[INFO] fetching crate gdnative-bindings-lily 0.9.3...
[INFO] testing gdnative-bindings-lily-0.9.3 against 1.91.0 for beta-1.92-2
[INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-3-tc1/source
[INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-3-tc1/source/Cargo.toml
[INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 1.91.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.91.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.91.0" "generate-lockfile" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr]      Locking 58 packages to latest compatible versions
[INFO] [stderr]       Adding bitflags v1.3.2 (available: v2.10.0)
[INFO] [stderr]       Adding gdnative-core v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative-sys v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding gdnative_bindings_generator v0.9.3 (available: v0.11.3)
[INFO] [stderr]       Adding heck v0.3.3 (available: v0.5.0)
[INFO] [stderr]       Adding mini-internal v0.1.13 (available: v0.1.43)
[INFO] [stderr]       Adding miniserde v0.1.13 (available: v0.1.43)
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.91.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded xmlparser v0.13.6
[INFO] [stderr]   Downloaded shlex v0.1.1
[INFO] [stderr]   Downloaded miniserde v0.1.13
[INFO] [stderr]   Downloaded gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]   Downloaded roxmltree v0.14.1
[INFO] [stderr]   Downloaded gdnative-core v0.9.3
[INFO] [stderr]   Downloaded nom v5.1.3
[INFO] [stderr]   Downloaded mini-internal v0.1.13
[INFO] [stderr]   Downloaded gdnative_bindings_generator v0.9.3
[INFO] [stderr]   Downloaded bindgen v0.56.0
[INFO] [stderr]   Downloaded cexpr v0.4.0
[INFO] [stderr]   Downloaded gdnative-sys v0.9.3
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+1.91.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] a18ba8350ed4c41e797a3bd788f0b653a1581d515242f687b09c78cff04e46d3
[INFO] running `Command { std: "docker" "start" "-a" "a18ba8350ed4c41e797a3bd788f0b653a1581d515242f687b09c78cff04e46d3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "a18ba8350ed4c41e797a3bd788f0b653a1581d515242f687b09c78cff04e46d3", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "a18ba8350ed4c41e797a3bd788f0b653a1581d515242f687b09c78cff04e46d3", kill_on_drop: false }`
[INFO] [stdout] a18ba8350ed4c41e797a3bd788f0b653a1581d515242f687b09c78cff04e46d3
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-3-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "RUSTDOCFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:4848fb76d95f26979359cc7e45710b1dbc8f3acb7aeedee7c460d7702230f228" "/opt/rustwide/cargo-home/bin/cargo" "+1.91.0" "build" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 39293ec7b2f466e5e9cabc6856c1f4d23aedb09ff298040e4d3cebe910b30269
[INFO] running `Command { std: "docker" "start" "-a" "39293ec7b2f466e5e9cabc6856c1f4d23aedb09ff298040e4d3cebe910b30269", kill_on_drop: false }`
[INFO] [stderr]    Compiling syn v1.0.109
[INFO] [stderr]    Compiling glob v0.3.3
[INFO] [stderr]    Compiling itoa v0.4.8
[INFO] [stderr]    Compiling ryu v1.0.20
[INFO] [stderr]    Compiling regex-syntax v0.8.8
[INFO] [stderr]    Compiling nom v5.1.3
[INFO] [stderr]    Compiling memchr v2.7.6
[INFO] [stderr]    Compiling libloading v0.8.9
[INFO] [stderr]    Compiling bindgen v0.56.0
[INFO] [stderr]    Compiling num-traits v0.2.19
[INFO] [stderr]    Compiling shlex v0.1.1
[INFO] [stderr]    Compiling peeking_take_while v0.1.2
[INFO] [stderr]    Compiling lazycell v1.3.0
[INFO] [stderr]    Compiling rustc-hash v1.1.0
[INFO] [stderr]    Compiling xmlparser v0.13.6
[INFO] [stderr]    Compiling parking_lot_core v0.8.6
[INFO] [stderr]    Compiling heck v0.3.3
[INFO] [stderr]    Compiling ahash v0.7.8
[INFO] [stderr]    Compiling roxmltree v0.14.1
[INFO] [stderr]    Compiling clang-sys v1.8.1
[INFO] [stderr]    Compiling instant v0.1.13
[INFO] [stderr]    Compiling smallvec v1.15.1
[INFO] [stderr]    Compiling unindent v0.1.11
[INFO] [stderr]    Compiling lock_api v0.4.14
[INFO] [stderr]    Compiling getrandom v0.2.16
[INFO] [stderr]    Compiling once_cell v1.21.3
[INFO] [stderr]    Compiling parking_lot v0.11.2
[INFO] [stderr]    Compiling euclid v0.22.11
[INFO] [stderr]    Compiling approx v0.4.0
[INFO] [stderr]    Compiling cexpr v0.4.0
[INFO] [stderr]    Compiling regex-automata v0.4.13
[INFO] [stderr]    Compiling regex v1.12.2
[INFO] [stderr]    Compiling mini-internal v0.1.13
[INFO] [stderr]    Compiling gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]    Compiling miniserde v0.1.13
[INFO] [stderr]    Compiling gdnative_bindings_generator v0.9.3
[INFO] [stderr]    Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir)
[INFO] [stderr]    Compiling gdnative-sys v0.9.3
[INFO] [stderr]    Compiling gdnative-core v0.9.3
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:4:1652
[INFO] [stdout]   |
[INFO] [stdout] 4 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUn...
[INFO] [stdout]   |                                             ------------------------------   ^^^^
[INFO] [stdout]   |                                             |
[INFO] [stdout]   |                                             field in this struct
[INFO] [stdout]   |
[INFO] [stdout]   = note: `VisualShaderNodeCubeMapUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout]   = note: `#[warn(dead_code)]` (part of `#[warn(unused)]`) on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:58:1445
[INFO] [stdout]    |
[INFO] [stdout] 58 | ...el_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # [do...
[INFO] [stdout]    |                                                  ---------------------   ^^^^
[INFO] [stdout]    |                                                  |
[INFO] [stdout]    |                                                  field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AnimationNodeTimeSeek` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:82:1520
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter ...
[INFO] [stdout]    |                                               --------------------------   ^^^^
[INFO] [stdout]    |                                               |
[INFO] [stdout]    |                                               field in this struct
[INFO] [stdout]    |
[INFO] [stdout]    = note: `AudioEffectHighShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:100:1477
[INFO] [stdout]     |
[INFO] [stdout] 100 | ..._case_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNative {...
[INFO] [stdout]     |                                                -------------------------   ^^^^
[INFO] [stdout]     |                                                |
[INFO] [stdout]     |                                                field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `WebRTCDataChannelGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:118:1504
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...l_case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { # [d...
[INFO] [stdout]     |                                                 ----------------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectNotchFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:124:1908
[INFO] [stdout]     |
[INFO] [stdout] 124 | ..._camel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Creates...
[INFO] [stdout]     |                                                      -------------   ^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `HBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:130:1246
[INFO] [stdout]     |
[INFO] [stdout] 130 | ...mel_case_types)] # [derive (Debug)] pub struct BulletPhysicsServer { this : RawObject < Self > , } impl BulletPhysicsServer { } impl g...
[INFO] [stdout]     |                                                   -------------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `BulletPhysicsServer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:154:1449
[INFO] [stdout]     |
[INFO] [stdout] 154 | ...l_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { # [d...
[INFO] [stdout]     |                                                 ----------------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AnimationNodeTimeScale` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:190:1194
[INFO] [stdout]     |
[INFO] [stdout] 190 | ..._camel_case_types)] # [derive (Debug)] pub struct InputDefault { this : RawObject < Self > , } impl InputDefault { } impl gdnative_cor...
[INFO] [stdout]     |                                                      ------------   ^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `InputDefault` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:202:1293
[INFO] [stdout]     |
[INFO] [stdout] 202 | ...camel_case_types)] # [derive (Debug)] pub struct RootMotionView { this : RawObject < Self > , } impl RootMotionView { } impl gdnative_...
[INFO] [stdout]     |                                                     --------------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `RootMotionView` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:208:1458
[INFO] [stdout]     |
[INFO] [stdout] 208 | ...se_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionP...
[INFO] [stdout]     |                                             ------------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `EditorResourceConversionPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:226:1365
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Create...
[INFO] [stdout]     |                                                     --------------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioBusLayout` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:262:1450
[INFO] [stdout]     |
[INFO] [stdout] 262 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [doc ...
[INFO] [stdout]     |                                                  --------------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptIterator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:274:1846
[INFO] [stdout]     |
[INFO] [stdout] 274 | ...non_camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new in...
[INFO] [stdout]     |                                                         -------   ^^^^
[INFO] [stdout]     |                                                         |
[INFO] [stdout]     |                                                         field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:298:1707
[INFO] [stdout]     |
[INFO] [stdout] 298 | ..._camel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creates a...
[INFO] [stdout]     |                                                      ------------   ^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `JNISingleton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:316:1353
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...el_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc ...
[INFO] [stdout]     |                                                  --------------------   ^^^^
[INFO] [stdout]     |                                                  |
[INFO] [stdout]     |                                                  field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ResourceFormatLoader` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:322:1429
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...amel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "C...
[INFO] [stdout]     |                                                    -----------------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AnimationRootNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:340:1520
[INFO] [stdout]     |
[INFO] [stdout] 340 | ...case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter ...
[INFO] [stdout]     |                                               --------------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectBandLimitFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:346:1434
[INFO] [stdout]     |
[INFO] [stdout] 346 | ...amel_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = "Cre...
[INFO] [stdout]     |                                                    ----------------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptSelf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:364:1498
[INFO] [stdout]     |
[INFO] [stdout] 364 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScalarSm...
[INFO] [stdout]     |                                            --------------------------------   ^^^^
[INFO] [stdout]     |                                            |
[INFO] [stdout]     |                                            field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:388:1830
[INFO] [stdout]     |
[INFO] [stdout] 388 | ...n_camel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                       ----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PopupPanel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:472:1460
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Create...
[INFO] [stdout]     |                                                     --------------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectEQ6` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:484:1478
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClam...
[INFO] [stdout]     |                                               ---------------------------   ^^^^
[INFO] [stdout]     |                                               |
[INFO] [stdout]     |                                               field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:490:1244
[INFO] [stdout]     |
[INFO] [stdout] 490 | ...amel_case_types)] # [derive (Debug)] pub struct Physics2DServerSW { this : RawObject < Self > , } impl Physics2DServerSW { } impl gdna...
[INFO] [stdout]     |                                                    -----------------   ^^^^
[INFO] [stdout]     |                                                    |
[INFO] [stdout]     |                                                    field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `Physics2DServerSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:556:1454
[INFO] [stdout]     |
[INFO] [stdout] 556 | ...ase_types)] # [derive (Debug)] pub struct AudioStreamPlaybackResampled { this : RawObject < Self > , } impl AudioStreamPlaybackResampl...
[INFO] [stdout]     |                                              ----------------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioStreamPlaybackResampled` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:592:1482
[INFO] [stdout]     |
[INFO] [stdout] 592 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarInte...
[INFO] [stdout]     |                                              ----------------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:610:1494
[INFO] [stdout]     |
[INFO] [stdout] 610 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVectorDe...
[INFO] [stdout]     |                                             -------------------------------   ^^^^
[INFO] [stdout]     |                                             |
[INFO] [stdout]     |                                             field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:640:1387
[INFO] [stdout]     |
[INFO] [stdout] 640 | ...mel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "...
[INFO] [stdout]     |                                                   ------------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PacketPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:700:1560
[INFO] [stdout]     |
[INFO] [stdout] 700 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUni...
[INFO] [stdout]     |                                              -----------------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeScalarUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:724:1464
[INFO] [stdout]     |
[INFO] [stdout] 724 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Crea...
[INFO] [stdout]     |                                                     ---------------   ^^^^
[INFO] [stdout]     |                                                     |
[INFO] [stdout]     |                                                     field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectEQ21` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:736:1836
[INFO] [stdout]     |
[INFO] [stdout] 736 | ...n_camel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates a ...
[INFO] [stdout]     |                                                       -----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `PopupDialog` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:760:1349
[INFO] [stdout]     |
[INFO] [stdout] 760 | ...mel_case_types)] # [derive (Debug)] pub struct AudioEffectInstance { this : RawObject < Self > , } impl AudioEffectInstance { } impl g...
[INFO] [stdout]     |                                                   -------------------   ^^^^
[INFO] [stdout]     |                                                   |
[INFO] [stdout]     |                                                   field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `AudioEffectInstance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:898:1458
[INFO] [stdout]     |
[INFO] [stdout] 898 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [d...
[INFO] [stdout]     |                                                 ----------------------   ^^^^
[INFO] [stdout]     |                                                 |
[INFO] [stdout]     |                                                 field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualScriptExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:910:1486
[INFO] [stdout]     |
[INFO] [stdout] 910 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRef...
[INFO] [stdout]     |                                              -----------------------------   ^^^^
[INFO] [stdout]     |                                              |
[INFO] [stdout]     |                                              field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VisualShaderNodeVectorRefract` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:916:1908
[INFO] [stdout]     |
[INFO] [stdout] 916 | ..._camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates...
[INFO] [stdout]     |                                                      -------------   ^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `VBoxContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:934:1874
[INFO] [stdout]     |
[INFO] [stdout] 934 | ...n_camel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates a ne...
[INFO] [stdout]     |                                                       ----------   ^^^^
[INFO] [stdout]     |                                                       |
[INFO] [stdout]     |                                                       field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `ToolButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:958:1321
[INFO] [stdout]     |
[INFO] [stdout] 958 | ..._camel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creates a...
[INFO] [stdout]     |                                                      ------------   ^^^^
[INFO] [stdout]     |                                                      |
[INFO] [stdout]     |                                                      field in this struct
[INFO] [stdout]     |
[INFO] [stdout]     = note: `TriangleMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1006:1512
[INFO] [stdout]      |
[INFO] [stdout] 1006 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter { #...
[INFO] [stdout]      |                                                ------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectLowPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1078:1458
[INFO] [stdout]      |
[INFO] [stdout] 1078 | ...l_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , ...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCustomNode` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1120:1866
[INFO] [stdout]      |
[INFO] [stdout] 1120 | ...camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Create...
[INFO] [stdout]      |                                                     --------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PanelContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1126:1490
[INFO] [stdout]      |
[INFO] [stdout] 1126 | ...l_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # ...
[INFO] [stdout]      |                                                 -----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `MultiplayerPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1162:1458
[INFO] [stdout]      |
[INFO] [stdout] 1162 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeOutput { this : RawObject < Self > , } impl VisualShaderNodeOutput { } im...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1168:1457
[INFO] [stdout]      |
[INFO] [stdout] 1168 | ...ase_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNati...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `WebRTCPeerConnectionGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1222:1412
[INFO] [stdout]      |
[INFO] [stdout] 1222 | ..._camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a...
[INFO] [stdout]      |                                                      ------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextureArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1228:1321
[INFO] [stdout]      |
[INFO] [stdout] 1228 | ..._camel_case_types)] # [derive (Debug)] pub struct SpatialGizmo { this : RawObject < Self > , } impl SpatialGizmo { } impl gdnative_cor...
[INFO] [stdout]      |                                                      ------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpatialGizmo` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1234:1498
[INFO] [stdout]      |
[INFO] [stdout] 1234 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSc...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1246:1349
[INFO] [stdout]      |
[INFO] [stdout] 1246 | ...mel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayback { this : RawObject < Self > , } impl AudioStreamPlayback { } impl g...
[INFO] [stdout]      |                                                   -------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamPlayback` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1264:1926
[INFO] [stdout]      |
[INFO] [stdout] 1264 | ...camel_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1270:1522
[INFO] [stdout]      |
[INFO] [stdout] 1270 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVecto...
[INFO] [stdout]      |                                         --------------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1282:1387
[INFO] [stdout]      |
[INFO] [stdout] 1282 | ...mel_case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc = "...
[INFO] [stdout]      |                                                   ------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StreamPeerGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1372:1186
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ...camel_case_types)] # [derive (Debug)] pub struct GlobalConstants { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_u...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `GlobalConstants` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1402:1516
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectBandPassFilter { this : RawObject < Self > , } impl AudioEffectBandPassFilter {...
[INFO] [stdout]      |                                                -------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectBandPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1426:1846
[INFO] [stdout]      |
[INFO] [stdout] 1426 | ...non_camel_case_types)] # [derive (Debug)] pub struct HSlider { this : RawObject < Self > , } impl HSlider { # [doc = "Creates a new in...
[INFO] [stdout]      |                                                         -------   ^^^^
[INFO] [stdout]      |                                                         |
[INFO] [stdout]      |                                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSlider` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1432:1873
[INFO] [stdout]      |
[INFO] [stdout] 1432 | ...n_camel_case_types)] # [derive (Debug)] pub struct VScrollBar { this : RawObject < Self > , } impl VScrollBar { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1438:1842
[INFO] [stdout]      |
[INFO] [stdout] 1438 | ...n_camel_case_types)] # [derive (Debug)] pub struct VSeparator { this : RawObject < Self > , } impl VSeparator { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1552:1309
[INFO] [stdout]      |
[INFO] [stdout] 1552 | ...ase_types)] # [derive (Debug)] pub struct BulletPhysicsDirectBodyState { this : RawObject < Self > , } impl BulletPhysicsDirectBodySta...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `BulletPhysicsDirectBodyState` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1576:1458
[INFO] [stdout]      |
[INFO] [stdout] 1576 | ...se_types)] # [derive (Debug)] pub struct EditorResourcePreviewGenerator { this : RawObject < Self > , } impl EditorResourcePreviewGene...
[INFO] [stdout]      |                                             ------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorResourcePreviewGenerator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1600:1458
[INFO] [stdout]      |
[INFO] [stdout] 1600 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeSwitch { this : RawObject < Self > , } impl VisualShaderNodeSwitch { # [d...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1606:1482
[INFO] [stdout]      |
[INFO] [stdout] 1606 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorInterp { this : RawObject < Self > , } impl VisualShaderNodeVectorInte...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorInterp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1624:1498
[INFO] [stdout]      |
[INFO] [stdout] 1624 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorSm...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorSmoothStep` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1660:1446
[INFO] [stdout]      |
[INFO] [stdout] 1660 | ...mel_case_types)] # [derive (Debug)] pub struct VisualScriptSubCall { this : RawObject < Self > , } impl VisualScriptSubCall { # [doc =...
[INFO] [stdout]      |                                                   -------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSubCall` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1666:1506
[INFO] [stdout]      |
[INFO] [stdout] 1666 | ..._types)] # [derive (Debug)] pub struct VisualShaderNodeTransformDecompose { this : RawObject < Self > , } impl VisualShaderNodeTransfo...
[INFO] [stdout]      |                                           ----------------------------------   ^^^^
[INFO] [stdout]      |                                           |
[INFO] [stdout]      |                                           field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformDecompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1672:1572
[INFO] [stdout]      |
[INFO] [stdout] 1672 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformUniform { this : RawObject < Self > , } impl VisualShaderNodeTransfor...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1708:1307
[INFO] [stdout]      |
[INFO] [stdout] 1708 | ...case_types)] # [derive (Debug)] pub struct Physics2DDirectBodyStateSW { this : RawObject < Self > , } impl Physics2DDirectBodyStateSW ...
[INFO] [stdout]      |                                               --------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Physics2DDirectBodyStateSW` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1744:1454
[INFO] [stdout]      |
[INFO] [stdout] 1744 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptCondition { this : RawObject < Self > , } impl VisualScriptCondition { # [do...
[INFO] [stdout]      |                                                  ---------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptCondition` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1852:1552
[INFO] [stdout]      |
[INFO] [stdout] 1852 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeVec3Uniform { this : RawObject < Self > , } impl VisualShaderNodeVec3Unifor...
[INFO] [stdout]      |                                               ---------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVec3Uniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1858:1478
[INFO] [stdout]      |
[INFO] [stdout] 1858 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeDeterminant { this : RawObject < Self > , } impl VisualShaderNodeDeterminan...
[INFO] [stdout]      |                                               ---------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDeterminant` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1864:1462
[INFO] [stdout]      |
[INFO] [stdout] 1864 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeFresnel { this : RawObject < Self > , } impl VisualShaderNodeFresnel { # ...
[INFO] [stdout]      |                                                 -----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFresnel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1906:1400
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ...on_camel_case_types)] # [derive (Debug)] pub struct Texture3D { this : RawObject < Self > , } impl Texture3D { # [doc = "Creates a new...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Texture3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1912:1478
[INFO] [stdout]      |
[INFO] [stdout] 1912 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorClamp { this : RawObject < Self > , } impl VisualShaderNodeVectorClam...
[INFO] [stdout]      |                                               ---------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorClamp` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1918:1486
[INFO] [stdout]      |
[INFO] [stdout] 1918 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorCompose { this : RawObject < Self > , } impl VisualShaderNodeVectorCom...
[INFO] [stdout]      |                                              -----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1972:1454
[INFO] [stdout]      |
[INFO] [stdout] 1972 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptSceneTree { this : RawObject < Self > , } impl VisualScriptSceneTree { # [do...
[INFO] [stdout]      |                                                  ---------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSceneTree` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1990:1450
[INFO] [stdout]      |
[INFO] [stdout] 1990 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIndexGet { this : RawObject < Self > , } impl VisualScriptIndexGet { # [doc ...
[INFO] [stdout]      |                                                  --------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIndexGet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1996:1862
[INFO] [stdout]      |
[INFO] [stdout] 1996 | ...on_camel_case_types)] # [derive (Debug)] pub struct CheckBox { this : RawObject < Self > , } impl CheckBox { # [doc = "Creates a new i...
[INFO] [stdout]      |                                                        --------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckBox` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2002:1880
[INFO] [stdout]      |
[INFO] [stdout] 2002 | ...n_camel_case_types)] # [derive (Debug)] pub struct CheckButton { this : RawObject < Self > , } impl CheckButton { # [doc = "Creates a ...
[INFO] [stdout]      |                                                       -----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CheckButton` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2026:1450
[INFO] [stdout]      |
[INFO] [stdout] 2026 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptIndexSet { this : RawObject < Self > , } impl VisualScriptIndexSet { # [doc ...
[INFO] [stdout]      |                                                  --------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptIndexSet` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2038:1309
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ...on_camel_case_types)] # [derive (Debug)] pub struct JavaClass { this : RawObject < Self > , } impl JavaClass { # [doc = "Creates a new...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `JavaClass` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2056:1490
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDistance { this : RawObject < Self > , } impl VisualShaderNodeVectorDis...
[INFO] [stdout]      |                                             ------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorDistance` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2062:1165
[INFO] [stdout]      |
[INFO] [stdout] 2062 | ...non_camel_case_types)] # [derive (Debug)] pub struct IP_Unix { this : RawObject < Self > , } impl IP_Unix { } impl gdnative_core :: pr...
[INFO] [stdout]      |                                                         -------   ^^^^
[INFO] [stdout]      |                                                         |
[INFO] [stdout]      |                                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `IP_Unix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2074:1434
[INFO] [stdout]      |
[INFO] [stdout] 2074 | ..._case_types)] # [derive (Debug)] pub struct AnimationTrackEditPlugin { this : RawObject < Self > , } impl AnimationTrackEditPlugin { }...
[INFO] [stdout]      |                                                ------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationTrackEditPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2086:1442
[INFO] [stdout]      |
[INFO] [stdout] 2086 | ...mel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIf { this : RawObject < Self > , } impl VisualShaderNodeIf { # [doc = "...
[INFO] [stdout]      |                                                   ------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeIf` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2122:1464
[INFO] [stdout]      |
[INFO] [stdout] 2122 | ...camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ10 { this : RawObject < Self > , } impl AudioEffectEQ10 { # [doc = "Crea...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectEQ10` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2134:1926
[INFO] [stdout]      |
[INFO] [stdout] 2134 | ...camel_case_types)] # [derive (Debug)] pub struct VSplitContainer { this : RawObject < Self > , } impl VSplitContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VSplitContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2200:1258
[INFO] [stdout]      |
[INFO] [stdout] 2200 | ...on_camel_case_types)] # [derive (Debug)] pub struct Separator { this : RawObject < Self > , } impl Separator { } impl gdnative_core ::...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Separator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2242:1482
[INFO] [stdout]      |
[INFO] [stdout] 2242 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeOuterProduct { this : RawObject < Self > , } impl VisualShaderNodeOuterProdu...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeOuterProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2308:1442
[INFO] [stdout]      |
[INFO] [stdout] 2308 | ...mel_case_types)] # [derive (Debug)] pub struct VisualScriptSwitch { this : RawObject < Self > , } impl VisualScriptSwitch { # [doc = "...
[INFO] [stdout]      |                                                   ------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2332:1798
[INFO] [stdout]      |
[INFO] [stdout] 2332 | ...n_camel_case_types)] # [derive (Debug)] pub struct Position2D { this : RawObject < Self > , } impl Position2D { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Position2D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2416:1832
[INFO] [stdout]      |
[INFO] [stdout] 2416 | ...on_camel_case_types)] # [derive (Debug)] pub struct SpotLight { this : RawObject < Self > , } impl SpotLight { # [doc = "Creates a new...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `SpotLight` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2422:1341
[INFO] [stdout]      |
[INFO] [stdout] 2422 | ...on_camel_case_types)] # [derive (Debug)] pub struct TextFile { this : RawObject < Self > , } impl TextFile { # [doc = "Creates a new i...
[INFO] [stdout]      |                                                        --------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `TextFile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2488:1906
[INFO] [stdout]      |
[INFO] [stdout] 2488 | ...n_camel_case_types)] # [derive (Debug)] pub struct CSGCombiner { this : RawObject < Self > , } impl CSGCombiner { # [doc = "Creates a ...
[INFO] [stdout]      |                                                       -----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `CSGCombiner` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2572:1398
[INFO] [stdout]      |
[INFO] [stdout] 2572 | ..._camel_case_types)] # [derive (Debug)] pub struct StyleBoxEmpty { this : RawObject < Self > , } impl StyleBoxEmpty { # [doc = "Creates...
[INFO] [stdout]      |                                                      -------------   ^^^^
[INFO] [stdout]      |                                                      |
[INFO] [stdout]      |                                                      field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `StyleBoxEmpty` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2638:1771
[INFO] [stdout]      |
[INFO] [stdout] 2638 | ...(non_camel_case_types)] # [derive (Debug)] pub struct Panel { this : RawObject < Self > , } impl Panel { # [doc = "Creates a new insta...
[INFO] [stdout]      |                                                          -----   ^^^^
[INFO] [stdout]      |                                                          |
[INFO] [stdout]      |                                                          field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Panel` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2686:1564
[INFO] [stdout]      |
[INFO] [stdout] 2686 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanUniform { this : RawObject < Self > , } impl VisualShaderNodeBooleanUn...
[INFO] [stdout]      |                                             ------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeBooleanUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2830:1760
[INFO] [stdout]      |
[INFO] [stdout] 2830 | ...n_camel_case_types)] # [derive (Debug)] pub struct Position3D { this : RawObject < Self > , } impl Position3D { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `Position3D` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2836:1337
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ...amel_case_types)] # [derive (Debug)] pub struct ResourceImporter { this : RawObject < Self > , } impl ResourceImporter { } impl gdnati...
[INFO] [stdout]      |                                                    ----------------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceImporter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2842:1872
[INFO] [stdout]      |
[INFO] [stdout] 2842 | ...camel_case_types)] # [derive (Debug)] pub struct MarginContainer { this : RawObject < Self > , } impl MarginContainer { # [doc = "Crea...
[INFO] [stdout]      |                                                     ---------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `MarginContainer` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2896:1522
[INFO] [stdout]      |
[INFO] [stdout] 2896 | ..._case_types)] # [derive (Debug)] pub struct VisualScriptComposeArray { this : RawObject < Self > , } impl VisualScriptComposeArray { #...
[INFO] [stdout]      |                                                ------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptComposeArray` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2956:1553
[INFO] [stdout]      |
[INFO] [stdout] 2956 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSwitch { this : RawObject < Self > , } impl VisualShaderNodeScalarSwit...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeScalarSwitch` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:2986:1652
[INFO] [stdout]      |
[INFO] [stdout] 2986 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeGlobalExpression { this : RawObject < Self > , } impl VisualShaderNodeGlobalEx...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeGlobalExpression` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3028:1516
[INFO] [stdout]      |
[INFO] [stdout] 3028 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectLowShelfFilter { this : RawObject < Self > , } impl AudioEffectLowShelfFilter {...
[INFO] [stdout]      |                                                -------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectLowShelfFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3070:1353
[INFO] [stdout]      |
[INFO] [stdout] 3070 | ...n_camel_case_types)] # [derive (Debug)] pub struct AudioEffect { this : RawObject < Self > , } impl AudioEffect { } impl gdnative_core...
[INFO] [stdout]      |                                                       -----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3076:1556
[INFO] [stdout]      |
[INFO] [stdout] 3076 | ...ase_types)] # [derive (Debug)] pub struct VisualShaderNodeColorUniform { this : RawObject < Self > , } impl VisualShaderNodeColorUnifo...
[INFO] [stdout]      |                                              ----------------------------   ^^^^
[INFO] [stdout]      |                                              |
[INFO] [stdout]      |                                              field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeColorUniform` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3112:1688
[INFO] [stdout]      |
[INFO] [stdout] 3112 | ...ypes)] # [derive (Debug)] pub struct VisualShaderNodeTextureUniformTriplanar { this : RawObject < Self > , } impl VisualShaderNodeText...
[INFO] [stdout]      |                                         ---------------------------------------   ^^^^
[INFO] [stdout]      |                                         |
[INFO] [stdout]      |                                         field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTextureUniformTriplanar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3130:1408
[INFO] [stdout]      |
[INFO] [stdout] 3130 | ...el_case_types)] # [derive (Debug)] pub struct ARVRInterfaceGDNative { this : RawObject < Self > , } impl ARVRInterfaceGDNative { # [do...
[INFO] [stdout]      |                                                  ---------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRInterfaceGDNative` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3148:1792
[INFO] [stdout]      |
[INFO] [stdout] 3148 | ...n_camel_case_types)] # [derive (Debug)] pub struct ARVRCamera { this : RawObject < Self > , } impl ARVRCamera { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ARVRCamera` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3346:1439
[INFO] [stdout]      |
[INFO] [stdout] 3346 | ...el_case_types)] # [derive (Debug)] pub struct AudioStreamMicrophone { this : RawObject < Self > , } impl AudioStreamMicrophone { # [do...
[INFO] [stdout]      |                                                  ---------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioStreamMicrophone` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3394:1498
[INFO] [stdout]      |
[INFO] [stdout] 3394 | ...e_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformCompose { this : RawObject < Self > , } impl VisualShaderNodeTransfor...
[INFO] [stdout]      |                                            --------------------------------   ^^^^
[INFO] [stdout]      |                                            |
[INFO] [stdout]      |                                            field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeTransformCompose` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3424:1450
[INFO] [stdout]      |
[INFO] [stdout] 3424 | ...el_case_types)] # [derive (Debug)] pub struct VisualScriptFunction { this : RawObject < Self > , } impl VisualScriptFunction { # [doc ...
[INFO] [stdout]      |                                                  --------------------   ^^^^
[INFO] [stdout]      |                                                  |
[INFO] [stdout]      |                                                  field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptFunction` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3430:1458
[INFO] [stdout]      |
[INFO] [stdout] 3430 | ...l_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCustom { this : RawObject < Self > , } impl VisualShaderNodeCustom { # [d...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeCustom` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3466:1474
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeDotProduct { this : RawObject < Self > , } impl VisualShaderNodeDotProduct ...
[INFO] [stdout]      |                                               --------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeDotProduct` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3472:1842
[INFO] [stdout]      |
[INFO] [stdout] 3472 | ...n_camel_case_types)] # [derive (Debug)] pub struct HSeparator { this : RawObject < Self > , } impl HSeparator { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HSeparator` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3502:1495
[INFO] [stdout]      |
[INFO] [stdout] 3502 | ...l_case_types)] # [derive (Debug)] pub struct EditorSceneImporterFBX { this : RawObject < Self > , } impl EditorSceneImporterFBX { } im...
[INFO] [stdout]      |                                                 ----------------------   ^^^^
[INFO] [stdout]      |                                                 |
[INFO] [stdout]      |                                                 field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorSceneImporterFBX` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3526:1516
[INFO] [stdout]      |
[INFO] [stdout] 3526 | ..._case_types)] # [derive (Debug)] pub struct AudioEffectHighPassFilter { this : RawObject < Self > , } impl AudioEffectHighPassFilter {...
[INFO] [stdout]      |                                                -------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AudioEffectHighPassFilter` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3550:1349
[INFO] [stdout]      |
[INFO] [stdout] 3550 | ...mel_case_types)] # [derive (Debug)] pub struct ResourceFormatSaver { this : RawObject < Self > , } impl ResourceFormatSaver { # [doc =...
[INFO] [stdout]      |                                                   -------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `ResourceFormatSaver` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3568:1353
[INFO] [stdout]      |
[INFO] [stdout] 3568 | ...n_camel_case_types)] # [derive (Debug)] pub struct VideoStream { this : RawObject < Self > , } impl VideoStream { } impl gdnative_core...
[INFO] [stdout]      |                                                       -----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VideoStream` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3574:1478
[INFO] [stdout]      |
[INFO] [stdout] 3574 | ...case_types)] # [derive (Debug)] pub struct VisualShaderNodeFaceForward { this : RawObject < Self > , } impl VisualShaderNodeFaceForwar...
[INFO] [stdout]      |                                               ---------------------------   ^^^^
[INFO] [stdout]      |                                               |
[INFO] [stdout]      |                                               field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeFaceForward` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3646:1426
[INFO] [stdout]      |
[INFO] [stdout] 3646 | ...on_camel_case_types)] # [derive (Debug)] pub struct PointMesh { this : RawObject < Self > , } impl PointMesh { # [doc = "Creates a new...
[INFO] [stdout]      |                                                        ---------   ^^^^
[INFO] [stdout]      |                                                        |
[INFO] [stdout]      |                                                        field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `PointMesh` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3652:1437
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ...mel_case_types)] # [derive (Debug)] pub struct AnimationNodeOutput { this : RawObject < Self > , } impl AnimationNodeOutput { # [doc =...
[INFO] [stdout]      |                                                   -------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `AnimationNodeOutput` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3670:1873
[INFO] [stdout]      |
[INFO] [stdout] 3670 | ...n_camel_case_types)] # [derive (Debug)] pub struct HScrollBar { this : RawObject < Self > , } impl HScrollBar { # [doc = "Creates a ne...
[INFO] [stdout]      |                                                       ----------   ^^^^
[INFO] [stdout]      |                                                       |
[INFO] [stdout]      |                                                       field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `HScrollBar` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3682:1365
[INFO] [stdout]      |
[INFO] [stdout] 3682 | ...camel_case_types)] # [derive (Debug)] pub struct RichTextEffect { this : RawObject < Self > , } impl RichTextEffect { # [doc = "Create...
[INFO] [stdout]      |                                                     --------------   ^^^^
[INFO] [stdout]      |                                                     |
[INFO] [stdout]      |                                                     field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `RichTextEffect` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3712:1438
[INFO] [stdout]      |
[INFO] [stdout] 3712 | ...amel_case_types)] # [derive (Debug)] pub struct VisualScriptWhile { this : RawObject < Self > , } impl VisualScriptWhile { # [doc = "C...
[INFO] [stdout]      |                                                    -----------------   ^^^^
[INFO] [stdout]      |                                                    |
[INFO] [stdout]      |                                                    field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualScriptWhile` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3754:1470
[INFO] [stdout]      |
[INFO] [stdout] 3754 | ..._case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorLen { this : RawObject < Self > , } impl VisualShaderNodeVectorLen {...
[INFO] [stdout]      |                                                -------------------------   ^^^^
[INFO] [stdout]      |                                                |
[INFO] [stdout]      |                                                field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorLen` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3766:1494
[INFO] [stdout]      |
[INFO] [stdout] 3766 | ...se_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarMix { this : RawObject < Self > , } impl VisualShaderNodeVectorSc...
[INFO] [stdout]      |                                             -------------------------------   ^^^^
[INFO] [stdout]      |                                             |
[INFO] [stdout]      |                                             field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `VisualShaderNodeVectorScalarMix` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: field `this` is never read
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:3772:1470
[INFO] [stdout]      |
[INFO] [stdout] 3772 | ...mel_case_types)] # [derive (Debug)] pub struct EditorImportPlugin { this : RawObject < Self > , } impl EditorImportPlugin { } impl gdn...
[INFO] [stdout]      |                                                   ------------------   ^^^^
[INFO] [stdout]      |                                                   |
[INFO] [stdout]      |                                                   field in this struct
[INFO] [stdout]      |
[INFO] [stdout]      = note: `EditorImportPlugin` has a derived impl for the trait `Debug`, but this is intentionally ignored during dead code analysis
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]  --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:4:4394
[INFO] [stdout]   |
[INFO] [stdout] 4 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]   |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]   |
[INFO] [stdout]   = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]   = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout]   = note: `#[warn(static_mut_refs)]` (part of `#[warn(rust_2024_compatibility)]`) on by default
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]   |
[INFO] [stdout] 4 |                 # [doc = "`core class VisualShaderNodeCubeMapUniform` inherits `VisualShaderNodeTextureUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodecubemapuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeCubeMapUniform inherits methods from:\n - [VisualShaderNodeTextureUniform](struct.VisualShaderNodeTextureUniform.html)\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeCubeMapUniform { this : RawObject < Self > , } impl VisualShaderNodeCubeMapUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeCubeMapUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeCubeMapUniform { } unsafe impl GodotObject for VisualShaderNodeCubeMapUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeCubeMapUniform" } } impl std :: ops :: Deref for VisualShaderNodeCubeMapUniform { type Target = crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeCubeMapUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_texture_uniform :: VisualShaderNodeTextureUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeCubeMapUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeCubeMapUniform { } impl Instanciable for VisualShaderNodeCubeMapUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeCubeMapUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeCubeMapUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeCubeMapUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeCubeMapUniformMethodTable = VisualShaderNodeCubeMapUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeCubeMapUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeCubeMapUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]   |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:10:6617
[INFO] [stdout]    |
[INFO] [stdout] 10 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 10 |                 # [doc = "`core class CameraTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cameratexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCameraTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CameraTexture { this : RawObject < Self > , } impl CameraTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Convenience property that gives access to the active property of the [CameraFeed]."] # [doc = ""] # [inline] pub fn camera_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_camera_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ID of the [CameraFeed] for which we want to display the image."] # [doc = ""] # [inline] pub fn camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component."] # [doc = ""] # [inline] pub fn which_feed (& self) -> crate :: generated :: camera_server :: FeedImage { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . get_which_feed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera_server :: FeedImage (ret) } } # [doc = "Convenience property that gives access to the active property of the [CameraFeed]."] # [doc = ""] # [inline] pub fn set_camera_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_camera_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The ID of the [CameraFeed] for which we want to display the image."] # [doc = ""] # [inline] pub fn set_camera_feed_id (& self , feed_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_camera_feed_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , feed_id) ; } } # [doc = "Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component."] # [doc = ""] # [inline] pub fn set_which_feed (& self , which_feed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraTextureMethodTable :: get (get_api ()) . set_which_feed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which_feed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CameraTexture { } unsafe impl GodotObject for CameraTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CameraTexture" } } impl std :: ops :: Deref for CameraTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CameraTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for CameraTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CameraTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CameraTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for CameraTexture { } impl Instanciable for CameraTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CameraTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_camera_active : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_which_feed : * mut sys :: godot_method_bind , pub set_camera_active : * mut sys :: godot_method_bind , pub set_camera_feed_id : * mut sys :: godot_method_bind , pub set_which_feed : * mut sys :: godot_method_bind } impl CameraTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraTextureMethodTable = CameraTextureMethodTable { class_constructor : None , get_camera_active : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_which_feed : 0 as * mut sys :: godot_method_bind , set_camera_active : 0 as * mut sys :: godot_method_bind , set_camera_feed_id : 0 as * mut sys :: godot_method_bind , set_which_feed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CameraTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_camera_active = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_active\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_which_feed = (gd_api . godot_method_bind_get_method) (class_name , "get_which_feed\0" . as_ptr () as * const c_char) ; table . set_camera_active = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_active\0" . as_ptr () as * const c_char) ; table . set_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "set_camera_feed_id\0" . as_ptr () as * const c_char) ; table . set_which_feed = (gd_api . godot_method_bind_get_method) (class_name , "set_which_feed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:16:4931
[INFO] [stdout]    |
[INFO] [stdout] 16 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 16 |                 # [doc = "`core class VisualShaderNodeTransformConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformConstant { this : RawObject < Self > , } impl VisualShaderNodeTransformConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "A [Transform] constant which represents the state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformConstant { } unsafe impl GodotObject for VisualShaderNodeTransformConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformConstant" } } impl std :: ops :: Deref for VisualShaderNodeTransformConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformConstant { } impl Instanciable for VisualShaderNodeTransformConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformConstantMethodTable = VisualShaderNodeTransformConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:22:12374
[INFO] [stdout]    |
[INFO] [stdout] 22 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 22 |                 # [doc = "`core singleton class ProjectSettings` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_projectsettings.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nProjectSettings inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProjectSettings { this : RawObject < Self > , } impl ProjectSettings { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ProjectSettings\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the property's name)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\nProjectSettings.set(\"category/property_name\", 0)\n\nvar property_info = {\n    \"name\": \"category/property_name\",\n    \"type\": TYPE_INT,\n    \"hint\": PROPERTY_HINT_ENUM,\n    \"hint_string\": \"one,two,three\"\n}\n\nProjectSettings.add_property_info(property_info)\n```"] # [doc = ""] # [inline] pub fn add_property_info (& self , hint : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . add_property_info ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , hint) ; } } # [doc = "Clears the whole configuration (not recommended, may break things)."] # [doc = ""] # [inline] pub fn clear (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Returns the order of a configuration value (influences when saved to the config file)."] # [doc = ""] # [inline] pub fn get_order (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . get_order ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the value of a setting.\n**Example:**\n```gdscript\nprint(ProjectSettings.get_setting(\"application/config/name\"))\n```"] # [doc = ""] # [inline] pub fn get_setting (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . get_setting ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Converts a localized path (`res://`) to a full native OS path."] # [doc = ""] # [inline] pub fn globalize_path (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . globalize_path ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if a configuration value is present."] # [doc = ""] # [inline] pub fn has_setting (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . has_setting ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Loads the contents of the .pck or .zip file specified by `pack` into the resource filesystem (`res://`). Returns `true` on success.\n**Note:** If a file from `pack` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from `pack` unless `replace_files` is set to `false`.\n# Default Arguments\n* `replace_files` - `true`"] # [doc = ""] # [inline] pub fn load_resource_pack (& self , pack : impl Into < GodotString > , replace_files : bool , offset : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . load_resource_pack ; let ret = crate :: icalls :: icallptr_bool_str_bool_i64 (method_bind , self . this . sys () . as_ptr () , pack . into () , replace_files , offset) ; ret as _ } } # [doc = "Convert a path to a localized path (`res://` path)."] # [doc = ""] # [inline] pub fn localize_path (& self , path : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . localize_path ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the specified property exists and its initial value differs from the current value."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the specified property's initial value. Returns `null` if the property does not exist."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Saves the configuration to the `project.godot` file."] # [doc = ""] # [inline] pub fn save (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the configuration to a custom file. The file extension must be `.godot` (to save in text-based [ConfigFile] format) or `.binary` (to save in binary format)."] # [doc = ""] # [inline] pub fn save_custom (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . save_custom ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the specified property's initial value. This is the value the property reverts to."] # [doc = ""] # [inline] pub fn set_initial_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_initial_value ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = "Sets the order of a configuration value (influences when saved to the config file)."] # [doc = ""] # [inline] pub fn set_order (& self , name : impl Into < GodotString > , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_order ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets the value of a setting.\n**Example:**\n```gdscript\nProjectSettings.set_setting(\"application/config/name\", \"Example\")\n```"] # [doc = ""] # [inline] pub fn set_setting (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProjectSettingsMethodTable :: get (get_api ()) . set_setting ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProjectSettings { } unsafe impl GodotObject for ProjectSettings { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProjectSettings" } } impl std :: ops :: Deref for ProjectSettings { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProjectSettings { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ProjectSettings { } unsafe impl Send for ProjectSettings { } unsafe impl Sync for ProjectSettings { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProjectSettingsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_property_info : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_order : * mut sys :: godot_method_bind , pub get_setting : * mut sys :: godot_method_bind , pub globalize_path : * mut sys :: godot_method_bind , pub has_setting : * mut sys :: godot_method_bind , pub load_resource_pack : * mut sys :: godot_method_bind , pub localize_path : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind , pub save_custom : * mut sys :: godot_method_bind , pub set_initial_value : * mut sys :: godot_method_bind , pub set_order : * mut sys :: godot_method_bind , pub set_setting : * mut sys :: godot_method_bind } impl ProjectSettingsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProjectSettingsMethodTable = ProjectSettingsMethodTable { class_constructor : None , add_property_info : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_order : 0 as * mut sys :: godot_method_bind , get_setting : 0 as * mut sys :: godot_method_bind , globalize_path : 0 as * mut sys :: godot_method_bind , has_setting : 0 as * mut sys :: godot_method_bind , load_resource_pack : 0 as * mut sys :: godot_method_bind , localize_path : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind , save_custom : 0 as * mut sys :: godot_method_bind , set_initial_value : 0 as * mut sys :: godot_method_bind , set_order : 0 as * mut sys :: godot_method_bind , set_setting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProjectSettingsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProjectSettings\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_property_info = (gd_api . godot_method_bind_get_method) (class_name , "add_property_info\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_order = (gd_api . godot_method_bind_get_method) (class_name , "get_order\0" . as_ptr () as * const c_char) ; table . get_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_setting\0" . as_ptr () as * const c_char) ; table . globalize_path = (gd_api . godot_method_bind_get_method) (class_name , "globalize_path\0" . as_ptr () as * const c_char) ; table . has_setting = (gd_api . godot_method_bind_get_method) (class_name , "has_setting\0" . as_ptr () as * const c_char) ; table . load_resource_pack = (gd_api . godot_method_bind_get_method) (class_name , "load_resource_pack\0" . as_ptr () as * const c_char) ; table . localize_path = (gd_api . godot_method_bind_get_method) (class_name , "localize_path\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; table . save_custom = (gd_api . godot_method_bind_get_method) (class_name , "save_custom\0" . as_ptr () as * const c_char) ; table . set_initial_value = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_value\0" . as_ptr () as * const c_char) ; table . set_order = (gd_api . godot_method_bind_get_method) (class_name , "set_order\0" . as_ptr () as * const c_char) ; table . set_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_setting\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:28:7922
[INFO] [stdout]    |
[INFO] [stdout] 28 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 28 |                 # [doc = "`core class NoiseTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_noisetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNoiseTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NoiseTexture { this : RawObject < Self > , } impl NoiseTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NoiseTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn bump_strength (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_bump_strength ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn noise (& self) -> Option < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_noise ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: open_simplex_noise :: OpenSimplexNoise , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn seamless (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . get_seamless ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_normalmap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . is_normalmap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_as_normalmap (& self , as_normalmap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_as_normalmap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , as_normalmap) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bump_strength (& self , bump_strength : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_bump_strength ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bump_strength) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_height (& self , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_noise (& self , noise : impl AsArg < crate :: generated :: open_simplex_noise :: OpenSimplexNoise >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_noise ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , noise . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_seamless (& self , seamless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_seamless ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , seamless) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NoiseTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NoiseTexture { } unsafe impl GodotObject for NoiseTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NoiseTexture" } } impl std :: ops :: Deref for NoiseTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NoiseTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NoiseTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for NoiseTexture { } impl Instanciable for NoiseTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NoiseTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NoiseTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bump_strength : * mut sys :: godot_method_bind , pub get_noise : * mut sys :: godot_method_bind , pub get_seamless : * mut sys :: godot_method_bind , pub is_normalmap : * mut sys :: godot_method_bind , pub set_as_normalmap : * mut sys :: godot_method_bind , pub set_bump_strength : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_noise : * mut sys :: godot_method_bind , pub set_seamless : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl NoiseTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NoiseTextureMethodTable = NoiseTextureMethodTable { class_constructor : None , get_bump_strength : 0 as * mut sys :: godot_method_bind , get_noise : 0 as * mut sys :: godot_method_bind , get_seamless : 0 as * mut sys :: godot_method_bind , is_normalmap : 0 as * mut sys :: godot_method_bind , set_as_normalmap : 0 as * mut sys :: godot_method_bind , set_bump_strength : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_noise : 0 as * mut sys :: godot_method_bind , set_seamless : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NoiseTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NoiseTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_bump_strength\0" . as_ptr () as * const c_char) ; table . get_noise = (gd_api . godot_method_bind_get_method) (class_name , "get_noise\0" . as_ptr () as * const c_char) ; table . get_seamless = (gd_api . godot_method_bind_get_method) (class_name , "get_seamless\0" . as_ptr () as * const c_char) ; table . is_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "is_normalmap\0" . as_ptr () as * const c_char) ; table . set_as_normalmap = (gd_api . godot_method_bind_get_method) (class_name , "set_as_normalmap\0" . as_ptr () as * const c_char) ; table . set_bump_strength = (gd_api . godot_method_bind_get_method) (class_name , "set_bump_strength\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_noise = (gd_api . godot_method_bind_get_method) (class_name , "set_noise\0" . as_ptr () as * const c_char) ; table . set_seamless = (gd_api . godot_method_bind_get_method) (class_name , "set_seamless\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:34:3498
[INFO] [stdout]    |
[INFO] [stdout] 34 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 34 |                 # [doc = "`core singleton class JavaClassWrapper` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javaclasswrapper.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaClassWrapper inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaClassWrapper { this : RawObject < Self > , } impl JavaClassWrapper { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaClassWrapper\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn wrap (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaClassWrapperMethodTable :: get (get_api ()) . wrap ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: java_class :: JavaClass , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaClassWrapper { } unsafe impl GodotObject for JavaClassWrapper { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaClassWrapper" } } impl std :: ops :: Deref for JavaClassWrapper { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaClassWrapper { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaClassWrapper { } unsafe impl Send for JavaClassWrapper { } unsafe impl Sync for JavaClassWrapper { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaClassWrapperMethodTable { pub class_constructor : sys :: godot_class_constructor , pub wrap : * mut sys :: godot_method_bind } impl JavaClassWrapperMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaClassWrapperMethodTable = JavaClassWrapperMethodTable { class_constructor : None , wrap : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaClassWrapperMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaClassWrapper\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . wrap = (gd_api . godot_method_bind_get_method) (class_name , "wrap\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:40:6872
[INFO] [stdout]    |
[INFO] [stdout] 40 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 40 |                 # [doc = "`core class Joint` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_joint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJoint inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Joint { this : RawObject < Self > , } impl Joint { # [doc = "If `true`, the two bodies of the nodes are not able to collide with each other."] # [doc = ""] # [inline] pub fn exclude_nodes_from_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node attached to the first side (A) of the joint."] # [doc = ""] # [inline] pub fn node_a (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_node_a ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The node attached to the second side (B) of the joint."] # [doc = ""] # [inline] pub fn node_b (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_node_b ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority."] # [doc = ""] # [inline] pub fn solver_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . get_solver_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the two bodies of the nodes are not able to collide with each other."] # [doc = ""] # [inline] pub fn set_exclude_nodes_from_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node attached to the first side (A) of the joint."] # [doc = ""] # [inline] pub fn set_node_a (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_node_a ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The node attached to the second side (B) of the joint."] # [doc = ""] # [inline] pub fn set_node_b (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_node_b ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority."] # [doc = ""] # [inline] pub fn set_solver_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JointMethodTable :: get (get_api ()) . set_solver_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Joint { } unsafe impl GodotObject for Joint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Joint" } } impl QueueFree for Joint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Joint { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Joint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Joint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Joint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Joint { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub get_node_a : * mut sys :: godot_method_bind , pub get_node_b : * mut sys :: godot_method_bind , pub get_solver_priority : * mut sys :: godot_method_bind , pub set_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub set_node_a : * mut sys :: godot_method_bind , pub set_node_b : * mut sys :: godot_method_bind , pub set_solver_priority : * mut sys :: godot_method_bind } impl JointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JointMethodTable = JointMethodTable { class_constructor : None , get_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , get_node_a : 0 as * mut sys :: godot_method_bind , get_node_b : 0 as * mut sys :: godot_method_bind , get_solver_priority : 0 as * mut sys :: godot_method_bind , set_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , set_node_a : 0 as * mut sys :: godot_method_bind , set_node_b : 0 as * mut sys :: godot_method_bind , set_solver_priority : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Joint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . get_node_a = (gd_api . godot_method_bind_get_method) (class_name , "get_node_a\0" . as_ptr () as * const c_char) ; table . get_node_b = (gd_api . godot_method_bind_get_method) (class_name , "get_node_b\0" . as_ptr () as * const c_char) ; table . get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_solver_priority\0" . as_ptr () as * const c_char) ; table . set_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . set_node_a = (gd_api . godot_method_bind_get_method) (class_name , "set_node_a\0" . as_ptr () as * const c_char) ; table . set_node_b = (gd_api . godot_method_bind_get_method) (class_name , "set_node_b\0" . as_ptr () as * const c_char) ; table . set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_solver_priority\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:46:4604
[INFO] [stdout]    |
[INFO] [stdout] 46 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 46 |                 # [doc = "`core class VisualScriptVariableSet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptvariableset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptVariableSet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptVariableSet { this : RawObject < Self > , } impl VisualScriptVariableSet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptVariableSetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn variable (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . get_variable ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptVariableSetMethodTable :: get (get_api ()) . set_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptVariableSet { } unsafe impl GodotObject for VisualScriptVariableSet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptVariableSet" } } impl std :: ops :: Deref for VisualScriptVariableSet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptVariableSet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptVariableSet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptVariableSet { } impl Instanciable for VisualScriptVariableSet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptVariableSet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptVariableSetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_variable : * mut sys :: godot_method_bind , pub set_variable : * mut sys :: godot_method_bind } impl VisualScriptVariableSetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptVariableSetMethodTable = VisualScriptVariableSetMethodTable { class_constructor : None , get_variable : 0 as * mut sys :: godot_method_bind , set_variable : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptVariableSetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptVariableSet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_variable = (gd_api . godot_method_bind_get_method) (class_name , "get_variable\0" . as_ptr () as * const c_char) ; table . set_variable = (gd_api . godot_method_bind_get_method) (class_name , "set_variable\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:52:13346
[INFO] [stdout]    |
[INFO] [stdout] 52 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 52 |                 # [doc = "`core class XMLParser` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_xmlparser.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nXMLParser inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct XMLParser { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NodeType (pub i64) ; impl NodeType { pub const NONE : NodeType = NodeType (0i64) ; pub const ELEMENT : NodeType = NodeType (1i64) ; pub const ELEMENT_END : NodeType = NodeType (2i64) ; pub const TEXT : NodeType = NodeType (3i64) ; pub const COMMENT : NodeType = NodeType (4i64) ; pub const CDATA : NodeType = NodeType (5i64) ; pub const UNKNOWN : NodeType = NodeType (6i64) ; } impl From < i64 > for NodeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NodeType > for i64 { # [inline] fn from (v : NodeType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl XMLParser { pub const NODE_CDATA : i64 = 5i64 ; pub const NODE_COMMENT : i64 = 4i64 ; pub const NODE_ELEMENT : i64 = 1i64 ; pub const NODE_ELEMENT_END : i64 = 2i64 ; pub const NODE_NONE : i64 = 0i64 ; pub const NODE_TEXT : i64 = 3i64 ; pub const NODE_UNKNOWN : i64 = 6i64 ; } impl XMLParser { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = XMLParserMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Gets the amount of attributes in the current element."] # [doc = ""] # [inline] pub fn get_attribute_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of the attribute specified by the index in `idx` argument."] # [doc = ""] # [inline] pub fn get_attribute_value (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_attribute_value ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Gets the current line in the parsed file (currently not implemented)."] # [doc = ""] # [inline] pub fn get_current_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_current_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the value of a certain attribute of the current element by name. This will raise an error if the element has no such attribute."] # [doc = ""] # [inline] pub fn get_named_attribute_value (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a certain attribute of the current element by name. This will return an empty [String] if the attribute is not found."] # [doc = ""] # [inline] pub fn get_named_attribute_value_safe (& self , name : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_named_attribute_value_safe ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the contents of a text node. This will raise an error in any other type of node."] # [doc = ""] # [inline] pub fn get_node_data (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_data ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the name of the current element node. This will raise an error if the current node type is neither [constant NODE_ELEMENT] nor [constant NODE_ELEMENT_END]."] # [doc = ""] # [inline] pub fn get_node_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the byte offset of the current node since the beginning of the file or buffer."] # [doc = ""] # [inline] pub fn get_node_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the type of the current node. Compare with [enum NodeType] constants."] # [doc = ""] # [inline] pub fn get_node_type (& self) -> crate :: generated :: xml_parser :: NodeType { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: xml_parser :: NodeType (ret) } } # [doc = "Check whether the current element has a certain attribute."] # [doc = ""] # [inline] pub fn has_attribute (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . has_attribute ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Check whether the current element is empty (this only works for completely empty tags, e.g. `<element \\>`)."] # [doc = ""] # [inline] pub fn is_empty (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . is_empty ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Opens an XML file for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open (& self , file : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Opens an XML raw buffer for parsing. This returns an error code."] # [doc = ""] # [inline] pub fn open_buffer (& self , buffer : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . open_buffer ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , buffer) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Reads the next node of the file. This returns an error code."] # [doc = ""] # [inline] pub fn read (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . read ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the buffer cursor to a certain offset (since the beginning) and read the next node there. This returns an error code."] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , position) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Skips the current section. If the node contains other elements, they will be ignored and the cursor will go to the closing of the current element."] # [doc = ""] # [inline] pub fn skip_section (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = XMLParserMethodTable :: get (get_api ()) . skip_section ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for XMLParser { } unsafe impl GodotObject for XMLParser { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "XMLParser" } } impl std :: ops :: Deref for XMLParser { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for XMLParser { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for XMLParser { } unsafe impl SubClass < crate :: generated :: object :: Object > for XMLParser { } impl Instanciable for XMLParser { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { XMLParser :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct XMLParserMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attribute_count : * mut sys :: godot_method_bind , pub get_attribute_name : * mut sys :: godot_method_bind , pub get_attribute_value : * mut sys :: godot_method_bind , pub get_current_line : * mut sys :: godot_method_bind , pub get_named_attribute_value : * mut sys :: godot_method_bind , pub get_named_attribute_value_safe : * mut sys :: godot_method_bind , pub get_node_data : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_offset : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub has_attribute : * mut sys :: godot_method_bind , pub is_empty : * mut sys :: godot_method_bind , pub open : * mut sys :: godot_method_bind , pub open_buffer : * mut sys :: godot_method_bind , pub read : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub skip_section : * mut sys :: godot_method_bind } impl XMLParserMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : XMLParserMethodTable = XMLParserMethodTable { class_constructor : None , get_attribute_count : 0 as * mut sys :: godot_method_bind , get_attribute_name : 0 as * mut sys :: godot_method_bind , get_attribute_value : 0 as * mut sys :: godot_method_bind , get_current_line : 0 as * mut sys :: godot_method_bind , get_named_attribute_value : 0 as * mut sys :: godot_method_bind , get_named_attribute_value_safe : 0 as * mut sys :: godot_method_bind , get_node_data : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_offset : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , has_attribute : 0 as * mut sys :: godot_method_bind , is_empty : 0 as * mut sys :: godot_method_bind , open : 0 as * mut sys :: godot_method_bind , open_buffer : 0 as * mut sys :: godot_method_bind , read : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , skip_section : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { XMLParserMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "XMLParser\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attribute_count = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_count\0" . as_ptr () as * const c_char) ; table . get_attribute_name = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_name\0" . as_ptr () as * const c_char) ; table . get_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_attribute_value\0" . as_ptr () as * const c_char) ; table . get_current_line = (gd_api . godot_method_bind_get_method) (class_name , "get_current_line\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value\0" . as_ptr () as * const c_char) ; table . get_named_attribute_value_safe = (gd_api . godot_method_bind_get_method) (class_name , "get_named_attribute_value_safe\0" . as_ptr () as * const c_char) ; table . get_node_data = (gd_api . godot_method_bind_get_method) (class_name , "get_node_data\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_node_offset\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . has_attribute = (gd_api . godot_method_bind_get_method) (class_name , "has_attribute\0" . as_ptr () as * const c_char) ; table . is_empty = (gd_api . godot_method_bind_get_method) (class_name , "is_empty\0" . as_ptr () as * const c_char) ; table . open = (gd_api . godot_method_bind_get_method) (class_name , "open\0" . as_ptr () as * const c_char) ; table . open_buffer = (gd_api . godot_method_bind_get_method) (class_name , "open_buffer\0" . as_ptr () as * const c_char) ; table . read = (gd_api . godot_method_bind_get_method) (class_name , "read\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . skip_section = (gd_api . godot_method_bind_get_method) (class_name , "skip_section\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:58:3621
[INFO] [stdout]    |
[INFO] [stdout] 58 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 58 |                 # [doc = "`core class AnimationNodeTimeSeek` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetimeseek.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTimeSeek inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeSeek { this : RawObject < Self > , } impl AnimationNodeTimeSeek { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTimeSeekMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTimeSeek { } unsafe impl GodotObject for AnimationNodeTimeSeek { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTimeSeek" } } impl std :: ops :: Deref for AnimationNodeTimeSeek { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTimeSeek { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTimeSeek { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTimeSeek { } impl Instanciable for AnimationNodeTimeSeek { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTimeSeek :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTimeSeekMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeTimeSeekMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTimeSeekMethodTable = AnimationNodeTimeSeekMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTimeSeekMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTimeSeek\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:64:21601
[INFO] [stdout]    |
[INFO] [stdout] 64 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 64 |                 # [doc = "`core class GridMap` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gridmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GridMap` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GridMap>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGridMap inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GridMap { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GridMap { pub const INVALID_CELL_ITEM : i64 = - 1i64 ; } impl GridMap { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GridMapMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_baked_meshes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . clear_baked_meshes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bake_mesh_instance (& self , idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_bake_mesh_instance ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Rid :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bake_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_bake_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn get_cell_item (& self , x : i64 , y : i64 , z : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_item ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_cell_item_orientation (& self , x : i64 , y : i64 , z : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_item_orientation ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_cell_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn center_x (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_x ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn center_y (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_y ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn center_z (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_center_z ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn mesh_library (& self) -> Option < Ref < crate :: generated :: mesh_library :: MeshLibrary , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_mesh_library ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh_library :: MeshLibrary , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_meshes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_meshes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn octant_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_octant_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn use_in_baked_light (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_use_in_baked_light ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_used_cells (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . get_used_cells ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = ""] # [doc = ""] # [inline] pub fn make_baked_meshes (& self , gen_lightmap_uv : bool , lightmap_uv_texel_size : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . make_baked_meshes ; let ret = crate :: icalls :: icallptr_void_bool_f64 (method_bind , self . this . sys () . as_ptr () , gen_lightmap_uv , lightmap_uv_texel_size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn map_to_world (& self , x : i64 , y : i64 , z : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . map_to_world ; let ret = crate :: icalls :: icallptr_vec3_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn resource_changed (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . resource_changed ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_item (& self , x : i64 , y : i64 , z : i64 , item : i64 , orientation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_item ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , x , y , z , item , orientation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_size (& self , size : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_cell_size ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_x (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_x ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_y (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_y ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_center_z (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_center_z ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_clip (& self , enabled : bool , clipabove : bool , floor : i64 , axis : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_clip ; let ret = crate :: icalls :: icallptr_void_bool_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , enabled , clipabove , floor , axis) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mesh_library (& self , mesh_library : impl AsArg < crate :: generated :: mesh_library :: MeshLibrary >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_mesh_library ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh_library . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octant_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_octant_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_in_baked_light (& self , use_in_baked_light : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . set_use_in_baked_light ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , use_in_baked_light) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn world_to_map (& self , pos : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GridMapMethodTable :: get (get_api ()) . world_to_map ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , pos) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for GridMap { } unsafe impl GodotObject for GridMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GridMap" } } impl QueueFree for GridMap { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GridMap { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GridMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GridMap { } unsafe impl SubClass < crate :: generated :: node :: Node > for GridMap { } unsafe impl SubClass < crate :: generated :: object :: Object > for GridMap { } impl Instanciable for GridMap { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GridMap :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GridMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub clear_baked_meshes : * mut sys :: godot_method_bind , pub get_bake_mesh_instance : * mut sys :: godot_method_bind , pub get_bake_meshes : * mut sys :: godot_method_bind , pub get_cell_item : * mut sys :: godot_method_bind , pub get_cell_item_orientation : * mut sys :: godot_method_bind , pub get_cell_scale : * mut sys :: godot_method_bind , pub get_cell_size : * mut sys :: godot_method_bind , pub get_center_x : * mut sys :: godot_method_bind , pub get_center_y : * mut sys :: godot_method_bind , pub get_center_z : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_mesh_library : * mut sys :: godot_method_bind , pub get_meshes : * mut sys :: godot_method_bind , pub get_octant_size : * mut sys :: godot_method_bind , pub get_use_in_baked_light : * mut sys :: godot_method_bind , pub get_used_cells : * mut sys :: godot_method_bind , pub make_baked_meshes : * mut sys :: godot_method_bind , pub map_to_world : * mut sys :: godot_method_bind , pub resource_changed : * mut sys :: godot_method_bind , pub set_cell_item : * mut sys :: godot_method_bind , pub set_cell_scale : * mut sys :: godot_method_bind , pub set_cell_size : * mut sys :: godot_method_bind , pub set_center_x : * mut sys :: godot_method_bind , pub set_center_y : * mut sys :: godot_method_bind , pub set_center_z : * mut sys :: godot_method_bind , pub set_clip : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_mesh_library : * mut sys :: godot_method_bind , pub set_octant_size : * mut sys :: godot_method_bind , pub set_use_in_baked_light : * mut sys :: godot_method_bind , pub world_to_map : * mut sys :: godot_method_bind } impl GridMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GridMapMethodTable = GridMapMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , clear_baked_meshes : 0 as * mut sys :: godot_method_bind , get_bake_mesh_instance : 0 as * mut sys :: godot_method_bind , get_bake_meshes : 0 as * mut sys :: godot_method_bind , get_cell_item : 0 as * mut sys :: godot_method_bind , get_cell_item_orientation : 0 as * mut sys :: godot_method_bind , get_cell_scale : 0 as * mut sys :: godot_method_bind , get_cell_size : 0 as * mut sys :: godot_method_bind , get_center_x : 0 as * mut sys :: godot_method_bind , get_center_y : 0 as * mut sys :: godot_method_bind , get_center_z : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_mesh_library : 0 as * mut sys :: godot_method_bind , get_meshes : 0 as * mut sys :: godot_method_bind , get_octant_size : 0 as * mut sys :: godot_method_bind , get_use_in_baked_light : 0 as * mut sys :: godot_method_bind , get_used_cells : 0 as * mut sys :: godot_method_bind , make_baked_meshes : 0 as * mut sys :: godot_method_bind , map_to_world : 0 as * mut sys :: godot_method_bind , resource_changed : 0 as * mut sys :: godot_method_bind , set_cell_item : 0 as * mut sys :: godot_method_bind , set_cell_scale : 0 as * mut sys :: godot_method_bind , set_cell_size : 0 as * mut sys :: godot_method_bind , set_center_x : 0 as * mut sys :: godot_method_bind , set_center_y : 0 as * mut sys :: godot_method_bind , set_center_z : 0 as * mut sys :: godot_method_bind , set_clip : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_mesh_library : 0 as * mut sys :: godot_method_bind , set_octant_size : 0 as * mut sys :: godot_method_bind , set_use_in_baked_light : 0 as * mut sys :: godot_method_bind , world_to_map : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GridMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GridMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . clear_baked_meshes = (gd_api . godot_method_bind_get_method) (class_name , "clear_baked_meshes\0" . as_ptr () as * const c_char) ; table . get_bake_mesh_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_mesh_instance\0" . as_ptr () as * const c_char) ; table . get_bake_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_meshes\0" . as_ptr () as * const c_char) ; table . get_cell_item = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_item\0" . as_ptr () as * const c_char) ; table . get_cell_item_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_item_orientation\0" . as_ptr () as * const c_char) ; table . get_cell_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_scale\0" . as_ptr () as * const c_char) ; table . get_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_size\0" . as_ptr () as * const c_char) ; table . get_center_x = (gd_api . godot_method_bind_get_method) (class_name , "get_center_x\0" . as_ptr () as * const c_char) ; table . get_center_y = (gd_api . godot_method_bind_get_method) (class_name , "get_center_y\0" . as_ptr () as * const c_char) ; table . get_center_z = (gd_api . godot_method_bind_get_method) (class_name , "get_center_z\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_mesh_library = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh_library\0" . as_ptr () as * const c_char) ; table . get_meshes = (gd_api . godot_method_bind_get_method) (class_name , "get_meshes\0" . as_ptr () as * const c_char) ; table . get_octant_size = (gd_api . godot_method_bind_get_method) (class_name , "get_octant_size\0" . as_ptr () as * const c_char) ; table . get_use_in_baked_light = (gd_api . godot_method_bind_get_method) (class_name , "get_use_in_baked_light\0" . as_ptr () as * const c_char) ; table . get_used_cells = (gd_api . godot_method_bind_get_method) (class_name , "get_used_cells\0" . as_ptr () as * const c_char) ; table . make_baked_meshes = (gd_api . godot_method_bind_get_method) (class_name , "make_baked_meshes\0" . as_ptr () as * const c_char) ; table . map_to_world = (gd_api . godot_method_bind_get_method) (class_name , "map_to_world\0" . as_ptr () as * const c_char) ; table . resource_changed = (gd_api . godot_method_bind_get_method) (class_name , "resource_changed\0" . as_ptr () as * const c_char) ; table . set_cell_item = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_item\0" . as_ptr () as * const c_char) ; table . set_cell_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_scale\0" . as_ptr () as * const c_char) ; table . set_cell_size = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_size\0" . as_ptr () as * const c_char) ; table . set_center_x = (gd_api . godot_method_bind_get_method) (class_name , "set_center_x\0" . as_ptr () as * const c_char) ; table . set_center_y = (gd_api . godot_method_bind_get_method) (class_name , "set_center_y\0" . as_ptr () as * const c_char) ; table . set_center_z = (gd_api . godot_method_bind_get_method) (class_name , "set_center_z\0" . as_ptr () as * const c_char) ; table . set_clip = (gd_api . godot_method_bind_get_method) (class_name , "set_clip\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_mesh_library = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh_library\0" . as_ptr () as * const c_char) ; table . set_octant_size = (gd_api . godot_method_bind_get_method) (class_name , "set_octant_size\0" . as_ptr () as * const c_char) ; table . set_use_in_baked_light = (gd_api . godot_method_bind_get_method) (class_name , "set_use_in_baked_light\0" . as_ptr () as * const c_char) ; table . world_to_map = (gd_api . godot_method_bind_get_method) (class_name , "world_to_map\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:70:9215
[INFO] [stdout]    |
[INFO] [stdout] 70 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 70 |                 # [doc = "`core class JSONParseResult` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonparseresult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nJSONParseResult inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONParseResult { this : RawObject < Self > , } impl JSONParseResult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONParseResultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn error_line (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_line ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn error_string (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_error_string ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn result (& self) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . get_result ; let ret = crate :: icalls :: icallptr_var (method_bind , self . this . sys () . as_ptr ()) ; Variant :: from_sys (ret) } } # [doc = "The error type if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error (& self , error : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error) ; } } # [doc = "The line number where the error occurred if the JSON source was not successfully parsed."] # [doc = ""] # [inline] pub fn set_error_line (& self , error_line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , error_line) ; } } # [doc = "The error message if the JSON source was not successfully parsed. See the [enum Error] constants."] # [doc = ""] # [inline] pub fn set_error_string (& self , error_string : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_error_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , error_string . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # [inline] pub fn set_result (& self , result : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONParseResultMethodTable :: get (get_api ()) . set_result ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONParseResult { } unsafe impl GodotObject for JSONParseResult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "JSONParseResult" } } impl std :: ops :: Deref for JSONParseResult { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONParseResult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for JSONParseResult { } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONParseResult { } impl Instanciable for JSONParseResult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONParseResult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONParseResultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_error : * mut sys :: godot_method_bind , pub get_error_line : * mut sys :: godot_method_bind , pub get_error_string : * mut sys :: godot_method_bind , pub get_result : * mut sys :: godot_method_bind , pub set_error : * mut sys :: godot_method_bind , pub set_error_line : * mut sys :: godot_method_bind , pub set_error_string : * mut sys :: godot_method_bind , pub set_result : * mut sys :: godot_method_bind } impl JSONParseResultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONParseResultMethodTable = JSONParseResultMethodTable { class_constructor : None , get_error : 0 as * mut sys :: godot_method_bind , get_error_line : 0 as * mut sys :: godot_method_bind , get_error_string : 0 as * mut sys :: godot_method_bind , get_result : 0 as * mut sys :: godot_method_bind , set_error : 0 as * mut sys :: godot_method_bind , set_error_line : 0 as * mut sys :: godot_method_bind , set_error_string : 0 as * mut sys :: godot_method_bind , set_result : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONParseResultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONParseResult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_error = (gd_api . godot_method_bind_get_method) (class_name , "get_error\0" . as_ptr () as * const c_char) ; table . get_error_line = (gd_api . godot_method_bind_get_method) (class_name , "get_error_line\0" . as_ptr () as * const c_char) ; table . get_error_string = (gd_api . godot_method_bind_get_method) (class_name , "get_error_string\0" . as_ptr () as * const c_char) ; table . get_result = (gd_api . godot_method_bind_get_method) (class_name , "get_result\0" . as_ptr () as * const c_char) ; table . set_error = (gd_api . godot_method_bind_get_method) (class_name , "set_error\0" . as_ptr () as * const c_char) ; table . set_error_line = (gd_api . godot_method_bind_get_method) (class_name , "set_error_line\0" . as_ptr () as * const c_char) ; table . set_error_string = (gd_api . godot_method_bind_get_method) (class_name , "set_error_string\0" . as_ptr () as * const c_char) ; table . set_result = (gd_api . godot_method_bind_get_method) (class_name , "set_result\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:76:11603
[INFO] [stdout]    |
[INFO] [stdout] 76 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 76 |                 # [doc = "`core class BakedLightmapData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bakedlightmapdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nBakedLightmapData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BakedLightmapData { this : RawObject < Self > , } impl BakedLightmapData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BakedLightmapDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_user (& self , path : impl Into < NodePath > , lightmap : impl AsArg < crate :: generated :: resource :: Resource > , lightmap_slice : i64 , lightmap_uv_rect : Rect2 , instance : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . add_user ; let ret = crate :: icalls :: icallptr_void_nodepath_obj_i64_rect2_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , lightmap . as_arg_ptr () , lightmap_slice , lightmap_uv_rect , instance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_data (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_data ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_users (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . clear_users ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn bounds (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_bounds ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_space_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_space_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn cell_subdiv (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_cell_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn octree (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_octree ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_lightmap (& self , user_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_lightmap ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_user_path (& self , user_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . get_user_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , user_idx) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bounds (& self , bounds : Aabb) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_bounds ; let ret = crate :: icalls :: icallptr_void_aabb (method_bind , self . this . sys () . as_ptr () , bounds) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_space_transform (& self , xform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_space_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , xform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_cell_subdiv (& self , cell_subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_cell_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cell_subdiv) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_energy (& self , energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , energy) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interior (& self , interior : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , interior) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_octree (& self , octree : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BakedLightmapDataMethodTable :: get (get_api ()) . set_octree ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , octree) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BakedLightmapData { } unsafe impl GodotObject for BakedLightmapData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "BakedLightmapData" } } impl std :: ops :: Deref for BakedLightmapData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BakedLightmapData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for BakedLightmapData { } unsafe impl SubClass < crate :: generated :: object :: Object > for BakedLightmapData { } impl Instanciable for BakedLightmapData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BakedLightmapData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BakedLightmapDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_user : * mut sys :: godot_method_bind , pub clear_data : * mut sys :: godot_method_bind , pub clear_users : * mut sys :: godot_method_bind , pub get_bounds : * mut sys :: godot_method_bind , pub get_cell_space_transform : * mut sys :: godot_method_bind , pub get_cell_subdiv : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_octree : * mut sys :: godot_method_bind , pub get_user_count : * mut sys :: godot_method_bind , pub get_user_lightmap : * mut sys :: godot_method_bind , pub get_user_path : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bounds : * mut sys :: godot_method_bind , pub set_cell_space_transform : * mut sys :: godot_method_bind , pub set_cell_subdiv : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_octree : * mut sys :: godot_method_bind } impl BakedLightmapDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BakedLightmapDataMethodTable = BakedLightmapDataMethodTable { class_constructor : None , add_user : 0 as * mut sys :: godot_method_bind , clear_data : 0 as * mut sys :: godot_method_bind , clear_users : 0 as * mut sys :: godot_method_bind , get_bounds : 0 as * mut sys :: godot_method_bind , get_cell_space_transform : 0 as * mut sys :: godot_method_bind , get_cell_subdiv : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_octree : 0 as * mut sys :: godot_method_bind , get_user_count : 0 as * mut sys :: godot_method_bind , get_user_lightmap : 0 as * mut sys :: godot_method_bind , get_user_path : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bounds : 0 as * mut sys :: godot_method_bind , set_cell_space_transform : 0 as * mut sys :: godot_method_bind , set_cell_subdiv : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_octree : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BakedLightmapDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BakedLightmapData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_user = (gd_api . godot_method_bind_get_method) (class_name , "add_user\0" . as_ptr () as * const c_char) ; table . clear_data = (gd_api . godot_method_bind_get_method) (class_name , "clear_data\0" . as_ptr () as * const c_char) ; table . clear_users = (gd_api . godot_method_bind_get_method) (class_name , "clear_users\0" . as_ptr () as * const c_char) ; table . get_bounds = (gd_api . godot_method_bind_get_method) (class_name , "get_bounds\0" . as_ptr () as * const c_char) ; table . get_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_space_transform\0" . as_ptr () as * const c_char) ; table . get_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_cell_subdiv\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_octree = (gd_api . godot_method_bind_get_method) (class_name , "get_octree\0" . as_ptr () as * const c_char) ; table . get_user_count = (gd_api . godot_method_bind_get_method) (class_name , "get_user_count\0" . as_ptr () as * const c_char) ; table . get_user_lightmap = (gd_api . godot_method_bind_get_method) (class_name , "get_user_lightmap\0" . as_ptr () as * const c_char) ; table . get_user_path = (gd_api . godot_method_bind_get_method) (class_name , "get_user_path\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bounds = (gd_api . godot_method_bind_get_method) (class_name , "set_bounds\0" . as_ptr () as * const c_char) ; table . set_cell_space_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_space_transform\0" . as_ptr () as * const c_char) ; table . set_cell_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_cell_subdiv\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_octree = (gd_api . godot_method_bind_get_method) (class_name , "set_octree\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:82:3927
[INFO] [stdout]    |
[INFO] [stdout] 82 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 82 |                 # [doc = "`core class AudioEffectHighShelfFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecthighshelffilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectHighShelfFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectHighShelfFilter { this : RawObject < Self > , } impl AudioEffectHighShelfFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectHighShelfFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectHighShelfFilter { } unsafe impl GodotObject for AudioEffectHighShelfFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectHighShelfFilter" } } impl std :: ops :: Deref for AudioEffectHighShelfFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectHighShelfFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectHighShelfFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectHighShelfFilter { } impl Instanciable for AudioEffectHighShelfFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectHighShelfFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectHighShelfFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectHighShelfFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectHighShelfFilterMethodTable = AudioEffectHighShelfFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectHighShelfFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectHighShelfFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:88:21662
[INFO] [stdout]    |
[INFO] [stdout] 88 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 88 |                 # [doc = "`core class PhysicsDirectBodyState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectbodystate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectBodyState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectBodyState { this : RawObject < Self > , } impl PhysicsDirectBodyState { # [doc = "Adds a constant directional force without affecting rotation.\nThis is equivalent to `add_force(force, Vector3(0,0,0))`."] # [doc = ""] # [inline] pub fn add_central_force (& self , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_central_force ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , force) ; } } # [doc = "Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates."] # [doc = ""] # [inline] pub fn add_force (& self , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_force ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , force , position) ; } } # [doc = "Adds a constant rotational force without affecting position."] # [doc = ""] # [inline] pub fn add_torque (& self , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . add_torque ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , torque) ; } } # [doc = "Applies a single directional impulse without affecting rotation.\nThis is equivalent to `apply_impulse(Vector3(0, 0, 0), impulse)`."] # [doc = ""] # [inline] pub fn apply_central_impulse (& self , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , j) ; } } # [doc = "Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin."] # [doc = ""] # [inline] pub fn apply_impulse (& self , position : Vector3 , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_impulse ; let ret = crate :: icalls :: icallptr_void_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , position , j) ; } } # [doc = "Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector `j` passed as parameter."] # [doc = ""] # [inline] pub fn apply_torque_impulse (& self , j : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , j) ; } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn angular_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_angular_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn center_of_mass (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_center_of_mass ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider (& self , contact_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the collider's object id."] # [doc = ""] # [inline] pub fn get_contact_collider_id (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_id ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the collider object."] # [doc = ""] # [inline] pub fn get_contact_collider_object (& self , contact_idx : i64) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_object ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the contact position in the collider."] # [doc = ""] # [inline] pub fn get_contact_collider_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the collider's shape index."] # [doc = ""] # [inline] pub fn get_contact_collider_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the linear velocity vector at the collider's contact point."] # [doc = ""] # [inline] pub fn get_contact_collider_velocity_at_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_collider_velocity_at_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of contacts this body has with other bodies.\n**Note:** By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody.contact_monitor]."] # [doc = ""] # [inline] pub fn get_contact_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Impulse created by the contact. Only implemented for Bullet physics."] # [doc = ""] # [inline] pub fn get_contact_impulse (& self , contact_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_impulse ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "Returns the local normal at the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_normal (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local position of the contact point."] # [doc = ""] # [inline] pub fn get_contact_local_position (& self , contact_idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; mem :: transmute (ret) } } # [doc = "Returns the local shape index of the collision."] # [doc = ""] # [inline] pub fn get_contact_local_shape (& self , contact_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_contact_local_shape ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , contact_idx) ; ret as _ } } # [doc = "The inverse of the inertia of the body."] # [doc = ""] # [inline] pub fn inverse_inertia (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_inertia ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The inverse of the mass of the body."] # [doc = ""] # [inline] pub fn inverse_mass (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_inverse_mass ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn principal_inertia_axes (& self) -> Basis { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_principal_inertia_axes ; let ret = crate :: icalls :: icallptr_basis (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the current state of the space, useful for queries."] # [doc = ""] # [inline] pub fn get_space_state (& self) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_space_state ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The timestep (delta) used for the simulation."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The rate at which the body stops rotating, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_angular_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_angular_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The total gravity vector being currently applied to this body."] # [doc = ""] # [inline] pub fn total_gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rate at which the body stops moving, if there are not any other forces moving it."] # [doc = ""] # [inline] pub fn total_linear_damp (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_total_linear_damp ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Calls the built-in force integration code."] # [doc = ""] # [inline] pub fn integrate_forces (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . integrate_forces ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn is_sleeping (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . is_sleeping ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The body's rotational velocity."] # [doc = ""] # [inline] pub fn set_angular_velocity (& self , velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_angular_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "The body's linear velocity."] # [doc = ""] # [inline] pub fn set_linear_velocity (& self , velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_linear_velocity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , velocity) ; } } # [doc = "If `true`, this body is currently sleeping (not active)."] # [doc = ""] # [inline] pub fn set_sleep_state (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_sleep_state ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The body's transformation matrix."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectBodyStateMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectBodyState { } unsafe impl GodotObject for PhysicsDirectBodyState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectBodyState" } } impl std :: ops :: Deref for PhysicsDirectBodyState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectBodyState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectBodyState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectBodyStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_central_force : * mut sys :: godot_method_bind , pub add_force : * mut sys :: godot_method_bind , pub add_torque : * mut sys :: godot_method_bind , pub apply_central_impulse : * mut sys :: godot_method_bind , pub apply_impulse : * mut sys :: godot_method_bind , pub apply_torque_impulse : * mut sys :: godot_method_bind , pub get_angular_velocity : * mut sys :: godot_method_bind , pub get_center_of_mass : * mut sys :: godot_method_bind , pub get_contact_collider : * mut sys :: godot_method_bind , pub get_contact_collider_id : * mut sys :: godot_method_bind , pub get_contact_collider_object : * mut sys :: godot_method_bind , pub get_contact_collider_position : * mut sys :: godot_method_bind , pub get_contact_collider_shape : * mut sys :: godot_method_bind , pub get_contact_collider_velocity_at_position : * mut sys :: godot_method_bind , pub get_contact_count : * mut sys :: godot_method_bind , pub get_contact_impulse : * mut sys :: godot_method_bind , pub get_contact_local_normal : * mut sys :: godot_method_bind , pub get_contact_local_position : * mut sys :: godot_method_bind , pub get_contact_local_shape : * mut sys :: godot_method_bind , pub get_inverse_inertia : * mut sys :: godot_method_bind , pub get_inverse_mass : * mut sys :: godot_method_bind , pub get_linear_velocity : * mut sys :: godot_method_bind , pub get_principal_inertia_axes : * mut sys :: godot_method_bind , pub get_space_state : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_total_angular_damp : * mut sys :: godot_method_bind , pub get_total_gravity : * mut sys :: godot_method_bind , pub get_total_linear_damp : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub integrate_forces : * mut sys :: godot_method_bind , pub is_sleeping : * mut sys :: godot_method_bind , pub set_angular_velocity : * mut sys :: godot_method_bind , pub set_linear_velocity : * mut sys :: godot_method_bind , pub set_sleep_state : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl PhysicsDirectBodyStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectBodyStateMethodTable = PhysicsDirectBodyStateMethodTable { class_constructor : None , add_central_force : 0 as * mut sys :: godot_method_bind , add_force : 0 as * mut sys :: godot_method_bind , add_torque : 0 as * mut sys :: godot_method_bind , apply_central_impulse : 0 as * mut sys :: godot_method_bind , apply_impulse : 0 as * mut sys :: godot_method_bind , apply_torque_impulse : 0 as * mut sys :: godot_method_bind , get_angular_velocity : 0 as * mut sys :: godot_method_bind , get_center_of_mass : 0 as * mut sys :: godot_method_bind , get_contact_collider : 0 as * mut sys :: godot_method_bind , get_contact_collider_id : 0 as * mut sys :: godot_method_bind , get_contact_collider_object : 0 as * mut sys :: godot_method_bind , get_contact_collider_position : 0 as * mut sys :: godot_method_bind , get_contact_collider_shape : 0 as * mut sys :: godot_method_bind , get_contact_collider_velocity_at_position : 0 as * mut sys :: godot_method_bind , get_contact_count : 0 as * mut sys :: godot_method_bind , get_contact_impulse : 0 as * mut sys :: godot_method_bind , get_contact_local_normal : 0 as * mut sys :: godot_method_bind , get_contact_local_position : 0 as * mut sys :: godot_method_bind , get_contact_local_shape : 0 as * mut sys :: godot_method_bind , get_inverse_inertia : 0 as * mut sys :: godot_method_bind , get_inverse_mass : 0 as * mut sys :: godot_method_bind , get_linear_velocity : 0 as * mut sys :: godot_method_bind , get_principal_inertia_axes : 0 as * mut sys :: godot_method_bind , get_space_state : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_total_angular_damp : 0 as * mut sys :: godot_method_bind , get_total_gravity : 0 as * mut sys :: godot_method_bind , get_total_linear_damp : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , integrate_forces : 0 as * mut sys :: godot_method_bind , is_sleeping : 0 as * mut sys :: godot_method_bind , set_angular_velocity : 0 as * mut sys :: godot_method_bind , set_linear_velocity : 0 as * mut sys :: godot_method_bind , set_sleep_state : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectBodyStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectBodyState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "add_central_force\0" . as_ptr () as * const c_char) ; table . add_force = (gd_api . godot_method_bind_get_method) (class_name , "add_force\0" . as_ptr () as * const c_char) ; table . add_torque = (gd_api . godot_method_bind_get_method) (class_name , "add_torque\0" . as_ptr () as * const c_char) ; table . apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_central_impulse\0" . as_ptr () as * const c_char) ; table . apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_impulse\0" . as_ptr () as * const c_char) ; table . apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . get_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_angular_velocity\0" . as_ptr () as * const c_char) ; table . get_center_of_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_center_of_mass\0" . as_ptr () as * const c_char) ; table . get_contact_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider\0" . as_ptr () as * const c_char) ; table . get_contact_collider_id = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_id\0" . as_ptr () as * const c_char) ; table . get_contact_collider_object = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_object\0" . as_ptr () as * const c_char) ; table . get_contact_collider_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_position\0" . as_ptr () as * const c_char) ; table . get_contact_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_shape\0" . as_ptr () as * const c_char) ; table . get_contact_collider_velocity_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_collider_velocity_at_position\0" . as_ptr () as * const c_char) ; table . get_contact_count = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_count\0" . as_ptr () as * const c_char) ; table . get_contact_impulse = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_impulse\0" . as_ptr () as * const c_char) ; table . get_contact_local_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_normal\0" . as_ptr () as * const c_char) ; table . get_contact_local_position = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_position\0" . as_ptr () as * const c_char) ; table . get_contact_local_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_contact_local_shape\0" . as_ptr () as * const c_char) ; table . get_inverse_inertia = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_inertia\0" . as_ptr () as * const c_char) ; table . get_inverse_mass = (gd_api . godot_method_bind_get_method) (class_name , "get_inverse_mass\0" . as_ptr () as * const c_char) ; table . get_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_linear_velocity\0" . as_ptr () as * const c_char) ; table . get_principal_inertia_axes = (gd_api . godot_method_bind_get_method) (class_name , "get_principal_inertia_axes\0" . as_ptr () as * const c_char) ; table . get_space_state = (gd_api . godot_method_bind_get_method) (class_name , "get_space_state\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_total_angular_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_angular_damp\0" . as_ptr () as * const c_char) ; table . get_total_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_total_gravity\0" . as_ptr () as * const c_char) ; table . get_total_linear_damp = (gd_api . godot_method_bind_get_method) (class_name , "get_total_linear_damp\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . integrate_forces = (gd_api . godot_method_bind_get_method) (class_name , "integrate_forces\0" . as_ptr () as * const c_char) ; table . is_sleeping = (gd_api . godot_method_bind_get_method) (class_name , "is_sleeping\0" . as_ptr () as * const c_char) ; table . set_angular_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_angular_velocity\0" . as_ptr () as * const c_char) ; table . set_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "set_linear_velocity\0" . as_ptr () as * const c_char) ; table . set_sleep_state = (gd_api . godot_method_bind_get_method) (class_name , "set_sleep_state\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]   --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:94:7629
[INFO] [stdout]    |
[INFO] [stdout] 94 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]    |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]    |
[INFO] [stdout]    = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]    = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]    |
[INFO] [stdout] 94 |                 # [doc = "`core class LargeTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_largetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLargeTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LargeTexture { this : RawObject < Self > , } impl LargeTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LargeTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `texture` to this [LargeTexture], starting on offset `ofs`."] # [doc = ""] # [inline] pub fn add_piece (& self , ofs : Vector2 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . add_piece ; let ret = crate :: icalls :: icallptr_i64_vec2_obj (method_bind , self . this . sys () . as_ptr () , ofs , texture . as_arg_ptr ()) ; ret as _ } } # [doc = "Clears the [LargeTexture]."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the number of pieces currently in this [LargeTexture]."] # [doc = ""] # [inline] pub fn get_piece_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the offset of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_offset (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_offset ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the [Texture] of the piece with the index `idx`."] # [doc = ""] # [inline] pub fn get_piece_texture (& self , idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . get_piece_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets the offset of the piece with the index `idx` to `ofs`."] # [doc = ""] # [inline] pub fn set_piece_offset (& self , idx : i64 , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_offset ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , ofs) ; } } # [doc = "Sets the [Texture] of the piece with index `idx` to `texture`."] # [doc = ""] # [inline] pub fn set_piece_texture (& self , idx : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_piece_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , idx , texture . as_arg_ptr ()) ; } } # [doc = "Sets the size of this [LargeTexture]."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LargeTextureMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LargeTexture { } unsafe impl GodotObject for LargeTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LargeTexture" } } impl std :: ops :: Deref for LargeTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LargeTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for LargeTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LargeTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LargeTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for LargeTexture { } impl Instanciable for LargeTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LargeTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LargeTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_piece : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_piece_count : * mut sys :: godot_method_bind , pub get_piece_offset : * mut sys :: godot_method_bind , pub get_piece_texture : * mut sys :: godot_method_bind , pub set_piece_offset : * mut sys :: godot_method_bind , pub set_piece_texture : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl LargeTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LargeTextureMethodTable = LargeTextureMethodTable { class_constructor : None , add_piece : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_piece_count : 0 as * mut sys :: godot_method_bind , get_piece_offset : 0 as * mut sys :: godot_method_bind , get_piece_texture : 0 as * mut sys :: godot_method_bind , set_piece_offset : 0 as * mut sys :: godot_method_bind , set_piece_texture : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LargeTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LargeTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_piece = (gd_api . godot_method_bind_get_method) (class_name , "add_piece\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_piece_count = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_count\0" . as_ptr () as * const c_char) ; table . get_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_offset\0" . as_ptr () as * const c_char) ; table . get_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_piece_texture\0" . as_ptr () as * const c_char) ; table . set_piece_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_offset\0" . as_ptr () as * const c_char) ; table . set_piece_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_piece_texture\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]    |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:100:3766
[INFO] [stdout]     |
[INFO] [stdout] 100 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 100 |                 # [doc = "`core class WebRTCDataChannelGDNative` inherits `WebRTCDataChannel` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcdatachannelgdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCDataChannelGDNative inherits methods from:\n - [WebRTCDataChannel](struct.WebRTCDataChannel.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCDataChannelGDNative { this : RawObject < Self > , } impl WebRTCDataChannelGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCDataChannelGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCDataChannelGDNative { } unsafe impl GodotObject for WebRTCDataChannelGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCDataChannelGDNative" } } impl std :: ops :: Deref for WebRTCDataChannelGDNative { type Target = crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel ; # [inline] fn deref (& self) -> & crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCDataChannelGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_rtc_data_channel :: WebRTCDataChannel > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCDataChannelGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCDataChannelGDNative { } impl Instanciable for WebRTCDataChannelGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCDataChannelGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCDataChannelGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl WebRTCDataChannelGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCDataChannelGDNativeMethodTable = WebRTCDataChannelGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCDataChannelGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCDataChannelGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:106:6315
[INFO] [stdout]     |
[INFO] [stdout] 106 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 106 |                 # [doc = "`core class VisualScriptInputAction` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptinputaction.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptInputAction inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptInputAction { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const PRESSED : Mode = Mode (0i64) ; pub const RELEASED : Mode = Mode (1i64) ; pub const JUST_PRESSED : Mode = Mode (2i64) ; pub const JUST_RELEASED : Mode = Mode (3i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptInputAction { pub const MODE_JUST_PRESSED : i64 = 2i64 ; pub const MODE_JUST_RELEASED : i64 = 3i64 ; pub const MODE_PRESSED : i64 = 0i64 ; pub const MODE_RELEASED : i64 = 1i64 ; } impl VisualScriptInputAction { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptInputActionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_mode (& self) -> crate :: generated :: visual_script_input_action :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_input_action :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn action_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . get_action_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_action_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptInputActionMethodTable :: get (get_api ()) . set_action_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptInputAction { } unsafe impl GodotObject for VisualScriptInputAction { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptInputAction" } } impl std :: ops :: Deref for VisualScriptInputAction { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptInputAction { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptInputAction { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptInputAction { } impl Instanciable for VisualScriptInputAction { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptInputAction :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptInputActionMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action_mode : * mut sys :: godot_method_bind , pub get_action_name : * mut sys :: godot_method_bind , pub set_action_mode : * mut sys :: godot_method_bind , pub set_action_name : * mut sys :: godot_method_bind } impl VisualScriptInputActionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptInputActionMethodTable = VisualScriptInputActionMethodTable { class_constructor : None , get_action_mode : 0 as * mut sys :: godot_method_bind , get_action_name : 0 as * mut sys :: godot_method_bind , set_action_mode : 0 as * mut sys :: godot_method_bind , set_action_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptInputActionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptInputAction\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_action_mode\0" . as_ptr () as * const c_char) ; table . get_action_name = (gd_api . godot_method_bind_get_method) (class_name , "get_action_name\0" . as_ptr () as * const c_char) ; table . set_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_action_mode\0" . as_ptr () as * const c_char) ; table . set_action_name = (gd_api . godot_method_bind_get_method) (class_name , "set_action_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:112:5195
[INFO] [stdout]     |
[INFO] [stdout] 112 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 112 |                 # [doc = "`core class VisualShaderNodeIs` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeis.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeIs inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeIs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const INF : Function = Function (0i64) ; pub const NAN : Function = Function (1i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeIs { pub const FUNC_IS_INF : i64 = 0i64 ; pub const FUNC_IS_NAN : i64 = 1i64 ; } impl VisualShaderNodeIs { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeIsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_is :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_is :: Function (ret) } } # [doc = "The comparison function. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeIsMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeIs { } unsafe impl GodotObject for VisualShaderNodeIs { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeIs" } } impl std :: ops :: Deref for VisualShaderNodeIs { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeIs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeIs { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeIs { } impl Instanciable for VisualShaderNodeIs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeIs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeIsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeIsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeIsMethodTable = VisualShaderNodeIsMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeIsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeIs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:118:3839
[INFO] [stdout]     |
[INFO] [stdout] 118 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 118 |                 # [doc = "`core class AudioEffectNotchFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectnotchfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectNotchFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectNotchFilter { this : RawObject < Self > , } impl AudioEffectNotchFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectNotchFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectNotchFilter { } unsafe impl GodotObject for AudioEffectNotchFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectNotchFilter" } } impl std :: ops :: Deref for AudioEffectNotchFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectNotchFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectNotchFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectNotchFilter { } impl Instanciable for AudioEffectNotchFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectNotchFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectNotchFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectNotchFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectNotchFilterMethodTable = AudioEffectNotchFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectNotchFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectNotchFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:124:4707
[INFO] [stdout]     |
[INFO] [stdout] 124 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 124 |                 # [doc = "`core class HBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<HBoxContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HBoxContainer { this : RawObject < Self > , } impl HBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HBoxContainer { } unsafe impl GodotObject for HBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HBoxContainer" } } impl QueueFree for HBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for HBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for HBoxContainer { } impl Instanciable for HBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HBoxContainerMethodTable = HBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:136:8609
[INFO] [stdout]     |
[INFO] [stdout] 136 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 136 |                 # [doc = "`core class CollisionPolygon` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionPolygon>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon { this : RawObject < Self > , } impl CollisionPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Length that the resulting collision extends in either direction perpendicular to its polygon."] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = "If `true`, no collision will be produced."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "Array of vertices which define the polygon.\n**Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the `polygon` member."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon { } unsafe impl GodotObject for CollisionPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon" } } impl QueueFree for CollisionPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon { } impl Instanciable for CollisionPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygonMethodTable = CollisionPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:142:5999
[INFO] [stdout]     |
[INFO] [stdout] 142 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 142 |                 # [doc = "`core class AudioStreamGeneratorPlayback` inherits `AudioStreamPlaybackResampled` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamgeneratorplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamGeneratorPlayback inherits methods from:\n - [AudioStreamPlaybackResampled](struct.AudioStreamPlaybackResampled.html)\n - [AudioStreamPlayback](struct.AudioStreamPlayback.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamGeneratorPlayback { this : RawObject < Self > , } impl AudioStreamGeneratorPlayback { # [doc = ""] # [doc = ""] # [inline] pub fn can_push_buffer (& self , amount : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . can_push_buffer ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_buffer (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . clear_buffer ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_frames_available (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_frames_available ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_skips (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . get_skips ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_buffer (& self , frames : Vector2Array) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_buffer ; let ret = crate :: icalls :: icallptr_bool_vec2arr (method_bind , self . this . sys () . as_ptr () , frames) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn push_frame (& self , frame : Vector2) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamGeneratorPlaybackMethodTable :: get (get_api ()) . push_frame ; let ret = crate :: icalls :: icallptr_bool_vec2 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamGeneratorPlayback { } unsafe impl GodotObject for AudioStreamGeneratorPlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamGeneratorPlayback" } } impl std :: ops :: Deref for AudioStreamGeneratorPlayback { type Target = crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamGeneratorPlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream_playback_resampled :: AudioStreamPlaybackResampled > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: audio_stream_playback :: AudioStreamPlayback > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamGeneratorPlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamGeneratorPlayback { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamGeneratorPlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub can_push_buffer : * mut sys :: godot_method_bind , pub clear_buffer : * mut sys :: godot_method_bind , pub get_frames_available : * mut sys :: godot_method_bind , pub get_skips : * mut sys :: godot_method_bind , pub push_buffer : * mut sys :: godot_method_bind , pub push_frame : * mut sys :: godot_method_bind } impl AudioStreamGeneratorPlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamGeneratorPlaybackMethodTable = AudioStreamGeneratorPlaybackMethodTable { class_constructor : None , can_push_buffer : 0 as * mut sys :: godot_method_bind , clear_buffer : 0 as * mut sys :: godot_method_bind , get_frames_available : 0 as * mut sys :: godot_method_bind , get_skips : 0 as * mut sys :: godot_method_bind , push_buffer : 0 as * mut sys :: godot_method_bind , push_frame : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamGeneratorPlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamGeneratorPlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . can_push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "can_push_buffer\0" . as_ptr () as * const c_char) ; table . clear_buffer = (gd_api . godot_method_bind_get_method) (class_name , "clear_buffer\0" . as_ptr () as * const c_char) ; table . get_frames_available = (gd_api . godot_method_bind_get_method) (class_name , "get_frames_available\0" . as_ptr () as * const c_char) ; table . get_skips = (gd_api . godot_method_bind_get_method) (class_name , "get_skips\0" . as_ptr () as * const c_char) ; table . push_buffer = (gd_api . godot_method_bind_get_method) (class_name , "push_buffer\0" . as_ptr () as * const c_char) ; table . push_frame = (gd_api . godot_method_bind_get_method) (class_name , "push_frame\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:148:6265
[INFO] [stdout]     |
[INFO] [stdout] 148 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 148 |                 # [doc = "`core class PlaneMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_planemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPlaneMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PlaneMesh { this : RawObject < Self > , } impl PlaneMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PlaneMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Size of the generated plane."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Number of subdivision along the Z axis."] # [doc = ""] # [inline] pub fn subdivide_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_subdivide_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of subdivision along the X axis."] # [doc = ""] # [inline] pub fn subdivide_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . get_subdivide_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Size of the generated plane."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Number of subdivision along the Z axis."] # [doc = ""] # [inline] pub fn set_subdivide_depth (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_subdivide_depth ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } # [doc = "Number of subdivision along the X axis."] # [doc = ""] # [inline] pub fn set_subdivide_width (& self , subdivide : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneMeshMethodTable :: get (get_api ()) . set_subdivide_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdivide) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PlaneMesh { } unsafe impl GodotObject for PlaneMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PlaneMesh" } } impl std :: ops :: Deref for PlaneMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PlaneMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PlaneMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for PlaneMesh { } impl Instanciable for PlaneMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PlaneMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PlaneMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_size : * mut sys :: godot_method_bind , pub get_subdivide_depth : * mut sys :: godot_method_bind , pub get_subdivide_width : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_subdivide_depth : * mut sys :: godot_method_bind , pub set_subdivide_width : * mut sys :: godot_method_bind } impl PlaneMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PlaneMeshMethodTable = PlaneMeshMethodTable { class_constructor : None , get_size : 0 as * mut sys :: godot_method_bind , get_subdivide_depth : 0 as * mut sys :: godot_method_bind , get_subdivide_width : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_subdivide_depth : 0 as * mut sys :: godot_method_bind , set_subdivide_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PlaneMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PlaneMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_depth\0" . as_ptr () as * const c_char) ; table . get_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "get_subdivide_width\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_subdivide_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_depth\0" . as_ptr () as * const c_char) ; table . set_subdivide_width = (gd_api . godot_method_bind_get_method) (class_name , "set_subdivide_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:154:3642
[INFO] [stdout]     |
[INFO] [stdout] 154 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 154 |                 # [doc = "`core class AnimationNodeTimeScale` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodetimescale.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeTimeScale inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeTimeScale { this : RawObject < Self > , } impl AnimationNodeTimeScale { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeTimeScaleMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeTimeScale { } unsafe impl GodotObject for AnimationNodeTimeScale { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeTimeScale" } } impl std :: ops :: Deref for AnimationNodeTimeScale { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeTimeScale { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeTimeScale { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeTimeScale { } impl Instanciable for AnimationNodeTimeScale { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeTimeScale :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeTimeScaleMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationNodeTimeScaleMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeTimeScaleMethodTable = AnimationNodeTimeScaleMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeTimeScaleMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeTimeScale\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:160:26008
[INFO] [stdout]     |
[INFO] [stdout] 160 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 160 |                 # [doc = "`core class VisualScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScript { this : RawObject < Self > , } impl VisualScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_custom_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_node (& self , func : impl Into < GodotString > , id : i64 , node : impl AsArg < crate :: generated :: visual_script_node :: VisualScriptNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_i64_obj_vec2 (method_bind , self . this . sys () . as_ptr () , func . into () , id , node . as_arg_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn add_variable (& self , name : impl Into < GodotString > , default_value : impl OwnedToVariant , export : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . add_variable ; let ret = crate :: icalls :: icallptr_void_str_var_bool (method_bind , self . this . sys () . as_ptr () , name . into () , default_value . owned_to_variant () , export) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_add_argument (& self , name : impl Into < GodotString > , _type : i64 , argname : impl Into < GodotString > , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_add_argument ; let ret = crate :: icalls :: icallptr_void_str_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , _type , argname . into () , index) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_count (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_name (& self , name : impl Into < GodotString > , argidx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_name ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_get_argument_type (& self , name : impl Into < GodotString > , argidx : i64) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_get_argument_type ; let ret = crate :: icalls :: icallptr_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_remove_argument (& self , name : impl Into < GodotString > , argidx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_remove_argument ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_set_argument_name (& self , name : impl Into < GodotString > , argidx : i64 , argname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_set_argument_name ; let ret = crate :: icalls :: icallptr_void_str_i64_str (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , argname . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_set_argument_type (& self , name : impl Into < GodotString > , argidx : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_set_argument_type ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , _type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn custom_signal_swap_argument (& self , name : impl Into < GodotString > , argidx : i64 , withidx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . custom_signal_swap_argument ; let ret = crate :: icalls :: icallptr_void_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , name . into () , argidx , withidx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn data_connect (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . data_connect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn data_disconnect (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . data_disconnect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_function_node_id (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_function_node_id ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_function_scroll (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_function_scroll ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_node (& self , func : impl Into < GodotString > , id : i64) -> Option < Ref < crate :: generated :: visual_script_node :: VisualScriptNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: visual_script_node :: VisualScriptNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_node_position (& self , func : impl Into < GodotString > , id : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_default_value (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_default_value ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_export (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_export ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_variable_info (& self , name : impl Into < GodotString >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . get_variable_info ; let ret = crate :: icalls :: icallptr_dict_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn has_custom_signal (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_custom_signal ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_data_connection (& self , func : impl Into < GodotString > , from_node : i64 , from_port : i64 , to_node : i64 , to_port : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_data_connection ; let ret = crate :: icalls :: icallptr_bool_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_port , to_node , to_port) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_function (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_function ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_node (& self , func : impl Into < GodotString > , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_sequence_connection (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_sequence_connection ; let ret = crate :: icalls :: icallptr_bool_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_variable (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . has_variable ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_signal (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_custom_signal ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_function (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_function ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_node (& self , func : impl Into < GodotString > , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , id) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_variable (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . remove_variable ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_custom_signal (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_custom_signal ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_function (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_function ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_variable (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . rename_variable ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn sequence_connect (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . sequence_connect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn sequence_disconnect (& self , func : impl Into < GodotString > , from_node : i64 , from_output : i64 , to_node : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . sequence_disconnect ; let ret = crate :: icalls :: icallptr_void_str_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , func . into () , from_node , from_output , to_node) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_function_scroll (& self , name : impl Into < GodotString > , ofs : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_function_scroll ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , ofs) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_instance_base_type (& self , _type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_instance_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , _type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_node_position (& self , func : impl Into < GodotString > , id : i64 , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_i64_vec2 (method_bind , self . this . sys () . as_ptr () , func . into () , id , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_default_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_default_value ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_export (& self , name : impl Into < GodotString > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_export ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , name . into () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_variable_info (& self , name : impl Into < GodotString > , value : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptMethodTable :: get (get_api ()) . set_variable_info ; let ret = crate :: icalls :: icallptr_void_str_dict (method_bind , self . this . sys () . as_ptr () , name . into () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScript { } unsafe impl GodotObject for VisualScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScript" } } impl std :: ops :: Deref for VisualScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for VisualScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScript { } impl Instanciable for VisualScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_signal : * mut sys :: godot_method_bind , pub add_function : * mut sys :: godot_method_bind , pub add_node : * mut sys :: godot_method_bind , pub add_variable : * mut sys :: godot_method_bind , pub custom_signal_add_argument : * mut sys :: godot_method_bind , pub custom_signal_get_argument_count : * mut sys :: godot_method_bind , pub custom_signal_get_argument_name : * mut sys :: godot_method_bind , pub custom_signal_get_argument_type : * mut sys :: godot_method_bind , pub custom_signal_remove_argument : * mut sys :: godot_method_bind , pub custom_signal_set_argument_name : * mut sys :: godot_method_bind , pub custom_signal_set_argument_type : * mut sys :: godot_method_bind , pub custom_signal_swap_argument : * mut sys :: godot_method_bind , pub data_connect : * mut sys :: godot_method_bind , pub data_disconnect : * mut sys :: godot_method_bind , pub get_function_node_id : * mut sys :: godot_method_bind , pub get_function_scroll : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_variable_default_value : * mut sys :: godot_method_bind , pub get_variable_export : * mut sys :: godot_method_bind , pub get_variable_info : * mut sys :: godot_method_bind , pub has_custom_signal : * mut sys :: godot_method_bind , pub has_data_connection : * mut sys :: godot_method_bind , pub has_function : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_sequence_connection : * mut sys :: godot_method_bind , pub has_variable : * mut sys :: godot_method_bind , pub remove_custom_signal : * mut sys :: godot_method_bind , pub remove_function : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub remove_variable : * mut sys :: godot_method_bind , pub rename_custom_signal : * mut sys :: godot_method_bind , pub rename_function : * mut sys :: godot_method_bind , pub rename_variable : * mut sys :: godot_method_bind , pub sequence_connect : * mut sys :: godot_method_bind , pub sequence_disconnect : * mut sys :: godot_method_bind , pub set_function_scroll : * mut sys :: godot_method_bind , pub set_instance_base_type : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind , pub set_variable_default_value : * mut sys :: godot_method_bind , pub set_variable_export : * mut sys :: godot_method_bind , pub set_variable_info : * mut sys :: godot_method_bind } impl VisualScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptMethodTable = VisualScriptMethodTable { class_constructor : None , add_custom_signal : 0 as * mut sys :: godot_method_bind , add_function : 0 as * mut sys :: godot_method_bind , add_node : 0 as * mut sys :: godot_method_bind , add_variable : 0 as * mut sys :: godot_method_bind , custom_signal_add_argument : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_count : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_name : 0 as * mut sys :: godot_method_bind , custom_signal_get_argument_type : 0 as * mut sys :: godot_method_bind , custom_signal_remove_argument : 0 as * mut sys :: godot_method_bind , custom_signal_set_argument_name : 0 as * mut sys :: godot_method_bind , custom_signal_set_argument_type : 0 as * mut sys :: godot_method_bind , custom_signal_swap_argument : 0 as * mut sys :: godot_method_bind , data_connect : 0 as * mut sys :: godot_method_bind , data_disconnect : 0 as * mut sys :: godot_method_bind , get_function_node_id : 0 as * mut sys :: godot_method_bind , get_function_scroll : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_variable_default_value : 0 as * mut sys :: godot_method_bind , get_variable_export : 0 as * mut sys :: godot_method_bind , get_variable_info : 0 as * mut sys :: godot_method_bind , has_custom_signal : 0 as * mut sys :: godot_method_bind , has_data_connection : 0 as * mut sys :: godot_method_bind , has_function : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_sequence_connection : 0 as * mut sys :: godot_method_bind , has_variable : 0 as * mut sys :: godot_method_bind , remove_custom_signal : 0 as * mut sys :: godot_method_bind , remove_function : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , remove_variable : 0 as * mut sys :: godot_method_bind , rename_custom_signal : 0 as * mut sys :: godot_method_bind , rename_function : 0 as * mut sys :: godot_method_bind , rename_variable : 0 as * mut sys :: godot_method_bind , sequence_connect : 0 as * mut sys :: godot_method_bind , sequence_disconnect : 0 as * mut sys :: godot_method_bind , set_function_scroll : 0 as * mut sys :: godot_method_bind , set_instance_base_type : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind , set_variable_default_value : 0 as * mut sys :: godot_method_bind , set_variable_export : 0 as * mut sys :: godot_method_bind , set_variable_info : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_signal\0" . as_ptr () as * const c_char) ; table . add_function = (gd_api . godot_method_bind_get_method) (class_name , "add_function\0" . as_ptr () as * const c_char) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . add_variable = (gd_api . godot_method_bind_get_method) (class_name , "add_variable\0" . as_ptr () as * const c_char) ; table . custom_signal_add_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_add_argument\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_count = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_count\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_name = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_name\0" . as_ptr () as * const c_char) ; table . custom_signal_get_argument_type = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_get_argument_type\0" . as_ptr () as * const c_char) ; table . custom_signal_remove_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_remove_argument\0" . as_ptr () as * const c_char) ; table . custom_signal_set_argument_name = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_set_argument_name\0" . as_ptr () as * const c_char) ; table . custom_signal_set_argument_type = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_set_argument_type\0" . as_ptr () as * const c_char) ; table . custom_signal_swap_argument = (gd_api . godot_method_bind_get_method) (class_name , "custom_signal_swap_argument\0" . as_ptr () as * const c_char) ; table . data_connect = (gd_api . godot_method_bind_get_method) (class_name , "data_connect\0" . as_ptr () as * const c_char) ; table . data_disconnect = (gd_api . godot_method_bind_get_method) (class_name , "data_disconnect\0" . as_ptr () as * const c_char) ; table . get_function_node_id = (gd_api . godot_method_bind_get_method) (class_name , "get_function_node_id\0" . as_ptr () as * const c_char) ; table . get_function_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_function_scroll\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_variable_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_default_value\0" . as_ptr () as * const c_char) ; table . get_variable_export = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_export\0" . as_ptr () as * const c_char) ; table . get_variable_info = (gd_api . godot_method_bind_get_method) (class_name , "get_variable_info\0" . as_ptr () as * const c_char) ; table . has_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "has_custom_signal\0" . as_ptr () as * const c_char) ; table . has_data_connection = (gd_api . godot_method_bind_get_method) (class_name , "has_data_connection\0" . as_ptr () as * const c_char) ; table . has_function = (gd_api . godot_method_bind_get_method) (class_name , "has_function\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_sequence_connection = (gd_api . godot_method_bind_get_method) (class_name , "has_sequence_connection\0" . as_ptr () as * const c_char) ; table . has_variable = (gd_api . godot_method_bind_get_method) (class_name , "has_variable\0" . as_ptr () as * const c_char) ; table . remove_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_signal\0" . as_ptr () as * const c_char) ; table . remove_function = (gd_api . godot_method_bind_get_method) (class_name , "remove_function\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . remove_variable = (gd_api . godot_method_bind_get_method) (class_name , "remove_variable\0" . as_ptr () as * const c_char) ; table . rename_custom_signal = (gd_api . godot_method_bind_get_method) (class_name , "rename_custom_signal\0" . as_ptr () as * const c_char) ; table . rename_function = (gd_api . godot_method_bind_get_method) (class_name , "rename_function\0" . as_ptr () as * const c_char) ; table . rename_variable = (gd_api . godot_method_bind_get_method) (class_name , "rename_variable\0" . as_ptr () as * const c_char) ; table . sequence_connect = (gd_api . godot_method_bind_get_method) (class_name , "sequence_connect\0" . as_ptr () as * const c_char) ; table . sequence_disconnect = (gd_api . godot_method_bind_get_method) (class_name , "sequence_disconnect\0" . as_ptr () as * const c_char) ; table . set_function_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_function_scroll\0" . as_ptr () as * const c_char) ; table . set_instance_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_instance_base_type\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; table . set_variable_default_value = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_default_value\0" . as_ptr () as * const c_char) ; table . set_variable_export = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_export\0" . as_ptr () as * const c_char) ; table . set_variable_info = (gd_api . godot_method_bind_get_method) (class_name , "set_variable_info\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:166:8095
[INFO] [stdout]     |
[INFO] [stdout] 166 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 166 |                 # [doc = "`core class WebSocketClient` inherits `WebSocketMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketClient inherits methods from:\n - [WebSocketMultiplayerPeer](struct.WebSocketMultiplayerPeer.html)\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketClient { this : RawObject < Self > , } impl WebSocketClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_url (& self , url : impl Into < GodotString > , protocols : StringArray , gd_mp_api : bool , custom_headers : StringArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . connect_to_url ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_strarr (method_bind , self . this . sys () . as_ptr () , url . into () , protocols , gd_mp_api , custom_headers) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_from_host (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . disconnect_from_host ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn trusted_ssl_certificate (& self) -> Option < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . get_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: x509_certificate :: X509Certificate , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_verify_ssl_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . is_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_trusted_ssl_certificate (& self , arg0 : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_trusted_ssl_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , arg0 . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_verify_ssl_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketClientMethodTable :: get (get_api ()) . set_verify_ssl_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketClient { } unsafe impl GodotObject for WebSocketClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketClient" } } impl std :: ops :: Deref for WebSocketClient { type Target = crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_socket_multiplayer_peer :: WebSocketMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketClient { } impl Instanciable for WebSocketClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_url : * mut sys :: godot_method_bind , pub disconnect_from_host : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub is_verify_ssl_enabled : * mut sys :: godot_method_bind , pub set_trusted_ssl_certificate : * mut sys :: godot_method_bind , pub set_verify_ssl_enabled : * mut sys :: godot_method_bind } impl WebSocketClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketClientMethodTable = WebSocketClientMethodTable { class_constructor : None , connect_to_url : 0 as * mut sys :: godot_method_bind , disconnect_from_host : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , is_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind , set_trusted_ssl_certificate : 0 as * mut sys :: godot_method_bind , set_verify_ssl_enabled : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_url = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_url\0" . as_ptr () as * const c_char) ; table . disconnect_from_host = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_from_host\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "get_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . is_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; table . set_trusted_ssl_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_trusted_ssl_certificate\0" . as_ptr () as * const c_char) ; table . set_verify_ssl_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_verify_ssl_enabled\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:172:5720
[INFO] [stdout]     |
[INFO] [stdout] 172 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 172 |                 # [doc = "`core class VisualShaderNodeVectorDerivativeFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorderivativefunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDerivativeFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDerivativeFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const SUM : Function = Function (0i64) ; pub const X : Function = Function (1i64) ; pub const Y : Function = Function (2i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorDerivativeFunc { pub const FUNC_SUM : i64 = 0i64 ; pub const FUNC_X : i64 = 1i64 ; pub const FUNC_Y : i64 = 2i64 ; } impl VisualShaderNodeVectorDerivativeFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_derivative_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_derivative_func :: Function (ret) } } # [doc = "A derivative type. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorDerivativeFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDerivativeFunc { } unsafe impl GodotObject for VisualShaderNodeVectorDerivativeFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDerivativeFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorDerivativeFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDerivativeFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDerivativeFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDerivativeFunc { } impl Instanciable for VisualShaderNodeVectorDerivativeFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDerivativeFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDerivativeFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorDerivativeFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDerivativeFuncMethodTable = VisualShaderNodeVectorDerivativeFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDerivativeFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDerivativeFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:178:5045
[INFO] [stdout]     |
[INFO] [stdout] 178 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 178 |                 # [doc = "`core class LineShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_lineshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nLineShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct LineShape2D { this : RawObject < Self > , } impl LineShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = LineShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn d (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_d ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . get_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The line's distance from the origin."] # [doc = ""] # [inline] pub fn set_d (& self , d : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_d ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , d) ; } } # [doc = "The line's normal."] # [doc = ""] # [inline] pub fn set_normal (& self , normal : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = LineShape2DMethodTable :: get (get_api ()) . set_normal ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , normal) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for LineShape2D { } unsafe impl GodotObject for LineShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "LineShape2D" } } impl std :: ops :: Deref for LineShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for LineShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for LineShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for LineShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for LineShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for LineShape2D { } impl Instanciable for LineShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { LineShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct LineShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_d : * mut sys :: godot_method_bind , pub get_normal : * mut sys :: godot_method_bind , pub set_d : * mut sys :: godot_method_bind , pub set_normal : * mut sys :: godot_method_bind } impl LineShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : LineShape2DMethodTable = LineShape2DMethodTable { class_constructor : None , get_d : 0 as * mut sys :: godot_method_bind , get_normal : 0 as * mut sys :: godot_method_bind , set_d : 0 as * mut sys :: godot_method_bind , set_normal : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { LineShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "LineShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_d = (gd_api . godot_method_bind_get_method) (class_name , "get_d\0" . as_ptr () as * const c_char) ; table . get_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_normal\0" . as_ptr () as * const c_char) ; table . set_d = (gd_api . godot_method_bind_get_method) (class_name , "set_d\0" . as_ptr () as * const c_char) ; table . set_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_normal\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:184:15251
[INFO] [stdout]     |
[INFO] [stdout] 184 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 184 |                 # [doc = "`core class SceneState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSceneState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneState { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GenEditState (pub i64) ; impl GenEditState { pub const DISABLED : GenEditState = GenEditState (0i64) ; pub const INSTANCE : GenEditState = GenEditState (1i64) ; pub const MAIN : GenEditState = GenEditState (2i64) ; } impl From < i64 > for GenEditState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GenEditState > for i64 { # [inline] fn from (v : GenEditState) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneState { pub const GEN_EDIT_STATE_DISABLED : i64 = 0i64 ; pub const GEN_EDIT_STATE_INSTANCE : i64 = 1i64 ; pub const GEN_EDIT_STATE_MAIN : i64 = 2i64 ; } impl SceneState { # [doc = "Returns the list of bound parameters for the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_binds (& self , idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_binds ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the number of signal connections in the scene.\nThe `idx` argument used to query connection metadata in other `get_connection_*` methods in the interval `[0, get_connection_count() - 1]`."] # [doc = ""] # [inline] pub fn get_connection_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the connection flags for the signal at `idx`. See [enum Object.ConnectFlags] constants."] # [doc = ""] # [inline] pub fn get_connection_flags (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_flags ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the method connected to the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_method (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_method ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the signal at `idx`."] # [doc = ""] # [inline] pub fn get_connection_signal (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_signal ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_source (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_source ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node that owns the method connected to the signal at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_connection_target (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_connection_target ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of nodes in the scene.\nThe `idx` argument used to query node data in other `get_node_*` methods in the interval `[0, get_node_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the list of group names associated with the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_groups (& self , idx : i64) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_groups ; let ret = crate :: icalls :: icallptr_strarr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; StringArray :: from_sys (ret) } } # [doc = "Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the `idx` argument used here and in other methods."] # [doc = ""] # [inline] pub fn get_node_index (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_index ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns a [PackedScene] for the node at `idx` (i.e. the whole branch starting at this node, with its child nodes and resources), or `null` if the node is not an instance."] # [doc = ""] # [inline] pub fn get_node_instance (& self , idx : i64) -> Option < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: packed_scene :: PackedScene , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to the represented scene file if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_node_instance_placeholder (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the owner of the node at `idx`, relative to the root node."] # [doc = ""] # [inline] pub fn get_node_owner_path (& self , idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_owner_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; NodePath :: from_sys (ret) } } # [doc = "Returns the path to the node at `idx`.\nIf `for_parent` is `true`, returns the path of the `idx` node's parent instead.\n# Default Arguments\n* `for_parent` - `false`"] # [doc = ""] # [inline] pub fn get_node_path (& self , idx : i64 , for_parent : bool) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_path ; let ret = crate :: icalls :: icallptr_nodepath_i64_bool (method_bind , self . this . sys () . as_ptr () , idx , for_parent) ; NodePath :: from_sys (ret) } } # [doc = "Returns the number of exported or overridden properties for the node at `idx`.\nThe `prop_idx` argument used to query node property data in other `get_node_property_*` methods in the interval `[0, get_node_property_count() - 1]`."] # [doc = ""] # [inline] pub fn get_node_property_count (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the name of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_name (& self , idx : i64 , prop_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the value of the property at `prop_idx` for the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_property_value (& self , idx : i64 , prop_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_property_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , prop_idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of the node at `idx`."] # [doc = ""] # [inline] pub fn get_node_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . get_node_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the node at `idx` is an [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn is_node_instance_placeholder (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneStateMethodTable :: get (get_api ()) . is_node_instance_placeholder ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneState { } unsafe impl GodotObject for SceneState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SceneState" } } impl std :: ops :: Deref for SceneState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SceneState { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_connection_binds : * mut sys :: godot_method_bind , pub get_connection_count : * mut sys :: godot_method_bind , pub get_connection_flags : * mut sys :: godot_method_bind , pub get_connection_method : * mut sys :: godot_method_bind , pub get_connection_signal : * mut sys :: godot_method_bind , pub get_connection_source : * mut sys :: godot_method_bind , pub get_connection_target : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_node_groups : * mut sys :: godot_method_bind , pub get_node_index : * mut sys :: godot_method_bind , pub get_node_instance : * mut sys :: godot_method_bind , pub get_node_instance_placeholder : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_owner_path : * mut sys :: godot_method_bind , pub get_node_path : * mut sys :: godot_method_bind , pub get_node_property_count : * mut sys :: godot_method_bind , pub get_node_property_name : * mut sys :: godot_method_bind , pub get_node_property_value : * mut sys :: godot_method_bind , pub get_node_type : * mut sys :: godot_method_bind , pub is_node_instance_placeholder : * mut sys :: godot_method_bind } impl SceneStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneStateMethodTable = SceneStateMethodTable { class_constructor : None , get_connection_binds : 0 as * mut sys :: godot_method_bind , get_connection_count : 0 as * mut sys :: godot_method_bind , get_connection_flags : 0 as * mut sys :: godot_method_bind , get_connection_method : 0 as * mut sys :: godot_method_bind , get_connection_signal : 0 as * mut sys :: godot_method_bind , get_connection_source : 0 as * mut sys :: godot_method_bind , get_connection_target : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_node_groups : 0 as * mut sys :: godot_method_bind , get_node_index : 0 as * mut sys :: godot_method_bind , get_node_instance : 0 as * mut sys :: godot_method_bind , get_node_instance_placeholder : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_owner_path : 0 as * mut sys :: godot_method_bind , get_node_path : 0 as * mut sys :: godot_method_bind , get_node_property_count : 0 as * mut sys :: godot_method_bind , get_node_property_name : 0 as * mut sys :: godot_method_bind , get_node_property_value : 0 as * mut sys :: godot_method_bind , get_node_type : 0 as * mut sys :: godot_method_bind , is_node_instance_placeholder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_connection_binds = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_binds\0" . as_ptr () as * const c_char) ; table . get_connection_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_count\0" . as_ptr () as * const c_char) ; table . get_connection_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_flags\0" . as_ptr () as * const c_char) ; table . get_connection_method = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_method\0" . as_ptr () as * const c_char) ; table . get_connection_signal = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_signal\0" . as_ptr () as * const c_char) ; table . get_connection_source = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_source\0" . as_ptr () as * const c_char) ; table . get_connection_target = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_target\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_node_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_node_groups\0" . as_ptr () as * const c_char) ; table . get_node_index = (gd_api . godot_method_bind_get_method) (class_name , "get_node_index\0" . as_ptr () as * const c_char) ; table . get_node_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance\0" . as_ptr () as * const c_char) ; table . get_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_node_instance_placeholder\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_owner_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_owner_path\0" . as_ptr () as * const c_char) ; table . get_node_path = (gd_api . godot_method_bind_get_method) (class_name , "get_node_path\0" . as_ptr () as * const c_char) ; table . get_node_property_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_count\0" . as_ptr () as * const c_char) ; table . get_node_property_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_name\0" . as_ptr () as * const c_char) ; table . get_node_property_value = (gd_api . godot_method_bind_get_method) (class_name , "get_node_property_value\0" . as_ptr () as * const c_char) ; table . get_node_type = (gd_api . godot_method_bind_get_method) (class_name , "get_node_type\0" . as_ptr () as * const c_char) ; table . is_node_instance_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "is_node_instance_placeholder\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:196:11051
