[INFO] cloning repository https://github.com/ahyaemon/super_libre_2
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/ahyaemon/super_libre_2" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fahyaemon%2Fsuper_libre_2", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fahyaemon%2Fsuper_libre_2'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 2192cf899a1d9c485ae59973517d5199a843560c
[INFO] checking ahyaemon/super_libre_2 against master#5518eaa946291f00471af8b254b2a1715f234882 for pr-120393-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fahyaemon%2Fsuper_libre_2" "/workspace/builds/worker-2-tc1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-2-tc1/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/ahyaemon/super_libre_2 on toolchain 5518eaa946291f00471af8b254b2a1715f234882
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+5518eaa946291f00471af8b254b2a1715f234882" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] started tweaking git repo https://github.com/ahyaemon/super_libre_2
[INFO] finished tweaking git repo https://github.com/ahyaemon/super_libre_2
[INFO] tweaked toml for git repo https://github.com/ahyaemon/super_libre_2 written to /workspace/builds/worker-2-tc1/source/Cargo.toml
[INFO] crate git repo https://github.com/ahyaemon/super_libre_2 already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+5518eaa946291f00471af8b254b2a1715f234882" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
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[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+5518eaa946291f00471af8b254b2a1715f234882" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 1ea2b2d0655342f345d664646baca789799aadcddcce2b31e04d32b6173c7e39
[INFO] running `Command { std: "docker" "start" "-a" "1ea2b2d0655342f345d664646baca789799aadcddcce2b31e04d32b6173c7e39", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "1ea2b2d0655342f345d664646baca789799aadcddcce2b31e04d32b6173c7e39", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "1ea2b2d0655342f345d664646baca789799aadcddcce2b31e04d32b6173c7e39", kill_on_drop: false }`
[INFO] [stdout] 1ea2b2d0655342f345d664646baca789799aadcddcce2b31e04d32b6173c7e39
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+5518eaa946291f00471af8b254b2a1715f234882" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] bcf0495a3a02cfff1f7a7ae22a4c96a278162e192cf3b49400e952117b44dc84
[INFO] running `Command { std: "docker" "start" "-a" "bcf0495a3a02cfff1f7a7ae22a4c96a278162e192cf3b49400e952117b44dc84", kill_on_drop: false }`
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[INFO] [stderr]     Checking lewton v0.9.4
[INFO] [stderr]     Checking minimp3 v0.3.2
[INFO] [stderr]     Checking generic-array v0.12.0
[INFO] [stderr]     Checking cpal v0.8.2
[INFO] [stderr]     Checking lyon_tessellation v0.13.1
[INFO] [stderr]     Checking lyon_algorithms v0.13.1
[INFO] [stderr]     Checking bzip2 v0.3.3
[INFO] [stderr]     Checking twox-hash v1.2.0
[INFO] [stderr]     Checking hashbrown v0.1.8
[INFO] [stderr]    Compiling cargo_metadata v0.6.4
[INFO] [stderr]     Checking jpeg-decoder v0.1.15
[INFO] [stderr]    Compiling cgmath v0.17.0
[INFO] [stderr]     Checking hound v3.4.0
[INFO] [stderr]     Checking fnv v1.0.6
[INFO] [stderr]     Checking podio v0.1.6
[INFO] [stderr]     Checking claxon v0.3.2
[INFO] [stderr]     Checking safe-transmute v0.10.1
[INFO] [stderr]     Checking glyph_brush v0.4.1
[INFO] [stderr]     Checking zip v0.5.2
[INFO] [stderr]     Checking gilrs v0.7.1
[INFO] [stderr]     Checking image v0.21.0
[INFO] [stderr]     Checking toml v0.5.0
[INFO] [stderr]    Compiling skeptic v0.13.4
[INFO] [stderr]     Checking rodio v0.8.1
[INFO] [stderr]     Checking lyon v0.13.1
[INFO] [stderr]     Checking csv-core v0.1.5
[INFO] [stderr]     Checking nalgebra v0.18.0
[INFO] [stderr]     Checking gfx v0.18.0
[INFO] [stderr]    Compiling smart-default v0.5.1
[INFO] [stderr]     Checking directories v1.0.2
[INFO] [stderr]    Compiling ggez v0.5.0-rc.2
[INFO] [stderr]     Checking csv v1.0.7
[INFO] [stderr]     Checking smithay-client-toolkit v0.4.5
[INFO] [stderr]     Checking winit v0.19.1
[INFO] [stderr]     Checking glutin v0.20.0
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[INFO] [stderr]     Checking super_libre_2_ggez v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/game/game_world/map/cell.rs:4:28
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<Sprite>>
[INFO] [stdout]   |                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]   = note: `#[warn(bare_trait_objects)]` on by default
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<dyn Sprite>>
[INFO] [stdout]   |                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/game/game_world/map/cell.rs:4:28
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<Sprite>>
[INFO] [stdout]   |                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]   = note: `#[warn(bare_trait_objects)]` on by default
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<dyn Sprite>>
[INFO] [stdout]   |                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_state.rs:14:16
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<Scene>,
[INFO] [stdout]    |                ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<dyn Scene>,
[INFO] [stdout]    |                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_state.rs:14:16
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<Scene>,
[INFO] [stdout]    |                ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<dyn Scene>,
[INFO] [stdout]    |                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:81:92
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<Sprite>>> {
[INFO] [stdout]    |                                                                                            ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<dyn Sprite>>> {
[INFO] [stdout]    |                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:81:92
