[INFO] cloning repository https://github.com/payload/bevy-thing [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/payload/bevy-thing" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] f30e7717e4584db827b3270da30d956f38dfb4a3 [INFO] checking payload/bevy-thing against master#84e729a59f216cc64755788a470f165429a731f4 for pr-123737-1 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpayload%2Fbevy-thing" "/workspace/builds/worker-3-tc1/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-3-tc1/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/payload/bevy-thing on toolchain 84e729a59f216cc64755788a470f165429a731f4 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+84e729a59f216cc64755788a470f165429a731f4" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] removed /workspace/builds/worker-3-tc1/source/.cargo/config.toml [INFO] removed /workspace/builds/worker-3-tc1/source/rust-toolchain [INFO] started tweaking git repo https://github.com/payload/bevy-thing [INFO] finished tweaking git repo https://github.com/payload/bevy-thing [INFO] tweaked toml for git repo https://github.com/payload/bevy-thing written to /workspace/builds/worker-3-tc1/source/Cargo.toml [INFO] crate git repo https://github.com/payload/bevy-thing already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+84e729a59f216cc64755788a470f165429a731f4" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Updating git repository `https://github.com/bevyengine/bevy.git` [INFO] [stderr] Updating crates.io index [INFO] [stderr] Updating git repository `https://github.com/Nilirad/bevy_prototype_lyon.git` [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded bevy_rapier2d v0.7.0 [INFO] [stderr] Downloaded makima_spline v1.1.3 [INFO] [stderr] Downloaded const_fn v0.4.4 [INFO] [stderr] Downloaded float_eq v0.5.0 [INFO] [stderr] Downloaded simba v0.3.1 [INFO] [stderr] Downloaded fetch_unroll v0.2.1 [INFO] [stderr] Downloaded chunked_transfer v1.3.0 [INFO] [stderr] Downloaded filetime v0.2.13 [INFO] [stderr] Downloaded shaderc v0.7.0 [INFO] [stderr] Downloaded clang-sys v1.0.3 [INFO] [stderr] Downloaded bevy_easings v0.3.0 [INFO] [stderr] Downloaded rand_core v0.6.1 [INFO] [stderr] Downloaded rand v0.8.2 [INFO] [stderr] Downloaded rustls v0.16.0 [INFO] [stderr] Downloaded spirv_cross v0.22.1 [INFO] [stderr] Downloaded lyon_geom v0.16.2 [INFO] [stderr] Downloaded lyon_tessellation v0.16.2 [INFO] [stderr] Downloaded combine v4.4.0 [INFO] [stderr] Downloaded addr2line v0.14.0 [INFO] [stderr] Downloaded object v0.22.0 [INFO] [stderr] Downloaded backtrace v0.3.55 [INFO] [stderr] Downloaded tar v0.4.30 [INFO] [stderr] Downloaded base64 v0.11.0 [INFO] [stderr] Downloaded unicode-normalization v0.1.16 [INFO] [stderr] Downloaded idna v0.2.0 [INFO] [stderr] Downloaded url v2.2.0 [INFO] [stderr] Downloaded webpki-roots v0.18.0 [INFO] [stderr] Downloaded ureq v0.11.4 [INFO] [stderr] Downloaded euclid v0.22.1 [INFO] [stderr] Downloaded notify v5.0.0-pre.4 [INFO] [stderr] Downloaded ron v0.6.2 [INFO] [stderr] Downloaded futures-lite v1.11.2 [INFO] [stderr] Downloaded glam v0.11.2 [INFO] [stderr] Downloaded uuid v0.8.1 [INFO] [stderr] Downloaded darling_core v0.10.3 [INFO] [stderr] Downloaded time v0.2.23 [INFO] [stderr] Downloaded rand_distr v0.3.0 [INFO] [stderr] Downloaded nalgebra v0.23.2 [INFO] [stderr] Downloaded ncollide2d v0.26.1 [INFO] [stderr] Downloaded lyon_path v0.16.2 [INFO] [stderr] Downloaded ring v0.16.19 [INFO] [stderr] Downloaded alsa-sys v0.3.0 [INFO] [stderr] Downloaded minimp3 v0.5.0 [INFO] [stderr] Downloaded anyhow v1.0.35 [INFO] [stderr] Downloaded inotify v0.8.3 [INFO] [stderr] Downloaded hexasphere v3.1.0 [INFO] [stderr] Downloaded shaderc-sys v0.7.0 [INFO] [stderr] Downloaded async-channel v1.5.1 [INFO] [stderr] Downloaded fixedbitset v0.3.1 [INFO] [stderr] Downloaded find-crate v0.6.1 [INFO] [stderr] Downloaded erased-serde v0.3.12 [INFO] [stderr] Downloaded ahash v0.6.2 [INFO] [stderr] Downloaded standback v0.2.13 [INFO] [stderr] Downloaded getrandom v0.1.15 [INFO] [stderr] Downloaded hashbrown v0.9.1 [INFO] [stderr] Downloaded indexmap v1.6.1 [INFO] [stderr] Downloaded rapier2d v0.4.2 [INFO] [stderr] Downloaded lyon_algorithms v0.16.0 [INFO] [stderr] Downloaded lyon v0.16.2 [INFO] [stderr] Downloaded take_mut v0.2.2 [INFO] [stderr] Downloaded libflate v0.1.27 [INFO] [stderr] Downloaded darling v0.10.3 [INFO] [stderr] Downloaded toml v0.5.7 [INFO] [stderr] Downloaded syn v1.0.54 [INFO] [stderr] Downloaded cookie v0.12.0 [INFO] [stderr] Downloaded tinyvec v1.1.0 [INFO] [stderr] Downloaded inotify-sys v0.1.4 [INFO] [stderr] Downloaded pin-project-lite v0.1.11 [INFO] [stderr] Downloaded getrandom v0.2.0 [INFO] [stderr] Downloaded darling_macro v0.10.3 [INFO] [stderr] Downloaded crossbeam-queue v0.3.1 [INFO] [stderr] Downloaded form_urlencoded v1.0.0 [INFO] [stderr] Downloaded bytemuck v1.4.1 [INFO] [stderr] Downloaded crossbeam v0.8.0 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+84e729a59f216cc64755788a470f165429a731f4" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 6dd43bf3d4a8c09818b7883745d117cbe796d1b9b7375dc9af578a9c583dc153 [INFO] running `Command { std: "docker" "start" "-a" "6dd43bf3d4a8c09818b7883745d117cbe796d1b9b7375dc9af578a9c583dc153", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "6dd43bf3d4a8c09818b7883745d117cbe796d1b9b7375dc9af578a9c583dc153", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "6dd43bf3d4a8c09818b7883745d117cbe796d1b9b7375dc9af578a9c583dc153", kill_on_drop: false }` [INFO] [stdout] 6dd43bf3d4a8c09818b7883745d117cbe796d1b9b7375dc9af578a9c583dc153 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+84e729a59f216cc64755788a470f165429a731f4" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 03186e76be542da53dc536aceb6d85c50e80d14bf040daf5b8acfbff5560bf75 [INFO] running `Command { std: "docker" "start" "-a" "03186e76be542da53dc536aceb6d85c50e80d14bf040daf5b8acfbff5560bf75", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.81 [INFO] [stderr] Compiling syn v1.0.54 [INFO] [stderr] Compiling serde_derive v1.0.118 [INFO] [stderr] Compiling serde v1.0.118 [INFO] [stderr] Compiling libm v0.2.1 [INFO] [stderr] Compiling const_fn v0.4.4 [INFO] [stderr] Compiling getrandom v0.1.15 [INFO] [stderr] Compiling num-traits v0.2.14 [INFO] [stderr] Compiling standback v0.2.13 [INFO] [stderr] Compiling time v0.2.23 [INFO] [stderr] Checking futures-core v0.3.8 [INFO] [stderr] Compiling quote v1.0.7 [INFO] [stderr] Compiling log v0.4.11 [INFO] [stderr] Compiling getrandom v0.2.0 [INFO] [stderr] Checking once_cell v1.5.2 [INFO] [stderr] Checking futures-io v0.3.8 [INFO] [stderr] Checking fxhash v0.2.1 [INFO] [stderr] Checking pin-project-lite v0.2.0 [INFO] [stderr] Compiling ahash v0.6.2 [INFO] [stderr] Checking pin-project-lite v0.1.11 [INFO] [stderr] Checking futures-lite v1.11.2 [INFO] [stderr] Checking async-channel v1.5.1 [INFO] [stderr] Checking fixedbitset v0.3.1 [INFO] [stderr] Compiling ppv-lite86 v0.2.10 [INFO] [stderr] Compiling glam v0.11.2 [INFO] [stderr] Compiling serde_json v1.0.60 [INFO] [stderr] Checking regex-syntax v0.6.21 [INFO] [stderr] Checking itoa v0.4.6 [INFO] [stderr] Checking thread_local v1.0.1 [INFO] [stderr] Checking tracing-log v0.1.1 [INFO] [stderr] Checking sharded-slab v0.1.0 [INFO] [stderr] Compiling anyhow v1.0.35 [INFO] [stderr] Checking deflate v0.8.6 [INFO] [stderr] Compiling crossbeam-utils v0.8.1 [INFO] [stderr] Checking bytemuck v1.4.1 [INFO] [stderr] Compiling memoffset v0.6.1 [INFO] [stderr] Compiling proc-macro-nested v0.1.6 [INFO] [stderr] Checking png v0.16.8 [INFO] [stderr] Compiling alsa-sys v0.3.0 [INFO] [stderr] Checking libloading v0.6.6 [INFO] [stderr] Checking bit-vec v0.6.3 [INFO] [stderr] Checking futures-sink v0.3.8 [INFO] [stderr] Checking async-executor v1.4.0 [INFO] [stderr] Checking futures-channel v0.3.8 [INFO] [stderr] Checking futures-task v0.3.8 [INFO] [stderr] Checking ttf-parser v0.9.0 [INFO] [stderr] Checking ash v0.31.0 [INFO] [stderr] Checking bit-set v0.5.2 [INFO] [stderr] Checking inplace_it v0.3.2 [INFO] [stderr] Compiling rayon-core v1.9.0 [INFO] [stderr] Checking either v1.6.1 [INFO] [stderr] Compiling typenum v1.12.0 [INFO] [stderr] Compiling generic-array v0.14.4 [INFO] [stderr] Checking num-integer v0.1.44 [INFO] [stderr] Checking spirv_headers v1.5.0 [INFO] [stderr] Checking euclid v0.22.1 [INFO] [stderr] Checking approx v0.4.0 [INFO] [stderr] Compiling indexmap v1.6.1 [INFO] [stderr] Checking num-complex v0.3.1 [INFO] [stderr] Compiling rayon v1.5.0 [INFO] [stderr] Checking hashbrown v0.9.1 [INFO] [stderr] Checking num-iter v0.1.42 [INFO] [stderr] Checking num-rational v0.3.2 [INFO] [stderr] Checking crossbeam-epoch v0.9.1 [INFO] [stderr] Checking crossbeam-channel v0.5.0 [INFO] [stderr] Checking num_cpus v1.13.0 [INFO] [stderr] Compiling jobserver v0.1.21 [INFO] [stderr] Checking rand_core v0.5.1 [INFO] [stderr] Checking net2 v0.2.37 [INFO] [stderr] Checking iovec v0.1.4 [INFO] [stderr] Compiling cc v1.0.66 [INFO] [stderr] Checking time v0.1.44 [INFO] [stderr] Checking inotify-sys v0.1.4 [INFO] [stderr] Checking rand_chacha v0.2.2 [INFO] [stderr] Checking filetime v0.2.13 [INFO] [stderr] Checking raw-window-handle v0.3.3 [INFO] [stderr] Checking image v0.23.12 [INFO] [stderr] Checking inotify v0.8.3 [INFO] [stderr] Checking mio v0.6.23 [INFO] [stderr] Checking gfx-hal v0.6.0 [INFO] [stderr] Checking