[INFO] [stdout]     |
[INFO] [stdout] 196 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 196 |                 # [doc = "`core class AudioEffectCompressor` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectcompressor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectCompressor inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectCompressor { this : RawObject < Self > , } impl AudioEffectCompressor { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectCompressorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn attack_us (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_attack_us ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gain applied to the output signal."] # [doc = ""] # [inline] pub fn gain (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_gain ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet)."] # [doc = ""] # [inline] pub fn mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48."] # [doc = ""] # [inline] pub fn ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn release_ms (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_release_ms ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Reduce the sound level using another audio bus for threshold detection."] # [doc = ""] # [inline] pub fn sidechain (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_sidechain ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The level above which compression is applied to the audio. Value can range from -60 to 0."] # [doc = ""] # [inline] pub fn threshold (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . get_threshold ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn set_attack_us (& self , attack_us : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_attack_us ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , attack_us) ; } } # [doc = "Gain applied to the output signal."] # [doc = ""] # [inline] pub fn set_gain (& self , gain : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_gain ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , gain) ; } } # [doc = "Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet)."] # [doc = ""] # [inline] pub fn set_mix (& self , mix : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_mix ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mix) ; } } # [doc = "Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48."] # [doc = ""] # [inline] pub fn set_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000."] # [doc = ""] # [inline] pub fn set_release_ms (& self , release_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_release_ms ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , release_ms) ; } } # [doc = "Reduce the sound level using another audio bus for threshold detection."] # [doc = ""] # [inline] pub fn set_sidechain (& self , sidechain : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_sidechain ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , sidechain . into ()) ; } } # [doc = "The level above which compression is applied to the audio. Value can range from -60 to 0."] # [doc = ""] # [inline] pub fn set_threshold (& self , threshold : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectCompressorMethodTable :: get (get_api ()) . set_threshold ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , threshold) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectCompressor { } unsafe impl GodotObject for AudioEffectCompressor { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectCompressor" } } impl std :: ops :: Deref for AudioEffectCompressor { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectCompressor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectCompressor { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectCompressor { } impl Instanciable for AudioEffectCompressor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectCompressor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectCompressorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_attack_us : * mut sys :: godot_method_bind , pub get_gain : * mut sys :: godot_method_bind , pub get_mix : * mut sys :: godot_method_bind , pub get_ratio : * mut sys :: godot_method_bind , pub get_release_ms : * mut sys :: godot_method_bind , pub get_sidechain : * mut sys :: godot_method_bind , pub get_threshold : * mut sys :: godot_method_bind , pub set_attack_us : * mut sys :: godot_method_bind , pub set_gain : * mut sys :: godot_method_bind , pub set_mix : * mut sys :: godot_method_bind , pub set_ratio : * mut sys :: godot_method_bind , pub set_release_ms : * mut sys :: godot_method_bind , pub set_sidechain : * mut sys :: godot_method_bind , pub set_threshold : * mut sys :: godot_method_bind } impl AudioEffectCompressorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectCompressorMethodTable = AudioEffectCompressorMethodTable { class_constructor : None , get_attack_us : 0 as * mut sys :: godot_method_bind , get_gain : 0 as * mut sys :: godot_method_bind , get_mix : 0 as * mut sys :: godot_method_bind , get_ratio : 0 as * mut sys :: godot_method_bind , get_release_ms : 0 as * mut sys :: godot_method_bind , get_sidechain : 0 as * mut sys :: godot_method_bind , get_threshold : 0 as * mut sys :: godot_method_bind , set_attack_us : 0 as * mut sys :: godot_method_bind , set_gain : 0 as * mut sys :: godot_method_bind , set_mix : 0 as * mut sys :: godot_method_bind , set_ratio : 0 as * mut sys :: godot_method_bind , set_release_ms : 0 as * mut sys :: godot_method_bind , set_sidechain : 0 as * mut sys :: godot_method_bind , set_threshold : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectCompressorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectCompressor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_attack_us = (gd_api . godot_method_bind_get_method) (class_name , "get_attack_us\0" . as_ptr () as * const c_char) ; table . get_gain = (gd_api . godot_method_bind_get_method) (class_name , "get_gain\0" . as_ptr () as * const c_char) ; table . get_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_mix\0" . as_ptr () as * const c_char) ; table . get_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_ratio\0" . as_ptr () as * const c_char) ; table . get_release_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_release_ms\0" . as_ptr () as * const c_char) ; table . get_sidechain = (gd_api . godot_method_bind_get_method) (class_name , "get_sidechain\0" . as_ptr () as * const c_char) ; table . get_threshold = (gd_api . godot_method_bind_get_method) (class_name , "get_threshold\0" . as_ptr () as * const c_char) ; table . set_attack_us = (gd_api . godot_method_bind_get_method) (class_name , "set_attack_us\0" . as_ptr () as * const c_char) ; table . set_gain = (gd_api . godot_method_bind_get_method) (class_name , "set_gain\0" . as_ptr () as * const c_char) ; table . set_mix = (gd_api . godot_method_bind_get_method) (class_name , "set_mix\0" . as_ptr () as * const c_char) ; table . set_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_ratio\0" . as_ptr () as * const c_char) ; table . set_release_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_release_ms\0" . as_ptr () as * const c_char) ; table . set_sidechain = (gd_api . godot_method_bind_get_method) (class_name , "set_sidechain\0" . as_ptr () as * const c_char) ; table . set_threshold = (gd_api . godot_method_bind_get_method) (class_name , "set_threshold\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:208:2890
[INFO] [stdout]     |
[INFO] [stdout] 208 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 208 |                 # [doc = "`tools class EditorResourceConversionPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorresourceconversionplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorResourceConversionPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorResourceConversionPlugin { this : RawObject < Self > , } impl EditorResourceConversionPlugin { } impl gdnative_core :: private :: godot_object :: Sealed for EditorResourceConversionPlugin { } unsafe impl GodotObject for EditorResourceConversionPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorResourceConversionPlugin" } } impl std :: ops :: Deref for EditorResourceConversionPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorResourceConversionPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorResourceConversionPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorResourceConversionPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorResourceConversionPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl EditorResourceConversionPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorResourceConversionPluginMethodTable = EditorResourceConversionPluginMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorResourceConversionPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorResourceConversionPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:214:4604
[INFO] [stdout]     |
[INFO] [stdout] 214 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 214 |                 # [doc = "`tools class EditorScript` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorScript inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorScript { this : RawObject < Self > , } impl EditorScript { # [doc = "Adds `node` as a child of the root node in the editor context.\n**Warning:** The implementation of this method is currently disabled."] # [doc = ""] # [inline] pub fn add_root_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . add_root_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Returns the [EditorInterface] singleton instance."] # [doc = ""] # [inline] pub fn get_editor_interface (& self) -> Option < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . get_editor_interface ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_interface :: EditorInterface , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the Editor's currently active scene."] # [doc = ""] # [inline] pub fn get_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScriptMethodTable :: get (get_api ()) . get_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorScript { } unsafe impl GodotObject for EditorScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorScript" } } impl std :: ops :: Deref for EditorScript { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorScript { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_root_node : * mut sys :: godot_method_bind , pub get_editor_interface : * mut sys :: godot_method_bind , pub get_scene : * mut sys :: godot_method_bind } impl EditorScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorScriptMethodTable = EditorScriptMethodTable { class_constructor : None , add_root_node : 0 as * mut sys :: godot_method_bind , get_editor_interface : 0 as * mut sys :: godot_method_bind , get_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_root_node = (gd_api . godot_method_bind_get_method) (class_name , "add_root_node\0" . as_ptr () as * const c_char) ; table . get_editor_interface = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_interface\0" . as_ptr () as * const c_char) ; table . get_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_scene\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:220:11756
[INFO] [stdout]     |
[INFO] [stdout] 220 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 220 |                 # [doc = "`core class VisualScriptBuiltinFunc` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptbuiltinfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptBuiltinFunc inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptBuiltinFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuiltinFunc (pub i64) ; impl BuiltinFunc { pub const MATH_SIN : BuiltinFunc = BuiltinFunc (0i64) ; pub const MATH_COS : BuiltinFunc = BuiltinFunc (1i64) ; pub const MATH_TAN : BuiltinFunc = BuiltinFunc (2i64) ; pub const MATH_SINH : BuiltinFunc = BuiltinFunc (3i64) ; pub const MATH_COSH : BuiltinFunc = BuiltinFunc (4i64) ; pub const MATH_TANH : BuiltinFunc = BuiltinFunc (5i64) ; pub const MATH_ASIN : BuiltinFunc = BuiltinFunc (6i64) ; pub const MATH_ACOS : BuiltinFunc = BuiltinFunc (7i64) ; pub const MATH_ATAN : BuiltinFunc = BuiltinFunc (8i64) ; pub const MATH_ATAN2 : BuiltinFunc = BuiltinFunc (9i64) ; pub const MATH_SQRT : BuiltinFunc = BuiltinFunc (10i64) ; pub const MATH_FMOD : BuiltinFunc = BuiltinFunc (11i64) ; pub const MATH_FPOSMOD : BuiltinFunc = BuiltinFunc (12i64) ; pub const MATH_FLOOR : BuiltinFunc = BuiltinFunc (13i64) ; pub const MATH_CEIL : BuiltinFunc = BuiltinFunc (14i64) ; pub const MATH_ROUND : BuiltinFunc = BuiltinFunc (15i64) ; pub const MATH_ABS : BuiltinFunc = BuiltinFunc (16i64) ; pub const MATH_SIGN : BuiltinFunc = BuiltinFunc (17i64) ; pub const MATH_POW : BuiltinFunc = BuiltinFunc (18i64) ; pub const MATH_LOG : BuiltinFunc = BuiltinFunc (19i64) ; pub const MATH_EXP : BuiltinFunc = BuiltinFunc (20i64) ; pub const MATH_ISNAN : BuiltinFunc = BuiltinFunc (21i64) ; pub const MATH_ISINF : BuiltinFunc = BuiltinFunc (22i64) ; pub const MATH_EASE : BuiltinFunc = BuiltinFunc (23i64) ; pub const MATH_DECIMALS : BuiltinFunc = BuiltinFunc (24i64) ; pub const MATH_STEPIFY : BuiltinFunc = BuiltinFunc (25i64) ; pub const MATH_LERP : BuiltinFunc = BuiltinFunc (26i64) ; pub const MATH_INVERSE_LERP : BuiltinFunc = BuiltinFunc (27i64) ; pub const MATH_RANGE_LERP : BuiltinFunc = BuiltinFunc (28i64) ; pub const MATH_MOVE_TOWARD : BuiltinFunc = BuiltinFunc (29i64) ; pub const MATH_DECTIME : BuiltinFunc = BuiltinFunc (30i64) ; pub const MATH_RANDOMIZE : BuiltinFunc = BuiltinFunc (31i64) ; pub const MATH_RAND : BuiltinFunc = BuiltinFunc (32i64) ; pub const MATH_RANDF : BuiltinFunc = BuiltinFunc (33i64) ; pub const MATH_RANDOM : BuiltinFunc = BuiltinFunc (34i64) ; pub const MATH_SEED : BuiltinFunc = BuiltinFunc (35i64) ; pub const MATH_RANDSEED : BuiltinFunc = BuiltinFunc (36i64) ; pub const MATH_DEG2RAD : BuiltinFunc = BuiltinFunc (37i64) ; pub const MATH_RAD2DEG : BuiltinFunc = BuiltinFunc (38i64) ; pub const MATH_LINEAR2DB : BuiltinFunc = BuiltinFunc (39i64) ; pub const MATH_DB2LINEAR : BuiltinFunc = BuiltinFunc (40i64) ; pub const MATH_POLAR2CARTESIAN : BuiltinFunc = BuiltinFunc (41i64) ; pub const MATH_CARTESIAN2POLAR : BuiltinFunc = BuiltinFunc (42i64) ; pub const MATH_WRAP : BuiltinFunc = BuiltinFunc (43i64) ; pub const MATH_WRAPF : BuiltinFunc = BuiltinFunc (44i64) ; pub const LOGIC_MAX : BuiltinFunc = BuiltinFunc (45i64) ; pub const LOGIC_MIN : BuiltinFunc = BuiltinFunc (46i64) ; pub const LOGIC_CLAMP : BuiltinFunc = BuiltinFunc (47i64) ; pub const LOGIC_NEAREST_PO2 : BuiltinFunc = BuiltinFunc (48i64) ; pub const OBJ_WEAKREF : BuiltinFunc = BuiltinFunc (49i64) ; pub const FUNC_FUNCREF : BuiltinFunc = BuiltinFunc (50i64) ; pub const TYPE_CONVERT : BuiltinFunc = BuiltinFunc (51i64) ; pub const TYPE_OF : BuiltinFunc = BuiltinFunc (52i64) ; pub const TYPE_EXISTS : BuiltinFunc = BuiltinFunc (53i64) ; pub const TEXT_CHAR : BuiltinFunc = BuiltinFunc (54i64) ; pub const TEXT_STR : BuiltinFunc = BuiltinFunc (55i64) ; pub const TEXT_PRINT : BuiltinFunc = BuiltinFunc (56i64) ; pub const TEXT_PRINTERR : BuiltinFunc = BuiltinFunc (57i64) ; pub const TEXT_PRINTRAW : BuiltinFunc = BuiltinFunc (58i64) ; pub const VAR_TO_STR : BuiltinFunc = BuiltinFunc (59i64) ; pub const STR_TO_VAR : BuiltinFunc = BuiltinFunc (60i64) ; pub const VAR_TO_BYTES : BuiltinFunc = BuiltinFunc (61i64) ; pub const BYTES_TO_VAR : BuiltinFunc = BuiltinFunc (62i64) ; pub const COLORN : BuiltinFunc = BuiltinFunc (63i64) ; pub const MATH_SMOOTHSTEP : BuiltinFunc = BuiltinFunc (64i64) ; pub const MATH_POSMOD : BuiltinFunc = BuiltinFunc (65i64) ; pub const MATH_LERP_ANGLE : BuiltinFunc = BuiltinFunc (66i64) ; pub const TEXT_ORD : BuiltinFunc = BuiltinFunc (67i64) ; pub const FUNC_MAX : BuiltinFunc = BuiltinFunc (68i64) ; } impl From < i64 > for BuiltinFunc { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuiltinFunc > for i64 { # [inline] fn from (v : BuiltinFunc) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptBuiltinFunc { pub const BYTES_TO_VAR : i64 = 62i64 ; pub const COLORN : i64 = 63i64 ; pub const FUNC_FUNCREF : i64 = 50i64 ; pub const FUNC_MAX : i64 = 68i64 ; pub const LOGIC_CLAMP : i64 = 47i64 ; pub const LOGIC_MAX : i64 = 45i64 ; pub const LOGIC_MIN : i64 = 46i64 ; pub const LOGIC_NEAREST_PO2 : i64 = 48i64 ; pub const MATH_ABS : i64 = 16i64 ; pub const MATH_ACOS : i64 = 7i64 ; pub const MATH_ASIN : i64 = 6i64 ; pub const MATH_ATAN : i64 = 8i64 ; pub const MATH_ATAN2 : i64 = 9i64 ; pub const MATH_CARTESIAN2POLAR : i64 = 42i64 ; pub const MATH_CEIL : i64 = 14i64 ; pub const MATH_COS : i64 = 1i64 ; pub const MATH_COSH : i64 = 4i64 ; pub const MATH_DB2LINEAR : i64 = 40i64 ; pub const MATH_DECIMALS : i64 = 24i64 ; pub const MATH_DECTIME : i64 = 30i64 ; pub const MATH_DEG2RAD : i64 = 37i64 ; pub const MATH_EASE : i64 = 23i64 ; pub const MATH_EXP : i64 = 20i64 ; pub const MATH_FLOOR : i64 = 13i64 ; pub const MATH_FMOD : i64 = 11i64 ; pub const MATH_FPOSMOD : i64 = 12i64 ; pub const MATH_INVERSE_LERP : i64 = 27i64 ; pub const MATH_ISINF : i64 = 22i64 ; pub const MATH_ISNAN : i64 = 21i64 ; pub const MATH_LERP : i64 = 26i64 ; pub const MATH_LERP_ANGLE : i64 = 66i64 ; pub const MATH_LINEAR2DB : i64 = 39i64 ; pub const MATH_LOG : i64 = 19i64 ; pub const MATH_MOVE_TOWARD : i64 = 29i64 ; pub const MATH_POLAR2CARTESIAN : i64 = 41i64 ; pub const MATH_POSMOD : i64 = 65i64 ; pub const MATH_POW : i64 = 18i64 ; pub const MATH_RAD2DEG : i64 = 38i64 ; pub const MATH_RAND : i64 = 32i64 ; pub const MATH_RANDF : i64 = 33i64 ; pub const MATH_RANDOM : i64 = 34i64 ; pub const MATH_RANDOMIZE : i64 = 31i64 ; pub const MATH_RANDSEED : i64 = 36i64 ; pub const MATH_RANGE_LERP : i64 = 28i64 ; pub const MATH_ROUND : i64 = 15i64 ; pub const MATH_SEED : i64 = 35i64 ; pub const MATH_SIGN : i64 = 17i64 ; pub const MATH_SIN : i64 = 0i64 ; pub const MATH_SINH : i64 = 3i64 ; pub const MATH_SMOOTHSTEP : i64 = 64i64 ; pub const MATH_SQRT : i64 = 10i64 ; pub const MATH_STEPIFY : i64 = 25i64 ; pub const MATH_TAN : i64 = 2i64 ; pub const MATH_TANH : i64 = 5i64 ; pub const MATH_WRAP : i64 = 43i64 ; pub const MATH_WRAPF : i64 = 44i64 ; pub const OBJ_WEAKREF : i64 = 49i64 ; pub const STR_TO_VAR : i64 = 60i64 ; pub const TEXT_CHAR : i64 = 54i64 ; pub const TEXT_ORD : i64 = 67i64 ; pub const TEXT_PRINT : i64 = 56i64 ; pub const TEXT_PRINTERR : i64 = 57i64 ; pub const TEXT_PRINTRAW : i64 = 58i64 ; pub const TEXT_STR : i64 = 55i64 ; pub const TYPE_CONVERT : i64 = 51i64 ; pub const TYPE_EXISTS : i64 = 53i64 ; pub const TYPE_OF : i64 = 52i64 ; pub const VAR_TO_BYTES : i64 = 61i64 ; pub const VAR_TO_STR : i64 = 59i64 ; } impl VisualScriptBuiltinFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptBuiltinFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn func (& self) -> crate :: generated :: visual_script_builtin_func :: BuiltinFunc { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBuiltinFuncMethodTable :: get (get_api ()) . get_func ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_builtin_func :: BuiltinFunc (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_func (& self , which : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptBuiltinFuncMethodTable :: get (get_api ()) . set_func ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , which) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptBuiltinFunc { } unsafe impl GodotObject for VisualScriptBuiltinFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptBuiltinFunc" } } impl std :: ops :: Deref for VisualScriptBuiltinFunc { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptBuiltinFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptBuiltinFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptBuiltinFunc { } impl Instanciable for VisualScriptBuiltinFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptBuiltinFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptBuiltinFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_func : * mut sys :: godot_method_bind , pub set_func : * mut sys :: godot_method_bind } impl VisualScriptBuiltinFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptBuiltinFuncMethodTable = VisualScriptBuiltinFuncMethodTable { class_constructor : None , get_func : 0 as * mut sys :: godot_method_bind , set_func : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptBuiltinFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptBuiltinFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_func = (gd_api . godot_method_bind_get_method) (class_name , "get_func\0" . as_ptr () as * const c_char) ; table . set_func = (gd_api . godot_method_bind_get_method) (class_name , "set_func\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:226:3287
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 226 |                 # [doc = "`core class AudioBusLayout` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiobuslayout.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioBusLayout inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioBusLayout { this : RawObject < Self > , } impl AudioBusLayout { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioBusLayoutMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioBusLayout { } unsafe impl GodotObject for AudioBusLayout { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioBusLayout" } } impl std :: ops :: Deref for AudioBusLayout { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioBusLayout { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioBusLayout { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioBusLayout { } impl Instanciable for AudioBusLayout { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioBusLayout :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioBusLayoutMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioBusLayoutMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioBusLayoutMethodTable = AudioBusLayoutMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioBusLayoutMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioBusLayout\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:232:4116
[INFO] [stdout]     |
[INFO] [stdout] 232 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 232 |                 # [doc = "`core class GDScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gdscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGDScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GDScript { this : RawObject < Self > , } impl GDScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GDScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_as_byte_code (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . get_as_byte_code ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = GDScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for GDScript { } unsafe impl GodotObject for GDScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GDScript" } } impl std :: ops :: Deref for GDScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GDScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for GDScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GDScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GDScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for GDScript { } impl Instanciable for GDScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GDScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GDScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_as_byte_code : * mut sys :: godot_method_bind , pub _new : * mut sys :: godot_method_bind } impl GDScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GDScriptMethodTable = GDScriptMethodTable { class_constructor : None , get_as_byte_code : 0 as * mut sys :: godot_method_bind , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GDScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GDScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_as_byte_code = (gd_api . godot_method_bind_get_method) (class_name , "get_as_byte_code\0" . as_ptr () as * const c_char) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:238:11531
[INFO] [stdout]     |
[INFO] [stdout] 238 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 238 |                 # [doc = "`tools class EditorFeatureProfile` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfeatureprofile.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorFeatureProfile inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFeatureProfile { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Feature (pub i64) ; impl Feature { pub const _3D : Feature = Feature (0i64) ; pub const SCRIPT : Feature = Feature (1i64) ; pub const ASSET_LIB : Feature = Feature (2i64) ; pub const SCENE_TREE : Feature = Feature (3i64) ; pub const NODE_DOCK : Feature = Feature (4i64) ; pub const FILESYSTEM_DOCK : Feature = Feature (5i64) ; pub const IMPORT_DOCK : Feature = Feature (6i64) ; pub const MAX : Feature = Feature (7i64) ; } impl From < i64 > for Feature { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Feature > for i64 { # [inline] fn from (v : Feature) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFeatureProfile { pub const FEATURE_3D : i64 = 0i64 ; pub const FEATURE_ASSET_LIB : i64 = 2i64 ; pub const FEATURE_FILESYSTEM_DOCK : i64 = 5i64 ; pub const FEATURE_IMPORT_DOCK : i64 = 6i64 ; pub const FEATURE_MAX : i64 = 7i64 ; pub const FEATURE_NODE_DOCK : i64 = 4i64 ; pub const FEATURE_SCENE_TREE : i64 = 3i64 ; pub const FEATURE_SCRIPT : i64 = 1i64 ; } impl EditorFeatureProfile { # [doc = "Returns the specified `feature`'s human-readable name."] # [doc = ""] # [inline] pub fn get_feature_name (& self , feature : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . get_feature_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the class specified by `class_name` is disabled. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn is_class_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if editing for the class specified by `class_name` is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn is_class_editor_disabled (& self , class_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_editor_disabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , class_name . into ()) ; ret as _ } } # [doc = "Returns `true` if `property` is disabled in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn is_class_property_disabled (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_class_property_disabled ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into ()) ; ret as _ } } # [doc = "Returns `true` if the `feature` is disabled. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn is_feature_disabled (& self , feature : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . is_feature_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , feature) ; ret as _ } } # [doc = "Loads an editor feature profile from a file. The file must follow the JSON format obtained by using the feature profile manager's **Export** button or the [method save_to_file] method."] # [doc = ""] # [inline] pub fn load_from_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . load_from_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's **Import** button or the [method load_from_file] button."] # [doc = ""] # [inline] pub fn save_to_file (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . save_to_file ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `disable` is `true`, disables the class specified by `class_name`. When disabled, the class won't appear in the Create New Node dialog."] # [doc = ""] # [inline] pub fn set_disable_class (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for the class specified by `class_name`. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class."] # [doc = ""] # [inline] pub fn set_disable_class_editor (& self , class_name : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_editor ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , disable) ; } } # [doc = "If `disable` is `true`, disables editing for `property` in the class specified by `class_name`. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by `class_name`."] # [doc = ""] # [inline] pub fn set_disable_class_property (& self , class_name : impl Into < GodotString > , property : impl Into < GodotString > , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_class_property ; let ret = crate :: icalls :: icallptr_void_str_str_bool (method_bind , self . this . sys () . as_ptr () , class_name . into () , property . into () , disable) ; } } # [doc = "If `disable` is `true`, disables the editor feature specified in `feature`. When a feature is disabled, it will disappear from the editor entirely."] # [doc = ""] # [inline] pub fn set_disable_feature (& self , feature : i64 , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFeatureProfileMethodTable :: get (get_api ()) . set_disable_feature ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , feature , disable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFeatureProfile { } unsafe impl GodotObject for EditorFeatureProfile { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorFeatureProfile" } } impl std :: ops :: Deref for EditorFeatureProfile { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFeatureProfile { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorFeatureProfile { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFeatureProfile { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFeatureProfileMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_feature_name : * mut sys :: godot_method_bind , pub is_class_disabled : * mut sys :: godot_method_bind , pub is_class_editor_disabled : * mut sys :: godot_method_bind , pub is_class_property_disabled : * mut sys :: godot_method_bind , pub is_feature_disabled : * mut sys :: godot_method_bind , pub load_from_file : * mut sys :: godot_method_bind , pub save_to_file : * mut sys :: godot_method_bind , pub set_disable_class : * mut sys :: godot_method_bind , pub set_disable_class_editor : * mut sys :: godot_method_bind , pub set_disable_class_property : * mut sys :: godot_method_bind , pub set_disable_feature : * mut sys :: godot_method_bind } impl EditorFeatureProfileMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFeatureProfileMethodTable = EditorFeatureProfileMethodTable { class_constructor : None , get_feature_name : 0 as * mut sys :: godot_method_bind , is_class_disabled : 0 as * mut sys :: godot_method_bind , is_class_editor_disabled : 0 as * mut sys :: godot_method_bind , is_class_property_disabled : 0 as * mut sys :: godot_method_bind , is_feature_disabled : 0 as * mut sys :: godot_method_bind , load_from_file : 0 as * mut sys :: godot_method_bind , save_to_file : 0 as * mut sys :: godot_method_bind , set_disable_class : 0 as * mut sys :: godot_method_bind , set_disable_class_editor : 0 as * mut sys :: godot_method_bind , set_disable_class_property : 0 as * mut sys :: godot_method_bind , set_disable_feature : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFeatureProfileMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFeatureProfile\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_feature_name = (gd_api . godot_method_bind_get_method) (class_name , "get_feature_name\0" . as_ptr () as * const c_char) ; table . is_class_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_disabled\0" . as_ptr () as * const c_char) ; table . is_class_editor_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_editor_disabled\0" . as_ptr () as * const c_char) ; table . is_class_property_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_class_property_disabled\0" . as_ptr () as * const c_char) ; table . is_feature_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_feature_disabled\0" . as_ptr () as * const c_char) ; table . load_from_file = (gd_api . godot_method_bind_get_method) (class_name , "load_from_file\0" . as_ptr () as * const c_char) ; table . save_to_file = (gd_api . godot_method_bind_get_method) (class_name , "save_to_file\0" . as_ptr () as * const c_char) ; table . set_disable_class = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class\0" . as_ptr () as * const c_char) ; table . set_disable_class_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_editor\0" . as_ptr () as * const c_char) ; table . set_disable_class_property = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_class_property\0" . as_ptr () as * const c_char) ; table . set_disable_feature = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_feature\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:244:4483
[INFO] [stdout]     |
[INFO] [stdout] 244 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 244 |                 # [doc = "`core class RectangleShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_rectangleshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRectangleShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RectangleShape2D { this : RawObject < Self > , } impl RectangleShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RectangleShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The rectangle's half extents. The width and height of this shape is twice the half extents."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RectangleShape2DMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , extents) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RectangleShape2D { } unsafe impl GodotObject for RectangleShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RectangleShape2D" } } impl std :: ops :: Deref for RectangleShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RectangleShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RectangleShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for RectangleShape2D { } impl Instanciable for RectangleShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RectangleShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RectangleShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_extents : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind } impl RectangleShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RectangleShape2DMethodTable = RectangleShape2DMethodTable { class_constructor : None , get_extents : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RectangleShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RectangleShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:250:5143
[INFO] [stdout]     |
[INFO] [stdout] 250 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 250 |                 # [doc = "`core class GradientTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradienttexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradientTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GradientTexture { this : RawObject < Self > , } impl GradientTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn gradient (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . get_gradient ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Gradient] that will be used to fill the texture."] # [doc = ""] # [inline] pub fn set_gradient (& self , gradient : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_gradient ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , gradient . as_arg_ptr ()) ; } } # [doc = "The number of color samples that will be obtained from the [Gradient]."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GradientTexture { } unsafe impl GodotObject for GradientTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "GradientTexture" } } impl std :: ops :: Deref for GradientTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GradientTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for GradientTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for GradientTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for GradientTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for GradientTexture { } impl Instanciable for GradientTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GradientTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_gradient : * mut sys :: godot_method_bind , pub set_gradient : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl GradientTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientTextureMethodTable = GradientTextureMethodTable { class_constructor : None , get_gradient : 0 as * mut sys :: godot_method_bind , set_gradient : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GradientTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_gradient = (gd_api . godot_method_bind_get_method) (class_name , "get_gradient\0" . as_ptr () as * const c_char) ; table . set_gradient = (gd_api . godot_method_bind_get_method) (class_name , "set_gradient\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:256:16904
[INFO] [stdout]     |
[INFO] [stdout] 256 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 256 |                 # [doc = "`core class Curve` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TangentMode (pub i64) ; impl TangentMode { pub const FREE : TangentMode = TangentMode (0i64) ; pub const LINEAR : TangentMode = TangentMode (1i64) ; pub const MODE_COUNT : TangentMode = TangentMode (2i64) ; } impl From < i64 > for TangentMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TangentMode > for i64 { # [inline] fn from (v : TangentMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Curve { pub const TANGENT_FREE : i64 = 0i64 ; pub const TANGENT_LINEAR : i64 = 1i64 ; pub const TANGENT_MODE_COUNT : i64 = 2i64 ; } impl Curve { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CurveMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to the curve. For each side, if the `*_mode` is [constant TANGENT_LINEAR], the `*_tangent` angle (in degrees) uses the slope of the curve halfway to the adjacent point. Allows custom assignments to the `*_tangent` angle if `*_mode` is set to [constant TANGENT_FREE].\n# Default Arguments\n* `left_tangent` - `0`\n* `right_tangent` - `0`\n* `left_mode` - `0`\n* `right_mode` - `0`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector2 , left_tangent : f64 , right_tangent : f64 , left_mode : i64 , right_mode : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_i64_vec2_f64_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , position , left_tangent , right_tangent , left_mode , right_mode) ; ret as _ } } # [doc = "Recomputes the baked cache of points for the curve."] # [doc = ""] # [inline] pub fn bake (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes points that are closer than `CMP_EPSILON` (0.00001) units to their neighbor on the curve."] # [doc = ""] # [inline] pub fn clean_dupes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . clean_dupes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The number of points to include in the baked (i.e. cached) curve data."] # [doc = ""] # [inline] pub fn bake_resolution (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_bake_resolution ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum value the curve can reach."] # [doc = ""] # [inline] pub fn max_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_max_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The minimum value the curve can reach."] # [doc = ""] # [inline] pub fn min_value (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_min_value ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the left [enum TangentMode] for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_left_mode (& self , index : i64) -> crate :: generated :: curve :: TangentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_left_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; crate :: generated :: curve :: TangentMode (ret) } } # [doc = "Returns the left tangent angle (in degrees) for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_left_tangent (& self , index : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_left_tangent ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ret as _ } } # [doc = "Returns the curve coordinates for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_position (& self , index : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , index) ; mem :: transmute (ret) } } # [doc = "Returns the right [enum TangentMode] for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_right_mode (& self , index : i64) -> crate :: generated :: curve :: TangentMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_right_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; crate :: generated :: curve :: TangentMode (ret) } } # [doc = "Returns the right tangent angle (in degrees) for the point at `index`."] # [doc = ""] # [inline] pub fn get_point_right_tangent (& self , index : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . get_point_right_tangent ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , index) ; ret as _ } } # [doc = "Returns the Y value for the point that would exist at the X position `offset` along the curve."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; ret as _ } } # [doc = "Returns the Y value for the point that would exist at the X position `offset` along the curve using the baked cache. Bakes the curve's points if not already baked."] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_f64_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; ret as _ } } # [doc = "Removes the point at `index` from the curve."] # [doc = ""] # [inline] pub fn remove_point (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The number of points to include in the baked (i.e. cached) curve data."] # [doc = ""] # [inline] pub fn set_bake_resolution (& self , resolution : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_bake_resolution ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , resolution) ; } } # [doc = "The maximum value the curve can reach."] # [doc = ""] # [inline] pub fn set_max_value (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_max_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The minimum value the curve can reach."] # [doc = ""] # [inline] pub fn set_min_value (& self , min : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_min_value ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min) ; } } # [doc = "Sets the left [enum TangentMode] for the point at `index` to `mode`."] # [doc = ""] # [inline] pub fn set_point_left_mode (& self , index : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_left_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , mode) ; } } # [doc = "Sets the left tangent angle for the point at `index` to `tangent`."] # [doc = ""] # [inline] pub fn set_point_left_tangent (& self , index : i64 , tangent : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_left_tangent ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , tangent) ; } } # [doc = "Sets the offset from `0.5`."] # [doc = ""] # [inline] pub fn set_point_offset (& self , index : i64 , offset : f64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_offset ; let ret = crate :: icalls :: icallptr_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , offset) ; ret as _ } } # [doc = "Sets the right [enum TangentMode] for the point at `index` to `mode`."] # [doc = ""] # [inline] pub fn set_point_right_mode (& self , index : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_right_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , mode) ; } } # [doc = "Sets the right tangent angle for the point at `index` to `tangent`."] # [doc = ""] # [inline] pub fn set_point_right_tangent (& self , index : i64 , tangent : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_right_tangent ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , tangent) ; } } # [doc = "Assigns the vertical position `y` to the point at `index`."] # [doc = ""] # [inline] pub fn set_point_value (& self , index : i64 , y : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveMethodTable :: get (get_api ()) . set_point_value ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , index , y) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve { } unsafe impl GodotObject for Curve { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve" } } impl std :: ops :: Deref for Curve { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve { } impl Instanciable for Curve { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CurveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub bake : * mut sys :: godot_method_bind , pub clean_dupes : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_resolution : * mut sys :: godot_method_bind , pub get_max_value : * mut sys :: godot_method_bind , pub get_min_value : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_left_mode : * mut sys :: godot_method_bind , pub get_point_left_tangent : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_right_mode : * mut sys :: godot_method_bind , pub get_point_right_tangent : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_resolution : * mut sys :: godot_method_bind , pub set_max_value : * mut sys :: godot_method_bind , pub set_min_value : * mut sys :: godot_method_bind , pub set_point_left_mode : * mut sys :: godot_method_bind , pub set_point_left_tangent : * mut sys :: godot_method_bind , pub set_point_offset : * mut sys :: godot_method_bind , pub set_point_right_mode : * mut sys :: godot_method_bind , pub set_point_right_tangent : * mut sys :: godot_method_bind , pub set_point_value : * mut sys :: godot_method_bind } impl CurveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CurveMethodTable = CurveMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , bake : 0 as * mut sys :: godot_method_bind , clean_dupes : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_resolution : 0 as * mut sys :: godot_method_bind , get_max_value : 0 as * mut sys :: godot_method_bind , get_min_value : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_left_mode : 0 as * mut sys :: godot_method_bind , get_point_left_tangent : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_right_mode : 0 as * mut sys :: godot_method_bind , get_point_right_tangent : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_resolution : 0 as * mut sys :: godot_method_bind , set_max_value : 0 as * mut sys :: godot_method_bind , set_min_value : 0 as * mut sys :: godot_method_bind , set_point_left_mode : 0 as * mut sys :: godot_method_bind , set_point_left_tangent : 0 as * mut sys :: godot_method_bind , set_point_offset : 0 as * mut sys :: godot_method_bind , set_point_right_mode : 0 as * mut sys :: godot_method_bind , set_point_right_tangent : 0 as * mut sys :: godot_method_bind , set_point_value : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CurveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . clean_dupes = (gd_api . godot_method_bind_get_method) (class_name , "clean_dupes\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_resolution = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_resolution\0" . as_ptr () as * const c_char) ; table . get_max_value = (gd_api . godot_method_bind_get_method) (class_name , "get_max_value\0" . as_ptr () as * const c_char) ; table . get_min_value = (gd_api . godot_method_bind_get_method) (class_name , "get_min_value\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_left_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_point_left_mode\0" . as_ptr () as * const c_char) ; table . get_point_left_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_point_left_tangent\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_right_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_point_right_mode\0" . as_ptr () as * const c_char) ; table . get_point_right_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_point_right_tangent\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_resolution = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_resolution\0" . as_ptr () as * const c_char) ; table . set_max_value = (gd_api . godot_method_bind_get_method) (class_name , "set_max_value\0" . as_ptr () as * const c_char) ; table . set_min_value = (gd_api . godot_method_bind_get_method) (class_name , "set_min_value\0" . as_ptr () as * const c_char) ; table . set_point_left_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_point_left_mode\0" . as_ptr () as * const c_char) ; table . set_point_left_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_point_left_tangent\0" . as_ptr () as * const c_char) ; table . set_point_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_point_offset\0" . as_ptr () as * const c_char) ; table . set_point_right_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_point_right_mode\0" . as_ptr () as * const c_char) ; table . set_point_right_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_point_right_tangent\0" . as_ptr () as * const c_char) ; table . set_point_value = (gd_api . godot_method_bind_get_method) (class_name , "set_point_value\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:262:3637
[INFO] [stdout]     |
[INFO] [stdout] 262 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 262 |                 # [doc = "`core class VisualScriptIterator` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptiterator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptIterator inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptIterator { this : RawObject < Self > , } impl VisualScriptIterator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptIteratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptIterator { } unsafe impl GodotObject for VisualScriptIterator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptIterator" } } impl std :: ops :: Deref for VisualScriptIterator { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptIterator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptIterator { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptIterator { } impl Instanciable for VisualScriptIterator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptIterator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptIteratorMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptIteratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptIteratorMethodTable = VisualScriptIteratorMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptIteratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptIterator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:268:4680
[INFO] [stdout]     |
[INFO] [stdout] 268 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 268 |                 # [doc = "`core class AnimationNodeAdd3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeadd3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeAdd3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeAdd3 { this : RawObject < Self > , } impl AnimationNodeAdd3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeAdd3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeAdd3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeAdd3 { } unsafe impl GodotObject for AnimationNodeAdd3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeAdd3" } } impl std :: ops :: Deref for AnimationNodeAdd3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeAdd3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeAdd3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeAdd3 { } impl Instanciable for AnimationNodeAdd3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeAdd3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeAdd3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeAdd3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeAdd3MethodTable = AnimationNodeAdd3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeAdd3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeAdd3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:274:4465
[INFO] [stdout]     |
[INFO] [stdout] 274 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 274 |                 # [doc = "`core class VSlider` inherits `Slider` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VSlider` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VSlider>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVSlider inherits methods from:\n - [Slider](struct.Slider.html)\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VSlider { this : RawObject < Self > , } impl VSlider { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VSliderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VSlider { } unsafe impl GodotObject for VSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VSlider" } } impl QueueFree for VSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VSlider { type Target = crate :: generated :: slider :: Slider ; # [inline] fn deref (& self) -> & crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: slider :: Slider { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: slider :: Slider > for VSlider { } unsafe impl SubClass < crate :: generated :: range :: Range > for VSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for VSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for VSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for VSlider { } impl Instanciable for VSlider { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VSlider :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VSliderMethodTable = VSliderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:280:26994
[INFO] [stdout]     |
[INFO] [stdout] 280 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 280 |                 # [doc = "`core class HTTPClient` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httpclient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nHTTPClient inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPClient { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Method (pub i64) ; impl Method { pub const GET : Method = Method (0i64) ; pub const HEAD : Method = Method (1i64) ; pub const POST : Method = Method (2i64) ; pub const PUT : Method = Method (3i64) ; pub const DELETE : Method = Method (4i64) ; pub const OPTIONS : Method = Method (5i64) ; pub const TRACE : Method = Method (6i64) ; pub const CONNECT : Method = Method (7i64) ; pub const PATCH : Method = Method (8i64) ; pub const MAX : Method = Method (9i64) ; } impl From < i64 > for Method { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Method > for i64 { # [inline] fn from (v : Method) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ResponseCode (pub i64) ; impl ResponseCode { pub const CONTINUE : ResponseCode = ResponseCode (100i64) ; pub const SWITCHING_PROTOCOLS : ResponseCode = ResponseCode (101i64) ; pub const PROCESSING : ResponseCode = ResponseCode (102i64) ; pub const OK : ResponseCode = ResponseCode (200i64) ; pub const CREATED : ResponseCode = ResponseCode (201i64) ; pub const ACCEPTED : ResponseCode = ResponseCode (202i64) ; pub const NON_AUTHORITATIVE_INFORMATION : ResponseCode = ResponseCode (203i64) ; pub const NO_CONTENT : ResponseCode = ResponseCode (204i64) ; pub const RESET_CONTENT : ResponseCode = ResponseCode (205i64) ; pub const PARTIAL_CONTENT : ResponseCode = ResponseCode (206i64) ; pub const MULTI_STATUS : ResponseCode = ResponseCode (207i64) ; pub const ALREADY_REPORTED : ResponseCode = ResponseCode (208i64) ; pub const IM_USED : ResponseCode = ResponseCode (226i64) ; pub const MULTIPLE_CHOICES : ResponseCode = ResponseCode (300i64) ; pub const MOVED_PERMANENTLY : ResponseCode = ResponseCode (301i64) ; pub const FOUND : ResponseCode = ResponseCode (302i64) ; pub const SEE_OTHER : ResponseCode = ResponseCode (303i64) ; pub const NOT_MODIFIED : ResponseCode = ResponseCode (304i64) ; pub const USE_PROXY : ResponseCode = ResponseCode (305i64) ; pub const SWITCH_PROXY : ResponseCode = ResponseCode (306i64) ; pub const TEMPORARY_REDIRECT : ResponseCode = ResponseCode (307i64) ; pub const PERMANENT_REDIRECT : ResponseCode = ResponseCode (308i64) ; pub const BAD_REQUEST : ResponseCode = ResponseCode (400i64) ; pub const UNAUTHORIZED : ResponseCode = ResponseCode (401i64) ; pub const PAYMENT_REQUIRED : ResponseCode = ResponseCode (402i64) ; pub const FORBIDDEN : ResponseCode = ResponseCode (403i64) ; pub const NOT_FOUND : ResponseCode = ResponseCode (404i64) ; pub const METHOD_NOT_ALLOWED : ResponseCode = ResponseCode (405i64) ; pub const NOT_ACCEPTABLE : ResponseCode = ResponseCode (406i64) ; pub const PROXY_AUTHENTICATION_REQUIRED : ResponseCode = ResponseCode (407i64) ; pub const REQUEST_TIMEOUT : ResponseCode = ResponseCode (408i64) ; pub const CONFLICT : ResponseCode = ResponseCode (409i64) ; pub const GONE : ResponseCode = ResponseCode (410i64) ; pub const LENGTH_REQUIRED : ResponseCode = ResponseCode (411i64) ; pub const PRECONDITION_FAILED : ResponseCode = ResponseCode (412i64) ; pub const REQUEST_ENTITY_TOO_LARGE : ResponseCode = ResponseCode (413i64) ; pub const REQUEST_URI_TOO_LONG : ResponseCode = ResponseCode (414i64) ; pub const UNSUPPORTED_MEDIA_TYPE : ResponseCode = ResponseCode (415i64) ; pub const REQUESTED_RANGE_NOT_SATISFIABLE : ResponseCode = ResponseCode (416i64) ; pub const EXPECTATION_FAILED : ResponseCode = ResponseCode (417i64) ; pub const IM_A_TEAPOT : ResponseCode = ResponseCode (418i64) ; pub const MISDIRECTED_REQUEST : ResponseCode = ResponseCode (421i64) ; pub const UNPROCESSABLE_ENTITY : ResponseCode = ResponseCode (422i64) ; pub const LOCKED : ResponseCode = ResponseCode (423i64) ; pub const FAILED_DEPENDENCY : ResponseCode = ResponseCode (424i64) ; pub const UPGRADE_REQUIRED : ResponseCode = ResponseCode (426i64) ; pub const PRECONDITION_REQUIRED : ResponseCode = ResponseCode (428i64) ; pub const TOO_MANY_REQUESTS : ResponseCode = ResponseCode (429i64) ; pub const REQUEST_HEADER_FIELDS_TOO_LARGE : ResponseCode = ResponseCode (431i64) ; pub const UNAVAILABLE_FOR_LEGAL_REASONS : ResponseCode = ResponseCode (451i64) ; pub const INTERNAL_SERVER_ERROR : ResponseCode = ResponseCode (500i64) ; pub const NOT_IMPLEMENTED : ResponseCode = ResponseCode (501i64) ; pub const BAD_GATEWAY : ResponseCode = ResponseCode (502i64) ; pub const SERVICE_UNAVAILABLE : ResponseCode = ResponseCode (503i64) ; pub const GATEWAY_TIMEOUT : ResponseCode = ResponseCode (504i64) ; pub const HTTP_VERSION_NOT_SUPPORTED : ResponseCode = ResponseCode (505i64) ; pub const VARIANT_ALSO_NEGOTIATES : ResponseCode = ResponseCode (506i64) ; pub const INSUFFICIENT_STORAGE : ResponseCode = ResponseCode (507i64) ; pub const LOOP_DETECTED : ResponseCode = ResponseCode (508i64) ; pub const NOT_EXTENDED : ResponseCode = ResponseCode (510i64) ; pub const NETWORK_AUTH_REQUIRED : ResponseCode = ResponseCode (511i64) ; } impl From < i64 > for ResponseCode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ResponseCode > for i64 { # [inline] fn from (v : ResponseCode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Status (pub i64) ; impl Status { pub const DISCONNECTED : Status = Status (0i64) ; pub const RESOLVING : Status = Status (1i64) ; pub const CANT_RESOLVE : Status = Status (2i64) ; pub const CONNECTING : Status = Status (3i64) ; pub const CANT_CONNECT : Status = Status (4i64) ; pub const CONNECTED : Status = Status (5i64) ; pub const REQUESTING : Status = Status (6i64) ; pub const BODY : Status = Status (7i64) ; pub const CONNECTION_ERROR : Status = Status (8i64) ; pub const SSL_HANDSHAKE_ERROR : Status = Status (9i64) ; } impl From < i64 > for Status { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Status > for i64 { # [inline] fn from (v : Status) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPClient { pub const METHOD_CONNECT : i64 = 7i64 ; pub const METHOD_DELETE : i64 = 4i64 ; pub const METHOD_GET : i64 = 0i64 ; pub const METHOD_HEAD : i64 = 1i64 ; pub const METHOD_MAX : i64 = 9i64 ; pub const METHOD_OPTIONS : i64 = 5i64 ; pub const METHOD_PATCH : i64 = 8i64 ; pub const METHOD_POST : i64 = 2i64 ; pub const METHOD_PUT : i64 = 3i64 ; pub const METHOD_TRACE : i64 = 6i64 ; pub const RESPONSE_ACCEPTED : i64 = 202i64 ; pub const RESPONSE_ALREADY_REPORTED : i64 = 208i64 ; pub const RESPONSE_BAD_GATEWAY : i64 = 502i64 ; pub const RESPONSE_BAD_REQUEST : i64 = 400i64 ; pub const RESPONSE_CONFLICT : i64 = 409i64 ; pub const RESPONSE_CONTINUE : i64 = 100i64 ; pub const RESPONSE_CREATED : i64 = 201i64 ; pub const RESPONSE_EXPECTATION_FAILED : i64 = 417i64 ; pub const RESPONSE_FAILED_DEPENDENCY : i64 = 424i64 ; pub const RESPONSE_FORBIDDEN : i64 = 403i64 ; pub const RESPONSE_FOUND : i64 = 302i64 ; pub const RESPONSE_GATEWAY_TIMEOUT : i64 = 504i64 ; pub const RESPONSE_GONE : i64 = 410i64 ; pub const RESPONSE_HTTP_VERSION_NOT_SUPPORTED : i64 = 505i64 ; pub const RESPONSE_IM_A_TEAPOT : i64 = 418i64 ; pub const RESPONSE_IM_USED : i64 = 226i64 ; pub const RESPONSE_INSUFFICIENT_STORAGE : i64 = 507i64 ; pub const RESPONSE_INTERNAL_SERVER_ERROR : i64 = 500i64 ; pub const RESPONSE_LENGTH_REQUIRED : i64 = 411i64 ; pub const RESPONSE_LOCKED : i64 = 423i64 ; pub const RESPONSE_LOOP_DETECTED : i64 = 508i64 ; pub const RESPONSE_METHOD_NOT_ALLOWED : i64 = 405i64 ; pub const RESPONSE_MISDIRECTED_REQUEST : i64 = 421i64 ; pub const RESPONSE_MOVED_PERMANENTLY : i64 = 301i64 ; pub const RESPONSE_MULTIPLE_CHOICES : i64 = 300i64 ; pub const RESPONSE_MULTI_STATUS : i64 = 207i64 ; pub const RESPONSE_NETWORK_AUTH_REQUIRED : i64 = 511i64 ; pub const RESPONSE_NON_AUTHORITATIVE_INFORMATION : i64 = 203i64 ; pub const RESPONSE_NOT_ACCEPTABLE : i64 = 406i64 ; pub const RESPONSE_NOT_EXTENDED : i64 = 510i64 ; pub const RESPONSE_NOT_FOUND : i64 = 404i64 ; pub const RESPONSE_NOT_IMPLEMENTED : i64 = 501i64 ; pub const RESPONSE_NOT_MODIFIED : i64 = 304i64 ; pub const RESPONSE_NO_CONTENT : i64 = 204i64 ; pub const RESPONSE_OK : i64 = 200i64 ; pub const RESPONSE_PARTIAL_CONTENT : i64 = 206i64 ; pub const RESPONSE_PAYMENT_REQUIRED : i64 = 402i64 ; pub const RESPONSE_PERMANENT_REDIRECT : i64 = 308i64 ; pub const RESPONSE_PRECONDITION_FAILED : i64 = 412i64 ; pub const RESPONSE_PRECONDITION_REQUIRED : i64 = 428i64 ; pub const RESPONSE_PROCESSING : i64 = 102i64 ; pub const RESPONSE_PROXY_AUTHENTICATION_REQUIRED : i64 = 407i64 ; pub const RESPONSE_REQUESTED_RANGE_NOT_SATISFIABLE : i64 = 416i64 ; pub const RESPONSE_REQUEST_ENTITY_TOO_LARGE : i64 = 413i64 ; pub const RESPONSE_REQUEST_HEADER_FIELDS_TOO_LARGE : i64 = 431i64 ; pub const RESPONSE_REQUEST_TIMEOUT : i64 = 408i64 ; pub const RESPONSE_REQUEST_URI_TOO_LONG : i64 = 414i64 ; pub const RESPONSE_RESET_CONTENT : i64 = 205i64 ; pub const RESPONSE_SEE_OTHER : i64 = 303i64 ; pub const RESPONSE_SERVICE_UNAVAILABLE : i64 = 503i64 ; pub const RESPONSE_SWITCHING_PROTOCOLS : i64 = 101i64 ; pub const RESPONSE_SWITCH_PROXY : i64 = 306i64 ; pub const RESPONSE_TEMPORARY_REDIRECT : i64 = 307i64 ; pub const RESPONSE_TOO_MANY_REQUESTS : i64 = 429i64 ; pub const RESPONSE_UNAUTHORIZED : i64 = 401i64 ; pub const RESPONSE_UNAVAILABLE_FOR_LEGAL_REASONS : i64 = 451i64 ; pub const RESPONSE_UNPROCESSABLE_ENTITY : i64 = 422i64 ; pub const RESPONSE_UNSUPPORTED_MEDIA_TYPE : i64 = 415i64 ; pub const RESPONSE_UPGRADE_REQUIRED : i64 = 426i64 ; pub const RESPONSE_USE_PROXY : i64 = 305i64 ; pub const RESPONSE_VARIANT_ALSO_NEGOTIATES : i64 = 506i64 ; pub const STATUS_BODY : i64 = 7i64 ; pub const STATUS_CANT_CONNECT : i64 = 4i64 ; pub const STATUS_CANT_RESOLVE : i64 = 2i64 ; pub const STATUS_CONNECTED : i64 = 5i64 ; pub const STATUS_CONNECTING : i64 = 3i64 ; pub const STATUS_CONNECTION_ERROR : i64 = 8i64 ; pub const STATUS_DISCONNECTED : i64 = 0i64 ; pub const STATUS_REQUESTING : i64 = 6i64 ; pub const STATUS_RESOLVING : i64 = 1i64 ; pub const STATUS_SSL_HANDSHAKE_ERROR : i64 = 9i64 ; } impl HTTPClient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPClientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Closes the current connection, allowing reuse of this [HTTPClient]."] # [doc = ""] # [inline] pub fn close (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Connects to a host. This needs to be done before any requests are sent.\nThe host should not have http:// prepended but will strip the protocol identifier if provided.\nIf no `port` is specified (or `-1` is used), it is automatically set to 80 for HTTP and 443 for HTTPS (if `use_ssl` is enabled).\n`verify_host` will check the SSL identity of the host if set to `true`.\n# Default Arguments\n* `port` - `-1`\n* `use_ssl` - `false`\n* `verify_host` - `true`"] # [doc = ""] # [inline] pub fn connect_to_host (& self , host : impl Into < GodotString > , port : i64 , use_ssl : bool , verify_host : bool) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . connect_to_host ; let ret = crate :: icalls :: icallptr_i64_str_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , host . into () , port , use_ssl , verify_host) ; GodotError :: result_from_sys (ret as _) } } # [doc = "The connection to use for this client."] # [doc = ""] # [inline] pub fn connection (& self) -> Option < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_connection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer :: StreamPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk]."] # [doc = ""] # [inline] pub fn read_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_read_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response's body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_response_body_length (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_body_length ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response's HTTP status code."] # [doc = ""] # [inline] pub fn get_response_code (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_code ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the response headers."] # [doc = ""] # [inline] pub fn get_response_headers (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_headers ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns all response headers as a Dictionary of structure `{ \"key\": \"value1; value2\" }` where the case-sensitivity of the keys and values is kept like the server delivers it. A value is a simple String, this string can have more than one value where \"; \" is used as separator.\n**Example:**\n```gdscript\n{\n    \"content-length\": 12,\n    \"Content-Type\": \"application/json; charset=UTF-8\",\n}\n```"] # [doc = ""] # [inline] pub fn get_response_headers_as_dictionary (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_response_headers_as_dictionary ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns a [enum Status] constant. Need to call [method poll] in order to get status updates."] # [doc = ""] # [inline] pub fn get_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . get_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "If `true`, this [HTTPClient] has a response available."] # [doc = ""] # [inline] pub fn has_response (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . has_response ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, execution will block until all data is read from the response."] # [doc = ""] # [inline] pub fn is_blocking_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . is_blocking_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this [HTTPClient] has a response that is chunked."] # [doc = ""] # [inline] pub fn is_response_chunked (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . is_response_chunked ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "This needs to be called in order to have any request processed. Check results with [method get_status]."] # [doc = ""] # [inline] pub fn poll (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . poll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nGenerates a GET/POST application/x-www-form-urlencoded style query string from a provided dictionary, e.g.:\n```gdscript\nvar fields = {\"username\": \"user\", \"password\": \"pass\"}\nvar query_string = http_client.query_string_from_dict(fields)\n# Returns \"username=user&password=pass\"\n```\nFurthermore, if a key has a `null` value, only the key itself is added, without equal sign and value. If the value is an array, for each value in it a pair with the same key is added.\n```gdscript\nvar fields = {\"single\": 123, \"not_valued\": null, \"multiple\": [22, 33, 44]}\nvar query_string = http_client.query_string_from_dict(fields)\n# Returns \"single=123&not_valued&multiple=22&multiple=33&multiple=44\"\n```"] # [doc = ""] # [inline] pub fn query_string_from_dict (& self , fields : Dictionary) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . query_string_from_dict ; let ret = crate :: icalls :: icallptr_str_dict (method_bind , self . this . sys () . as_ptr () , fields) ; GodotString :: from_sys (ret) } } # [doc = "Reads one chunk from the response."] # [doc = ""] # [inline] pub fn read_response_body_chunk (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . read_response_body_chunk ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSends a request to the connected host. The URL parameter is just the part after the host, so for `http://somehost.com/index.php`, it is `index.php`.\nHeaders are HTTP request headers. For available HTTP methods, see [enum Method].\nTo create a POST request with query strings to push to the server, do:\n```gdscript\nvar fields = {\"username\" : \"user\", \"password\" : \"pass\"}\nvar query_string = http_client.query_string_from_dict(fields)\nvar headers = [\"Content-Type: application/x-www-form-urlencoded\", \"Content-Length: \" + str(query_string.length())]\nvar result = http_client.request(http_client.METHOD_POST, \"index.php\", headers, query_string)\n```\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `body` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , method : i64 , url : impl Into < GodotString > , headers : StringArray , body : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_i64_str_strarr_str (method_bind , self . this . sys () . as_ptr () , method , url . into () , headers , body . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sends a raw request to the connected host. The URL parameter is just the part after the host, so for `http://somehost.com/index.php`, it is `index.php`.\nHeaders are HTTP request headers. For available HTTP methods, see [enum Method].\nSends the body data raw, as a byte array and does not encode it in any way."] # [doc = ""] # [inline] pub fn request_raw (& self , method : i64 , url : impl Into < GodotString > , headers : StringArray , body : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . request_raw ; let ret = crate :: icalls :: icallptr_i64_i64_str_strarr_bytearr (method_bind , self . this . sys () . as_ptr () , method , url . into () , headers , body) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true`, execution will block until all data is read from the response."] # [doc = ""] # [inline] pub fn set_blocking_mode (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_blocking_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The connection to use for this client."] # [doc = ""] # [inline] pub fn set_connection (& self , connection : impl AsArg < crate :: generated :: stream_peer :: StreamPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_connection ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , connection . as_arg_ptr ()) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [method read_response_body_chunk]."] # [doc = ""] # [inline] pub fn set_read_chunk_size (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPClientMethodTable :: get (get_api ()) . set_read_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPClient { } unsafe impl GodotObject for HTTPClient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "HTTPClient" } } impl std :: ops :: Deref for HTTPClient { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPClient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for HTTPClient { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPClient { } impl Instanciable for HTTPClient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPClient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPClientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub connect_to_host : * mut sys :: godot_method_bind , pub get_connection : * mut sys :: godot_method_bind , pub get_read_chunk_size : * mut sys :: godot_method_bind , pub get_response_body_length : * mut sys :: godot_method_bind , pub get_response_code : * mut sys :: godot_method_bind , pub get_response_headers : * mut sys :: godot_method_bind , pub get_response_headers_as_dictionary : * mut sys :: godot_method_bind , pub get_status : * mut sys :: godot_method_bind , pub has_response : * mut sys :: godot_method_bind , pub is_blocking_mode_enabled : * mut sys :: godot_method_bind , pub is_response_chunked : * mut sys :: godot_method_bind , pub poll : * mut sys :: godot_method_bind , pub query_string_from_dict : * mut sys :: godot_method_bind , pub read_response_body_chunk : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub request_raw : * mut sys :: godot_method_bind , pub set_blocking_mode : * mut sys :: godot_method_bind , pub set_connection : * mut sys :: godot_method_bind , pub set_read_chunk_size : * mut sys :: godot_method_bind } impl HTTPClientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPClientMethodTable = HTTPClientMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , connect_to_host : 0 as * mut sys :: godot_method_bind , get_connection : 0 as * mut sys :: godot_method_bind , get_read_chunk_size : 0 as * mut sys :: godot_method_bind , get_response_body_length : 0 as * mut sys :: godot_method_bind , get_response_code : 0 as * mut sys :: godot_method_bind , get_response_headers : 0 as * mut sys :: godot_method_bind , get_response_headers_as_dictionary : 0 as * mut sys :: godot_method_bind , get_status : 0 as * mut sys :: godot_method_bind , has_response : 0 as * mut sys :: godot_method_bind , is_blocking_mode_enabled : 0 as * mut sys :: godot_method_bind , is_response_chunked : 0 as * mut sys :: godot_method_bind , poll : 0 as * mut sys :: godot_method_bind , query_string_from_dict : 0 as * mut sys :: godot_method_bind , read_response_body_chunk : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , request_raw : 0 as * mut sys :: godot_method_bind , set_blocking_mode : 0 as * mut sys :: godot_method_bind , set_connection : 0 as * mut sys :: godot_method_bind , set_read_chunk_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPClientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPClient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . connect_to_host = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_host\0" . as_ptr () as * const c_char) ; table . get_connection = (gd_api . godot_method_bind_get_method) (class_name , "get_connection\0" . as_ptr () as * const c_char) ; table . get_read_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_read_chunk_size\0" . as_ptr () as * const c_char) ; table . get_response_body_length = (gd_api . godot_method_bind_get_method) (class_name , "get_response_body_length\0" . as_ptr () as * const c_char) ; table . get_response_code = (gd_api . godot_method_bind_get_method) (class_name , "get_response_code\0" . as_ptr () as * const c_char) ; table . get_response_headers = (gd_api . godot_method_bind_get_method) (class_name , "get_response_headers\0" . as_ptr () as * const c_char) ; table . get_response_headers_as_dictionary = (gd_api . godot_method_bind_get_method) (class_name , "get_response_headers_as_dictionary\0" . as_ptr () as * const c_char) ; table . get_status = (gd_api . godot_method_bind_get_method) (class_name , "get_status\0" . as_ptr () as * const c_char) ; table . has_response = (gd_api . godot_method_bind_get_method) (class_name , "has_response\0" . as_ptr () as * const c_char) ; table . is_blocking_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_blocking_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_response_chunked = (gd_api . godot_method_bind_get_method) (class_name , "is_response_chunked\0" . as_ptr () as * const c_char) ; table . poll = (gd_api . godot_method_bind_get_method) (class_name , "poll\0" . as_ptr () as * const c_char) ; table . query_string_from_dict = (gd_api . godot_method_bind_get_method) (class_name , "query_string_from_dict\0" . as_ptr () as * const c_char) ; table . read_response_body_chunk = (gd_api . godot_method_bind_get_method) (class_name , "read_response_body_chunk\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . request_raw = (gd_api . godot_method_bind_get_method) (class_name , "request_raw\0" . as_ptr () as * const c_char) ; table . set_blocking_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_blocking_mode\0" . as_ptr () as * const c_char) ; table . set_connection = (gd_api . godot_method_bind_get_method) (class_name , "set_connection\0" . as_ptr () as * const c_char) ; table . set_read_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_read_chunk_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:286:5861
[INFO] [stdout]     |
[INFO] [stdout] 286 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 286 |                 # [doc = "`core class PinJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PinJoint>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const BIAS : Param = Param (0i64) ; pub const DAMPING : Param = Param (1i64) ; pub const IMPULSE_CLAMP : Param = Param (2i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PinJoint { pub const PARAM_BIAS : i64 = 0i64 ; pub const PARAM_DAMPING : i64 = 1i64 ; pub const PARAM_IMPULSE_CLAMP : i64 = 2i64 ; } impl PinJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If above 0, this value is the maximum value for an impulse that this Joint produces."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJointMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If above 0, this value is the maximum value for an impulse that this Joint produces."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJointMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint { } unsafe impl GodotObject for PinJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint" } } impl QueueFree for PinJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for PinJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PinJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint { } impl Instanciable for PinJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_param : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind } impl PinJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJointMethodTable = PinJointMethodTable { class_constructor : None , get_param : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:292:6810
[INFO] [stdout]     |
[INFO] [stdout] 292 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 292 |                 # [doc = "`core class NavigationPolygonInstance` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_navigationpolygoninstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`NavigationPolygonInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<NavigationPolygonInstance>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNavigationPolygonInstance inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NavigationPolygonInstance { this : RawObject < Self > , } impl NavigationPolygonInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NavigationPolygonInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn navigation_polygon (& self) -> Option < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . get_navigation_polygon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: navigation_polygon :: NavigationPolygon , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_navigation_polygon (& self , navpoly : impl AsArg < crate :: generated :: navigation_polygon :: NavigationPolygon >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NavigationPolygonInstanceMethodTable :: get (get_api ()) . set_navigation_polygon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , navpoly . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NavigationPolygonInstance { } unsafe impl GodotObject for NavigationPolygonInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "NavigationPolygonInstance" } } impl QueueFree for NavigationPolygonInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for NavigationPolygonInstance { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NavigationPolygonInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for NavigationPolygonInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for NavigationPolygonInstance { } impl Instanciable for NavigationPolygonInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NavigationPolygonInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NavigationPolygonInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_navigation_polygon : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_navigation_polygon : * mut sys :: godot_method_bind } impl NavigationPolygonInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NavigationPolygonInstanceMethodTable = NavigationPolygonInstanceMethodTable { class_constructor : None , get_navigation_polygon : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_navigation_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NavigationPolygonInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NavigationPolygonInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_navigation_polygon\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_navigation_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_navigation_polygon\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:298:3699
[INFO] [stdout]     |
[INFO] [stdout] 298 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 298 |                 # [doc = "`core class JNISingleton` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jnisingleton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`JNISingleton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<JNISingleton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nJNISingleton inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JNISingleton { this : RawObject < Self > , } impl JNISingleton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JNISingletonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for JNISingleton { } unsafe impl GodotObject for JNISingleton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JNISingleton" } } impl std :: ops :: Deref for JNISingleton { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JNISingleton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JNISingleton { } impl Instanciable for JNISingleton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JNISingleton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JNISingletonMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl JNISingletonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JNISingletonMethodTable = JNISingletonMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JNISingletonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JNISingleton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:304:8754
[INFO] [stdout]     |
[INFO] [stdout] 304 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 304 |                 # [doc = "`core class RandomNumberGenerator` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_randomnumbergenerator.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nRandomNumberGenerator inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RandomNumberGenerator { this : RawObject < Self > , } impl RandomNumberGenerator { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RandomNumberGeneratorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn seed (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_seed ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn state (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . get_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `0.0` and `1.0` (inclusive)."] # [doc = ""] # [inline] pub fn randf (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random float between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randf_range (& self , from : f64 , to : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randf_range ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # [inline] pub fn randfn (& self , mean : f64 , deviation : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randfn ; let ret = crate :: icalls :: icallptr_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , mean , deviation) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit unsigned integer between `0` and `4294967295` (inclusive)."] # [doc = ""] # [inline] pub fn randi (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Generates a pseudo-random 32-bit signed integer between `from` and `to` (inclusive)."] # [doc = ""] # [inline] pub fn randi_range (& self , from : i64 , to : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randi_range ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; ret as _ } } # [doc = "Setups a time-based seed to generator."] # [doc = ""] # [inline] pub fn randomize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . randomize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.\n**Note:** The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally."] # [doc = ""] # [inline] pub fn set_seed (& self , seed : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_seed ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , seed) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_state (& self , state : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RandomNumberGeneratorMethodTable :: get (get_api ()) . set_state ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , state) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RandomNumberGenerator { } unsafe impl GodotObject for RandomNumberGenerator { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "RandomNumberGenerator" } } impl std :: ops :: Deref for RandomNumberGenerator { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RandomNumberGenerator { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for RandomNumberGenerator { } unsafe impl SubClass < crate :: generated :: object :: Object > for RandomNumberGenerator { } impl Instanciable for RandomNumberGenerator { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RandomNumberGenerator :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RandomNumberGeneratorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_seed : * mut sys :: godot_method_bind , pub get_state : * mut sys :: godot_method_bind , pub randf : * mut sys :: godot_method_bind , pub randf_range : * mut sys :: godot_method_bind , pub randfn : * mut sys :: godot_method_bind , pub randi : * mut sys :: godot_method_bind , pub randi_range : * mut sys :: godot_method_bind , pub randomize : * mut sys :: godot_method_bind , pub set_seed : * mut sys :: godot_method_bind , pub set_state : * mut sys :: godot_method_bind } impl RandomNumberGeneratorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RandomNumberGeneratorMethodTable = RandomNumberGeneratorMethodTable { class_constructor : None , get_seed : 0 as * mut sys :: godot_method_bind , get_state : 0 as * mut sys :: godot_method_bind , randf : 0 as * mut sys :: godot_method_bind , randf_range : 0 as * mut sys :: godot_method_bind , randfn : 0 as * mut sys :: godot_method_bind , randi : 0 as * mut sys :: godot_method_bind , randi_range : 0 as * mut sys :: godot_method_bind , randomize : 0 as * mut sys :: godot_method_bind , set_seed : 0 as * mut sys :: godot_method_bind , set_state : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RandomNumberGeneratorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RandomNumberGenerator\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_seed = (gd_api . godot_method_bind_get_method) (class_name , "get_seed\0" . as_ptr () as * const c_char) ; table . get_state = (gd_api . godot_method_bind_get_method) (class_name , "get_state\0" . as_ptr () as * const c_char) ; table . randf = (gd_api . godot_method_bind_get_method) (class_name , "randf\0" . as_ptr () as * const c_char) ; table . randf_range = (gd_api . godot_method_bind_get_method) (class_name , "randf_range\0" . as_ptr () as * const c_char) ; table . randfn = (gd_api . godot_method_bind_get_method) (class_name , "randfn\0" . as_ptr () as * const c_char) ; table . randi = (gd_api . godot_method_bind_get_method) (class_name , "randi\0" . as_ptr () as * const c_char) ; table . randi_range = (gd_api . godot_method_bind_get_method) (class_name , "randi_range\0" . as_ptr () as * const c_char) ; table . randomize = (gd_api . godot_method_bind_get_method) (class_name , "randomize\0" . as_ptr () as * const c_char) ; table . set_seed = (gd_api . godot_method_bind_get_method) (class_name , "set_seed\0" . as_ptr () as * const c_char) ; table . set_state = (gd_api . godot_method_bind_get_method) (class_name , "set_state\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:310:7401
[INFO] [stdout]     |
[INFO] [stdout] 310 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 310 |                 # [doc = "`core class OccluderPolygon2D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_occluderpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nOccluderPolygon2D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OccluderPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CullMode (pub i64) ; impl CullMode { pub const DISABLED : CullMode = CullMode (0i64) ; pub const CLOCKWISE : CullMode = CullMode (1i64) ; pub const COUNTER_CLOCKWISE : CullMode = CullMode (2i64) ; } impl From < i64 > for CullMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CullMode > for i64 { # [inline] fn from (v : CullMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OccluderPolygon2D { pub const CULL_CLOCKWISE : i64 = 1i64 ; pub const CULL_COUNTER_CLOCKWISE : i64 = 2i64 ; pub const CULL_DISABLED : i64 = 0i64 ; } impl OccluderPolygon2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OccluderPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn cull_mode (& self) -> crate :: generated :: occluder_polygon_2d :: CullMode { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_cull_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: occluder_polygon_2d :: CullMode (ret) } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn is_closed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . is_closed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction."] # [doc = ""] # [inline] pub fn set_closed (& self , closed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_closed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , closed) ; } } # [doc = "The culling mode to use."] # [doc = ""] # [inline] pub fn set_cull_mode (& self , cull_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_cull_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , cull_mode) ; } } # [doc = "A [Vector2] array with the index for polygon's vertices positions.\n**Note:** The returned value is a copy of the underlying array, rather than a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OccluderPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OccluderPolygon2D { } unsafe impl GodotObject for OccluderPolygon2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "OccluderPolygon2D" } } impl std :: ops :: Deref for OccluderPolygon2D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OccluderPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for OccluderPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for OccluderPolygon2D { } impl Instanciable for OccluderPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OccluderPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OccluderPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cull_mode : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_closed : * mut sys :: godot_method_bind , pub set_closed : * mut sys :: godot_method_bind , pub set_cull_mode : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl OccluderPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OccluderPolygon2DMethodTable = OccluderPolygon2DMethodTable { class_constructor : None , get_cull_mode : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_closed : 0 as * mut sys :: godot_method_bind , set_closed : 0 as * mut sys :: godot_method_bind , set_cull_mode : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OccluderPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OccluderPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mode\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_closed = (gd_api . godot_method_bind_get_method) (class_name , "is_closed\0" . as_ptr () as * const c_char) ; table . set_closed = (gd_api . godot_method_bind_get_method) (class_name , "set_closed\0" . as_ptr () as * const c_char) ; table . set_cull_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mode\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:316:3280
[INFO] [stdout]     |
[INFO] [stdout] 316 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 316 |                 # [doc = "`core class ResourceFormatLoader` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourceformatloader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nResourceFormatLoader inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceFormatLoader { this : RawObject < Self > , } impl ResourceFormatLoader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ResourceFormatLoaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceFormatLoader { } unsafe impl GodotObject for ResourceFormatLoader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ResourceFormatLoader" } } impl std :: ops :: Deref for ResourceFormatLoader { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceFormatLoader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ResourceFormatLoader { } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceFormatLoader { } impl Instanciable for ResourceFormatLoader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ResourceFormatLoader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceFormatLoaderMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ResourceFormatLoaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceFormatLoaderMethodTable = ResourceFormatLoaderMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceFormatLoaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ResourceFormatLoader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:322:3537
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 322 |                 # [doc = "`core class AnimationRootNode` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationrootnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationRootNode inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationRootNode { this : RawObject < Self > , } impl AnimationRootNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationRootNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationRootNode { } unsafe impl GodotObject for AnimationRootNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationRootNode" } } impl std :: ops :: Deref for AnimationRootNode { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationRootNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationRootNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationRootNode { } impl Instanciable for AnimationRootNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationRootNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationRootNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AnimationRootNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationRootNodeMethodTable = AnimationRootNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationRootNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationRootNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:328:11390
[INFO] [stdout]     |
[INFO] [stdout] 328 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 328 |                 # [doc = "`core class Button` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_button.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Button` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Button>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Button { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TextAlign (pub i64) ; impl TextAlign { pub const LEFT : TextAlign = TextAlign (0i64) ; pub const CENTER : TextAlign = TextAlign (1i64) ; pub const RIGHT : TextAlign = TextAlign (2i64) ; } impl From < i64 > for TextAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TextAlign > for i64 { # [inline] fn from (v : TextAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Button { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; } impl Button { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Button's icon, if text is present the icon will be placed before the text."] # [doc = ""] # [inline] pub fn button_icon (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_button_icon ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text."] # [doc = ""] # [inline] pub fn clip_text (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_clip_text ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Text alignment policy for the button's text, use one of the [enum TextAlign] constants."] # [doc = ""] # [inline] pub fn text_align (& self) -> crate :: generated :: button :: TextAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . get_text_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: button :: TextAlign (ret) } } # [doc = "When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect."] # [doc = ""] # [inline] pub fn is_expand_icon (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . is_expand_icon ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Flat buttons don't display decoration."] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Button's icon, if text is present the icon will be placed before the text."] # [doc = ""] # [inline] pub fn set_button_icon (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_button_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text."] # [doc = ""] # [inline] pub fn set_clip_text (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_clip_text ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "When enabled, the button's icon will expand/shrink to fit the button's size while keeping its aspect."] # [doc = ""] # [inline] pub fn set_expand_icon (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_expand_icon ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Flat buttons don't display decoration."] # [doc = ""] # [inline] pub fn set_flat (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The button's text that will be displayed inside the button's area."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Text alignment policy for the button's text, use one of the [enum TextAlign] constants."] # [doc = ""] # [inline] pub fn set_text_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ButtonMethodTable :: get (get_api ()) . set_text_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Button { } unsafe impl GodotObject for Button { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Button" } } impl QueueFree for Button { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Button { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Button { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for Button { } unsafe impl SubClass < crate :: generated :: control :: Control > for Button { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Button { } unsafe impl SubClass < crate :: generated :: node :: Node > for Button { } unsafe impl SubClass < crate :: generated :: object :: Object > for Button { } impl Instanciable for Button { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Button :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_button_icon : * mut sys :: godot_method_bind , pub get_clip_text : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_text_align : * mut sys :: godot_method_bind , pub is_expand_icon : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub set_button_icon : * mut sys :: godot_method_bind , pub set_clip_text : * mut sys :: godot_method_bind , pub set_expand_icon : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_text_align : * mut sys :: godot_method_bind } impl ButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ButtonMethodTable = ButtonMethodTable { class_constructor : None , get_button_icon : 0 as * mut sys :: godot_method_bind , get_clip_text : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_text_align : 0 as * mut sys :: godot_method_bind , is_expand_icon : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , set_button_icon : 0 as * mut sys :: godot_method_bind , set_clip_text : 0 as * mut sys :: godot_method_bind , set_expand_icon : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_text_align : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Button\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_button_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_button_icon\0" . as_ptr () as * const c_char) ; table . get_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "get_clip_text\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_text_align = (gd_api . godot_method_bind_get_method) (class_name , "get_text_align\0" . as_ptr () as * const c_char) ; table . is_expand_icon = (gd_api . godot_method_bind_get_method) (class_name , "is_expand_icon\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . set_button_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_button_icon\0" . as_ptr () as * const c_char) ; table . set_clip_text = (gd_api . godot_method_bind_get_method) (class_name , "set_clip_text\0" . as_ptr () as * const c_char) ; table . set_expand_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_expand_icon\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_text_align = (gd_api . godot_method_bind_get_method) (class_name , "set_text_align\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:334:7568
[INFO] [stdout]     |
[INFO] [stdout] 334 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 334 |                 # [doc = "`core class AnimationNodeStateMachinePlayback` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachineplayback.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachinePlayback inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachinePlayback { this : RawObject < Self > , } impl AnimationNodeStateMachinePlayback { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachinePlaybackMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the currently playing animation state."] # [doc = ""] # [inline] pub fn get_current_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_current_play_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_current_play_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current travel path as computed internally by the A* algorithm."] # [doc = ""] # [inline] pub fn get_travel_path (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . get_travel_path ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns `true` if an animation is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Starts playing the given animation."] # [doc = ""] # [inline] pub fn start (& self , node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "Stops the currently playing animation."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Transitions from the current state to another one, following the shortest path."] # [doc = ""] # [inline] pub fn travel (& self , to_node : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachinePlaybackMethodTable :: get (get_api ()) . travel ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , to_node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachinePlayback { } unsafe impl GodotObject for AnimationNodeStateMachinePlayback { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachinePlayback" } } impl std :: ops :: Deref for AnimationNodeStateMachinePlayback { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachinePlayback { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachinePlayback { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachinePlayback { } impl Instanciable for AnimationNodeStateMachinePlayback { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachinePlayback :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachinePlaybackMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_length : * mut sys :: godot_method_bind , pub get_current_node : * mut sys :: godot_method_bind , pub get_current_play_position : * mut sys :: godot_method_bind , pub get_travel_path : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind , pub travel : * mut sys :: godot_method_bind } impl AnimationNodeStateMachinePlaybackMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachinePlaybackMethodTable = AnimationNodeStateMachinePlaybackMethodTable { class_constructor : None , get_current_length : 0 as * mut sys :: godot_method_bind , get_current_node : 0 as * mut sys :: godot_method_bind , get_current_play_position : 0 as * mut sys :: godot_method_bind , get_travel_path : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind , travel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachinePlaybackMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachinePlayback\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_length\0" . as_ptr () as * const c_char) ; table . get_current_node = (gd_api . godot_method_bind_get_method) (class_name , "get_current_node\0" . as_ptr () as * const c_char) ; table . get_current_play_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_play_position\0" . as_ptr () as * const c_char) ; table . get_travel_path = (gd_api . godot_method_bind_get_method) (class_name , "get_travel_path\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; table . travel = (gd_api . godot_method_bind_get_method) (class_name , "travel\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:340:3927
[INFO] [stdout]     |
[INFO] [stdout] 340 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 340 |                 # [doc = "`core class AudioEffectBandLimitFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectbandlimitfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectBandLimitFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectBandLimitFilter { this : RawObject < Self > , } impl AudioEffectBandLimitFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectBandLimitFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectBandLimitFilter { } unsafe impl GodotObject for AudioEffectBandLimitFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectBandLimitFilter" } } impl std :: ops :: Deref for AudioEffectBandLimitFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectBandLimitFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectBandLimitFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectBandLimitFilter { } impl Instanciable for AudioEffectBandLimitFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectBandLimitFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectBandLimitFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectBandLimitFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectBandLimitFilterMethodTable = AudioEffectBandLimitFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectBandLimitFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectBandLimitFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:346:3553
[INFO] [stdout]     |
[INFO] [stdout] 346 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 346 |                 # [doc = "`core class VisualScriptSelf` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptself.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptSelf inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptSelf { this : RawObject < Self > , } impl VisualScriptSelf { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptSelfMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptSelf { } unsafe impl GodotObject for VisualScriptSelf { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptSelf" } } impl std :: ops :: Deref for VisualScriptSelf { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptSelf { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptSelf { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptSelf { } impl Instanciable for VisualScriptSelf { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptSelf :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptSelfMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptSelfMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptSelfMethodTable = VisualScriptSelfMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptSelfMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptSelf\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:352:5753
[INFO] [stdout]     |
[INFO] [stdout] 352 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 352 |                 # [doc = "`core class VisualShaderNodeTransformVecMult` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformvecmult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformVecMult inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformVecMult { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const AXB : Operator = Operator (0i64) ; pub const BXA : Operator = Operator (1i64) ; pub const _3X3_AXB : Operator = Operator (2i64) ; pub const _3X3_BXA : Operator = Operator (3i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTransformVecMult { pub const OP_3x3_AxB : i64 = 2i64 ; pub const OP_3x3_BxA : i64 = 3i64 ; pub const OP_AxB : i64 = 0i64 ; pub const OP_BxA : i64 = 1i64 ; } impl VisualShaderNodeTransformVecMult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformVecMultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The multiplication type to be performed. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_transform_vec_mult :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformVecMultMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_transform_vec_mult :: Operator (ret) } } # [doc = "The multiplication type to be performed. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformVecMultMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformVecMult { } unsafe impl GodotObject for VisualShaderNodeTransformVecMult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformVecMult" } } impl std :: ops :: Deref for VisualShaderNodeTransformVecMult { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformVecMult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformVecMult { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformVecMult { } impl Instanciable for VisualShaderNodeTransformVecMult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformVecMult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformVecMultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformVecMultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformVecMultMethodTable = VisualShaderNodeTransformVecMultMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformVecMultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformVecMult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:358:5624
[INFO] [stdout]     |
[INFO] [stdout] 358 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 358 |                 # [doc = "`core class CenterContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_centercontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CenterContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CenterContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCenterContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CenterContainer { this : RawObject < Self > , } impl CenterContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CenterContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, centers children relative to the [CenterContainer]'s top left corner."] # [doc = ""] # [inline] pub fn is_using_top_left (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CenterContainerMethodTable :: get (get_api ()) . is_using_top_left ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, centers children relative to the [CenterContainer]'s top left corner."] # [doc = ""] # [inline] pub fn set_use_top_left (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CenterContainerMethodTable :: get (get_api ()) . set_use_top_left ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CenterContainer { } unsafe impl GodotObject for CenterContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CenterContainer" } } impl QueueFree for CenterContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CenterContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CenterContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for CenterContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for CenterContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CenterContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for CenterContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CenterContainer { } impl Instanciable for CenterContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CenterContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CenterContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_top_left : * mut sys :: godot_method_bind , pub set_use_top_left : * mut sys :: godot_method_bind } impl CenterContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CenterContainerMethodTable = CenterContainerMethodTable { class_constructor : None , is_using_top_left : 0 as * mut sys :: godot_method_bind , set_use_top_left : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CenterContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CenterContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_top_left = (gd_api . godot_method_bind_get_method) (class_name , "is_using_top_left\0" . as_ptr () as * const c_char) ; table . set_use_top_left = (gd_api . godot_method_bind_get_method) (class_name , "set_use_top_left\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:364:3889
[INFO] [stdout]     |
[INFO] [stdout] 364 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 364 |                 # [doc = "`core class VisualShaderNodeScalarSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeScalarSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarSmoothStep { } unsafe impl GodotObject for VisualShaderNodeScalarSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeScalarSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarSmoothStep { } impl Instanciable for VisualShaderNodeScalarSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarSmoothStepMethodTable = VisualShaderNodeScalarSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:370:17552
[INFO] [stdout]     |
[INFO] [stdout] 370 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 370 |                 # [doc = "`core class CSGPolygon` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgpolygon.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGPolygon` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGPolygon>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGPolygon inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPolygon { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const DEPTH : Mode = Mode (0i64) ; pub const SPIN : Mode = Mode (1i64) ; pub const PATH : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PathRotation (pub i64) ; impl PathRotation { pub const POLYGON : PathRotation = PathRotation (0i64) ; pub const PATH : PathRotation = PathRotation (1i64) ; pub const PATH_FOLLOW : PathRotation = PathRotation (2i64) ; } impl From < i64 > for PathRotation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PathRotation > for i64 { # [inline] fn from (v : PathRotation) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CSGPolygon { pub const MODE_DEPTH : i64 = 0i64 ; pub const MODE_PATH : i64 = 2i64 ; pub const MODE_SPIN : i64 = 1i64 ; pub const PATH_ROTATION_PATH : i64 = 1i64 ; pub const PATH_ROTATION_PATH_FOLLOW : i64 = 2i64 ; pub const PATH_ROTATION_POLYGON : i64 = 0i64 ; } impl CSGPolygon { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGPolygonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn depth (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: csg_polygon :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_polygon :: Mode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn path_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn path_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn path_rotation (& self) -> crate :: generated :: csg_polygon :: PathRotation { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_path_rotation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: csg_polygon :: PathRotation (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn spin_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_spin_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn spin_sides (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . get_spin_sides ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_continuous_u (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_continuous_u ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_joined (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_joined ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_path_local (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . is_path_local ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_depth (& self , depth : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_depth ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , depth) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_continuous_u (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_continuous_u ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_joined (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_joined ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_local (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_local ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_node (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_path_rotation (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_path_rotation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_spin_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_spin_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_spin_sides (& self , spin_sides : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPolygonMethodTable :: get (get_api ()) . set_spin_sides ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , spin_sides) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPolygon { } unsafe impl GodotObject for CSGPolygon { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPolygon" } } impl QueueFree for CSGPolygon { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPolygon { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPolygon { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPolygon { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPolygon { } impl Instanciable for CSGPolygon { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGPolygon :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPolygonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_depth : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_path_interval : * mut sys :: godot_method_bind , pub get_path_node : * mut sys :: godot_method_bind , pub get_path_rotation : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub get_spin_degrees : * mut sys :: godot_method_bind , pub get_spin_sides : * mut sys :: godot_method_bind , pub is_path_continuous_u : * mut sys :: godot_method_bind , pub is_path_joined : * mut sys :: godot_method_bind , pub is_path_local : * mut sys :: godot_method_bind , pub set_depth : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_path_continuous_u : * mut sys :: godot_method_bind , pub set_path_interval : * mut sys :: godot_method_bind , pub set_path_joined : * mut sys :: godot_method_bind , pub set_path_local : * mut sys :: godot_method_bind , pub set_path_node : * mut sys :: godot_method_bind , pub set_path_rotation : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind , pub set_spin_degrees : * mut sys :: godot_method_bind , pub set_spin_sides : * mut sys :: godot_method_bind } impl CSGPolygonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPolygonMethodTable = CSGPolygonMethodTable { class_constructor : None , get_depth : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_path_interval : 0 as * mut sys :: godot_method_bind , get_path_node : 0 as * mut sys :: godot_method_bind , get_path_rotation : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , get_spin_degrees : 0 as * mut sys :: godot_method_bind , get_spin_sides : 0 as * mut sys :: godot_method_bind , is_path_continuous_u : 0 as * mut sys :: godot_method_bind , is_path_joined : 0 as * mut sys :: godot_method_bind , is_path_local : 0 as * mut sys :: godot_method_bind , set_depth : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_path_continuous_u : 0 as * mut sys :: godot_method_bind , set_path_interval : 0 as * mut sys :: godot_method_bind , set_path_joined : 0 as * mut sys :: godot_method_bind , set_path_local : 0 as * mut sys :: godot_method_bind , set_path_node : 0 as * mut sys :: godot_method_bind , set_path_rotation : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind , set_spin_degrees : 0 as * mut sys :: godot_method_bind , set_spin_sides : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPolygonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPolygon\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_path_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_path_interval\0" . as_ptr () as * const c_char) ; table . get_path_node = (gd_api . godot_method_bind_get_method) (class_name , "get_path_node\0" . as_ptr () as * const c_char) ; table . get_path_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_path_rotation\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . get_spin_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_spin_degrees\0" . as_ptr () as * const c_char) ; table . get_spin_sides = (gd_api . godot_method_bind_get_method) (class_name , "get_spin_sides\0" . as_ptr () as * const c_char) ; table . is_path_continuous_u = (gd_api . godot_method_bind_get_method) (class_name , "is_path_continuous_u\0" . as_ptr () as * const c_char) ; table . is_path_joined = (gd_api . godot_method_bind_get_method) (class_name , "is_path_joined\0" . as_ptr () as * const c_char) ; table . is_path_local = (gd_api . godot_method_bind_get_method) (class_name , "is_path_local\0" . as_ptr () as * const c_char) ; table . set_depth = (gd_api . godot_method_bind_get_method) (class_name , "set_depth\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_path_continuous_u = (gd_api . godot_method_bind_get_method) (class_name , "set_path_continuous_u\0" . as_ptr () as * const c_char) ; table . set_path_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_path_interval\0" . as_ptr () as * const c_char) ; table . set_path_joined = (gd_api . godot_method_bind_get_method) (class_name , "set_path_joined\0" . as_ptr () as * const c_char) ; table . set_path_local = (gd_api . godot_method_bind_get_method) (class_name , "set_path_local\0" . as_ptr () as * const c_char) ; table . set_path_node = (gd_api . godot_method_bind_get_method) (class_name , "set_path_node\0" . as_ptr () as * const c_char) ; table . set_path_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_path_rotation\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_spin_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_spin_degrees\0" . as_ptr () as * const c_char) ; table . set_spin_sides = (gd_api . godot_method_bind_get_method) (class_name , "set_spin_sides\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:376:28818
[INFO] [stdout]     |
[INFO] [stdout] 376 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 376 |                 # [doc = "`core singleton class AudioServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nAudioServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpeakerMode (pub i64) ; impl SpeakerMode { pub const MODE_STEREO : SpeakerMode = SpeakerMode (0i64) ; pub const SURROUND_31 : SpeakerMode = SpeakerMode (1i64) ; pub const SURROUND_51 : SpeakerMode = SpeakerMode (2i64) ; pub const SURROUND_71 : SpeakerMode = SpeakerMode (3i64) ; } impl From < i64 > for SpeakerMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpeakerMode > for i64 { # [inline] fn from (v : SpeakerMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioServer { pub const SPEAKER_MODE_STEREO : i64 = 0i64 ; pub const SPEAKER_SURROUND_31 : i64 = 1i64 ; pub const SPEAKER_SURROUND_51 : i64 = 2i64 ; pub const SPEAKER_SURROUND_71 : i64 = 3i64 ; } impl AudioServer { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("AudioServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a bus at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus (& self , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , at_position) ; } } # [doc = "Adds an [AudioEffect] effect to the bus `bus_idx` at `at_position`.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_bus_effect (& self , bus_idx : i64 , effect : impl AsArg < crate :: generated :: audio_effect :: AudioEffect > , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . add_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect . as_arg_ptr () , at_position) ; } } # [doc = "Name of the current device for audio input (see [method capture_get_device_list])."] # [doc = ""] # [inline] pub fn capture_get_device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio input devices detected on the system."] # [doc = ""] # [inline] pub fn capture_get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Sets which audio input device is used for audio capture."] # [doc = ""] # [inline] pub fn capture_set_device (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . capture_set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Generates an [AudioBusLayout] using the available buses and effects."] # [doc = ""] # [inline] pub fn generate_bus_layout (& self) -> Option < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . generate_bus_layout ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_bus_layout :: AudioBusLayout , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the amount of channels of the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_channels (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_channels ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn bus_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioEffect] at position `effect_idx` in bus `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> Option < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect :: AudioEffect , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of effects on the bus at `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_effect_count (& self , bus_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).\n# Default Arguments\n* `channel` - `0`"] # [doc = ""] # [inline] pub fn get_bus_effect_instance (& self , bus_idx : i64 , effect_idx : i64 , channel : i64) -> Option < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_effect_instance ; let ret = crate :: icalls :: icallptr_obj_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , channel) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_effect_instance :: AudioEffectInstance , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the index of the bus with the name `bus_name`."] # [doc = ""] # [inline] pub fn get_bus_index (& self , bus_name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bus_name . into ()) ; ret as _ } } # [doc = "Returns the name of the bus with the index `bus_idx`."] # [doc = ""] # [inline] pub fn get_bus_name (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peak volume of the left speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_left_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_left_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the peak volume of the right speaker at bus index `bus_idx` and channel index `channel`."] # [doc = ""] # [inline] pub fn get_bus_peak_volume_right_db (& self , bus_idx : i64 , channel : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_peak_volume_right_db ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , channel) ; ret as _ } } # [doc = "Returns the name of the bus that the bus at index `bus_idx` sends to."] # [doc = ""] # [inline] pub fn get_bus_send (& self , bus_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_send ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the volume of the bus at index `bus_idx` in dB."] # [doc = ""] # [inline] pub fn get_bus_volume_db (& self , bus_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_bus_volume_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn device (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the names of all audio devices detected on the system."] # [doc = ""] # [inline] pub fn get_device_list (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_device_list ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn global_rate_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_global_rate_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the sample rate at the output of the [AudioServer]."] # [doc = ""] # [inline] pub fn get_mix_rate (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver's output latency."] # [doc = ""] # [inline] pub fn get_output_latency (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_output_latency ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the speaker configuration."] # [doc = ""] # [inline] pub fn get_speaker_mode (& self) -> crate :: generated :: audio_server :: SpeakerMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_speaker_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_server :: SpeakerMode (ret) } } # [doc = "Returns the relative time since the last mix occurred."] # [doc = ""] # [inline] pub fn get_time_since_last_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_since_last_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the relative time until the next mix occurs."] # [doc = ""] # [inline] pub fn get_time_to_next_mix (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . get_time_to_next_mix ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn is_bus_bypassing_effects (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_bypassing_effects ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn is_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_bool_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn is_bus_mute (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_mute ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn is_bus_solo (& self , bus_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . is_bus_solo ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx) ; ret as _ } } # [doc = "Locks the audio driver's main loop.\n**Note:** Remember to unlock it afterwards."] # [doc = ""] # [inline] pub fn lock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . lock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves the bus from index `index` to index `to_index`."] # [doc = ""] # [inline] pub fn move_bus (& self , index : i64 , to_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . move_bus ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , index , to_index) ; } } # [doc = "Removes the bus at index `index`."] # [doc = ""] # [inline] pub fn remove_bus (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Removes the effect at index `effect_idx` from the bus at index `bus_idx`."] # [doc = ""] # [inline] pub fn remove_bus_effect (& self , bus_idx : i64 , effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . remove_bus_effect ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx) ; } } # [doc = "If `true`, the bus at index `bus_idx` is bypassing effects."] # [doc = ""] # [inline] pub fn set_bus_bypass_effects (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_bypass_effects ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Number of available audio buses."] # [doc = ""] # [inline] pub fn set_bus_count (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, the effect at index `effect_idx` on the bus at index `bus_idx` is enabled."] # [doc = ""] # [inline] pub fn set_bus_effect_enabled (& self , bus_idx : i64 , effect_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_effect_enabled ; let ret = crate :: icalls :: icallptr_void_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , enabled) ; } } # [doc = "Overwrites the currently used [AudioBusLayout]."] # [doc = ""] # [inline] pub fn set_bus_layout (& self , bus_layout : impl AsArg < crate :: generated :: audio_bus_layout :: AudioBusLayout >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_layout ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , bus_layout . as_arg_ptr ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is muted."] # [doc = ""] # [inline] pub fn set_bus_mute (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_mute ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the name of the bus at index `bus_idx` to `name`."] # [doc = ""] # [inline] pub fn set_bus_name (& self , bus_idx : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , name . into ()) ; } } # [doc = "Connects the output of the bus at `bus_idx` to the bus named `send`."] # [doc = ""] # [inline] pub fn set_bus_send (& self , bus_idx : i64 , send : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_send ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bus_idx , send . into ()) ; } } # [doc = "If `true`, the bus at index `bus_idx` is in solo mode."] # [doc = ""] # [inline] pub fn set_bus_solo (& self , bus_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_solo ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bus_idx , enable) ; } } # [doc = "Sets the volume of the bus at index `bus_idx` to `volume_db`."] # [doc = ""] # [inline] pub fn set_bus_volume_db (& self , bus_idx : i64 , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_bus_volume_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , bus_idx , volume_db) ; } } # [doc = "Name of the current device for audio output (see [method get_device_list])."] # [doc = ""] # [inline] pub fn set_device (& self , device : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , device . into ()) ; } } # [doc = "Scales the rate at which audio is played (i.e. setting it to `0.5` will make the audio be played twice as fast)."] # [doc = ""] # [inline] pub fn set_global_rate_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . set_global_rate_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Swaps the position of two effects in bus `bus_idx`."] # [doc = ""] # [inline] pub fn swap_bus_effects (& self , bus_idx : i64 , effect_idx : i64 , by_effect_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . swap_bus_effects ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , bus_idx , effect_idx , by_effect_idx) ; } } # [doc = "Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)"] # [doc = ""] # [inline] pub fn unlock (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioServerMethodTable :: get (get_api ()) . unlock ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioServer { } unsafe impl GodotObject for AudioServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioServer" } } impl std :: ops :: Deref for AudioServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioServer { } unsafe impl Send for AudioServer { } unsafe impl Sync for AudioServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bus : * mut sys :: godot_method_bind , pub add_bus_effect : * mut sys :: godot_method_bind , pub capture_get_device : * mut sys :: godot_method_bind , pub capture_get_device_list : * mut sys :: godot_method_bind , pub capture_set_device : * mut sys :: godot_method_bind , pub generate_bus_layout : * mut sys :: godot_method_bind , pub get_bus_channels : * mut sys :: godot_method_bind , pub get_bus_count : * mut sys :: godot_method_bind , pub get_bus_effect : * mut sys :: godot_method_bind , pub get_bus_effect_count : * mut sys :: godot_method_bind , pub get_bus_effect_instance : * mut sys :: godot_method_bind , pub get_bus_index : * mut sys :: godot_method_bind , pub get_bus_name : * mut sys :: godot_method_bind , pub get_bus_peak_volume_left_db : * mut sys :: godot_method_bind , pub get_bus_peak_volume_right_db : * mut sys :: godot_method_bind , pub get_bus_send : * mut sys :: godot_method_bind , pub get_bus_volume_db : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub get_device_list : * mut sys :: godot_method_bind , pub get_global_rate_scale : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub get_output_latency : * mut sys :: godot_method_bind , pub get_speaker_mode : * mut sys :: godot_method_bind , pub get_time_since_last_mix : * mut sys :: godot_method_bind , pub get_time_to_next_mix : * mut sys :: godot_method_bind , pub is_bus_bypassing_effects : * mut sys :: godot_method_bind , pub is_bus_effect_enabled : * mut sys :: godot_method_bind , pub is_bus_mute : * mut sys :: godot_method_bind , pub is_bus_solo : * mut sys :: godot_method_bind , pub lock : * mut sys :: godot_method_bind , pub move_bus : * mut sys :: godot_method_bind , pub remove_bus : * mut sys :: godot_method_bind , pub remove_bus_effect : * mut sys :: godot_method_bind , pub set_bus_bypass_effects : * mut sys :: godot_method_bind , pub set_bus_count : * mut sys :: godot_method_bind , pub set_bus_effect_enabled : * mut sys :: godot_method_bind , pub set_bus_layout : * mut sys :: godot_method_bind , pub set_bus_mute : * mut sys :: godot_method_bind , pub set_bus_name : * mut sys :: godot_method_bind , pub set_bus_send : * mut sys :: godot_method_bind , pub set_bus_solo : * mut sys :: godot_method_bind , pub set_bus_volume_db : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub set_global_rate_scale : * mut sys :: godot_method_bind , pub swap_bus_effects : * mut sys :: godot_method_bind , pub unlock : * mut sys :: godot_method_bind } impl AudioServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioServerMethodTable = AudioServerMethodTable { class_constructor : None , add_bus : 0 as * mut sys :: godot_method_bind , add_bus_effect : 0 as * mut sys :: godot_method_bind , capture_get_device : 0 as * mut sys :: godot_method_bind , capture_get_device_list : 0 as * mut sys :: godot_method_bind , capture_set_device : 0 as * mut sys :: godot_method_bind , generate_bus_layout : 0 as * mut sys :: godot_method_bind , get_bus_channels : 0 as * mut sys :: godot_method_bind , get_bus_count : 0 as * mut sys :: godot_method_bind , get_bus_effect : 0 as * mut sys :: godot_method_bind , get_bus_effect_count : 0 as * mut sys :: godot_method_bind , get_bus_effect_instance : 0 as * mut sys :: godot_method_bind , get_bus_index : 0 as * mut sys :: godot_method_bind , get_bus_name : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_left_db : 0 as * mut sys :: godot_method_bind , get_bus_peak_volume_right_db : 0 as * mut sys :: godot_method_bind , get_bus_send : 0 as * mut sys :: godot_method_bind , get_bus_volume_db : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , get_device_list : 0 as * mut sys :: godot_method_bind , get_global_rate_scale : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , get_output_latency : 0 as * mut sys :: godot_method_bind , get_speaker_mode : 0 as * mut sys :: godot_method_bind , get_time_since_last_mix : 0 as * mut sys :: godot_method_bind , get_time_to_next_mix : 0 as * mut sys :: godot_method_bind , is_bus_bypassing_effects : 0 as * mut sys :: godot_method_bind , is_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , is_bus_mute : 0 as * mut sys :: godot_method_bind , is_bus_solo : 0 as * mut sys :: godot_method_bind , lock : 0 as * mut sys :: godot_method_bind , move_bus : 0 as * mut sys :: godot_method_bind , remove_bus : 0 as * mut sys :: godot_method_bind , remove_bus_effect : 0 as * mut sys :: godot_method_bind , set_bus_bypass_effects : 0 as * mut sys :: godot_method_bind , set_bus_count : 0 as * mut sys :: godot_method_bind , set_bus_effect_enabled : 0 as * mut sys :: godot_method_bind , set_bus_layout : 0 as * mut sys :: godot_method_bind , set_bus_mute : 0 as * mut sys :: godot_method_bind , set_bus_name : 0 as * mut sys :: godot_method_bind , set_bus_send : 0 as * mut sys :: godot_method_bind , set_bus_solo : 0 as * mut sys :: godot_method_bind , set_bus_volume_db : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , set_global_rate_scale : 0 as * mut sys :: godot_method_bind , swap_bus_effects : 0 as * mut sys :: godot_method_bind , unlock : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bus = (gd_api . godot_method_bind_get_method) (class_name , "add_bus\0" . as_ptr () as * const c_char) ; table . add_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "add_bus_effect\0" . as_ptr () as * const c_char) ; table . capture_get_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device\0" . as_ptr () as * const c_char) ; table . capture_get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "capture_get_device_list\0" . as_ptr () as * const c_char) ; table . capture_set_device = (gd_api . godot_method_bind_get_method) (class_name , "capture_set_device\0" . as_ptr () as * const c_char) ; table . generate_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "generate_bus_layout\0" . as_ptr () as * const c_char) ; table . get_bus_channels = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_channels\0" . as_ptr () as * const c_char) ; table . get_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect\0" . as_ptr () as * const c_char) ; table . get_bus_effect_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_count\0" . as_ptr () as * const c_char) ; table . get_bus_effect_instance = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_effect_instance\0" . as_ptr () as * const c_char) ; table . get_bus_index = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_index\0" . as_ptr () as * const c_char) ; table . get_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_name\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_left_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_left_db\0" . as_ptr () as * const c_char) ; table . get_bus_peak_volume_right_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_peak_volume_right_db\0" . as_ptr () as * const c_char) ; table . get_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_send\0" . as_ptr () as * const c_char) ; table . get_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_bus_volume_db\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . get_device_list = (gd_api . godot_method_bind_get_method) (class_name , "get_device_list\0" . as_ptr () as * const c_char) ; table . get_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_global_rate_scale\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . get_output_latency = (gd_api . godot_method_bind_get_method) (class_name , "get_output_latency\0" . as_ptr () as * const c_char) ; table . get_speaker_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_speaker_mode\0" . as_ptr () as * const c_char) ; table . get_time_since_last_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_since_last_mix\0" . as_ptr () as * const c_char) ; table . get_time_to_next_mix = (gd_api . godot_method_bind_get_method) (class_name , "get_time_to_next_mix\0" . as_ptr () as * const c_char) ; table . is_bus_bypassing_effects = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_bypassing_effects\0" . as_ptr () as * const c_char) ; table . is_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . is_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_mute\0" . as_ptr () as * const c_char) ; table . is_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "is_bus_solo\0" . as_ptr () as * const c_char) ; table . lock = (gd_api . godot_method_bind_get_method) (class_name , "lock\0" . as_ptr () as * const c_char) ; table . move_bus = (gd_api . godot_method_bind_get_method) (class_name , "move_bus\0" . as_ptr () as * const c_char) ; table . remove_bus = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus\0" . as_ptr () as * const c_char) ; table . remove_bus_effect = (gd_api . godot_method_bind_get_method) (class_name , "remove_bus_effect\0" . as_ptr () as * const c_char) ; table . set_bus_bypass_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_bypass_effects\0" . as_ptr () as * const c_char) ; table . set_bus_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_count\0" . as_ptr () as * const c_char) ; table . set_bus_effect_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_effect_enabled\0" . as_ptr () as * const c_char) ; table . set_bus_layout = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_layout\0" . as_ptr () as * const c_char) ; table . set_bus_mute = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_mute\0" . as_ptr () as * const c_char) ; table . set_bus_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_name\0" . as_ptr () as * const c_char) ; table . set_bus_send = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_send\0" . as_ptr () as * const c_char) ; table . set_bus_solo = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_solo\0" . as_ptr () as * const c_char) ; table . set_bus_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_bus_volume_db\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . set_global_rate_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_global_rate_scale\0" . as_ptr () as * const c_char) ; table . swap_bus_effects = (gd_api . godot_method_bind_get_method) (class_name , "swap_bus_effects\0" . as_ptr () as * const c_char) ; table . unlock = (gd_api . godot_method_bind_get_method) (class_name , "unlock\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:382:3756
[INFO] [stdout]     |
[INFO] [stdout] 382 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 382 |                 # [doc = "`core class PluginScript` inherits `Script` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pluginscript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPluginScript inherits methods from:\n - [Script](struct.Script.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PluginScript { this : RawObject < Self > , } impl PluginScript { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PluginScriptMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn _new (& self , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PluginScriptMethodTable :: get (get_api ()) . _new ; let ret = crate :: icalls :: icallvarargs_ (method_bind , self . this . sys () . as_ptr () , varargs) ; ret } } } impl gdnative_core :: private :: godot_object :: Sealed for PluginScript { } unsafe impl GodotObject for PluginScript { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PluginScript" } } impl std :: ops :: Deref for PluginScript { type Target = crate :: generated :: script :: Script ; # [inline] fn deref (& self) -> & crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PluginScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: script :: Script { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: script :: Script > for PluginScript { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PluginScript { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PluginScript { } unsafe impl SubClass < crate :: generated :: object :: Object > for PluginScript { } impl Instanciable for PluginScript { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PluginScript :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PluginScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub _new : * mut sys :: godot_method_bind } impl PluginScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PluginScriptMethodTable = PluginScriptMethodTable { class_constructor : None , _new : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PluginScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PluginScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . _new = (gd_api . godot_method_bind_get_method) (class_name , "new\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:388:4420
[INFO] [stdout]     |
[INFO] [stdout] 388 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 388 |                 # [doc = "`core class PopupPanel` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popuppanel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupPanel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PopupPanel>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupPanel inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupPanel { this : RawObject < Self > , } impl PopupPanel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupPanelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupPanel { } unsafe impl GodotObject for PopupPanel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupPanel" } } impl QueueFree for PopupPanel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupPanel { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupPanel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupPanel { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupPanel { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupPanel { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupPanel { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupPanel { } impl Instanciable for PopupPanel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupPanel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupPanelMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PopupPanelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupPanelMethodTable = PopupPanelMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupPanelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupPanel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:394:13198
[INFO] [stdout]     |
[INFO] [stdout] 394 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 394 |                 # [doc = "`core class VisualScriptPropertySet` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpropertyset.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPropertySet inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPropertySet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AssignOp (pub i64) ; impl AssignOp { pub const NONE : AssignOp = AssignOp (0i64) ; pub const ADD : AssignOp = AssignOp (1i64) ; pub const SUB : AssignOp = AssignOp (2i64) ; pub const MUL : AssignOp = AssignOp (3i64) ; pub const DIV : AssignOp = AssignOp (4i64) ; pub const MOD : AssignOp = AssignOp (5i64) ; pub const SHIFT_LEFT : AssignOp = AssignOp (6i64) ; pub const SHIFT_RIGHT : AssignOp = AssignOp (7i64) ; pub const BIT_AND : AssignOp = AssignOp (8i64) ; pub const BIT_OR : AssignOp = AssignOp (9i64) ; pub const BIT_XOR : AssignOp = AssignOp (10i64) ; } impl From < i64 > for AssignOp { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AssignOp > for i64 { # [inline] fn from (v : AssignOp) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CallMode (pub i64) ; impl CallMode { pub const SELF : CallMode = CallMode (0i64) ; pub const NODE_PATH : CallMode = CallMode (1i64) ; pub const INSTANCE : CallMode = CallMode (2i64) ; pub const BASIC_TYPE : CallMode = CallMode (3i64) ; } impl From < i64 > for CallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CallMode > for i64 { # [inline] fn from (v : CallMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptPropertySet { pub const ASSIGN_OP_ADD : i64 = 1i64 ; pub const ASSIGN_OP_BIT_AND : i64 = 8i64 ; pub const ASSIGN_OP_BIT_OR : i64 = 9i64 ; pub const ASSIGN_OP_BIT_XOR : i64 = 10i64 ; pub const ASSIGN_OP_DIV : i64 = 4i64 ; pub const ASSIGN_OP_MOD : i64 = 5i64 ; pub const ASSIGN_OP_MUL : i64 = 3i64 ; pub const ASSIGN_OP_NONE : i64 = 0i64 ; pub const ASSIGN_OP_SHIFT_LEFT : i64 = 6i64 ; pub const ASSIGN_OP_SHIFT_RIGHT : i64 = 7i64 ; pub const ASSIGN_OP_SUB : i64 = 2i64 ; pub const CALL_MODE_BASIC_TYPE : i64 = 3i64 ; pub const CALL_MODE_INSTANCE : i64 = 2i64 ; pub const CALL_MODE_NODE_PATH : i64 = 1i64 ; pub const CALL_MODE_SELF : i64 = 0i64 ; } impl VisualScriptPropertySet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPropertySetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn assign_op (& self) -> crate :: generated :: visual_script_property_set :: AssignOp { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_assign_op ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: AssignOp (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_script (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_script ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn base_type (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_base_type ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn basic_type (& self) -> VariantType { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_basic_type ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; VariantType :: from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn call_mode (& self) -> crate :: generated :: visual_script_property_set :: CallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_property_set :: CallMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn index (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn property (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . get_property ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_assign_op (& self , assign_op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_assign_op ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , assign_op) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_path (& self , base_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , base_path . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_script (& self , base_script : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_script ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_script . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base_type (& self , base_type : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_base_type ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , base_type . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_basic_type (& self , basic_type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_basic_type ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , basic_type) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_index (& self , index : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , index . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_property (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPropertySetMethodTable :: get (get_api ()) . set_property ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPropertySet { } unsafe impl GodotObject for VisualScriptPropertySet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPropertySet" } } impl std :: ops :: Deref for VisualScriptPropertySet { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPropertySet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPropertySet { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPropertySet { } impl Instanciable for VisualScriptPropertySet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPropertySet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPropertySetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_assign_op : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_base_script : * mut sys :: godot_method_bind , pub get_base_type : * mut sys :: godot_method_bind , pub get_basic_type : * mut sys :: godot_method_bind , pub get_call_mode : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_property : * mut sys :: godot_method_bind , pub set_assign_op : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_base_script : * mut sys :: godot_method_bind , pub set_base_type : * mut sys :: godot_method_bind , pub set_basic_type : * mut sys :: godot_method_bind , pub set_call_mode : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_property : * mut sys :: godot_method_bind } impl VisualScriptPropertySetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPropertySetMethodTable = VisualScriptPropertySetMethodTable { class_constructor : None , get_assign_op : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_base_script : 0 as * mut sys :: godot_method_bind , get_base_type : 0 as * mut sys :: godot_method_bind , get_basic_type : 0 as * mut sys :: godot_method_bind , get_call_mode : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_property : 0 as * mut sys :: godot_method_bind , set_assign_op : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_base_script : 0 as * mut sys :: godot_method_bind , set_base_type : 0 as * mut sys :: godot_method_bind , set_basic_type : 0 as * mut sys :: godot_method_bind , set_call_mode : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_property : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPropertySetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPropertySet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "get_assign_op\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_base_script = (gd_api . godot_method_bind_get_method) (class_name , "get_base_script\0" . as_ptr () as * const c_char) ; table . get_base_type = (gd_api . godot_method_bind_get_method) (class_name , "get_base_type\0" . as_ptr () as * const c_char) ; table . get_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "get_basic_type\0" . as_ptr () as * const c_char) ; table . get_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_call_mode\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_property = (gd_api . godot_method_bind_get_method) (class_name , "get_property\0" . as_ptr () as * const c_char) ; table . set_assign_op = (gd_api . godot_method_bind_get_method) (class_name , "set_assign_op\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_base_script = (gd_api . godot_method_bind_get_method) (class_name , "set_base_script\0" . as_ptr () as * const c_char) ; table . set_base_type = (gd_api . godot_method_bind_get_method) (class_name , "set_base_type\0" . as_ptr () as * const c_char) ; table . set_basic_type = (gd_api . godot_method_bind_get_method) (class_name , "set_basic_type\0" . as_ptr () as * const c_char) ; table . set_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_call_mode\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_property = (gd_api . godot_method_bind_get_method) (class_name , "set_property\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:400:3083
[INFO] [stdout]     |
[INFO] [stdout] 400 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 400 |                 # [doc = "`core class AudioStream` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostream.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStream inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStream { this : RawObject < Self > , } impl AudioStream { # [doc = "Returns the length of the audio stream in seconds."] # [doc = ""] # [inline] pub fn get_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStream { } unsafe impl GodotObject for AudioStream { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStream" } } impl std :: ops :: Deref for AudioStream { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStream { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStream { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStream { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStream { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_length : * mut sys :: godot_method_bind } impl AudioStreamMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMethodTable = AudioStreamMethodTable { class_constructor : None , get_length : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStream\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:406:5986
[INFO] [stdout]     |
[INFO] [stdout] 406 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 406 |                 # [doc = "`core class InputEventScreenTouch` inherits `InputEvent` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventscreentouch.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventScreenTouch inherits methods from:\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventScreenTouch { this : RawObject < Self > , } impl InputEventScreenTouch { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventScreenTouchMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The touch index in the case of a multi-touch event. One index = one finger."] # [doc = ""] # [inline] pub fn set_index (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "The touch position."] # [doc = ""] # [inline] pub fn set_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the touch's state is pressed. If `false`, the touch's state is released."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventScreenTouchMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventScreenTouch { } unsafe impl GodotObject for InputEventScreenTouch { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventScreenTouch" } } impl std :: ops :: Deref for InputEventScreenTouch { type Target = crate :: generated :: input_event :: InputEvent ; # [inline] fn deref (& self) -> & crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventScreenTouch { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event :: InputEvent { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventScreenTouch { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventScreenTouch { } impl Instanciable for InputEventScreenTouch { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventScreenTouch :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventScreenTouchMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_index : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub set_index : * mut sys :: godot_method_bind , pub set_position : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind } impl InputEventScreenTouchMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventScreenTouchMethodTable = InputEventScreenTouchMethodTable { class_constructor : None , get_index : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , set_index : 0 as * mut sys :: godot_method_bind , set_position : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventScreenTouchMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventScreenTouch\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . set_index = (gd_api . godot_method_bind_get_method) (class_name , "set_index\0" . as_ptr () as * const c_char) ; table . set_position = (gd_api . godot_method_bind_get_method) (class_name , "set_position\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:412:4437
[INFO] [stdout]     |
[INFO] [stdout] 412 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 412 |                 # [doc = "`core class ProxyTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proxytexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nProxyTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProxyTexture { this : RawObject < Self > , } impl ProxyTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProxyTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn base (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ProxyTextureMethodTable :: get (get_api ()) . get_base ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_base (& self , base : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProxyTextureMethodTable :: get (get_api ()) . set_base ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , base . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProxyTexture { } unsafe impl GodotObject for ProxyTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ProxyTexture" } } impl std :: ops :: Deref for ProxyTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProxyTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ProxyTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProxyTexture { } impl Instanciable for ProxyTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProxyTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProxyTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_base : * mut sys :: godot_method_bind , pub set_base : * mut sys :: godot_method_bind } impl ProxyTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProxyTextureMethodTable = ProxyTextureMethodTable { class_constructor : None , get_base : 0 as * mut sys :: godot_method_bind , set_base : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProxyTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProxyTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_base = (gd_api . godot_method_bind_get_method) (class_name , "get_base\0" . as_ptr () as * const c_char) ; table . set_base = (gd_api . godot_method_bind_get_method) (class_name , "set_base\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:418:4807
[INFO] [stdout]     |
[INFO] [stdout] 418 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 418 |                 # [doc = "`tools class EditorInspectorPlugin` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspectorplugin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorInspectorPlugin inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspectorPlugin { this : RawObject < Self > , } impl EditorInspectorPlugin { # [doc = "Adds a custom control, not necessarily a property editor."] # [doc = ""] # [inline] pub fn add_custom_control (& self , control : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_custom_control ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , control . as_arg_ptr ()) ; } } # [doc = "Adds a property editor, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor (& self , property : impl Into < GodotString > , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , property . into () , editor . as_arg_ptr ()) ; } } # [doc = "Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty]."] # [doc = ""] # [inline] pub fn add_property_editor_for_multiple_properties (& self , label : impl Into < GodotString > , properties : StringArray , editor : impl AsArg < crate :: generated :: control :: Control >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorPluginMethodTable :: get (get_api ()) . add_property_editor_for_multiple_properties ; let ret = crate :: icalls :: icallptr_void_str_strarr_obj (method_bind , self . this . sys () . as_ptr () , label . into () , properties , editor . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspectorPlugin { } unsafe impl GodotObject for EditorInspectorPlugin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorInspectorPlugin" } } impl std :: ops :: Deref for EditorInspectorPlugin { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspectorPlugin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorInspectorPlugin { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspectorPlugin { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorPluginMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_control : * mut sys :: godot_method_bind , pub add_property_editor : * mut sys :: godot_method_bind , pub add_property_editor_for_multiple_properties : * mut sys :: godot_method_bind } impl EditorInspectorPluginMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorPluginMethodTable = EditorInspectorPluginMethodTable { class_constructor : None , add_custom_control : 0 as * mut sys :: godot_method_bind , add_property_editor : 0 as * mut sys :: godot_method_bind , add_property_editor_for_multiple_properties : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorPluginMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspectorPlugin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_control = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_control\0" . as_ptr () as * const c_char) ; table . add_property_editor = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor\0" . as_ptr () as * const c_char) ; table . add_property_editor_for_multiple_properties = (gd_api . godot_method_bind_get_method) (class_name , "add_property_editor_for_multiple_properties\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:424:5711
[INFO] [stdout]     |
[INFO] [stdout] 424 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 424 |                 # [doc = "`core class VisualShaderNodeTransformMult` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodetransformmult.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeTransformMult inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeTransformMult { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const AXB : Operator = Operator (0i64) ; pub const BXA : Operator = Operator (1i64) ; pub const AXB_COMP : Operator = Operator (2i64) ; pub const BXA_COMP : Operator = Operator (3i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeTransformMult { pub const OP_AxB : i64 = 0i64 ; pub const OP_AxB_COMP : i64 = 2i64 ; pub const OP_BxA : i64 = 1i64 ; pub const OP_BxA_COMP : i64 = 3i64 ; } impl VisualShaderNodeTransformMult { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeTransformMultMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The multiplication type to be performed on the transforms. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_transform_mult :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformMultMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_transform_mult :: Operator (ret) } } # [doc = "The multiplication type to be performed on the transforms. See [enum Operator] for options."] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeTransformMultMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeTransformMult { } unsafe impl GodotObject for VisualShaderNodeTransformMult { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeTransformMult" } } impl std :: ops :: Deref for VisualShaderNodeTransformMult { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeTransformMult { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeTransformMult { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeTransformMult { } impl Instanciable for VisualShaderNodeTransformMult { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeTransformMult :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeTransformMultMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeTransformMultMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeTransformMultMethodTable = VisualShaderNodeTransformMultMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeTransformMultMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeTransformMult\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:430:13695
[INFO] [stdout]     |
[INFO] [stdout] 430 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 430 |                 # [doc = "`core class CanvasLayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_canvaslayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CanvasLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CanvasLayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCanvasLayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CanvasLayer { this : RawObject < Self > , } impl CanvasLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CanvasLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the RID of the canvas used by this layer."] # [doc = ""] # [inline] pub fn get_canvas (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_canvas ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn custom_viewport (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_custom_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn follow_viewport_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn rotation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn rotation_degrees (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_rotation_degrees ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn transform (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . get_transform ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn is_following_viewport (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . is_following_viewport ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The custom [Viewport] node assigned to the [CanvasLayer]. If `null`, uses the default viewport instead."] # [doc = ""] # [inline] pub fn set_custom_viewport (& self , viewport : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_custom_viewport ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , viewport . as_arg_ptr ()) ; } } # [doc = "Sets the layer to follow the viewport in order to simulate a pseudo 3D effect."] # [doc = ""] # [inline] pub fn set_follow_viewport (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Scales the layer when using [member follow_viewport_enable]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales."] # [doc = ""] # [inline] pub fn set_follow_viewport_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_follow_viewport_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Layer index for draw order. Lower values are drawn first."] # [doc = ""] # [inline] pub fn set_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "The layer's base offset."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The layer's rotation in radians."] # [doc = ""] # [inline] pub fn set_rotation (& self , radians : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radians) ; } } # [doc = "The layer's rotation in degrees."] # [doc = ""] # [inline] pub fn set_rotation_degrees (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_rotation_degrees ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The layer's scale."] # [doc = ""] # [inline] pub fn set_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "The layer's transform."] # [doc = ""] # [inline] pub fn set_transform (& self , transform : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CanvasLayerMethodTable :: get (get_api ()) . set_transform ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , transform) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CanvasLayer { } unsafe impl GodotObject for CanvasLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CanvasLayer" } } impl QueueFree for CanvasLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CanvasLayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CanvasLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for CanvasLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for CanvasLayer { } impl Instanciable for CanvasLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CanvasLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CanvasLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_canvas : * mut sys :: godot_method_bind , pub get_custom_viewport : * mut sys :: godot_method_bind , pub get_follow_viewport_scale : * mut sys :: godot_method_bind , pub get_layer : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_rotation : * mut sys :: godot_method_bind , pub get_rotation_degrees : * mut sys :: godot_method_bind , pub get_scale : * mut sys :: godot_method_bind , pub get_transform : * mut sys :: godot_method_bind , pub is_following_viewport : * mut sys :: godot_method_bind , pub set_custom_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport : * mut sys :: godot_method_bind , pub set_follow_viewport_scale : * mut sys :: godot_method_bind , pub set_layer : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotation : * mut sys :: godot_method_bind , pub set_rotation_degrees : * mut sys :: godot_method_bind , pub set_scale : * mut sys :: godot_method_bind , pub set_transform : * mut sys :: godot_method_bind } impl CanvasLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CanvasLayerMethodTable = CanvasLayerMethodTable { class_constructor : None , get_canvas : 0 as * mut sys :: godot_method_bind , get_custom_viewport : 0 as * mut sys :: godot_method_bind , get_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , get_layer : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_rotation : 0 as * mut sys :: godot_method_bind , get_rotation_degrees : 0 as * mut sys :: godot_method_bind , get_scale : 0 as * mut sys :: godot_method_bind , get_transform : 0 as * mut sys :: godot_method_bind , is_following_viewport : 0 as * mut sys :: godot_method_bind , set_custom_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport : 0 as * mut sys :: godot_method_bind , set_follow_viewport_scale : 0 as * mut sys :: godot_method_bind , set_layer : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotation : 0 as * mut sys :: godot_method_bind , set_rotation_degrees : 0 as * mut sys :: godot_method_bind , set_scale : 0 as * mut sys :: godot_method_bind , set_transform : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CanvasLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CanvasLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_canvas = (gd_api . godot_method_bind_get_method) (class_name , "get_canvas\0" . as_ptr () as * const c_char) ; table . get_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_viewport\0" . as_ptr () as * const c_char) ; table . get_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . get_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_layer\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_rotation = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation\0" . as_ptr () as * const c_char) ; table . get_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "get_rotation_degrees\0" . as_ptr () as * const c_char) ; table . get_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_scale\0" . as_ptr () as * const c_char) ; table . get_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_transform\0" . as_ptr () as * const c_char) ; table . is_following_viewport = (gd_api . godot_method_bind_get_method) (class_name , "is_following_viewport\0" . as_ptr () as * const c_char) ; table . set_custom_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport\0" . as_ptr () as * const c_char) ; table . set_follow_viewport_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_viewport_scale\0" . as_ptr () as * const c_char) ; table . set_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_layer\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotation = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation\0" . as_ptr () as * const c_char) ; table . set_rotation_degrees = (gd_api . godot_method_bind_get_method) (class_name , "set_rotation_degrees\0" . as_ptr () as * const c_char) ; table . set_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_scale\0" . as_ptr () as * const c_char) ; table . set_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_transform\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:436:17437
[INFO] [stdout]     |
[INFO] [stdout] 436 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 436 |                 # [doc = "`core class NetworkedMultiplayerENet` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_networkedmultiplayerenet.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nNetworkedMultiplayerENet inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct NetworkedMultiplayerENet { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CompressionMode (pub i64) ; impl CompressionMode { pub const NONE : CompressionMode = CompressionMode (0i64) ; pub const RANGE_CODER : CompressionMode = CompressionMode (1i64) ; pub const FASTLZ : CompressionMode = CompressionMode (2i64) ; pub const ZLIB : CompressionMode = CompressionMode (3i64) ; pub const ZSTD : CompressionMode = CompressionMode (4i64) ; } impl From < i64 > for CompressionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CompressionMode > for i64 { # [inline] fn from (v : CompressionMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl NetworkedMultiplayerENet { pub const COMPRESS_FASTLZ : i64 = 2i64 ; pub const COMPRESS_NONE : i64 = 0i64 ; pub const COMPRESS_RANGE_CODER : i64 = 1i64 ; pub const COMPRESS_ZLIB : i64 = 3i64 ; pub const COMPRESS_ZSTD : i64 = 4i64 ; } impl NetworkedMultiplayerENet { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NetworkedMultiplayerENetMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn close_connection (& self , wait_usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . close_connection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , wait_usec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn create_client (& self , address : impl Into < GodotString > , port : i64 , in_bandwidth : i64 , out_bandwidth : i64 , client_port : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_client ; let ret = crate :: icalls :: icallptr_i64_str_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , address . into () , port , in_bandwidth , out_bandwidth , client_port) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn create_server (& self , port : i64 , max_clients : i64 , in_bandwidth : i64 , out_bandwidth : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . create_server ; let ret = crate :: icalls :: icallptr_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , port , max_clients , in_bandwidth , out_bandwidth) ; GodotError :: result_from_sys (ret as _) } } # [doc = ""] # [doc = ""] # [inline] pub fn disconnect_peer (& self , id : i64 , now : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . disconnect_peer ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , now) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn channel_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_channel_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn compression_mode (& self) -> crate :: generated :: networked_multiplayer_enet :: CompressionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_compression_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: networked_multiplayer_enet :: CompressionMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_last_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_last_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_packet_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_packet_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_address (& self , id : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_address ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , id) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_peer_port (& self , id : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_peer_port ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn transfer_channel (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . get_transfer_channel ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_always_ordered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_always_ordered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_dtls_verify_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_server_relay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . is_server_relay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_always_ordered (& self , ordered : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_always_ordered ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , ordered) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_ip (& self , ip : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_bind_ip ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , ip . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_channel_count (& self , channels : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_channel_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channels) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_compression_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_compression_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_certificate (& self , certificate : impl AsArg < crate :: generated :: x509_certificate :: X509Certificate >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_certificate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , certificate . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_key (& self , key : impl AsArg < crate :: generated :: crypto_key :: CryptoKey >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_key ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , key . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dtls_verify_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_dtls_verify_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_peer_timeout (& self , id : i64 , timeout_limit : i64 , timeout_min : i64 , timeout_max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_peer_timeout ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , timeout_limit , timeout_min , timeout_max) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_server_relay_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_server_relay_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_transfer_channel (& self , channel : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NetworkedMultiplayerENetMethodTable :: get (get_api ()) . set_transfer_channel ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , channel) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for NetworkedMultiplayerENet { } unsafe impl GodotObject for NetworkedMultiplayerENet { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "NetworkedMultiplayerENet" } } impl std :: ops :: Deref for NetworkedMultiplayerENet { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for NetworkedMultiplayerENet { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for NetworkedMultiplayerENet { } unsafe impl SubClass < crate :: generated :: object :: Object > for NetworkedMultiplayerENet { } impl Instanciable for NetworkedMultiplayerENet { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { NetworkedMultiplayerENet :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NetworkedMultiplayerENetMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close_connection : * mut sys :: godot_method_bind , pub create_client : * mut sys :: godot_method_bind , pub create_server : * mut sys :: godot_method_bind , pub disconnect_peer : * mut sys :: godot_method_bind , pub get_channel_count : * mut sys :: godot_method_bind , pub get_compression_mode : * mut sys :: godot_method_bind , pub get_last_packet_channel : * mut sys :: godot_method_bind , pub get_packet_channel : * mut sys :: godot_method_bind , pub get_peer_address : * mut sys :: godot_method_bind , pub get_peer_port : * mut sys :: godot_method_bind , pub get_transfer_channel : * mut sys :: godot_method_bind , pub is_always_ordered : * mut sys :: godot_method_bind , pub is_dtls_enabled : * mut sys :: godot_method_bind , pub is_dtls_verify_enabled : * mut sys :: godot_method_bind , pub is_server_relay_enabled : * mut sys :: godot_method_bind , pub set_always_ordered : * mut sys :: godot_method_bind , pub set_bind_ip : * mut sys :: godot_method_bind , pub set_channel_count : * mut sys :: godot_method_bind , pub set_compression_mode : * mut sys :: godot_method_bind , pub set_dtls_certificate : * mut sys :: godot_method_bind , pub set_dtls_enabled : * mut sys :: godot_method_bind , pub set_dtls_key : * mut sys :: godot_method_bind , pub set_dtls_verify_enabled : * mut sys :: godot_method_bind , pub set_peer_timeout : * mut sys :: godot_method_bind , pub set_server_relay_enabled : * mut sys :: godot_method_bind , pub set_transfer_channel : * mut sys :: godot_method_bind } impl NetworkedMultiplayerENetMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NetworkedMultiplayerENetMethodTable = NetworkedMultiplayerENetMethodTable { class_constructor : None , close_connection : 0 as * mut sys :: godot_method_bind , create_client : 0 as * mut sys :: godot_method_bind , create_server : 0 as * mut sys :: godot_method_bind , disconnect_peer : 0 as * mut sys :: godot_method_bind , get_channel_count : 0 as * mut sys :: godot_method_bind , get_compression_mode : 0 as * mut sys :: godot_method_bind , get_last_packet_channel : 0 as * mut sys :: godot_method_bind , get_packet_channel : 0 as * mut sys :: godot_method_bind , get_peer_address : 0 as * mut sys :: godot_method_bind , get_peer_port : 0 as * mut sys :: godot_method_bind , get_transfer_channel : 0 as * mut sys :: godot_method_bind , is_always_ordered : 0 as * mut sys :: godot_method_bind , is_dtls_enabled : 0 as * mut sys :: godot_method_bind , is_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , is_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_always_ordered : 0 as * mut sys :: godot_method_bind , set_bind_ip : 0 as * mut sys :: godot_method_bind , set_channel_count : 0 as * mut sys :: godot_method_bind , set_compression_mode : 0 as * mut sys :: godot_method_bind , set_dtls_certificate : 0 as * mut sys :: godot_method_bind , set_dtls_enabled : 0 as * mut sys :: godot_method_bind , set_dtls_key : 0 as * mut sys :: godot_method_bind , set_dtls_verify_enabled : 0 as * mut sys :: godot_method_bind , set_peer_timeout : 0 as * mut sys :: godot_method_bind , set_server_relay_enabled : 0 as * mut sys :: godot_method_bind , set_transfer_channel : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NetworkedMultiplayerENetMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "NetworkedMultiplayerENet\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close_connection = (gd_api . godot_method_bind_get_method) (class_name , "close_connection\0" . as_ptr () as * const c_char) ; table . create_client = (gd_api . godot_method_bind_get_method) (class_name , "create_client\0" . as_ptr () as * const c_char) ; table . create_server = (gd_api . godot_method_bind_get_method) (class_name , "create_server\0" . as_ptr () as * const c_char) ; table . disconnect_peer = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_peer\0" . as_ptr () as * const c_char) ; table . get_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "get_channel_count\0" . as_ptr () as * const c_char) ; table . get_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_compression_mode\0" . as_ptr () as * const c_char) ; table . get_last_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_last_packet_channel\0" . as_ptr () as * const c_char) ; table . get_packet_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_packet_channel\0" . as_ptr () as * const c_char) ; table . get_peer_address = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_address\0" . as_ptr () as * const c_char) ; table . get_peer_port = (gd_api . godot_method_bind_get_method) (class_name , "get_peer_port\0" . as_ptr () as * const c_char) ; table . get_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "get_transfer_channel\0" . as_ptr () as * const c_char) ; table . is_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "is_always_ordered\0" . as_ptr () as * const c_char) ; table . is_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_enabled\0" . as_ptr () as * const c_char) ; table . is_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . is_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_always_ordered = (gd_api . godot_method_bind_get_method) (class_name , "set_always_ordered\0" . as_ptr () as * const c_char) ; table . set_bind_ip = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_ip\0" . as_ptr () as * const c_char) ; table . set_channel_count = (gd_api . godot_method_bind_get_method) (class_name , "set_channel_count\0" . as_ptr () as * const c_char) ; table . set_compression_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_compression_mode\0" . as_ptr () as * const c_char) ; table . set_dtls_certificate = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_certificate\0" . as_ptr () as * const c_char) ; table . set_dtls_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_enabled\0" . as_ptr () as * const c_char) ; table . set_dtls_key = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_key\0" . as_ptr () as * const c_char) ; table . set_dtls_verify_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_dtls_verify_enabled\0" . as_ptr () as * const c_char) ; table . set_peer_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_peer_timeout\0" . as_ptr () as * const c_char) ; table . set_server_relay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_server_relay_enabled\0" . as_ptr () as * const c_char) ; table . set_transfer_channel = (gd_api . godot_method_bind_get_method) (class_name , "set_transfer_channel\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:442:5412
