AllBig), [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 191 | 5..10 | 20..25 => draw_points(&raw const GAME.points, AllBig), [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:228:33 [INFO] [stdout] | [INFO] [stdout] 228 | Released if GAME.holding_point.is_some() => { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:257:31 [INFO] [stdout] | [INFO] [stdout] 257 | 0..160 => draw_points(&GAME.points, Normal), [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 257 | 0..160 => draw_points(&raw const GAME.points, Normal), [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:259:25 [INFO] [stdout] | [INFO] [stdout] 259 | draw_points(&GAME.points, Normal); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 259 | draw_points(&raw const GAME.points, Normal); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:266:41 [INFO] [stdout] | [INFO] [stdout] 266 | let level = "LEVEL ".to_string() + &GAME.current_level.to_string(); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:288:16 [INFO] [stdout] | [INFO] [stdout] 288 | draw_lines(&GAME.lines); [INFO] [stdout] | ^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 288 | draw_lines(&raw const GAME.lines); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:289:17 [INFO] [stdout] | [INFO] [stdout] 289 | draw_points(&GAME.points, AllLight); [INFO] [stdout] | ^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] help: use `&raw const` instead to create a raw pointer [INFO] [stdout] | [INFO] [stdout] 289 | draw_points(&raw const GAME.points, AllLight); [INFO] [stdout] | ~~~~~~~~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> src/scene.rs:294:41 [INFO] [stdout] | [INFO] [stdout] 294 | let Point { x, y } = unwrap(GAME.points.get_mut(i)); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.55s [INFO] running `Command { std: "docker" "inspect" "b2e955a0c1e218a8dae318b7f5dd287f372d2c8ce42a27897efb48434b2aa7cf", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "b2e955a0c1e218a8dae318b7f5dd287f372d2c8ce42a27897efb48434b2aa7cf", kill_on_drop: false }` [INFO] [stdout] b2e955a0c1e218a8dae318b7f5dd287f372d2c8ce42a27897efb48434b2aa7cf