[INFO] cloning repository https://github.com/samssi/gamengine [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/samssi/gamengine" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fsamssi%2Fgamengine", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fsamssi%2Fgamengine'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] b5653ff653cf58779bec57bc8693e08289f434bf [INFO] checking samssi/gamengine against master#84e729a59f216cc64755788a470f165429a731f4 for pr-123737-1 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fsamssi%2Fgamengine" "/workspace/builds/worker-5-tc1/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc1/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/samssi/gamengine on toolchain 84e729a59f216cc64755788a470f165429a731f4 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+84e729a59f216cc64755788a470f165429a731f4" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/samssi/gamengine [INFO] finished tweaking git repo https://github.com/samssi/gamengine [INFO] tweaked toml for git repo https://github.com/samssi/gamengine written to /workspace/builds/worker-5-tc1/source/Cargo.toml [INFO] crate git repo https://github.com/samssi/gamengine already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+84e729a59f216cc64755788a470f165429a731f4" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Updating crates.io index [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded gl v0.14.0 [INFO] [stderr] Downloaded glsl v7.0.0 [INFO] [stderr] Downloaded glfw v0.54.0 [INFO] [stderr] Downloaded syn v2.0.50 [INFO] [stderr] Downloaded glfw-sys v4.0.0+3.3.5 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+84e729a59f216cc64755788a470f165429a731f4" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 07eece027e277cd6ebd83ba5a379c5381811de02c850f363e2f980b21308aef7 [INFO] running `Command { std: "docker" "start" "-a" "07eece027e277cd6ebd83ba5a379c5381811de02c850f363e2f980b21308aef7", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "07eece027e277cd6ebd83ba5a379c5381811de02c850f363e2f980b21308aef7", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "07eece027e277cd6ebd83ba5a379c5381811de02c850f363e2f980b21308aef7", kill_on_drop: false }` [INFO] [stdout] 07eece027e277cd6ebd83ba5a379c5381811de02c850f363e2f980b21308aef7 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+84e729a59f216cc64755788a470f165429a731f4" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] b8cbeee9d4865e8006b7a9e083ab8f4da3e4134228d0e9a40f383021e48cd3a1 [INFO] running `Command { std: "docker" "start" "-a" "b8cbeee9d4865e8006b7a9e083ab8f4da3e4134228d0e9a40f383021e48cd3a1", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.152 [INFO] [stderr] Checking bytemuck v1.14.1 [INFO] [stderr] Compiling lock_api v0.4.11 [INFO] [stderr] Compiling crossbeam-utils v0.8.19 [INFO] [stderr] Compiling num-traits v0.2.17 [INFO] [stderr] Compiling rayon-core v1.12.1 [INFO] [stderr] Checking smallvec v1.13.1 [INFO] [stderr] Compiling num-integer v0.1.45 [INFO] [stderr] Compiling xml-rs v0.8.19 [INFO] [stderr] Compiling paste v1.0.14 [INFO] [stderr] Checking either v1.10.0 [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Compiling matrixmultiply v0.3.8 [INFO] [stderr] Compiling num-rational v0.4.1 [INFO] [stderr] Compiling cpal v0.15.2 [INFO] [stderr] Checking half v2.4.0 [INFO] [stderr] Checking memchr v2.7.1 [INFO] [stderr] Checking rawpointer v0.2.1 [INFO] [stderr] Checking claxon v0.4.3 [INFO] [stderr] Checking symphonia-core v0.5.3 [INFO] [stderr] Checking safe_arch v0.7.1 [INFO] [stderr] Checking qoi v0.4.1 [INFO] [stderr] Checking hashbrown v0.14.3 [INFO] [stderr] Checking spin v0.9.8 [INFO] [stderr] Checking wide v0.7.15 [INFO] [stderr] Checking crossbeam-epoch v0.9.18 [INFO] [stderr] Checking nom v7.1.3 [INFO] [stderr] Checking flume v0.11.0 [INFO] [stderr] Compiling gl_generator v0.14.0 [INFO] [stderr] Checking crossbeam-deque v0.8.5 [INFO] [stderr] Compiling cc v1.0.83 [INFO] [stderr] Compiling gl v0.14.0 [INFO] [stderr] Checking rayon v1.9.0 [INFO] [stderr] Checking exr v1.72.0 [INFO] [stderr] Checking symphonia-metadata v0.5.3 [INFO] [stderr] Checking num-complex v0.4.4 [INFO] [stderr] Checking approx v0.5.1 [INFO] [stderr] Checking symphonia-bundle-mp3 v0.5.3 [INFO] [stderr] Compiling cmake v0.1.50 [INFO] [stderr] Checking parking_lot_core v0.9.9 [INFO] [stderr] Checking alsa-sys v0.3.1 [INFO] [stderr] Checking nix v0.24.3 [INFO] [stderr] Checking nix v0.27.1 [INFO] [stderr] Compiling glfw-sys v4.0.0+3.3.5 [INFO] [stderr] Checking simba v0.8.1 [INFO] [stderr] Checking parking_lot v0.12.1 [INFO] [stderr] Checking dashmap v5.5.3 [INFO] [stderr] Checking symphonia v0.5.3 [INFO] [stderr] Checking glsl v7.0.0 [INFO] [stderr] Checking alsa v0.7.1 [INFO] [stderr] Checking ctrlc v3.4.2 [INFO] [stderr] Checking jpeg-decoder v0.3.1 [INFO] [stderr] Checking rodio v0.17.3 [INFO] [stderr] Compiling nalgebra-macros v0.2.1 [INFO] [stderr] Checking tiff v0.9.1 [INFO] [stderr] Checking image v0.24.9 [INFO] [stderr] Checking glfw v0.54.0 [INFO] [stderr] Checking nalgebra v0.32.3 [INFO] [stderr] Checking gamengine v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused import: `ShaderContext` [INFO] [stdout] --> src/graphics/opengl.rs:9:42 [INFO] [stdout] | [INFO] [stdout] 9 | use crate::state::context::{GameContext, ShaderContext, WindowContext}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::state::context::EntityContext` [INFO] [stdout] --> src/graphics/opengl.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | use crate::state::context::EntityContext; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `ArrayStorage`, `Const`, `Isometry3`, `Matrix`, `OMatrix`, `U4` [INFO] [stdout] --> src/graphics/calculations.rs:2:16 [INFO] [stdout] | [INFO] [stdout] 2 | use nalgebra::{ArrayStorage, Const, Isometry3, Matrix, Matrix4, OMatrix, Perspective3, Point3, Rotation3, U4, Unit, Vector3}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^^^ ^^^^^^^^^ ^^^^^^ ^^^^^^^ ^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `CursorMode`, `Window` [INFO] [stdout] --> src/os/window_manager.rs:2:21 [INFO] [stdout] | [INFO] [stdout] 2 | use glfw::{Context, CursorMode, GlfwReceiver, Key, PWindow, Window, WindowEvent}; [INFO] [stdout] | ^^^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `create_program`, `create_shader_programs`, `link_shaders` [INFO] [stdout] --> src/os/window_manager.rs:5:31 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::graphics::opengl::{create_program, create_shader_programs, init_renderer, link_shaders, render}; [INFO] [stdout] | ^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `KeyActivity` [INFO] [stdout] --> src/os/window_manager.rs:6:51 [INFO] [stdout] | [INFO] [stdout] 6 | use crate::io::keyboard::{handle_keyboard_events, KeyActivity}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `EntityContext`, `Game`, `ShaderContext` [INFO] [stdout] --> src/os/window_manager.rs:7:37 [INFO] [stdout] | [INFO] [stdout] 7 | use crate::state::context::{Cursor, EntityContext, Game, GameContext, ShaderContext, WindowContext, WindowProperties, WindowState}; [INFO] [stdout] | ^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `create_vao` [INFO] [stdout] --> src/entity/entity.rs:4:31 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::graphics::opengl::{create_vao, create_vao_with_textures}; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `ObjectContext` [INFO] [stdout] --> src/entity/entity.rs:5:29 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::state::context::{ObjectContext, ShaderContext}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Vector3d` [INFO] [stdout] --> src/entity/camera.rs:1:44 [INFO] [stdout] | [INFO] [stdout] 1 | use crate::entity::structures::{Transform, Vector3d}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `ROTATE_CLOCKWISE` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:11:5 [INFO] [stdout] | [INFO] [stdout] 11 | ROTATE_CLOCKWISE, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `RotateClockwise` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `ROTATE_COUNTER_CLOCKWISE` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:12:5 [INFO] [stdout] | [INFO] [stdout] 12 | ROTATE_COUNTER_CLOCKWISE, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `RotateCounterClockwise` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `SCALE_ALL_UP` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:13:5 [INFO] [stdout] | [INFO] [stdout] 13 | SCALE_ALL_UP, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ScaleAllUp` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `SCALE_ALL_DOWN` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:14:5 [INFO] [stdout] | [INFO] [stdout] 14 | SCALE_ALL_DOWN, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ScaleAllDown` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `LOCK_MOUSE_INTO_VIEW` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:16:5 [INFO] [stdout] | [INFO] [stdout] 16 | LOCK_MOUSE_INTO_VIEW [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `LockMouseIntoView` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `OBJECT` [INFO] [stdout] --> src/game/game.rs:7:42 [INFO] [stdout] | [INFO] [stdout] 7 | use crate::game::context::Mode::{CAMERA, OBJECT}; [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `single_cube` [INFO] [stdout] --> src/game/game.rs:9:55 [INFO] [stdout] | [INFO] [stdout] 9 | use crate::game::scene_creator::{generate_cube_space, single_cube}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Disabled`, `Normal` [INFO] [stdout] --> src/game/keyboard_handler.rs:1:24 [INFO] [stdout] | [INFO] [stdout] 1 | use glfw::CursorMode::{Disabled, Normal}; [INFO] [stdout] | ^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Game` [INFO] [stdout] --> src/game/keyboard_handler.rs:6:29 [INFO] [stdout] | [INFO] [stdout] 6 | use crate::state::context::{Game, GameContext}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `WindowContext`, `WindowState` [INFO] [stdout] --> src/game/window_handler.rs:4:42 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::state::context::{GameContext, WindowContext, WindowState}; [INFO] [stdout] | ^^^^^^^^^^^^^ ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Transform` [INFO] [stdout] --> src/game/scene_creator.rs:2:33 [INFO] [stdout] | [INFO] [stdout] 2 | use crate::entity::structures::{Transform, Vector3d}; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `ShaderContext` [INFO] [stdout] --> src/graphics/opengl.rs:9:42 [INFO] [stdout] | [INFO] [stdout] 9 | use crate::state::context::{GameContext, ShaderContext, WindowContext}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `crate::state::context::EntityContext` [INFO] [stdout] --> src/graphics/opengl.rs:10:5 [INFO] [stdout] | [INFO] [stdout] 10 | use crate::state::context::EntityContext; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `ArrayStorage`, `Const`, `Isometry3`, `Matrix`, `OMatrix`, `U4` [INFO] [stdout] --> src/graphics/calculations.rs:2:16 [INFO] [stdout] | [INFO] [stdout] 2 | use nalgebra::{ArrayStorage, Const, Isometry3, Matrix, Matrix4, OMatrix, Perspective3, Point3, Rotation3, U4, Unit, Vector3}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^^^ ^^^^^^^^^ ^^^^^^ ^^^^^^^ ^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `CursorMode`, `Window` [INFO] [stdout] --> src/os/window_manager.rs:2:21 [INFO] [stdout] | [INFO] [stdout] 2 | use glfw::{Context, CursorMode, GlfwReceiver, Key, PWindow, Window, WindowEvent}; [INFO] [stdout] | ^^^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `create_program`, `create_shader_programs`, `link_shaders` [INFO] [stdout] --> src/os/window_manager.rs:5:31 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::graphics::opengl::{create_program, create_shader_programs, init_renderer, link_shaders, render}; [INFO] [stdout] | ^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `KeyActivity` [INFO] [stdout] --> src/os/window_manager.rs:6:51 [INFO] [stdout] | [INFO] [stdout] 6 | use crate::io::keyboard::{handle_keyboard_events, KeyActivity}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `EntityContext`, `Game`, `ShaderContext` [INFO] [stdout] --> src/os/window_manager.rs:7:37 [INFO] [stdout] | [INFO] [stdout] 7 | use crate::state::context::{Cursor, EntityContext, Game, GameContext, ShaderContext, WindowContext, WindowProperties, WindowState}; [INFO] [stdout] | ^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `create_vao` [INFO] [stdout] --> src/entity/entity.rs:4:31 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::graphics::opengl::{create_vao, create_vao_with_textures}; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `ObjectContext` [INFO] [stdout] --> src/entity/entity.rs:5:29 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::state::context::{ObjectContext, ShaderContext}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Vector3d` [INFO] [stdout] --> src/entity/camera.rs:1:44 [INFO] [stdout] | [INFO] [stdout] 1 | use crate::entity::structures::{Transform, Vector3d}; [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `ROTATE_CLOCKWISE` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:11:5 [INFO] [stdout] | [INFO] [stdout] 11 | ROTATE_CLOCKWISE, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `RotateClockwise` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `ROTATE_COUNTER_CLOCKWISE` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:12:5 [INFO] [stdout] | [INFO] [stdout] 12 | ROTATE_COUNTER_CLOCKWISE, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `RotateCounterClockwise` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `SCALE_ALL_UP` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:13:5 [INFO] [stdout] | [INFO] [stdout] 13 | SCALE_ALL_UP, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ScaleAllUp` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `SCALE_ALL_DOWN` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:14:5 [INFO] [stdout] | [INFO] [stdout] 14 | SCALE_ALL_DOWN, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ScaleAllDown` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `LOCK_MOUSE_INTO_VIEW` should have an upper camel case name [INFO] [stdout] --> src/io/keyboard.rs:16:5 [INFO] [stdout] | [INFO] [stdout] 16 | LOCK_MOUSE_INTO_VIEW [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `LockMouseIntoView` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `OBJECT` [INFO] [stdout] --> src/game/game.rs:7:42 [INFO] [stdout] | [INFO] [stdout] 7 | use crate::game::context::Mode::{CAMERA, OBJECT}; [INFO] [stdout] | ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `single_cube` [INFO] [stdout] --> src/game/game.rs:9:55 [INFO] [stdout] | [INFO] [stdout] 9 | use crate::game::scene_creator::{generate_cube_space, single_cube}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Disabled`, `Normal` [INFO] [stdout] --> src/game/keyboard_handler.rs:1:24 [INFO] [stdout] | [INFO] [stdout] 1 | use glfw::CursorMode::{Disabled, Normal}; [INFO] [stdout] | ^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Game` [INFO] [stdout] --> src/game/keyboard_handler.rs:6:29 [INFO] [stdout] | [INFO] [stdout] 6 | use crate::state::context::{Game, GameContext}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `WindowContext`, `WindowState` [INFO] [stdout] --> src/game/window_handler.rs:4:42 [INFO] [stdout] | [INFO] [stdout] 4 | use crate::state::context::{GameContext, WindowContext, WindowState}; [INFO] [stdout] | ^^^^^^^^^^^^^ ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Transform` [INFO] [stdout] --> src/game/scene_creator.rs:2:33 [INFO] [stdout] | [INFO] [stdout] 2 | use crate::entity::structures::{Transform, Vector3d}; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `camera_translation_vector` [INFO] [stdout] --> src/graphics/calculations.rs:23:9 [INFO] [stdout] | [INFO] [stdout] 23 | let camera_translation_vector = to_vector3(&entity_3d.transform.position); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera_translation_vector` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/io/loader.rs:21:9 [INFO] [stdout] | [INFO] [stdout] 21 | let mut shaders: HashMap = [INFO] [stdout] | ----^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/io/loader.rs:45:9 [INFO] [stdout] | [INFO] [stdout] 45 | let mut images: HashMap = [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `game_context` [INFO] [stdout] --> src/game/game.rs:36:22 [INFO] [stdout] | [INFO] [stdout] 36 | fn game_render_event(game_context: &mut GameContext) { [INFO] [stdout] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_context` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/game.rs:72:9 [INFO] [stdout] | [INFO] [stdout] 72 | let mut entities: Vec = generate_cube_space(&shader_context, &object_context); [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:22:17 [INFO] [stdout] | [INFO] [stdout] 22 | let mut x_position = camera.transform.position.x; [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:26:17 [INFO] [stdout] | [INFO] [stdout] 26 | let mut x_position = camera.transform.position.x; [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:31:17 [INFO] [stdout] | [INFO] [stdout] 31 | let mut z_position = camera.transform.position.z; [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:35:17 [INFO] [stdout] | [INFO] [stdout] 35 | let mut z_position = camera.transform.position.z; [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:95:17 [INFO] [stdout] | [INFO] [stdout] 95 | let mut mode = &mut game_context.game.state.mode; [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/window_handler.rs:29:13 [INFO] [stdout] | [INFO] [stdout] 29 | let mut camera_rotation = &mut game_context.entity_context.cameras[0].transform.rotation; [INFO] [stdout] | ----^^^^^^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `vertex_shaders` and `fragment_shaders` are never read [INFO] [stdout] --> src/state/context.rs:32:9 [INFO] [stdout] | [INFO] [stdout] 31 | pub struct ShaderContext { [INFO] [stdout] | ------------- fields