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"ef5638f775ad769b566c268afda48fab9af639110a0d25e4626738a7ae401f6b", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.153 [INFO] [stderr] Compiling proc-macro2 v1.0.78 [INFO] [stderr] Compiling pkg-config v0.3.29 [INFO] [stderr] Checking once_cell v1.19.0 [INFO] [stderr] Checking smallvec v1.13.1 [INFO] [stderr] Checking scoped-tls v1.0.1 [INFO] [stderr] Compiling khronos_api v3.1.0 [INFO] [stderr] Compiling num-traits v0.2.17 [INFO] [stderr] Compiling memoffset v0.6.5 [INFO] [stderr] Checking ttf-parser v0.15.2 [INFO] [stderr] Checking xcursor v0.3.5 [INFO] [stderr] Compiling nix v0.18.0 [INFO] [stderr] Checking dlib v0.5.2 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Compiling memchr v2.7.1 [INFO] [stderr] Compiling ahash v0.7.7 [INFO] [stderr] Checking libloading v0.6.7 [INFO] [stderr] Checking cty v0.2.2 [INFO] [stderr] Checking xdg v2.5.2 [INFO] [stderr] Checking xml-rs v0.8.19 [INFO] [stderr] Checking raw-window-handle v0.4.3 [INFO] [stderr] Checking 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[INFO] [stderr] Checking smithay-client-toolkit v0.12.3 [INFO] [stderr] Checking winit v0.24.0 [INFO] [stderr] Checking smithay-clipboard v0.6.6 [INFO] [stderr] Checking copypasta v0.7.1 [INFO] [stderr] Checking glutin v0.26.0 [INFO] [stderr] Checking egui_glium v0.12.0 [INFO] [stderr] Checking eframe v0.12.0 [INFO] [stderr] Checking Idle_Game_Rust v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: trait `production_obj` should have an upper camel case name [INFO] [stdout] --> src/production.rs:10:11 [INFO] [stdout] | [INFO] [stdout] 10 | pub trait production_obj { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ProductionObj` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `basic_production` should have an upper camel case name [INFO] [stdout] --> src/production.rs:104:8 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BasicProduction` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:65:7 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to upper camel case: `Buyable` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Water_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:153:2 [INFO] [stdout] | [INFO] [stdout] 153 | Water_well = 2, [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `WaterWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Furnace_simple` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:154:2 [INFO] [stdout] | [INFO] [stdout] 154 | Furnace_simple = 3, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `FurnaceSimple` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Steam_engine` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:155:2 [INFO] [stdout] | [INFO] [stdout] 155 | Steam_engine = 4, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `SteamEngine` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Electric_motor` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:156:2 [INFO] [stdout] | [INFO] [stdout] 156 | Electric_motor = 5, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ElectricMotor` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Mana_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:161:2 [INFO] [stdout] | [INFO] [stdout] 161 | Mana_well = 10, [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to upper camel case: `ManaWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Occult_library` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:162:2 [INFO] [stdout] | [INFO] [stdout] 162 | Occult_library = 11, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `OccultLibrary` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:179:8 [INFO] [stdout] | [INFO] [stdout] 179 | while(i src/production.rs:10:11 [INFO] [stdout] | [INFO] [stdout] 10 | pub trait production_obj { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ProductionObj` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:203:8 [INFO] [stdout] | [INFO] [stdout] 203 | while(i src/production.rs:104:8 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BasicProduction` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:217:8 [INFO] [stdout] | [INFO] [stdout] 217 | while(i src/game_types.rs:65:7 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to upper camel case: `Buyable` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `if` condition [INFO] [stdout] --> src/game_types.rs:218:6 [INFO] [stdout] | [INFO] [stdout] 218 | if(cost._res[i] > self._res[i]) { [INFO] [stdout] | ^ ^ [INFO] [stdout] | [INFO] [stdout] help: remove these parentheses [INFO] [stdout] | [INFO] [stdout] 218 - if(cost._res[i] > self._res[i]) { [INFO] [stdout] 218 + if cost._res[i] > self._res[i] { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Water_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:153:2 [INFO] [stdout] | [INFO] [stdout] 153 | Water_well = 2, [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `WaterWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `always_unlocked` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:267:8 [INFO] [stdout] | [INFO] [stdout] 267 | struct always_unlocked { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AlwaysUnlocked` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `and_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:276:8 [INFO] [stdout] | [INFO] [stdout] 276 | struct and_unlock { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `AndUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Furnace_simple` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:154:2 [INFO] [stdout] | [INFO] [stdout] 154 | Furnace_simple = 3, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `FurnaceSimple` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `upgrade_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:291:8 [INFO] [stdout] | [INFO] [stdout] 291 | struct upgrade_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `UpgradeUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `tech_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:306:8 [INFO] [stdout] | [INFO] [stdout] 306 | struct tech_unlock { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `TechUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Steam_engine` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:155:2 [INFO] [stdout] | [INFO] [stdout] 155 | Steam_engine = 4, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `SteamEngine` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `resource_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:321:8 [INFO] [stdout] | [INFO] [stdout] 321 | struct resource_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ResourceUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Electric_motor` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:156:2 [INFO] [stdout] | [INFO] [stdout] 156 | Electric_motor = 5, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ElectricMotor` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_types::ResourceType` [INFO] [stdout] --> src/main.