[INFO] updating cached repository DomParfitt/gamdev [INFO] running `"git" "fetch" "--all"` [INFO] [stdout] Fetching origin [INFO] [stderr] From git://github.com/DomParfitt/gamdev [INFO] [stderr] * branch HEAD -> FETCH_HEAD [INFO] running `"git" "clone" "work/cache/sources/gh/DomParfitt/gamdev" "work/ex/clippy-test-run/sources/stable/gh/DomParfitt/gamdev"` [INFO] [stderr] Cloning into 'work/ex/clippy-test-run/sources/stable/gh/DomParfitt/gamdev'... [INFO] [stderr] done. [INFO] running `"git" "clone" "work/cache/sources/gh/DomParfitt/gamdev" "work/ex/clippy-test-run/sources/stable+rustflags=-Dclippy%3A%3Ainto_iter_on_array/gh/DomParfitt/gamdev"` [INFO] [stderr] Cloning into 'work/ex/clippy-test-run/sources/stable+rustflags=-Dclippy%3A%3Ainto_iter_on_array/gh/DomParfitt/gamdev'... [INFO] [stderr] done. [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] d7225a837526dbe085c0ebf171e4acffab213554 [INFO] sha for GitHub repo DomParfitt/gamdev: d7225a837526dbe085c0ebf171e4acffab213554 [INFO] validating manifest of DomParfitt/gamdev on toolchain stable [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+stable" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] validating manifest of DomParfitt/gamdev on toolchain stable+rustflags=-Dclippy::into_iter_on_array [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+stable" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started frobbing DomParfitt/gamdev [INFO] finished frobbing DomParfitt/gamdev [INFO] frobbed toml for DomParfitt/gamdev written to work/ex/clippy-test-run/sources/stable/gh/DomParfitt/gamdev/Cargo.toml [INFO] started frobbing DomParfitt/gamdev [INFO] finished frobbing DomParfitt/gamdev [INFO] frobbed toml for DomParfitt/gamdev written to work/ex/clippy-test-run/sources/stable+rustflags=-Dclippy%3A%3Ainto_iter_on_array/gh/DomParfitt/gamdev/Cargo.toml [INFO] crate DomParfitt/gamdev has a lockfile. skipping [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+stable" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+stable" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] linting DomParfitt/gamdev against stable for clippy-test-run [INFO] running `"docker" "create" "-v" "/mnt/big/crater/work/local/target-dirs/clippy-test-run/worker-0/stable:/opt/crater/target:rw,Z" "-v" "/mnt/big/crater/work/ex/clippy-test-run/sources/stable/gh/DomParfitt/gamdev:/opt/crater/workdir:ro,Z" "-v" "/mnt/big/crater/work/local/cargo-home:/opt/crater/cargo-home:ro,Z" "-v" "/mnt/big/crater/work/local/rustup-home:/opt/crater/rustup-home:ro,Z" "-e" "USER_ID=1000" "-e" "SOURCE_DIR=/opt/crater/workdir" "-e" "MAP_USER_ID=1000" "-e" "CARGO_TARGET_DIR=/opt/crater/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/crater/cargo-home" "-e" "RUSTUP_HOME=/opt/crater/rustup-home" "-w" "/opt/crater/workdir" "-m" "1536M" "--network" "none" "rustops/crates-build-env" "/opt/crater/cargo-home/bin/cargo" "+stable" "clippy" "--frozen" "--all" "--all-targets"` [INFO] [stdout] a51af648671eee3f74fe3113bd12945a3bf0f41d1d8c0ea2ec8ed31453e52863 [INFO] running `"docker" "start" "-a" "a51af648671eee3f74fe3113bd12945a3bf0f41d1d8c0ea2ec8ed31453e52863"` [INFO] [stderr] Checking png v0.9.0 [INFO] [stderr] Checking gfx_core v0.7.2 [INFO] [stderr] Compiling gfx_gl v0.4.0 [INFO] [stderr] Compiling gl v0.6.5 [INFO] [stderr] Checking pistoncore-input v0.19.0 [INFO] [stderr] Checking wayland-window v0.7.0 [INFO] [stderr] Checking winit v0.7.6 [INFO] [stderr] Checking image v0.15.0 [INFO] [stderr] Checking glutin v0.9.2 [INFO] [stderr] Checking pistoncore-window v0.28.0 [INFO] [stderr] Checking pistoncore-event_loop v0.33.0 [INFO] [stderr] Checking piston v0.33.0 [INFO] [stderr] Checking pistoncore-glutin_window v0.39.1 [INFO] [stderr] Checking gfx v0.16.3 [INFO] [stderr] Checking gfx_device_gl v0.14.6 [INFO] [stderr] Checking piston-gfx_texture v0.26.0 [INFO] [stderr] Checking piston2d-gfx_graphics v0.43.0 [INFO] [stderr] Checking piston_window