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<Sprite>>> {
[INFO] [stdout]    |                                                                                            ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<dyn Sprite>>> {
[INFO] [stdout]    |                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:61:67
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&Sprite> {
[INFO] [stdout]    |                                                                   ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&dyn Sprite> {
[INFO] [stdout]    |                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:61:67
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&Sprite> {
[INFO] [stdout]    |                                                                   ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&dyn Sprite> {
[INFO] [stdout]    |                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:165:93
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:165:93
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:176:62
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                              ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:96
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                                ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:176:62
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                              ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:186:61
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:96
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                                ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene.rs:20:63
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>>;
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>>;
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/scene/title/title_scene.rs:159:63
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]     |                                                               ^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]     |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:186:61
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage_select/stage_select_scene.rs:90:63
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene.rs:20:63
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>>;
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>>;
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage/stage_scene.rs:50:63
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/scene/title/title_scene.rs:159:63
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]     |                                                               ^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]     |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage_select/stage_select_scene.rs:90:63
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage/stage_scene.rs:50:63
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `map`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:38
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_map`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:52
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `map`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:38
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_map`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:52
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `step`
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:35
[INFO] [stdout]    |
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |                                   ^^^^ help: if this is intentional, prefix it with an underscore: `_step`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `step`
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:35
[INFO] [stdout]    |
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |                                   ^^^^ help: if this is intentional, prefix it with an underscore: `_step`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_dead` is never read
[INFO] [stdout]   --> src/game/game_world/sprite/player.rs:46:5
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub struct Player {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 46 |     is_dead: bool,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `sprite_collision` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:190:12
[INFO] [stdout]     |
[INFO] [stdout] 49  | impl Player {
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 190 |     pub fn sprite_collision(&self) {}
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_force_y` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/velocity.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 7  | impl Velocity {
[INFO] [stdout]    | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub fn add_force_y(&mut self, force: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `create_seq_down` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl<'a> LinearCollider<'a> {
[INFO] [stdout]    | --------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calc_y` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/physics/linear_collider.rs:137:4
[INFO] [stdout]     |
[INFO] [stdout] 137 | fn calc_y(x: usize, a: f32, b: f32) -> usize {
[INFO] [stdout]     |    ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_dead` is never read
[INFO] [stdout]   --> src/game/game_world/sprite/player.rs:46:5
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub struct Player {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 46 |     is_dead: bool,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `sprite_collision` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:190:12
[INFO] [stdout]     |
[INFO] [stdout] 49  | impl Player {
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 190 |     pub fn sprite_collision(&self) {}
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_force_y` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/velocity.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 7  | impl Velocity {
