[INFO] cloning repository https://github.com/punchlemon/bevy-game
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/punchlemon/bevy-game" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpunchlemon%2Fbevy-game", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] d2382b172b1d149ba9866a9f61105d92799ec5d2
[INFO] checking punchlemon/bevy-game against master#57f772f25c5ce2bd870d6f8c3ab318eaee5a3326 for pr-133502-22
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpunchlemon%2Fbevy-game" "/workspace/builds/worker-4-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-4-tc1/source'...
[INFO] [stderr] done.
[INFO] started tweaking git repo https://github.com/punchlemon/bevy-game
[INFO] finished tweaking git repo https://github.com/punchlemon/bevy-game
[INFO] tweaked toml for git repo https://github.com/punchlemon/bevy-game written to /workspace/builds/worker-4-tc1/source/Cargo.toml
[INFO] validating manifest of git repo https://github.com/punchlemon/bevy-game on toolchain 57f772f25c5ce2bd870d6f8c3ab318eaee5a3326
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+57f772f25c5ce2bd870d6f8c3ab318eaee5a3326" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] crate git repo https://github.com/punchlemon/bevy-game already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+57f772f25c5ce2bd870d6f8c3ab318eaee5a3326" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] [stdout] warning: unused import: `bevy::utils::HashMap`
[INFO] [stdout]  --> src/plugins/common/popup/events.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::utils::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::components::Popup`
[INFO] [stdout]  --> src/plugins/common/popup/resources.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use super::components::Popup;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `components::*`
[INFO] [stdout]  --> src/plugins/common/popup/mod.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub use components::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `resources::*`
[INFO] [stdout]  --> src/plugins/common/popup/mod.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub use resources::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ui::*`
[INFO] [stdout]  --> src/plugins/main_menu/systems/mod.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub use ui::*;
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/plugins/game/mod.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::utils::HashMap`
[INFO] [stdout]  --> src/plugins/common/popup/events.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::utils::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `MouseButton` and `MouseMotion`
[INFO] [stdout]  --> src/plugins/game/systems/camera_zoom.rs:2:38
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::input::mouse::{MouseWheel, MouseMotion, MouseButton};
[INFO] [stdout]   |                                      ^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::plugins::game::components::GameRoot`
[INFO] [stdout]  --> src/plugins/game/systems/camera_zoom.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::plugins::game::components::GameRoot;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/plugins/game/player/components/temperature.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::components::Popup`
[INFO] [stdout]  --> src/plugins/common/popup/resources.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use super::components::Popup;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `temperature::*`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:14:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub use temperature::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ui::*`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub use ui::*;
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `EyeSize`, `FaceSize`, and `PlayerAppearance`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:16:22
[INFO] [stdout]    |
[INFO] [stdout] 16 | pub use appearance::{PlayerAppearance, FaceSize, EyeSize};
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^  ^^^^^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `components::*`
[INFO] [stdout]  --> src/plugins/common/popup/mod.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub use components::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BlinkState`, `FaceMorphState`, and `PlayerAnimation`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:17:21
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub use animation::{PlayerAnimation, BlinkState, FaceMorphState};
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `CurrentSprite` and `NextSprite`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:18:18
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub use sprite::{CurrentSprite, NextSprite};
[INFO] [stdout]    |                  ^^^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `resources::*`
[INFO] [stdout]  --> src/plugins/common/popup/mod.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub use resources::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `StatusChanges`
[INFO] [stdout]  --> src/plugins/game/player/systems/status.rs:3:19
[INFO] [stdout]   |
[INFO] [stdout] 3 |     PlayerStatus, StatusChanges, StatusRates, PlayerEnvironment
[INFO] [stdout]   |                   ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `status::*`
[INFO] [stdout]  --> src/plugins/game/player/systems/mod.rs:4:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub use status::*;
[INFO] [stdout]   |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::state::GameState`
[INFO] [stdout]  --> src/plugins/game/player/plugin.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::state::GameState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::state::GameState`
[INFO] [stdout]  --> src/plugins/game/player/update.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::state::GameState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `components::*`
[INFO] [stdout]  --> src/plugins/game/player/appearance/animation/mod.rs:6:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub use components::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ui::*`
[INFO] [stdout]  --> src/plugins/main_menu/systems/mod.rs:8:9
[INFO] [stdout]   |
[INFO] [stdout] 8 | pub use ui::*;
[INFO] [stdout]   |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `systems::*`
[INFO] [stdout]  --> src/plugins/game/player/appearance/animation/mod.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub use systems::*;
[INFO] [stdout]   |         ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `config::*`
[INFO] [stdout]   --> src/plugins/game/player/appearance/mod.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub use config::*;
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `resources::*`
[INFO] [stdout]   --> src/plugins/game/player/appearance/mod.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub use resources::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/plugins/game/mod.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `animation::*`
[INFO] [stdout]   --> src/plugins/game/player/appearance/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub use animation::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `MovementState`
[INFO] [stdout]  --> src/plugins/game/player/control/movement/movement.rs:3:58
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::plugins::game::player::status::{PlayerStatus, MovementState};
[INFO] [stdout]   |                                                          ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `MouseButton` and `MouseMotion`
[INFO] [stdout]  --> src/plugins/game/systems/camera_zoom.rs:2:38
[INFO] [stdout]   |
[INFO] [stdout] 2 | use bevy::input::mouse::{MouseWheel, MouseMotion, MouseButton};
[INFO] [stdout]   |                                      ^^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::plugins::game::components::GameRoot`
[INFO] [stdout]  --> src/plugins/game/systems/camera_zoom.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::plugins::game::components::GameRoot;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `bevy::prelude::*`
[INFO] [stdout]  --> src/plugins/game/player/components/temperature.rs:1:5
[INFO] [stdout]   |