v0.70.0 [INFO] [stderr] Checking game v0.1.0 (/opt/crater/workdir) [INFO] [stderr] warning: unused import: `core::GameEntity` [INFO] [stderr] --> src/core/player.rs:4:5 [INFO] [stderr] | [INFO] [stderr] 4 | use core::GameEntity; [INFO] [stderr] | ^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_imports)] on by default [INFO] [stderr] [INFO] [stderr] warning: unused import: `core::GameObject` [INFO] [stderr] --> src/core/player.rs:5:5 [INFO] [stderr] | [INFO] [stderr] 5 | use core::GameObject; [INFO] [stderr] | ^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `core::GameObject` [INFO] [stderr] --> src/core/enemy.rs:3:5 [INFO] [stderr] | [INFO] [stderr] 3 | use core::GameObject; [INFO] [stderr] | ^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `core::GameEntity` [INFO] [stderr] --> src/core/player.rs:4:5 [INFO] [stderr] | [INFO] [stderr] 4 | use core::GameEntity; [INFO] [stderr] | ^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_imports)] on by default [INFO] [stderr] [INFO] [stderr] warning: unused import: `core::GameObject` [INFO] [stderr] --> src/core/player.rs:5:5 [INFO] [stderr] | [INFO] [stderr] 5 | use core::GameObject; [INFO] [stderr] | ^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `core::GameObject` [INFO] [stderr] --> src/core/enemy.rs:3:5 [INFO] [stderr] | [INFO] [stderr] 3 | use core::GameObject; [INFO] [stderr] | ^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused variable: `other` [INFO] [stderr] --> src/core/enemy.rs:96:46 [INFO] [stderr] | [INFO] [stderr] 96 | fn check_collision(&self, other: C) -> bool { [INFO] [stderr] | ^^^^^ help: consider using `_other` instead [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_variables)] on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `other` [INFO] [stderr] --> src/core/enemy.rs:102:46 [INFO] [stderr] | [INFO] [stderr] 102 | fn check_collision(&self, other: C) -> bool { [INFO] [stderr] | ^^^^^ help: consider using `_other` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `context` [INFO] [stderr] --> src/core/obstacle.rs:32:22 [INFO] [stderr] | [INFO] [stderr] 32 | fn render(&self, context: Context, graphics: &mut G2d) { [INFO] [stderr] | ^^^^^^^ help: consider using `_context` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `graphics` [INFO] [stderr] --> src/core/obstacle.rs:32:40 [INFO] [stderr] | [INFO] [stderr] 32 | fn render(&self, context: Context, graphics: &mut G2d) { [INFO] [stderr] | ^^^^^^^^ help: consider using `_graphics` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `other` [INFO] [stderr] --> src/core/obstacle.rs:38:46 [INFO] [stderr] | [INFO] [stderr] 38 | fn check_collision(&self, other: C) -> bool { [INFO] [stderr] | ^^^^^ help: consider using `_other` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `other` [INFO] [stderr] --> src/core/obstacle.rs:44:46 [INFO] [stderr] | [INFO] [stderr] 44 | fn check_collision(&self, other: C) -> bool { [INFO] [stderr] | ^^^^^ help: consider using `_other` instead [INFO] [stderr] [INFO] [stderr] warning: you should consider adding a `Default` implementation for `core::gamestate::GameState` [INFO] [stderr] --> src/core/gamestate.rs:18:5 [INFO] [stderr] | [INFO] [stderr] 18 | / pub fn new() -> Self { [INFO] [stderr] 19 | | GameState { [INFO] [stderr] 20 | | player: Player::new(), [INFO] [stderr] 21 | | enemies: vec!(Enemy::new()), [INFO] [stderr] 22 | | obstacles: vec!