[INFO] [stdout]     |
[INFO] [stdout] 442 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 442 |                 # [doc = "`core class PinJoint2D` inherits `Joint2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pinjoint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PinJoint2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PinJoint2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPinJoint2D inherits methods from:\n - [Joint2D](struct.Joint2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PinJoint2D { this : RawObject < Self > , } impl PinJoint2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PinJoint2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn softness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . get_softness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The higher this value, the more the bond to the pinned partner can flex."] # [doc = ""] # [inline] pub fn set_softness (& self , softness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PinJoint2DMethodTable :: get (get_api ()) . set_softness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , softness) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PinJoint2D { } unsafe impl GodotObject for PinJoint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PinJoint2D" } } impl QueueFree for PinJoint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PinJoint2D { type Target = crate :: generated :: joint_2d :: Joint2D ; # [inline] fn deref (& self) -> & crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PinJoint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint_2d :: Joint2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint_2d :: Joint2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PinJoint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PinJoint2D { } impl Instanciable for PinJoint2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PinJoint2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PinJoint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_softness : * mut sys :: godot_method_bind , pub set_softness : * mut sys :: godot_method_bind } impl PinJoint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PinJoint2DMethodTable = PinJoint2DMethodTable { class_constructor : None , get_softness : 0 as * mut sys :: godot_method_bind , set_softness : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PinJoint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PinJoint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_softness = (gd_api . godot_method_bind_get_method) (class_name , "get_softness\0" . as_ptr () as * const c_char) ; table . set_softness = (gd_api . godot_method_bind_get_method) (class_name , "set_softness\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:448:7052
[INFO] [stdout]     |
[INFO] [stdout] 448 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 448 |                 # [doc = "`core class WindowDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_windowdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WindowDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WindowDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWindowDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WindowDialog { this : RawObject < Self > , } impl WindowDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WindowDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the close [TextureButton]."] # [doc = ""] # [inline] pub fn get_close_button (& self) -> Option < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_close_button ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture_button :: TextureButton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the user can resize the window."] # [doc = ""] # [inline] pub fn set_resizable (& self , resizable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , resizable) ; } } # [doc = "The text displayed in the window's title bar."] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WindowDialogMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WindowDialog { } unsafe impl GodotObject for WindowDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WindowDialog" } } impl QueueFree for WindowDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WindowDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WindowDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for WindowDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for WindowDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for WindowDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for WindowDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for WindowDialog { } impl Instanciable for WindowDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WindowDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WindowDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_close_button : * mut sys :: godot_method_bind , pub get_resizable : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub set_resizable : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl WindowDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WindowDialogMethodTable = WindowDialogMethodTable { class_constructor : None , get_close_button : 0 as * mut sys :: godot_method_bind , get_resizable : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , set_resizable : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WindowDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WindowDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_close_button = (gd_api . godot_method_bind_get_method) (class_name , "get_close_button\0" . as_ptr () as * const c_char) ; table . get_resizable = (gd_api . godot_method_bind_get_method) (class_name , "get_resizable\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . set_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_resizable\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:454:4217
[INFO] [stdout]     |
[INFO] [stdout] 454 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 454 |                 # [doc = "`core class PlaneShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_planeshape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPlaneShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PlaneShape { this : RawObject < Self > , } impl PlaneShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PlaneShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Plane] used by the [PlaneShape] for collision."] # [doc = ""] # [inline] pub fn plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneShapeMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The [Plane] used by the [PlaneShape] for collision."] # [doc = ""] # [inline] pub fn set_plane (& self , plane : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PlaneShapeMethodTable :: get (get_api ()) . set_plane ; let ret = crate :: icalls :: icallptr_void_plane (method_bind , self . this . sys () . as_ptr () , plane) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PlaneShape { } unsafe impl GodotObject for PlaneShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PlaneShape" } } impl std :: ops :: Deref for PlaneShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PlaneShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for PlaneShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PlaneShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PlaneShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for PlaneShape { } impl Instanciable for PlaneShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PlaneShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PlaneShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_plane : * mut sys :: godot_method_bind , pub set_plane : * mut sys :: godot_method_bind } impl PlaneShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PlaneShapeMethodTable = PlaneShapeMethodTable { class_constructor : None , get_plane : 0 as * mut sys :: godot_method_bind , set_plane : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PlaneShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PlaneShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . set_plane = (gd_api . godot_method_bind_get_method) (class_name , "set_plane\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:460:40072
[INFO] [stdout]     |
[INFO] [stdout] 460 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 460 |                 # [doc = "`core class RichTextLabel` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_richtextlabel.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RichTextLabel` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<RichTextLabel>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRichTextLabel inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RichTextLabel { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Align (pub i64) ; impl Align { pub const LEFT : Align = Align (0i64) ; pub const CENTER : Align = Align (1i64) ; pub const RIGHT : Align = Align (2i64) ; pub const FILL : Align = Align (3i64) ; } impl From < i64 > for Align { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Align > for i64 { # [inline] fn from (v : Align) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ItemType (pub i64) ; impl ItemType { pub const FRAME : ItemType = ItemType (0i64) ; pub const TEXT : ItemType = ItemType (1i64) ; pub const IMAGE : ItemType = ItemType (2i64) ; pub const NEWLINE : ItemType = ItemType (3i64) ; pub const FONT : ItemType = ItemType (4i64) ; pub const COLOR : ItemType = ItemType (5i64) ; pub const UNDERLINE : ItemType = ItemType (6i64) ; pub const STRIKETHROUGH : ItemType = ItemType (7i64) ; pub const ALIGN : ItemType = ItemType (8i64) ; pub const INDENT : ItemType = ItemType (9i64) ; pub const LIST : ItemType = ItemType (10i64) ; pub const TABLE : ItemType = ItemType (11i64) ; pub const FADE : ItemType = ItemType (12i64) ; pub const SHAKE : ItemType = ItemType (13i64) ; pub const WAVE : ItemType = ItemType (14i64) ; pub const TORNADO : ItemType = ItemType (15i64) ; pub const RAINBOW : ItemType = ItemType (16i64) ; pub const META : ItemType = ItemType (17i64) ; pub const CUSTOMFX : ItemType = ItemType (18i64) ; } impl From < i64 > for ItemType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ItemType > for i64 { # [inline] fn from (v : ItemType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ListType (pub i64) ; impl ListType { pub const NUMBERS : ListType = ListType (0i64) ; pub const LETTERS : ListType = ListType (1i64) ; pub const DOTS : ListType = ListType (2i64) ; } impl From < i64 > for ListType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ListType > for i64 { # [inline] fn from (v : ListType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl RichTextLabel { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_FILL : i64 = 3i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const ITEM_ALIGN : i64 = 8i64 ; pub const ITEM_COLOR : i64 = 5i64 ; pub const ITEM_CUSTOMFX : i64 = 18i64 ; pub const ITEM_FADE : i64 = 12i64 ; pub const ITEM_FONT : i64 = 4i64 ; pub const ITEM_FRAME : i64 = 0i64 ; pub const ITEM_IMAGE : i64 = 2i64 ; pub const ITEM_INDENT : i64 = 9i64 ; pub const ITEM_LIST : i64 = 10i64 ; pub const ITEM_META : i64 = 17i64 ; pub const ITEM_NEWLINE : i64 = 3i64 ; pub const ITEM_RAINBOW : i64 = 16i64 ; pub const ITEM_SHAKE : i64 = 13i64 ; pub const ITEM_STRIKETHROUGH : i64 = 7i64 ; pub const ITEM_TABLE : i64 = 11i64 ; pub const ITEM_TEXT : i64 = 1i64 ; pub const ITEM_TORNADO : i64 = 15i64 ; pub const ITEM_UNDERLINE : i64 = 6i64 ; pub const ITEM_WAVE : i64 = 14i64 ; pub const LIST_DOTS : i64 = 2i64 ; pub const LIST_LETTERS : i64 = 1i64 ; pub const LIST_NUMBERS : i64 = 0i64 ; } impl RichTextLabel { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RichTextLabelMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an image's opening and closing tags to the tag stack, optionally providing a `width` and `height` to resize the image.\nIf `width` or `height` is set to 0, the image size will be adjusted in order to keep the original aspect ratio.\n# Default Arguments\n* `width` - `0`\n* `height` - `0`"] # [doc = ""] # [inline] pub fn add_image (& self , image : impl AsArg < crate :: generated :: texture :: Texture > , width : i64 , height : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . add_image ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , width , height) ; } } # [doc = "Adds raw non-BBCode-parsed text to the tag stack."] # [doc = ""] # [inline] pub fn add_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . add_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "Parses `bbcode` and adds tags to the tag stack as needed. Returns the result of the parsing, [constant OK] if successful."] # [doc = ""] # [inline] pub fn append_bbcode (& self , bbcode : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . append_bbcode ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bbcode . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Clears the tag stack and sets [member bbcode_text] to an empty string."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.\n**Note:** It is unadvised to use `+=` operator with `bbcode_text` (e.g. `bbcode_text += \"some string\"`) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead."] # [doc = ""] # [inline] pub fn bbcode (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_bbcode ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the height of the content."] # [doc = ""] # [inline] pub fn get_content_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_content_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The currently installed custom effects. This is an array of [RichTextEffect]s.\nTo add a custom effect, it's more convenient to use [method install_effect]."] # [doc = ""] # [inline] pub fn effects (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_effects ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the total number of newlines in the tag stack's text tags. Considers wrapped text as one line."] # [doc = ""] # [inline] pub fn get_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.\n**Note:** Setting this property updates [member visible_characters] based on current [method get_total_character_count]."] # [doc = ""] # [inline] pub fn percent_visible (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_percent_visible ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of spaces associated with a single tab length. Does not affect `\\t` in text tags, only indent tags."] # [doc = ""] # [inline] pub fn tab_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_tab_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The raw text of the label.\nWhen set, clears the tag stack and adds a raw text tag to the top of it. Does not parse BBCodes. Does not modify [member bbcode_text]."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the total number of characters from text tags. Does not include BBCodes."] # [doc = ""] # [inline] pub fn get_total_character_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_total_character_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar."] # [doc = ""] # [inline] pub fn get_v_scroll (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The restricted number of characters to display in the label. If `-1`, all characters will be displayed."] # [doc = ""] # [inline] pub fn visible_characters (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_visible_characters ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of visible lines."] # [doc = ""] # [inline] pub fn get_visible_line_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . get_visible_line_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Installs a custom effect. `effect` should be a valid [RichTextEffect]."] # [doc = ""] # [inline] pub fn install_effect (& self , effect : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . install_effect ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , effect . owned_to_variant ()) ; } } # [doc = "If `true`, the label's height will be automatically updated to fit its content.\n**Note:** This property is used as a workaround to fix issues with [RichTextLabel] in [Container]s, but it's unreliable in some cases and will be removed in future versions."] # [doc = ""] # [inline] pub fn is_fit_content_height_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_fit_content_height_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the label underlines meta tags such as `[url]{text}[/url]`."] # [doc = ""] # [inline] pub fn is_meta_underlined (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_meta_underlined ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the label uses the custom font color."] # [doc = ""] # [inline] pub fn is_overriding_selected_font_color (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_overriding_selected_font_color ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the scrollbar is visible. Setting this to `false` does not block scrolling completely. See [method scroll_to_line]."] # [doc = ""] # [inline] pub fn is_scroll_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_scroll_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window scrolls down to display new content automatically."] # [doc = ""] # [inline] pub fn is_scroll_following (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_scroll_following ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the label allows text selection."] # [doc = ""] # [inline] pub fn is_selection_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_selection_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the label uses BBCode formatting."] # [doc = ""] # [inline] pub fn is_using_bbcode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . is_using_bbcode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Adds a newline tag to the tag stack."] # [doc = ""] # [inline] pub fn newline (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . newline ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The assignment version of [method append_bbcode]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses `bbcode` successfully."] # [doc = ""] # [inline] pub fn parse_bbcode (& self , bbcode : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . parse_bbcode ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , bbcode . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Parses BBCode parameter `expressions` into a dictionary."] # [doc = ""] # [inline] pub fn parse_expressions_for_values (& self , expressions : StringArray) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . parse_expressions_for_values ; let ret = crate :: icalls :: icallptr_dict_strarr (method_bind , self . this . sys () . as_ptr () , expressions) ; Dictionary :: from_sys (ret) } } # [doc = "Terminates the current tag. Use after `push_*` methods to close BBCodes manually. Does not need to follow `add_*` methods."] # [doc = ""] # [inline] pub fn pop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . pop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds an `[align]` tag based on the given `align` value. See [enum Align] for possible values."] # [doc = ""] # [inline] pub fn push_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Adds a `[font]` tag with a bold font to the tag stack. This is the same as adding a `**` tag if not currently in a `[i]` tag."] # [doc = ""] # [inline] pub fn push_bold (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_bold ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[font]` tag with a bold italics font to the tag stack."] # [doc = ""] # [inline] pub fn push_bold_italics (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_bold_italics ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[cell]` tag to the tag stack. Must be inside a `[table]` tag. See [method push_table] for details."] # [doc = ""] # [inline] pub fn push_cell (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_cell ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[color]` tag to the tag stack."] # [doc = ""] # [inline] pub fn push_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Adds a `[font]` tag to the tag stack. Overrides default fonts for its duration."] # [doc = ""] # [inline] pub fn push_font (& self , font : impl AsArg < crate :: generated :: font :: Font >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_font ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , font . as_arg_ptr ()) ; } } # [doc = "Adds an `[indent]` tag to the tag stack. Multiplies `level` by current [member tab_size] to determine new margin length."] # [doc = ""] # [inline] pub fn push_indent (& self , level : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_indent ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , level) ; } } # [doc = "Adds a `[font]` tag with a italics font to the tag stack. This is the same as adding a `[i]` tag if not currently in a `**` tag."] # [doc = ""] # [inline] pub fn push_italics (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_italics ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[list]` tag to the tag stack. Similar to the BBCodes `[ol]` or `[ul]`, but supports more list types. Not fully implemented!"] # [doc = ""] # [inline] pub fn push_list (& self , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_list ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; } } # [doc = "Adds a `[meta]` tag to the tag stack. Similar to the BBCode `[url=something]{text}[/url]`, but supports non-[String] metadata types."] # [doc = ""] # [inline] pub fn push_meta (& self , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_meta ; let ret = crate :: icalls :: icallptr_void_var (method_bind , self . this . sys () . as_ptr () , data . owned_to_variant ()) ; } } # [doc = "Adds a `[font]` tag with a monospace font to the tag stack."] # [doc = ""] # [inline] pub fn push_mono (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_mono ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[font]` tag with a normal font to the tag stack."] # [doc = ""] # [inline] pub fn push_normal (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_normal ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[s]` tag to the tag stack."] # [doc = ""] # [inline] pub fn push_strikethrough (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_strikethrough ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a `[table=columns]` tag to the tag stack."] # [doc = ""] # [inline] pub fn push_table (& self , columns : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_table ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , columns) ; } } # [doc = "Adds a `[u]` tag to the tag stack."] # [doc = ""] # [inline] pub fn push_underline (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . push_underline ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a line of content from the label. Returns `true` if the line exists.\nThe `line` argument is the index of the line to remove, it can take values in the interval `[0, get_line_count() - 1]`."] # [doc = ""] # [inline] pub fn remove_line (& self , line : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . remove_line ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , line) ; ret as _ } } # [doc = "Scrolls the window's top line to match `line`."] # [doc = ""] # [inline] pub fn scroll_to_line (& self , line : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . scroll_to_line ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , line) ; } } # [doc = "The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited.\n**Note:** It is unadvised to use `+=` operator with `bbcode_text` (e.g. `bbcode_text += \"some string\"`) as it replaces the whole text and can cause slowdowns. Use [method append_bbcode] for adding text instead."] # [doc = ""] # [inline] pub fn set_bbcode (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_bbcode ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "The currently installed custom effects. This is an array of [RichTextEffect]s.\nTo add a custom effect, it's more convenient to use [method install_effect]."] # [doc = ""] # [inline] pub fn set_effects (& self , effects : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_effects ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , effects) ; } } # [doc = "If `true`, the label's height will be automatically updated to fit its content.\n**Note:** This property is used as a workaround to fix issues with [RichTextLabel] in [Container]s, but it's unreliable in some cases and will be removed in future versions."] # [doc = ""] # [inline] pub fn set_fit_content_height (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_fit_content_height ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the label underlines meta tags such as `[url]{text}[/url]`."] # [doc = ""] # [inline] pub fn set_meta_underline (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_meta_underline ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the label uses the custom font color."] # [doc = ""] # [inline] pub fn set_override_selected_font_color (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_override_selected_font_color ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.\n**Note:** Setting this property updates [member visible_characters] based on current [method get_total_character_count]."] # [doc = ""] # [inline] pub fn set_percent_visible (& self , percent_visible : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_percent_visible ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , percent_visible) ; } } # [doc = "If `true`, the scrollbar is visible. Setting this to `false` does not block scrolling completely. See [method scroll_to_line]."] # [doc = ""] # [inline] pub fn set_scroll_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_scroll_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "If `true`, the window scrolls down to display new content automatically."] # [doc = ""] # [inline] pub fn set_scroll_follow (& self , follow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_scroll_follow ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , follow) ; } } # [doc = "If `true`, the label allows text selection."] # [doc = ""] # [inline] pub fn set_selection_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_selection_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The number of spaces associated with a single tab length. Does not affect `\\t` in text tags, only indent tags."] # [doc = ""] # [inline] pub fn set_tab_size (& self , spaces : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_tab_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , spaces) ; } } # [doc = "Edits the selected column's expansion options. If `expand` is `true`, the column expands in proportion to its expansion ratio versus the other columns' ratios.\nFor example, 2 columns with ratios 3 and 4 plus 70 pixels in available width would expand 30 and 40 pixels, respectively.\nIf `expand` is `false`, the column will not contribute to the total ratio."] # [doc = ""] # [inline] pub fn set_table_column_expand (& self , column : i64 , expand : bool , ratio : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_table_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool_i64 (method_bind , self . this . sys () . as_ptr () , column , expand , ratio) ; } } # [doc = "The raw text of the label.\nWhen set, clears the tag stack and adds a raw text tag to the top of it. Does not parse BBCodes. Does not modify [member bbcode_text]."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } # [doc = "If `true`, the label uses BBCode formatting."] # [doc = ""] # [inline] pub fn set_use_bbcode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_use_bbcode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The restricted number of characters to display in the label. If `-1`, all characters will be displayed."] # [doc = ""] # [inline] pub fn set_visible_characters (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RichTextLabelMethodTable :: get (get_api ()) . set_visible_characters ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RichTextLabel { } unsafe impl GodotObject for RichTextLabel { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RichTextLabel" } } impl QueueFree for RichTextLabel { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RichTextLabel { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RichTextLabel { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for RichTextLabel { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for RichTextLabel { } unsafe impl SubClass < crate :: generated :: node :: Node > for RichTextLabel { } unsafe impl SubClass < crate :: generated :: object :: Object > for RichTextLabel { } impl Instanciable for RichTextLabel { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RichTextLabel :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RichTextLabelMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_image : * mut sys :: godot_method_bind , pub add_text : * mut sys :: godot_method_bind , pub append_bbcode : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub get_bbcode : * mut sys :: godot_method_bind , pub get_content_height : * mut sys :: godot_method_bind , pub get_effects : * mut sys :: godot_method_bind , pub get_line_count : * mut sys :: godot_method_bind , pub get_percent_visible : * mut sys :: godot_method_bind , pub get_tab_size : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub get_total_character_count : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_visible_characters : * mut sys :: godot_method_bind , pub get_visible_line_count : * mut sys :: godot_method_bind , pub install_effect : * mut sys :: godot_method_bind , pub is_fit_content_height_enabled : * mut sys :: godot_method_bind , pub is_meta_underlined : * mut sys :: godot_method_bind , pub is_overriding_selected_font_color : * mut sys :: godot_method_bind , pub is_scroll_active : * mut sys :: godot_method_bind , pub is_scroll_following : * mut sys :: godot_method_bind , pub is_selection_enabled : * mut sys :: godot_method_bind , pub is_using_bbcode : * mut sys :: godot_method_bind , pub newline : * mut sys :: godot_method_bind , pub parse_bbcode : * mut sys :: godot_method_bind , pub parse_expressions_for_values : * mut sys :: godot_method_bind , pub pop : * mut sys :: godot_method_bind , pub push_align : * mut sys :: godot_method_bind , pub push_bold : * mut sys :: godot_method_bind , pub push_bold_italics : * mut sys :: godot_method_bind , pub push_cell : * mut sys :: godot_method_bind , pub push_color : * mut sys :: godot_method_bind , pub push_font : * mut sys :: godot_method_bind , pub push_indent : * mut sys :: godot_method_bind , pub push_italics : * mut sys :: godot_method_bind , pub push_list : * mut sys :: godot_method_bind , pub push_meta : * mut sys :: godot_method_bind , pub push_mono : * mut sys :: godot_method_bind , pub push_normal : * mut sys :: godot_method_bind , pub push_strikethrough : * mut sys :: godot_method_bind , pub push_table : * mut sys :: godot_method_bind , pub push_underline : * mut sys :: godot_method_bind , pub remove_line : * mut sys :: godot_method_bind , pub scroll_to_line : * mut sys :: godot_method_bind , pub set_bbcode : * mut sys :: godot_method_bind , pub set_effects : * mut sys :: godot_method_bind , pub set_fit_content_height : * mut sys :: godot_method_bind , pub set_meta_underline : * mut sys :: godot_method_bind , pub set_override_selected_font_color : * mut sys :: godot_method_bind , pub set_percent_visible : * mut sys :: godot_method_bind , pub set_scroll_active : * mut sys :: godot_method_bind , pub set_scroll_follow : * mut sys :: godot_method_bind , pub set_selection_enabled : * mut sys :: godot_method_bind , pub set_tab_size : * mut sys :: godot_method_bind , pub set_table_column_expand : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind , pub set_use_bbcode : * mut sys :: godot_method_bind , pub set_visible_characters : * mut sys :: godot_method_bind } impl RichTextLabelMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RichTextLabelMethodTable = RichTextLabelMethodTable { class_constructor : None , add_image : 0 as * mut sys :: godot_method_bind , add_text : 0 as * mut sys :: godot_method_bind , append_bbcode : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , get_bbcode : 0 as * mut sys :: godot_method_bind , get_content_height : 0 as * mut sys :: godot_method_bind , get_effects : 0 as * mut sys :: godot_method_bind , get_line_count : 0 as * mut sys :: godot_method_bind , get_percent_visible : 0 as * mut sys :: godot_method_bind , get_tab_size : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , get_total_character_count : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_visible_characters : 0 as * mut sys :: godot_method_bind , get_visible_line_count : 0 as * mut sys :: godot_method_bind , install_effect : 0 as * mut sys :: godot_method_bind , is_fit_content_height_enabled : 0 as * mut sys :: godot_method_bind , is_meta_underlined : 0 as * mut sys :: godot_method_bind , is_overriding_selected_font_color : 0 as * mut sys :: godot_method_bind , is_scroll_active : 0 as * mut sys :: godot_method_bind , is_scroll_following : 0 as * mut sys :: godot_method_bind , is_selection_enabled : 0 as * mut sys :: godot_method_bind , is_using_bbcode : 0 as * mut sys :: godot_method_bind , newline : 0 as * mut sys :: godot_method_bind , parse_bbcode : 0 as * mut sys :: godot_method_bind , parse_expressions_for_values : 0 as * mut sys :: godot_method_bind , pop : 0 as * mut sys :: godot_method_bind , push_align : 0 as * mut sys :: godot_method_bind , push_bold : 0 as * mut sys :: godot_method_bind , push_bold_italics : 0 as * mut sys :: godot_method_bind , push_cell : 0 as * mut sys :: godot_method_bind , push_color : 0 as * mut sys :: godot_method_bind , push_font : 0 as * mut sys :: godot_method_bind , push_indent : 0 as * mut sys :: godot_method_bind , push_italics : 0 as * mut sys :: godot_method_bind , push_list : 0 as * mut sys :: godot_method_bind , push_meta : 0 as * mut sys :: godot_method_bind , push_mono : 0 as * mut sys :: godot_method_bind , push_normal : 0 as * mut sys :: godot_method_bind , push_strikethrough : 0 as * mut sys :: godot_method_bind , push_table : 0 as * mut sys :: godot_method_bind , push_underline : 0 as * mut sys :: godot_method_bind , remove_line : 0 as * mut sys :: godot_method_bind , scroll_to_line : 0 as * mut sys :: godot_method_bind , set_bbcode : 0 as * mut sys :: godot_method_bind , set_effects : 0 as * mut sys :: godot_method_bind , set_fit_content_height : 0 as * mut sys :: godot_method_bind , set_meta_underline : 0 as * mut sys :: godot_method_bind , set_override_selected_font_color : 0 as * mut sys :: godot_method_bind , set_percent_visible : 0 as * mut sys :: godot_method_bind , set_scroll_active : 0 as * mut sys :: godot_method_bind , set_scroll_follow : 0 as * mut sys :: godot_method_bind , set_selection_enabled : 0 as * mut sys :: godot_method_bind , set_tab_size : 0 as * mut sys :: godot_method_bind , set_table_column_expand : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind , set_use_bbcode : 0 as * mut sys :: godot_method_bind , set_visible_characters : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RichTextLabelMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RichTextLabel\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_image = (gd_api . godot_method_bind_get_method) (class_name , "add_image\0" . as_ptr () as * const c_char) ; table . add_text = (gd_api . godot_method_bind_get_method) (class_name , "add_text\0" . as_ptr () as * const c_char) ; table . append_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "append_bbcode\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . get_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "get_bbcode\0" . as_ptr () as * const c_char) ; table . get_content_height = (gd_api . godot_method_bind_get_method) (class_name , "get_content_height\0" . as_ptr () as * const c_char) ; table . get_effects = (gd_api . godot_method_bind_get_method) (class_name , "get_effects\0" . as_ptr () as * const c_char) ; table . get_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_line_count\0" . as_ptr () as * const c_char) ; table . get_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_percent_visible\0" . as_ptr () as * const c_char) ; table . get_tab_size = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_size\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . get_total_character_count = (gd_api . godot_method_bind_get_method) (class_name , "get_total_character_count\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_visible_characters = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_characters\0" . as_ptr () as * const c_char) ; table . get_visible_line_count = (gd_api . godot_method_bind_get_method) (class_name , "get_visible_line_count\0" . as_ptr () as * const c_char) ; table . install_effect = (gd_api . godot_method_bind_get_method) (class_name , "install_effect\0" . as_ptr () as * const c_char) ; table . is_fit_content_height_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_fit_content_height_enabled\0" . as_ptr () as * const c_char) ; table . is_meta_underlined = (gd_api . godot_method_bind_get_method) (class_name , "is_meta_underlined\0" . as_ptr () as * const c_char) ; table . is_overriding_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "is_overriding_selected_font_color\0" . as_ptr () as * const c_char) ; table . is_scroll_active = (gd_api . godot_method_bind_get_method) (class_name , "is_scroll_active\0" . as_ptr () as * const c_char) ; table . is_scroll_following = (gd_api . godot_method_bind_get_method) (class_name , "is_scroll_following\0" . as_ptr () as * const c_char) ; table . is_selection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_selection_enabled\0" . as_ptr () as * const c_char) ; table . is_using_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "is_using_bbcode\0" . as_ptr () as * const c_char) ; table . newline = (gd_api . godot_method_bind_get_method) (class_name , "newline\0" . as_ptr () as * const c_char) ; table . parse_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "parse_bbcode\0" . as_ptr () as * const c_char) ; table . parse_expressions_for_values = (gd_api . godot_method_bind_get_method) (class_name , "parse_expressions_for_values\0" . as_ptr () as * const c_char) ; table . pop = (gd_api . godot_method_bind_get_method) (class_name , "pop\0" . as_ptr () as * const c_char) ; table . push_align = (gd_api . godot_method_bind_get_method) (class_name , "push_align\0" . as_ptr () as * const c_char) ; table . push_bold = (gd_api . godot_method_bind_get_method) (class_name , "push_bold\0" . as_ptr () as * const c_char) ; table . push_bold_italics = (gd_api . godot_method_bind_get_method) (class_name , "push_bold_italics\0" . as_ptr () as * const c_char) ; table . push_cell = (gd_api . godot_method_bind_get_method) (class_name , "push_cell\0" . as_ptr () as * const c_char) ; table . push_color = (gd_api . godot_method_bind_get_method) (class_name , "push_color\0" . as_ptr () as * const c_char) ; table . push_font = (gd_api . godot_method_bind_get_method) (class_name , "push_font\0" . as_ptr () as * const c_char) ; table . push_indent = (gd_api . godot_method_bind_get_method) (class_name , "push_indent\0" . as_ptr () as * const c_char) ; table . push_italics = (gd_api . godot_method_bind_get_method) (class_name , "push_italics\0" . as_ptr () as * const c_char) ; table . push_list = (gd_api . godot_method_bind_get_method) (class_name , "push_list\0" . as_ptr () as * const c_char) ; table . push_meta = (gd_api . godot_method_bind_get_method) (class_name , "push_meta\0" . as_ptr () as * const c_char) ; table . push_mono = (gd_api . godot_method_bind_get_method) (class_name , "push_mono\0" . as_ptr () as * const c_char) ; table . push_normal = (gd_api . godot_method_bind_get_method) (class_name , "push_normal\0" . as_ptr () as * const c_char) ; table . push_strikethrough = (gd_api . godot_method_bind_get_method) (class_name , "push_strikethrough\0" . as_ptr () as * const c_char) ; table . push_table = (gd_api . godot_method_bind_get_method) (class_name , "push_table\0" . as_ptr () as * const c_char) ; table . push_underline = (gd_api . godot_method_bind_get_method) (class_name , "push_underline\0" . as_ptr () as * const c_char) ; table . remove_line = (gd_api . godot_method_bind_get_method) (class_name , "remove_line\0" . as_ptr () as * const c_char) ; table . scroll_to_line = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_line\0" . as_ptr () as * const c_char) ; table . set_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "set_bbcode\0" . as_ptr () as * const c_char) ; table . set_effects = (gd_api . godot_method_bind_get_method) (class_name , "set_effects\0" . as_ptr () as * const c_char) ; table . set_fit_content_height = (gd_api . godot_method_bind_get_method) (class_name , "set_fit_content_height\0" . as_ptr () as * const c_char) ; table . set_meta_underline = (gd_api . godot_method_bind_get_method) (class_name , "set_meta_underline\0" . as_ptr () as * const c_char) ; table . set_override_selected_font_color = (gd_api . godot_method_bind_get_method) (class_name , "set_override_selected_font_color\0" . as_ptr () as * const c_char) ; table . set_percent_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_percent_visible\0" . as_ptr () as * const c_char) ; table . set_scroll_active = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_active\0" . as_ptr () as * const c_char) ; table . set_scroll_follow = (gd_api . godot_method_bind_get_method) (class_name , "set_scroll_follow\0" . as_ptr () as * const c_char) ; table . set_selection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_selection_enabled\0" . as_ptr () as * const c_char) ; table . set_tab_size = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_size\0" . as_ptr () as * const c_char) ; table . set_table_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_table_column_expand\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; table . set_use_bbcode = (gd_api . godot_method_bind_get_method) (class_name , "set_use_bbcode\0" . as_ptr () as * const c_char) ; table . set_visible_characters = (gd_api . godot_method_bind_get_method) (class_name , "set_visible_characters\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:466:11805
[INFO] [stdout]     |
[INFO] [stdout] 466 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 466 |                 # [doc = "`core class ScrollContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scrollcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ScrollContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ScrollContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nScrollContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScrollContainer { this : RawObject < Self > , } impl ScrollContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ScrollContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn deadzone (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_deadzone ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn h_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the horizontal scrollbar [HScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_h_scrollbar (& self) -> Option < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_h_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: hscroll_bar :: HScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn v_scroll (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scroll ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the vertical scrollbar [VScrollBar] of this [ScrollContainer]."] # [doc = ""] # [inline] pub fn get_v_scrollbar (& self) -> Option < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . get_v_scrollbar ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vscroll_bar :: VScrollBar , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn is_following_focus (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_following_focus ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn is_h_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_h_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn is_v_scroll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . is_v_scroll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_deadzone (& self , deadzone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_deadzone ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , deadzone) ; } } # [doc = "If `true`, enables horizontal scrolling."] # [doc = ""] # [inline] pub fn set_enable_h_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_h_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, enables vertical scrolling."] # [doc = ""] # [inline] pub fn set_enable_v_scroll (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_enable_v_scroll ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible."] # [doc = ""] # [inline] pub fn set_follow_focus (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_follow_focus ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current horizontal scroll value."] # [doc = ""] # [inline] pub fn set_h_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_h_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "The current vertical scroll value."] # [doc = ""] # [inline] pub fn set_v_scroll (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScrollContainerMethodTable :: get (get_api ()) . set_v_scroll ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScrollContainer { } unsafe impl GodotObject for ScrollContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScrollContainer" } } impl QueueFree for ScrollContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScrollContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScrollContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScrollContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScrollContainer { } impl Instanciable for ScrollContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ScrollContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScrollContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_deadzone : * mut sys :: godot_method_bind , pub get_h_scroll : * mut sys :: godot_method_bind , pub get_h_scrollbar : * mut sys :: godot_method_bind , pub get_v_scroll : * mut sys :: godot_method_bind , pub get_v_scrollbar : * mut sys :: godot_method_bind , pub is_following_focus : * mut sys :: godot_method_bind , pub is_h_scroll_enabled : * mut sys :: godot_method_bind , pub is_v_scroll_enabled : * mut sys :: godot_method_bind , pub set_deadzone : * mut sys :: godot_method_bind , pub set_enable_h_scroll : * mut sys :: godot_method_bind , pub set_enable_v_scroll : * mut sys :: godot_method_bind , pub set_follow_focus : * mut sys :: godot_method_bind , pub set_h_scroll : * mut sys :: godot_method_bind , pub set_v_scroll : * mut sys :: godot_method_bind } impl ScrollContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScrollContainerMethodTable = ScrollContainerMethodTable { class_constructor : None , get_deadzone : 0 as * mut sys :: godot_method_bind , get_h_scroll : 0 as * mut sys :: godot_method_bind , get_h_scrollbar : 0 as * mut sys :: godot_method_bind , get_v_scroll : 0 as * mut sys :: godot_method_bind , get_v_scrollbar : 0 as * mut sys :: godot_method_bind , is_following_focus : 0 as * mut sys :: godot_method_bind , is_h_scroll_enabled : 0 as * mut sys :: godot_method_bind , is_v_scroll_enabled : 0 as * mut sys :: godot_method_bind , set_deadzone : 0 as * mut sys :: godot_method_bind , set_enable_h_scroll : 0 as * mut sys :: godot_method_bind , set_enable_v_scroll : 0 as * mut sys :: godot_method_bind , set_follow_focus : 0 as * mut sys :: godot_method_bind , set_h_scroll : 0 as * mut sys :: godot_method_bind , set_v_scroll : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScrollContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScrollContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "get_deadzone\0" . as_ptr () as * const c_char) ; table . get_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scroll\0" . as_ptr () as * const c_char) ; table . get_h_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_h_scrollbar\0" . as_ptr () as * const c_char) ; table . get_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scroll\0" . as_ptr () as * const c_char) ; table . get_v_scrollbar = (gd_api . godot_method_bind_get_method) (class_name , "get_v_scrollbar\0" . as_ptr () as * const c_char) ; table . is_following_focus = (gd_api . godot_method_bind_get_method) (class_name , "is_following_focus\0" . as_ptr () as * const c_char) ; table . is_h_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_h_scroll_enabled\0" . as_ptr () as * const c_char) ; table . is_v_scroll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_v_scroll_enabled\0" . as_ptr () as * const c_char) ; table . set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "set_deadzone\0" . as_ptr () as * const c_char) ; table . set_enable_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_h_scroll\0" . as_ptr () as * const c_char) ; table . set_enable_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_v_scroll\0" . as_ptr () as * const c_char) ; table . set_follow_focus = (gd_api . godot_method_bind_get_method) (class_name , "set_follow_focus\0" . as_ptr () as * const c_char) ; table . set_h_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_h_scroll\0" . as_ptr () as * const c_char) ; table . set_v_scroll = (gd_api . godot_method_bind_get_method) (class_name , "set_v_scroll\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:472:3619
[INFO] [stdout]     |
[INFO] [stdout] 472 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 472 |                 # [doc = "`core class AudioEffectEQ6` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq6.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ6 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ6 { this : RawObject < Self > , } impl AudioEffectEQ6 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ6MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ6 { } unsafe impl GodotObject for AudioEffectEQ6 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ6" } } impl std :: ops :: Deref for AudioEffectEQ6 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ6 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ6 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ6 { } impl Instanciable for AudioEffectEQ6 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ6 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ6MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ6MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ6MethodTable = AudioEffectEQ6MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ6MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ6\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:478:21076
[INFO] [stdout]     |
[INFO] [stdout] 478 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 478 |                 # [doc = "`core class Tabs` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tabs.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tabs` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Tabs>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTabs inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tabs { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CloseButtonDisplayPolicy (pub i64) ; impl CloseButtonDisplayPolicy { pub const SHOW_NEVER : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (0i64) ; pub const SHOW_ACTIVE_ONLY : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (1i64) ; pub const SHOW_ALWAYS : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (2i64) ; pub const MAX : CloseButtonDisplayPolicy = CloseButtonDisplayPolicy (3i64) ; } impl From < i64 > for CloseButtonDisplayPolicy { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CloseButtonDisplayPolicy > for i64 { # [inline] fn from (v : CloseButtonDisplayPolicy) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TabAlign (pub i64) ; impl TabAlign { pub const LEFT : TabAlign = TabAlign (0i64) ; pub const CENTER : TabAlign = TabAlign (1i64) ; pub const RIGHT : TabAlign = TabAlign (2i64) ; pub const MAX : TabAlign = TabAlign (3i64) ; } impl From < i64 > for TabAlign { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TabAlign > for i64 { # [inline] fn from (v : TabAlign) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tabs { pub const ALIGN_CENTER : i64 = 1i64 ; pub const ALIGN_LEFT : i64 = 0i64 ; pub const ALIGN_MAX : i64 = 3i64 ; pub const ALIGN_RIGHT : i64 = 2i64 ; pub const CLOSE_BUTTON_MAX : i64 = 3i64 ; pub const CLOSE_BUTTON_SHOW_ACTIVE_ONLY : i64 = 1i64 ; pub const CLOSE_BUTTON_SHOW_ALWAYS : i64 = 2i64 ; pub const CLOSE_BUTTON_SHOW_NEVER : i64 = 0i64 ; } impl Tabs { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TabsMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new tab.\n# Default Arguments\n* `title` - `\"\"`\n* `icon` - `null`"] # [doc = ""] # [inline] pub fn add_tab (& self , title : impl Into < GodotString > , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . add_tab ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , title . into () , icon . as_arg_ptr ()) ; } } # [doc = "Moves the scroll view to make the tab visible."] # [doc = ""] # [inline] pub fn ensure_tab_visible (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . ensure_tab_visible ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn current_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_current_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn drag_to_rearrange_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the offset buttons (the ones that appear when there's not enough space for all tabs) are visible."] # [doc = ""] # [inline] pub fn get_offset_buttons_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_offset_buttons_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_previous_tab (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_previous_tab ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn scrolling_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_scrolling_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if select with right mouse button is enabled."] # [doc = ""] # [inline] pub fn get_select_with_rmb (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_select_with_rmb ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn tab_align (& self) -> crate :: generated :: tabs :: TabAlign { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_align ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: TabAlign (ret) } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn tab_close_display_policy (& self) -> crate :: generated :: tabs :: CloseButtonDisplayPolicy { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tabs :: CloseButtonDisplayPolicy (ret) } } # [doc = "Returns the number of tabs."] # [doc = ""] # [inline] pub fn get_tab_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the tab at index `tab_idx` is disabled."] # [doc = ""] # [inline] pub fn get_tab_disabled (& self , tab_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_disabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ret as _ } } # [doc = "Returns the [Texture] for the tab at index `tab_idx` or `null` if the tab has no [Texture]."] # [doc = ""] # [inline] pub fn get_tab_icon (& self , tab_idx : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_icon ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of hidden tabs offsetted to the left."] # [doc = ""] # [inline] pub fn get_tab_offset (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_offset ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns tab [Rect2] with local position and size."] # [doc = ""] # [inline] pub fn get_tab_rect (& self , tab_idx : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_rect ; let ret = crate :: icalls :: icallptr_rect2_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; mem :: transmute (ret) } } # [doc = "Returns the title of the tab at index `tab_idx`. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]."] # [doc = ""] # [inline] pub fn get_tab_title (& self , tab_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tab_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Tabs]' rearrange group ID."] # [doc = ""] # [inline] pub fn get_tabs_rearrange_group (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . get_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a tab from `from` to `to`."] # [doc = ""] # [inline] pub fn move_tab (& self , from : i64 , to : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . move_tab ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , from , to) ; } } # [doc = "Removes the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn remove_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . remove_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "Select tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_current_tab (& self , tab_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_current_tab ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , tab_idx) ; } } # [doc = "If `true`, tabs can be rearranged with mouse drag."] # [doc = ""] # [inline] pub fn set_drag_to_rearrange_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_drag_to_rearrange_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "if `true`, the mouse's scroll wheel cab be used to navigate the scroll view."] # [doc = ""] # [inline] pub fn set_scrolling_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_scrolling_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, enables selecting a tab with the right mouse button."] # [doc = ""] # [inline] pub fn set_select_with_rmb (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_select_with_rmb ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The alignment of all tabs. See [enum TabAlign] for details."] # [doc = ""] # [inline] pub fn set_tab_align (& self , align : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_align ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , align) ; } } # [doc = "Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details."] # [doc = ""] # [inline] pub fn set_tab_close_display_policy (& self , policy : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_close_display_policy ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , policy) ; } } # [doc = "If `disabled` is `false`, hides the tab at index `tab_idx`.\n**Note:** Its title text will remain unless it is also removed with [method set_tab_title]."] # [doc = ""] # [inline] pub fn set_tab_disabled (& self , tab_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_disabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , tab_idx , disabled) ; } } # [doc = "Sets an `icon` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_icon (& self , tab_idx : i64 , icon : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_icon ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , tab_idx , icon . as_arg_ptr ()) ; } } # [doc = "Sets a `title` for the tab at index `tab_idx`."] # [doc = ""] # [inline] pub fn set_tab_title (& self , tab_idx : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tab_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , tab_idx , title . into ()) ; } } # [doc = "Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with `set_drag_to_rearrange_enabled(true)`."] # [doc = ""] # [inline] pub fn set_tabs_rearrange_group (& self , group_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TabsMethodTable :: get (get_api ()) . set_tabs_rearrange_group ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , group_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tabs { } unsafe impl GodotObject for Tabs { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tabs" } } impl QueueFree for Tabs { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tabs { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tabs { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tabs { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tabs { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tabs { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tabs { } impl Instanciable for Tabs { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tabs :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TabsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_tab : * mut sys :: godot_method_bind , pub ensure_tab_visible : * mut sys :: godot_method_bind , pub get_current_tab : * mut sys :: godot_method_bind , pub get_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub get_offset_buttons_visible : * mut sys :: godot_method_bind , pub get_previous_tab : * mut sys :: godot_method_bind , pub get_scrolling_enabled : * mut sys :: godot_method_bind , pub get_select_with_rmb : * mut sys :: godot_method_bind , pub get_tab_align : * mut sys :: godot_method_bind , pub get_tab_close_display_policy : * mut sys :: godot_method_bind , pub get_tab_count : * mut sys :: godot_method_bind , pub get_tab_disabled : * mut sys :: godot_method_bind , pub get_tab_icon : * mut sys :: godot_method_bind , pub get_tab_offset : * mut sys :: godot_method_bind , pub get_tab_rect : * mut sys :: godot_method_bind , pub get_tab_title : * mut sys :: godot_method_bind , pub get_tabs_rearrange_group : * mut sys :: godot_method_bind , pub move_tab : * mut sys :: godot_method_bind , pub remove_tab : * mut sys :: godot_method_bind , pub set_current_tab : * mut sys :: godot_method_bind , pub set_drag_to_rearrange_enabled : * mut sys :: godot_method_bind , pub set_scrolling_enabled : * mut sys :: godot_method_bind , pub set_select_with_rmb : * mut sys :: godot_method_bind , pub set_tab_align : * mut sys :: godot_method_bind , pub set_tab_close_display_policy : * mut sys :: godot_method_bind , pub set_tab_disabled : * mut sys :: godot_method_bind , pub set_tab_icon : * mut sys :: godot_method_bind , pub set_tab_title : * mut sys :: godot_method_bind , pub set_tabs_rearrange_group : * mut sys :: godot_method_bind } impl TabsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TabsMethodTable = TabsMethodTable { class_constructor : None , add_tab : 0 as * mut sys :: godot_method_bind , ensure_tab_visible : 0 as * mut sys :: godot_method_bind , get_current_tab : 0 as * mut sys :: godot_method_bind , get_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , get_offset_buttons_visible : 0 as * mut sys :: godot_method_bind , get_previous_tab : 0 as * mut sys :: godot_method_bind , get_scrolling_enabled : 0 as * mut sys :: godot_method_bind , get_select_with_rmb : 0 as * mut sys :: godot_method_bind , get_tab_align : 0 as * mut sys :: godot_method_bind , get_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , get_tab_count : 0 as * mut sys :: godot_method_bind , get_tab_disabled : 0 as * mut sys :: godot_method_bind , get_tab_icon : 0 as * mut sys :: godot_method_bind , get_tab_offset : 0 as * mut sys :: godot_method_bind , get_tab_rect : 0 as * mut sys :: godot_method_bind , get_tab_title : 0 as * mut sys :: godot_method_bind , get_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind , move_tab : 0 as * mut sys :: godot_method_bind , remove_tab : 0 as * mut sys :: godot_method_bind , set_current_tab : 0 as * mut sys :: godot_method_bind , set_drag_to_rearrange_enabled : 0 as * mut sys :: godot_method_bind , set_scrolling_enabled : 0 as * mut sys :: godot_method_bind , set_select_with_rmb : 0 as * mut sys :: godot_method_bind , set_tab_align : 0 as * mut sys :: godot_method_bind , set_tab_close_display_policy : 0 as * mut sys :: godot_method_bind , set_tab_disabled : 0 as * mut sys :: godot_method_bind , set_tab_icon : 0 as * mut sys :: godot_method_bind , set_tab_title : 0 as * mut sys :: godot_method_bind , set_tabs_rearrange_group : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TabsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tabs\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_tab = (gd_api . godot_method_bind_get_method) (class_name , "add_tab\0" . as_ptr () as * const c_char) ; table . ensure_tab_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_tab_visible\0" . as_ptr () as * const c_char) ; table . get_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tab\0" . as_ptr () as * const c_char) ; table . get_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . get_offset_buttons_visible = (gd_api . godot_method_bind_get_method) (class_name , "get_offset_buttons_visible\0" . as_ptr () as * const c_char) ; table . get_previous_tab = (gd_api . godot_method_bind_get_method) (class_name , "get_previous_tab\0" . as_ptr () as * const c_char) ; table . get_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . get_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "get_select_with_rmb\0" . as_ptr () as * const c_char) ; table . get_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_align\0" . as_ptr () as * const c_char) ; table . get_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . get_tab_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_count\0" . as_ptr () as * const c_char) ; table . get_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_disabled\0" . as_ptr () as * const c_char) ; table . get_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_icon\0" . as_ptr () as * const c_char) ; table . get_tab_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_offset\0" . as_ptr () as * const c_char) ; table . get_tab_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_rect\0" . as_ptr () as * const c_char) ; table . get_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "get_tab_title\0" . as_ptr () as * const c_char) ; table . get_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "get_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; table . move_tab = (gd_api . godot_method_bind_get_method) (class_name , "move_tab\0" . as_ptr () as * const c_char) ; table . remove_tab = (gd_api . godot_method_bind_get_method) (class_name , "remove_tab\0" . as_ptr () as * const c_char) ; table . set_current_tab = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tab\0" . as_ptr () as * const c_char) ; table . set_drag_to_rearrange_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_drag_to_rearrange_enabled\0" . as_ptr () as * const c_char) ; table . set_scrolling_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_scrolling_enabled\0" . as_ptr () as * const c_char) ; table . set_select_with_rmb = (gd_api . godot_method_bind_get_method) (class_name , "set_select_with_rmb\0" . as_ptr () as * const c_char) ; table . set_tab_align = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_align\0" . as_ptr () as * const c_char) ; table . set_tab_close_display_policy = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_close_display_policy\0" . as_ptr () as * const c_char) ; table . set_tab_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_disabled\0" . as_ptr () as * const c_char) ; table . set_tab_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_icon\0" . as_ptr () as * const c_char) ; table . set_tab_title = (gd_api . godot_method_bind_get_method) (class_name , "set_tab_title\0" . as_ptr () as * const c_char) ; table . set_tabs_rearrange_group = (gd_api . godot_method_bind_get_method) (class_name , "set_tabs_rearrange_group\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:484:3784
[INFO] [stdout]     |
[INFO] [stdout] 484 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 484 |                 # [doc = "`core class VisualShaderNodeScalarClamp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarclamp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarClamp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarClamp { this : RawObject < Self > , } impl VisualShaderNodeScalarClamp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarClampMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarClamp { } unsafe impl GodotObject for VisualShaderNodeScalarClamp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarClamp" } } impl std :: ops :: Deref for VisualShaderNodeScalarClamp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarClamp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarClamp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarClamp { } impl Instanciable for VisualShaderNodeScalarClamp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarClamp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarClampMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarClampMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarClampMethodTable = VisualShaderNodeScalarClampMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarClampMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarClamp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:496:4743
[INFO] [stdout]     |
[INFO] [stdout] 496 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 496 |                 # [doc = "`core class VisualScriptPreload` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptpreload.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptPreload inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptPreload { this : RawObject < Self > , } impl VisualScriptPreload { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptPreloadMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn preload (& self) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPreloadMethodTable :: get (get_api ()) . get_preload ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_preload (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptPreloadMethodTable :: get (get_api ()) . set_preload ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptPreload { } unsafe impl GodotObject for VisualScriptPreload { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptPreload" } } impl std :: ops :: Deref for VisualScriptPreload { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptPreload { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptPreload { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptPreload { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptPreload { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptPreload { } impl Instanciable for VisualScriptPreload { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptPreload :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptPreloadMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_preload : * mut sys :: godot_method_bind , pub set_preload : * mut sys :: godot_method_bind } impl VisualScriptPreloadMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptPreloadMethodTable = VisualScriptPreloadMethodTable { class_constructor : None , get_preload : 0 as * mut sys :: godot_method_bind , set_preload : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptPreloadMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptPreload\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_preload = (gd_api . godot_method_bind_get_method) (class_name , "get_preload\0" . as_ptr () as * const c_char) ; table . set_preload = (gd_api . godot_method_bind_get_method) (class_name , "set_preload\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:502:6088
[INFO] [stdout]     |
[INFO] [stdout] 502 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 502 |                 # [doc = "`core class MultiMeshInstance` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multimeshinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MultiMeshInstance` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MultiMeshInstance>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMultiMeshInstance inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiMeshInstance { this : RawObject < Self > , } impl MultiMeshInstance { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiMeshInstanceMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]."] # [doc = ""] # [inline] pub fn multimesh (& self) -> Option < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstanceMethodTable :: get (get_api ()) . get_multimesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multi_mesh :: MultiMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]."] # [doc = ""] # [inline] pub fn set_multimesh (& self , multimesh : impl AsArg < crate :: generated :: multi_mesh :: MultiMesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MultiMeshInstanceMethodTable :: get (get_api ()) . set_multimesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multimesh . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiMeshInstance { } unsafe impl GodotObject for MultiMeshInstance { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MultiMeshInstance" } } impl QueueFree for MultiMeshInstance { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MultiMeshInstance { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiMeshInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: node :: Node > for MultiMeshInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiMeshInstance { } impl Instanciable for MultiMeshInstance { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiMeshInstance :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiMeshInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_multimesh : * mut sys :: godot_method_bind , pub set_multimesh : * mut sys :: godot_method_bind } impl MultiMeshInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiMeshInstanceMethodTable = MultiMeshInstanceMethodTable { class_constructor : None , get_multimesh : 0 as * mut sys :: godot_method_bind , set_multimesh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiMeshInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiMeshInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "get_multimesh\0" . as_ptr () as * const c_char) ; table . set_multimesh = (gd_api . godot_method_bind_get_method) (class_name , "set_multimesh\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:508:15292
[INFO] [stdout]     |
[INFO] [stdout] 508 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 508 |                 # [doc = "`core class AudioStreamPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixTarget (pub i64) ; impl MixTarget { pub const STEREO : MixTarget = MixTarget (0i64) ; pub const SURROUND : MixTarget = MixTarget (1i64) ; pub const CENTER : MixTarget = MixTarget (2i64) ; } impl From < i64 > for MixTarget { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixTarget > for i64 { # [inline] fn from (v : MixTarget) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamPlayer { pub const MIX_TARGET_CENTER : i64 = 2i64 ; pub const MIX_TARGET_STEREO : i64 = 0i64 ; pub const MIX_TARGET_SURROUND : i64 = 1i64 ; } impl AudioStreamPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn mix_target (& self) -> crate :: generated :: audio_stream_player :: MixTarget { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_mix_target ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_player :: MixTarget (ret) } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream] in seconds."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants."] # [doc = ""] # [inline] pub fn set_mix_target (& self , mix_target : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_mix_target ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_target) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Volume of sound, in dB."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer { } unsafe impl GodotObject for AudioStreamPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer" } } impl QueueFree for AudioStreamPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer { } impl Instanciable for AudioStreamPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bus : * mut sys :: godot_method_bind , pub get_mix_target : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_mix_target : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayerMethodTable = AudioStreamPlayerMethodTable { class_constructor : None , get_bus : 0 as * mut sys :: godot_method_bind , get_mix_target : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_mix_target : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_target\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_mix_target = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_target\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:514:5075
[INFO] [stdout]     |
[INFO] [stdout] 514 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 514 |                 # [doc = "`core class CylinderShape` inherits `Shape` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cylindershape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCylinderShape inherits methods from:\n - [Shape](struct.Shape.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CylinderShape { this : RawObject < Self > , } impl CylinderShape { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CylinderShapeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The cylinder's height."] # [doc = ""] # [inline] pub fn height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The cylinder's radius."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The cylinder's height."] # [doc = ""] # [inline] pub fn set_height (& self , height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . set_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , height) ; } } # [doc = "The cylinder's radius."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CylinderShapeMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CylinderShape { } unsafe impl GodotObject for CylinderShape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CylinderShape" } } impl std :: ops :: Deref for CylinderShape { type Target = crate :: generated :: shape :: Shape ; # [inline] fn deref (& self) -> & crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CylinderShape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape :: Shape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape :: Shape > for CylinderShape { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CylinderShape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CylinderShape { } unsafe impl SubClass < crate :: generated :: object :: Object > for CylinderShape { } impl Instanciable for CylinderShape { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CylinderShape :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CylinderShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_height : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub set_height : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind } impl CylinderShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CylinderShapeMethodTable = CylinderShapeMethodTable { class_constructor : None , get_height : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , set_height : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CylinderShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CylinderShape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . set_height = (gd_api . godot_method_bind_get_method) (class_name , "set_height\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:520:9412
[INFO] [stdout]     |
[INFO] [stdout] 520 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 520 |                 # [doc = "`core class VehicleBody` inherits `RigidBody` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vehiclebody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VehicleBody` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VehicleBody>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVehicleBody inherits methods from:\n - [RigidBody](struct.RigidBody.html)\n - [PhysicsBody](struct.PhysicsBody.html)\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VehicleBody { this : RawObject < Self > , } impl VehicleBody { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VehicleBodyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking."] # [doc = ""] # [inline] pub fn brake (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_brake ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to `true` and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n**Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.\nA negative value will result in the vehicle reversing."] # [doc = ""] # [inline] pub fn engine_force (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_engine_force ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to `true` will automatically be rotated."] # [doc = ""] # [inline] pub fn steering (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . get_steering ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking."] # [doc = ""] # [inline] pub fn set_brake (& self , brake : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_brake ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , brake) ; } } # [doc = "Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to `true` and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.\n**Note:** The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.\nA negative value will result in the vehicle reversing."] # [doc = ""] # [inline] pub fn set_engine_force (& self , engine_force : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_engine_force ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , engine_force) ; } } # [doc = "The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to `true` will automatically be rotated."] # [doc = ""] # [inline] pub fn set_steering (& self , steering : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VehicleBodyMethodTable :: get (get_api ()) . set_steering ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , steering) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VehicleBody { } unsafe impl GodotObject for VehicleBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VehicleBody" } } impl QueueFree for VehicleBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VehicleBody { type Target = crate :: generated :: rigid_body :: RigidBody ; # [inline] fn deref (& self) -> & crate :: generated :: rigid_body :: RigidBody { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VehicleBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: rigid_body :: RigidBody { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: rigid_body :: RigidBody > for VehicleBody { } unsafe impl SubClass < crate :: generated :: physics_body :: PhysicsBody > for VehicleBody { } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for VehicleBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for VehicleBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for VehicleBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for VehicleBody { } impl Instanciable for VehicleBody { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VehicleBody :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VehicleBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_brake : * mut sys :: godot_method_bind , pub get_engine_force : * mut sys :: godot_method_bind , pub get_steering : * mut sys :: godot_method_bind , pub set_brake : * mut sys :: godot_method_bind , pub set_engine_force : * mut sys :: godot_method_bind , pub set_steering : * mut sys :: godot_method_bind } impl VehicleBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VehicleBodyMethodTable = VehicleBodyMethodTable { class_constructor : None , get_brake : 0 as * mut sys :: godot_method_bind , get_engine_force : 0 as * mut sys :: godot_method_bind , get_steering : 0 as * mut sys :: godot_method_bind , set_brake : 0 as * mut sys :: godot_method_bind , set_engine_force : 0 as * mut sys :: godot_method_bind , set_steering : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VehicleBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VehicleBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_brake = (gd_api . godot_method_bind_get_method) (class_name , "get_brake\0" . as_ptr () as * const c_char) ; table . get_engine_force = (gd_api . godot_method_bind_get_method) (class_name , "get_engine_force\0" . as_ptr () as * const c_char) ; table . get_steering = (gd_api . godot_method_bind_get_method) (class_name , "get_steering\0" . as_ptr () as * const c_char) ; table . set_brake = (gd_api . godot_method_bind_get_method) (class_name , "set_brake\0" . as_ptr () as * const c_char) ; table . set_engine_force = (gd_api . godot_method_bind_get_method) (class_name , "set_engine_force\0" . as_ptr () as * const c_char) ; table . set_steering = (gd_api . godot_method_bind_get_method) (class_name , "set_steering\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:526:41714
[INFO] [stdout]     |
[INFO] [stdout] 526 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 526 |                 # [doc = "`core class CPUParticles` inherits `GeometryInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_cpuparticles.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CPUParticles` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CPUParticles>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCPUParticles inherits methods from:\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CPUParticles { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawOrder (pub i64) ; impl DrawOrder { pub const INDEX : DrawOrder = DrawOrder (0i64) ; pub const LIFETIME : DrawOrder = DrawOrder (1i64) ; pub const VIEW_DEPTH : DrawOrder = DrawOrder (2i64) ; } impl From < i64 > for DrawOrder { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawOrder > for i64 { # [inline] fn from (v : DrawOrder) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const BOX : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CPUParticles { pub const DRAW_ORDER_INDEX : i64 = 0i64 ; pub const DRAW_ORDER_LIFETIME : i64 = 1i64 ; pub const DRAW_ORDER_VIEW_DEPTH : i64 = 2i64 ; pub const EMISSION_SHAPE_BOX : i64 = 2i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl CPUParticles { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CPUParticlesMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets this node's properties to match a given [Particles] node with an assigned [ParticlesMaterial]."] # [doc = ""] # [inline] pub fn convert_from_particles (& self , particles : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . convert_from_particles ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , particles . as_arg_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn amount (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_amount ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient :: Gradient , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn draw_order (& self) -> crate :: generated :: cpu_particles :: DrawOrder { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_draw_order ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles :: DrawOrder (ret) } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn emission_box_extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_box_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_normals (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_normals ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: cpu_particles :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: cpu_particles :: EmissionShape (ret) } } # [doc = "The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn explosiveness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself."] # [doc = ""] # [inline] pub fn fixed_fps (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_fixed_fps ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn flatness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_flatness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn fractional_delta (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_fractional_delta ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn lifetime (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_lifetime ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [Mesh] used for each particle. If `null`, particles will be spheres."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn one_shot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_one_shot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn param_curve (& self , param : i64) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param_curve ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn particle_flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_particle_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn pre_process_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_pre_process_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn randomness_ratio (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_randomness_ratio ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn use_local_coordinates (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . get_use_local_coordinates ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn is_emitting (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . is_emitting ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Restarts the particle emitter."] # [doc = ""] # [inline] pub fn restart (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . restart ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Number of particles emitted in one emission cycle."] # [doc = ""] # [inline] pub fn set_amount (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_amount ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Unused for 3D particles."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: gradient :: Gradient >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , direction : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , direction) ; } } # [doc = "Particle draw order. Uses [enum DrawOrder] values."] # [doc = ""] # [inline] pub fn set_draw_order (& self , order : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_draw_order ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , order) ; } } # [doc = "The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn set_emission_box_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_box_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Sets the [Color]s to modulate particles by when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_colors (& self , array : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the direction the particles will be emitted in when using [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_normals (& self , array : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_normals ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Sets the initial positions to spawn particles when using [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_points (& self , array : Vector3Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_points ; let ret = crate :: icalls :: icallptr_void_vec3arr (method_bind , self . this . sys () . as_ptr () , array) ; } } # [doc = "Particles will be emitted inside this region. See [enum EmissionShape] for possible values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles are being emitted."] # [doc = ""] # [inline] pub fn set_emitting (& self , emitting : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_emitting ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , emitting) ; } } # [doc = "How rapidly particles in an emission cycle are emitted. If greater than `0`, there will be a gap in emissions before the next cycle begins."] # [doc = ""] # [inline] pub fn set_explosiveness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_explosiveness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself."] # [doc = ""] # [inline] pub fn set_fixed_fps (& self , fps : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_fixed_fps ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn set_flatness (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_flatness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "If `true`, results in fractional delta calculation which has a smoother particles display effect."] # [doc = ""] # [inline] pub fn set_fractional_delta (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_fractional_delta ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Amount of time each particle will exist."] # [doc = ""] # [inline] pub fn set_lifetime (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_lifetime ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , random : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , random) ; } } # [doc = "The [Mesh] used for each particle. If `null`, particles will be spheres."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "If `true`, only one emission cycle occurs. If set `true` during a cycle, emission will stop at the cycle's end."] # [doc = ""] # [inline] pub fn set_one_shot (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_one_shot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Each particle's tangential acceleration will vary along this [Curve]."] # [doc = ""] # [inline] pub fn set_param_curve (& self , param : i64 , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param_curve ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , curve . as_arg_ptr ()) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn set_particle_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_particle_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Particle system starts as if it had already run for this many seconds."] # [doc = ""] # [inline] pub fn set_pre_process_time (& self , secs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_pre_process_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , secs) ; } } # [doc = "Emission lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_randomness_ratio (& self , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_randomness_ratio ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ratio) ; } } # [doc = "Particle system's running speed scaling ratio. A value of `0` can be used to pause the particles."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , scale) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "If `true`, particles use the parent node's coordinate space. If `false`, they use global coordinates."] # [doc = ""] # [inline] pub fn set_use_local_coordinates (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CPUParticlesMethodTable :: get (get_api ()) . set_use_local_coordinates ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CPUParticles { } unsafe impl GodotObject for CPUParticles { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CPUParticles" } } impl QueueFree for CPUParticles { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CPUParticles { type Target = crate :: generated :: geometry_instance :: GeometryInstance ; # [inline] fn deref (& self) -> & crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CPUParticles { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: geometry_instance :: GeometryInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CPUParticles { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CPUParticles { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CPUParticles { } unsafe impl SubClass < crate :: generated :: node :: Node > for CPUParticles { } unsafe impl SubClass < crate :: generated :: object :: Object > for CPUParticles { } impl Instanciable for CPUParticles { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CPUParticles :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CPUParticlesMethodTable { pub class_constructor : sys :: godot_class_constructor , pub convert_from_particles : * mut sys :: godot_method_bind , pub get_amount : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_draw_order : * mut sys :: godot_method_bind , pub get_emission_box_extents : * mut sys :: godot_method_bind , pub get_emission_colors : * mut sys :: godot_method_bind , pub get_emission_normals : * mut sys :: godot_method_bind , pub get_emission_points : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_explosiveness_ratio : * mut sys :: godot_method_bind , pub get_fixed_fps : * mut sys :: godot_method_bind , pub get_flatness : * mut sys :: godot_method_bind , pub get_fractional_delta : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_one_shot : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_curve : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_particle_flag : * mut sys :: godot_method_bind , pub get_pre_process_time : * mut sys :: godot_method_bind , pub get_randomness_ratio : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_use_local_coordinates : * mut sys :: godot_method_bind , pub is_emitting : * mut sys :: godot_method_bind , pub restart : * mut sys :: godot_method_bind , pub set_amount : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_draw_order : * mut sys :: godot_method_bind , pub set_emission_box_extents : * mut sys :: godot_method_bind , pub set_emission_colors : * mut sys :: godot_method_bind , pub set_emission_normals : * mut sys :: godot_method_bind , pub set_emission_points : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_emitting : * mut sys :: godot_method_bind , pub set_explosiveness_ratio : * mut sys :: godot_method_bind , pub set_fixed_fps : * mut sys :: godot_method_bind , pub set_flatness : * mut sys :: godot_method_bind , pub set_fractional_delta : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_one_shot : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_curve : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_particle_flag : * mut sys :: godot_method_bind , pub set_pre_process_time : * mut sys :: godot_method_bind , pub set_randomness_ratio : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_use_local_coordinates : * mut sys :: godot_method_bind } impl CPUParticlesMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CPUParticlesMethodTable = CPUParticlesMethodTable { class_constructor : None , convert_from_particles : 0 as * mut sys :: godot_method_bind , get_amount : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_draw_order : 0 as * mut sys :: godot_method_bind , get_emission_box_extents : 0 as * mut sys :: godot_method_bind , get_emission_colors : 0 as * mut sys :: godot_method_bind , get_emission_normals : 0 as * mut sys :: godot_method_bind , get_emission_points : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , get_fixed_fps : 0 as * mut sys :: godot_method_bind , get_flatness : 0 as * mut sys :: godot_method_bind , get_fractional_delta : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_one_shot : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_curve : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_particle_flag : 0 as * mut sys :: godot_method_bind , get_pre_process_time : 0 as * mut sys :: godot_method_bind , get_randomness_ratio : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_use_local_coordinates : 0 as * mut sys :: godot_method_bind , is_emitting : 0 as * mut sys :: godot_method_bind , restart : 0 as * mut sys :: godot_method_bind , set_amount : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_draw_order : 0 as * mut sys :: godot_method_bind , set_emission_box_extents : 0 as * mut sys :: godot_method_bind , set_emission_colors : 0 as * mut sys :: godot_method_bind , set_emission_normals : 0 as * mut sys :: godot_method_bind , set_emission_points : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_emitting : 0 as * mut sys :: godot_method_bind , set_explosiveness_ratio : 0 as * mut sys :: godot_method_bind , set_fixed_fps : 0 as * mut sys :: godot_method_bind , set_flatness : 0 as * mut sys :: godot_method_bind , set_fractional_delta : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_one_shot : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_curve : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_particle_flag : 0 as * mut sys :: godot_method_bind , set_pre_process_time : 0 as * mut sys :: godot_method_bind , set_randomness_ratio : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_use_local_coordinates : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CPUParticlesMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CPUParticles\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . convert_from_particles = (gd_api . godot_method_bind_get_method) (class_name , "convert_from_particles\0" . as_ptr () as * const c_char) ; table . get_amount = (gd_api . godot_method_bind_get_method) (class_name , "get_amount\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_order\0" . as_ptr () as * const c_char) ; table . get_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_box_extents\0" . as_ptr () as * const c_char) ; table . get_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_colors\0" . as_ptr () as * const c_char) ; table . get_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normals\0" . as_ptr () as * const c_char) ; table . get_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_points\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . get_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fixed_fps\0" . as_ptr () as * const c_char) ; table . get_flatness = (gd_api . godot_method_bind_get_method) (class_name , "get_flatness\0" . as_ptr () as * const c_char) ; table . get_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "get_fractional_delta\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "get_one_shot\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_param_curve\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_particle_flag\0" . as_ptr () as * const c_char) ; table . get_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "get_pre_process_time\0" . as_ptr () as * const c_char) ; table . get_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "get_randomness_ratio\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "get_use_local_coordinates\0" . as_ptr () as * const c_char) ; table . is_emitting = (gd_api . godot_method_bind_get_method) (class_name , "is_emitting\0" . as_ptr () as * const c_char) ; table . restart = (gd_api . godot_method_bind_get_method) (class_name , "restart\0" . as_ptr () as * const c_char) ; table . set_amount = (gd_api . godot_method_bind_get_method) (class_name , "set_amount\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_draw_order = (gd_api . godot_method_bind_get_method) (class_name , "set_draw_order\0" . as_ptr () as * const c_char) ; table . set_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_box_extents\0" . as_ptr () as * const c_char) ; table . set_emission_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_colors\0" . as_ptr () as * const c_char) ; table . set_emission_normals = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normals\0" . as_ptr () as * const c_char) ; table . set_emission_points = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_points\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_emitting = (gd_api . godot_method_bind_get_method) (class_name , "set_emitting\0" . as_ptr () as * const c_char) ; table . set_explosiveness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_explosiveness_ratio\0" . as_ptr () as * const c_char) ; table . set_fixed_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fixed_fps\0" . as_ptr () as * const c_char) ; table . set_flatness = (gd_api . godot_method_bind_get_method) (class_name , "set_flatness\0" . as_ptr () as * const c_char) ; table . set_fractional_delta = (gd_api . godot_method_bind_get_method) (class_name , "set_fractional_delta\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_one_shot = (gd_api . godot_method_bind_get_method) (class_name , "set_one_shot\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_param_curve\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_particle_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_particle_flag\0" . as_ptr () as * const c_char) ; table . set_pre_process_time = (gd_api . godot_method_bind_get_method) (class_name , "set_pre_process_time\0" . as_ptr () as * const c_char) ; table . set_randomness_ratio = (gd_api . godot_method_bind_get_method) (class_name , "set_randomness_ratio\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_use_local_coordinates = (gd_api . godot_method_bind_get_method) (class_name , "set_use_local_coordinates\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:532:9102
[INFO] [stdout]     |
[INFO] [stdout] 532 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 532 |                 # [doc = "`core class Shader` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shader.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShader inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shader { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const SPATIAL : Mode = Mode (0i64) ; pub const CANVAS_ITEM : Mode = Mode (1i64) ; pub const PARTICLES : Mode = Mode (2i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Shader { pub const MODE_CANVAS_ITEM : i64 = 1i64 ; pub const MODE_PARTICLES : i64 = 2i64 ; pub const MODE_SPATIAL : i64 = 0i64 ; } impl Shader { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ShaderMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn code (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_code ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn custom_defines (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_custom_defines ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the texture that is set as default for the specified parameter.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn get_default_texture_param (& self , param : impl Into < GodotString >) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_default_texture_param ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , param . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]."] # [doc = ""] # [inline] pub fn get_mode (& self) -> crate :: generated :: shader :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: shader :: Mode (ret) } } # [doc = "Returns `true` if the shader has this param defined as a uniform in its code.\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn has_param (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . has_param ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the shader's code as the user has written it, not the full generated code used internally."] # [doc = ""] # [inline] pub fn set_code (& self , code : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_code ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , code . into ()) ; } } # [doc = "Returns the shader's custom defines. Custom defines can be used in Godot to add GLSL preprocessor directives (e.g: extensions) required for the shader logic.\n**Note:** Custom defines are not validated by the Godot shader parser, so care should be taken when using them."] # [doc = ""] # [inline] pub fn set_custom_defines (& self , custom_defines : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_custom_defines ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , custom_defines . into ()) ; } } # [doc = "Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].\n**Note:** `param` must match the name of the uniform in the code exactly."] # [doc = ""] # [inline] pub fn set_default_texture_param (& self , param : impl Into < GodotString > , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShaderMethodTable :: get (get_api ()) . set_default_texture_param ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , param . into () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shader { } unsafe impl GodotObject for Shader { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shader" } } impl std :: ops :: Deref for Shader { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shader { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shader { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shader { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shader { } impl Instanciable for Shader { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Shader :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShaderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_code : * mut sys :: godot_method_bind , pub get_custom_defines : * mut sys :: godot_method_bind , pub get_default_texture_param : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub has_param : * mut sys :: godot_method_bind , pub set_code : * mut sys :: godot_method_bind , pub set_custom_defines : * mut sys :: godot_method_bind , pub set_default_texture_param : * mut sys :: godot_method_bind } impl ShaderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShaderMethodTable = ShaderMethodTable { class_constructor : None , get_code : 0 as * mut sys :: godot_method_bind , get_custom_defines : 0 as * mut sys :: godot_method_bind , get_default_texture_param : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , has_param : 0 as * mut sys :: godot_method_bind , set_code : 0 as * mut sys :: godot_method_bind , set_custom_defines : 0 as * mut sys :: godot_method_bind , set_default_texture_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShaderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shader\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_code = (gd_api . godot_method_bind_get_method) (class_name , "get_code\0" . as_ptr () as * const c_char) ; table . get_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_defines\0" . as_ptr () as * const c_char) ; table . get_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "get_default_texture_param\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . has_param = (gd_api . godot_method_bind_get_method) (class_name , "has_param\0" . as_ptr () as * const c_char) ; table . set_code = (gd_api . godot_method_bind_get_method) (class_name , "set_code\0" . as_ptr () as * const c_char) ; table . set_custom_defines = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_defines\0" . as_ptr () as * const c_char) ; table . set_default_texture_param = (gd_api . godot_method_bind_get_method) (class_name , "set_default_texture_param\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:538:4847
[INFO] [stdout]     |
[INFO] [stdout] 538 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 538 |                 # [doc = "`core class VisualShaderNodeBooleanConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodebooleanconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeBooleanConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeBooleanConstant { this : RawObject < Self > , } impl VisualShaderNodeBooleanConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeBooleanConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn constant (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A boolean constant which represents a state of this node."] # [doc = ""] # [inline] pub fn set_constant (& self , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeBooleanConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeBooleanConstant { } unsafe impl GodotObject for VisualShaderNodeBooleanConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeBooleanConstant" } } impl std :: ops :: Deref for VisualShaderNodeBooleanConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeBooleanConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeBooleanConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeBooleanConstant { } impl Instanciable for VisualShaderNodeBooleanConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeBooleanConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeBooleanConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeBooleanConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeBooleanConstantMethodTable = VisualShaderNodeBooleanConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeBooleanConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeBooleanConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:544:16205
[INFO] [stdout]     |
[INFO] [stdout] 544 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 544 |                 # [doc = "`core class VisualShaderNodeGroupBase` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodegroupbase.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeGroupBase inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeGroupBase { this : RawObject < Self > , } impl VisualShaderNodeGroupBase { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeGroupBaseMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_input_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_input_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Adds an output port with the specified `type` (see [enum VisualShaderNode.PortType]) and `name`."] # [doc = ""] # [inline] pub fn add_output_port (& self , id : i64 , _type : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . add_output_port ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , id , _type , name . into ()) ; } } # [doc = "Removes all previously specified input ports."] # [doc = ""] # [inline] pub fn clear_input_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_input_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes all previously specified output ports."] # [doc = ""] # [inline] pub fn clear_output_ports (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . clear_output_ports ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a free input port ID which can be used in [method add_input_port]."] # [doc = ""] # [inline] pub fn get_free_input_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_input_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a free output port ID which can be used in [method add_output_port]."] # [doc = ""] # [inline] pub fn get_free_output_port_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_free_output_port_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of input ports in use. Alternative for [method get_free_input_port_id]."] # [doc = ""] # [inline] pub fn get_input_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_input_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the input ports as as colon-separated list using the format `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn get_inputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_inputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of output ports in use. Alternative for [method get_free_output_port_id]."] # [doc = ""] # [inline] pub fn get_output_port_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_output_port_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a [String] description of the output ports as as colon-separated list using the format `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn get_outputs (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_outputs ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns `true` if the specified input port exists."] # [doc = ""] # [inline] pub fn has_input_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_input_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified output port exists."] # [doc = ""] # [inline] pub fn has_output_port (& self , id : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . has_output_port ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , id) ; ret as _ } } # [doc = "Returns `true` if the specified port name does not override an existed port name and is valid within the shader."] # [doc = ""] # [inline] pub fn is_valid_port_name (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . is_valid_port_name ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Removes the specified input port."] # [doc = ""] # [inline] pub fn remove_input_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_input_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Removes the specified output port."] # [doc = ""] # [inline] pub fn remove_output_port (& self , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . remove_output_port ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , id) ; } } # [doc = "Renames the specified input port."] # [doc = ""] # [inline] pub fn set_input_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified input port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_input_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_input_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all input ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_input_port])."] # [doc = ""] # [inline] pub fn set_inputs (& self , inputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_inputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , inputs . into ()) ; } } # [doc = "Renames the specified output port."] # [doc = ""] # [inline] pub fn set_output_port_name (& self , id : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , id , name . into ()) ; } } # [doc = "Sets the specified output port's type (see [enum VisualShaderNode.PortType])."] # [doc = ""] # [inline] pub fn set_output_port_type (& self , id : i64 , _type : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_output_port_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , id , _type) ; } } # [doc = "Defines all output ports using a [String] formatted as a colon-separated list: `id,type,name;` (see [method add_output_port])."] # [doc = ""] # [inline] pub fn set_outputs (& self , outputs : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_outputs ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , outputs . into ()) ; } } # [doc = "The size of the node in the visual shader graph."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeGroupBaseMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeGroupBase { } unsafe impl GodotObject for VisualShaderNodeGroupBase { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeGroupBase" } } impl std :: ops :: Deref for VisualShaderNodeGroupBase { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeGroupBase { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeGroupBase { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeGroupBase { } impl Instanciable for VisualShaderNodeGroupBase { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeGroupBase :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeGroupBaseMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input_port : * mut sys :: godot_method_bind , pub add_output_port : * mut sys :: godot_method_bind , pub clear_input_ports : * mut sys :: godot_method_bind , pub clear_output_ports : * mut sys :: godot_method_bind , pub get_free_input_port_id : * mut sys :: godot_method_bind , pub get_free_output_port_id : * mut sys :: godot_method_bind , pub get_input_port_count : * mut sys :: godot_method_bind , pub get_inputs : * mut sys :: godot_method_bind , pub get_output_port_count : * mut sys :: godot_method_bind , pub get_outputs : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub has_input_port : * mut sys :: godot_method_bind , pub has_output_port : * mut sys :: godot_method_bind , pub is_valid_port_name : * mut sys :: godot_method_bind , pub remove_input_port : * mut sys :: godot_method_bind , pub remove_output_port : * mut sys :: godot_method_bind , pub set_input_port_name : * mut sys :: godot_method_bind , pub set_input_port_type : * mut sys :: godot_method_bind , pub set_inputs : * mut sys :: godot_method_bind , pub set_output_port_name : * mut sys :: godot_method_bind , pub set_output_port_type : * mut sys :: godot_method_bind , pub set_outputs : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl VisualShaderNodeGroupBaseMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeGroupBaseMethodTable = VisualShaderNodeGroupBaseMethodTable { class_constructor : None , add_input_port : 0 as * mut sys :: godot_method_bind , add_output_port : 0 as * mut sys :: godot_method_bind , clear_input_ports : 0 as * mut sys :: godot_method_bind , clear_output_ports : 0 as * mut sys :: godot_method_bind , get_free_input_port_id : 0 as * mut sys :: godot_method_bind , get_free_output_port_id : 0 as * mut sys :: godot_method_bind , get_input_port_count : 0 as * mut sys :: godot_method_bind , get_inputs : 0 as * mut sys :: godot_method_bind , get_output_port_count : 0 as * mut sys :: godot_method_bind , get_outputs : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , has_input_port : 0 as * mut sys :: godot_method_bind , has_output_port : 0 as * mut sys :: godot_method_bind , is_valid_port_name : 0 as * mut sys :: godot_method_bind , remove_input_port : 0 as * mut sys :: godot_method_bind , remove_output_port : 0 as * mut sys :: godot_method_bind , set_input_port_name : 0 as * mut sys :: godot_method_bind , set_input_port_type : 0 as * mut sys :: godot_method_bind , set_inputs : 0 as * mut sys :: godot_method_bind , set_output_port_name : 0 as * mut sys :: godot_method_bind , set_output_port_type : 0 as * mut sys :: godot_method_bind , set_outputs : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeGroupBaseMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeGroupBase\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input_port = (gd_api . godot_method_bind_get_method) (class_name , "add_input_port\0" . as_ptr () as * const c_char) ; table . add_output_port = (gd_api . godot_method_bind_get_method) (class_name , "add_output_port\0" . as_ptr () as * const c_char) ; table . clear_input_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_input_ports\0" . as_ptr () as * const c_char) ; table . clear_output_ports = (gd_api . godot_method_bind_get_method) (class_name , "clear_output_ports\0" . as_ptr () as * const c_char) ; table . get_free_input_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_input_port_id\0" . as_ptr () as * const c_char) ; table . get_free_output_port_id = (gd_api . godot_method_bind_get_method) (class_name , "get_free_output_port_id\0" . as_ptr () as * const c_char) ; table . get_input_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_port_count\0" . as_ptr () as * const c_char) ; table . get_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_inputs\0" . as_ptr () as * const c_char) ; table . get_output_port_count = (gd_api . godot_method_bind_get_method) (class_name , "get_output_port_count\0" . as_ptr () as * const c_char) ; table . get_outputs = (gd_api . godot_method_bind_get_method) (class_name , "get_outputs\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . has_input_port = (gd_api . godot_method_bind_get_method) (class_name , "has_input_port\0" . as_ptr () as * const c_char) ; table . has_output_port = (gd_api . godot_method_bind_get_method) (class_name , "has_output_port\0" . as_ptr () as * const c_char) ; table . is_valid_port_name = (gd_api . godot_method_bind_get_method) (class_name , "is_valid_port_name\0" . as_ptr () as * const c_char) ; table . remove_input_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_input_port\0" . as_ptr () as * const c_char) ; table . remove_output_port = (gd_api . godot_method_bind_get_method) (class_name , "remove_output_port\0" . as_ptr () as * const c_char) ; table . set_input_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_name\0" . as_ptr () as * const c_char) ; table . set_input_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_type\0" . as_ptr () as * const c_char) ; table . set_inputs = (gd_api . godot_method_bind_get_method) (class_name , "set_inputs\0" . as_ptr () as * const c_char) ; table . set_output_port_name = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_name\0" . as_ptr () as * const c_char) ; table . set_output_port_type = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_type\0" . as_ptr () as * const c_char) ; table . set_outputs = (gd_api . godot_method_bind_get_method) (class_name , "set_outputs\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:550:7296
[INFO] [stdout]     |
[INFO] [stdout] 550 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 550 |                 # [doc = "`core class AudioEffectPitchShift` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectpitchshift.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectPitchShift inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectPitchShift { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FftSize (pub i64) ; impl FftSize { pub const _256 : FftSize = FftSize (0i64) ; pub const _512 : FftSize = FftSize (1i64) ; pub const _1024 : FftSize = FftSize (2i64) ; pub const _2048 : FftSize = FftSize (3i64) ; pub const _4096 : FftSize = FftSize (4i64) ; pub const MAX : FftSize = FftSize (5i64) ; } impl From < i64 > for FftSize { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FftSize > for i64 { # [inline] fn from (v : FftSize) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectPitchShift { pub const FFT_SIZE_1024 : i64 = 2i64 ; pub const FFT_SIZE_2048 : i64 = 3i64 ; pub const FFT_SIZE_256 : i64 = 0i64 ; pub const FFT_SIZE_4096 : i64 = 4i64 ; pub const FFT_SIZE_512 : i64 = 1i64 ; pub const FFT_SIZE_MAX : i64 = 5i64 ; } impl AudioEffectPitchShift { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectPitchShiftMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn fft_size (& self) -> crate :: generated :: audio_effect_pitch_shift :: FftSize { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_fft_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_effect_pitch_shift :: FftSize (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn oversampling (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_oversampling ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fft_size (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_fft_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_oversampling (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_oversampling ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves)."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , rate : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectPitchShiftMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , rate) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectPitchShift { } unsafe impl GodotObject for AudioEffectPitchShift { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectPitchShift" } } impl std :: ops :: Deref for AudioEffectPitchShift { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectPitchShift { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectPitchShift { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectPitchShift { } impl Instanciable for AudioEffectPitchShift { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectPitchShift :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectPitchShiftMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_fft_size : * mut sys :: godot_method_bind , pub get_oversampling : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub set_fft_size : * mut sys :: godot_method_bind , pub set_oversampling : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind } impl AudioEffectPitchShiftMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectPitchShiftMethodTable = AudioEffectPitchShiftMethodTable { class_constructor : None , get_fft_size : 0 as * mut sys :: godot_method_bind , get_oversampling : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , set_fft_size : 0 as * mut sys :: godot_method_bind , set_oversampling : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectPitchShiftMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectPitchShift\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "get_fft_size\0" . as_ptr () as * const c_char) ; table . get_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "get_oversampling\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_fft_size = (gd_api . godot_method_bind_get_method) (class_name , "set_fft_size\0" . as_ptr () as * const c_char) ; table . set_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_oversampling\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:562:5245
[INFO] [stdout]     |
[INFO] [stdout] 562 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 562 |                 # [doc = "`core class BoneAttachment` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_boneattachment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BoneAttachment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<BoneAttachment>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBoneAttachment inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BoneAttachment { this : RawObject < Self > , } impl BoneAttachment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BoneAttachmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn bone_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . get_bone_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the attached bone."] # [doc = ""] # [inline] pub fn set_bone_name (& self , bone_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BoneAttachmentMethodTable :: get (get_api ()) . set_bone_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bone_name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BoneAttachment { } unsafe impl GodotObject for BoneAttachment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BoneAttachment" } } impl QueueFree for BoneAttachment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BoneAttachment { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BoneAttachment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: node :: Node > for BoneAttachment { } unsafe impl SubClass < crate :: generated :: object :: Object > for BoneAttachment { } impl Instanciable for BoneAttachment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BoneAttachment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BoneAttachmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone_name : * mut sys :: godot_method_bind , pub set_bone_name : * mut sys :: godot_method_bind } impl BoneAttachmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BoneAttachmentMethodTable = BoneAttachmentMethodTable { class_constructor : None , get_bone_name : 0 as * mut sys :: godot_method_bind , set_bone_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BoneAttachmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BoneAttachment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_name\0" . as_ptr () as * const c_char) ; table . set_bone_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bone_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:568:9838
[INFO] [stdout]     |
[INFO] [stdout] 568 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 568 |                 # [doc = "`core singleton class InputMap` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputmap.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nInputMap inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputMap { this : RawObject < Self > , } impl InputMap { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("InputMap\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds an [InputEvent] to an action. This [InputEvent] will trigger the action."] # [doc = ""] # [inline] pub fn action_add_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_add_event ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; } } # [doc = "Removes an [InputEvent] from an action."] # [doc = ""] # [inline] pub fn action_erase_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_erase_event ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; } } # [doc = "Removes all events from an action."] # [doc = ""] # [inline] pub fn action_erase_events (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_erase_events ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Returns `true` if the action has the given [InputEvent] associated with it."] # [doc = ""] # [inline] pub fn action_has_event (& self , action : impl Into < GodotString > , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_has_event ; let ret = crate :: icalls :: icallptr_bool_str_obj (method_bind , self . this . sys () . as_ptr () , action . into () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Sets a deadzone value for the action."] # [doc = ""] # [inline] pub fn action_set_deadzone (& self , action : impl Into < GodotString > , deadzone : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . action_set_deadzone ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , deadzone) ; } } # [doc = "Adds an empty action to the [InputMap] with a configurable `deadzone`.\nAn [InputEvent] can then be added to this action with [method action_add_event].\n# Default Arguments\n* `deadzone` - `0.5`"] # [doc = ""] # [inline] pub fn add_action (& self , action : impl Into < GodotString > , deadzone : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . add_action ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , action . into () , deadzone) ; } } # [doc = "Removes an action from the [InputMap]."] # [doc = ""] # [inline] pub fn erase_action (& self , action : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . erase_action ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; } } # [doc = "Returns `true` if the given event is part of an existing action. This method ignores keyboard modifiers if the given [InputEvent] is not pressed (for proper release detection). See [method action_has_event] if you don't want this behavior."] # [doc = ""] # [inline] pub fn event_is_action (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent > , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . event_is_action ; let ret = crate :: icalls :: icallptr_bool_obj_str (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns an array of [InputEvent]s associated with a given action."] # [doc = ""] # [inline] pub fn get_action_list (& self , action : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . get_action_list ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns an array of all actions in the [InputMap]."] # [doc = ""] # [inline] pub fn get_actions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . get_actions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns `true` if the [InputMap] has a registered action with the given name."] # [doc = ""] # [inline] pub fn has_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . has_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Clears all [InputEventAction] in the [InputMap] and load it anew from [ProjectSettings]."] # [doc = ""] # [inline] pub fn load_from_globals (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputMapMethodTable :: get (get_api ()) . load_from_globals ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputMap { } unsafe impl GodotObject for InputMap { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InputMap" } } impl std :: ops :: Deref for InputMap { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputMap { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for InputMap { } unsafe impl Send for InputMap { } unsafe impl Sync for InputMap { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputMapMethodTable { pub class_constructor : sys :: godot_class_constructor , pub action_add_event : * mut sys :: godot_method_bind , pub action_erase_event : * mut sys :: godot_method_bind , pub action_erase_events : * mut sys :: godot_method_bind , pub action_has_event : * mut sys :: godot_method_bind , pub action_set_deadzone : * mut sys :: godot_method_bind , pub add_action : * mut sys :: godot_method_bind , pub erase_action : * mut sys :: godot_method_bind , pub event_is_action : * mut sys :: godot_method_bind , pub get_action_list : * mut sys :: godot_method_bind , pub get_actions : * mut sys :: godot_method_bind , pub has_action : * mut sys :: godot_method_bind , pub load_from_globals : * mut sys :: godot_method_bind } impl InputMapMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputMapMethodTable = InputMapMethodTable { class_constructor : None , action_add_event : 0 as * mut sys :: godot_method_bind , action_erase_event : 0 as * mut sys :: godot_method_bind , action_erase_events : 0 as * mut sys :: godot_method_bind , action_has_event : 0 as * mut sys :: godot_method_bind , action_set_deadzone : 0 as * mut sys :: godot_method_bind , add_action : 0 as * mut sys :: godot_method_bind , erase_action : 0 as * mut sys :: godot_method_bind , event_is_action : 0 as * mut sys :: godot_method_bind , get_action_list : 0 as * mut sys :: godot_method_bind , get_actions : 0 as * mut sys :: godot_method_bind , has_action : 0 as * mut sys :: godot_method_bind , load_from_globals : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputMapMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputMap\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . action_add_event = (gd_api . godot_method_bind_get_method) (class_name , "action_add_event\0" . as_ptr () as * const c_char) ; table . action_erase_event = (gd_api . godot_method_bind_get_method) (class_name , "action_erase_event\0" . as_ptr () as * const c_char) ; table . action_erase_events = (gd_api . godot_method_bind_get_method) (class_name , "action_erase_events\0" . as_ptr () as * const c_char) ; table . action_has_event = (gd_api . godot_method_bind_get_method) (class_name , "action_has_event\0" . as_ptr () as * const c_char) ; table . action_set_deadzone = (gd_api . godot_method_bind_get_method) (class_name , "action_set_deadzone\0" . as_ptr () as * const c_char) ; table . add_action = (gd_api . godot_method_bind_get_method) (class_name , "add_action\0" . as_ptr () as * const c_char) ; table . erase_action = (gd_api . godot_method_bind_get_method) (class_name , "erase_action\0" . as_ptr () as * const c_char) ; table . event_is_action = (gd_api . godot_method_bind_get_method) (class_name , "event_is_action\0" . as_ptr () as * const c_char) ; table . get_action_list = (gd_api . godot_method_bind_get_method) (class_name , "get_action_list\0" . as_ptr () as * const c_char) ; table . get_actions = (gd_api . godot_method_bind_get_method) (class_name , "get_actions\0" . as_ptr () as * const c_char) ; table . has_action = (gd_api . godot_method_bind_get_method) (class_name , "has_action\0" . as_ptr () as * const c_char) ; table . load_from_globals = (gd_api . godot_method_bind_get_method) (class_name , "load_from_globals\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:574:7732
[INFO] [stdout]     |
[INFO] [stdout] 574 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 574 |                 # [doc = "`core class ParallaxLayer` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_parallaxlayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ParallaxLayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ParallaxLayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nParallaxLayer inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParallaxLayer { this : RawObject < Self > , } impl ParallaxLayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParallaxLayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0`, the [Texture] will not be mirrored."] # [doc = ""] # [inline] pub fn mirroring (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_mirroring ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]."] # [doc = ""] # [inline] pub fn motion_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_motion_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Multiplies the ParallaxLayer's motion. If an axis is set to `0`, it will not scroll."] # [doc = ""] # [inline] pub fn motion_scale (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . get_motion_scale ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to `0`, the [Texture] will not be mirrored."] # [doc = ""] # [inline] pub fn set_mirroring (& self , mirror : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_mirroring ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , mirror) ; } } # [doc = "The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]."] # [doc = ""] # [inline] pub fn set_motion_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_motion_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Multiplies the ParallaxLayer's motion. If an axis is set to `0`, it will not scroll."] # [doc = ""] # [inline] pub fn set_motion_scale (& self , scale : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParallaxLayerMethodTable :: get (get_api ()) . set_motion_scale ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , scale) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParallaxLayer { } unsafe impl GodotObject for ParallaxLayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ParallaxLayer" } } impl QueueFree for ParallaxLayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ParallaxLayer { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParallaxLayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: node :: Node > for ParallaxLayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParallaxLayer { } impl Instanciable for ParallaxLayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParallaxLayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParallaxLayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mirroring : * mut sys :: godot_method_bind , pub get_motion_offset : * mut sys :: godot_method_bind , pub get_motion_scale : * mut sys :: godot_method_bind , pub set_mirroring : * mut sys :: godot_method_bind , pub set_motion_offset : * mut sys :: godot_method_bind , pub set_motion_scale : * mut sys :: godot_method_bind } impl ParallaxLayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParallaxLayerMethodTable = ParallaxLayerMethodTable { class_constructor : None , get_mirroring : 0 as * mut sys :: godot_method_bind , get_motion_offset : 0 as * mut sys :: godot_method_bind , get_motion_scale : 0 as * mut sys :: godot_method_bind , set_mirroring : 0 as * mut sys :: godot_method_bind , set_motion_offset : 0 as * mut sys :: godot_method_bind , set_motion_scale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParallaxLayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParallaxLayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "get_mirroring\0" . as_ptr () as * const c_char) ; table . get_motion_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_offset\0" . as_ptr () as * const c_char) ; table . get_motion_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_motion_scale\0" . as_ptr () as * const c_char) ; table . set_mirroring = (gd_api . godot_method_bind_get_method) (class_name , "set_mirroring\0" . as_ptr () as * const c_char) ; table . set_motion_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_motion_offset\0" . as_ptr () as * const c_char) ; table . set_motion_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_motion_scale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:580:10577
[INFO] [stdout]     |
[INFO] [stdout] 580 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 580 |                 # [doc = "`core class PhysicsBody` inherits `CollisionObject` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsbody.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsBody inherits methods from:\n - [CollisionObject](struct.CollisionObject.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsBody { this : RawObject < Self > , } impl PhysicsBody { # [doc = "Adds a body to the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn add_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . add_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "Returns an array of nodes that were added as collision exceptions for this body."] # [doc = ""] # [inline] pub fn get_collision_exceptions (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_exceptions ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_layer (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_layer ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_layer]."] # [doc = ""] # [inline] pub fn get_collision_layer_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_layer_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an individual bit on the [member collision_mask]."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Removes a body from the list of bodies that this body can't collide with."] # [doc = ""] # [inline] pub fn remove_collision_exception_with (& self , body : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . remove_collision_exception_with ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , body . as_arg_ptr ()) ; } } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_layer (& self , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . set_collision_layer ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; } } # [doc = "Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_layer_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . set_collision_layer_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsBodyMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsBody { } unsafe impl GodotObject for PhysicsBody { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsBody" } } impl QueueFree for PhysicsBody { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PhysicsBody { type Target = crate :: generated :: collision_object :: CollisionObject ; # [inline] fn deref (& self) -> & crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsBody { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: collision_object :: CollisionObject { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: collision_object :: CollisionObject > for PhysicsBody { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for PhysicsBody { } unsafe impl SubClass < crate :: generated :: node :: Node > for PhysicsBody { } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsBody { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsBodyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_collision_exception_with : * mut sys :: godot_method_bind , pub get_collision_exceptions : * mut sys :: godot_method_bind , pub get_collision_layer : * mut sys :: godot_method_bind , pub get_collision_layer_bit : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub remove_collision_exception_with : * mut sys :: godot_method_bind , pub set_collision_layer : * mut sys :: godot_method_bind , pub set_collision_layer_bit : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind } impl PhysicsBodyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsBodyMethodTable = PhysicsBodyMethodTable { class_constructor : None , add_collision_exception_with : 0 as * mut sys :: godot_method_bind , get_collision_exceptions : 0 as * mut sys :: godot_method_bind , get_collision_layer : 0 as * mut sys :: godot_method_bind , get_collision_layer_bit : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , remove_collision_exception_with : 0 as * mut sys :: godot_method_bind , set_collision_layer : 0 as * mut sys :: godot_method_bind , set_collision_layer_bit : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsBodyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsBody\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "add_collision_exception_with\0" . as_ptr () as * const c_char) ; table . get_collision_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_exceptions\0" . as_ptr () as * const c_char) ; table . get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer\0" . as_ptr () as * const c_char) ; table . get_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . remove_collision_exception_with = (gd_api . godot_method_bind_get_method) (class_name , "remove_collision_exception_with\0" . as_ptr () as * const c_char) ; table . set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer\0" . as_ptr () as * const c_char) ; table . set_collision_layer_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_layer_bit\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:586:6878
[INFO] [stdout]     |
[INFO] [stdout] 586 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 586 |                 # [doc = "`core class StreamPeerBuffer` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeerbuffer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerBuffer inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerBuffer { this : RawObject < Self > , } impl StreamPeerBuffer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerBufferMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn duplicate (& self) -> Option < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: stream_peer_buffer :: StreamPeerBuffer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn data_array (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_data_array ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_position (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_position ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resize (& self , size : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . resize ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn seek (& self , position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data_array (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerBufferMethodTable :: get (get_api ()) . set_data_array ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerBuffer { } unsafe impl GodotObject for StreamPeerBuffer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerBuffer" } } impl std :: ops :: Deref for StreamPeerBuffer { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerBuffer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerBuffer { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerBuffer { } impl Instanciable for StreamPeerBuffer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerBuffer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerBufferMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub duplicate : * mut sys :: godot_method_bind , pub get_data_array : * mut sys :: godot_method_bind , pub get_position : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub resize : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_data_array : * mut sys :: godot_method_bind } impl StreamPeerBufferMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerBufferMethodTable = StreamPeerBufferMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , duplicate : 0 as * mut sys :: godot_method_bind , get_data_array : 0 as * mut sys :: godot_method_bind , get_position : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , resize : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_data_array : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerBufferMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerBuffer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . get_data_array = (gd_api . godot_method_bind_get_method) (class_name , "get_data_array\0" . as_ptr () as * const c_char) ; table . get_position = (gd_api . godot_method_bind_get_method) (class_name , "get_position\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . resize = (gd_api . godot_method_bind_get_method) (class_name , "resize\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_data_array = (gd_api . godot_method_bind_get_method) (class_name , "set_data_array\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:592:3805
[INFO] [stdout]     |
[INFO] [stdout] 592 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 592 |                 # [doc = "`core class VisualShaderNodeScalarInterp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarinterp.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarInterp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarInterp { this : RawObject < Self > , } impl VisualShaderNodeScalarInterp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarInterpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarInterp { } unsafe impl GodotObject for VisualShaderNodeScalarInterp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarInterp" } } impl std :: ops :: Deref for VisualShaderNodeScalarInterp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarInterp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarInterp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarInterp { } impl Instanciable for VisualShaderNodeScalarInterp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarInterp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarInterpMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarInterpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarInterpMethodTable = VisualShaderNodeScalarInterpMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarInterpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarInterp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:598:4144
[INFO] [stdout]     |
[INFO] [stdout] 598 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 598 |                 # [doc = "`core class CSGPrimitive` inherits `CSGShape` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgprimitive.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nCSGPrimitive inherits methods from:\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGPrimitive { this : RawObject < Self > , } impl CSGPrimitive { # [doc = ""] # [doc = ""] # [inline] pub fn is_inverting_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . is_inverting_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_invert_faces (& self , invert_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGPrimitiveMethodTable :: get (get_api ()) . set_invert_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , invert_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGPrimitive { } unsafe impl GodotObject for CSGPrimitive { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGPrimitive" } } impl QueueFree for CSGPrimitive { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGPrimitive { type Target = crate :: generated :: csg_shape :: CSGShape ; # [inline] fn deref (& self) -> & crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGPrimitive { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_shape :: CSGShape { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGPrimitive { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGPrimitive { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGPrimitiveMethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_inverting_faces : * mut sys :: godot_method_bind , pub set_invert_faces : * mut sys :: godot_method_bind } impl CSGPrimitiveMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGPrimitiveMethodTable = CSGPrimitiveMethodTable { class_constructor : None , is_inverting_faces : 0 as * mut sys :: godot_method_bind , set_invert_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGPrimitiveMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGPrimitive\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_inverting_faces = (gd_api . godot_method_bind_get_method) (class_name , "is_inverting_faces\0" . as_ptr () as * const c_char) ; table . set_invert_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_invert_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:604:4190
[INFO] [stdout]     |
[INFO] [stdout] 604 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 604 |                 # [doc = "`core class VisualShaderNodeUniform` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniform inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniform { this : RawObject < Self > , } impl VisualShaderNodeUniform { # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties."] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniform { } unsafe impl GodotObject for VisualShaderNodeUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniform" } } impl std :: ops :: Deref for VisualShaderNodeUniform { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniform { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformMethodTable = VisualShaderNodeUniformMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:610:3868
[INFO] [stdout]     |
[INFO] [stdout] 610 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 610 |                 # [doc = "`core class VisualShaderNodeVectorDecompose` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectordecompose.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorDecompose inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorDecompose { this : RawObject < Self > , } impl VisualShaderNodeVectorDecompose { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorDecomposeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorDecompose { } unsafe impl GodotObject for VisualShaderNodeVectorDecompose { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorDecompose" } } impl std :: ops :: Deref for VisualShaderNodeVectorDecompose { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorDecompose { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorDecompose { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorDecompose { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorDecompose { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorDecompose { } impl Instanciable for VisualShaderNodeVectorDecompose { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorDecompose :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorDecomposeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorDecomposeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorDecomposeMethodTable = VisualShaderNodeVectorDecomposeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorDecomposeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorDecompose\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:616:32706
[INFO] [stdout]     |
[INFO] [stdout] 616 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 616 |                 # [doc = "`core class ParticlesMaterial` inherits `Material` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_particlesmaterial.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nParticlesMaterial inherits methods from:\n - [Material](struct.Material.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ParticlesMaterial { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct EmissionShape (pub i64) ; impl EmissionShape { pub const POINT : EmissionShape = EmissionShape (0i64) ; pub const SPHERE : EmissionShape = EmissionShape (1i64) ; pub const BOX : EmissionShape = EmissionShape (2i64) ; pub const POINTS : EmissionShape = EmissionShape (3i64) ; pub const DIRECTED_POINTS : EmissionShape = EmissionShape (4i64) ; pub const MAX : EmissionShape = EmissionShape (5i64) ; } impl From < i64 > for EmissionShape { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < EmissionShape > for i64 { # [inline] fn from (v : EmissionShape) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const ALIGN_Y_TO_VELOCITY : Flags = Flags (0i64) ; pub const ROTATE_Y : Flags = Flags (1i64) ; pub const DISABLE_Z : Flags = Flags (2i64) ; pub const MAX : Flags = Flags (3i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Parameter (pub i64) ; impl Parameter { pub const INITIAL_LINEAR_VELOCITY : Parameter = Parameter (0i64) ; pub const ANGULAR_VELOCITY : Parameter = Parameter (1i64) ; pub const ORBIT_VELOCITY : Parameter = Parameter (2i64) ; pub const LINEAR_ACCEL : Parameter = Parameter (3i64) ; pub const RADIAL_ACCEL : Parameter = Parameter (4i64) ; pub const TANGENTIAL_ACCEL : Parameter = Parameter (5i64) ; pub const DAMPING : Parameter = Parameter (6i64) ; pub const ANGLE : Parameter = Parameter (7i64) ; pub const SCALE : Parameter = Parameter (8i64) ; pub const HUE_VARIATION : Parameter = Parameter (9i64) ; pub const ANIM_SPEED : Parameter = Parameter (10i64) ; pub const ANIM_OFFSET : Parameter = Parameter (11i64) ; pub const MAX : Parameter = Parameter (12i64) ; } impl From < i64 > for Parameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Parameter > for i64 { # [inline] fn from (v : Parameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ParticlesMaterial { pub const EMISSION_SHAPE_BOX : i64 = 2i64 ; pub const EMISSION_SHAPE_DIRECTED_POINTS : i64 = 4i64 ; pub const EMISSION_SHAPE_MAX : i64 = 5i64 ; pub const EMISSION_SHAPE_POINT : i64 = 0i64 ; pub const EMISSION_SHAPE_POINTS : i64 = 3i64 ; pub const EMISSION_SHAPE_SPHERE : i64 = 1i64 ; pub const FLAG_ALIGN_Y_TO_VELOCITY : i64 = 0i64 ; pub const FLAG_DISABLE_Z : i64 = 2i64 ; pub const FLAG_MAX : i64 = 3i64 ; pub const FLAG_ROTATE_Y : i64 = 1i64 ; pub const PARAM_ANGLE : i64 = 7i64 ; pub const PARAM_ANGULAR_VELOCITY : i64 = 1i64 ; pub const PARAM_ANIM_OFFSET : i64 = 11i64 ; pub const PARAM_ANIM_SPEED : i64 = 10i64 ; pub const PARAM_DAMPING : i64 = 6i64 ; pub const PARAM_HUE_VARIATION : i64 = 9i64 ; pub const PARAM_INITIAL_LINEAR_VELOCITY : i64 = 0i64 ; pub const PARAM_LINEAR_ACCEL : i64 = 3i64 ; pub const PARAM_MAX : i64 = 12i64 ; pub const PARAM_ORBIT_VELOCITY : i64 = 2i64 ; pub const PARAM_RADIAL_ACCEL : i64 = 4i64 ; pub const PARAM_SCALE : i64 = 8i64 ; pub const PARAM_TANGENTIAL_ACCEL : i64 = 5i64 ; } impl ParticlesMaterial { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ParticlesMaterialMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Each particle's initial color. If the [Particles2D]'s `texture` is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to `true`."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Each particle's color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn color_ramp (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_color_ramp ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn direction (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_direction ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The box's extents if `emission_shape` is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn emission_box_extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_box_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]."] # [doc = ""] # [inline] pub fn emission_color_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_color_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn emission_normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The number of emission points if `emission_shape` is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn emission_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn emission_point_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_point_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Particles will be emitted inside this region. Use [enum EmissionShape] constants for values."] # [doc = ""] # [inline] pub fn emission_shape (& self) -> crate :: generated :: particles_material :: EmissionShape { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: particles_material :: EmissionShape (ret) } } # [doc = "The sphere's radius if `emission_shape` is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn emission_sphere_radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn flag (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_flag ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn flatness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_flatness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn gravity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_gravity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn lifetime_randomness (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_lifetime_randomness ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn param (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn param_randomness (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param_randomness ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "Each particle's tangential acceleration will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn param_texture (& self , param : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_param_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn spread (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_spread ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Trail particles' color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn trail_color_modifier (& self) -> Option < Ref < crate :: generated :: gradient_texture :: GradientTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_color_modifier ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gradient_texture :: GradientTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Emitter will emit `amount` divided by `trail_divisor` particles. The remaining particles will be used as trail(s)."] # [doc = ""] # [inline] pub fn trail_divisor (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_divisor ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Trail particles' size will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn trail_size_modifier (& self) -> Option < Ref < crate :: generated :: curve_texture :: CurveTexture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . get_trail_size_modifier ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve_texture :: CurveTexture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Each particle's initial color. If the [Particles2D]'s `texture` is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to `true`."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "Each particle's color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn set_color_ramp (& self , ramp : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_color_ramp ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , ramp . as_arg_ptr ()) ; } } # [doc = "Unit vector specifying the particles' emission direction."] # [doc = ""] # [inline] pub fn set_direction (& self , degrees : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_direction ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "The box's extents if `emission_shape` is set to [constant EMISSION_SHAPE_BOX]."] # [doc = ""] # [inline] pub fn set_emission_box_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_box_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]."] # [doc = ""] # [inline] pub fn set_emission_color_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_color_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn set_emission_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "The number of emission points if `emission_shape` is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]."] # [doc = ""] # [inline] pub fn set_emission_point_count (& self , point_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_point_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point_count) ; } } # [doc = "Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting \"Create Emission Points from Mesh/Node\" under the \"Particles\" tool in the toolbar."] # [doc = ""] # [inline] pub fn set_emission_point_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_point_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Particles will be emitted inside this region. Use [enum EmissionShape] constants for values."] # [doc = ""] # [inline] pub fn set_emission_shape (& self , shape : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_shape ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , shape) ; } } # [doc = "The sphere's radius if `emission_shape` is set to [constant EMISSION_SHAPE_SPHERE]."] # [doc = ""] # [inline] pub fn set_emission_sphere_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_emission_sphere_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "If `true`, particles rotate around Y axis by [member angle]."] # [doc = ""] # [inline] pub fn set_flag (& self , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_flag ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , enable) ; } } # [doc = "Amount of [member spread] in Y/Z plane. A value of `1` restricts particles to X/Z plane."] # [doc = ""] # [inline] pub fn set_flatness (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_flatness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "Gravity applied to every particle."] # [doc = ""] # [inline] pub fn set_gravity (& self , accel_vec : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_gravity ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , accel_vec) ; } } # [doc = "Particle lifetime randomness ratio."] # [doc = ""] # [inline] pub fn set_lifetime_randomness (& self , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_lifetime_randomness ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , randomness) ; } } # [doc = "Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion."] # [doc = ""] # [inline] pub fn set_param (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "Tangential acceleration randomness ratio."] # [doc = ""] # [inline] pub fn set_param_randomness (& self , param : i64 , randomness : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param_randomness ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , randomness) ; } } # [doc = "Each particle's tangential acceleration will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn set_param_texture (& self , param : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_param_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , param , texture . as_arg_ptr ()) ; } } # [doc = "Each particle's initial direction range from `+spread` to `-spread` degrees. Applied to X/Z plane and Y/Z planes."] # [doc = ""] # [inline] pub fn set_spread (& self , degrees : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_spread ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , degrees) ; } } # [doc = "Trail particles' color will vary along this [GradientTexture]."] # [doc = ""] # [inline] pub fn set_trail_color_modifier (& self , texture : impl AsArg < crate :: generated :: gradient_texture :: GradientTexture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_color_modifier ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Emitter will emit `amount` divided by `trail_divisor` particles. The remaining particles will be used as trail(s)."] # [doc = ""] # [inline] pub fn set_trail_divisor (& self , divisor : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_divisor ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , divisor) ; } } # [doc = "Trail particles' size will vary along this [CurveTexture]."] # [doc = ""] # [inline] pub fn set_trail_size_modifier (& self , texture : impl AsArg < crate :: generated :: curve_texture :: CurveTexture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ParticlesMaterialMethodTable :: get (get_api ()) . set_trail_size_modifier ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ParticlesMaterial { } unsafe impl GodotObject for ParticlesMaterial { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ParticlesMaterial" } } impl std :: ops :: Deref for ParticlesMaterial { type Target = crate :: generated :: material :: Material ; # [inline] fn deref (& self) -> & crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ParticlesMaterial { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: material :: Material { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: material :: Material > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ParticlesMaterial { } unsafe impl SubClass < crate :: generated :: object :: Object > for ParticlesMaterial { } impl Instanciable for ParticlesMaterial { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ParticlesMaterial :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ParticlesMaterialMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_color_ramp : * mut sys :: godot_method_bind , pub get_direction : * mut sys :: godot_method_bind , pub get_emission_box_extents : * mut sys :: godot_method_bind , pub get_emission_color_texture : * mut sys :: godot_method_bind , pub get_emission_normal_texture : * mut sys :: godot_method_bind , pub get_emission_point_count : * mut sys :: godot_method_bind , pub get_emission_point_texture : * mut sys :: godot_method_bind , pub get_emission_shape : * mut sys :: godot_method_bind , pub get_emission_sphere_radius : * mut sys :: godot_method_bind , pub get_flag : * mut sys :: godot_method_bind , pub get_flatness : * mut sys :: godot_method_bind , pub get_gravity : * mut sys :: godot_method_bind , pub get_lifetime_randomness : * mut sys :: godot_method_bind , pub get_param : * mut sys :: godot_method_bind , pub get_param_randomness : * mut sys :: godot_method_bind , pub get_param_texture : * mut sys :: godot_method_bind , pub get_spread : * mut sys :: godot_method_bind , pub get_trail_color_modifier : * mut sys :: godot_method_bind , pub get_trail_divisor : * mut sys :: godot_method_bind , pub get_trail_size_modifier : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_color_ramp : * mut sys :: godot_method_bind , pub set_direction : * mut sys :: godot_method_bind , pub set_emission_box_extents : * mut sys :: godot_method_bind , pub set_emission_color_texture : * mut sys :: godot_method_bind , pub set_emission_normal_texture : * mut sys :: godot_method_bind , pub set_emission_point_count : * mut sys :: godot_method_bind , pub set_emission_point_texture : * mut sys :: godot_method_bind , pub set_emission_shape : * mut sys :: godot_method_bind , pub set_emission_sphere_radius : * mut sys :: godot_method_bind , pub set_flag : * mut sys :: godot_method_bind , pub set_flatness : * mut sys :: godot_method_bind , pub set_gravity : * mut sys :: godot_method_bind , pub set_lifetime_randomness : * mut sys :: godot_method_bind , pub set_param : * mut sys :: godot_method_bind , pub set_param_randomness : * mut sys :: godot_method_bind , pub set_param_texture : * mut sys :: godot_method_bind , pub set_spread : * mut sys :: godot_method_bind , pub set_trail_color_modifier : * mut sys :: godot_method_bind , pub set_trail_divisor : * mut sys :: godot_method_bind , pub set_trail_size_modifier : * mut sys :: godot_method_bind } impl ParticlesMaterialMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ParticlesMaterialMethodTable = ParticlesMaterialMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_color_ramp : 0 as * mut sys :: godot_method_bind , get_direction : 0 as * mut sys :: godot_method_bind , get_emission_box_extents : 0 as * mut sys :: godot_method_bind , get_emission_color_texture : 0 as * mut sys :: godot_method_bind , get_emission_normal_texture : 0 as * mut sys :: godot_method_bind , get_emission_point_count : 0 as * mut sys :: godot_method_bind , get_emission_point_texture : 0 as * mut sys :: godot_method_bind , get_emission_shape : 0 as * mut sys :: godot_method_bind , get_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , get_flag : 0 as * mut sys :: godot_method_bind , get_flatness : 0 as * mut sys :: godot_method_bind , get_gravity : 0 as * mut sys :: godot_method_bind , get_lifetime_randomness : 0 as * mut sys :: godot_method_bind , get_param : 0 as * mut sys :: godot_method_bind , get_param_randomness : 0 as * mut sys :: godot_method_bind , get_param_texture : 0 as * mut sys :: godot_method_bind , get_spread : 0 as * mut sys :: godot_method_bind , get_trail_color_modifier : 0 as * mut sys :: godot_method_bind , get_trail_divisor : 0 as * mut sys :: godot_method_bind , get_trail_size_modifier : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_color_ramp : 0 as * mut sys :: godot_method_bind , set_direction : 0 as * mut sys :: godot_method_bind , set_emission_box_extents : 0 as * mut sys :: godot_method_bind , set_emission_color_texture : 0 as * mut sys :: godot_method_bind , set_emission_normal_texture : 0 as * mut sys :: godot_method_bind , set_emission_point_count : 0 as * mut sys :: godot_method_bind , set_emission_point_texture : 0 as * mut sys :: godot_method_bind , set_emission_shape : 0 as * mut sys :: godot_method_bind , set_emission_sphere_radius : 0 as * mut sys :: godot_method_bind , set_flag : 0 as * mut sys :: godot_method_bind , set_flatness : 0 as * mut sys :: godot_method_bind , set_gravity : 0 as * mut sys :: godot_method_bind , set_lifetime_randomness : 0 as * mut sys :: godot_method_bind , set_param : 0 as * mut sys :: godot_method_bind , set_param_randomness : 0 as * mut sys :: godot_method_bind , set_param_texture : 0 as * mut sys :: godot_method_bind , set_spread : 0 as * mut sys :: godot_method_bind , set_trail_color_modifier : 0 as * mut sys :: godot_method_bind , set_trail_divisor : 0 as * mut sys :: godot_method_bind , set_trail_size_modifier : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ParticlesMaterialMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ParticlesMaterial\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "get_color_ramp\0" . as_ptr () as * const c_char) ; table . get_direction = (gd_api . godot_method_bind_get_method) (class_name , "get_direction\0" . as_ptr () as * const c_char) ; table . get_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_box_extents\0" . as_ptr () as * const c_char) ; table . get_emission_color_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_color_texture\0" . as_ptr () as * const c_char) ; table . get_emission_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_normal_texture\0" . as_ptr () as * const c_char) ; table . get_emission_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_point_count\0" . as_ptr () as * const c_char) ; table . get_emission_point_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_point_texture\0" . as_ptr () as * const c_char) ; table . get_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_shape\0" . as_ptr () as * const c_char) ; table . get_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . get_flag = (gd_api . godot_method_bind_get_method) (class_name , "get_flag\0" . as_ptr () as * const c_char) ; table . get_flatness = (gd_api . godot_method_bind_get_method) (class_name , "get_flatness\0" . as_ptr () as * const c_char) ; table . get_gravity = (gd_api . godot_method_bind_get_method) (class_name , "get_gravity\0" . as_ptr () as * const c_char) ; table . get_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . get_param = (gd_api . godot_method_bind_get_method) (class_name , "get_param\0" . as_ptr () as * const c_char) ; table . get_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "get_param_randomness\0" . as_ptr () as * const c_char) ; table . get_param_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_param_texture\0" . as_ptr () as * const c_char) ; table . get_spread = (gd_api . godot_method_bind_get_method) (class_name , "get_spread\0" . as_ptr () as * const c_char) ; table . get_trail_color_modifier = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_color_modifier\0" . as_ptr () as * const c_char) ; table . get_trail_divisor = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_divisor\0" . as_ptr () as * const c_char) ; table . get_trail_size_modifier = (gd_api . godot_method_bind_get_method) (class_name , "get_trail_size_modifier\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_color_ramp = (gd_api . godot_method_bind_get_method) (class_name , "set_color_ramp\0" . as_ptr () as * const c_char) ; table . set_direction = (gd_api . godot_method_bind_get_method) (class_name , "set_direction\0" . as_ptr () as * const c_char) ; table . set_emission_box_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_box_extents\0" . as_ptr () as * const c_char) ; table . set_emission_color_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_color_texture\0" . as_ptr () as * const c_char) ; table . set_emission_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_normal_texture\0" . as_ptr () as * const c_char) ; table . set_emission_point_count = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_point_count\0" . as_ptr () as * const c_char) ; table . set_emission_point_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_point_texture\0" . as_ptr () as * const c_char) ; table . set_emission_shape = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_shape\0" . as_ptr () as * const c_char) ; table . set_emission_sphere_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_emission_sphere_radius\0" . as_ptr () as * const c_char) ; table . set_flag = (gd_api . godot_method_bind_get_method) (class_name , "set_flag\0" . as_ptr () as * const c_char) ; table . set_flatness = (gd_api . godot_method_bind_get_method) (class_name , "set_flatness\0" . as_ptr () as * const c_char) ; table . set_gravity = (gd_api . godot_method_bind_get_method) (class_name , "set_gravity\0" . as_ptr () as * const c_char) ; table . set_lifetime_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_lifetime_randomness\0" . as_ptr () as * const c_char) ; table . set_param = (gd_api . godot_method_bind_get_method) (class_name , "set_param\0" . as_ptr () as * const c_char) ; table . set_param_randomness = (gd_api . godot_method_bind_get_method) (class_name , "set_param_randomness\0" . as_ptr () as * const c_char) ; table . set_param_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_param_texture\0" . as_ptr () as * const c_char) ; table . set_spread = (gd_api . godot_method_bind_get_method) (class_name , "set_spread\0" . as_ptr () as * const c_char) ; table . set_trail_color_modifier = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_color_modifier\0" . as_ptr () as * const c_char) ; table . set_trail_divisor = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_divisor\0" . as_ptr () as * const c_char) ; table . set_trail_size_modifier = (gd_api . godot_method_bind_get_method) (class_name , "set_trail_size_modifier\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:622:6160
[INFO] [stdout]     |
[INFO] [stdout] 622 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 622 |                 # [doc = "`core class Skeleton2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeleton2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Skeleton2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Skeleton2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeleton2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skeleton2D { this : RawObject < Self > , } impl Skeleton2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Skeleton2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter `idx`. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling."] # [doc = ""] # [inline] pub fn get_bone (& self , idx : i64) -> Option < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bone_2d :: Bone2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of [Bone2D] nodes in the node hierarchy parented by Skeleton2D."] # [doc = ""] # [inline] pub fn get_bone_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_bone_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [RID] of a Skeleton2D instance."] # [doc = ""] # [inline] pub fn get_skeleton (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = Skeleton2DMethodTable :: get (get_api ()) . get_skeleton ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Skeleton2D { } unsafe impl GodotObject for Skeleton2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Skeleton2D" } } impl QueueFree for Skeleton2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Skeleton2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skeleton2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Skeleton2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skeleton2D { } impl Instanciable for Skeleton2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skeleton2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Skeleton2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bone : * mut sys :: godot_method_bind , pub get_bone_count : * mut sys :: godot_method_bind , pub get_skeleton : * mut sys :: godot_method_bind } impl Skeleton2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Skeleton2DMethodTable = Skeleton2DMethodTable { class_constructor : None , get_bone : 0 as * mut sys :: godot_method_bind , get_bone_count : 0 as * mut sys :: godot_method_bind , get_skeleton : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Skeleton2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skeleton2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bone\0" . as_ptr () as * const c_char) ; table . get_bone_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bone_count\0" . as_ptr () as * const c_char) ; table . get_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:628:13081
[INFO] [stdout]     |
[INFO] [stdout] 628 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 628 |                 # [doc = "`core class ARVRInterface` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvrinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nARVRInterface inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRInterface { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Capabilities (pub i64) ; impl Capabilities { pub const NONE : Capabilities = Capabilities (0i64) ; pub const MONO : Capabilities = Capabilities (1i64) ; pub const STEREO : Capabilities = Capabilities (2i64) ; pub const AR : Capabilities = Capabilities (4i64) ; pub const EXTERNAL : Capabilities = Capabilities (8i64) ; } impl From < i64 > for Capabilities { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Capabilities > for i64 { # [inline] fn from (v : Capabilities) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Eyes (pub i64) ; impl Eyes { pub const MONO : Eyes = Eyes (0i64) ; pub const LEFT : Eyes = Eyes (1i64) ; pub const RIGHT : Eyes = Eyes (2i64) ; } impl From < i64 > for Eyes { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Eyes > for i64 { # [inline] fn from (v : Eyes) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackingStatus (pub i64) ; impl TrackingStatus { pub const NORMAL_TRACKING : TrackingStatus = TrackingStatus (0i64) ; pub const EXCESSIVE_MOTION : TrackingStatus = TrackingStatus (1i64) ; pub const INSUFFICIENT_FEATURES : TrackingStatus = TrackingStatus (2i64) ; pub const UNKNOWN_TRACKING : TrackingStatus = TrackingStatus (3i64) ; pub const NOT_TRACKING : TrackingStatus = TrackingStatus (4i64) ; } impl From < i64 > for TrackingStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackingStatus > for i64 { # [inline] fn from (v : TrackingStatus) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ARVRInterface { pub const ARVR_AR : i64 = 4i64 ; pub const ARVR_EXCESSIVE_MOTION : i64 = 1i64 ; pub const ARVR_EXTERNAL : i64 = 8i64 ; pub const ARVR_INSUFFICIENT_FEATURES : i64 = 2i64 ; pub const ARVR_MONO : i64 = 1i64 ; pub const ARVR_NONE : i64 = 0i64 ; pub const ARVR_NORMAL_TRACKING : i64 = 0i64 ; pub const ARVR_NOT_TRACKING : i64 = 4i64 ; pub const ARVR_STEREO : i64 = 2i64 ; pub const ARVR_UNKNOWN_TRACKING : i64 = 3i64 ; pub const EYE_LEFT : i64 = 1i64 ; pub const EYE_MONO : i64 = 0i64 ; pub const EYE_RIGHT : i64 = 2i64 ; } impl ARVRInterface { # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn anchor_detection_is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface."] # [doc = ""] # [inline] pub fn get_camera_feed_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_camera_feed_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a combination of [enum Capabilities] flags providing information about the capabilities of this interface."] # [doc = ""] # [inline] pub fn get_capabilities (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_capabilities ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of this interface (OpenVR, OpenHMD, ARKit, etc)."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resolution at which we should render our intermediate results before things like lens distortion are applied by the VR platform."] # [doc = ""] # [inline] pub fn get_render_targetsize (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_render_targetsize ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If supported, returns the status of our tracking. This will allow you to provide feedback to the user whether there are issues with positional tracking."] # [doc = ""] # [inline] pub fn get_tracking_status (& self) -> crate :: generated :: arvr_interface :: TrackingStatus { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . get_tracking_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: arvr_interface :: TrackingStatus (ret) } } # [doc = "Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output.\nAfter initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence.\n**Note:** You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot, such as for mobile VR.\nIf you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport. It will be used to output to the HMD, leaving you free to do anything you like in the main window, such as using a separate camera as a spectator camera or rendering something completely different.\nWhile currently not used, you can activate additional interfaces. You may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD."] # [doc = ""] # [inline] pub fn initialize (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . initialize ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn is_initialized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_initialized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn is_primary (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_primary ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current output of this interface is in stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "On an AR interface, `true` if anchor detection is enabled."] # [doc = ""] # [inline] pub fn set_anchor_detection_is_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_anchor_detection_is_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "`true` if this interface been initialized."] # [doc = ""] # [inline] pub fn set_is_initialized (& self , initialized : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_initialized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , initialized) ; } } # [doc = "`true` if this is the primary interface."] # [doc = ""] # [inline] pub fn set_is_primary (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . set_is_primary ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Turns the interface off."] # [doc = ""] # [inline] pub fn uninitialize (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRInterfaceMethodTable :: get (get_api ()) . uninitialize ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRInterface { } unsafe impl GodotObject for ARVRInterface { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ARVRInterface" } } impl std :: ops :: Deref for ARVRInterface { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ARVRInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub get_camera_feed_id : * mut sys :: godot_method_bind , pub get_capabilities : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_render_targetsize : * mut sys :: godot_method_bind , pub get_tracking_status : * mut sys :: godot_method_bind , pub initialize : * mut sys :: godot_method_bind , pub is_initialized : * mut sys :: godot_method_bind , pub is_primary : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub set_anchor_detection_is_enabled : * mut sys :: godot_method_bind , pub set_is_initialized : * mut sys :: godot_method_bind , pub set_is_primary : * mut sys :: godot_method_bind , pub uninitialize : * mut sys :: godot_method_bind } impl ARVRInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRInterfaceMethodTable = ARVRInterfaceMethodTable { class_constructor : None , get_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , get_camera_feed_id : 0 as * mut sys :: godot_method_bind , get_capabilities : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_render_targetsize : 0 as * mut sys :: godot_method_bind , get_tracking_status : 0 as * mut sys :: godot_method_bind , initialize : 0 as * mut sys :: godot_method_bind , is_initialized : 0 as * mut sys :: godot_method_bind , is_primary : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , set_anchor_detection_is_enabled : 0 as * mut sys :: godot_method_bind , set_is_initialized : 0 as * mut sys :: godot_method_bind , set_is_primary : 0 as * mut sys :: godot_method_bind , uninitialize : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . get_camera_feed_id = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_feed_id\0" . as_ptr () as * const c_char) ; table . get_capabilities = (gd_api . godot_method_bind_get_method) (class_name , "get_capabilities\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_render_targetsize = (gd_api . godot_method_bind_get_method) (class_name , "get_render_targetsize\0" . as_ptr () as * const c_char) ; table . get_tracking_status = (gd_api . godot_method_bind_get_method) (class_name , "get_tracking_status\0" . as_ptr () as * const c_char) ; table . initialize = (gd_api . godot_method_bind_get_method) (class_name , "initialize\0" . as_ptr () as * const c_char) ; table . is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "is_initialized\0" . as_ptr () as * const c_char) ; table . is_primary = (gd_api . godot_method_bind_get_method) (class_name , "is_primary\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . set_anchor_detection_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_detection_is_enabled\0" . as_ptr () as * const c_char) ; table . set_is_initialized = (gd_api . godot_method_bind_get_method) (class_name , "set_is_initialized\0" . as_ptr () as * const c_char) ; table . set_is_primary = (gd_api . godot_method_bind_get_method) (class_name , "set_is_primary\0" . as_ptr () as * const c_char) ; table . uninitialize = (gd_api . godot_method_bind_get_method) (class_name , "uninitialize\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:634:18656
[INFO] [stdout]     |