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use game_types::ResourceType; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Mana_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:161:2 [INFO] [stdout] | [INFO] [stdout] 161 | Mana_well = 10, [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to upper camel case: `ManaWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Occult_library` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:162:2 [INFO] [stdout] | [INFO] [stdout] 162 | Occult_library = 11, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `OccultLibrary` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:179:8 [INFO] [stdout] | [INFO] [stdout] 179 | while(i src/game_types.rs:203:8 [INFO] [stdout] | [INFO] [stdout] 203 | while(i src/game_types.rs:217:8 [INFO] [stdout] | [INFO] [stdout] 217 | while(i src/game_types.rs:218:6 [INFO] [stdout] | [INFO] [stdout] 218 | if(cost._res[i] > self._res[i]) { [INFO] [stdout] | ^ ^ [INFO] [stdout] | [INFO] [stdout] help: remove these parentheses [INFO] [stdout] | [INFO] [stdout] 218 - if(cost._res[i] > self._res[i]) { [INFO] [stdout] 218 + if cost._res[i] > self._res[i] { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `always_unlocked` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:267:8 [INFO] [stdout] | [INFO] [stdout] 267 | struct always_unlocked { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AlwaysUnlocked` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `and_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:276:8 [INFO] [stdout] | [INFO] [stdout] 276 | struct and_unlock { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `AndUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `upgrade_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:291:8 [INFO] [stdout] | [INFO] [stdout] 291 | struct upgrade_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `UpgradeUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `tech_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:306:8 [INFO] [stdout] | [INFO] [stdout] 306 | struct tech_unlock { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `TechUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `resource_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:321:8 [INFO] [stdout] | [INFO] [stdout] 321 | struct resource_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ResourceUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_types::ResourceType` [INFO] [stdout] --> src/main.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use game_types::ResourceType; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:83:13 [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: dyn Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:109:23 [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:83:13 [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: dyn Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:109:23 [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:95:14 [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:111:14 [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a boo... [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a bool flag [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:277:20 [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:44:36 [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a Bonus>; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus>; [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:99:36 [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:114:36 [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:120:58 [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a dyn Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:21:28 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &dyn buyable) -> bool { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:95:14 [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:111:14 [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a boo... [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a bool flag [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:277:20 [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:44:36 [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a Bonus>; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus>; [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:99:36 [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:114:36 [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:120:58 [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a dyn Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:21:28 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &dyn buyable) -> bool { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:59:23 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:59:45 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:70:45 [INFO] [stdout] | [INFO] [stdout] 70 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:89:7 [INFO] [stdout] | [INFO] [stdout] 89 | let t = self.tile; [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:90:29 [INFO] [stdout] | [INFO] [stdout] 90 | if matches!(tile.my_type, t) { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:133:22 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `i` [INFO] [stdout] --> src/production.rs:133:44 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_i` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `j` [INFO] [stdout] --> src/production.rs:133:54 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_j` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/production.rs:134:7 [INFO] [stdout] | [INFO] [stdout] 134 | let mut mult : f64 = 1.0; [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:59:23 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:59:45 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:70:45 [INFO] [stdout] | [INFO] [stdout] 70 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:89:7 [INFO] [stdout] | [INFO] [stdout] 89 | let t = self.tile; [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:90:29 [INFO] [stdout] | [INFO] [stdout] 90 | if matches!