(Obstacle::new()), [INFO] [stderr] 23 | | } [INFO] [stderr] 24 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::new_without_default)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 17 | impl Default for core::gamestate::GameState { [INFO] [stderr] 18 | fn default() -> Self { [INFO] [stderr] 19 | Self::new() [INFO] [stderr] 20 | } [INFO] [stderr] 21 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: you seem to be trying to use match for destructuring a single pattern. Consider using `if let` [INFO] [stderr] --> src/core/gamestate.rs:27:9 [INFO] [stderr] | [INFO] [stderr] 27 | / match button{ [INFO] [stderr] 28 | | Button::Keyboard(key) => { [INFO] [stderr] 29 | | match key { [INFO] [stderr] 30 | | Key::Up => { [INFO] [stderr] ... | [INFO] [stderr] 39 | | _ => {}, [INFO] [stderr] 40 | | } [INFO] [stderr] | |_________^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::single_match)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#single_match [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 27 | if let Button::Keyboard(key) = button { [INFO] [stderr] 28 | match key { [INFO] [stderr] 29 | Key::Up => { [INFO] [stderr] 30 | self.player.jump(); [INFO] [stderr] 31 | }, [INFO] [stderr] 32 | Key::Down => {}, [INFO] [stderr] ... [INFO] [stderr] [INFO] [stderr] warning: you should consider adding a `Default` implementation for `core::player::Player` [INFO] [stderr] --> src/core/player.rs:25:5 [INFO] [stderr] | [INFO] [stderr] 25 | / pub fn new() -> Self { [INFO] [stderr] 26 | | Player { [INFO] [stderr] 27 | | position: Position::from((200.0, 300.0)), [INFO] [stderr] 28 | | size: Size::from((100.0, 100.0)), [INFO] [stderr] ... | [INFO] [stderr] 33 | | } [INFO] [stderr] 34 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 23 | impl Default for core::player::Player { [INFO] [stderr] 24 | fn default() -> Self { [INFO] [stderr] 25 | Self::new() [INFO] [stderr] 26 | } [INFO] [stderr] 27 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: you seem to be trying to use match for destructuring a single pattern. Consider using `if let` [INFO] [stderr] --> src/core/player.rs:41:9 [INFO] [stderr] | [INFO] [stderr] 41 | / match button { [INFO] [stderr] 42 | | Button::Keyboard(Key::Up) => { [INFO] [stderr] 43 | | self.jump(); [INFO] [stderr] 44 | | } [INFO] [stderr] 45 | | _ => {} [INFO] [stderr] 46 | | } [INFO] [stderr] | |_________^ [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#single_match [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 41 | if let Button::Keyboard(Key::Up) = button { [INFO] [stderr] 42 | self.jump(); [INFO] [stderr] 43 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/core/player.rs:56:9 [INFO] [stderr] | [INFO] [stderr] 56 | self.jump_height = self.jump_height + 10.0; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: replace it with: `self.jump_height += 10.0` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::assign_op_pattern)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] error: this comparison involving the minimum or maximum element for this type contains a case that is always true or always false [INFO] [stderr] --> src/core/player.rs:66:16 [INFO] [stderr] | [INFO] [stderr] 66 | if self.jump_pause <= 0 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[deny(clippy::absurd_extreme_comparisons)] on by default [INFO] [stderr] = help: because 0 is the minimum value for this type, the case where the two sides are not equal never occurs, consider using self.jump_pause == 0 instead [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#absurd_extreme_comparisons [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/core/player.rs:67:17 [INFO] [stderr] | [INFO] [stderr] 67 | self.jump_height = self.jump_height - 10.0; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: replace it with: `self.jump_height -= 10.0` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/core/player.rs:70:17 [INFO] [stderr] | [INFO] [stderr] 70 | self.jump_pause = self.jump_pause - 1; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: replace it with: `self.jump_pause -= 1` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] warning: `if _ { .. } else { .. }` is an expression [INFO] [stderr] --> src/core/player.rs:90:9 [INFO] [stderr] | [INFO] [stderr] 90 | / let mut color = [0.0, 0.0, 0.0, 1.0]; [INFO] [stderr] 91 | | if self.has_collided { [INFO] [stderr] 92 | | color = [0.0, 0.0, 1.0, 1.0]; [INFO] [stderr] 93 | | } [INFO] [stderr] | |_________^ help: it is more idiomatic to write: `let color = if self.has_collided { [0.0, 0.0, 1.0, 1.0] } else { [0.0, 0.0, 0.0, 1.0] };` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::useless_let_if_seq)] on by default [INFO] [stderr] = note: you might not need `mut` at all [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#useless_let_if_seq [INFO] [stderr] [INFO] [stderr] warning: you should consider adding a `Default` implementation for `core::enemy::Enemy` [INFO] [stderr] --> src/core/enemy.rs:20:5 [INFO] [stderr] | [INFO] [stderr] 20 | / pub fn new() -> Self { [INFO] [stderr] 21 | | Enemy { [INFO] [stderr] 22 | | position: Position::from((700.0, 300.0)), [INFO] [stderr] 23 | | size: Size::from((100.0, 100.0)), [INFO] [stderr] 24 | | has_collided: false, [INFO] [stderr] 25 | | } [INFO] [stderr] 26 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 19 | impl Default for core::enemy::Enemy { [INFO] [stderr] 20 | fn default() -> Self { [INFO] [stderr] 21 | Self::new() [INFO] [stderr] 22 | } [INFO] [stderr] 23 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: you should consider adding a `Default` implementation for `core::obstacle::Obstacle` [INFO] [stderr] --> src/core/obstacle.rs:18:5 [INFO] [stderr] | [INFO] [stderr] 18 | / pub fn new() -> Self { [INFO] [stderr] 19 | | Obstacle { [INFO] [stderr] 20 | | position: Position::from((10.0, 10.0)), [INFO] [stderr] 21 | | size: Size::from((10.0, 10.0)), [INFO] [stderr] 22 | | } [INFO] [stderr] 23 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 17 | impl Default for core::obstacle::Obstacle { [INFO] [stderr] 18 | fn default() -> Self { [INFO] [stderr] 19 | Self::new() [INFO] [stderr] 20 | } [INFO] [stderr] 21 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: you should consider deriving a `Default` implementation for `core::GameObject` [INFO] [stderr] --> src/core/mod.rs:21:5 [INFO] [stderr] | [INFO] [stderr] 21 | / pub fn new() -> Self { [INFO] [stderr] 22 | | GameObject::from(vec!(0.0, 0.0, 0.0, 0.0)) [INFO] [stderr] 23 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::new_without_default_derive)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default_derive [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 13 | #[derive(Default)] [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] error: aborting due to previous error [INFO] [stderr] [INFO] [stderr] error: Could not compile `game`. [INFO] [stderr] warning: build failed, waiting for other jobs to finish... [INFO] [stderr] warning: unused variable: `other` [INFO] [stderr] --> src/core/enemy.rs:96:46 [INFO] [stderr] | [INFO] [stderr] 96 | fn check_collision(&self, other: C) -> bool { [INFO] [stderr] | ^^^^^ help: consider using `_other` instead [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_variables)] on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `other` [INFO] [stderr] --> src/core/enemy.rs:102:46 [INFO] [stderr] | [INFO] [stderr] 102 | fn check_collision(&self, other: C) -> bool { [INFO] [stderr] | ^^^^^ help: consider using `_other` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `context` [INFO] [stderr] --> src/core/obstacle.rs:32:22 [INFO] [stderr] | [INFO] [stderr] 32 | fn render(&self, context: Context, graphics: &mut G2d) { [INFO] [stderr] | ^^^^^^^ help: consider using `_context` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `graphics` [INFO] [stderr] --> src/core/obstacle.rs:32:40 [INFO] [stderr] | [INFO] [stderr] 32 | fn render(&self, context: Context, graphics: &mut G2d) { [INFO] [stderr] | ^^^^^^^^ help: consider using `_graphics` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `other` [INFO] [stderr] --> src/core/obstacle.rs:38:46 [INFO] [stderr] | [INFO] [stderr] 38 | fn check_collision(&self, other: C) -> bool { [INFO] [stderr] | ^^^^^ help: consider using `_other` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `other` [INFO] [stderr] --> src/core/obstacle.rs:44:46 [INFO] [stderr] | [INFO] [stderr] 44 | fn check_collision(&self, other: C) -> bool { [INFO] [stderr] | ^^^^^ help: consider using `_other` instead [INFO] [stderr] [INFO] [stderr] warning: you should consider adding a `Default` implementation for `core::gamestate::GameState` [INFO] [stderr] --> src/core/gamestate.rs:18:5 [INFO] [stderr] | [INFO] [stderr] 18 | / pub fn new() -> Self { [INFO] [stderr] 19 | | GameState { [INFO] [stderr] 20 | | player: Player::new(), [INFO] [stderr] 21 | | enemies: vec!