[INFO] [stdout] 634 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 634 |                 # [doc = "`core class FileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_filedialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`FileDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<FileDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct FileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl FileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl FileDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = FileDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `filter` as a custom filter; `filter` should be of the form `\"filename.extension ; Description\"`. For example, `\"*.png ; PNG Images\"`."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Clear all the added filters in the dialog."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clear currently selected items in the dialog."] # [doc = ""] # [inline] pub fn deselect_items (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . deselect_items ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Access (ret) } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn filters (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_filters ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the LineEdit for the selected file."] # [doc = ""] # [inline] pub fn get_line_edit (& self) -> Option < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_line_edit ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: line_edit :: LineEdit , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: file_dialog :: Mode (ret) } } # [doc = "Returns the vertical box container of the dialog, custom controls can be added to it."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Invalidate and update the current dialog content list."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn is_mode_overriding_title (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_mode_overriding_title ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The current working directory of the file dialog."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file of the file dialog."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The currently selected file path of the file dialog."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The available file type filters. For example, this shows only `.png` and `.gd` files: `set_filters(PoolStringArray([\"*.png ; PNG Images\",\"*.gd ; GDScript Files\"]))`."] # [doc = ""] # [inline] pub fn set_filters (& self , filters : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_filters ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , filters) ; } } # [doc = "The dialog's open or save mode, which affects the selection behavior. See enum `Mode` constants."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, changing the `Mode` property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to \"Open a File\")."] # [doc = ""] # [inline] pub fn set_mode_overrides_title (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_mode_overrides_title ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = "If `true`, the dialog will show hidden files."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = FileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for FileDialog { } unsafe impl GodotObject for FileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "FileDialog" } } impl QueueFree for FileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for FileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for FileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for FileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for FileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for FileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for FileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for FileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for FileDialog { } impl Instanciable for FileDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { FileDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct FileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub deselect_items : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_filters : * mut sys :: godot_method_bind , pub get_line_edit : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_mode_overriding_title : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_filters : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_mode_overrides_title : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl FileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : FileDialogMethodTable = FileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , deselect_items : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_filters : 0 as * mut sys :: godot_method_bind , get_line_edit : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_mode_overriding_title : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_filters : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_mode_overrides_title : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { FileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "FileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . deselect_items = (gd_api . godot_method_bind_get_method) (class_name , "deselect_items\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_filters = (gd_api . godot_method_bind_get_method) (class_name , "get_filters\0" . as_ptr () as * const c_char) ; table . get_line_edit = (gd_api . godot_method_bind_get_method) (class_name , "get_line_edit\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_mode_overriding_title = (gd_api . godot_method_bind_get_method) (class_name , "is_mode_overriding_title\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_filters = (gd_api . godot_method_bind_get_method) (class_name , "set_filters\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_mode_overrides_title = (gd_api . godot_method_bind_get_method) (class_name , "set_mode_overrides_title\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:640:3393
[INFO] [stdout]     |
[INFO] [stdout] 640 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 640 |                 # [doc = "`core class PacketPeerGDNative` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_packetpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPacketPeerGDNative inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PacketPeerGDNative { this : RawObject < Self > , } impl PacketPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PacketPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PacketPeerGDNative { } unsafe impl GodotObject for PacketPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PacketPeerGDNative" } } impl std :: ops :: Deref for PacketPeerGDNative { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PacketPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PacketPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for PacketPeerGDNative { } impl Instanciable for PacketPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PacketPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PacketPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PacketPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PacketPeerGDNativeMethodTable = PacketPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PacketPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PacketPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:646:7110
[INFO] [stdout]     |
[INFO] [stdout] 646 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 646 |                 # [doc = "`core class BackBufferCopy` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_backbuffercopy.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`BackBufferCopy` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<BackBufferCopy>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBackBufferCopy inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BackBufferCopy { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct CopyMode (pub i64) ; impl CopyMode { pub const DISABLED : CopyMode = CopyMode (0i64) ; pub const RECT : CopyMode = CopyMode (1i64) ; pub const VIEWPORT : CopyMode = CopyMode (2i64) ; } impl From < i64 > for CopyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < CopyMode > for i64 { # [inline] fn from (v : CopyMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BackBufferCopy { pub const COPY_MODE_DISABLED : i64 = 0i64 ; pub const COPY_MODE_RECT : i64 = 1i64 ; pub const COPY_MODE_VIEWPORT : i64 = 2i64 ; } impl BackBufferCopy { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = BackBufferCopyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Buffer mode. See [enum CopyMode] constants."] # [doc = ""] # [inline] pub fn copy_mode (& self) -> crate :: generated :: back_buffer_copy :: CopyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BackBufferCopyMethodTable :: get (get_api ()) . get_copy_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: back_buffer_copy :: CopyMode (ret) } } # [doc = "The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT]."] # [doc = ""] # [inline] pub fn rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = BackBufferCopyMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Buffer mode. See [enum CopyMode] constants."] # [doc = ""] # [inline] pub fn set_copy_mode (& self , copy_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BackBufferCopyMethodTable :: get (get_api ()) . set_copy_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , copy_mode) ; } } # [doc = "The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT]."] # [doc = ""] # [inline] pub fn set_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BackBufferCopyMethodTable :: get (get_api ()) . set_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BackBufferCopy { } unsafe impl GodotObject for BackBufferCopy { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BackBufferCopy" } } impl QueueFree for BackBufferCopy { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BackBufferCopy { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BackBufferCopy { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for BackBufferCopy { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for BackBufferCopy { } unsafe impl SubClass < crate :: generated :: node :: Node > for BackBufferCopy { } unsafe impl SubClass < crate :: generated :: object :: Object > for BackBufferCopy { } impl Instanciable for BackBufferCopy { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { BackBufferCopy :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BackBufferCopyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_copy_mode : * mut sys :: godot_method_bind , pub get_rect : * mut sys :: godot_method_bind , pub set_copy_mode : * mut sys :: godot_method_bind , pub set_rect : * mut sys :: godot_method_bind } impl BackBufferCopyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BackBufferCopyMethodTable = BackBufferCopyMethodTable { class_constructor : None , get_copy_mode : 0 as * mut sys :: godot_method_bind , get_rect : 0 as * mut sys :: godot_method_bind , set_copy_mode : 0 as * mut sys :: godot_method_bind , set_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BackBufferCopyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BackBufferCopy\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_copy_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_copy_mode\0" . as_ptr () as * const c_char) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . set_copy_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_copy_mode\0" . as_ptr () as * const c_char) ; table . set_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_rect\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:652:23671
[INFO] [stdout]     |
[INFO] [stdout] 652 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 652 |                 # [doc = "`tools class EditorInterface` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinterface.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInterface inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInterface { this : RawObject < Self > , } impl EditorInterface { # [doc = ""] # [doc = ""] # [inline] pub fn edit_node (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_node ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Edits the given [Resource]."] # [doc = ""] # [inline] pub fn edit_resource (& self , resource : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . edit_resource ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , resource . as_arg_ptr ()) ; } } # [doc = "Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly."] # [doc = ""] # [inline] pub fn get_base_control (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_base_control ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current path being viewed in the [FileSystemDock]."] # [doc = ""] # [inline] pub fn get_current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the edited (current) scene's root [Node]."] # [doc = ""] # [inline] pub fn get_edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_editor_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the editor's [EditorSettings] instance."] # [doc = ""] # [inline] pub fn get_editor_settings (& self) -> Option < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_settings ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_settings :: EditorSettings , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the main editor control. Use this as a parent for main screens.\n**Note:** This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically."] # [doc = ""] # [inline] pub fn get_editor_viewport (& self) -> Option < Ref < crate :: generated :: control :: Control , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_editor_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: control :: Control , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [FileSystemDock] instance."] # [doc = ""] # [inline] pub fn get_file_system_dock (& self) -> Option < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_file_system_dock ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: file_system_dock :: FileSystemDock , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorInspector] instance."] # [doc = ""] # [inline] pub fn get_inspector (& self) -> Option < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_inspector ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_inspector :: EditorInspector , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns an [Array] with the file paths of the currently opened scenes."] # [doc = ""] # [inline] pub fn get_open_scenes (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_open_scenes ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string."] # [doc = ""] # [inline] pub fn get_playing_scene (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_playing_scene ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorFileSystem] instance."] # [doc = ""] # [inline] pub fn get_resource_filesystem (& self) -> Option < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_filesystem ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system :: EditorFileSystem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [EditorResourcePreview] instance."] # [doc = ""] # [inline] pub fn get_resource_previewer (& self) -> Option < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_resource_previewer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_resource_preview :: EditorResourcePreview , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the editor's [ScriptEditor] instance."] # [doc = ""] # [inline] pub fn get_script_editor (& self) -> Option < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_script_editor ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: script_editor :: ScriptEditor , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path of the directory currently selected in the [FileSystemDock]. If a file is selected, its base directory will be returned using [method String.get_base_dir] instead."] # [doc = ""] # [inline] pub fn get_selected_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selected_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the editor's [EditorSelection] instance."] # [doc = ""] # [inline] pub fn get_selection (& self) -> Option < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . get_selection ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_selection :: EditorSelection , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Shows the given property on the given `object` in the editor's Inspector dock.\n# Default Arguments\n* `for_property` - `\"\"`"] # [doc = ""] # [inline] pub fn inspect_object (& self , object : impl AsArg < crate :: generated :: object :: Object > , for_property : impl Into < GodotString > , inspector_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . inspect_object ; let ret = crate :: icalls :: icallptr_void_obj_str_bool (method_bind , self . this . sys () . as_ptr () , object . as_arg_ptr () , for_property . into () , inspector_only) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn is_distraction_free_mode_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_distraction_free_mode_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if a scene is currently being played, `false` otherwise. Paused scenes are considered as being played."] # [doc = ""] # [inline] pub fn is_playing_scene (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_playing_scene ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the specified `plugin` is enabled. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn is_plugin_enabled (& self , plugin : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . is_plugin_enabled ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , plugin . into ()) ; ret as _ } } # [doc = "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."] # [doc = ""] # [inline] pub fn make_mesh_previews (& self , meshes : VariantArray , preview_size : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . make_mesh_previews ; let ret = crate :: icalls :: icallvar__arr_i64 (method_bind , self . this . sys () . as_ptr () , meshes , preview_size) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Opens the scene at the given path."] # [doc = ""] # [inline] pub fn open_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . open_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the currently active scene."] # [doc = ""] # [inline] pub fn play_current_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_current_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays the scene specified by its filepath."] # [doc = ""] # [inline] pub fn play_custom_scene (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_custom_scene ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Plays the main scene."] # [doc = ""] # [inline] pub fn play_main_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . play_main_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Reloads the scene at the given path."] # [doc = ""] # [inline] pub fn reload_scene_from_path (& self , scene_filepath : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . reload_scene_from_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , scene_filepath . into ()) ; } } # [doc = "Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants)."] # [doc = ""] # [inline] pub fn save_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Saves the scene as a file at `path`.\n# Default Arguments\n* `with_preview` - `true`"] # [doc = ""] # [inline] pub fn save_scene_as (& self , path : impl Into < GodotString > , with_preview : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . save_scene_as ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , path . into () , with_preview) ; } } # [doc = "Selects the file, with the path provided by `file`, in the FileSystem dock."] # [doc = ""] # [inline] pub fn select_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . select_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "If `true`, enables distraction-free mode which hides side docks to increase the space available for the main view."] # [doc = ""] # [inline] pub fn set_distraction_free_mode (& self , enter : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_distraction_free_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enter) ; } } # [doc = "Sets the editor's current main screen to the one specified in `name`. `name` must match the text of the tab in question exactly (`2D`, `3D`, `Script`, `AssetLib`)."] # [doc = ""] # [inline] pub fn set_main_screen_editor (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_main_screen_editor ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the enabled status of a plugin. The plugin name is the same as its directory name."] # [doc = ""] # [inline] pub fn set_plugin_enabled (& self , plugin : impl Into < GodotString > , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . set_plugin_enabled ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , plugin . into () , enabled) ; } } # [doc = "Stops the scene that is currently playing."] # [doc = ""] # [inline] pub fn stop_playing_scene (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInterfaceMethodTable :: get (get_api ()) . stop_playing_scene ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInterface { } unsafe impl GodotObject for EditorInterface { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInterface" } } impl QueueFree for EditorInterface { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInterface { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInterface { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInterface { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInterface { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInterfaceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub edit_node : * mut sys :: godot_method_bind , pub edit_resource : * mut sys :: godot_method_bind , pub get_base_control : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_editor_scale : * mut sys :: godot_method_bind , pub get_editor_settings : * mut sys :: godot_method_bind , pub get_editor_viewport : * mut sys :: godot_method_bind , pub get_file_system_dock : * mut sys :: godot_method_bind , pub get_inspector : * mut sys :: godot_method_bind , pub get_open_scenes : * mut sys :: godot_method_bind , pub get_playing_scene : * mut sys :: godot_method_bind , pub get_resource_filesystem : * mut sys :: godot_method_bind , pub get_resource_previewer : * mut sys :: godot_method_bind , pub get_script_editor : * mut sys :: godot_method_bind , pub get_selected_path : * mut sys :: godot_method_bind , pub get_selection : * mut sys :: godot_method_bind , pub inspect_object : * mut sys :: godot_method_bind , pub is_distraction_free_mode_enabled : * mut sys :: godot_method_bind , pub is_playing_scene : * mut sys :: godot_method_bind , pub is_plugin_enabled : * mut sys :: godot_method_bind , pub make_mesh_previews : * mut sys :: godot_method_bind , pub open_scene_from_path : * mut sys :: godot_method_bind , pub play_current_scene : * mut sys :: godot_method_bind , pub play_custom_scene : * mut sys :: godot_method_bind , pub play_main_scene : * mut sys :: godot_method_bind , pub reload_scene_from_path : * mut sys :: godot_method_bind , pub save_scene : * mut sys :: godot_method_bind , pub save_scene_as : * mut sys :: godot_method_bind , pub select_file : * mut sys :: godot_method_bind , pub set_distraction_free_mode : * mut sys :: godot_method_bind , pub set_main_screen_editor : * mut sys :: godot_method_bind , pub set_plugin_enabled : * mut sys :: godot_method_bind , pub stop_playing_scene : * mut sys :: godot_method_bind } impl EditorInterfaceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInterfaceMethodTable = EditorInterfaceMethodTable { class_constructor : None , edit_node : 0 as * mut sys :: godot_method_bind , edit_resource : 0 as * mut sys :: godot_method_bind , get_base_control : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_editor_scale : 0 as * mut sys :: godot_method_bind , get_editor_settings : 0 as * mut sys :: godot_method_bind , get_editor_viewport : 0 as * mut sys :: godot_method_bind , get_file_system_dock : 0 as * mut sys :: godot_method_bind , get_inspector : 0 as * mut sys :: godot_method_bind , get_open_scenes : 0 as * mut sys :: godot_method_bind , get_playing_scene : 0 as * mut sys :: godot_method_bind , get_resource_filesystem : 0 as * mut sys :: godot_method_bind , get_resource_previewer : 0 as * mut sys :: godot_method_bind , get_script_editor : 0 as * mut sys :: godot_method_bind , get_selected_path : 0 as * mut sys :: godot_method_bind , get_selection : 0 as * mut sys :: godot_method_bind , inspect_object : 0 as * mut sys :: godot_method_bind , is_distraction_free_mode_enabled : 0 as * mut sys :: godot_method_bind , is_playing_scene : 0 as * mut sys :: godot_method_bind , is_plugin_enabled : 0 as * mut sys :: godot_method_bind , make_mesh_previews : 0 as * mut sys :: godot_method_bind , open_scene_from_path : 0 as * mut sys :: godot_method_bind , play_current_scene : 0 as * mut sys :: godot_method_bind , play_custom_scene : 0 as * mut sys :: godot_method_bind , play_main_scene : 0 as * mut sys :: godot_method_bind , reload_scene_from_path : 0 as * mut sys :: godot_method_bind , save_scene : 0 as * mut sys :: godot_method_bind , save_scene_as : 0 as * mut sys :: godot_method_bind , select_file : 0 as * mut sys :: godot_method_bind , set_distraction_free_mode : 0 as * mut sys :: godot_method_bind , set_main_screen_editor : 0 as * mut sys :: godot_method_bind , set_plugin_enabled : 0 as * mut sys :: godot_method_bind , stop_playing_scene : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInterfaceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInterface\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . edit_node = (gd_api . godot_method_bind_get_method) (class_name , "edit_node\0" . as_ptr () as * const c_char) ; table . edit_resource = (gd_api . godot_method_bind_get_method) (class_name , "edit_resource\0" . as_ptr () as * const c_char) ; table . get_base_control = (gd_api . godot_method_bind_get_method) (class_name , "get_base_control\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_editor_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_scale\0" . as_ptr () as * const c_char) ; table . get_editor_settings = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_settings\0" . as_ptr () as * const c_char) ; table . get_editor_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_editor_viewport\0" . as_ptr () as * const c_char) ; table . get_file_system_dock = (gd_api . godot_method_bind_get_method) (class_name , "get_file_system_dock\0" . as_ptr () as * const c_char) ; table . get_inspector = (gd_api . godot_method_bind_get_method) (class_name , "get_inspector\0" . as_ptr () as * const c_char) ; table . get_open_scenes = (gd_api . godot_method_bind_get_method) (class_name , "get_open_scenes\0" . as_ptr () as * const c_char) ; table . get_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_scene\0" . as_ptr () as * const c_char) ; table . get_resource_filesystem = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_filesystem\0" . as_ptr () as * const c_char) ; table . get_resource_previewer = (gd_api . godot_method_bind_get_method) (class_name , "get_resource_previewer\0" . as_ptr () as * const c_char) ; table . get_script_editor = (gd_api . godot_method_bind_get_method) (class_name , "get_script_editor\0" . as_ptr () as * const c_char) ; table . get_selected_path = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_path\0" . as_ptr () as * const c_char) ; table . get_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_selection\0" . as_ptr () as * const c_char) ; table . inspect_object = (gd_api . godot_method_bind_get_method) (class_name , "inspect_object\0" . as_ptr () as * const c_char) ; table . is_distraction_free_mode_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_distraction_free_mode_enabled\0" . as_ptr () as * const c_char) ; table . is_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "is_playing_scene\0" . as_ptr () as * const c_char) ; table . is_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_plugin_enabled\0" . as_ptr () as * const c_char) ; table . make_mesh_previews = (gd_api . godot_method_bind_get_method) (class_name , "make_mesh_previews\0" . as_ptr () as * const c_char) ; table . open_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "open_scene_from_path\0" . as_ptr () as * const c_char) ; table . play_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_current_scene\0" . as_ptr () as * const c_char) ; table . play_custom_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_custom_scene\0" . as_ptr () as * const c_char) ; table . play_main_scene = (gd_api . godot_method_bind_get_method) (class_name , "play_main_scene\0" . as_ptr () as * const c_char) ; table . reload_scene_from_path = (gd_api . godot_method_bind_get_method) (class_name , "reload_scene_from_path\0" . as_ptr () as * const c_char) ; table . save_scene = (gd_api . godot_method_bind_get_method) (class_name , "save_scene\0" . as_ptr () as * const c_char) ; table . save_scene_as = (gd_api . godot_method_bind_get_method) (class_name , "save_scene_as\0" . as_ptr () as * const c_char) ; table . select_file = (gd_api . godot_method_bind_get_method) (class_name , "select_file\0" . as_ptr () as * const c_char) ; table . set_distraction_free_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_distraction_free_mode\0" . as_ptr () as * const c_char) ; table . set_main_screen_editor = (gd_api . godot_method_bind_get_method) (class_name , "set_main_screen_editor\0" . as_ptr () as * const c_char) ; table . set_plugin_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_plugin_enabled\0" . as_ptr () as * const c_char) ; table . stop_playing_scene = (gd_api . godot_method_bind_get_method) (class_name , "stop_playing_scene\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:658:5009
[INFO] [stdout]     |
[INFO] [stdout] 658 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 658 |                 # [doc = "`tools class EditorSceneImporter` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorsceneimporter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSceneImporter inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSceneImporter { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorSceneImporter { pub const IMPORT_ANIMATION : i64 = 2i64 ; pub const IMPORT_ANIMATION_DETECT_LOOP : i64 = 4i64 ; pub const IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS : i64 = 16i64 ; pub const IMPORT_ANIMATION_KEEP_VALUE_TRACKS : i64 = 32i64 ; pub const IMPORT_ANIMATION_OPTIMIZE : i64 = 8i64 ; pub const IMPORT_FAIL_ON_MISSING_DEPENDENCIES : i64 = 512i64 ; pub const IMPORT_GENERATE_TANGENT_ARRAYS : i64 = 256i64 ; pub const IMPORT_MATERIALS_IN_INSTANCES : i64 = 1024i64 ; pub const IMPORT_SCENE : i64 = 1i64 ; pub const IMPORT_USE_COMPRESSION : i64 = 2048i64 ; } impl EditorSceneImporter { # [doc = ""] # [doc = ""] # [inline] pub fn import_animation_from_other_importer (& self , path : impl Into < GodotString > , flags : i64 , bake_fps : i64) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSceneImporterMethodTable :: get (get_api ()) . import_animation_from_other_importer ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , flags , bake_fps) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn import_scene_from_other_importer (& self , path : impl Into < GodotString > , flags : i64 , bake_fps : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSceneImporterMethodTable :: get (get_api ()) . import_scene_from_other_importer ; let ret = crate :: icalls :: icallptr_obj_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , flags , bake_fps) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSceneImporter { } unsafe impl GodotObject for EditorSceneImporter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSceneImporter" } } impl std :: ops :: Deref for EditorSceneImporter { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSceneImporter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSceneImporter { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSceneImporter { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSceneImporterMethodTable { pub class_constructor : sys :: godot_class_constructor , pub import_animation_from_other_importer : * mut sys :: godot_method_bind , pub import_scene_from_other_importer : * mut sys :: godot_method_bind } impl EditorSceneImporterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSceneImporterMethodTable = EditorSceneImporterMethodTable { class_constructor : None , import_animation_from_other_importer : 0 as * mut sys :: godot_method_bind , import_scene_from_other_importer : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSceneImporterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSceneImporter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . import_animation_from_other_importer = (gd_api . godot_method_bind_get_method) (class_name , "import_animation_from_other_importer\0" . as_ptr () as * const c_char) ; table . import_scene_from_other_importer = (gd_api . godot_method_bind_get_method) (class_name , "import_scene_from_other_importer\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:664:18021
[INFO] [stdout]     |
[INFO] [stdout] 664 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 664 |                 # [doc = "`core class GIProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_giprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GIProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GIProbe>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGIProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GIProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Subdiv (pub i64) ; impl Subdiv { pub const _64 : Subdiv = Subdiv (0i64) ; pub const _128 : Subdiv = Subdiv (1i64) ; pub const _256 : Subdiv = Subdiv (2i64) ; pub const _512 : Subdiv = Subdiv (3i64) ; pub const MAX : Subdiv = Subdiv (4i64) ; } impl From < i64 > for Subdiv { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Subdiv > for i64 { # [inline] fn from (v : Subdiv) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GIProbe { pub const SUBDIV_128 : i64 = 1i64 ; pub const SUBDIV_256 : i64 = 2i64 ; pub const SUBDIV_512 : i64 = 3i64 ; pub const SUBDIV_64 : i64 = 0i64 ; pub const SUBDIV_MAX : i64 = 4i64 ; } impl GIProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GIProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Bakes the effect from all [GeometryInstance]s marked with [member GeometryInstance.use_in_baked_light] and [Light]s marked with either [constant Light.BAKE_INDIRECT] or [constant Light.BAKE_ALL]. If `create_visual_debug` is `true`, after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [GIProbe]'s data and debug any issues that may be occurring.\n# Default Arguments\n* `from_node` - `null`\n* `create_visual_debug` - `false`"] # [doc = ""] # [inline] pub fn bake (& self , from_node : impl AsArg < crate :: generated :: node :: Node > , create_visual_debug : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . bake ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , from_node . as_arg_ptr () , create_visual_debug) ; } } # [doc = "Calls [method bake] with `create_visual_debug` enabled."] # [doc = ""] # [inline] pub fn debug_bake (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . debug_bake ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Offsets the lookup of the light contribution from the [GIProbe]. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and [member normal_bias] should be played around with to minimize self-shadowing and light leaking.\n**Note:** `bias` should usually be above 1.0 as that is the size of the voxels."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum brightness that the [GIProbe] will recognize. Brightness will be scaled within this range."] # [doc = ""] # [inline] pub fn dynamic_range (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_dynamic_range ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Energy multiplier. Makes the lighting contribution from the [GIProbe] brighter."] # [doc = ""] # [inline] pub fn energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Offsets the lookup into the [GIProbe] based on the object's normal direction. Can be used to reduce some self-shadowing artifacts."] # [doc = ""] # [inline] pub fn normal_bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_normal_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [GIProbeData] resource that holds the data for this [GIProbe]."] # [doc = ""] # [inline] pub fn probe_data (& self) -> Option < Ref < crate :: generated :: gi_probe_data :: GIProbeData , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_probe_data ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: gi_probe_data :: GIProbeData , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "How much light propagates through the probe internally. A higher value allows light to spread further."] # [doc = ""] # [inline] pub fn propagation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_propagation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance."] # [doc = ""] # [inline] pub fn subdiv (& self) -> crate :: generated :: gi_probe :: Subdiv { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . get_subdiv ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: gi_probe :: Subdiv (ret) } } # [doc = "If `true`, the data for this [GIProbe] will be compressed. Compression saves space, but results in far worse visual quality."] # [doc = ""] # [inline] pub fn is_compressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . is_compressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, ignores the sky contribution when calculating lighting."] # [doc = ""] # [inline] pub fn is_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . is_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Offsets the lookup of the light contribution from the [GIProbe]. This can be used to avoid self-shadowing, but may introduce light leaking at higher values. This and [member normal_bias] should be played around with to minimize self-shadowing and light leaking.\n**Note:** `bias` should usually be above 1.0 as that is the size of the voxels."] # [doc = ""] # [inline] pub fn set_bias (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "If `true`, the data for this [GIProbe] will be compressed. Compression saves space, but results in far worse visual quality."] # [doc = ""] # [inline] pub fn set_compress (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_compress ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The maximum brightness that the [GIProbe] will recognize. Brightness will be scaled within this range."] # [doc = ""] # [inline] pub fn set_dynamic_range (& self , max : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_dynamic_range ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "Energy multiplier. Makes the lighting contribution from the [GIProbe] brighter."] # [doc = ""] # [inline] pub fn set_energy (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The size of the area covered by the [GIProbe]. If you make the extents larger without increasing the subdivisions with [member subdiv], the size of each cell will increase and result in lower detailed lighting."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "If `true`, ignores the sky contribution when calculating lighting."] # [doc = ""] # [inline] pub fn set_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Offsets the lookup into the [GIProbe] based on the object's normal direction. Can be used to reduce some self-shadowing artifacts."] # [doc = ""] # [inline] pub fn set_normal_bias (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_normal_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "The [GIProbeData] resource that holds the data for this [GIProbe]."] # [doc = ""] # [inline] pub fn set_probe_data (& self , data : impl AsArg < crate :: generated :: gi_probe_data :: GIProbeData >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_probe_data ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , data . as_arg_ptr ()) ; } } # [doc = "How much light propagates through the probe internally. A higher value allows light to spread further."] # [doc = ""] # [inline] pub fn set_propagation (& self , max : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_propagation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max) ; } } # [doc = "Number of times to subdivide the grid that the [GIProbe] operates on. A higher number results in finer detail and thus higher visual quality, while lower numbers result in better performance."] # [doc = ""] # [inline] pub fn set_subdiv (& self , subdiv : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GIProbeMethodTable :: get (get_api ()) . set_subdiv ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , subdiv) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GIProbe { } unsafe impl GodotObject for GIProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GIProbe" } } impl QueueFree for GIProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GIProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GIProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for GIProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for GIProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for GIProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for GIProbe { } impl Instanciable for GIProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GIProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GIProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub bake : * mut sys :: godot_method_bind , pub debug_bake : * mut sys :: godot_method_bind , pub get_bias : * mut sys :: godot_method_bind , pub get_dynamic_range : * mut sys :: godot_method_bind , pub get_energy : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_normal_bias : * mut sys :: godot_method_bind , pub get_probe_data : * mut sys :: godot_method_bind , pub get_propagation : * mut sys :: godot_method_bind , pub get_subdiv : * mut sys :: godot_method_bind , pub is_compressed : * mut sys :: godot_method_bind , pub is_interior : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_compress : * mut sys :: godot_method_bind , pub set_dynamic_range : * mut sys :: godot_method_bind , pub set_energy : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_interior : * mut sys :: godot_method_bind , pub set_normal_bias : * mut sys :: godot_method_bind , pub set_probe_data : * mut sys :: godot_method_bind , pub set_propagation : * mut sys :: godot_method_bind , pub set_subdiv : * mut sys :: godot_method_bind } impl GIProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GIProbeMethodTable = GIProbeMethodTable { class_constructor : None , bake : 0 as * mut sys :: godot_method_bind , debug_bake : 0 as * mut sys :: godot_method_bind , get_bias : 0 as * mut sys :: godot_method_bind , get_dynamic_range : 0 as * mut sys :: godot_method_bind , get_energy : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_normal_bias : 0 as * mut sys :: godot_method_bind , get_probe_data : 0 as * mut sys :: godot_method_bind , get_propagation : 0 as * mut sys :: godot_method_bind , get_subdiv : 0 as * mut sys :: godot_method_bind , is_compressed : 0 as * mut sys :: godot_method_bind , is_interior : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_compress : 0 as * mut sys :: godot_method_bind , set_dynamic_range : 0 as * mut sys :: godot_method_bind , set_energy : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_interior : 0 as * mut sys :: godot_method_bind , set_normal_bias : 0 as * mut sys :: godot_method_bind , set_probe_data : 0 as * mut sys :: godot_method_bind , set_propagation : 0 as * mut sys :: godot_method_bind , set_subdiv : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GIProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GIProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . bake = (gd_api . godot_method_bind_get_method) (class_name , "bake\0" . as_ptr () as * const c_char) ; table . debug_bake = (gd_api . godot_method_bind_get_method) (class_name , "debug_bake\0" . as_ptr () as * const c_char) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_range\0" . as_ptr () as * const c_char) ; table . get_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_energy\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_bias\0" . as_ptr () as * const c_char) ; table . get_probe_data = (gd_api . godot_method_bind_get_method) (class_name , "get_probe_data\0" . as_ptr () as * const c_char) ; table . get_propagation = (gd_api . godot_method_bind_get_method) (class_name , "get_propagation\0" . as_ptr () as * const c_char) ; table . get_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "get_subdiv\0" . as_ptr () as * const c_char) ; table . is_compressed = (gd_api . godot_method_bind_get_method) (class_name , "is_compressed\0" . as_ptr () as * const c_char) ; table . is_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_interior\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_compress = (gd_api . godot_method_bind_get_method) (class_name , "set_compress\0" . as_ptr () as * const c_char) ; table . set_dynamic_range = (gd_api . godot_method_bind_get_method) (class_name , "set_dynamic_range\0" . as_ptr () as * const c_char) ; table . set_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_energy\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_interior\0" . as_ptr () as * const c_char) ; table . set_normal_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_bias\0" . as_ptr () as * const c_char) ; table . set_probe_data = (gd_api . godot_method_bind_get_method) (class_name , "set_probe_data\0" . as_ptr () as * const c_char) ; table . set_propagation = (gd_api . godot_method_bind_get_method) (class_name , "set_propagation\0" . as_ptr () as * const c_char) ; table . set_subdiv = (gd_api . godot_method_bind_get_method) (class_name , "set_subdiv\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:670:8754
[INFO] [stdout]     |
[INFO] [stdout] 670 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 670 |                 # [doc = "`core class MeshInstance2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshinstance2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`MeshInstance2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<MeshInstance2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nMeshInstance2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshInstance2D { this : RawObject < Self > , } impl MeshInstance2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshInstance2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn normal_map (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_normal_map ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . get_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Mesh] that will be drawn by the [MeshInstance2D]."] # [doc = ""] # [inline] pub fn set_mesh (& self , mesh : impl AsArg < crate :: generated :: mesh :: Mesh >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_mesh ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; } } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # [inline] pub fn set_normal_map (& self , normal_map : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_normal_map ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , normal_map . as_arg_ptr ()) ; } } # [doc = "The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as `TEXTURE` in CanvasItem shader."] # [doc = ""] # [inline] pub fn set_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshInstance2DMethodTable :: get (get_api ()) . set_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshInstance2D { } unsafe impl GodotObject for MeshInstance2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "MeshInstance2D" } } impl QueueFree for MeshInstance2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for MeshInstance2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshInstance2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for MeshInstance2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshInstance2D { } impl Instanciable for MeshInstance2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshInstance2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshInstance2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mesh : * mut sys :: godot_method_bind , pub get_normal_map : * mut sys :: godot_method_bind , pub get_texture : * mut sys :: godot_method_bind , pub set_mesh : * mut sys :: godot_method_bind , pub set_normal_map : * mut sys :: godot_method_bind , pub set_texture : * mut sys :: godot_method_bind } impl MeshInstance2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshInstance2DMethodTable = MeshInstance2DMethodTable { class_constructor : None , get_mesh : 0 as * mut sys :: godot_method_bind , get_normal_map : 0 as * mut sys :: godot_method_bind , get_texture : 0 as * mut sys :: godot_method_bind , set_mesh : 0 as * mut sys :: godot_method_bind , set_normal_map : 0 as * mut sys :: godot_method_bind , set_texture : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshInstance2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshInstance2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_map\0" . as_ptr () as * const c_char) ; table . get_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_texture\0" . as_ptr () as * const c_char) ; table . set_mesh = (gd_api . godot_method_bind_get_method) (class_name , "set_mesh\0" . as_ptr () as * const c_char) ; table . set_normal_map = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_map\0" . as_ptr () as * const c_char) ; table . set_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_texture\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:676:6726
[INFO] [stdout]     |
[INFO] [stdout] 676 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 676 |                 # [doc = "`core class Translation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_translation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTranslation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Translation { this : RawObject < Self > , } impl Translation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a message if nonexistent, followed by its translation."] # [doc = ""] # [inline] pub fn add_message (& self , src_message : impl Into < GodotString > , xlated_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . add_message ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into () , xlated_message . into ()) ; } } # [doc = "Erases a message."] # [doc = ""] # [inline] pub fn erase_message (& self , src_message : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . erase_message ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a message's translation."] # [doc = ""] # [inline] pub fn get_message (& self , src_message : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , src_message . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of existing messages."] # [doc = ""] # [inline] pub fn get_message_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the messages (keys)."] # [doc = ""] # [inline] pub fn get_message_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . get_message_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The locale of the translation."] # [doc = ""] # [inline] pub fn set_locale (& self , locale : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TranslationMethodTable :: get (get_api ()) . set_locale ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , locale . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Translation { } unsafe impl GodotObject for Translation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Translation" } } impl std :: ops :: Deref for Translation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Translation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Translation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Translation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Translation { } impl Instanciable for Translation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Translation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_message : * mut sys :: godot_method_bind , pub erase_message : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_message : * mut sys :: godot_method_bind , pub get_message_count : * mut sys :: godot_method_bind , pub get_message_list : * mut sys :: godot_method_bind , pub set_locale : * mut sys :: godot_method_bind } impl TranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TranslationMethodTable = TranslationMethodTable { class_constructor : None , add_message : 0 as * mut sys :: godot_method_bind , erase_message : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_message : 0 as * mut sys :: godot_method_bind , get_message_count : 0 as * mut sys :: godot_method_bind , get_message_list : 0 as * mut sys :: godot_method_bind , set_locale : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Translation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_message = (gd_api . godot_method_bind_get_method) (class_name , "add_message\0" . as_ptr () as * const c_char) ; table . erase_message = (gd_api . godot_method_bind_get_method) (class_name , "erase_message\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_message = (gd_api . godot_method_bind_get_method) (class_name , "get_message\0" . as_ptr () as * const c_char) ; table . get_message_count = (gd_api . godot_method_bind_get_method) (class_name , "get_message_count\0" . as_ptr () as * const c_char) ; table . get_message_list = (gd_api . godot_method_bind_get_method) (class_name , "get_message_list\0" . as_ptr () as * const c_char) ; table . set_locale = (gd_api . godot_method_bind_get_method) (class_name , "set_locale\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:682:4604
[INFO] [stdout]     |
[INFO] [stdout] 682 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 682 |                 # [doc = "`core class ConcavePolygonShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_concavepolygonshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nConcavePolygonShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ConcavePolygonShape2D { this : RawObject < Self > , } impl ConcavePolygonShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ConcavePolygonShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn segments (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . get_segments ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "The array of points that make up the [ConcavePolygonShape2D]'s line segments."] # [doc = ""] # [inline] pub fn set_segments (& self , segments : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ConcavePolygonShape2DMethodTable :: get (get_api ()) . set_segments ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , segments) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ConcavePolygonShape2D { } unsafe impl GodotObject for ConcavePolygonShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ConcavePolygonShape2D" } } impl std :: ops :: Deref for ConcavePolygonShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ConcavePolygonShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ConcavePolygonShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for ConcavePolygonShape2D { } impl Instanciable for ConcavePolygonShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ConcavePolygonShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ConcavePolygonShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_segments : * mut sys :: godot_method_bind , pub set_segments : * mut sys :: godot_method_bind } impl ConcavePolygonShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ConcavePolygonShape2DMethodTable = ConcavePolygonShape2DMethodTable { class_constructor : None , get_segments : 0 as * mut sys :: godot_method_bind , set_segments : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ConcavePolygonShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ConcavePolygonShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_segments\0" . as_ptr () as * const c_char) ; table . set_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_segments\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:688:20180
[INFO] [stdout]     |
[INFO] [stdout] 688 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 688 |                 # [doc = "`core class StreamPeer` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeer inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeer { this : RawObject < Self > , } impl StreamPeer { # [doc = "Gets a signed 16-bit value from the stream."] # [doc = ""] # [inline] pub fn get_16 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_16 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed 32-bit value from the stream."] # [doc = ""] # [inline] pub fn get_32 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_32 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed 64-bit value from the stream."] # [doc = ""] # [inline] pub fn get_64 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_64 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a signed byte from the stream."] # [doc = ""] # [inline] pub fn get_8 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_8 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of bytes this [StreamPeer] has available."] # [doc = ""] # [inline] pub fn get_available_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_available_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the `bytes` argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an [enum @GlobalScope.Error] code and a data array."] # [doc = ""] # [inline] pub fn get_data (& self , bytes : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets a double-precision float from the stream."] # [doc = ""] # [inline] pub fn get_double (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_double ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets a single-precision float from the stream."] # [doc = ""] # [inline] pub fn get_float (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_float ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the \"bytes\" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an [enum @GlobalScope.Error] code, and a data array."] # [doc = ""] # [inline] pub fn get_partial_data (& self , bytes : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_partial_data ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Gets a string with byte-length `bytes` from the stream. If `bytes` is negative (default) the length will be read from the stream using the reverse process of [method put_string].\n# Default Arguments\n* `bytes` - `-1`"] # [doc = ""] # [inline] pub fn get_string (& self , bytes : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; GodotString :: from_sys (ret) } } # [doc = "Gets an unsigned 16-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u16 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u16 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned 32-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u32 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u32 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned 64-bit value from the stream."] # [doc = ""] # [inline] pub fn get_u64 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u64 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an unsigned byte from the stream."] # [doc = ""] # [inline] pub fn get_u8 (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_u8 ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an UTF-8 string with byte-length `bytes` from the stream (this decodes the string sent as UTF-8). If `bytes` is negative (default) the length will be read from the stream using the reverse process of [method put_utf8_string].\n# Default Arguments\n* `bytes` - `-1`"] # [doc = ""] # [inline] pub fn get_utf8_string (& self , bytes : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_utf8_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; GodotString :: from_sys (ret) } } # [doc = "Gets a Variant from the stream. If `allow_objects` is `true`, decoding objects is allowed.\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution.\n# Default Arguments\n* `allow_objects` - `false`"] # [doc = ""] # [inline] pub fn get_var (& self , allow_objects : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . get_var ; let ret = crate :: icalls :: icallptr_var_bool (method_bind , self . this . sys () . as_ptr () , allow_objects) ; Variant :: from_sys (ret) } } # [doc = "If `true`, this [StreamPeer] will using big-endian format for encoding and decoding."] # [doc = ""] # [inline] pub fn is_big_endian_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . is_big_endian_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Puts a signed 16-bit value into the stream."] # [doc = ""] # [inline] pub fn put_16 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_16 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed 32-bit value into the stream."] # [doc = ""] # [inline] pub fn put_32 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_32 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed 64-bit value into the stream."] # [doc = ""] # [inline] pub fn put_64 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_64 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a signed byte into the stream."] # [doc = ""] # [inline] pub fn put_8 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_8 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Sends a chunk of data through the connection, blocking if necessary until the data is done sending. This function returns an [enum @GlobalScope.Error] code."] # [doc = ""] # [inline] pub fn put_data (& self , data : ByteArray) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_data ; let ret = crate :: icalls :: icallptr_i64_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Puts a double-precision float into the stream."] # [doc = ""] # [inline] pub fn put_double (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_double ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts a single-precision float into the stream."] # [doc = ""] # [inline] pub fn put_float (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_float ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Sends a chunk of data through the connection. If all the data could not be sent at once, only part of it will. This function returns two values, an [enum @GlobalScope.Error] code and an integer, describing how much data was actually sent."] # [doc = ""] # [inline] pub fn put_partial_data (& self , data : ByteArray) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_partial_data ; let ret = crate :: icalls :: icallvar__bytearr (method_bind , self . this . sys () . as_ptr () , data) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPuts a zero-terminated ASCII string into the stream prepended by a 32-bit unsigned integer representing its size.\nNote: To put an ASCII string without prepending its size, you can use [method put_data]:\n```gdscript\nput_data(\"Hello world\".to_ascii())\n```"] # [doc = ""] # [inline] pub fn put_string (& self , value : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , value . into ()) ; } } # [doc = "Puts an unsigned 16-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u16 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u16 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned 32-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u32 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u32 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned 64-bit value into the stream."] # [doc = ""] # [inline] pub fn put_u64 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u64 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "Puts an unsigned byte into the stream."] # [doc = ""] # [inline] pub fn put_u8 (& self , value : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_u8 ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , value) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPuts a zero-terminated UTF-8 string into the stream prepended by a 32 bits unsigned integer representing its size.\nNote: To put an UTF-8 string without prepending its size, you can use [method put_data]:\n```gdscript\nput_data(\"Hello world\".to_utf8())\n```"] # [doc = ""] # [inline] pub fn put_utf8_string (& self , value : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_utf8_string ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , value . into ()) ; } } # [doc = "Puts a Variant into the stream. If `full_objects` is `true` encoding objects is allowed (and can potentially include code).\n# Default Arguments\n* `full_objects` - `false`"] # [doc = ""] # [inline] pub fn put_var (& self , value : impl OwnedToVariant , full_objects : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . put_var ; let ret = crate :: icalls :: icallptr_void_var_bool (method_bind , self . this . sys () . as_ptr () , value . owned_to_variant () , full_objects) ; } } # [doc = "If `true`, this [StreamPeer] will using big-endian format for encoding and decoding."] # [doc = ""] # [inline] pub fn set_big_endian (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StreamPeerMethodTable :: get (get_api ()) . set_big_endian ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeer { } unsafe impl GodotObject for StreamPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeer" } } impl std :: ops :: Deref for StreamPeer { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_16 : * mut sys :: godot_method_bind , pub get_32 : * mut sys :: godot_method_bind , pub get_64 : * mut sys :: godot_method_bind , pub get_8 : * mut sys :: godot_method_bind , pub get_available_bytes : * mut sys :: godot_method_bind , pub get_data : * mut sys :: godot_method_bind , pub get_double : * mut sys :: godot_method_bind , pub get_float : * mut sys :: godot_method_bind , pub get_partial_data : * mut sys :: godot_method_bind , pub get_string : * mut sys :: godot_method_bind , pub get_u16 : * mut sys :: godot_method_bind , pub get_u32 : * mut sys :: godot_method_bind , pub get_u64 : * mut sys :: godot_method_bind , pub get_u8 : * mut sys :: godot_method_bind , pub get_utf8_string : * mut sys :: godot_method_bind , pub get_var : * mut sys :: godot_method_bind , pub is_big_endian_enabled : * mut sys :: godot_method_bind , pub put_16 : * mut sys :: godot_method_bind , pub put_32 : * mut sys :: godot_method_bind , pub put_64 : * mut sys :: godot_method_bind , pub put_8 : * mut sys :: godot_method_bind , pub put_data : * mut sys :: godot_method_bind , pub put_double : * mut sys :: godot_method_bind , pub put_float : * mut sys :: godot_method_bind , pub put_partial_data : * mut sys :: godot_method_bind , pub put_string : * mut sys :: godot_method_bind , pub put_u16 : * mut sys :: godot_method_bind , pub put_u32 : * mut sys :: godot_method_bind , pub put_u64 : * mut sys :: godot_method_bind , pub put_u8 : * mut sys :: godot_method_bind , pub put_utf8_string : * mut sys :: godot_method_bind , pub put_var : * mut sys :: godot_method_bind , pub set_big_endian : * mut sys :: godot_method_bind } impl StreamPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerMethodTable = StreamPeerMethodTable { class_constructor : None , get_16 : 0 as * mut sys :: godot_method_bind , get_32 : 0 as * mut sys :: godot_method_bind , get_64 : 0 as * mut sys :: godot_method_bind , get_8 : 0 as * mut sys :: godot_method_bind , get_available_bytes : 0 as * mut sys :: godot_method_bind , get_data : 0 as * mut sys :: godot_method_bind , get_double : 0 as * mut sys :: godot_method_bind , get_float : 0 as * mut sys :: godot_method_bind , get_partial_data : 0 as * mut sys :: godot_method_bind , get_string : 0 as * mut sys :: godot_method_bind , get_u16 : 0 as * mut sys :: godot_method_bind , get_u32 : 0 as * mut sys :: godot_method_bind , get_u64 : 0 as * mut sys :: godot_method_bind , get_u8 : 0 as * mut sys :: godot_method_bind , get_utf8_string : 0 as * mut sys :: godot_method_bind , get_var : 0 as * mut sys :: godot_method_bind , is_big_endian_enabled : 0 as * mut sys :: godot_method_bind , put_16 : 0 as * mut sys :: godot_method_bind , put_32 : 0 as * mut sys :: godot_method_bind , put_64 : 0 as * mut sys :: godot_method_bind , put_8 : 0 as * mut sys :: godot_method_bind , put_data : 0 as * mut sys :: godot_method_bind , put_double : 0 as * mut sys :: godot_method_bind , put_float : 0 as * mut sys :: godot_method_bind , put_partial_data : 0 as * mut sys :: godot_method_bind , put_string : 0 as * mut sys :: godot_method_bind , put_u16 : 0 as * mut sys :: godot_method_bind , put_u32 : 0 as * mut sys :: godot_method_bind , put_u64 : 0 as * mut sys :: godot_method_bind , put_u8 : 0 as * mut sys :: godot_method_bind , put_utf8_string : 0 as * mut sys :: godot_method_bind , put_var : 0 as * mut sys :: godot_method_bind , set_big_endian : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_16 = (gd_api . godot_method_bind_get_method) (class_name , "get_16\0" . as_ptr () as * const c_char) ; table . get_32 = (gd_api . godot_method_bind_get_method) (class_name , "get_32\0" . as_ptr () as * const c_char) ; table . get_64 = (gd_api . godot_method_bind_get_method) (class_name , "get_64\0" . as_ptr () as * const c_char) ; table . get_8 = (gd_api . godot_method_bind_get_method) (class_name , "get_8\0" . as_ptr () as * const c_char) ; table . get_available_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_available_bytes\0" . as_ptr () as * const c_char) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_double = (gd_api . godot_method_bind_get_method) (class_name , "get_double\0" . as_ptr () as * const c_char) ; table . get_float = (gd_api . godot_method_bind_get_method) (class_name , "get_float\0" . as_ptr () as * const c_char) ; table . get_partial_data = (gd_api . godot_method_bind_get_method) (class_name , "get_partial_data\0" . as_ptr () as * const c_char) ; table . get_string = (gd_api . godot_method_bind_get_method) (class_name , "get_string\0" . as_ptr () as * const c_char) ; table . get_u16 = (gd_api . godot_method_bind_get_method) (class_name , "get_u16\0" . as_ptr () as * const c_char) ; table . get_u32 = (gd_api . godot_method_bind_get_method) (class_name , "get_u32\0" . as_ptr () as * const c_char) ; table . get_u64 = (gd_api . godot_method_bind_get_method) (class_name , "get_u64\0" . as_ptr () as * const c_char) ; table . get_u8 = (gd_api . godot_method_bind_get_method) (class_name , "get_u8\0" . as_ptr () as * const c_char) ; table . get_utf8_string = (gd_api . godot_method_bind_get_method) (class_name , "get_utf8_string\0" . as_ptr () as * const c_char) ; table . get_var = (gd_api . godot_method_bind_get_method) (class_name , "get_var\0" . as_ptr () as * const c_char) ; table . is_big_endian_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_big_endian_enabled\0" . as_ptr () as * const c_char) ; table . put_16 = (gd_api . godot_method_bind_get_method) (class_name , "put_16\0" . as_ptr () as * const c_char) ; table . put_32 = (gd_api . godot_method_bind_get_method) (class_name , "put_32\0" . as_ptr () as * const c_char) ; table . put_64 = (gd_api . godot_method_bind_get_method) (class_name , "put_64\0" . as_ptr () as * const c_char) ; table . put_8 = (gd_api . godot_method_bind_get_method) (class_name , "put_8\0" . as_ptr () as * const c_char) ; table . put_data = (gd_api . godot_method_bind_get_method) (class_name , "put_data\0" . as_ptr () as * const c_char) ; table . put_double = (gd_api . godot_method_bind_get_method) (class_name , "put_double\0" . as_ptr () as * const c_char) ; table . put_float = (gd_api . godot_method_bind_get_method) (class_name , "put_float\0" . as_ptr () as * const c_char) ; table . put_partial_data = (gd_api . godot_method_bind_get_method) (class_name , "put_partial_data\0" . as_ptr () as * const c_char) ; table . put_string = (gd_api . godot_method_bind_get_method) (class_name , "put_string\0" . as_ptr () as * const c_char) ; table . put_u16 = (gd_api . godot_method_bind_get_method) (class_name , "put_u16\0" . as_ptr () as * const c_char) ; table . put_u32 = (gd_api . godot_method_bind_get_method) (class_name , "put_u32\0" . as_ptr () as * const c_char) ; table . put_u64 = (gd_api . godot_method_bind_get_method) (class_name , "put_u64\0" . as_ptr () as * const c_char) ; table . put_u8 = (gd_api . godot_method_bind_get_method) (class_name , "put_u8\0" . as_ptr () as * const c_char) ; table . put_utf8_string = (gd_api . godot_method_bind_get_method) (class_name , "put_utf8_string\0" . as_ptr () as * const c_char) ; table . put_var = (gd_api . godot_method_bind_get_method) (class_name , "put_var\0" . as_ptr () as * const c_char) ; table . set_big_endian = (gd_api . godot_method_bind_get_method) (class_name , "set_big_endian\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:694:4038
[INFO] [stdout]     |
[INFO] [stdout] 694 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 694 |                 # [doc = "`core class Shape` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_shape.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nShape inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Shape { this : RawObject < Self > , } impl Shape { # [doc = ""] # [doc = ""] # [inline] pub fn get_debug_mesh (& self) -> Option < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . get_debug_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: array_mesh :: ArrayMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . get_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The collision margin for the shape."] # [doc = ""] # [inline] pub fn set_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ShapeMethodTable :: get (get_api ()) . set_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Shape { } unsafe impl GodotObject for Shape { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Shape" } } impl std :: ops :: Deref for Shape { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Shape { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Shape { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Shape { } unsafe impl SubClass < crate :: generated :: object :: Object > for Shape { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ShapeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_debug_mesh : * mut sys :: godot_method_bind , pub get_margin : * mut sys :: godot_method_bind , pub set_margin : * mut sys :: godot_method_bind } impl ShapeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ShapeMethodTable = ShapeMethodTable { class_constructor : None , get_debug_mesh : 0 as * mut sys :: godot_method_bind , get_margin : 0 as * mut sys :: godot_method_bind , set_margin : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ShapeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Shape\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_debug_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_debug_mesh\0" . as_ptr () as * const c_char) ; table . get_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_margin\0" . as_ptr () as * const c_char) ; table . set_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_margin\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:700:4084
[INFO] [stdout]     |
[INFO] [stdout] 700 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 700 |                 # [doc = "`core class VisualShaderNodeScalarUniform` inherits `VisualShaderNodeUniform` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalaruniform.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarUniform inherits methods from:\n - [VisualShaderNodeUniform](struct.VisualShaderNodeUniform.html)\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarUniform { this : RawObject < Self > , } impl VisualShaderNodeScalarUniform { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarUniformMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarUniform { } unsafe impl GodotObject for VisualShaderNodeScalarUniform { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarUniform" } } impl std :: ops :: Deref for VisualShaderNodeScalarUniform { type Target = crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarUniform { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node_uniform :: VisualShaderNodeUniform > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarUniform { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarUniform { } impl Instanciable for VisualShaderNodeScalarUniform { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarUniform :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarUniformMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeScalarUniformMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarUniformMethodTable = VisualShaderNodeScalarUniformMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarUniformMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarUniform\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:706:7499
[INFO] [stdout]     |
[INFO] [stdout] 706 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 706 |                 # [doc = "`core class OmniLight` inherits `Light` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_omnilight.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`OmniLight` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<OmniLight>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nOmniLight inherits methods from:\n - [Light](struct.Light.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OmniLight { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowDetail (pub i64) ; impl ShadowDetail { pub const VERTICAL : ShadowDetail = ShadowDetail (0i64) ; pub const HORIZONTAL : ShadowDetail = ShadowDetail (1i64) ; } impl From < i64 > for ShadowDetail { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowDetail > for i64 { # [inline] fn from (v : ShadowDetail) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShadowMode (pub i64) ; impl ShadowMode { pub const DUAL_PARABOLOID : ShadowMode = ShadowMode (0i64) ; pub const CUBE : ShadowMode = ShadowMode (1i64) ; } impl From < i64 > for ShadowMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShadowMode > for i64 { # [inline] fn from (v : ShadowMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OmniLight { pub const SHADOW_CUBE : i64 = 1i64 ; pub const SHADOW_DETAIL_HORIZONTAL : i64 = 1i64 ; pub const SHADOW_DETAIL_VERTICAL : i64 = 0i64 ; pub const SHADOW_DUAL_PARABOLOID : i64 = 0i64 ; } impl OmniLight { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = OmniLightMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "See [enum ShadowDetail]."] # [doc = ""] # [inline] pub fn shadow_detail (& self) -> crate :: generated :: omni_light :: ShadowDetail { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . get_shadow_detail ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: omni_light :: ShadowDetail (ret) } } # [doc = "See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn shadow_mode (& self) -> crate :: generated :: omni_light :: ShadowMode { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . get_shadow_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: omni_light :: ShadowMode (ret) } } # [doc = "See [enum ShadowDetail]."] # [doc = ""] # [inline] pub fn set_shadow_detail (& self , detail : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . set_shadow_detail ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , detail) ; } } # [doc = "See [enum ShadowMode]."] # [doc = ""] # [inline] pub fn set_shadow_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OmniLightMethodTable :: get (get_api ()) . set_shadow_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OmniLight { } unsafe impl GodotObject for OmniLight { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OmniLight" } } impl QueueFree for OmniLight { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for OmniLight { type Target = crate :: generated :: light :: Light ; # [inline] fn deref (& self) -> & crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OmniLight { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: light :: Light { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: light :: Light > for OmniLight { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for OmniLight { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for OmniLight { } unsafe impl SubClass < crate :: generated :: node :: Node > for OmniLight { } unsafe impl SubClass < crate :: generated :: object :: Object > for OmniLight { } impl Instanciable for OmniLight { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { OmniLight :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OmniLightMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_shadow_detail : * mut sys :: godot_method_bind , pub get_shadow_mode : * mut sys :: godot_method_bind , pub set_shadow_detail : * mut sys :: godot_method_bind , pub set_shadow_mode : * mut sys :: godot_method_bind } impl OmniLightMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OmniLightMethodTable = OmniLightMethodTable { class_constructor : None , get_shadow_detail : 0 as * mut sys :: godot_method_bind , get_shadow_mode : 0 as * mut sys :: godot_method_bind , set_shadow_detail : 0 as * mut sys :: godot_method_bind , set_shadow_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OmniLightMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "OmniLight\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_detail\0" . as_ptr () as * const c_char) ; table . get_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_shadow_mode\0" . as_ptr () as * const c_char) ; table . set_shadow_detail = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_detail\0" . as_ptr () as * const c_char) ; table . set_shadow_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_shadow_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:712:23272
[INFO] [stdout]     |
[INFO] [stdout] 712 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 712 |                 # [doc = "`core class MeshDataTool` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_meshdatatool.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMeshDataTool inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MeshDataTool { this : RawObject < Self > , } impl MeshDataTool { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MeshDataToolMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Clears all data currently in MeshDataTool."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new surface to specified [Mesh] with edited data."] # [doc = ""] # [inline] pub fn commit_to_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . commit_to_surface ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Uses specified surface of given [Mesh] to populate data for MeshDataTool.\nRequires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]."] # [doc = ""] # [inline] pub fn create_from_surface (& self , mesh : impl AsArg < crate :: generated :: array_mesh :: ArrayMesh > , surface : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . create_from_surface ; let ret = crate :: icalls :: icallptr_i64_obj_i64 (method_bind , self . this . sys () . as_ptr () , mesh . as_arg_ptr () , surface) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Returns the number of edges in this [Mesh]."] # [doc = ""] # [inline] pub fn get_edge_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns array of faces that touch given edge."] # [doc = ""] # [inline] pub fn get_edge_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns meta information assigned to given edge."] # [doc = ""] # [inline] pub fn get_edge_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns index of specified vertex connected to given edge.\nVertex argument can only be 0 or 1 because edges are comprised of two vertices."] # [doc = ""] # [inline] pub fn get_edge_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_edge_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the number of faces in this [Mesh]."] # [doc = ""] # [inline] pub fn get_face_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns specified edge associated with given face.\nEdge argument must 2 or less because a face only has three edges."] # [doc = ""] # [inline] pub fn get_face_edge (& self , idx : i64 , edge : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_edge ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , edge) ; ret as _ } } # [doc = "Returns the metadata associated with the given face."] # [doc = ""] # [inline] pub fn get_face_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Calculates and returns the face normal of the given face."] # [doc = ""] # [inline] pub fn get_face_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the specified vertex of the given face.\nVertex argument must be 2 or less because faces contain three vertices."] # [doc = ""] # [inline] pub fn get_face_vertex (& self , idx : i64 , vertex : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_face_vertex ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; ret as _ } } # [doc = "Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of `3` because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is `1` and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is `2`.\nSee [enum ArrayMesh.ArrayFormat] for a list of format flags."] # [doc = ""] # [inline] pub fn get_format (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the material assigned to the [Mesh]."] # [doc = ""] # [inline] pub fn get_material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the vertex at given index."] # [doc = ""] # [inline] pub fn get_vertex (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the bones of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_bones (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_bones ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the color of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the total number of vertices in [Mesh]."] # [doc = ""] # [inline] pub fn get_vertex_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of edges that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_edges (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_edges ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns an array of faces that share the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_faces (& self , idx : i64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_faces ; let ret = crate :: icalls :: icallptr_i32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_meta (& self , idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_meta ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Variant :: from_sys (ret) } } # [doc = "Returns the normal of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_normal (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_normal ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tangent of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_tangent (& self , idx : i64) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_tangent ; let ret = crate :: icalls :: icallptr_plane_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_uv2 (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_uv2 ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns bone weights of the given vertex."] # [doc = ""] # [inline] pub fn get_vertex_weights (& self , idx : i64) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . get_vertex_weights ; let ret = crate :: icalls :: icallptr_f32arr_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; Float32Array :: from_sys (ret) } } # [doc = "Sets the metadata of the given edge."] # [doc = ""] # [inline] pub fn set_edge_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_edge_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the metadata of the given face."] # [doc = ""] # [inline] pub fn set_face_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_face_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the material to be used by newly-constructed [Mesh]."] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = "Sets the position of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex (& self , idx : i64 , vertex : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , vertex) ; } } # [doc = "Sets the bones of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_bones (& self , idx : i64 , bones : Int32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_bones ; let ret = crate :: icalls :: icallptr_void_i64_i32arr (method_bind , self . this . sys () . as_ptr () , idx , bones) ; } } # [doc = "Sets the color of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_color (& self , idx : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , idx , color) ; } } # [doc = "Sets the metadata associated with the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_meta (& self , idx : i64 , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_meta ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , idx , meta . owned_to_variant ()) ; } } # [doc = "Sets the normal of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_normal (& self , idx : i64 , normal : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_normal ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , normal) ; } } # [doc = "Sets the tangent of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_tangent (& self , idx : i64 , tangent : Plane) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_tangent ; let ret = crate :: icalls :: icallptr_void_i64_plane (method_bind , self . this . sys () . as_ptr () , idx , tangent) ; } } # [doc = "Sets the UV of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv (& self , idx : i64 , uv : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv) ; } } # [doc = "Sets the UV2 of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_uv2 (& self , idx : i64 , uv2 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_uv2 ; let ret = crate :: icalls :: icallptr_void_i64_vec2 (method_bind , self . this . sys () . as_ptr () , idx , uv2) ; } } # [doc = "Sets the bone weights of the given vertex."] # [doc = ""] # [inline] pub fn set_vertex_weights (& self , idx : i64 , weights : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshDataToolMethodTable :: get (get_api ()) . set_vertex_weights ; let ret = crate :: icalls :: icallptr_void_i64_f32arr (method_bind , self . this . sys () . as_ptr () , idx , weights) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for MeshDataTool { } unsafe impl GodotObject for MeshDataTool { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MeshDataTool" } } impl std :: ops :: Deref for MeshDataTool { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MeshDataTool { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MeshDataTool { } unsafe impl SubClass < crate :: generated :: object :: Object > for MeshDataTool { } impl Instanciable for MeshDataTool { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MeshDataTool :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshDataToolMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear : * mut sys :: godot_method_bind , pub commit_to_surface : * mut sys :: godot_method_bind , pub create_from_surface : * mut sys :: godot_method_bind , pub get_edge_count : * mut sys :: godot_method_bind , pub get_edge_faces : * mut sys :: godot_method_bind , pub get_edge_meta : * mut sys :: godot_method_bind , pub get_edge_vertex : * mut sys :: godot_method_bind , pub get_face_count : * mut sys :: godot_method_bind , pub get_face_edge : * mut sys :: godot_method_bind , pub get_face_meta : * mut sys :: godot_method_bind , pub get_face_normal : * mut sys :: godot_method_bind , pub get_face_vertex : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_material : * mut sys :: godot_method_bind , pub get_vertex : * mut sys :: godot_method_bind , pub get_vertex_bones : * mut sys :: godot_method_bind , pub get_vertex_color : * mut sys :: godot_method_bind , pub get_vertex_count : * mut sys :: godot_method_bind , pub get_vertex_edges : * mut sys :: godot_method_bind , pub get_vertex_faces : * mut sys :: godot_method_bind , pub get_vertex_meta : * mut sys :: godot_method_bind , pub get_vertex_normal : * mut sys :: godot_method_bind , pub get_vertex_tangent : * mut sys :: godot_method_bind , pub get_vertex_uv : * mut sys :: godot_method_bind , pub get_vertex_uv2 : * mut sys :: godot_method_bind , pub get_vertex_weights : * mut sys :: godot_method_bind , pub set_edge_meta : * mut sys :: godot_method_bind , pub set_face_meta : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_vertex : * mut sys :: godot_method_bind , pub set_vertex_bones : * mut sys :: godot_method_bind , pub set_vertex_color : * mut sys :: godot_method_bind , pub set_vertex_meta : * mut sys :: godot_method_bind , pub set_vertex_normal : * mut sys :: godot_method_bind , pub set_vertex_tangent : * mut sys :: godot_method_bind , pub set_vertex_uv : * mut sys :: godot_method_bind , pub set_vertex_uv2 : * mut sys :: godot_method_bind , pub set_vertex_weights : * mut sys :: godot_method_bind } impl MeshDataToolMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshDataToolMethodTable = MeshDataToolMethodTable { class_constructor : None , clear : 0 as * mut sys :: godot_method_bind , commit_to_surface : 0 as * mut sys :: godot_method_bind , create_from_surface : 0 as * mut sys :: godot_method_bind , get_edge_count : 0 as * mut sys :: godot_method_bind , get_edge_faces : 0 as * mut sys :: godot_method_bind , get_edge_meta : 0 as * mut sys :: godot_method_bind , get_edge_vertex : 0 as * mut sys :: godot_method_bind , get_face_count : 0 as * mut sys :: godot_method_bind , get_face_edge : 0 as * mut sys :: godot_method_bind , get_face_meta : 0 as * mut sys :: godot_method_bind , get_face_normal : 0 as * mut sys :: godot_method_bind , get_face_vertex : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_material : 0 as * mut sys :: godot_method_bind , get_vertex : 0 as * mut sys :: godot_method_bind , get_vertex_bones : 0 as * mut sys :: godot_method_bind , get_vertex_color : 0 as * mut sys :: godot_method_bind , get_vertex_count : 0 as * mut sys :: godot_method_bind , get_vertex_edges : 0 as * mut sys :: godot_method_bind , get_vertex_faces : 0 as * mut sys :: godot_method_bind , get_vertex_meta : 0 as * mut sys :: godot_method_bind , get_vertex_normal : 0 as * mut sys :: godot_method_bind , get_vertex_tangent : 0 as * mut sys :: godot_method_bind , get_vertex_uv : 0 as * mut sys :: godot_method_bind , get_vertex_uv2 : 0 as * mut sys :: godot_method_bind , get_vertex_weights : 0 as * mut sys :: godot_method_bind , set_edge_meta : 0 as * mut sys :: godot_method_bind , set_face_meta : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_vertex : 0 as * mut sys :: godot_method_bind , set_vertex_bones : 0 as * mut sys :: godot_method_bind , set_vertex_color : 0 as * mut sys :: godot_method_bind , set_vertex_meta : 0 as * mut sys :: godot_method_bind , set_vertex_normal : 0 as * mut sys :: godot_method_bind , set_vertex_tangent : 0 as * mut sys :: godot_method_bind , set_vertex_uv : 0 as * mut sys :: godot_method_bind , set_vertex_uv2 : 0 as * mut sys :: godot_method_bind , set_vertex_weights : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshDataToolMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MeshDataTool\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . commit_to_surface = (gd_api . godot_method_bind_get_method) (class_name , "commit_to_surface\0" . as_ptr () as * const c_char) ; table . create_from_surface = (gd_api . godot_method_bind_get_method) (class_name , "create_from_surface\0" . as_ptr () as * const c_char) ; table . get_edge_count = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_count\0" . as_ptr () as * const c_char) ; table . get_edge_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_faces\0" . as_ptr () as * const c_char) ; table . get_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_meta\0" . as_ptr () as * const c_char) ; table . get_edge_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_edge_vertex\0" . as_ptr () as * const c_char) ; table . get_face_count = (gd_api . godot_method_bind_get_method) (class_name , "get_face_count\0" . as_ptr () as * const c_char) ; table . get_face_edge = (gd_api . godot_method_bind_get_method) (class_name , "get_face_edge\0" . as_ptr () as * const c_char) ; table . get_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_face_meta\0" . as_ptr () as * const c_char) ; table . get_face_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_face_normal\0" . as_ptr () as * const c_char) ; table . get_face_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_face_vertex\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_vertex = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex\0" . as_ptr () as * const c_char) ; table . get_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_bones\0" . as_ptr () as * const c_char) ; table . get_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_color\0" . as_ptr () as * const c_char) ; table . get_vertex_count = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_count\0" . as_ptr () as * const c_char) ; table . get_vertex_edges = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_edges\0" . as_ptr () as * const c_char) ; table . get_vertex_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_faces\0" . as_ptr () as * const c_char) ; table . get_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_meta\0" . as_ptr () as * const c_char) ; table . get_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_normal\0" . as_ptr () as * const c_char) ; table . get_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_tangent\0" . as_ptr () as * const c_char) ; table . get_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv\0" . as_ptr () as * const c_char) ; table . get_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_uv2\0" . as_ptr () as * const c_char) ; table . get_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "get_vertex_weights\0" . as_ptr () as * const c_char) ; table . set_edge_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_edge_meta\0" . as_ptr () as * const c_char) ; table . set_face_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_face_meta\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_vertex = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex\0" . as_ptr () as * const c_char) ; table . set_vertex_bones = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_bones\0" . as_ptr () as * const c_char) ; table . set_vertex_color = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_color\0" . as_ptr () as * const c_char) ; table . set_vertex_meta = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_meta\0" . as_ptr () as * const c_char) ; table . set_vertex_normal = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_normal\0" . as_ptr () as * const c_char) ; table . set_vertex_tangent = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_tangent\0" . as_ptr () as * const c_char) ; table . set_vertex_uv = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv\0" . as_ptr () as * const c_char) ; table . set_vertex_uv2 = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_uv2\0" . as_ptr () as * const c_char) ; table . set_vertex_weights = (gd_api . godot_method_bind_get_method) (class_name , "set_vertex_weights\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:718:3803
[INFO] [stdout]     |
[INFO] [stdout] 718 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 718 |                 # [doc = "`tools class EditorScenePostImport` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorscenepostimport.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorScenePostImport inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorScenePostImport { this : RawObject < Self > , } impl EditorScenePostImport { # [doc = "Returns the source file path which got imported (e.g. `res://scene.dae`)."] # [doc = ""] # [inline] pub fn get_source_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScenePostImportMethodTable :: get (get_api ()) . get_source_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the resource folder the imported scene file is located in."] # [doc = ""] # [inline] pub fn get_source_folder (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorScenePostImportMethodTable :: get (get_api ()) . get_source_folder ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorScenePostImport { } unsafe impl GodotObject for EditorScenePostImport { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorScenePostImport" } } impl std :: ops :: Deref for EditorScenePostImport { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorScenePostImport { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorScenePostImport { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorScenePostImport { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorScenePostImportMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_source_file : * mut sys :: godot_method_bind , pub get_source_folder : * mut sys :: godot_method_bind } impl EditorScenePostImportMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorScenePostImportMethodTable = EditorScenePostImportMethodTable { class_constructor : None , get_source_file : 0 as * mut sys :: godot_method_bind , get_source_folder : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorScenePostImportMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorScenePostImport\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_source_file = (gd_api . godot_method_bind_get_method) (class_name , "get_source_file\0" . as_ptr () as * const c_char) ; table . get_source_folder = (gd_api . godot_method_bind_get_method) (class_name , "get_source_folder\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:724:3641
[INFO] [stdout]     |
[INFO] [stdout] 724 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 724 |                 # [doc = "`core class AudioEffectEQ21` inherits `AudioEffectEQ` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffecteq21.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectEQ21 inherits methods from:\n - [AudioEffectEQ](struct.AudioEffectEQ.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectEQ21 { this : RawObject < Self > , } impl AudioEffectEQ21 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectEQ21MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectEQ21 { } unsafe impl GodotObject for AudioEffectEQ21 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectEQ21" } } impl std :: ops :: Deref for AudioEffectEQ21 { type Target = crate :: generated :: audio_effect_eq :: AudioEffectEQ ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectEQ21 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_eq :: AudioEffectEQ { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_eq :: AudioEffectEQ > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectEQ21 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectEQ21 { } impl Instanciable for AudioEffectEQ21 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectEQ21 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectEQ21MethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectEQ21MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectEQ21MethodTable = AudioEffectEQ21MethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectEQ21MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectEQ21\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:730:7181
[INFO] [stdout]     |
[INFO] [stdout] 730 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 730 |                 # [doc = "`core class Joint2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_joint2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJoint2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Joint2D { this : RawObject < Self > , } impl Joint2D { # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn bias (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_bias ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn exclude_nodes_from_collision (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_a (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_a ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn node_b (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . get_node_b ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "When [member node_a] and [member node_b] move in different directions the `bias` controls how fast the joint pulls them back to their original position. The lower the `bias` the more the two bodies can pull on the joint."] # [doc = ""] # [inline] pub fn set_bias (& self , bias : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_bias ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , bias) ; } } # [doc = "If `true`, [member node_a] and [member node_b] can not collide."] # [doc = ""] # [inline] pub fn set_exclude_nodes_from_collision (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_exclude_nodes_from_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The first body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_a (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_a ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = "The second body attached to the joint. Must derive from [PhysicsBody2D]."] # [doc = ""] # [inline] pub fn set_node_b (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Joint2DMethodTable :: get (get_api ()) . set_node_b ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Joint2D { } unsafe impl GodotObject for Joint2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Joint2D" } } impl QueueFree for Joint2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Joint2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Joint2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Joint2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Joint2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Joint2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Joint2D { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Joint2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_bias : * mut sys :: godot_method_bind , pub get_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub get_node_a : * mut sys :: godot_method_bind , pub get_node_b : * mut sys :: godot_method_bind , pub set_bias : * mut sys :: godot_method_bind , pub set_exclude_nodes_from_collision : * mut sys :: godot_method_bind , pub set_node_a : * mut sys :: godot_method_bind , pub set_node_b : * mut sys :: godot_method_bind } impl Joint2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Joint2DMethodTable = Joint2DMethodTable { class_constructor : None , get_bias : 0 as * mut sys :: godot_method_bind , get_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , get_node_a : 0 as * mut sys :: godot_method_bind , get_node_b : 0 as * mut sys :: godot_method_bind , set_bias : 0 as * mut sys :: godot_method_bind , set_exclude_nodes_from_collision : 0 as * mut sys :: godot_method_bind , set_node_a : 0 as * mut sys :: godot_method_bind , set_node_b : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Joint2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Joint2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_bias = (gd_api . godot_method_bind_get_method) (class_name , "get_bias\0" . as_ptr () as * const c_char) ; table . get_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . get_node_a = (gd_api . godot_method_bind_get_method) (class_name , "get_node_a\0" . as_ptr () as * const c_char) ; table . get_node_b = (gd_api . godot_method_bind_get_method) (class_name , "get_node_b\0" . as_ptr () as * const c_char) ; table . set_bias = (gd_api . godot_method_bind_get_method) (class_name , "set_bias\0" . as_ptr () as * const c_char) ; table . set_exclude_nodes_from_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_nodes_from_collision\0" . as_ptr () as * const c_char) ; table . set_node_a = (gd_api . godot_method_bind_get_method) (class_name , "set_node_a\0" . as_ptr () as * const c_char) ; table . set_node_b = (gd_api . godot_method_bind_get_method) (class_name , "set_node_b\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:736:4445
[INFO] [stdout]     |
[INFO] [stdout] 736 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 736 |                 # [doc = "`core class PopupDialog` inherits `Popup` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_popupdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PopupDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PopupDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPopupDialog inherits methods from:\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PopupDialog { this : RawObject < Self > , } impl PopupDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PopupDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PopupDialog { } unsafe impl GodotObject for PopupDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PopupDialog" } } impl QueueFree for PopupDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PopupDialog { type Target = crate :: generated :: popup :: Popup ; # [inline] fn deref (& self) -> & crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PopupDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: popup :: Popup { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: popup :: Popup > for PopupDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for PopupDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PopupDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for PopupDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for PopupDialog { } impl Instanciable for PopupDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PopupDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PopupDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PopupDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PopupDialogMethodTable = PopupDialogMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PopupDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PopupDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:742:13763
[INFO] [stdout]     |
[INFO] [stdout] 742 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 742 |                 # [doc = "`core class PathFollow2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_pathfollow2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PathFollow2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PathFollow2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPathFollow2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PathFollow2D { this : RawObject < Self > , } impl PathFollow2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PathFollow2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn cubic_interpolation (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_cubic_interpolation ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn lookahead (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_lookahead ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn unit_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_unit_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn is_rotating (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . is_rotating ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the position between two cached points is interpolated cubically, and linearly otherwise.\nThe points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough.\nThere are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations."] # [doc = ""] # [inline] pub fn set_cubic_interpolation (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_cubic_interpolation ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's offset along the curve."] # [doc = ""] # [inline] pub fn set_h_offset (& self , h_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , h_offset) ; } } # [doc = "How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations."] # [doc = ""] # [inline] pub fn set_lookahead (& self , lookahead : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_lookahead ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , lookahead) ; } } # [doc = "If `true`, any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths."] # [doc = ""] # [inline] pub fn set_loop (& self , _loop : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _loop) ; } } # [doc = "The distance along the path in pixels."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "If `true`, this node rotates to follow the path, making its descendants rotate."] # [doc = ""] # [inline] pub fn set_rotate (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_rotate ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length."] # [doc = ""] # [inline] pub fn set_unit_offset (& self , unit_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_unit_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , unit_offset) ; } } # [doc = "The node's offset perpendicular to the curve."] # [doc = ""] # [inline] pub fn set_v_offset (& self , v_offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PathFollow2DMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , v_offset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PathFollow2D { } unsafe impl GodotObject for PathFollow2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PathFollow2D" } } impl QueueFree for PathFollow2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PathFollow2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PathFollow2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for PathFollow2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for PathFollow2D { } impl Instanciable for PathFollow2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PathFollow2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PathFollow2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_cubic_interpolation : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_lookahead : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_unit_offset : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub is_rotating : * mut sys :: godot_method_bind , pub set_cubic_interpolation : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_lookahead : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_rotate : * mut sys :: godot_method_bind , pub set_unit_offset : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind } impl PathFollow2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PathFollow2DMethodTable = PathFollow2DMethodTable { class_constructor : None , get_cubic_interpolation : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_lookahead : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_unit_offset : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , is_rotating : 0 as * mut sys :: godot_method_bind , set_cubic_interpolation : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_lookahead : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_rotate : 0 as * mut sys :: godot_method_bind , set_unit_offset : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PathFollow2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PathFollow2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "get_lookahead\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_unit_offset\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . is_rotating = (gd_api . godot_method_bind_get_method) (class_name , "is_rotating\0" . as_ptr () as * const c_char) ; table . set_cubic_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_cubic_interpolation\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_lookahead = (gd_api . godot_method_bind_get_method) (class_name , "set_lookahead\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_rotate = (gd_api . godot_method_bind_get_method) (class_name , "set_rotate\0" . as_ptr () as * const c_char) ; table . set_unit_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_unit_offset\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:748:16432
[INFO] [stdout]     |
[INFO] [stdout] 748 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 748 |                 # [doc = "`tools class EditorFileDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfiledialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileDialog { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Access (pub i64) ; impl Access { pub const RESOURCES : Access = Access (0i64) ; pub const USERDATA : Access = Access (1i64) ; pub const FILESYSTEM : Access = Access (2i64) ; } impl From < i64 > for Access { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Access > for i64 { # [inline] fn from (v : Access) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DisplayMode (pub i64) ; impl DisplayMode { pub const THUMBNAILS : DisplayMode = DisplayMode (0i64) ; pub const LIST : DisplayMode = DisplayMode (1i64) ; } impl From < i64 > for DisplayMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DisplayMode > for i64 { # [inline] fn from (v : DisplayMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Mode (pub i64) ; impl Mode { pub const OPEN_FILE : Mode = Mode (0i64) ; pub const OPEN_FILES : Mode = Mode (1i64) ; pub const OPEN_DIR : Mode = Mode (2i64) ; pub const OPEN_ANY : Mode = Mode (3i64) ; pub const SAVE_FILE : Mode = Mode (4i64) ; } impl From < i64 > for Mode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Mode > for i64 { # [inline] fn from (v : Mode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorFileDialog { pub const ACCESS_FILESYSTEM : i64 = 2i64 ; pub const ACCESS_RESOURCES : i64 = 0i64 ; pub const ACCESS_USERDATA : i64 = 1i64 ; pub const DISPLAY_LIST : i64 = 1i64 ; pub const DISPLAY_THUMBNAILS : i64 = 0i64 ; pub const MODE_OPEN_ANY : i64 = 3i64 ; pub const MODE_OPEN_DIR : i64 = 2i64 ; pub const MODE_OPEN_FILE : i64 = 0i64 ; pub const MODE_OPEN_FILES : i64 = 1i64 ; pub const MODE_SAVE_FILE : i64 = 4i64 ; } impl EditorFileDialog { # [doc = "Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label.\nFor example, `\"*.tscn, *.scn; Scenes\"` results in filter text \"Scenes (*.tscn, *.scn)\"."] # [doc = ""] # [inline] pub fn add_filter (& self , filter : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . add_filter ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filter . into ()) ; } } # [doc = "Removes all filters except for \"All Files (*)\"."] # [doc = ""] # [inline] pub fn clear_filters (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . clear_filters ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn access (& self) -> crate :: generated :: editor_file_dialog :: Access { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_access ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Access (ret) } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn current_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn current_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn current_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_current_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn display_mode (& self) -> crate :: generated :: editor_file_dialog :: DisplayMode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_display_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: DisplayMode (ret) } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn mode (& self) -> crate :: generated :: editor_file_dialog :: Mode { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: editor_file_dialog :: Mode (ret) } } # [doc = "Returns the `VBoxContainer` used to display the file system."] # [doc = ""] # [inline] pub fn get_vbox (& self) -> Option < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . get_vbox ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: vbox_container :: VBoxContainer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Notify the [EditorFileDialog] that its view of the data is no longer accurate. Updates the view contents on next view update."] # [doc = ""] # [inline] pub fn invalidate (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . invalidate ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn is_overwrite_warning_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_overwrite_warning_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn is_showing_hidden_files (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . is_showing_hidden_files ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The location from which the user may select a file, including `res://`, `user://`, and the local file system."] # [doc = ""] # [inline] pub fn set_access (& self , access : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_access ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , access) ; } } # [doc = "The currently occupied directory."] # [doc = ""] # [inline] pub fn set_current_dir (& self , dir : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_dir ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , dir . into ()) ; } } # [doc = "The currently selected file."] # [doc = ""] # [inline] pub fn set_current_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "The file system path in the address bar."] # [doc = ""] # [inline] pub fn set_current_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_current_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "If `true`, the [EditorFileDialog] will not warn the user before overwriting files."] # [doc = ""] # [inline] pub fn set_disable_overwrite_warning (& self , disable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_disable_overwrite_warning ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disable) ; } } # [doc = "The view format in which the [EditorFileDialog] displays resources to the user."] # [doc = ""] # [inline] pub fn set_display_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_display_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The purpose of the [EditorFileDialog], which defines the allowed behaviors."] # [doc = ""] # [inline] pub fn set_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, hidden files and directories will be visible in the [EditorFileDialog]."] # [doc = ""] # [inline] pub fn set_show_hidden_files (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileDialogMethodTable :: get (get_api ()) . set_show_hidden_files ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileDialog { } unsafe impl GodotObject for EditorFileDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileDialog" } } impl QueueFree for EditorFileDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorFileDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorFileDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_filter : * mut sys :: godot_method_bind , pub clear_filters : * mut sys :: godot_method_bind , pub get_access : * mut sys :: godot_method_bind , pub get_current_dir : * mut sys :: godot_method_bind , pub get_current_file : * mut sys :: godot_method_bind , pub get_current_path : * mut sys :: godot_method_bind , pub get_display_mode : * mut sys :: godot_method_bind , pub get_mode : * mut sys :: godot_method_bind , pub get_vbox : * mut sys :: godot_method_bind , pub invalidate : * mut sys :: godot_method_bind , pub is_overwrite_warning_disabled : * mut sys :: godot_method_bind , pub is_showing_hidden_files : * mut sys :: godot_method_bind , pub set_access : * mut sys :: godot_method_bind , pub set_current_dir : * mut sys :: godot_method_bind , pub set_current_file : * mut sys :: godot_method_bind , pub set_current_path : * mut sys :: godot_method_bind , pub set_disable_overwrite_warning : * mut sys :: godot_method_bind , pub set_display_mode : * mut sys :: godot_method_bind , pub set_mode : * mut sys :: godot_method_bind , pub set_show_hidden_files : * mut sys :: godot_method_bind } impl EditorFileDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileDialogMethodTable = EditorFileDialogMethodTable { class_constructor : None , add_filter : 0 as * mut sys :: godot_method_bind , clear_filters : 0 as * mut sys :: godot_method_bind , get_access : 0 as * mut sys :: godot_method_bind , get_current_dir : 0 as * mut sys :: godot_method_bind , get_current_file : 0 as * mut sys :: godot_method_bind , get_current_path : 0 as * mut sys :: godot_method_bind , get_display_mode : 0 as * mut sys :: godot_method_bind , get_mode : 0 as * mut sys :: godot_method_bind , get_vbox : 0 as * mut sys :: godot_method_bind , invalidate : 0 as * mut sys :: godot_method_bind , is_overwrite_warning_disabled : 0 as * mut sys :: godot_method_bind , is_showing_hidden_files : 0 as * mut sys :: godot_method_bind , set_access : 0 as * mut sys :: godot_method_bind , set_current_dir : 0 as * mut sys :: godot_method_bind , set_current_file : 0 as * mut sys :: godot_method_bind , set_current_path : 0 as * mut sys :: godot_method_bind , set_disable_overwrite_warning : 0 as * mut sys :: godot_method_bind , set_display_mode : 0 as * mut sys :: godot_method_bind , set_mode : 0 as * mut sys :: godot_method_bind , set_show_hidden_files : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_filter = (gd_api . godot_method_bind_get_method) (class_name , "add_filter\0" . as_ptr () as * const c_char) ; table . clear_filters = (gd_api . godot_method_bind_get_method) (class_name , "clear_filters\0" . as_ptr () as * const c_char) ; table . get_access = (gd_api . godot_method_bind_get_method) (class_name , "get_access\0" . as_ptr () as * const c_char) ; table . get_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_current_dir\0" . as_ptr () as * const c_char) ; table . get_current_file = (gd_api . godot_method_bind_get_method) (class_name , "get_current_file\0" . as_ptr () as * const c_char) ; table . get_current_path = (gd_api . godot_method_bind_get_method) (class_name , "get_current_path\0" . as_ptr () as * const c_char) ; table . get_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_display_mode\0" . as_ptr () as * const c_char) ; table . get_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mode\0" . as_ptr () as * const c_char) ; table . get_vbox = (gd_api . godot_method_bind_get_method) (class_name , "get_vbox\0" . as_ptr () as * const c_char) ; table . invalidate = (gd_api . godot_method_bind_get_method) (class_name , "invalidate\0" . as_ptr () as * const c_char) ; table . is_overwrite_warning_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_overwrite_warning_disabled\0" . as_ptr () as * const c_char) ; table . is_showing_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "is_showing_hidden_files\0" . as_ptr () as * const c_char) ; table . set_access = (gd_api . godot_method_bind_get_method) (class_name , "set_access\0" . as_ptr () as * const c_char) ; table . set_current_dir = (gd_api . godot_method_bind_get_method) (class_name , "set_current_dir\0" . as_ptr () as * const c_char) ; table . set_current_file = (gd_api . godot_method_bind_get_method) (class_name , "set_current_file\0" . as_ptr () as * const c_char) ; table . set_current_path = (gd_api . godot_method_bind_get_method) (class_name , "set_current_path\0" . as_ptr () as * const c_char) ; table . set_disable_overwrite_warning = (gd_api . godot_method_bind_get_method) (class_name , "set_disable_overwrite_warning\0" . as_ptr () as * const c_char) ; table . set_display_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_display_mode\0" . as_ptr () as * const c_char) ; table . set_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mode\0" . as_ptr () as * const c_char) ; table . set_show_hidden_files = (gd_api . godot_method_bind_get_method) (class_name , "set_show_hidden_files\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:754:28760
[INFO] [stdout]     |
[INFO] [stdout] 754 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 754 |                 # [doc = "`core class Tree` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_tree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Tree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Tree>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTree inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Tree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DropModeFlags (pub i64) ; impl DropModeFlags { pub const DISABLED : DropModeFlags = DropModeFlags (0i64) ; pub const ON_ITEM : DropModeFlags = DropModeFlags (1i64) ; pub const INBETWEEN : DropModeFlags = DropModeFlags (2i64) ; } impl From < i64 > for DropModeFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DropModeFlags > for i64 { # [inline] fn from (v : DropModeFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SelectMode (pub i64) ; impl SelectMode { pub const SINGLE : SelectMode = SelectMode (0i64) ; pub const ROW : SelectMode = SelectMode (1i64) ; pub const MULTI : SelectMode = SelectMode (2i64) ; } impl From < i64 > for SelectMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SelectMode > for i64 { # [inline] fn from (v : SelectMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Tree { pub const DROP_MODE_DISABLED : i64 = 0i64 ; pub const DROP_MODE_INBETWEEN : i64 = 2i64 ; pub const DROP_MODE_ON_ITEM : i64 = 1i64 ; pub const SELECT_MULTI : i64 = 2i64 ; pub const SELECT_ROW : i64 = 1i64 ; pub const SELECT_SINGLE : i64 = 0i64 ; } impl Tree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns `true` if the column titles are being shown."] # [doc = ""] # [inline] pub fn are_column_titles_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . are_column_titles_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Clears the tree. This removes all items."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Creates an item in the tree and adds it as a child of `parent`.\nIf `parent` is `null`, the root item will be the parent, or the new item will be the root itself if the tree is empty.\nThe new item will be the `idx`th child of parent, or it will be the last child if there are not enough siblings.\n# Default Arguments\n* `parent` - `null`\n* `idx` - `-1`"] # [doc = ""] # [inline] pub fn create_item (& self , parent : impl AsArg < crate :: generated :: object :: Object > , idx : i64) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . create_item ; let ret = crate :: icalls :: icallptr_obj_obj_i64 (method_bind , self . this . sys () . as_ptr () , parent . as_arg_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn edit_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . edit_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Makes the currently focused cell visible.\nThis will scroll the tree if necessary. In [constant SELECT_ROW] mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.\n**Note:** Despite the name of this method, the focus cursor itself is only visible in [constant SELECT_MULTI] mode."] # [doc = ""] # [inline] pub fn ensure_cursor_is_visible (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . ensure_cursor_is_visible ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn allow_reselect (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_reselect ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn allow_rmb_select (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_allow_rmb_select ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the column index at `position`, or -1 if no item is there."] # [doc = ""] # [inline] pub fn get_column_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the column's title."] # [doc = ""] # [inline] pub fn get_column_title (& self , column : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_title ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , column) ; GodotString :: from_sys (ret) } } # [doc = "Returns the column's width in pixels."] # [doc = ""] # [inline] pub fn get_column_width (& self , column : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_column_width ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , column) ; ret as _ } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn columns (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_columns ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle for custom popups. Helper to create custom cell controls that display a popup. See [method TreeItem.set_cell_mode]."] # [doc = ""] # [inline] pub fn get_custom_popup_rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_custom_popup_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn drop_mode_flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_mode_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the drop section at `position`, or -100 if no item is there.\nValues -1, 0, or 1 will be returned for the \"above item\", \"on item\", and \"below item\" drop sections, respectively. See [enum DropModeFlags] for a description of each drop section.\nTo get the item which the returned drop section is relative to, use [method get_item_at_position]."] # [doc = ""] # [inline] pub fn get_drop_section_at_position (& self , position : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_drop_section_at_position ; let ret = crate :: icalls :: icallptr_i64_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ret as _ } } # [doc = "Returns the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the column for the currently edited item. This is only available for custom cell mode."] # [doc = ""] # [inline] pub fn get_edited_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_edited_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the rectangle area for the specified item. If `column` is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.\n# Default Arguments\n* `column` - `-1`"] # [doc = ""] # [inline] pub fn get_item_area_rect (& self , item : impl AsArg < crate :: generated :: object :: Object > , column : i64) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_area_rect ; let ret = crate :: icalls :: icallptr_rect2_obj_i64 (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr () , column) ; mem :: transmute (ret) } } # [doc = "Returns the tree item at the specified position (relative to the tree origin position)."] # [doc = ""] # [inline] pub fn get_item_at_position (& self , position : Vector2) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_item_at_position ; let ret = crate :: icalls :: icallptr_obj_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the next selected item after the given one, or `null` if the end is reached.\nIf `from` is `null`, this returns the first selected item."] # [doc = ""] # [inline] pub fn get_next_selected (& self , from : impl AsArg < crate :: generated :: object :: Object >) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_next_selected ; let ret = crate :: icalls :: icallptr_obj_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the last pressed button's index."] # [doc = ""] # [inline] pub fn get_pressed_button (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_pressed_button ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tree's root item, or `null` if the tree is empty."] # [doc = ""] # [inline] pub fn get_root (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current scrolling position."] # [doc = ""] # [inline] pub fn get_scroll (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_scroll ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn select_mode (& self) -> crate :: generated :: tree :: SelectMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_select_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: tree :: SelectMode (ret) } } # [doc = "Returns the currently focused item, or `null` if no item is focused.\nIn [constant SELECT_ROW] and [constant SELECT_SINGLE] modes, the focused item is same as the selected item. In [constant SELECT_MULTI] mode, the focused item is the item under the focus cursor, not necessarily selected.\nTo get the currently selected item(s), use [method get_next_selected]."] # [doc = ""] # [inline] pub fn get_selected (& self) -> Option < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: tree_item :: TreeItem , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the currently focused column, or -1 if no column is focused.\nIn [constant SELECT_SINGLE] mode, the focused column is the selected column. In [constant SELECT_ROW] mode, the focused column is always 0 if any item is selected. In [constant SELECT_MULTI] mode, the focused column is the column under the focus cursor, and there are not necessarily any column selected.\nTo tell whether a column of an item is selected, use [method TreeItem.is_selected]."] # [doc = ""] # [inline] pub fn get_selected_column (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . get_selected_column ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn is_folding_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_folding_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn is_root_hidden (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . is_root_hidden ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn scroll_to_item (& self , item : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . scroll_to_item ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , item . as_arg_ptr ()) ; } } # [doc = "If `true`, the currently selected cell may be selected again."] # [doc = ""] # [inline] pub fn set_allow_reselect (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_reselect ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, a right mouse button click can select items."] # [doc = ""] # [inline] pub fn set_allow_rmb_select (& self , allow : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_allow_rmb_select ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , allow) ; } } # [doc = "If `true`, the column will have the \"Expand\" flag of [Control]. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_expand (& self , column : i64 , expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_expand ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , column , expand) ; } } # [doc = "Sets the minimum width of a column. Columns that have the \"Expand\" flag will use their \"min_width\" in a similar fashion to [member Control.size_flags_stretch_ratio]."] # [doc = ""] # [inline] pub fn set_column_min_width (& self , column : i64 , min_width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_min_width ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , column , min_width) ; } } # [doc = "Sets the title of a column."] # [doc = ""] # [inline] pub fn set_column_title (& self , column : i64 , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_title ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , column , title . into ()) ; } } # [doc = "If `true`, column titles are visible."] # [doc = ""] # [inline] pub fn set_column_titles_visible (& self , visible : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_column_titles_visible ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , visible) ; } } # [doc = "The number of columns."] # [doc = ""] # [inline] pub fn set_columns (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_columns ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The drop mode as an OR combination of flags. See [enum DropModeFlags] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended.\nThis controls the drop sections, i.e. the decision and drawing of possible drop locations based on the mouse position."] # [doc = ""] # [inline] pub fn set_drop_mode_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_drop_mode_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "If `true`, the folding arrow is hidden."] # [doc = ""] # [inline] pub fn set_hide_folding (& self , hide : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_folding ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , hide) ; } } # [doc = "If `true`, the tree's root is hidden."] # [doc = ""] # [inline] pub fn set_hide_root (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_hide_root ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Allows single or multiple selection. See the [enum SelectMode] constants."] # [doc = ""] # [inline] pub fn set_select_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TreeMethodTable :: get (get_api ()) . set_select_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Tree { } unsafe impl GodotObject for Tree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Tree" } } impl QueueFree for Tree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Tree { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Tree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for Tree { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Tree { } unsafe impl SubClass < crate :: generated :: node :: Node > for Tree { } unsafe impl SubClass < crate :: generated :: object :: Object > for Tree { } impl Instanciable for Tree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Tree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_column_titles_visible : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub create_item : * mut sys :: godot_method_bind , pub edit_selected : * mut sys :: godot_method_bind , pub ensure_cursor_is_visible : * mut sys :: godot_method_bind , pub get_allow_reselect : * mut sys :: godot_method_bind , pub get_allow_rmb_select : * mut sys :: godot_method_bind , pub get_column_at_position : * mut sys :: godot_method_bind , pub get_column_title : * mut sys :: godot_method_bind , pub get_column_width : * mut sys :: godot_method_bind , pub get_columns : * mut sys :: godot_method_bind , pub get_custom_popup_rect : * mut sys :: godot_method_bind , pub get_drop_mode_flags : * mut sys :: godot_method_bind , pub get_drop_section_at_position : * mut sys :: godot_method_bind , pub get_edited : * mut sys :: godot_method_bind , pub get_edited_column : * mut sys :: godot_method_bind , pub get_item_area_rect : * mut sys :: godot_method_bind , pub get_item_at_position : * mut sys :: godot_method_bind , pub get_next_selected : * mut sys :: godot_method_bind , pub get_pressed_button : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_scroll : * mut sys :: godot_method_bind , pub get_select_mode : * mut sys :: godot_method_bind , pub get_selected : * mut sys :: godot_method_bind , pub get_selected_column : * mut sys :: godot_method_bind , pub is_folding_hidden : * mut sys :: godot_method_bind , pub is_root_hidden : * mut sys :: godot_method_bind , pub scroll_to_item : * mut sys :: godot_method_bind , pub set_allow_reselect : * mut sys :: godot_method_bind , pub set_allow_rmb_select : * mut sys :: godot_method_bind , pub set_column_expand : * mut sys :: godot_method_bind , pub set_column_min_width : * mut sys :: godot_method_bind , pub set_column_title : * mut sys :: godot_method_bind , pub set_column_titles_visible : * mut sys :: godot_method_bind , pub set_columns : * mut sys :: godot_method_bind , pub set_drop_mode_flags : * mut sys :: godot_method_bind , pub set_hide_folding : * mut sys :: godot_method_bind , pub set_hide_root : * mut sys :: godot_method_bind , pub set_select_mode : * mut sys :: godot_method_bind } impl TreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TreeMethodTable = TreeMethodTable { class_constructor : None , are_column_titles_visible : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , create_item : 0 as * mut sys :: godot_method_bind , edit_selected : 0 as * mut sys :: godot_method_bind , ensure_cursor_is_visible : 0 as * mut sys :: godot_method_bind , get_allow_reselect : 0 as * mut sys :: godot_method_bind , get_allow_rmb_select : 0 as * mut sys :: godot_method_bind , get_column_at_position : 0 as * mut sys :: godot_method_bind , get_column_title : 0 as * mut sys :: godot_method_bind , get_column_width : 0 as * mut sys :: godot_method_bind , get_columns : 0 as * mut sys :: godot_method_bind , get_custom_popup_rect : 0 as * mut sys :: godot_method_bind , get_drop_mode_flags : 0 as * mut sys :: godot_method_bind , get_drop_section_at_position : 0 as * mut sys :: godot_method_bind , get_edited : 0 as * mut sys :: godot_method_bind , get_edited_column : 0 as * mut sys :: godot_method_bind , get_item_area_rect : 0 as * mut sys :: godot_method_bind , get_item_at_position : 0 as * mut sys :: godot_method_bind , get_next_selected : 0 as * mut sys :: godot_method_bind , get_pressed_button : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_scroll : 0 as * mut sys :: godot_method_bind , get_select_mode : 0 as * mut sys :: godot_method_bind , get_selected : 0 as * mut sys :: godot_method_bind , get_selected_column : 0 as * mut sys :: godot_method_bind , is_folding_hidden : 0 as * mut sys :: godot_method_bind , is_root_hidden : 0 as * mut sys :: godot_method_bind , scroll_to_item : 0 as * mut sys :: godot_method_bind , set_allow_reselect : 0 as * mut sys :: godot_method_bind , set_allow_rmb_select : 0 as * mut sys :: godot_method_bind , set_column_expand : 0 as * mut sys :: godot_method_bind , set_column_min_width : 0 as * mut sys :: godot_method_bind , set_column_title : 0 as * mut sys :: godot_method_bind , set_column_titles_visible : 0 as * mut sys :: godot_method_bind , set_columns : 0 as * mut sys :: godot_method_bind , set_drop_mode_flags : 0 as * mut sys :: godot_method_bind , set_hide_folding : 0 as * mut sys :: godot_method_bind , set_hide_root : 0 as * mut sys :: godot_method_bind , set_select_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Tree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "are_column_titles_visible\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . create_item = (gd_api . godot_method_bind_get_method) (class_name , "create_item\0" . as_ptr () as * const c_char) ; table . edit_selected = (gd_api . godot_method_bind_get_method) (class_name , "edit_selected\0" . as_ptr () as * const c_char) ; table . ensure_cursor_is_visible = (gd_api . godot_method_bind_get_method) (class_name , "ensure_cursor_is_visible\0" . as_ptr () as * const c_char) ; table . get_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_reselect\0" . as_ptr () as * const c_char) ; table . get_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "get_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . get_column_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_column_at_position\0" . as_ptr () as * const c_char) ; table . get_column_title = (gd_api . godot_method_bind_get_method) (class_name , "get_column_title\0" . as_ptr () as * const c_char) ; table . get_column_width = (gd_api . godot_method_bind_get_method) (class_name , "get_column_width\0" . as_ptr () as * const c_char) ; table . get_columns = (gd_api . godot_method_bind_get_method) (class_name , "get_columns\0" . as_ptr () as * const c_char) ; table . get_custom_popup_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_popup_rect\0" . as_ptr () as * const c_char) ; table . get_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . get_drop_section_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_drop_section_at_position\0" . as_ptr () as * const c_char) ; table . get_edited = (gd_api . godot_method_bind_get_method) (class_name , "get_edited\0" . as_ptr () as * const c_char) ; table . get_edited_column = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_column\0" . as_ptr () as * const c_char) ; table . get_item_area_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_item_area_rect\0" . as_ptr () as * const c_char) ; table . get_item_at_position = (gd_api . godot_method_bind_get_method) (class_name , "get_item_at_position\0" . as_ptr () as * const c_char) ; table . get_next_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_next_selected\0" . as_ptr () as * const c_char) ; table . get_pressed_button = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_button\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_scroll = (gd_api . godot_method_bind_get_method) (class_name , "get_scroll\0" . as_ptr () as * const c_char) ; table . get_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_select_mode\0" . as_ptr () as * const c_char) ; table . get_selected = (gd_api . godot_method_bind_get_method) (class_name , "get_selected\0" . as_ptr () as * const c_char) ; table . get_selected_column = (gd_api . godot_method_bind_get_method) (class_name , "get_selected_column\0" . as_ptr () as * const c_char) ; table . is_folding_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_folding_hidden\0" . as_ptr () as * const c_char) ; table . is_root_hidden = (gd_api . godot_method_bind_get_method) (class_name , "is_root_hidden\0" . as_ptr () as * const c_char) ; table . scroll_to_item = (gd_api . godot_method_bind_get_method) (class_name , "scroll_to_item\0" . as_ptr () as * const c_char) ; table . set_allow_reselect = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_reselect\0" . as_ptr () as * const c_char) ; table . set_allow_rmb_select = (gd_api . godot_method_bind_get_method) (class_name , "set_allow_rmb_select\0" . as_ptr () as * const c_char) ; table . set_column_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_column_expand\0" . as_ptr () as * const c_char) ; table . set_column_min_width = (gd_api . godot_method_bind_get_method) (class_name , "set_column_min_width\0" . as_ptr () as * const c_char) ; table . set_column_title = (gd_api . godot_method_bind_get_method) (class_name , "set_column_title\0" . as_ptr () as * const c_char) ; table . set_column_titles_visible = (gd_api . godot_method_bind_get_method) (class_name , "set_column_titles_visible\0" . as_ptr () as * const c_char) ; table . set_columns = (gd_api . godot_method_bind_get_method) (class_name , "set_columns\0" . as_ptr () as * const c_char) ; table . set_drop_mode_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_drop_mode_flags\0" . as_ptr () as * const c_char) ; table . set_hide_folding = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_folding\0" . as_ptr () as * const c_char) ; table . set_hide_root = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_root\0" . as_ptr () as * const c_char) ; table . set_select_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_select_mode\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:766:5847
[INFO] [stdout]     |
[INFO] [stdout] 766 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 766 |                 # [doc = "`core class VisualShaderNodeScalarOp` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarop.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarOp inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarOp { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Operator (pub i64) ; impl Operator { pub const ADD : Operator = Operator (0i64) ; pub const SUB : Operator = Operator (1i64) ; pub const MUL : Operator = Operator (2i64) ; pub const DIV : Operator = Operator (3i64) ; pub const MOD : Operator = Operator (4i64) ; pub const POW : Operator = Operator (5i64) ; pub const MAX : Operator = Operator (6i64) ; pub const MIN : Operator = Operator (7i64) ; pub const ATAN2 : Operator = Operator (8i64) ; pub const STEP : Operator = Operator (9i64) ; } impl From < i64 > for Operator { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Operator > for i64 { # [inline] fn from (v : Operator) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeScalarOp { pub const OP_ADD : i64 = 0i64 ; pub const OP_ATAN2 : i64 = 8i64 ; pub const OP_DIV : i64 = 3i64 ; pub const OP_MAX : i64 = 6i64 ; pub const OP_MIN : i64 = 7i64 ; pub const OP_MOD : i64 = 4i64 ; pub const OP_MUL : i64 = 2i64 ; pub const OP_POW : i64 = 5i64 ; pub const OP_STEP : i64 = 9i64 ; pub const OP_SUB : i64 = 1i64 ; } impl VisualShaderNodeScalarOp { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarOpMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn operator (& self) -> crate :: generated :: visual_shader_node_scalar_op :: Operator { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarOpMethodTable :: get (get_api ()) . get_operator ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_scalar_op :: Operator (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_operator (& self , op : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarOpMethodTable :: get (get_api ()) . set_operator ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , op) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarOp { } unsafe impl GodotObject for VisualShaderNodeScalarOp { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarOp" } } impl std :: ops :: Deref for VisualShaderNodeScalarOp { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarOp { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarOp { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarOp { } impl Instanciable for VisualShaderNodeScalarOp { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarOp :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarOpMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_operator : * mut sys :: godot_method_bind , pub set_operator : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarOpMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarOpMethodTable = VisualShaderNodeScalarOpMethodTable { class_constructor : None , get_operator : 0 as * mut sys :: godot_method_bind , set_operator : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarOpMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarOp\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_operator = (gd_api . godot_method_bind_get_method) (class_name , "get_operator\0" . as_ptr () as * const c_char) ; table . set_operator = (gd_api . godot_method_bind_get_method) (class_name , "set_operator\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:772:45605
[INFO] [stdout]     |
[INFO] [stdout] 772 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 772 |                 # [doc = "`core class Animation` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimation inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Animation { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct InterpolationType (pub i64) ; impl InterpolationType { pub const NEAREST : InterpolationType = InterpolationType (0i64) ; pub const LINEAR : InterpolationType = InterpolationType (1i64) ; pub const CUBIC : InterpolationType = InterpolationType (2i64) ; } impl From < i64 > for InterpolationType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < InterpolationType > for i64 { # [inline] fn from (v : InterpolationType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct TrackType (pub i64) ; impl TrackType { pub const VALUE : TrackType = TrackType (0i64) ; pub const TRANSFORM : TrackType = TrackType (1i64) ; pub const METHOD : TrackType = TrackType (2i64) ; pub const BEZIER : TrackType = TrackType (3i64) ; pub const AUDIO : TrackType = TrackType (4i64) ; pub const ANIMATION : TrackType = TrackType (5i64) ; } impl From < i64 > for TrackType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < TrackType > for i64 { # [inline] fn from (v : TrackType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const CONTINUOUS : UpdateMode = UpdateMode (0i64) ; pub const DISCRETE : UpdateMode = UpdateMode (1i64) ; pub const TRIGGER : UpdateMode = UpdateMode (2i64) ; pub const CAPTURE : UpdateMode = UpdateMode (3i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Animation { pub const INTERPOLATION_CUBIC : i64 = 2i64 ; pub const INTERPOLATION_LINEAR : i64 = 1i64 ; pub const INTERPOLATION_NEAREST : i64 = 0i64 ; pub const TYPE_ANIMATION : i64 = 5i64 ; pub const TYPE_AUDIO : i64 = 4i64 ; pub const TYPE_BEZIER : i64 = 3i64 ; pub const TYPE_METHOD : i64 = 2i64 ; pub const TYPE_TRANSFORM : i64 = 1i64 ; pub const TYPE_VALUE : i64 = 0i64 ; pub const UPDATE_CAPTURE : i64 = 3i64 ; pub const UPDATE_CONTINUOUS : i64 = 0i64 ; pub const UPDATE_DISCRETE : i64 = 1i64 ; pub const UPDATE_TRIGGER : i64 = 2i64 ; } impl Animation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a track to the Animation.\n# Default Arguments\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_track (& self , _type : i64 , at_position : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . add_track ; let ret = crate :: icalls :: icallptr_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , _type , at_position) ; ret as _ } } # [doc = "Returns the animation name at the key identified by `key_idx`. The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_get_key_animation (& self , track_idx : i64 , key_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_get_key_animation ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; GodotString :: from_sys (ret) } } # [doc = "Inserts a key with value `animation` at the given `time` (in seconds). The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_insert_key (& self , track_idx : i64 , time : f64 , animation : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_str (method_bind , self . this . sys () . as_ptr () , track_idx , time , animation . into ()) ; ret as _ } } # [doc = "Sets the key identified by `key_idx` to value `animation`. The `track_idx` must be the index of an Animation Track."] # [doc = ""] # [inline] pub fn animation_track_set_key_animation (& self , track_idx : i64 , key_idx : i64 , animation : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . animation_track_set_key_animation ; let ret = crate :: icalls :: icallptr_void_i64_i64_str (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , animation . into ()) ; } } # [doc = "Returns the end offset of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track.\nEnd offset is the number of seconds cut off at the ending of the audio stream."] # [doc = ""] # [inline] pub fn audio_track_get_key_end_offset (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_end_offset ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the start offset of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track.\nStart offset is the number of seconds cut off at the beginning of the audio stream."] # [doc = ""] # [inline] pub fn audio_track_get_key_start_offset (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_start_offset ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the audio stream of the key identified by `key_idx`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_get_key_stream (& self , track_idx : i64 , key_idx : i64) -> Option < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_get_key_stream ; let ret = crate :: icalls :: icallptr_obj_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: resource :: Resource , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Inserts an Audio Track key at the given `time` in seconds. The `track_idx` must be the index of an Audio Track.\n`stream` is the [AudioStream] resource to play. `start_offset` is the number of seconds cut off at the beginning of the audio stream, while `end_offset` is at the ending.\n# Default Arguments\n* `start_offset` - `0`\n* `end_offset` - `0`"] # [doc = ""] # [inline] pub fn audio_track_insert_key (& self , track_idx : i64 , time : f64 , stream : impl AsArg < crate :: generated :: resource :: Resource > , start_offset : f64 , end_offset : f64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_obj_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time , stream . as_arg_ptr () , start_offset , end_offset) ; ret as _ } } # [doc = "Sets the end offset of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_end_offset (& self , track_idx : i64 , key_idx : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_end_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , offset) ; } } # [doc = "Sets the start offset of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_start_offset (& self , track_idx : i64 , key_idx : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_start_offset ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , offset) ; } } # [doc = "Sets the stream of the key identified by `key_idx` to value `offset`. The `track_idx` must be the index of an Audio Track."] # [doc = ""] # [inline] pub fn audio_track_set_key_stream (& self , track_idx : i64 , key_idx : i64 , stream : impl AsArg < crate :: generated :: resource :: Resource >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . audio_track_set_key_stream ; let ret = crate :: icalls :: icallptr_void_i64_i64_obj (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , stream . as_arg_ptr ()) ; } } # [doc = "Returns the in handle of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_in_handle (& self , track_idx : i64 , key_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_in_handle ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; mem :: transmute (ret) } } # [doc = "Returns the out handle of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_out_handle (& self , track_idx : i64 , key_idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_out_handle ; let ret = crate :: icalls :: icallptr_vec2_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; mem :: transmute (ret) } } # [doc = "Returns the value of the key identified by `key_idx`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_get_key_value (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_get_key_value ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Inserts a Bezier Track key at the given `time` in seconds. The `track_idx` must be the index of a Bezier Track.\n`in_handle` is the left-side weight of the added Bezier curve point, `out_handle` is the right-side one, while `value` is the actual value at this point.\n# Default Arguments\n* `in_handle` - `Vector2( 0, 0 )`\n* `out_handle` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn bezier_track_insert_key (& self , track_idx : i64 , time : f64 , value : f64 , in_handle : Vector2 , out_handle : Vector2) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_f64_vec2_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , time , value , in_handle , out_handle) ; ret as _ } } # [doc = "Returns the interpolated value at the given `time` (in seconds). The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_interpolate (& self , track_idx : i64 , time : f64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_interpolate ; let ret = crate :: icalls :: icallptr_f64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time) ; ret as _ } } # [doc = "Sets the in handle of the key identified by `key_idx` to value `in_handle`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_in_handle (& self , track_idx : i64 , key_idx : i64 , in_handle : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_in_handle ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , in_handle) ; } } # [doc = "Sets the out handle of the key identified by `key_idx` to value `out_handle`. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_out_handle (& self , track_idx : i64 , key_idx : i64 , out_handle : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_out_handle ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , out_handle) ; } } # [doc = "Sets the value of the key identified by `key_idx` to the given value. The `track_idx` must be the index of a Bezier Track."] # [doc = ""] # [inline] pub fn bezier_track_set_key_value (& self , track_idx : i64 , key_idx : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . bezier_track_set_key_value ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , value) ; } } # [doc = "Clear the animation (clear all tracks and reset all)."] # [doc = ""] # [inline] pub fn clear (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . clear ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Adds a new track that is a copy of the given track from `to_animation`."] # [doc = ""] # [inline] pub fn copy_track (& self , track_idx : i64 , to_animation : impl AsArg < crate :: generated :: animation :: Animation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . copy_track ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , track_idx , to_animation . as_arg_ptr ()) ; } } # [doc = "Returns the index of the specified track. If the track is not found, return -1."] # [doc = ""] # [inline] pub fn find_track (& self , path : impl Into < NodePath >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . find_track ; let ret = crate :: icalls :: icallptr_i64_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "The total length of the animation (in seconds).\n**Note:** Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping."] # [doc = ""] # [inline] pub fn length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The animation step value."] # [doc = ""] # [inline] pub fn step (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_step ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of tracks in the animation."] # [doc = ""] # [inline] pub fn get_track_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . get_track_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation."] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns all the key indices of a method track, given a position and delta time."] # [doc = ""] # [inline] pub fn method_track_get_key_indices (& self , track_idx : i64 , time_sec : f64 , delta : f64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_key_indices ; let ret = crate :: icalls :: icallptr_i32arr_i64_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec , delta) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the method name of a method track."] # [doc = ""] # [inline] pub fn method_track_get_name (& self , track_idx : i64 , key_idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_name ; let ret = crate :: icalls :: icallptr_str_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the arguments values to be called on a method track for a given key in a given track."] # [doc = ""] # [inline] pub fn method_track_get_params (& self , track_idx : i64 , key_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . method_track_get_params ; let ret = crate :: icalls :: icallvar__i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Removes a track by specifying the track index."] # [doc = ""] # [inline] pub fn remove_track (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . remove_track ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "The total length of the animation (in seconds).\n**Note:** Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping."] # [doc = ""] # [inline] pub fn set_length (& self , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time_sec) ; } } # [doc = "A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation."] # [doc = ""] # [inline] pub fn set_loop (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The animation step value."] # [doc = ""] # [inline] pub fn set_step (& self , size_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . set_step ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , size_sec) ; } } # [doc = "Finds the key index by time in a given track. Optionally, only find it if the exact time is given.\n# Default Arguments\n* `exact` - `false`"] # [doc = ""] # [inline] pub fn track_find_key (& self , track_idx : i64 , time : f64 , exact : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_find_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , time , exact) ; ret as _ } } # [doc = "Returns `true` if the track at `idx` wraps the interpolation loop. New tracks wrap the interpolation loop by default."] # [doc = ""] # [inline] pub fn track_get_interpolation_loop_wrap (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_interpolation_loop_wrap ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns the interpolation type of a given track."] # [doc = ""] # [inline] pub fn track_get_interpolation_type (& self , track_idx : i64) -> crate :: generated :: animation :: InterpolationType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_interpolation_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: InterpolationType (ret) } } # [doc = "Returns the amount of keys in a given track."] # [doc = ""] # [inline] pub fn track_get_key_count (& self , track_idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_count ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns the time at which the key is located."] # [doc = ""] # [inline] pub fn track_get_key_time (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_time ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease])."] # [doc = ""] # [inline] pub fn track_get_key_transition (& self , track_idx : i64 , key_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_transition ; let ret = crate :: icalls :: icallptr_f64_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; ret as _ } } # [doc = "Returns the value of a given key in a given track."] # [doc = ""] # [inline] pub fn track_get_key_value (& self , track_idx : i64 , key_idx : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_key_value ; let ret = crate :: icalls :: icallptr_var_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; Variant :: from_sys (ret) } } # [doc = "Gets the path of a track. For more information on the path format, see [method track_set_path]."] # [doc = ""] # [inline] pub fn track_get_path (& self , track_idx : i64) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_path ; let ret = crate :: icalls :: icallptr_nodepath_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; NodePath :: from_sys (ret) } } # [doc = "Gets the type of a track."] # [doc = ""] # [inline] pub fn track_get_type (& self , track_idx : i64) -> crate :: generated :: animation :: TrackType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_get_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: TrackType (ret) } } # [doc = "Insert a generic key in a given track.\n# Default Arguments\n* `transition` - `1`"] # [doc = ""] # [inline] pub fn track_insert_key (& self , track_idx : i64 , time : f64 , key : impl OwnedToVariant , transition : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_insert_key ; let ret = crate :: icalls :: icallptr_void_i64_f64_var_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time , key . owned_to_variant () , transition) ; } } # [doc = "Returns `true` if the track at index `idx` is enabled."] # [doc = ""] # [inline] pub fn track_is_enabled (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_is_enabled ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Returns `true` if the given track is imported. Else, return `false`."] # [doc = ""] # [inline] pub fn track_is_imported (& self , track_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_is_imported ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; ret as _ } } # [doc = "Moves a track down."] # [doc = ""] # [inline] pub fn track_move_down (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_down ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "Changes the index position of track `idx` to the one defined in `to_idx`."] # [doc = ""] # [inline] pub fn track_move_to (& self , track_idx : i64 , to_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_to ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , to_idx) ; } } # [doc = "Moves a track up."] # [doc = ""] # [inline] pub fn track_move_up (& self , track_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_move_up ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; } } # [doc = "Removes a key by index in a given track."] # [doc = ""] # [inline] pub fn track_remove_key (& self , track_idx : i64 , key_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_remove_key ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx) ; } } # [doc = "Removes a key by position (seconds) in a given track."] # [doc = ""] # [inline] pub fn track_remove_key_at_position (& self , track_idx : i64 , position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_remove_key_at_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , position) ; } } # [doc = "Enables/disables the given track. Tracks are enabled by default."] # [doc = ""] # [inline] pub fn track_set_enabled (& self , track_idx : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_enabled ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , enabled) ; } } # [doc = "Sets the given track as imported or not."] # [doc = ""] # [inline] pub fn track_set_imported (& self , track_idx : i64 , imported : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_imported ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , imported) ; } } # [doc = "If `true`, the track at `idx` wraps the interpolation loop."] # [doc = ""] # [inline] pub fn track_set_interpolation_loop_wrap (& self , track_idx : i64 , interpolation : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_interpolation_loop_wrap ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , track_idx , interpolation) ; } } # [doc = "Sets the interpolation type of a given track."] # [doc = ""] # [inline] pub fn track_set_interpolation_type (& self , track_idx : i64 , interpolation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_interpolation_type ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , interpolation) ; } } # [doc = "Sets the time of an existing key."] # [doc = ""] # [inline] pub fn track_set_key_time (& self , track_idx : i64 , key_idx : i64 , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_time ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , time) ; } } # [doc = "Sets the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease])."] # [doc = ""] # [inline] pub fn track_set_key_transition (& self , track_idx : i64 , key_idx : i64 , transition : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_transition ; let ret = crate :: icalls :: icallptr_void_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , key_idx , transition) ; } } # [doc = "Sets the value of an existing key."] # [doc = ""] # [inline] pub fn track_set_key_value (& self , track_idx : i64 , key : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_key_value ; let ret = crate :: icalls :: icallptr_void_i64_i64_var (method_bind , self . this . sys () . as_ptr () , track_idx , key , value . owned_to_variant ()) ; } } # [doc = "Sets the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by `\":\"`.\nFor example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`."] # [doc = ""] # [inline] pub fn track_set_path (& self , track_idx : i64 , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_set_path ; let ret = crate :: icalls :: icallptr_void_i64_nodepath (method_bind , self . this . sys () . as_ptr () , track_idx , path . into ()) ; } } # [doc = "Swaps the track `idx`'s index position with the track `with_idx`."] # [doc = ""] # [inline] pub fn track_swap (& self , track_idx : i64 , with_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . track_swap ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , with_idx) ; } } # [doc = "Insert a transform key for a transform track."] # [doc = ""] # [inline] pub fn transform_track_insert_key (& self , track_idx : i64 , time : f64 , location : Vector3 , rotation : Quat , scale : Vector3) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . transform_track_insert_key ; let ret = crate :: icalls :: icallptr_i64_i64_f64_vec3_quat_vec3 (method_bind , self . this . sys () . as_ptr () , track_idx , time , location , rotation , scale) ; ret as _ } } # [doc = "Returns the interpolated value of a transform track at a given time (in seconds). An array consisting of 3 elements: position ([Vector3]), rotation ([Quat]) and scale ([Vector3])."] # [doc = ""] # [inline] pub fn transform_track_interpolate (& self , track_idx : i64 , time_sec : f64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . transform_track_interpolate ; let ret = crate :: icalls :: icallvar__i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns all the key indices of a value track, given a position and delta time."] # [doc = ""] # [inline] pub fn value_track_get_key_indices (& self , track_idx : i64 , time_sec : f64 , delta : f64) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_get_key_indices ; let ret = crate :: icalls :: icallptr_i32arr_i64_f64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec , delta) ; Int32Array :: from_sys (ret) } } # [doc = "Returns the update mode of a value track."] # [doc = ""] # [inline] pub fn value_track_get_update_mode (& self , track_idx : i64) -> crate :: generated :: animation :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_get_update_mode ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx) ; crate :: generated :: animation :: UpdateMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn value_track_interpolate (& self , track_idx : i64 , time_sec : f64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_interpolate ; let ret = crate :: icalls :: icallptr_var_i64_f64 (method_bind , self . this . sys () . as_ptr () , track_idx , time_sec) ; Variant :: from_sys (ret) } } # [doc = "Sets the update mode (see [enum UpdateMode]) of a value track."] # [doc = ""] # [inline] pub fn value_track_set_update_mode (& self , track_idx : i64 , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationMethodTable :: get (get_api ()) . value_track_set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , track_idx , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Animation { } unsafe impl GodotObject for Animation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Animation" } } impl std :: ops :: Deref for Animation { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Animation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Animation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Animation { } unsafe impl SubClass < crate :: generated :: object :: Object > for Animation { } impl Instanciable for Animation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Animation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_track : * mut sys :: godot_method_bind , pub animation_track_get_key_animation : * mut sys :: godot_method_bind , pub animation_track_insert_key : * mut sys :: godot_method_bind , pub animation_track_set_key_animation : * mut sys :: godot_method_bind , pub audio_track_get_key_end_offset : * mut sys :: godot_method_bind , pub audio_track_get_key_start_offset : * mut sys :: godot_method_bind , pub audio_track_get_key_stream : * mut sys :: godot_method_bind , pub audio_track_insert_key : * mut sys :: godot_method_bind , pub audio_track_set_key_end_offset : * mut sys :: godot_method_bind , pub audio_track_set_key_start_offset : * mut sys :: godot_method_bind , pub audio_track_set_key_stream : * mut sys :: godot_method_bind , pub bezier_track_get_key_in_handle : * mut sys :: godot_method_bind , pub bezier_track_get_key_out_handle : * mut sys :: godot_method_bind , pub bezier_track_get_key_value : * mut sys :: godot_method_bind , pub bezier_track_insert_key : * mut sys :: godot_method_bind , pub bezier_track_interpolate : * mut sys :: godot_method_bind , pub bezier_track_set_key_in_handle : * mut sys :: godot_method_bind , pub bezier_track_set_key_out_handle : * mut sys :: godot_method_bind , pub bezier_track_set_key_value : * mut sys :: godot_method_bind , pub clear : * mut sys :: godot_method_bind , pub copy_track : * mut sys :: godot_method_bind , pub find_track : * mut sys :: godot_method_bind , pub get_length : * mut sys :: godot_method_bind , pub get_step : * mut sys :: godot_method_bind , pub get_track_count : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub method_track_get_key_indices : * mut sys :: godot_method_bind , pub method_track_get_name : * mut sys :: godot_method_bind , pub method_track_get_params : * mut sys :: godot_method_bind , pub remove_track : * mut sys :: godot_method_bind , pub set_length : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_step : * mut sys :: godot_method_bind , pub track_find_key : * mut sys :: godot_method_bind , pub track_get_interpolation_loop_wrap : * mut sys :: godot_method_bind , pub track_get_interpolation_type : * mut sys :: godot_method_bind , pub track_get_key_count : * mut sys :: godot_method_bind , pub track_get_key_time : * mut sys :: godot_method_bind , pub track_get_key_transition : * mut sys :: godot_method_bind , pub track_get_key_value : * mut sys :: godot_method_bind , pub track_get_path : * mut sys :: godot_method_bind , pub track_get_type : * mut sys :: godot_method_bind , pub track_insert_key : * mut sys :: godot_method_bind , pub track_is_enabled : * mut sys :: godot_method_bind , pub track_is_imported : * mut sys :: godot_method_bind , pub track_move_down : * mut sys :: godot_method_bind , pub track_move_to : * mut sys :: godot_method_bind , pub track_move_up : * mut sys :: godot_method_bind , pub track_remove_key : * mut sys :: godot_method_bind , pub track_remove_key_at_position : * mut sys :: godot_method_bind , pub track_set_enabled : * mut sys :: godot_method_bind , pub track_set_imported : * mut sys :: godot_method_bind , pub track_set_interpolation_loop_wrap : * mut sys :: godot_method_bind , pub track_set_interpolation_type : * mut sys :: godot_method_bind , pub track_set_key_time : * mut sys :: godot_method_bind , pub track_set_key_transition : * mut sys :: godot_method_bind , pub track_set_key_value : * mut sys :: godot_method_bind , pub track_set_path : * mut sys :: godot_method_bind , pub track_swap : * mut sys :: godot_method_bind , pub transform_track_insert_key : * mut sys :: godot_method_bind , pub transform_track_interpolate : * mut sys :: godot_method_bind , pub value_track_get_key_indices : * mut sys :: godot_method_bind , pub value_track_get_update_mode : * mut sys :: godot_method_bind , pub value_track_interpolate : * mut sys :: godot_method_bind , pub value_track_set_update_mode : * mut sys :: godot_method_bind } impl AnimationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationMethodTable = AnimationMethodTable { class_constructor : None , add_track : 0 as * mut sys :: godot_method_bind , animation_track_get_key_animation : 0 as * mut sys :: godot_method_bind , animation_track_insert_key : 0 as * mut sys :: godot_method_bind , animation_track_set_key_animation : 0 as * mut sys :: godot_method_bind , audio_track_get_key_end_offset : 0 as * mut sys :: godot_method_bind , audio_track_get_key_start_offset : 0 as * mut sys :: godot_method_bind , audio_track_get_key_stream : 0 as * mut sys :: godot_method_bind , audio_track_insert_key : 0 as * mut sys :: godot_method_bind , audio_track_set_key_end_offset : 0 as * mut sys :: godot_method_bind , audio_track_set_key_start_offset : 0 as * mut sys :: godot_method_bind , audio_track_set_key_stream : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_in_handle : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_out_handle : 0 as * mut sys :: godot_method_bind , bezier_track_get_key_value : 0 as * mut sys :: godot_method_bind , bezier_track_insert_key : 0 as * mut sys :: godot_method_bind , bezier_track_interpolate : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_in_handle : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_out_handle : 0 as * mut sys :: godot_method_bind , bezier_track_set_key_value : 0 as * mut sys :: godot_method_bind , clear : 0 as * mut sys :: godot_method_bind , copy_track : 0 as * mut sys :: godot_method_bind , find_track : 0 as * mut sys :: godot_method_bind , get_length : 0 as * mut sys :: godot_method_bind , get_step : 0 as * mut sys :: godot_method_bind , get_track_count : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , method_track_get_key_indices : 0 as * mut sys :: godot_method_bind , method_track_get_name : 0 as * mut sys :: godot_method_bind , method_track_get_params : 0 as * mut sys :: godot_method_bind , remove_track : 0 as * mut sys :: godot_method_bind , set_length : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_step : 0 as * mut sys :: godot_method_bind , track_find_key : 0 as * mut sys :: godot_method_bind , track_get_interpolation_loop_wrap : 0 as * mut sys :: godot_method_bind , track_get_interpolation_type : 0 as * mut sys :: godot_method_bind , track_get_key_count : 0 as * mut sys :: godot_method_bind , track_get_key_time : 0 as * mut sys :: godot_method_bind , track_get_key_transition : 0 as * mut sys :: godot_method_bind , track_get_key_value : 0 as * mut sys :: godot_method_bind , track_get_path : 0 as * mut sys :: godot_method_bind , track_get_type : 0 as * mut sys :: godot_method_bind , track_insert_key : 0 as * mut sys :: godot_method_bind , track_is_enabled : 0 as * mut sys :: godot_method_bind , track_is_imported : 0 as * mut sys :: godot_method_bind , track_move_down : 0 as * mut sys :: godot_method_bind , track_move_to : 0 as * mut sys :: godot_method_bind , track_move_up : 0 as * mut sys :: godot_method_bind , track_remove_key : 0 as * mut sys :: godot_method_bind , track_remove_key_at_position : 0 as * mut sys :: godot_method_bind , track_set_enabled : 0 as * mut sys :: godot_method_bind , track_set_imported : 0 as * mut sys :: godot_method_bind , track_set_interpolation_loop_wrap : 0 as * mut sys :: godot_method_bind , track_set_interpolation_type : 0 as * mut sys :: godot_method_bind , track_set_key_time : 0 as * mut sys :: godot_method_bind , track_set_key_transition : 0 as * mut sys :: godot_method_bind , track_set_key_value : 0 as * mut sys :: godot_method_bind , track_set_path : 0 as * mut sys :: godot_method_bind , track_swap : 0 as * mut sys :: godot_method_bind , transform_track_insert_key : 0 as * mut sys :: godot_method_bind , transform_track_interpolate : 0 as * mut sys :: godot_method_bind , value_track_get_key_indices : 0 as * mut sys :: godot_method_bind , value_track_get_update_mode : 0 as * mut sys :: godot_method_bind , value_track_interpolate : 0 as * mut sys :: godot_method_bind , value_track_set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Animation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_track = (gd_api . godot_method_bind_get_method) (class_name , "add_track\0" . as_ptr () as * const c_char) ; table . animation_track_get_key_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_get_key_animation\0" . as_ptr () as * const c_char) ; table . animation_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_insert_key\0" . as_ptr () as * const c_char) ; table . animation_track_set_key_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_track_set_key_animation\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_end_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_end_offset\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_start_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_start_offset\0" . as_ptr () as * const c_char) ; table . audio_track_get_key_stream = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_get_key_stream\0" . as_ptr () as * const c_char) ; table . audio_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_insert_key\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_end_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_end_offset\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_start_offset = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_start_offset\0" . as_ptr () as * const c_char) ; table . audio_track_set_key_stream = (gd_api . godot_method_bind_get_method) (class_name , "audio_track_set_key_stream\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_in_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_in_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_out_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_out_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_get_key_value = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_get_key_value\0" . as_ptr () as * const c_char) ; table . bezier_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_insert_key\0" . as_ptr () as * const c_char) ; table . bezier_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_interpolate\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_in_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_in_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_out_handle = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_out_handle\0" . as_ptr () as * const c_char) ; table . bezier_track_set_key_value = (gd_api . godot_method_bind_get_method) (class_name , "bezier_track_set_key_value\0" . as_ptr () as * const c_char) ; table . clear = (gd_api . godot_method_bind_get_method) (class_name , "clear\0" . as_ptr () as * const c_char) ; table . copy_track = (gd_api . godot_method_bind_get_method) (class_name , "copy_track\0" . as_ptr () as * const c_char) ; table . find_track = (gd_api . godot_method_bind_get_method) (class_name , "find_track\0" . as_ptr () as * const c_char) ; table . get_length = (gd_api . godot_method_bind_get_method) (class_name , "get_length\0" . as_ptr () as * const c_char) ; table . get_step = (gd_api . godot_method_bind_get_method) (class_name , "get_step\0" . as_ptr () as * const c_char) ; table . get_track_count = (gd_api . godot_method_bind_get_method) (class_name , "get_track_count\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . method_track_get_key_indices = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_key_indices\0" . as_ptr () as * const c_char) ; table . method_track_get_name = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_name\0" . as_ptr () as * const c_char) ; table . method_track_get_params = (gd_api . godot_method_bind_get_method) (class_name , "method_track_get_params\0" . as_ptr () as * const c_char) ; table . remove_track = (gd_api . godot_method_bind_get_method) (class_name , "remove_track\0" . as_ptr () as * const c_char) ; table . set_length = (gd_api . godot_method_bind_get_method) (class_name , "set_length\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_step = (gd_api . godot_method_bind_get_method) (class_name , "set_step\0" . as_ptr () as * const c_char) ; table . track_find_key = (gd_api . godot_method_bind_get_method) (class_name , "track_find_key\0" . as_ptr () as * const c_char) ; table . track_get_interpolation_loop_wrap = (gd_api . godot_method_bind_get_method) (class_name , "track_get_interpolation_loop_wrap\0" . as_ptr () as * const c_char) ; table . track_get_interpolation_type = (gd_api . godot_method_bind_get_method) (class_name , "track_get_interpolation_type\0" . as_ptr () as * const c_char) ; table . track_get_key_count = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_count\0" . as_ptr () as * const c_char) ; table . track_get_key_time = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_time\0" . as_ptr () as * const c_char) ; table . track_get_key_transition = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_transition\0" . as_ptr () as * const c_char) ; table . track_get_key_value = (gd_api . godot_method_bind_get_method) (class_name , "track_get_key_value\0" . as_ptr () as * const c_char) ; table . track_get_path = (gd_api . godot_method_bind_get_method) (class_name , "track_get_path\0" . as_ptr () as * const c_char) ; table . track_get_type = (gd_api . godot_method_bind_get_method) (class_name , "track_get_type\0" . as_ptr () as * const c_char) ; table . track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "track_insert_key\0" . as_ptr () as * const c_char) ; table . track_is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "track_is_enabled\0" . as_ptr () as * const c_char) ; table . track_is_imported = (gd_api . godot_method_bind_get_method) (class_name , "track_is_imported\0" . as_ptr () as * const c_char) ; table . track_move_down = (gd_api . godot_method_bind_get_method) (class_name , "track_move_down\0" . as_ptr () as * const c_char) ; table . track_move_to = (gd_api . godot_method_bind_get_method) (class_name , "track_move_to\0" . as_ptr () as * const c_char) ; table . track_move_up = (gd_api . godot_method_bind_get_method) (class_name , "track_move_up\0" . as_ptr () as * const c_char) ; table . track_remove_key = (gd_api . godot_method_bind_get_method) (class_name , "track_remove_key\0" . as_ptr () as * const c_char) ; table . track_remove_key_at_position = (gd_api . godot_method_bind_get_method) (class_name , "track_remove_key_at_position\0" . as_ptr () as * const c_char) ; table . track_set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "track_set_enabled\0" . as_ptr () as * const c_char) ; table . track_set_imported = (gd_api . godot_method_bind_get_method) (class_name , "track_set_imported\0" . as_ptr () as * const c_char) ; table . track_set_interpolation_loop_wrap = (gd_api . godot_method_bind_get_method) (class_name , "track_set_interpolation_loop_wrap\0" . as_ptr () as * const c_char) ; table . track_set_interpolation_type = (gd_api . godot_method_bind_get_method) (class_name , "track_set_interpolation_type\0" . as_ptr () as * const c_char) ; table . track_set_key_time = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_time\0" . as_ptr () as * const c_char) ; table . track_set_key_transition = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_transition\0" . as_ptr () as * const c_char) ; table . track_set_key_value = (gd_api . godot_method_bind_get_method) (class_name , "track_set_key_value\0" . as_ptr () as * const c_char) ; table . track_set_path = (gd_api . godot_method_bind_get_method) (class_name , "track_set_path\0" . as_ptr () as * const c_char) ; table . track_swap = (gd_api . godot_method_bind_get_method) (class_name , "track_swap\0" . as_ptr () as * const c_char) ; table . transform_track_insert_key = (gd_api . godot_method_bind_get_method) (class_name , "transform_track_insert_key\0" . as_ptr () as * const c_char) ; table . transform_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "transform_track_interpolate\0" . as_ptr () as * const c_char) ; table . value_track_get_key_indices = (gd_api . godot_method_bind_get_method) (class_name , "value_track_get_key_indices\0" . as_ptr () as * const c_char) ; table . value_track_get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "value_track_get_update_mode\0" . as_ptr () as * const c_char) ; table . value_track_interpolate = (gd_api . godot_method_bind_get_method) (class_name , "value_track_interpolate\0" . as_ptr () as * const c_char) ; table . value_track_set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "value_track_set_update_mode\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:778:21553
[INFO] [stdout]     |