(tile.my_type, t) { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:133:22 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `i` [INFO] [stdout] --> src/production.rs:133:44 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_i` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `j` [INFO] [stdout] --> src/production.rs:133:54 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_j` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/production.rs:134:7 [INFO] [stdout] | [INFO] [stdout] 134 | let mut mult : f64 = 1.0; [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/game_types.rs:271:26 [INFO] [stdout] | [INFO] [stdout] 271 | fn should_unlock(&self, g: &Game) -> bool { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `map` [INFO] [stdout] --> src/world.rs:12:27 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_map` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/world.rs:12:42 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/game_types.rs:271:26 [INFO] [stdout] | [INFO] [stdout] 271 | fn should_unlock(&self, g: &Game) -> bool { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `map` [INFO] [stdout] --> src/world.rs:12:27 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_map` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/world.rs:12:42 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` is more private than the item `Game::buy` [INFO] [stdout] --> src/game_types.rs:21:2 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method `Game::buy` is reachable at visibility `pub` [INFO] [stdout] | [INFO] [stdout] note: but trait `buyable` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game_types.rs:65:1 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] = note: `#[warn(private_interfaces)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` is more private than the item `Game::buy` [INFO] [stdout] --> src/game_types.rs:21:2 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method `Game::buy` is reachable at visibility `pub` [INFO] [stdout] | [INFO] [stdout] note: but trait `buyable` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game_types.rs:65:1 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] = note: `#[warn(private_interfaces)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `test` is never used [INFO] [stdout] --> src/production.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | pub fn test() -> usize { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `test` is never used [INFO] [stdout] --> src/production.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | pub fn test() -> usize { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `tier` is never read [INFO] [stdout] --> src/production.rs:55:6 [INFO] [stdout] | [INFO] [stdout] 54 | struct ResetBonus { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 55 | pub tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `tier` is never read [INFO] [stdout] --> src/production.rs:55:6 [INFO] [stdout] | [INFO] [stdout] 54 | struct ResetBonus { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 55 | pub tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `get_tiles` is never read [INFO] [stdout] --> src/production.rs:83:2 [INFO] [stdout] | [INFO] [stdout] 79 | struct TileBonus<'a> { [INFO] [stdout] | --------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `get_tiles` is never read [INFO] [stdout] --> src/production.rs:83:2 [INFO] [stdout] | [INFO] [stdout] 79 | struct TileBonus<'a> { [INFO] [stdout] | --------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `tier` is never read [INFO] [stdout] --> src/production.rs:110:6 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ---------------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 110 | pub tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `tier` is never read [INFO] [stdout] --> src/production.rs:110:6 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ---------------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 110 | pub tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function `new` is never used [INFO] [stdout] --> src/production.rs:120:9 [INFO] [stdout] | [INFO] [stdout] 119 | impl<'a> basic_production<'a> { [INFO] [stdout] | ----------------------------- associated function in this implementation [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function `new` is never used [INFO] [stdout] --> src/production.rs:120:9 [INFO] [stdout] | [INFO] [stdout] 119 | impl<'a> basic_production<'a> { [INFO] [stdout] | ----------------------------- associated function in this implementation [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `init_prod_objs` is never used [INFO] [stdout] --> src/production.rs:155:4 [INFO] [stdout] | [INFO] [stdout] 155 | fn init_prod_objs() -> ArrayVec, { game_types::Building::NUM_BUILDINGS }> { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `init_prod_objs` is never used [INFO] [stdout] --> src/production.rs:155:4 [INFO] [stdout] | [INFO] [stdout] 155 | fn init_prod_objs() -> ArrayVec, { game_types::Building::NUM_BUILDINGS }> { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `name`, `tier`, and `desc` are never read [INFO] [stdout] --> src/game_types.rs:89:2 [INFO] [stdout] | [INFO] [stdout] 88 | pub struct Tech { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] 89 | name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 92 | tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] 93 | desc: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `name`, `tier`, and `desc` are never read [INFO] [stdout] --> src/game_types.rs:89:2 [INFO] [stdout] | [INFO] [stdout] 88 | pub struct Tech { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] 89 | name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 92 | tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] 93 | desc: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `name`, `tier`, and `desc` are never read [INFO] [stdout] --> src/game_types.rs:105:2 [INFO] [stdout] | [INFO] [stdout] 104 | pub struct Upgrade { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] 105 | name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 108 | tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] 109 | desc: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated constant `NUM_TECHS` is never used [INFO] [stdout] --> src/game_types.rs:121:8 [INFO] [stdout] | [INFO] [stdout] 120 | impl Tech { [INFO] [stdout] | --------- associated constant in this implementation [INFO] [stdout] 121 | const NUM_TECHS : usize = 2; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `level` is never read [INFO] [stdout] --> src/game_types.rs:133:2 [INFO] [stdout] | [INFO] [stdout] 131 | pub struct Building { [INFO] [stdout] | -------- field in this struct [INFO] [stdout] 132 | pub my_type: BuildingType, [INFO] [stdout] 133 | level: u8, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Building` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `name`, `tier`, and `desc` are never read [INFO] [stdout] --> src/game_types.rs:105:2 [INFO] [stdout] | [INFO] [stdout] 104 | pub struct Upgrade { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] 105 | name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 108 | tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] 109 | desc: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `unlocked` is never read [INFO] [stdout] --> src/world.rs:7:2 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct Tile { [INFO] [stdout] | ---- field in this struct [INFO] [stdout] 6 | pub my_type: TileType, [INFO] [stdout] 7 | unlocked: bool, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Tile` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated constant `NUM_TECHS` is never used [INFO] [stdout] --> src/game_types.rs:121:8 [INFO] [stdout] | [INFO] [stdout] 120 | impl Tech { [INFO] [stdout] | --------- associated constant in this implementation [INFO] [stdout] 121 | const NUM_TECHS : usize = 2; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_edge_neighbors` is never used [INFO] [stdout] --> src/world.rs:12:8 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `level` is never read [INFO] [stdout] --> src/game_types.rs:133:2 [INFO] [stdout] | [INFO] [stdout] 131 | pub struct Building { [INFO] [stdout] | -------- field in this struct [INFO] [stdout] 132 | pub my_type: BuildingType, [INFO] [stdout] 133 | level: u8, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Building` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: crate `Idle_Game_Rust` should have a snake case name [INFO] [stdout] | [INFO] [stdout] = help: convert the identifier to snake case: `idle_game_rust` [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `unlocked` is never read [INFO] [stdout] --> src/world.rs:7:2 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct Tile { [INFO] [stdout] | ---- field in this struct [INFO] [stdout] 6 | pub my_type: TileType, [INFO] [stdout] 7 | unlocked: bool, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Tile` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_edge_neighbors` is never used [INFO] [stdout] --> src/world.rs:12:8 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: crate `Idle_Game_Rust` should have a snake case name [INFO] [stdout] | [INFO] [stdout] = help: convert the identifier to snake case: `idle_game_rust` [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 56 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 56 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 18.94s [INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: quick-xml v0.22.0 [INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1` [INFO] running `Command { std: "docker" "inspect" "ef5638f775ad769b566c268afda48fab9af639110a0d25e4626738a7ae401f6b", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "ef5638f775ad769b566c268afda48fab9af639110a0d25e4626738a7ae401f6b", kill_on_drop: false }` [INFO] [stdout] ef5638f775ad769b566c268afda48fab9af639110a0d25e4626738a7ae401f6b [INFO] checking M1Fream/Idle_Game_Rust against try#7622c0f807a4e13c4db886a1681bf343795692df+rustflags=-Dnon_local_definitions for pr-120393 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FM1Fream%2FIdle_Game_Rust" "/workspace/builds/worker-2-tc2/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-2-tc2/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/M1Fream/Idle_Game_Rust on toolchain 7622c0f807a4e13c4db886a1681bf343795692df [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+7622c0f807a4e13c4db886a1681bf343795692df" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/M1Fream/Idle_Game_Rust [INFO] finished tweaking git repo https://github.com/M1Fream/Idle_Game_Rust [INFO] tweaked toml for git repo https://github.com/M1Fream/Idle_Game_Rust written to /workspace/builds/worker-2-tc2/source/Cargo.toml [INFO] crate git repo https://github.com/M1Fream/Idle_Game_Rust already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+7622c0f807a4e13c4db886a1681bf343795692df" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Updating crates.io index [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+7622c0f807a4e13c4db886a1681bf343795692df" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] b7d59e4b36cd7ae67be758dde1dbc31c4fba50f39f880282963f043bc246146e [INFO] running `Command { std: "docker" "start" "-a" "b7d59e4b36cd7ae67be758dde1dbc31c4fba50f39f880282963f043bc246146e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "b7d59e4b36cd7ae67be758dde1dbc31c4fba50f39f880282963f043bc246146e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "b7d59e4b36cd7ae67be758dde1dbc31c4fba50f39f880282963f043bc246146e", kill_on_drop: false }` [INFO] [stdout] b7d59e4b36cd7ae67be758dde1dbc31c4fba50f39f880282963f043bc246146e [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid -Dnon_local_definitions" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+7622c0f807a4e13c4db886a1681bf343795692df" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 4ac58f76502db35c2aa381560107e9071698380a2f64b5cf59616355f0323a76 [INFO] running `Command { std: "docker" "start" "-a" "4ac58f76502db35c2aa381560107e9071698380a2f64b5cf59616355f0323a76", kill_on_drop: false }` [INFO] [stderr] Compiling libc v0.2.153 [INFO] [stderr] Compiling proc-macro2 v1.0.78 [INFO] [stderr] Compiling pkg-config v0.3.29 [INFO] [stderr] Checking once_cell v1.19.0 [INFO] [stderr] Checking smallvec v1.13.1 [INFO] [stderr] Checking scoped-tls v1.0.1 [INFO] [stderr] Compiling khronos_api v3.1.0 [INFO] [stderr] Compiling num-traits v0.2.17 [INFO] [stderr] Compiling memoffset v0.6.5 [INFO] [stderr] Checking ttf-parser v0.15.2 [INFO] [stderr] Checking xcursor v0.3.5 [INFO] [stderr] Compiling nix v0.18.0 [INFO] [stderr] Checking dlib v0.5.2 [INFO] [stderr] Compiling memchr v2.7.1 [INFO] [stderr] Compiling parking_lot_core v0.8.6 [INFO] [stderr] Compiling ahash v0.7.7 [INFO] [stderr] Checking libloading v0.6.7 [INFO] [stderr] Checking xml-rs v0.8.19 [INFO] [stderr] Checking xdg v2.5.2 [INFO] [stderr] Checking cty v0.2.2 [INFO] [stderr] Compiling num-integer v0.1.45 [INFO] [stderr] Checking dlib v0.4.2 [INFO] [stderr] Checking raw-window-handle v0.4.3 [INFO] [stderr] Checking lazycell v1.3.0 [INFO] [stderr] Checking emath v0.12.0 [INFO] [stderr] Checking gimli v0.28.1 [INFO] [stderr] Checking atomic_refcell v0.1.13 [INFO] [stderr] Checking percent-encoding v2.3.1 [INFO] [stderr] Checking miniz_oxide v0.7.1 [INFO] [stderr] Compiling num-bigint v0.4.4 [INFO] [stderr] Checking rustc-demangle v0.1.23 [INFO] [stderr] Compiling num-rational v0.4.1 [INFO] [stderr] Compiling num-iter v0.1.43 [INFO] [stderr] Checking takeable-option v0.5.0 [INFO] [stderr] Compiling gl_generator v0.14.0 [INFO] [stderr] Compiling quick-xml v0.22.0 [INFO] [stderr] Compiling wayland-sys v0.28.6 [INFO] [stderr] Compiling wayland-sys v0.29.5 [INFO] [stderr] Compiling x11-dl v2.21.0 [INFO] [stderr] Compiling smithay-client-toolkit v0.16.1 [INFO] [stderr] Compiling syn v1.0.109 [INFO] [stderr] Checking object v0.32.2 [INFO] [stderr] Compiling quote v1.0.35 [INFO] [stderr] Checking webbrowser v0.5.5 [INFO] [stderr] Compiling wayland-scanner v0.28.6 [INFO] [stderr] Compiling wayland-scanner v0.29.5 [INFO] [stderr] Compiling glutin_glx_sys v0.1.8 [INFO] [stderr] Compiling glutin_egl_sys v0.1.6 [INFO] [stderr] Compiling glium v0.29.1 [INFO] [stderr] Checking ordered-float v2.10.1 [INFO] [stderr] Checking num-complex v0.4.4 [INFO] [stderr] Checking owned_ttf_parser v0.15.2 [INFO] [stderr] Compiling cc v1.0.83 [INFO] [stderr] Checking rusttype v0.9.3 [INFO] [stderr] Checking nix v0.20.0 [INFO] [stderr] Checking nix v0.24.3 [INFO] [stderr] Checking getrandom v0.2.12 [INFO] [stderr] Checking iovec v0.1.4 [INFO] [stderr] Checking net2 v0.2.39 [INFO] [stderr] Checking