[INFO] cloning repository https://github.com/JunkuiZhang/castle_game [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/JunkuiZhang/castle_game" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FJunkuiZhang%2Fcastle_game", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FJunkuiZhang%2Fcastle_game'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 17626f40e70229d9647c889f4f6d5e761a19f3c4 [INFO] checking JunkuiZhang/castle_game/17626f40e70229d9647c889f4f6d5e761a19f3c4 against try#4d98531622e1718ae0bc3c7a1ab9cd8938428452+rustflags=-Dtail_expr_drop_order for pr-129604 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FJunkuiZhang%2Fcastle_game" "/workspace/builds/worker-5-tc2/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc2/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/JunkuiZhang/castle_game on toolchain 4d98531622e1718ae0bc3c7a1ab9cd8938428452 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+4d98531622e1718ae0bc3c7a1ab9cd8938428452" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/JunkuiZhang/castle_game [INFO] finished tweaking git repo https://github.com/JunkuiZhang/castle_game [INFO] tweaked toml for git repo https://github.com/JunkuiZhang/castle_game written to /workspace/builds/worker-5-tc2/source/Cargo.toml [INFO] crate git repo https://github.com/JunkuiZhang/castle_game already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+4d98531622e1718ae0bc3c7a1ab9cd8938428452" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:923055f121b5182466d55868a8b05e67af8ba4a3a3f6bad814e953ca3cd3ac2a" "/opt/rustwide/cargo-home/bin/cargo" "+4d98531622e1718ae0bc3c7a1ab9cd8938428452" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 32a0913d546ad1a351c6e4480b77d4fb9e3bdf686cbec11e7b4fc5482838406f [INFO] running `Command { std: "docker" "start" "-a" "32a0913d546ad1a351c6e4480b77d4fb9e3bdf686cbec11e7b4fc5482838406f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "32a0913d546ad1a351c6e4480b77d4fb9e3bdf686cbec11e7b4fc5482838406f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "32a0913d546ad1a351c6e4480b77d4fb9e3bdf686cbec11e7b4fc5482838406f", kill_on_drop: false }` [INFO] [stdout] 32a0913d546ad1a351c6e4480b77d4fb9e3bdf686cbec11e7b4fc5482838406f [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid -Dtail_expr_drop_order" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:923055f121b5182466d55868a8b05e67af8ba4a3a3f6bad814e953ca3cd3ac2a" "/opt/rustwide/cargo-home/bin/cargo" "+4d98531622e1718ae0bc3c7a1ab9cd8938428452" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] fc38990c5d4f71c34fa4474d7fa9397de78f431f02f7bf338184444edb43734f [INFO] running `Command { std: "docker" "start" "-a" "fc38990c5d4f71c34fa4474d7fa9397de78f431f02f7bf338184444edb43734f", kill_on_drop: false }` [INFO] [stderr] Compiling sfml-build v0.3.0 [INFO] [stderr] Compiling libc v0.2.71 [INFO] [stderr] Checking ppv-lite86 v0.2.8 [INFO] [stderr] Checking widestring v0.4.2 [INFO] [stderr] Compiling csfml-system-sys v0.5.0 [INFO] [stderr] Compiling csfml-window-sys v0.5.0 [INFO] [stderr] Compiling csfml-graphics-sys v0.5.0 [INFO] [stderr] Compiling csfml-audio-sys v0.5.0 [INFO] [stderr] Checking sfml v0.15.1 [INFO] [stderr] Checking getrandom v0.1.14 [INFO] [stderr] Checking rand_core v0.5.1 [INFO] [stderr] Checking rand_chacha v0.2.2 [INFO] [stderr] Checking rand v0.7.3 [INFO] [stderr] Checking castle v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused import: `Color` [INFO] [stdout] --> src/game/entity.rs:2:51 [INFO] [stdout] | [INFO] [stdout] 2 | use super::sfml::graphics::{Shape, Transformable, Color, RenderTarget, RectangleShape}; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `HUMANS_POS_Y` [INFO] [stdout] --> src/game/entity.rs:4:45 [INFO] [stdout] | [INFO] [stdout] 4 | use super::super::settings::{HUMANS_HEIGHT, HUMANS_POS_Y, GROUND_HEIGHT, GROUND_POS_Y, WINDOW_WIDTH, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Vector2` [INFO] [stdout] --> src/game/entity.rs:9:37 [INFO] [stdout] | [INFO] [stdout] 9 | use super::sfml::system::{Vector2f, Vector2}; [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `EnemyState` and `HumanState` [INFO] [stdout] --> src/game.rs:9:34 [INFO] [stdout] | [INFO] [stdout] 9 | use entity::{Damageable, Entity, HumanState, EnemyState}; [INFO] [stdout] | ^^^^^^^^^^ ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Building` [INFO] [stdout] --> src/game.rs:14:27 [INFO] [stdout] | [INFO] [stdout] 14 | use crate::game::entity::{Building, BuildingType}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::intrinsics::transmute` [INFO] [stdout] --> src/game.rs:18:5 [INFO] [stdout] | [INFO] [stdout] 18 | use std::intrinsics::transmute; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::ops::Index` [INFO] [stdout] --> src/game.rs:19:5 [INFO] [stdout] | [INFO] [stdout] 19 | use std::ops::Index; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Color` [INFO] [stdout] --> src/game/entity.rs:2:51 [INFO] [stdout] | [INFO] [stdout] 2 | use super::sfml::graphics::{Shape, Transformable, Color, RenderTarget, RectangleShape}; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `HUMANS_POS_Y` [INFO] [stdout] --> src/game/entity.rs:4:45 [INFO] [stdout] | [INFO] [stdout] 4 | use super::super::settings::{HUMANS_HEIGHT, HUMANS_POS_Y, GROUND_HEIGHT, GROUND_POS_Y, WINDOW_WIDTH, [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Vector2` [INFO] [stdout] --> src/game/entity.rs:9:37 [INFO] [stdout] | [INFO] [stdout] 9 | use super::sfml::system::{Vector2f, Vector2}; [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `EnemyState` and `HumanState` [INFO] [stdout] --> src/game.rs:9:34 [INFO] [stdout] | [INFO] [stdout] 9 | use entity::{Damageable, Entity, HumanState, EnemyState}; [INFO] [stdout] | ^^^^^^^^^^ ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Building` [INFO] [stdout] --> src/game.rs:14:27 [INFO] [stdout] | [INFO] [stdout] 14 | use crate::game::entity::{Building, BuildingType}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::intrinsics::transmute` [INFO] [stdout] --> src/game.rs:18:5 [INFO] [stdout] | [INFO] [stdout] 18 | use std::intrinsics::transmute; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::ops::Index` [INFO] [stdout] --> src/game.rs:19:5 [INFO] [stdout] | [INFO] [stdout] 19 | use std::ops::Index; [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `RenderTarget` [INFO] [stdout] --> src/game/entity.rs:2:58 [INFO] [stdout] | [INFO] [stdout] 2 | use super::sfml::graphics::{Shape, Transformable, Color, RenderTarget, RectangleShape}; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `rival_coming` [INFO] [stdout] --> src/game/entity.rs:111:33 [INFO] [stdout] | [INFO] [stdout] 111 | fn state_changer(&mut self, rival_coming: &Option) {} [INFO] [stdout] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rival_coming` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `dmg` [INFO] [stdout] --> src/game/entity.rs:299:38 [INFO] [stdout] | [INFO] [stdout] 299 | if let Some((id, dmg)) = self.attack_target { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_dmg` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `dmg` [INFO] [stdout] --> src/game/entity.rs:431:38 [INFO] [stdout] | [INFO] [stdout] 431 | if let Some((id, dmg)) = self.attack_target { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_dmg` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `hp` is assigned to, but never used [INFO] [stdout] --> src/game/entity.rs:479:17 [INFO] [stdout] | [INFO] [stdout] 479 | let mut hp: f32 = 100.0; [INFO] [stdout] | ^^ [INFO] [stdout] | [INFO] [stdout] = note: consider using `_hp` instead [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `hp` is never read [INFO] [stdout] --> src/game/entity.rs:482:17 [INFO] [stdout] | [INFO] [stdout] 482 | hp = BUILDING_BASE_MAX_HP; [INFO] [stdout] | ^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `hp` is never read [INFO] [stdout] --> src/game/entity.rs:486:17 [INFO] [stdout] | [INFO] [stdout] 486 | hp = BUILDING_OTHERS_MAX_HP; [INFO] [stdout] | ^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `RenderTarget` [INFO] [stdout] --> src/game/entity.rs:2:58 [INFO] [stdout] | [INFO] [stdout] 2 | use super::sfml::graphics::{Shape, Transformable, Color, RenderTarget, RectangleShape}; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game.rs:71:13 [INFO] [stdout] | [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `rival_coming` [INFO] [stdout] --> src/game/entity.rs:111:33 [INFO] [stdout] | [INFO] [stdout] 111 | fn state_changer(&mut self, rival_coming: &Option) {} [INFO] [stdout] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_rival_coming` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `dmg` [INFO] [stdout] --> src/game/entity.rs:299:38 [INFO] [stdout] | [INFO] [stdout] 299 | if let Some((id, dmg)) = self.attack_target { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_dmg` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `dmg` [INFO] [stdout] --> src/game/entity.rs:431:38 [INFO] [stdout] | [INFO] [stdout] 431 | if let Some((id, dmg)) = self.attack_target { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_dmg` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `hp` is assigned to, but never used [INFO] [stdout] --> src/game/entity.rs:479:17 [INFO] [stdout] | [INFO] [stdout] 479 | let mut hp: f32 = 100.0; [INFO] [stdout] | ^^ [INFO] [stdout] | [INFO] [stdout] = note: consider using `_hp` instead [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `hp` is never read [INFO] [stdout] --> src/game/entity.rs:482:17 [INFO] [stdout] | [INFO] [stdout] 482 | hp = BUILDING_BASE_MAX_HP; [INFO] [stdout] | ^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] = note: `#[warn(unused_assignments)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: value assigned to `hp` is never read [INFO] [stdout] --> src/game/entity.rs:486:17 [INFO] [stdout] | [INFO] [stdout] 486 | hp = BUILDING_OTHERS_MAX_HP; [INFO] [stdout] | ^^ [INFO] [stdout] | [INFO] [stdout] = help: maybe it is overwritten before being read? [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game.rs:288:13 [INFO] [stdout] | [INFO] [stdout] 288 | let mut font = graphics::Font::from_file("src/res/fonts/SourceCodePro.ttf") [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game.rs:71:13 [INFO] [stdout] | [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | ----^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `EntityFightStatus` is more private than the item `Damageable::fight_status` [INFO] [stdout] --> src/game/entity.rs:55:5 [INFO] [stdout] | [INFO] [stdout] 55 | fn fight_status(&mut self) -> &mut EntityFightStatus; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method `Damageable::fight_status` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `EntityFightStatus` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:43:1 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] = note: `#[warn(private_interfaces)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `PhysicalStates` is more private than the item `Entity::physical_states` [INFO] [stdout] --> src/game/entity.rs:72:5 [INFO] [stdout] | [INFO] [stdout] 72 | fn physical_states(&mut self) -> &mut PhysicalStates; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method `Entity::physical_states` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `PhysicalStates` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:37:1 [INFO] [stdout] | [INFO] [stdout] 37 | struct PhysicalStates { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `EntityFightStatus` is more private than the item ` as Damageable>::fight_status` [INFO] [stdout] --> src/game/entity.rs:206:5 [INFO] [stdout] | [INFO] [stdout] 206 | fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Damageable>::fight_status` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `EntityFightStatus` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:43:1 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `PhysicalStates` is more private than the item ` as Entity<'a, HumanState>>::physical_states` [INFO] [stdout] --> src/game/entity.rs:217:5 [INFO] [stdout] | [INFO] [stdout] 217 | fn physical_states(&mut self) -> &mut PhysicalStates { &mut self.physical_states } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Entity<'a, HumanState>>::physical_states` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `PhysicalStates` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:37:1 [INFO] [stdout] | [INFO] [stdout] 37 | struct PhysicalStates { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `EntityFightStatus` is more private than the item ` as Damageable>::fight_status` [INFO] [stdout] --> src/game/entity.rs:390:5 [INFO] [stdout] | [INFO] [stdout] 390 | fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Damageable>::fight_status` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `EntityFightStatus` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:43:1 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `PhysicalStates` is more private than the item ` as Entity<'a, EnemyState>>::physical_states` [INFO] [stdout] --> src/game/entity.rs:401:5 [INFO] [stdout] | [INFO] [stdout] 401 | fn physical_states(&mut self) -> &mut PhysicalStates { &mut self.physical_states } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Entity<'a, EnemyState>>::physical_states` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `PhysicalStates` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:37:1 [INFO] [stdout] | [INFO] [stdout] 37 | struct PhysicalStates { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `EntityFightStatus` is more private than the item ` as Damageable>::fight_status` [INFO] [stdout] --> src/game/entity.rs:535:5 [INFO] [stdout] | [INFO] [stdout] 535 | fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Damageable>::fight_status` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `EntityFightStatus` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:43:1 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static `HUMANS_POS_Y` is never used [INFO] [stdout] --> src/settings.rs:13:12 [INFO] [stdout] | [INFO] [stdout] 13 | pub static HUMANS_POS_Y: f32 = 525.0; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Others` is never constructed [INFO] [stdout] --> src/game/entity.rs:33:5 [INFO] [stdout] | [INFO] [stdout] 31 | pub enum BuildingType { [INFO] [stdout] | ------------ variant in this enum [INFO] [stdout] 32 | Base, [INFO] [stdout] 33 | Others, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `armor` and `is_infant` are never read [INFO] [stdout] --> src/game/entity.rs:45:5 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ----------------- fields in this struct [INFO] [stdout] 44 | attack_damage: f32, [INFO] [stdout] 45 | armor: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 46 | // 是否是近战 [INFO] [stdout] 47 | is_infant: Option, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `state_timer` and `set_attack_target` are never used [INFO] [stdout] --> src/game/entity.rs:74:8 [INFO] [stdout] | [INFO] [stdout] 64 | pub trait Entity<'this, T> : Damageable + GeoInfo { [INFO] [stdout] | ------ methods in this trait [INFO] [stdout] ... [INFO] [stdout] 74 | fn state_timer(&mut self) -> &mut system::Clock; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 78 | fn set_attack_target(&mut self, target: Option<(u32, f32)>); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `velocity` is never read [INFO] [stdout] --> src/game/entity.rs:332:5 [INFO] [stdout] | [INFO] [stdout] 326 | pub struct Enemy<'a> { [INFO] [stdout] | ----- field in this struct [INFO] [stdout] ... [INFO] [stdout] 332 | velocity: f32, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `building_type` is never read [INFO] [stdout] --> src/game/entity.rs:468:9 [INFO] [stdout] | [INFO] [stdout] 465 | pub struct Building<'a> { [INFO] [stdout] | -------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 468 | pub building_type: BuildingType, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `set_position` and `resize` are never used [INFO] [stdout] --> src/game/entity.rs:508:12 [INFO] [stdout] | [INFO] [stdout] 472 | impl<'a> Building<'a> { [INFO] [stdout] | --------------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 508 | pub fn set_position(&mut self, pos: system::Vector2f) { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 512 | pub fn resize(&mut self, size: system::Vector2f) { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `UIString` is never constructed [INFO] [stdout] --> src/game/ui.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | struct UIString; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `UICardsInfo` is never constructed [INFO] [stdout] --> src/game/ui.rs:9:8 [INFO] [stdout] | [INFO] [stdout] 9 | struct UICardsInfo; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:86:20 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 86 | clock: system::Clock::default(), [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] = note: requested on the command line with `-D tail-expr-drop-order` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:89:34 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 89 | attacked_human_list: Vec::new(), [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:90:33 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 90 | attacked_human_ids: HashSet::new(), [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:91:34 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 91 | attacked_enemy_list: Vec::new(), [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:92:33 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 92 | attacked_enemy_ids: HashSet::new(), [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:136:21 [INFO] [stdout] | [INFO] [stdout] 136 | drop_index.iter().map(|x| x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] = note: `#[warn(unused_must_use)]` on by default [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 136 | let _ = drop_index.iter().map(|x| x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:168:21 [INFO] [stdout] | [INFO] [stdout] 168 | drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 168 | let _ = drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:205:21 [INFO] [stdout] | [INFO] [stdout] 205 | drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 205 | let _ = drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:236:13 [INFO] [stdout] | [INFO] [stdout] 236 | humans_drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 236 | let _ = humans_drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:256:13 [INFO] [stdout] | [INFO] [stdout] 256 | enemies_drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 256 | let _ = enemies_drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 5 previous errors; 37 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game.rs:288:13 [INFO] [stdout] | [INFO] [stdout] 288 | let mut font = graphics::Font::from_file("src/res/fonts/SourceCodePro.ttf") [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] error: could not compile `castle` (bin "castle") due to 6 previous errors; 37 warnings emitted [INFO] [stderr] warning: build failed, waiting for other jobs to finish... [INFO] [stdout] warning: type `EntityFightStatus` is more private than the item `Damageable::fight_status` [INFO] [stdout] --> src/game/entity.rs:55:5 [INFO] [stdout] | [INFO] [stdout] 55 | fn fight_status(&mut self) -> &mut EntityFightStatus; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method `Damageable::fight_status` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `EntityFightStatus` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:43:1 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] = note: `#[warn(private_interfaces)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `PhysicalStates` is more private than the item `Entity::physical_states` [INFO] [stdout] --> src/game/entity.rs:72:5 [INFO] [stdout] | [INFO] [stdout] 72 | fn physical_states(&mut self) -> &mut PhysicalStates; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method `Entity::physical_states` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `PhysicalStates` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:37:1 [INFO] [stdout] | [INFO] [stdout] 37 | struct PhysicalStates { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `EntityFightStatus` is more private than the item ` as Damageable>::fight_status` [INFO] [stdout] --> src/game/entity.rs:206:5 [INFO] [stdout] | [INFO] [stdout] 206 | fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Damageable>::fight_status` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `EntityFightStatus` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:43:1 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `PhysicalStates` is more private than the item ` as Entity<'a, HumanState>>::physical_states` [INFO] [stdout] --> src/game/entity.rs:217:5 [INFO] [stdout] | [INFO] [stdout] 217 | fn physical_states(&mut self) -> &mut PhysicalStates { &mut self.physical_states } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Entity<'a, HumanState>>::physical_states` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `PhysicalStates` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:37:1 [INFO] [stdout] | [INFO] [stdout] 37 | struct PhysicalStates { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `EntityFightStatus` is more private than the item ` as Damageable>::fight_status` [INFO] [stdout] --> src/game/entity.rs:390:5 [INFO] [stdout] | [INFO] [stdout] 390 | fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Damageable>::fight_status` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `EntityFightStatus` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:43:1 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `PhysicalStates` is more private than the item ` as Entity<'a, EnemyState>>::physical_states` [INFO] [stdout] --> src/game/entity.rs:401:5 [INFO] [stdout] | [INFO] [stdout] 401 | fn physical_states(&mut self) -> &mut PhysicalStates { &mut self.physical_states } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Entity<'a, EnemyState>>::physical_states` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `PhysicalStates` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:37:1 [INFO] [stdout] | [INFO] [stdout] 37 | struct PhysicalStates { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `EntityFightStatus` is more private than the item ` as Damageable>::fight_status` [INFO] [stdout] --> src/game/entity.rs:535:5 [INFO] [stdout] | [INFO] [stdout] 535 | fn fight_status(&mut self) -> &mut EntityFightStatus { &mut self.fight_status } [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method ` as Damageable>::fight_status` is reachable at visibility `pub(game)` [INFO] [stdout] | [INFO] [stdout] note: but type `EntityFightStatus` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game/entity.rs:43:1 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: static `HUMANS_POS_Y` is never used [INFO] [stdout] --> src/settings.rs:13:12 [INFO] [stdout] | [INFO] [stdout] 13 | pub static HUMANS_POS_Y: f32 = 525.0; [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Others` is never constructed [INFO] [stdout] --> src/game/entity.rs:33:5 [INFO] [stdout] | [INFO] [stdout] 31 | pub enum BuildingType { [INFO] [stdout] | ------------ variant in this enum [INFO] [stdout] 32 | Base, [INFO] [stdout] 33 | Others, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `armor` and `is_infant` are never read [INFO] [stdout] --> src/game/entity.rs:45:5 [INFO] [stdout] | [INFO] [stdout] 43 | struct EntityFightStatus { [INFO] [stdout] | ----------------- fields in this struct [INFO] [stdout] 44 | attack_damage: f32, [INFO] [stdout] 45 | armor: f32, [INFO] [stdout] | ^^^^^ [INFO] [stdout] 46 | // 是否是近战 [INFO] [stdout] 47 | is_infant: Option, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `state_timer` and `set_attack_target` are never used [INFO] [stdout] --> src/game/entity.rs:74:8 [INFO] [stdout] | [INFO] [stdout] 64 | pub trait Entity<'this, T> : Damageable + GeoInfo { [INFO] [stdout] | ------ methods in this trait [INFO] [stdout] ... [INFO] [stdout] 74 | fn state_timer(&mut self) -> &mut system::Clock; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 78 | fn set_attack_target(&mut self, target: Option<(u32, f32)>); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `velocity` is never read [INFO] [stdout] --> src/game/entity.rs:332:5 [INFO] [stdout] | [INFO] [stdout] 326 | pub struct Enemy<'a> { [INFO] [stdout] | ----- field in this struct [INFO] [stdout] ... [INFO] [stdout] 332 | velocity: f32, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `building_type` is never read [INFO] [stdout] --> src/game/entity.rs:468:9 [INFO] [stdout] | [INFO] [stdout] 465 | pub struct Building<'a> { [INFO] [stdout] | -------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 468 | pub building_type: BuildingType, [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: methods `set_position` and `resize` are never used [INFO] [stdout] --> src/game/entity.rs:508:12 [INFO] [stdout] | [INFO] [stdout] 472 | impl<'a> Building<'a> { [INFO] [stdout] | --------------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 508 | pub fn set_position(&mut self, pos: system::Vector2f) { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 512 | pub fn resize(&mut self, size: system::Vector2f) { [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `UIString` is never constructed [INFO] [stdout] --> src/game/ui.