rand v0.7.3 [INFO] [stderr] Checking nix v0.15.0 [INFO] [stderr] Checking x11 v2.18.2 [INFO] [stderr] Checking guillotiere v0.6.0 [INFO] [stderr] Checking crossbeam-deque v0.8.0 [INFO] [stderr] Checking chrono v0.4.19 [INFO] [stderr] Checking owned_ttf_parser v0.9.0 [INFO] [stderr] Checking nix v0.18.0 [INFO] [stderr] Checking slice-deque v0.3.0 [INFO] [stderr] Checking ab_glyph v0.2.7 [INFO] [stderr] Checking x11-dl v2.18.5 [INFO] [stderr] Checking libudev-sys v0.1.4 [INFO] [stderr] Checking glyph_brush_layout v0.2.1 [INFO] [stderr] Checking lyon_geom v0.16.2 [INFO] [stderr] Checking regex-automata v0.1.9 [INFO] [stderr] Checking regex v1.4.2 [INFO] [stderr] Checking mio-extras v2.0.6 [INFO] [stderr] Checking notify v5.0.0-pre.4 [INFO] [stderr] Compiling paste v1.0.4 [INFO] [stderr] Checking rand_distr v0.3.0 [INFO] [stderr] Compiling spirv-reflect v0.2.3 [INFO] [stderr] Compiling minimp3-sys v0.3.2 [INFO] [stderr] Checking lyon_path v0.16.2 [INFO] [stderr] Checking matchers v0.0.1 [INFO] [stderr] Checking sid v0.6.1 [INFO] [stderr] Checking simba v0.3.1 [INFO] [stderr] Checking fixedbitset v0.2.0 [INFO] [stderr] Checking gfx-memory v0.2.2 [INFO] [stderr] Checking gfx-descriptor v0.2.0 [INFO] [stderr] Checking gfx-backend-empty v0.6.0 [INFO] [stderr] Checking rand_core v0.6.1 [INFO] [stderr] Checking crossbeam-queue v0.3.1 [INFO] [stderr] Checking num-traits v0.1.43 [INFO] [stderr] Checking deflate v0.7.20 [INFO] [stderr] Checking inflate v0.3.4 [INFO] [stderr] Checking slotmap v0.4.0 [INFO] [stderr] Checking rand_core v0.4.2 [INFO] [stderr] Checking gif v0.9.2 [INFO] [stderr] Checking petgraph v0.5.1 [INFO] [stderr] Checking crossbeam v0.8.0 [INFO] [stderr] Checking lyon_algorithms v0.16.0 [INFO] [stderr] Checking lyon_tessellation v0.16.2 [INFO] [stderr] Checking enum_primitive v0.1.1 [INFO] [stderr] Checking rand_chacha v0.3.0 [INFO] [stderr] Checking rand_core v0.3.1 [INFO] [stderr] Checking num-rational v0.1.42 [INFO] [stderr] Checking rand v0.5.6 [INFO] [stderr] Checking interpolation v0.2.0 [INFO] [stderr] Checking rand v0.8.2 [INFO] [stderr] Checking png v0.11.0 [INFO] [stderr] Checking makima_spline v1.1.3 [INFO] [stderr] Checking float_eq v0.5.0 [INFO] [stderr] Checking minimp3 v0.5.0 [INFO] [stderr] Checking lyon v0.16.2 [INFO] [stderr] Checking alsa v0.4.3 [INFO] [stderr] Checking jpeg-decoder v0.1.20 [INFO] [stderr] Compiling time-macros-impl v0.1.1 [INFO] [stderr] Compiling thiserror-impl v1.0.22 [INFO] [stderr] Compiling tracing-attributes v0.1.11 [INFO] [stderr] Compiling pin-project-internal v1.0.2 [INFO] [stderr] Compiling futures-macro v0.3.8 [INFO] [stderr] Compiling gltf-derive v0.15.2 [INFO] [stderr] Compiling num-derive v0.3.3 [INFO] [stderr] Checking image v0.18.0 [INFO] [stderr] Checking time-macros v0.1.1 [INFO] [stderr] Checking noise v0.6.0 [INFO] [stderr] Checking tracing v0.1.22 [INFO] [stderr] Checking thiserror v1.0.22 [INFO] [stderr] Checking naga v0.2.0 [INFO] [stderr] Checking cpal v0.13.1 [INFO] [stderr] Checking pin-project v1.0.2 [INFO] [stderr] Checking futures-util v0.3.8 [INFO] [stderr] Checking rodio v0.13.0 [INFO] [stderr] Checking instant v0.1.9 [INFO] [stderr] Checking bevy_tasks v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking nalgebra v0.23.2 [INFO] [stderr] Checking futures-executor v0.3.8 [INFO] [stderr] Checking futures v0.3.8 [INFO] [stderr] Checking smallvec v1.5.1 [INFO] [stderr] Checking uuid v0.8.1 [INFO] [stderr] Checking erased-serde v0.3.12 [INFO] [stderr] Checking tracing-serde v0.1.2 [INFO] [stderr] Checking ron v0.6.2 [INFO] [stderr] Checking parking_lot_core v0.8.1 [INFO] [stderr] Checking gfx-backend-vulkan v0.6.5 [INFO] [stderr] Checking bevy_utils v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking gilrs-core v0.3.0 [INFO] [stderr] Checking parking_lot v0.11.1 [INFO] [stderr] Checking gilrs v0.8.0 [INFO] [stderr] Checking winit v0.24.0 [INFO] [stderr] Compiling toml v0.5.7 [INFO] [stderr] Checking tracing-subscriber v0.2.15 [INFO] [stderr] Checking gltf-json v0.15.2 [INFO] [stderr] Checking hexasphere v3.1.0 [INFO] [stderr] Checking wgpu-core v0.6.5 [INFO] [stderr] Compiling find-crate v0.6.1 [INFO] [stderr] Compiling bevy_ecs_macros v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Compiling bevy_derive v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Compiling bevy_reflect_derive v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking gltf v0.15.2 [INFO] [stderr] Checking bevy_ecs v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking ncollide2d v0.26.1 [INFO] [stderr] Checking wgpu v0.6.2 [INFO] [stderr] Checking bevy_app v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_reflect