andrew v0.3.1 [INFO] [stderr] Compiling xcb v0.10.1 [INFO] [stderr] Checking memmap2 v0.1.0 [INFO] [stderr] Checking mio v0.6.23 [INFO] [stderr] Checking memmap2 v0.5.10 [INFO] [stderr] Checking parking_lot v0.11.2 [INFO] [stderr] Checking raw-window-handle v0.3.4 [INFO] [stderr] Checking shared_library v0.1.9 [INFO] [stderr] Checking epaint v0.12.0 [INFO] [stderr] Checking osmesa-sys v0.1.2 [INFO] [stderr] Compiling wayland-client v0.29.5 [INFO] [stderr] Compiling wayland-protocols v0.29.5 [INFO] [stderr] Compiling wayland-client v0.28.6 [INFO] [stderr] Compiling wayland-protocols v0.28.6 [INFO] [stderr] Checking mio-extras v2.0.6 [INFO] [stderr] Checking addr2line v0.21.0 [INFO] [stderr] Checking rand_core v0.6.4 [INFO] [stderr] Checking egui v0.12.0 [INFO] [stderr] Checking rand_chacha v0.3.1 [INFO] [stderr] Checking wayland-commons v0.29.5 [INFO] [stderr] Compiling backtrace v0.3.69 [INFO] [stderr] Checking rand v0.8.5 [INFO] [stderr] Checking epi v0.12.0 [INFO] [stderr] Checking calloop v0.6.5 [INFO] [stderr] Checking num v0.4.1 [INFO] [stderr] Checking wayland-cursor v0.29.5 [INFO] [stderr] Checking wayland-commons v0.28.6 [INFO] [stderr] Compiling num-derive v0.3.3 [INFO] [stderr] Checking x11-clipboard v0.5.3 [INFO] [stderr] Checking wayland-cursor v0.28.6 [INFO] [stderr] Checking wayland-egl v0.28.6 [INFO] [stderr] Checking smithay-client-toolkit v0.12.3 [INFO] [stderr] Checking winit v0.24.0 [INFO] [stderr] Checking smithay-clipboard v0.6.6 [INFO] [stderr] Checking copypasta v0.7.1 [INFO] [stderr] Checking glutin v0.26.0 [INFO] [stderr] Checking egui_glium v0.12.0 [INFO] [stderr] Checking eframe v0.12.0 [INFO] [stderr] Checking Idle_Game_Rust v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: trait `production_obj` should have an upper camel case name [INFO] [stdout] --> src/production.rs:10:11 [INFO] [stdout] | [INFO] [stdout] 10 | pub trait production_obj { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ProductionObj` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `basic_production` should have an upper camel case name [INFO] [stdout] --> src/production.rs:104:8 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BasicProduction` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:65:7 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to upper camel case: `Buyable` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `production_obj` should have an upper camel case name [INFO] [stdout] --> src/production.rs:10:11 [INFO] [stdout] | [INFO] [stdout] 10 | pub trait production_obj { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ProductionObj` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_camel_case_types)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Water_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:153:2 [INFO] [stdout] | [INFO] [stdout] 153 | Water_well = 2, [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `WaterWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Furnace_simple` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:154:2 [INFO] [stdout] | [INFO] [stdout] 154 | Furnace_simple = 3, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `FurnaceSimple` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `basic_production` should have an upper camel case name [INFO] [stdout] --> src/production.rs:104:8 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ^^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `BasicProduction` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Steam_engine` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:155:2 [INFO] [stdout] | [INFO] [stdout] 155 | Steam_engine = 4, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `SteamEngine` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Electric_motor` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:156:2 [INFO] [stdout] | [INFO] [stdout] 156 | Electric_motor = 5, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ElectricMotor` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:65:7 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to upper camel case: `Buyable` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Mana_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:161:2 [INFO] [stdout] | [INFO] [stdout] 161 | Mana_well = 10, [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to upper camel case: `ManaWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Water_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:153:2 [INFO] [stdout] | [INFO] [stdout] 153 | Water_well = 2, [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `WaterWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Occult_library` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:162:2 [INFO] [stdout] | [INFO] [stdout] 162 | Occult_library = 11, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `OccultLibrary` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Furnace_simple` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:154:2 [INFO] [stdout] | [INFO] [stdout] 154 | Furnace_simple = 3, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `FurnaceSimple` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Steam_engine` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:155:2 [INFO] [stdout] | [INFO] [stdout] 155 | Steam_engine = 4, [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to upper camel case: `SteamEngine` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:179:8 [INFO] [stdout] | [INFO] [stdout] 179 | while(i src/game_types.rs:156:2 [INFO] [stdout] | [INFO] [stdout] 156 | Electric_motor = 5, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ElectricMotor` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variant `Mana_well` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:161:2 [INFO] [stdout] | [INFO] [stdout] 161 | Mana_well = 10, [INFO] [stdout] | ^^^^^^^^^ help: convert the identifier to upper camel case: `ManaWell` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:203:8 [INFO] [stdout] | [INFO] [stdout] 203 | while(i src/game_types.rs:162:2 [INFO] [stdout] | [INFO] [stdout] 162 | Occult_library = 11, [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `OccultLibrary` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:217:8 [INFO] [stdout] | [INFO] [stdout] 217 | while(i src/game_types.rs:179:8 [INFO] [stdout] | [INFO] [stdout] 179 | while(i src/game_types.rs:218:6 [INFO] [stdout] | [INFO] [stdout] 218 | if(cost._res[i] > self._res[i]) { [INFO] [stdout] | ^ ^ [INFO] [stdout] | [INFO] [stdout] help: remove these parentheses [INFO] [stdout] | [INFO] [stdout] 218 - if(cost._res[i] > self._res[i]) { [INFO] [stdout] 218 + if cost._res[i] > self._res[i] { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `always_unlocked` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:267:8 [INFO] [stdout] | [INFO] [stdout] 267 | struct always_unlocked { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AlwaysUnlocked` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:203:8 [INFO] [stdout] | [INFO] [stdout] 203 | while(i src/game_types.rs:276:8 [INFO] [stdout] | [INFO] [stdout] 276 | struct and_unlock { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `AndUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `upgrade_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:291:8 [INFO] [stdout] | [INFO] [stdout] 291 | struct upgrade_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `UpgradeUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `while` condition [INFO] [stdout] --> src/game_types.rs:217:8 [INFO] [stdout] | [INFO] [stdout] 217 | while(i src/game_types.rs:306:8 [INFO] [stdout] | [INFO] [stdout] 306 | struct tech_unlock { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `TechUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `resource_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:321:8 [INFO] [stdout] | [INFO] [stdout] 321 | struct resource_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ResourceUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unnecessary parentheses around `if` condition [INFO] [stdout] --> src/game_types.rs:218:6 [INFO] [stdout] | [INFO] [stdout] 218 | if(cost._res[i] > self._res[i]) { [INFO] [stdout] | ^ ^ [INFO] [stdout] | [INFO] [stdout] help: remove these parentheses [INFO] [stdout] | [INFO] [stdout] 218 - if(cost._res[i] > self._res[i]) { [INFO] [stdout] 218 + if cost._res[i] > self._res[i] { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_types::ResourceType` [INFO] [stdout] --> src/main.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use game_types::ResourceType; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `always_unlocked` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:267:8 [INFO] [stdout] | [INFO] [stdout] 267 | struct always_unlocked { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `AlwaysUnlocked` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `and_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:276:8 [INFO] [stdout] | [INFO] [stdout] 276 | struct and_unlock { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to upper camel case: `AndUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `upgrade_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:291:8 [INFO] [stdout] | [INFO] [stdout] 291 | struct upgrade_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `UpgradeUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `tech_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:306:8 [INFO] [stdout] | [INFO] [stdout] 306 | struct tech_unlock { [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to upper camel case: `TechUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: type `resource_unlock` should have an upper camel case name [INFO] [stdout] --> src/game_types.rs:321:8 [INFO] [stdout] | [INFO] [stdout] 321 | struct resource_unlock { [INFO] [stdout] | ^^^^^^^^^^^^^^^ help: convert the identifier to upper camel case: `ResourceUnlock` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `game_types::ResourceType` [INFO] [stdout] --> src/main.rs:5:5 [INFO] [stdout] | [INFO] [stdout] 5 | use game_types::ResourceType; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 82 | bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:83:13 [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: dyn Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:83:13 [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 83 | get_tiles: dyn Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:109:23 [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:109:23 [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a Bonus>, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 109 | pub bonuses: Vec<&'a dyn Bonus>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:95:14 [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:95:14 [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 95 | unlock: Box, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:111:14 [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a boo... [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a bool flag [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:111:14 [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a boo... [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 111 | unlock: Box, //Maybe there shoudn't be a difference between techs and upgrades in the code or maybe it should just be a bool flag [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:277:20 [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:277:20 [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 277 | pub args: Vec>, [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:44:36 [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a Bonus>; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus>; [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:44:36 [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a Bonus>; [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 44 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus>; [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:99:36 [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:99:36 [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 99 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:114:36 [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:114:36 [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a Bonus> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 114 | fn get_bonuses(&self) -> &Vec<&'a dyn Bonus> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:120:58 [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a dyn Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/production.rs:120:58 [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a dyn Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:21:28 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &dyn buyable) -> bool { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game_types.rs:21:28 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &dyn buyable) -> bool { [INFO] [stdout] | +++ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:59:23 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:59:23 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_variables)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:59:45 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:59:45 [INFO] [stdout] | [INFO] [stdout] 59 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:70:45 [INFO] [stdout] | [INFO] [stdout] 70 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/production.rs:70:45 [INFO] [stdout] | [INFO] [stdout] 70 | fn calc_ratio(&self, g: &game_types::Game, tile: world::Tile) -> f64 { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:89:7 [INFO] [stdout] | [INFO] [stdout] 89 | let t = self.tile; [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:89:7 [INFO] [stdout] | [INFO] [stdout] 89 | let t = self.tile; [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:90:29 [INFO] [stdout] | [INFO] [stdout] 90 | if matches!