[INFO] [stdout] 1 | use bevy::prelude::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `temperature::*`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:14:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub use temperature::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `ui::*`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub use ui::*;
[INFO] [stdout]    |         ^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `EyeSize`, `FaceSize`, and `PlayerAppearance`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:16:22
[INFO] [stdout]    |
[INFO] [stdout] 16 | pub use appearance::{PlayerAppearance, FaceSize, EyeSize};
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^  ^^^^^^^^  ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `BlinkState`, `FaceMorphState`, and `PlayerAnimation`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:17:21
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub use animation::{PlayerAnimation, BlinkState, FaceMorphState};
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `CurrentSprite` and `NextSprite`
[INFO] [stdout]   --> src/plugins/game/player/components/mod.rs:18:18
[INFO] [stdout]    |
[INFO] [stdout] 18 | pub use sprite::{CurrentSprite, NextSprite};
[INFO] [stdout]    |                  ^^^^^^^^^^^^^  ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `StatusChanges`
[INFO] [stdout]  --> src/plugins/game/player/systems/status.rs:3:19
[INFO] [stdout]   |
[INFO] [stdout] 3 |     PlayerStatus, StatusChanges, StatusRates, PlayerEnvironment
[INFO] [stdout]   |                   ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `status::*`
[INFO] [stdout]  --> src/plugins/game/player/systems/mod.rs:4:9
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub use status::*;
[INFO] [stdout]   |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::state::GameState`
[INFO] [stdout]  --> src/plugins/game/player/plugin.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::state::GameState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::state::GameState`
[INFO] [stdout]  --> src/plugins/game/player/update.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::state::GameState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `components::*`
[INFO] [stdout]  --> src/plugins/game/player/appearance/animation/mod.rs:6:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub use components::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `systems::*`
[INFO] [stdout]  --> src/plugins/game/player/appearance/animation/mod.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub use systems::*;
[INFO] [stdout]   |         ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `config::*`
[INFO] [stdout]   --> src/plugins/game/player/appearance/mod.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub use config::*;
[INFO] [stdout]    |         ^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `resources::*`
[INFO] [stdout]   --> src/plugins/game/player/appearance/mod.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 | pub use resources::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `animation::*`
[INFO] [stdout]   --> src/plugins/game/player/appearance/mod.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub use animation::*;
[INFO] [stdout]    |         ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `MovementState`
[INFO] [stdout]  --> src/plugins/game/player/control/movement/movement.rs:3:58
[INFO] [stdout]   |
[INFO] [stdout] 3 | use crate::plugins::game::player::status::{PlayerStatus, MovementState};
[INFO] [stdout]   |                                                          ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::plugins::game::player::setup::PlayerSetup`
[INFO] [stdout]  --> src/plugins/game/player/control/mod.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 | use crate::plugins::game::player::setup::PlayerSetup; // PlayerSetupをインポート
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashMap`
[INFO] [stdout]  --> src/plugins/game/player/status/components.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use std::collections::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::resources::*`
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use super::resources::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::state::GameState`
[INFO] [stdout]  --> src/plugins/game/ui/plugin.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::state::GameState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PauseState`
[INFO] [stdout]  --> src/plugins/game/plugin.rs:2:31
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::state::{GameState, PauseState};
[INFO] [stdout]   |                               ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::player::systems::*`
[INFO] [stdout]  --> src/plugins/game/plugin.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use super::player::systems::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `components::*`
[INFO] [stdout]  --> src/plugins/pause/mod.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub use components::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `common::CommonPlugin`
[INFO] [stdout]  --> src/plugins/mod.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub use common::CommonPlugin;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GamePlugin`, `MainMenuPlugin`, and `PausePlugin`
[INFO] [stdout]  --> src/main.rs:6:15
[INFO] [stdout]   |
[INFO] [stdout] 6 | use plugins::{MainMenuPlugin, GamePlugin, PausePlugin};
[INFO] [stdout]   |               ^^^^^^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::plugins::game::player::setup::PlayerSetup`
[INFO] [stdout]  --> src/plugins/game/player/control/mod.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 | use crate::plugins::game::player::setup::PlayerSetup; // PlayerSetupをインポート
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `std::collections::HashMap`
[INFO] [stdout]  --> src/plugins/game/player/status/components.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use std::collections::HashMap;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::resources::*`
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use super::resources::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `crate::state::GameState`
[INFO] [stdout]  --> src/plugins/game/ui/plugin.rs:2:5
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::state::GameState;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `PauseState`
[INFO] [stdout]  --> src/plugins/game/plugin.rs:2:31
[INFO] [stdout]   |
[INFO] [stdout] 2 | use crate::state::{GameState, PauseState};
[INFO] [stdout]   |                               ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `super::player::systems::*`
[INFO] [stdout]  --> src/plugins/game/plugin.rs:3:5
[INFO] [stdout]   |
[INFO] [stdout] 3 | use super::player::systems::*;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `components::*`
[INFO] [stdout]  --> src/plugins/pause/mod.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub use components::*;
[INFO] [stdout]   |         ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `common::CommonPlugin`
[INFO] [stdout]  --> src/plugins/mod.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub use common::CommonPlugin;
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused imports: `GamePlugin`, `MainMenuPlugin`, and `PausePlugin`
[INFO] [stdout]  --> src/main.rs:6:15
[INFO] [stdout]   |
[INFO] [stdout] 6 | use plugins::{MainMenuPlugin, GamePlugin, PausePlugin};
[INFO] [stdout]   |               ^^^^^^^^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated method `bevy::ecs::event::EventReader::<'w, 's, E>::iter`: use `.read()` instead.
[INFO] [stdout]   --> src/plugins/common/popup/systems.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 13 |     for event in show_events.iter() {
[INFO] [stdout]    |                              ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated method `bevy::ecs::event::EventReader::<'w, 's, E>::iter`: use `.read()` instead.
[INFO] [stdout]   --> src/plugins/common/popup/systems.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 13 |     for event in show_events.iter() {
[INFO] [stdout]    |                              ^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(deprecated)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated method `bevy::ecs::event::EventReader::<'w, 's, E>::iter`: use `.read()` instead.
