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[INFO] checking Henry-Ash-Williams/Ray-tracer against master#568f6a8641e391ffcdcdb03e79d0901731d8d399 for pr-117164-1
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FHenry-Ash-Williams%2FRay-tracer" "/workspace/builds/worker-1-tc1/source", kill_on_drop: false }`
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[INFO] crate git repo https://github.com/Henry-Ash-Williams/Ray-tracer already has a lockfile, it will not be regenerated
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[INFO] [stdout] warning: unused import: `std::marker::Sized`
[INFO] [stdout]  --> src/utils/src/shapes/sphere.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use std::marker::Sized;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `s`
[INFO] [stdout]   --> src/utils/src/shapes/sphere.rs:34:26
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn intersects(&self, s: Vector3<f32>, d: Vector3<f32>) -> Option<Vector3<f32>> {
[INFO] [stdout]    |                          ^ help: if this is intentional, prefix it with an underscore: `_s`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_variables)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `d`
[INFO] [stdout]   --> src/utils/src/shapes/sphere.rs:34:43
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn intersects(&self, s: Vector3<f32>, d: Vector3<f32>) -> Option<Vector3<f32>> {
[INFO] [stdout]    |                                           ^ help: if this is intentional, prefix it with an underscore: `_d`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `s`
[INFO] [stdout]   --> src/utils/src/shapes/cube.rs:34:26
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn intersects(&self, s: Vector3<f32>, d: Vector3<f32>) -> Option<Vector3<f32>> {
[INFO] [stdout]    |                          ^ help: if this is intentional, prefix it with an underscore: `_s`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused variable: `d`
[INFO] [stdout]   --> src/utils/src/shapes/cube.rs:34:43
[INFO] [stdout]    |
[INFO] [stdout] 34 |     fn intersects(&self, s: Vector3<f32>, d: Vector3<f32>) -> Option<Vector3<f32>> {
[INFO] [stdout]    |                                           ^ help: if this is intentional, prefix it with an underscore: `_d`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `position`, `radius`, and `colour` are never read
[INFO] [stdout]   --> src/utils/src/shapes/sphere.rs:11:5
[INFO] [stdout]    |
[INFO] [stdout] 9  | pub struct Sphere {
[INFO] [stdout]    |            ------ fields in this struct
[INFO] [stdout] 10 |     /// Cartesian position of the origin of a sphere 
[INFO] [stdout] 11 |     position: Vector3<f32>,
[INFO] [stdout]    |     ^^^^^^^^
[INFO] [stdout] 12 |     /// Radius of the sphere 
[INFO] [stdout] 13 |     radius: f32,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] 14 |     /// RGB representation of the sphere 
[INFO] [stdout] 15 |     colour: (u8, u8, u8)
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Sphere` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout]    = note: `#[warn(dead_code)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: fields `origin`, `side_length`, and `colour` are never read
[INFO] [stdout]   --> src/utils/src/shapes/cube.rs:9:5
[INFO] [stdout]    |
[INFO] [stdout] 7  | pub struct Cube {
[INFO] [stdout]    |            ---- fields in this struct
[INFO] [stdout] 8  |     /// Cartesian position of the origin of the cube 
[INFO] [stdout] 9  |     origin: Vector3<f32>,
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 12 |     side_length: f32,
[INFO] [stdout]    |     ^^^^^^^^^^^
[INFO] [stdout] ...
[INFO] [stdout] 15 |     colour: (u8, u8, u8)
[INFO] [stdout]    |     ^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: `Cube` has derived impls for the traits `Clone` and `Debug`, but these are intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 7 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Checking comp-sci-ray-tracer v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ray_tracer.rs:31:13
[INFO] [stdout]    |
[INFO] [stdout] 31 |         let mut closest_object: Option<Box<dyn Intersection>> = None;
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `UpDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout] 11 |     pub UpDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `up_direction`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `LeftDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     pub LeftDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `left_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `LookDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 |     pub LookDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `look_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `EyePosition` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:14:9
[INFO] [stdout]    |
[INFO] [stdout] 14 |     pub EyePosition: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `eye_position`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `MeshTopLeft` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 15 |     pub MeshTopLeft: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_top_left`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `MeshDistance` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub MeshDistance: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_distance`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `PixelWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub PixelWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `pixel_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `ScreenWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 18 |     pub ScreenWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `screen_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `ScreenHeight` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 19 |     pub ScreenHeight: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `screen_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LeftDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 25 |         LeftDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `left_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LookDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:26:9
[INFO] [stdout]    |
[INFO] [stdout] 26 |         LookDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `look_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EyePosition` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:27:9
[INFO] [stdout]    |
[INFO] [stdout] 27 |         EyePosition: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `eye_position`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `MeshDistance` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 28 |         MeshDistance: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_distance`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `PixelWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |         PixelWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `pixel_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `ScreenWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |         ScreenWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `screen_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `ScreenHeight` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:31:9
[INFO] [stdout]    |
[INFO] [stdout] 31 |         ScreenHeight: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `screen_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `UpDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:33:13
[INFO] [stdout]    |
[INFO] [stdout] 33 |         let UpDirection = LookDirection.cross(&LeftDirection).normalize();
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `up_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `MeshTopLeft` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:34:13
[INFO] [stdout]    |
[INFO] [stdout] 34 | ...   let MeshTopLeft = EyePosition + (MeshDistance * LookDirection) + ((PixelWidth * ScreenWidth / 2) as f32 * LeftDirection) + ((PixelW...