[INFO] [stdout] 778 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 778 |                 # [doc = "`core class Curve3D` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curve3d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurve3D inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Curve3D { this : RawObject < Self > , } impl Curve3D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Curve3DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a point to a curve at `position`, with control points `in` and `out`.\nIf `at_position` is given, the point is inserted before the point number `at_position`, moving that point (and every point after) after the inserted point. If `at_position` is not given, or is an illegal value (`at_position <0` or `at_position >= [method get_point_count]`), the point will be appended at the end of the point list.\n# Default Arguments\n* `in` - `Vector3( 0, 0, 0 )`\n* `out` - `Vector3( 0, 0, 0 )`\n* `at_position` - `-1`"] # [doc = ""] # [inline] pub fn add_point (& self , position : Vector3 , _in : Vector3 , out : Vector3 , at_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_vec3_vec3_vec3_i64 (method_bind , self . this . sys () . as_ptr () , position , _in , out , at_position) ; } } # [doc = "Removes all points from the curve."] # [doc = ""] # [inline] pub fn clear_points (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . clear_points ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn bake_interval (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_bake_interval ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough."] # [doc = ""] # [inline] pub fn get_baked_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector3Array]."] # [doc = ""] # [inline] pub fn get_baked_points (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_points ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the cache of tilts as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn get_baked_tilts (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_tilts ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the cache of up vectors as a [PoolVector3Array].\nIf [member up_vector_enabled] is `false`, the cache will be empty."] # [doc = ""] # [inline] pub fn get_baked_up_vectors (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_baked_up_vectors ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Returns the closest offset to `to_point`. This offset is meant to be used in [method interpolate_baked] or [method interpolate_baked_up_vector].\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_offset (& self , to_point : Vector3) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_closest_offset ; let ret = crate :: icalls :: icallptr_f64_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; ret as _ } } # [doc = "Returns the closest point (in curve's local space) to `to_point`.\n`to_point` must be in this curve's local space."] # [doc = ""] # [inline] pub fn get_closest_point (& self , to_point : Vector3) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_closest_point ; let ret = crate :: icalls :: icallptr_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , to_point) ; mem :: transmute (ret) } } # [doc = "Returns the number of points describing the curve."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_in (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_in ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_out (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_out ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the position of the vertex `idx`. If the index is out of bounds, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn get_point_position (& self , idx : i64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_position ; let ret = crate :: icalls :: icallptr_vec3_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console, and returns `0`."] # [doc = ""] # [inline] pub fn get_point_tilt (& self , idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . get_point_tilt ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the position between the vertex `idx` and the vertex `idx + 1`, where `t` controls if the point is the first vertex (`t = 0.0`), the last vertex (`t = 1.0`), or in between. Values of `t` outside the range (`0.0 >= t <=1`) give strange, but predictable results.\nIf `idx` is out of bounds it is truncated to the first or last vertex, and `t` is ignored. If the curve has no points, the function sends an error to the console, and returns `(0, 0, 0)`."] # [doc = ""] # [inline] pub fn interpolate (& self , idx : i64 , t : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_vec3_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , t) ; mem :: transmute (ret) } } # [doc = "Returns a point within the curve at position `offset`, where `offset` is measured as a pixel distance along the curve.\nTo do that, it finds the two cached points where the `offset` lies between, then interpolates the values. This interpolation is cubic if `cubic` is set to `true`, or linear if set to `false`.\nCubic interpolation tends to follow the curves better, but linear is faster (and often, precise enough).\n# Default Arguments\n* `cubic` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked (& self , offset : f64 , cubic : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate_baked ; let ret = crate :: icalls :: icallptr_vec3_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , cubic) ; mem :: transmute (ret) } } # [doc = "Returns an up vector within the curve at position `offset`, where `offset` is measured as a distance in 3D units along the curve.\nTo do that, it finds the two cached up vectors where the `offset` lies between, then interpolates the values. If `apply_tilt` is `true`, an interpolated tilt is applied to the interpolated up vector.\nIf the curve has no up vectors, the function sends an error to the console, and returns `(0, 1, 0)`.\n# Default Arguments\n* `apply_tilt` - `false`"] # [doc = ""] # [inline] pub fn interpolate_baked_up_vector (& self , offset : f64 , apply_tilt : bool) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolate_baked_up_vector ; let ret = crate :: icalls :: icallptr_vec3_f64_bool (method_bind , self . this . sys () . as_ptr () , offset , apply_tilt) ; mem :: transmute (ret) } } # [doc = "Returns the position at the vertex `fofs`. It calls [method interpolate] using the integer part of `fofs` as `idx`, and its fractional part as `t`."] # [doc = ""] # [inline] pub fn interpolatef (& self , fofs : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . interpolatef ; let ret = crate :: icalls :: icallptr_vec3_f64 (method_bind , self . this . sys () . as_ptr () , fofs) ; mem :: transmute (ret) } } # [doc = "If `true`, the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."] # [doc = ""] # [inline] pub fn is_up_vector_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . is_up_vector_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Deletes the point `idx` from the curve. Sends an error to the console if `idx` is out of bounds."] # [doc = ""] # [inline] pub fn remove_point (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care."] # [doc = ""] # [inline] pub fn set_bake_interval (& self , distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_bake_interval ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , distance) ; } } # [doc = "Sets the position of the control point leading to the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_in (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_in ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position of the control point leading out of the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_out (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_out ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the position for the vertex `idx`. If the index is out of bounds, the function sends an error to the console."] # [doc = ""] # [inline] pub fn set_point_position (& self , idx : i64 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_position ; let ret = crate :: icalls :: icallptr_void_i64_vec3 (method_bind , self . this . sys () . as_ptr () , idx , position) ; } } # [doc = "Sets the tilt angle in radians for the point `idx`. If the index is out of bounds, the function sends an error to the console.\nThe tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow], this tilt is an offset over the natural tilt the [PathFollow] calculates."] # [doc = ""] # [inline] pub fn set_point_tilt (& self , idx : i64 , tilt : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_point_tilt ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , idx , tilt) ; } } # [doc = "If `true`, the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed."] # [doc = ""] # [inline] pub fn set_up_vector_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . set_up_vector_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.\nThis approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.\n`max_stages` controls how many subdivisions a curve segment may face before it is considered approximate enough. Each subdivision splits the segment in half, so the default 5 stages may mean up to 32 subdivisions per curve segment. Increase with care!\n`tolerance_degrees` controls how many degrees the midpoint of a segment may deviate from the real curve, before the segment has to be subdivided.\n# Default Arguments\n* `max_stages` - `5`\n* `tolerance_degrees` - `4`"] # [doc = ""] # [inline] pub fn tessellate (& self , max_stages : i64 , tolerance_degrees : f64) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = Curve3DMethodTable :: get (get_api ()) . tessellate ; let ret = crate :: icalls :: icallptr_vec3arr_i64_f64 (method_bind , self . this . sys () . as_ptr () , max_stages , tolerance_degrees) ; Vector3Array :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Curve3D { } unsafe impl GodotObject for Curve3D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Curve3D" } } impl std :: ops :: Deref for Curve3D { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Curve3D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Curve3D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Curve3D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Curve3D { } impl Instanciable for Curve3D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Curve3D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Curve3DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub clear_points : * mut sys :: godot_method_bind , pub get_bake_interval : * mut sys :: godot_method_bind , pub get_baked_length : * mut sys :: godot_method_bind , pub get_baked_points : * mut sys :: godot_method_bind , pub get_baked_tilts : * mut sys :: godot_method_bind , pub get_baked_up_vectors : * mut sys :: godot_method_bind , pub get_closest_offset : * mut sys :: godot_method_bind , pub get_closest_point : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub get_point_in : * mut sys :: godot_method_bind , pub get_point_out : * mut sys :: godot_method_bind , pub get_point_position : * mut sys :: godot_method_bind , pub get_point_tilt : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub interpolate_baked : * mut sys :: godot_method_bind , pub interpolate_baked_up_vector : * mut sys :: godot_method_bind , pub interpolatef : * mut sys :: godot_method_bind , pub is_up_vector_enabled : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_bake_interval : * mut sys :: godot_method_bind , pub set_point_in : * mut sys :: godot_method_bind , pub set_point_out : * mut sys :: godot_method_bind , pub set_point_position : * mut sys :: godot_method_bind , pub set_point_tilt : * mut sys :: godot_method_bind , pub set_up_vector_enabled : * mut sys :: godot_method_bind , pub tessellate : * mut sys :: godot_method_bind } impl Curve3DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Curve3DMethodTable = Curve3DMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , clear_points : 0 as * mut sys :: godot_method_bind , get_bake_interval : 0 as * mut sys :: godot_method_bind , get_baked_length : 0 as * mut sys :: godot_method_bind , get_baked_points : 0 as * mut sys :: godot_method_bind , get_baked_tilts : 0 as * mut sys :: godot_method_bind , get_baked_up_vectors : 0 as * mut sys :: godot_method_bind , get_closest_offset : 0 as * mut sys :: godot_method_bind , get_closest_point : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , get_point_in : 0 as * mut sys :: godot_method_bind , get_point_out : 0 as * mut sys :: godot_method_bind , get_point_position : 0 as * mut sys :: godot_method_bind , get_point_tilt : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , interpolate_baked : 0 as * mut sys :: godot_method_bind , interpolate_baked_up_vector : 0 as * mut sys :: godot_method_bind , interpolatef : 0 as * mut sys :: godot_method_bind , is_up_vector_enabled : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_bake_interval : 0 as * mut sys :: godot_method_bind , set_point_in : 0 as * mut sys :: godot_method_bind , set_point_out : 0 as * mut sys :: godot_method_bind , set_point_position : 0 as * mut sys :: godot_method_bind , set_point_tilt : 0 as * mut sys :: godot_method_bind , set_up_vector_enabled : 0 as * mut sys :: godot_method_bind , tessellate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Curve3DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Curve3D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . clear_points = (gd_api . godot_method_bind_get_method) (class_name , "clear_points\0" . as_ptr () as * const c_char) ; table . get_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "get_bake_interval\0" . as_ptr () as * const c_char) ; table . get_baked_length = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_length\0" . as_ptr () as * const c_char) ; table . get_baked_points = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_points\0" . as_ptr () as * const c_char) ; table . get_baked_tilts = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_tilts\0" . as_ptr () as * const c_char) ; table . get_baked_up_vectors = (gd_api . godot_method_bind_get_method) (class_name , "get_baked_up_vectors\0" . as_ptr () as * const c_char) ; table . get_closest_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_offset\0" . as_ptr () as * const c_char) ; table . get_closest_point = (gd_api . godot_method_bind_get_method) (class_name , "get_closest_point\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . get_point_in = (gd_api . godot_method_bind_get_method) (class_name , "get_point_in\0" . as_ptr () as * const c_char) ; table . get_point_out = (gd_api . godot_method_bind_get_method) (class_name , "get_point_out\0" . as_ptr () as * const c_char) ; table . get_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_point_position\0" . as_ptr () as * const c_char) ; table . get_point_tilt = (gd_api . godot_method_bind_get_method) (class_name , "get_point_tilt\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . interpolate_baked = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked\0" . as_ptr () as * const c_char) ; table . interpolate_baked_up_vector = (gd_api . godot_method_bind_get_method) (class_name , "interpolate_baked_up_vector\0" . as_ptr () as * const c_char) ; table . interpolatef = (gd_api . godot_method_bind_get_method) (class_name , "interpolatef\0" . as_ptr () as * const c_char) ; table . is_up_vector_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_up_vector_enabled\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_bake_interval = (gd_api . godot_method_bind_get_method) (class_name , "set_bake_interval\0" . as_ptr () as * const c_char) ; table . set_point_in = (gd_api . godot_method_bind_get_method) (class_name , "set_point_in\0" . as_ptr () as * const c_char) ; table . set_point_out = (gd_api . godot_method_bind_get_method) (class_name , "set_point_out\0" . as_ptr () as * const c_char) ; table . set_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_point_position\0" . as_ptr () as * const c_char) ; table . set_point_tilt = (gd_api . godot_method_bind_get_method) (class_name , "set_point_tilt\0" . as_ptr () as * const c_char) ; table . set_up_vector_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_up_vector_enabled\0" . as_ptr () as * const c_char) ; table . tessellate = (gd_api . godot_method_bind_get_method) (class_name , "tessellate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:784:5952
[INFO] [stdout]     |
[INFO] [stdout] 784 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 784 |                 # [doc = "`core class AudioStreamMP3` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreammp3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamMP3 inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamMP3 { this : RawObject < Self > , } impl AudioStreamMP3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamMP3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn loop_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . get_loop_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn has_loop (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . has_loop ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_loop_offset (& self , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamMP3MethodTable :: get (get_api ()) . set_loop_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , seconds) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamMP3 { } unsafe impl GodotObject for AudioStreamMP3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamMP3" } } impl std :: ops :: Deref for AudioStreamMP3 { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamMP3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamMP3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamMP3 { } impl Instanciable for AudioStreamMP3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamMP3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamMP3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_loop_offset : * mut sys :: godot_method_bind , pub has_loop : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_loop : * mut sys :: godot_method_bind , pub set_loop_offset : * mut sys :: godot_method_bind } impl AudioStreamMP3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamMP3MethodTable = AudioStreamMP3MethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_loop_offset : 0 as * mut sys :: godot_method_bind , has_loop : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_loop : 0 as * mut sys :: godot_method_bind , set_loop_offset : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamMP3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamMP3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_offset\0" . as_ptr () as * const c_char) ; table . has_loop = (gd_api . godot_method_bind_get_method) (class_name , "has_loop\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_loop = (gd_api . godot_method_bind_get_method) (class_name , "set_loop\0" . as_ptr () as * const c_char) ; table . set_loop_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_offset\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:790:13139
[INFO] [stdout]     |
[INFO] [stdout] 790 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 790 |                 # [doc = "`core class AnimationTree` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationtree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AnimationTree>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationTree inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationTree { pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Manually advance the animations by the specified time (in seconds)."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn animation_player (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_animation_player ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn process_mode (& self) -> crate :: generated :: animation_tree :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_tree :: AnimationProcessMode (ret) } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn root_motion_track (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_track ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Retrieve the motion of the [member root_motion_track] as a [Transform] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation."] # [doc = ""] # [inline] pub fn get_root_motion_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_root_motion_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn tree_root (& self) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . get_tree_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn rename_parameter (& self , old_name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . rename_parameter ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , old_name . into () , new_name . into ()) ; } } # [doc = "If `true`, the [AnimationTree] will be processing."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The path to the [AnimationPlayer] used for animating."] # [doc = ""] # [inline] pub fn set_animation_player (& self , root : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_animation_player ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , root . into ()) ; } } # [doc = "The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes."] # [doc = ""] # [inline] pub fn set_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by `\":\"`. For example, `\"character/skeleton:ankle\"` or `\"character/mesh:transform/local\"`.\nIf the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place."] # [doc = ""] # [inline] pub fn set_root_motion_track (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_root_motion_track ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The root animation node of this [AnimationTree]. See [AnimationNode]."] # [doc = ""] # [inline] pub fn set_tree_root (& self , root : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreeMethodTable :: get (get_api ()) . set_tree_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , root . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationTree { } unsafe impl GodotObject for AnimationTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationTree" } } impl QueueFree for AnimationTree { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationTree { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationTree { } impl Instanciable for AnimationTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub advance : * mut sys :: godot_method_bind , pub get_animation_player : * mut sys :: godot_method_bind , pub get_process_mode : * mut sys :: godot_method_bind , pub get_root_motion_track : * mut sys :: godot_method_bind , pub get_root_motion_transform : * mut sys :: godot_method_bind , pub get_tree_root : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub rename_parameter : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_player : * mut sys :: godot_method_bind , pub set_process_mode : * mut sys :: godot_method_bind , pub set_root_motion_track : * mut sys :: godot_method_bind , pub set_tree_root : * mut sys :: godot_method_bind } impl AnimationTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationTreeMethodTable = AnimationTreeMethodTable { class_constructor : None , advance : 0 as * mut sys :: godot_method_bind , get_animation_player : 0 as * mut sys :: godot_method_bind , get_process_mode : 0 as * mut sys :: godot_method_bind , get_root_motion_track : 0 as * mut sys :: godot_method_bind , get_root_motion_transform : 0 as * mut sys :: godot_method_bind , get_tree_root : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , rename_parameter : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_player : 0 as * mut sys :: godot_method_bind , set_process_mode : 0 as * mut sys :: godot_method_bind , set_root_motion_track : 0 as * mut sys :: godot_method_bind , set_tree_root : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . get_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_player\0" . as_ptr () as * const c_char) ; table . get_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_process_mode\0" . as_ptr () as * const c_char) ; table . get_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_track\0" . as_ptr () as * const c_char) ; table . get_root_motion_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_root_motion_transform\0" . as_ptr () as * const c_char) ; table . get_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "get_tree_root\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . rename_parameter = (gd_api . godot_method_bind_get_method) (class_name , "rename_parameter\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_player = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_player\0" . as_ptr () as * const c_char) ; table . set_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_process_mode\0" . as_ptr () as * const c_char) ; table . set_root_motion_track = (gd_api . godot_method_bind_get_method) (class_name , "set_root_motion_track\0" . as_ptr () as * const c_char) ; table . set_tree_root = (gd_api . godot_method_bind_get_method) (class_name , "set_tree_root\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:796:16637
[INFO] [stdout]     |
[INFO] [stdout] 796 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 796 |                 # [doc = "`core class Mesh` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_mesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMesh inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Mesh { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayFormat (pub i64) ; impl ArrayFormat { pub const FORMAT_VERTEX : ArrayFormat = ArrayFormat (1i64) ; pub const FORMAT_NORMAL : ArrayFormat = ArrayFormat (2i64) ; pub const FORMAT_TANGENT : ArrayFormat = ArrayFormat (4i64) ; pub const FORMAT_COLOR : ArrayFormat = ArrayFormat (8i64) ; pub const COMPRESS_BASE : ArrayFormat = ArrayFormat (9i64) ; pub const FORMAT_TEX_UV : ArrayFormat = ArrayFormat (16i64) ; pub const FORMAT_TEX_UV2 : ArrayFormat = ArrayFormat (32i64) ; pub const FORMAT_BONES : ArrayFormat = ArrayFormat (64i64) ; pub const FORMAT_WEIGHTS : ArrayFormat = ArrayFormat (128i64) ; pub const FORMAT_INDEX : ArrayFormat = ArrayFormat (256i64) ; pub const COMPRESS_VERTEX : ArrayFormat = ArrayFormat (512i64) ; pub const COMPRESS_NORMAL : ArrayFormat = ArrayFormat (1024i64) ; pub const COMPRESS_TANGENT : ArrayFormat = ArrayFormat (2048i64) ; pub const COMPRESS_COLOR : ArrayFormat = ArrayFormat (4096i64) ; pub const COMPRESS_TEX_UV : ArrayFormat = ArrayFormat (8192i64) ; pub const COMPRESS_TEX_UV2 : ArrayFormat = ArrayFormat (16384i64) ; pub const COMPRESS_BONES : ArrayFormat = ArrayFormat (32768i64) ; pub const COMPRESS_WEIGHTS : ArrayFormat = ArrayFormat (65536i64) ; pub const COMPRESS_DEFAULT : ArrayFormat = ArrayFormat (97280i64) ; pub const COMPRESS_INDEX : ArrayFormat = ArrayFormat (131072i64) ; pub const FLAG_USE_2D_VERTICES : ArrayFormat = ArrayFormat (262144i64) ; pub const FLAG_USE_16_BIT_BONES : ArrayFormat = ArrayFormat (524288i64) ; } impl From < i64 > for ArrayFormat { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayFormat > for i64 { # [inline] fn from (v : ArrayFormat) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ArrayType (pub i64) ; impl ArrayType { pub const VERTEX : ArrayType = ArrayType (0i64) ; pub const NORMAL : ArrayType = ArrayType (1i64) ; pub const TANGENT : ArrayType = ArrayType (2i64) ; pub const COLOR : ArrayType = ArrayType (3i64) ; pub const TEX_UV : ArrayType = ArrayType (4i64) ; pub const TEX_UV2 : ArrayType = ArrayType (5i64) ; pub const BONES : ArrayType = ArrayType (6i64) ; pub const WEIGHTS : ArrayType = ArrayType (7i64) ; pub const INDEX : ArrayType = ArrayType (8i64) ; pub const MAX : ArrayType = ArrayType (9i64) ; } impl From < i64 > for ArrayType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ArrayType > for i64 { # [inline] fn from (v : ArrayType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BlendShapeMode (pub i64) ; impl BlendShapeMode { pub const NORMALIZED : BlendShapeMode = BlendShapeMode (0i64) ; pub const RELATIVE : BlendShapeMode = BlendShapeMode (1i64) ; } impl From < i64 > for BlendShapeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BlendShapeMode > for i64 { # [inline] fn from (v : BlendShapeMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PrimitiveType (pub i64) ; impl PrimitiveType { pub const POINTS : PrimitiveType = PrimitiveType (0i64) ; pub const LINES : PrimitiveType = PrimitiveType (1i64) ; pub const LINE_STRIP : PrimitiveType = PrimitiveType (2i64) ; pub const LINE_LOOP : PrimitiveType = PrimitiveType (3i64) ; pub const TRIANGLES : PrimitiveType = PrimitiveType (4i64) ; pub const TRIANGLE_STRIP : PrimitiveType = PrimitiveType (5i64) ; pub const TRIANGLE_FAN : PrimitiveType = PrimitiveType (6i64) ; } impl From < i64 > for PrimitiveType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PrimitiveType > for i64 { # [inline] fn from (v : PrimitiveType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Mesh { pub const ARRAY_BONES : i64 = 6i64 ; pub const ARRAY_COLOR : i64 = 3i64 ; pub const ARRAY_COMPRESS_BASE : i64 = 9i64 ; pub const ARRAY_COMPRESS_BONES : i64 = 32768i64 ; pub const ARRAY_COMPRESS_COLOR : i64 = 4096i64 ; pub const ARRAY_COMPRESS_DEFAULT : i64 = 97280i64 ; pub const ARRAY_COMPRESS_INDEX : i64 = 131072i64 ; pub const ARRAY_COMPRESS_NORMAL : i64 = 1024i64 ; pub const ARRAY_COMPRESS_TANGENT : i64 = 2048i64 ; pub const ARRAY_COMPRESS_TEX_UV : i64 = 8192i64 ; pub const ARRAY_COMPRESS_TEX_UV2 : i64 = 16384i64 ; pub const ARRAY_COMPRESS_VERTEX : i64 = 512i64 ; pub const ARRAY_COMPRESS_WEIGHTS : i64 = 65536i64 ; pub const ARRAY_FLAG_USE_16_BIT_BONES : i64 = 524288i64 ; pub const ARRAY_FLAG_USE_2D_VERTICES : i64 = 262144i64 ; pub const ARRAY_FORMAT_BONES : i64 = 64i64 ; pub const ARRAY_FORMAT_COLOR : i64 = 8i64 ; pub const ARRAY_FORMAT_INDEX : i64 = 256i64 ; pub const ARRAY_FORMAT_NORMAL : i64 = 2i64 ; pub const ARRAY_FORMAT_TANGENT : i64 = 4i64 ; pub const ARRAY_FORMAT_TEX_UV : i64 = 16i64 ; pub const ARRAY_FORMAT_TEX_UV2 : i64 = 32i64 ; pub const ARRAY_FORMAT_VERTEX : i64 = 1i64 ; pub const ARRAY_FORMAT_WEIGHTS : i64 = 128i64 ; pub const ARRAY_INDEX : i64 = 8i64 ; pub const ARRAY_MAX : i64 = 9i64 ; pub const ARRAY_NORMAL : i64 = 1i64 ; pub const ARRAY_TANGENT : i64 = 2i64 ; pub const ARRAY_TEX_UV : i64 = 4i64 ; pub const ARRAY_TEX_UV2 : i64 = 5i64 ; pub const ARRAY_VERTEX : i64 = 0i64 ; pub const ARRAY_WEIGHTS : i64 = 7i64 ; pub const BLEND_SHAPE_MODE_NORMALIZED : i64 = 0i64 ; pub const BLEND_SHAPE_MODE_RELATIVE : i64 = 1i64 ; pub const PRIMITIVE_LINES : i64 = 1i64 ; pub const PRIMITIVE_LINE_LOOP : i64 = 3i64 ; pub const PRIMITIVE_LINE_STRIP : i64 = 2i64 ; pub const PRIMITIVE_POINTS : i64 = 0i64 ; pub const PRIMITIVE_TRIANGLES : i64 = 4i64 ; pub const PRIMITIVE_TRIANGLE_FAN : i64 = 6i64 ; pub const PRIMITIVE_TRIANGLE_STRIP : i64 = 5i64 ; } impl Mesh { # [doc = "Calculate a [ConvexPolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_convex_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_convex_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate an outline mesh at a defined offset (margin) from the original mesh.\n**Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise)."] # [doc = ""] # [inline] pub fn create_outline (& self , margin : f64) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_outline ; let ret = crate :: icalls :: icallptr_obj_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Calculate a [ConcavePolygonShape] from the mesh."] # [doc = ""] # [inline] pub fn create_trimesh_shape (& self) -> Option < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . create_trimesh_shape ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: shape :: Shape , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Generate a [TriangleMesh] from the mesh."] # [doc = ""] # [inline] pub fn generate_triangle_mesh (& self) -> Option < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . generate_triangle_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: triangle_mesh :: TriangleMesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].\n**Note:** This is only implemented for [ArrayMesh] and [PrimitiveMesh]."] # [doc = ""] # [inline] pub fn get_aabb (& self) -> Aabb { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_aabb ; let ret = crate :: icalls :: icallptr_aabb (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle."] # [doc = ""] # [inline] pub fn get_faces (& self) -> Vector3Array { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_faces ; let ret = crate :: icalls :: icallptr_vec3arr (method_bind , self . this . sys () . as_ptr ()) ; Vector3Array :: from_sys (ret) } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn lightmap_size_hint (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the amount of surfaces that the [Mesh] holds."] # [doc = ""] # [inline] pub fn get_surface_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . get_surface_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit]."] # [doc = ""] # [inline] pub fn set_lightmap_size_hint (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . set_lightmap_size_hint ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method ArrayMesh.add_surface_from_arrays])."] # [doc = ""] # [inline] pub fn surface_get_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the blend shape arrays for the requested surface."] # [doc = ""] # [inline] pub fn surface_get_blend_shape_arrays (& self , surf_idx : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_blend_shape_arrays ; let ret = crate :: icalls :: icallvar__i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns a [Material] in a given surface. Surface is rendered using this material."] # [doc = ""] # [inline] pub fn surface_get_material (& self , surf_idx : i64) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_get_material ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , surf_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Sets a [Material] for a given surface. Surface will be rendered using this material."] # [doc = ""] # [inline] pub fn surface_set_material (& self , surf_idx : i64 , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = MeshMethodTable :: get (get_api ()) . surface_set_material ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , surf_idx , material . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Mesh { } unsafe impl GodotObject for Mesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Mesh" } } impl std :: ops :: Deref for Mesh { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Mesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Mesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Mesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for Mesh { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create_convex_shape : * mut sys :: godot_method_bind , pub create_outline : * mut sys :: godot_method_bind , pub create_trimesh_shape : * mut sys :: godot_method_bind , pub generate_triangle_mesh : * mut sys :: godot_method_bind , pub get_aabb : * mut sys :: godot_method_bind , pub get_faces : * mut sys :: godot_method_bind , pub get_lightmap_size_hint : * mut sys :: godot_method_bind , pub get_surface_count : * mut sys :: godot_method_bind , pub set_lightmap_size_hint : * mut sys :: godot_method_bind , pub surface_get_arrays : * mut sys :: godot_method_bind , pub surface_get_blend_shape_arrays : * mut sys :: godot_method_bind , pub surface_get_material : * mut sys :: godot_method_bind , pub surface_set_material : * mut sys :: godot_method_bind } impl MeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MeshMethodTable = MeshMethodTable { class_constructor : None , create_convex_shape : 0 as * mut sys :: godot_method_bind , create_outline : 0 as * mut sys :: godot_method_bind , create_trimesh_shape : 0 as * mut sys :: godot_method_bind , generate_triangle_mesh : 0 as * mut sys :: godot_method_bind , get_aabb : 0 as * mut sys :: godot_method_bind , get_faces : 0 as * mut sys :: godot_method_bind , get_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , get_surface_count : 0 as * mut sys :: godot_method_bind , set_lightmap_size_hint : 0 as * mut sys :: godot_method_bind , surface_get_arrays : 0 as * mut sys :: godot_method_bind , surface_get_blend_shape_arrays : 0 as * mut sys :: godot_method_bind , surface_get_material : 0 as * mut sys :: godot_method_bind , surface_set_material : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Mesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create_convex_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_convex_shape\0" . as_ptr () as * const c_char) ; table . create_outline = (gd_api . godot_method_bind_get_method) (class_name , "create_outline\0" . as_ptr () as * const c_char) ; table . create_trimesh_shape = (gd_api . godot_method_bind_get_method) (class_name , "create_trimesh_shape\0" . as_ptr () as * const c_char) ; table . generate_triangle_mesh = (gd_api . godot_method_bind_get_method) (class_name , "generate_triangle_mesh\0" . as_ptr () as * const c_char) ; table . get_aabb = (gd_api . godot_method_bind_get_method) (class_name , "get_aabb\0" . as_ptr () as * const c_char) ; table . get_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_faces\0" . as_ptr () as * const c_char) ; table . get_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "get_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . get_surface_count = (gd_api . godot_method_bind_get_method) (class_name , "get_surface_count\0" . as_ptr () as * const c_char) ; table . set_lightmap_size_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_lightmap_size_hint\0" . as_ptr () as * const c_char) ; table . surface_get_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_blend_shape_arrays = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_blend_shape_arrays\0" . as_ptr () as * const c_char) ; table . surface_get_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_get_material\0" . as_ptr () as * const c_char) ; table . surface_set_material = (gd_api . godot_method_bind_get_method) (class_name , "surface_set_material\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:802:31794
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 802 |                 # [doc = "`core class AnimationPlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationPlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AnimationPlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationPlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationPlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationMethodCallMode (pub i64) ; impl AnimationMethodCallMode { pub const DEFERRED : AnimationMethodCallMode = AnimationMethodCallMode (0i64) ; pub const IMMEDIATE : AnimationMethodCallMode = AnimationMethodCallMode (1i64) ; } impl From < i64 > for AnimationMethodCallMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationMethodCallMode > for i64 { # [inline] fn from (v : AnimationMethodCallMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; pub const MANUAL : AnimationProcessMode = AnimationProcessMode (2i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationPlayer { pub const ANIMATION_METHOD_CALL_DEFERRED : i64 = 0i64 ; pub const ANIMATION_METHOD_CALL_IMMEDIATE : i64 = 1i64 ; pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_MANUAL : i64 = 2i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; } impl AnimationPlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationPlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds `animation` to the player accessible with the key `name`."] # [doc = ""] # [inline] pub fn add_animation (& self , name : impl Into < GodotString > , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . add_animation ; let ret = crate :: icalls :: icallptr_i64_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , animation . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Shifts position in the animation timeline and immediately updates the animation. `delta` is the time in seconds to shift. Events between the current frame and `delta` are handled."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "Returns the name of the next animation in the queue."] # [doc = ""] # [inline] pub fn animation_get_next (& self , anim_from : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . animation_get_next ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Triggers the `anim_to` animation when the `anim_from` animation completes."] # [doc = ""] # [inline] pub fn animation_set_next (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . animation_set_next ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into ()) ; } } # [doc = "[AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again."] # [doc = ""] # [inline] pub fn clear_caches (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . clear_caches ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Clears all queued, unplayed animations."] # [doc = ""] # [inline] pub fn clear_queue (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . clear_queue ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the name of `animation` or an empty string if not found."] # [doc = ""] # [inline] pub fn find_animation (& self , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . find_animation ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , animation . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the [Animation] with key `name` or `null` if not found."] # [doc = ""] # [inline] pub fn get_animation (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the list of stored animation names."] # [doc = ""] # [inline] pub fn get_animation_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The process notification in which to update animations."] # [doc = ""] # [inline] pub fn animation_process_mode (& self) -> crate :: generated :: animation_player :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_animation_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_player :: AnimationProcessMode (ret) } } # [doc = "If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]."] # [doc = ""] # [inline] pub fn assigned_animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_assigned_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The name of the animation to play when the scene loads."] # [doc = ""] # [inline] pub fn autoplay (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_autoplay ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Gets the blend time (in seconds) between two animations, referenced by their names."] # [doc = ""] # [inline] pub fn get_blend_time (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_blend_time ; let ret = crate :: icalls :: icallptr_f64_str_str (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into ()) ; ret as _ } } # [doc = "The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.\n**Note**: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]."] # [doc = ""] # [inline] pub fn current_animation (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The length (in seconds) of the currently being played animation."] # [doc = ""] # [inline] pub fn current_animation_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The position (in seconds) of the currently playing animation."] # [doc = ""] # [inline] pub fn current_animation_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_current_animation_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision."] # [doc = ""] # [inline] pub fn default_blend_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_default_blend_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The call mode to use for Call Method tracks."] # [doc = ""] # [inline] pub fn method_call_mode (& self) -> crate :: generated :: animation_player :: AnimationMethodCallMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_method_call_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_player :: AnimationMethodCallMode (ret) } } # [doc = "Gets the actual playing speed of current animation or 0 if not playing. This speed is the [member playback_speed] property multiplied by `custom_speed` argument specified when calling the [method play] method."] # [doc = ""] # [inline] pub fn get_playing_speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_playing_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of the animation names that are currently queued to play."] # [doc = ""] # [inline] pub fn get_queue (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_queue ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The node from which node path references will travel."] # [doc = ""] # [inline] pub fn root (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed."] # [doc = ""] # [inline] pub fn speed_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . get_speed_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the [AnimationPlayer] stores an [Animation] with key `name`."] # [doc = ""] # [inline] pub fn has_animation (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . has_animation ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "If `true`, updates animations in response to process-related notifications."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if playing an animation."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the animation with key `name`. Custom blend times and speed can be set. If `custom_speed` is negative and `from_end` is `true`, the animation will play backwards (which is equivalent to calling [method play_backwards]).\nThe [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation `name`, or with no `name` parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing.\n**Note:** The animation will be updated the next time the [AnimationPlayer] is processed. If other variables are updated at the same time this is called, they may be updated too early. To perform the update immediately, call `advance(0)`.\n# Default Arguments\n* `name` - `\"\"`\n* `custom_blend` - `-1`\n* `custom_speed` - `1.0`\n* `from_end` - `false`"] # [doc = ""] # [inline] pub fn play (& self , name : impl Into < GodotString > , custom_blend : f64 , custom_speed : f64 , from_end : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , custom_blend , custom_speed , from_end) ; } } # [doc = "Plays the animation with key `name` in reverse.\nThis method is a shorthand for [method play] with `custom_speed = -1.0` and `from_end = true`, so see its description for more information.\n# Default Arguments\n* `name` - `\"\"`\n* `custom_blend` - `-1`"] # [doc = ""] # [inline] pub fn play_backwards (& self , name : impl Into < GodotString > , custom_blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . play_backwards ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , name . into () , custom_blend) ; } } # [doc = "Queues an animation for playback once the current one is done.\n**Note:** If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow."] # [doc = ""] # [inline] pub fn queue (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . queue ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Removes the animation with key `name`."] # [doc = ""] # [inline] pub fn remove_animation (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . remove_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Renames an existing animation with key `name` to `newname`."] # [doc = ""] # [inline] pub fn rename_animation (& self , name : impl Into < GodotString > , newname : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . rename_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , newname . into ()) ; } } # [doc = "Seeks the animation to the `seconds` point in time (in seconds). If `update` is `true`, the animation updates too, otherwise it updates at process time. Events between the current frame and `seconds` are skipped.\n# Default Arguments\n* `update` - `false`"] # [doc = ""] # [inline] pub fn seek (& self , seconds : f64 , update : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64_bool (method_bind , self . this . sys () . as_ptr () , seconds , update) ; } } # [doc = "If `true`, updates animations in response to process-related notifications."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "The process notification in which to update animations."] # [doc = ""] # [inline] pub fn set_animation_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_animation_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]."] # [doc = ""] # [inline] pub fn set_assigned_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_assigned_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The name of the animation to play when the scene loads."] # [doc = ""] # [inline] pub fn set_autoplay (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Specifies a blend time (in seconds) between two animations, referenced by their names."] # [doc = ""] # [inline] pub fn set_blend_time (& self , anim_from : impl Into < GodotString > , anim_to : impl Into < GodotString > , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_blend_time ; let ret = crate :: icalls :: icallptr_void_str_str_f64 (method_bind , self . this . sys () . as_ptr () , anim_from . into () , anim_to . into () , sec) ; } } # [doc = "The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.\n**Note**: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation]."] # [doc = ""] # [inline] pub fn set_current_animation (& self , anim : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_current_animation ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , anim . into ()) ; } } # [doc = "The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision."] # [doc = ""] # [inline] pub fn set_default_blend_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_default_blend_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = "The call mode to use for Call Method tracks."] # [doc = ""] # [inline] pub fn set_method_call_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_method_call_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The node from which node path references will travel."] # [doc = ""] # [inline] pub fn set_root (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_root ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed."] # [doc = ""] # [inline] pub fn set_speed_scale (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . set_speed_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Stops or pauses the currently playing animation. If `reset` is `true`, the animation position is reset to `0` and the playback speed is reset to `1.0`.\nIf `reset` is `false`, the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.\n# Default Arguments\n* `reset` - `true`"] # [doc = ""] # [inline] pub fn stop (& self , reset : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationPlayerMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , reset) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationPlayer { } unsafe impl GodotObject for AnimationPlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationPlayer" } } impl QueueFree for AnimationPlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationPlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationPlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationPlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationPlayer { } impl Instanciable for AnimationPlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationPlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationPlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_animation : * mut sys :: godot_method_bind , pub advance : * mut sys :: godot_method_bind , pub animation_get_next : * mut sys :: godot_method_bind , pub animation_set_next : * mut sys :: godot_method_bind , pub clear_caches : * mut sys :: godot_method_bind , pub clear_queue : * mut sys :: godot_method_bind , pub find_animation : * mut sys :: godot_method_bind , pub get_animation : * mut sys :: godot_method_bind , pub get_animation_list : * mut sys :: godot_method_bind , pub get_animation_process_mode : * mut sys :: godot_method_bind , pub get_assigned_animation : * mut sys :: godot_method_bind , pub get_autoplay : * mut sys :: godot_method_bind , pub get_blend_time : * mut sys :: godot_method_bind , pub get_current_animation : * mut sys :: godot_method_bind , pub get_current_animation_length : * mut sys :: godot_method_bind , pub get_current_animation_position : * mut sys :: godot_method_bind , pub get_default_blend_time : * mut sys :: godot_method_bind , pub get_method_call_mode : * mut sys :: godot_method_bind , pub get_playing_speed : * mut sys :: godot_method_bind , pub get_queue : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_speed_scale : * mut sys :: godot_method_bind , pub has_animation : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub play_backwards : * mut sys :: godot_method_bind , pub queue : * mut sys :: godot_method_bind , pub remove_animation : * mut sys :: godot_method_bind , pub rename_animation : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_process_mode : * mut sys :: godot_method_bind , pub set_assigned_animation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_blend_time : * mut sys :: godot_method_bind , pub set_current_animation : * mut sys :: godot_method_bind , pub set_default_blend_time : * mut sys :: godot_method_bind , pub set_method_call_mode : * mut sys :: godot_method_bind , pub set_root : * mut sys :: godot_method_bind , pub set_speed_scale : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AnimationPlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationPlayerMethodTable = AnimationPlayerMethodTable { class_constructor : None , add_animation : 0 as * mut sys :: godot_method_bind , advance : 0 as * mut sys :: godot_method_bind , animation_get_next : 0 as * mut sys :: godot_method_bind , animation_set_next : 0 as * mut sys :: godot_method_bind , clear_caches : 0 as * mut sys :: godot_method_bind , clear_queue : 0 as * mut sys :: godot_method_bind , find_animation : 0 as * mut sys :: godot_method_bind , get_animation : 0 as * mut sys :: godot_method_bind , get_animation_list : 0 as * mut sys :: godot_method_bind , get_animation_process_mode : 0 as * mut sys :: godot_method_bind , get_assigned_animation : 0 as * mut sys :: godot_method_bind , get_autoplay : 0 as * mut sys :: godot_method_bind , get_blend_time : 0 as * mut sys :: godot_method_bind , get_current_animation : 0 as * mut sys :: godot_method_bind , get_current_animation_length : 0 as * mut sys :: godot_method_bind , get_current_animation_position : 0 as * mut sys :: godot_method_bind , get_default_blend_time : 0 as * mut sys :: godot_method_bind , get_method_call_mode : 0 as * mut sys :: godot_method_bind , get_playing_speed : 0 as * mut sys :: godot_method_bind , get_queue : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_speed_scale : 0 as * mut sys :: godot_method_bind , has_animation : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , play_backwards : 0 as * mut sys :: godot_method_bind , queue : 0 as * mut sys :: godot_method_bind , remove_animation : 0 as * mut sys :: godot_method_bind , rename_animation : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_process_mode : 0 as * mut sys :: godot_method_bind , set_assigned_animation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_blend_time : 0 as * mut sys :: godot_method_bind , set_current_animation : 0 as * mut sys :: godot_method_bind , set_default_blend_time : 0 as * mut sys :: godot_method_bind , set_method_call_mode : 0 as * mut sys :: godot_method_bind , set_root : 0 as * mut sys :: godot_method_bind , set_speed_scale : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationPlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationPlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_animation = (gd_api . godot_method_bind_get_method) (class_name , "add_animation\0" . as_ptr () as * const c_char) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . animation_get_next = (gd_api . godot_method_bind_get_method) (class_name , "animation_get_next\0" . as_ptr () as * const c_char) ; table . animation_set_next = (gd_api . godot_method_bind_get_method) (class_name , "animation_set_next\0" . as_ptr () as * const c_char) ; table . clear_caches = (gd_api . godot_method_bind_get_method) (class_name , "clear_caches\0" . as_ptr () as * const c_char) ; table . clear_queue = (gd_api . godot_method_bind_get_method) (class_name , "clear_queue\0" . as_ptr () as * const c_char) ; table . find_animation = (gd_api . godot_method_bind_get_method) (class_name , "find_animation\0" . as_ptr () as * const c_char) ; table . get_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_animation\0" . as_ptr () as * const c_char) ; table . get_animation_list = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_list\0" . as_ptr () as * const c_char) ; table . get_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_process_mode\0" . as_ptr () as * const c_char) ; table . get_assigned_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_assigned_animation\0" . as_ptr () as * const c_char) ; table . get_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "get_autoplay\0" . as_ptr () as * const c_char) ; table . get_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_time\0" . as_ptr () as * const c_char) ; table . get_current_animation = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation\0" . as_ptr () as * const c_char) ; table . get_current_animation_length = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation_length\0" . as_ptr () as * const c_char) ; table . get_current_animation_position = (gd_api . godot_method_bind_get_method) (class_name , "get_current_animation_position\0" . as_ptr () as * const c_char) ; table . get_default_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "get_default_blend_time\0" . as_ptr () as * const c_char) ; table . get_method_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_method_call_mode\0" . as_ptr () as * const c_char) ; table . get_playing_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_playing_speed\0" . as_ptr () as * const c_char) ; table . get_queue = (gd_api . godot_method_bind_get_method) (class_name , "get_queue\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_speed_scale\0" . as_ptr () as * const c_char) ; table . has_animation = (gd_api . godot_method_bind_get_method) (class_name , "has_animation\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . play_backwards = (gd_api . godot_method_bind_get_method) (class_name , "play_backwards\0" . as_ptr () as * const c_char) ; table . queue = (gd_api . godot_method_bind_get_method) (class_name , "queue\0" . as_ptr () as * const c_char) ; table . remove_animation = (gd_api . godot_method_bind_get_method) (class_name , "remove_animation\0" . as_ptr () as * const c_char) ; table . rename_animation = (gd_api . godot_method_bind_get_method) (class_name , "rename_animation\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_process_mode\0" . as_ptr () as * const c_char) ; table . set_assigned_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_assigned_animation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_time\0" . as_ptr () as * const c_char) ; table . set_current_animation = (gd_api . godot_method_bind_get_method) (class_name , "set_current_animation\0" . as_ptr () as * const c_char) ; table . set_default_blend_time = (gd_api . godot_method_bind_get_method) (class_name , "set_default_blend_time\0" . as_ptr () as * const c_char) ; table . set_method_call_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_method_call_mode\0" . as_ptr () as * const c_char) ; table . set_root = (gd_api . godot_method_bind_get_method) (class_name , "set_root\0" . as_ptr () as * const c_char) ; table . set_speed_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_speed_scale\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:808:4533
[INFO] [stdout]     |
[INFO] [stdout] 808 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 808 |                 # [doc = "`tools class ScriptCreateDialog` inherits `ConfirmationDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scriptcreatedialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nScriptCreateDialog inherits methods from:\n - [ConfirmationDialog](struct.ConfirmationDialog.html)\n - [AcceptDialog](struct.AcceptDialog.html)\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ScriptCreateDialog { this : RawObject < Self > , } impl ScriptCreateDialog { # [doc = "Prefills required fields to configure the ScriptCreateDialog for use.\n# Default Arguments\n* `built_in_enabled` - `true`\n* `load_enabled` - `true`"] # [doc = ""] # [inline] pub fn config (& self , inherits : impl Into < GodotString > , path : impl Into < GodotString > , built_in_enabled : bool , load_enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ScriptCreateDialogMethodTable :: get (get_api ()) . config ; let ret = crate :: icalls :: icallptr_void_str_str_bool_bool (method_bind , self . this . sys () . as_ptr () , inherits . into () , path . into () , built_in_enabled , load_enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ScriptCreateDialog { } unsafe impl GodotObject for ScriptCreateDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ScriptCreateDialog" } } impl QueueFree for ScriptCreateDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ScriptCreateDialog { type Target = crate :: generated :: confirmation_dialog :: ConfirmationDialog ; # [inline] fn deref (& self) -> & crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ScriptCreateDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: confirmation_dialog :: ConfirmationDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: confirmation_dialog :: ConfirmationDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: accept_dialog :: AcceptDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for ScriptCreateDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for ScriptCreateDialog { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ScriptCreateDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub config : * mut sys :: godot_method_bind } impl ScriptCreateDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ScriptCreateDialogMethodTable = ScriptCreateDialogMethodTable { class_constructor : None , config : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ScriptCreateDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ScriptCreateDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . config = (gd_api . godot_method_bind_get_method) (class_name , "config\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:814:4705
[INFO] [stdout]     |
[INFO] [stdout] 814 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 814 |                 # [doc = "`core class VisualShaderNodeUniformRef` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodeuniformref.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeUniformRef inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeUniformRef { this : RawObject < Self > , } impl VisualShaderNodeUniformRef { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeUniformRefMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn uniform_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformRefMethodTable :: get (get_api ()) . get_uniform_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_uniform_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeUniformRefMethodTable :: get (get_api ()) . set_uniform_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeUniformRef { } unsafe impl GodotObject for VisualShaderNodeUniformRef { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeUniformRef" } } impl std :: ops :: Deref for VisualShaderNodeUniformRef { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeUniformRef { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeUniformRef { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeUniformRef { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeUniformRef { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeUniformRef { } impl Instanciable for VisualShaderNodeUniformRef { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeUniformRef :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeUniformRefMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_uniform_name : * mut sys :: godot_method_bind , pub set_uniform_name : * mut sys :: godot_method_bind } impl VisualShaderNodeUniformRefMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeUniformRefMethodTable = VisualShaderNodeUniformRefMethodTable { class_constructor : None , get_uniform_name : 0 as * mut sys :: godot_method_bind , set_uniform_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeUniformRefMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeUniformRef\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "get_uniform_name\0" . as_ptr () as * const c_char) ; table . set_uniform_name = (gd_api . godot_method_bind_get_method) (class_name , "set_uniform_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:820:8112
[INFO] [stdout]     |
[INFO] [stdout] 820 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 820 |                 # [doc = "`core class InterpolatedCamera` inherits `Camera` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_interpolatedcamera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`InterpolatedCamera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<InterpolatedCamera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nInterpolatedCamera inherits methods from:\n - [Camera](struct.Camera.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InterpolatedCamera { this : RawObject < Self > , } impl InterpolatedCamera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InterpolatedCameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "How quickly the camera moves toward its target. Higher values will result in tighter camera motion."] # [doc = ""] # [inline] pub fn speed (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . get_speed ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The target's [NodePath]."] # [doc = ""] # [inline] pub fn target_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . get_target_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "If `true`, and a target is set, the camera will move automatically."] # [doc = ""] # [inline] pub fn is_interpolation_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . is_interpolation_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, and a target is set, the camera will move automatically."] # [doc = ""] # [inline] pub fn set_interpolation_enabled (& self , target_path : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_interpolation_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , target_path) ; } } # [doc = "How quickly the camera moves toward its target. Higher values will result in tighter camera motion."] # [doc = ""] # [inline] pub fn set_speed (& self , speed : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_speed ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , speed) ; } } # [doc = "Sets the node to move toward and orient with."] # [doc = ""] # [inline] pub fn set_target (& self , target : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_target ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , target . as_arg_ptr ()) ; } } # [doc = "The target's [NodePath]."] # [doc = ""] # [inline] pub fn set_target_path (& self , target_path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InterpolatedCameraMethodTable :: get (get_api ()) . set_target_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , target_path . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InterpolatedCamera { } unsafe impl GodotObject for InterpolatedCamera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "InterpolatedCamera" } } impl QueueFree for InterpolatedCamera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for InterpolatedCamera { type Target = crate :: generated :: camera :: Camera ; # [inline] fn deref (& self) -> & crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InterpolatedCamera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: camera :: Camera { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: camera :: Camera > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: node :: Node > for InterpolatedCamera { } unsafe impl SubClass < crate :: generated :: object :: Object > for InterpolatedCamera { } impl Instanciable for InterpolatedCamera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InterpolatedCamera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InterpolatedCameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_speed : * mut sys :: godot_method_bind , pub get_target_path : * mut sys :: godot_method_bind , pub is_interpolation_enabled : * mut sys :: godot_method_bind , pub set_interpolation_enabled : * mut sys :: godot_method_bind , pub set_speed : * mut sys :: godot_method_bind , pub set_target : * mut sys :: godot_method_bind , pub set_target_path : * mut sys :: godot_method_bind } impl InterpolatedCameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InterpolatedCameraMethodTable = InterpolatedCameraMethodTable { class_constructor : None , get_speed : 0 as * mut sys :: godot_method_bind , get_target_path : 0 as * mut sys :: godot_method_bind , is_interpolation_enabled : 0 as * mut sys :: godot_method_bind , set_interpolation_enabled : 0 as * mut sys :: godot_method_bind , set_speed : 0 as * mut sys :: godot_method_bind , set_target : 0 as * mut sys :: godot_method_bind , set_target_path : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InterpolatedCameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InterpolatedCamera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_speed = (gd_api . godot_method_bind_get_method) (class_name , "get_speed\0" . as_ptr () as * const c_char) ; table . get_target_path = (gd_api . godot_method_bind_get_method) (class_name , "get_target_path\0" . as_ptr () as * const c_char) ; table . is_interpolation_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_interpolation_enabled\0" . as_ptr () as * const c_char) ; table . set_interpolation_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_interpolation_enabled\0" . as_ptr () as * const c_char) ; table . set_speed = (gd_api . godot_method_bind_get_method) (class_name , "set_speed\0" . as_ptr () as * const c_char) ; table . set_target = (gd_api . godot_method_bind_get_method) (class_name , "set_target\0" . as_ptr () as * const c_char) ; table . set_target_path = (gd_api . godot_method_bind_get_method) (class_name , "set_target_path\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:826:22273
[INFO] [stdout]     |
[INFO] [stdout] 826 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 826 |                 # [doc = "`core class GraphNode` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_graphnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`GraphNode` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<GraphNode>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGraphNode inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct GraphNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Overlay (pub i64) ; impl Overlay { pub const DISABLED : Overlay = Overlay (0i64) ; pub const BREAKPOINT : Overlay = Overlay (1i64) ; pub const POSITION : Overlay = Overlay (2i64) ; } impl From < i64 > for Overlay { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Overlay > for i64 { # [inline] fn from (v : Overlay) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl GraphNode { pub const OVERLAY_BREAKPOINT : i64 = 1i64 ; pub const OVERLAY_DISABLED : i64 = 0i64 ; pub const OVERLAY_POSITION : i64 = 2i64 ; } impl GraphNode { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GraphNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Disables all input and output slots of the GraphNode."] # [doc = ""] # [inline] pub fn clear_all_slots (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . clear_all_slots ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Disables input and output slot whose index is `idx`."] # [doc = ""] # [inline] pub fn clear_slot (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . clear_slot ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Returns the color of the input connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_input_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_input_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of enabled input slots (connections) to the GraphNode."] # [doc = ""] # [inline] pub fn get_connection_input_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_input_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the input connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_input_position (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_input_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the type of the input connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_input_type (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_input_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the color of the output connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_output_color (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_output_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the number of enabled output slots (connections) of the GraphNode."] # [doc = ""] # [inline] pub fn get_connection_output_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_output_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position of the output connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_output_position (& self , idx : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_output_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the type of the output connection `idx`."] # [doc = ""] # [inline] pub fn get_connection_output_type (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_connection_output_type ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].\n**Note:** You cannot use position directly, as [GraphEdit] is a [Container]."] # [doc = ""] # [inline] pub fn offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the overlay shown above the GraphNode. See [enum Overlay]."] # [doc = ""] # [inline] pub fn overlay (& self) -> crate :: generated :: graph_node :: Overlay { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_overlay ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: graph_node :: Overlay (ret) } } # [doc = "Returns the color set to `idx` left (input) slot."] # [doc = ""] # [inline] pub fn get_slot_color_left (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_slot_color_left ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the color set to `idx` right (output) slot."] # [doc = ""] # [inline] pub fn get_slot_color_right (& self , idx : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_slot_color_right ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; mem :: transmute (ret) } } # [doc = "Returns the (integer) type of left (input) `idx` slot."] # [doc = ""] # [inline] pub fn get_slot_type_left (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_slot_type_left ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the (integer) type of right (output) `idx` slot."] # [doc = ""] # [inline] pub fn get_slot_type_right (& self , idx : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_slot_type_right ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "The text displayed in the GraphNode's title bar."] # [doc = ""] # [inline] pub fn title (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . get_title ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, the close button will be visible.\n**Note:** Pressing it will only emit the [signal close_request] signal, the GraphNode needs to be removed manually."] # [doc = ""] # [inline] pub fn is_close_button_visible (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_close_button_visible ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GraphNode is a comment node."] # [doc = ""] # [inline] pub fn is_comment (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_comment ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the user can resize the GraphNode.\n**Note:** Dragging the handle will only emit the [signal resize_request] signal, the GraphNode needs to be resized manually."] # [doc = ""] # [inline] pub fn is_resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the GraphNode is selected."] # [doc = ""] # [inline] pub fn is_selected (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_selected ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if left (input) slot `idx` is enabled, `false` otherwise."] # [doc = ""] # [inline] pub fn is_slot_enabled_left (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_slot_enabled_left ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns `true` if right (output) slot `idx` is enabled, `false` otherwise."] # [doc = ""] # [inline] pub fn is_slot_enabled_right (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . is_slot_enabled_right ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "If `true`, the GraphNode is a comment node."] # [doc = ""] # [inline] pub fn set_comment (& self , comment : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_comment ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , comment) ; } } # [doc = "The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].\n**Note:** You cannot use position directly, as [GraphEdit] is a [Container]."] # [doc = ""] # [inline] pub fn set_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the overlay shown above the GraphNode. See [enum Overlay]."] # [doc = ""] # [inline] pub fn set_overlay (& self , overlay : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_overlay ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , overlay) ; } } # [doc = "If `true`, the user can resize the GraphNode.\n**Note:** Dragging the handle will only emit the [signal resize_request] signal, the GraphNode needs to be resized manually."] # [doc = ""] # [inline] pub fn set_resizable (& self , resizable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , resizable) ; } } # [doc = "If `true`, the GraphNode is selected."] # [doc = ""] # [inline] pub fn set_selected (& self , selected : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_selected ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , selected) ; } } # [doc = "If `true`, the close button will be visible.\n**Note:** Pressing it will only emit the [signal close_request] signal, the GraphNode needs to be removed manually."] # [doc = ""] # [inline] pub fn set_show_close_button (& self , show : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_show_close_button ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , show) ; } } # [doc = "Sets properties of the slot with ID `idx`.\nIf `enable_left`/`right`, a port will appear and the slot will be able to be connected from this side.\n`type_left`/`right` is an arbitrary type of the port. Only ports with the same type values can be connected.\n`color_left`/`right` is the tint of the port's icon on this side.\n`custom_left`/`right` is a custom texture for this side's port.\n**Note:** This method only sets properties of the slot. To create the slot, add a [Control]-derived child to the GraphNode.\n# Default Arguments\n* `custom_left` - `null`\n* `custom_right` - `null`"] # [doc = ""] # [inline] pub fn set_slot (& self , idx : i64 , enable_left : bool , type_left : i64 , color_left : Color , enable_right : bool , type_right : i64 , color_right : Color , custom_left : impl AsArg < crate :: generated :: texture :: Texture > , custom_right : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_slot ; let ret = crate :: icalls :: icallptr_void_i64_bool_i64_color_bool_i64_color_obj_obj (method_bind , self . this . sys () . as_ptr () , idx , enable_left , type_left , color_left , enable_right , type_right , color_right , custom_left . as_arg_ptr () , custom_right . as_arg_ptr ()) ; } } # [doc = "The text displayed in the GraphNode's title bar."] # [doc = ""] # [inline] pub fn set_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GraphNodeMethodTable :: get (get_api ()) . set_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for GraphNode { } unsafe impl GodotObject for GraphNode { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "GraphNode" } } impl QueueFree for GraphNode { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for GraphNode { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for GraphNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for GraphNode { } unsafe impl SubClass < crate :: generated :: control :: Control > for GraphNode { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for GraphNode { } unsafe impl SubClass < crate :: generated :: node :: Node > for GraphNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for GraphNode { } impl Instanciable for GraphNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { GraphNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GraphNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_all_slots : * mut sys :: godot_method_bind , pub clear_slot : * mut sys :: godot_method_bind , pub get_connection_input_color : * mut sys :: godot_method_bind , pub get_connection_input_count : * mut sys :: godot_method_bind , pub get_connection_input_position : * mut sys :: godot_method_bind , pub get_connection_input_type : * mut sys :: godot_method_bind , pub get_connection_output_color : * mut sys :: godot_method_bind , pub get_connection_output_count : * mut sys :: godot_method_bind , pub get_connection_output_position : * mut sys :: godot_method_bind , pub get_connection_output_type : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_overlay : * mut sys :: godot_method_bind , pub get_slot_color_left : * mut sys :: godot_method_bind , pub get_slot_color_right : * mut sys :: godot_method_bind , pub get_slot_type_left : * mut sys :: godot_method_bind , pub get_slot_type_right : * mut sys :: godot_method_bind , pub get_title : * mut sys :: godot_method_bind , pub is_close_button_visible : * mut sys :: godot_method_bind , pub is_comment : * mut sys :: godot_method_bind , pub is_resizable : * mut sys :: godot_method_bind , pub is_selected : * mut sys :: godot_method_bind , pub is_slot_enabled_left : * mut sys :: godot_method_bind , pub is_slot_enabled_right : * mut sys :: godot_method_bind , pub set_comment : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_overlay : * mut sys :: godot_method_bind , pub set_resizable : * mut sys :: godot_method_bind , pub set_selected : * mut sys :: godot_method_bind , pub set_show_close_button : * mut sys :: godot_method_bind , pub set_slot : * mut sys :: godot_method_bind , pub set_title : * mut sys :: godot_method_bind } impl GraphNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GraphNodeMethodTable = GraphNodeMethodTable { class_constructor : None , clear_all_slots : 0 as * mut sys :: godot_method_bind , clear_slot : 0 as * mut sys :: godot_method_bind , get_connection_input_color : 0 as * mut sys :: godot_method_bind , get_connection_input_count : 0 as * mut sys :: godot_method_bind , get_connection_input_position : 0 as * mut sys :: godot_method_bind , get_connection_input_type : 0 as * mut sys :: godot_method_bind , get_connection_output_color : 0 as * mut sys :: godot_method_bind , get_connection_output_count : 0 as * mut sys :: godot_method_bind , get_connection_output_position : 0 as * mut sys :: godot_method_bind , get_connection_output_type : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_overlay : 0 as * mut sys :: godot_method_bind , get_slot_color_left : 0 as * mut sys :: godot_method_bind , get_slot_color_right : 0 as * mut sys :: godot_method_bind , get_slot_type_left : 0 as * mut sys :: godot_method_bind , get_slot_type_right : 0 as * mut sys :: godot_method_bind , get_title : 0 as * mut sys :: godot_method_bind , is_close_button_visible : 0 as * mut sys :: godot_method_bind , is_comment : 0 as * mut sys :: godot_method_bind , is_resizable : 0 as * mut sys :: godot_method_bind , is_selected : 0 as * mut sys :: godot_method_bind , is_slot_enabled_left : 0 as * mut sys :: godot_method_bind , is_slot_enabled_right : 0 as * mut sys :: godot_method_bind , set_comment : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_overlay : 0 as * mut sys :: godot_method_bind , set_resizable : 0 as * mut sys :: godot_method_bind , set_selected : 0 as * mut sys :: godot_method_bind , set_show_close_button : 0 as * mut sys :: godot_method_bind , set_slot : 0 as * mut sys :: godot_method_bind , set_title : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GraphNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "GraphNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_all_slots = (gd_api . godot_method_bind_get_method) (class_name , "clear_all_slots\0" . as_ptr () as * const c_char) ; table . clear_slot = (gd_api . godot_method_bind_get_method) (class_name , "clear_slot\0" . as_ptr () as * const c_char) ; table . get_connection_input_color = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_input_color\0" . as_ptr () as * const c_char) ; table . get_connection_input_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_input_count\0" . as_ptr () as * const c_char) ; table . get_connection_input_position = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_input_position\0" . as_ptr () as * const c_char) ; table . get_connection_input_type = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_input_type\0" . as_ptr () as * const c_char) ; table . get_connection_output_color = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_output_color\0" . as_ptr () as * const c_char) ; table . get_connection_output_count = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_output_count\0" . as_ptr () as * const c_char) ; table . get_connection_output_position = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_output_position\0" . as_ptr () as * const c_char) ; table . get_connection_output_type = (gd_api . godot_method_bind_get_method) (class_name , "get_connection_output_type\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_overlay = (gd_api . godot_method_bind_get_method) (class_name , "get_overlay\0" . as_ptr () as * const c_char) ; table . get_slot_color_left = (gd_api . godot_method_bind_get_method) (class_name , "get_slot_color_left\0" . as_ptr () as * const c_char) ; table . get_slot_color_right = (gd_api . godot_method_bind_get_method) (class_name , "get_slot_color_right\0" . as_ptr () as * const c_char) ; table . get_slot_type_left = (gd_api . godot_method_bind_get_method) (class_name , "get_slot_type_left\0" . as_ptr () as * const c_char) ; table . get_slot_type_right = (gd_api . godot_method_bind_get_method) (class_name , "get_slot_type_right\0" . as_ptr () as * const c_char) ; table . get_title = (gd_api . godot_method_bind_get_method) (class_name , "get_title\0" . as_ptr () as * const c_char) ; table . is_close_button_visible = (gd_api . godot_method_bind_get_method) (class_name , "is_close_button_visible\0" . as_ptr () as * const c_char) ; table . is_comment = (gd_api . godot_method_bind_get_method) (class_name , "is_comment\0" . as_ptr () as * const c_char) ; table . is_resizable = (gd_api . godot_method_bind_get_method) (class_name , "is_resizable\0" . as_ptr () as * const c_char) ; table . is_selected = (gd_api . godot_method_bind_get_method) (class_name , "is_selected\0" . as_ptr () as * const c_char) ; table . is_slot_enabled_left = (gd_api . godot_method_bind_get_method) (class_name , "is_slot_enabled_left\0" . as_ptr () as * const c_char) ; table . is_slot_enabled_right = (gd_api . godot_method_bind_get_method) (class_name , "is_slot_enabled_right\0" . as_ptr () as * const c_char) ; table . set_comment = (gd_api . godot_method_bind_get_method) (class_name , "set_comment\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_overlay = (gd_api . godot_method_bind_get_method) (class_name , "set_overlay\0" . as_ptr () as * const c_char) ; table . set_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_resizable\0" . as_ptr () as * const c_char) ; table . set_selected = (gd_api . godot_method_bind_get_method) (class_name , "set_selected\0" . as_ptr () as * const c_char) ; table . set_show_close_button = (gd_api . godot_method_bind_get_method) (class_name , "set_show_close_button\0" . as_ptr () as * const c_char) ; table . set_slot = (gd_api . godot_method_bind_get_method) (class_name , "set_slot\0" . as_ptr () as * const c_char) ; table . set_title = (gd_api . godot_method_bind_get_method) (class_name , "set_title\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:832:5629
[INFO] [stdout]     |
[INFO] [stdout] 832 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 832 |                 # [doc = "`core class SpatialVelocityTracker` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_spatialvelocitytracker.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSpatialVelocityTracker inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SpatialVelocityTracker { this : RawObject < Self > , } impl SpatialVelocityTracker { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SpatialVelocityTrackerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_tracked_linear_velocity (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . get_tracked_linear_velocity ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_tracking_physics_step (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . is_tracking_physics_step ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn reset (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_track_physics_step (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . set_track_physics_step ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn update_position (& self , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SpatialVelocityTrackerMethodTable :: get (get_api ()) . update_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , position) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SpatialVelocityTracker { } unsafe impl GodotObject for SpatialVelocityTracker { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SpatialVelocityTracker" } } impl std :: ops :: Deref for SpatialVelocityTracker { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SpatialVelocityTracker { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SpatialVelocityTracker { } unsafe impl SubClass < crate :: generated :: object :: Object > for SpatialVelocityTracker { } impl Instanciable for SpatialVelocityTracker { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SpatialVelocityTracker :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SpatialVelocityTrackerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_tracked_linear_velocity : * mut sys :: godot_method_bind , pub is_tracking_physics_step : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_track_physics_step : * mut sys :: godot_method_bind , pub update_position : * mut sys :: godot_method_bind } impl SpatialVelocityTrackerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SpatialVelocityTrackerMethodTable = SpatialVelocityTrackerMethodTable { class_constructor : None , get_tracked_linear_velocity : 0 as * mut sys :: godot_method_bind , is_tracking_physics_step : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_track_physics_step : 0 as * mut sys :: godot_method_bind , update_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SpatialVelocityTrackerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SpatialVelocityTracker\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_tracked_linear_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_tracked_linear_velocity\0" . as_ptr () as * const c_char) ; table . is_tracking_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "is_tracking_physics_step\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_track_physics_step = (gd_api . godot_method_bind_get_method) (class_name , "set_track_physics_step\0" . as_ptr () as * const c_char) ; table . update_position = (gd_api . godot_method_bind_get_method) (class_name , "update_position\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:838:5720
[INFO] [stdout]     |
[INFO] [stdout] 838 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 838 |                 # [doc = "`tools class EditorSpinSlider` inherits `Range` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorspinslider.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorSpinSlider inherits methods from:\n - [Range](struct.Range.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSpinSlider { this : RawObject < Self > , } impl EditorSpinSlider { # [doc = ""] # [doc = ""] # [inline] pub fn label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_flat (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_flat ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_read_only (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . is_read_only ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_flat (& self , flat : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_flat ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , flat) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_label (& self , label : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , label . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_read_only (& self , read_only : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSpinSliderMethodTable :: get (get_api ()) . set_read_only ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , read_only) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSpinSlider { } unsafe impl GodotObject for EditorSpinSlider { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorSpinSlider" } } impl QueueFree for EditorSpinSlider { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorSpinSlider { type Target = crate :: generated :: range :: Range ; # [inline] fn deref (& self) -> & crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSpinSlider { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: range :: Range { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: range :: Range > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorSpinSlider { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSpinSlider { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSpinSliderMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_label : * mut sys :: godot_method_bind , pub is_flat : * mut sys :: godot_method_bind , pub is_read_only : * mut sys :: godot_method_bind , pub set_flat : * mut sys :: godot_method_bind , pub set_label : * mut sys :: godot_method_bind , pub set_read_only : * mut sys :: godot_method_bind } impl EditorSpinSliderMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSpinSliderMethodTable = EditorSpinSliderMethodTable { class_constructor : None , get_label : 0 as * mut sys :: godot_method_bind , is_flat : 0 as * mut sys :: godot_method_bind , is_read_only : 0 as * mut sys :: godot_method_bind , set_flat : 0 as * mut sys :: godot_method_bind , set_label : 0 as * mut sys :: godot_method_bind , set_read_only : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSpinSliderMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSpinSlider\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . is_flat = (gd_api . godot_method_bind_get_method) (class_name , "is_flat\0" . as_ptr () as * const c_char) ; table . is_read_only = (gd_api . godot_method_bind_get_method) (class_name , "is_read_only\0" . as_ptr () as * const c_char) ; table . set_flat = (gd_api . godot_method_bind_get_method) (class_name , "set_flat\0" . as_ptr () as * const c_char) ; table . set_label = (gd_api . godot_method_bind_get_method) (class_name , "set_label\0" . as_ptr () as * const c_char) ; table . set_read_only = (gd_api . godot_method_bind_get_method) (class_name , "set_read_only\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:844:8140
[INFO] [stdout]     |
[INFO] [stdout] 844 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 844 |                 # [doc = "`core class ProximityGroup` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_proximitygroup.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ProximityGroup` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ProximityGroup>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nProximityGroup inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ProximityGroup { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DispatchMode (pub i64) ; impl DispatchMode { pub const PROXY : DispatchMode = DispatchMode (0i64) ; pub const SIGNAL : DispatchMode = DispatchMode (1i64) ; } impl From < i64 > for DispatchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DispatchMode > for i64 { # [inline] fn from (v : DispatchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ProximityGroup { pub const MODE_PROXY : i64 = 0i64 ; pub const MODE_SIGNAL : i64 = 1i64 ; } impl ProximityGroup { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ProximityGroupMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn broadcast (& self , method : impl Into < GodotString > , parameters : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . broadcast ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , method . into () , parameters . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn dispatch_mode (& self) -> crate :: generated :: proximity_group :: DispatchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_dispatch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: proximity_group :: DispatchMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn grid_radius (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_grid_radius ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn group_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . get_group_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_dispatch_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_dispatch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_grid_radius (& self , radius : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_grid_radius ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_group_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ProximityGroupMethodTable :: get (get_api ()) . set_group_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ProximityGroup { } unsafe impl GodotObject for ProximityGroup { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ProximityGroup" } } impl QueueFree for ProximityGroup { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ProximityGroup { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ProximityGroup { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ProximityGroup { } unsafe impl SubClass < crate :: generated :: node :: Node > for ProximityGroup { } unsafe impl SubClass < crate :: generated :: object :: Object > for ProximityGroup { } impl Instanciable for ProximityGroup { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ProximityGroup :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ProximityGroupMethodTable { pub class_constructor : sys :: godot_class_constructor , pub broadcast : * mut sys :: godot_method_bind , pub get_dispatch_mode : * mut sys :: godot_method_bind , pub get_grid_radius : * mut sys :: godot_method_bind , pub get_group_name : * mut sys :: godot_method_bind , pub set_dispatch_mode : * mut sys :: godot_method_bind , pub set_grid_radius : * mut sys :: godot_method_bind , pub set_group_name : * mut sys :: godot_method_bind } impl ProximityGroupMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ProximityGroupMethodTable = ProximityGroupMethodTable { class_constructor : None , broadcast : 0 as * mut sys :: godot_method_bind , get_dispatch_mode : 0 as * mut sys :: godot_method_bind , get_grid_radius : 0 as * mut sys :: godot_method_bind , get_group_name : 0 as * mut sys :: godot_method_bind , set_dispatch_mode : 0 as * mut sys :: godot_method_bind , set_grid_radius : 0 as * mut sys :: godot_method_bind , set_group_name : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ProximityGroupMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ProximityGroup\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . broadcast = (gd_api . godot_method_bind_get_method) (class_name , "broadcast\0" . as_ptr () as * const c_char) ; table . get_dispatch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_dispatch_mode\0" . as_ptr () as * const c_char) ; table . get_grid_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_grid_radius\0" . as_ptr () as * const c_char) ; table . get_group_name = (gd_api . godot_method_bind_get_method) (class_name , "get_group_name\0" . as_ptr () as * const c_char) ; table . set_dispatch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_dispatch_mode\0" . as_ptr () as * const c_char) ; table . set_grid_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_grid_radius\0" . as_ptr () as * const c_char) ; table . set_group_name = (gd_api . godot_method_bind_get_method) (class_name , "set_group_name\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:850:9259
[INFO] [stdout]     |
[INFO] [stdout] 850 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 850 |                 # [doc = "`core class CSGSphere` inherits `CSGPrimitive` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_csgsphere.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CSGSphere` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CSGSphere>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCSGSphere inherits methods from:\n - [CSGPrimitive](struct.CSGPrimitive.html)\n - [CSGShape](struct.CSGShape.html)\n - [GeometryInstance](struct.GeometryInstance.html)\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CSGSphere { this : RawObject < Self > , } impl CSGSphere { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CSGSphereMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn material (& self) -> Option < Ref < crate :: generated :: material :: Material , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_material ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: material :: Material , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn smooth_faces (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . get_smooth_faces ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_material (& self , material : impl AsArg < crate :: generated :: material :: Material >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_material ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , material . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radial_segments (& self , radial_segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , radial_segments) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_smooth_faces (& self , smooth_faces : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CSGSphereMethodTable :: get (get_api ()) . set_smooth_faces ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , smooth_faces) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CSGSphere { } unsafe impl GodotObject for CSGSphere { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CSGSphere" } } impl QueueFree for CSGSphere { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CSGSphere { type Target = crate :: generated :: csg_primitive :: CSGPrimitive ; # [inline] fn deref (& self) -> & crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CSGSphere { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: csg_primitive :: CSGPrimitive { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: csg_primitive :: CSGPrimitive > for CSGSphere { } unsafe impl SubClass < crate :: generated :: csg_shape :: CSGShape > for CSGSphere { } unsafe impl SubClass < crate :: generated :: geometry_instance :: GeometryInstance > for CSGSphere { } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for CSGSphere { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for CSGSphere { } unsafe impl SubClass < crate :: generated :: node :: Node > for CSGSphere { } unsafe impl SubClass < crate :: generated :: object :: Object > for CSGSphere { } impl Instanciable for CSGSphere { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CSGSphere :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CSGSphereMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_material : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub get_smooth_faces : * mut sys :: godot_method_bind , pub set_material : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind , pub set_smooth_faces : * mut sys :: godot_method_bind } impl CSGSphereMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CSGSphereMethodTable = CSGSphereMethodTable { class_constructor : None , get_material : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , get_smooth_faces : 0 as * mut sys :: godot_method_bind , set_material : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind , set_smooth_faces : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CSGSphereMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CSGSphere\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_material = (gd_api . godot_method_bind_get_method) (class_name , "get_material\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . get_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "get_smooth_faces\0" . as_ptr () as * const c_char) ; table . set_material = (gd_api . godot_method_bind_get_method) (class_name , "set_material\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; table . set_smooth_faces = (gd_api . godot_method_bind_get_method) (class_name , "set_smooth_faces\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:856:7307
[INFO] [stdout]     |
[INFO] [stdout] 856 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 856 |                 # [doc = "`core class VisualShaderNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PortType (pub i64) ; impl PortType { pub const SCALAR : PortType = PortType (0i64) ; pub const VECTOR : PortType = PortType (1i64) ; pub const BOOLEAN : PortType = PortType (2i64) ; pub const TRANSFORM : PortType = PortType (3i64) ; pub const SAMPLER : PortType = PortType (4i64) ; pub const MAX : PortType = PortType (5i64) ; } impl From < i64 > for PortType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PortType > for i64 { # [inline] fn from (v : PortType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNode { pub const PORT_TYPE_BOOLEAN : i64 = 2i64 ; pub const PORT_TYPE_MAX : i64 = 5i64 ; pub const PORT_TYPE_SAMPLER : i64 = 4i64 ; pub const PORT_TYPE_SCALAR : i64 = 0i64 ; pub const PORT_TYPE_TRANSFORM : i64 = 3i64 ; pub const PORT_TYPE_VECTOR : i64 = 1i64 ; } impl VisualShaderNode { # [doc = "Returns an [Array] containing default values for all of the input ports of the node in the form `[index0, value0, index1, value1, ...]`."] # [doc = ""] # [inline] pub fn default_input_values (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . get_default_input_values ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the default value of the input `port`."] # [doc = ""] # [inline] pub fn get_input_port_default_value (& self , port : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . get_input_port_default_value ; let ret = crate :: icalls :: icallptr_var_i64 (method_bind , self . this . sys () . as_ptr () , port) ; Variant :: from_sys (ret) } } # [doc = "Sets the output port index which will be showed for preview. If set to `-1` no port will be open for preview."] # [doc = ""] # [inline] pub fn output_port_for_preview (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . get_output_port_for_preview ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the default input ports values using an [Array] of the form `[index0, value0, index1, value1, ...]`. For example: `[0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]`."] # [doc = ""] # [inline] pub fn set_default_input_values (& self , values : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . set_default_input_values ; let ret = crate :: icalls :: icallptr_void_arr (method_bind , self . this . sys () . as_ptr () , values) ; } } # [doc = "Sets the default value for the selected input `port`."] # [doc = ""] # [inline] pub fn set_input_port_default_value (& self , port : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . set_input_port_default_value ; let ret = crate :: icalls :: icallptr_void_i64_var (method_bind , self . this . sys () . as_ptr () , port , value . owned_to_variant ()) ; } } # [doc = "Sets the output port index which will be showed for preview. If set to `-1` no port will be open for preview."] # [doc = ""] # [inline] pub fn set_output_port_for_preview (& self , port : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeMethodTable :: get (get_api ()) . set_output_port_for_preview ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , port) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNode { } unsafe impl GodotObject for VisualShaderNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNode" } } impl std :: ops :: Deref for VisualShaderNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNode { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_default_input_values : * mut sys :: godot_method_bind , pub get_input_port_default_value : * mut sys :: godot_method_bind , pub get_output_port_for_preview : * mut sys :: godot_method_bind , pub set_default_input_values : * mut sys :: godot_method_bind , pub set_input_port_default_value : * mut sys :: godot_method_bind , pub set_output_port_for_preview : * mut sys :: godot_method_bind } impl VisualShaderNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeMethodTable = VisualShaderNodeMethodTable { class_constructor : None , get_default_input_values : 0 as * mut sys :: godot_method_bind , get_input_port_default_value : 0 as * mut sys :: godot_method_bind , get_output_port_for_preview : 0 as * mut sys :: godot_method_bind , set_default_input_values : 0 as * mut sys :: godot_method_bind , set_input_port_default_value : 0 as * mut sys :: godot_method_bind , set_output_port_for_preview : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_default_input_values = (gd_api . godot_method_bind_get_method) (class_name , "get_default_input_values\0" . as_ptr () as * const c_char) ; table . get_input_port_default_value = (gd_api . godot_method_bind_get_method) (class_name , "get_input_port_default_value\0" . as_ptr () as * const c_char) ; table . get_output_port_for_preview = (gd_api . godot_method_bind_get_method) (class_name , "get_output_port_for_preview\0" . as_ptr () as * const c_char) ; table . set_default_input_values = (gd_api . godot_method_bind_get_method) (class_name , "set_default_input_values\0" . as_ptr () as * const c_char) ; table . set_input_port_default_value = (gd_api . godot_method_bind_get_method) (class_name , "set_input_port_default_value\0" . as_ptr () as * const c_char) ; table . set_output_port_for_preview = (gd_api . godot_method_bind_get_method) (class_name , "set_output_port_for_preview\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:862:14839
[INFO] [stdout]     |
[INFO] [stdout] 862 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 862 |                 # [doc = "`core class SkeletonIK` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skeletonik.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SkeletonIK` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<SkeletonIK>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSkeletonIK inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SkeletonIK { this : RawObject < Self > , } impl SkeletonIK { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkeletonIKMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn interpolation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_interpolation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn magnet_position (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_magnet_position ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn max_iterations (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_max_iterations ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn min_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_min_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_parent_skeleton (& self) -> Option < Ref < crate :: generated :: skeleton :: Skeleton , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_parent_skeleton ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: skeleton :: Skeleton , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn root_bone (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_root_bone ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn target_node (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_target_node ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn target_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_target_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn tip_bone (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . get_tip_bone ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_override_tip_basis (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_override_tip_basis ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_running (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_running ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_magnet (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . is_using_magnet ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_interpolation (& self , interpolation : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_interpolation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , interpolation) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_magnet_position (& self , local_position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_magnet_position ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , local_position) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_max_iterations (& self , iterations : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_max_iterations ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , iterations) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_min_distance (& self , min_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_min_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_distance) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_override_tip_basis (& self , _override : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_override_tip_basis ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _override) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_root_bone (& self , root_bone : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_root_bone ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , root_bone . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_target_node (& self , node : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_target_node ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , node . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_target_transform (& self , target : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_target_transform ; let ret = crate :: icalls :: icallptr_void_trans (method_bind , self . this . sys () . as_ptr () , target) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_tip_bone (& self , tip_bone : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_tip_bone ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tip_bone . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_magnet (& self , _use : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . set_use_magnet ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , _use) ; } } # [doc = "\n# Default Arguments\n* `one_time` - `false`"] # [doc = ""] # [inline] pub fn start (& self , one_time : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . start ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , one_time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkeletonIKMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SkeletonIK { } unsafe impl GodotObject for SkeletonIK { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SkeletonIK" } } impl QueueFree for SkeletonIK { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for SkeletonIK { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SkeletonIK { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for SkeletonIK { } unsafe impl SubClass < crate :: generated :: object :: Object > for SkeletonIK { } impl Instanciable for SkeletonIK { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SkeletonIK :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkeletonIKMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_interpolation : * mut sys :: godot_method_bind , pub get_magnet_position : * mut sys :: godot_method_bind , pub get_max_iterations : * mut sys :: godot_method_bind , pub get_min_distance : * mut sys :: godot_method_bind , pub get_parent_skeleton : * mut sys :: godot_method_bind , pub get_root_bone : * mut sys :: godot_method_bind , pub get_target_node : * mut sys :: godot_method_bind , pub get_target_transform : * mut sys :: godot_method_bind , pub get_tip_bone : * mut sys :: godot_method_bind , pub is_override_tip_basis : * mut sys :: godot_method_bind , pub is_running : * mut sys :: godot_method_bind , pub is_using_magnet : * mut sys :: godot_method_bind , pub set_interpolation : * mut sys :: godot_method_bind , pub set_magnet_position : * mut sys :: godot_method_bind , pub set_max_iterations : * mut sys :: godot_method_bind , pub set_min_distance : * mut sys :: godot_method_bind , pub set_override_tip_basis : * mut sys :: godot_method_bind , pub set_root_bone : * mut sys :: godot_method_bind , pub set_target_node : * mut sys :: godot_method_bind , pub set_target_transform : * mut sys :: godot_method_bind , pub set_tip_bone : * mut sys :: godot_method_bind , pub set_use_magnet : * mut sys :: godot_method_bind , pub start : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl SkeletonIKMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkeletonIKMethodTable = SkeletonIKMethodTable { class_constructor : None , get_interpolation : 0 as * mut sys :: godot_method_bind , get_magnet_position : 0 as * mut sys :: godot_method_bind , get_max_iterations : 0 as * mut sys :: godot_method_bind , get_min_distance : 0 as * mut sys :: godot_method_bind , get_parent_skeleton : 0 as * mut sys :: godot_method_bind , get_root_bone : 0 as * mut sys :: godot_method_bind , get_target_node : 0 as * mut sys :: godot_method_bind , get_target_transform : 0 as * mut sys :: godot_method_bind , get_tip_bone : 0 as * mut sys :: godot_method_bind , is_override_tip_basis : 0 as * mut sys :: godot_method_bind , is_running : 0 as * mut sys :: godot_method_bind , is_using_magnet : 0 as * mut sys :: godot_method_bind , set_interpolation : 0 as * mut sys :: godot_method_bind , set_magnet_position : 0 as * mut sys :: godot_method_bind , set_max_iterations : 0 as * mut sys :: godot_method_bind , set_min_distance : 0 as * mut sys :: godot_method_bind , set_override_tip_basis : 0 as * mut sys :: godot_method_bind , set_root_bone : 0 as * mut sys :: godot_method_bind , set_target_node : 0 as * mut sys :: godot_method_bind , set_target_transform : 0 as * mut sys :: godot_method_bind , set_tip_bone : 0 as * mut sys :: godot_method_bind , set_use_magnet : 0 as * mut sys :: godot_method_bind , start : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkeletonIKMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SkeletonIK\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "get_interpolation\0" . as_ptr () as * const c_char) ; table . get_magnet_position = (gd_api . godot_method_bind_get_method) (class_name , "get_magnet_position\0" . as_ptr () as * const c_char) ; table . get_max_iterations = (gd_api . godot_method_bind_get_method) (class_name , "get_max_iterations\0" . as_ptr () as * const c_char) ; table . get_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_min_distance\0" . as_ptr () as * const c_char) ; table . get_parent_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_parent_skeleton\0" . as_ptr () as * const c_char) ; table . get_root_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_root_bone\0" . as_ptr () as * const c_char) ; table . get_target_node = (gd_api . godot_method_bind_get_method) (class_name , "get_target_node\0" . as_ptr () as * const c_char) ; table . get_target_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_target_transform\0" . as_ptr () as * const c_char) ; table . get_tip_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_tip_bone\0" . as_ptr () as * const c_char) ; table . is_override_tip_basis = (gd_api . godot_method_bind_get_method) (class_name , "is_override_tip_basis\0" . as_ptr () as * const c_char) ; table . is_running = (gd_api . godot_method_bind_get_method) (class_name , "is_running\0" . as_ptr () as * const c_char) ; table . is_using_magnet = (gd_api . godot_method_bind_get_method) (class_name , "is_using_magnet\0" . as_ptr () as * const c_char) ; table . set_interpolation = (gd_api . godot_method_bind_get_method) (class_name , "set_interpolation\0" . as_ptr () as * const c_char) ; table . set_magnet_position = (gd_api . godot_method_bind_get_method) (class_name , "set_magnet_position\0" . as_ptr () as * const c_char) ; table . set_max_iterations = (gd_api . godot_method_bind_get_method) (class_name , "set_max_iterations\0" . as_ptr () as * const c_char) ; table . set_min_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_min_distance\0" . as_ptr () as * const c_char) ; table . set_override_tip_basis = (gd_api . godot_method_bind_get_method) (class_name , "set_override_tip_basis\0" . as_ptr () as * const c_char) ; table . set_root_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_root_bone\0" . as_ptr () as * const c_char) ; table . set_target_node = (gd_api . godot_method_bind_get_method) (class_name , "set_target_node\0" . as_ptr () as * const c_char) ; table . set_target_transform = (gd_api . godot_method_bind_get_method) (class_name , "set_target_transform\0" . as_ptr () as * const c_char) ; table . set_tip_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_tip_bone\0" . as_ptr () as * const c_char) ; table . set_use_magnet = (gd_api . godot_method_bind_get_method) (class_name , "set_use_magnet\0" . as_ptr () as * const c_char) ; table . start = (gd_api . godot_method_bind_get_method) (class_name , "start\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:868:10661
[INFO] [stdout]     |
[INFO] [stdout] 868 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 868 |                 # [doc = "`tools class EditorFileSystemDirectory` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorfilesystemdirectory.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorFileSystemDirectory inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorFileSystemDirectory { this : RawObject < Self > , } impl EditorFileSystemDirectory { # [doc = "Returns the index of the directory with name `name` or `-1` if not found."] # [doc = ""] # [inline] pub fn find_dir_index (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . find_dir_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the index of the file with name `name` or `-1` if not found."] # [doc = ""] # [inline] pub fn find_file_index (& self , name : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . find_file_index ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the name of the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of files in this directory."] # [doc = ""] # [inline] pub fn get_file_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the file at index `idx` imported properly."] # [doc = ""] # [inline] pub fn get_file_import_is_valid (& self , idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_import_is_valid ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ret as _ } } # [doc = "Returns the path to the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file_path (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_path ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the base class of the script class defined in the file at index `idx`. If the file doesn't define a script class using the `class_name` syntax, this will return an empty string."] # [doc = ""] # [inline] pub fn get_file_script_class_extends (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_script_class_extends ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the script class defined in the file at index `idx`. If the file doesn't define a script class using the `class_name` syntax, this will return an empty string."] # [doc = ""] # [inline] pub fn get_file_script_class_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_script_class_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the file extension of the file at index `idx`."] # [doc = ""] # [inline] pub fn get_file_type (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_file_type ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of this directory."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the parent directory for this directory or `null` if called on a directory at `res://` or `user://`."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the path to this directory."] # [doc = ""] # [inline] pub fn get_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the subdirectory at index `idx`."] # [doc = ""] # [inline] pub fn get_subdir (& self , idx : i64) -> Option < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_subdir ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: editor_file_system_directory :: EditorFileSystemDirectory , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of subdirectories in this directory."] # [doc = ""] # [inline] pub fn get_subdir_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorFileSystemDirectoryMethodTable :: get (get_api ()) . get_subdir_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorFileSystemDirectory { } unsafe impl GodotObject for EditorFileSystemDirectory { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorFileSystemDirectory" } } impl std :: ops :: Deref for EditorFileSystemDirectory { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorFileSystemDirectory { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorFileSystemDirectory { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorFileSystemDirectoryMethodTable { pub class_constructor : sys :: godot_class_constructor , pub find_dir_index : * mut sys :: godot_method_bind , pub find_file_index : * mut sys :: godot_method_bind , pub get_file : * mut sys :: godot_method_bind , pub get_file_count : * mut sys :: godot_method_bind , pub get_file_import_is_valid : * mut sys :: godot_method_bind , pub get_file_path : * mut sys :: godot_method_bind , pub get_file_script_class_extends : * mut sys :: godot_method_bind , pub get_file_script_class_name : * mut sys :: godot_method_bind , pub get_file_type : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_subdir : * mut sys :: godot_method_bind , pub get_subdir_count : * mut sys :: godot_method_bind } impl EditorFileSystemDirectoryMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorFileSystemDirectoryMethodTable = EditorFileSystemDirectoryMethodTable { class_constructor : None , find_dir_index : 0 as * mut sys :: godot_method_bind , find_file_index : 0 as * mut sys :: godot_method_bind , get_file : 0 as * mut sys :: godot_method_bind , get_file_count : 0 as * mut sys :: godot_method_bind , get_file_import_is_valid : 0 as * mut sys :: godot_method_bind , get_file_path : 0 as * mut sys :: godot_method_bind , get_file_script_class_extends : 0 as * mut sys :: godot_method_bind , get_file_script_class_name : 0 as * mut sys :: godot_method_bind , get_file_type : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_subdir : 0 as * mut sys :: godot_method_bind , get_subdir_count : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorFileSystemDirectoryMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorFileSystemDirectory\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . find_dir_index = (gd_api . godot_method_bind_get_method) (class_name , "find_dir_index\0" . as_ptr () as * const c_char) ; table . find_file_index = (gd_api . godot_method_bind_get_method) (class_name , "find_file_index\0" . as_ptr () as * const c_char) ; table . get_file = (gd_api . godot_method_bind_get_method) (class_name , "get_file\0" . as_ptr () as * const c_char) ; table . get_file_count = (gd_api . godot_method_bind_get_method) (class_name , "get_file_count\0" . as_ptr () as * const c_char) ; table . get_file_import_is_valid = (gd_api . godot_method_bind_get_method) (class_name , "get_file_import_is_valid\0" . as_ptr () as * const c_char) ; table . get_file_path = (gd_api . godot_method_bind_get_method) (class_name , "get_file_path\0" . as_ptr () as * const c_char) ; table . get_file_script_class_extends = (gd_api . godot_method_bind_get_method) (class_name , "get_file_script_class_extends\0" . as_ptr () as * const c_char) ; table . get_file_script_class_name = (gd_api . godot_method_bind_get_method) (class_name , "get_file_script_class_name\0" . as_ptr () as * const c_char) ; table . get_file_type = (gd_api . godot_method_bind_get_method) (class_name , "get_file_type\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_subdir = (gd_api . godot_method_bind_get_method) (class_name , "get_subdir\0" . as_ptr () as * const c_char) ; table . get_subdir_count = (gd_api . godot_method_bind_get_method) (class_name , "get_subdir_count\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:874:4083
[INFO] [stdout]     |
[INFO] [stdout] 874 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 874 |                 # [doc = "`tools class EditorInspector` inherits `ScrollContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorinspector.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nEditorInspector inherits methods from:\n - [ScrollContainer](struct.ScrollContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorInspector { this : RawObject < Self > , } impl EditorInspector { # [doc = "Refreshes the inspector.\n**Note:** To save on CPU resources, calling this method will do nothing if the time specified in `docks/property_editor/auto_refresh_interval` editor setting hasn't passed yet since this method was last called. (By default, this interval is set to 0.3 seconds.)"] # [doc = ""] # [inline] pub fn refresh (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorInspectorMethodTable :: get (get_api ()) . refresh ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorInspector { } unsafe impl GodotObject for EditorInspector { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "EditorInspector" } } impl QueueFree for EditorInspector { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for EditorInspector { type Target = crate :: generated :: scroll_container :: ScrollContainer ; # [inline] fn deref (& self) -> & crate :: generated :: scroll_container :: ScrollContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorInspector { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: scroll_container :: ScrollContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: scroll_container :: ScrollContainer > for EditorInspector { } unsafe impl SubClass < crate :: generated :: container :: Container > for EditorInspector { } unsafe impl SubClass < crate :: generated :: control :: Control > for EditorInspector { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for EditorInspector { } unsafe impl SubClass < crate :: generated :: node :: Node > for EditorInspector { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorInspector { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorInspectorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub refresh : * mut sys :: godot_method_bind } impl EditorInspectorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorInspectorMethodTable = EditorInspectorMethodTable { class_constructor : None , refresh : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorInspectorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorInspector\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . refresh = (gd_api . godot_method_bind_get_method) (class_name , "refresh\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:880:36596
[INFO] [stdout]     |
[INFO] [stdout] 880 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 880 |                 # [doc = "`core class SceneTree` inherits `MainLoop` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_scenetree.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`SceneTree` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<SceneTree>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nSceneTree inherits methods from:\n - [MainLoop](struct.MainLoop.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SceneTree { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct GroupCallFlags (pub i64) ; impl GroupCallFlags { pub const DEFAULT : GroupCallFlags = GroupCallFlags (0i64) ; pub const REVERSE : GroupCallFlags = GroupCallFlags (1i64) ; pub const REALTIME : GroupCallFlags = GroupCallFlags (2i64) ; pub const UNIQUE : GroupCallFlags = GroupCallFlags (4i64) ; } impl From < i64 > for GroupCallFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < GroupCallFlags > for i64 { # [inline] fn from (v : GroupCallFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchAspect (pub i64) ; impl StretchAspect { pub const IGNORE : StretchAspect = StretchAspect (0i64) ; pub const KEEP : StretchAspect = StretchAspect (1i64) ; pub const KEEP_WIDTH : StretchAspect = StretchAspect (2i64) ; pub const KEEP_HEIGHT : StretchAspect = StretchAspect (3i64) ; pub const EXPAND : StretchAspect = StretchAspect (4i64) ; } impl From < i64 > for StretchAspect { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchAspect > for i64 { # [inline] fn from (v : StretchAspect) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const DISABLED : StretchMode = StretchMode (0i64) ; pub const _2D : StretchMode = StretchMode (1i64) ; pub const VIEWPORT : StretchMode = StretchMode (2i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl SceneTree { pub const GROUP_CALL_DEFAULT : i64 = 0i64 ; pub const GROUP_CALL_REALTIME : i64 = 2i64 ; pub const GROUP_CALL_REVERSE : i64 = 1i64 ; pub const GROUP_CALL_UNIQUE : i64 = 4i64 ; pub const STRETCH_ASPECT_EXPAND : i64 = 4i64 ; pub const STRETCH_ASPECT_IGNORE : i64 = 0i64 ; pub const STRETCH_ASPECT_KEEP : i64 = 1i64 ; pub const STRETCH_ASPECT_KEEP_HEIGHT : i64 = 3i64 ; pub const STRETCH_ASPECT_KEEP_WIDTH : i64 = 2i64 ; pub const STRETCH_MODE_2D : i64 = 1i64 ; pub const STRETCH_MODE_DISABLED : i64 = 0i64 ; pub const STRETCH_MODE_VIEWPORT : i64 = 2i64 ; } impl SceneTree { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SceneTreeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Calls `method` on each member of the given group."] # [doc = ""] # [inline] pub fn call_group (& self , group : impl Into < GodotString > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . call_group ; let ret = crate :: icalls :: icallvarargs__str_str (method_bind , self . this . sys () . as_ptr () , group . into () , method . into () , varargs) ; ret } } # [doc = "Calls `method` on each member of the given group, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn call_group_flags (& self , flags : i64 , group : impl Into < GodotString > , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . call_group_flags ; let ret = crate :: icalls :: icallvarargs__i64_str_str (method_bind , self . this . sys () . as_ptr () , flags , group . into () , method . into () , varargs) ; ret } } # [doc = "Changes the running scene to the one at the given `path`, after loading it into a [PackedScene] and creating a new instance.\nReturns [constant OK] on success, [constant ERR_CANT_OPEN] if the `path` cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated."] # [doc = ""] # [inline] pub fn change_scene (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . change_scene ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Changes the running scene to a new instance of the given [PackedScene].\nReturns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated."] # [doc = ""] # [inline] pub fn change_scene_to (& self , packed_scene : impl AsArg < crate :: generated :: packed_scene :: PackedScene >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . change_scene_to ; let ret = crate :: icalls :: icallptr_i64_obj (method_bind , self . this . sys () . as_ptr () , packed_scene . as_arg_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If `pause_mode_process` is set to `false`, pausing the [SceneTree] will also pause the timer.\nCommonly used to create a one-shot delay timer as in the following example:\n```gdscript\nfunc some_function():\n    print(\"start\")\n    yield(get_tree().create_timer(1.0), \"timeout\")\n    print(\"end\")\n```\n# Default Arguments\n* `pause_mode_process` - `true`"] # [doc = ""] # [inline] pub fn create_timer (& self , time_sec : f64 , pause_mode_process : bool) -> Option < Ref < crate :: generated :: scene_tree_timer :: SceneTreeTimer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . create_timer ; let ret = crate :: icalls :: icallptr_obj_f64_bool (method_bind , self . this . sys () . as_ptr () , time_sec , pause_mode_process) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_tree_timer :: SceneTreeTimer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The current scene."] # [doc = ""] # [inline] pub fn current_scene (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_current_scene ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The root of the edited scene."] # [doc = ""] # [inline] pub fn edited_scene_root (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_edited_scene_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the current frame number, i.e. the total frame count since the application started."] # [doc = ""] # [inline] pub fn get_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The default [MultiplayerAPI] instance for this [SceneTree]."] # [doc = ""] # [inline] pub fn multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the peer IDs of all connected peers of this [SceneTree]'s [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_connected_peers (& self) -> Int32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_connected_peers ; let ret = crate :: icalls :: icallptr_i32arr (method_bind , self . this . sys () . as_ptr ()) ; Int32Array :: from_sys (ret) } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals."] # [doc = ""] # [inline] pub fn network_peer (& self) -> Option < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_peer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the unique peer ID of this [SceneTree]'s [member network_peer]."] # [doc = ""] # [inline] pub fn get_network_unique_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_network_unique_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of nodes in this [SceneTree]."] # [doc = ""] # [inline] pub fn get_node_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_node_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns a list of all nodes assigned to the given group."] # [doc = ""] # [inline] pub fn get_nodes_in_group (& self , group : impl Into < GodotString >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_nodes_in_group ; let ret = crate :: icalls :: icallvar__str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The [SceneTree]'s root [Viewport]."] # [doc = ""] # [inline] pub fn root (& self) -> Option < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_root ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the sender's peer ID for the most recently received RPC call."] # [doc = ""] # [inline] pub fn get_rpc_sender_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . get_rpc_sender_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given group exists."] # [doc = ""] # [inline] pub fn has_group (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . has_group ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a [member network_peer] set."] # [doc = ""] # [inline] pub fn has_network_peer (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . has_network_peer ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision shapes will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn is_debugging_collisions_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_debugging_collisions_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn is_debugging_navigation_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_debugging_navigation_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the most recent [InputEvent] was marked as handled with [method set_input_as_handled]."] # [doc = ""] # [inline] pub fn is_input_handled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_input_handled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].\nIf `false`, you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads."] # [doc = ""] # [inline] pub fn is_multiplayer_poll_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_multiplayer_poll_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this [SceneTree]'s [member network_peer] is in server mode (listening for connections)."] # [doc = ""] # [inline] pub fn is_network_server (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_network_server ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SceneTree] is paused. Doing so will have the following behavior:\n- 2D and 3D physics will be stopped.\n- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes."] # [doc = ""] # [inline] pub fn is_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the [SceneTree]'s [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn is_refusing_new_network_connections (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_refusing_new_network_connections ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, font oversampling is used."] # [doc = ""] # [inline] pub fn is_using_font_oversampling (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . is_using_font_oversampling ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sends the given notification to all members of the `group`."] # [doc = ""] # [inline] pub fn notify_group (& self , group : impl Into < GodotString > , notification : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . notify_group ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , group . into () , notification) ; } } # [doc = "Sends the given notification to all members of the `group`, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn notify_group_flags (& self , call_flags : i64 , group : impl Into < GodotString > , notification : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . notify_group_flags ; let ret = crate :: icalls :: icallptr_void_i64_str_i64 (method_bind , self . this . sys () . as_ptr () , call_flags , group . into () , notification) ; } } # [doc = "Queues the given object for deletion, delaying the call to [method Object.free] to after the current frame."] # [doc = ""] # [inline] pub fn queue_delete (& self , obj : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . queue_delete ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr ()) ; } } # [doc = "Quits the application. A process `exit_code` can optionally be passed as an argument. If this argument is `0` or greater, it will override the [member OS.exit_code] defined before quitting the application.\n# Default Arguments\n* `exit_code` - `-1`"] # [doc = ""] # [inline] pub fn quit (& self , exit_code : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . quit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , exit_code) ; } } # [doc = "Reloads the currently active scene.\nReturns [constant OK] on success, [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet, [constant ERR_CANT_OPEN] if [member current_scene] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if the scene cannot be instantiated."] # [doc = ""] # [inline] pub fn reload_current_scene (& self) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . reload_current_scene ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "If `true`, the application automatically accepts quitting. Enabled by default.\nFor mobile platforms, see [method set_quit_on_go_back]."] # [doc = ""] # [inline] pub fn set_auto_accept_quit (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_auto_accept_quit ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The current scene."] # [doc = ""] # [inline] pub fn set_current_scene (& self , child_node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_current_scene ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , child_node . as_arg_ptr ()) ; } } # [doc = "If `true`, collision shapes will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn set_debug_collisions_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_debug_collisions_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, navigation polygons will be visible when running the game from the editor for debugging purposes."] # [doc = ""] # [inline] pub fn set_debug_navigation_hint (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_debug_navigation_hint ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The root of the edited scene."] # [doc = ""] # [inline] pub fn set_edited_scene_root (& self , scene : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_edited_scene_root ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , scene . as_arg_ptr ()) ; } } # [doc = "Sets the given `property` to `value` on all members of the given group."] # [doc = ""] # [inline] pub fn set_group (& self , group : impl Into < GodotString > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_group ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , group . into () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Sets the given `property` to `value` on all members of the given group, respecting the given [enum GroupCallFlags]."] # [doc = ""] # [inline] pub fn set_group_flags (& self , call_flags : i64 , group : impl Into < GodotString > , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_group_flags ; let ret = crate :: icalls :: icallptr_void_i64_str_str_var (method_bind , self . this . sys () . as_ptr () , call_flags , group . into () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Marks the most recent [InputEvent] as handled."] # [doc = ""] # [inline] pub fn set_input_as_handled (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_input_as_handled ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The default [MultiplayerAPI] instance for this [SceneTree]."] # [doc = ""] # [inline] pub fn set_multiplayer (& self , multiplayer : impl AsArg < crate :: generated :: multiplayer_api :: MultiplayerAPI >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_multiplayer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , multiplayer . as_arg_ptr ()) ; } } # [doc = "If `true` (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame].\nIf `false`, you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads."] # [doc = ""] # [inline] pub fn set_multiplayer_poll_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_multiplayer_poll_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master, or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals."] # [doc = ""] # [inline] pub fn set_network_peer (& self , peer : impl AsArg < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_network_peer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , peer . as_arg_ptr ()) ; } } # [doc = "If `true`, the [SceneTree] is paused. Doing so will have the following behavior:\n- 2D and 3D physics will be stopped.\n- [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes."] # [doc = ""] # [inline] pub fn set_pause (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, the application quits automatically on going back (e.g. on Android). Enabled by default.\nTo handle 'Go Back' button when this option is disabled, use [constant MainLoop.NOTIFICATION_WM_GO_BACK_REQUEST]."] # [doc = ""] # [inline] pub fn set_quit_on_go_back (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_quit_on_go_back ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the [SceneTree]'s [member network_peer] refuses new incoming connections."] # [doc = ""] # [inline] pub fn set_refuse_new_network_connections (& self , refuse : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_refuse_new_network_connections ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , refuse) ; } } # [doc = "Configures screen stretching to the given [enum StretchMode], [enum StretchAspect], minimum size and `shrink` ratio.\n# Default Arguments\n* `shrink` - `1`"] # [doc = ""] # [inline] pub fn set_screen_stretch (& self , mode : i64 , aspect : i64 , minsize : Vector2 , shrink : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_screen_stretch ; let ret = crate :: icalls :: icallptr_void_i64_i64_vec2_f64 (method_bind , self . this . sys () . as_ptr () , mode , aspect , minsize , shrink) ; } } # [doc = "If `true`, font oversampling is used."] # [doc = ""] # [inline] pub fn set_use_font_oversampling (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SceneTreeMethodTable :: get (get_api ()) . set_use_font_oversampling ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SceneTree { } unsafe impl GodotObject for SceneTree { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "SceneTree" } } impl std :: ops :: Deref for SceneTree { type Target = crate :: generated :: main_loop :: MainLoop ; # [inline] fn deref (& self) -> & crate :: generated :: main_loop :: MainLoop { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SceneTree { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: main_loop :: MainLoop { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: main_loop :: MainLoop > for SceneTree { } unsafe impl SubClass < crate :: generated :: object :: Object > for SceneTree { } impl Instanciable for SceneTree { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SceneTree :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SceneTreeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub call_group : * mut sys :: godot_method_bind , pub call_group_flags : * mut sys :: godot_method_bind , pub change_scene : * mut sys :: godot_method_bind , pub change_scene_to : * mut sys :: godot_method_bind , pub create_timer : * mut sys :: godot_method_bind , pub get_current_scene : * mut sys :: godot_method_bind , pub get_edited_scene_root : * mut sys :: godot_method_bind , pub get_frame : * mut sys :: godot_method_bind , pub get_multiplayer : * mut sys :: godot_method_bind , pub get_network_connected_peers : * mut sys :: godot_method_bind , pub get_network_peer : * mut sys :: godot_method_bind , pub get_network_unique_id : * mut sys :: godot_method_bind , pub get_node_count : * mut sys :: godot_method_bind , pub get_nodes_in_group : * mut sys :: godot_method_bind , pub get_root : * mut sys :: godot_method_bind , pub get_rpc_sender_id : * mut sys :: godot_method_bind , pub has_group : * mut sys :: godot_method_bind , pub has_network_peer : * mut sys :: godot_method_bind , pub is_debugging_collisions_hint : * mut sys :: godot_method_bind , pub is_debugging_navigation_hint : * mut sys :: godot_method_bind , pub is_input_handled : * mut sys :: godot_method_bind , pub is_multiplayer_poll_enabled : * mut sys :: godot_method_bind , pub is_network_server : * mut sys :: godot_method_bind , pub is_paused : * mut sys :: godot_method_bind , pub is_refusing_new_network_connections : * mut sys :: godot_method_bind , pub is_using_font_oversampling : * mut sys :: godot_method_bind , pub notify_group : * mut sys :: godot_method_bind , pub notify_group_flags : * mut sys :: godot_method_bind , pub queue_delete : * mut sys :: godot_method_bind , pub quit : * mut sys :: godot_method_bind , pub reload_current_scene : * mut sys :: godot_method_bind , pub set_auto_accept_quit : * mut sys :: godot_method_bind , pub set_current_scene : * mut sys :: godot_method_bind , pub set_debug_collisions_hint : * mut sys :: godot_method_bind , pub set_debug_navigation_hint : * mut sys :: godot_method_bind , pub set_edited_scene_root : * mut sys :: godot_method_bind , pub set_group : * mut sys :: godot_method_bind , pub set_group_flags : * mut sys :: godot_method_bind , pub set_input_as_handled : * mut sys :: godot_method_bind , pub set_multiplayer : * mut sys :: godot_method_bind , pub set_multiplayer_poll_enabled : * mut sys :: godot_method_bind , pub set_network_peer : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind , pub set_quit_on_go_back : * mut sys :: godot_method_bind , pub set_refuse_new_network_connections : * mut sys :: godot_method_bind , pub set_screen_stretch : * mut sys :: godot_method_bind , pub set_use_font_oversampling : * mut sys :: godot_method_bind } impl SceneTreeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SceneTreeMethodTable = SceneTreeMethodTable { class_constructor : None , call_group : 0 as * mut sys :: godot_method_bind , call_group_flags : 0 as * mut sys :: godot_method_bind , change_scene : 0 as * mut sys :: godot_method_bind , change_scene_to : 0 as * mut sys :: godot_method_bind , create_timer : 0 as * mut sys :: godot_method_bind , get_current_scene : 0 as * mut sys :: godot_method_bind , get_edited_scene_root : 0 as * mut sys :: godot_method_bind , get_frame : 0 as * mut sys :: godot_method_bind , get_multiplayer : 0 as * mut sys :: godot_method_bind , get_network_connected_peers : 0 as * mut sys :: godot_method_bind , get_network_peer : 0 as * mut sys :: godot_method_bind , get_network_unique_id : 0 as * mut sys :: godot_method_bind , get_node_count : 0 as * mut sys :: godot_method_bind , get_nodes_in_group : 0 as * mut sys :: godot_method_bind , get_root : 0 as * mut sys :: godot_method_bind , get_rpc_sender_id : 0 as * mut sys :: godot_method_bind , has_group : 0 as * mut sys :: godot_method_bind , has_network_peer : 0 as * mut sys :: godot_method_bind , is_debugging_collisions_hint : 0 as * mut sys :: godot_method_bind , is_debugging_navigation_hint : 0 as * mut sys :: godot_method_bind , is_input_handled : 0 as * mut sys :: godot_method_bind , is_multiplayer_poll_enabled : 0 as * mut sys :: godot_method_bind , is_network_server : 0 as * mut sys :: godot_method_bind , is_paused : 0 as * mut sys :: godot_method_bind , is_refusing_new_network_connections : 0 as * mut sys :: godot_method_bind , is_using_font_oversampling : 0 as * mut sys :: godot_method_bind , notify_group : 0 as * mut sys :: godot_method_bind , notify_group_flags : 0 as * mut sys :: godot_method_bind , queue_delete : 0 as * mut sys :: godot_method_bind , quit : 0 as * mut sys :: godot_method_bind , reload_current_scene : 0 as * mut sys :: godot_method_bind , set_auto_accept_quit : 0 as * mut sys :: godot_method_bind , set_current_scene : 0 as * mut sys :: godot_method_bind , set_debug_collisions_hint : 0 as * mut sys :: godot_method_bind , set_debug_navigation_hint : 0 as * mut sys :: godot_method_bind , set_edited_scene_root : 0 as * mut sys :: godot_method_bind , set_group : 0 as * mut sys :: godot_method_bind , set_group_flags : 0 as * mut sys :: godot_method_bind , set_input_as_handled : 0 as * mut sys :: godot_method_bind , set_multiplayer : 0 as * mut sys :: godot_method_bind , set_multiplayer_poll_enabled : 0 as * mut sys :: godot_method_bind , set_network_peer : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind , set_quit_on_go_back : 0 as * mut sys :: godot_method_bind , set_refuse_new_network_connections : 0 as * mut sys :: godot_method_bind , set_screen_stretch : 0 as * mut sys :: godot_method_bind , set_use_font_oversampling : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SceneTreeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SceneTree\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . call_group = (gd_api . godot_method_bind_get_method) (class_name , "call_group\0" . as_ptr () as * const c_char) ; table . call_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "call_group_flags\0" . as_ptr () as * const c_char) ; table . change_scene = (gd_api . godot_method_bind_get_method) (class_name , "change_scene\0" . as_ptr () as * const c_char) ; table . change_scene_to = (gd_api . godot_method_bind_get_method) (class_name , "change_scene_to\0" . as_ptr () as * const c_char) ; table . create_timer = (gd_api . godot_method_bind_get_method) (class_name , "create_timer\0" . as_ptr () as * const c_char) ; table . get_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "get_current_scene\0" . as_ptr () as * const c_char) ; table . get_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "get_edited_scene_root\0" . as_ptr () as * const c_char) ; table . get_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_frame\0" . as_ptr () as * const c_char) ; table . get_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_multiplayer\0" . as_ptr () as * const c_char) ; table . get_network_connected_peers = (gd_api . godot_method_bind_get_method) (class_name , "get_network_connected_peers\0" . as_ptr () as * const c_char) ; table . get_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "get_network_peer\0" . as_ptr () as * const c_char) ; table . get_network_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_network_unique_id\0" . as_ptr () as * const c_char) ; table . get_node_count = (gd_api . godot_method_bind_get_method) (class_name , "get_node_count\0" . as_ptr () as * const c_char) ; table . get_nodes_in_group = (gd_api . godot_method_bind_get_method) (class_name , "get_nodes_in_group\0" . as_ptr () as * const c_char) ; table . get_root = (gd_api . godot_method_bind_get_method) (class_name , "get_root\0" . as_ptr () as * const c_char) ; table . get_rpc_sender_id = (gd_api . godot_method_bind_get_method) (class_name , "get_rpc_sender_id\0" . as_ptr () as * const c_char) ; table . has_group = (gd_api . godot_method_bind_get_method) (class_name , "has_group\0" . as_ptr () as * const c_char) ; table . has_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "has_network_peer\0" . as_ptr () as * const c_char) ; table . is_debugging_collisions_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_debugging_collisions_hint\0" . as_ptr () as * const c_char) ; table . is_debugging_navigation_hint = (gd_api . godot_method_bind_get_method) (class_name , "is_debugging_navigation_hint\0" . as_ptr () as * const c_char) ; table . is_input_handled = (gd_api . godot_method_bind_get_method) (class_name , "is_input_handled\0" . as_ptr () as * const c_char) ; table . is_multiplayer_poll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_multiplayer_poll_enabled\0" . as_ptr () as * const c_char) ; table . is_network_server = (gd_api . godot_method_bind_get_method) (class_name , "is_network_server\0" . as_ptr () as * const c_char) ; table . is_paused = (gd_api . godot_method_bind_get_method) (class_name , "is_paused\0" . as_ptr () as * const c_char) ; table . is_refusing_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "is_refusing_new_network_connections\0" . as_ptr () as * const c_char) ; table . is_using_font_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "is_using_font_oversampling\0" . as_ptr () as * const c_char) ; table . notify_group = (gd_api . godot_method_bind_get_method) (class_name , "notify_group\0" . as_ptr () as * const c_char) ; table . notify_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "notify_group_flags\0" . as_ptr () as * const c_char) ; table . queue_delete = (gd_api . godot_method_bind_get_method) (class_name , "queue_delete\0" . as_ptr () as * const c_char) ; table . quit = (gd_api . godot_method_bind_get_method) (class_name , "quit\0" . as_ptr () as * const c_char) ; table . reload_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "reload_current_scene\0" . as_ptr () as * const c_char) ; table . set_auto_accept_quit = (gd_api . godot_method_bind_get_method) (class_name , "set_auto_accept_quit\0" . as_ptr () as * const c_char) ; table . set_current_scene = (gd_api . godot_method_bind_get_method) (class_name , "set_current_scene\0" . as_ptr () as * const c_char) ; table . set_debug_collisions_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_collisions_hint\0" . as_ptr () as * const c_char) ; table . set_debug_navigation_hint = (gd_api . godot_method_bind_get_method) (class_name , "set_debug_navigation_hint\0" . as_ptr () as * const c_char) ; table . set_edited_scene_root = (gd_api . godot_method_bind_get_method) (class_name , "set_edited_scene_root\0" . as_ptr () as * const c_char) ; table . set_group = (gd_api . godot_method_bind_get_method) (class_name , "set_group\0" . as_ptr () as * const c_char) ; table . set_group_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_group_flags\0" . as_ptr () as * const c_char) ; table . set_input_as_handled = (gd_api . godot_method_bind_get_method) (class_name , "set_input_as_handled\0" . as_ptr () as * const c_char) ; table . set_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "set_multiplayer\0" . as_ptr () as * const c_char) ; table . set_multiplayer_poll_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_multiplayer_poll_enabled\0" . as_ptr () as * const c_char) ; table . set_network_peer = (gd_api . godot_method_bind_get_method) (class_name , "set_network_peer\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; table . set_quit_on_go_back = (gd_api . godot_method_bind_get_method) (class_name , "set_quit_on_go_back\0" . as_ptr () as * const c_char) ; table . set_refuse_new_network_connections = (gd_api . godot_method_bind_get_method) (class_name , "set_refuse_new_network_connections\0" . as_ptr () as * const c_char) ; table . set_screen_stretch = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_stretch\0" . as_ptr () as * const c_char) ; table . set_use_font_oversampling = (gd_api . godot_method_bind_get_method) (class_name , "set_use_font_oversampling\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:886:4841
[INFO] [stdout]     |
[INFO] [stdout] 886 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 886 |                 # [doc = "`core class VisualScriptFunctionState` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptfunctionstate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptFunctionState inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptFunctionState { this : RawObject < Self > , } impl VisualScriptFunctionState { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptFunctionStateMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn connect_to_signal (& self , obj : impl AsArg < crate :: generated :: object :: Object > , signals : impl Into < GodotString > , args : VariantArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . connect_to_signal ; let ret = crate :: icalls :: icallptr_void_obj_str_arr (method_bind , self . this . sys () . as_ptr () , obj . as_arg_ptr () , signals . into () , args) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn is_valid (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . is_valid ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn resume (& self , args : VariantArray) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptFunctionStateMethodTable :: get (get_api ()) . resume ; let ret = crate :: icalls :: icallptr_var_arr (method_bind , self . this . sys () . as_ptr () , args) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptFunctionState { } unsafe impl GodotObject for VisualScriptFunctionState { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptFunctionState" } } impl std :: ops :: Deref for VisualScriptFunctionState { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptFunctionState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptFunctionState { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptFunctionState { } impl Instanciable for VisualScriptFunctionState { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptFunctionState :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptFunctionStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub connect_to_signal : * mut sys :: godot_method_bind , pub is_valid : * mut sys :: godot_method_bind , pub resume : * mut sys :: godot_method_bind } impl VisualScriptFunctionStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptFunctionStateMethodTable = VisualScriptFunctionStateMethodTable { class_constructor : None , connect_to_signal : 0 as * mut sys :: godot_method_bind , is_valid : 0 as * mut sys :: godot_method_bind , resume : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptFunctionStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptFunctionState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . connect_to_signal = (gd_api . godot_method_bind_get_method) (class_name , "connect_to_signal\0" . as_ptr () as * const c_char) ; table . is_valid = (gd_api . godot_method_bind_get_method) (class_name , "is_valid\0" . as_ptr () as * const c_char) ; table . resume = (gd_api . godot_method_bind_get_method) (class_name , "resume\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:892:5525
[INFO] [stdout]     |
[INFO] [stdout] 892 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 892 |                 # [doc = "`core class WorldEnvironment` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_worldenvironment.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`WorldEnvironment` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<WorldEnvironment>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nWorldEnvironment inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WorldEnvironment { this : RawObject < Self > , } impl WorldEnvironment { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WorldEnvironmentMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The [Environment] resource used by this [WorldEnvironment], defining the default properties."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WorldEnvironmentMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for WorldEnvironment { } unsafe impl GodotObject for WorldEnvironment { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "WorldEnvironment" } } impl QueueFree for WorldEnvironment { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for WorldEnvironment { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WorldEnvironment { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for WorldEnvironment { } unsafe impl SubClass < crate :: generated :: object :: Object > for WorldEnvironment { } impl Instanciable for WorldEnvironment { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WorldEnvironment :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WorldEnvironmentMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_environment : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind } impl WorldEnvironmentMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WorldEnvironmentMethodTable = WorldEnvironmentMethodTable { class_constructor : None , get_environment : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WorldEnvironmentMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WorldEnvironment\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:898:3679
[INFO] [stdout]     |
[INFO] [stdout] 898 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 898 |                 # [doc = "`core class VisualScriptExpression` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptexpression.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptExpression inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptExpression { this : RawObject < Self > , } impl VisualScriptExpression { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptExpressionMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptExpression { } unsafe impl GodotObject for VisualScriptExpression { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptExpression" } } impl std :: ops :: Deref for VisualScriptExpression { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptExpression { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptExpression { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptExpression { } impl Instanciable for VisualScriptExpression { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptExpression :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptExpressionMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptExpressionMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptExpressionMethodTable = VisualScriptExpressionMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptExpressionMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptExpression\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:904:16138
[INFO] [stdout]     |
[INFO] [stdout] 904 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 904 |                 # [doc = "`core class HTTPRequest` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_httprequest.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HTTPRequest` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<HTTPRequest>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHTTPRequest inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HTTPRequest { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HttpRequestResult (pub i64) ; impl HttpRequestResult { pub const SUCCESS : HttpRequestResult = HttpRequestResult (0i64) ; pub const CHUNKED_BODY_SIZE_MISMATCH : HttpRequestResult = HttpRequestResult (1i64) ; pub const CANT_CONNECT : HttpRequestResult = HttpRequestResult (2i64) ; pub const CANT_RESOLVE : HttpRequestResult = HttpRequestResult (3i64) ; pub const CONNECTION_ERROR : HttpRequestResult = HttpRequestResult (4i64) ; pub const SSL_HANDSHAKE_ERROR : HttpRequestResult = HttpRequestResult (5i64) ; pub const NO_RESPONSE : HttpRequestResult = HttpRequestResult (6i64) ; pub const BODY_SIZE_LIMIT_EXCEEDED : HttpRequestResult = HttpRequestResult (7i64) ; pub const REQUEST_FAILED : HttpRequestResult = HttpRequestResult (8i64) ; pub const DOWNLOAD_FILE_CANT_OPEN : HttpRequestResult = HttpRequestResult (9i64) ; pub const DOWNLOAD_FILE_WRITE_ERROR : HttpRequestResult = HttpRequestResult (10i64) ; pub const REDIRECT_LIMIT_REACHED : HttpRequestResult = HttpRequestResult (11i64) ; pub const TIMEOUT : HttpRequestResult = HttpRequestResult (12i64) ; } impl From < i64 > for HttpRequestResult { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HttpRequestResult > for i64 { # [inline] fn from (v : HttpRequestResult) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl HTTPRequest { pub const RESULT_BODY_SIZE_LIMIT_EXCEEDED : i64 = 7i64 ; pub const RESULT_CANT_CONNECT : i64 = 2i64 ; pub const RESULT_CANT_RESOLVE : i64 = 3i64 ; pub const RESULT_CHUNKED_BODY_SIZE_MISMATCH : i64 = 1i64 ; pub const RESULT_CONNECTION_ERROR : i64 = 4i64 ; pub const RESULT_DOWNLOAD_FILE_CANT_OPEN : i64 = 9i64 ; pub const RESULT_DOWNLOAD_FILE_WRITE_ERROR : i64 = 10i64 ; pub const RESULT_NO_RESPONSE : i64 = 6i64 ; pub const RESULT_REDIRECT_LIMIT_REACHED : i64 = 11i64 ; pub const RESULT_REQUEST_FAILED : i64 = 8i64 ; pub const RESULT_SSL_HANDSHAKE_ERROR : i64 = 5i64 ; pub const RESULT_SUCCESS : i64 = 0i64 ; pub const RESULT_TIMEOUT : i64 = 12i64 ; } impl HTTPRequest { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HTTPRequestMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Cancels the current request."] # [doc = ""] # [inline] pub fn cancel_request (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . cancel_request ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns the response body length.\n**Note:** Some Web servers may not send a body length. In this case, the value returned will be `-1`. If using chunked transfer encoding, the body length will also be `-1`."] # [doc = ""] # [inline] pub fn get_body_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn body_size_limit (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_body_size_limit ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn download_chunk_size (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_chunk_size ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn download_file (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_download_file ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the amount of bytes this HTTPRequest downloaded."] # [doc = ""] # [inline] pub fn get_downloaded_bytes (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_downloaded_bytes ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current status of the underlying [HTTPClient]. See [enum HTTPClient.Status]."] # [doc = ""] # [inline] pub fn get_http_client_status (& self) -> crate :: generated :: http_client :: Status { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_http_client_status ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: http_client :: Status (ret) } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn max_redirects (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_max_redirects ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn timeout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . get_timeout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn is_using_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . is_using_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request].\nReturns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host.\n**Note:** The `request_data` parameter is ignored if `method` is [constant HTTPClient.METHOD_GET]. This is because GET methods can't contain request data. As a workaround, you can pass request data as a query string in the URL. See [method String.http_escape] for an example.\n# Default Arguments\n* `custom_headers` - `PoolStringArray(  )`\n* `ssl_validate_domain` - `true`\n* `method` - `0`\n* `request_data` - `\"\"`"] # [doc = ""] # [inline] pub fn request (& self , url : impl Into < GodotString > , custom_headers : StringArray , ssl_validate_domain : bool , method : i64 , request_data : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . request ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_i64_str (method_bind , self . this . sys () . as_ptr () , url . into () , custom_headers , ssl_validate_domain , method , request_data . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Maximum allowed size for response bodies."] # [doc = ""] # [inline] pub fn set_body_size_limit (& self , bytes : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_body_size_limit ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bytes) ; } } # [doc = "The size of the buffer used and maximum bytes to read per iteration. See [member HTTPClient.read_chunk_size].\nSet this to a higher value (e.g. 65536 for 64 KiB) when downloading large files to achieve better speeds at the cost of memory."] # [doc = ""] # [inline] pub fn set_download_chunk_size (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_chunk_size ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The file to download into. Will output any received file into it."] # [doc = ""] # [inline] pub fn set_download_file (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_download_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "Maximum number of allowed redirects."] # [doc = ""] # [inline] pub fn set_max_redirects (& self , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_max_redirects ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_timeout (& self , timeout : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_timeout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , timeout) ; } } # [doc = "If `true`, multithreading is used to improve performance."] # [doc = ""] # [inline] pub fn set_use_threads (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = HTTPRequestMethodTable :: get (get_api ()) . set_use_threads ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for HTTPRequest { } unsafe impl GodotObject for HTTPRequest { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HTTPRequest" } } impl QueueFree for HTTPRequest { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HTTPRequest { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HTTPRequest { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for HTTPRequest { } unsafe impl SubClass < crate :: generated :: object :: Object > for HTTPRequest { } impl Instanciable for HTTPRequest { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HTTPRequest :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HTTPRequestMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cancel_request : * mut sys :: godot_method_bind , pub get_body_size : * mut sys :: godot_method_bind , pub get_body_size_limit : * mut sys :: godot_method_bind , pub get_download_chunk_size : * mut sys :: godot_method_bind , pub get_download_file : * mut sys :: godot_method_bind , pub get_downloaded_bytes : * mut sys :: godot_method_bind , pub get_http_client_status : * mut sys :: godot_method_bind , pub get_max_redirects : * mut sys :: godot_method_bind , pub get_timeout : * mut sys :: godot_method_bind , pub is_using_threads : * mut sys :: godot_method_bind , pub request : * mut sys :: godot_method_bind , pub set_body_size_limit : * mut sys :: godot_method_bind , pub set_download_chunk_size : * mut sys :: godot_method_bind , pub set_download_file : * mut sys :: godot_method_bind , pub set_max_redirects : * mut sys :: godot_method_bind , pub set_timeout : * mut sys :: godot_method_bind , pub set_use_threads : * mut sys :: godot_method_bind } impl HTTPRequestMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HTTPRequestMethodTable = HTTPRequestMethodTable { class_constructor : None , cancel_request : 0 as * mut sys :: godot_method_bind , get_body_size : 0 as * mut sys :: godot_method_bind , get_body_size_limit : 0 as * mut sys :: godot_method_bind , get_download_chunk_size : 0 as * mut sys :: godot_method_bind , get_download_file : 0 as * mut sys :: godot_method_bind , get_downloaded_bytes : 0 as * mut sys :: godot_method_bind , get_http_client_status : 0 as * mut sys :: godot_method_bind , get_max_redirects : 0 as * mut sys :: godot_method_bind , get_timeout : 0 as * mut sys :: godot_method_bind , is_using_threads : 0 as * mut sys :: godot_method_bind , request : 0 as * mut sys :: godot_method_bind , set_body_size_limit : 0 as * mut sys :: godot_method_bind , set_download_chunk_size : 0 as * mut sys :: godot_method_bind , set_download_file : 0 as * mut sys :: godot_method_bind , set_max_redirects : 0 as * mut sys :: godot_method_bind , set_timeout : 0 as * mut sys :: godot_method_bind , set_use_threads : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HTTPRequestMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HTTPRequest\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cancel_request = (gd_api . godot_method_bind_get_method) (class_name , "cancel_request\0" . as_ptr () as * const c_char) ; table . get_body_size = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size\0" . as_ptr () as * const c_char) ; table . get_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "get_body_size_limit\0" . as_ptr () as * const c_char) ; table . get_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "get_download_chunk_size\0" . as_ptr () as * const c_char) ; table . get_download_file = (gd_api . godot_method_bind_get_method) (class_name , "get_download_file\0" . as_ptr () as * const c_char) ; table . get_downloaded_bytes = (gd_api . godot_method_bind_get_method) (class_name , "get_downloaded_bytes\0" . as_ptr () as * const c_char) ; table . get_http_client_status = (gd_api . godot_method_bind_get_method) (class_name , "get_http_client_status\0" . as_ptr () as * const c_char) ; table . get_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "get_max_redirects\0" . as_ptr () as * const c_char) ; table . get_timeout = (gd_api . godot_method_bind_get_method) (class_name , "get_timeout\0" . as_ptr () as * const c_char) ; table . is_using_threads = (gd_api . godot_method_bind_get_method) (class_name , "is_using_threads\0" . as_ptr () as * const c_char) ; table . request = (gd_api . godot_method_bind_get_method) (class_name , "request\0" . as_ptr () as * const c_char) ; table . set_body_size_limit = (gd_api . godot_method_bind_get_method) (class_name , "set_body_size_limit\0" . as_ptr () as * const c_char) ; table . set_download_chunk_size = (gd_api . godot_method_bind_get_method) (class_name , "set_download_chunk_size\0" . as_ptr () as * const c_char) ; table . set_download_file = (gd_api . godot_method_bind_get_method) (class_name , "set_download_file\0" . as_ptr () as * const c_char) ; table . set_max_redirects = (gd_api . godot_method_bind_get_method) (class_name , "set_max_redirects\0" . as_ptr () as * const c_char) ; table . set_timeout = (gd_api . godot_method_bind_get_method) (class_name , "set_timeout\0" . as_ptr () as * const c_char) ; table . set_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "set_use_threads\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:910:3826
[INFO] [stdout]     |
[INFO] [stdout] 910 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 910 |                 # [doc = "`core class VisualShaderNodeVectorRefract` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorrefract.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorRefract inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorRefract { this : RawObject < Self > , } impl VisualShaderNodeVectorRefract { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorRefractMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorRefract { } unsafe impl GodotObject for VisualShaderNodeVectorRefract { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorRefract" } } impl std :: ops :: Deref for VisualShaderNodeVectorRefract { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorRefract { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorRefract { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorRefract { } impl Instanciable for VisualShaderNodeVectorRefract { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorRefract :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorRefractMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorRefractMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorRefractMethodTable = VisualShaderNodeVectorRefractMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorRefractMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorRefract\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:916:4707
[INFO] [stdout]     |
[INFO] [stdout] 916 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 916 |                 # [doc = "`core class VBoxContainer` inherits `BoxContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_vboxcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VBoxContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VBoxContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVBoxContainer inherits methods from:\n - [BoxContainer](struct.BoxContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VBoxContainer { this : RawObject < Self > , } impl VBoxContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VBoxContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VBoxContainer { } unsafe impl GodotObject for VBoxContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VBoxContainer" } } impl QueueFree for VBoxContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VBoxContainer { type Target = crate :: generated :: box_container :: BoxContainer ; # [inline] fn deref (& self) -> & crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VBoxContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: box_container :: BoxContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: box_container :: BoxContainer > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for VBoxContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for VBoxContainer { } impl Instanciable for VBoxContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VBoxContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VBoxContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VBoxContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VBoxContainerMethodTable = VBoxContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VBoxContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VBoxContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:922:4913
[INFO] [stdout]     |
[INFO] [stdout] 922 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 922 |                 # [doc = "`core class InputEventMagnifyGesture` inherits `InputEventGesture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputeventmagnifygesture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEventMagnifyGesture inherits methods from:\n - [InputEventGesture](struct.InputEventGesture.html)\n - [InputEventWithModifiers](struct.InputEventWithModifiers.html)\n - [InputEvent](struct.InputEvent.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEventMagnifyGesture { this : RawObject < Self > , } impl InputEventMagnifyGesture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = InputEventMagnifyGestureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn factor (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMagnifyGestureMethodTable :: get (get_api ()) . get_factor ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_factor (& self , factor : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMagnifyGestureMethodTable :: get (get_api ()) . set_factor ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , factor) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEventMagnifyGesture { } unsafe impl GodotObject for InputEventMagnifyGesture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEventMagnifyGesture" } } impl std :: ops :: Deref for InputEventMagnifyGesture { type Target = crate :: generated :: input_event_gesture :: InputEventGesture ; # [inline] fn deref (& self) -> & crate :: generated :: input_event_gesture :: InputEventGesture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEventMagnifyGesture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: input_event_gesture :: InputEventGesture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: input_event_gesture :: InputEventGesture > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: input_event_with_modifiers :: InputEventWithModifiers > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: input_event :: InputEvent > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEventMagnifyGesture { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEventMagnifyGesture { } impl Instanciable for InputEventMagnifyGesture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { InputEventMagnifyGesture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMagnifyGestureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_factor : * mut sys :: godot_method_bind , pub set_factor : * mut sys :: godot_method_bind } impl InputEventMagnifyGestureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMagnifyGestureMethodTable = InputEventMagnifyGestureMethodTable { class_constructor : None , get_factor : 0 as * mut sys :: godot_method_bind , set_factor : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMagnifyGestureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEventMagnifyGesture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_factor = (gd_api . godot_method_bind_get_method) (class_name , "get_factor\0" . as_ptr () as * const c_char) ; table . set_factor = (gd_api . godot_method_bind_get_method) (class_name , "set_factor\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:928:8440
[INFO] [stdout]     |
[INFO] [stdout] 928 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 928 |                 # [doc = "`core class StyleBoxLine` inherits `StyleBox` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_styleboxline.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStyleBoxLine inherits methods from:\n - [StyleBox](struct.StyleBox.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StyleBoxLine { this : RawObject < Self > , } impl StyleBoxLine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StyleBoxLineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn color (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_begin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_begin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn grow_end (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_grow_end ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn thickness (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . get_thickness ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn is_vertical (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . is_vertical ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The line's color."] # [doc = ""] # [inline] pub fn set_color (& self , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , color) ; } } # [doc = "The number of pixels the line will extend before the [StyleBoxLine]'s bounds. If set to a negative value, the line will begin inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_begin (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_begin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The number of pixels the line will extend past the [StyleBoxLine]'s bounds. If set to a negative value, the line will end inside the [StyleBoxLine]'s bounds."] # [doc = ""] # [inline] pub fn set_grow_end (& self , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_grow_end ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "The line's thickness in pixels."] # [doc = ""] # [inline] pub fn set_thickness (& self , thickness : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_thickness ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , thickness) ; } } # [doc = "If `true`, the line will be vertical. If `false`, the line will be horizontal."] # [doc = ""] # [inline] pub fn set_vertical (& self , vertical : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = StyleBoxLineMethodTable :: get (get_api ()) . set_vertical ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , vertical) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for StyleBoxLine { } unsafe impl GodotObject for StyleBoxLine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StyleBoxLine" } } impl std :: ops :: Deref for StyleBoxLine { type Target = crate :: generated :: style_box :: StyleBox ; # [inline] fn deref (& self) -> & crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StyleBoxLine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: style_box :: StyleBox { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: style_box :: StyleBox > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StyleBoxLine { } unsafe impl SubClass < crate :: generated :: object :: Object > for StyleBoxLine { } impl Instanciable for StyleBoxLine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StyleBoxLine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StyleBoxLineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_color : * mut sys :: godot_method_bind , pub get_grow_begin : * mut sys :: godot_method_bind , pub get_grow_end : * mut sys :: godot_method_bind , pub get_thickness : * mut sys :: godot_method_bind , pub is_vertical : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_grow_begin : * mut sys :: godot_method_bind , pub set_grow_end : * mut sys :: godot_method_bind , pub set_thickness : * mut sys :: godot_method_bind , pub set_vertical : * mut sys :: godot_method_bind } impl StyleBoxLineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StyleBoxLineMethodTable = StyleBoxLineMethodTable { class_constructor : None , get_color : 0 as * mut sys :: godot_method_bind , get_grow_begin : 0 as * mut sys :: godot_method_bind , get_grow_end : 0 as * mut sys :: godot_method_bind , get_thickness : 0 as * mut sys :: godot_method_bind , is_vertical : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_grow_begin : 0 as * mut sys :: godot_method_bind , set_grow_end : 0 as * mut sys :: godot_method_bind , set_thickness : 0 as * mut sys :: godot_method_bind , set_vertical : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StyleBoxLineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StyleBoxLine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_begin\0" . as_ptr () as * const c_char) ; table . get_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "get_grow_end\0" . as_ptr () as * const c_char) ; table . get_thickness = (gd_api . godot_method_bind_get_method) (class_name , "get_thickness\0" . as_ptr () as * const c_char) ; table . is_vertical = (gd_api . godot_method_bind_get_method) (class_name , "is_vertical\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_grow_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_begin\0" . as_ptr () as * const c_char) ; table . set_grow_end = (gd_api . godot_method_bind_get_method) (class_name , "set_grow_end\0" . as_ptr () as * const c_char) ; table . set_thickness = (gd_api . godot_method_bind_get_method) (class_name , "set_thickness\0" . as_ptr () as * const c_char) ; table . set_vertical = (gd_api . godot_method_bind_get_method) (class_name , "set_vertical\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:934:4564
[INFO] [stdout]     |
[INFO] [stdout] 934 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 934 |                 # [doc = "`core class ToolButton` inherits `Button` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_toolbutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ToolButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ToolButton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nToolButton inherits methods from:\n - [Button](struct.Button.html)\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ToolButton { this : RawObject < Self > , } impl ToolButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ToolButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for ToolButton { } unsafe impl GodotObject for ToolButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ToolButton" } } impl QueueFree for ToolButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ToolButton { type Target = crate :: generated :: button :: Button ; # [inline] fn deref (& self) -> & crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ToolButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: button :: Button { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: button :: Button > for ToolButton { } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for ToolButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for ToolButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for ToolButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for ToolButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for ToolButton { } impl Instanciable for ToolButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ToolButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ToolButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl ToolButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ToolButtonMethodTable = ToolButtonMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ToolButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ToolButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:940:10922
[INFO] [stdout]     |