[INFO] [stdout]    --> src/plugins/common/popup/systems.rs:113:30
[INFO] [stdout]     |
[INFO] [stdout] 113 |     for event in hide_events.iter() {
[INFO] [stdout]     |                              ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated method `bevy::ecs::event::EventReader::<'w, 's, E>::iter`: use `.read()` instead.
[INFO] [stdout]    --> src/plugins/common/popup/systems.rs:113:30
[INFO] [stdout]     |
[INFO] [stdout] 113 |     for event in hide_events.iter() {
[INFO] [stdout]     |                              ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated method `bevy::ecs::event::EventReader::<'w, 's, E>::iter`: use `.read()` instead.
[INFO] [stdout]   --> src/plugins/game/systems/camera_zoom.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 24 |     for event in mouse_wheel_events.iter() {
[INFO] [stdout]    |                                     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: use of deprecated method `bevy::ecs::event::EventReader::<'w, 's, E>::iter`: use `.read()` instead.
[INFO] [stdout]   --> src/plugins/game/systems/camera_zoom.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 24 |     for event in mouse_wheel_events.iter() {
[INFO] [stdout]    |                                     ^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]   --> src/main.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 13 |                 resolution: (800.0, 600.0).into(),
[INFO] [stdout]    |                              ^^^^^ help: explicitly specify the type as `f32`: `800.0_f32`
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout]    = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]   --> src/main.rs:13:37
[INFO] [stdout]    |
[INFO] [stdout] 13 |                 resolution: (800.0, 600.0).into(),
[INFO] [stdout]    |                                     ^^^^^ help: explicitly specify the type as `f32`: `600.0_f32`
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mouse_input`
[INFO] [stdout]    --> src/plugins/common/popup/systems.rs:135:5
[INFO] [stdout]     |
[INFO] [stdout] 135 |     mouse_input: Res<Input<MouseButton>>,
[INFO] [stdout]     |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mouse_input`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]  --> src/plugins/main_menu/systems/setup.rs:6:48
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn setup_main_menu(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]   |                                                ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]  --> src/plugins/game/systems/setup.rs:5:43
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn setup_game(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]   |                                           ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `old_scale`
[INFO] [stdout]   --> src/plugins/game/systems/camera_zoom.rs:30:17
[INFO] [stdout]    |
[INFO] [stdout] 30 |             let old_scale = projection.scale;
[INFO] [stdout]    |                 ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_old_scale`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 |     mut change_timer: Option<ResMut<StatusChangeTimer>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `change_timer`
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 |     mut change_timer: Option<ResMut<StatusChangeTimer>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_change_timer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `changes`
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:22:13
[INFO] [stdout]    |
[INFO] [stdout] 22 |         let changes = status.update(&rates, environment, delta_seconds);
[INFO] [stdout]    |             ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_changes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:34:16
[INFO] [stdout]    |
[INFO] [stdout] 34 |     if let Ok((transform, mut environment)) = player_query.get_single_mut() {
[INFO] [stdout]    |                ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `app`
[INFO] [stdout]  --> src/plugins/game/player/update.rs:4:17
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn register(app: &mut App) {
[INFO] [stdout]   |                 ^^^ help: if this is intentional, prefix it with an underscore: `_app`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]   --> src/main.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 13 |                 resolution: (800.0, 600.0).into(),
[INFO] [stdout]    |                              ^^^^^ help: explicitly specify the type as `f32`: `800.0_f32`
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout]    = note: `#[warn(float_literal_f32_fallback)]` (part of `#[warn(future_incompatible)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: falling back to `f32` as the trait bound `f32: From<f64>` is not satisfied
[INFO] [stdout]   --> src/main.rs:13:37
[INFO] [stdout]    |
[INFO] [stdout] 13 |                 resolution: (800.0, 600.0).into(),
[INFO] [stdout]    |                                     ^^^^^ help: explicitly specify the type as `f32`: `600.0_f32`
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this was previously accepted by the compiler but is being phased out; it will become a hard error in a future release!
[INFO] [stdout]    = note: for more information, see issue #154024 <https://github.com/rust-lang/rust/issues/154024>
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `mouse_input`
[INFO] [stdout]    --> src/plugins/common/popup/systems.rs:135:5
[INFO] [stdout]     |
[INFO] [stdout] 135 |     mouse_input: Res<Input<MouseButton>>,
[INFO] [stdout]     |     ^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_mouse_input`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `status`
[INFO] [stdout]   --> src/plugins/game/player/control/movement/movement.rs:25:23
[INFO] [stdout]    |
[INFO] [stdout] 25 |         if let Ok((_, status, velocity)) = player_status_query.get(player_entity) {
[INFO] [stdout]    |                       ^^^^^^ help: if this is intentional, prefix it with an underscore: `_status`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]  --> src/plugins/main_menu/systems/setup.rs:6:48
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub fn setup_main_menu(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]   |                                                ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]   --> src/plugins/game/player/control/mod.rs:56:15
[INFO] [stdout]    |
[INFO] [stdout] 56 |     if let Ok(player) = query_player.get_single() {
[INFO] [stdout]    |               ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_status`
[INFO] [stdout]   --> src/plugins/game/player/control/mod.rs:58:13
[INFO] [stdout]    |
[INFO] [stdout] 58 |         let has_status = query_status.get_single().is_ok();
[INFO] [stdout]    |             ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_status`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_velocity`
[INFO] [stdout]   --> src/plugins/game/player/control/mod.rs:59:13
[INFO] [stdout]    |
[INFO] [stdout] 59 |         let has_velocity = query_velocity.get_single().is_ok();
[INFO] [stdout]    |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_velocity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_transform`
[INFO] [stdout]   --> src/plugins/game/player/control/mod.rs:60:13
[INFO] [stdout]    |
[INFO] [stdout] 60 |         let has_transform = query_transform.get_single().is_ok();
[INFO] [stdout]    |             ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/player/status/resources.rs:14:13
[INFO] [stdout]    |
[INFO] [stdout] 14 |         let mut base_attributes = HashMap::new();
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 |     mut query: Query<&mut PlayerStatus>,