[INFO] [stdout]    |           ^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_top_left`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `GetRayToMesh` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:54:12
[INFO] [stdout]    |
[INFO] [stdout] 54 |     pub fn GetRayToMesh(&self, x: u32, y: u32) -> Vector3<f32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^ help: convert the identifier to snake case: `get_ray_to_mesh`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 20 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable does not need to be mutable
[INFO] [stdout]   --> src/ray_tracer.rs:31:13
[INFO] [stdout]    |
[INFO] [stdout] 31 |         let mut closest_object: Option<Box<dyn Intersection>> = None;
[INFO] [stdout]    |             ----^^^^^^^^^^^^^^
[INFO] [stdout]    |             |
[INFO] [stdout]    |             help: remove this `mut`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(unused_mut)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `UpDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:11:9
[INFO] [stdout]    |
[INFO] [stdout] 11 |     pub UpDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `up_direction`
[INFO] [stdout]    |
[INFO] [stdout]    = note: `#[warn(non_snake_case)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `LeftDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:12:9
[INFO] [stdout]    |
[INFO] [stdout] 12 |     pub LeftDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `left_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `LookDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:13:9
[INFO] [stdout]    |
[INFO] [stdout] 13 |     pub LookDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `look_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `EyePosition` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:14:9
[INFO] [stdout]    |
[INFO] [stdout] 14 |     pub EyePosition: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `eye_position`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `MeshTopLeft` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:15:9
[INFO] [stdout]    |
[INFO] [stdout] 15 |     pub MeshTopLeft: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_top_left`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `MeshDistance` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:16:9
[INFO] [stdout]    |
[INFO] [stdout] 16 |     pub MeshDistance: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_distance`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `PixelWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:17:9
[INFO] [stdout]    |
[INFO] [stdout] 17 |     pub PixelWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `pixel_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `ScreenWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:18:9
[INFO] [stdout]    |
[INFO] [stdout] 18 |     pub ScreenWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `screen_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: structure field `ScreenHeight` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:19:9
[INFO] [stdout]    |
[INFO] [stdout] 19 |     pub ScreenHeight: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `screen_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LeftDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:25:9
[INFO] [stdout]    |
[INFO] [stdout] 25 |         LeftDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `left_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `LookDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:26:9
[INFO] [stdout]    |
[INFO] [stdout] 26 |         LookDirection: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^^^ help: convert the identifier to snake case: `look_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `EyePosition` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:27:9
[INFO] [stdout]    |
[INFO] [stdout] 27 |         EyePosition: Vector3<f32>,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `eye_position`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `MeshDistance` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:28:9
[INFO] [stdout]    |
[INFO] [stdout] 28 |         MeshDistance: f32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_distance`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `PixelWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:29:9
[INFO] [stdout]    |
[INFO] [stdout] 29 |         PixelWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^ help: convert the identifier to snake case: `pixel_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `ScreenWidth` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:30:9
[INFO] [stdout]    |
[INFO] [stdout] 30 |         ScreenWidth: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^ help: convert the identifier to snake case: `screen_width`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `ScreenHeight` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:31:9
[INFO] [stdout]    |
[INFO] [stdout] 31 |         ScreenHeight: u32,
[INFO] [stdout]    |         ^^^^^^^^^^^^ help: convert the identifier to snake case: `screen_height`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `UpDirection` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:33:13
[INFO] [stdout]    |
[INFO] [stdout] 33 |         let UpDirection = LookDirection.cross(&LeftDirection).normalize();
[INFO] [stdout]    |             ^^^^^^^^^^^ help: convert the identifier to snake case: `up_direction`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: variable `MeshTopLeft` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:34:13
[INFO] [stdout]    |
[INFO] [stdout] 34 | ...   let MeshTopLeft = EyePosition + (MeshDistance * LookDirection) + ((PixelWidth * ScreenWidth / 2) as f32 * LeftDirection) + ((PixelW...
[INFO] [stdout]    |           ^^^^^^^^^^^ help: convert the identifier to snake case: `mesh_top_left`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: method `GetRayToMesh` should have a snake case name
[INFO] [stdout]   --> src/scene.rs:54:12
[INFO] [stdout]    |
[INFO] [stdout] 54 |     pub fn GetRayToMesh(&self, x: u32, y: u32) -> Vector3<f32> {
[INFO] [stdout]    |            ^^^^^^^^^^^^ help: convert the identifier to snake case: `get_ray_to_mesh`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 20 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished dev [unoptimized + debuginfo] target(s) in 32.25s
[INFO] running `Command { std: "docker" "inspect" "e2fe414bfed3fe53ebf78e09532a5c27fd5684bbe8e59d853d20c0fc1d8a282b", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "e2fe414bfed3fe53ebf78e09532a5c27fd5684bbe8e59d853d20c0fc1d8a282b", kill_on_drop: false }`
[INFO] [stdout] e2fe414bfed3fe53ebf78e09532a5c27fd5684bbe8e59d853d20c0fc1d8a282b
