[INFO] updating cached repository DemonSpawn/gameOfLife [INFO] running `"git" "fetch" "--all"` [INFO] [stdout] Fetching origin [INFO] [stderr] From git://github.com/DemonSpawn/gameOfLife [INFO] [stderr] * branch HEAD -> FETCH_HEAD [INFO] running `"git" "clone" "work/cache/sources/gh/DemonSpawn/gameOfLife" "work/ex/clippy-test-run/sources/stable/gh/DemonSpawn/gameOfLife"` [INFO] [stderr] Cloning into 'work/ex/clippy-test-run/sources/stable/gh/DemonSpawn/gameOfLife'... [INFO] [stderr] done. [INFO] running `"git" "clone" "work/cache/sources/gh/DemonSpawn/gameOfLife" "work/ex/clippy-test-run/sources/stable+rustflags=-Dclippy%3A%3Ainto_iter_on_array/gh/DemonSpawn/gameOfLife"` [INFO] [stderr] Cloning into 'work/ex/clippy-test-run/sources/stable+rustflags=-Dclippy%3A%3Ainto_iter_on_array/gh/DemonSpawn/gameOfLife'... [INFO] [stderr] done. [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] d48bc3e4ef2372868676fd81d255c91b793d651e [INFO] sha for GitHub repo DemonSpawn/gameOfLife: d48bc3e4ef2372868676fd81d255c91b793d651e [INFO] validating manifest of DemonSpawn/gameOfLife on toolchain stable [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+stable" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] validating manifest of DemonSpawn/gameOfLife on toolchain stable+rustflags=-Dclippy::into_iter_on_array [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+stable" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started frobbing DemonSpawn/gameOfLife [INFO] finished frobbing DemonSpawn/gameOfLife [INFO] frobbed toml for DemonSpawn/gameOfLife written to work/ex/clippy-test-run/sources/stable/gh/DemonSpawn/gameOfLife/Cargo.toml [INFO] started frobbing DemonSpawn/gameOfLife [INFO] finished frobbing DemonSpawn/gameOfLife [INFO] frobbed toml for DemonSpawn/gameOfLife written to work/ex/clippy-test-run/sources/stable+rustflags=-Dclippy%3A%3Ainto_iter_on_array/gh/DemonSpawn/gameOfLife/Cargo.toml [INFO] crate DemonSpawn/gameOfLife has a lockfile. skipping [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+stable" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] running `"/mnt/big/crater/work/local/cargo-home/bin/cargo" "+stable" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] linting DemonSpawn/gameOfLife against stable+rustflags=-Dclippy::into_iter_on_array for clippy-test-run [INFO] running `"docker" "create" "-v" "/mnt/big/crater/work/local/target-dirs/clippy-test-run/worker-0/stable+rustflags=-Dclippy%3A%3Ainto_iter_on_array:/opt/crater/target:rw,Z" "-v" "/mnt/big/crater/work/ex/clippy-test-run/sources/stable+rustflags=-Dclippy%3A%3Ainto_iter_on_array/gh/DemonSpawn/gameOfLife:/opt/crater/workdir:ro,Z" "-v" "/mnt/big/crater/work/local/cargo-home:/opt/crater/cargo-home:ro,Z" "-v" "/mnt/big/crater/work/local/rustup-home:/opt/crater/rustup-home:ro,Z" "-e" "USER_ID=1000" "-e" "SOURCE_DIR=/opt/crater/workdir" "-e" "MAP_USER_ID=1000" "-e" "CARGO_TARGET_DIR=/opt/crater/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid -Dclippy::into_iter_on_array" "-e" "CARGO_HOME=/opt/crater/cargo-home" "-e" "RUSTUP_HOME=/opt/crater/rustup-home" "-w" "/opt/crater/workdir" "-m" "1536M" "--network" "none" "rustops/crates-build-env" "/opt/crater/cargo-home/bin/cargo" "+stable" "clippy" "--frozen" "--all" "--all-targets"` [INFO] [stdout] aa7c1427797a716190120b8e6abd0249ff976f048735a691ad79bd5d9e7b0923 [INFO] running `"docker" "start" "-a" "aa7c1427797a716190120b8e6abd0249ff976f048735a691ad79bd5d9e7b0923"` [INFO] [stderr] Checking termion v1.3.0 [INFO] [stderr] Checking gameOfLife v0.1.0 (/opt/crater/workdir) [INFO] [stderr] warning: unused imports: `cursor`, `style` [INFO] [stderr] --> src/main.rs:6:22 [INFO] [stderr] | [INFO] [stderr] 6 | use termion::{clear, style, cursor}; [INFO] [stderr] | ^^^^^ ^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_imports)] on by default [INFO] [stderr] [INFO] [stderr] warning: doc comment not used by rustdoc [INFO] [stderr] --> src/main.rs:90:5 [INFO] [stderr] | [INFO] [stderr] 90 | /// fill the vec of bools with zeros to get a gamefield [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_doc_comments)] on by default [INFO] [stderr] [INFO] [stderr] warning: unused imports: `cursor`, `style` [INFO] [stderr] --> src/main.rs:6:22 [INFO] [stderr] | [INFO] [stderr] 6 | use termion::{clear, style, cursor}; [INFO] [stderr] | ^^^^^ ^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_imports)] on by default [INFO] [stderr] [INFO] [stderr] warning: doc comment not used by rustdoc [INFO] [stderr] --> src/main.rs:90:5 [INFO] [stderr] | [INFO] [stderr] 90 | /// fill the vec of bools with zeros to get a gamefield [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_doc_comments)] on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `i` [INFO] [stderr] --> src/main.rs:12:9 [INFO] [stderr] | [INFO] [stderr] 12 | for i in 0..HEIGHT { [INFO] [stderr] | ^ help: consider using `_i` instead [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_variables)] on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `gameField` [INFO] [stderr] --> src/main.rs:8:15 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^ help: consider using `_gameField` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `gameField` [INFO] [stderr] --> src/main.rs:37:19 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ help: consider using `_gameField` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `HEIGHT` [INFO] [stderr] --> src/main.rs:37:47 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^ help: consider using `_HEIGHT` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `WIDTH` [INFO] [stderr] --> src/main.rs:37:61 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^ help: consider using `_WIDTH` instead [INFO] [stderr] [INFO] [stderr] warning: value assigned to `line` is never read [INFO] [stderr] --> src/main.rs:43:13 [INFO] [stderr] | [INFO] [stderr] 43 | let mut line = "".to_string(); [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] [INFO] [stderr] warning: crate `gameOfLife` should have a snake case name such as `game_of_life` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: writing `&Vec<_>` instead of `&[_]` involves one more reference and cannot be used with non-Vec-based slices. [INFO] [stderr] --> src/main.rs:8:26 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: change this to: `&[Vec]` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::ptr_arg)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#ptr_arg [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:8:15 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` [INFO] [stderr] --> src/main.rs:8:43 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name such as `width` [INFO] [stderr] --> src/main.rs:8:58 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused variable: `i` [INFO] [stderr] --> src/main.rs:12:9 [INFO] [stderr] | [INFO] [stderr] 12 | for i in 0..HEIGHT { [INFO] [stderr] | ^ help: consider using `_i` instead [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_variables)] on by default [INFO] [stderr] [INFO] [stderr] warning: unused variable: `gameField` [INFO] [stderr] --> src/main.rs:8:15 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^ help: consider using `_gameField` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `gameField` [INFO] [stderr] --> src/main.rs:37:19 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ help: consider using `_gameField` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `HEIGHT` [INFO] [stderr] --> src/main.rs:37:47 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^ help: consider using `_HEIGHT` instead [INFO] [stderr] [INFO] [stderr] warning: unused variable: `WIDTH` [INFO] [stderr] --> src/main.rs:37:61 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^ help: consider using `_WIDTH` instead [INFO] [stderr] [INFO] [stderr] warning: value assigned to `line` is never read [INFO] [stderr] --> src/main.rs:43:13 [INFO] [stderr] | [INFO] [stderr] 43 | let mut line = "".to_string(); [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(unused_assignments)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:10:9 [INFO] [stderr] | [INFO] [stderr] 10 | let mut gameField = Vec::new(); [INFO] [stderr] | ^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: the loop variable `i` is used to index `gameField` [INFO] [stderr] --> src/main.rs:17:14 [INFO] [stderr] | [INFO] [stderr] 17 | for i in 0..HEIGHT { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::needless_range_loop)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#needless_range_loop [INFO] [stderr] help: consider using an iterator [INFO] [stderr] | [INFO] [stderr] 17 | for (i, ) in gameField.iter_mut().enumerate().take(HEIGHT) { [INFO] [stderr] | ^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: writing `&Vec<_>` instead of `&[_]` involves one more reference and cannot be used with non-Vec-based slices. [INFO] [stderr] --> src/main.rs:37:30 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: change this to: `&[Vec]` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#ptr_arg [INFO] [stderr] [INFO] [stderr] warning: function `nextGeneration` should have a snake case name such as `next_generation` [INFO] [stderr] --> src/main.rs:37:1 [INFO] [stderr] | [INFO] [stderr] 37 | / fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] 38 | | [INFO] [stderr] 39 | | } [INFO] [stderr] | |_^ [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:37:19 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` [INFO] [stderr] --> src/main.rs:37:47 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name such as `width` [INFO] [stderr] --> src/main.rs:37:61 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: writing `&Vec<_>` instead of `&[_]` involves one more reference and cannot be used with non-Vec-based slices. [INFO] [stderr] --> src/main.rs:41:21 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: change this to: `&[Vec]` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#ptr_arg [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:41:10 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` [INFO] [stderr] --> src/main.rs:41:38 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name such as `width` [INFO] [stderr] --> src/main.rs:41:53 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/main.rs:52:17 [INFO] [stderr] | [INFO] [stderr] 52 | line = line + "#"; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ help: replace it with: `line += "#"` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::assign_op_pattern)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/main.rs:56:17 [INFO] [stderr] | [INFO] [stderr] 56 | line = line + "-"; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ help: replace it with: `line += "-"` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] warning: crate `gameOfLife` should have a snake case name such as `game_of_life` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(non_snake_case)] on by