[INFO] [stdout]   |     ----^^^^^
[INFO] [stdout]   |     |
[INFO] [stdout]   |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 |     mut query: Query<&mut PlayerStatus>,
[INFO] [stdout]   |     ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 |     time: Res<Time>,
[INFO] [stdout]   |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 54 |     mut player_status: ResMut<PlayerStatusResource>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_status`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 54 |     mut player_status: ResMut<PlayerStatusResource>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_status`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:55:5
[INFO] [stdout]    |
[INFO] [stdout] 55 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:62:5
[INFO] [stdout]    |
[INFO] [stdout] 62 |     mut player_query: Query<&mut PlayerStatus>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_query`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:62:5
[INFO] [stdout]    |
[INFO] [stdout] 62 |     mut player_query: Query<&mut PlayerStatus>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:63:5
[INFO] [stdout]    |
[INFO] [stdout] 63 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:70:5
[INFO] [stdout]    |
[INFO] [stdout] 70 |     state: Res<State<GameState>>,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]   --> src/plugins/game/ui/menu_button/systems/ui.rs:53:61
[INFO] [stdout]    |
[INFO] [stdout] 53 | pub fn game_menu_content_builder(parent: &mut ChildBuilder, asset_server: &AssetServer) {
[INFO] [stdout]    |                                                             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/ui/menu_button/systems/interaction.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 |     mut interaction_query: Query<(Entity, &Interaction), With<MenuButton>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/plugins/game/ui/menu_button/systems/interaction.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]  --> src/plugins/game/systems/setup.rs:5:43
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn setup_game(mut commands: Commands, asset_server: Res<AssetServer>) {
[INFO] [stdout]   |                                           ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `old_scale`
[INFO] [stdout]   --> src/plugins/game/systems/camera_zoom.rs:30:17
[INFO] [stdout]    |
[INFO] [stdout] 30 |             let old_scale = projection.scale;
[INFO] [stdout]    |                 ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_old_scale`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `GameOver` is never constructed
[INFO] [stdout]  --> src/state.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub enum GameState {
[INFO] [stdout]   |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 9 |     GameOver,
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `GameState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PopupCloseButton` is never constructed
[INFO] [stdout]   --> src/plugins/common/popup/components.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct PopupCloseButton;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `has_active_popups` is never used
[INFO] [stdout]   --> src/plugins/common/popup/resources.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | impl PopupManager {
[INFO] [stdout]    | ----------------- method in this implementation
[INFO] [stdout] 12 |     // ポップアップが表示中かどうかを確認するヘルパーメソッド
[INFO] [stdout] 13 |     pub fn has_active_popups(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ButtonTextStyle` is never constructed
[INFO] [stdout]   --> src/plugins/common/button/components.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct ButtonTextStyle {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_button` is never used
[INFO] [stdout]  --> src/plugins/common/button/systems.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn spawn_button<T: ButtonAction>(
[INFO] [stdout]   |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Velocity` is never constructed
[INFO] [stdout]   --> src/plugins/game/components.rs:15:12
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct Velocity {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `last_distance`, `active`, and `mouse_zoom_enabled` are never read
[INFO] [stdout]  --> src/plugins/game/systems/camera_zoom.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct PinchState {
[INFO] [stdout]   |            ---------- fields in this struct
[INFO] [stdout] 7 |     pub last_distance: f32,
[INFO] [stdout]   |         ^^^^^^^^^^^^^
[INFO] [stdout] 8 |     pub active: bool,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 9 |     pub mouse_zoom_enabled: bool,  // マウスホイールによるズーム許可
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusRates` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/status.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct StatusRates {
[INFO] [stdout]   |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `StatusLevel` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/status.rs:34:10
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub enum StatusLevel {
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusChanges` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/status.rs:43:12
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub struct StatusChanges {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `has_significant_changes` and `get_change_text` are never used
[INFO] [stdout]   --> src/plugins/game/player/components/status.rs:59:12
[INFO] [stdout]    |
[INFO] [stdout] 57 | impl StatusChanges {
[INFO] [stdout]    | ------------------ methods in this implementation
[INFO] [stdout] 58 |     // 重要な変化があったかどうかを判定
[INFO] [stdout] 59 |     pub fn has_significant_changes(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 68 |     pub fn get_change_text(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerStatus` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/status.rs:94:12
[INFO] [stdout]    |
[INFO] [stdout] 94 | pub struct PlayerStatus {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/plugins/game/player/components/status.rs:121:12
[INFO] [stdout]     |
[INFO] [stdout] 119 | impl PlayerStatus {
[INFO] [stdout]     | ----------------- associated items in this implementation
[INFO] [stdout] 120 |     // 値を範囲内に収めるヘルパーメソッド
[INFO] [stdout] 121 |     pub fn clamp_value(value: i32, min: i32, max: i32) -> i32 {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 126 |     pub fn get_movement_multiplier(&self) -> f32 {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 134 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 177 |     fn apply_basic_changes(&mut self, rates: &StatusRates, environment: &PlayerEnvironment, delta_seconds: f32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 217 |     fn calculate_movement_hunger(&self, rates: &StatusRates, environment: &PlayerEnvironment, delta_seconds: f32) -> i32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 228 |     fn calculate_movement_hydration(&self, rates: &StatusRates, environment: &PlayerEnvironment, delta_seconds: f32) -> i32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 239 |     pub fn get_hunger_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 251 |     pub fn get_bathroom_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 263 |     pub fn get_body_temp_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 275 |     pub fn get_fatigue_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 287 |     pub fn get_hydration_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 299 |     pub fn get_weight_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerEnvironment` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/environment.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct PlayerEnvironment {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `y` is never read