[INFO] [stdout]    | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub fn add_force_y(&mut self, force: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `create_seq_down` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl<'a> LinearCollider<'a> {
[INFO] [stdout]    | --------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calc_y` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/physics/linear_collider.rs:137:4
[INFO] [stdout]     |
[INFO] [stdout] 137 | fn calc_y(x: usize, a: f32, b: f32) -> usize {
[INFO] [stdout]     |    ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 20 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 20 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished dev [unoptimized + debuginfo] target(s) in 25.34s
[INFO] running `Command { std: "docker" "inspect" "bcf0495a3a02cfff1f7a7ae22a4c96a278162e192cf3b49400e952117b44dc84", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "bcf0495a3a02cfff1f7a7ae22a4c96a278162e192cf3b49400e952117b44dc84", kill_on_drop: false }`
[INFO] [stdout] bcf0495a3a02cfff1f7a7ae22a4c96a278162e192cf3b49400e952117b44dc84
[INFO] checking ahyaemon/super_libre_2 against try#7622c0f807a4e13c4db886a1681bf343795692df+rustflags=-Dnon_local_definitions for pr-120393-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fahyaemon%2Fsuper_libre_2" "/workspace/builds/worker-2-tc2/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-2-tc2/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/ahyaemon/super_libre_2 on toolchain 7622c0f807a4e13c4db886a1681bf343795692df
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+7622c0f807a4e13c4db886a1681bf343795692df" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] started tweaking git repo https://github.com/ahyaemon/super_libre_2
[INFO] finished tweaking git repo https://github.com/ahyaemon/super_libre_2
[INFO] tweaked toml for git repo https://github.com/ahyaemon/super_libre_2 written to /workspace/builds/worker-2-tc2/source/Cargo.toml
[INFO] crate git repo https://github.com/ahyaemon/super_libre_2 already has a lockfile, it will not be regenerated
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+7622c0f807a4e13c4db886a1681bf343795692df" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+7622c0f807a4e13c4db886a1681bf343795692df" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 8d8742e50b9053ff42667f0bbbad4b8365f9303ce08188efc5a6d0e3ce1beafc
[INFO] running `Command { std: "docker" "start" "-a" "8d8742e50b9053ff42667f0bbbad4b8365f9303ce08188efc5a6d0e3ce1beafc", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "8d8742e50b9053ff42667f0bbbad4b8365f9303ce08188efc5a6d0e3ce1beafc", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "8d8742e50b9053ff42667f0bbbad4b8365f9303ce08188efc5a6d0e3ce1beafc", kill_on_drop: false }`
[INFO] [stdout] 8d8742e50b9053ff42667f0bbbad4b8365f9303ce08188efc5a6d0e3ce1beafc
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-2-tc2/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid -Dnon_local_definitions" "-e" "RUSTDOCFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:2788e3201cd34a07e3172128adcd8b3090168a8e3bcc40d7c032b9dda1df7d1c" "/opt/rustwide/cargo-home/bin/cargo" "+7622c0f807a4e13c4db886a1681bf343795692df" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] b2c69ebcc07b7a48fa50168ad6d6d09cd02968551e2d3b8435bcd0dbf096b1f7
[INFO] running `Command { std: "docker" "start" "-a" "b2c69ebcc07b7a48fa50168ad6d6d09cd02968551e2d3b8435bcd0dbf096b1f7", kill_on_drop: false }`
[INFO] [stderr]    Compiling libc v0.2.51
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[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/game/game_world/map/cell.rs:4:28
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<Sprite>>
[INFO] [stdout]   |                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]   = note: `#[warn(bare_trait_objects)]` on by default
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<dyn Sprite>>
[INFO] [stdout]   |                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_state.rs:14:16
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<Scene>,
[INFO] [stdout]    |                ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<dyn Scene>,
[INFO] [stdout]    |                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]  --> src/game/game_world/map/cell.rs:4:28
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<Sprite>>
[INFO] [stdout]   |                            ^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout]   = note: `#[warn(bare_trait_objects)]` on by default
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]   |
[INFO] [stdout] 4 |     pub sprite: Option<Box<dyn Sprite>>
[INFO] [stdout]   |                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:81:92
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<Sprite>>> {
[INFO] [stdout]    |                                                                                            ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<dyn Sprite>>> {
[INFO] [stdout]    |                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_state.rs:14:16
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<Scene>,
[INFO] [stdout]    |                ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 14 |     scene: Box<dyn Scene>,
[INFO] [stdout]    |                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:61:67
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&Sprite> {
[INFO] [stdout]    |                                                                   ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&dyn Sprite> {
[INFO] [stdout]    |                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:81:92
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<Sprite>>> {
[INFO] [stdout]    |                                                                                            ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 81 | fn create_sprite(ctx: &mut Context, u: &[u8], irow: i8, icol: i8) -> GameResult<Option<Box<dyn Sprite>>> {