[INFO] [stdout] 940 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 940 |                 # [doc = "`core class InputEvent` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_inputevent.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nInputEvent inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct InputEvent { this : RawObject < Self > , } impl InputEvent { # [doc = "Returns `true` if the given input event and this input event can be added together (only for events of type [InputEventMouseMotion]).\nThe given input event's position, global position and speed will be copied. The resulting `relative` is a sum of both events. Both events' modifiers have to be identical."] # [doc = ""] # [inline] pub fn accumulate (& self , with_event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . accumulate ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , with_event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a [String] representation of the event."] # [doc = ""] # [inline] pub fn as_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . as_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type [InputEventJoypadMotion]."] # [doc = ""] # [inline] pub fn get_action_strength (& self , action : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_action_strength ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn device (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . get_device ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event matches a pre-defined action of any type."] # [doc = ""] # [inline] pub fn is_action (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if the given action is being pressed (and is not an echo event for [InputEventKey] events, unless `allow_echo` is `true`). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag].\n# Default Arguments\n* `allow_echo` - `false`"] # [doc = ""] # [inline] pub fn is_action_pressed (& self , action : impl Into < GodotString > , allow_echo : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_pressed ; let ret = crate :: icalls :: icallptr_bool_str_bool (method_bind , self . this . sys () . as_ptr () , action . into () , allow_echo) ; ret as _ } } # [doc = "Returns `true` if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_action_released (& self , action : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_released ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; ret as _ } } # [doc = "Returns `true` if this input event's type is one that can be assigned to an input action."] # [doc = ""] # [inline] pub fn is_action_type (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_action_type ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is an echo event (only for events of type [InputEventKey])."] # [doc = ""] # [inline] pub fn is_echo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_echo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The event's device ID.\n**Note:** This device ID will always be `-1` for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input."] # [doc = ""] # [inline] pub fn set_device (& self , device : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . set_device ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , device) ; } } # [doc = "Returns `true` if the given input event is checking for the same key ([InputEventKey]), button ([InputEventJoypadButton]) or action ([InputEventAction])."] # [doc = ""] # [inline] pub fn shortcut_match (& self , event : impl AsArg < crate :: generated :: input_event :: InputEvent >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . shortcut_match ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , event . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns a copy of the given input event which has been offset by `local_ofs` and transformed by `xform`. Relevant for events of type [InputEventMouseButton], [InputEventMouseMotion], [InputEventScreenTouch], [InputEventScreenDrag], [InputEventMagnifyGesture] and [InputEventPanGesture].\n# Default Arguments\n* `local_ofs` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn xformed_by (& self , xform : Transform2D , local_ofs : Vector2) -> Option < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = InputEventMethodTable :: get (get_api ()) . xformed_by ; let ret = crate :: icalls :: icallptr_obj_trans2D_vec2 (method_bind , self . this . sys () . as_ptr () , xform , local_ofs) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: input_event :: InputEvent , thread_access :: Shared >> :: move_from_sys (sys)) } } } impl gdnative_core :: private :: godot_object :: Sealed for InputEvent { } unsafe impl GodotObject for InputEvent { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "InputEvent" } } impl std :: ops :: Deref for InputEvent { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for InputEvent { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for InputEvent { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for InputEvent { } unsafe impl SubClass < crate :: generated :: object :: Object > for InputEvent { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct InputEventMethodTable { pub class_constructor : sys :: godot_class_constructor , pub accumulate : * mut sys :: godot_method_bind , pub as_text : * mut sys :: godot_method_bind , pub get_action_strength : * mut sys :: godot_method_bind , pub get_device : * mut sys :: godot_method_bind , pub is_action : * mut sys :: godot_method_bind , pub is_action_pressed : * mut sys :: godot_method_bind , pub is_action_released : * mut sys :: godot_method_bind , pub is_action_type : * mut sys :: godot_method_bind , pub is_echo : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub set_device : * mut sys :: godot_method_bind , pub shortcut_match : * mut sys :: godot_method_bind , pub xformed_by : * mut sys :: godot_method_bind } impl InputEventMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : InputEventMethodTable = InputEventMethodTable { class_constructor : None , accumulate : 0 as * mut sys :: godot_method_bind , as_text : 0 as * mut sys :: godot_method_bind , get_action_strength : 0 as * mut sys :: godot_method_bind , get_device : 0 as * mut sys :: godot_method_bind , is_action : 0 as * mut sys :: godot_method_bind , is_action_pressed : 0 as * mut sys :: godot_method_bind , is_action_released : 0 as * mut sys :: godot_method_bind , is_action_type : 0 as * mut sys :: godot_method_bind , is_echo : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , set_device : 0 as * mut sys :: godot_method_bind , shortcut_match : 0 as * mut sys :: godot_method_bind , xformed_by : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { InputEventMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "InputEvent\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . accumulate = (gd_api . godot_method_bind_get_method) (class_name , "accumulate\0" . as_ptr () as * const c_char) ; table . as_text = (gd_api . godot_method_bind_get_method) (class_name , "as_text\0" . as_ptr () as * const c_char) ; table . get_action_strength = (gd_api . godot_method_bind_get_method) (class_name , "get_action_strength\0" . as_ptr () as * const c_char) ; table . get_device = (gd_api . godot_method_bind_get_method) (class_name , "get_device\0" . as_ptr () as * const c_char) ; table . is_action = (gd_api . godot_method_bind_get_method) (class_name , "is_action\0" . as_ptr () as * const c_char) ; table . is_action_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_action_pressed\0" . as_ptr () as * const c_char) ; table . is_action_released = (gd_api . godot_method_bind_get_method) (class_name , "is_action_released\0" . as_ptr () as * const c_char) ; table . is_action_type = (gd_api . godot_method_bind_get_method) (class_name , "is_action_type\0" . as_ptr () as * const c_char) ; table . is_echo = (gd_api . godot_method_bind_get_method) (class_name , "is_echo\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . set_device = (gd_api . godot_method_bind_get_method) (class_name , "set_device\0" . as_ptr () as * const c_char) ; table . shortcut_match = (gd_api . godot_method_bind_get_method) (class_name , "shortcut_match\0" . as_ptr () as * const c_char) ; table . xformed_by = (gd_api . godot_method_bind_get_method) (class_name , "xformed_by\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:946:102938
[INFO] [stdout]     |
[INFO] [stdout] 946 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 946 |                 # [doc = "`core singleton class OS` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_os.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nOS inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct OS { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HandleType (pub i64) ; impl HandleType { pub const APPLICATION_HANDLE : HandleType = HandleType (0i64) ; pub const DISPLAY_HANDLE : HandleType = HandleType (1i64) ; pub const WINDOW_HANDLE : HandleType = HandleType (2i64) ; pub const WINDOW_VIEW : HandleType = HandleType (3i64) ; pub const OPENGL_CONTEXT : HandleType = HandleType (4i64) ; } impl From < i64 > for HandleType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HandleType > for i64 { # [inline] fn from (v : HandleType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Month (pub i64) ; impl Month { pub const JANUARY : Month = Month (1i64) ; pub const FEBRUARY : Month = Month (2i64) ; pub const MARCH : Month = Month (3i64) ; pub const APRIL : Month = Month (4i64) ; pub const MAY : Month = Month (5i64) ; pub const JUNE : Month = Month (6i64) ; pub const JULY : Month = Month (7i64) ; pub const AUGUST : Month = Month (8i64) ; pub const SEPTEMBER : Month = Month (9i64) ; pub const OCTOBER : Month = Month (10i64) ; pub const NOVEMBER : Month = Month (11i64) ; pub const DECEMBER : Month = Month (12i64) ; } impl From < i64 > for Month { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Month > for i64 { # [inline] fn from (v : Month) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PowerState (pub i64) ; impl PowerState { pub const UNKNOWN : PowerState = PowerState (0i64) ; pub const ON_BATTERY : PowerState = PowerState (1i64) ; pub const NO_BATTERY : PowerState = PowerState (2i64) ; pub const CHARGING : PowerState = PowerState (3i64) ; pub const CHARGED : PowerState = PowerState (4i64) ; } impl From < i64 > for PowerState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PowerState > for i64 { # [inline] fn from (v : PowerState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ScreenOrientation (pub i64) ; impl ScreenOrientation { pub const LANDSCAPE : ScreenOrientation = ScreenOrientation (0i64) ; pub const PORTRAIT : ScreenOrientation = ScreenOrientation (1i64) ; pub const REVERSE_LANDSCAPE : ScreenOrientation = ScreenOrientation (2i64) ; pub const REVERSE_PORTRAIT : ScreenOrientation = ScreenOrientation (3i64) ; pub const SENSOR_LANDSCAPE : ScreenOrientation = ScreenOrientation (4i64) ; pub const SENSOR_PORTRAIT : ScreenOrientation = ScreenOrientation (5i64) ; pub const SENSOR : ScreenOrientation = ScreenOrientation (6i64) ; } impl From < i64 > for ScreenOrientation { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ScreenOrientation > for i64 { # [inline] fn from (v : ScreenOrientation) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SystemDir (pub i64) ; impl SystemDir { pub const DESKTOP : SystemDir = SystemDir (0i64) ; pub const DCIM : SystemDir = SystemDir (1i64) ; pub const DOCUMENTS : SystemDir = SystemDir (2i64) ; pub const DOWNLOADS : SystemDir = SystemDir (3i64) ; pub const MOVIES : SystemDir = SystemDir (4i64) ; pub const MUSIC : SystemDir = SystemDir (5i64) ; pub const PICTURES : SystemDir = SystemDir (6i64) ; pub const RINGTONES : SystemDir = SystemDir (7i64) ; } impl From < i64 > for SystemDir { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SystemDir > for i64 { # [inline] fn from (v : SystemDir) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct VideoDriver (pub i64) ; impl VideoDriver { pub const GLES3 : VideoDriver = VideoDriver (0i64) ; pub const GLES2 : VideoDriver = VideoDriver (1i64) ; } impl From < i64 > for VideoDriver { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < VideoDriver > for i64 { # [inline] fn from (v : VideoDriver) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Weekday (pub i64) ; impl Weekday { pub const SUNDAY : Weekday = Weekday (0i64) ; pub const MONDAY : Weekday = Weekday (1i64) ; pub const TUESDAY : Weekday = Weekday (2i64) ; pub const WEDNESDAY : Weekday = Weekday (3i64) ; pub const THURSDAY : Weekday = Weekday (4i64) ; pub const FRIDAY : Weekday = Weekday (5i64) ; pub const SATURDAY : Weekday = Weekday (6i64) ; } impl From < i64 > for Weekday { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Weekday > for i64 { # [inline] fn from (v : Weekday) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl OS { pub const APPLICATION_HANDLE : i64 = 0i64 ; pub const DAY_FRIDAY : i64 = 5i64 ; pub const DAY_MONDAY : i64 = 1i64 ; pub const DAY_SATURDAY : i64 = 6i64 ; pub const DAY_SUNDAY : i64 = 0i64 ; pub const DAY_THURSDAY : i64 = 4i64 ; pub const DAY_TUESDAY : i64 = 2i64 ; pub const DAY_WEDNESDAY : i64 = 3i64 ; pub const DISPLAY_HANDLE : i64 = 1i64 ; pub const MONTH_APRIL : i64 = 4i64 ; pub const MONTH_AUGUST : i64 = 8i64 ; pub const MONTH_DECEMBER : i64 = 12i64 ; pub const MONTH_FEBRUARY : i64 = 2i64 ; pub const MONTH_JANUARY : i64 = 1i64 ; pub const MONTH_JULY : i64 = 7i64 ; pub const MONTH_JUNE : i64 = 6i64 ; pub const MONTH_MARCH : i64 = 3i64 ; pub const MONTH_MAY : i64 = 5i64 ; pub const MONTH_NOVEMBER : i64 = 11i64 ; pub const MONTH_OCTOBER : i64 = 10i64 ; pub const MONTH_SEPTEMBER : i64 = 9i64 ; pub const OPENGL_CONTEXT : i64 = 4i64 ; pub const POWERSTATE_CHARGED : i64 = 4i64 ; pub const POWERSTATE_CHARGING : i64 = 3i64 ; pub const POWERSTATE_NO_BATTERY : i64 = 2i64 ; pub const POWERSTATE_ON_BATTERY : i64 = 1i64 ; pub const POWERSTATE_UNKNOWN : i64 = 0i64 ; pub const SCREEN_ORIENTATION_LANDSCAPE : i64 = 0i64 ; pub const SCREEN_ORIENTATION_PORTRAIT : i64 = 1i64 ; pub const SCREEN_ORIENTATION_REVERSE_LANDSCAPE : i64 = 2i64 ; pub const SCREEN_ORIENTATION_REVERSE_PORTRAIT : i64 = 3i64 ; pub const SCREEN_ORIENTATION_SENSOR : i64 = 6i64 ; pub const SCREEN_ORIENTATION_SENSOR_LANDSCAPE : i64 = 4i64 ; pub const SCREEN_ORIENTATION_SENSOR_PORTRAIT : i64 = 5i64 ; pub const SYSTEM_DIR_DCIM : i64 = 1i64 ; pub const SYSTEM_DIR_DESKTOP : i64 = 0i64 ; pub const SYSTEM_DIR_DOCUMENTS : i64 = 2i64 ; pub const SYSTEM_DIR_DOWNLOADS : i64 = 3i64 ; pub const SYSTEM_DIR_MOVIES : i64 = 4i64 ; pub const SYSTEM_DIR_MUSIC : i64 = 5i64 ; pub const SYSTEM_DIR_PICTURES : i64 = 6i64 ; pub const SYSTEM_DIR_RINGTONES : i64 = 7i64 ; pub const VIDEO_DRIVER_GLES2 : i64 = 1i64 ; pub const VIDEO_DRIVER_GLES3 : i64 = 0i64 ; pub const WINDOW_HANDLE : i64 = 2i64 ; pub const WINDOW_VIEW : i64 = 3i64 ; } impl OS { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("OS\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed.\n# Default Arguments\n* `title` - `\"Alert!\"`"] # [doc = ""] # [inline] pub fn alert (& self , text : impl Into < GodotString > , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . alert ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , text . into () , title . into ()) ; } } # [doc = "Returns `true` if the host OS allows drawing."] # [doc = ""] # [inline] pub fn can_draw (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . can_draw ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the current host platform is using multiple threads."] # [doc = ""] # [inline] pub fn can_use_threads (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . can_use_threads ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Centers the window on the screen if in windowed mode."] # [doc = ""] # [inline] pub fn center_window (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . center_window ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shuts down system MIDI driver.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn close_midi_inputs (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . close_midi_inputs ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Delay execution of the current thread by `msec` milliseconds."] # [doc = ""] # [inline] pub fn delay_msec (& self , msec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . delay_msec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , msec) ; } } # [doc = "Delay execution of the current thread by `usec` microseconds."] # [doc = ""] # [inline] pub fn delay_usec (& self , usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . delay_usec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usec) ; } } # [doc = "Dumps the memory allocation ringlist to a file (only works in debug).\nEntry format per line: \"Address - Size - Description\"."] # [doc = ""] # [inline] pub fn dump_memory_to_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . dump_memory_to_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "Dumps all used resources to file (only works in debug).\nEntry format per line: \"Resource Type : Resource Location\".\nAt the end of the file is a statistic of all used Resource Types."] # [doc = ""] # [inline] pub fn dump_resources_to_file (& self , file : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . dump_resources_to_file ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , file . into ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nExecute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.\nThe arguments are used in the given order and separated by a space, so `OS.execute(\"ping\", [\"-w\", \"3\", \"godotengine.org\"], false)` will resolve to `ping -w 3 godotengine.org` in the system's shell.\nThis method has slightly different behavior based on whether the `blocking` mode is enabled.\nIf `blocking` is `true`, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the `output` array as a single string. When the process terminates, the Godot thread will resume execution.\nIf `blocking` is `false`, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so `output` will be empty.\nThe return value also depends on the blocking mode. When blocking, the method will return an exit code of the process. When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return `-1` or another exit code.\nExample of blocking mode and retrieving the shell output:\n```gdscript\nvar output = []\nvar exit_code = OS.execute(\"ls\", [\"-l\", \"/tmp\"], true, output)\n```\nExample of non-blocking mode, running another instance of the project and storing its process ID:\n```gdscript\nvar pid = OS.execute(OS.get_executable_path(), [], false)\n```\nIf you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:\n```gdscript\nOS.execute(\"CMD.exe\", [\"/C\", \"cd %TEMP% && dir\"], true, output)\n```\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows.\n# Default Arguments\n* `blocking` - `true`\n* `output` - `[  ]`\n* `read_stderr` - `false`"] # [doc = ""] # [inline] pub fn execute (& self , path : impl Into < GodotString > , arguments : StringArray , blocking : bool , output : VariantArray , read_stderr : bool) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . execute ; let ret = crate :: icalls :: icallptr_i64_str_strarr_bool_arr_bool (method_bind , self . this . sys () . as_ptr () , path . into () , arguments , blocking , output , read_stderr) ; ret as _ } } # [doc = "Returns the scancode of the given string (e.g. \"Escape\")."] # [doc = ""] # [inline] pub fn find_scancode_from_string (& self , string : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . find_scancode_from_string ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , string . into ()) ; ret as _ } } # [doc = "Returns the total number of available audio drivers."] # [doc = ""] # [inline] pub fn get_audio_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_audio_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the audio driver name for the given index."] # [doc = ""] # [inline] pub fn get_audio_driver_name (& self , driver : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_audio_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , driver) ; GodotString :: from_sys (ret) } } # [doc = "If `true`, removes the window frame.\n**Note:** Setting `window_borderless` to `false` disables per-pixel transparency."] # [doc = ""] # [inline] pub fn borderless_window (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_borderless_window ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The clipboard from the host OS. Might be unavailable on some platforms."] # [doc = ""] # [inline] pub fn clipboard (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_clipboard ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the command-line arguments passed to the engine.\nCommand-line arguments can be written in any form, including both `--key value` and `--key=value` forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments.\nYou can also incorporate environment variables using the [method get_environment] method.\nYou can set `editor/main_run_args` in the Project Settings to define command-line arguments to be passed by the editor when running the project.\nHere's a minimal example on how to parse command-line arguments into a dictionary using the `--key=value` form for arguments:\n```gdscript\nvar arguments = {}\nfor argument in OS.get_cmdline_args():\n    if argument.find(\"=\") > -1:\n        var key_value = argument.split(\"=\")\n        arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n```"] # [doc = ""] # [inline] pub fn get_cmdline_args (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_cmdline_args ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns an array of MIDI device names.\nThe returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs].\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_connected_midi_inputs (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_connected_midi_inputs ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "The current screen index (starting from 0)."] # [doc = ""] # [inline] pub fn current_screen (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_screen ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current tablet drvier in use."] # [doc = ""] # [inline] pub fn current_tablet_driver (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_tablet_driver ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the currently used video driver, using one of the values from [enum VideoDriver]."] # [doc = ""] # [inline] pub fn get_current_video_driver (& self) -> crate :: generated :: os :: VideoDriver { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_current_video_driver ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: VideoDriver (ret) } } # [doc = "Returns current date as a dictionary of keys: `year`, `month`, `day`, `weekday`, `dst` (Daylight Savings Time).\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_date (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_date ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Returns current datetime as a dictionary of keys: `year`, `month`, `day`, `weekday`, `dst` (Daylight Savings Time), `hour`, `minute`, `second`.\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_datetime (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_datetime ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds).\nThe returned Dictionary's values will be the same as [method get_datetime], with the exception of Daylight Savings Time as it cannot be determined from the epoch."] # [doc = ""] # [inline] pub fn get_datetime_from_unix_time (& self , unix_time_val : i64) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_datetime_from_unix_time ; let ret = crate :: icalls :: icallptr_dict_i64 (method_bind , self . this . sys () . as_ptr () , unix_time_val) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the total amount of dynamic memory used (only works in debug)."] # [doc = ""] # [inline] pub fn get_dynamic_memory_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_dynamic_memory_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an environment variable."] # [doc = ""] # [inline] pub fn get_environment (& self , variable : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , variable . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the path to the current engine executable."] # [doc = ""] # [inline] pub fn get_executable_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_executable_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The exit code passed to the OS when the main loop exits. By convention, an exit code of `0` indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).\n**Note:** This value will be ignored if using [method SceneTree.quit] with an `exit_code` argument passed."] # [doc = ""] # [inline] pub fn exit_code (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_exit_code ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "With this function you can get the list of dangerous permissions that have been granted to the Android application.\n**Note:** This method is implemented on Android."] # [doc = ""] # [inline] pub fn get_granted_permissions (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_granted_permissions ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string.\n[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_ime_selection (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ime_selection ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the IME intermediate composition string.\n[constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_ime_text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ime_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the current latin keyboard variant as a String.\nPossible return values are: `\"QWERTY\"`, `\"AZERTY\"`, `\"QZERTY\"`, `\"DVORAK\"`, `\"NEO\"`, `\"COLEMAK\"` or `\"ERROR\"`.\n**Note:** This method is implemented on Linux, macOS and Windows. Returns `\"QWERTY\"` on unsupported platforms."] # [doc = ""] # [inline] pub fn get_latin_keyboard_variant (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_latin_keyboard_variant ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the host OS locale."] # [doc = ""] # [inline] pub fn get_locale (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_locale ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage."] # [doc = ""] # [inline] pub fn low_processor_usage_mode_sleep_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_low_processor_usage_mode_sleep_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn max_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_max_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn min_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_min_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the model name of the current device.\n**Note:** This method is implemented on Android and iOS. Returns `\"GenericDevice\"` on unsupported platforms."] # [doc = ""] # [inline] pub fn get_model_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_model_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the name of the host OS. Possible values are: `\"Android\"`, `\"iOS\"`, `\"HTML5\"`, `\"OSX\"`, `\"Server\"`, `\"Windows\"`, `\"UWP\"`, `\"X11\"`."] # [doc = ""] # [inline] pub fn get_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_native_handle (& self , handle_type : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_native_handle ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , handle_type) ; ret as _ } } # [doc = "Returns the amount of battery left in the device as a percentage. Returns `-1` if power state is unknown.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_percent_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_percent_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an estimate of the time left in seconds before the device runs out of battery. Returns `-1` if power state is unknown.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_seconds_left (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_seconds_left ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current state of the device regarding battery and power. See [enum PowerState] constants.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_power_state (& self) -> crate :: generated :: os :: PowerState { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_power_state ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: PowerState (ret) } } # [doc = "Returns the project's process ID.\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_process_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_process_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of threads available on the host machine."] # [doc = ""] # [inline] pub fn get_processor_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_processor_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the window size including decorations like window borders."] # [doc = ""] # [inline] pub fn get_real_window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_real_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the given scancode as a string (e.g. Return values: `\"Escape\"`, `\"Shift+Escape\"`).\nSee also [member InputEventKey.scancode] and [method InputEventKey.get_scancode_with_modifiers]."] # [doc = ""] # [inline] pub fn get_scancode_string (& self , code : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_scancode_string ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , code) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of displays attached to the host machine."] # [doc = ""] # [inline] pub fn get_screen_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns the dots per inch density of the specified screen. If `screen` is `-1` (the default value), the current screen will be used.\nOn Android devices, the actual screen densities are grouped into six generalized densities:\n```gdscript\n   ldpi - 120 dpi\n   mdpi - 160 dpi\n   hdpi - 240 dpi\n  xhdpi - 320 dpi\n xxhdpi - 480 dpi\nxxxhdpi - 640 dpi\n```\n**Note:** This method is implemented on Android, Linux, macOS and Windows. Returns `72` on unsupported platforms.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_dpi (& self , screen : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_dpi ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; ret as _ } } # [doc = "Return the greatest scale factor of all screens.\n**Note:** On macOS returned value is `2.0` if there is at least one hiDPI (Retina) screen in the system, and `1.0` in all other cases.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn get_screen_max_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_max_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The current screen orientation."] # [doc = ""] # [inline] pub fn screen_orientation (& self) -> crate :: generated :: os :: ScreenOrientation { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_orientation ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: os :: ScreenOrientation (ret) } } # [doc = "Returns the position of the specified screen by index. If `screen` is `-1` (the default value), the current screen will be used.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_position (& self , screen : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_position ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; mem :: transmute (ret) } } # [doc = "Return the scale factor of the specified screen by index. If `screen` is `-1` (the default value), the current screen will be used.\n**Note:** On macOS returned value is `2.0` for hiDPI (Retina) screen, and `1.0` for all other cases.\n**Note:** This method is implemented on macOS.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_scale (& self , screen : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_scale ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; ret as _ } } # [doc = "Returns the dimensions in pixels of the specified screen. If `screen` is `-1` (the default value), the current screen will be used.\n# Default Arguments\n* `screen` - `-1`"] # [doc = ""] # [inline] pub fn get_screen_size (& self , screen : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_screen_size ; let ret = crate :: icalls :: icallptr_vec2_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; mem :: transmute (ret) } } # [doc = "Returns the amount of time in milliseconds it took for the boot logo to appear."] # [doc = ""] # [inline] pub fn get_splash_tick_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_splash_tick_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the maximum amount of static memory used (only works in debug)."] # [doc = ""] # [inline] pub fn get_static_memory_peak_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_static_memory_peak_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of static memory being used by the program in bytes."] # [doc = ""] # [inline] pub fn get_static_memory_usage (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_static_memory_usage ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir].\n**Note:** This method is implemented on Android, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn get_system_dir (& self , dir : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_dir ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , dir) ; GodotString :: from_sys (ret) } } # [doc = "Returns the epoch time of the operating system in milliseconds."] # [doc = ""] # [inline] pub fn get_system_time_msecs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_time_msecs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the epoch time of the operating system in seconds."] # [doc = ""] # [inline] pub fn get_system_time_secs (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_system_time_secs ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the total number of available tablet drivers.\n**Note:** This method is implemented on Windows."] # [doc = ""] # [inline] pub fn get_tablet_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_tablet_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the tablet driver name for the given index.\n**Note:** This method is implemented on Windows."] # [doc = ""] # [inline] pub fn get_tablet_driver_name (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_tablet_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_thread_caller_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_thread_caller_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of time passed in milliseconds since the engine started."] # [doc = ""] # [inline] pub fn get_ticks_msec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ticks_msec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the amount of time passed in microseconds since the engine started."] # [doc = ""] # [inline] pub fn get_ticks_usec (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_ticks_usec ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns current time as a dictionary of keys: hour, minute, second.\n# Default Arguments\n* `utc` - `false`"] # [doc = ""] # [inline] pub fn get_time (& self , utc : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_time ; let ret = crate :: icalls :: icallptr_dict_bool (method_bind , self . this . sys () . as_ptr () , utc) ; Dictionary :: from_sys (ret) } } # [doc = "Returns the current time zone as a dictionary with the keys: bias and name."] # [doc = ""] # [inline] pub fn get_time_zone_info (& self) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_time_zone_info ; let ret = crate :: icalls :: icallptr_dict (method_bind , self . this . sys () . as_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Returns a string that is unique to the device.\n**Note:** Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet."] # [doc = ""] # [inline] pub fn get_unique_id (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unique_id ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the current UNIX epoch timestamp."] # [doc = ""] # [inline] pub fn get_unix_time (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unix_time ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets an epoch time value from a dictionary of time values.\n`datetime` must be populated with the following keys: `year`, `month`, `day`, `hour`, `minute`, `second`.\nYou can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time (`dst`), if present, is ignored."] # [doc = ""] # [inline] pub fn get_unix_time_from_datetime (& self , datetime : Dictionary) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_unix_time_from_datetime ; let ret = crate :: icalls :: icallptr_i64_dict (method_bind , self . this . sys () . as_ptr () , datetime) ; ret as _ } } # [doc = "Returns the absolute directory path where user data is written (`user://`).\nOn Linux, this is `~/.local/share/godot/app_userdata/[project_name]`, or `~/.local/share/[custom_name]` if `use_custom_user_dir` is set.\nOn macOS, this is `~/Library/Application Support/Godot/app_userdata/[project_name]`, or `~/Library/Application Support/[custom_name]` if `use_custom_user_dir` is set.\nOn Windows, this is `%APPDATA%\\Godot\\app_userdata\\[project_name]`, or `%APPDATA%\\[custom_name]` if `use_custom_user_dir` is set. `%APPDATA%` expands to `%USERPROFILE%\\AppData\\Roaming`.\nIf the project name is empty, `user://` falls back to `res://`."] # [doc = ""] # [inline] pub fn get_user_data_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_user_data_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the number of video drivers supported on the current platform."] # [doc = ""] # [inline] pub fn get_video_driver_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_video_driver_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name of the video driver matching the given `driver` index. This index is a value from [enum VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index."] # [doc = ""] # [inline] pub fn get_video_driver_name (& self , driver : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_video_driver_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , driver) ; GodotString :: from_sys (ret) } } # [doc = "Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden."] # [doc = ""] # [inline] pub fn get_virtual_keyboard_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_virtual_keyboard_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window background is transparent and window frame is removed.\nUse `get_tree().get_root().set_transparent_background(true)` to disable main viewport background rendering.\n**Note:** This property has no effect if **Project > Project Settings > Display > Window > Per-pixel transparency > Allowed** setting is disabled.\n**Note:** This property is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn window_per_pixel_transparency_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_per_pixel_transparency_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right."] # [doc = ""] # [inline] pub fn window_position (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_position ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns unobscured area of the window where interactive controls should be rendered."] # [doc = ""] # [inline] pub fn get_window_safe_area (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_safe_area ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The size of the window (without counting window manager decorations)."] # [doc = ""] # [inline] pub fn window_size (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . get_window_size ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Add a new item with text \"label\" to global menu. Use \"_dock\" menu to add item to the macOS dock icon menu.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_add_item (& self , menu : impl Into < GodotString > , label : impl Into < GodotString > , id : impl OwnedToVariant , meta : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_add_item ; let ret = crate :: icalls :: icallptr_void_str_str_var_var (method_bind , self . this . sys () . as_ptr () , menu . into () , label . into () , id . owned_to_variant () , meta . owned_to_variant ()) ; } } # [doc = "Add a separator between items. Separators also occupy an index.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_add_separator (& self , menu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_add_separator ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , menu . into ()) ; } } # [doc = "Clear the global menu, in effect removing all items.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_clear (& self , menu : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_clear ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , menu . into ()) ; } } # [doc = "Removes the item at index \"idx\" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one.\n**Note:** This method is implemented on macOS."] # [doc = ""] # [inline] pub fn global_menu_remove_item (& self , menu : impl Into < GodotString > , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . global_menu_remove_item ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , menu . into () , idx) ; } } # [doc = "Returns `true` if an environment variable exists."] # [doc = ""] # [inline] pub fn has_environment (& self , variable : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_environment ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , variable . into ()) ; ret as _ } } # [doc = "Returns `true` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.\n**Note:** Tag names are case-sensitive."] # [doc = ""] # [inline] pub fn has_feature (& self , tag_name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_feature ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , tag_name . into ()) ; ret as _ } } # [doc = "Returns `true` if the device has a touchscreen or emulates one."] # [doc = ""] # [inline] pub fn has_touchscreen_ui_hint (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_touchscreen_ui_hint ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the platform has a virtual keyboard, `false` otherwise."] # [doc = ""] # [inline] pub fn has_virtual_keyboard (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . has_virtual_keyboard ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Hides the virtual keyboard if it is shown, does nothing otherwise."] # [doc = ""] # [inline] pub fn hide_virtual_keyboard (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . hide_virtual_keyboard ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.\nReturns `false` if the Godot binary used to run the project is a [i]release[/i] export template.\nTo check whether the Godot binary used to run the project is an export template (debug or release), use `OS.has_feature(\"standalone\")` instead."] # [doc = ""] # [inline] pub fn is_debug_build (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_debug_build ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile."] # [doc = ""] # [inline] pub fn is_in_low_processor_usage_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_in_low_processor_usage_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the engine tries to keep the screen on while the game is running. Useful on mobile."] # [doc = ""] # [inline] pub fn is_keep_screen_on (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_keep_screen_on ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the **OK** button should appear on the left and **Cancel** on the right."] # [doc = ""] # [inline] pub fn is_ok_left_and_cancel_right (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_ok_left_and_cancel_right ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the input scancode corresponds to a Unicode character."] # [doc = ""] # [inline] pub fn is_scancode_unicode (& self , code : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_scancode_unicode ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , code) ; ret as _ } } # [doc = "Returns `true` if the engine was executed with `-v` (verbose stdout)."] # [doc = ""] # [inline] pub fn is_stdout_verbose (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_stdout_verbose ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the `user://` file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable."] # [doc = ""] # [inline] pub fn is_userfs_persistent (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_userfs_persistent ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, vertical synchronization (Vsync) is enabled."] # [doc = ""] # [inline] pub fn is_vsync_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_vsync_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true` and `vsync_enabled` is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.\n**Note:** This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n**Note:** This property is only implemented on Windows."] # [doc = ""] # [inline] pub fn is_vsync_via_compositor_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_vsync_via_compositor_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the window should always be on top of other windows."] # [doc = ""] # [inline] pub fn is_window_always_on_top (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_always_on_top ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the window is currently focused.\n**Note:** Only implemented on desktop platforms. On other platforms, it will always return `true`."] # [doc = ""] # [inline] pub fn is_window_focused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_focused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is fullscreen."] # [doc = ""] # [inline] pub fn is_window_fullscreen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_fullscreen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is maximized."] # [doc = ""] # [inline] pub fn is_window_maximized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_maximized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is minimized."] # [doc = ""] # [inline] pub fn is_window_minimized (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_minimized ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the window is resizable by the user."] # [doc = ""] # [inline] pub fn is_window_resizable (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . is_window_resizable ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns active keyboard layout index.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_current_layout (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_current_layout ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the number of keyboard layouts.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the ISO-639/BCP-47 language code of the keyboard layout at position `index`.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_language (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_language ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Returns the localized name of the keyboard layout at position `index`.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_get_layout_name (& self , index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_get_layout_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , index) ; GodotString :: from_sys (ret) } } # [doc = "Sets active keyboard layout.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn keyboard_set_current_layout (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . keyboard_set_current_layout ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "Kill (terminate) the process identified by the given process ID (`pid`), e.g. the one returned by [method execute] in non-blocking mode.\n**Note:** This method can also be used to kill processes that were not spawned by the game.\n**Note:** This method is implemented on Android, iOS, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn kill (& self , pid : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . kill ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , pid) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Moves the window to the front.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn move_window_to_foreground (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . move_window_to_foreground ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns `true` if native video is playing.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Pauses native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_pause (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_pause ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Plays native video from the specified path, at the given volume and with audio and subtitle tracks.\n**Note:** This method is implemented on Android and iOS, and the current Android implementation does not support the `volume`, `audio_track` and `subtitle_track` options."] # [doc = ""] # [inline] pub fn native_video_play (& self , path : impl Into < GodotString > , volume : f64 , audio_track : impl Into < GodotString > , subtitle_track : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_play ; let ret = crate :: icalls :: icallptr_i64_str_f64_str_str (method_bind , self . this . sys () . as_ptr () , path . into () , volume , audio_track . into () , subtitle_track . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Stops native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Resumes native video playback.\n**Note:** This method is implemented on Android and iOS."] # [doc = ""] # [inline] pub fn native_video_unpause (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . native_video_unpause ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Initialises the singleton for the system MIDI driver.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn open_midi_inputs (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . open_midi_inputs ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in `tofile`.\n# Default Arguments\n* `tofile` - `\"\"`"] # [doc = ""] # [inline] pub fn print_all_resources (& self , tofile : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_all_resources ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , tofile . into ()) ; } } # [doc = "Shows the list of loaded textures sorted by size in memory."] # [doc = ""] # [inline] pub fn print_all_textures_by_size (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_all_textures_by_size ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Shows the number of resources loaded by the game of the given types."] # [doc = ""] # [inline] pub fn print_resources_by_type (& self , types : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_resources_by_type ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , types) ; } } # [doc = "Shows all resources currently used by the game.\n# Default Arguments\n* `short` - `false`"] # [doc = ""] # [inline] pub fn print_resources_in_use (& self , short : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . print_resources_in_use ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , short) ; } } # [doc = "Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn request_attention (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_attention ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "At the moment this function is only used by `AudioDriverOpenSL` to request permission for `RECORD_AUDIO` on Android."] # [doc = ""] # [inline] pub fn request_permission (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_permission ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application.\n**Note:** This method is implemented on Android."] # [doc = ""] # [inline] pub fn request_permissions (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . request_permissions ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, removes the window frame.\n**Note:** Setting `window_borderless` to `false` disables per-pixel transparency."] # [doc = ""] # [inline] pub fn set_borderless_window (& self , borderless : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_borderless_window ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , borderless) ; } } # [doc = "The clipboard from the host OS. Might be unavailable on some platforms."] # [doc = ""] # [inline] pub fn set_clipboard (& self , clipboard : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_clipboard ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , clipboard . into ()) ; } } # [doc = "The current screen index (starting from 0)."] # [doc = ""] # [inline] pub fn set_current_screen (& self , screen : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_current_screen ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , screen) ; } } # [doc = "The current tablet drvier in use."] # [doc = ""] # [inline] pub fn set_current_tablet_driver (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_current_tablet_driver ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_environment (& self , variable : impl Into < GodotString > , value : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , variable . into () , value . into ()) ; ret as _ } } # [doc = "The exit code passed to the OS when the main loop exits. By convention, an exit code of `0` indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).\n**Note:** This value will be ignored if using [method SceneTree.quit] with an `exit_code` argument passed."] # [doc = ""] # [inline] pub fn set_exit_code (& self , code : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_exit_code ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , code) ; } } # [doc = "Sets the game's icon using an [Image] resource.\nThe same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed.\n**Note:** This method is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_icon (& self , icon : impl AsArg < crate :: generated :: image :: Image >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_icon ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , icon . as_arg_ptr ()) ; } } # [doc = "Sets whether IME input mode should be enabled.\nIf active IME handles key events before the application and creates an composition string and suggestion list.\nApplication can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions.\nCompleted composition string is committed when input is finished.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_ime_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_ime_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Sets position of IME suggestion list popup (in window coordinates).\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_ime_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_ime_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the engine tries to keep the screen on while the game is running. Useful on mobile."] # [doc = ""] # [inline] pub fn set_keep_screen_on (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_keep_screen_on ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile."] # [doc = ""] # [inline] pub fn set_low_processor_usage_mode (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_low_processor_usage_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage."] # [doc = ""] # [inline] pub fn set_low_processor_usage_mode_sleep_usec (& self , usec : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_low_processor_usage_mode_sleep_usec ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , usec) ; } } # [doc = "The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn set_max_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_max_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to `(0, 0)` to reset to the system default value."] # [doc = ""] # [inline] pub fn set_min_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_min_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the game's icon using a multi-size platform-specific icon file (`*.ico` on Windows and `*.icns` on macOS).\nAppropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog.\n**Note:** This method is implemented on macOS and Windows."] # [doc = ""] # [inline] pub fn set_native_icon (& self , filename : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_native_icon ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filename . into ()) ; } } # [doc = "The current screen orientation."] # [doc = ""] # [inline] pub fn set_screen_orientation (& self , orientation : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_screen_orientation ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , orientation) ; } } # [doc = "Sets the name of the current thread."] # [doc = ""] # [inline] pub fn set_thread_name (& self , name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_thread_name ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Enables backup saves if `enabled` is `true`."] # [doc = ""] # [inline] pub fn set_use_file_access_save_and_swap (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_use_file_access_save_and_swap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, vertical synchronization (Vsync) is enabled."] # [doc = ""] # [inline] pub fn set_use_vsync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_use_vsync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true` and `vsync_enabled` is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.\n**Note:** This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.\n**Note:** This property is only implemented on Windows."] # [doc = ""] # [inline] pub fn set_vsync_via_compositor (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_vsync_via_compositor ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether the window should always be on top.\n**Note:** This method is implemented on Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_always_on_top (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_always_on_top ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is fullscreen."] # [doc = ""] # [inline] pub fn set_window_fullscreen (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_fullscreen ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is maximized."] # [doc = ""] # [inline] pub fn set_window_maximized (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_maximized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the window is minimized."] # [doc = ""] # [inline] pub fn set_window_minimized (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_minimized ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_window_mouse_passthrough (& self , region : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_mouse_passthrough ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , region) ; } } # [doc = "If `true`, the window background is transparent and window frame is removed.\nUse `get_tree().get_root().set_transparent_background(true)` to disable main viewport background rendering.\n**Note:** This property has no effect if **Project > Project Settings > Display > Window > Per-pixel transparency > Allowed** setting is disabled.\n**Note:** This property is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_per_pixel_transparency_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_per_pixel_transparency_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right."] # [doc = ""] # [inline] pub fn set_window_position (& self , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_position ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , position) ; } } # [doc = "If `true`, the window is resizable by the user."] # [doc = ""] # [inline] pub fn set_window_resizable (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_resizable ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The size of the window (without counting window manager decorations)."] # [doc = ""] # [inline] pub fn set_window_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } # [doc = "Sets the window title to the specified string.\n**Note:** This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers.\n**Note:** This method is implemented on HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn set_window_title (& self , title : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . set_window_title ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , title . into ()) ; } } # [doc = "Requests the OS to open a resource with the most appropriate program. For example:\n- `OS.shell_open(\"C:\\\\Users\\name\\Downloads\")` on Windows opens the file explorer at the user's Downloads folder.\n- `OS.shell_open(\"https://godotengine.org\")` opens the default web browser on the official Godot website.\n- `OS.shell_open(\"mailto:example@example.com\")` opens the default email client with the \"To\" field set to `example@example.com`. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing `mailto:` Links[/url] for a list of fields that can be added.\nUse [method ProjectSettings.globalize_path] to convert a `res://` or `user://` path into a system path for use with this method.\n**Note:** This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows."] # [doc = ""] # [inline] pub fn shell_open (& self , uri : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . shell_open ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , uri . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Shows the virtual keyboard if the platform has one.\nThe `existing_text` parameter is useful for implementing your own [LineEdit] or [TextEdit], as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions).\nThe `multiline` parameter needs to be set to `true` to be able to enter multiple lines of text, as in [TextEdit].\n**Note:** This method is implemented on Android, iOS and UWP.\n# Default Arguments\n* `existing_text` - `\"\"`\n* `multiline` - `false`"] # [doc = ""] # [inline] pub fn show_virtual_keyboard (& self , existing_text : impl Into < GodotString > , multiline : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = OSMethodTable :: get (get_api ()) . show_virtual_keyboard ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , existing_text . into () , multiline) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for OS { } unsafe impl GodotObject for OS { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "OS" } } impl std :: ops :: Deref for OS { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for OS { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for OS { } unsafe impl Send for OS { } unsafe impl Sync for OS { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct OSMethodTable { pub class_constructor : sys :: godot_class_constructor , pub alert : * mut sys :: godot_method_bind , pub can_draw : * mut sys :: godot_method_bind , pub can_use_threads : * mut sys :: godot_method_bind , pub center_window : * mut sys :: godot_method_bind , pub close_midi_inputs : * mut sys :: godot_method_bind , pub delay_msec : * mut sys :: godot_method_bind , pub delay_usec : * mut sys :: godot_method_bind , pub dump_memory_to_file : * mut sys :: godot_method_bind , pub dump_resources_to_file : * mut sys :: godot_method_bind , pub execute : * mut sys :: godot_method_bind , pub find_scancode_from_string : * mut sys :: godot_method_bind , pub get_audio_driver_count : * mut sys :: godot_method_bind , pub get_audio_driver_name : * mut sys :: godot_method_bind , pub get_borderless_window : * mut sys :: godot_method_bind , pub get_clipboard : * mut sys :: godot_method_bind , pub get_cmdline_args : * mut sys :: godot_method_bind , pub get_connected_midi_inputs : * mut sys :: godot_method_bind , pub get_current_screen : * mut sys :: godot_method_bind , pub get_current_tablet_driver : * mut sys :: godot_method_bind , pub get_current_video_driver : * mut sys :: godot_method_bind , pub get_date : * mut sys :: godot_method_bind , pub get_datetime : * mut sys :: godot_method_bind , pub get_datetime_from_unix_time : * mut sys :: godot_method_bind , pub get_dynamic_memory_usage : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_executable_path : * mut sys :: godot_method_bind , pub get_exit_code : * mut sys :: godot_method_bind , pub get_granted_permissions : * mut sys :: godot_method_bind , pub get_ime_selection : * mut sys :: godot_method_bind , pub get_ime_text : * mut sys :: godot_method_bind , pub get_latin_keyboard_variant : * mut sys :: godot_method_bind , pub get_locale : * mut sys :: godot_method_bind , pub get_low_processor_usage_mode_sleep_usec : * mut sys :: godot_method_bind , pub get_max_window_size : * mut sys :: godot_method_bind , pub get_min_window_size : * mut sys :: godot_method_bind , pub get_model_name : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_native_handle : * mut sys :: godot_method_bind , pub get_power_percent_left : * mut sys :: godot_method_bind , pub get_power_seconds_left : * mut sys :: godot_method_bind , pub get_power_state : * mut sys :: godot_method_bind , pub get_process_id : * mut sys :: godot_method_bind , pub get_processor_count : * mut sys :: godot_method_bind , pub get_real_window_size : * mut sys :: godot_method_bind , pub get_scancode_string : * mut sys :: godot_method_bind , pub get_screen_count : * mut sys :: godot_method_bind , pub get_screen_dpi : * mut sys :: godot_method_bind , pub get_screen_max_scale : * mut sys :: godot_method_bind , pub get_screen_orientation : * mut sys :: godot_method_bind , pub get_screen_position : * mut sys :: godot_method_bind , pub get_screen_scale : * mut sys :: godot_method_bind , pub get_screen_size : * mut sys :: godot_method_bind , pub get_splash_tick_msec : * mut sys :: godot_method_bind , pub get_static_memory_peak_usage : * mut sys :: godot_method_bind , pub get_static_memory_usage : * mut sys :: godot_method_bind , pub get_system_dir : * mut sys :: godot_method_bind , pub get_system_time_msecs : * mut sys :: godot_method_bind , pub get_system_time_secs : * mut sys :: godot_method_bind , pub get_tablet_driver_count : * mut sys :: godot_method_bind , pub get_tablet_driver_name : * mut sys :: godot_method_bind , pub get_thread_caller_id : * mut sys :: godot_method_bind , pub get_ticks_msec : * mut sys :: godot_method_bind , pub get_ticks_usec : * mut sys :: godot_method_bind , pub get_time : * mut sys :: godot_method_bind , pub get_time_zone_info : * mut sys :: godot_method_bind , pub get_unique_id : * mut sys :: godot_method_bind , pub get_unix_time : * mut sys :: godot_method_bind , pub get_unix_time_from_datetime : * mut sys :: godot_method_bind , pub get_user_data_dir : * mut sys :: godot_method_bind , pub get_video_driver_count : * mut sys :: godot_method_bind , pub get_video_driver_name : * mut sys :: godot_method_bind , pub get_virtual_keyboard_height : * mut sys :: godot_method_bind , pub get_window_per_pixel_transparency_enabled : * mut sys :: godot_method_bind , pub get_window_position : * mut sys :: godot_method_bind , pub get_window_safe_area : * mut sys :: godot_method_bind , pub get_window_size : * mut sys :: godot_method_bind , pub global_menu_add_item : * mut sys :: godot_method_bind , pub global_menu_add_separator : * mut sys :: godot_method_bind , pub global_menu_clear : * mut sys :: godot_method_bind , pub global_menu_remove_item : * mut sys :: godot_method_bind , pub has_environment : * mut sys :: godot_method_bind , pub has_feature : * mut sys :: godot_method_bind , pub has_touchscreen_ui_hint : * mut sys :: godot_method_bind , pub has_virtual_keyboard : * mut sys :: godot_method_bind , pub hide_virtual_keyboard : * mut sys :: godot_method_bind , pub is_debug_build : * mut sys :: godot_method_bind , pub is_in_low_processor_usage_mode : * mut sys :: godot_method_bind , pub is_keep_screen_on : * mut sys :: godot_method_bind , pub is_ok_left_and_cancel_right : * mut sys :: godot_method_bind , pub is_scancode_unicode : * mut sys :: godot_method_bind , pub is_stdout_verbose : * mut sys :: godot_method_bind , pub is_userfs_persistent : * mut sys :: godot_method_bind , pub is_vsync_enabled : * mut sys :: godot_method_bind , pub is_vsync_via_compositor_enabled : * mut sys :: godot_method_bind , pub is_window_always_on_top : * mut sys :: godot_method_bind , pub is_window_focused : * mut sys :: godot_method_bind , pub is_window_fullscreen : * mut sys :: godot_method_bind , pub is_window_maximized : * mut sys :: godot_method_bind , pub is_window_minimized : * mut sys :: godot_method_bind , pub is_window_resizable : * mut sys :: godot_method_bind , pub keyboard_get_current_layout : * mut sys :: godot_method_bind , pub keyboard_get_layout_count : * mut sys :: godot_method_bind , pub keyboard_get_layout_language : * mut sys :: godot_method_bind , pub keyboard_get_layout_name : * mut sys :: godot_method_bind , pub keyboard_set_current_layout : * mut sys :: godot_method_bind , pub kill : * mut sys :: godot_method_bind , pub move_window_to_foreground : * mut sys :: godot_method_bind , pub native_video_is_playing : * mut sys :: godot_method_bind , pub native_video_pause : * mut sys :: godot_method_bind , pub native_video_play : * mut sys :: godot_method_bind , pub native_video_stop : * mut sys :: godot_method_bind , pub native_video_unpause : * mut sys :: godot_method_bind , pub open_midi_inputs : * mut sys :: godot_method_bind , pub print_all_resources : * mut sys :: godot_method_bind , pub print_all_textures_by_size : * mut sys :: godot_method_bind , pub print_resources_by_type : * mut sys :: godot_method_bind , pub print_resources_in_use : * mut sys :: godot_method_bind , pub request_attention : * mut sys :: godot_method_bind , pub request_permission : * mut sys :: godot_method_bind , pub request_permissions : * mut sys :: godot_method_bind , pub set_borderless_window : * mut sys :: godot_method_bind , pub set_clipboard : * mut sys :: godot_method_bind , pub set_current_screen : * mut sys :: godot_method_bind , pub set_current_tablet_driver : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_exit_code : * mut sys :: godot_method_bind , pub set_icon : * mut sys :: godot_method_bind , pub set_ime_active : * mut sys :: godot_method_bind , pub set_ime_position : * mut sys :: godot_method_bind , pub set_keep_screen_on : * mut sys :: godot_method_bind , pub set_low_processor_usage_mode : * mut sys :: godot_method_bind , pub set_low_processor_usage_mode_sleep_usec : * mut sys :: godot_method_bind , pub set_max_window_size : * mut sys :: godot_method_bind , pub set_min_window_size : * mut sys :: godot_method_bind , pub set_native_icon : * mut sys :: godot_method_bind , pub set_screen_orientation : * mut sys :: godot_method_bind , pub set_thread_name : * mut sys :: godot_method_bind , pub set_use_file_access_save_and_swap : * mut sys :: godot_method_bind , pub set_use_vsync : * mut sys :: godot_method_bind , pub set_vsync_via_compositor : * mut sys :: godot_method_bind , pub set_window_always_on_top : * mut sys :: godot_method_bind , pub set_window_fullscreen : * mut sys :: godot_method_bind , pub set_window_maximized : * mut sys :: godot_method_bind , pub set_window_minimized : * mut sys :: godot_method_bind , pub set_window_mouse_passthrough : * mut sys :: godot_method_bind , pub set_window_per_pixel_transparency_enabled : * mut sys :: godot_method_bind , pub set_window_position : * mut sys :: godot_method_bind , pub set_window_resizable : * mut sys :: godot_method_bind , pub set_window_size : * mut sys :: godot_method_bind , pub set_window_title : * mut sys :: godot_method_bind , pub shell_open : * mut sys :: godot_method_bind , pub show_virtual_keyboard : * mut sys :: godot_method_bind } impl OSMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : OSMethodTable = OSMethodTable { class_constructor : None , alert : 0 as * mut sys :: godot_method_bind , can_draw : 0 as * mut sys :: godot_method_bind , can_use_threads : 0 as * mut sys :: godot_method_bind , center_window : 0 as * mut sys :: godot_method_bind , close_midi_inputs : 0 as * mut sys :: godot_method_bind , delay_msec : 0 as * mut sys :: godot_method_bind , delay_usec : 0 as * mut sys :: godot_method_bind , dump_memory_to_file : 0 as * mut sys :: godot_method_bind , dump_resources_to_file : 0 as * mut sys :: godot_method_bind , execute : 0 as * mut sys :: godot_method_bind , find_scancode_from_string : 0 as * mut sys :: godot_method_bind , get_audio_driver_count : 0 as * mut sys :: godot_method_bind , get_audio_driver_name : 0 as * mut sys :: godot_method_bind , get_borderless_window : 0 as * mut sys :: godot_method_bind , get_clipboard : 0 as * mut sys :: godot_method_bind , get_cmdline_args : 0 as * mut sys :: godot_method_bind , get_connected_midi_inputs : 0 as * mut sys :: godot_method_bind , get_current_screen : 0 as * mut sys :: godot_method_bind , get_current_tablet_driver : 0 as * mut sys :: godot_method_bind , get_current_video_driver : 0 as * mut sys :: godot_method_bind , get_date : 0 as * mut sys :: godot_method_bind , get_datetime : 0 as * mut sys :: godot_method_bind , get_datetime_from_unix_time : 0 as * mut sys :: godot_method_bind , get_dynamic_memory_usage : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_executable_path : 0 as * mut sys :: godot_method_bind , get_exit_code : 0 as * mut sys :: godot_method_bind , get_granted_permissions : 0 as * mut sys :: godot_method_bind , get_ime_selection : 0 as * mut sys :: godot_method_bind , get_ime_text : 0 as * mut sys :: godot_method_bind , get_latin_keyboard_variant : 0 as * mut sys :: godot_method_bind , get_locale : 0 as * mut sys :: godot_method_bind , get_low_processor_usage_mode_sleep_usec : 0 as * mut sys :: godot_method_bind , get_max_window_size : 0 as * mut sys :: godot_method_bind , get_min_window_size : 0 as * mut sys :: godot_method_bind , get_model_name : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_native_handle : 0 as * mut sys :: godot_method_bind , get_power_percent_left : 0 as * mut sys :: godot_method_bind , get_power_seconds_left : 0 as * mut sys :: godot_method_bind , get_power_state : 0 as * mut sys :: godot_method_bind , get_process_id : 0 as * mut sys :: godot_method_bind , get_processor_count : 0 as * mut sys :: godot_method_bind , get_real_window_size : 0 as * mut sys :: godot_method_bind , get_scancode_string : 0 as * mut sys :: godot_method_bind , get_screen_count : 0 as * mut sys :: godot_method_bind , get_screen_dpi : 0 as * mut sys :: godot_method_bind , get_screen_max_scale : 0 as * mut sys :: godot_method_bind , get_screen_orientation : 0 as * mut sys :: godot_method_bind , get_screen_position : 0 as * mut sys :: godot_method_bind , get_screen_scale : 0 as * mut sys :: godot_method_bind , get_screen_size : 0 as * mut sys :: godot_method_bind , get_splash_tick_msec : 0 as * mut sys :: godot_method_bind , get_static_memory_peak_usage : 0 as * mut sys :: godot_method_bind , get_static_memory_usage : 0 as * mut sys :: godot_method_bind , get_system_dir : 0 as * mut sys :: godot_method_bind , get_system_time_msecs : 0 as * mut sys :: godot_method_bind , get_system_time_secs : 0 as * mut sys :: godot_method_bind , get_tablet_driver_count : 0 as * mut sys :: godot_method_bind , get_tablet_driver_name : 0 as * mut sys :: godot_method_bind , get_thread_caller_id : 0 as * mut sys :: godot_method_bind , get_ticks_msec : 0 as * mut sys :: godot_method_bind , get_ticks_usec : 0 as * mut sys :: godot_method_bind , get_time : 0 as * mut sys :: godot_method_bind , get_time_zone_info : 0 as * mut sys :: godot_method_bind , get_unique_id : 0 as * mut sys :: godot_method_bind , get_unix_time : 0 as * mut sys :: godot_method_bind , get_unix_time_from_datetime : 0 as * mut sys :: godot_method_bind , get_user_data_dir : 0 as * mut sys :: godot_method_bind , get_video_driver_count : 0 as * mut sys :: godot_method_bind , get_video_driver_name : 0 as * mut sys :: godot_method_bind , get_virtual_keyboard_height : 0 as * mut sys :: godot_method_bind , get_window_per_pixel_transparency_enabled : 0 as * mut sys :: godot_method_bind , get_window_position : 0 as * mut sys :: godot_method_bind , get_window_safe_area : 0 as * mut sys :: godot_method_bind , get_window_size : 0 as * mut sys :: godot_method_bind , global_menu_add_item : 0 as * mut sys :: godot_method_bind , global_menu_add_separator : 0 as * mut sys :: godot_method_bind , global_menu_clear : 0 as * mut sys :: godot_method_bind , global_menu_remove_item : 0 as * mut sys :: godot_method_bind , has_environment : 0 as * mut sys :: godot_method_bind , has_feature : 0 as * mut sys :: godot_method_bind , has_touchscreen_ui_hint : 0 as * mut sys :: godot_method_bind , has_virtual_keyboard : 0 as * mut sys :: godot_method_bind , hide_virtual_keyboard : 0 as * mut sys :: godot_method_bind , is_debug_build : 0 as * mut sys :: godot_method_bind , is_in_low_processor_usage_mode : 0 as * mut sys :: godot_method_bind , is_keep_screen_on : 0 as * mut sys :: godot_method_bind , is_ok_left_and_cancel_right : 0 as * mut sys :: godot_method_bind , is_scancode_unicode : 0 as * mut sys :: godot_method_bind , is_stdout_verbose : 0 as * mut sys :: godot_method_bind , is_userfs_persistent : 0 as * mut sys :: godot_method_bind , is_vsync_enabled : 0 as * mut sys :: godot_method_bind , is_vsync_via_compositor_enabled : 0 as * mut sys :: godot_method_bind , is_window_always_on_top : 0 as * mut sys :: godot_method_bind , is_window_focused : 0 as * mut sys :: godot_method_bind , is_window_fullscreen : 0 as * mut sys :: godot_method_bind , is_window_maximized : 0 as * mut sys :: godot_method_bind , is_window_minimized : 0 as * mut sys :: godot_method_bind , is_window_resizable : 0 as * mut sys :: godot_method_bind , keyboard_get_current_layout : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_count : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_language : 0 as * mut sys :: godot_method_bind , keyboard_get_layout_name : 0 as * mut sys :: godot_method_bind , keyboard_set_current_layout : 0 as * mut sys :: godot_method_bind , kill : 0 as * mut sys :: godot_method_bind , move_window_to_foreground : 0 as * mut sys :: godot_method_bind , native_video_is_playing : 0 as * mut sys :: godot_method_bind , native_video_pause : 0 as * mut sys :: godot_method_bind , native_video_play : 0 as * mut sys :: godot_method_bind , native_video_stop : 0 as * mut sys :: godot_method_bind , native_video_unpause : 0 as * mut sys :: godot_method_bind , open_midi_inputs : 0 as * mut sys :: godot_method_bind , print_all_resources : 0 as * mut sys :: godot_method_bind , print_all_textures_by_size : 0 as * mut sys :: godot_method_bind , print_resources_by_type : 0 as * mut sys :: godot_method_bind , print_resources_in_use : 0 as * mut sys :: godot_method_bind , request_attention : 0 as * mut sys :: godot_method_bind , request_permission : 0 as * mut sys :: godot_method_bind , request_permissions : 0 as * mut sys :: godot_method_bind , set_borderless_window : 0 as * mut sys :: godot_method_bind , set_clipboard : 0 as * mut sys :: godot_method_bind , set_current_screen : 0 as * mut sys :: godot_method_bind , set_current_tablet_driver : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_exit_code : 0 as * mut sys :: godot_method_bind , set_icon : 0 as * mut sys :: godot_method_bind , set_ime_active : 0 as * mut sys :: godot_method_bind , set_ime_position : 0 as * mut sys :: godot_method_bind , set_keep_screen_on : 0 as * mut sys :: godot_method_bind , set_low_processor_usage_mode : 0 as * mut sys :: godot_method_bind , set_low_processor_usage_mode_sleep_usec : 0 as * mut sys :: godot_method_bind , set_max_window_size : 0 as * mut sys :: godot_method_bind , set_min_window_size : 0 as * mut sys :: godot_method_bind , set_native_icon : 0 as * mut sys :: godot_method_bind , set_screen_orientation : 0 as * mut sys :: godot_method_bind , set_thread_name : 0 as * mut sys :: godot_method_bind , set_use_file_access_save_and_swap : 0 as * mut sys :: godot_method_bind , set_use_vsync : 0 as * mut sys :: godot_method_bind , set_vsync_via_compositor : 0 as * mut sys :: godot_method_bind , set_window_always_on_top : 0 as * mut sys :: godot_method_bind , set_window_fullscreen : 0 as * mut sys :: godot_method_bind , set_window_maximized : 0 as * mut sys :: godot_method_bind , set_window_minimized : 0 as * mut sys :: godot_method_bind , set_window_mouse_passthrough : 0 as * mut sys :: godot_method_bind , set_window_per_pixel_transparency_enabled : 0 as * mut sys :: godot_method_bind , set_window_position : 0 as * mut sys :: godot_method_bind , set_window_resizable : 0 as * mut sys :: godot_method_bind , set_window_size : 0 as * mut sys :: godot_method_bind , set_window_title : 0 as * mut sys :: godot_method_bind , shell_open : 0 as * mut sys :: godot_method_bind , show_virtual_keyboard : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { OSMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_OS\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . alert = (gd_api . godot_method_bind_get_method) (class_name , "alert\0" . as_ptr () as * const c_char) ; table . can_draw = (gd_api . godot_method_bind_get_method) (class_name , "can_draw\0" . as_ptr () as * const c_char) ; table . can_use_threads = (gd_api . godot_method_bind_get_method) (class_name , "can_use_threads\0" . as_ptr () as * const c_char) ; table . center_window = (gd_api . godot_method_bind_get_method) (class_name , "center_window\0" . as_ptr () as * const c_char) ; table . close_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "close_midi_inputs\0" . as_ptr () as * const c_char) ; table . delay_msec = (gd_api . godot_method_bind_get_method) (class_name , "delay_msec\0" . as_ptr () as * const c_char) ; table . delay_usec = (gd_api . godot_method_bind_get_method) (class_name , "delay_usec\0" . as_ptr () as * const c_char) ; table . dump_memory_to_file = (gd_api . godot_method_bind_get_method) (class_name , "dump_memory_to_file\0" . as_ptr () as * const c_char) ; table . dump_resources_to_file = (gd_api . godot_method_bind_get_method) (class_name , "dump_resources_to_file\0" . as_ptr () as * const c_char) ; table . execute = (gd_api . godot_method_bind_get_method) (class_name , "execute\0" . as_ptr () as * const c_char) ; table . find_scancode_from_string = (gd_api . godot_method_bind_get_method) (class_name , "find_scancode_from_string\0" . as_ptr () as * const c_char) ; table . get_audio_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_driver_count\0" . as_ptr () as * const c_char) ; table . get_audio_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_audio_driver_name\0" . as_ptr () as * const c_char) ; table . get_borderless_window = (gd_api . godot_method_bind_get_method) (class_name , "get_borderless_window\0" . as_ptr () as * const c_char) ; table . get_clipboard = (gd_api . godot_method_bind_get_method) (class_name , "get_clipboard\0" . as_ptr () as * const c_char) ; table . get_cmdline_args = (gd_api . godot_method_bind_get_method) (class_name , "get_cmdline_args\0" . as_ptr () as * const c_char) ; table . get_connected_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_midi_inputs\0" . as_ptr () as * const c_char) ; table . get_current_screen = (gd_api . godot_method_bind_get_method) (class_name , "get_current_screen\0" . as_ptr () as * const c_char) ; table . get_current_tablet_driver = (gd_api . godot_method_bind_get_method) (class_name , "get_current_tablet_driver\0" . as_ptr () as * const c_char) ; table . get_current_video_driver = (gd_api . godot_method_bind_get_method) (class_name , "get_current_video_driver\0" . as_ptr () as * const c_char) ; table . get_date = (gd_api . godot_method_bind_get_method) (class_name , "get_date\0" . as_ptr () as * const c_char) ; table . get_datetime = (gd_api . godot_method_bind_get_method) (class_name , "get_datetime\0" . as_ptr () as * const c_char) ; table . get_datetime_from_unix_time = (gd_api . godot_method_bind_get_method) (class_name , "get_datetime_from_unix_time\0" . as_ptr () as * const c_char) ; table . get_dynamic_memory_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_dynamic_memory_usage\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_executable_path = (gd_api . godot_method_bind_get_method) (class_name , "get_executable_path\0" . as_ptr () as * const c_char) ; table . get_exit_code = (gd_api . godot_method_bind_get_method) (class_name , "get_exit_code\0" . as_ptr () as * const c_char) ; table . get_granted_permissions = (gd_api . godot_method_bind_get_method) (class_name , "get_granted_permissions\0" . as_ptr () as * const c_char) ; table . get_ime_selection = (gd_api . godot_method_bind_get_method) (class_name , "get_ime_selection\0" . as_ptr () as * const c_char) ; table . get_ime_text = (gd_api . godot_method_bind_get_method) (class_name , "get_ime_text\0" . as_ptr () as * const c_char) ; table . get_latin_keyboard_variant = (gd_api . godot_method_bind_get_method) (class_name , "get_latin_keyboard_variant\0" . as_ptr () as * const c_char) ; table . get_locale = (gd_api . godot_method_bind_get_method) (class_name , "get_locale\0" . as_ptr () as * const c_char) ; table . get_low_processor_usage_mode_sleep_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_low_processor_usage_mode_sleep_usec\0" . as_ptr () as * const c_char) ; table . get_max_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_max_window_size\0" . as_ptr () as * const c_char) ; table . get_min_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_min_window_size\0" . as_ptr () as * const c_char) ; table . get_model_name = (gd_api . godot_method_bind_get_method) (class_name , "get_model_name\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_native_handle = (gd_api . godot_method_bind_get_method) (class_name , "get_native_handle\0" . as_ptr () as * const c_char) ; table . get_power_percent_left = (gd_api . godot_method_bind_get_method) (class_name , "get_power_percent_left\0" . as_ptr () as * const c_char) ; table . get_power_seconds_left = (gd_api . godot_method_bind_get_method) (class_name , "get_power_seconds_left\0" . as_ptr () as * const c_char) ; table . get_power_state = (gd_api . godot_method_bind_get_method) (class_name , "get_power_state\0" . as_ptr () as * const c_char) ; table . get_process_id = (gd_api . godot_method_bind_get_method) (class_name , "get_process_id\0" . as_ptr () as * const c_char) ; table . get_processor_count = (gd_api . godot_method_bind_get_method) (class_name , "get_processor_count\0" . as_ptr () as * const c_char) ; table . get_real_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_real_window_size\0" . as_ptr () as * const c_char) ; table . get_scancode_string = (gd_api . godot_method_bind_get_method) (class_name , "get_scancode_string\0" . as_ptr () as * const c_char) ; table . get_screen_count = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_count\0" . as_ptr () as * const c_char) ; table . get_screen_dpi = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_dpi\0" . as_ptr () as * const c_char) ; table . get_screen_max_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_max_scale\0" . as_ptr () as * const c_char) ; table . get_screen_orientation = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_orientation\0" . as_ptr () as * const c_char) ; table . get_screen_position = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_position\0" . as_ptr () as * const c_char) ; table . get_screen_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_scale\0" . as_ptr () as * const c_char) ; table . get_screen_size = (gd_api . godot_method_bind_get_method) (class_name , "get_screen_size\0" . as_ptr () as * const c_char) ; table . get_splash_tick_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_splash_tick_msec\0" . as_ptr () as * const c_char) ; table . get_static_memory_peak_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_static_memory_peak_usage\0" . as_ptr () as * const c_char) ; table . get_static_memory_usage = (gd_api . godot_method_bind_get_method) (class_name , "get_static_memory_usage\0" . as_ptr () as * const c_char) ; table . get_system_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_system_dir\0" . as_ptr () as * const c_char) ; table . get_system_time_msecs = (gd_api . godot_method_bind_get_method) (class_name , "get_system_time_msecs\0" . as_ptr () as * const c_char) ; table . get_system_time_secs = (gd_api . godot_method_bind_get_method) (class_name , "get_system_time_secs\0" . as_ptr () as * const c_char) ; table . get_tablet_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_tablet_driver_count\0" . as_ptr () as * const c_char) ; table . get_tablet_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_tablet_driver_name\0" . as_ptr () as * const c_char) ; table . get_thread_caller_id = (gd_api . godot_method_bind_get_method) (class_name , "get_thread_caller_id\0" . as_ptr () as * const c_char) ; table . get_ticks_msec = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_msec\0" . as_ptr () as * const c_char) ; table . get_ticks_usec = (gd_api . godot_method_bind_get_method) (class_name , "get_ticks_usec\0" . as_ptr () as * const c_char) ; table . get_time = (gd_api . godot_method_bind_get_method) (class_name , "get_time\0" . as_ptr () as * const c_char) ; table . get_time_zone_info = (gd_api . godot_method_bind_get_method) (class_name , "get_time_zone_info\0" . as_ptr () as * const c_char) ; table . get_unique_id = (gd_api . godot_method_bind_get_method) (class_name , "get_unique_id\0" . as_ptr () as * const c_char) ; table . get_unix_time = (gd_api . godot_method_bind_get_method) (class_name , "get_unix_time\0" . as_ptr () as * const c_char) ; table . get_unix_time_from_datetime = (gd_api . godot_method_bind_get_method) (class_name , "get_unix_time_from_datetime\0" . as_ptr () as * const c_char) ; table . get_user_data_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_user_data_dir\0" . as_ptr () as * const c_char) ; table . get_video_driver_count = (gd_api . godot_method_bind_get_method) (class_name , "get_video_driver_count\0" . as_ptr () as * const c_char) ; table . get_video_driver_name = (gd_api . godot_method_bind_get_method) (class_name , "get_video_driver_name\0" . as_ptr () as * const c_char) ; table . get_virtual_keyboard_height = (gd_api . godot_method_bind_get_method) (class_name , "get_virtual_keyboard_height\0" . as_ptr () as * const c_char) ; table . get_window_per_pixel_transparency_enabled = (gd_api . godot_method_bind_get_method) (class_name , "get_window_per_pixel_transparency_enabled\0" . as_ptr () as * const c_char) ; table . get_window_position = (gd_api . godot_method_bind_get_method) (class_name , "get_window_position\0" . as_ptr () as * const c_char) ; table . get_window_safe_area = (gd_api . godot_method_bind_get_method) (class_name , "get_window_safe_area\0" . as_ptr () as * const c_char) ; table . get_window_size = (gd_api . godot_method_bind_get_method) (class_name , "get_window_size\0" . as_ptr () as * const c_char) ; table . global_menu_add_item = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_add_item\0" . as_ptr () as * const c_char) ; table . global_menu_add_separator = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_add_separator\0" . as_ptr () as * const c_char) ; table . global_menu_clear = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_clear\0" . as_ptr () as * const c_char) ; table . global_menu_remove_item = (gd_api . godot_method_bind_get_method) (class_name , "global_menu_remove_item\0" . as_ptr () as * const c_char) ; table . has_environment = (gd_api . godot_method_bind_get_method) (class_name , "has_environment\0" . as_ptr () as * const c_char) ; table . has_feature = (gd_api . godot_method_bind_get_method) (class_name , "has_feature\0" . as_ptr () as * const c_char) ; table . has_touchscreen_ui_hint = (gd_api . godot_method_bind_get_method) (class_name , "has_touchscreen_ui_hint\0" . as_ptr () as * const c_char) ; table . has_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "has_virtual_keyboard\0" . as_ptr () as * const c_char) ; table . hide_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "hide_virtual_keyboard\0" . as_ptr () as * const c_char) ; table . is_debug_build = (gd_api . godot_method_bind_get_method) (class_name , "is_debug_build\0" . as_ptr () as * const c_char) ; table . is_in_low_processor_usage_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_in_low_processor_usage_mode\0" . as_ptr () as * const c_char) ; table . is_keep_screen_on = (gd_api . godot_method_bind_get_method) (class_name , "is_keep_screen_on\0" . as_ptr () as * const c_char) ; table . is_ok_left_and_cancel_right = (gd_api . godot_method_bind_get_method) (class_name , "is_ok_left_and_cancel_right\0" . as_ptr () as * const c_char) ; table . is_scancode_unicode = (gd_api . godot_method_bind_get_method) (class_name , "is_scancode_unicode\0" . as_ptr () as * const c_char) ; table . is_stdout_verbose = (gd_api . godot_method_bind_get_method) (class_name , "is_stdout_verbose\0" . as_ptr () as * const c_char) ; table . is_userfs_persistent = (gd_api . godot_method_bind_get_method) (class_name , "is_userfs_persistent\0" . as_ptr () as * const c_char) ; table . is_vsync_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_vsync_enabled\0" . as_ptr () as * const c_char) ; table . is_vsync_via_compositor_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_vsync_via_compositor_enabled\0" . as_ptr () as * const c_char) ; table . is_window_always_on_top = (gd_api . godot_method_bind_get_method) (class_name , "is_window_always_on_top\0" . as_ptr () as * const c_char) ; table . is_window_focused = (gd_api . godot_method_bind_get_method) (class_name , "is_window_focused\0" . as_ptr () as * const c_char) ; table . is_window_fullscreen = (gd_api . godot_method_bind_get_method) (class_name , "is_window_fullscreen\0" . as_ptr () as * const c_char) ; table . is_window_maximized = (gd_api . godot_method_bind_get_method) (class_name , "is_window_maximized\0" . as_ptr () as * const c_char) ; table . is_window_minimized = (gd_api . godot_method_bind_get_method) (class_name , "is_window_minimized\0" . as_ptr () as * const c_char) ; table . is_window_resizable = (gd_api . godot_method_bind_get_method) (class_name , "is_window_resizable\0" . as_ptr () as * const c_char) ; table . keyboard_get_current_layout = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_current_layout\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_count = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_count\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_language = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_language\0" . as_ptr () as * const c_char) ; table . keyboard_get_layout_name = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_get_layout_name\0" . as_ptr () as * const c_char) ; table . keyboard_set_current_layout = (gd_api . godot_method_bind_get_method) (class_name , "keyboard_set_current_layout\0" . as_ptr () as * const c_char) ; table . kill = (gd_api . godot_method_bind_get_method) (class_name , "kill\0" . as_ptr () as * const c_char) ; table . move_window_to_foreground = (gd_api . godot_method_bind_get_method) (class_name , "move_window_to_foreground\0" . as_ptr () as * const c_char) ; table . native_video_is_playing = (gd_api . godot_method_bind_get_method) (class_name , "native_video_is_playing\0" . as_ptr () as * const c_char) ; table . native_video_pause = (gd_api . godot_method_bind_get_method) (class_name , "native_video_pause\0" . as_ptr () as * const c_char) ; table . native_video_play = (gd_api . godot_method_bind_get_method) (class_name , "native_video_play\0" . as_ptr () as * const c_char) ; table . native_video_stop = (gd_api . godot_method_bind_get_method) (class_name , "native_video_stop\0" . as_ptr () as * const c_char) ; table . native_video_unpause = (gd_api . godot_method_bind_get_method) (class_name , "native_video_unpause\0" . as_ptr () as * const c_char) ; table . open_midi_inputs = (gd_api . godot_method_bind_get_method) (class_name , "open_midi_inputs\0" . as_ptr () as * const c_char) ; table . print_all_resources = (gd_api . godot_method_bind_get_method) (class_name , "print_all_resources\0" . as_ptr () as * const c_char) ; table . print_all_textures_by_size = (gd_api . godot_method_bind_get_method) (class_name , "print_all_textures_by_size\0" . as_ptr () as * const c_char) ; table . print_resources_by_type = (gd_api . godot_method_bind_get_method) (class_name , "print_resources_by_type\0" . as_ptr () as * const c_char) ; table . print_resources_in_use = (gd_api . godot_method_bind_get_method) (class_name , "print_resources_in_use\0" . as_ptr () as * const c_char) ; table . request_attention = (gd_api . godot_method_bind_get_method) (class_name , "request_attention\0" . as_ptr () as * const c_char) ; table . request_permission = (gd_api . godot_method_bind_get_method) (class_name , "request_permission\0" . as_ptr () as * const c_char) ; table . request_permissions = (gd_api . godot_method_bind_get_method) (class_name , "request_permissions\0" . as_ptr () as * const c_char) ; table . set_borderless_window = (gd_api . godot_method_bind_get_method) (class_name , "set_borderless_window\0" . as_ptr () as * const c_char) ; table . set_clipboard = (gd_api . godot_method_bind_get_method) (class_name , "set_clipboard\0" . as_ptr () as * const c_char) ; table . set_current_screen = (gd_api . godot_method_bind_get_method) (class_name , "set_current_screen\0" . as_ptr () as * const c_char) ; table . set_current_tablet_driver = (gd_api . godot_method_bind_get_method) (class_name , "set_current_tablet_driver\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_exit_code = (gd_api . godot_method_bind_get_method) (class_name , "set_exit_code\0" . as_ptr () as * const c_char) ; table . set_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_icon\0" . as_ptr () as * const c_char) ; table . set_ime_active = (gd_api . godot_method_bind_get_method) (class_name , "set_ime_active\0" . as_ptr () as * const c_char) ; table . set_ime_position = (gd_api . godot_method_bind_get_method) (class_name , "set_ime_position\0" . as_ptr () as * const c_char) ; table . set_keep_screen_on = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_screen_on\0" . as_ptr () as * const c_char) ; table . set_low_processor_usage_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_low_processor_usage_mode\0" . as_ptr () as * const c_char) ; table . set_low_processor_usage_mode_sleep_usec = (gd_api . godot_method_bind_get_method) (class_name , "set_low_processor_usage_mode_sleep_usec\0" . as_ptr () as * const c_char) ; table . set_max_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_max_window_size\0" . as_ptr () as * const c_char) ; table . set_min_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_min_window_size\0" . as_ptr () as * const c_char) ; table . set_native_icon = (gd_api . godot_method_bind_get_method) (class_name , "set_native_icon\0" . as_ptr () as * const c_char) ; table . set_screen_orientation = (gd_api . godot_method_bind_get_method) (class_name , "set_screen_orientation\0" . as_ptr () as * const c_char) ; table . set_thread_name = (gd_api . godot_method_bind_get_method) (class_name , "set_thread_name\0" . as_ptr () as * const c_char) ; table . set_use_file_access_save_and_swap = (gd_api . godot_method_bind_get_method) (class_name , "set_use_file_access_save_and_swap\0" . as_ptr () as * const c_char) ; table . set_use_vsync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_vsync\0" . as_ptr () as * const c_char) ; table . set_vsync_via_compositor = (gd_api . godot_method_bind_get_method) (class_name , "set_vsync_via_compositor\0" . as_ptr () as * const c_char) ; table . set_window_always_on_top = (gd_api . godot_method_bind_get_method) (class_name , "set_window_always_on_top\0" . as_ptr () as * const c_char) ; table . set_window_fullscreen = (gd_api . godot_method_bind_get_method) (class_name , "set_window_fullscreen\0" . as_ptr () as * const c_char) ; table . set_window_maximized = (gd_api . godot_method_bind_get_method) (class_name , "set_window_maximized\0" . as_ptr () as * const c_char) ; table . set_window_minimized = (gd_api . godot_method_bind_get_method) (class_name , "set_window_minimized\0" . as_ptr () as * const c_char) ; table . set_window_mouse_passthrough = (gd_api . godot_method_bind_get_method) (class_name , "set_window_mouse_passthrough\0" . as_ptr () as * const c_char) ; table . set_window_per_pixel_transparency_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_window_per_pixel_transparency_enabled\0" . as_ptr () as * const c_char) ; table . set_window_position = (gd_api . godot_method_bind_get_method) (class_name , "set_window_position\0" . as_ptr () as * const c_char) ; table . set_window_resizable = (gd_api . godot_method_bind_get_method) (class_name , "set_window_resizable\0" . as_ptr () as * const c_char) ; table . set_window_size = (gd_api . godot_method_bind_get_method) (class_name , "set_window_size\0" . as_ptr () as * const c_char) ; table . set_window_title = (gd_api . godot_method_bind_get_method) (class_name , "set_window_title\0" . as_ptr () as * const c_char) ; table . shell_open = (gd_api . godot_method_bind_get_method) (class_name , "shell_open\0" . as_ptr () as * const c_char) ; table . show_virtual_keyboard = (gd_api . godot_method_bind_get_method) (class_name , "show_virtual_keyboard\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:952:5128
[INFO] [stdout]     |
[INFO] [stdout] 952 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 952 |                 # [doc = "`core class SegmentShape2D` inherits `Shape2D` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_segmentshape2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSegmentShape2D inherits methods from:\n - [Shape2D](struct.Shape2D.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct SegmentShape2D { this : RawObject < Self > , } impl SegmentShape2D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SegmentShape2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The segment's first point position."] # [doc = ""] # [inline] pub fn a (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . get_a ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The segment's second point position."] # [doc = ""] # [inline] pub fn b (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . get_b ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The segment's first point position."] # [doc = ""] # [inline] pub fn set_a (& self , a : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . set_a ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , a) ; } } # [doc = "The segment's second point position."] # [doc = ""] # [inline] pub fn set_b (& self , b : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SegmentShape2DMethodTable :: get (get_api ()) . set_b ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , b) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for SegmentShape2D { } unsafe impl GodotObject for SegmentShape2D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "SegmentShape2D" } } impl std :: ops :: Deref for SegmentShape2D { type Target = crate :: generated :: shape_2d :: Shape2D ; # [inline] fn deref (& self) -> & crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for SegmentShape2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: shape_2d :: Shape2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: shape_2d :: Shape2D > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for SegmentShape2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for SegmentShape2D { } impl Instanciable for SegmentShape2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { SegmentShape2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SegmentShape2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_a : * mut sys :: godot_method_bind , pub get_b : * mut sys :: godot_method_bind , pub set_a : * mut sys :: godot_method_bind , pub set_b : * mut sys :: godot_method_bind } impl SegmentShape2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SegmentShape2DMethodTable = SegmentShape2DMethodTable { class_constructor : None , get_a : 0 as * mut sys :: godot_method_bind , get_b : 0 as * mut sys :: godot_method_bind , set_a : 0 as * mut sys :: godot_method_bind , set_b : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SegmentShape2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "SegmentShape2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_a = (gd_api . godot_method_bind_get_method) (class_name , "get_a\0" . as_ptr () as * const c_char) ; table . get_b = (gd_api . godot_method_bind_get_method) (class_name , "get_b\0" . as_ptr () as * const c_char) ; table . set_a = (gd_api . godot_method_bind_get_method) (class_name , "set_a\0" . as_ptr () as * const c_char) ; table . set_b = (gd_api . godot_method_bind_get_method) (class_name , "set_b\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:958:3128
[INFO] [stdout]     |
[INFO] [stdout] 958 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 958 |                 # [doc = "`core class TriangleMesh` inherits `Reference` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_trianglemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTriangleMesh inherits methods from:\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TriangleMesh { this : RawObject < Self > , } impl TriangleMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TriangleMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TriangleMesh { } unsafe impl GodotObject for TriangleMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TriangleMesh" } } impl std :: ops :: Deref for TriangleMesh { type Target = crate :: generated :: reference :: Reference ; # [inline] fn deref (& self) -> & crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TriangleMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: reference :: Reference { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TriangleMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for TriangleMesh { } impl Instanciable for TriangleMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TriangleMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TriangleMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TriangleMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TriangleMeshMethodTable = TriangleMeshMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TriangleMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TriangleMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:964:46948
[INFO] [stdout]     |
[INFO] [stdout] 964 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 964 |                 # [doc = "`core class AnimationTreePlayer` inherits `Node` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationtreeplayer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AnimationTreePlayer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AnimationTreePlayer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAnimationTreePlayer inherits methods from:\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationTreePlayer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AnimationProcessMode (pub i64) ; impl AnimationProcessMode { pub const PHYSICS : AnimationProcessMode = AnimationProcessMode (0i64) ; pub const IDLE : AnimationProcessMode = AnimationProcessMode (1i64) ; } impl From < i64 > for AnimationProcessMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AnimationProcessMode > for i64 { # [inline] fn from (v : AnimationProcessMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct NodeType (pub i64) ; impl NodeType { pub const OUTPUT : NodeType = NodeType (0i64) ; pub const ANIMATION : NodeType = NodeType (1i64) ; pub const ONESHOT : NodeType = NodeType (2i64) ; pub const MIX : NodeType = NodeType (3i64) ; pub const BLEND2 : NodeType = NodeType (4i64) ; pub const BLEND3 : NodeType = NodeType (5i64) ; pub const BLEND4 : NodeType = NodeType (6i64) ; pub const TIMESCALE : NodeType = NodeType (7i64) ; pub const TIMESEEK : NodeType = NodeType (8i64) ; pub const TRANSITION : NodeType = NodeType (9i64) ; } impl From < i64 > for NodeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < NodeType > for i64 { # [inline] fn from (v : NodeType) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationTreePlayer { pub const ANIMATION_PROCESS_IDLE : i64 = 1i64 ; pub const ANIMATION_PROCESS_PHYSICS : i64 = 0i64 ; pub const NODE_ANIMATION : i64 = 1i64 ; pub const NODE_BLEND2 : i64 = 4i64 ; pub const NODE_BLEND3 : i64 = 5i64 ; pub const NODE_BLEND4 : i64 = 6i64 ; pub const NODE_MIX : i64 = 3i64 ; pub const NODE_ONESHOT : i64 = 2i64 ; pub const NODE_OUTPUT : i64 = 0i64 ; pub const NODE_TIMESCALE : i64 = 7i64 ; pub const NODE_TIMESEEK : i64 = 8i64 ; pub const NODE_TRANSITION : i64 = 9i64 ; } impl AnimationTreePlayer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationTreePlayerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a `type` node to the graph with name `id`."] # [doc = ""] # [inline] pub fn add_node (& self , _type : i64 , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , _type , id . into ()) ; } } # [doc = "Shifts position in the animation timeline. `delta` is the time in seconds to shift. Events between the current frame and `delta` are handled."] # [doc = ""] # [inline] pub fn advance (& self , delta : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . advance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , delta) ; } } # [doc = "Returns the [AnimationPlayer]'s [Animation] bound to the [AnimationTreePlayer]'s animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_get_animation (& self , id : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_animation ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation :: Animation , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the name of the [member master_player]'s [Animation] bound to this animation node."] # [doc = ""] # [inline] pub fn animation_node_get_master_animation (& self , id : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_master_animation ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the absolute playback timestamp of the animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_get_position (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_get_position ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Binds a new [Animation] from the [member master_player] to the [AnimationTreePlayer]'s animation node with name `id`."] # [doc = ""] # [inline] pub fn animation_node_set_animation (& self , id : impl Into < GodotString > , animation : impl AsArg < crate :: generated :: animation :: Animation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_animation ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , id . into () , animation . as_arg_ptr ()) ; } } # [doc = "If `enable` is `true`, the animation node with ID `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn animation_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Binds the [Animation] named `source` from [member master_player] to the animation node `id`. Recalculates caches."] # [doc = ""] # [inline] pub fn animation_node_set_master_animation (& self , id : impl Into < GodotString > , source : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . animation_node_set_master_animation ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , id . into () , source . into ()) ; } } # [doc = "Returns whether node `id` and `dst_id` are connected at the specified slot."] # [doc = ""] # [inline] pub fn are_nodes_connected (& self , id : impl Into < GodotString > , dst_id : impl Into < GodotString > , dst_input_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . are_nodes_connected ; let ret = crate :: icalls :: icallptr_bool_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_id . into () , dst_input_idx) ; ret as _ } } # [doc = "Returns the blend amount of a Blend2 node given its name."] # [doc = ""] # [inline] pub fn blend2_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the blend amount of a Blend2 node given its name and value.\nA Blend2 node blends two animations (A and B) with the amount between 0 and 1.\nAt 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B."] # [doc = ""] # [inline] pub fn blend2_node_set_amount (& self , id : impl Into < GodotString > , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "If `enable` is `true`, the Blend2 node with name `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn blend2_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend2_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Returns the blend amount of a Blend3 node given its name."] # [doc = ""] # [inline] pub fn blend3_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend3_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the blend amount of a Blend3 node given its name and value.\nA Blend3 Node blends three animations (A, B-, B+) with the amount between -1 and 1.\nAt -1, output is input B-. From -1 to 0, the influence of B- gets lessened, the influence of A gets raised and the influence of B+ is 0. At 0, output is input A. From 0 to 1, the influence of A gets lessened, the influence of B+ gets raised and the influence of B+ is 0. At 1, output is input B+."] # [doc = ""] # [inline] pub fn blend3_node_set_amount (& self , id : impl Into < GodotString > , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend3_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "Returns the blend amount of a Blend4 node given its name."] # [doc = ""] # [inline] pub fn blend4_node_get_amount (& self , id : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend4_node_get_amount ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; mem :: transmute (ret) } } # [doc = "Sets the blend amount of a Blend4 node given its name and value.\nA Blend4 Node blends two pairs of animations.\nThe two pairs are blended like Blend2 and then added together."] # [doc = ""] # [inline] pub fn blend4_node_set_amount (& self , id : impl Into < GodotString > , blend : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . blend4_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , id . into () , blend) ; } } # [doc = "Connects node `id` to `dst_id` at the specified input slot."] # [doc = ""] # [inline] pub fn connect_nodes (& self , id : impl Into < GodotString > , dst_id : impl Into < GodotString > , dst_input_idx : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . connect_nodes ; let ret = crate :: icalls :: icallptr_i64_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_id . into () , dst_input_idx) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Disconnects nodes connected to `id` at the specified input slot."] # [doc = ""] # [inline] pub fn disconnect_nodes (& self , id : impl Into < GodotString > , dst_input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . disconnect_nodes ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , dst_input_idx) ; } } # [doc = "The thread in which to update animations."] # [doc = ""] # [inline] pub fn animation_process_mode (& self) -> crate :: generated :: animation_tree_player :: AnimationProcessMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_animation_process_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_tree_player :: AnimationProcessMode (ret) } } # [doc = "The node from which to relatively access other nodes.\nIt accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at."] # [doc = ""] # [inline] pub fn base_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_base_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.\nOnce set, [Animation] nodes can be added to the [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn master_player (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_master_player ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns a [PoolStringArray] containing the name of all nodes."] # [doc = ""] # [inline] pub fn get_node_list (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . get_node_list ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "If `true`, the [AnimationTreePlayer] is able to play animations."] # [doc = ""] # [inline] pub fn is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the mix amount of a Mix node given its name."] # [doc = ""] # [inline] pub fn mix_node_get_amount (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . mix_node_get_amount ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the mix amount of a Mix node given its name and value.\nA Mix node adds input b to input a by the amount given by ratio."] # [doc = ""] # [inline] pub fn mix_node_set_amount (& self , id : impl Into < GodotString > , ratio : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . mix_node_set_amount ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , ratio) ; } } # [doc = "Check if a node exists (by name)."] # [doc = ""] # [inline] pub fn node_exists (& self , node : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_exists ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , node . into ()) ; ret as _ } } # [doc = "Returns the input count for a given node. Different types of nodes have different amount of inputs."] # [doc = ""] # [inline] pub fn node_get_input_count (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_input_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the input source for a given node input."] # [doc = ""] # [inline] pub fn node_get_input_source (& self , id : impl Into < GodotString > , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_input_source ; let ret = crate :: icalls :: icallptr_str_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns position of a node in the graph given its name."] # [doc = ""] # [inline] pub fn node_get_position (& self , id : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; mem :: transmute (ret) } } # [doc = "Gets the node type, will return from [enum NodeType] enum."] # [doc = ""] # [inline] pub fn node_get_type (& self , id : impl Into < GodotString >) -> crate :: generated :: animation_tree_player :: NodeType { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_get_type ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; crate :: generated :: animation_tree_player :: NodeType (ret) } } # [doc = "Renames a node in the graph."] # [doc = ""] # [inline] pub fn node_rename (& self , node : impl Into < GodotString > , new_name : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_rename ; let ret = crate :: icalls :: icallptr_i64_str_str (method_bind , self . this . sys () . as_ptr () , node . into () , new_name . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Sets the position of a node in the graph given its name and position."] # [doc = ""] # [inline] pub fn node_set_position (& self , id : impl Into < GodotString > , screen_position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . node_set_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , id . into () , screen_position) ; } } # [doc = "Returns the autostart delay of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_autorestart_delay (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_autorestart_delay ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the autostart random delay of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_autorestart_random_delay (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the fade in time of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_fadein_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_fadein_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the fade out time of a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_get_fadeout_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_get_fadeout_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns whether a OneShot node will auto restart given its name."] # [doc = ""] # [inline] pub fn oneshot_node_has_autorestart (& self , id : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_has_autorestart ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns whether a OneShot node is active given its name."] # [doc = ""] # [inline] pub fn oneshot_node_is_active (& self , id : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_is_active ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the autorestart property of a OneShot node given its name and value."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart (& self , id : impl Into < GodotString > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , id . into () , enable) ; } } # [doc = "Sets the autorestart delay of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart_delay (& self , id : impl Into < GodotString > , delay_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart_delay ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , delay_sec) ; } } # [doc = "Sets the autorestart random delay of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_autorestart_random_delay (& self , id : impl Into < GodotString > , rand_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , rand_sec) ; } } # [doc = "Sets the fade in time of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_fadein_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_fadein_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } # [doc = "Sets the fade out time of a OneShot node given its name and value in seconds."] # [doc = ""] # [inline] pub fn oneshot_node_set_fadeout_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_fadeout_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } # [doc = "If `enable` is `true`, the OneShot node with ID `id` turns off the track modifying the property at `path`. The modified node's children continue to animate."] # [doc = ""] # [inline] pub fn oneshot_node_set_filter_path (& self , id : impl Into < GodotString > , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_set_filter_path ; let ret = crate :: icalls :: icallptr_void_str_nodepath_bool (method_bind , self . this . sys () . as_ptr () , id . into () , path . into () , enable) ; } } # [doc = "Starts a OneShot node given its name."] # [doc = ""] # [inline] pub fn oneshot_node_start (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_start ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Stops the OneShot node with name `id`."] # [doc = ""] # [inline] pub fn oneshot_node_stop (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . oneshot_node_stop ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state."] # [doc = ""] # [inline] pub fn recompute_caches (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . recompute_caches ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes the animation node with name `id`."] # [doc = ""] # [inline] pub fn remove_node (& self , id : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; } } # [doc = "Resets this [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn reset (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . reset ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "If `true`, the [AnimationTreePlayer] is able to play animations."] # [doc = ""] # [inline] pub fn set_active (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The thread in which to update animations."] # [doc = ""] # [inline] pub fn set_animation_process_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_animation_process_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The node from which to relatively access other nodes.\nIt accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at."] # [doc = ""] # [inline] pub fn set_base_path (& self , path : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_base_path ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.\nOnce set, [Animation] nodes can be added to the [AnimationTreePlayer]."] # [doc = ""] # [inline] pub fn set_master_player (& self , nodepath : impl Into < NodePath >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . set_master_player ; let ret = crate :: icalls :: icallptr_void_nodepath (method_bind , self . this . sys () . as_ptr () , nodepath . into ()) ; } } # [doc = "Returns the time scale value of the TimeScale node with name `id`."] # [doc = ""] # [inline] pub fn timescale_node_get_scale (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timescale_node_get_scale ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Sets the time scale of the TimeScale node with name `id` to `scale`.\nThe TimeScale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1.\nIf applied after a blend or mix, affects all input animations to that blend or mix."] # [doc = ""] # [inline] pub fn timescale_node_set_scale (& self , id : impl Into < GodotString > , scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timescale_node_set_scale ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , scale) ; } } # [doc = "Sets the time seek value of the TimeSeek node with name `id` to `seconds`.\nThis functions as a seek in the [Animation] or the blend or mix of [Animation]s input in it."] # [doc = ""] # [inline] pub fn timeseek_node_seek (& self , id : impl Into < GodotString > , seconds : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . timeseek_node_seek ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , seconds) ; } } # [doc = "Deletes the input at `input_idx` for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_delete_input (& self , id : impl Into < GodotString > , input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_delete_input ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; } } # [doc = "Returns the index of the currently evaluated input for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_get_current (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_current ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the number of inputs for the transition node with name `id`. You can add inputs by right-clicking on the transition node."] # [doc = ""] # [inline] pub fn transition_node_get_input_count (& self , id : impl Into < GodotString >) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_input_count ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns the cross fade time for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_get_xfade_time (& self , id : impl Into < GodotString >) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_get_xfade_time ; let ret = crate :: icalls :: icallptr_f64_str (method_bind , self . this . sys () . as_ptr () , id . into ()) ; ret as _ } } # [doc = "Returns `true` if the input at `input_idx` on the transition node with name `id` is set to automatically advance to the next input upon completion."] # [doc = ""] # [inline] pub fn transition_node_has_input_auto_advance (& self , id : impl Into < GodotString > , input_idx : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_has_input_auto_advance ; let ret = crate :: icalls :: icallptr_bool_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; ret as _ } } # [doc = "The transition node with name `id` sets its current input at `input_idx`."] # [doc = ""] # [inline] pub fn transition_node_set_current (& self , id : impl Into < GodotString > , input_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_current ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx) ; } } # [doc = "The transition node with name `id` advances to its next input automatically when the input at `input_idx` completes."] # [doc = ""] # [inline] pub fn transition_node_set_input_auto_advance (& self , id : impl Into < GodotString > , input_idx : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_input_auto_advance ; let ret = crate :: icalls :: icallptr_void_str_i64_bool (method_bind , self . this . sys () . as_ptr () , id . into () , input_idx , enable) ; } } # [doc = "Resizes the number of inputs available for the transition node with name `id`."] # [doc = ""] # [inline] pub fn transition_node_set_input_count (& self , id : impl Into < GodotString > , count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_input_count ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , id . into () , count) ; } } # [doc = "The transition node with name `id` sets its cross fade time to `time_sec`."] # [doc = ""] # [inline] pub fn transition_node_set_xfade_time (& self , id : impl Into < GodotString > , time_sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationTreePlayerMethodTable :: get (get_api ()) . transition_node_set_xfade_time ; let ret = crate :: icalls :: icallptr_void_str_f64 (method_bind , self . this . sys () . as_ptr () , id . into () , time_sec) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationTreePlayer { } unsafe impl GodotObject for AnimationTreePlayer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AnimationTreePlayer" } } impl QueueFree for AnimationTreePlayer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AnimationTreePlayer { type Target = crate :: generated :: node :: Node ; # [inline] fn deref (& self) -> & crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationTreePlayer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node :: Node { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node :: Node > for AnimationTreePlayer { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationTreePlayer { } impl Instanciable for AnimationTreePlayer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationTreePlayer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationTreePlayerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub advance : * mut sys :: godot_method_bind , pub animation_node_get_animation : * mut sys :: godot_method_bind , pub animation_node_get_master_animation : * mut sys :: godot_method_bind , pub animation_node_get_position : * mut sys :: godot_method_bind , pub animation_node_set_animation : * mut sys :: godot_method_bind , pub animation_node_set_filter_path : * mut sys :: godot_method_bind , pub animation_node_set_master_animation : * mut sys :: godot_method_bind , pub are_nodes_connected : * mut sys :: godot_method_bind , pub blend2_node_get_amount : * mut sys :: godot_method_bind , pub blend2_node_set_amount : * mut sys :: godot_method_bind , pub blend2_node_set_filter_path : * mut sys :: godot_method_bind , pub blend3_node_get_amount : * mut sys :: godot_method_bind , pub blend3_node_set_amount : * mut sys :: godot_method_bind , pub blend4_node_get_amount : * mut sys :: godot_method_bind , pub blend4_node_set_amount : * mut sys :: godot_method_bind , pub connect_nodes : * mut sys :: godot_method_bind , pub disconnect_nodes : * mut sys :: godot_method_bind , pub get_animation_process_mode : * mut sys :: godot_method_bind , pub get_base_path : * mut sys :: godot_method_bind , pub get_master_player : * mut sys :: godot_method_bind , pub get_node_list : * mut sys :: godot_method_bind , pub is_active : * mut sys :: godot_method_bind , pub mix_node_get_amount : * mut sys :: godot_method_bind , pub mix_node_set_amount : * mut sys :: godot_method_bind , pub node_exists : * mut sys :: godot_method_bind , pub node_get_input_count : * mut sys :: godot_method_bind , pub node_get_input_source : * mut sys :: godot_method_bind , pub node_get_position : * mut sys :: godot_method_bind , pub node_get_type : * mut sys :: godot_method_bind , pub node_rename : * mut sys :: godot_method_bind , pub node_set_position : * mut sys :: godot_method_bind , pub oneshot_node_get_autorestart_delay : * mut sys :: godot_method_bind , pub oneshot_node_get_autorestart_random_delay : * mut sys :: godot_method_bind , pub oneshot_node_get_fadein_time : * mut sys :: godot_method_bind , pub oneshot_node_get_fadeout_time : * mut sys :: godot_method_bind , pub oneshot_node_has_autorestart : * mut sys :: godot_method_bind , pub oneshot_node_is_active : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart_delay : * mut sys :: godot_method_bind , pub oneshot_node_set_autorestart_random_delay : * mut sys :: godot_method_bind , pub oneshot_node_set_fadein_time : * mut sys :: godot_method_bind , pub oneshot_node_set_fadeout_time : * mut sys :: godot_method_bind , pub oneshot_node_set_filter_path : * mut sys :: godot_method_bind , pub oneshot_node_start : * mut sys :: godot_method_bind , pub oneshot_node_stop : * mut sys :: godot_method_bind , pub recompute_caches : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub reset : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub set_animation_process_mode : * mut sys :: godot_method_bind , pub set_base_path : * mut sys :: godot_method_bind , pub set_master_player : * mut sys :: godot_method_bind , pub timescale_node_get_scale : * mut sys :: godot_method_bind , pub timescale_node_set_scale : * mut sys :: godot_method_bind , pub timeseek_node_seek : * mut sys :: godot_method_bind , pub transition_node_delete_input : * mut sys :: godot_method_bind , pub transition_node_get_current : * mut sys :: godot_method_bind , pub transition_node_get_input_count : * mut sys :: godot_method_bind , pub transition_node_get_xfade_time : * mut sys :: godot_method_bind , pub transition_node_has_input_auto_advance : * mut sys :: godot_method_bind , pub transition_node_set_current : * mut sys :: godot_method_bind , pub transition_node_set_input_auto_advance : * mut sys :: godot_method_bind , pub transition_node_set_input_count : * mut sys :: godot_method_bind , pub transition_node_set_xfade_time : * mut sys :: godot_method_bind } impl AnimationTreePlayerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationTreePlayerMethodTable = AnimationTreePlayerMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , advance : 0 as * mut sys :: godot_method_bind , animation_node_get_animation : 0 as * mut sys :: godot_method_bind , animation_node_get_master_animation : 0 as * mut sys :: godot_method_bind , animation_node_get_position : 0 as * mut sys :: godot_method_bind , animation_node_set_animation : 0 as * mut sys :: godot_method_bind , animation_node_set_filter_path : 0 as * mut sys :: godot_method_bind , animation_node_set_master_animation : 0 as * mut sys :: godot_method_bind , are_nodes_connected : 0 as * mut sys :: godot_method_bind , blend2_node_get_amount : 0 as * mut sys :: godot_method_bind , blend2_node_set_amount : 0 as * mut sys :: godot_method_bind , blend2_node_set_filter_path : 0 as * mut sys :: godot_method_bind , blend3_node_get_amount : 0 as * mut sys :: godot_method_bind , blend3_node_set_amount : 0 as * mut sys :: godot_method_bind , blend4_node_get_amount : 0 as * mut sys :: godot_method_bind , blend4_node_set_amount : 0 as * mut sys :: godot_method_bind , connect_nodes : 0 as * mut sys :: godot_method_bind , disconnect_nodes : 0 as * mut sys :: godot_method_bind , get_animation_process_mode : 0 as * mut sys :: godot_method_bind , get_base_path : 0 as * mut sys :: godot_method_bind , get_master_player : 0 as * mut sys :: godot_method_bind , get_node_list : 0 as * mut sys :: godot_method_bind , is_active : 0 as * mut sys :: godot_method_bind , mix_node_get_amount : 0 as * mut sys :: godot_method_bind , mix_node_set_amount : 0 as * mut sys :: godot_method_bind , node_exists : 0 as * mut sys :: godot_method_bind , node_get_input_count : 0 as * mut sys :: godot_method_bind , node_get_input_source : 0 as * mut sys :: godot_method_bind , node_get_position : 0 as * mut sys :: godot_method_bind , node_get_type : 0 as * mut sys :: godot_method_bind , node_rename : 0 as * mut sys :: godot_method_bind , node_set_position : 0 as * mut sys :: godot_method_bind , oneshot_node_get_autorestart_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_get_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_get_fadein_time : 0 as * mut sys :: godot_method_bind , oneshot_node_get_fadeout_time : 0 as * mut sys :: godot_method_bind , oneshot_node_has_autorestart : 0 as * mut sys :: godot_method_bind , oneshot_node_is_active : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_set_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , oneshot_node_set_fadein_time : 0 as * mut sys :: godot_method_bind , oneshot_node_set_fadeout_time : 0 as * mut sys :: godot_method_bind , oneshot_node_set_filter_path : 0 as * mut sys :: godot_method_bind , oneshot_node_start : 0 as * mut sys :: godot_method_bind , oneshot_node_stop : 0 as * mut sys :: godot_method_bind , recompute_caches : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , reset : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , set_animation_process_mode : 0 as * mut sys :: godot_method_bind , set_base_path : 0 as * mut sys :: godot_method_bind , set_master_player : 0 as * mut sys :: godot_method_bind , timescale_node_get_scale : 0 as * mut sys :: godot_method_bind , timescale_node_set_scale : 0 as * mut sys :: godot_method_bind , timeseek_node_seek : 0 as * mut sys :: godot_method_bind , transition_node_delete_input : 0 as * mut sys :: godot_method_bind , transition_node_get_current : 0 as * mut sys :: godot_method_bind , transition_node_get_input_count : 0 as * mut sys :: godot_method_bind , transition_node_get_xfade_time : 0 as * mut sys :: godot_method_bind , transition_node_has_input_auto_advance : 0 as * mut sys :: godot_method_bind , transition_node_set_current : 0 as * mut sys :: godot_method_bind , transition_node_set_input_auto_advance : 0 as * mut sys :: godot_method_bind , transition_node_set_input_count : 0 as * mut sys :: godot_method_bind , transition_node_set_xfade_time : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationTreePlayerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationTreePlayer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . advance = (gd_api . godot_method_bind_get_method) (class_name , "advance\0" . as_ptr () as * const c_char) ; table . animation_node_get_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_animation\0" . as_ptr () as * const c_char) ; table . animation_node_get_master_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_master_animation\0" . as_ptr () as * const c_char) ; table . animation_node_get_position = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_get_position\0" . as_ptr () as * const c_char) ; table . animation_node_set_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_animation\0" . as_ptr () as * const c_char) ; table . animation_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . animation_node_set_master_animation = (gd_api . godot_method_bind_get_method) (class_name , "animation_node_set_master_animation\0" . as_ptr () as * const c_char) ; table . are_nodes_connected = (gd_api . godot_method_bind_get_method) (class_name , "are_nodes_connected\0" . as_ptr () as * const c_char) ; table . blend2_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend2_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_set_amount\0" . as_ptr () as * const c_char) ; table . blend2_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "blend2_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . blend3_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend3_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend3_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend3_node_set_amount\0" . as_ptr () as * const c_char) ; table . blend4_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend4_node_get_amount\0" . as_ptr () as * const c_char) ; table . blend4_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "blend4_node_set_amount\0" . as_ptr () as * const c_char) ; table . connect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "connect_nodes\0" . as_ptr () as * const c_char) ; table . disconnect_nodes = (gd_api . godot_method_bind_get_method) (class_name , "disconnect_nodes\0" . as_ptr () as * const c_char) ; table . get_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_animation_process_mode\0" . as_ptr () as * const c_char) ; table . get_base_path = (gd_api . godot_method_bind_get_method) (class_name , "get_base_path\0" . as_ptr () as * const c_char) ; table . get_master_player = (gd_api . godot_method_bind_get_method) (class_name , "get_master_player\0" . as_ptr () as * const c_char) ; table . get_node_list = (gd_api . godot_method_bind_get_method) (class_name , "get_node_list\0" . as_ptr () as * const c_char) ; table . is_active = (gd_api . godot_method_bind_get_method) (class_name , "is_active\0" . as_ptr () as * const c_char) ; table . mix_node_get_amount = (gd_api . godot_method_bind_get_method) (class_name , "mix_node_get_amount\0" . as_ptr () as * const c_char) ; table . mix_node_set_amount = (gd_api . godot_method_bind_get_method) (class_name , "mix_node_set_amount\0" . as_ptr () as * const c_char) ; table . node_exists = (gd_api . godot_method_bind_get_method) (class_name , "node_exists\0" . as_ptr () as * const c_char) ; table . node_get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "node_get_input_count\0" . as_ptr () as * const c_char) ; table . node_get_input_source = (gd_api . godot_method_bind_get_method) (class_name , "node_get_input_source\0" . as_ptr () as * const c_char) ; table . node_get_position = (gd_api . godot_method_bind_get_method) (class_name , "node_get_position\0" . as_ptr () as * const c_char) ; table . node_get_type = (gd_api . godot_method_bind_get_method) (class_name , "node_get_type\0" . as_ptr () as * const c_char) ; table . node_rename = (gd_api . godot_method_bind_get_method) (class_name , "node_rename\0" . as_ptr () as * const c_char) ; table . node_set_position = (gd_api . godot_method_bind_get_method) (class_name , "node_set_position\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_autorestart_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_fadein_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_get_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_get_fadeout_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_has_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_has_autorestart\0" . as_ptr () as * const c_char) ; table . oneshot_node_is_active = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_is_active\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_fadein_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_fadeout_time\0" . as_ptr () as * const c_char) ; table . oneshot_node_set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_set_filter_path\0" . as_ptr () as * const c_char) ; table . oneshot_node_start = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_start\0" . as_ptr () as * const c_char) ; table . oneshot_node_stop = (gd_api . godot_method_bind_get_method) (class_name , "oneshot_node_stop\0" . as_ptr () as * const c_char) ; table . recompute_caches = (gd_api . godot_method_bind_get_method) (class_name , "recompute_caches\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . reset = (gd_api . godot_method_bind_get_method) (class_name , "reset\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . set_animation_process_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_animation_process_mode\0" . as_ptr () as * const c_char) ; table . set_base_path = (gd_api . godot_method_bind_get_method) (class_name , "set_base_path\0" . as_ptr () as * const c_char) ; table . set_master_player = (gd_api . godot_method_bind_get_method) (class_name , "set_master_player\0" . as_ptr () as * const c_char) ; table . timescale_node_get_scale = (gd_api . godot_method_bind_get_method) (class_name , "timescale_node_get_scale\0" . as_ptr () as * const c_char) ; table . timescale_node_set_scale = (gd_api . godot_method_bind_get_method) (class_name , "timescale_node_set_scale\0" . as_ptr () as * const c_char) ; table . timeseek_node_seek = (gd_api . godot_method_bind_get_method) (class_name , "timeseek_node_seek\0" . as_ptr () as * const c_char) ; table . transition_node_delete_input = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_delete_input\0" . as_ptr () as * const c_char) ; table . transition_node_get_current = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_current\0" . as_ptr () as * const c_char) ; table . transition_node_get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_input_count\0" . as_ptr () as * const c_char) ; table . transition_node_get_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_get_xfade_time\0" . as_ptr () as * const c_char) ; table . transition_node_has_input_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_has_input_auto_advance\0" . as_ptr () as * const c_char) ; table . transition_node_set_current = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_current\0" . as_ptr () as * const c_char) ; table . transition_node_set_input_auto_advance = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_input_auto_advance\0" . as_ptr () as * const c_char) ; table . transition_node_set_input_count = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_input_count\0" . as_ptr () as * const c_char) ; table . transition_node_set_xfade_time = (gd_api . godot_method_bind_get_method) (class_name , "transition_node_set_xfade_time\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:970:3666
[INFO] [stdout]     |
[INFO] [stdout] 970 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 970 |                 # [doc = "`core singleton class JavaScript` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_javascript.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nJavaScript inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JavaScript { this : RawObject < Self > , } impl JavaScript { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("JavaScript\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Execute the string `code` as JavaScript code within the browser window. This is a call to the actual global JavaScript function `eval()`.\nIf `use_global_execution_context` is `true`, the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.\n# Default Arguments\n* `use_global_execution_context` - `false`"] # [doc = ""] # [inline] pub fn eval (& self , code : impl Into < GodotString > , use_global_execution_context : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JavaScriptMethodTable :: get (get_api ()) . eval ; let ret = crate :: icalls :: icallptr_var_str_bool (method_bind , self . this . sys () . as_ptr () , code . into () , use_global_execution_context) ; Variant :: from_sys (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for JavaScript { } unsafe impl GodotObject for JavaScript { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JavaScript" } } impl std :: ops :: Deref for JavaScript { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JavaScript { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JavaScript { } unsafe impl Send for JavaScript { } unsafe impl Sync for JavaScript { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JavaScriptMethodTable { pub class_constructor : sys :: godot_class_constructor , pub eval : * mut sys :: godot_method_bind } impl JavaScriptMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JavaScriptMethodTable = JavaScriptMethodTable { class_constructor : None , eval : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JavaScriptMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JavaScript\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . eval = (gd_api . godot_method_bind_get_method) (class_name , "eval\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:976:10770
[INFO] [stdout]     |
[INFO] [stdout] 976 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 976 |                 # [doc = "`core class CollisionPolygon2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_collisionpolygon2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`CollisionPolygon2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<CollisionPolygon2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCollisionPolygon2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CollisionPolygon2D { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BuildMode (pub i64) ; impl BuildMode { pub const SOLIDS : BuildMode = BuildMode (0i64) ; pub const SEGMENTS : BuildMode = BuildMode (1i64) ; } impl From < i64 > for BuildMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BuildMode > for i64 { # [inline] fn from (v : BuildMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl CollisionPolygon2D { pub const BUILD_SEGMENTS : i64 = 1i64 ; pub const BUILD_SOLIDS : i64 = 0i64 ; } impl CollisionPolygon2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CollisionPolygon2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn build_mode (& self) -> crate :: generated :: collision_polygon_2d :: BuildMode { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_build_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: collision_polygon_2d :: BuildMode (ret) } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn one_way_collision_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn polygon (& self) -> Vector2Array { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . get_polygon ; let ret = crate :: icalls :: icallptr_vec2arr (method_bind , self . this . sys () . as_ptr ()) ; Vector2Array :: from_sys (ret) } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn is_one_way_collision_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . is_one_way_collision_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Collision build mode. Use one of the [enum BuildMode] constants."] # [doc = ""] # [inline] pub fn set_build_mode (& self , build_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_build_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , build_mode) ; } } # [doc = "If `true`, no collisions will be detected."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "If `true`, only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects."] # [doc = ""] # [inline] pub fn set_one_way_collision (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity."] # [doc = ""] # [inline] pub fn set_one_way_collision_margin (& self , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_one_way_collision_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , margin) ; } } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # [inline] pub fn set_polygon (& self , polygon : Vector2Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CollisionPolygon2DMethodTable :: get (get_api ()) . set_polygon ; let ret = crate :: icalls :: icallptr_void_vec2arr (method_bind , self . this . sys () . as_ptr () , polygon) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CollisionPolygon2D { } unsafe impl GodotObject for CollisionPolygon2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "CollisionPolygon2D" } } impl QueueFree for CollisionPolygon2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for CollisionPolygon2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CollisionPolygon2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for CollisionPolygon2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for CollisionPolygon2D { } impl Instanciable for CollisionPolygon2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CollisionPolygon2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CollisionPolygon2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_build_mode : * mut sys :: godot_method_bind , pub get_one_way_collision_margin : * mut sys :: godot_method_bind , pub get_polygon : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_one_way_collision_enabled : * mut sys :: godot_method_bind , pub set_build_mode : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_one_way_collision : * mut sys :: godot_method_bind , pub set_one_way_collision_margin : * mut sys :: godot_method_bind , pub set_polygon : * mut sys :: godot_method_bind } impl CollisionPolygon2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CollisionPolygon2DMethodTable = CollisionPolygon2DMethodTable { class_constructor : None , get_build_mode : 0 as * mut sys :: godot_method_bind , get_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , get_polygon : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_one_way_collision_enabled : 0 as * mut sys :: godot_method_bind , set_build_mode : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_one_way_collision : 0 as * mut sys :: godot_method_bind , set_one_way_collision_margin : 0 as * mut sys :: godot_method_bind , set_polygon : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CollisionPolygon2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CollisionPolygon2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_build_mode\0" . as_ptr () as * const c_char) ; table . get_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . get_polygon = (gd_api . godot_method_bind_get_method) (class_name , "get_polygon\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_one_way_collision_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_one_way_collision_enabled\0" . as_ptr () as * const c_char) ; table . set_build_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_build_mode\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_one_way_collision = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision\0" . as_ptr () as * const c_char) ; table . set_one_way_collision_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_one_way_collision_margin\0" . as_ptr () as * const c_char) ; table . set_polygon = (gd_api . godot_method_bind_get_method) (class_name , "set_polygon\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:982:8228
[INFO] [stdout]     |
[INFO] [stdout] 982 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 982 |                 # [doc = "`core class VisualShaderNodeVectorFunc` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorfunc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorFunc inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorFunc { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Function (pub i64) ; impl Function { pub const NORMALIZE : Function = Function (0i64) ; pub const SATURATE : Function = Function (1i64) ; pub const NEGATE : Function = Function (2i64) ; pub const RECIPROCAL : Function = Function (3i64) ; pub const RGB2HSV : Function = Function (4i64) ; pub const HSV2RGB : Function = Function (5i64) ; pub const ABS : Function = Function (6i64) ; pub const ACOS : Function = Function (7i64) ; pub const ACOSH : Function = Function (8i64) ; pub const ASIN : Function = Function (9i64) ; pub const ASINH : Function = Function (10i64) ; pub const ATAN : Function = Function (11i64) ; pub const ATANH : Function = Function (12i64) ; pub const CEIL : Function = Function (13i64) ; pub const COS : Function = Function (14i64) ; pub const COSH : Function = Function (15i64) ; pub const DEGREES : Function = Function (16i64) ; pub const EXP : Function = Function (17i64) ; pub const EXP2 : Function = Function (18i64) ; pub const FLOOR : Function = Function (19i64) ; pub const FRAC : Function = Function (20i64) ; pub const INVERSE_SQRT : Function = Function (21i64) ; pub const LOG : Function = Function (22i64) ; pub const LOG2 : Function = Function (23i64) ; pub const RADIANS : Function = Function (24i64) ; pub const ROUND : Function = Function (25i64) ; pub const ROUNDEVEN : Function = Function (26i64) ; pub const SIGN : Function = Function (27i64) ; pub const SIN : Function = Function (28i64) ; pub const SINH : Function = Function (29i64) ; pub const SQRT : Function = Function (30i64) ; pub const TAN : Function = Function (31i64) ; pub const TANH : Function = Function (32i64) ; pub const TRUNC : Function = Function (33i64) ; pub const ONEMINUS : Function = Function (34i64) ; } impl From < i64 > for Function { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Function > for i64 { # [inline] fn from (v : Function) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualShaderNodeVectorFunc { pub const FUNC_ABS : i64 = 6i64 ; pub const FUNC_ACOS : i64 = 7i64 ; pub const FUNC_ACOSH : i64 = 8i64 ; pub const FUNC_ASIN : i64 = 9i64 ; pub const FUNC_ASINH : i64 = 10i64 ; pub const FUNC_ATAN : i64 = 11i64 ; pub const FUNC_ATANH : i64 = 12i64 ; pub const FUNC_CEIL : i64 = 13i64 ; pub const FUNC_COS : i64 = 14i64 ; pub const FUNC_COSH : i64 = 15i64 ; pub const FUNC_DEGREES : i64 = 16i64 ; pub const FUNC_EXP : i64 = 17i64 ; pub const FUNC_EXP2 : i64 = 18i64 ; pub const FUNC_FLOOR : i64 = 19i64 ; pub const FUNC_FRAC : i64 = 20i64 ; pub const FUNC_HSV2RGB : i64 = 5i64 ; pub const FUNC_INVERSE_SQRT : i64 = 21i64 ; pub const FUNC_LOG : i64 = 22i64 ; pub const FUNC_LOG2 : i64 = 23i64 ; pub const FUNC_NEGATE : i64 = 2i64 ; pub const FUNC_NORMALIZE : i64 = 0i64 ; pub const FUNC_ONEMINUS : i64 = 34i64 ; pub const FUNC_RADIANS : i64 = 24i64 ; pub const FUNC_RECIPROCAL : i64 = 3i64 ; pub const FUNC_RGB2HSV : i64 = 4i64 ; pub const FUNC_ROUND : i64 = 25i64 ; pub const FUNC_ROUNDEVEN : i64 = 26i64 ; pub const FUNC_SATURATE : i64 = 1i64 ; pub const FUNC_SIGN : i64 = 27i64 ; pub const FUNC_SIN : i64 = 28i64 ; pub const FUNC_SINH : i64 = 29i64 ; pub const FUNC_SQRT : i64 = 30i64 ; pub const FUNC_TAN : i64 = 31i64 ; pub const FUNC_TANH : i64 = 32i64 ; pub const FUNC_TRUNC : i64 = 33i64 ; } impl VisualShaderNodeVectorFunc { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorFuncMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The function to be performed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn function (& self) -> crate :: generated :: visual_shader_node_vector_func :: Function { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorFuncMethodTable :: get (get_api ()) . get_function ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_shader_node_vector_func :: Function (ret) } } # [doc = "The function to be performed. See [enum Function] for options."] # [doc = ""] # [inline] pub fn set_function (& self , func : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeVectorFuncMethodTable :: get (get_api ()) . set_function ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , func) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorFunc { } unsafe impl GodotObject for VisualShaderNodeVectorFunc { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorFunc" } } impl std :: ops :: Deref for VisualShaderNodeVectorFunc { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorFunc { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorFunc { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorFunc { } impl Instanciable for VisualShaderNodeVectorFunc { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorFunc :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorFuncMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_function : * mut sys :: godot_method_bind , pub set_function : * mut sys :: godot_method_bind } impl VisualShaderNodeVectorFuncMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorFuncMethodTable = VisualShaderNodeVectorFuncMethodTable { class_constructor : None , get_function : 0 as * mut sys :: godot_method_bind , set_function : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorFuncMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorFunc\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_function = (gd_api . godot_method_bind_get_method) (class_name , "get_function\0" . as_ptr () as * const c_char) ; table . set_function = (gd_api . godot_method_bind_get_method) (class_name , "set_function\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:988:19588
[INFO] [stdout]     |
[INFO] [stdout] 988 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 988 |                 # [doc = "`core class ReflectionProbe` inherits `VisualInstance` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_reflectionprobe.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ReflectionProbe` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ReflectionProbe>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nReflectionProbe inherits methods from:\n - [VisualInstance](struct.VisualInstance.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ReflectionProbe { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct UpdateMode (pub i64) ; impl UpdateMode { pub const ONCE : UpdateMode = UpdateMode (0i64) ; pub const ALWAYS : UpdateMode = UpdateMode (1i64) ; } impl From < i64 > for UpdateMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < UpdateMode > for i64 { # [inline] fn from (v : UpdateMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ReflectionProbe { pub const UPDATE_ALWAYS : i64 = 1i64 ; pub const UPDATE_ONCE : i64 = 0i64 ; } impl ReflectionProbe { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ReflectionProbeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn are_shadows_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . are_shadows_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn extents (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_extents ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn intensity (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_intensity ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient (& self) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient ; let ret = crate :: icalls :: icallptr_color (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn interior_ambient_energy (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn interior_ambient_probe_contribution (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn origin_offset (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_origin_offset ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn update_mode (& self) -> crate :: generated :: reflection_probe :: UpdateMode { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . get_update_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: reflection_probe :: UpdateMode (ret) } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn is_box_projection_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_box_projection_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn is_set_as_interior (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . is_set_as_interior ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, reflections will ignore sky contribution. Ambient lighting is then controlled by the `interior_ambient_*` properties."] # [doc = ""] # [inline] pub fn set_as_interior (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_as_interior ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets the cull mask which determines what objects are drawn by this probe. Every [VisualInstance] with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , layers : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , layers) ; } } # [doc = "If `true`, enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location."] # [doc = ""] # [inline] pub fn set_enable_box_projection (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_box_projection ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]."] # [doc = ""] # [inline] pub fn set_enable_shadows (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_enable_shadows ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The size of the reflection probe. The larger the extents the more space covered by the probe which will lower the perceived resolution. It is best to keep the extents only as large as you need them."] # [doc = ""] # [inline] pub fn set_extents (& self , extents : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_extents ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , extents) ; } } # [doc = "Defines the reflection intensity. Intensity modulates the strength of the reflection."] # [doc = ""] # [inline] pub fn set_intensity (& self , intensity : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_intensity ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , intensity) ; } } # [doc = "Sets the ambient light color to be used when this probe is set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient (& self , ambient : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient ; let ret = crate :: icalls :: icallptr_void_color (method_bind , self . this . sys () . as_ptr () , ambient) ; } } # [doc = "Sets the energy multiplier for this reflection probe's ambient light contribution when set to [member interior_enable]."] # [doc = ""] # [inline] pub fn set_interior_ambient_energy (& self , ambient_energy : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_energy ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_energy) ; } } # [doc = "Sets the contribution value for how much the reflection affects the ambient light for this reflection probe when set to [member interior_enable]. Useful so that ambient light matches the color of the room."] # [doc = ""] # [inline] pub fn set_interior_ambient_probe_contribution (& self , ambient_probe_contribution : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_interior_ambient_probe_contribution ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ambient_probe_contribution) ; } } # [doc = "Sets the max distance away from the probe an object can be before it is culled."] # [doc = ""] # [inline] pub fn set_max_distance (& self , max_distance : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_distance) ; } } # [doc = "Sets the origin offset to be used when this reflection probe is in box project mode."] # [doc = ""] # [inline] pub fn set_origin_offset (& self , origin_offset : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_origin_offset ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , origin_offset) ; } } # [doc = "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or [constant UPDATE_ALWAYS]."] # [doc = ""] # [inline] pub fn set_update_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ReflectionProbeMethodTable :: get (get_api ()) . set_update_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ReflectionProbe { } unsafe impl GodotObject for ReflectionProbe { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ReflectionProbe" } } impl QueueFree for ReflectionProbe { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ReflectionProbe { type Target = crate :: generated :: visual_instance :: VisualInstance ; # [inline] fn deref (& self) -> & crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ReflectionProbe { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_instance :: VisualInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_instance :: VisualInstance > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: node :: Node > for ReflectionProbe { } unsafe impl SubClass < crate :: generated :: object :: Object > for ReflectionProbe { } impl Instanciable for ReflectionProbe { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ReflectionProbe :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ReflectionProbeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub are_shadows_enabled : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_extents : * mut sys :: godot_method_bind , pub get_intensity : * mut sys :: godot_method_bind , pub get_interior_ambient : * mut sys :: godot_method_bind , pub get_interior_ambient_energy : * mut sys :: godot_method_bind , pub get_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_origin_offset : * mut sys :: godot_method_bind , pub get_update_mode : * mut sys :: godot_method_bind , pub is_box_projection_enabled : * mut sys :: godot_method_bind , pub is_set_as_interior : * mut sys :: godot_method_bind , pub set_as_interior : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_enable_box_projection : * mut sys :: godot_method_bind , pub set_enable_shadows : * mut sys :: godot_method_bind , pub set_extents : * mut sys :: godot_method_bind , pub set_intensity : * mut sys :: godot_method_bind , pub set_interior_ambient : * mut sys :: godot_method_bind , pub set_interior_ambient_energy : * mut sys :: godot_method_bind , pub set_interior_ambient_probe_contribution : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_origin_offset : * mut sys :: godot_method_bind , pub set_update_mode : * mut sys :: godot_method_bind } impl ReflectionProbeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ReflectionProbeMethodTable = ReflectionProbeMethodTable { class_constructor : None , are_shadows_enabled : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_extents : 0 as * mut sys :: godot_method_bind , get_intensity : 0 as * mut sys :: godot_method_bind , get_interior_ambient : 0 as * mut sys :: godot_method_bind , get_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , get_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_origin_offset : 0 as * mut sys :: godot_method_bind , get_update_mode : 0 as * mut sys :: godot_method_bind , is_box_projection_enabled : 0 as * mut sys :: godot_method_bind , is_set_as_interior : 0 as * mut sys :: godot_method_bind , set_as_interior : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_enable_box_projection : 0 as * mut sys :: godot_method_bind , set_enable_shadows : 0 as * mut sys :: godot_method_bind , set_extents : 0 as * mut sys :: godot_method_bind , set_intensity : 0 as * mut sys :: godot_method_bind , set_interior_ambient : 0 as * mut sys :: godot_method_bind , set_interior_ambient_energy : 0 as * mut sys :: godot_method_bind , set_interior_ambient_probe_contribution : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_origin_offset : 0 as * mut sys :: godot_method_bind , set_update_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ReflectionProbeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ReflectionProbe\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . are_shadows_enabled = (gd_api . godot_method_bind_get_method) (class_name , "are_shadows_enabled\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_extents = (gd_api . godot_method_bind_get_method) (class_name , "get_extents\0" . as_ptr () as * const c_char) ; table . get_intensity = (gd_api . godot_method_bind_get_method) (class_name , "get_intensity\0" . as_ptr () as * const c_char) ; table . get_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . get_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "get_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_origin_offset\0" . as_ptr () as * const c_char) ; table . get_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_update_mode\0" . as_ptr () as * const c_char) ; table . is_box_projection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_box_projection_enabled\0" . as_ptr () as * const c_char) ; table . is_set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "is_set_as_interior\0" . as_ptr () as * const c_char) ; table . set_as_interior = (gd_api . godot_method_bind_get_method) (class_name , "set_as_interior\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_enable_box_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_box_projection\0" . as_ptr () as * const c_char) ; table . set_enable_shadows = (gd_api . godot_method_bind_get_method) (class_name , "set_enable_shadows\0" . as_ptr () as * const c_char) ; table . set_extents = (gd_api . godot_method_bind_get_method) (class_name , "set_extents\0" . as_ptr () as * const c_char) ; table . set_intensity = (gd_api . godot_method_bind_get_method) (class_name , "set_intensity\0" . as_ptr () as * const c_char) ; table . set_interior_ambient = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_energy = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_energy\0" . as_ptr () as * const c_char) ; table . set_interior_ambient_probe_contribution = (gd_api . godot_method_bind_get_method) (class_name , "set_interior_ambient_probe_contribution\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_origin_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_origin_offset\0" . as_ptr () as * const c_char) ; table . set_update_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_update_mode\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:994:4706
[INFO] [stdout]     |
[INFO] [stdout] 994 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]     |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]     |
[INFO] [stdout]     = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]     = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]     |
[INFO] [stdout] 994 |                 # [doc = "`core class VisualShaderNodeScalarConstant` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodescalarconstant.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeScalarConstant inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeScalarConstant { this : RawObject < Self > , } impl VisualShaderNodeScalarConstant { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeScalarConstantMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn constant (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . get_constant ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_constant (& self , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualShaderNodeScalarConstantMethodTable :: get (get_api ()) . set_constant ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeScalarConstant { } unsafe impl GodotObject for VisualShaderNodeScalarConstant { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeScalarConstant" } } impl std :: ops :: Deref for VisualShaderNodeScalarConstant { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeScalarConstant { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeScalarConstant { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeScalarConstant { } impl Instanciable for VisualShaderNodeScalarConstant { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeScalarConstant :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeScalarConstantMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_constant : * mut sys :: godot_method_bind , pub set_constant : * mut sys :: godot_method_bind } impl VisualShaderNodeScalarConstantMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeScalarConstantMethodTable = VisualShaderNodeScalarConstantMethodTable { class_constructor : None , get_constant : 0 as * mut sys :: godot_method_bind , set_constant : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeScalarConstantMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeScalarConstant\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_constant = (gd_api . godot_method_bind_get_method) (class_name , "get_constant\0" . as_ptr () as * const c_char) ; table . set_constant = (gd_api . godot_method_bind_get_method) (class_name , "set_constant\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]     |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1000:30309
[INFO] [stdout]      |
[INFO] [stdout] 1000 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1000 |                 # [doc = "`core class Camera` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_camera.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Camera` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Camera>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nCamera inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Camera { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DopplerTracking (pub i64) ; impl DopplerTracking { pub const DISABLED : DopplerTracking = DopplerTracking (0i64) ; pub const IDLE_STEP : DopplerTracking = DopplerTracking (1i64) ; pub const PHYSICS_STEP : DopplerTracking = DopplerTracking (2i64) ; } impl From < i64 > for DopplerTracking { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DopplerTracking > for i64 { # [inline] fn from (v : DopplerTracking) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct KeepAspect (pub i64) ; impl KeepAspect { pub const WIDTH : KeepAspect = KeepAspect (0i64) ; pub const HEIGHT : KeepAspect = KeepAspect (1i64) ; } impl From < i64 > for KeepAspect { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < KeepAspect > for i64 { # [inline] fn from (v : KeepAspect) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Projection (pub i64) ; impl Projection { pub const PERSPECTIVE : Projection = Projection (0i64) ; pub const ORTHOGONAL : Projection = Projection (1i64) ; pub const FRUSTUM : Projection = Projection (2i64) ; } impl From < i64 > for Projection { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Projection > for i64 { # [inline] fn from (v : Projection) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Camera { pub const DOPPLER_TRACKING_DISABLED : i64 = 0i64 ; pub const DOPPLER_TRACKING_IDLE_STEP : i64 = 1i64 ; pub const DOPPLER_TRACKING_PHYSICS_STEP : i64 = 2i64 ; pub const KEEP_HEIGHT : i64 = 1i64 ; pub const KEEP_WIDTH : i64 = 0i64 ; pub const PROJECTION_FRUSTUM : i64 = 2i64 ; pub const PROJECTION_ORTHOGONAL : i64 = 1i64 ; pub const PROJECTION_PERSPECTIVE : i64 = 0i64 ; } impl Camera { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CameraMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If this is the current camera, remove it from being current. If `enable_next` is `true`, request to make the next camera current, if any.\n# Default Arguments\n* `enable_next` - `true`"] # [doc = ""] # [inline] pub fn clear_current (& self , enable_next : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . clear_current ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable_next) ; } } # [doc = "Returns the camera's RID from the [VisualServer]."] # [doc = ""] # [inline] pub fn get_camera_rid (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_camera_rid ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the camera transform. Subclassed cameras such as [InterpolatedCamera] may provide different transforms than the [Node] transform."] # [doc = ""] # [inline] pub fn get_camera_transform (& self) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_camera_transform ; let ret = crate :: icalls :: icallptr_trans (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The culling mask that describes which 3D render layers are rendered by this camera."] # [doc = ""] # [inline] pub fn cull_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_cull_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given `layer` in the [member cull_mask] is enabled, `false` otherwise."] # [doc = ""] # [inline] pub fn get_cull_mask_bit (& self , layer : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_cull_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ret as _ } } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # [inline] pub fn doppler_tracking (& self) -> crate :: generated :: camera :: DopplerTracking { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_doppler_tracking ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: DopplerTracking (ret) } } # [doc = "The [Environment] to use for this camera."] # [doc = ""] # [inline] pub fn environment (& self) -> Option < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_environment ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: environment :: Environment , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, `fov` sets the other axis' field of view angle."] # [doc = ""] # [inline] pub fn fov (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_fov ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the camera's frustum planes in world-space units as an array of [Plane]s in the following order: near, far, left, top, right, bottom. Not to be confused with [member frustum_offset]."] # [doc = ""] # [inline] pub fn get_frustum (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_frustum ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # [inline] pub fn frustum_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_frustum_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The horizontal (X) offset of the camera viewport."] # [doc = ""] # [inline] pub fn h_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_h_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn keep_aspect_mode (& self) -> crate :: generated :: camera :: KeepAspect { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_keep_aspect_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: KeepAspect (ret) } } # [doc = "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size."] # [doc = ""] # [inline] pub fn projection (& self) -> crate :: generated :: camera :: Projection { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_projection ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: camera :: Projection (ret) } } # [doc = "The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, `size` sets the other axis' size length."] # [doc = ""] # [inline] pub fn size (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The vertical (Y) offset of the camera viewport."] # [doc = ""] # [inline] pub fn v_offset (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_v_offset ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance to the far culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn zfar (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_zfar ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The distance to the near culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn znear (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . get_znear ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the ancestor [Viewport] is currently using this camera."] # [doc = ""] # [inline] pub fn is_current (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . is_current ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given position is behind the camera.\n**Note:** A position which returns `false` may still be outside the camera's field of view."] # [doc = ""] # [inline] pub fn is_position_behind (& self , world_point : Vector3) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . is_position_behind ; let ret = crate :: icalls :: icallptr_bool_vec3 (method_bind , self . this . sys () . as_ptr () , world_point) ; ret as _ } } # [doc = "Makes this camera the current camera for the [Viewport] (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added."] # [doc = ""] # [inline] pub fn make_current (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . make_current ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc."] # [doc = ""] # [inline] pub fn project_local_ray_normal (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_local_ray_normal ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle on a plane that is the given `z_depth` distance into the scene away from the camera."] # [doc = ""] # [inline] pub fn project_position (& self , screen_point : Vector2 , z_depth : f64) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_position ; let ret = crate :: icalls :: icallptr_vec3_vec2_f64 (method_bind , self . this . sys () . as_ptr () , screen_point , z_depth) ; mem :: transmute (ret) } } # [doc = "Returns a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking."] # [doc = ""] # [inline] pub fn project_ray_normal (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_ray_normal ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "Returns a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking."] # [doc = ""] # [inline] pub fn project_ray_origin (& self , screen_point : Vector2) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . project_ray_origin ; let ret = crate :: icalls :: icallptr_vec3_vec2 (method_bind , self . this . sys () . as_ptr () , screen_point) ; mem :: transmute (ret) } } # [doc = "The culling mask that describes which 3D render layers are rendered by this camera."] # [doc = ""] # [inline] pub fn set_cull_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_cull_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Enables or disables the given `layer` in the [member cull_mask]."] # [doc = ""] # [inline] pub fn set_cull_mask_bit (& self , layer : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_cull_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , layer , enable) ; } } # [doc = "If `true`, the ancestor [Viewport] is currently using this camera."] # [doc = ""] # [inline] pub fn set_current (& self , arg0 : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_current ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # [inline] pub fn set_doppler_tracking (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_doppler_tracking ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "The [Environment] to use for this camera."] # [doc = ""] # [inline] pub fn set_environment (& self , env : impl AsArg < crate :: generated :: environment :: Environment >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_environment ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , env . as_arg_ptr ()) ; } } # [doc = "The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, `fov` sets the other axis' field of view angle."] # [doc = ""] # [inline] pub fn set_fov (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_fov ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a `size`, an `offset`, and the `z_near` and `z_far` clip planes in world-space units."] # [doc = ""] # [inline] pub fn set_frustum (& self , size : f64 , offset : Vector2 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_frustum ; let ret = crate :: icalls :: icallptr_void_f64_vec2_f64_f64 (method_bind , self . this . sys () . as_ptr () , size , offset , z_near , z_far) ; } } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # [inline] pub fn set_frustum_offset (& self , arg0 : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_frustum_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The horizontal (X) offset of the camera viewport."] # [doc = ""] # [inline] pub fn set_h_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_h_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]."] # [doc = ""] # [inline] pub fn set_keep_aspect_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_keep_aspect_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Sets the camera projection to orthogonal mode (see [constant PROJECTION_ORTHOGONAL]), by specifying a `size`, and the `z_near` and `z_far` clip planes in world-space units. (As a hint, 2D games often use this projection, with values specified in pixels.)"] # [doc = ""] # [inline] pub fn set_orthogonal (& self , size : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_orthogonal ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , size , z_near , z_far) ; } } # [doc = "Sets the camera projection to perspective mode (see [constant PROJECTION_PERSPECTIVE]), by specifying a `fov` (field of view) angle in degrees, and the `z_near` and `z_far` clip planes in world-space units."] # [doc = ""] # [inline] pub fn set_perspective (& self , fov : f64 , z_near : f64 , z_far : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_perspective ; let ret = crate :: icalls :: icallptr_void_f64_f64_f64 (method_bind , self . this . sys () . as_ptr () , fov , z_near , z_far) ; } } # [doc = "The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size."] # [doc = ""] # [inline] pub fn set_projection (& self , arg0 : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_projection ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, `size` sets the other axis' size length."] # [doc = ""] # [inline] pub fn set_size (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The vertical (Y) offset of the camera viewport."] # [doc = ""] # [inline] pub fn set_v_offset (& self , ofs : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_v_offset ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , ofs) ; } } # [doc = "The distance to the far culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn set_zfar (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_zfar ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "The distance to the near culling boundary for this camera relative to its local Z axis."] # [doc = ""] # [inline] pub fn set_znear (& self , arg0 : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . set_znear ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , arg0) ; } } # [doc = "Returns the 2D coordinate in the [Viewport] rectangle that maps to the given 3D point in worldspace."] # [doc = ""] # [inline] pub fn unproject_position (& self , world_point : Vector3) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = CameraMethodTable :: get (get_api ()) . unproject_position ; let ret = crate :: icalls :: icallptr_vec2_vec3 (method_bind , self . this . sys () . as_ptr () , world_point) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for Camera { } unsafe impl GodotObject for Camera { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Camera" } } impl QueueFree for Camera { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Camera { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Camera { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Camera { } unsafe impl SubClass < crate :: generated :: node :: Node > for Camera { } unsafe impl SubClass < crate :: generated :: object :: Object > for Camera { } impl Instanciable for Camera { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Camera :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CameraMethodTable { pub class_constructor : sys :: godot_class_constructor , pub clear_current : * mut sys :: godot_method_bind , pub get_camera_rid : * mut sys :: godot_method_bind , pub get_camera_transform : * mut sys :: godot_method_bind , pub get_cull_mask : * mut sys :: godot_method_bind , pub get_cull_mask_bit : * mut sys :: godot_method_bind , pub get_doppler_tracking : * mut sys :: godot_method_bind , pub get_environment : * mut sys :: godot_method_bind , pub get_fov : * mut sys :: godot_method_bind , pub get_frustum : * mut sys :: godot_method_bind , pub get_frustum_offset : * mut sys :: godot_method_bind , pub get_h_offset : * mut sys :: godot_method_bind , pub get_keep_aspect_mode : * mut sys :: godot_method_bind , pub get_projection : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub get_v_offset : * mut sys :: godot_method_bind , pub get_zfar : * mut sys :: godot_method_bind , pub get_znear : * mut sys :: godot_method_bind , pub is_current : * mut sys :: godot_method_bind , pub is_position_behind : * mut sys :: godot_method_bind , pub make_current : * mut sys :: godot_method_bind , pub project_local_ray_normal : * mut sys :: godot_method_bind , pub project_position : * mut sys :: godot_method_bind , pub project_ray_normal : * mut sys :: godot_method_bind , pub project_ray_origin : * mut sys :: godot_method_bind , pub set_cull_mask : * mut sys :: godot_method_bind , pub set_cull_mask_bit : * mut sys :: godot_method_bind , pub set_current : * mut sys :: godot_method_bind , pub set_doppler_tracking : * mut sys :: godot_method_bind , pub set_environment : * mut sys :: godot_method_bind , pub set_fov : * mut sys :: godot_method_bind , pub set_frustum : * mut sys :: godot_method_bind , pub set_frustum_offset : * mut sys :: godot_method_bind , pub set_h_offset : * mut sys :: godot_method_bind , pub set_keep_aspect_mode : * mut sys :: godot_method_bind , pub set_orthogonal : * mut sys :: godot_method_bind , pub set_perspective : * mut sys :: godot_method_bind , pub set_projection : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind , pub set_v_offset : * mut sys :: godot_method_bind , pub set_zfar : * mut sys :: godot_method_bind , pub set_znear : * mut sys :: godot_method_bind , pub unproject_position : * mut sys :: godot_method_bind } impl CameraMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CameraMethodTable = CameraMethodTable { class_constructor : None , clear_current : 0 as * mut sys :: godot_method_bind , get_camera_rid : 0 as * mut sys :: godot_method_bind , get_camera_transform : 0 as * mut sys :: godot_method_bind , get_cull_mask : 0 as * mut sys :: godot_method_bind , get_cull_mask_bit : 0 as * mut sys :: godot_method_bind , get_doppler_tracking : 0 as * mut sys :: godot_method_bind , get_environment : 0 as * mut sys :: godot_method_bind , get_fov : 0 as * mut sys :: godot_method_bind , get_frustum : 0 as * mut sys :: godot_method_bind , get_frustum_offset : 0 as * mut sys :: godot_method_bind , get_h_offset : 0 as * mut sys :: godot_method_bind , get_keep_aspect_mode : 0 as * mut sys :: godot_method_bind , get_projection : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , get_v_offset : 0 as * mut sys :: godot_method_bind , get_zfar : 0 as * mut sys :: godot_method_bind , get_znear : 0 as * mut sys :: godot_method_bind , is_current : 0 as * mut sys :: godot_method_bind , is_position_behind : 0 as * mut sys :: godot_method_bind , make_current : 0 as * mut sys :: godot_method_bind , project_local_ray_normal : 0 as * mut sys :: godot_method_bind , project_position : 0 as * mut sys :: godot_method_bind , project_ray_normal : 0 as * mut sys :: godot_method_bind , project_ray_origin : 0 as * mut sys :: godot_method_bind , set_cull_mask : 0 as * mut sys :: godot_method_bind , set_cull_mask_bit : 0 as * mut sys :: godot_method_bind , set_current : 0 as * mut sys :: godot_method_bind , set_doppler_tracking : 0 as * mut sys :: godot_method_bind , set_environment : 0 as * mut sys :: godot_method_bind , set_fov : 0 as * mut sys :: godot_method_bind , set_frustum : 0 as * mut sys :: godot_method_bind , set_frustum_offset : 0 as * mut sys :: godot_method_bind , set_h_offset : 0 as * mut sys :: godot_method_bind , set_keep_aspect_mode : 0 as * mut sys :: godot_method_bind , set_orthogonal : 0 as * mut sys :: godot_method_bind , set_perspective : 0 as * mut sys :: godot_method_bind , set_projection : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind , set_v_offset : 0 as * mut sys :: godot_method_bind , set_zfar : 0 as * mut sys :: godot_method_bind , set_znear : 0 as * mut sys :: godot_method_bind , unproject_position : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CameraMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Camera\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . clear_current = (gd_api . godot_method_bind_get_method) (class_name , "clear_current\0" . as_ptr () as * const c_char) ; table . get_camera_rid = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_rid\0" . as_ptr () as * const c_char) ; table . get_camera_transform = (gd_api . godot_method_bind_get_method) (class_name , "get_camera_transform\0" . as_ptr () as * const c_char) ; table . get_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask\0" . as_ptr () as * const c_char) ; table . get_cull_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_cull_mask_bit\0" . as_ptr () as * const c_char) ; table . get_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "get_doppler_tracking\0" . as_ptr () as * const c_char) ; table . get_environment = (gd_api . godot_method_bind_get_method) (class_name , "get_environment\0" . as_ptr () as * const c_char) ; table . get_fov = (gd_api . godot_method_bind_get_method) (class_name , "get_fov\0" . as_ptr () as * const c_char) ; table . get_frustum = (gd_api . godot_method_bind_get_method) (class_name , "get_frustum\0" . as_ptr () as * const c_char) ; table . get_frustum_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_frustum_offset\0" . as_ptr () as * const c_char) ; table . get_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_h_offset\0" . as_ptr () as * const c_char) ; table . get_keep_aspect_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_keep_aspect_mode\0" . as_ptr () as * const c_char) ; table . get_projection = (gd_api . godot_method_bind_get_method) (class_name , "get_projection\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . get_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_v_offset\0" . as_ptr () as * const c_char) ; table . get_zfar = (gd_api . godot_method_bind_get_method) (class_name , "get_zfar\0" . as_ptr () as * const c_char) ; table . get_znear = (gd_api . godot_method_bind_get_method) (class_name , "get_znear\0" . as_ptr () as * const c_char) ; table . is_current = (gd_api . godot_method_bind_get_method) (class_name , "is_current\0" . as_ptr () as * const c_char) ; table . is_position_behind = (gd_api . godot_method_bind_get_method) (class_name , "is_position_behind\0" . as_ptr () as * const c_char) ; table . make_current = (gd_api . godot_method_bind_get_method) (class_name , "make_current\0" . as_ptr () as * const c_char) ; table . project_local_ray_normal = (gd_api . godot_method_bind_get_method) (class_name , "project_local_ray_normal\0" . as_ptr () as * const c_char) ; table . project_position = (gd_api . godot_method_bind_get_method) (class_name , "project_position\0" . as_ptr () as * const c_char) ; table . project_ray_normal = (gd_api . godot_method_bind_get_method) (class_name , "project_ray_normal\0" . as_ptr () as * const c_char) ; table . project_ray_origin = (gd_api . godot_method_bind_get_method) (class_name , "project_ray_origin\0" . as_ptr () as * const c_char) ; table . set_cull_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask\0" . as_ptr () as * const c_char) ; table . set_cull_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_cull_mask_bit\0" . as_ptr () as * const c_char) ; table . set_current = (gd_api . godot_method_bind_get_method) (class_name , "set_current\0" . as_ptr () as * const c_char) ; table . set_doppler_tracking = (gd_api . godot_method_bind_get_method) (class_name , "set_doppler_tracking\0" . as_ptr () as * const c_char) ; table . set_environment = (gd_api . godot_method_bind_get_method) (class_name , "set_environment\0" . as_ptr () as * const c_char) ; table . set_fov = (gd_api . godot_method_bind_get_method) (class_name , "set_fov\0" . as_ptr () as * const c_char) ; table . set_frustum = (gd_api . godot_method_bind_get_method) (class_name , "set_frustum\0" . as_ptr () as * const c_char) ; table . set_frustum_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_frustum_offset\0" . as_ptr () as * const c_char) ; table . set_h_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_h_offset\0" . as_ptr () as * const c_char) ; table . set_keep_aspect_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_aspect_mode\0" . as_ptr () as * const c_char) ; table . set_orthogonal = (gd_api . godot_method_bind_get_method) (class_name , "set_orthogonal\0" . as_ptr () as * const c_char) ; table . set_perspective = (gd_api . godot_method_bind_get_method) (class_name , "set_perspective\0" . as_ptr () as * const c_char) ; table . set_projection = (gd_api . godot_method_bind_get_method) (class_name , "set_projection\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; table . set_v_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_v_offset\0" . as_ptr () as * const c_char) ; table . set_zfar = (gd_api . godot_method_bind_get_method) (class_name , "set_zfar\0" . as_ptr () as * const c_char) ; table . set_znear = (gd_api . godot_method_bind_get_method) (class_name , "set_znear\0" . as_ptr () as * const c_char) ; table . unproject_position = (gd_api . godot_method_bind_get_method) (class_name , "unproject_position\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1006:3883