v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_log v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_dynamic_plugin v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking rapier2d v0.4.2 [INFO] [stderr] Checking bevy_math v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_core v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_transform v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_window v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_input v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_winit v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_gilrs v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_diagnostic v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_asset v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_render v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_scene v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_audio v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_sprite v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_pbr v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_wgpu v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_gltf v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_text v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_ui v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_internal v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy v0.4.0 (https://github.com/bevyengine/bevy.git?branch=master#cf0e9f99) [INFO] [stderr] Checking bevy_easings v0.3.0 [INFO] [stderr] Checking bevy_rapier2d v0.7.0 [INFO] [stderr] Checking bevy_prototype_lyon v0.1.3 (https://github.com/Nilirad/bevy_prototype_lyon.git?branch=master#a18a3050) [INFO] [stderr] Checking bevy-thing v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable [INFO] [stdout] --> src/lib.rs:1:12 [INFO] [stdout] | [INFO] [stdout] 1 | #![feature(bool_to_option)] [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(stable_features)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable [INFO] [stdout] --> src/lib.rs:1:12 [INFO] [stdout] | [INFO] [stdout] 1 | #![feature(bool_to_option)] [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(stable_features)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `0` is never read [INFO] [stdout] --> src/levels/level4.rs:118:24 [INFO] [stdout] | [INFO] [stdout] 118 | struct PlayerSensingUi(Entity); [INFO] [stdout] | --------------- ^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] help: consider changing the field to be of unit type to suppress this warning while preserving the field numbering, or remove the field [INFO] [stdout] | [INFO] [stdout] 118 | struct PlayerSensingUi(()); [INFO] [stdout] | ~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/inventory_widget.rs:66:22 [INFO] [stdout] | [INFO] [stdout] 66 | for selection in selection { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(for_loops_over_fallibles)]` on by default [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 66 | while let Some(selection) = selection { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 66 | if let Some(selection) = selection { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/inventory_widget.rs:92:44 [INFO] [stdout] | [INFO] [stdout] 92 | for (mut sprite, mut trans) in sprite_query.get_mut(*slot) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 92 | while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) { [INFO] [stdout] | ~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 92 | if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) { [INFO] [stdout] | ~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/inventory_widget.rs:113:25 [INFO] [stdout] | [INFO] [stdout] 113 | for item in items.get(item) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 113 | while let Some(item) = items.get(item) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 113 | if let Some(item) = items.get(item) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/player.rs:98:22 [INFO] [stdout] | [INFO] [stdout] 98 | for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 98 | while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 98 | if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/player.rs:115:22 [INFO] [stdout] | [INFO] [stdout] 115 | for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 115 | while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 115 | if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/levels/level4.rs:374:38 [INFO] [stdout] | [INFO] [stdout] 374 | for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 374 | while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 374 | if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/levels/level4.rs:377:38 [INFO] [stdout] | [INFO] [stdout] 377 | for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 377 | while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 377 | if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/levels/level4.rs:383:38 [INFO] [stdout] | [INFO] [stdout] 383 | for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 383 | while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 383 | if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/levels/level4.rs:386:38 [INFO] [stdout] | [INFO] [stdout] 386 | for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 386 | while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 386 | if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/context_map.rs:242:22 [INFO] [stdout] | [INFO] [stdout] 242 | for child in gizmo.gizmo_entity { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 242 | while let Some(child) = gizmo.gizmo_entity { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 242 | if let Some(child) = gizmo.gizmo_entity { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `0` is never read [INFO] [stdout] --> src/levels/level4.rs:118:24 [INFO] [stdout] | [INFO] [stdout] 118 | struct PlayerSensingUi(Entity); [INFO] [stdout] | --------------- ^^^^^^ [INFO] [stdout] | | [INFO] [stdout] | field in this struct [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] help: consider changing the field to be of unit type to suppress this warning while preserving the field numbering, or remove the field [INFO] [stdout] | [INFO] [stdout] 118 | struct PlayerSensingUi(()); [INFO] [stdout] | ~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/inventory_widget.rs:66:22 [INFO] [stdout] | [INFO] [stdout] 66 | for selection in selection { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(for_loops_over_fallibles)]` on by default [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 66 | while let Some(selection) = selection { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 66 | if let Some(selection) = selection { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/context_map.rs:261:22 [INFO] [stdout] | [INFO] [stdout] 261 | for child in gizmo.gizmo_entity { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 261 | while let Some(child) = gizmo.gizmo_entity { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 261 | if let Some(child) = gizmo.gizmo_entity { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/inventory_widget.rs:92:44 [INFO] [stdout] | [INFO] [stdout] 92 | for (mut sprite, mut trans) in sprite_query.get_mut(*slot) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 92 | while let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) { [INFO] [stdout] | ~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 92 | if let Ok((mut sprite, mut trans)) = sprite_query.get_mut(*slot) { [INFO] [stdout] | ~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/context_map.rs:287:19 [INFO] [stdout] | [INFO] [stdout] 287 | for window in windows.get_primary() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 287 | while let Some(window) = windows.get_primary() { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 287 | if let Some(window) = windows.get_primary() { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/inventory_widget.rs:113:25 [INFO] [stdout] | [INFO] [stdout] 113 | for item in items.get(item) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 113 | while let Some(item) = items.get(item) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 113 | if let Some(item) = items.get(item) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/player.rs:98:22 [INFO] [stdout] | [INFO] [stdout] 98 | for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 98 | while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 98 | if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/context_map.rs:288:23 [INFO] [stdout] | [INFO] [stdout] 288 | for cursor in window.cursor_position() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 288 | while let Some(cursor) = window.cursor_position() { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 288 | if let Some(cursor) = window.cursor_position() { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/entities/player.rs:115:22 [INFO] [stdout] | [INFO] [stdout] 115 | for proximity in player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 115 | while let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 115 | if let Some(proximity) = player.forward_sensor.and_then(|it| proximity.get(it).