[INFO] [stdout]    |                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:165:93
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/game_world/map.rs:61:67
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&Sprite> {
[INFO] [stdout]    |                                                                   ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 61 |     pub fn get_sprite(&self, irow: usize, icol: usize) -> Option<&dyn Sprite> {
[INFO] [stdout]    |                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:176:62
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                              ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:96
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                                ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:186:61
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:165:93
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 165 |     fn collide_top<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:176:62
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                              ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 176 |     fn collide_right<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene.rs:20:63
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>>;
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>>;
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:96
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                                                                ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:186:61
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                             ^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 186 |     fn collide_left<'a>(&self, _map: &'a Map) -> Option<&'a dyn Sprite> {
[INFO] [stdout]     |                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/scene/title/title_scene.rs:159:63
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]     |                                                               ^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]     |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage_select/stage_select_scene.rs:90:63
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene.rs:20:63
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>>;
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 20 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>>;
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage/stage_scene.rs:50:63
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]    --> src/game/scene/title/title_scene.rs:159:63
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]     |                                                               ^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]     |
[INFO] [stdout] 159 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]     |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage_select/stage_select_scene.rs:90:63
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 90 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated
[INFO] [stdout]   --> src/game/scene/stage/stage_scene.rs:50:63
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<Scene>> {
[INFO] [stdout]    |                                                               ^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = warning: this is accepted in the current edition (Rust 2018) but is a hard error in Rust 2021!
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/nightly/edition-guide/rust-2021/warnings-promoted-to-error.html>
[INFO] [stdout] help: use `dyn`
[INFO] [stdout]    |
[INFO] [stdout] 50 |     fn next_scene(&mut self, ctx: &mut Context) -> Option<Box<dyn Scene>> {
[INFO] [stdout]    |                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `map`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:38
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_map`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:52
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `map`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:38
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                      ^^^ help: if this is intentional, prefix it with an underscore: `_map`
[INFO] [stdout]     |
[INFO] [stdout]     = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `collider`
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:181:52
[INFO] [stdout]     |
[INFO] [stdout] 181 |     fn collide_bottom<'a, 'b>(&self, map: &'a Map, collider: &'b LinearCollider) -> Option<&'a Sprite> {
[INFO] [stdout]     |                                                    ^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_collider`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `step`
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:35
[INFO] [stdout]    |
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |                                   ^^^^ help: if this is intentional, prefix it with an underscore: `_step`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `step`
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:35
[INFO] [stdout]    |
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |                                   ^^^^ help: if this is intentional, prefix it with an underscore: `_step`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_dead` is never read
[INFO] [stdout]   --> src/game/game_world/sprite/player.rs:46:5
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub struct Player {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 46 |     is_dead: bool,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `is_dead` is never read
[INFO] [stdout]   --> src/game/game_world/sprite/player.rs:46:5
[INFO] [stdout]    |
[INFO] [stdout] 25 | pub struct Player {
[INFO] [stdout]    |            ------ field in this struct
[INFO] [stdout] ...