(tile.my_type, t) { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `t` [INFO] [stdout] --> src/production.rs:90:29 [INFO] [stdout] | [INFO] [stdout] 90 | if matches!(tile.my_type, t) { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_t` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:133:22 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/production.rs:133:22 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `i` [INFO] [stdout] --> src/production.rs:133:44 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_i` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `i` [INFO] [stdout] --> src/production.rs:133:44 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_i` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `j` [INFO] [stdout] --> src/production.rs:133:54 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_j` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `j` [INFO] [stdout] --> src/production.rs:133:54 [INFO] [stdout] | [INFO] [stdout] 133 | fn calc_prod(&self, g: &game_types::Game, i: usize, j:usize) -> game_types::Resources { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_j` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/production.rs:134:7 [INFO] [stdout] | [INFO] [stdout] 134 | let mut mult : f64 = 1.0; [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/production.rs:134:7 [INFO] [stdout] | [INFO] [stdout] 134 | let mut mult : f64 = 1.0; [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/game_types.rs:271:26 [INFO] [stdout] | [INFO] [stdout] 271 | fn should_unlock(&self, g: &Game) -> bool { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `g` [INFO] [stdout] --> src/game_types.rs:271:26 [INFO] [stdout] | [INFO] [stdout] 271 | fn should_unlock(&self, g: &Game) -> bool { [INFO] [stdout] | ^ help: if this is intentional, prefix it with an underscore: `_g` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `map` [INFO] [stdout] --> src/world.rs:12:27 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_map` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `map` [INFO] [stdout] --> src/world.rs:12:27 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^ help: if this is intentional, prefix it with an underscore: `_map` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/world.rs:12:42 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused variable: `tile` [INFO] [stdout] --> src/world.rs:12:42 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^ help: if this is intentional, prefix it with an underscore: `_tile` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` is more private than the item `Game::buy` [INFO] [stdout] --> src/game_types.rs:21:2 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method `Game::buy` is reachable at visibility `pub` [INFO] [stdout] | [INFO] [stdout] note: but trait `buyable` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game_types.rs:65:1 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] = note: `#[warn(private_interfaces)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait `buyable` is more private than the item `Game::buy` [INFO] [stdout] --> src/game_types.rs:21:2 [INFO] [stdout] | [INFO] [stdout] 21 | pub fn buy(&mut self, b: &buyable) -> bool { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ method `Game::buy` is reachable at visibility `pub` [INFO] [stdout] | [INFO] [stdout] note: but trait `buyable` is only usable at visibility `pub(self)` [INFO] [stdout] --> src/game_types.rs:65:1 [INFO] [stdout] | [INFO] [stdout] 65 | trait buyable { [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] = note: `#[warn(private_interfaces)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `test` is never used [INFO] [stdout] --> src/production.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | pub fn test() -> usize { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `test` is never used [INFO] [stdout] --> src/production.rs:6:8 [INFO] [stdout] | [INFO] [stdout] 6 | pub fn test() -> usize { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `tier` is never read [INFO] [stdout] --> src/production.rs:55:6 [INFO] [stdout] | [INFO] [stdout] 54 | struct ResetBonus { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 55 | pub tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `tier` is never read [INFO] [stdout] --> src/production.rs:55:6 [INFO] [stdout] | [INFO] [stdout] 54 | struct ResetBonus { [INFO] [stdout] | ---------- field in this struct [INFO] [stdout] 55 | pub tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `get_tiles` is never read [INFO] [stdout] --> src/production.rs:83:2 [INFO] [stdout] | [INFO] [stdout] 79 | struct TileBonus<'a> { [INFO] [stdout] | --------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `tier` is never read [INFO] [stdout] --> src/production.rs:110:6 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ---------------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 110 | pub tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `get_tiles` is never read [INFO] [stdout] --> src/production.rs:83:2 [INFO] [stdout] | [INFO] [stdout] 79 | struct TileBonus<'a> { [INFO] [stdout] | --------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 83 | get_tiles: Fn(world::WorldMap, world::Tile) -> Vec, [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function `new` is never used [INFO] [stdout] --> src/production.rs:120:9 [INFO] [stdout] | [INFO] [stdout] 119 | impl<'a> basic_production<'a> { [INFO] [stdout] | ----------------------------- associated function in this implementation [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `init_prod_objs` is never used [INFO] [stdout] --> src/production.rs:155:4 [INFO] [stdout] | [INFO] [stdout] 155 | fn init_prod_objs() -> ArrayVec, { game_types::Building::NUM_BUILDINGS }> { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `tier` is never read [INFO] [stdout] --> src/production.rs:110:6 [INFO] [stdout] | [INFO] [stdout] 104 | struct basic_production<'a> { [INFO] [stdout] | ---------------- field in this struct [INFO] [stdout] ... [INFO] [stdout] 110 | pub tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function `new` is never used [INFO] [stdout] --> src/production.rs:120:9 [INFO] [stdout] | [INFO] [stdout] 119 | impl<'a> basic_production<'a> { [INFO] [stdout] | ----------------------------- associated function in this implementation [INFO] [stdout] 120 | pub fn new(res: game_types::Resources, bonuses: Vec<&'a Bonus>, tier : usize) -> basic_production<'a> { [INFO] [stdout] | ^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `name`, `tier`, and `desc` are never read [INFO] [stdout] --> src/game_types.rs:89:2 [INFO] [stdout] | [INFO] [stdout] 88 | pub struct Tech { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] 89 | name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 92 | tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] 