[INFO] [stdout]  --> src/plugins/game/player/components/movement.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Velocity {
[INFO] [stdout]   |            -------- field in this struct
[INFO] [stdout] 6 |     pub x: f32,
[INFO] [stdout] 7 |     pub y: f32,
[INFO] [stdout]   |         ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TemperaturePIDControl` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/temperature.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct TemperaturePIDControl {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait `TemperatureControl` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/temperature.rs:28:11
[INFO] [stdout]    |
[INFO] [stdout] 28 | pub trait TemperatureControl {
[INFO] [stdout]    |           ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerStatusUI` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/ui.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct PlayerStatusUI;
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `StatusType` is never used
[INFO] [stdout]  --> src/plugins/game/player/components/ui.rs:9:10
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub enum StatusType {
[INFO] [stdout]   |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerStatusBar` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/ui.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct PlayerStatusBar {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusValueText` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/ui.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct StatusValueText {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusChangeText` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/ui.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct StatusChangeText;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusChangeTimer` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/ui.rs:36:12
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct StatusChangeTimer {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerAppearance` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/appearance.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct PlayerAppearance {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `FaceSize` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/appearance.rs:10:10
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub enum FaceSize {
[INFO] [stdout]    |          ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `EyeSize` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/appearance.rs:17:10
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub enum EyeSize {
[INFO] [stdout]    |          ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_sprite_path` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/appearance.rs:33:12
[INFO] [stdout]    |
[INFO] [stdout] 32 | impl PlayerAppearance {
[INFO] [stdout]    | --------------------- method in this implementation
[INFO] [stdout] 33 |     pub fn get_sprite_path(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerAnimation` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/animation.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct PlayerAnimation {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `BlinkState` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/animation.rs:20:10
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub enum BlinkState {
[INFO] [stdout]    |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `FaceMorphState` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/animation.rs:28:10
[INFO] [stdout]    |
[INFO] [stdout] 28 | pub enum FaceMorphState {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SpriteTransition` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/animation.rs:36:12
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct SpriteTransition {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `set_random_blink_interval` and `set_random_face_morph_interval` are never used
[INFO] [stdout]   --> src/plugins/game/player/components/animation.rs:79:12
[INFO] [stdout]    |
[INFO] [stdout] 77 | impl PlayerAnimation {
[INFO] [stdout]    | -------------------- methods in this implementation
[INFO] [stdout] 78 |     // 瞬きの間隔をランダムに設定
[INFO] [stdout] 79 |     pub fn set_random_blink_interval(&mut self) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 87 |     pub fn set_random_face_morph_interval(&mut self) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CurrentSprite` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/sprite.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct CurrentSprite;
[INFO] [stdout]   |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `NextSprite` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/sprite.rs:9:12
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub struct NextSprite;
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_player_status` is never used
[INFO] [stdout]  --> src/plugins/game/player/systems/status.rs:9:8
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub fn update_player_status(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_player_environment` is never used
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:30:8
[INFO] [stdout]    |
[INFO] [stdout] 30 | pub fn update_player_environment(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new` and `get_texture_path` are never used
[INFO] [stdout]   --> src/plugins/game/player/appearance/features.rs:22:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl FaceFeatures {
[INFO] [stdout]    | ----------------- associated items in this implementation
[INFO] [stdout] 21 |     // 新しい顔の特徴を作成（バリデーション付き）
[INFO] [stdout] 22 |     pub fn new(eye_size: u8, face_shape: u8) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub fn get_texture_path(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `apply_texture_to_player` is never used
[INFO] [stdout]   --> src/plugins/game/player/appearance/resources.rs:41:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | impl PlayerFaces {
[INFO] [stdout]    | ---------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub fn apply_texture_to_player(&self, 
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Walking` and `Running` are never constructed
[INFO] [stdout]  --> src/plugins/game/player/status/components.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum MovementState {
[INFO] [stdout]   |          ------------- variants in this enum
[INFO] [stdout] 7 |     Idle,       // 静止
[INFO] [stdout] 8 |     Walking,    // 移動中
[INFO] [stdout]   |     ^^^^^^^
[INFO] [stdout] 9 |     Running,    // 高速移動
[INFO] [stdout]   |     ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `MovementState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `movement_state`, `run_speed_multiplier`, `run_stamina_cost`, and `stamina` are never read
[INFO] [stdout]   --> src/plugins/game/player/status/components.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct PlayerStatus {
[INFO] [stdout]    |            ------------ fields in this struct
[INFO] [stdout] 15 |     // 移動状態
[INFO] [stdout] 16 |     pub movement_state: MovementState,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 17 |     pub run_speed_multiplier: f32,  // 走行時の速度倍率
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 18 |     pub run_stamina_cost: f32,      // 走行時のスタミナ消費量/秒
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 21 |     pub stamina: f32, // 移動システムで必要なので最低限実装