[INFO] [stdout] 46 |     is_dead: bool,
[INFO] [stdout]    |     ^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `sprite_collision` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:190:12
[INFO] [stdout]     |
[INFO] [stdout] 49  | impl Player {
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 190 |     pub fn sprite_collision(&self) {}
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `sprite_collision` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/player.rs:190:12
[INFO] [stdout]     |
[INFO] [stdout] 49  | impl Player {
[INFO] [stdout]     | ----------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 190 |     pub fn sprite_collision(&self) {}
[INFO] [stdout]     |            ^^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_force_y` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/velocity.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 7  | impl Velocity {
[INFO] [stdout]    | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub fn add_force_y(&mut self, force: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `add_force_y` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/velocity.rs:40:12
[INFO] [stdout]    |
[INFO] [stdout] 7  | impl Velocity {
[INFO] [stdout]    | ------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 40 |     pub fn add_force_y(&mut self, force: f32) {
[INFO] [stdout]    |            ^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `create_seq_down` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl<'a> LinearCollider<'a> {
[INFO] [stdout]    | --------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `create_seq_down` is never used
[INFO] [stdout]   --> src/game/game_world/sprite/physics/linear_collider.rs:48:12
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl<'a> LinearCollider<'a> {
[INFO] [stdout]    | --------------------------- method in this implementation
[INFO] [stdout] ...
[INFO] [stdout] 48 |     pub fn create_seq_down(&self, step:i32) -> Vec<i32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calc_y` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/physics/linear_collider.rs:137:4
[INFO] [stdout]     |
[INFO] [stdout] 137 | fn calc_y(x: usize, a: f32, b: f32) -> usize {
[INFO] [stdout]     |    ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: function `calc_y` is never used
[INFO] [stdout]    --> src/game/game_world/sprite/physics/linear_collider.rs:137:4
[INFO] [stdout]     |
[INFO] [stdout] 137 | fn calc_y(x: usize, a: f32, b: f32) -> usize {
[INFO] [stdout]     |    ^^^^^^
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: non-local `impl` definition, they should be avoided as they go against expectation
[INFO] [stdout]  --> src/game_data.rs:6:10
[INFO] [stdout]   |
[INFO] [stdout] 6 | #[derive(Deserialize)]
[INFO] [stdout]   |          ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = help: move this `impl` block outside the of the current constant `_IMPL_DESERIALIZE_FOR_GameData`
[INFO] [stdout]   = note: an `impl` definition is non-local if it is nested inside an item and neither the type nor the trait are at the same nesting level as the `impl` block
[INFO] [stdout]   = note: this lint may become deny-by-default in the edition 2024 and higher, see the tracking issue <https://github.com/rust-lang/rust/issues/120363>
[INFO] [stdout]   = note: requested on the command line with `-D non-local-definitions`
[INFO] [stdout]   = note: this error originates in the derive macro `Deserialize` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: non-local `impl` definition, they should be avoided as they go against expectation
[INFO] [stdout]  --> src/game_data.rs:6:10
[INFO] [stdout]   |
[INFO] [stdout] 6 | #[derive(Deserialize)]
[INFO] [stdout]   |          ^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = help: move this `impl` block outside the of the current constant `_IMPL_DESERIALIZE_FOR_GameData`
[INFO] [stdout]   = note: an `impl` definition is non-local if it is nested inside an item and neither the type nor the trait are at the same nesting level as the `impl` block
[INFO] [stdout]   = note: this lint may become deny-by-default in the edition 2024 and higher, see the tracking issue <https://github.com/rust-lang/rust/issues/120363>
[INFO] [stdout]   = note: requested on the command line with `-D non-local-definitions`
[INFO] [stdout]   = note: this error originates in the derive macro `Deserialize` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 1 previous error; 20 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 1 previous error; 20 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `super_libre_2_ggez` (bin "super_libre_2_ggez") due to 2 previous errors; 20 warnings emitted
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stderr] error: could not compile `super_libre_2_ggez` (bin "super_libre_2_ggez" test) due to 2 previous errors; 20 warnings emitted
[INFO] running `Command { std: "docker" "inspect" "b2c69ebcc07b7a48fa50168ad6d6d09cd02968551e2d3b8435bcd0dbf096b1f7", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "b2c69ebcc07b7a48fa50168ad6d6d09cd02968551e2d3b8435bcd0dbf096b1f7", kill_on_drop: false }`
[INFO] [stdout] b2c69ebcc07b7a48fa50168ad6d6d09cd02968551e2d3b8435bcd0dbf096b1f7