(Enemy::new()), [INFO] [stderr] 22 | | obstacles: vec!(Obstacle::new()), [INFO] [stderr] 23 | | } [INFO] [stderr] 24 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::new_without_default)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 17 | impl Default for core::gamestate::GameState { [INFO] [stderr] 18 | fn default() -> Self { [INFO] [stderr] 19 | Self::new() [INFO] [stderr] 20 | } [INFO] [stderr] 21 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: you seem to be trying to use match for destructuring a single pattern. Consider using `if let` [INFO] [stderr] --> src/core/gamestate.rs:27:9 [INFO] [stderr] | [INFO] [stderr] 27 | / match button{ [INFO] [stderr] 28 | | Button::Keyboard(key) => { [INFO] [stderr] 29 | | match key { [INFO] [stderr] 30 | | Key::Up => { [INFO] [stderr] ... | [INFO] [stderr] 39 | | _ => {}, [INFO] [stderr] 40 | | } [INFO] [stderr] | |_________^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::single_match)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#single_match [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 27 | if let Button::Keyboard(key) = button { [INFO] [stderr] 28 | match key { [INFO] [stderr] 29 | Key::Up => { [INFO] [stderr] 30 | self.player.jump(); [INFO] [stderr] 31 | }, [INFO] [stderr] 32 | Key::Down => {}, [INFO] [stderr] ... [INFO] [stderr] [INFO] [stderr] warning: you should consider adding a `Default` implementation for `core::player::Player` [INFO] [stderr] --> src/core/player.rs:25:5 [INFO] [stderr] | [INFO] [stderr] 25 | / pub fn new() -> Self { [INFO] [stderr] 26 | | Player { [INFO] [stderr] 27 | | position: Position::from((200.0, 300.0)), [INFO] [stderr] 28 | | size: Size::from((100.0, 100.0)), [INFO] [stderr] ... | [INFO] [stderr] 33 | | } [INFO] [stderr] 34 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 23 | impl Default for core::player::Player { [INFO] [stderr] 24 | fn default() -> Self { [INFO] [stderr] 25 | Self::new() [INFO] [stderr] 26 | } [INFO] [stderr] 27 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: you seem to be trying to use match for destructuring a single pattern. Consider using `if let` [INFO] [stderr] --> src/core/player.rs:41:9 [INFO] [stderr] | [INFO] [stderr] 41 | / match button { [INFO] [stderr] 42 | | Button::Keyboard(Key::Up) => { [INFO] [stderr] 43 | | self.jump(); [INFO] [stderr] 44 | | } [INFO] [stderr] 45 | | _ => {} [INFO] [stderr] 46 | | } [INFO] [stderr] | |_________^ [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#single_match [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 41 | if let Button::Keyboard(Key::Up) = button { [INFO] [stderr] 42 | self.jump(); [INFO] [stderr] 43 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/core/player.rs:56:9 [INFO] [stderr] | [INFO] [stderr] 56 | self.jump_height = self.jump_height + 10.0; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: replace it with: `self.jump_height += 10.0` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::assign_op_pattern)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] error: this comparison involving the minimum or maximum element for this type contains a case that is always true or always false [INFO] [stderr] --> src/core/player.rs:66:16 [INFO] [stderr] | [INFO] [stderr] 66 | if self.jump_pause <= 0 { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[deny(clippy::absurd_extreme_comparisons)] on by default [INFO] [stderr] = help: because 0 is the