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `PlayerStatus` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusEffect` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/status/components.rs:42:12
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub struct StatusEffect {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `StatusEffectType` is never used
[INFO] [stdout]   --> src/plugins/game/player/status/components.rs:47:10
[INFO] [stdout]    |
[INFO] [stdout] 47 | pub enum StatusEffectType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `base_attributes` is never read
[INFO] [stdout]  --> src/plugins/game/player/status/resources.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct PlayerStatusResource {
[INFO] [stdout]   |            -------------------- field in this struct
[INFO] [stdout] 8 |     // 基本属性値
[INFO] [stdout] 9 |     pub base_attributes: HashMap<StatusAttribute, f32>,
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `PlayerStatusResource` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_status_effects` is never used
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:7:8
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub fn update_status_effects(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `GameUi` is never constructed
[INFO] [stdout]  --> src/plugins/game/ui/components.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct GameUi;
[INFO] [stdout]   |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 |     mut change_timer: Option<ResMut<StatusChangeTimer>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `change_timer`
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:12:5
[INFO] [stdout]    |
[INFO] [stdout] 12 |     mut change_timer: Option<ResMut<StatusChangeTimer>>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_change_timer`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `changes`
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:22:13
[INFO] [stdout]    |
[INFO] [stdout] 22 |         let changes = status.update(&rates, environment, delta_seconds);
[INFO] [stdout]    |             ^^^^^^^ help: if this is intentional, prefix it with an underscore: `_changes`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `transform`
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:34:16
[INFO] [stdout]    |
[INFO] [stdout] 34 |     if let Ok((transform, mut environment)) = player_query.get_single_mut() {
[INFO] [stdout]    |                ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `app`
[INFO] [stdout]  --> src/plugins/game/player/update.rs:4:17
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub fn register(app: &mut App) {
[INFO] [stdout]   |                 ^^^ help: if this is intentional, prefix it with an underscore: `_app`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `status`
[INFO] [stdout]   --> src/plugins/game/player/control/movement/movement.rs:25:23
[INFO] [stdout]    |
[INFO] [stdout] 25 |         if let Ok((_, status, velocity)) = player_status_query.get(player_entity) {
[INFO] [stdout]    |                       ^^^^^^ help: if this is intentional, prefix it with an underscore: `_status`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player`
[INFO] [stdout]   --> src/plugins/game/player/control/mod.rs:56:15
[INFO] [stdout]    |
[INFO] [stdout] 56 |     if let Ok(player) = query_player.get_single() {
[INFO] [stdout]    |               ^^^^^^ help: if this is intentional, prefix it with an underscore: `_player`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_status`
[INFO] [stdout]   --> src/plugins/game/player/control/mod.rs:58:13
[INFO] [stdout]    |
[INFO] [stdout] 58 |         let has_status = query_status.get_single().is_ok();
[INFO] [stdout]    |             ^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_status`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_velocity`
[INFO] [stdout]   --> src/plugins/game/player/control/mod.rs:59:13
[INFO] [stdout]    |
[INFO] [stdout] 59 |         let has_velocity = query_velocity.get_single().is_ok();
[INFO] [stdout]    |             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_velocity`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `has_transform`
[INFO] [stdout]   --> src/plugins/game/player/control/mod.rs:60:13
[INFO] [stdout]    |
[INFO] [stdout] 60 |         let has_transform = query_transform.get_single().is_ok();
[INFO] [stdout]    |             ^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_has_transform`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/player/status/resources.rs:14:13
[INFO] [stdout]    |
[INFO] [stdout] 14 |         let mut base_attributes = HashMap::new();
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 |     mut query: Query<&mut PlayerStatus>,
[INFO] [stdout]   |     ----^^^^^
[INFO] [stdout]   |     |
[INFO] [stdout]   |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `query`
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 |     mut query: Query<&mut PlayerStatus>,
[INFO] [stdout]   |     ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 9 |     time: Res<Time>,
[INFO] [stdout]   |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 54 |     mut player_status: ResMut<PlayerStatusResource>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_status`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:54:5
[INFO] [stdout]    |
[INFO] [stdout] 54 |     mut player_status: ResMut<PlayerStatusResource>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_status`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:55:5
[INFO] [stdout]    |
[INFO] [stdout] 55 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:62:5
[INFO] [stdout]    |
[INFO] [stdout] 62 |     mut player_query: Query<&mut PlayerStatus>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `player_query`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:62:5
[INFO] [stdout]    |
[INFO] [stdout] 62 |     mut player_query: Query<&mut PlayerStatus>,
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_player_query`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:63:5
[INFO] [stdout]    |
[INFO] [stdout] 63 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `state`
[INFO] [stdout]   --> src/plugins/game/player/status/mod.rs:70:5
[INFO] [stdout]    |
[INFO] [stdout] 70 |     state: Res<State<GameState>>,
[INFO] [stdout]    |     ^^^^^ help: if this is intentional, prefix it with an underscore: `_state`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `asset_server`
[INFO] [stdout]   --> src/plugins/game/ui/menu_button/systems/ui.rs:53:61
[INFO] [stdout]    |
[INFO] [stdout] 53 | pub fn game_menu_content_builder(parent: &mut ChildBuilder, asset_server: &AssetServer) {
[INFO] [stdout]    |                                                             ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_asset_server`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/plugins/game/ui/menu_button/systems/interaction.rs:16:5
[INFO] [stdout]    |
[INFO] [stdout] 16 |     mut interaction_query: Query<(Entity, &Interaction), With<MenuButton>>,
[INFO] [stdout]    |     ----^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |     |
[INFO] [stdout]    |     help: remove this `mut`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `time`
[INFO] [stdout]   --> src/plugins/game/ui/menu_button/systems/interaction.rs:20:5
[INFO] [stdout]    |
[INFO] [stdout] 20 |     time: Res<Time>,
[INFO] [stdout]    |     ^^^^ help: if this is intentional, prefix it with an underscore: `_time`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variant `GameOver` is never constructed
[INFO] [stdout]  --> src/state.rs:9:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub enum GameState {
[INFO] [stdout]   |          --------- variant in this enum
[INFO] [stdout] ...