[INFO] [stdout]      |
[INFO] [stdout] 1006 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1006 |                 # [doc = "`core class AudioEffectLowPassFilter` inherits `AudioEffectFilter` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectlowpassfilter.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectLowPassFilter inherits methods from:\n - [AudioEffectFilter](struct.AudioEffectFilter.html)\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectLowPassFilter { this : RawObject < Self > , } impl AudioEffectLowPassFilter { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectLowPassFilterMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectLowPassFilter { } unsafe impl GodotObject for AudioEffectLowPassFilter { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectLowPassFilter" } } impl std :: ops :: Deref for AudioEffectLowPassFilter { type Target = crate :: generated :: audio_effect_filter :: AudioEffectFilter ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectLowPassFilter { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_filter :: AudioEffectFilter { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_filter :: AudioEffectFilter > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectLowPassFilter { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectLowPassFilter { } impl Instanciable for AudioEffectLowPassFilter { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectLowPassFilter :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectLowPassFilterMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl AudioEffectLowPassFilterMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectLowPassFilterMethodTable = AudioEffectLowPassFilterMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectLowPassFilterMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectLowPassFilter\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1012:8763
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1012 |                 # [doc = "`core class ARVRAnchor` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_arvranchor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`ARVRAnchor` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<ARVRAnchor>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nARVRAnchor inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ARVRAnchor { this : RawObject < Self > , } impl ARVRAnchor { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ARVRAnchorMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn anchor_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the name given to this anchor."] # [doc = ""] # [inline] pub fn get_anchor_name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_anchor_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the anchor is being tracked and `false` if no anchor with this ID is currently known."] # [doc = ""] # [inline] pub fn get_is_active (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_is_active ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If provided by the [ARVRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes."] # [doc = ""] # [inline] pub fn get_mesh (& self) -> Option < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_mesh ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: mesh :: Mesh , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a plane aligned with our anchor; handy for intersection testing."] # [doc = ""] # [inline] pub fn get_plane (& self) -> Plane { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_plane ; let ret = crate :: icalls :: icallptr_plane (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the estimated size of the plane that was detected. Say when the anchor relates to a table in the real world, this is the estimated size of the surface of that table."] # [doc = ""] # [inline] pub fn get_size (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . get_size ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of `1`, the second an ID of `2`, etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors \"disappear\" is when the AR server identifies that two anchors represent different parts of the same plane and merges them."] # [doc = ""] # [inline] pub fn set_anchor_id (& self , anchor_id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ARVRAnchorMethodTable :: get (get_api ()) . set_anchor_id ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , anchor_id) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ARVRAnchor { } unsafe impl GodotObject for ARVRAnchor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ARVRAnchor" } } impl QueueFree for ARVRAnchor { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for ARVRAnchor { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ARVRAnchor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: node :: Node > for ARVRAnchor { } unsafe impl SubClass < crate :: generated :: object :: Object > for ARVRAnchor { } impl Instanciable for ARVRAnchor { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ARVRAnchor :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ARVRAnchorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_anchor_id : * mut sys :: godot_method_bind , pub get_anchor_name : * mut sys :: godot_method_bind , pub get_is_active : * mut sys :: godot_method_bind , pub get_mesh : * mut sys :: godot_method_bind , pub get_plane : * mut sys :: godot_method_bind , pub get_size : * mut sys :: godot_method_bind , pub set_anchor_id : * mut sys :: godot_method_bind } impl ARVRAnchorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ARVRAnchorMethodTable = ARVRAnchorMethodTable { class_constructor : None , get_anchor_id : 0 as * mut sys :: godot_method_bind , get_anchor_name : 0 as * mut sys :: godot_method_bind , get_is_active : 0 as * mut sys :: godot_method_bind , get_mesh : 0 as * mut sys :: godot_method_bind , get_plane : 0 as * mut sys :: godot_method_bind , get_size : 0 as * mut sys :: godot_method_bind , set_anchor_id : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ARVRAnchorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ARVRAnchor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_id\0" . as_ptr () as * const c_char) ; table . get_anchor_name = (gd_api . godot_method_bind_get_method) (class_name , "get_anchor_name\0" . as_ptr () as * const c_char) ; table . get_is_active = (gd_api . godot_method_bind_get_method) (class_name , "get_is_active\0" . as_ptr () as * const c_char) ; table . get_mesh = (gd_api . godot_method_bind_get_method) (class_name , "get_mesh\0" . as_ptr () as * const c_char) ; table . get_plane = (gd_api . godot_method_bind_get_method) (class_name , "get_plane\0" . as_ptr () as * const c_char) ; table . get_size = (gd_api . godot_method_bind_get_method) (class_name , "get_size\0" . as_ptr () as * const c_char) ; table . set_anchor_id = (gd_api . godot_method_bind_get_method) (class_name , "set_anchor_id\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1018:13122
[INFO] [stdout]      |
[INFO] [stdout] 1018 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1018 |                 # [doc = "`core class AnimatedTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animatedtexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimatedTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimatedTexture { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimatedTexture { pub const MAX_FRAMES : i64 = 256i64 ; } impl AnimatedTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimatedTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn current_frame (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_current_frame ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn fps (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_fps ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given frame's delay value."] # [doc = ""] # [inline] pub fn frame_delay (& self , frame : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_delay ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ret as _ } } # [doc = "Returns the given frame's [Texture]."] # [doc = ""] # [inline] pub fn frame_texture (& self , frame : i64) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frame_texture ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn frames (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_frames ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn oneshot (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_oneshot ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn pause (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . get_pause ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Sets the currently visible frame of the texture."] # [doc = ""] # [inline] pub fn set_current_frame (& self , frame : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_current_frame ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frame) ; } } # [doc = "Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).\nFor example, an animation with 8 frames, no frame delay and a `fps` value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds."] # [doc = ""] # [inline] pub fn set_fps (& self , fps : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_fps ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , fps) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSets an additional delay (in seconds) between this frame and the next one, that will be added to the time interval defined by [member fps]. By default, frames have no delay defined. If a delay value is defined, the final time interval between this frame and the next will be `1.0 / fps + delay`.\nFor example, for an animation with 3 frames, 2 FPS and a frame delay on the second frame of 1.2, the resulting playback will be:\n```gdscript\nFrame 0: 0.5 s (1 / fps)\nFrame 1: 1.7 s (1 / fps + 1.2)\nFrame 2: 0.5 s (1 / fps)\nTotal duration: 2.7 s\n```"] # [doc = ""] # [inline] pub fn set_frame_delay (& self , frame : i64 , delay : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_delay ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , frame , delay) ; } } # [doc = "Assigns a [Texture] to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1.\nYou can define any number of textures up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation."] # [doc = ""] # [inline] pub fn set_frame_texture (& self , frame : i64 , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frame_texture ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , frame , texture . as_arg_ptr ()) ; } } # [doc = "Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]."] # [doc = ""] # [inline] pub fn set_frames (& self , frames : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_frames ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , frames) ; } } # [doc = "If `true`, the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to `true`."] # [doc = ""] # [inline] pub fn set_oneshot (& self , oneshot : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_oneshot ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , oneshot) ; } } # [doc = "If `true`, the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to `false`."] # [doc = ""] # [inline] pub fn set_pause (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimatedTextureMethodTable :: get (get_api ()) . set_pause ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimatedTexture { } unsafe impl GodotObject for AnimatedTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimatedTexture" } } impl std :: ops :: Deref for AnimatedTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimatedTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimatedTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimatedTexture { } impl Instanciable for AnimatedTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimatedTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimatedTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_current_frame : * mut sys :: godot_method_bind , pub get_fps : * mut sys :: godot_method_bind , pub get_frame_delay : * mut sys :: godot_method_bind , pub get_frame_texture : * mut sys :: godot_method_bind , pub get_frames : * mut sys :: godot_method_bind , pub get_oneshot : * mut sys :: godot_method_bind , pub get_pause : * mut sys :: godot_method_bind , pub set_current_frame : * mut sys :: godot_method_bind , pub set_fps : * mut sys :: godot_method_bind , pub set_frame_delay : * mut sys :: godot_method_bind , pub set_frame_texture : * mut sys :: godot_method_bind , pub set_frames : * mut sys :: godot_method_bind , pub set_oneshot : * mut sys :: godot_method_bind , pub set_pause : * mut sys :: godot_method_bind } impl AnimatedTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimatedTextureMethodTable = AnimatedTextureMethodTable { class_constructor : None , get_current_frame : 0 as * mut sys :: godot_method_bind , get_fps : 0 as * mut sys :: godot_method_bind , get_frame_delay : 0 as * mut sys :: godot_method_bind , get_frame_texture : 0 as * mut sys :: godot_method_bind , get_frames : 0 as * mut sys :: godot_method_bind , get_oneshot : 0 as * mut sys :: godot_method_bind , get_pause : 0 as * mut sys :: godot_method_bind , set_current_frame : 0 as * mut sys :: godot_method_bind , set_fps : 0 as * mut sys :: godot_method_bind , set_frame_delay : 0 as * mut sys :: godot_method_bind , set_frame_texture : 0 as * mut sys :: godot_method_bind , set_frames : 0 as * mut sys :: godot_method_bind , set_oneshot : 0 as * mut sys :: godot_method_bind , set_pause : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimatedTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimatedTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "get_current_frame\0" . as_ptr () as * const c_char) ; table . get_fps = (gd_api . godot_method_bind_get_method) (class_name , "get_fps\0" . as_ptr () as * const c_char) ; table . get_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_delay\0" . as_ptr () as * const c_char) ; table . get_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_frame_texture\0" . as_ptr () as * const c_char) ; table . get_frames = (gd_api . godot_method_bind_get_method) (class_name , "get_frames\0" . as_ptr () as * const c_char) ; table . get_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "get_oneshot\0" . as_ptr () as * const c_char) ; table . get_pause = (gd_api . godot_method_bind_get_method) (class_name , "get_pause\0" . as_ptr () as * const c_char) ; table . set_current_frame = (gd_api . godot_method_bind_get_method) (class_name , "set_current_frame\0" . as_ptr () as * const c_char) ; table . set_fps = (gd_api . godot_method_bind_get_method) (class_name , "set_fps\0" . as_ptr () as * const c_char) ; table . set_frame_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_delay\0" . as_ptr () as * const c_char) ; table . set_frame_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_frame_texture\0" . as_ptr () as * const c_char) ; table . set_frames = (gd_api . godot_method_bind_get_method) (class_name , "set_frames\0" . as_ptr () as * const c_char) ; table . set_oneshot = (gd_api . godot_method_bind_get_method) (class_name , "set_oneshot\0" . as_ptr () as * const c_char) ; table . set_pause = (gd_api . godot_method_bind_get_method) (class_name , "set_pause\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1024:7510
[INFO] [stdout]      |
[INFO] [stdout] 1024 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1024 |                 # [doc = "`core class Skin` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_skin.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nSkin inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Skin { this : RawObject < Self > , } impl Skin { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = SkinMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_bind (& self , bone : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . add_bind ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bone , pose) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn clear_binds (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . clear_binds ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_bone (& self , bind_index : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_bone ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_name (& self , bind_index : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_bind_pose (& self , bind_index : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . get_bind_pose ; let ret = crate :: icalls :: icallptr_trans_i64 (method_bind , self . this . sys () . as_ptr () , bind_index) ; mem :: transmute (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_bone (& self , bind_index : i64 , bone : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_bone ; let ret = crate :: icalls :: icallptr_void_i64_i64 (method_bind , self . this . sys () . as_ptr () , bind_index , bone) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_count (& self , bind_count : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , bind_count) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_name (& self , bind_index : i64 , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_name ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , bind_index , name . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_bind_pose (& self , bind_index : i64 , pose : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = SkinMethodTable :: get (get_api ()) . set_bind_pose ; let ret = crate :: icalls :: icallptr_void_i64_trans (method_bind , self . this . sys () . as_ptr () , bind_index , pose) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Skin { } unsafe impl GodotObject for Skin { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Skin" } } impl std :: ops :: Deref for Skin { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Skin { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Skin { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Skin { } unsafe impl SubClass < crate :: generated :: object :: Object > for Skin { } impl Instanciable for Skin { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Skin :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct SkinMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_bind : * mut sys :: godot_method_bind , pub clear_binds : * mut sys :: godot_method_bind , pub get_bind_bone : * mut sys :: godot_method_bind , pub get_bind_count : * mut sys :: godot_method_bind , pub get_bind_name : * mut sys :: godot_method_bind , pub get_bind_pose : * mut sys :: godot_method_bind , pub set_bind_bone : * mut sys :: godot_method_bind , pub set_bind_count : * mut sys :: godot_method_bind , pub set_bind_name : * mut sys :: godot_method_bind , pub set_bind_pose : * mut sys :: godot_method_bind } impl SkinMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : SkinMethodTable = SkinMethodTable { class_constructor : None , add_bind : 0 as * mut sys :: godot_method_bind , clear_binds : 0 as * mut sys :: godot_method_bind , get_bind_bone : 0 as * mut sys :: godot_method_bind , get_bind_count : 0 as * mut sys :: godot_method_bind , get_bind_name : 0 as * mut sys :: godot_method_bind , get_bind_pose : 0 as * mut sys :: godot_method_bind , set_bind_bone : 0 as * mut sys :: godot_method_bind , set_bind_count : 0 as * mut sys :: godot_method_bind , set_bind_name : 0 as * mut sys :: godot_method_bind , set_bind_pose : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { SkinMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Skin\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_bind = (gd_api . godot_method_bind_get_method) (class_name , "add_bind\0" . as_ptr () as * const c_char) ; table . clear_binds = (gd_api . godot_method_bind_get_method) (class_name , "clear_binds\0" . as_ptr () as * const c_char) ; table . get_bind_bone = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_bone\0" . as_ptr () as * const c_char) ; table . get_bind_count = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_count\0" . as_ptr () as * const c_char) ; table . get_bind_name = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_name\0" . as_ptr () as * const c_char) ; table . get_bind_pose = (gd_api . godot_method_bind_get_method) (class_name , "get_bind_pose\0" . as_ptr () as * const c_char) ; table . set_bind_bone = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_bone\0" . as_ptr () as * const c_char) ; table . set_bind_count = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_count\0" . as_ptr () as * const c_char) ; table . set_bind_name = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_name\0" . as_ptr () as * const c_char) ; table . set_bind_pose = (gd_api . godot_method_bind_get_method) (class_name , "set_bind_pose\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1030:17232
[INFO] [stdout]      |
[INFO] [stdout] 1030 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1030 |                 # [doc = "`core class AnimationNodeStateMachine` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodestatemachine.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeStateMachine inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeStateMachine { this : RawObject < Self > , } impl AnimationNodeStateMachine { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeStateMachineMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new node to the graph. The `position` is used for display in the editor.\n# Default Arguments\n* `position` - `Vector2( 0, 0 )`"] # [doc = ""] # [inline] pub fn add_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_node ; let ret = crate :: icalls :: icallptr_void_str_obj_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , position) ; } } # [doc = "Adds a transition between the given nodes."] # [doc = ""] # [inline] pub fn add_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString > , transition : impl AsArg < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . add_transition ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , from . into () , to . into () , transition . as_arg_ptr ()) ; } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_end_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_end_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_graph_offset (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_graph_offset ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the animation node with the given name."] # [doc = ""] # [inline] pub fn get_node (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node :: AnimationNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the given animation node's name."] # [doc = ""] # [inline] pub fn get_node_name (& self , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_name ; let ret = crate :: icalls :: icallptr_str_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn get_node_position (& self , name : impl Into < GodotString >) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_node_position ; let ret = crate :: icalls :: icallptr_vec2_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; mem :: transmute (ret) } } # [doc = "Returns the graph's end node."] # [doc = ""] # [inline] pub fn get_start_node (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_start_node ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition."] # [doc = ""] # [inline] pub fn get_transition (& self , idx : i64) -> Option < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_node_state_machine_transition :: AnimationNodeStateMachineTransition , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of connections in the graph."] # [doc = ""] # [inline] pub fn get_transition_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the given transition's start node."] # [doc = ""] # [inline] pub fn get_transition_from (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_from ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns the given transition's end node."] # [doc = ""] # [inline] pub fn get_transition_to (& self , idx : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . get_transition_to ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the graph contains the given node."] # [doc = ""] # [inline] pub fn has_node (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if there is a transition between the given nodes."] # [doc = ""] # [inline] pub fn has_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . has_transition ; let ret = crate :: icalls :: icallptr_bool_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; ret as _ } } # [doc = "Deletes the given node from the graph."] # [doc = ""] # [inline] pub fn remove_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Deletes the transition between the two specified nodes."] # [doc = ""] # [inline] pub fn remove_transition (& self , from : impl Into < GodotString > , to : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , from . into () , to . into ()) ; } } # [doc = "Deletes the given transition by index."] # [doc = ""] # [inline] pub fn remove_transition_by_index (& self , idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . remove_transition_by_index ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; } } # [doc = "Renames the given node."] # [doc = ""] # [inline] pub fn rename_node (& self , name : impl Into < GodotString > , new_name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . rename_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , new_name . into ()) ; } } # [doc = "Replaces the node and keeps its transitions unchanged."] # [doc = ""] # [inline] pub fn replace_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . replace_node ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr ()) ; } } # [doc = "Sets the given node as the graph end point."] # [doc = ""] # [inline] pub fn set_end_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_end_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the draw offset of the graph. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_graph_offset (& self , offset : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_graph_offset ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , offset) ; } } # [doc = "Sets the node's coordinates. Used for display in the editor."] # [doc = ""] # [inline] pub fn set_node_position (& self , name : impl Into < GodotString > , position : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_node_position ; let ret = crate :: icalls :: icallptr_void_str_vec2 (method_bind , self . this . sys () . as_ptr () , name . into () , position) ; } } # [doc = "Sets the given node as the graph start point."] # [doc = ""] # [inline] pub fn set_start_node (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeStateMachineMethodTable :: get (get_api ()) . set_start_node ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeStateMachine { } unsafe impl GodotObject for AnimationNodeStateMachine { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeStateMachine" } } impl std :: ops :: Deref for AnimationNodeStateMachine { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeStateMachine { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeStateMachine { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeStateMachine { } impl Instanciable for AnimationNodeStateMachine { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeStateMachine :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeStateMachineMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_node : * mut sys :: godot_method_bind , pub add_transition : * mut sys :: godot_method_bind , pub get_end_node : * mut sys :: godot_method_bind , pub get_graph_offset : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_name : * mut sys :: godot_method_bind , pub get_node_position : * mut sys :: godot_method_bind , pub get_start_node : * mut sys :: godot_method_bind , pub get_transition : * mut sys :: godot_method_bind , pub get_transition_count : * mut sys :: godot_method_bind , pub get_transition_from : * mut sys :: godot_method_bind , pub get_transition_to : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_transition : * mut sys :: godot_method_bind , pub remove_node : * mut sys :: godot_method_bind , pub remove_transition : * mut sys :: godot_method_bind , pub remove_transition_by_index : * mut sys :: godot_method_bind , pub rename_node : * mut sys :: godot_method_bind , pub replace_node : * mut sys :: godot_method_bind , pub set_end_node : * mut sys :: godot_method_bind , pub set_graph_offset : * mut sys :: godot_method_bind , pub set_node_position : * mut sys :: godot_method_bind , pub set_start_node : * mut sys :: godot_method_bind } impl AnimationNodeStateMachineMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeStateMachineMethodTable = AnimationNodeStateMachineMethodTable { class_constructor : None , add_node : 0 as * mut sys :: godot_method_bind , add_transition : 0 as * mut sys :: godot_method_bind , get_end_node : 0 as * mut sys :: godot_method_bind , get_graph_offset : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_name : 0 as * mut sys :: godot_method_bind , get_node_position : 0 as * mut sys :: godot_method_bind , get_start_node : 0 as * mut sys :: godot_method_bind , get_transition : 0 as * mut sys :: godot_method_bind , get_transition_count : 0 as * mut sys :: godot_method_bind , get_transition_from : 0 as * mut sys :: godot_method_bind , get_transition_to : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_transition : 0 as * mut sys :: godot_method_bind , remove_node : 0 as * mut sys :: godot_method_bind , remove_transition : 0 as * mut sys :: godot_method_bind , remove_transition_by_index : 0 as * mut sys :: godot_method_bind , rename_node : 0 as * mut sys :: godot_method_bind , replace_node : 0 as * mut sys :: godot_method_bind , set_end_node : 0 as * mut sys :: godot_method_bind , set_graph_offset : 0 as * mut sys :: godot_method_bind , set_node_position : 0 as * mut sys :: godot_method_bind , set_start_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeStateMachineMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeStateMachine\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_node = (gd_api . godot_method_bind_get_method) (class_name , "add_node\0" . as_ptr () as * const c_char) ; table . add_transition = (gd_api . godot_method_bind_get_method) (class_name , "add_transition\0" . as_ptr () as * const c_char) ; table . get_end_node = (gd_api . godot_method_bind_get_method) (class_name , "get_end_node\0" . as_ptr () as * const c_char) ; table . get_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_graph_offset\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_name = (gd_api . godot_method_bind_get_method) (class_name , "get_node_name\0" . as_ptr () as * const c_char) ; table . get_node_position = (gd_api . godot_method_bind_get_method) (class_name , "get_node_position\0" . as_ptr () as * const c_char) ; table . get_start_node = (gd_api . godot_method_bind_get_method) (class_name , "get_start_node\0" . as_ptr () as * const c_char) ; table . get_transition = (gd_api . godot_method_bind_get_method) (class_name , "get_transition\0" . as_ptr () as * const c_char) ; table . get_transition_count = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_count\0" . as_ptr () as * const c_char) ; table . get_transition_from = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_from\0" . as_ptr () as * const c_char) ; table . get_transition_to = (gd_api . godot_method_bind_get_method) (class_name , "get_transition_to\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_transition = (gd_api . godot_method_bind_get_method) (class_name , "has_transition\0" . as_ptr () as * const c_char) ; table . remove_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_node\0" . as_ptr () as * const c_char) ; table . remove_transition = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition\0" . as_ptr () as * const c_char) ; table . remove_transition_by_index = (gd_api . godot_method_bind_get_method) (class_name , "remove_transition_by_index\0" . as_ptr () as * const c_char) ; table . rename_node = (gd_api . godot_method_bind_get_method) (class_name , "rename_node\0" . as_ptr () as * const c_char) ; table . replace_node = (gd_api . godot_method_bind_get_method) (class_name , "replace_node\0" . as_ptr () as * const c_char) ; table . set_end_node = (gd_api . godot_method_bind_get_method) (class_name , "set_end_node\0" . as_ptr () as * const c_char) ; table . set_graph_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_graph_offset\0" . as_ptr () as * const c_char) ; table . set_node_position = (gd_api . godot_method_bind_get_method) (class_name , "set_node_position\0" . as_ptr () as * const c_char) ; table . set_start_node = (gd_api . godot_method_bind_get_method) (class_name , "set_start_node\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1036:4726
[INFO] [stdout]      |
[INFO] [stdout] 1036 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1036 |                 # [doc = "`core class AnimationNodeBlend3` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblend3.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlend3 inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlend3 { this : RawObject < Self > , } impl AnimationNodeBlend3 { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlend3MethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, sets the `optimization` to `false` when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame."] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlend3MethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlend3 { } unsafe impl GodotObject for AnimationNodeBlend3 { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlend3" } } impl std :: ops :: Deref for AnimationNodeBlend3 { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlend3 { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlend3 { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlend3 { } impl Instanciable for AnimationNodeBlend3 { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlend3 :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlend3MethodTable { pub class_constructor : sys :: godot_class_constructor , pub is_using_sync : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeBlend3MethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlend3MethodTable = AnimationNodeBlend3MethodTable { class_constructor : None , is_using_sync : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlend3MethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlend3\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1042:4054
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1042 |                 # [doc = "`core class PHashTranslation` inherits `Translation` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_phashtranslation.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPHashTranslation inherits methods from:\n - [Translation](struct.Translation.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PHashTranslation { this : RawObject < Self > , } impl PHashTranslation { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PHashTranslationMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Generates and sets an optimized translation from the given [Translation] resource."] # [doc = ""] # [inline] pub fn generate (& self , from : impl AsArg < crate :: generated :: translation :: Translation >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PHashTranslationMethodTable :: get (get_api ()) . generate ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , from . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PHashTranslation { } unsafe impl GodotObject for PHashTranslation { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PHashTranslation" } } impl std :: ops :: Deref for PHashTranslation { type Target = crate :: generated :: translation :: Translation ; # [inline] fn deref (& self) -> & crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PHashTranslation { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: translation :: Translation { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: translation :: Translation > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PHashTranslation { } unsafe impl SubClass < crate :: generated :: object :: Object > for PHashTranslation { } impl Instanciable for PHashTranslation { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PHashTranslation :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PHashTranslationMethodTable { pub class_constructor : sys :: godot_class_constructor , pub generate : * mut sys :: godot_method_bind } impl PHashTranslationMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PHashTranslationMethodTable = PHashTranslationMethodTable { class_constructor : None , generate : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PHashTranslationMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PHashTranslation\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . generate = (gd_api . godot_method_bind_get_method) (class_name , "generate\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1048:9260
[INFO] [stdout]      |
[INFO] [stdout] 1048 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1048 |                 # [doc = "`core class TextureLayered` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturelayered.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureLayered inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureLayered { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flags (pub i64) ; impl Flags { pub const FLAG_MIPMAPS : Flags = Flags (1i64) ; pub const FLAG_REPEAT : Flags = Flags (2i64) ; pub const FLAGS_DEFAULT : Flags = Flags (4i64) ; pub const FLAG_FILTER : Flags = Flags (4i64) ; } impl From < i64 > for Flags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flags > for i64 { # [inline] fn from (v : Flags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureLayered { pub const FLAGS_DEFAULT : i64 = 4i64 ; pub const FLAG_FILTER : i64 = 4i64 ; pub const FLAG_MIPMAPS : i64 = 1i64 ; pub const FLAG_REPEAT : i64 = 2i64 ; } impl TextureLayered { # [doc = "Creates the [Texture3D] or [TextureArray] with specified `width`, `height`, and `depth`. See [enum Image.Format] for `format` options. See [enum Flags] enumerator for `flags` options.\n# Default Arguments\n* `flags` - `4`"] # [doc = ""] # [inline] pub fn create (& self , width : i64 , height : i64 , depth : i64 , format : i64 , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . create ; let ret = crate :: icalls :: icallptr_void_i64_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , width , height , depth , format , flags) ; } } # [doc = "Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis)."] # [doc = ""] # [inline] pub fn get_depth (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_depth ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn flags (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_flags ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the current format being used by this texture. See [enum Image.Format] for details."] # [doc = ""] # [inline] pub fn get_format (& self) -> crate :: generated :: image :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: image :: Format (ret) } } # [doc = "Returns the height of the texture. Height is typically represented by the Y-axis."] # [doc = ""] # [inline] pub fn get_height (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_height ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an [Image] resource with the data from specified `layer`."] # [doc = ""] # [inline] pub fn get_layer_data (& self , layer : i64) -> Option < Ref < crate :: generated :: image :: Image , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_layer_data ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , layer) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: image :: Image , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the width of the texture. Width is typically represented by the X-axis."] # [doc = ""] # [inline] pub fn get_width (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . get_width ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Partially sets the data for a specified `layer` by overwriting using the data of the specified `image`. `x_offset` and `y_offset` determine where the [Image] is \"stamped\" over the texture. The `image` must fit within the texture.\n# Default Arguments\n* `mipmap` - `0`"] # [doc = ""] # [inline] pub fn set_data_partial (& self , image : impl AsArg < crate :: generated :: image :: Image > , x_offset : i64 , y_offset : i64 , layer : i64 , mipmap : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_data_partial ; let ret = crate :: icalls :: icallptr_void_obj_i64_i64_i64_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , x_offset , y_offset , layer , mipmap) ; } } # [doc = "Specifies which [enum Flags] apply to this texture."] # [doc = ""] # [inline] pub fn set_flags (& self , flags : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_flags ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; } } # [doc = "Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource."] # [doc = ""] # [inline] pub fn set_layer_data (& self , image : impl AsArg < crate :: generated :: image :: Image > , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureLayeredMethodTable :: get (get_api ()) . set_layer_data ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , image . as_arg_ptr () , layer) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureLayered { } unsafe impl GodotObject for TextureLayered { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureLayered" } } impl std :: ops :: Deref for TextureLayered { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureLayered { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureLayered { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureLayered { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureLayered { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureLayeredMethodTable { pub class_constructor : sys :: godot_class_constructor , pub create : * mut sys :: godot_method_bind , pub get_depth : * mut sys :: godot_method_bind , pub get_flags : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_height : * mut sys :: godot_method_bind , pub get_layer_data : * mut sys :: godot_method_bind , pub get_width : * mut sys :: godot_method_bind , pub set_data_partial : * mut sys :: godot_method_bind , pub set_flags : * mut sys :: godot_method_bind , pub set_layer_data : * mut sys :: godot_method_bind } impl TextureLayeredMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureLayeredMethodTable = TextureLayeredMethodTable { class_constructor : None , create : 0 as * mut sys :: godot_method_bind , get_depth : 0 as * mut sys :: godot_method_bind , get_flags : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_height : 0 as * mut sys :: godot_method_bind , get_layer_data : 0 as * mut sys :: godot_method_bind , get_width : 0 as * mut sys :: godot_method_bind , set_data_partial : 0 as * mut sys :: godot_method_bind , set_flags : 0 as * mut sys :: godot_method_bind , set_layer_data : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureLayeredMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureLayered\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . create = (gd_api . godot_method_bind_get_method) (class_name , "create\0" . as_ptr () as * const c_char) ; table . get_depth = (gd_api . godot_method_bind_get_method) (class_name , "get_depth\0" . as_ptr () as * const c_char) ; table . get_flags = (gd_api . godot_method_bind_get_method) (class_name , "get_flags\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_height = (gd_api . godot_method_bind_get_method) (class_name , "get_height\0" . as_ptr () as * const c_char) ; table . get_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "get_layer_data\0" . as_ptr () as * const c_char) ; table . get_width = (gd_api . godot_method_bind_get_method) (class_name , "get_width\0" . as_ptr () as * const c_char) ; table . set_data_partial = (gd_api . godot_method_bind_get_method) (class_name , "set_data_partial\0" . as_ptr () as * const c_char) ; table . set_flags = (gd_api . godot_method_bind_get_method) (class_name , "set_flags\0" . as_ptr () as * const c_char) ; table . set_layer_data = (gd_api . godot_method_bind_get_method) (class_name , "set_layer_data\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1054:11025
[INFO] [stdout]      |
[INFO] [stdout] 1054 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1054 |                 # [doc = "`core class AnimationNodeOneShot` inherits `AnimationNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeoneshot.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeOneShot inherits methods from:\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeOneShot { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MixMode (pub i64) ; impl MixMode { pub const BLEND : MixMode = MixMode (0i64) ; pub const ADD : MixMode = MixMode (1i64) ; } impl From < i64 > for MixMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MixMode > for i64 { # [inline] fn from (v : MixMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNodeOneShot { pub const MIX_MODE_ADD : i64 = 1i64 ; pub const MIX_MODE_BLEND : i64 = 0i64 ; } impl AnimationNodeOneShot { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeOneShotMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn autorestart_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn autorestart_random_delay (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadein_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadein_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn fadeout_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_fadeout_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_mix_mode (& self) -> crate :: generated :: animation_node_one_shot :: MixMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . get_mix_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: animation_node_one_shot :: MixMode (ret) } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn has_autorestart (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . has_autorestart ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn is_using_sync (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . is_using_sync ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the sub-animation will restart automatically after finishing."] # [doc = ""] # [inline] pub fn set_autorestart (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The delay after which the automatic restart is triggered, in seconds."] # [doc = ""] # [inline] pub fn set_autorestart_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If [member autorestart] is `true`, a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay]."] # [doc = ""] # [inline] pub fn set_autorestart_random_delay (& self , enable : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_autorestart_random_delay ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadein_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadein_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_fadeout_time (& self , time : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_fadeout_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , time) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_mix_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_mix_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_use_sync (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeOneShotMethodTable :: get (get_api ()) . set_use_sync ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeOneShot { } unsafe impl GodotObject for AnimationNodeOneShot { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeOneShot" } } impl std :: ops :: Deref for AnimationNodeOneShot { type Target = crate :: generated :: animation_node :: AnimationNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeOneShot { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_node :: AnimationNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeOneShot { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeOneShot { } impl Instanciable for AnimationNodeOneShot { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeOneShot :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeOneShotMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_autorestart_delay : * mut sys :: godot_method_bind , pub get_autorestart_random_delay : * mut sys :: godot_method_bind , pub get_fadein_time : * mut sys :: godot_method_bind , pub get_fadeout_time : * mut sys :: godot_method_bind , pub get_mix_mode : * mut sys :: godot_method_bind , pub has_autorestart : * mut sys :: godot_method_bind , pub is_using_sync : * mut sys :: godot_method_bind , pub set_autorestart : * mut sys :: godot_method_bind , pub set_autorestart_delay : * mut sys :: godot_method_bind , pub set_autorestart_random_delay : * mut sys :: godot_method_bind , pub set_fadein_time : * mut sys :: godot_method_bind , pub set_fadeout_time : * mut sys :: godot_method_bind , pub set_mix_mode : * mut sys :: godot_method_bind , pub set_use_sync : * mut sys :: godot_method_bind } impl AnimationNodeOneShotMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeOneShotMethodTable = AnimationNodeOneShotMethodTable { class_constructor : None , get_autorestart_delay : 0 as * mut sys :: godot_method_bind , get_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , get_fadein_time : 0 as * mut sys :: godot_method_bind , get_fadeout_time : 0 as * mut sys :: godot_method_bind , get_mix_mode : 0 as * mut sys :: godot_method_bind , has_autorestart : 0 as * mut sys :: godot_method_bind , is_using_sync : 0 as * mut sys :: godot_method_bind , set_autorestart : 0 as * mut sys :: godot_method_bind , set_autorestart_delay : 0 as * mut sys :: godot_method_bind , set_autorestart_random_delay : 0 as * mut sys :: godot_method_bind , set_fadein_time : 0 as * mut sys :: godot_method_bind , set_fadeout_time : 0 as * mut sys :: godot_method_bind , set_mix_mode : 0 as * mut sys :: godot_method_bind , set_use_sync : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeOneShotMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeOneShot\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_delay\0" . as_ptr () as * const c_char) ; table . get_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "get_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . get_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadein_time\0" . as_ptr () as * const c_char) ; table . get_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "get_fadeout_time\0" . as_ptr () as * const c_char) ; table . get_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_mode\0" . as_ptr () as * const c_char) ; table . has_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "has_autorestart\0" . as_ptr () as * const c_char) ; table . is_using_sync = (gd_api . godot_method_bind_get_method) (class_name , "is_using_sync\0" . as_ptr () as * const c_char) ; table . set_autorestart = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart\0" . as_ptr () as * const c_char) ; table . set_autorestart_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_delay\0" . as_ptr () as * const c_char) ; table . set_autorestart_random_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_autorestart_random_delay\0" . as_ptr () as * const c_char) ; table . set_fadein_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadein_time\0" . as_ptr () as * const c_char) ; table . set_fadeout_time = (gd_api . godot_method_bind_get_method) (class_name , "set_fadeout_time\0" . as_ptr () as * const c_char) ; table . set_mix_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_mode\0" . as_ptr () as * const c_char) ; table . set_use_sync = (gd_api . godot_method_bind_get_method) (class_name , "set_use_sync\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1060:6157
[INFO] [stdout]      |
[INFO] [stdout] 1060 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1060 |                 # [doc = "`core class VisibilityNotifier2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visibilitynotifier2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`VisibilityNotifier2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<VisibilityNotifier2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nVisibilityNotifier2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisibilityNotifier2D { this : RawObject < Self > , } impl VisibilityNotifier2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisibilityNotifier2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The VisibilityNotifier2D's bounding rectangle."] # [doc = ""] # [inline] pub fn rect (& self) -> Rect2 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . get_rect ; let ret = crate :: icalls :: icallptr_rect2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, the bounding rectangle is on the screen.\n**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return `false` right after it is instantiated, even if it will be on screen in the draw pass."] # [doc = ""] # [inline] pub fn is_on_screen (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . is_on_screen ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The VisibilityNotifier2D's bounding rectangle."] # [doc = ""] # [inline] pub fn set_rect (& self , rect : Rect2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisibilityNotifier2DMethodTable :: get (get_api ()) . set_rect ; let ret = crate :: icalls :: icallptr_void_rect2 (method_bind , self . this . sys () . as_ptr () , rect) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisibilityNotifier2D { } unsafe impl GodotObject for VisibilityNotifier2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisibilityNotifier2D" } } impl QueueFree for VisibilityNotifier2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for VisibilityNotifier2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisibilityNotifier2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for VisibilityNotifier2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisibilityNotifier2D { } impl Instanciable for VisibilityNotifier2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisibilityNotifier2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisibilityNotifier2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_rect : * mut sys :: godot_method_bind , pub is_on_screen : * mut sys :: godot_method_bind , pub set_rect : * mut sys :: godot_method_bind } impl VisibilityNotifier2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisibilityNotifier2DMethodTable = VisibilityNotifier2DMethodTable { class_constructor : None , get_rect : 0 as * mut sys :: godot_method_bind , is_on_screen : 0 as * mut sys :: godot_method_bind , set_rect : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisibilityNotifier2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisibilityNotifier2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_rect = (gd_api . godot_method_bind_get_method) (class_name , "get_rect\0" . as_ptr () as * const c_char) ; table . is_on_screen = (gd_api . godot_method_bind_get_method) (class_name , "is_on_screen\0" . as_ptr () as * const c_char) ; table . set_rect = (gd_api . godot_method_bind_get_method) (class_name , "set_rect\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1066:8516
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1066 |                 # [doc = "`core class JSONRPC` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_jsonrpc.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`JSONRPC` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<JSONRPC>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nJSONRPC inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct JSONRPC { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ErrorCode (pub i64) ; impl ErrorCode { pub const PARSE_ERROR : ErrorCode = ErrorCode (- 32700i64) ; pub const INTERNAL_ERROR : ErrorCode = ErrorCode (- 32603i64) ; pub const INVALID_PARAMS : ErrorCode = ErrorCode (- 32602i64) ; pub const METHOD_NOT_FOUND : ErrorCode = ErrorCode (- 32601i64) ; pub const INVALID_REQUEST : ErrorCode = ErrorCode (- 32600i64) ; } impl From < i64 > for ErrorCode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ErrorCode > for i64 { # [inline] fn from (v : ErrorCode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl JSONRPC { pub const INTERNAL_ERROR : i64 = - 32603i64 ; pub const INVALID_PARAMS : i64 = - 32602i64 ; pub const INVALID_REQUEST : i64 = - 32600i64 ; pub const METHOD_NOT_FOUND : i64 = - 32601i64 ; pub const PARSE_ERROR : i64 = - 32700i64 ; } impl JSONRPC { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = JSONRPCMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_notification (& self , method : impl Into < GodotString > , params : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_notification ; let ret = crate :: icalls :: icallptr_dict_str_var (method_bind , self . this . sys () . as_ptr () , method . into () , params . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_request (& self , method : impl Into < GodotString > , params : impl OwnedToVariant , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_request ; let ret = crate :: icalls :: icallptr_dict_str_var_var (method_bind , self . this . sys () . as_ptr () , method . into () , params . owned_to_variant () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn make_response (& self , result : impl OwnedToVariant , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_response ; let ret = crate :: icalls :: icallptr_dict_var_var (method_bind , self . this . sys () . as_ptr () , result . owned_to_variant () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = "\n# Default Arguments\n* `id` - `null`"] # [doc = ""] # [inline] pub fn make_response_error (& self , code : i64 , message : impl Into < GodotString > , id : impl OwnedToVariant) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . make_response_error ; let ret = crate :: icalls :: icallptr_dict_i64_str_var (method_bind , self . this . sys () . as_ptr () , code , message . into () , id . owned_to_variant ()) ; Dictionary :: from_sys (ret) } } # [doc = "\n# Default Arguments\n* `recurse` - `false`"] # [doc = ""] # [inline] pub fn process_action (& self , action : impl OwnedToVariant , recurse : bool) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . process_action ; let ret = crate :: icalls :: icallptr_var_var_bool (method_bind , self . this . sys () . as_ptr () , action . owned_to_variant () , recurse) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn process_string (& self , action : impl Into < GodotString >) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . process_string ; let ret = crate :: icalls :: icallptr_str_str (method_bind , self . this . sys () . as_ptr () , action . into ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_scope (& self , scope : impl Into < GodotString > , target : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = JSONRPCMethodTable :: get (get_api ()) . set_scope ; let ret = crate :: icalls :: icallptr_void_str_obj (method_bind , self . this . sys () . as_ptr () , scope . into () , target . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for JSONRPC { } unsafe impl GodotObject for JSONRPC { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "JSONRPC" } } impl std :: ops :: Deref for JSONRPC { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for JSONRPC { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for JSONRPC { } impl Instanciable for JSONRPC { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { JSONRPC :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct JSONRPCMethodTable { pub class_constructor : sys :: godot_class_constructor , pub make_notification : * mut sys :: godot_method_bind , pub make_request : * mut sys :: godot_method_bind , pub make_response : * mut sys :: godot_method_bind , pub make_response_error : * mut sys :: godot_method_bind , pub process_action : * mut sys :: godot_method_bind , pub process_string : * mut sys :: godot_method_bind , pub set_scope : * mut sys :: godot_method_bind } impl JSONRPCMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : JSONRPCMethodTable = JSONRPCMethodTable { class_constructor : None , make_notification : 0 as * mut sys :: godot_method_bind , make_request : 0 as * mut sys :: godot_method_bind , make_response : 0 as * mut sys :: godot_method_bind , make_response_error : 0 as * mut sys :: godot_method_bind , process_action : 0 as * mut sys :: godot_method_bind , process_string : 0 as * mut sys :: godot_method_bind , set_scope : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { JSONRPCMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "JSONRPC\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . make_notification = (gd_api . godot_method_bind_get_method) (class_name , "make_notification\0" . as_ptr () as * const c_char) ; table . make_request = (gd_api . godot_method_bind_get_method) (class_name , "make_request\0" . as_ptr () as * const c_char) ; table . make_response = (gd_api . godot_method_bind_get_method) (class_name , "make_response\0" . as_ptr () as * const c_char) ; table . make_response_error = (gd_api . godot_method_bind_get_method) (class_name , "make_response_error\0" . as_ptr () as * const c_char) ; table . process_action = (gd_api . godot_method_bind_get_method) (class_name , "process_action\0" . as_ptr () as * const c_char) ; table . process_string = (gd_api . godot_method_bind_get_method) (class_name , "process_string\0" . as_ptr () as * const c_char) ; table . set_scope = (gd_api . godot_method_bind_get_method) (class_name , "set_scope\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1072:4345
[INFO] [stdout]      |
[INFO] [stdout] 1072 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1072 |                 # [doc = "`core class ExternalTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_externaltexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nExternalTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ExternalTexture { this : RawObject < Self > , } impl ExternalTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = ExternalTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the external texture name."] # [doc = ""] # [inline] pub fn get_external_texture_id (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = ExternalTextureMethodTable :: get (get_api ()) . get_external_texture_id ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "External texture size."] # [doc = ""] # [inline] pub fn set_size (& self , size : Vector2) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = ExternalTextureMethodTable :: get (get_api ()) . set_size ; let ret = crate :: icalls :: icallptr_void_vec2 (method_bind , self . this . sys () . as_ptr () , size) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for ExternalTexture { } unsafe impl GodotObject for ExternalTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "ExternalTexture" } } impl std :: ops :: Deref for ExternalTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ExternalTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for ExternalTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for ExternalTexture { } impl Instanciable for ExternalTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { ExternalTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ExternalTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_external_texture_id : * mut sys :: godot_method_bind , pub set_size : * mut sys :: godot_method_bind } impl ExternalTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ExternalTextureMethodTable = ExternalTextureMethodTable { class_constructor : None , get_external_texture_id : 0 as * mut sys :: godot_method_bind , set_size : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ExternalTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "ExternalTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_external_texture_id = (gd_api . godot_method_bind_get_method) (class_name , "get_external_texture_id\0" . as_ptr () as * const c_char) ; table . set_size = (gd_api . godot_method_bind_get_method) (class_name , "set_size\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1078:4658
[INFO] [stdout]      |
[INFO] [stdout] 1078 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1078 |                 # [doc = "`core class VisualScriptCustomNode` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptcustomnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptCustomNode inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptCustomNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StartMode (pub i64) ; impl StartMode { pub const BEGIN_SEQUENCE : StartMode = StartMode (0i64) ; pub const CONTINUE_SEQUENCE : StartMode = StartMode (1i64) ; pub const RESUME_YIELD : StartMode = StartMode (2i64) ; } impl From < i64 > for StartMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StartMode > for i64 { # [inline] fn from (v : StartMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptCustomNode { pub const START_MODE_BEGIN_SEQUENCE : i64 = 0i64 ; pub const START_MODE_CONTINUE_SEQUENCE : i64 = 1i64 ; pub const START_MODE_RESUME_YIELD : i64 = 2i64 ; pub const STEP_EXIT_FUNCTION_BIT : i64 = 134217728i64 ; pub const STEP_GO_BACK_BIT : i64 = 33554432i64 ; pub const STEP_NO_ADVANCE_BIT : i64 = 67108864i64 ; pub const STEP_PUSH_STACK_BIT : i64 = 16777216i64 ; pub const STEP_YIELD_BIT : i64 = 268435456i64 ; } impl VisualScriptCustomNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptCustomNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptCustomNode { } unsafe impl GodotObject for VisualScriptCustomNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptCustomNode" } } impl std :: ops :: Deref for VisualScriptCustomNode { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptCustomNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptCustomNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptCustomNode { } impl Instanciable for VisualScriptCustomNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptCustomNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptCustomNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualScriptCustomNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptCustomNodeMethodTable = VisualScriptCustomNodeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptCustomNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptCustomNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1084:4114
[INFO] [stdout]      |
[INFO] [stdout] 1084 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1084 |                 # [doc = "`tools singleton class VisualScriptEditor` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscripteditor.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nVisualScriptEditor inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptEditor { this : RawObject < Self > , } impl VisualScriptEditor { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("VisualScriptEditor\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = ""] # [doc = ""] # [inline] pub fn add_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString > , script : impl AsArg < crate :: generated :: script :: Script >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . add_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str_obj (method_bind , self . this . sys () . as_ptr () , name . into () , category . into () , script . as_arg_ptr ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn remove_custom_node (& self , name : impl Into < GodotString > , category : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptEditorMethodTable :: get (get_api ()) . remove_custom_node ; let ret = crate :: icalls :: icallptr_void_str_str (method_bind , self . this . sys () . as_ptr () , name . into () , category . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptEditor { } unsafe impl GodotObject for VisualScriptEditor { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "VisualScriptEditor" } } impl std :: ops :: Deref for VisualScriptEditor { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptEditor { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptEditor { } unsafe impl Send for VisualScriptEditor { } unsafe impl Sync for VisualScriptEditor { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptEditorMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_custom_node : * mut sys :: godot_method_bind , pub remove_custom_node : * mut sys :: godot_method_bind } impl VisualScriptEditorMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptEditorMethodTable = VisualScriptEditorMethodTable { class_constructor : None , add_custom_node : 0 as * mut sys :: godot_method_bind , remove_custom_node : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptEditorMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_VisualScriptEditor\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "add_custom_node\0" . as_ptr () as * const c_char) ; table . remove_custom_node = (gd_api . godot_method_bind_get_method) (class_name , "remove_custom_node\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1090:14782
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1090 |                 # [doc = "`core class Generic6DOFJoint` inherits `Joint` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_generic6dofjoint.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Generic6DOFJoint` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Generic6DOFJoint>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nGeneric6DOFJoint inherits methods from:\n - [Joint](struct.Joint.html)\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Generic6DOFJoint { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Flag (pub i64) ; impl Flag { pub const ENABLE_LINEAR_LIMIT : Flag = Flag (0i64) ; pub const ENABLE_ANGULAR_LIMIT : Flag = Flag (1i64) ; pub const ENABLE_ANGULAR_SPRING : Flag = Flag (2i64) ; pub const ENABLE_LINEAR_SPRING : Flag = Flag (3i64) ; pub const ENABLE_MOTOR : Flag = Flag (4i64) ; pub const ENABLE_LINEAR_MOTOR : Flag = Flag (5i64) ; pub const MAX : Flag = Flag (6i64) ; } impl From < i64 > for Flag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Flag > for i64 { # [inline] fn from (v : Flag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Param (pub i64) ; impl Param { pub const LINEAR_LOWER_LIMIT : Param = Param (0i64) ; pub const LINEAR_UPPER_LIMIT : Param = Param (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : Param = Param (2i64) ; pub const LINEAR_RESTITUTION : Param = Param (3i64) ; pub const LINEAR_DAMPING : Param = Param (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : Param = Param (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : Param = Param (6i64) ; pub const LINEAR_SPRING_STIFFNESS : Param = Param (7i64) ; pub const LINEAR_SPRING_DAMPING : Param = Param (8i64) ; pub const LINEAR_SPRING_EQUILIBRIUM_POINT : Param = Param (9i64) ; pub const ANGULAR_LOWER_LIMIT : Param = Param (10i64) ; pub const ANGULAR_UPPER_LIMIT : Param = Param (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : Param = Param (12i64) ; pub const ANGULAR_DAMPING : Param = Param (13i64) ; pub const ANGULAR_RESTITUTION : Param = Param (14i64) ; pub const ANGULAR_FORCE_LIMIT : Param = Param (15i64) ; pub const ANGULAR_ERP : Param = Param (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : Param = Param (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : Param = Param (18i64) ; pub const ANGULAR_SPRING_STIFFNESS : Param = Param (19i64) ; pub const ANGULAR_SPRING_DAMPING : Param = Param (20i64) ; pub const ANGULAR_SPRING_EQUILIBRIUM_POINT : Param = Param (21i64) ; pub const MAX : Param = Param (22i64) ; } impl From < i64 > for Param { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Param > for i64 { # [inline] fn from (v : Param) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Generic6DOFJoint { pub const FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const FLAG_ENABLE_ANGULAR_SPRING : i64 = 2i64 ; pub const FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const FLAG_ENABLE_LINEAR_SPRING : i64 = 3i64 ; pub const FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const FLAG_MAX : i64 = 6i64 ; pub const PARAM_ANGULAR_DAMPING : i64 = 13i64 ; pub const PARAM_ANGULAR_ERP : i64 = 16i64 ; pub const PARAM_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const PARAM_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const PARAM_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const PARAM_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const PARAM_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const PARAM_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const PARAM_ANGULAR_SPRING_DAMPING : i64 = 20i64 ; pub const PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT : i64 = 21i64 ; pub const PARAM_ANGULAR_SPRING_STIFFNESS : i64 = 19i64 ; pub const PARAM_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const PARAM_LINEAR_DAMPING : i64 = 4i64 ; pub const PARAM_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const PARAM_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const PARAM_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const PARAM_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const PARAM_LINEAR_RESTITUTION : i64 = 3i64 ; pub const PARAM_LINEAR_SPRING_DAMPING : i64 = 8i64 ; pub const PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT : i64 = 9i64 ; pub const PARAM_LINEAR_SPRING_STIFFNESS : i64 = 7i64 ; pub const PARAM_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const PARAM_MAX : i64 = 22i64 ; } impl Generic6DOFJoint { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Generic6DOFJointMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_x (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_x ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_y (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_y ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn flag_z (& self , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_flag_z ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , flag) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn param_x (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_x ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn param_y (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_y ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn param_z (& self , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . get_param_z ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , param) ; ret as _ } } # [doc = "If `true`, then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_x (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_x ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_y (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_y ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "If `true`, then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits."] # [doc = ""] # [inline] pub fn set_flag_z (& self , flag : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_flag_z ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , flag , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the X axis."] # [doc = ""] # [inline] pub fn set_param_x (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_x ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Y axis."] # [doc = ""] # [inline] pub fn set_param_y (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_y ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } # [doc = "The speed that the linear motor will attempt to reach on the Z axis."] # [doc = ""] # [inline] pub fn set_param_z (& self , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Generic6DOFJointMethodTable :: get (get_api ()) . set_param_z ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Generic6DOFJoint { } unsafe impl GodotObject for Generic6DOFJoint { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Generic6DOFJoint" } } impl QueueFree for Generic6DOFJoint { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Generic6DOFJoint { type Target = crate :: generated :: joint :: Joint ; # [inline] fn deref (& self) -> & crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Generic6DOFJoint { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: joint :: Joint { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: joint :: Joint > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: node :: Node > for Generic6DOFJoint { } unsafe impl SubClass < crate :: generated :: object :: Object > for Generic6DOFJoint { } impl Instanciable for Generic6DOFJoint { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Generic6DOFJoint :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Generic6DOFJointMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_flag_x : * mut sys :: godot_method_bind , pub get_flag_y : * mut sys :: godot_method_bind , pub get_flag_z : * mut sys :: godot_method_bind , pub get_param_x : * mut sys :: godot_method_bind , pub get_param_y : * mut sys :: godot_method_bind , pub get_param_z : * mut sys :: godot_method_bind , pub set_flag_x : * mut sys :: godot_method_bind , pub set_flag_y : * mut sys :: godot_method_bind , pub set_flag_z : * mut sys :: godot_method_bind , pub set_param_x : * mut sys :: godot_method_bind , pub set_param_y : * mut sys :: godot_method_bind , pub set_param_z : * mut sys :: godot_method_bind } impl Generic6DOFJointMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Generic6DOFJointMethodTable = Generic6DOFJointMethodTable { class_constructor : None , get_flag_x : 0 as * mut sys :: godot_method_bind , get_flag_y : 0 as * mut sys :: godot_method_bind , get_flag_z : 0 as * mut sys :: godot_method_bind , get_param_x : 0 as * mut sys :: godot_method_bind , get_param_y : 0 as * mut sys :: godot_method_bind , get_param_z : 0 as * mut sys :: godot_method_bind , set_flag_x : 0 as * mut sys :: godot_method_bind , set_flag_y : 0 as * mut sys :: godot_method_bind , set_flag_z : 0 as * mut sys :: godot_method_bind , set_param_x : 0 as * mut sys :: godot_method_bind , set_param_y : 0 as * mut sys :: godot_method_bind , set_param_z : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Generic6DOFJointMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Generic6DOFJoint\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_x\0" . as_ptr () as * const c_char) ; table . get_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_y\0" . as_ptr () as * const c_char) ; table . get_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "get_flag_z\0" . as_ptr () as * const c_char) ; table . get_param_x = (gd_api . godot_method_bind_get_method) (class_name , "get_param_x\0" . as_ptr () as * const c_char) ; table . get_param_y = (gd_api . godot_method_bind_get_method) (class_name , "get_param_y\0" . as_ptr () as * const c_char) ; table . get_param_z = (gd_api . godot_method_bind_get_method) (class_name , "get_param_z\0" . as_ptr () as * const c_char) ; table . set_flag_x = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_x\0" . as_ptr () as * const c_char) ; table . set_flag_y = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_y\0" . as_ptr () as * const c_char) ; table . set_flag_z = (gd_api . godot_method_bind_get_method) (class_name , "set_flag_z\0" . as_ptr () as * const c_char) ; table . set_param_x = (gd_api . godot_method_bind_get_method) (class_name , "set_param_x\0" . as_ptr () as * const c_char) ; table . set_param_y = (gd_api . godot_method_bind_get_method) (class_name , "set_param_y\0" . as_ptr () as * const c_char) ; table . set_param_z = (gd_api . godot_method_bind_get_method) (class_name , "set_param_z\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1096:7086
[INFO] [stdout]      |
[INFO] [stdout] 1096 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1096 |                 # [doc = "`core class DynamicFontData` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_dynamicfontdata.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nDynamicFontData inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct DynamicFontData { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Hinting (pub i64) ; impl Hinting { pub const NONE : Hinting = Hinting (0i64) ; pub const LIGHT : Hinting = Hinting (1i64) ; pub const NORMAL : Hinting = Hinting (2i64) ; } impl From < i64 > for Hinting { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Hinting > for i64 { # [inline] fn from (v : Hinting) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl DynamicFontData { pub const HINTING_LIGHT : i64 = 1i64 ; pub const HINTING_NONE : i64 = 0i64 ; pub const HINTING_NORMAL : i64 = 2i64 ; } impl DynamicFontData { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = DynamicFontDataMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn font_path (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_font_path ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn hinting (& self) -> crate :: generated :: dynamic_font_data :: Hinting { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . get_hinting ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: dynamic_font_data :: Hinting (ret) } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn is_antialiased (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . is_antialiased ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the font is rendered with anti-aliasing. This property applies both to the main font and its outline (if it has one)."] # [doc = ""] # [inline] pub fn set_antialiased (& self , antialiased : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_antialiased ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , antialiased) ; } } # [doc = "The path to the vector font file."] # [doc = ""] # [inline] pub fn set_font_path (& self , path : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_font_path ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; } } # [doc = "The font hinting mode used by FreeType. See [enum Hinting] for options."] # [doc = ""] # [inline] pub fn set_hinting (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = DynamicFontDataMethodTable :: get (get_api ()) . set_hinting ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for DynamicFontData { } unsafe impl GodotObject for DynamicFontData { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "DynamicFontData" } } impl std :: ops :: Deref for DynamicFontData { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for DynamicFontData { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for DynamicFontData { } unsafe impl SubClass < crate :: generated :: object :: Object > for DynamicFontData { } impl Instanciable for DynamicFontData { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { DynamicFontData :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct DynamicFontDataMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_font_path : * mut sys :: godot_method_bind , pub get_hinting : * mut sys :: godot_method_bind , pub is_antialiased : * mut sys :: godot_method_bind , pub set_antialiased : * mut sys :: godot_method_bind , pub set_font_path : * mut sys :: godot_method_bind , pub set_hinting : * mut sys :: godot_method_bind } impl DynamicFontDataMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : DynamicFontDataMethodTable = DynamicFontDataMethodTable { class_constructor : None , get_font_path : 0 as * mut sys :: godot_method_bind , get_hinting : 0 as * mut sys :: godot_method_bind , is_antialiased : 0 as * mut sys :: godot_method_bind , set_antialiased : 0 as * mut sys :: godot_method_bind , set_font_path : 0 as * mut sys :: godot_method_bind , set_hinting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { DynamicFontDataMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "DynamicFontData\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_font_path = (gd_api . godot_method_bind_get_method) (class_name , "get_font_path\0" . as_ptr () as * const c_char) ; table . get_hinting = (gd_api . godot_method_bind_get_method) (class_name , "get_hinting\0" . as_ptr () as * const c_char) ; table . is_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "is_antialiased\0" . as_ptr () as * const c_char) ; table . set_antialiased = (gd_api . godot_method_bind_get_method) (class_name , "set_antialiased\0" . as_ptr () as * const c_char) ; table . set_font_path = (gd_api . godot_method_bind_get_method) (class_name , "set_font_path\0" . as_ptr () as * const c_char) ; table . set_hinting = (gd_api . godot_method_bind_get_method) (class_name , "set_hinting\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1102:4444
[INFO] [stdout]      |
[INFO] [stdout] 1102 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1102 |                 # [doc = "`core class AudioEffectSpectrumAnalyzerInstance` inherits `AudioEffectInstance` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectspectrumanalyzerinstance.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectSpectrumAnalyzerInstance inherits methods from:\n - [AudioEffectInstance](struct.AudioEffectInstance.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectSpectrumAnalyzerInstance { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct MagnitudeMode (pub i64) ; impl MagnitudeMode { pub const AVERAGE : MagnitudeMode = MagnitudeMode (0i64) ; pub const MAX : MagnitudeMode = MagnitudeMode (1i64) ; } impl From < i64 > for MagnitudeMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < MagnitudeMode > for i64 { # [inline] fn from (v : MagnitudeMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioEffectSpectrumAnalyzerInstance { pub const MAGNITUDE_AVERAGE : i64 = 0i64 ; pub const MAGNITUDE_MAX : i64 = 1i64 ; } impl AudioEffectSpectrumAnalyzerInstance { # [doc = "\n# Default Arguments\n* `mode` - `1`"] # [doc = ""] # [inline] pub fn get_magnitude_for_frequency_range (& self , from_hz : f64 , to_hz : f64 , mode : i64) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectSpectrumAnalyzerInstanceMethodTable :: get (get_api ()) . get_magnitude_for_frequency_range ; let ret = crate :: icalls :: icallptr_vec2_f64_f64_i64 (method_bind , self . this . sys () . as_ptr () , from_hz , to_hz , mode) ; mem :: transmute (ret) } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectSpectrumAnalyzerInstance { } unsafe impl GodotObject for AudioEffectSpectrumAnalyzerInstance { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectSpectrumAnalyzerInstance" } } impl std :: ops :: Deref for AudioEffectSpectrumAnalyzerInstance { type Target = crate :: generated :: audio_effect_instance :: AudioEffectInstance ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectSpectrumAnalyzerInstance { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect_instance :: AudioEffectInstance { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect_instance :: AudioEffectInstance > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectSpectrumAnalyzerInstance { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectSpectrumAnalyzerInstance { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectSpectrumAnalyzerInstanceMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_magnitude_for_frequency_range : * mut sys :: godot_method_bind } impl AudioEffectSpectrumAnalyzerInstanceMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectSpectrumAnalyzerInstanceMethodTable = AudioEffectSpectrumAnalyzerInstanceMethodTable { class_constructor : None , get_magnitude_for_frequency_range : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectSpectrumAnalyzerInstanceMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectSpectrumAnalyzerInstance\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_magnitude_for_frequency_range = (gd_api . godot_method_bind_get_method) (class_name , "get_magnitude_for_frequency_range\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1108:12387
[INFO] [stdout]      |
[INFO] [stdout] 1108 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1108 |                 # [doc = "`core class AcceptDialog` inherits `WindowDialog` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_acceptdialog.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AcceptDialog` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AcceptDialog>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAcceptDialog inherits methods from:\n - [WindowDialog](struct.WindowDialog.html)\n - [Popup](struct.Popup.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AcceptDialog { this : RawObject < Self > , } impl AcceptDialog { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AcceptDialogMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a button with label `text` and a custom `action` to the dialog and returns the created button. `action` will be passed to the [signal custom_action] signal when pressed.\nIf `true`, `right` will place the button to the right of any sibling buttons.\n# Default Arguments\n* `right` - `false`\n* `action` - `\"\"`"] # [doc = ""] # [inline] pub fn add_button (& self , text : impl Into < GodotString > , right : bool , action : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_button ; let ret = crate :: icalls :: icallptr_obj_str_bool_str (method_bind , self . this . sys () . as_ptr () , text . into () , right , action . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Adds a button with label `name` and a cancel action to the dialog and returns the created button."] # [doc = ""] # [inline] pub fn add_cancel (& self , name : impl Into < GodotString >) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . add_cancel ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn hide_on_ok (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_hide_on_ok ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the label used for built-in text."] # [doc = ""] # [inline] pub fn get_label (& self) -> Option < Ref < crate :: generated :: label :: Label , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_label ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: label :: Label , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the OK [Button] instance."] # [doc = ""] # [inline] pub fn get_ok (& self) -> Option < Ref < crate :: generated :: button :: Button , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_ok ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button :: Button , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn text (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . get_text ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn has_autowrap (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . has_autowrap ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Registers a [LineEdit] in the dialog. When the enter key is pressed, the dialog will be accepted."] # [doc = ""] # [inline] pub fn register_text_enter (& self , line_edit : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . register_text_enter ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , line_edit . as_arg_ptr ()) ; } } # [doc = "Sets autowrapping for the text in the dialog."] # [doc = ""] # [inline] pub fn set_autowrap (& self , autowrap : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_autowrap ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , autowrap) ; } } # [doc = "If `true`, the dialog is hidden when the OK button is pressed. You can set it to `false` if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic.\n**Note:** Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to `false`, and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK."] # [doc = ""] # [inline] pub fn set_hide_on_ok (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_hide_on_ok ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "The text displayed by the dialog."] # [doc = ""] # [inline] pub fn set_text (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AcceptDialogMethodTable :: get (get_api ()) . set_text ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AcceptDialog { } unsafe impl GodotObject for AcceptDialog { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AcceptDialog" } } impl QueueFree for AcceptDialog { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AcceptDialog { type Target = crate :: generated :: window_dialog :: WindowDialog ; # [inline] fn deref (& self) -> & crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AcceptDialog { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: window_dialog :: WindowDialog { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: window_dialog :: WindowDialog > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: popup :: Popup > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: control :: Control > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: node :: Node > for AcceptDialog { } unsafe impl SubClass < crate :: generated :: object :: Object > for AcceptDialog { } impl Instanciable for AcceptDialog { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AcceptDialog :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AcceptDialogMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_button : * mut sys :: godot_method_bind , pub add_cancel : * mut sys :: godot_method_bind , pub get_hide_on_ok : * mut sys :: godot_method_bind , pub get_label : * mut sys :: godot_method_bind , pub get_ok : * mut sys :: godot_method_bind , pub get_text : * mut sys :: godot_method_bind , pub has_autowrap : * mut sys :: godot_method_bind , pub register_text_enter : * mut sys :: godot_method_bind , pub set_autowrap : * mut sys :: godot_method_bind , pub set_hide_on_ok : * mut sys :: godot_method_bind , pub set_text : * mut sys :: godot_method_bind } impl AcceptDialogMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AcceptDialogMethodTable = AcceptDialogMethodTable { class_constructor : None , add_button : 0 as * mut sys :: godot_method_bind , add_cancel : 0 as * mut sys :: godot_method_bind , get_hide_on_ok : 0 as * mut sys :: godot_method_bind , get_label : 0 as * mut sys :: godot_method_bind , get_ok : 0 as * mut sys :: godot_method_bind , get_text : 0 as * mut sys :: godot_method_bind , has_autowrap : 0 as * mut sys :: godot_method_bind , register_text_enter : 0 as * mut sys :: godot_method_bind , set_autowrap : 0 as * mut sys :: godot_method_bind , set_hide_on_ok : 0 as * mut sys :: godot_method_bind , set_text : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AcceptDialogMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AcceptDialog\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_button = (gd_api . godot_method_bind_get_method) (class_name , "add_button\0" . as_ptr () as * const c_char) ; table . add_cancel = (gd_api . godot_method_bind_get_method) (class_name , "add_cancel\0" . as_ptr () as * const c_char) ; table . get_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_hide_on_ok\0" . as_ptr () as * const c_char) ; table . get_label = (gd_api . godot_method_bind_get_method) (class_name , "get_label\0" . as_ptr () as * const c_char) ; table . get_ok = (gd_api . godot_method_bind_get_method) (class_name , "get_ok\0" . as_ptr () as * const c_char) ; table . get_text = (gd_api . godot_method_bind_get_method) (class_name , "get_text\0" . as_ptr () as * const c_char) ; table . has_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "has_autowrap\0" . as_ptr () as * const c_char) ; table . register_text_enter = (gd_api . godot_method_bind_get_method) (class_name , "register_text_enter\0" . as_ptr () as * const c_char) ; table . set_autowrap = (gd_api . godot_method_bind_get_method) (class_name , "set_autowrap\0" . as_ptr () as * const c_char) ; table . set_hide_on_ok = (gd_api . godot_method_bind_get_method) (class_name , "set_hide_on_ok\0" . as_ptr () as * const c_char) ; table . set_text = (gd_api . godot_method_bind_get_method) (class_name , "set_text\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1114:7206
[INFO] [stdout]      |
[INFO] [stdout] 1114 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1114 |                 # [doc = "`core class CapsuleMesh` inherits `PrimitiveMesh` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_capsulemesh.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCapsuleMesh inherits methods from:\n - [PrimitiveMesh](struct.PrimitiveMesh.html)\n - [Mesh](struct.Mesh.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CapsuleMesh { this : RawObject < Self > , } impl CapsuleMesh { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CapsuleMeshMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Height of the capsule mesh from the center point."] # [doc = ""] # [inline] pub fn mid_height (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_mid_height ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of radial segments on the capsule mesh."] # [doc = ""] # [inline] pub fn radial_segments (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_radial_segments ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Radius of the capsule mesh."] # [doc = ""] # [inline] pub fn radius (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_radius ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Number of rings along the height of the capsule."] # [doc = ""] # [inline] pub fn rings (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . get_rings ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Height of the capsule mesh from the center point."] # [doc = ""] # [inline] pub fn set_mid_height (& self , mid_height : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_mid_height ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , mid_height) ; } } # [doc = "Number of radial segments on the capsule mesh."] # [doc = ""] # [inline] pub fn set_radial_segments (& self , segments : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_radial_segments ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , segments) ; } } # [doc = "Radius of the capsule mesh."] # [doc = ""] # [inline] pub fn set_radius (& self , radius : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_radius ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , radius) ; } } # [doc = "Number of rings along the height of the capsule."] # [doc = ""] # [inline] pub fn set_rings (& self , rings : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CapsuleMeshMethodTable :: get (get_api ()) . set_rings ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , rings) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CapsuleMesh { } unsafe impl GodotObject for CapsuleMesh { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CapsuleMesh" } } impl std :: ops :: Deref for CapsuleMesh { type Target = crate :: generated :: primitive_mesh :: PrimitiveMesh ; # [inline] fn deref (& self) -> & crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CapsuleMesh { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: primitive_mesh :: PrimitiveMesh { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: primitive_mesh :: PrimitiveMesh > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: mesh :: Mesh > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CapsuleMesh { } unsafe impl SubClass < crate :: generated :: object :: Object > for CapsuleMesh { } impl Instanciable for CapsuleMesh { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CapsuleMesh :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CapsuleMeshMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_mid_height : * mut sys :: godot_method_bind , pub get_radial_segments : * mut sys :: godot_method_bind , pub get_radius : * mut sys :: godot_method_bind , pub get_rings : * mut sys :: godot_method_bind , pub set_mid_height : * mut sys :: godot_method_bind , pub set_radial_segments : * mut sys :: godot_method_bind , pub set_radius : * mut sys :: godot_method_bind , pub set_rings : * mut sys :: godot_method_bind } impl CapsuleMeshMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CapsuleMeshMethodTable = CapsuleMeshMethodTable { class_constructor : None , get_mid_height : 0 as * mut sys :: godot_method_bind , get_radial_segments : 0 as * mut sys :: godot_method_bind , get_radius : 0 as * mut sys :: godot_method_bind , get_rings : 0 as * mut sys :: godot_method_bind , set_mid_height : 0 as * mut sys :: godot_method_bind , set_radial_segments : 0 as * mut sys :: godot_method_bind , set_radius : 0 as * mut sys :: godot_method_bind , set_rings : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CapsuleMeshMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CapsuleMesh\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_mid_height = (gd_api . godot_method_bind_get_method) (class_name , "get_mid_height\0" . as_ptr () as * const c_char) ; table . get_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "get_radial_segments\0" . as_ptr () as * const c_char) ; table . get_radius = (gd_api . godot_method_bind_get_method) (class_name , "get_radius\0" . as_ptr () as * const c_char) ; table . get_rings = (gd_api . godot_method_bind_get_method) (class_name , "get_rings\0" . as_ptr () as * const c_char) ; table . set_mid_height = (gd_api . godot_method_bind_get_method) (class_name , "set_mid_height\0" . as_ptr () as * const c_char) ; table . set_radial_segments = (gd_api . godot_method_bind_get_method) (class_name , "set_radial_segments\0" . as_ptr () as * const c_char) ; table . set_radius = (gd_api . godot_method_bind_get_method) (class_name , "set_radius\0" . as_ptr () as * const c_char) ; table . set_rings = (gd_api . godot_method_bind_get_method) (class_name , "set_rings\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1120:4564
[INFO] [stdout]      |
[INFO] [stdout] 1120 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1120 |                 # [doc = "`core class PanelContainer` inherits `Container` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panelcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`PanelContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<PanelContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nPanelContainer inherits methods from:\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanelContainer { this : RawObject < Self > , } impl PanelContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanelContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for PanelContainer { } unsafe impl GodotObject for PanelContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PanelContainer" } } impl QueueFree for PanelContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for PanelContainer { type Target = crate :: generated :: container :: Container ; # [inline] fn deref (& self) -> & crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanelContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: container :: Container { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: container :: Container > for PanelContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for PanelContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for PanelContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for PanelContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanelContainer { } impl Instanciable for PanelContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanelContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanelContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl PanelContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanelContainerMethodTable = PanelContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanelContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanelContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1126:3797
[INFO] [stdout]      |
[INFO] [stdout] 1126 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1126 |                 # [doc = "`core class MultiplayerPeerGDNative` inherits `NetworkedMultiplayerPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_multiplayerpeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nMultiplayerPeerGDNative inherits methods from:\n - [NetworkedMultiplayerPeer](struct.NetworkedMultiplayerPeer.html)\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct MultiplayerPeerGDNative { this : RawObject < Self > , } impl MultiplayerPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = MultiplayerPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for MultiplayerPeerGDNative { } unsafe impl GodotObject for MultiplayerPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "MultiplayerPeerGDNative" } } impl std :: ops :: Deref for MultiplayerPeerGDNative { type Target = crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer ; # [inline] fn deref (& self) -> & crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for MultiplayerPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: networked_multiplayer_peer :: NetworkedMultiplayerPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for MultiplayerPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for MultiplayerPeerGDNative { } impl Instanciable for MultiplayerPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { MultiplayerPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct MultiplayerPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl MultiplayerPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : MultiplayerPeerGDNativeMethodTable = MultiplayerPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { MultiplayerPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "MultiplayerPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1132:7789
[INFO] [stdout]      |
[INFO] [stdout] 1132 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1132 |                 # [doc = "`core class Bone2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_bone2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Bone2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Bone2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nBone2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Bone2D { this : RawObject < Self > , } impl Bone2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = Bone2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Stores the node's current transforms in [member rest]."] # [doc = ""] # [inline] pub fn apply_rest (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . apply_rest ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Length of the bone's representation drawn in the editor's viewport in pixels."] # [doc = ""] # [inline] pub fn default_length (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_default_length ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the node's index as part of the entire skeleton. See [Skeleton2D]."] # [doc = ""] # [inline] pub fn get_index_in_skeleton (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_index_in_skeleton ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]."] # [doc = ""] # [inline] pub fn rest (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_rest ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the node's [member rest] `Transform2D` if it doesn't have a parent, or its rest pose relative to its parent."] # [doc = ""] # [inline] pub fn get_skeleton_rest (& self) -> Transform2D { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . get_skeleton_rest ; let ret = crate :: icalls :: icallptr_trans2D (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Length of the bone's representation drawn in the editor's viewport in pixels."] # [doc = ""] # [inline] pub fn set_default_length (& self , default_length : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . set_default_length ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , default_length) ; } } # [doc = "Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]."] # [doc = ""] # [inline] pub fn set_rest (& self , rest : Transform2D) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = Bone2DMethodTable :: get (get_api ()) . set_rest ; let ret = crate :: icalls :: icallptr_void_trans2D (method_bind , self . this . sys () . as_ptr () , rest) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Bone2D { } unsafe impl GodotObject for Bone2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Bone2D" } } impl QueueFree for Bone2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Bone2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Bone2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for Bone2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for Bone2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for Bone2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for Bone2D { } impl Instanciable for Bone2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Bone2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct Bone2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub apply_rest : * mut sys :: godot_method_bind , pub get_default_length : * mut sys :: godot_method_bind , pub get_index_in_skeleton : * mut sys :: godot_method_bind , pub get_rest : * mut sys :: godot_method_bind , pub get_skeleton_rest : * mut sys :: godot_method_bind , pub set_default_length : * mut sys :: godot_method_bind , pub set_rest : * mut sys :: godot_method_bind } impl Bone2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : Bone2DMethodTable = Bone2DMethodTable { class_constructor : None , apply_rest : 0 as * mut sys :: godot_method_bind , get_default_length : 0 as * mut sys :: godot_method_bind , get_index_in_skeleton : 0 as * mut sys :: godot_method_bind , get_rest : 0 as * mut sys :: godot_method_bind , get_skeleton_rest : 0 as * mut sys :: godot_method_bind , set_default_length : 0 as * mut sys :: godot_method_bind , set_rest : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { Bone2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Bone2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . apply_rest = (gd_api . godot_method_bind_get_method) (class_name , "apply_rest\0" . as_ptr () as * const c_char) ; table . get_default_length = (gd_api . godot_method_bind_get_method) (class_name , "get_default_length\0" . as_ptr () as * const c_char) ; table . get_index_in_skeleton = (gd_api . godot_method_bind_get_method) (class_name , "get_index_in_skeleton\0" . as_ptr () as * const c_char) ; table . get_rest = (gd_api . godot_method_bind_get_method) (class_name , "get_rest\0" . as_ptr () as * const c_char) ; table . get_skeleton_rest = (gd_api . godot_method_bind_get_method) (class_name , "get_skeleton_rest\0" . as_ptr () as * const c_char) ; table . set_default_length = (gd_api . godot_method_bind_get_method) (class_name , "set_default_length\0" . as_ptr () as * const c_char) ; table . set_rest = (gd_api . godot_method_bind_get_method) (class_name , "set_rest\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1138:8641
[INFO] [stdout]      |
[INFO] [stdout] 1138 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1138 |                 # [doc = "`core class PhysicsDirectSpaceState` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsdirectspacestate.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsDirectSpaceState inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsDirectSpaceState { this : RawObject < Self > , } impl PhysicsDirectSpaceState { # [doc = "Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of `motion`. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be `[1, 1]`.\nIf the shape can not move, the returned array will be `[0, 0]` under Bullet, and empty under GodotPhysics."] # [doc = ""] # [inline] pub fn cast_motion (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , motion : Vector3) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . cast_motion ; let ret = crate :: icalls :: icallvar__obj_vec3 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , motion) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn collide_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . collide_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # [inline] pub fn get_rest_info (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters >) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . get_rest_info ; let ret = crate :: icalls :: icallptr_dict_obj (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr ()) ; Dictionary :: from_sys (ret) } } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[  ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # [inline] pub fn intersect_ray (& self , from : Vector3 , to : Vector3 , exclude : VariantArray , collision_mask : i64 , collide_with_bodies : bool , collide_with_areas : bool) -> Dictionary { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_ray ; let ret = crate :: icalls :: icallptr_dict_vec3_vec3_arr_i64_bool_bool (method_bind , self . this . sys () . as_ptr () , from , to , exclude , collision_mask , collide_with_bodies , collide_with_areas) ; Dictionary :: from_sys (ret) } } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # [inline] pub fn intersect_shape (& self , shape : impl AsArg < crate :: generated :: physics_shape_query_parameters :: PhysicsShapeQueryParameters > , max_results : i64) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsDirectSpaceStateMethodTable :: get (get_api ()) . intersect_shape ; let ret = crate :: icalls :: icallvar__obj_i64 (method_bind , self . this . sys () . as_ptr () , shape . as_arg_ptr () , max_results) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsDirectSpaceState { } unsafe impl GodotObject for PhysicsDirectSpaceState { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsDirectSpaceState" } } impl std :: ops :: Deref for PhysicsDirectSpaceState { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsDirectSpaceState { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsDirectSpaceState { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsDirectSpaceStateMethodTable { pub class_constructor : sys :: godot_class_constructor , pub cast_motion : * mut sys :: godot_method_bind , pub collide_shape : * mut sys :: godot_method_bind , pub get_rest_info : * mut sys :: godot_method_bind , pub intersect_ray : * mut sys :: godot_method_bind , pub intersect_shape : * mut sys :: godot_method_bind } impl PhysicsDirectSpaceStateMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsDirectSpaceStateMethodTable = PhysicsDirectSpaceStateMethodTable { class_constructor : None , cast_motion : 0 as * mut sys :: godot_method_bind , collide_shape : 0 as * mut sys :: godot_method_bind , get_rest_info : 0 as * mut sys :: godot_method_bind , intersect_ray : 0 as * mut sys :: godot_method_bind , intersect_shape : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsDirectSpaceStateMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsDirectSpaceState\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . cast_motion = (gd_api . godot_method_bind_get_method) (class_name , "cast_motion\0" . as_ptr () as * const c_char) ; table . collide_shape = (gd_api . godot_method_bind_get_method) (class_name , "collide_shape\0" . as_ptr () as * const c_char) ; table . get_rest_info = (gd_api . godot_method_bind_get_method) (class_name , "get_rest_info\0" . as_ptr () as * const c_char) ; table . intersect_ray = (gd_api . godot_method_bind_get_method) (class_name , "intersect_ray\0" . as_ptr () as * const c_char) ; table . intersect_shape = (gd_api . godot_method_bind_get_method) (class_name , "intersect_shape\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1144:12479
[INFO] [stdout]      |
[INFO] [stdout] 1144 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1144 |                 # [doc = "`core class AnimationNodeBlendSpace1D` inherits `AnimationRootNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnodeblendspace1d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNodeBlendSpace1D inherits methods from:\n - [AnimationRootNode](struct.AnimationRootNode.html)\n - [AnimationNode](struct.AnimationNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNodeBlendSpace1D { this : RawObject < Self > , } impl AnimationNodeBlendSpace1D { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeBlendSpace1DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a new point that represents a `node` on the virtual axis at a given position set by `pos`. You can insert it at a specific index using the `at_index` argument. If you use the default value for `at_index`, the point is inserted at the end of the blend points array.\n# Default Arguments\n* `at_index` - `-1`"] # [doc = ""] # [inline] pub fn add_blend_point (& self , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode > , pos : f64 , at_index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . add_blend_point ; let ret = crate :: icalls :: icallptr_void_obj_f64_i64 (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , pos , at_index) ; } } # [doc = "Returns the number of points on the blend axis."] # [doc = ""] # [inline] pub fn get_blend_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_node (& self , point : i64) -> Option < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_node ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: animation_root_node :: AnimationRootNode , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the position of the point at index `point`."] # [doc = ""] # [inline] pub fn blend_point_position (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_blend_point_position ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn max_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_max_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn min_space (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_min_space ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn snap (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_snap ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn value_label (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . get_value_label ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Removes the point at index `point` from the blend axis."] # [doc = ""] # [inline] pub fn remove_blend_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . remove_blend_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Changes the [AnimationNode] referenced by the point at index `point`."] # [doc = ""] # [inline] pub fn set_blend_point_node (& self , point : i64 , node : impl AsArg < crate :: generated :: animation_root_node :: AnimationRootNode >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_node ; let ret = crate :: icalls :: icallptr_void_i64_obj (method_bind , self . this . sys () . as_ptr () , point , node . as_arg_ptr ()) ; } } # [doc = "Updates the position of the point at index `point` on the blend axis."] # [doc = ""] # [inline] pub fn set_blend_point_position (& self , point : i64 , pos : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_blend_point_position ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , pos) ; } } # [doc = "The blend space's axis's upper limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_max_space (& self , max_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_max_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , max_space) ; } } # [doc = "The blend space's axis's lower limit for the points' position. See [method add_blend_point]."] # [doc = ""] # [inline] pub fn set_min_space (& self , min_space : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_min_space ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , min_space) ; } } # [doc = "Position increment to snap to when moving a point on the axis."] # [doc = ""] # [inline] pub fn set_snap (& self , snap : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_snap ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , snap) ; } } # [doc = "Label of the virtual axis of the blend space."] # [doc = ""] # [inline] pub fn set_value_label (& self , text : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeBlendSpace1DMethodTable :: get (get_api ()) . set_value_label ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , text . into ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNodeBlendSpace1D { } unsafe impl GodotObject for AnimationNodeBlendSpace1D { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNodeBlendSpace1D" } } impl std :: ops :: Deref for AnimationNodeBlendSpace1D { type Target = crate :: generated :: animation_root_node :: AnimationRootNode ; # [inline] fn deref (& self) -> & crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNodeBlendSpace1D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: animation_root_node :: AnimationRootNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: animation_root_node :: AnimationRootNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: animation_node :: AnimationNode > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNodeBlendSpace1D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNodeBlendSpace1D { } impl Instanciable for AnimationNodeBlendSpace1D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNodeBlendSpace1D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeBlendSpace1DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_blend_point : * mut sys :: godot_method_bind , pub get_blend_point_count : * mut sys :: godot_method_bind , pub get_blend_point_node : * mut sys :: godot_method_bind , pub get_blend_point_position : * mut sys :: godot_method_bind , pub get_max_space : * mut sys :: godot_method_bind , pub get_min_space : * mut sys :: godot_method_bind , pub get_snap : * mut sys :: godot_method_bind , pub get_value_label : * mut sys :: godot_method_bind , pub remove_blend_point : * mut sys :: godot_method_bind , pub set_blend_point_node : * mut sys :: godot_method_bind , pub set_blend_point_position : * mut sys :: godot_method_bind , pub set_max_space : * mut sys :: godot_method_bind , pub set_min_space : * mut sys :: godot_method_bind , pub set_snap : * mut sys :: godot_method_bind , pub set_value_label : * mut sys :: godot_method_bind } impl AnimationNodeBlendSpace1DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeBlendSpace1DMethodTable = AnimationNodeBlendSpace1DMethodTable { class_constructor : None , add_blend_point : 0 as * mut sys :: godot_method_bind , get_blend_point_count : 0 as * mut sys :: godot_method_bind , get_blend_point_node : 0 as * mut sys :: godot_method_bind , get_blend_point_position : 0 as * mut sys :: godot_method_bind , get_max_space : 0 as * mut sys :: godot_method_bind , get_min_space : 0 as * mut sys :: godot_method_bind , get_snap : 0 as * mut sys :: godot_method_bind , get_value_label : 0 as * mut sys :: godot_method_bind , remove_blend_point : 0 as * mut sys :: godot_method_bind , set_blend_point_node : 0 as * mut sys :: godot_method_bind , set_blend_point_position : 0 as * mut sys :: godot_method_bind , set_max_space : 0 as * mut sys :: godot_method_bind , set_min_space : 0 as * mut sys :: godot_method_bind , set_snap : 0 as * mut sys :: godot_method_bind , set_value_label : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeBlendSpace1DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNodeBlendSpace1D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "add_blend_point\0" . as_ptr () as * const c_char) ; table . get_blend_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_count\0" . as_ptr () as * const c_char) ; table . get_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_node\0" . as_ptr () as * const c_char) ; table . get_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "get_blend_point_position\0" . as_ptr () as * const c_char) ; table . get_max_space = (gd_api . godot_method_bind_get_method) (class_name , "get_max_space\0" . as_ptr () as * const c_char) ; table . get_min_space = (gd_api . godot_method_bind_get_method) (class_name , "get_min_space\0" . as_ptr () as * const c_char) ; table . get_snap = (gd_api . godot_method_bind_get_method) (class_name , "get_snap\0" . as_ptr () as * const c_char) ; table . get_value_label = (gd_api . godot_method_bind_get_method) (class_name , "get_value_label\0" . as_ptr () as * const c_char) ; table . remove_blend_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_blend_point\0" . as_ptr () as * const c_char) ; table . set_blend_point_node = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_node\0" . as_ptr () as * const c_char) ; table . set_blend_point_position = (gd_api . godot_method_bind_get_method) (class_name , "set_blend_point_position\0" . as_ptr () as * const c_char) ; table . set_max_space = (gd_api . godot_method_bind_get_method) (class_name , "set_max_space\0" . as_ptr () as * const c_char) ; table . set_min_space = (gd_api . godot_method_bind_get_method) (class_name , "set_min_space\0" . as_ptr () as * const c_char) ; table . set_snap = (gd_api . godot_method_bind_get_method) (class_name , "set_snap\0" . as_ptr () as * const c_char) ; table . set_value_label = (gd_api . godot_method_bind_get_method) (class_name , "set_value_label\0" . as_ptr () as * const c_char) ; } } }
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1150:13550
[INFO] [stdout]      |
[INFO] [stdout] 1150 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1150 |                 # [doc = "`tools class EditorSettings` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_editorsettings.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nEditorSettings inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = "\n## Tool\n\nThis class is used to interact with Godot's editor."] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct EditorSettings { this : RawObject < Self > , } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl EditorSettings { pub const NOTIFICATION_EDITOR_SETTINGS_CHANGED : i64 = 10000i64 ; } impl EditorSettings { # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the name of the property)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\neditor_settings.set(\"category/property_name\", 0)\n\nvar property_info = {\n    \"name\": \"category/property_name\",\n    \"type\": TYPE_INT,\n    \"hint\": PROPERTY_HINT_ENUM,\n    \"hint_string\": \"one,two,three\"\n}\n\neditor_settings.add_property_info(property_info)\n```"] # [doc = ""] # [inline] pub fn add_property_info (& self , info : Dictionary) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . add_property_info ; let ret = crate :: icalls :: icallptr_void_dict (method_bind , self . this . sys () . as_ptr () , info) ; } } # [doc = "Erases the setting whose name is specified by `property`."] # [doc = ""] # [inline] pub fn erase (& self , property : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . erase ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , property . into ()) ; } } # [doc = "Returns the list of favorite files and directories for this project."] # [doc = ""] # [inline] pub fn get_favorites (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_favorites ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns project-specific metadata for the `section` and `key` specified. If the metadata doesn't exist, `default` will be returned instead. See also [method set_project_metadata].\n# Default Arguments\n* `default` - `null`"] # [doc = ""] # [inline] pub fn get_project_metadata (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , default : impl OwnedToVariant) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_project_metadata ; let ret = crate :: icalls :: icallptr_var_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , default . owned_to_variant ()) ; Variant :: from_sys (ret) } } # [doc = "Returns the project-specific settings path. Projects all have a unique subdirectory inside the settings path where project-specific settings are saved."] # [doc = ""] # [inline] pub fn get_project_settings_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_project_settings_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the list of recently visited folders in the file dialog for this project."] # [doc = ""] # [inline] pub fn get_recent_dirs (& self) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_recent_dirs ; let ret = crate :: icalls :: icallptr_strarr (method_bind , self . this . sys () . as_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Returns the value of the setting specified by `name`. This is equivalent to using [method Object.get] on the EditorSettings instance."] # [doc = ""] # [inline] pub fn get_setting (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_setting ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Gets the global settings path for the engine. Inside this path, you can find some standard paths such as:\n`settings/tmp` - Used for temporary storage of files\n`settings/templates` - Where export templates are located"] # [doc = ""] # [inline] pub fn get_settings_dir (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . get_settings_dir ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns `true` if the setting specified by `name` exists, `false` otherwise."] # [doc = ""] # [inline] pub fn has_setting (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . has_setting ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns `true` if the setting specified by `name` can have its value reverted to the default value, `false` otherwise. When this method returns `true`, a Revert button will display next to the setting in the Editor Settings."] # [doc = ""] # [inline] pub fn property_can_revert (& self , name : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . property_can_revert ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; ret as _ } } # [doc = "Returns the default value of the setting specified by `name`. This is the value that would be applied when clicking the Revert button in the Editor Settings."] # [doc = ""] # [inline] pub fn property_get_revert (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . property_get_revert ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "Sets the list of favorite files and directories for this project."] # [doc = ""] # [inline] pub fn set_favorites (& self , dirs : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_favorites ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , dirs) ; } } # [doc = "Sets the initial value of the setting specified by `name` to `value`. This is used to provide a value for the Revert button in the Editor Settings. If `update_current` is true, the current value of the setting will be set to `value` as well."] # [doc = ""] # [inline] pub fn set_initial_value (& self , name : impl Into < GodotString > , value : impl OwnedToVariant , update_current : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_initial_value ; let ret = crate :: icalls :: icallptr_void_str_var_bool (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant () , update_current) ; } } # [doc = "Sets project-specific metadata with the `section`, `key` and `data` specified. This metadata is stored outside the project folder and therefore won't be checked into version control. See also [method get_project_metadata]."] # [doc = ""] # [inline] pub fn set_project_metadata (& self , section : impl Into < GodotString > , key : impl Into < GodotString > , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_project_metadata ; let ret = crate :: icalls :: icallptr_void_str_str_var (method_bind , self . this . sys () . as_ptr () , section . into () , key . into () , data . owned_to_variant ()) ; } } # [doc = "Sets the list of recently visited folders in the file dialog for this project."] # [doc = ""] # [inline] pub fn set_recent_dirs (& self , dirs : StringArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_recent_dirs ; let ret = crate :: icalls :: icallptr_void_strarr (method_bind , self . this . sys () . as_ptr () , dirs) ; } } # [doc = "Sets the `value` of the setting specified by `name`. This is equivalent to using [method Object.set] on the EditorSettings instance."] # [doc = ""] # [inline] pub fn set_setting (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = EditorSettingsMethodTable :: get (get_api ()) . set_setting ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for EditorSettings { } unsafe impl GodotObject for EditorSettings { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "EditorSettings" } } impl std :: ops :: Deref for EditorSettings { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for EditorSettings { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for EditorSettings { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for EditorSettings { } unsafe impl SubClass < crate :: generated :: object :: Object > for EditorSettings { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct EditorSettingsMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_property_info : * mut sys :: godot_method_bind , pub erase : * mut sys :: godot_method_bind , pub get_favorites : * mut sys :: godot_method_bind , pub get_project_metadata : * mut sys :: godot_method_bind , pub get_project_settings_dir : * mut sys :: godot_method_bind , pub get_recent_dirs : * mut sys :: godot_method_bind , pub get_setting : * mut sys :: godot_method_bind , pub get_settings_dir : * mut sys :: godot_method_bind , pub has_setting : * mut sys :: godot_method_bind , pub property_can_revert : * mut sys :: godot_method_bind , pub property_get_revert : * mut sys :: godot_method_bind , pub set_favorites : * mut sys :: godot_method_bind , pub set_initial_value : * mut sys :: godot_method_bind , pub set_project_metadata : * mut sys :: godot_method_bind , pub set_recent_dirs : * mut sys :: godot_method_bind , pub set_setting : * mut sys :: godot_method_bind } impl EditorSettingsMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : EditorSettingsMethodTable = EditorSettingsMethodTable { class_constructor : None , add_property_info : 0 as * mut sys :: godot_method_bind , erase : 0 as * mut sys :: godot_method_bind , get_favorites : 0 as * mut sys :: godot_method_bind , get_project_metadata : 0 as * mut sys :: godot_method_bind , get_project_settings_dir : 0 as * mut sys :: godot_method_bind , get_recent_dirs : 0 as * mut sys :: godot_method_bind , get_setting : 0 as * mut sys :: godot_method_bind , get_settings_dir : 0 as * mut sys :: godot_method_bind , has_setting : 0 as * mut sys :: godot_method_bind , property_can_revert : 0 as * mut sys :: godot_method_bind , property_get_revert : 0 as * mut sys :: godot_method_bind , set_favorites : 0 as * mut sys :: godot_method_bind , set_initial_value : 0 as * mut sys :: godot_method_bind , set_project_metadata : 0 as * mut sys :: godot_method_bind , set_recent_dirs : 0 as * mut sys :: godot_method_bind , set_setting : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { EditorSettingsMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "EditorSettings\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_property_info = (gd_api . godot_method_bind_get_method) (class_name , "add_property_info\0" . as_ptr () as * const c_char) ; table . erase = (gd_api . godot_method_bind_get_method) (class_name , "erase\0" . as_ptr () as * const c_char) ; table . get_favorites = (gd_api . godot_method_bind_get_method) (class_name , "get_favorites\0" . as_ptr () as * const c_char) ; table . get_project_metadata = (gd_api . godot_method_bind_get_method) (class_name , "get_project_metadata\0" . as_ptr () as * const c_char) ; table . get_project_settings_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_project_settings_dir\0" . as_ptr () as * const c_char) ; table . get_recent_dirs = (gd_api . godot_method_bind_get_method) (class_name , "get_recent_dirs\0" . as_ptr () as * const c_char) ; table . get_setting = (gd_api . godot_method_bind_get_method) (class_name , "get_setting\0" . as_ptr () as * const c_char) ; table . get_settings_dir = (gd_api . godot_method_bind_get_method) (class_name , "get_settings_dir\0" . as_ptr () as * const c_char) ; table . has_setting = (gd_api . godot_method_bind_get_method) (class_name , "has_setting\0" . as_ptr () as * const c_char) ; table . property_can_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_can_revert\0" . as_ptr () as * const c_char) ; table . property_get_revert = (gd_api . godot_method_bind_get_method) (class_name , "property_get_revert\0" . as_ptr () as * const c_char) ; table . set_favorites = (gd_api . godot_method_bind_get_method) (class_name , "set_favorites\0" . as_ptr () as * const c_char) ; table . set_initial_value = (gd_api . godot_method_bind_get_method) (class_name , "set_initial_value\0" . as_ptr () as * const c_char) ; table . set_project_metadata = (gd_api . godot_method_bind_get_method) (class_name , "set_project_metadata\0" . as_ptr () as * const c_char) ; table . set_recent_dirs = (gd_api . godot_method_bind_get_method) (class_name , "set_recent_dirs\0" . as_ptr () as * const c_char) ; table . set_setting = (gd_api . godot_method_bind_get_method) (class_name , "set_setting\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1156:16462
[INFO] [stdout]      |
[INFO] [stdout] 1156 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1156 |                 # [doc = "`core class TextureButton` inherits `BaseButton` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`TextureButton` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<TextureButton>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nTextureButton inherits methods from:\n - [BaseButton](struct.BaseButton.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct StretchMode (pub i64) ; impl StretchMode { pub const SCALE : StretchMode = StretchMode (0i64) ; pub const TILE : StretchMode = StretchMode (1i64) ; pub const KEEP : StretchMode = StretchMode (2i64) ; pub const KEEP_CENTERED : StretchMode = StretchMode (3i64) ; pub const KEEP_ASPECT : StretchMode = StretchMode (4i64) ; pub const KEEP_ASPECT_CENTERED : StretchMode = StretchMode (5i64) ; pub const KEEP_ASPECT_COVERED : StretchMode = StretchMode (6i64) ; } impl From < i64 > for StretchMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < StretchMode > for i64 { # [inline] fn from (v : StretchMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl TextureButton { pub const STRETCH_KEEP : i64 = 2i64 ; pub const STRETCH_KEEP_ASPECT : i64 = 4i64 ; pub const STRETCH_KEEP_ASPECT_CENTERED : i64 = 5i64 ; pub const STRETCH_KEEP_ASPECT_COVERED : i64 = 6i64 ; pub const STRETCH_KEEP_CENTERED : i64 = 3i64 ; pub const STRETCH_SCALE : i64 = 0i64 ; pub const STRETCH_TILE : i64 = 1i64 ; } impl TextureButton { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureButtonMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn click_mask (& self) -> Option < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_click_mask ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: bit_map :: BitMap , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn disabled_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_disabled_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn expand (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_expand ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn focused_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_focused_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn hover_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_hover_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn normal_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_normal_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn pressed_texture (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_pressed_texture ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn stretch_mode (& self) -> crate :: generated :: texture_button :: StretchMode { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . get_stretch_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: texture_button :: StretchMode (ret) } } # [doc = "Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes."] # [doc = ""] # [inline] pub fn set_click_mask (& self , mask : impl AsArg < crate :: generated :: bit_map :: BitMap >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_click_mask ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , mask . as_arg_ptr ()) ; } } # [doc = "Texture to display when the node is disabled. See [member BaseButton.disabled]."] # [doc = ""] # [inline] pub fn set_disabled_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_disabled_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "If `true`, the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If `false`, the texture will not scale with the node."] # [doc = ""] # [inline] pub fn set_expand (& self , p_expand : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_expand ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , p_expand) ; } } # [doc = "Texture to display when the node has mouse or keyboard focus."] # [doc = ""] # [inline] pub fn set_focused_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_focused_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display when the mouse hovers the node."] # [doc = ""] # [inline] pub fn set_hover_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_hover_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state."] # [doc = ""] # [inline] pub fn set_normal_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_normal_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key."] # [doc = ""] # [inline] pub fn set_pressed_texture (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_pressed_texture ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } # [doc = "Controls the texture's behavior when you resize the node's bounding rectangle, **only if** [member expand] is `true`. Set it to one of the [enum StretchMode] constants. See the constants to learn more."] # [doc = ""] # [inline] pub fn set_stretch_mode (& self , p_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = TextureButtonMethodTable :: get (get_api ()) . set_stretch_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , p_mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureButton { } unsafe impl GodotObject for TextureButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "TextureButton" } } impl QueueFree for TextureButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for TextureButton { type Target = crate :: generated :: base_button :: BaseButton ; # [inline] fn deref (& self) -> & crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: base_button :: BaseButton { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: base_button :: BaseButton > for TextureButton { } unsafe impl SubClass < crate :: generated :: control :: Control > for TextureButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for TextureButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for TextureButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureButton { } impl Instanciable for TextureButton { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureButton :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_click_mask : * mut sys :: godot_method_bind , pub get_disabled_texture : * mut sys :: godot_method_bind , pub get_expand : * mut sys :: godot_method_bind , pub get_focused_texture : * mut sys :: godot_method_bind , pub get_hover_texture : * mut sys :: godot_method_bind , pub get_normal_texture : * mut sys :: godot_method_bind , pub get_pressed_texture : * mut sys :: godot_method_bind , pub get_stretch_mode : * mut sys :: godot_method_bind , pub set_click_mask : * mut sys :: godot_method_bind , pub set_disabled_texture : * mut sys :: godot_method_bind , pub set_expand : * mut sys :: godot_method_bind , pub set_focused_texture : * mut sys :: godot_method_bind , pub set_hover_texture : * mut sys :: godot_method_bind , pub set_normal_texture : * mut sys :: godot_method_bind , pub set_pressed_texture : * mut sys :: godot_method_bind , pub set_stretch_mode : * mut sys :: godot_method_bind } impl TextureButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureButtonMethodTable = TextureButtonMethodTable { class_constructor : None , get_click_mask : 0 as * mut sys :: godot_method_bind , get_disabled_texture : 0 as * mut sys :: godot_method_bind , get_expand : 0 as * mut sys :: godot_method_bind , get_focused_texture : 0 as * mut sys :: godot_method_bind , get_hover_texture : 0 as * mut sys :: godot_method_bind , get_normal_texture : 0 as * mut sys :: godot_method_bind , get_pressed_texture : 0 as * mut sys :: godot_method_bind , get_stretch_mode : 0 as * mut sys :: godot_method_bind , set_click_mask : 0 as * mut sys :: godot_method_bind , set_disabled_texture : 0 as * mut sys :: godot_method_bind , set_expand : 0 as * mut sys :: godot_method_bind , set_focused_texture : 0 as * mut sys :: godot_method_bind , set_hover_texture : 0 as * mut sys :: godot_method_bind , set_normal_texture : 0 as * mut sys :: godot_method_bind , set_pressed_texture : 0 as * mut sys :: godot_method_bind , set_stretch_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_click_mask\0" . as_ptr () as * const c_char) ; table . get_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_disabled_texture\0" . as_ptr () as * const c_char) ; table . get_expand = (gd_api . godot_method_bind_get_method) (class_name , "get_expand\0" . as_ptr () as * const c_char) ; table . get_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_focused_texture\0" . as_ptr () as * const c_char) ; table . get_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_hover_texture\0" . as_ptr () as * const c_char) ; table . get_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_normal_texture\0" . as_ptr () as * const c_char) ; table . get_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "get_pressed_texture\0" . as_ptr () as * const c_char) ; table . get_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_stretch_mode\0" . as_ptr () as * const c_char) ; table . set_click_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_click_mask\0" . as_ptr () as * const c_char) ; table . set_disabled_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled_texture\0" . as_ptr () as * const c_char) ; table . set_expand = (gd_api . godot_method_bind_get_method) (class_name , "set_expand\0" . as_ptr () as * const c_char) ; table . set_focused_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_focused_texture\0" . as_ptr () as * const c_char) ; table . set_hover_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_hover_texture\0" . as_ptr () as * const c_char) ; table . set_normal_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_normal_texture\0" . as_ptr () as * const c_char) ; table . set_pressed_texture = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed_texture\0" . as_ptr () as * const c_char) ; table . set_stretch_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_stretch_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1168:3711
[INFO] [stdout]      |
[INFO] [stdout] 1168 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1168 |                 # [doc = "`core class WebRTCPeerConnectionGDNative` inherits `WebRTCPeerConnection` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_webrtcpeerconnectiongdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebRTCPeerConnectionGDNative inherits methods from:\n - [WebRTCPeerConnection](struct.WebRTCPeerConnection.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebRTCPeerConnectionGDNative { this : RawObject < Self > , } impl WebRTCPeerConnectionGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebRTCPeerConnectionGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for WebRTCPeerConnectionGDNative { } unsafe impl GodotObject for WebRTCPeerConnectionGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebRTCPeerConnectionGDNative" } } impl std :: ops :: Deref for WebRTCPeerConnectionGDNative { type Target = crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection ; # [inline] fn deref (& self) -> & crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebRTCPeerConnectionGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: web_rtc_peer_connection :: WebRTCPeerConnection > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebRTCPeerConnectionGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebRTCPeerConnectionGDNative { } impl Instanciable for WebRTCPeerConnectionGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebRTCPeerConnectionGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebRTCPeerConnectionGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl WebRTCPeerConnectionGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebRTCPeerConnectionGDNativeMethodTable = WebRTCPeerConnectionGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebRTCPeerConnectionGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebRTCPeerConnectionGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1174:12142
[INFO] [stdout]      |
[INFO] [stdout] 1174 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1174 |                 # [doc = "`core class AudioEffectChorus` inherits `AudioEffect` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audioeffectchorus.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioEffectChorus inherits methods from:\n - [AudioEffect](struct.AudioEffect.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioEffectChorus { this : RawObject < Self > , } impl AudioEffectChorus { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioEffectChorusMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn dry (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_dry ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn voice_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn voice_cutoff_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn voice_delay_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_delay_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn voice_depth_ms (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_depth_ms ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn voice_level_db (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_level_db ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn voice_pan (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_pan ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn voice_rate_hz (& self , voice_idx : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_voice_rate_hz ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , voice_idx) ; ret as _ } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn wet (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . get_wet ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The effect's raw signal."] # [doc = ""] # [inline] pub fn set_dry (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_dry ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } # [doc = "The amount of voices in the effect."] # [doc = ""] # [inline] pub fn set_voice_count (& self , voices : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_count ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , voices) ; } } # [doc = "The voice's cutoff frequency."] # [doc = ""] # [inline] pub fn set_voice_cutoff_hz (& self , voice_idx : i64 , cutoff_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_cutoff_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , cutoff_hz) ; } } # [doc = "The voice's signal delay."] # [doc = ""] # [inline] pub fn set_voice_delay_ms (& self , voice_idx : i64 , delay_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_delay_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , delay_ms) ; } } # [doc = "The voice filter's depth."] # [doc = ""] # [inline] pub fn set_voice_depth_ms (& self , voice_idx : i64 , depth_ms : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_depth_ms ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , depth_ms) ; } } # [doc = "The voice's volume."] # [doc = ""] # [inline] pub fn set_voice_level_db (& self , voice_idx : i64 , level_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_level_db ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , level_db) ; } } # [doc = "The voice's pan level."] # [doc = ""] # [inline] pub fn set_voice_pan (& self , voice_idx : i64 , pan : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_pan ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , pan) ; } } # [doc = "The voice's filter rate."] # [doc = ""] # [inline] pub fn set_voice_rate_hz (& self , voice_idx : i64 , rate_hz : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_voice_rate_hz ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , voice_idx , rate_hz) ; } } # [doc = "The effect's processed signal."] # [doc = ""] # [inline] pub fn set_wet (& self , amount : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioEffectChorusMethodTable :: get (get_api ()) . set_wet ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , amount) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioEffectChorus { } unsafe impl GodotObject for AudioEffectChorus { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioEffectChorus" } } impl std :: ops :: Deref for AudioEffectChorus { type Target = crate :: generated :: audio_effect :: AudioEffect ; # [inline] fn deref (& self) -> & crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioEffectChorus { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_effect :: AudioEffect { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_effect :: AudioEffect > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioEffectChorus { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioEffectChorus { } impl Instanciable for AudioEffectChorus { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioEffectChorus :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioEffectChorusMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_dry : * mut sys :: godot_method_bind , pub get_voice_count : * mut sys :: godot_method_bind , pub get_voice_cutoff_hz : * mut sys :: godot_method_bind , pub get_voice_delay_ms : * mut sys :: godot_method_bind , pub get_voice_depth_ms : * mut sys :: godot_method_bind , pub get_voice_level_db : * mut sys :: godot_method_bind , pub get_voice_pan : * mut sys :: godot_method_bind , pub get_voice_rate_hz : * mut sys :: godot_method_bind , pub get_wet : * mut sys :: godot_method_bind , pub set_dry : * mut sys :: godot_method_bind , pub set_voice_count : * mut sys :: godot_method_bind , pub set_voice_cutoff_hz : * mut sys :: godot_method_bind , pub set_voice_delay_ms : * mut sys :: godot_method_bind , pub set_voice_depth_ms : * mut sys :: godot_method_bind , pub set_voice_level_db : * mut sys :: godot_method_bind , pub set_voice_pan : * mut sys :: godot_method_bind , pub set_voice_rate_hz : * mut sys :: godot_method_bind , pub set_wet : * mut sys :: godot_method_bind } impl AudioEffectChorusMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioEffectChorusMethodTable = AudioEffectChorusMethodTable { class_constructor : None , get_dry : 0 as * mut sys :: godot_method_bind , get_voice_count : 0 as * mut sys :: godot_method_bind , get_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , get_voice_delay_ms : 0 as * mut sys :: godot_method_bind , get_voice_depth_ms : 0 as * mut sys :: godot_method_bind , get_voice_level_db : 0 as * mut sys :: godot_method_bind , get_voice_pan : 0 as * mut sys :: godot_method_bind , get_voice_rate_hz : 0 as * mut sys :: godot_method_bind , get_wet : 0 as * mut sys :: godot_method_bind , set_dry : 0 as * mut sys :: godot_method_bind , set_voice_count : 0 as * mut sys :: godot_method_bind , set_voice_cutoff_hz : 0 as * mut sys :: godot_method_bind , set_voice_delay_ms : 0 as * mut sys :: godot_method_bind , set_voice_depth_ms : 0 as * mut sys :: godot_method_bind , set_voice_level_db : 0 as * mut sys :: godot_method_bind , set_voice_pan : 0 as * mut sys :: godot_method_bind , set_voice_rate_hz : 0 as * mut sys :: godot_method_bind , set_wet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioEffectChorusMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioEffectChorus\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_dry = (gd_api . godot_method_bind_get_method) (class_name , "get_dry\0" . as_ptr () as * const c_char) ; table . get_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_count\0" . as_ptr () as * const c_char) ; table . get_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . get_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . get_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . get_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_level_db\0" . as_ptr () as * const c_char) ; table . get_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_pan\0" . as_ptr () as * const c_char) ; table . get_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "get_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . get_wet = (gd_api . godot_method_bind_get_method) (class_name , "get_wet\0" . as_ptr () as * const c_char) ; table . set_dry = (gd_api . godot_method_bind_get_method) (class_name , "set_dry\0" . as_ptr () as * const c_char) ; table . set_voice_count = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_count\0" . as_ptr () as * const c_char) ; table . set_voice_cutoff_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_cutoff_hz\0" . as_ptr () as * const c_char) ; table . set_voice_delay_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_delay_ms\0" . as_ptr () as * const c_char) ; table . set_voice_depth_ms = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_depth_ms\0" . as_ptr () as * const c_char) ; table . set_voice_level_db = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_level_db\0" . as_ptr () as * const c_char) ; table . set_voice_pan = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_pan\0" . as_ptr () as * const c_char) ; table . set_voice_rate_hz = (gd_api . godot_method_bind_get_method) (class_name , "set_voice_rate_hz\0" . as_ptr () as * const c_char) ; table . set_wet = (gd_api . godot_method_bind_get_method) (class_name , "set_wet\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1180:11972
[INFO] [stdout]      |
[INFO] [stdout] 1180 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1180 |                 # [doc = "`core class AnimationNode` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_animationnode.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAnimationNode inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AnimationNode { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct FilterAction (pub i64) ; impl FilterAction { pub const IGNORE : FilterAction = FilterAction (0i64) ; pub const PASS : FilterAction = FilterAction (1i64) ; pub const STOP : FilterAction = FilterAction (2i64) ; pub const BLEND : FilterAction = FilterAction (3i64) ; } impl From < i64 > for FilterAction { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < FilterAction > for i64 { # [inline] fn from (v : FilterAction) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AnimationNode { pub const FILTER_BLEND : i64 = 3i64 ; pub const FILTER_IGNORE : i64 = 0i64 ; pub const FILTER_PASS : i64 = 1i64 ; pub const FILTER_STOP : i64 = 2i64 ; } impl AnimationNode { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AnimationNodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn add_input (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . add_input ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Blend an animation by `blend` amount (name must be valid in the linked [AnimationPlayer]). A `time` and `delta` may be passed, as well as whether `seek` happened."] # [doc = ""] # [inline] pub fn blend_animation (& self , animation : impl Into < GodotString > , time : f64 , delta : f64 , seeked : bool , blend : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_animation ; let ret = crate :: icalls :: icallptr_void_str_f64_f64_bool_f64 (method_bind , self . this . sys () . as_ptr () , animation . into () , time , delta , seeked , blend) ; } } # [doc = "Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The `time` parameter is a relative delta, unless `seek` is `true`, in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_input (& self , input_index : i64 , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_input ; let ret = crate :: icalls :: icallptr_f64_i64_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , input_index , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.\n# Default Arguments\n* `filter` - `0`\n* `optimize` - `true`"] # [doc = ""] # [inline] pub fn blend_node (& self , name : impl Into < GodotString > , node : impl AsArg < crate :: generated :: animation_node :: AnimationNode > , time : f64 , seek : bool , blend : f64 , filter : i64 , optimize : bool) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . blend_node ; let ret = crate :: icalls :: icallptr_f64_str_obj_f64_bool_f64_i64_bool (method_bind , self . this . sys () . as_ptr () , name . into () , node . as_arg_ptr () , time , seek , blend , filter , optimize) ; ret as _ } } # [doc = "Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree]."] # [doc = ""] # [inline] pub fn get_input_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Gets the name of an input by index."] # [doc = ""] # [inline] pub fn get_input_name (& self , input : i64) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_input_name ; let ret = crate :: icalls :: icallptr_str_i64 (method_bind , self . this . sys () . as_ptr () , input) ; GodotString :: from_sys (ret) } } # [doc = "Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees."] # [doc = ""] # [inline] pub fn get_parameter (& self , name : impl Into < GodotString >) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . get_parameter ; let ret = crate :: icalls :: icallptr_var_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; Variant :: from_sys (ret) } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn is_filter_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_filter_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` whether a given path is filtered."] # [doc = ""] # [inline] pub fn is_path_filtered (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . is_path_filtered ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Removes an input, call this only when inactive."] # [doc = ""] # [inline] pub fn remove_input (& self , index : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . remove_input ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , index) ; } } # [doc = "If `true`, filtering is enabled."] # [doc = ""] # [inline] pub fn set_filter_enabled (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Adds or removes a path for the filter."] # [doc = ""] # [inline] pub fn set_filter_path (& self , path : impl Into < NodePath > , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_filter_path ; let ret = crate :: icalls :: icallptr_void_nodepath_bool (method_bind , self . this . sys () . as_ptr () , path . into () , enable) ; } } # [doc = "Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes."] # [doc = ""] # [inline] pub fn set_parameter (& self , name : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AnimationNodeMethodTable :: get (get_api ()) . set_parameter ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , name . into () , value . owned_to_variant ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AnimationNode { } unsafe impl GodotObject for AnimationNode { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AnimationNode" } } impl std :: ops :: Deref for AnimationNode { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AnimationNode { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AnimationNode { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AnimationNode { } unsafe impl SubClass < crate :: generated :: object :: Object > for AnimationNode { } impl Instanciable for AnimationNode { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AnimationNode :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AnimationNodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_input : * mut sys :: godot_method_bind , pub blend_animation : * mut sys :: godot_method_bind , pub blend_input : * mut sys :: godot_method_bind , pub blend_node : * mut sys :: godot_method_bind , pub get_input_count : * mut sys :: godot_method_bind , pub get_input_name : * mut sys :: godot_method_bind , pub get_parameter : * mut sys :: godot_method_bind , pub is_filter_enabled : * mut sys :: godot_method_bind , pub is_path_filtered : * mut sys :: godot_method_bind , pub remove_input : * mut sys :: godot_method_bind , pub set_filter_enabled : * mut sys :: godot_method_bind , pub set_filter_path : * mut sys :: godot_method_bind , pub set_parameter : * mut sys :: godot_method_bind } impl AnimationNodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AnimationNodeMethodTable = AnimationNodeMethodTable { class_constructor : None , add_input : 0 as * mut sys :: godot_method_bind , blend_animation : 0 as * mut sys :: godot_method_bind , blend_input : 0 as * mut sys :: godot_method_bind , blend_node : 0 as * mut sys :: godot_method_bind , get_input_count : 0 as * mut sys :: godot_method_bind , get_input_name : 0 as * mut sys :: godot_method_bind , get_parameter : 0 as * mut sys :: godot_method_bind , is_filter_enabled : 0 as * mut sys :: godot_method_bind , is_path_filtered : 0 as * mut sys :: godot_method_bind , remove_input : 0 as * mut sys :: godot_method_bind , set_filter_enabled : 0 as * mut sys :: godot_method_bind , set_filter_path : 0 as * mut sys :: godot_method_bind , set_parameter : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AnimationNodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AnimationNode\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_input = (gd_api . godot_method_bind_get_method) (class_name , "add_input\0" . as_ptr () as * const c_char) ; table . blend_animation = (gd_api . godot_method_bind_get_method) (class_name , "blend_animation\0" . as_ptr () as * const c_char) ; table . blend_input = (gd_api . godot_method_bind_get_method) (class_name , "blend_input\0" . as_ptr () as * const c_char) ; table . blend_node = (gd_api . godot_method_bind_get_method) (class_name , "blend_node\0" . as_ptr () as * const c_char) ; table . get_input_count = (gd_api . godot_method_bind_get_method) (class_name , "get_input_count\0" . as_ptr () as * const c_char) ; table . get_input_name = (gd_api . godot_method_bind_get_method) (class_name , "get_input_name\0" . as_ptr () as * const c_char) ; table . get_parameter = (gd_api . godot_method_bind_get_method) (class_name , "get_parameter\0" . as_ptr () as * const c_char) ; table . is_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_filter_enabled\0" . as_ptr () as * const c_char) ; table . is_path_filtered = (gd_api . godot_method_bind_get_method) (class_name , "is_path_filtered\0" . as_ptr () as * const c_char) ; table . remove_input = (gd_api . godot_method_bind_get_method) (class_name , "remove_input\0" . as_ptr () as * const c_char) ; table . set_filter_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_enabled\0" . as_ptr () as * const c_char) ; table . set_filter_path = (gd_api . godot_method_bind_get_method) (class_name , "set_filter_path\0" . as_ptr () as * const c_char) ; table . set_parameter = (gd_api . godot_method_bind_get_method) (class_name , "set_parameter\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1186:4494
[INFO] [stdout]      |
[INFO] [stdout] 1186 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1186 |                 # [doc = "`core class PanoramaSky` inherits `Sky` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_panoramasky.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nPanoramaSky inherits methods from:\n - [Sky](struct.Sky.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PanoramaSky { this : RawObject < Self > , } impl PanoramaSky { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = PanoramaSkyMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "[Texture] to be applied to the PanoramaSky."] # [doc = ""] # [inline] pub fn panorama (& self) -> Option < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PanoramaSkyMethodTable :: get (get_api ()) . get_panorama ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: texture :: Texture , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "[Texture] to be applied to the PanoramaSky."] # [doc = ""] # [inline] pub fn set_panorama (& self , texture : impl AsArg < crate :: generated :: texture :: Texture >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PanoramaSkyMethodTable :: get (get_api ()) . set_panorama ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , texture . as_arg_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PanoramaSky { } unsafe impl GodotObject for PanoramaSky { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "PanoramaSky" } } impl std :: ops :: Deref for PanoramaSky { type Target = crate :: generated :: sky :: Sky ; # [inline] fn deref (& self) -> & crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PanoramaSky { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: sky :: Sky { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: sky :: Sky > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for PanoramaSky { } unsafe impl SubClass < crate :: generated :: object :: Object > for PanoramaSky { } impl Instanciable for PanoramaSky { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { PanoramaSky :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PanoramaSkyMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_panorama : * mut sys :: godot_method_bind , pub set_panorama : * mut sys :: godot_method_bind } impl PanoramaSkyMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PanoramaSkyMethodTable = PanoramaSkyMethodTable { class_constructor : None , get_panorama : 0 as * mut sys :: godot_method_bind , set_panorama : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PanoramaSkyMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PanoramaSky\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_panorama = (gd_api . godot_method_bind_get_method) (class_name , "get_panorama\0" . as_ptr () as * const c_char) ; table . set_panorama = (gd_api . godot_method_bind_get_method) (class_name , "set_panorama\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1192:17085
[INFO] [stdout]      |
[INFO] [stdout] 1192 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1192 |                 # [doc = "`core class BaseButton` inherits `Control` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_basebutton.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nBaseButton inherits methods from:\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct BaseButton { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ActionMode (pub i64) ; impl ActionMode { pub const PRESS : ActionMode = ActionMode (0i64) ; pub const RELEASE : ActionMode = ActionMode (1i64) ; } impl From < i64 > for ActionMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ActionMode > for i64 { # [inline] fn from (v : ActionMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DrawMode (pub i64) ; impl DrawMode { pub const NORMAL : DrawMode = DrawMode (0i64) ; pub const PRESSED : DrawMode = DrawMode (1i64) ; pub const HOVER : DrawMode = DrawMode (2i64) ; pub const DISABLED : DrawMode = DrawMode (3i64) ; pub const HOVER_PRESSED : DrawMode = DrawMode (4i64) ; } impl From < i64 > for DrawMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DrawMode > for i64 { # [inline] fn from (v : DrawMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl BaseButton { pub const ACTION_MODE_BUTTON_PRESS : i64 = 0i64 ; pub const ACTION_MODE_BUTTON_RELEASE : i64 = 1i64 ; pub const DRAW_DISABLED : i64 = 3i64 ; pub const DRAW_HOVER : i64 = 2i64 ; pub const DRAW_HOVER_PRESSED : i64 = 4i64 ; pub const DRAW_NORMAL : i64 = 0i64 ; pub const DRAW_PRESSED : i64 = 1i64 ; } impl BaseButton { # [doc = "Determines when the button is considered clicked, one of the [enum ActionMode] constants."] # [doc = ""] # [inline] pub fn action_mode (& self) -> crate :: generated :: base_button :: ActionMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_action_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: base_button :: ActionMode (ret) } } # [doc = "[ButtonGroup] associated to the button."] # [doc = ""] # [inline] pub fn button_group (& self) -> Option < Ref < crate :: generated :: button_group :: ButtonGroup , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_button_group ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: button_group :: ButtonGroup , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Binary mask to choose which mouse buttons this button will respond to.\nTo allow both left-click and right-click, use `BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT`."] # [doc = ""] # [inline] pub fn button_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_button_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to \"draw\" signal. The visual state of the button is defined by the [enum DrawMode] enum."] # [doc = ""] # [inline] pub fn get_draw_mode (& self) -> crate :: generated :: base_button :: DrawMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_draw_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: base_button :: DrawMode (ret) } } # [doc = "Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled])."] # [doc = ""] # [inline] pub fn enabled_focus_mode (& self) -> crate :: generated :: control :: FocusMode { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_enabled_focus_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: control :: FocusMode (ret) } } # [doc = "[ShortCut] associated to the button."] # [doc = ""] # [inline] pub fn shortcut (& self) -> Option < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . get_shortcut ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: short_cut :: ShortCut , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the button is in disabled state and can't be clicked or toggled."] # [doc = ""] # [inline] pub fn is_disabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_disabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the mouse has entered the button and has not left it yet."] # [doc = ""] # [inline] pub fn is_hovered (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_hovered ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button stays pressed when moving the cursor outside the button while pressing it.\n**Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value."] # [doc = ""] # [inline] pub fn is_keep_pressed_outside (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_keep_pressed_outside ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active)."] # [doc = ""] # [inline] pub fn is_pressed (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_pressed ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button will add information about its shortcut in the tooltip."] # [doc = ""] # [inline] pub fn is_shortcut_in_tooltip_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_shortcut_in_tooltip_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked."] # [doc = ""] # [inline] pub fn is_toggle_mode (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . is_toggle_mode ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Determines when the button is considered clicked, one of the [enum ActionMode] constants."] # [doc = ""] # [inline] pub fn set_action_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_action_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "[ButtonGroup] associated to the button."] # [doc = ""] # [inline] pub fn set_button_group (& self , button_group : impl AsArg < crate :: generated :: button_group :: ButtonGroup >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_button_group ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , button_group . as_arg_ptr ()) ; } } # [doc = "Binary mask to choose which mouse buttons this button will respond to.\nTo allow both left-click and right-click, use `BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT`."] # [doc = ""] # [inline] pub fn set_button_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_button_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "If `true`, the button is in disabled state and can't be clicked or toggled."] # [doc = ""] # [inline] pub fn set_disabled (& self , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_disabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , disabled) ; } } # [doc = "Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled])."] # [doc = ""] # [inline] pub fn set_enabled_focus_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_enabled_focus_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "If `true`, the button stays pressed when moving the cursor outside the button while pressing it.\n**Note:** This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value."] # [doc = ""] # [inline] pub fn set_keep_pressed_outside (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_keep_pressed_outside ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active)."] # [doc = ""] # [inline] pub fn set_pressed (& self , pressed : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_pressed ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pressed) ; } } # [doc = "[ShortCut] associated to the button."] # [doc = ""] # [inline] pub fn set_shortcut (& self , shortcut : impl AsArg < crate :: generated :: short_cut :: ShortCut >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_shortcut ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , shortcut . as_arg_ptr ()) ; } } # [doc = "If `true`, the button will add information about its shortcut in the tooltip."] # [doc = ""] # [inline] pub fn set_shortcut_in_tooltip (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_shortcut_in_tooltip ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked."] # [doc = ""] # [inline] pub fn set_toggle_mode (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = BaseButtonMethodTable :: get (get_api ()) . set_toggle_mode ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for BaseButton { } unsafe impl GodotObject for BaseButton { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "BaseButton" } } impl QueueFree for BaseButton { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for BaseButton { type Target = crate :: generated :: control :: Control ; # [inline] fn deref (& self) -> & crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for BaseButton { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: control :: Control { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: control :: Control > for BaseButton { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for BaseButton { } unsafe impl SubClass < crate :: generated :: node :: Node > for BaseButton { } unsafe impl SubClass < crate :: generated :: object :: Object > for BaseButton { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct BaseButtonMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_action_mode : * mut sys :: godot_method_bind , pub get_button_group : * mut sys :: godot_method_bind , pub get_button_mask : * mut sys :: godot_method_bind , pub get_draw_mode : * mut sys :: godot_method_bind , pub get_enabled_focus_mode : * mut sys :: godot_method_bind , pub get_shortcut : * mut sys :: godot_method_bind , pub is_disabled : * mut sys :: godot_method_bind , pub is_hovered : * mut sys :: godot_method_bind , pub is_keep_pressed_outside : * mut sys :: godot_method_bind , pub is_pressed : * mut sys :: godot_method_bind , pub is_shortcut_in_tooltip_enabled : * mut sys :: godot_method_bind , pub is_toggle_mode : * mut sys :: godot_method_bind , pub set_action_mode : * mut sys :: godot_method_bind , pub set_button_group : * mut sys :: godot_method_bind , pub set_button_mask : * mut sys :: godot_method_bind , pub set_disabled : * mut sys :: godot_method_bind , pub set_enabled_focus_mode : * mut sys :: godot_method_bind , pub set_keep_pressed_outside : * mut sys :: godot_method_bind , pub set_pressed : * mut sys :: godot_method_bind , pub set_shortcut : * mut sys :: godot_method_bind , pub set_shortcut_in_tooltip : * mut sys :: godot_method_bind , pub set_toggle_mode : * mut sys :: godot_method_bind } impl BaseButtonMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : BaseButtonMethodTable = BaseButtonMethodTable { class_constructor : None , get_action_mode : 0 as * mut sys :: godot_method_bind , get_button_group : 0 as * mut sys :: godot_method_bind , get_button_mask : 0 as * mut sys :: godot_method_bind , get_draw_mode : 0 as * mut sys :: godot_method_bind , get_enabled_focus_mode : 0 as * mut sys :: godot_method_bind , get_shortcut : 0 as * mut sys :: godot_method_bind , is_disabled : 0 as * mut sys :: godot_method_bind , is_hovered : 0 as * mut sys :: godot_method_bind , is_keep_pressed_outside : 0 as * mut sys :: godot_method_bind , is_pressed : 0 as * mut sys :: godot_method_bind , is_shortcut_in_tooltip_enabled : 0 as * mut sys :: godot_method_bind , is_toggle_mode : 0 as * mut sys :: godot_method_bind , set_action_mode : 0 as * mut sys :: godot_method_bind , set_button_group : 0 as * mut sys :: godot_method_bind , set_button_mask : 0 as * mut sys :: godot_method_bind , set_disabled : 0 as * mut sys :: godot_method_bind , set_enabled_focus_mode : 0 as * mut sys :: godot_method_bind , set_keep_pressed_outside : 0 as * mut sys :: godot_method_bind , set_pressed : 0 as * mut sys :: godot_method_bind , set_shortcut : 0 as * mut sys :: godot_method_bind , set_shortcut_in_tooltip : 0 as * mut sys :: godot_method_bind , set_toggle_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { BaseButtonMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "BaseButton\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_action_mode\0" . as_ptr () as * const c_char) ; table . get_button_group = (gd_api . godot_method_bind_get_method) (class_name , "get_button_group\0" . as_ptr () as * const c_char) ; table . get_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_button_mask\0" . as_ptr () as * const c_char) ; table . get_draw_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_draw_mode\0" . as_ptr () as * const c_char) ; table . get_enabled_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_enabled_focus_mode\0" . as_ptr () as * const c_char) ; table . get_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "get_shortcut\0" . as_ptr () as * const c_char) ; table . is_disabled = (gd_api . godot_method_bind_get_method) (class_name , "is_disabled\0" . as_ptr () as * const c_char) ; table . is_hovered = (gd_api . godot_method_bind_get_method) (class_name , "is_hovered\0" . as_ptr () as * const c_char) ; table . is_keep_pressed_outside = (gd_api . godot_method_bind_get_method) (class_name , "is_keep_pressed_outside\0" . as_ptr () as * const c_char) ; table . is_pressed = (gd_api . godot_method_bind_get_method) (class_name , "is_pressed\0" . as_ptr () as * const c_char) ; table . is_shortcut_in_tooltip_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_shortcut_in_tooltip_enabled\0" . as_ptr () as * const c_char) ; table . is_toggle_mode = (gd_api . godot_method_bind_get_method) (class_name , "is_toggle_mode\0" . as_ptr () as * const c_char) ; table . set_action_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_action_mode\0" . as_ptr () as * const c_char) ; table . set_button_group = (gd_api . godot_method_bind_get_method) (class_name , "set_button_group\0" . as_ptr () as * const c_char) ; table . set_button_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_button_mask\0" . as_ptr () as * const c_char) ; table . set_disabled = (gd_api . godot_method_bind_get_method) (class_name , "set_disabled\0" . as_ptr () as * const c_char) ; table . set_enabled_focus_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled_focus_mode\0" . as_ptr () as * const c_char) ; table . set_keep_pressed_outside = (gd_api . godot_method_bind_get_method) (class_name , "set_keep_pressed_outside\0" . as_ptr () as * const c_char) ; table . set_pressed = (gd_api . godot_method_bind_get_method) (class_name , "set_pressed\0" . as_ptr () as * const c_char) ; table . set_shortcut = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut\0" . as_ptr () as * const c_char) ; table . set_shortcut_in_tooltip = (gd_api . godot_method_bind_get_method) (class_name , "set_shortcut_in_tooltip\0" . as_ptr () as * const c_char) ; table . set_toggle_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_toggle_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1198:4948
[INFO] [stdout]      |
[INFO] [stdout] 1198 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1198 |                 # [doc = "`core class CurveTexture` inherits `Texture` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_curvetexture.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nCurveTexture inherits methods from:\n - [Texture](struct.Texture.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct CurveTexture { this : RawObject < Self > , } impl CurveTexture { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = CurveTextureMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "The `curve` rendered onto the texture."] # [doc = ""] # [inline] pub fn curve (& self) -> Option < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . get_curve ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: curve :: Curve , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The `curve` rendered onto the texture."] # [doc = ""] # [inline] pub fn set_curve (& self , curve : impl AsArg < crate :: generated :: curve :: Curve >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . set_curve ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , curve . as_arg_ptr ()) ; } } # [doc = "The width of the texture."] # [doc = ""] # [inline] pub fn set_width (& self , width : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = CurveTextureMethodTable :: get (get_api ()) . set_width ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , width) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for CurveTexture { } unsafe impl GodotObject for CurveTexture { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "CurveTexture" } } impl std :: ops :: Deref for CurveTexture { type Target = crate :: generated :: texture :: Texture ; # [inline] fn deref (& self) -> & crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for CurveTexture { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture :: Texture { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture :: Texture > for CurveTexture { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for CurveTexture { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for CurveTexture { } unsafe impl SubClass < crate :: generated :: object :: Object > for CurveTexture { } impl Instanciable for CurveTexture { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { CurveTexture :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct CurveTextureMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_curve : * mut sys :: godot_method_bind , pub set_curve : * mut sys :: godot_method_bind , pub set_width : * mut sys :: godot_method_bind } impl CurveTextureMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : CurveTextureMethodTable = CurveTextureMethodTable { class_constructor : None , get_curve : 0 as * mut sys :: godot_method_bind , set_curve : 0 as * mut sys :: godot_method_bind , set_width : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { CurveTextureMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "CurveTexture\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_curve = (gd_api . godot_method_bind_get_method) (class_name , "get_curve\0" . as_ptr () as * const c_char) ; table . set_curve = (gd_api . godot_method_bind_get_method) (class_name , "set_curve\0" . as_ptr () as * const c_char) ; table . set_width = (gd_api . godot_method_bind_get_method) (class_name , "set_width\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1204:18076
[INFO] [stdout]      |
[INFO] [stdout] 1204 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1204 |                 # [doc = "`core class RayCast` inherits `Spatial` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_raycast.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`RayCast` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<RayCast>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nRayCast inherits methods from:\n - [Spatial](struct.Spatial.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct RayCast { this : RawObject < Self > , } impl RayCast { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = RayCastMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified node."] # [doc = ""] # [inline] pub fn add_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn add_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . add_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Removes all collision exceptions for this ray."] # [doc = ""] # [inline] pub fn clear_exceptions (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . clear_exceptions ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Updates the collision information for the ray.\nUse this method to update the collision information immediately instead of waiting for the next `_physics_process` call, for example if the ray or its parent has changed state.\n**Note:** `enabled` is not required for this to work."] # [doc = ""] # [inline] pub fn force_raycast_update (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . force_raycast_update ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn cast_to (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_cast_to ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the first object that the ray intersects, or `null` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider (& self) -> Option < Ref < crate :: generated :: object :: Object , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: object :: Object , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the shape ID of the first object that the ray intersects, or `0` if no object is intersecting the ray (i.e. [method is_colliding] returns `false`)."] # [doc = ""] # [inline] pub fn get_collider_shape (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collider_shape ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn collision_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the bit index passed is turned on.\n**Note:** Bit indices range from 0-19."] # [doc = ""] # [inline] pub fn get_collision_mask_bit (& self , bit : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_mask_bit ; let ret = crate :: icalls :: icallptr_bool_i64 (method_bind , self . this . sys () . as_ptr () , bit) ; ret as _ } } # [doc = "Returns the normal of the intersecting object's shape at the collision point."] # [doc = ""] # [inline] pub fn get_collision_normal (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_normal ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collision point at which the ray intersects the closest object.\n**Note:** This point is in the **global** coordinate system."] # [doc = ""] # [inline] pub fn get_collision_point (& self) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_collision_point ; let ret = crate :: icalls :: icallptr_vec3 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn exclude_parent_body (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . get_exclude_parent_body ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_areas_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_areas_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn is_collide_with_bodies_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_collide_with_bodies_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns whether any object is intersecting with the ray's vector (considering the vector length)."] # [doc = ""] # [inline] pub fn is_colliding (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_colliding ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn is_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . is_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Removes a collision exception so the ray does report collisions with the specified node."] # [doc = ""] # [inline] pub fn remove_exception (& self , node : impl AsArg < crate :: generated :: object :: Object >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_exception_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . remove_exception_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "The ray's destination point, relative to the RayCast's `position`."] # [doc = ""] # [inline] pub fn set_cast_to (& self , local_point : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_cast_to ; let ret = crate :: icalls :: icallptr_void_vec3 (method_bind , self . this . sys () . as_ptr () , local_point) ; } } # [doc = "If `true`, collision with [Area]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_areas (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_areas ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "If `true`, collision with [PhysicsBody]s will be reported."] # [doc = ""] # [inline] pub fn set_collide_with_bodies (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collide_with_bodies ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # [inline] pub fn set_collision_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Sets the bit index passed to the `value` passed.\n**Note:** Bit indexes range from 0-19."] # [doc = ""] # [inline] pub fn set_collision_mask_bit (& self , bit : i64 , value : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_collision_mask_bit ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , bit , value) ; } } # [doc = "If `true`, collisions will be reported."] # [doc = ""] # [inline] pub fn set_enabled (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_enabled ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = "If `true`, collisions will be ignored for this RayCast's immediate parent."] # [doc = ""] # [inline] pub fn set_exclude_parent_body (& self , mask : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = RayCastMethodTable :: get (get_api ()) . set_exclude_parent_body ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , mask) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for RayCast { } unsafe impl GodotObject for RayCast { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "RayCast" } } impl QueueFree for RayCast { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for RayCast { type Target = crate :: generated :: spatial :: Spatial ; # [inline] fn deref (& self) -> & crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for RayCast { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: spatial :: Spatial { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: spatial :: Spatial > for RayCast { } unsafe impl SubClass < crate :: generated :: node :: Node > for RayCast { } unsafe impl SubClass < crate :: generated :: object :: Object > for RayCast { } impl Instanciable for RayCast { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { RayCast :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct RayCastMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_exception : * mut sys :: godot_method_bind , pub add_exception_rid : * mut sys :: godot_method_bind , pub clear_exceptions : * mut sys :: godot_method_bind , pub force_raycast_update : * mut sys :: godot_method_bind , pub get_cast_to : * mut sys :: godot_method_bind , pub get_collider : * mut sys :: godot_method_bind , pub get_collider_shape : * mut sys :: godot_method_bind , pub get_collision_mask : * mut sys :: godot_method_bind , pub get_collision_mask_bit : * mut sys :: godot_method_bind , pub get_collision_normal : * mut sys :: godot_method_bind , pub get_collision_point : * mut sys :: godot_method_bind , pub get_exclude_parent_body : * mut sys :: godot_method_bind , pub is_collide_with_areas_enabled : * mut sys :: godot_method_bind , pub is_collide_with_bodies_enabled : * mut sys :: godot_method_bind , pub is_colliding : * mut sys :: godot_method_bind , pub is_enabled : * mut sys :: godot_method_bind , pub remove_exception : * mut sys :: godot_method_bind , pub remove_exception_rid : * mut sys :: godot_method_bind , pub set_cast_to : * mut sys :: godot_method_bind , pub set_collide_with_areas : * mut sys :: godot_method_bind , pub set_collide_with_bodies : * mut sys :: godot_method_bind , pub set_collision_mask : * mut sys :: godot_method_bind , pub set_collision_mask_bit : * mut sys :: godot_method_bind , pub set_enabled : * mut sys :: godot_method_bind , pub set_exclude_parent_body : * mut sys :: godot_method_bind } impl RayCastMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : RayCastMethodTable = RayCastMethodTable { class_constructor : None , add_exception : 0 as * mut sys :: godot_method_bind , add_exception_rid : 0 as * mut sys :: godot_method_bind , clear_exceptions : 0 as * mut sys :: godot_method_bind , force_raycast_update : 0 as * mut sys :: godot_method_bind , get_cast_to : 0 as * mut sys :: godot_method_bind , get_collider : 0 as * mut sys :: godot_method_bind , get_collider_shape : 0 as * mut sys :: godot_method_bind , get_collision_mask : 0 as * mut sys :: godot_method_bind , get_collision_mask_bit : 0 as * mut sys :: godot_method_bind , get_collision_normal : 0 as * mut sys :: godot_method_bind , get_collision_point : 0 as * mut sys :: godot_method_bind , get_exclude_parent_body : 0 as * mut sys :: godot_method_bind , is_collide_with_areas_enabled : 0 as * mut sys :: godot_method_bind , is_collide_with_bodies_enabled : 0 as * mut sys :: godot_method_bind , is_colliding : 0 as * mut sys :: godot_method_bind , is_enabled : 0 as * mut sys :: godot_method_bind , remove_exception : 0 as * mut sys :: godot_method_bind , remove_exception_rid : 0 as * mut sys :: godot_method_bind , set_cast_to : 0 as * mut sys :: godot_method_bind , set_collide_with_areas : 0 as * mut sys :: godot_method_bind , set_collide_with_bodies : 0 as * mut sys :: godot_method_bind , set_collision_mask : 0 as * mut sys :: godot_method_bind , set_collision_mask_bit : 0 as * mut sys :: godot_method_bind , set_enabled : 0 as * mut sys :: godot_method_bind , set_exclude_parent_body : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { RayCastMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "RayCast\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_exception = (gd_api . godot_method_bind_get_method) (class_name , "add_exception\0" . as_ptr () as * const c_char) ; table . add_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "add_exception_rid\0" . as_ptr () as * const c_char) ; table . clear_exceptions = (gd_api . godot_method_bind_get_method) (class_name , "clear_exceptions\0" . as_ptr () as * const c_char) ; table . force_raycast_update = (gd_api . godot_method_bind_get_method) (class_name , "force_raycast_update\0" . as_ptr () as * const c_char) ; table . get_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "get_cast_to\0" . as_ptr () as * const c_char) ; table . get_collider = (gd_api . godot_method_bind_get_method) (class_name , "get_collider\0" . as_ptr () as * const c_char) ; table . get_collider_shape = (gd_api . godot_method_bind_get_method) (class_name , "get_collider_shape\0" . as_ptr () as * const c_char) ; table . get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask\0" . as_ptr () as * const c_char) ; table . get_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . get_collision_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_normal\0" . as_ptr () as * const c_char) ; table . get_collision_point = (gd_api . godot_method_bind_get_method) (class_name , "get_collision_point\0" . as_ptr () as * const c_char) ; table . get_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "get_exclude_parent_body\0" . as_ptr () as * const c_char) ; table . is_collide_with_areas_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_areas_enabled\0" . as_ptr () as * const c_char) ; table . is_collide_with_bodies_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_collide_with_bodies_enabled\0" . as_ptr () as * const c_char) ; table . is_colliding = (gd_api . godot_method_bind_get_method) (class_name , "is_colliding\0" . as_ptr () as * const c_char) ; table . is_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_enabled\0" . as_ptr () as * const c_char) ; table . remove_exception = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception\0" . as_ptr () as * const c_char) ; table . remove_exception_rid = (gd_api . godot_method_bind_get_method) (class_name , "remove_exception_rid\0" . as_ptr () as * const c_char) ; table . set_cast_to = (gd_api . godot_method_bind_get_method) (class_name , "set_cast_to\0" . as_ptr () as * const c_char) ; table . set_collide_with_areas = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_areas\0" . as_ptr () as * const c_char) ; table . set_collide_with_bodies = (gd_api . godot_method_bind_get_method) (class_name , "set_collide_with_bodies\0" . as_ptr () as * const c_char) ; table . set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask\0" . as_ptr () as * const c_char) ; table . set_collision_mask_bit = (gd_api . godot_method_bind_get_method) (class_name , "set_collision_mask_bit\0" . as_ptr () as * const c_char) ; table . set_enabled = (gd_api . godot_method_bind_get_method) (class_name , "set_enabled\0" . as_ptr () as * const c_char) ; table . set_exclude_parent_body = (gd_api . godot_method_bind_get_method) (class_name , "set_exclude_parent_body\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1210:17994