in this struct [INFO] [stdout] 32 | pub vertex_shaders: HashMap, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 33 | pub fragment_shaders: HashMap, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `shader_context` and `object_context` are never read [INFO] [stdout] --> src/state/context.rs:68:9 [INFO] [stdout] | [INFO] [stdout] 66 | pub struct GameContext { [INFO] [stdout] | ----------- fields in this struct [INFO] [stdout] 67 | pub window_context: WindowContext, [INFO] [stdout] 68 | pub shader_context: ShaderContext, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 69 | pub object_context: ObjectContext, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `as_cvoid` is never used [INFO] [stdout] --> src/graphics/opengl.rs:113:4 [INFO] [stdout] | [INFO] [stdout] 113 | fn as_cvoid(vertices: &Vec) -> *const c_void { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `create_vao` is never used [INFO] [stdout] --> src/graphics/opengl.rs:117:8 [INFO] [stdout] | [INFO] [stdout] 117 | pub fn create_vao(program: &GLuint, vertices: &Vec) -> GLuint { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `apply_3d_transformations_ortho` is never used [INFO] [stdout] --> src/graphics/calculations.rs:53:8 [INFO] [stdout] | [INFO] [stdout] 53 | pub fn apply_3d_transformations_ortho(entity_3d: &Entity3d) -> Matrix4 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `process_cursor` is never used [INFO] [stdout] --> src/os/window_manager.rs:28:4 [INFO] [stdout] | [INFO] [stdout] 28 | fn process_cursor( [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `string_to_key` is never used [INFO] [stdout] --> src/io/keyboard.rs:19:4 [INFO] [stdout] | [INFO] [stdout] 19 | fn string_to_key(key_str: &str) -> Option { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `o` and `vn` are never read [INFO] [stdout] --> src/io/object.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 1 | pub struct WavefrontObject { [INFO] [stdout] | --------------- fields in this struct [INFO] [stdout] 2 | o: String, [INFO] [stdout] | ^ [INFO] [stdout] ... [INFO] [stdout] 5 | vn: Vec>, [INFO] [stdout] | ^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `normals_from_wavefront_object` is never used [INFO] [stdout] --> src/io/object.rs:76:4 [INFO] [stdout] | [INFO] [stdout] 76 | fn normals_from_wavefront_object(wavefront_object: WavefrontObject) -> Vec> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_normals` is never used [INFO] [stdout] --> src/io/object.rs:92:8 [INFO] [stdout] | [INFO] [stdout] 92 | pub fn get_normals(wavefront_file_content: &String) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `single_cube` is never used [INFO] [stdout] --> src/game/scene_creator.rs:61:8 [INFO] [stdout] | [INFO] [stdout] 61 | pub fn single_cube(shader_context: &ShaderContext, object_context: &ObjectContext) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `play_audio` is never used [INFO] [stdout] --> src/audio/audio.rs:5:8 [INFO] [stdout] | [INFO] [stdout] 5 | pub fn play_audio() { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 44 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `camera_translation_vector` [INFO] [stdout] --> src/graphics/calculations.rs:23:9 [INFO] [stdout] | [INFO] [stdout] 23 | let camera_translation_vector = to_vector3(&entity_3d.transform.position); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_camera_translation_vector` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/io/loader.rs:21:9 [INFO] [stdout] | [INFO] [stdout] 21 | let mut shaders: HashMap = [INFO] [stdout] | ----^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/io/loader.rs:45:9 [INFO] [stdout] | [INFO] [stdout] 45 | let mut images: HashMap = [INFO] [stdout] | ----^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `game_context` [INFO] [stdout] --> src/game/game.rs:36:22 [INFO] [stdout] | [INFO] [stdout] 36 | fn game_render_event(game_context: &mut GameContext) { [INFO] [stdout] | ^^^^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_game_context` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/game.rs:72:9 [INFO] [stdout] | [INFO] [stdout] 72 | let mut entities: Vec = generate_cube_space(&shader_context, &object_context); [INFO] [stdout] | ----^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:22:17 [INFO] [stdout] | [INFO] [stdout] 22 | let mut x_position = camera.transform.position.x; [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:26:17 [INFO] [stdout] | [INFO] [stdout] 26 | let mut