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/inventory.rs:16:20 [INFO] [stdout] | [INFO] [stdout] 16 | for pos in self.pos(item) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 16 | while let Some(pos) = self.pos(item) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 16 | if let Some(pos) = self.pos(item) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/levels/level4.rs:374:38 [INFO] [stdout] | [INFO] [stdout] 374 | for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 374 | while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 374 | if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/jabber.rs:36:22 [INFO] [stdout] | [INFO] [stdout] 36 | for index in self.line { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 36 | while let Some(index) = self.line { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 36 | if let Some(index) = self.line { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/levels/level4.rs:377:38 [INFO] [stdout] | [INFO] [stdout] 377 | for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 377 | while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 377 | if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/jabber.rs:37:25 [INFO] [stdout] | [INFO] [stdout] 37 | for line in self.lines.get(index) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 37 | while let Some(line) = self.lines.get(index) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 37 | if let Some(line) = self.lines.get(index) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/levels/level4.rs:383:38 [INFO] [stdout] | [INFO] [stdout] 383 | for mut proximity in e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 383 | while let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 383 | if let Some(mut proximity) = e1.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/jabber.rs:60:21 [INFO] [stdout] | [INFO] [stdout] 60 | for line in jabbering.get_line() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 60 | while let Some(line) = jabbering.get_line() { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 60 | if let Some(line) = jabbering.get_line() { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/levels/level4.rs:386:38 [INFO] [stdout] | [INFO] [stdout] 386 | for mut proximity in e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 386 | while let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 386 | if let Some(mut proximity) = e2.and_then(|e| proximity_q.get_mut(e).ok()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/jabber.rs:104:21 [INFO] [stdout] | [INFO] [stdout] 104 | for line in jabbering.get_line() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 104 | while let Some(line) = jabbering.get_line() { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 104 | if let Some(line) = jabbering.get_line() { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/context_map.rs:242:22 [INFO] [stdout] | [INFO] [stdout] 242 | for child in gizmo.gizmo_entity { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 242 | while let Some(child) = gizmo.gizmo_entity { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 242 | if let Some(child) = gizmo.gizmo_entity { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/context_map.rs:261:22 [INFO] [stdout] | [INFO] [stdout] 261 | for child in gizmo.gizmo_entity { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 261 | while let Some(child) = gizmo.gizmo_entity { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 261 | if let Some(child) = gizmo.gizmo_entity { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/context_map.rs:287:19 [INFO] [stdout] | [INFO] [stdout] 287 | for window in windows.get_primary() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 287 | while let Some(window) = windows.get_primary() { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 287 | if let Some(window) = windows.get_primary() { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/context_map.rs:288:23 [INFO] [stdout] | [INFO] [stdout] 288 | for cursor in window.cursor_position() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 288 | while let Some(cursor) = window.cursor_position() { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 288 | if let Some(cursor) = window.cursor_position() { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/inventory.rs:16:20 [INFO] [stdout] | [INFO] [stdout] 16 | for pos in self.pos(item) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 16 | while let Some(pos) = self.pos(item) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 16 | if let Some(pos) = self.pos(item) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/jabber.rs:36:22 [INFO] [stdout] | [INFO] [stdout] 36 | for index in self.line { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 36 | while let Some(index) = self.line { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 36 | if let Some(index) = self.line { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/jabber.rs:37:25 [INFO] [stdout] | [INFO] [stdout] 37 | for line in self.lines.get(index) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 37 | while let Some(line) = self.lines.get(index) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 37 | if let Some(line) = self.lines.get(index) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/jabber.rs:60:21 [INFO] [stdout] | [INFO] [stdout] 60 | for line in jabbering.get_line() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 60 | while let Some(line) = jabbering.get_line() { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 60 | if let Some(line) = jabbering.get_line() { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/jabber.rs:104:21 [INFO] [stdout] | [INFO] [stdout] 104 | for line in jabbering.get_line() { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 104 | while let Some(line) = jabbering.get_line() { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 104 | if let Some(line) = jabbering.get_line() { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/steering.rs:315:21 [INFO] [stdout] | [INFO] [stdout] 315 | for body in bodies.get_mut(body_component.handle()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 315 | while let Some(body) = bodies.get_mut(body_component.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 315 | if let Some(body) = bodies.get_mut(body_component.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/texture_atlas_utils.rs:31:22 [INFO] [stdout] | [INFO] [stdout] 31 | for atlas in atlases.get_mut(handle) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 31 | while let Some(atlas) = atlases.get_mut(handle) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 31 | if let Some(atlas) = atlases.get_mut(handle) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/texture_atlas_utils.rs:32:24 [INFO] [stdout] | [INFO] [stdout] 32 | for tex in textures.get(atlas.texture.clone()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 32 | while let Some(tex) = textures.get(atlas.texture.clone()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 32 | if let Some(tex) = textures.get(atlas.texture.clone()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/steering.rs:315:21 [INFO] [stdout] | [INFO] [stdout] 315 | for body in bodies.get_mut(body_component.handle()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 315 | while let Some(body) = bodies.get_mut(body_component.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 315 | if let Some(body) = bodies.get_mut(body_component.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/texture_atlas_utils.rs:31:22 [INFO] [stdout] | [INFO] [stdout] 31 | for atlas in atlases.get_mut(handle) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 31 | while let Some(atlas) = atlases.get_mut(handle) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 31 | if let Some(atlas) = atlases.get_mut(handle) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> src/systems/texture_atlas_utils.rs:32:24 [INFO] [stdout] | [INFO] [stdout] 32 | for tex in textures.get(atlas.texture.clone()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 32 | while let Some(tex) = textures.get(atlas.texture.clone()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 32 | if let Some(tex) = textures.get(atlas.texture.clone()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 23 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 23 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: the feature `bool_to_option` has been stable since 1.62.0 and no longer requires an attribute to enable [INFO] [stdout] --> examples/all.rs:1:12 [INFO] [stdout] | [INFO] [stdout] 1 | #![feature(bool_to_option)] [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(stable_features)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 1 warning emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:222:21 [INFO] [stdout] | [INFO] [stdout] 222 | for name in self.current { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(for_loops_over_fallibles)]` on by default [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 222 | while let Some(name) = self.current { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 222 | if let Some(name) = self.current { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:223:25 [INFO] [stdout] | [INFO] [stdout] 223 | for anim in self.map.get(name) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 223 | while let Some(anim) = self.map.get(name) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 223 | if let