93 | desc: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `init_prod_objs` is never used [INFO] [stdout] --> src/production.rs:155:4 [INFO] [stdout] | [INFO] [stdout] 155 | fn init_prod_objs() -> ArrayVec, { game_types::Building::NUM_BUILDINGS }> { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `name`, `tier`, and `desc` are never read [INFO] [stdout] --> src/game_types.rs:105:2 [INFO] [stdout] | [INFO] [stdout] 104 | pub struct Upgrade { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] 105 | name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 108 | tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] 109 | desc: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `name`, `tier`, and `desc` are never read [INFO] [stdout] --> src/game_types.rs:89:2 [INFO] [stdout] | [INFO] [stdout] 88 | pub struct Tech { [INFO] [stdout] | ---- fields in this struct [INFO] [stdout] 89 | name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 92 | tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] 93 | desc: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated constant `NUM_TECHS` is never used [INFO] [stdout] --> src/game_types.rs:121:8 [INFO] [stdout] | [INFO] [stdout] 120 | impl Tech { [INFO] [stdout] | --------- associated constant in this implementation [INFO] [stdout] 121 | const NUM_TECHS : usize = 2; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: fields `name`, `tier`, and `desc` are never read [INFO] [stdout] --> src/game_types.rs:105:2 [INFO] [stdout] | [INFO] [stdout] 104 | pub struct Upgrade { [INFO] [stdout] | ------- fields in this struct [INFO] [stdout] 105 | name: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] ... [INFO] [stdout] 108 | tier: usize, [INFO] [stdout] | ^^^^ [INFO] [stdout] 109 | desc: String, [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `level` is never read [INFO] [stdout] --> src/game_types.rs:133:2 [INFO] [stdout] | [INFO] [stdout] 131 | pub struct Building { [INFO] [stdout] | -------- field in this struct [INFO] [stdout] 132 | pub my_type: BuildingType, [INFO] [stdout] 133 | level: u8, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Building` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated constant `NUM_TECHS` is never used [INFO] [stdout] --> src/game_types.rs:121:8 [INFO] [stdout] | [INFO] [stdout] 120 | impl Tech { [INFO] [stdout] | --------- associated constant in this implementation [INFO] [stdout] 121 | const NUM_TECHS : usize = 2; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `unlocked` is never read [INFO] [stdout] --> src/world.rs:7:2 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct Tile { [INFO] [stdout] | ---- field in this struct [INFO] [stdout] 6 | pub my_type: TileType, [INFO] [stdout] 7 | unlocked: bool, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Tile` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_edge_neighbors` is never used [INFO] [stdout] --> src/world.rs:12:8 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `level` is never read [INFO] [stdout] --> src/game_types.rs:133:2 [INFO] [stdout] | [INFO] [stdout] 131 | pub struct Building { [INFO] [stdout] | -------- field in this struct [INFO] [stdout] 132 | pub my_type: BuildingType, [INFO] [stdout] 133 | level: u8, [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Building` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: crate `Idle_Game_Rust` should have a snake case name [INFO] [stdout] | [INFO] [stdout] = help: convert the identifier to snake case: `idle_game_rust` [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field `unlocked` is never read [INFO] [stdout] --> src/world.rs:7:2 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct Tile { [INFO] [stdout] | ---- field in this struct [INFO] [stdout] 6 | pub my_type: TileType, [INFO] [stdout] 7 | unlocked: bool, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Tile` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `get_edge_neighbors` is never used [INFO] [stdout] --> src/world.rs:12:8 [INFO] [stdout] | [INFO] [stdout] 12 | pub fn get_edge_neighbors(map: WorldMap, tile: Tile) -> Vec { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: crate `Idle_Game_Rust` should have a snake case name [INFO] [stdout] | [INFO] [stdout] = help: convert the identifier to snake case: `idle_game_rust` [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: non-local `impl` definition, they should be avoided as they go against expectation [INFO] [stdout] --> src/world.rs:28:10 [INFO] [stdout] | [INFO] [stdout] 28 | #[derive(FromPrimitive, Copy, Clone)] [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: move this `impl` block outside the of the current constant `_IMPL_NUM_FromPrimitive_FOR_TerrainType` [INFO] [stdout] = note: an `impl` definition is non-local if it is nested inside an item and neither the type nor the trait are at the same nesting level as the `impl` block [INFO] [stdout] = note: this lint may become deny-by-default in the edition 2024 and higher, see the tracking issue [INFO] [stdout] = note: requested on the command line with `-D non-local-definitions` [INFO] [stdout] = note: this error originates in the derive macro `FromPrimitive` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: non-local `impl` definition, they should be avoided as they go against expectation [INFO] [stdout] --> src/world.rs:28:10 [INFO] [stdout] | [INFO] [stdout] 28 | #[derive(FromPrimitive, Copy, Clone)] [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = help: move this `impl` block outside the of the current constant `_IMPL_NUM_FromPrimitive_FOR_TerrainType` [INFO] [stdout] = note: an `impl` definition is non-local if it is nested inside an item and neither the type nor the trait are at the same nesting level as the `impl` block [INFO] [stdout] = note: this lint may become deny-by-default in the edition 2024 and higher, see the tracking issue [INFO] [stdout] = note: requested on the command line with `-D non-local-definitions` [INFO] [stdout] = note: this error originates in the derive macro `FromPrimitive` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 1 previous error; 56 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] error: aborting due to 1 previous error; 56 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] error: could not compile `Idle_Game_Rust` (bin "Idle_Game_Rust") due to 2 previous errors; 56 warnings emitted [INFO] [stderr] warning: build failed, waiting for other jobs to finish... [INFO] [stderr] error: could not compile `Idle_Game_Rust` (bin "Idle_Game_Rust" test) due to 2 previous errors; 56 warnings emitted [INFO] running `Command { std: "docker" "inspect" "4ac58f76502db35c2aa381560107e9071698380a2f64b5cf59616355f0323a76", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "4ac58f76502db35c2aa381560107e9071698380a2f64b5cf59616355f0323a76", kill_on_drop: false }` [INFO] [stdout] 4ac58f76502db35c2aa381560107e9071698380a2f64b5cf59616355f0323a76