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | struct UIString; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `UICardsInfo` is never constructed [INFO] [stdout] --> src/game/ui.rs:9:8 [INFO] [stdout] | [INFO] [stdout] 9 | struct UICardsInfo; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:86:20 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 86 | clock: system::Clock::default(), [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] = note: requested on the command line with `-D tail-expr-drop-order` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:89:34 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 89 | attacked_human_list: Vec::new(), [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:90:33 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 90 | attacked_human_ids: HashSet::new(), [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:91:34 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 91 | attacked_enemy_list: Vec::new(), [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: these values and local bindings have significant drop implementation that will have a different drop order from that of Edition 2021 [INFO] [stdout] --> src/game.rs:92:33 [INFO] [stdout] | [INFO] [stdout] 52 | let win = graphics::RenderWindow::new(window::VideoMode::new(width, height, [INFO] [stdout] | --- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 58 | let mut humans = vec![Box::new(entity::Human::new(0))]; [INFO] [stdout] | ------ these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] 59 | let mut h = entity::Human::new(1); [INFO] [stdout] | - these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 62 | let enemies = vec![Box::new(entity::Enemy::new(0))]; [INFO] [stdout] | ------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 71 | let mut buildings = vec![Box::new(entity::Building::new(BuildingType::Base))]; [INFO] [stdout] | --------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 76 | let base_ground = vec![entity::BaseGround::new()]; [INFO] [stdout] | ----------- these values have significant drop implementation and will observe changes in drop order under Edition 2024 [INFO] [stdout] ... [INFO] [stdout] 92 | attacked_enemy_ids: HashSet::new(), [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this changes meaning in Rust 2024 [INFO] [stdout] = note: for more information, see issue #123739 [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:136:21 [INFO] [stdout] | [INFO] [stdout] 136 | drop_index.iter().map(|x| x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] = note: `#[warn(unused_must_use)]` on by default [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 136 | let _ = drop_index.iter().map(|x| x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:168:21 [INFO] [stdout] | [INFO] [stdout] 168 | drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 168 | let _ = drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:205:21 [INFO] [stdout] | [INFO] [stdout] 205 | drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 205 | let _ = drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:236:13 [INFO] [stdout] | [INFO] [stdout] 236 | humans_drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 236 | let _ = humans_drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused `Map` that must be used [INFO] [stdout] --> src/game.rs:256:13 [INFO] [stdout] | [INFO] [stdout] 256 | enemies_drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: iterators are lazy and do nothing unless consumed [INFO] [stdout] help: use `let _ = ...` to ignore the resulting value [INFO] [stdout] | [INFO] [stdout] 256 | let _ = enemies_drop_index.iter_mut().map(|x| *x - 1); [INFO] [stdout] | +++++++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 5 previous errors; 37 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] error: could not compile `castle` (bin "castle" test) due to 6 previous errors; 37 warnings emitted [INFO] running `Command { std: "docker" "inspect" "fc38990c5d4f71c34fa4474d7fa9397de78f431f02f7bf338184444edb43734f", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "fc38990c5d4f71c34fa4474d7fa9397de78f431f02f7bf338184444edb43734f", kill_on_drop: false }` [INFO] [stdout] fc38990c5d4f71c34fa4474d7fa9397de78f431f02f7bf338184444edb43734f