default [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name such as `width` [INFO] [stderr] --> src/main.rs:77:9 [INFO] [stderr] | [INFO] [stderr] 77 | let WIDTH = 50; [INFO] [stderr] | ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` [INFO] [stderr] --> src/main.rs:78:9 [INFO] [stderr] | [INFO] [stderr] 78 | let HEIGHT = 20; [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:91:9 [INFO] [stderr] | [INFO] [stderr] 91 | let mut gameField = Vec::new(); [INFO] [stderr] | ^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: writing `&Vec<_>` instead of `&[_]` involves one more reference and cannot be used with non-Vec-based slices. [INFO] [stderr] --> src/main.rs:8:26 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: change this to: `&[Vec]` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::ptr_arg)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#ptr_arg [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:8:15 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` [INFO] [stderr] --> src/main.rs:8:43 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name such as `width` [INFO] [stderr] --> src/main.rs:8:58 [INFO] [stderr] | [INFO] [stderr] 8 | fn initialize(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) -> Vec< Vec > { [INFO] [stderr] | ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:10:9 [INFO] [stderr] | [INFO] [stderr] 10 | let mut gameField = Vec::new(); [INFO] [stderr] | ^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: the loop variable `i` is used to index `gameField` [INFO] [stderr] --> src/main.rs:17:14 [INFO] [stderr] | [INFO] [stderr] 17 | for i in 0..HEIGHT { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::needless_range_loop)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#needless_range_loop [INFO] [stderr] help: consider using an iterator [INFO] [stderr] | [INFO] [stderr] 17 | for (i, ) in gameField.iter_mut().enumerate().take(HEIGHT) { [INFO] [stderr] | ^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: writing `&Vec<_>` instead of `&[_]` involves one more reference and cannot be used with non-Vec-based slices. [INFO] [stderr] --> src/main.rs:37:30 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: change this to: `&[Vec]` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#ptr_arg [INFO] [stderr] [INFO] [stderr] warning: function `nextGeneration` should have a snake case name such as `next_generation` [INFO] [stderr] --> src/main.rs:37:1 [INFO] [stderr] | [INFO] [stderr] 37 | / fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] 38 | | [INFO] [stderr] 39 | | } [INFO] [stderr] | |_^ [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:37:19 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` [INFO] [stderr] --> src/main.rs:37:47 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name such as `width` [INFO] [stderr] --> src/main.rs:37:61 [INFO] [stderr] | [INFO] [stderr] 37 | fn nextGeneration(gameField: &Vec< Vec >,HEIGHT: usize,WIDTH: usize) { [INFO] [stderr] | ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: writing `&Vec<_>` instead of `&[_]` involves one more reference and cannot be used with non-Vec-based slices. [INFO] [stderr] --> src/main.rs:41:21 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^ help: change this to: `&[Vec]` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#ptr_arg [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:41:10 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` [INFO] [stderr] --> src/main.rs:41:38 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name such as `width` [INFO] [stderr] --> src/main.rs:41:53 [INFO] [stderr] | [INFO] [stderr] 41 | fn print(gameField: &Vec< Vec >,HEIGHT: usize, WIDTH: usize) { [INFO] [stderr] | ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/main.rs:52:17 [INFO] [stderr] | [INFO] [stderr] 52 | line = line + "#"; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ help: replace it with: `line += "#"` [INFO] [stderr] | [INFO] [stderr] = note: #[warn(clippy::assign_op_pattern)] on by default [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] warning: manual implementation of an assign operation [INFO] [stderr] --> src/main.rs:56:17 [INFO] [stderr] | [INFO] [stderr] 56 | line = line + "-"; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ help: replace it with: `line += "-"` [INFO] [stderr] | [INFO] [stderr] = help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#assign_op_pattern [INFO] [stderr] [INFO] [stderr] warning: variable `WIDTH` should have a snake case name such as `width` [INFO] [stderr] --> src/main.rs:77:9 [INFO] [stderr] | [INFO] [stderr] 77 | let WIDTH = 50; [INFO] [stderr] | ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `HEIGHT` should have a snake case name such as `height` [INFO] [stderr] --> src/main.rs:78:9 [INFO] [stderr] | [INFO] [stderr] 78 | let HEIGHT = 20; [INFO] [stderr] | ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: variable `gameField` should have a snake case name such as `game_field` [INFO] [stderr] --> src/main.rs:91:9 [INFO] [stderr] | [INFO] [stderr] 91 | let mut gameField = Vec::new(); [INFO] [stderr] | ^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 1.40s [INFO] running `"docker" "inspect" "aa7c1427797a716190120b8e6abd0249ff976f048735a691ad79bd5d9e7b0923"` [INFO] running `"docker" "rm" "-f" "aa7c1427797a716190120b8e6abd0249ff976f048735a691ad79bd5d9e7b0923"` [INFO] [stdout] aa7c1427797a716190120b8e6abd0249ff976f048735a691ad79bd5d9e7b0923