x_position = camera.transform.position.x; [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:31:17 [INFO] [stdout] | [INFO] [stdout] 31 | let mut z_position = camera.transform.position.z; [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:35:17 [INFO] [stdout] | [INFO] [stdout] 35 | let mut z_position = camera.transform.position.z; [INFO] [stdout] | ----^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/keyboard_handler.rs:95:17 [INFO] [stdout] | [INFO] [stdout] 95 | let mut mode = &mut game_context.game.state.mode; [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/window_handler.rs:29:13 [INFO] [stdout] | [INFO] [stdout] 29 | let mut camera_rotation = &mut game_context.entity_context.cameras[0].transform.rotation; [INFO] [stdout] | ----^^^^^^^^^^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `vertex_shaders` and `fragment_shaders` are never read [INFO] [stdout] --> src/state/context.rs:32:9 [INFO] [stdout] | [INFO] [stdout] 31 | pub struct ShaderContext { [INFO] [stdout] | ------------- fields in this struct [INFO] [stdout] 32 | pub vertex_shaders: HashMap, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 33 | pub fragment_shaders: HashMap, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `shader_context` and `object_context` are never read [INFO] [stdout] --> src/state/context.rs:68:9 [INFO] [stdout] | [INFO] [stdout] 66 | pub struct GameContext { [INFO] [stdout] | ----------- fields in this struct [INFO] [stdout] 67 | pub window_context: WindowContext, [INFO] [stdout] 68 | pub shader_context: ShaderContext, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] 69 | pub object_context: ObjectContext, [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `as_cvoid` is never used [INFO] [stdout] --> src/graphics/opengl.rs:113:4 [INFO] [stdout] | [INFO] [stdout] 113 | fn as_cvoid(vertices: &Vec) -> *const c_void { [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `create_vao` is never used [INFO] [stdout] --> src/graphics/opengl.rs:117:8 [INFO] [stdout] | [INFO] [stdout] 117 | pub fn create_vao(program: &GLuint, vertices: &Vec) -> GLuint { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `apply_3d_transformations_ortho` is never used [INFO] [stdout] --> src/graphics/calculations.rs:53:8 [INFO] [stdout] | [INFO] [stdout] 53 | pub fn apply_3d_transformations_ortho(entity_3d: &Entity3d) -> Matrix4 { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `process_cursor` is never used [INFO] [stdout] --> src/os/window_manager.rs:28:4 [INFO] [stdout] | [INFO] [stdout] 28 | fn process_cursor( [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `string_to_key` is never used [INFO] [stdout] --> src/io/keyboard.rs:19:4 [INFO] [stdout] | [INFO] [stdout] 19 | fn string_to_key(key_str: &str) -> Option { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `o` and `vn` are never read [INFO] [stdout] --> src/io/object.rs:2:5 [INFO] [stdout] | [INFO] [stdout] 1 | pub struct WavefrontObject { [INFO] [stdout] | --------------- fields in this struct [INFO] [stdout] 2 | o: String, [INFO] [stdout] | ^ [INFO] [stdout] ... [INFO] [stdout] 5 | vn: Vec>, [INFO] [stdout] | ^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `normals_from_wavefront_object` is never used [INFO] [stdout] --> src/io/object.rs:76:4 [INFO] [stdout] | [INFO] [stdout] 76 | fn normals_from_wavefront_object(wavefront_object: WavefrontObject) -> Vec> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_normals` is never used [INFO] [stdout] --> src/io/object.rs:92:8 [INFO] [stdout] | [INFO] [stdout] 92 | pub fn get_normals(wavefront_file_content: &String) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `single_cube` is never used [INFO] [stdout] --> src/game/scene_creator.rs:61:8 [INFO] [stdout] | [INFO] [stdout] 61 | pub fn single_cube(shader_context: &ShaderContext, object_context: &ObjectContext) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `play_audio` is never used [INFO] [stdout] --> src/audio/audio.rs:5:8 [INFO] [stdout] | [INFO] [stdout] 5 | pub fn play_audio() { [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 44 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 38.37s [INFO] running `Command { std: "docker" "inspect" "b8cbeee9d4865e8006b7a9e083ab8f4da3e4134228d0e9a40f383021e48cd3a1", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "b8cbeee9d4865e8006b7a9e083ab8f4da3e4134228d0e9a40f383021e48cd3a1", kill_on_drop: false }` [INFO] [stdout] b8cbeee9d4865e8006b7a9e083ab8f4da3e4134228d0e9a40f383021e48cd3a1