[INFO] [stdout] 9 |     GameOver,
[INFO] [stdout]   |     ^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `GameState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PopupCloseButton` is never constructed
[INFO] [stdout]   --> src/plugins/common/popup/components.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct PopupCloseButton;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `has_active_popups` is never used
[INFO] [stdout]   --> src/plugins/common/popup/resources.rs:13:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | impl PopupManager {
[INFO] [stdout]    | ----------------- method in this implementation
[INFO] [stdout] 12 |     // ポップアップが表示中かどうかを確認するヘルパーメソッド
[INFO] [stdout] 13 |     pub fn has_active_popups(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `ButtonTextStyle` is never constructed
[INFO] [stdout]   --> src/plugins/common/button/components.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct ButtonTextStyle {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `spawn_button` is never used
[INFO] [stdout]  --> src/plugins/common/button/systems.rs:5:8
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub fn spawn_button<T: ButtonAction>(
[INFO] [stdout]   |        ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `Velocity` is never constructed
[INFO] [stdout]   --> src/plugins/game/components.rs:15:12
[INFO] [stdout]    |
[INFO] [stdout] 15 | pub struct Velocity {
[INFO] [stdout]    |            ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `last_distance`, `active`, and `mouse_zoom_enabled` are never read
[INFO] [stdout]  --> src/plugins/game/systems/camera_zoom.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct PinchState {
[INFO] [stdout]   |            ---------- fields in this struct
[INFO] [stdout] 7 |     pub last_distance: f32,
[INFO] [stdout]   |         ^^^^^^^^^^^^^
[INFO] [stdout] 8 |     pub active: bool,
[INFO] [stdout]   |         ^^^^^^
[INFO] [stdout] 9 |     pub mouse_zoom_enabled: bool,  // マウスホイールによるズーム許可
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusRates` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/status.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct StatusRates {
[INFO] [stdout]   |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `StatusLevel` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/status.rs:34:10
[INFO] [stdout]    |
[INFO] [stdout] 34 | pub enum StatusLevel {
[INFO] [stdout]    |          ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusChanges` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/status.rs:43:12
[INFO] [stdout]    |
[INFO] [stdout] 43 | pub struct StatusChanges {
[INFO] [stdout]    |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `has_significant_changes` and `get_change_text` are never used
[INFO] [stdout]   --> src/plugins/game/player/components/status.rs:59:12
[INFO] [stdout]    |
[INFO] [stdout] 57 | impl StatusChanges {
[INFO] [stdout]    | ------------------ methods in this implementation
[INFO] [stdout] 58 |     // 重要な変化があったかどうかを判定
[INFO] [stdout] 59 |     pub fn has_significant_changes(&self) -> bool {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 68 |     pub fn get_change_text(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerStatus` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/status.rs:94:12
[INFO] [stdout]    |
[INFO] [stdout] 94 | pub struct PlayerStatus {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: multiple associated items are never used
[INFO] [stdout]    --> src/plugins/game/player/components/status.rs:121:12
[INFO] [stdout]     |
[INFO] [stdout] 119 | impl PlayerStatus {
[INFO] [stdout]     | ----------------- associated items in this implementation
[INFO] [stdout] 120 |     // 値を範囲内に収めるヘルパーメソッド
[INFO] [stdout] 121 |     pub fn clamp_value(value: i32, min: i32, max: i32) -> i32 {
[INFO] [stdout]     |            ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 126 |     pub fn get_movement_multiplier(&self) -> f32 {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 134 |     pub fn update(
[INFO] [stdout]     |            ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 177 |     fn apply_basic_changes(&mut self, rates: &StatusRates, environment: &PlayerEnvironment, delta_seconds: f32) {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 217 |     fn calculate_movement_hunger(&self, rates: &StatusRates, environment: &PlayerEnvironment, delta_seconds: f32) -> i32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 228 |     fn calculate_movement_hydration(&self, rates: &StatusRates, environment: &PlayerEnvironment, delta_seconds: f32) -> i32 {
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 239 |     pub fn get_hunger_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 251 |     pub fn get_bathroom_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 263 |     pub fn get_body_temp_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 275 |     pub fn get_fatigue_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 287 |     pub fn get_hydration_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 299 |     pub fn get_weight_level(&self) -> StatusLevel {
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerEnvironment` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/environment.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct PlayerEnvironment {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `y` is never read
[INFO] [stdout]  --> src/plugins/game/player/components/movement.rs:7:9
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct Velocity {
[INFO] [stdout]   |            -------- field in this struct
[INFO] [stdout] 6 |     pub x: f32,
[INFO] [stdout] 7 |     pub y: f32,
[INFO] [stdout]   |         ^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `TemperaturePIDControl` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/temperature.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct TemperaturePIDControl {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait `TemperatureControl` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/temperature.rs:28:11
[INFO] [stdout]    |
[INFO] [stdout] 28 | pub trait TemperatureControl {
[INFO] [stdout]    |           ^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerStatusUI` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/ui.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct PlayerStatusUI;
[INFO] [stdout]   |            ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `StatusType` is never used
[INFO] [stdout]  --> src/plugins/game/player/components/ui.rs:9:10
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub enum StatusType {
[INFO] [stdout]   |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerStatusBar` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/ui.rs:20:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub struct PlayerStatusBar {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusValueText` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/ui.rs:26:12
[INFO] [stdout]    |
[INFO] [stdout] 26 | pub struct StatusValueText {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusChangeText` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/ui.rs:32:12
[INFO] [stdout]    |
[INFO] [stdout] 32 | pub struct StatusChangeText;
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusChangeTimer` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/ui.rs:36:12
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct StatusChangeTimer {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerAppearance` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/appearance.rs:4:12
[INFO] [stdout]   |