minimum value for this type, the case where the two sides are not equal never occurs, consider using self.jump_pause == 0 instead [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#absurd_extreme_comparisons [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/core/player.rs:67:17 [INFO] [stderr] | [INFO] [stderr] 67 | self.jump_height = self.jump_height - 10.0; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: replace it with: `self.jump_height -= 10.0` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/core/player.rs:70:17 [INFO] [stderr] | [INFO] [stderr] 70 | self.jump_pause = self.jump_pause - 1; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: replace it with: `self.jump_pause -= 1` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] warning: `if _ { .. } else { .. }` is an expression [INFO] [stderr] --> src/core/player.rs:90:9 [INFO] [stderr] | [INFO] [stderr] 90 | / let mut color = [0.0, 0.0, 0.0, 1.0]; [INFO] [stderr] 91 | | if self.has_collided { [INFO] [stderr] 92 | | color = [0.0, 0.0, 1.0, 1.0]; [INFO] [stderr] 93 | | } [INFO] [stderr] | |_________^ help: it is more idiomatic to write: `let color = if self.has_collided { [0.0, 0.0, 1.0, 1.0] } else { [0.0, 0.0, 0.0, 1.0] };` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::useless_let_if_seq)] on by default [INFO] [stderr] = note: you might not need `mut` at all [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#useless_let_if_seq [INFO] [stderr] [INFO] [stderr] warning: you should consider adding a `Default` implementation for `core::enemy::Enemy` [INFO] [stderr] --> src/core/enemy.rs:20:5 [INFO] [stderr] | [INFO] [stderr] 20 | / pub fn new() -> Self { [INFO] [stderr] 21 | | Enemy { [INFO] [stderr] 22 | | position: Position::from((700.0, 300.0)), [INFO] [stderr] 23 | | size: Size::from((100.0, 100.0)), [INFO] [stderr] 24 | | has_collided: false, [INFO] [stderr] 25 | | } [INFO] [stderr] 26 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 19 | impl Default for core::enemy::Enemy { [INFO] [stderr] 20 | fn default() -> Self { [INFO] [stderr] 21 | Self::new() [INFO] [stderr] 22 | } [INFO] [stderr] 23 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: you should consider adding a `Default` implementation for `core::obstacle::Obstacle` [INFO] [stderr] --> src/core/obstacle.rs:18:5 [INFO] [stderr] | [INFO] [stderr] 18 | / pub fn new() -> Self { [INFO] [stderr] 19 | | Obstacle { [INFO] [stderr] 20 | | position: Position::from((10.0, 10.0)), [INFO] [stderr] 21 | | size: Size::from((10.0, 10.0)), [INFO] [stderr] 22 | | } [INFO] [stderr] 23 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 17 | impl Default for core::obstacle::Obstacle { [INFO] [stderr] 18 | fn default() -> Self { [INFO] [stderr] 19 | Self::new() [INFO] [stderr] 20 | } [INFO] [stderr] 21 | } [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: you should consider deriving a `Default` implementation for `core::GameObject` [INFO] [stderr] --> src/core/mod.rs:21:5 [INFO] [stderr] | [INFO] [stderr] 21 | / pub fn new() -> Self { [INFO] [stderr] 22 | | GameObject::from(vec!(0.0, 0.0, 0.0, 0.0)) [INFO] [stderr] 23 | | } [INFO] [stderr] | |_____^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::new_without_default_derive)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#new_without_default_derive [INFO] [stderr] help: try this [INFO] [stderr] | [INFO] [stderr] 13 | #[derive(Default)] [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] error: aborting due to previous error [INFO] [stderr] [INFO] [stderr] error: Could not compile `game`. [INFO] [stderr] [INFO] [stderr] To learn more, run the command again with --verbose. [INFO] running `"docker" "inspect" "a51af648671eee3f74fe3113bd12945a3bf0f41d1d8c0ea2ec8ed31453e52863"` [INFO] running `"docker" "rm" "-f" "a51af648671eee3f74fe3113bd12945a3bf0f41d1d8c0ea2ec8ed31453e52863"` [INFO] [stdout] a51af648671eee3f74fe3113bd12945a3bf0f41d1d8c0ea2ec8ed31453e52863