Some(anim) = self.map.get(name) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:253:40 [INFO] [stdout] | [INFO] [stdout] 253 | for (mut trans, mut sprite) in sprite_query.get_mut(anim.target) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 253 | while let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) { [INFO] [stdout] | ~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 253 | if let Ok((mut trans, mut sprite)) = sprite_query.get_mut(anim.target) { [INFO] [stdout] | ~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:354:29 [INFO] [stdout] | [INFO] [stdout] 354 | for body in bodies.get_mut(body.handle()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 354 | while let Some(body) = bodies.get_mut(body.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 354 | if let Some(body) = bodies.get_mut(body.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:359:29 [INFO] [stdout] | [INFO] [stdout] 359 | for body in bodies.get_mut(body.handle()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 359 | while let Some(body) = bodies.get_mut(body.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 359 | if let Some(body) = bodies.get_mut(body.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:370:37 [INFO] [stdout] | [INFO] [stdout] 370 | for item in oven_state.interact(&items) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 370 | while let Some(item) = oven_state.interact(&items) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 370 | if let Some(item) = oven_state.interact(&items) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:404:35 [INFO] [stdout] | [INFO] [stdout] 404 | for from_trans in transform_query.get(*from) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 404 | while let Ok(from_trans) = transform_query.get(*from) { [INFO] [stdout] | ~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 404 | if let Ok(from_trans) = transform_query.get(*from) { [INFO] [stdout] | ~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:415:33 [INFO] [stdout] | [INFO] [stdout] 415 | for item in items.get(item) { [INFO] [stdout] | ^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 415 | while let Some(item) = items.get(item) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 415 | if let Some(item) = items.get(item) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:454:38 [INFO] [stdout] | [INFO] [stdout] 454 | for (name, mut inventory) in inventory_query.get_mut(transfer.1) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 454 | while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) { [INFO] [stdout] | ~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 454 | if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.1) { [INFO] [stdout] | ~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over a `Result`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:471:50 [INFO] [stdout] | [INFO] [stdout] 471 | for (name, mut inventory) in inventory_query.get_mut(transfer.2) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 471 | while let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) { [INFO] [stdout] | ~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 471 | if let Ok((name, mut inventory)) = inventory_query.get_mut(transfer.2) { [INFO] [stdout] | ~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:497:21 [INFO] [stdout] | [INFO] [stdout] 497 | for body in bodies.get_mut(body.handle()) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 497 | while let Some(body) = bodies.get_mut(body.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 497 | if let Some(body) = bodies.get_mut(body.handle()) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: for loop over an `Option`. This is more readably written as an `if let` statement [INFO] [stdout] --> examples/level6.rs:503:26 [INFO] [stdout] | [INFO] [stdout] 503 | for x in linvel.get(0) { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] help: to check pattern in a loop use `while let` [INFO] [stdout] | [INFO] [stdout] 503 | while let Some(x) = linvel.get(0) { [INFO] [stdout] | ~~~~~~~~~~~~~~~ ~~~ [INFO] [stdout] help: consider using `if let` to clear intent [INFO] [stdout] | [INFO] [stdout] 503 | if let Some(x) = linvel.get(0) { [INFO] [stdout] | ~~~~~~~~~~~~ ~~~ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 12 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 14s [INFO] running `Command { std: "docker" "inspect" "03186e76be542da53dc536aceb6d85c50e80d14bf040daf5b8acfbff5560bf75", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "03186e76be542da53dc536aceb6d85c50e80d14bf040daf5b8acfbff5560bf75", kill_on_drop: false }` [INFO] [stdout] 03186e76be542da53dc536aceb6d85c50e80d14bf040daf5b8acfbff5560bf75