[INFO] [stdout] 4 | pub struct PlayerAppearance {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `FaceSize` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/appearance.rs:10:10
[INFO] [stdout]    |
[INFO] [stdout] 10 | pub enum FaceSize {
[INFO] [stdout]    |          ^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `EyeSize` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/appearance.rs:17:10
[INFO] [stdout]    |
[INFO] [stdout] 17 | pub enum EyeSize {
[INFO] [stdout]    |          ^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `get_sprite_path` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/appearance.rs:33:12
[INFO] [stdout]    |
[INFO] [stdout] 32 | impl PlayerAppearance {
[INFO] [stdout]    | --------------------- method in this implementation
[INFO] [stdout] 33 |     pub fn get_sprite_path(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `PlayerAnimation` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/animation.rs:6:12
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub struct PlayerAnimation {
[INFO] [stdout]   |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `BlinkState` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/animation.rs:20:10
[INFO] [stdout]    |
[INFO] [stdout] 20 | pub enum BlinkState {
[INFO] [stdout]    |          ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `FaceMorphState` is never used
[INFO] [stdout]   --> src/plugins/game/player/components/animation.rs:28:10
[INFO] [stdout]    |
[INFO] [stdout] 28 | pub enum FaceMorphState {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `SpriteTransition` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/components/animation.rs:36:12
[INFO] [stdout]    |
[INFO] [stdout] 36 | pub struct SpriteTransition {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: methods `set_random_blink_interval` and `set_random_face_morph_interval` are never used
[INFO] [stdout]   --> src/plugins/game/player/components/animation.rs:79:12
[INFO] [stdout]    |
[INFO] [stdout] 77 | impl PlayerAnimation {
[INFO] [stdout]    | -------------------- methods in this implementation
[INFO] [stdout] 78 |     // 瞬きの間隔をランダムに設定
[INFO] [stdout] 79 |     pub fn set_random_blink_interval(&mut self) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 87 |     pub fn set_random_face_morph_interval(&mut self) {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `CurrentSprite` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/sprite.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct CurrentSprite;
[INFO] [stdout]   |            ^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `NextSprite` is never constructed
[INFO] [stdout]  --> src/plugins/game/player/components/sprite.rs:9:12
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub struct NextSprite;
[INFO] [stdout]   |            ^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_player_status` is never used
[INFO] [stdout]  --> src/plugins/game/player/systems/status.rs:9:8
[INFO] [stdout]   |
[INFO] [stdout] 9 | pub fn update_player_status(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_player_environment` is never used
[INFO] [stdout]   --> src/plugins/game/player/systems/status.rs:30:8
[INFO] [stdout]    |
[INFO] [stdout] 30 | pub fn update_player_environment(
[INFO] [stdout]    |        ^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: associated items `new` and `get_texture_path` are never used
[INFO] [stdout]   --> src/plugins/game/player/appearance/features.rs:22:12
[INFO] [stdout]    |
[INFO] [stdout] 20 | impl FaceFeatures {
[INFO] [stdout]    | ----------------- associated items in this implementation
[INFO] [stdout] 21 |     // 新しい顔の特徴を作成（バリデーション付き）
[INFO] [stdout] 22 |     pub fn new(eye_size: u8, face_shape: u8) -> Self {
[INFO] [stdout]    |            ^^^
[INFO] [stdout] ...
[INFO] [stdout] 33 |     pub fn get_texture_path(&self) -> String {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `apply_texture_to_player` is never used
[INFO] [stdout]   --> src/plugins/game/player/appearance/resources.rs:41:12
[INFO] [stdout]    |
[INFO] [stdout] 11 | impl PlayerFaces {
[INFO] [stdout]    | ---------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 41 |     pub fn apply_texture_to_player(&self, 
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variants `Walking` and `Running` are never constructed
[INFO] [stdout]  --> src/plugins/game/player/status/components.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | pub enum MovementState {
[INFO] [stdout]   |          ------------- variants in this enum
[INFO] [stdout] 7 |     Idle,       // 静止
[INFO] [stdout] 8 |     Walking,    // 移動中
[INFO] [stdout]   |     ^^^^^^^
[INFO] [stdout] 9 |     Running,    // 高速移動
[INFO] [stdout]   |     ^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `MovementState` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `movement_state`, `run_speed_multiplier`, `run_stamina_cost`, and `stamina` are never read
[INFO] [stdout]   --> src/plugins/game/player/status/components.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 14 | pub struct PlayerStatus {
[INFO] [stdout]    |            ------------ fields in this struct
[INFO] [stdout] 15 |     // 移動状態
[INFO] [stdout] 16 |     pub movement_state: MovementState,
[INFO] [stdout]    |         ^^^^^^^^^^^^^^
[INFO] [stdout] 17 |     pub run_speed_multiplier: f32,  // 走行時の速度倍率
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 18 |     pub run_stamina_cost: f32,      // 走行時のスタミナ消費量/秒
[INFO] [stdout]    |         ^^^^^^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 21 |     pub stamina: f32, // 移動システムで必要なので最低限実装
[INFO] [stdout]    |         ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `PlayerStatus` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `StatusEffect` is never constructed
[INFO] [stdout]   --> src/plugins/game/player/status/components.rs:42:12
[INFO] [stdout]    |
[INFO] [stdout] 42 | pub struct StatusEffect {
[INFO] [stdout]    |            ^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: enum `StatusEffectType` is never used
[INFO] [stdout]   --> src/plugins/game/player/status/components.rs:47:10
[INFO] [stdout]    |
[INFO] [stdout] 47 | pub enum StatusEffectType {
[INFO] [stdout]    |          ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `base_attributes` is never read
[INFO] [stdout]  --> src/plugins/game/player/status/resources.rs:9:9
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub struct PlayerStatusResource {
[INFO] [stdout]   |            -------------------- field in this struct
[INFO] [stdout] 8 |     // 基本属性値
[INFO] [stdout] 9 |     pub base_attributes: HashMap<StatusAttribute, f32>,
[INFO] [stdout]   |         ^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `PlayerStatusResource` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `update_status_effects` is never used
[INFO] [stdout]  --> src/plugins/game/player/status/systems.rs:7:8
[INFO] [stdout]   |
[INFO] [stdout] 7 | pub fn update_status_effects(
[INFO] [stdout]   |        ^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: struct `GameUi` is never constructed
[INFO] [stdout]  --> src/plugins/game/ui/components.rs:5:12
[INFO] [stdout]   |
[INFO] [stdout] 5 | pub struct GameUi;
[INFO] [stdout]   |            ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 56s
[INFO] running `Command { std: "docker" "inspect" "fb707898c1a9f959055953f98ecfbcbf4b73bbff67490b5675e3d6d28b446418", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "fb707898c1a9f959055953f98ecfbcbf4b73bbff67490b5675e3d6d28b446418", kill_on_drop: false }`
[INFO] [stdout] fb707898c1a9f959055953f98ecfbcbf4b73bbff67490b5675e3d6d28b446418