[INFO] [stdout]      |
[INFO] [stdout] 1210 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1210 |                 # [doc = "`core class KinematicBody2D` inherits `PhysicsBody2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_kinematicbody2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`KinematicBody2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<KinematicBody2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nKinematicBody2D inherits methods from:\n - [PhysicsBody2D](struct.PhysicsBody2D.html)\n - [CollisionObject2D](struct.CollisionObject2D.html)\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct KinematicBody2D { this : RawObject < Self > , } impl KinematicBody2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = KinematicBody2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Returns the surface normal of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns `true`."] # [doc = ""] # [inline] pub fn get_floor_normal (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_floor_normal ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] or [method move_and_slide_with_snap] and when [method is_on_floor] returns `true`."] # [doc = ""] # [inline] pub fn get_floor_velocity (& self) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_floor_velocity ; let ret = crate :: icalls :: icallptr_vec2 (method_bind , self . this . sys () . as_ptr ()) ; mem :: transmute (ret) } } # [doc = "If the body is at least this close to another body, this body will consider them to be colliding."] # [doc = ""] # [inline] pub fn safe_margin (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_safe_margin ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nReturns a [KinematicCollision2D], which contains information about a collision that occurred during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).\n**Example usage:**\n```gdscript\nfor i in get_slide_count():\n    var collision = get_slide_collision(i)\n    print(\"Collided with: \", collision.collider.name)\n```"] # [doc = ""] # [inline] pub fn get_slide_collision (& self , slide_idx : i64) -> Option < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_slide_collision ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , slide_idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of times the body collided and changed direction during the last call to [method move_and_slide]."] # [doc = ""] # [inline] pub fn get_slide_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . get_slide_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on the ceiling. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_ceiling (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_ceiling ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on the floor. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_floor (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_floor ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the body is on a wall. Only updates when calling [method move_and_slide]."] # [doc = ""] # [inline] pub fn is_on_wall (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_on_wall ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do **not** use together with [method move_and_slide] or [method move_and_collide] functions."] # [doc = ""] # [inline] pub fn is_sync_to_physics_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . is_sync_to_physics_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves the body along the vector `rel_vec`. The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision.\nIf `test_only` is `true`, the body does not move but the would-be collision information is given.\n# Default Arguments\n* `infinite_inertia` - `true`\n* `exclude_raycast_shapes` - `true`\n* `test_only` - `false`"] # [doc = ""] # [inline] pub fn move_and_collide (& self , rel_vec : Vector2 , infinite_inertia : bool , exclude_raycast_shapes : bool , test_only : bool) -> Option < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_collide ; let ret = crate :: icalls :: icallptr_obj_vec2_bool_bool_bool (method_bind , self . this . sys () . as_ptr () , rel_vec , infinite_inertia , exclude_raycast_shapes , test_only) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: kinematic_collision_2d :: KinematicCollision2D , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.\nThis method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's `delta` value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.\n`linear_velocity` is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.\n`up_direction` is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of `Vector2(0, 0)`, everything is considered a wall. This is useful for topdown games.\nIf `stop_on_slope` is `true`, body will not slide on slopes when you include gravity in `linear_velocity` and the body is standing still.\nIf the body collides, it will change direction a maximum of `max_slides` times before it stops.\n`floor_max_angle` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.\nIf `infinite_inertia` is `true`, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If `false`, it will interact with [RigidBody2D] nodes like with [StaticBody2D].\nReturns the `linear_velocity` vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn move_and_slide (& self , linear_velocity : Vector2 , up_direction : Vector2 , stop_on_slope : bool , max_slides : i64 , floor_max_angle : f64 , infinite_inertia : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_slide ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_bool_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , linear_velocity , up_direction , stop_on_slope , max_slides , floor_max_angle , infinite_inertia) ; mem :: transmute (ret) } } # [doc = "Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].\nAs long as the `snap` vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting `snap` to `(0, 0)` or by using [method move_and_slide] instead.\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn move_and_slide_with_snap (& self , linear_velocity : Vector2 , snap : Vector2 , up_direction : Vector2 , stop_on_slope : bool , max_slides : i64 , floor_max_angle : f64 , infinite_inertia : bool) -> Vector2 { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . move_and_slide_with_snap ; let ret = crate :: icalls :: icallptr_vec2_vec2_vec2_vec2_bool_i64_f64_bool (method_bind , self . this . sys () . as_ptr () , linear_velocity , snap , up_direction , stop_on_slope , max_slides , floor_max_angle , infinite_inertia) ; mem :: transmute (ret) } } # [doc = "If the body is at least this close to another body, this body will consider them to be colliding."] # [doc = ""] # [inline] pub fn set_safe_margin (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . set_safe_margin ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "If `true`, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do **not** use together with [method move_and_slide] or [method move_and_collide] functions."] # [doc = ""] # [inline] pub fn set_sync_to_physics (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . set_sync_to_physics ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector `rel_vec`. Returns `true` if a collision would occur.\n# Default Arguments\n* `infinite_inertia` - `true`"] # [doc = ""] # [inline] pub fn test_move (& self , from : Transform2D , rel_vec : Vector2 , infinite_inertia : bool) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = KinematicBody2DMethodTable :: get (get_api ()) . test_move ; let ret = crate :: icalls :: icallptr_bool_trans2D_vec2_bool (method_bind , self . this . sys () . as_ptr () , from , rel_vec , infinite_inertia) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for KinematicBody2D { } unsafe impl GodotObject for KinematicBody2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "KinematicBody2D" } } impl QueueFree for KinematicBody2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for KinematicBody2D { type Target = crate :: generated :: physics_body_2d :: PhysicsBody2D ; # [inline] fn deref (& self) -> & crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for KinematicBody2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: physics_body_2d :: PhysicsBody2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: physics_body_2d :: PhysicsBody2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: collision_object_2d :: CollisionObject2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for KinematicBody2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for KinematicBody2D { } impl Instanciable for KinematicBody2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { KinematicBody2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct KinematicBody2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_floor_normal : * mut sys :: godot_method_bind , pub get_floor_velocity : * mut sys :: godot_method_bind , pub get_safe_margin : * mut sys :: godot_method_bind , pub get_slide_collision : * mut sys :: godot_method_bind , pub get_slide_count : * mut sys :: godot_method_bind , pub is_on_ceiling : * mut sys :: godot_method_bind , pub is_on_floor : * mut sys :: godot_method_bind , pub is_on_wall : * mut sys :: godot_method_bind , pub is_sync_to_physics_enabled : * mut sys :: godot_method_bind , pub move_and_collide : * mut sys :: godot_method_bind , pub move_and_slide : * mut sys :: godot_method_bind , pub move_and_slide_with_snap : * mut sys :: godot_method_bind , pub set_safe_margin : * mut sys :: godot_method_bind , pub set_sync_to_physics : * mut sys :: godot_method_bind , pub test_move : * mut sys :: godot_method_bind } impl KinematicBody2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : KinematicBody2DMethodTable = KinematicBody2DMethodTable { class_constructor : None , get_floor_normal : 0 as * mut sys :: godot_method_bind , get_floor_velocity : 0 as * mut sys :: godot_method_bind , get_safe_margin : 0 as * mut sys :: godot_method_bind , get_slide_collision : 0 as * mut sys :: godot_method_bind , get_slide_count : 0 as * mut sys :: godot_method_bind , is_on_ceiling : 0 as * mut sys :: godot_method_bind , is_on_floor : 0 as * mut sys :: godot_method_bind , is_on_wall : 0 as * mut sys :: godot_method_bind , is_sync_to_physics_enabled : 0 as * mut sys :: godot_method_bind , move_and_collide : 0 as * mut sys :: godot_method_bind , move_and_slide : 0 as * mut sys :: godot_method_bind , move_and_slide_with_snap : 0 as * mut sys :: godot_method_bind , set_safe_margin : 0 as * mut sys :: godot_method_bind , set_sync_to_physics : 0 as * mut sys :: godot_method_bind , test_move : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { KinematicBody2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "KinematicBody2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_floor_normal = (gd_api . godot_method_bind_get_method) (class_name , "get_floor_normal\0" . as_ptr () as * const c_char) ; table . get_floor_velocity = (gd_api . godot_method_bind_get_method) (class_name , "get_floor_velocity\0" . as_ptr () as * const c_char) ; table . get_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "get_safe_margin\0" . as_ptr () as * const c_char) ; table . get_slide_collision = (gd_api . godot_method_bind_get_method) (class_name , "get_slide_collision\0" . as_ptr () as * const c_char) ; table . get_slide_count = (gd_api . godot_method_bind_get_method) (class_name , "get_slide_count\0" . as_ptr () as * const c_char) ; table . is_on_ceiling = (gd_api . godot_method_bind_get_method) (class_name , "is_on_ceiling\0" . as_ptr () as * const c_char) ; table . is_on_floor = (gd_api . godot_method_bind_get_method) (class_name , "is_on_floor\0" . as_ptr () as * const c_char) ; table . is_on_wall = (gd_api . godot_method_bind_get_method) (class_name , "is_on_wall\0" . as_ptr () as * const c_char) ; table . is_sync_to_physics_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_sync_to_physics_enabled\0" . as_ptr () as * const c_char) ; table . move_and_collide = (gd_api . godot_method_bind_get_method) (class_name , "move_and_collide\0" . as_ptr () as * const c_char) ; table . move_and_slide = (gd_api . godot_method_bind_get_method) (class_name , "move_and_slide\0" . as_ptr () as * const c_char) ; table . move_and_slide_with_snap = (gd_api . godot_method_bind_get_method) (class_name , "move_and_slide_with_snap\0" . as_ptr () as * const c_char) ; table . set_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "set_safe_margin\0" . as_ptr () as * const c_char) ; table . set_sync_to_physics = (gd_api . godot_method_bind_get_method) (class_name , "set_sync_to_physics\0" . as_ptr () as * const c_char) ; table . test_move = (gd_api . godot_method_bind_get_method) (class_name , "test_move\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1216:69283
[INFO] [stdout]      |
[INFO] [stdout] 1216 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1216 |                 # [doc = "`core class Node` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_node.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`Node` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<Node>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nNode inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Node { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct DuplicateFlags (pub i64) ; impl DuplicateFlags { pub const SIGNALS : DuplicateFlags = DuplicateFlags (1i64) ; pub const GROUPS : DuplicateFlags = DuplicateFlags (2i64) ; pub const SCRIPTS : DuplicateFlags = DuplicateFlags (4i64) ; pub const USE_INSTANCING : DuplicateFlags = DuplicateFlags (8i64) ; } impl From < i64 > for DuplicateFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < DuplicateFlags > for i64 { # [inline] fn from (v : DuplicateFlags) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PauseMode (pub i64) ; impl PauseMode { pub const INHERIT : PauseMode = PauseMode (0i64) ; pub const STOP : PauseMode = PauseMode (1i64) ; pub const PROCESS : PauseMode = PauseMode (2i64) ; } impl From < i64 > for PauseMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PauseMode > for i64 { # [inline] fn from (v : PauseMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl Node { pub const DUPLICATE_GROUPS : i64 = 2i64 ; pub const DUPLICATE_SCRIPTS : i64 = 4i64 ; pub const DUPLICATE_SIGNALS : i64 = 1i64 ; pub const DUPLICATE_USE_INSTANCING : i64 = 8i64 ; pub const NOTIFICATION_APP_PAUSED : i64 = 1015i64 ; pub const NOTIFICATION_APP_RESUMED : i64 = 1014i64 ; pub const NOTIFICATION_CRASH : i64 = 1012i64 ; pub const NOTIFICATION_DRAG_BEGIN : i64 = 21i64 ; pub const NOTIFICATION_DRAG_END : i64 = 22i64 ; pub const NOTIFICATION_ENTER_TREE : i64 = 10i64 ; pub const NOTIFICATION_EXIT_TREE : i64 = 11i64 ; pub const NOTIFICATION_INSTANCED : i64 = 20i64 ; pub const NOTIFICATION_INTERNAL_PHYSICS_PROCESS : i64 = 26i64 ; pub const NOTIFICATION_INTERNAL_PROCESS : i64 = 25i64 ; pub const NOTIFICATION_MOVED_IN_PARENT : i64 = 12i64 ; pub const NOTIFICATION_OS_IME_UPDATE : i64 = 1013i64 ; pub const NOTIFICATION_OS_MEMORY_WARNING : i64 = 1009i64 ; pub const NOTIFICATION_PARENTED : i64 = 18i64 ; pub const NOTIFICATION_PATH_CHANGED : i64 = 23i64 ; pub const NOTIFICATION_PAUSED : i64 = 14i64 ; pub const NOTIFICATION_PHYSICS_PROCESS : i64 = 16i64 ; pub const NOTIFICATION_POST_ENTER_TREE : i64 = 27i64 ; pub const NOTIFICATION_PROCESS : i64 = 17i64 ; pub const NOTIFICATION_READY : i64 = 13i64 ; pub const NOTIFICATION_TRANSLATION_CHANGED : i64 = 1010i64 ; pub const NOTIFICATION_UNPARENTED : i64 = 19i64 ; pub const NOTIFICATION_UNPAUSED : i64 = 15i64 ; pub const NOTIFICATION_WM_ABOUT : i64 = 1011i64 ; pub const NOTIFICATION_WM_FOCUS_IN : i64 = 1004i64 ; pub const NOTIFICATION_WM_FOCUS_OUT : i64 = 1005i64 ; pub const NOTIFICATION_WM_GO_BACK_REQUEST : i64 = 1007i64 ; pub const NOTIFICATION_WM_MOUSE_ENTER : i64 = 1002i64 ; pub const NOTIFICATION_WM_MOUSE_EXIT : i64 = 1003i64 ; pub const NOTIFICATION_WM_QUIT_REQUEST : i64 = 1006i64 ; pub const NOTIFICATION_WM_UNFOCUS_REQUEST : i64 = 1008i64 ; pub const PAUSE_MODE_INHERIT : i64 = 0i64 ; pub const PAUSE_MODE_PROCESS : i64 = 2i64 ; pub const PAUSE_MODE_STOP : i64 = 1i64 ; } impl Node { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = NodeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n**Note:** If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:\n```gdscript\nif child_node.get_parent():\n    child_node.get_parent().remove_child(child_node)\nadd_child(child_node)\n```\n**Note:** If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # [inline] pub fn add_child (& self , node : impl AsArg < crate :: generated :: node :: Node > , legible_unique_name : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_child ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , legible_unique_name) ; } } # [doc = "Adds `child_node` as a child. The child is placed below the given `node` in the list of children.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # [inline] pub fn add_child_below_node (& self , node : impl AsArg < crate :: generated :: node :: Node > , child_node : impl AsArg < crate :: generated :: node :: Node > , legible_unique_name : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_child_below_node ; let ret = crate :: icalls :: icallptr_void_obj_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , child_node . as_arg_ptr () , legible_unique_name) ; } } # [doc = "Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example \"enemies\" or \"collectables\". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].\nThe `persistent` option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.\n# Default Arguments\n* `persistent` - `false`"] # [doc = ""] # [inline] pub fn add_to_group (& self , group : impl Into < GodotString > , persistent : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . add_to_group ; let ret = crate :: icalls :: icallptr_void_str_bool (method_bind , self . this . sys () . as_ptr () , group . into () , persistent) ; } } # [doc = "Returns `true` if the node can process while the scene tree is paused (see [member pause_mode]). Always returns `true` if the scene tree is not paused, and `false` if the node is not in the tree."] # [doc = ""] # [inline] pub fn can_process (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . can_process ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Duplicates the node, returning a new node.\nYou can fine-tune the behavior using the `flags` (see [enum DuplicateFlags]).\n**Note:** It will not work properly if the node contains a script with constructor arguments (i.e. needs to supply arguments to [method Object._init] method). In that case, the node will be duplicated without a script.\n# Default Arguments\n* `flags` - `15`"] # [doc = ""] # [inline] pub fn duplicate (& self , flags : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . duplicate ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , flags) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Finds a descendant of this node whose name matches `mask` as in [method String.match] (i.e. case-sensitive, but `\"*\"` matches zero or more characters and `\"?\"` matches any single character except `\".\"`).\n**Note:** It does not match against the full path, just against individual node names.\nIf `owned` is `true`, this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don't have an owner.\n**Note:** As this method walks through all the descendants of the node, it is the slowest way to get a reference to another node. Whenever possible, consider using [method get_node] instead. To avoid using [method find_node] too often, consider caching the node reference into a variable.\n# Default Arguments\n* `recursive` - `true`\n* `owned` - `true`"] # [doc = ""] # [inline] pub fn find_node (& self , mask : impl Into < GodotString > , recursive : bool , owned : bool) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . find_node ; let ret = crate :: icalls :: icallptr_obj_str_bool_bool (method_bind , self . this . sys () . as_ptr () , mask . into () , recursive , owned) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Finds the first parent of the current node whose name matches `mask` as in [method String.match] (i.e. case-sensitive, but `\"*\"` matches zero or more characters and `\"?\"` matches any single character except `\".\"`).\n**Note:** It does not match against the full path, just against individual node names.\n**Note:** As this method walks upwards in the scene tree, it can be slow in large, deeply nested scene trees. Whenever possible, consider using [method get_node] instead. To avoid using [method find_parent] too often, consider caching the node reference into a variable."] # [doc = ""] # [inline] pub fn find_parent (& self , mask : impl Into < GodotString >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . find_parent ; let ret = crate :: icalls :: icallptr_obj_str (method_bind , self . this . sys () . as_ptr () , mask . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node.\nTo access a child node via its name, use [method get_node]."] # [doc = ""] # [inline] pub fn get_child (& self , idx : i64) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_child ; let ret = crate :: icalls :: icallptr_obj_i64 (method_bind , self . this . sys () . as_ptr () , idx) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the number of child nodes."] # [doc = ""] # [inline] pub fn get_child_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_child_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns an array of references to node's children."] # [doc = ""] # [inline] pub fn get_children (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_children ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "The override to the default [MultiplayerAPI]. Set to `null` to use the default [SceneTree] one."] # [doc = ""] # [inline] pub fn custom_multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_custom_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "When a scene is instanced from a file, its topmost node contains the filename from which it was loaded."] # [doc = ""] # [inline] pub fn filename (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_filename ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns an array listing the groups that the node is a member of."] # [doc = ""] # [inline] pub fn get_groups (& self) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_groups ; let ret = crate :: icalls :: icallvar_ (method_bind , self . this . sys () . as_ptr ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Returns the node's index, i.e. its position among the siblings of its parent."] # [doc = ""] # [inline] pub fn get_index (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_index ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree)."] # [doc = ""] # [inline] pub fn multiplayer (& self) -> Option < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_multiplayer ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: multiplayer_api :: MultiplayerAPI , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed."] # [doc = ""] # [inline] pub fn name (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_name ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Returns the peer ID of the network master for this node. See [method set_network_master]."] # [doc = ""] # [inline] pub fn get_network_master (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_network_master ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a `null instance` is returned and an error is logged. Attempts to access methods on the return value will result in an \"Attempt to call <method> on a null instance.\" error.\n**Note:** Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).\n**Example:** Assume your current node is Character and the following tree:\n```gdscript\n/root\n/root/Character\n/root/Character/Sword\n/root/Character/Backpack/Dagger\n/root/MyGame\n/root/Swamp/Alligator\n/root/Swamp/Mosquito\n/root/Swamp/Goblin\n```\nPossible paths are:\n```gdscript\nget_node(\"Sword\")\nget_node(\"Backpack/Dagger\")\nget_node(\"../Swamp/Alligator\")\nget_node(\"/root/MyGame\")\n```"] # [doc = ""] # [inline] pub fn get_node (& self , path : impl Into < NodePath >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node ; let ret = crate :: icalls :: icallptr_obj_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFetches a node and one of its resources as specified by the [NodePath]'s subname (e.g. `Area2D/CollisionShape2D:shape`). If several nested resources are specified in the [NodePath], the last one will be fetched.\nThe return value is an array of size 3: the first index points to the [Node] (or `null` if not found), the second index points to the [Resource] (or `null` if not found), and the third index is the remaining [NodePath], if any.\nFor example, assuming that `Area2D/CollisionShape2D` is a valid node and that its `shape` property has been assigned a [RectangleShape2D] resource, one could have this kind of output:\n```gdscript\nprint(get_node_and_resource(\"Area2D/CollisionShape2D\")) # [[CollisionShape2D:1161], Null, ]\nprint(get_node_and_resource(\"Area2D/CollisionShape2D:shape\")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], ]\nprint(get_node_and_resource(\"Area2D/CollisionShape2D:shape:extents\")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], :extents]\n```"] # [doc = ""] # [inline] pub fn get_node_and_resource (& self , path : impl Into < NodePath >) -> VariantArray { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node_and_resource ; let ret = crate :: icalls :: icallvar__nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; < VariantArray > :: from_variant (& ret) . expect ("Unexpected variant type") } } # [doc = "Similar to [method get_node], but does not log an error if `path` does not point to a valid [Node]."] # [doc = ""] # [inline] pub fn get_node_or_null (& self , path : impl Into < NodePath >) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_node_or_null ; let ret = crate :: icalls :: icallptr_obj_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing."] # [doc = ""] # [inline] pub fn owner (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_owner ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the parent node of the current node, or a `null instance` if the node lacks a parent."] # [doc = ""] # [inline] pub fn get_parent (& self) -> Option < Ref < crate :: generated :: node :: Node , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_parent ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: node :: Node , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the absolute path of the current node. This only works if the current node is inside the scene tree (see [method is_inside_tree])."] # [doc = ""] # [inline] pub fn get_path (& self) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_path ; let ret = crate :: icalls :: icallptr_nodepath (method_bind , self . this . sys () . as_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Returns the relative [NodePath] from this node to the specified `node`. Both nodes must be in the same scene or the function will fail."] # [doc = ""] # [inline] pub fn get_path_to (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> NodePath { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_path_to ; let ret = crate :: icalls :: icallptr_nodepath_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; NodePath :: from_sys (ret) } } # [doc = "Pause mode. How the node will behave if the [SceneTree] is paused."] # [doc = ""] # [inline] pub fn pause_mode (& self) -> crate :: generated :: node :: PauseMode { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_pause_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: node :: PauseMode (ret) } } # [doc = "Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.iterations_per_second]."] # [doc = ""] # [inline] pub fn get_physics_process_delta_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_physics_process_delta_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the node's order in the scene tree branch. For example, if called on the first child node the position is `0`."] # [doc = ""] # [inline] pub fn get_position_in_parent (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_position_in_parent ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame."] # [doc = ""] # [inline] pub fn get_process_delta_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_process_delta_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # [inline] pub fn process_priority (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_process_priority ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this is an instance load placeholder. See [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn get_scene_instance_load_placeholder (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_scene_instance_load_placeholder ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [SceneTree] that contains this node."] # [doc = ""] # [inline] pub fn get_tree (& self) -> Option < Ref < crate :: generated :: scene_tree :: SceneTree , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_tree ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: scene_tree :: SceneTree , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the node's [Viewport]."] # [doc = ""] # [inline] pub fn get_viewport (& self) -> Option < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . get_viewport ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: viewport :: Viewport , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns `true` if the node that the [NodePath] points to exists."] # [doc = ""] # [inline] pub fn has_node (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . has_node ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns `true` if the [NodePath] points to a valid node and its subname points to a valid resource, e.g. `Area2D/CollisionShape2D:shape`. Properties with a non-[Resource] type (e.g. nodes or primitive math types) are not considered resources."] # [doc = ""] # [inline] pub fn has_node_and_resource (& self , path : impl Into < NodePath >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . has_node_and_resource ; let ret = crate :: icalls :: icallptr_bool_nodepath (method_bind , self . this . sys () . as_ptr () , path . into ()) ; ret as _ } } # [doc = "Returns `true` if the given node is a direct or indirect child of the current node."] # [doc = ""] # [inline] pub fn is_a_parent_of (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_a_parent_of ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is folded (collapsed) in the Scene dock."] # [doc = ""] # [inline] pub fn is_displayed_folded (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_displayed_folded ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the given node occurs later in the scene hierarchy than the current node."] # [doc = ""] # [inline] pub fn is_greater_than (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_greater_than ; let ret = crate :: icalls :: icallptr_bool_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns `true` if this node is in the specified group. See notes in the description, and the group methods in [SceneTree]."] # [doc = ""] # [inline] pub fn is_in_group (& self , group : impl Into < GodotString >) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_in_group ; let ret = crate :: icalls :: icallptr_bool_str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; ret as _ } } # [doc = "Returns `true` if this node is currently inside a [SceneTree]."] # [doc = ""] # [inline] pub fn is_inside_tree (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_inside_tree ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the local system is the master of this node."] # [doc = ""] # [inline] pub fn is_network_master (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_network_master ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if physics processing is enabled (see [method set_physics_process])."] # [doc = ""] # [inline] pub fn is_physics_processing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_physics_processing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if internal physics processing is enabled (see [method set_physics_process_internal])."] # [doc = ""] # [inline] pub fn is_physics_processing_internal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_physics_processing_internal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if processing is enabled (see [method set_process])."] # [doc = ""] # [inline] pub fn is_processing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing input (see [method set_process_input])."] # [doc = ""] # [inline] pub fn is_processing_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if internal processing is enabled (see [method set_process_internal])."] # [doc = ""] # [inline] pub fn is_processing_internal (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_internal ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing unhandled input (see [method set_process_unhandled_input])."] # [doc = ""] # [inline] pub fn is_processing_unhandled_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_unhandled_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns `true` if the node is processing unhandled key input (see [method set_process_unhandled_key_input])."] # [doc = ""] # [inline] pub fn is_processing_unhandled_key_input (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . is_processing_unhandled_key_input ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Moves a child node to a different position (order) among the other children. Since calls, signals, etc are performed by tree order, changing the order of children nodes may be useful."] # [doc = ""] # [inline] pub fn move_child (& self , child_node : impl AsArg < crate :: generated :: node :: Node > , to_position : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . move_child ; let ret = crate :: icalls :: icallptr_void_obj_i64 (method_bind , self . this . sys () . as_ptr () , child_node . as_arg_ptr () , to_position) ; } } # [doc = "Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. Works only in debug builds."] # [doc = ""] # [inline] pub fn print_stray_nodes (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_stray_nodes ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nPrints the tree to stdout. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function.\n**Example output:**\n```gdscript\nTheGame\nTheGame/Menu\nTheGame/Menu/Label\nTheGame/Menu/Camera2D\nTheGame/SplashScreen\nTheGame/SplashScreen/Camera2D\n```"] # [doc = ""] # [inline] pub fn print_tree (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_tree ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nSimilar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees.\n**Example output:**\n```gdscript\n ┖╴TheGame\n    ┠╴Menu\n    ┃  ┠╴Label\n    ┃  ┖╴Camera2D\n    ┖╴SplashScreen\n       ┖╴Camera2D\n```"] # [doc = ""] # [inline] pub fn print_tree_pretty (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . print_tree_pretty ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Calls the given method (if present) with the arguments given in `args` on this node and recursively on all its children. If the `parent_first` argument is `true`, the method will be called on the current node first, then on all its children. If `parent_first` is `false`, the children will be called first.\n# Default Arguments\n* `args` - `[  ]`\n* `parent_first` - `false`"] # [doc = ""] # [inline] pub fn propagate_call (& self , method : impl Into < GodotString > , args : VariantArray , parent_first : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . propagate_call ; let ret = crate :: icalls :: icallptr_void_str_arr_bool (method_bind , self . this . sys () . as_ptr () , method . into () , args , parent_first) ; } } # [doc = "Notifies the current node and all its children recursively by calling [method Object.notification] on all of them."] # [doc = ""] # [inline] pub fn propagate_notification (& self , what : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . propagate_notification ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , what) ; } } # [doc = "Queues a node for deletion at the end of the current frame. When deleted, all of its child nodes will be deleted as well. This method ensures it's safe to delete the node, contrary to [method Object.free]. Use [method Object.is_queued_for_deletion] to check whether a node will be deleted at the end of the frame."] # [doc = ""] # [inline] pub fn queue_free (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . queue_free ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree, i.e. the further they are on the node list, the higher they are drawn. After using `raise`, a Control will be drawn on top of their siblings."] # [doc = ""] # [inline] pub fn raise (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . raise ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a node and sets all its children as children of the parent node (if it exists). All event subscriptions that pass by the removed node will be unsubscribed."] # [doc = ""] # [inline] pub fn remove_and_skip (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_and_skip ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Removes a child node. The node is NOT deleted and must be deleted manually."] # [doc = ""] # [inline] pub fn remove_child (& self , node : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_child ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr ()) ; } } # [doc = "Removes a node from a group. See notes in the description, and the group methods in [SceneTree]."] # [doc = ""] # [inline] pub fn remove_from_group (& self , group : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . remove_from_group ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , group . into ()) ; } } # [doc = "Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.\n# Default Arguments\n* `keep_data` - `false`"] # [doc = ""] # [inline] pub fn replace_by (& self , node : impl AsArg < crate :: generated :: node :: Node > , keep_data : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . replace_by ; let ret = crate :: icalls :: icallptr_void_obj_bool (method_bind , self . this . sys () . as_ptr () , node . as_arg_ptr () , keep_data) ; } } # [doc = "Requests that `_ready` be called again. Note that the method won't be called immediately, but is scheduled for when the node is added to the scene tree again (see [method _ready]). `_ready` is called only for the node which requested it, which means that you need to request ready for each child if you want them to call `_ready` too (in which case, `_ready` will be called in the same order as it would normally)."] # [doc = ""] # [inline] pub fn request_ready (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . request_ready ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } # [doc = "Sends a remote procedure call request for the given `method` to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. See also [method rset] and [method rset_config] for properties. Returns an empty [Variant].\n**Note:** You can only safely use RPCs on clients after you received the `connected_to_server` signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like `server_disconnected` or by checking `SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED`."] # [doc = ""] # [inline] pub fn rpc (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "Changes the RPC mode for the given `method` to the given `mode`. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords (`remote`, `master`, `puppet`, `remotesync`, `mastersync`, `puppetsync`). By default, methods are not exposed to networking (and RPCs). See also [method rset] and [method rset_config] for properties."] # [doc = ""] # [inline] pub fn rpc_config (& self , method : impl Into < GodotString > , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_config ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , method . into () , mode) ; } } # [doc = "Sends a [method rpc] to a specific peer identified by `peer_id` (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_id (& self , peer_id : i64 , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_id ; let ret = crate :: icalls :: icallvarargs__i64_str (method_bind , self . this . sys () . as_ptr () , peer_id , method . into () , varargs) ; ret } } # [doc = "Sends a [method rpc] using an unreliable protocol. Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_unreliable (& self , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_unreliable ; let ret = crate :: icalls :: icallvarargs__str (method_bind , self . this . sys () . as_ptr () , method . into () , varargs) ; ret } } # [doc = "Sends a [method rpc] to a specific peer identified by `peer_id` using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer]). Returns an empty [Variant]."] # [doc = ""] # [inline] pub fn rpc_unreliable_id (& self , peer_id : i64 , method : impl Into < GodotString > , varargs : & [Variant]) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rpc_unreliable_id ; let ret = crate :: icalls :: icallvarargs__i64_str (method_bind , self . this . sys () . as_ptr () , peer_id , method . into () , varargs) ; ret } } # [doc = "Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. See also [method rpc] for RPCs for methods, most information applies to this method as well."] # [doc = ""] # [inline] pub fn rset (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Changes the RPC mode for the given `property` to the given `mode`. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords (`remote`, `master`, `puppet`, `remotesync`, `mastersync`, `puppetsync`). By default, properties are not exposed to networking (and RPCs). See also [method rpc] and [method rpc_config] for methods."] # [doc = ""] # [inline] pub fn rset_config (& self , property : impl Into < GodotString > , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_config ; let ret = crate :: icalls :: icallptr_void_str_i64 (method_bind , self . this . sys () . as_ptr () , property . into () , mode) ; } } # [doc = "Remotely changes the property's value on a specific peer identified by `peer_id` (see [method NetworkedMultiplayerPeer.set_target_peer])."] # [doc = ""] # [inline] pub fn rset_id (& self , peer_id : i64 , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_id ; let ret = crate :: icalls :: icallptr_void_i64_str_var (method_bind , self . this . sys () . as_ptr () , peer_id , property . into () , value . owned_to_variant ()) ; } } # [doc = "Remotely changes the property's value on other peers (and locally) using an unreliable protocol."] # [doc = ""] # [inline] pub fn rset_unreliable (& self , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_unreliable ; let ret = crate :: icalls :: icallptr_void_str_var (method_bind , self . this . sys () . as_ptr () , property . into () , value . owned_to_variant ()) ; } } # [doc = "Remotely changes property's value on a specific peer identified by `peer_id` using an unreliable protocol (see [method NetworkedMultiplayerPeer.set_target_peer])."] # [doc = ""] # [inline] pub fn rset_unreliable_id (& self , peer_id : i64 , property : impl Into < GodotString > , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . rset_unreliable_id ; let ret = crate :: icalls :: icallptr_void_i64_str_var (method_bind , self . this . sys () . as_ptr () , peer_id , property . into () , value . owned_to_variant ()) ; } } # [doc = "The override to the default [MultiplayerAPI]. Set to `null` to use the default [SceneTree] one."] # [doc = ""] # [inline] pub fn set_custom_multiplayer (& self , api : impl AsArg < crate :: generated :: multiplayer_api :: MultiplayerAPI >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_custom_multiplayer ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , api . as_arg_ptr ()) ; } } # [doc = "Sets the folded state of the node in the Scene dock."] # [doc = ""] # [inline] pub fn set_display_folded (& self , fold : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_display_folded ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , fold) ; } } # [doc = "When a scene is instanced from a file, its topmost node contains the filename from which it was loaded."] # [doc = ""] # [inline] pub fn set_filename (& self , filename : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_filename ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , filename . into ()) ; } } # [doc = "The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed."] # [doc = ""] # [inline] pub fn set_name (& self , name : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_name ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , name . into ()) ; } } # [doc = "Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the `master` and `puppet` keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If `recursive`, the given peer is recursively set as the master for all children of this node.\n# Default Arguments\n* `recursive` - `true`"] # [doc = ""] # [inline] pub fn set_network_master (& self , id : i64 , recursive : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_network_master ; let ret = crate :: icalls :: icallptr_void_i64_bool (method_bind , self . this . sys () . as_ptr () , id , recursive) ; } } # [doc = "The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing."] # [doc = ""] # [inline] pub fn set_owner (& self , owner : impl AsArg < crate :: generated :: node :: Node >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_owner ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , owner . as_arg_ptr ()) ; } } # [doc = "Pause mode. How the node will behave if the [SceneTree] is paused."] # [doc = ""] # [inline] pub fn set_pause_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_pause_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = "Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.iterations_per_second] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_physics_process (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_physics_process ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method _physics_process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour."] # [doc = ""] # [inline] pub fn set_physics_process_internal (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_physics_process_internal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables processing. When a node is being processed, it will receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the [method _process] callback will be called if exists). Enabled automatically if [method _process] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disables input processing. This is not required for GUI controls! Enabled automatically if [method _input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour."] # [doc = ""] # [inline] pub fn set_process_internal (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_internal ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # [inline] pub fn set_process_priority (& self , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_priority ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , priority) ; } } # [doc = "Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a [Control]). Enabled automatically if [method _unhandled_input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_unhandled_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_unhandled_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Enables unhandled key input processing. Enabled automatically if [method _unhandled_key_input] is overridden. Any calls to this before [method _ready] will be ignored."] # [doc = ""] # [inline] pub fn set_process_unhandled_key_input (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_process_unhandled_key_input ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Sets whether this is an instance load placeholder. See [InstancePlaceholder]."] # [doc = ""] # [inline] pub fn set_scene_instance_load_placeholder (& self , load_placeholder : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . set_scene_instance_load_placeholder ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , load_placeholder) ; } } # [doc = "Updates the warning displayed for this node in the Scene Dock.\nUse [method _get_configuration_warning] to setup the warning message to display."] # [doc = ""] # [inline] pub fn update_configuration_warning (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = NodeMethodTable :: get (get_api ()) . update_configuration_warning ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Node { } unsafe impl GodotObject for Node { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "Node" } } impl QueueFree for Node { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for Node { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Node { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for Node { } impl Instanciable for Node { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Node :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct NodeMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_child : * mut sys :: godot_method_bind , pub add_child_below_node : * mut sys :: godot_method_bind , pub add_to_group : * mut sys :: godot_method_bind , pub can_process : * mut sys :: godot_method_bind , pub duplicate : * mut sys :: godot_method_bind , pub find_node : * mut sys :: godot_method_bind , pub find_parent : * mut sys :: godot_method_bind , pub get_child : * mut sys :: godot_method_bind , pub get_child_count : * mut sys :: godot_method_bind , pub get_children : * mut sys :: godot_method_bind , pub get_custom_multiplayer : * mut sys :: godot_method_bind , pub get_filename : * mut sys :: godot_method_bind , pub get_groups : * mut sys :: godot_method_bind , pub get_index : * mut sys :: godot_method_bind , pub get_multiplayer : * mut sys :: godot_method_bind , pub get_name : * mut sys :: godot_method_bind , pub get_network_master : * mut sys :: godot_method_bind , pub get_node : * mut sys :: godot_method_bind , pub get_node_and_resource : * mut sys :: godot_method_bind , pub get_node_or_null : * mut sys :: godot_method_bind , pub get_owner : * mut sys :: godot_method_bind , pub get_parent : * mut sys :: godot_method_bind , pub get_path : * mut sys :: godot_method_bind , pub get_path_to : * mut sys :: godot_method_bind , pub get_pause_mode : * mut sys :: godot_method_bind , pub get_physics_process_delta_time : * mut sys :: godot_method_bind , pub get_position_in_parent : * mut sys :: godot_method_bind , pub get_process_delta_time : * mut sys :: godot_method_bind , pub get_process_priority : * mut sys :: godot_method_bind , pub get_scene_instance_load_placeholder : * mut sys :: godot_method_bind , pub get_tree : * mut sys :: godot_method_bind , pub get_viewport : * mut sys :: godot_method_bind , pub has_node : * mut sys :: godot_method_bind , pub has_node_and_resource : * mut sys :: godot_method_bind , pub is_a_parent_of : * mut sys :: godot_method_bind , pub is_displayed_folded : * mut sys :: godot_method_bind , pub is_greater_than : * mut sys :: godot_method_bind , pub is_in_group : * mut sys :: godot_method_bind , pub is_inside_tree : * mut sys :: godot_method_bind , pub is_network_master : * mut sys :: godot_method_bind , pub is_physics_processing : * mut sys :: godot_method_bind , pub is_physics_processing_internal : * mut sys :: godot_method_bind , pub is_processing : * mut sys :: godot_method_bind , pub is_processing_input : * mut sys :: godot_method_bind , pub is_processing_internal : * mut sys :: godot_method_bind , pub is_processing_unhandled_input : * mut sys :: godot_method_bind , pub is_processing_unhandled_key_input : * mut sys :: godot_method_bind , pub move_child : * mut sys :: godot_method_bind , pub print_stray_nodes : * mut sys :: godot_method_bind , pub print_tree : * mut sys :: godot_method_bind , pub print_tree_pretty : * mut sys :: godot_method_bind , pub propagate_call : * mut sys :: godot_method_bind , pub propagate_notification : * mut sys :: godot_method_bind , pub queue_free : * mut sys :: godot_method_bind , pub raise : * mut sys :: godot_method_bind , pub remove_and_skip : * mut sys :: godot_method_bind , pub remove_child : * mut sys :: godot_method_bind , pub remove_from_group : * mut sys :: godot_method_bind , pub replace_by : * mut sys :: godot_method_bind , pub request_ready : * mut sys :: godot_method_bind , pub rpc : * mut sys :: godot_method_bind , pub rpc_config : * mut sys :: godot_method_bind , pub rpc_id : * mut sys :: godot_method_bind , pub rpc_unreliable : * mut sys :: godot_method_bind , pub rpc_unreliable_id : * mut sys :: godot_method_bind , pub rset : * mut sys :: godot_method_bind , pub rset_config : * mut sys :: godot_method_bind , pub rset_id : * mut sys :: godot_method_bind , pub rset_unreliable : * mut sys :: godot_method_bind , pub rset_unreliable_id : * mut sys :: godot_method_bind , pub set_custom_multiplayer : * mut sys :: godot_method_bind , pub set_display_folded : * mut sys :: godot_method_bind , pub set_filename : * mut sys :: godot_method_bind , pub set_name : * mut sys :: godot_method_bind , pub set_network_master : * mut sys :: godot_method_bind , pub set_owner : * mut sys :: godot_method_bind , pub set_pause_mode : * mut sys :: godot_method_bind , pub set_physics_process : * mut sys :: godot_method_bind , pub set_physics_process_internal : * mut sys :: godot_method_bind , pub set_process : * mut sys :: godot_method_bind , pub set_process_input : * mut sys :: godot_method_bind , pub set_process_internal : * mut sys :: godot_method_bind , pub set_process_priority : * mut sys :: godot_method_bind , pub set_process_unhandled_input : * mut sys :: godot_method_bind , pub set_process_unhandled_key_input : * mut sys :: godot_method_bind , pub set_scene_instance_load_placeholder : * mut sys :: godot_method_bind , pub update_configuration_warning : * mut sys :: godot_method_bind } impl NodeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : NodeMethodTable = NodeMethodTable { class_constructor : None , add_child : 0 as * mut sys :: godot_method_bind , add_child_below_node : 0 as * mut sys :: godot_method_bind , add_to_group : 0 as * mut sys :: godot_method_bind , can_process : 0 as * mut sys :: godot_method_bind , duplicate : 0 as * mut sys :: godot_method_bind , find_node : 0 as * mut sys :: godot_method_bind , find_parent : 0 as * mut sys :: godot_method_bind , get_child : 0 as * mut sys :: godot_method_bind , get_child_count : 0 as * mut sys :: godot_method_bind , get_children : 0 as * mut sys :: godot_method_bind , get_custom_multiplayer : 0 as * mut sys :: godot_method_bind , get_filename : 0 as * mut sys :: godot_method_bind , get_groups : 0 as * mut sys :: godot_method_bind , get_index : 0 as * mut sys :: godot_method_bind , get_multiplayer : 0 as * mut sys :: godot_method_bind , get_name : 0 as * mut sys :: godot_method_bind , get_network_master : 0 as * mut sys :: godot_method_bind , get_node : 0 as * mut sys :: godot_method_bind , get_node_and_resource : 0 as * mut sys :: godot_method_bind , get_node_or_null : 0 as * mut sys :: godot_method_bind , get_owner : 0 as * mut sys :: godot_method_bind , get_parent : 0 as * mut sys :: godot_method_bind , get_path : 0 as * mut sys :: godot_method_bind , get_path_to : 0 as * mut sys :: godot_method_bind , get_pause_mode : 0 as * mut sys :: godot_method_bind , get_physics_process_delta_time : 0 as * mut sys :: godot_method_bind , get_position_in_parent : 0 as * mut sys :: godot_method_bind , get_process_delta_time : 0 as * mut sys :: godot_method_bind , get_process_priority : 0 as * mut sys :: godot_method_bind , get_scene_instance_load_placeholder : 0 as * mut sys :: godot_method_bind , get_tree : 0 as * mut sys :: godot_method_bind , get_viewport : 0 as * mut sys :: godot_method_bind , has_node : 0 as * mut sys :: godot_method_bind , has_node_and_resource : 0 as * mut sys :: godot_method_bind , is_a_parent_of : 0 as * mut sys :: godot_method_bind , is_displayed_folded : 0 as * mut sys :: godot_method_bind , is_greater_than : 0 as * mut sys :: godot_method_bind , is_in_group : 0 as * mut sys :: godot_method_bind , is_inside_tree : 0 as * mut sys :: godot_method_bind , is_network_master : 0 as * mut sys :: godot_method_bind , is_physics_processing : 0 as * mut sys :: godot_method_bind , is_physics_processing_internal : 0 as * mut sys :: godot_method_bind , is_processing : 0 as * mut sys :: godot_method_bind , is_processing_input : 0 as * mut sys :: godot_method_bind , is_processing_internal : 0 as * mut sys :: godot_method_bind , is_processing_unhandled_input : 0 as * mut sys :: godot_method_bind , is_processing_unhandled_key_input : 0 as * mut sys :: godot_method_bind , move_child : 0 as * mut sys :: godot_method_bind , print_stray_nodes : 0 as * mut sys :: godot_method_bind , print_tree : 0 as * mut sys :: godot_method_bind , print_tree_pretty : 0 as * mut sys :: godot_method_bind , propagate_call : 0 as * mut sys :: godot_method_bind , propagate_notification : 0 as * mut sys :: godot_method_bind , queue_free : 0 as * mut sys :: godot_method_bind , raise : 0 as * mut sys :: godot_method_bind , remove_and_skip : 0 as * mut sys :: godot_method_bind , remove_child : 0 as * mut sys :: godot_method_bind , remove_from_group : 0 as * mut sys :: godot_method_bind , replace_by : 0 as * mut sys :: godot_method_bind , request_ready : 0 as * mut sys :: godot_method_bind , rpc : 0 as * mut sys :: godot_method_bind , rpc_config : 0 as * mut sys :: godot_method_bind , rpc_id : 0 as * mut sys :: godot_method_bind , rpc_unreliable : 0 as * mut sys :: godot_method_bind , rpc_unreliable_id : 0 as * mut sys :: godot_method_bind , rset : 0 as * mut sys :: godot_method_bind , rset_config : 0 as * mut sys :: godot_method_bind , rset_id : 0 as * mut sys :: godot_method_bind , rset_unreliable : 0 as * mut sys :: godot_method_bind , rset_unreliable_id : 0 as * mut sys :: godot_method_bind , set_custom_multiplayer : 0 as * mut sys :: godot_method_bind , set_display_folded : 0 as * mut sys :: godot_method_bind , set_filename : 0 as * mut sys :: godot_method_bind , set_name : 0 as * mut sys :: godot_method_bind , set_network_master : 0 as * mut sys :: godot_method_bind , set_owner : 0 as * mut sys :: godot_method_bind , set_pause_mode : 0 as * mut sys :: godot_method_bind , set_physics_process : 0 as * mut sys :: godot_method_bind , set_physics_process_internal : 0 as * mut sys :: godot_method_bind , set_process : 0 as * mut sys :: godot_method_bind , set_process_input : 0 as * mut sys :: godot_method_bind , set_process_internal : 0 as * mut sys :: godot_method_bind , set_process_priority : 0 as * mut sys :: godot_method_bind , set_process_unhandled_input : 0 as * mut sys :: godot_method_bind , set_process_unhandled_key_input : 0 as * mut sys :: godot_method_bind , set_scene_instance_load_placeholder : 0 as * mut sys :: godot_method_bind , update_configuration_warning : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { NodeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Node\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_child = (gd_api . godot_method_bind_get_method) (class_name , "add_child\0" . as_ptr () as * const c_char) ; table . add_child_below_node = (gd_api . godot_method_bind_get_method) (class_name , "add_child_below_node\0" . as_ptr () as * const c_char) ; table . add_to_group = (gd_api . godot_method_bind_get_method) (class_name , "add_to_group\0" . as_ptr () as * const c_char) ; table . can_process = (gd_api . godot_method_bind_get_method) (class_name , "can_process\0" . as_ptr () as * const c_char) ; table . duplicate = (gd_api . godot_method_bind_get_method) (class_name , "duplicate\0" . as_ptr () as * const c_char) ; table . find_node = (gd_api . godot_method_bind_get_method) (class_name , "find_node\0" . as_ptr () as * const c_char) ; table . find_parent = (gd_api . godot_method_bind_get_method) (class_name , "find_parent\0" . as_ptr () as * const c_char) ; table . get_child = (gd_api . godot_method_bind_get_method) (class_name , "get_child\0" . as_ptr () as * const c_char) ; table . get_child_count = (gd_api . godot_method_bind_get_method) (class_name , "get_child_count\0" . as_ptr () as * const c_char) ; table . get_children = (gd_api . godot_method_bind_get_method) (class_name , "get_children\0" . as_ptr () as * const c_char) ; table . get_custom_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_custom_multiplayer\0" . as_ptr () as * const c_char) ; table . get_filename = (gd_api . godot_method_bind_get_method) (class_name , "get_filename\0" . as_ptr () as * const c_char) ; table . get_groups = (gd_api . godot_method_bind_get_method) (class_name , "get_groups\0" . as_ptr () as * const c_char) ; table . get_index = (gd_api . godot_method_bind_get_method) (class_name , "get_index\0" . as_ptr () as * const c_char) ; table . get_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "get_multiplayer\0" . as_ptr () as * const c_char) ; table . get_name = (gd_api . godot_method_bind_get_method) (class_name , "get_name\0" . as_ptr () as * const c_char) ; table . get_network_master = (gd_api . godot_method_bind_get_method) (class_name , "get_network_master\0" . as_ptr () as * const c_char) ; table . get_node = (gd_api . godot_method_bind_get_method) (class_name , "get_node\0" . as_ptr () as * const c_char) ; table . get_node_and_resource = (gd_api . godot_method_bind_get_method) (class_name , "get_node_and_resource\0" . as_ptr () as * const c_char) ; table . get_node_or_null = (gd_api . godot_method_bind_get_method) (class_name , "get_node_or_null\0" . as_ptr () as * const c_char) ; table . get_owner = (gd_api . godot_method_bind_get_method) (class_name , "get_owner\0" . as_ptr () as * const c_char) ; table . get_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_parent\0" . as_ptr () as * const c_char) ; table . get_path = (gd_api . godot_method_bind_get_method) (class_name , "get_path\0" . as_ptr () as * const c_char) ; table . get_path_to = (gd_api . godot_method_bind_get_method) (class_name , "get_path_to\0" . as_ptr () as * const c_char) ; table . get_pause_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_pause_mode\0" . as_ptr () as * const c_char) ; table . get_physics_process_delta_time = (gd_api . godot_method_bind_get_method) (class_name , "get_physics_process_delta_time\0" . as_ptr () as * const c_char) ; table . get_position_in_parent = (gd_api . godot_method_bind_get_method) (class_name , "get_position_in_parent\0" . as_ptr () as * const c_char) ; table . get_process_delta_time = (gd_api . godot_method_bind_get_method) (class_name , "get_process_delta_time\0" . as_ptr () as * const c_char) ; table . get_process_priority = (gd_api . godot_method_bind_get_method) (class_name , "get_process_priority\0" . as_ptr () as * const c_char) ; table . get_scene_instance_load_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "get_scene_instance_load_placeholder\0" . as_ptr () as * const c_char) ; table . get_tree = (gd_api . godot_method_bind_get_method) (class_name , "get_tree\0" . as_ptr () as * const c_char) ; table . get_viewport = (gd_api . godot_method_bind_get_method) (class_name , "get_viewport\0" . as_ptr () as * const c_char) ; table . has_node = (gd_api . godot_method_bind_get_method) (class_name , "has_node\0" . as_ptr () as * const c_char) ; table . has_node_and_resource = (gd_api . godot_method_bind_get_method) (class_name , "has_node_and_resource\0" . as_ptr () as * const c_char) ; table . is_a_parent_of = (gd_api . godot_method_bind_get_method) (class_name , "is_a_parent_of\0" . as_ptr () as * const c_char) ; table . is_displayed_folded = (gd_api . godot_method_bind_get_method) (class_name , "is_displayed_folded\0" . as_ptr () as * const c_char) ; table . is_greater_than = (gd_api . godot_method_bind_get_method) (class_name , "is_greater_than\0" . as_ptr () as * const c_char) ; table . is_in_group = (gd_api . godot_method_bind_get_method) (class_name , "is_in_group\0" . as_ptr () as * const c_char) ; table . is_inside_tree = (gd_api . godot_method_bind_get_method) (class_name , "is_inside_tree\0" . as_ptr () as * const c_char) ; table . is_network_master = (gd_api . godot_method_bind_get_method) (class_name , "is_network_master\0" . as_ptr () as * const c_char) ; table . is_physics_processing = (gd_api . godot_method_bind_get_method) (class_name , "is_physics_processing\0" . as_ptr () as * const c_char) ; table . is_physics_processing_internal = (gd_api . godot_method_bind_get_method) (class_name , "is_physics_processing_internal\0" . as_ptr () as * const c_char) ; table . is_processing = (gd_api . godot_method_bind_get_method) (class_name , "is_processing\0" . as_ptr () as * const c_char) ; table . is_processing_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_input\0" . as_ptr () as * const c_char) ; table . is_processing_internal = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_internal\0" . as_ptr () as * const c_char) ; table . is_processing_unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_unhandled_input\0" . as_ptr () as * const c_char) ; table . is_processing_unhandled_key_input = (gd_api . godot_method_bind_get_method) (class_name , "is_processing_unhandled_key_input\0" . as_ptr () as * const c_char) ; table . move_child = (gd_api . godot_method_bind_get_method) (class_name , "move_child\0" . as_ptr () as * const c_char) ; table . print_stray_nodes = (gd_api . godot_method_bind_get_method) (class_name , "print_stray_nodes\0" . as_ptr () as * const c_char) ; table . print_tree = (gd_api . godot_method_bind_get_method) (class_name , "print_tree\0" . as_ptr () as * const c_char) ; table . print_tree_pretty = (gd_api . godot_method_bind_get_method) (class_name , "print_tree_pretty\0" . as_ptr () as * const c_char) ; table . propagate_call = (gd_api . godot_method_bind_get_method) (class_name , "propagate_call\0" . as_ptr () as * const c_char) ; table . propagate_notification = (gd_api . godot_method_bind_get_method) (class_name , "propagate_notification\0" . as_ptr () as * const c_char) ; table . queue_free = (gd_api . godot_method_bind_get_method) (class_name , "queue_free\0" . as_ptr () as * const c_char) ; table . raise = (gd_api . godot_method_bind_get_method) (class_name , "raise\0" . as_ptr () as * const c_char) ; table . remove_and_skip = (gd_api . godot_method_bind_get_method) (class_name , "remove_and_skip\0" . as_ptr () as * const c_char) ; table . remove_child = (gd_api . godot_method_bind_get_method) (class_name , "remove_child\0" . as_ptr () as * const c_char) ; table . remove_from_group = (gd_api . godot_method_bind_get_method) (class_name , "remove_from_group\0" . as_ptr () as * const c_char) ; table . replace_by = (gd_api . godot_method_bind_get_method) (class_name , "replace_by\0" . as_ptr () as * const c_char) ; table . request_ready = (gd_api . godot_method_bind_get_method) (class_name , "request_ready\0" . as_ptr () as * const c_char) ; table . rpc = (gd_api . godot_method_bind_get_method) (class_name , "rpc\0" . as_ptr () as * const c_char) ; table . rpc_config = (gd_api . godot_method_bind_get_method) (class_name , "rpc_config\0" . as_ptr () as * const c_char) ; table . rpc_id = (gd_api . godot_method_bind_get_method) (class_name , "rpc_id\0" . as_ptr () as * const c_char) ; table . rpc_unreliable = (gd_api . godot_method_bind_get_method) (class_name , "rpc_unreliable\0" . as_ptr () as * const c_char) ; table . rpc_unreliable_id = (gd_api . godot_method_bind_get_method) (class_name , "rpc_unreliable_id\0" . as_ptr () as * const c_char) ; table . rset = (gd_api . godot_method_bind_get_method) (class_name , "rset\0" . as_ptr () as * const c_char) ; table . rset_config = (gd_api . godot_method_bind_get_method) (class_name , "rset_config\0" . as_ptr () as * const c_char) ; table . rset_id = (gd_api . godot_method_bind_get_method) (class_name , "rset_id\0" . as_ptr () as * const c_char) ; table . rset_unreliable = (gd_api . godot_method_bind_get_method) (class_name , "rset_unreliable\0" . as_ptr () as * const c_char) ; table . rset_unreliable_id = (gd_api . godot_method_bind_get_method) (class_name , "rset_unreliable_id\0" . as_ptr () as * const c_char) ; table . set_custom_multiplayer = (gd_api . godot_method_bind_get_method) (class_name , "set_custom_multiplayer\0" . as_ptr () as * const c_char) ; table . set_display_folded = (gd_api . godot_method_bind_get_method) (class_name , "set_display_folded\0" . as_ptr () as * const c_char) ; table . set_filename = (gd_api . godot_method_bind_get_method) (class_name , "set_filename\0" . as_ptr () as * const c_char) ; table . set_name = (gd_api . godot_method_bind_get_method) (class_name , "set_name\0" . as_ptr () as * const c_char) ; table . set_network_master = (gd_api . godot_method_bind_get_method) (class_name , "set_network_master\0" . as_ptr () as * const c_char) ; table . set_owner = (gd_api . godot_method_bind_get_method) (class_name , "set_owner\0" . as_ptr () as * const c_char) ; table . set_pause_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_pause_mode\0" . as_ptr () as * const c_char) ; table . set_physics_process = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_process\0" . as_ptr () as * const c_char) ; table . set_physics_process_internal = (gd_api . godot_method_bind_get_method) (class_name , "set_physics_process_internal\0" . as_ptr () as * const c_char) ; table . set_process = (gd_api . godot_method_bind_get_method) (class_name , "set_process\0" . as_ptr () as * const c_char) ; table . set_process_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_input\0" . as_ptr () as * const c_char) ; table . set_process_internal = (gd_api . godot_method_bind_get_method) (class_name , "set_process_internal\0" . as_ptr () as * const c_char) ; table . set_process_priority = (gd_api . godot_method_bind_get_method) (class_name , "set_process_priority\0" . as_ptr () as * const c_char) ; table . set_process_unhandled_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_unhandled_input\0" . as_ptr () as * const c_char) ; table . set_process_unhandled_key_input = (gd_api . godot_method_bind_get_method) (class_name , "set_process_unhandled_key_input\0" . as_ptr () as * const c_char) ; table . set_scene_instance_load_placeholder = (gd_api . godot_method_bind_get_method) (class_name , "set_scene_instance_load_placeholder\0" . as_ptr () as * const c_char) ; table . update_configuration_warning = (gd_api . godot_method_bind_get_method) (class_name , "update_configuration_warning\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1222:3443
[INFO] [stdout]      |
[INFO] [stdout] 1222 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1222 |                 # [doc = "`core class TextureArray` inherits `TextureLayered` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_texturearray.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nTextureArray inherits methods from:\n - [TextureLayered](struct.TextureLayered.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct TextureArray { this : RawObject < Self > , } impl TextureArray { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = TextureArrayMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for TextureArray { } unsafe impl GodotObject for TextureArray { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "TextureArray" } } impl std :: ops :: Deref for TextureArray { type Target = crate :: generated :: texture_layered :: TextureLayered ; # [inline] fn deref (& self) -> & crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for TextureArray { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: texture_layered :: TextureLayered { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: texture_layered :: TextureLayered > for TextureArray { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for TextureArray { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for TextureArray { } unsafe impl SubClass < crate :: generated :: object :: Object > for TextureArray { } impl Instanciable for TextureArray { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { TextureArray :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct TextureArrayMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl TextureArrayMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : TextureArrayMethodTable = TextureArrayMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { TextureArrayMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "TextureArray\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1234:3889
[INFO] [stdout]      |
[INFO] [stdout] 1234 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1234 |                 # [doc = "`core class VisualShaderNodeVectorScalarStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarStep { } impl Instanciable for VisualShaderNodeVectorScalarStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarStepMethodTable = VisualShaderNodeVectorScalarStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1240:13036
[INFO] [stdout]      |
[INFO] [stdout] 1240 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1240 |                 # [doc = "`core class AudioStreamSample` inherits `AudioStream` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamsample.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nAudioStreamSample inherits methods from:\n - [AudioStream](struct.AudioStream.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamSample { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct Format (pub i64) ; impl Format { pub const _8_BITS : Format = Format (0i64) ; pub const _16_BITS : Format = Format (1i64) ; pub const IMA_ADPCM : Format = Format (2i64) ; } impl From < i64 > for Format { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < Format > for i64 { # [inline] fn from (v : Format) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct LoopMode (pub i64) ; impl LoopMode { pub const DISABLED : LoopMode = LoopMode (0i64) ; pub const FORWARD : LoopMode = LoopMode (1i64) ; pub const PING_PONG : LoopMode = LoopMode (2i64) ; pub const BACKWARD : LoopMode = LoopMode (3i64) ; } impl From < i64 > for LoopMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < LoopMode > for i64 { # [inline] fn from (v : LoopMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl AudioStreamSample { pub const FORMAT_16_BITS : i64 = 1i64 ; pub const FORMAT_8_BITS : i64 = 0i64 ; pub const FORMAT_IMA_ADPCM : i64 = 2i64 ; pub const LOOP_BACKWARD : i64 = 3i64 ; pub const LOOP_DISABLED : i64 = 0i64 ; pub const LOOP_FORWARD : i64 = 1i64 ; pub const LOOP_PING_PONG : i64 = 2i64 ; } impl AudioStreamSample { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamSampleMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Contains the audio data in bytes.\n**Note:** This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte."] # [doc = ""] # [inline] pub fn data (& self) -> ByteArray { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_data ; let ret = crate :: icalls :: icallptr_bytearr (method_bind , self . this . sys () . as_ptr ()) ; ByteArray :: from_sys (ret) } } # [doc = "Audio format. See [enum Format] constants for values."] # [doc = ""] # [inline] pub fn format (& self) -> crate :: generated :: audio_stream_sample :: Format { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_format ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: Format (ret) } } # [doc = "The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn loop_begin (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_begin ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn loop_end (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_end ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values."] # [doc = ""] # [inline] pub fn loop_mode (& self) -> crate :: generated :: audio_stream_sample :: LoopMode { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_loop_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: audio_stream_sample :: LoopMode (ret) } } # [doc = "The sample rate for mixing this audio."] # [doc = ""] # [inline] pub fn mix_rate (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . get_mix_rate ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is stereo."] # [doc = ""] # [inline] pub fn is_stereo (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . is_stereo ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Saves the AudioStreamSample as a WAV file to `path`. Samples with IMA ADPCM format can't be saved.\n**Note:** A `.wav` extension is automatically appended to `path` if it is missing."] # [doc = ""] # [inline] pub fn save_to_wav (& self , path : impl Into < GodotString >) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . save_to_wav ; let ret = crate :: icalls :: icallptr_i64_str (method_bind , self . this . sys () . as_ptr () , path . into ()) ; GodotError :: result_from_sys (ret as _) } } # [doc = "Contains the audio data in bytes.\n**Note:** This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte."] # [doc = ""] # [inline] pub fn set_data (& self , data : ByteArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_data ; let ret = crate :: icalls :: icallptr_void_bytearr (method_bind , self . this . sys () . as_ptr () , data) ; } } # [doc = "Audio format. See [enum Format] constants for values."] # [doc = ""] # [inline] pub fn set_format (& self , format : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_format ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , format) ; } } # [doc = "The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn set_loop_begin (& self , loop_begin : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_begin ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_begin) ; } } # [doc = "The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present."] # [doc = ""] # [inline] pub fn set_loop_end (& self , loop_end : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_end ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_end) ; } } # [doc = "The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values."] # [doc = ""] # [inline] pub fn set_loop_mode (& self , loop_mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_loop_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , loop_mode) ; } } # [doc = "The sample rate for mixing this audio."] # [doc = ""] # [inline] pub fn set_mix_rate (& self , mix_rate : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_mix_rate ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mix_rate) ; } } # [doc = "If `true`, audio is stereo."] # [doc = ""] # [inline] pub fn set_stereo (& self , stereo : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamSampleMethodTable :: get (get_api ()) . set_stereo ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , stereo) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamSample { } unsafe impl GodotObject for AudioStreamSample { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "AudioStreamSample" } } impl std :: ops :: Deref for AudioStreamSample { type Target = crate :: generated :: audio_stream :: AudioStream ; # [inline] fn deref (& self) -> & crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamSample { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: audio_stream :: AudioStream { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: audio_stream :: AudioStream > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for AudioStreamSample { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamSample { } impl Instanciable for AudioStreamSample { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamSample :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamSampleMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_data : * mut sys :: godot_method_bind , pub get_format : * mut sys :: godot_method_bind , pub get_loop_begin : * mut sys :: godot_method_bind , pub get_loop_end : * mut sys :: godot_method_bind , pub get_loop_mode : * mut sys :: godot_method_bind , pub get_mix_rate : * mut sys :: godot_method_bind , pub is_stereo : * mut sys :: godot_method_bind , pub save_to_wav : * mut sys :: godot_method_bind , pub set_data : * mut sys :: godot_method_bind , pub set_format : * mut sys :: godot_method_bind , pub set_loop_begin : * mut sys :: godot_method_bind , pub set_loop_end : * mut sys :: godot_method_bind , pub set_loop_mode : * mut sys :: godot_method_bind , pub set_mix_rate : * mut sys :: godot_method_bind , pub set_stereo : * mut sys :: godot_method_bind } impl AudioStreamSampleMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamSampleMethodTable = AudioStreamSampleMethodTable { class_constructor : None , get_data : 0 as * mut sys :: godot_method_bind , get_format : 0 as * mut sys :: godot_method_bind , get_loop_begin : 0 as * mut sys :: godot_method_bind , get_loop_end : 0 as * mut sys :: godot_method_bind , get_loop_mode : 0 as * mut sys :: godot_method_bind , get_mix_rate : 0 as * mut sys :: godot_method_bind , is_stereo : 0 as * mut sys :: godot_method_bind , save_to_wav : 0 as * mut sys :: godot_method_bind , set_data : 0 as * mut sys :: godot_method_bind , set_format : 0 as * mut sys :: godot_method_bind , set_loop_begin : 0 as * mut sys :: godot_method_bind , set_loop_end : 0 as * mut sys :: godot_method_bind , set_loop_mode : 0 as * mut sys :: godot_method_bind , set_mix_rate : 0 as * mut sys :: godot_method_bind , set_stereo : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamSampleMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamSample\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_data = (gd_api . godot_method_bind_get_method) (class_name , "get_data\0" . as_ptr () as * const c_char) ; table . get_format = (gd_api . godot_method_bind_get_method) (class_name , "get_format\0" . as_ptr () as * const c_char) ; table . get_loop_begin = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_begin\0" . as_ptr () as * const c_char) ; table . get_loop_end = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_end\0" . as_ptr () as * const c_char) ; table . get_loop_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_loop_mode\0" . as_ptr () as * const c_char) ; table . get_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "get_mix_rate\0" . as_ptr () as * const c_char) ; table . is_stereo = (gd_api . godot_method_bind_get_method) (class_name , "is_stereo\0" . as_ptr () as * const c_char) ; table . save_to_wav = (gd_api . godot_method_bind_get_method) (class_name , "save_to_wav\0" . as_ptr () as * const c_char) ; table . set_data = (gd_api . godot_method_bind_get_method) (class_name , "set_data\0" . as_ptr () as * const c_char) ; table . set_format = (gd_api . godot_method_bind_get_method) (class_name , "set_format\0" . as_ptr () as * const c_char) ; table . set_loop_begin = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_begin\0" . as_ptr () as * const c_char) ; table . set_loop_end = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_end\0" . as_ptr () as * const c_char) ; table . set_loop_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_loop_mode\0" . as_ptr () as * const c_char) ; table . set_mix_rate = (gd_api . godot_method_bind_get_method) (class_name , "set_mix_rate\0" . as_ptr () as * const c_char) ; table . set_stereo = (gd_api . godot_method_bind_get_method) (class_name , "set_stereo\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1252:5457
[INFO] [stdout]      |
[INFO] [stdout] 1252 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1252 |                 # [doc = "`core singleton class ResourceSaver` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_resourcesaver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nResourceSaver inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct ResourceSaver { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SaverFlags (pub i64) ; impl SaverFlags { pub const RELATIVE_PATHS : SaverFlags = SaverFlags (1i64) ; pub const BUNDLE_RESOURCES : SaverFlags = SaverFlags (2i64) ; pub const CHANGE_PATH : SaverFlags = SaverFlags (4i64) ; pub const OMIT_EDITOR_PROPERTIES : SaverFlags = SaverFlags (8i64) ; pub const SAVE_BIG_ENDIAN : SaverFlags = SaverFlags (16i64) ; pub const COMPRESS : SaverFlags = SaverFlags (32i64) ; pub const REPLACE_SUBRESOURCE_PATHS : SaverFlags = SaverFlags (64i64) ; } impl From < i64 > for SaverFlags { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SaverFlags > for i64 { # [inline] fn from (v : SaverFlags) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl ResourceSaver { pub const FLAG_BUNDLE_RESOURCES : i64 = 2i64 ; pub const FLAG_CHANGE_PATH : i64 = 4i64 ; pub const FLAG_COMPRESS : i64 = 32i64 ; pub const FLAG_OMIT_EDITOR_PROPERTIES : i64 = 8i64 ; pub const FLAG_RELATIVE_PATHS : i64 = 1i64 ; pub const FLAG_REPLACE_SUBRESOURCE_PATHS : i64 = 64i64 ; pub const FLAG_SAVE_BIG_ENDIAN : i64 = 16i64 ; } impl ResourceSaver { # [doc = "Returns a reference to the singleton instance."] # [inline] pub fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("ResourceSaver\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Returns the list of extensions available for saving a resource of a given type."] # [doc = ""] # [inline] pub fn get_recognized_extensions (& self , _type : impl AsArg < crate :: generated :: resource :: Resource >) -> StringArray { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceSaverMethodTable :: get (get_api ()) . get_recognized_extensions ; let ret = crate :: icalls :: icallptr_strarr_obj (method_bind , self . this . sys () . as_ptr () , _type . as_arg_ptr ()) ; StringArray :: from_sys (ret) } } # [doc = "Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object.\nThe `flags` bitmask can be specified to customize the save behavior.\nReturns [constant OK] on success.\n# Default Arguments\n* `flags` - `0`"] # [doc = ""] # [inline] pub fn save (& self , path : impl Into < GodotString > , resource : impl AsArg < crate :: generated :: resource :: Resource > , flags : i64) -> GodotResult { unsafe { let method_bind : * mut sys :: godot_method_bind = ResourceSaverMethodTable :: get (get_api ()) . save ; let ret = crate :: icalls :: icallptr_i64_str_obj_i64 (method_bind , self . this . sys () . as_ptr () , path . into () , resource . as_arg_ptr () , flags) ; GodotError :: result_from_sys (ret as _) } } } impl gdnative_core :: private :: godot_object :: Sealed for ResourceSaver { } unsafe impl GodotObject for ResourceSaver { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "ResourceSaver" } } impl std :: ops :: Deref for ResourceSaver { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for ResourceSaver { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for ResourceSaver { } unsafe impl Send for ResourceSaver { } unsafe impl Sync for ResourceSaver { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct ResourceSaverMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_recognized_extensions : * mut sys :: godot_method_bind , pub save : * mut sys :: godot_method_bind } impl ResourceSaverMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : ResourceSaverMethodTable = ResourceSaverMethodTable { class_constructor : None , get_recognized_extensions : 0 as * mut sys :: godot_method_bind , save : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { ResourceSaverMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "_ResourceSaver\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_recognized_extensions = (gd_api . godot_method_bind_get_method) (class_name , "get_recognized_extensions\0" . as_ptr () as * const c_char) ; table . save = (gd_api . godot_method_bind_get_method) (class_name , "save\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1258:7448
[INFO] [stdout]      |
[INFO] [stdout] 1258 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1258 |                 # [doc = "`core class WebSocketPeer` inherits `PacketPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_websocketpeer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nWebSocketPeer inherits methods from:\n - [PacketPeer](struct.PacketPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct WebSocketPeer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct WriteMode (pub i64) ; impl WriteMode { pub const TEXT : WriteMode = WriteMode (0i64) ; pub const BINARY : WriteMode = WriteMode (1i64) ; } impl From < i64 > for WriteMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < WriteMode > for i64 { # [inline] fn from (v : WriteMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl WebSocketPeer { pub const WRITE_MODE_BINARY : i64 = 1i64 ; pub const WRITE_MODE_TEXT : i64 = 0i64 ; } impl WebSocketPeer { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = WebSocketPeerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn close (& self , code : i64 , reason : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . close ; let ret = crate :: icalls :: icallptr_void_i64_str (method_bind , self . this . sys () . as_ptr () , code , reason . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_host (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . get_connected_host ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn get_connected_port (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . get_connected_port ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn get_write_mode (& self) -> crate :: generated :: web_socket_peer :: WriteMode { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . get_write_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: web_socket_peer :: WriteMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn is_connected_to_host (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . is_connected_to_host ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn set_no_delay (& self , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . set_no_delay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_write_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . set_write_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn was_string_packet (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = WebSocketPeerMethodTable :: get (get_api ()) . was_string_packet ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } } impl gdnative_core :: private :: godot_object :: Sealed for WebSocketPeer { } unsafe impl GodotObject for WebSocketPeer { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "WebSocketPeer" } } impl std :: ops :: Deref for WebSocketPeer { type Target = crate :: generated :: packet_peer :: PacketPeer ; # [inline] fn deref (& self) -> & crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for WebSocketPeer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: packet_peer :: PacketPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: packet_peer :: PacketPeer > for WebSocketPeer { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for WebSocketPeer { } unsafe impl SubClass < crate :: generated :: object :: Object > for WebSocketPeer { } impl Instanciable for WebSocketPeer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { WebSocketPeer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct WebSocketPeerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub close : * mut sys :: godot_method_bind , pub get_connected_host : * mut sys :: godot_method_bind , pub get_connected_port : * mut sys :: godot_method_bind , pub get_write_mode : * mut sys :: godot_method_bind , pub is_connected_to_host : * mut sys :: godot_method_bind , pub set_no_delay : * mut sys :: godot_method_bind , pub set_write_mode : * mut sys :: godot_method_bind , pub was_string_packet : * mut sys :: godot_method_bind } impl WebSocketPeerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : WebSocketPeerMethodTable = WebSocketPeerMethodTable { class_constructor : None , close : 0 as * mut sys :: godot_method_bind , get_connected_host : 0 as * mut sys :: godot_method_bind , get_connected_port : 0 as * mut sys :: godot_method_bind , get_write_mode : 0 as * mut sys :: godot_method_bind , is_connected_to_host : 0 as * mut sys :: godot_method_bind , set_no_delay : 0 as * mut sys :: godot_method_bind , set_write_mode : 0 as * mut sys :: godot_method_bind , was_string_packet : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { WebSocketPeerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "WebSocketPeer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . close = (gd_api . godot_method_bind_get_method) (class_name , "close\0" . as_ptr () as * const c_char) ; table . get_connected_host = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_host\0" . as_ptr () as * const c_char) ; table . get_connected_port = (gd_api . godot_method_bind_get_method) (class_name , "get_connected_port\0" . as_ptr () as * const c_char) ; table . get_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_write_mode\0" . as_ptr () as * const c_char) ; table . is_connected_to_host = (gd_api . godot_method_bind_get_method) (class_name , "is_connected_to_host\0" . as_ptr () as * const c_char) ; table . set_no_delay = (gd_api . godot_method_bind_get_method) (class_name , "set_no_delay\0" . as_ptr () as * const c_char) ; table . set_write_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_write_mode\0" . as_ptr () as * const c_char) ; table . was_string_packet = (gd_api . godot_method_bind_get_method) (class_name , "was_string_packet\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1264:4781
[INFO] [stdout]      |
[INFO] [stdout] 1264 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1264 |                 # [doc = "`core class HSplitContainer` inherits `SplitContainer` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_hsplitcontainer.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`HSplitContainer` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<HSplitContainer>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nHSplitContainer inherits methods from:\n - [SplitContainer](struct.SplitContainer.html)\n - [Container](struct.Container.html)\n - [Control](struct.Control.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct HSplitContainer { this : RawObject < Self > , } impl HSplitContainer { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = HSplitContainerMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for HSplitContainer { } unsafe impl GodotObject for HSplitContainer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "HSplitContainer" } } impl QueueFree for HSplitContainer { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for HSplitContainer { type Target = crate :: generated :: split_container :: SplitContainer ; # [inline] fn deref (& self) -> & crate :: generated :: split_container :: SplitContainer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for HSplitContainer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: split_container :: SplitContainer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: split_container :: SplitContainer > for HSplitContainer { } unsafe impl SubClass < crate :: generated :: container :: Container > for HSplitContainer { } unsafe impl SubClass < crate :: generated :: control :: Control > for HSplitContainer { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for HSplitContainer { } unsafe impl SubClass < crate :: generated :: node :: Node > for HSplitContainer { } unsafe impl SubClass < crate :: generated :: object :: Object > for HSplitContainer { } impl Instanciable for HSplitContainer { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { HSplitContainer :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct HSplitContainerMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl HSplitContainerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : HSplitContainerMethodTable = HSplitContainerMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { HSplitContainerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "HSplitContainer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1270:4015
[INFO] [stdout]      |
[INFO] [stdout] 1270 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1270 |                 # [doc = "`core class VisualShaderNodeVectorScalarSmoothStep` inherits `VisualShaderNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualshadernodevectorscalarsmoothstep.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualShaderNodeVectorScalarSmoothStep inherits methods from:\n - [VisualShaderNode](struct.VisualShaderNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualShaderNodeVectorScalarSmoothStep { this : RawObject < Self > , } impl VisualShaderNodeVectorScalarSmoothStep { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualShaderNodeVectorScalarSmoothStepMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl GodotObject for VisualShaderNodeVectorScalarSmoothStep { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualShaderNodeVectorScalarSmoothStep" } } impl std :: ops :: Deref for VisualShaderNodeVectorScalarSmoothStep { type Target = crate :: generated :: visual_shader_node :: VisualShaderNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualShaderNodeVectorScalarSmoothStep { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_shader_node :: VisualShaderNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_shader_node :: VisualShaderNode > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualShaderNodeVectorScalarSmoothStep { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualShaderNodeVectorScalarSmoothStep { } impl Instanciable for VisualShaderNodeVectorScalarSmoothStep { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualShaderNodeVectorScalarSmoothStep :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualShaderNodeVectorScalarSmoothStepMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl VisualShaderNodeVectorScalarSmoothStepMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualShaderNodeVectorScalarSmoothStepMethodTable = VisualShaderNodeVectorScalarSmoothStepMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualShaderNodeVectorScalarSmoothStepMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualShaderNodeVectorScalarSmoothStep\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1276:6025
[INFO] [stdout]      |
[INFO] [stdout] 1276 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1276 |                 # [doc = "`core class VisualScriptYield` inherits `VisualScriptNode` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_visualscriptyield.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nVisualScriptYield inherits methods from:\n - [VisualScriptNode](struct.VisualScriptNode.html)\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct VisualScriptYield { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct YieldMode (pub i64) ; impl YieldMode { pub const FRAME : YieldMode = YieldMode (1i64) ; pub const PHYSICS_FRAME : YieldMode = YieldMode (2i64) ; pub const WAIT : YieldMode = YieldMode (3i64) ; } impl From < i64 > for YieldMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < YieldMode > for i64 { # [inline] fn from (v : YieldMode) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl VisualScriptYield { pub const YIELD_FRAME : i64 = 1i64 ; pub const YIELD_PHYSICS_FRAME : i64 = 2i64 ; pub const YIELD_WAIT : i64 = 3i64 ; } impl VisualScriptYield { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = VisualScriptYieldMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = ""] # [doc = ""] # [inline] pub fn wait_time (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_wait_time ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = ""] # [doc = ""] # [inline] pub fn yield_mode (& self) -> crate :: generated :: visual_script_yield :: YieldMode { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . get_yield_mode ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; crate :: generated :: visual_script_yield :: YieldMode (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn set_wait_time (& self , sec : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_wait_time ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , sec) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn set_yield_mode (& self , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = VisualScriptYieldMethodTable :: get (get_api ()) . set_yield_mode ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mode) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for VisualScriptYield { } unsafe impl GodotObject for VisualScriptYield { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "VisualScriptYield" } } impl std :: ops :: Deref for VisualScriptYield { type Target = crate :: generated :: visual_script_node :: VisualScriptNode ; # [inline] fn deref (& self) -> & crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for VisualScriptYield { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: visual_script_node :: VisualScriptNode { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: visual_script_node :: VisualScriptNode > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: resource :: Resource > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for VisualScriptYield { } unsafe impl SubClass < crate :: generated :: object :: Object > for VisualScriptYield { } impl Instanciable for VisualScriptYield { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { VisualScriptYield :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct VisualScriptYieldMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_wait_time : * mut sys :: godot_method_bind , pub get_yield_mode : * mut sys :: godot_method_bind , pub set_wait_time : * mut sys :: godot_method_bind , pub set_yield_mode : * mut sys :: godot_method_bind } impl VisualScriptYieldMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : VisualScriptYieldMethodTable = VisualScriptYieldMethodTable { class_constructor : None , get_wait_time : 0 as * mut sys :: godot_method_bind , get_yield_mode : 0 as * mut sys :: godot_method_bind , set_wait_time : 0 as * mut sys :: godot_method_bind , set_yield_mode : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { VisualScriptYieldMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "VisualScriptYield\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "get_wait_time\0" . as_ptr () as * const c_char) ; table . get_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "get_yield_mode\0" . as_ptr () as * const c_char) ; table . set_wait_time = (gd_api . godot_method_bind_get_method) (class_name , "set_wait_time\0" . as_ptr () as * const c_char) ; table . set_yield_mode = (gd_api . godot_method_bind_get_method) (class_name , "set_yield_mode\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1282:3393
[INFO] [stdout]      |
[INFO] [stdout] 1282 | ...thodTable { class_constructor : None , } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1282 |                 # [doc = "`core class StreamPeerGDNative` inherits `StreamPeer` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_streampeergdnative.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nStreamPeerGDNative inherits methods from:\n - [StreamPeer](struct.StreamPeer.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct StreamPeerGDNative { this : RawObject < Self > , } impl StreamPeerGDNative { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = StreamPeerGDNativeMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } } impl gdnative_core :: private :: godot_object :: Sealed for StreamPeerGDNative { } unsafe impl GodotObject for StreamPeerGDNative { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "StreamPeerGDNative" } } impl std :: ops :: Deref for StreamPeerGDNative { type Target = crate :: generated :: stream_peer :: StreamPeer ; # [inline] fn deref (& self) -> & crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for StreamPeerGDNative { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: stream_peer :: StreamPeer { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: stream_peer :: StreamPeer > for StreamPeerGDNative { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for StreamPeerGDNative { } unsafe impl SubClass < crate :: generated :: object :: Object > for StreamPeerGDNative { } impl Instanciable for StreamPeerGDNative { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { StreamPeerGDNative :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct StreamPeerGDNativeMethodTable { pub class_constructor : sys :: godot_class_constructor , } impl StreamPeerGDNativeMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : StreamPeerGDNativeMethodTable = StreamPeerGDNativeMethodTable { class_constructor : None , } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { StreamPeerGDNativeMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "StreamPeerGDNative\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  +++
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1288:8941
[INFO] [stdout]      |
[INFO] [stdout] 1288 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1288 |                 # [doc = "`core class Gradient` inherits `Resource` (reference counted)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_gradient.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nThe lifetime of this object is automatically managed through reference counting."] # [doc = "\n## Class hierarchy\n\nGradient inherits methods from:\n - [Resource](struct.Resource.html)\n - [Reference](struct.Reference.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct Gradient { this : RawObject < Self > , } impl Gradient { # [doc = "Creates a new instance of this object.\n\nThis is a reference-counted type. The returned object is automatically managed\nby `Ref`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = GradientMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Adds the specified color to the end of the ramp, with the specified offset."] # [doc = ""] # [inline] pub fn add_point (& self , offset : f64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . add_point ; let ret = crate :: icalls :: icallptr_void_f64_color (method_bind , self . this . sys () . as_ptr () , offset , color) ; } } # [doc = "Returns the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_color (& self , point : i64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_color ; let ret = crate :: icalls :: icallptr_color_i64 (method_bind , self . this . sys () . as_ptr () , point) ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& self) -> ColorArray { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_colors ; let ret = crate :: icalls :: icallptr_colorarr (method_bind , self . this . sys () . as_ptr ()) ; ColorArray :: from_sys (ret) } } # [doc = "Returns the offset of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn get_offset (& self , point : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offset ; let ret = crate :: icalls :: icallptr_f64_i64 (method_bind , self . this . sys () . as_ptr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& self) -> Float32Array { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_offsets ; let ret = crate :: icalls :: icallptr_f32arr (method_bind , self . this . sys () . as_ptr ()) ; Float32Array :: from_sys (ret) } } # [doc = "Returns the number of colors in the ramp."] # [doc = ""] # [inline] pub fn get_point_count (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . get_point_count ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the interpolated color specified by `offset`."] # [doc = ""] # [inline] pub fn interpolate (& self , offset : f64) -> Color { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . interpolate ; let ret = crate :: icalls :: icallptr_color_f64 (method_bind , self . this . sys () . as_ptr () , offset) ; mem :: transmute (ret) } } # [doc = "Removes the color at the index `offset`."] # [doc = ""] # [inline] pub fn remove_point (& self , point : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . remove_point ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , point) ; } } # [doc = "Sets the color of the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_color (& self , point : i64 , color : Color) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_color ; let ret = crate :: icalls :: icallptr_void_i64_color (method_bind , self . this . sys () . as_ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors (& self , colors : ColorArray) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_colors ; let ret = crate :: icalls :: icallptr_void_colorarr (method_bind , self . this . sys () . as_ptr () , colors) ; } } # [doc = "Sets the offset for the ramp color at index `point`."] # [doc = ""] # [inline] pub fn set_offset (& self , point : i64 , offset : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offset ; let ret = crate :: icalls :: icallptr_void_i64_f64 (method_bind , self . this . sys () . as_ptr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets (& self , offsets : Float32Array) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = GradientMethodTable :: get (get_api ()) . set_offsets ; let ret = crate :: icalls :: icallptr_void_f32arr (method_bind , self . this . sys () . as_ptr () , offsets) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for Gradient { } unsafe impl GodotObject for Gradient { type RefKind = ref_kind :: RefCounted ; # [inline] fn class_name () -> & 'static str { "Gradient" } } impl std :: ops :: Deref for Gradient { type Target = crate :: generated :: resource :: Resource ; # [inline] fn deref (& self) -> & crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for Gradient { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: resource :: Resource { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: resource :: Resource > for Gradient { } unsafe impl SubClass < crate :: generated :: reference :: Reference > for Gradient { } unsafe impl SubClass < crate :: generated :: object :: Object > for Gradient { } impl Instanciable for Gradient { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { Gradient :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct GradientMethodTable { pub class_constructor : sys :: godot_class_constructor , pub add_point : * mut sys :: godot_method_bind , pub get_color : * mut sys :: godot_method_bind , pub get_colors : * mut sys :: godot_method_bind , pub get_offset : * mut sys :: godot_method_bind , pub get_offsets : * mut sys :: godot_method_bind , pub get_point_count : * mut sys :: godot_method_bind , pub interpolate : * mut sys :: godot_method_bind , pub remove_point : * mut sys :: godot_method_bind , pub set_color : * mut sys :: godot_method_bind , pub set_colors : * mut sys :: godot_method_bind , pub set_offset : * mut sys :: godot_method_bind , pub set_offsets : * mut sys :: godot_method_bind } impl GradientMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : GradientMethodTable = GradientMethodTable { class_constructor : None , add_point : 0 as * mut sys :: godot_method_bind , get_color : 0 as * mut sys :: godot_method_bind , get_colors : 0 as * mut sys :: godot_method_bind , get_offset : 0 as * mut sys :: godot_method_bind , get_offsets : 0 as * mut sys :: godot_method_bind , get_point_count : 0 as * mut sys :: godot_method_bind , interpolate : 0 as * mut sys :: godot_method_bind , remove_point : 0 as * mut sys :: godot_method_bind , set_color : 0 as * mut sys :: godot_method_bind , set_colors : 0 as * mut sys :: godot_method_bind , set_offset : 0 as * mut sys :: godot_method_bind , set_offsets : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { GradientMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "Gradient\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . add_point = (gd_api . godot_method_bind_get_method) (class_name , "add_point\0" . as_ptr () as * const c_char) ; table . get_color = (gd_api . godot_method_bind_get_method) (class_name , "get_color\0" . as_ptr () as * const c_char) ; table . get_colors = (gd_api . godot_method_bind_get_method) (class_name , "get_colors\0" . as_ptr () as * const c_char) ; table . get_offset = (gd_api . godot_method_bind_get_method) (class_name , "get_offset\0" . as_ptr () as * const c_char) ; table . get_offsets = (gd_api . godot_method_bind_get_method) (class_name , "get_offsets\0" . as_ptr () as * const c_char) ; table . get_point_count = (gd_api . godot_method_bind_get_method) (class_name , "get_point_count\0" . as_ptr () as * const c_char) ; table . interpolate = (gd_api . godot_method_bind_get_method) (class_name , "interpolate\0" . as_ptr () as * const c_char) ; table . remove_point = (gd_api . godot_method_bind_get_method) (class_name , "remove_point\0" . as_ptr () as * const c_char) ; table . set_color = (gd_api . godot_method_bind_get_method) (class_name , "set_color\0" . as_ptr () as * const c_char) ; table . set_colors = (gd_api . godot_method_bind_get_method) (class_name , "set_colors\0" . as_ptr () as * const c_char) ; table . set_offset = (gd_api . godot_method_bind_get_method) (class_name , "set_offset\0" . as_ptr () as * const c_char) ; table . set_offsets = (gd_api . godot_method_bind_get_method) (class_name , "set_offsets\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1294:16661
[INFO] [stdout]      |
[INFO] [stdout] 1294 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1294 |                 # [doc = "`core class AudioStreamPlayer2D` inherits `Node2D` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_audiostreamplayer2d.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = "## Memory management\n\nNon reference counted objects such as the ones of this type are usually owned by the engine.\n\n`AudioStreamPlayer2D` is a reference-only type. Persistent references can\nonly exist in the unsafe `Ref<AudioStreamPlayer2D>` form.\n\nIn the cases where Rust code owns an object of this type, for example if the object was just\ncreated on the Rust side and not passed to the engine yet, ownership should be either given\nto the engine or the object must be manually destroyed using `Ref::free`, or `Ref::queue_free`\nif it is a `Node`."] # [doc = "\n## Class hierarchy\n\nAudioStreamPlayer2D inherits methods from:\n - [Node2D](struct.Node2D.html)\n - [CanvasItem](struct.CanvasItem.html)\n - [Node](struct.Node.html)\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct AudioStreamPlayer2D { this : RawObject < Self > , } impl AudioStreamPlayer2D { # [doc = "Creates a new instance of this object.\n\nBecause this type is not reference counted, the lifetime of the returned object\nis *not* automatically managed.\n\nImmediately after creation, the object is owned by the caller, and can be\npassed to the engine (in which case the engine will be responsible for\ndestroying the object) or destroyed manually using `Ref::free`, or preferably\n`Ref::queue_free` if it is a `Node`."] # [inline] pub fn new () -> Ref < Self , thread_access :: Unique > { unsafe { let gd_api = get_api () ; let ctor = AudioStreamPlayer2DMethodTable :: get (gd_api) . class_constructor . unwrap () ; let obj = ptr :: NonNull :: new (ctor ()) . expect ("constructor should not return null") ; Ref :: init_from_sys (obj) } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn area_mask (& self) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_area_mask ; let ret = crate :: icalls :: icallptr_i64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn attenuation (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_attenuation ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn bus (& self) -> GodotString { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_bus ; let ret = crate :: icalls :: icallptr_str (method_bind , self . this . sys () . as_ptr ()) ; GodotString :: from_sys (ret) } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn max_distance (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_max_distance ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn pitch_scale (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_pitch_scale ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the position in the [AudioStream]."] # [doc = ""] # [inline] pub fn get_playback_position (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_playback_position ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn stream (& self) -> Option < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream :: AudioStream , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn stream_paused (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_paused ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer2D]."] # [doc = ""] # [inline] pub fn get_stream_playback (& self) -> Option < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_stream_playback ; let ret = crate :: icalls :: icallptr_obj (method_bind , self . this . sys () . as_ptr ()) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: audio_stream_playback :: AudioStreamPlayback , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn volume_db (& self) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . get_volume_db ; let ret = crate :: icalls :: icallptr_f64 (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn is_autoplay_enabled (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_autoplay_enabled ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "If `true`, audio is playing."] # [doc = ""] # [inline] pub fn is_playing (& self) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . is_playing ; let ret = crate :: icalls :: icallptr_bool (method_bind , self . this . sys () . as_ptr ()) ; ret as _ } } # [doc = "Plays the audio from the given position `from_position`, in seconds.\n# Default Arguments\n* `from_position` - `0.0`"] # [doc = ""] # [inline] pub fn play (& self , from_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . play ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , from_position) ; } } # [doc = "Sets the position from which audio will be played, in seconds."] # [doc = ""] # [inline] pub fn seek (& self , to_position : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . seek ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , to_position) ; } } # [doc = "Areas in which this sound plays."] # [doc = ""] # [inline] pub fn set_area_mask (& self , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_area_mask ; let ret = crate :: icalls :: icallptr_void_i64 (method_bind , self . this . sys () . as_ptr () , mask) ; } } # [doc = "Dampens audio over distance with this as an exponent."] # [doc = ""] # [inline] pub fn set_attenuation (& self , curve : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_attenuation ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , curve) ; } } # [doc = "If `true`, audio plays when added to scene tree."] # [doc = ""] # [inline] pub fn set_autoplay (& self , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_autoplay ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , enable) ; } } # [doc = "Bus on which this audio is playing."] # [doc = ""] # [inline] pub fn set_bus (& self , bus : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_bus ; let ret = crate :: icalls :: icallptr_void_str (method_bind , self . this . sys () . as_ptr () , bus . into ()) ; } } # [doc = "Maximum distance from which audio is still hearable."] # [doc = ""] # [inline] pub fn set_max_distance (& self , pixels : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_max_distance ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pixels) ; } } # [doc = "The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate."] # [doc = ""] # [inline] pub fn set_pitch_scale (& self , pitch_scale : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_pitch_scale ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , pitch_scale) ; } } # [doc = "The [AudioStream] object to be played."] # [doc = ""] # [inline] pub fn set_stream (& self , stream : impl AsArg < crate :: generated :: audio_stream :: AudioStream >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream ; let ret = crate :: icalls :: icallptr_void_obj (method_bind , self . this . sys () . as_ptr () , stream . as_arg_ptr ()) ; } } # [doc = "If `true`, the playback is paused. You can resume it by setting `stream_paused` to `false`."] # [doc = ""] # [inline] pub fn set_stream_paused (& self , pause : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_stream_paused ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , pause) ; } } # [doc = "Base volume without dampening."] # [doc = ""] # [inline] pub fn set_volume_db (& self , volume_db : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . set_volume_db ; let ret = crate :: icalls :: icallptr_void_f64 (method_bind , self . this . sys () . as_ptr () , volume_db) ; } } # [doc = "Stops the audio."] # [doc = ""] # [inline] pub fn stop (& self) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = AudioStreamPlayer2DMethodTable :: get (get_api ()) . stop ; let ret = crate :: icalls :: icallptr_void (method_bind , self . this . sys () . as_ptr ()) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for AudioStreamPlayer2D { } unsafe impl GodotObject for AudioStreamPlayer2D { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "AudioStreamPlayer2D" } } impl QueueFree for AudioStreamPlayer2D { # [inline] unsafe fn godot_queue_free (obj : * mut sys :: godot_object) { let method_bind : * mut sys :: godot_method_bind = crate :: generated :: node :: NodeMethodTable :: get (get_api ()) . queue_free ; crate :: icalls :: icallptr_void (method_bind , obj) } } impl std :: ops :: Deref for AudioStreamPlayer2D { type Target = crate :: generated :: node_2d :: Node2D ; # [inline] fn deref (& self) -> & crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for AudioStreamPlayer2D { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: node_2d :: Node2D { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: node_2d :: Node2D > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: canvas_item :: CanvasItem > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: node :: Node > for AudioStreamPlayer2D { } unsafe impl SubClass < crate :: generated :: object :: Object > for AudioStreamPlayer2D { } impl Instanciable for AudioStreamPlayer2D { # [inline] fn construct () -> Ref < Self , thread_access :: Unique > { AudioStreamPlayer2D :: new () } } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct AudioStreamPlayer2DMethodTable { pub class_constructor : sys :: godot_class_constructor , pub get_area_mask : * mut sys :: godot_method_bind , pub get_attenuation : * mut sys :: godot_method_bind , pub get_bus : * mut sys :: godot_method_bind , pub get_max_distance : * mut sys :: godot_method_bind , pub get_pitch_scale : * mut sys :: godot_method_bind , pub get_playback_position : * mut sys :: godot_method_bind , pub get_stream : * mut sys :: godot_method_bind , pub get_stream_paused : * mut sys :: godot_method_bind , pub get_stream_playback : * mut sys :: godot_method_bind , pub get_volume_db : * mut sys :: godot_method_bind , pub is_autoplay_enabled : * mut sys :: godot_method_bind , pub is_playing : * mut sys :: godot_method_bind , pub play : * mut sys :: godot_method_bind , pub seek : * mut sys :: godot_method_bind , pub set_area_mask : * mut sys :: godot_method_bind , pub set_attenuation : * mut sys :: godot_method_bind , pub set_autoplay : * mut sys :: godot_method_bind , pub set_bus : * mut sys :: godot_method_bind , pub set_max_distance : * mut sys :: godot_method_bind , pub set_pitch_scale : * mut sys :: godot_method_bind , pub set_stream : * mut sys :: godot_method_bind , pub set_stream_paused : * mut sys :: godot_method_bind , pub set_volume_db : * mut sys :: godot_method_bind , pub stop : * mut sys :: godot_method_bind } impl AudioStreamPlayer2DMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : AudioStreamPlayer2DMethodTable = AudioStreamPlayer2DMethodTable { class_constructor : None , get_area_mask : 0 as * mut sys :: godot_method_bind , get_attenuation : 0 as * mut sys :: godot_method_bind , get_bus : 0 as * mut sys :: godot_method_bind , get_max_distance : 0 as * mut sys :: godot_method_bind , get_pitch_scale : 0 as * mut sys :: godot_method_bind , get_playback_position : 0 as * mut sys :: godot_method_bind , get_stream : 0 as * mut sys :: godot_method_bind , get_stream_paused : 0 as * mut sys :: godot_method_bind , get_stream_playback : 0 as * mut sys :: godot_method_bind , get_volume_db : 0 as * mut sys :: godot_method_bind , is_autoplay_enabled : 0 as * mut sys :: godot_method_bind , is_playing : 0 as * mut sys :: godot_method_bind , play : 0 as * mut sys :: godot_method_bind , seek : 0 as * mut sys :: godot_method_bind , set_area_mask : 0 as * mut sys :: godot_method_bind , set_attenuation : 0 as * mut sys :: godot_method_bind , set_autoplay : 0 as * mut sys :: godot_method_bind , set_bus : 0 as * mut sys :: godot_method_bind , set_max_distance : 0 as * mut sys :: godot_method_bind , set_pitch_scale : 0 as * mut sys :: godot_method_bind , set_stream : 0 as * mut sys :: godot_method_bind , set_stream_paused : 0 as * mut sys :: godot_method_bind , set_volume_db : 0 as * mut sys :: godot_method_bind , stop : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { AudioStreamPlayer2DMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "AudioStreamPlayer2D\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . get_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "get_area_mask\0" . as_ptr () as * const c_char) ; table . get_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "get_attenuation\0" . as_ptr () as * const c_char) ; table . get_bus = (gd_api . godot_method_bind_get_method) (class_name , "get_bus\0" . as_ptr () as * const c_char) ; table . get_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "get_max_distance\0" . as_ptr () as * const c_char) ; table . get_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "get_pitch_scale\0" . as_ptr () as * const c_char) ; table . get_playback_position = (gd_api . godot_method_bind_get_method) (class_name , "get_playback_position\0" . as_ptr () as * const c_char) ; table . get_stream = (gd_api . godot_method_bind_get_method) (class_name , "get_stream\0" . as_ptr () as * const c_char) ; table . get_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_paused\0" . as_ptr () as * const c_char) ; table . get_stream_playback = (gd_api . godot_method_bind_get_method) (class_name , "get_stream_playback\0" . as_ptr () as * const c_char) ; table . get_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "get_volume_db\0" . as_ptr () as * const c_char) ; table . is_autoplay_enabled = (gd_api . godot_method_bind_get_method) (class_name , "is_autoplay_enabled\0" . as_ptr () as * const c_char) ; table . is_playing = (gd_api . godot_method_bind_get_method) (class_name , "is_playing\0" . as_ptr () as * const c_char) ; table . play = (gd_api . godot_method_bind_get_method) (class_name , "play\0" . as_ptr () as * const c_char) ; table . seek = (gd_api . godot_method_bind_get_method) (class_name , "seek\0" . as_ptr () as * const c_char) ; table . set_area_mask = (gd_api . godot_method_bind_get_method) (class_name , "set_area_mask\0" . as_ptr () as * const c_char) ; table . set_attenuation = (gd_api . godot_method_bind_get_method) (class_name , "set_attenuation\0" . as_ptr () as * const c_char) ; table . set_autoplay = (gd_api . godot_method_bind_get_method) (class_name , "set_autoplay\0" . as_ptr () as * const c_char) ; table . set_bus = (gd_api . godot_method_bind_get_method) (class_name , "set_bus\0" . as_ptr () as * const c_char) ; table . set_max_distance = (gd_api . godot_method_bind_get_method) (class_name , "set_max_distance\0" . as_ptr () as * const c_char) ; table . set_pitch_scale = (gd_api . godot_method_bind_get_method) (class_name , "set_pitch_scale\0" . as_ptr () as * const c_char) ; table . set_stream = (gd_api . godot_method_bind_get_method) (class_name , "set_stream\0" . as_ptr () as * const c_char) ; table . set_stream_paused = (gd_api . godot_method_bind_get_method) (class_name , "set_stream_paused\0" . as_ptr () as * const c_char) ; table . set_volume_db = (gd_api . godot_method_bind_get_method) (class_name , "set_volume_db\0" . as_ptr () as * const c_char) ; table . stop = (gd_api . godot_method_bind_get_method) (class_name , "stop\0" . as_ptr () as * const c_char) ; } } }
[INFO] [stdout]      |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          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[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: creating a mutable reference to mutable static
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-74df2c873b9fd17b/out/generated.rs:1300:90357
[INFO] [stdout]      |
[INFO] [stdout] 1300 | ... : 0 as * mut sys :: godot_method_bind } ; & mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'stati...
[INFO] [stdout]      |                                               ^^^^^^^^^^^ mutable reference to mutable static
[INFO] [stdout]      |
[INFO] [stdout]      = note: for more information, see <https://doc.rust-lang.org/edition-guide/rust-2024/static-mut-references.html>
[INFO] [stdout]      = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives
[INFO] [stdout] help: use `&raw mut` instead to create a raw pointer
[INFO] [stdout]      |
[INFO] [stdout] 1300 |                 # [doc = "`core singleton class PhysicsServer` inherits `Object` (unsafe)."] # [doc = "## Official documentation\n\nSee the [documentation of this class](https://godot.readthedocs.io/en/latest/classes/class_physicsserver.html) in the Godot engine's official documentation.\nThe method descriptions are generated from it and typically contain code samples in GDScript, not Rust."] # [doc = ""] # [doc = "\n## Class hierarchy\n\nPhysicsServer inherits methods from:\n - [Object](struct.Object.html)\n"] # [doc = ""] # [doc = "\n## Safety\n\nAll types in the Godot API have \"interior mutability\" in Rust parlance.\nTo enforce that the official [thread-safety guidelines][thread-safety] are\nfollowed, the typestate pattern is used in the `Ref` and `TRef` smart pointers,\nand the `Instance` API. The typestate `Access` in these types tracks whether the\naccess is unique, shared, or exclusive to the current thread. For more information,\nsee the type-level documentation on `Ref`.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [allow (non_camel_case_types)] # [derive (Debug)] pub struct PhysicsServer { this : RawObject < Self > , } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaBodyStatus (pub i64) ; impl AreaBodyStatus { pub const ADDED : AreaBodyStatus = AreaBodyStatus (0i64) ; pub const REMOVED : AreaBodyStatus = AreaBodyStatus (1i64) ; } impl From < i64 > for AreaBodyStatus { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaBodyStatus > for i64 { # [inline] fn from (v : AreaBodyStatus) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaParameter (pub i64) ; impl AreaParameter { pub const GRAVITY : AreaParameter = AreaParameter (0i64) ; pub const GRAVITY_VECTOR : AreaParameter = AreaParameter (1i64) ; pub const GRAVITY_IS_POINT : AreaParameter = AreaParameter (2i64) ; pub const GRAVITY_DISTANCE_SCALE : AreaParameter = AreaParameter (3i64) ; pub const GRAVITY_POINT_ATTENUATION : AreaParameter = AreaParameter (4i64) ; pub const LINEAR_DAMP : AreaParameter = AreaParameter (5i64) ; pub const ANGULAR_DAMP : AreaParameter = AreaParameter (6i64) ; pub const PRIORITY : AreaParameter = AreaParameter (7i64) ; } impl From < i64 > for AreaParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaParameter > for i64 { # [inline] fn from (v : AreaParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct AreaSpaceOverrideMode (pub i64) ; impl AreaSpaceOverrideMode { pub const DISABLED : AreaSpaceOverrideMode = AreaSpaceOverrideMode (0i64) ; pub const COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (1i64) ; pub const COMBINE_REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (2i64) ; pub const REPLACE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (3i64) ; pub const REPLACE_COMBINE : AreaSpaceOverrideMode = AreaSpaceOverrideMode (4i64) ; } impl From < i64 > for AreaSpaceOverrideMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < AreaSpaceOverrideMode > for i64 { # [inline] fn from (v : AreaSpaceOverrideMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyAxis (pub i64) ; impl BodyAxis { pub const LINEAR_X : BodyAxis = BodyAxis (1i64) ; pub const LINEAR_Y : BodyAxis = BodyAxis (2i64) ; pub const LINEAR_Z : BodyAxis = BodyAxis (4i64) ; pub const ANGULAR_X : BodyAxis = BodyAxis (8i64) ; pub const ANGULAR_Y : BodyAxis = BodyAxis (16i64) ; pub const ANGULAR_Z : BodyAxis = BodyAxis (32i64) ; } impl From < i64 > for BodyAxis { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyAxis > for i64 { # [inline] fn from (v : BodyAxis) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyMode (pub i64) ; impl BodyMode { pub const STATIC : BodyMode = BodyMode (0i64) ; pub const KINEMATIC : BodyMode = BodyMode (1i64) ; pub const RIGID : BodyMode = BodyMode (2i64) ; pub const CHARACTER : BodyMode = BodyMode (3i64) ; } impl From < i64 > for BodyMode { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyMode > for i64 { # [inline] fn from (v : BodyMode) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyParameter (pub i64) ; impl BodyParameter { pub const BOUNCE : BodyParameter = BodyParameter (0i64) ; pub const FRICTION : BodyParameter = BodyParameter (1i64) ; pub const MASS : BodyParameter = BodyParameter (2i64) ; pub const GRAVITY_SCALE : BodyParameter = BodyParameter (3i64) ; pub const LINEAR_DAMP : BodyParameter = BodyParameter (4i64) ; pub const ANGULAR_DAMP : BodyParameter = BodyParameter (5i64) ; pub const MAX : BodyParameter = BodyParameter (6i64) ; } impl From < i64 > for BodyParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyParameter > for i64 { # [inline] fn from (v : BodyParameter) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct BodyState (pub i64) ; impl BodyState { pub const TRANSFORM : BodyState = BodyState (0i64) ; pub const LINEAR_VELOCITY : BodyState = BodyState (1i64) ; pub const ANGULAR_VELOCITY : BodyState = BodyState (2i64) ; pub const SLEEPING : BodyState = BodyState (3i64) ; pub const CAN_SLEEP : BodyState = BodyState (4i64) ; } impl From < i64 > for BodyState { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < BodyState > for i64 { # [inline] fn from (v : BodyState) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ConeTwistJointParam (pub i64) ; impl ConeTwistJointParam { pub const SWING_SPAN : ConeTwistJointParam = ConeTwistJointParam (0i64) ; pub const TWIST_SPAN : ConeTwistJointParam = ConeTwistJointParam (1i64) ; pub const BIAS : ConeTwistJointParam = ConeTwistJointParam (2i64) ; pub const SOFTNESS : ConeTwistJointParam = ConeTwistJointParam (3i64) ; pub const RELAXATION : ConeTwistJointParam = ConeTwistJointParam (4i64) ; } impl From < i64 > for ConeTwistJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ConeTwistJointParam > for i64 { # [inline] fn from (v : ConeTwistJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisFlag (pub i64) ; impl G6dofJointAxisFlag { pub const LINEAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (0i64) ; pub const ANGULAR_LIMIT : G6dofJointAxisFlag = G6dofJointAxisFlag (1i64) ; pub const MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (4i64) ; pub const LINEAR_MOTOR : G6dofJointAxisFlag = G6dofJointAxisFlag (5i64) ; } impl From < i64 > for G6dofJointAxisFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisFlag > for i64 { # [inline] fn from (v : G6dofJointAxisFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct G6dofJointAxisParam (pub i64) ; impl G6dofJointAxisParam { pub const LINEAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (0i64) ; pub const LINEAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (2i64) ; pub const LINEAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (3i64) ; pub const LINEAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (4i64) ; pub const LINEAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (5i64) ; pub const LINEAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (6i64) ; pub const ANGULAR_LOWER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (10i64) ; pub const ANGULAR_UPPER_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (11i64) ; pub const ANGULAR_LIMIT_SOFTNESS : G6dofJointAxisParam = G6dofJointAxisParam (12i64) ; pub const ANGULAR_DAMPING : G6dofJointAxisParam = G6dofJointAxisParam (13i64) ; pub const ANGULAR_RESTITUTION : G6dofJointAxisParam = G6dofJointAxisParam (14i64) ; pub const ANGULAR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (15i64) ; pub const ANGULAR_ERP : G6dofJointAxisParam = G6dofJointAxisParam (16i64) ; pub const ANGULAR_MOTOR_TARGET_VELOCITY : G6dofJointAxisParam = G6dofJointAxisParam (17i64) ; pub const ANGULAR_MOTOR_FORCE_LIMIT : G6dofJointAxisParam = G6dofJointAxisParam (18i64) ; } impl From < i64 > for G6dofJointAxisParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < G6dofJointAxisParam > for i64 { # [inline] fn from (v : G6dofJointAxisParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointFlag (pub i64) ; impl HingeJointFlag { pub const USE_LIMIT : HingeJointFlag = HingeJointFlag (0i64) ; pub const ENABLE_MOTOR : HingeJointFlag = HingeJointFlag (1i64) ; } impl From < i64 > for HingeJointFlag { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointFlag > for i64 { # [inline] fn from (v : HingeJointFlag) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct HingeJointParam (pub i64) ; impl HingeJointParam { pub const BIAS : HingeJointParam = HingeJointParam (0i64) ; pub const LIMIT_UPPER : HingeJointParam = HingeJointParam (1i64) ; pub const LIMIT_LOWER : HingeJointParam = HingeJointParam (2i64) ; pub const LIMIT_BIAS : HingeJointParam = HingeJointParam (3i64) ; pub const LIMIT_SOFTNESS : HingeJointParam = HingeJointParam (4i64) ; pub const LIMIT_RELAXATION : HingeJointParam = HingeJointParam (5i64) ; pub const MOTOR_TARGET_VELOCITY : HingeJointParam = HingeJointParam (6i64) ; pub const MOTOR_MAX_IMPULSE : HingeJointParam = HingeJointParam (7i64) ; } impl From < i64 > for HingeJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < HingeJointParam > for i64 { # [inline] fn from (v : HingeJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct JointType (pub i64) ; impl JointType { pub const PIN : JointType = JointType (0i64) ; pub const HINGE : JointType = JointType (1i64) ; pub const SLIDER : JointType = JointType (2i64) ; pub const CONE_TWIST : JointType = JointType (3i64) ; pub const _6DOF : JointType = JointType (4i64) ; } impl From < i64 > for JointType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < JointType > for i64 { # [inline] fn from (v : JointType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct PinJointParam (pub i64) ; impl PinJointParam { pub const BIAS : PinJointParam = PinJointParam (0i64) ; pub const DAMPING : PinJointParam = PinJointParam (1i64) ; pub const IMPULSE_CLAMP : PinJointParam = PinJointParam (2i64) ; } impl From < i64 > for PinJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < PinJointParam > for i64 { # [inline] fn from (v : PinJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ProcessInfo (pub i64) ; impl ProcessInfo { pub const ACTIVE_OBJECTS : ProcessInfo = ProcessInfo (0i64) ; pub const COLLISION_PAIRS : ProcessInfo = ProcessInfo (1i64) ; pub const ISLAND_COUNT : ProcessInfo = ProcessInfo (2i64) ; } impl From < i64 > for ProcessInfo { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ProcessInfo > for i64 { # [inline] fn from (v : ProcessInfo) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct ShapeType (pub i64) ; impl ShapeType { pub const PLANE : ShapeType = ShapeType (0i64) ; pub const RAY : ShapeType = ShapeType (1i64) ; pub const SPHERE : ShapeType = ShapeType (2i64) ; pub const BOX : ShapeType = ShapeType (3i64) ; pub const CAPSULE : ShapeType = ShapeType (4i64) ; pub const CYLINDER : ShapeType = ShapeType (5i64) ; pub const CONVEX_POLYGON : ShapeType = ShapeType (6i64) ; pub const CONCAVE_POLYGON : ShapeType = ShapeType (7i64) ; pub const HEIGHTMAP : ShapeType = ShapeType (8i64) ; pub const CUSTOM : ShapeType = ShapeType (9i64) ; } impl From < i64 > for ShapeType { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < ShapeType > for i64 { # [inline] fn from (v : ShapeType) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SliderJointParam (pub i64) ; impl SliderJointParam { pub const LINEAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (0i64) ; pub const LINEAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (1i64) ; pub const LINEAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (2i64) ; pub const LINEAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (3i64) ; pub const LINEAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (4i64) ; pub const LINEAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (5i64) ; pub const LINEAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (6i64) ; pub const LINEAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (7i64) ; pub const LINEAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (8i64) ; pub const LINEAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (9i64) ; pub const LINEAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (10i64) ; pub const ANGULAR_LIMIT_UPPER : SliderJointParam = SliderJointParam (11i64) ; pub const ANGULAR_LIMIT_LOWER : SliderJointParam = SliderJointParam (12i64) ; pub const ANGULAR_LIMIT_SOFTNESS : SliderJointParam = SliderJointParam (13i64) ; pub const ANGULAR_LIMIT_RESTITUTION : SliderJointParam = SliderJointParam (14i64) ; pub const ANGULAR_LIMIT_DAMPING : SliderJointParam = SliderJointParam (15i64) ; pub const ANGULAR_MOTION_SOFTNESS : SliderJointParam = SliderJointParam (16i64) ; pub const ANGULAR_MOTION_RESTITUTION : SliderJointParam = SliderJointParam (17i64) ; pub const ANGULAR_MOTION_DAMPING : SliderJointParam = SliderJointParam (18i64) ; pub const ANGULAR_ORTHOGONAL_SOFTNESS : SliderJointParam = SliderJointParam (19i64) ; pub const ANGULAR_ORTHOGONAL_RESTITUTION : SliderJointParam = SliderJointParam (20i64) ; pub const ANGULAR_ORTHOGONAL_DAMPING : SliderJointParam = SliderJointParam (21i64) ; pub const MAX : SliderJointParam = SliderJointParam (22i64) ; } impl From < i64 > for SliderJointParam { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SliderJointParam > for i64 { # [inline] fn from (v : SliderJointParam) -> Self { v . 0 } } # [derive (Copy , Clone , Debug , PartialEq , Eq , PartialOrd , Ord , Hash)] pub struct SpaceParameter (pub i64) ; impl SpaceParameter { pub const CONTACT_RECYCLE_RADIUS : SpaceParameter = SpaceParameter (0i64) ; pub const CONTACT_MAX_SEPARATION : SpaceParameter = SpaceParameter (1i64) ; pub const BODY_MAX_ALLOWED_PENETRATION : SpaceParameter = SpaceParameter (2i64) ; pub const BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (3i64) ; pub const BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : SpaceParameter = SpaceParameter (4i64) ; pub const BODY_TIME_TO_SLEEP : SpaceParameter = SpaceParameter (5i64) ; pub const BODY_ANGULAR_VELOCITY_DAMP_RATIO : SpaceParameter = SpaceParameter (6i64) ; pub const CONSTRAINT_DEFAULT_BIAS : SpaceParameter = SpaceParameter (7i64) ; pub const TEST_MOTION_MIN_CONTACT_DEPTH : SpaceParameter = SpaceParameter (8i64) ; } impl From < i64 > for SpaceParameter { # [inline] fn from (v : i64) -> Self { Self (v) } } impl From < SpaceParameter > for i64 { # [inline] fn from (v : SpaceParameter) -> Self { v . 0 } } # [doc = "Constants"] # [allow (non_upper_case_globals)] impl PhysicsServer { pub const AREA_BODY_ADDED : i64 = 0i64 ; pub const AREA_BODY_REMOVED : i64 = 1i64 ; pub const AREA_PARAM_ANGULAR_DAMP : i64 = 6i64 ; pub const AREA_PARAM_GRAVITY : i64 = 0i64 ; pub const AREA_PARAM_GRAVITY_DISTANCE_SCALE : i64 = 3i64 ; pub const AREA_PARAM_GRAVITY_IS_POINT : i64 = 2i64 ; pub const AREA_PARAM_GRAVITY_POINT_ATTENUATION : i64 = 4i64 ; pub const AREA_PARAM_GRAVITY_VECTOR : i64 = 1i64 ; pub const AREA_PARAM_LINEAR_DAMP : i64 = 5i64 ; pub const AREA_PARAM_PRIORITY : i64 = 7i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE : i64 = 1i64 ; pub const AREA_SPACE_OVERRIDE_COMBINE_REPLACE : i64 = 2i64 ; pub const AREA_SPACE_OVERRIDE_DISABLED : i64 = 0i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE : i64 = 3i64 ; pub const AREA_SPACE_OVERRIDE_REPLACE_COMBINE : i64 = 4i64 ; pub const BODY_AXIS_ANGULAR_X : i64 = 8i64 ; pub const BODY_AXIS_ANGULAR_Y : i64 = 16i64 ; pub const BODY_AXIS_ANGULAR_Z : i64 = 32i64 ; pub const BODY_AXIS_LINEAR_X : i64 = 1i64 ; pub const BODY_AXIS_LINEAR_Y : i64 = 2i64 ; pub const BODY_AXIS_LINEAR_Z : i64 = 4i64 ; pub const BODY_MODE_CHARACTER : i64 = 3i64 ; pub const BODY_MODE_KINEMATIC : i64 = 1i64 ; pub const BODY_MODE_RIGID : i64 = 2i64 ; pub const BODY_MODE_STATIC : i64 = 0i64 ; pub const BODY_PARAM_ANGULAR_DAMP : i64 = 5i64 ; pub const BODY_PARAM_BOUNCE : i64 = 0i64 ; pub const BODY_PARAM_FRICTION : i64 = 1i64 ; pub const BODY_PARAM_GRAVITY_SCALE : i64 = 3i64 ; pub const BODY_PARAM_LINEAR_DAMP : i64 = 4i64 ; pub const BODY_PARAM_MASS : i64 = 2i64 ; pub const BODY_PARAM_MAX : i64 = 6i64 ; pub const BODY_STATE_ANGULAR_VELOCITY : i64 = 2i64 ; pub const BODY_STATE_CAN_SLEEP : i64 = 4i64 ; pub const BODY_STATE_LINEAR_VELOCITY : i64 = 1i64 ; pub const BODY_STATE_SLEEPING : i64 = 3i64 ; pub const BODY_STATE_TRANSFORM : i64 = 0i64 ; pub const CONE_TWIST_JOINT_BIAS : i64 = 2i64 ; pub const CONE_TWIST_JOINT_RELAXATION : i64 = 4i64 ; pub const CONE_TWIST_JOINT_SOFTNESS : i64 = 3i64 ; pub const CONE_TWIST_JOINT_SWING_SPAN : i64 = 0i64 ; pub const CONE_TWIST_JOINT_TWIST_SPAN : i64 = 1i64 ; pub const G6DOF_JOINT_ANGULAR_DAMPING : i64 = 13i64 ; pub const G6DOF_JOINT_ANGULAR_ERP : i64 = 16i64 ; pub const G6DOF_JOINT_ANGULAR_FORCE_LIMIT : i64 = 15i64 ; pub const G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 12i64 ; pub const G6DOF_JOINT_ANGULAR_LOWER_LIMIT : i64 = 10i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT : i64 = 18i64 ; pub const G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY : i64 = 17i64 ; pub const G6DOF_JOINT_ANGULAR_RESTITUTION : i64 = 14i64 ; pub const G6DOF_JOINT_ANGULAR_UPPER_LIMIT : i64 = 11i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT : i64 = 1i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR : i64 = 5i64 ; pub const G6DOF_JOINT_FLAG_ENABLE_MOTOR : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_DAMPING : i64 = 4i64 ; pub const G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const G6DOF_JOINT_LINEAR_LOWER_LIMIT : i64 = 0i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT : i64 = 6i64 ; pub const G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY : i64 = 5i64 ; pub const G6DOF_JOINT_LINEAR_RESTITUTION : i64 = 3i64 ; pub const G6DOF_JOINT_LINEAR_UPPER_LIMIT : i64 = 1i64 ; pub const HINGE_JOINT_BIAS : i64 = 0i64 ; pub const HINGE_JOINT_FLAG_ENABLE_MOTOR : i64 = 1i64 ; pub const HINGE_JOINT_FLAG_USE_LIMIT : i64 = 0i64 ; pub const HINGE_JOINT_LIMIT_BIAS : i64 = 3i64 ; pub const HINGE_JOINT_LIMIT_LOWER : i64 = 2i64 ; pub const HINGE_JOINT_LIMIT_RELAXATION : i64 = 5i64 ; pub const HINGE_JOINT_LIMIT_SOFTNESS : i64 = 4i64 ; pub const HINGE_JOINT_LIMIT_UPPER : i64 = 1i64 ; pub const HINGE_JOINT_MOTOR_MAX_IMPULSE : i64 = 7i64 ; pub const HINGE_JOINT_MOTOR_TARGET_VELOCITY : i64 = 6i64 ; pub const INFO_ACTIVE_OBJECTS : i64 = 0i64 ; pub const INFO_COLLISION_PAIRS : i64 = 1i64 ; pub const INFO_ISLAND_COUNT : i64 = 2i64 ; pub const JOINT_6DOF : i64 = 4i64 ; pub const JOINT_CONE_TWIST : i64 = 3i64 ; pub const JOINT_HINGE : i64 = 1i64 ; pub const JOINT_PIN : i64 = 0i64 ; pub const JOINT_SLIDER : i64 = 2i64 ; pub const PIN_JOINT_BIAS : i64 = 0i64 ; pub const PIN_JOINT_DAMPING : i64 = 1i64 ; pub const PIN_JOINT_IMPULSE_CLAMP : i64 = 2i64 ; pub const SHAPE_BOX : i64 = 3i64 ; pub const SHAPE_CAPSULE : i64 = 4i64 ; pub const SHAPE_CONCAVE_POLYGON : i64 = 7i64 ; pub const SHAPE_CONVEX_POLYGON : i64 = 6i64 ; pub const SHAPE_CUSTOM : i64 = 9i64 ; pub const SHAPE_CYLINDER : i64 = 5i64 ; pub const SHAPE_HEIGHTMAP : i64 = 8i64 ; pub const SHAPE_PLANE : i64 = 0i64 ; pub const SHAPE_RAY : i64 = 1i64 ; pub const SHAPE_SPHERE : i64 = 2i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_DAMPING : i64 = 15i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_LOWER : i64 = 12i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION : i64 = 14i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS : i64 = 13i64 ; pub const SLIDER_JOINT_ANGULAR_LIMIT_UPPER : i64 = 11i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_DAMPING : i64 = 18i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION : i64 = 17i64 ; pub const SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS : i64 = 16i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING : i64 = 21i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION : i64 = 20i64 ; pub const SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS : i64 = 19i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_DAMPING : i64 = 4i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_LOWER : i64 = 1i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION : i64 = 3i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS : i64 = 2i64 ; pub const SLIDER_JOINT_LINEAR_LIMIT_UPPER : i64 = 0i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_DAMPING : i64 = 7i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_RESTITUTION : i64 = 6i64 ; pub const SLIDER_JOINT_LINEAR_MOTION_SOFTNESS : i64 = 5i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING : i64 = 10i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION : i64 = 9i64 ; pub const SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS : i64 = 8i64 ; pub const SLIDER_JOINT_MAX : i64 = 22i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO : i64 = 6i64 ; pub const SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD : i64 = 4i64 ; pub const SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD : i64 = 3i64 ; pub const SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION : i64 = 2i64 ; pub const SPACE_PARAM_BODY_TIME_TO_SLEEP : i64 = 5i64 ; pub const SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS : i64 = 7i64 ; pub const SPACE_PARAM_CONTACT_MAX_SEPARATION : i64 = 1i64 ; pub const SPACE_PARAM_CONTACT_RECYCLE_RADIUS : i64 = 0i64 ; pub const SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH : i64 = 8i64 ; } impl PhysicsServer { # [doc = "Returns a reference to the singleton instance.\n\n# Safety\n\nThis singleton server is only safe to access from outside the main thread if thread-safe\noperations are enabled in the project settings. See the official\n[thread-safety guidelines][thread-safety] for more information.\n\n[thread-safety]: https://docs.godotengine.org/en/stable/tutorials/threads/thread_safe_apis.html"] # [inline] pub unsafe fn godot_singleton () -> & 'static Self { unsafe { let this = (get_api () . godot_global_get_singleton) ("PhysicsServer\0" . as_ptr () as * mut _) ; let this = ptr :: NonNull :: new (this) . expect ("singleton should not be null") ; let this = RawObject :: from_sys_ref_unchecked :: < 'static > (this) ; Self :: cast_ref (this) } } # [doc = "Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn area_add_shape (& self , area : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , area , shape , transform , disabled) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn area_attach_object_instance_id (& self , area : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , id) ; } } # [doc = "Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later."] # [doc = ""] # [inline] pub fn area_clear_shapes (& self , area : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , area) ; } } # [doc = "Creates an [Area]."] # [doc = ""] # [inline] pub fn area_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn area_get_object_instance_id (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns an area parameter value. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_get_param (& self , area : Rid , param : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_param ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , param) ; Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shape (& self , area : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to an area."] # [doc = ""] # [inline] pub fn area_get_shape_count (& self , area : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Returns the transform matrix of a shape within an area."] # [doc = ""] # [inline] pub fn area_get_shape_transform (& self , area : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the space assigned to the area."] # [doc = ""] # [inline] pub fn area_get_space (& self , area : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , area) ; Rid :: from_sys (ret) } } # [doc = "Returns the space override mode for the area."] # [doc = ""] # [inline] pub fn area_get_space_override_mode (& self , area : Rid) -> crate :: generated :: physics_server :: AreaSpaceOverrideMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_space_override_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , area) ; crate :: generated :: physics_server :: AreaSpaceOverrideMode (ret) } } # [doc = "Returns the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_get_transform (& self , area : Rid) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_get_transform ; let ret = crate :: icalls :: icallptr_trans_rid (method_bind , self . this . sys () . as_ptr () , area) ; mem :: transmute (ret) } } # [doc = "If `true`, area collides with rays."] # [doc = ""] # [inline] pub fn area_is_ray_pickable (& self , area : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , area) ; ret as _ } } # [doc = "Removes a shape from an area. It does not delete the shape, so it can be reassigned later."] # [doc = ""] # [inline] pub fn area_remove_shape (& self , area : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_area_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_area_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = "Assigns the area to one or many physics layers."] # [doc = ""] # [inline] pub fn area_set_collision_layer (& self , area : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , layer) ; } } # [doc = "Sets which physics layers the area will monitor."] # [doc = ""] # [inline] pub fn area_set_collision_mask (& self , area : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mask) ; } } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # [inline] pub fn area_set_monitor_callback (& self , area : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString >) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitor_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str (method_bind , self . this . sys () . as_ptr () , area , receiver . as_arg_ptr () , method . into ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_monitorable (& self , area : Rid , monitorable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_monitorable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , monitorable) ; } } # [doc = "Sets the value for an area parameter. A list of available parameters is on the [enum AreaParameter] constants."] # [doc = ""] # [inline] pub fn area_set_param (& self , area : Rid , param : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , area , param , value . owned_to_variant ()) ; } } # [doc = "Sets object pickable with rays."] # [doc = ""] # [inline] pub fn area_set_ray_pickable (& self , area : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , area , enable) ; } } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn area_set_shape (& self , area : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , area , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn area_set_shape_disabled (& self , area : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , area , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for an area shape."] # [doc = ""] # [inline] pub fn area_set_shape_transform (& self , area : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , area , shape_idx , transform) ; } } # [doc = "Assigns a space to the area."] # [doc = ""] # [inline] pub fn area_set_space (& self , area : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , area , space) ; } } # [doc = "Sets the space override mode for the area. The modes are described in the [enum AreaSpaceOverrideMode] constants."] # [doc = ""] # [inline] pub fn area_set_space_override_mode (& self , area : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_space_override_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , area , mode) ; } } # [doc = "Sets the transform matrix for an area."] # [doc = ""] # [inline] pub fn area_set_transform (& self , area : Rid , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . area_set_transform ; let ret = crate :: icalls :: icallptr_void_rid_trans (method_bind , self . this . sys () . as_ptr () , area , transform) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_central_force (& self , body : Rid , force : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_central_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , force) ; } } # [doc = "Adds a body to the list of bodies exempt from collisions."] # [doc = ""] # [inline] pub fn body_add_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_force (& self , body : Rid , force : Vector3 , position : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_force ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , force , position) ; } } # [doc = "Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.\n# Default Arguments\n* `transform` - `Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`\n* `disabled` - `false`"] # [doc = ""] # [inline] pub fn body_add_shape (& self , body : Rid , shape : Rid , transform : Transform , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_shape ; let ret = crate :: icalls :: icallptr_void_rid_rid_trans_bool (method_bind , self . this . sys () . as_ptr () , body , shape , transform , disabled) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_add_torque (& self , body : Rid , torque : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_add_torque ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , torque) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_apply_central_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_central_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Gives the body a push at a `position` in the direction of the `impulse`."] # [doc = ""] # [inline] pub fn body_apply_impulse (& self , body : Rid , position : Vector3 , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3_vec3 (method_bind , self . this . sys () . as_ptr () , body , position , impulse) ; } } # [doc = "Gives the body a push to rotate it."] # [doc = ""] # [inline] pub fn body_apply_torque_impulse (& self , body : Rid , impulse : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_apply_torque_impulse ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , impulse) ; } } # [doc = "Assigns the area to a descendant of [Object], so it can exist in the node tree."] # [doc = ""] # [inline] pub fn body_attach_object_instance_id (& self , body : Rid , id : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_attach_object_instance_id ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , id) ; } } # [doc = "Removes all shapes from a body."] # [doc = ""] # [inline] pub fn body_clear_shapes (& self , body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_clear_shapes ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , body) ; } } # [doc = "Creates a physics body. The first parameter can be any value from [enum BodyMode] constants, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.\n# Default Arguments\n* `mode` - `2`\n* `init_sleeping` - `false`"] # [doc = ""] # [inline] pub fn body_create (& self , mode : i64 , init_sleeping : bool) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_create ; let ret = crate :: icalls :: icallptr_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , mode , init_sleeping) ; Rid :: from_sys (ret) } } # [doc = "Returns the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_get_collision_layer (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_layer ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the physics layer or layers a body can collide with.\n-"] # [doc = ""] # [inline] pub fn body_get_collision_mask (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_collision_mask ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the [PhysicsDirectBodyState] of the body."] # [doc = ""] # [inline] pub fn body_get_direct_state (& self , body : Rid) -> Option < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , body) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_body_state :: PhysicsDirectBodyState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_get_kinematic_safe_margin (& self , body : Rid) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_f64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported]."] # [doc = ""] # [inline] pub fn body_get_max_contacts_reported (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_max_contacts_reported ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the body mode."] # [doc = ""] # [inline] pub fn body_get_mode (& self , body : Rid) -> crate :: generated :: physics_server :: BodyMode { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_mode ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; crate :: generated :: physics_server :: BodyMode (ret) } } # [doc = "Gets the instance ID of the object the area is assigned to."] # [doc = ""] # [inline] pub fn body_get_object_instance_id (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_object_instance_id ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the value of a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_get_param (& self , body : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shape (& self , body : Rid , shape_idx : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape ; let ret = crate :: icalls :: icallptr_rid_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; Rid :: from_sys (ret) } } # [doc = "Returns the number of shapes assigned to a body."] # [doc = ""] # [inline] pub fn body_get_shape_count (& self , body : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_count ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns the transform matrix of a body shape."] # [doc = ""] # [inline] pub fn body_get_shape_transform (& self , body : Rid , shape_idx : i64) -> Transform { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_shape_transform ; let ret = crate :: icalls :: icallptr_trans_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_space (& self , body : Rid) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_space ; let ret = crate :: icalls :: icallptr_rid_rid (method_bind , self . this . sys () . as_ptr () , body) ; Rid :: from_sys (ret) } } # [doc = "Returns a body state."] # [doc = ""] # [inline] pub fn body_get_state (& self , body : Rid , state : i64) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_get_state ; let ret = crate :: icalls :: icallptr_var_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , state) ; Variant :: from_sys (ret) } } # [doc = ""] # [doc = ""] # [inline] pub fn body_is_axis_locked (& self , body : Rid , axis : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_axis_locked ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , axis) ; ret as _ } } # [doc = "If `true`, the continuous collision detection mode is enabled."] # [doc = ""] # [inline] pub fn body_is_continuous_collision_detection_enabled (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_continuous_collision_detection_enabled ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_is_omitting_force_integration (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_omitting_force_integration ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "If `true`, the body can be detected by rays."] # [doc = ""] # [inline] pub fn body_is_ray_pickable (& self , body : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_is_ray_pickable ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , body) ; ret as _ } } # [doc = "Removes a body from the list of bodies exempt from collisions.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_remove_collision_exception (& self , body : Rid , excepted_body : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_collision_exception ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , excepted_body) ; } } # [doc = "Removes a shape from a body. The shape is not deleted, so it can be reused afterwards."] # [doc = ""] # [inline] pub fn body_remove_shape (& self , body : Rid , shape_idx : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_remove_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , shape_idx) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_axis_lock (& self , body : Rid , axis : i64 , lock : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_lock ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , axis , lock) ; } } # [doc = "Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior."] # [doc = ""] # [inline] pub fn body_set_axis_velocity (& self , body : Rid , axis_velocity : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_axis_velocity ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body , axis_velocity) ; } } # [doc = "Sets the physics layer or layers a body belongs to."] # [doc = ""] # [inline] pub fn body_set_collision_layer (& self , body : Rid , layer : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_layer ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , layer) ; } } # [doc = "Sets the physics layer or layers a body can collide with."] # [doc = ""] # [inline] pub fn body_set_collision_mask (& self , body : Rid , mask : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_collision_mask ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mask) ; } } # [doc = "If `true`, the continuous collision detection mode is enabled.\nContinuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided."] # [doc = ""] # [inline] pub fn body_set_enable_continuous_collision_detection (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_enable_continuous_collision_detection ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).\n# Default Arguments\n* `userdata` - `null`"] # [doc = ""] # [inline] pub fn body_set_force_integration_callback (& self , body : Rid , receiver : impl AsArg < crate :: generated :: object :: Object > , method : impl Into < GodotString > , userdata : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_force_integration_callback ; let ret = crate :: icalls :: icallptr_void_rid_obj_str_var (method_bind , self . this . sys () . as_ptr () , body , receiver . as_arg_ptr () , method . into () , userdata . owned_to_variant ()) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_kinematic_safe_margin (& self , body : Rid , margin : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_kinematic_safe_margin ; let ret = crate :: icalls :: icallptr_void_rid_f64 (method_bind , self . this . sys () . as_ptr () , body , margin) ; } } # [doc = "Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0."] # [doc = ""] # [inline] pub fn body_set_max_contacts_reported (& self , body : Rid , amount : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_max_contacts_reported ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , amount) ; } } # [doc = "Sets the body mode, from one of the [enum BodyMode] constants."] # [doc = ""] # [inline] pub fn body_set_mode (& self , body : Rid , mode : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_mode ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , body , mode) ; } } # [doc = "Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback])."] # [doc = ""] # [inline] pub fn body_set_omit_force_integration (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_omit_force_integration ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Sets a body parameter. A list of available parameters is on the [enum BodyParameter] constants."] # [doc = ""] # [inline] pub fn body_set_param (& self , body : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , body , param , value) ; } } # [doc = "Sets the body pickable with rays if `enabled` is set."] # [doc = ""] # [inline] pub fn body_set_ray_pickable (& self , body : Rid , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_ray_pickable ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , body , enable) ; } } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # [inline] pub fn body_set_shape (& self , body : Rid , shape_idx : i64 , shape : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape ; let ret = crate :: icalls :: icallptr_void_rid_i64_rid (method_bind , self . this . sys () . as_ptr () , body , shape_idx , shape) ; } } # [doc = ""] # [doc = ""] # [inline] pub fn body_set_shape_disabled (& self , body : Rid , shape_idx : i64 , disabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_disabled ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , body , shape_idx , disabled) ; } } # [doc = "Sets the transform matrix for a body shape."] # [doc = ""] # [inline] pub fn body_set_shape_transform (& self , body : Rid , shape_idx : i64 , transform : Transform) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_shape_transform ; let ret = crate :: icalls :: icallptr_void_rid_i64_trans (method_bind , self . this . sys () . as_ptr () , body , shape_idx , transform) ; } } # [doc = "Assigns a space to the body (see [method space_create])."] # [doc = ""] # [inline] pub fn body_set_space (& self , body : Rid , space : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_space ; let ret = crate :: icalls :: icallptr_void_rid_rid (method_bind , self . this . sys () . as_ptr () , body , space) ; } } # [doc = "Sets a body state (see [enum BodyState] constants)."] # [doc = ""] # [inline] pub fn body_set_state (& self , body : Rid , state : i64 , value : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . body_set_state ; let ret = crate :: icalls :: icallptr_void_rid_i64_var (method_bind , self . this . sys () . as_ptr () , body , state , value . owned_to_variant ()) ; } } # [doc = "Gets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a cone_twist_joint parameter (see [enum ConeTwistJointParam] constants)."] # [doc = ""] # [inline] pub fn cone_twist_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . cone_twist_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # [inline] pub fn free_rid (& self , rid : Rid) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . free_rid ; let ret = crate :: icalls :: icallptr_void_rid (method_bind , self . this . sys () . as_ptr () , rid) ; } } # [doc = "Gets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_flag (& self , joint : Rid , axis : i64 , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , flag) ; ret as _ } } # [doc = "Gets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_get_param (& self , joint : Rid , axis : i64 , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64_i64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param) ; ret as _ } } # [doc = "Sets a generic_6_DOF_joint flag (see [enum G6DOFJointAxisFlag] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_flag (& self , joint : Rid , axis : i64 , flag : i64 , enable : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , axis , flag , enable) ; } } # [doc = "Sets a generic_6_DOF_joint parameter (see [enum G6DOFJointAxisParam] constants)."] # [doc = ""] # [inline] pub fn generic_6dof_joint_set_param (& self , joint : Rid , axis : i64 , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . generic_6dof_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , axis , param , value) ; } } # [doc = "Returns an Info defined by the [enum ProcessInfo] input given."] # [doc = ""] # [inline] pub fn get_process_info (& self , process_info : i64) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . get_process_info ; let ret = crate :: icalls :: icallptr_i64_i64 (method_bind , self . this . sys () . as_ptr () , process_info) ; ret as _ } } # [doc = "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_get_flag (& self , joint : Rid , flag : i64) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_flag ; let ret = crate :: icalls :: icallptr_bool_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , flag) ; ret as _ } } # [doc = "Gets a hinge_joint parameter (see [enum HingeJointParam])."] # [doc = ""] # [inline] pub fn hinge_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets a hinge_joint flag (see [enum HingeJointFlag] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_flag (& self , joint : Rid , flag : i64 , enabled : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_flag ; let ret = crate :: icalls :: icallptr_void_rid_i64_bool (method_bind , self . this . sys () . as_ptr () , joint , flag , enabled) ; } } # [doc = "Sets a hinge_joint parameter (see [enum HingeJointParam] constants)."] # [doc = ""] # [inline] pub fn hinge_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . hinge_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a [ConeTwistJoint]."] # [doc = ""] # [inline] pub fn joint_create_cone_twist (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_cone_twist ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [Generic6DOFJoint]."] # [doc = ""] # [inline] pub fn joint_create_generic_6dof (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_generic_6dof ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [HingeJoint]."] # [doc = ""] # [inline] pub fn joint_create_hinge (& self , body_A : Rid , hinge_A : Transform , body_B : Rid , hinge_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_hinge ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , hinge_A , body_B , hinge_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [PinJoint]."] # [doc = ""] # [inline] pub fn joint_create_pin (& self , body_A : Rid , local_A : Vector3 , body_B : Rid , local_B : Vector3) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_pin ; let ret = crate :: icalls :: icallptr_rid_rid_vec3_rid_vec3 (method_bind , self . this . sys () . as_ptr () , body_A , local_A , body_B , local_B) ; Rid :: from_sys (ret) } } # [doc = "Creates a [SliderJoint]."] # [doc = ""] # [inline] pub fn joint_create_slider (& self , body_A : Rid , local_ref_A : Transform , body_B : Rid , local_ref_B : Transform) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_create_slider ; let ret = crate :: icalls :: icallptr_rid_rid_trans_rid_trans (method_bind , self . this . sys () . as_ptr () , body_A , local_ref_A , body_B , local_ref_B) ; Rid :: from_sys (ret) } } # [doc = "Gets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_get_solver_priority (& self , joint : Rid) -> i64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_solver_priority ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; ret as _ } } # [doc = "Returns the type of the Joint."] # [doc = ""] # [inline] pub fn joint_get_type (& self , joint : Rid) -> crate :: generated :: physics_server :: JointType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , joint) ; crate :: generated :: physics_server :: JointType (ret) } } # [doc = "Sets the priority value of the Joint."] # [doc = ""] # [inline] pub fn joint_set_solver_priority (& self , joint : Rid , priority : i64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . joint_set_solver_priority ; let ret = crate :: icalls :: icallptr_void_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , priority) ; } } # [doc = "Returns position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_a (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_a ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Returns position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_get_local_b (& self , joint : Rid) -> Vector3 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_local_b ; let ret = crate :: icalls :: icallptr_vec3_rid (method_bind , self . this . sys () . as_ptr () , joint) ; mem :: transmute (ret) } } # [doc = "Gets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Sets position of the joint in the local space of body a of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_a (& self , joint : Rid , local_A : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_a ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_A) ; } } # [doc = "Sets position of the joint in the local space of body b of the joint."] # [doc = ""] # [inline] pub fn pin_joint_set_local_b (& self , joint : Rid , local_B : Vector3) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_local_b ; let ret = crate :: icalls :: icallptr_void_rid_vec3 (method_bind , self . this . sys () . as_ptr () , joint , local_B) ; } } # [doc = "Sets a pin_joint parameter (see [enum PinJointParam] constants)."] # [doc = ""] # [inline] pub fn pin_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . pin_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Activates or deactivates the 3D physics engine."] # [doc = ""] # [inline] pub fn set_active (& self , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . set_active ; let ret = crate :: icalls :: icallptr_void_bool (method_bind , self . this . sys () . as_ptr () , active) ; } } # [doc = "Creates a shape of a type from [enum ShapeType]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]."] # [doc = ""] # [inline] pub fn shape_create (& self , _type : i64) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_create ; let ret = crate :: icalls :: icallptr_rid_i64 (method_bind , self . this . sys () . as_ptr () , _type) ; Rid :: from_sys (ret) } } # [doc = "Returns the shape data."] # [doc = ""] # [inline] pub fn shape_get_data (& self , shape : Rid) -> Variant { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_data ; let ret = crate :: icalls :: icallptr_var_rid (method_bind , self . this . sys () . as_ptr () , shape) ; Variant :: from_sys (ret) } } # [doc = "Returns the type of shape (see [enum ShapeType] constants)."] # [doc = ""] # [inline] pub fn shape_get_type (& self , shape : Rid) -> crate :: generated :: physics_server :: ShapeType { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_get_type ; let ret = crate :: icalls :: icallptr_i64_rid (method_bind , self . this . sys () . as_ptr () , shape) ; crate :: generated :: physics_server :: ShapeType (ret) } } # [doc = "Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type]."] # [doc = ""] # [inline] pub fn shape_set_data (& self , shape : Rid , data : impl OwnedToVariant) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . shape_set_data ; let ret = crate :: icalls :: icallptr_void_rid_var (method_bind , self . this . sys () . as_ptr () , shape , data . owned_to_variant ()) ; } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_get_param (& self , joint : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , joint , param) ; ret as _ } } # [doc = "Gets a slider_joint parameter (see [enum SliderJointParam] constants)."] # [doc = ""] # [inline] pub fn slider_joint_set_param (& self , joint : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . slider_joint_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , joint , param , value) ; } } # [doc = "Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space]."] # [doc = ""] # [inline] pub fn space_create (& self) -> Rid { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_create ; let ret = crate :: icalls :: icallptr_rid (method_bind , self . this . sys () . as_ptr ()) ; Rid :: from_sys (ret) } } # [doc = "Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries."] # [doc = ""] # [inline] pub fn space_get_direct_state (& self , space : Rid) -> Option < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared > > { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_direct_state ; let ret = crate :: icalls :: icallptr_obj_rid (method_bind , self . this . sys () . as_ptr () , space) ; ptr :: NonNull :: new (ret) . map (| sys | < Ref < crate :: generated :: physics_direct_space_state :: PhysicsDirectSpaceState , thread_access :: Shared >> :: move_from_sys (sys)) } } # [doc = "Returns the value of a space parameter."] # [doc = ""] # [inline] pub fn space_get_param (& self , space : Rid , param : i64) -> f64 { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_get_param ; let ret = crate :: icalls :: icallptr_f64_rid_i64 (method_bind , self . this . sys () . as_ptr () , space , param) ; ret as _ } } # [doc = "Returns whether the space is active."] # [doc = ""] # [inline] pub fn space_is_active (& self , space : Rid) -> bool { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_is_active ; let ret = crate :: icalls :: icallptr_bool_rid (method_bind , self . this . sys () . as_ptr () , space) ; ret as _ } } # [doc = "Marks a space as active. It will not have an effect, unless it is assigned to an area or body."] # [doc = ""] # [inline] pub fn space_set_active (& self , space : Rid , active : bool) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_active ; let ret = crate :: icalls :: icallptr_void_rid_bool (method_bind , self . this . sys () . as_ptr () , space , active) ; } } # [doc = "Sets the value for a space parameter. A list of available parameters is on the [enum SpaceParameter] constants."] # [doc = ""] # [inline] pub fn space_set_param (& self , space : Rid , param : i64 , value : f64) -> () { unsafe { let method_bind : * mut sys :: godot_method_bind = PhysicsServerMethodTable :: get (get_api ()) . space_set_param ; let ret = crate :: icalls :: icallptr_void_rid_i64_f64 (method_bind , self . this . sys () . as_ptr () , space , param , value) ; } } } impl gdnative_core :: private :: godot_object :: Sealed for PhysicsServer { } unsafe impl GodotObject for PhysicsServer { type RefKind = ref_kind :: ManuallyManaged ; # [inline] fn class_name () -> & 'static str { "PhysicsServer" } } impl std :: ops :: Deref for PhysicsServer { type Target = crate :: generated :: object :: Object ; # [inline] fn deref (& self) -> & crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } impl std :: ops :: DerefMut for PhysicsServer { # [inline] fn deref_mut (& mut self) -> & mut crate :: generated :: object :: Object { unsafe { std :: mem :: transmute (self) } } } unsafe impl SubClass < crate :: generated :: object :: Object > for PhysicsServer { } # [doc (hidden)] # [allow (non_camel_case_types , dead_code)] pub (crate) struct PhysicsServerMethodTable { pub class_constructor : sys :: godot_class_constructor , pub area_add_shape : * mut sys :: godot_method_bind , pub area_attach_object_instance_id : * mut sys :: godot_method_bind , pub area_clear_shapes : * mut sys :: godot_method_bind , pub area_create : * mut sys :: godot_method_bind , pub area_get_object_instance_id : * mut sys :: godot_method_bind , pub area_get_param : * mut sys :: godot_method_bind , pub area_get_shape : * mut sys :: godot_method_bind , pub area_get_shape_count : * mut sys :: godot_method_bind , pub area_get_shape_transform : * mut sys :: godot_method_bind , pub area_get_space : * mut sys :: godot_method_bind , pub area_get_space_override_mode : * mut sys :: godot_method_bind , pub area_get_transform : * mut sys :: godot_method_bind , pub area_is_ray_pickable : * mut sys :: godot_method_bind , pub area_remove_shape : * mut sys :: godot_method_bind , pub area_set_area_monitor_callback : * mut sys :: godot_method_bind , pub area_set_collision_layer : * mut sys :: godot_method_bind , pub area_set_collision_mask : * mut sys :: godot_method_bind , pub area_set_monitor_callback : * mut sys :: godot_method_bind , pub area_set_monitorable : * mut sys :: godot_method_bind , pub area_set_param : * mut sys :: godot_method_bind , pub area_set_ray_pickable : * mut sys :: godot_method_bind , pub area_set_shape : * mut sys :: godot_method_bind , pub area_set_shape_disabled : * mut sys :: godot_method_bind , pub area_set_shape_transform : * mut sys :: godot_method_bind , pub area_set_space : * mut sys :: godot_method_bind , pub area_set_space_override_mode : * mut sys :: godot_method_bind , pub area_set_transform : * mut sys :: godot_method_bind , pub body_add_central_force : * mut sys :: godot_method_bind , pub body_add_collision_exception : * mut sys :: godot_method_bind , pub body_add_force : * mut sys :: godot_method_bind , pub body_add_shape : * mut sys :: godot_method_bind , pub body_add_torque : * mut sys :: godot_method_bind , pub body_apply_central_impulse : * mut sys :: godot_method_bind , pub body_apply_impulse : * mut sys :: godot_method_bind , pub body_apply_torque_impulse : * mut sys :: godot_method_bind , pub body_attach_object_instance_id : * mut sys :: godot_method_bind , pub body_clear_shapes : * mut sys :: godot_method_bind , pub body_create : * mut sys :: godot_method_bind , pub body_get_collision_layer : * mut sys :: godot_method_bind , pub body_get_collision_mask : * mut sys :: godot_method_bind , pub body_get_direct_state : * mut sys :: godot_method_bind , pub body_get_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_get_max_contacts_reported : * mut sys :: godot_method_bind , pub body_get_mode : * mut sys :: godot_method_bind , pub body_get_object_instance_id : * mut sys :: godot_method_bind , pub body_get_param : * mut sys :: godot_method_bind , pub body_get_shape : * mut sys :: godot_method_bind , pub body_get_shape_count : * mut sys :: godot_method_bind , pub body_get_shape_transform : * mut sys :: godot_method_bind , pub body_get_space : * mut sys :: godot_method_bind , pub body_get_state : * mut sys :: godot_method_bind , pub body_is_axis_locked : * mut sys :: godot_method_bind , pub body_is_continuous_collision_detection_enabled : * mut sys :: godot_method_bind , pub body_is_omitting_force_integration : * mut sys :: godot_method_bind , pub body_is_ray_pickable : * mut sys :: godot_method_bind , pub body_remove_collision_exception : * mut sys :: godot_method_bind , pub body_remove_shape : * mut sys :: godot_method_bind , pub body_set_axis_lock : * mut sys :: godot_method_bind , pub body_set_axis_velocity : * mut sys :: godot_method_bind , pub body_set_collision_layer : * mut sys :: godot_method_bind , pub body_set_collision_mask : * mut sys :: godot_method_bind , pub body_set_enable_continuous_collision_detection : * mut sys :: godot_method_bind , pub body_set_force_integration_callback : * mut sys :: godot_method_bind , pub body_set_kinematic_safe_margin : * mut sys :: godot_method_bind , pub body_set_max_contacts_reported : * mut sys :: godot_method_bind , pub body_set_mode : * mut sys :: godot_method_bind , pub body_set_omit_force_integration : * mut sys :: godot_method_bind , pub body_set_param : * mut sys :: godot_method_bind , pub body_set_ray_pickable : * mut sys :: godot_method_bind , pub body_set_shape : * mut sys :: godot_method_bind , pub body_set_shape_disabled : * mut sys :: godot_method_bind , pub body_set_shape_transform : * mut sys :: godot_method_bind , pub body_set_space : * mut sys :: godot_method_bind , pub body_set_state : * mut sys :: godot_method_bind , pub cone_twist_joint_get_param : * mut sys :: godot_method_bind , pub cone_twist_joint_set_param : * mut sys :: godot_method_bind , pub free_rid : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_get_param : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_flag : * mut sys :: godot_method_bind , pub generic_6dof_joint_set_param : * mut sys :: godot_method_bind , pub get_process_info : * mut sys :: godot_method_bind , pub hinge_joint_get_flag : * mut sys :: godot_method_bind , pub hinge_joint_get_param : * mut sys :: godot_method_bind , pub hinge_joint_set_flag : * mut sys :: godot_method_bind , pub hinge_joint_set_param : * mut sys :: godot_method_bind , pub joint_create_cone_twist : * mut sys :: godot_method_bind , pub joint_create_generic_6dof : * mut sys :: godot_method_bind , pub joint_create_hinge : * mut sys :: godot_method_bind , pub joint_create_pin : * mut sys :: godot_method_bind , pub joint_create_slider : * mut sys :: godot_method_bind , pub joint_get_solver_priority : * mut sys :: godot_method_bind , pub joint_get_type : * mut sys :: godot_method_bind , pub joint_set_solver_priority : * mut sys :: godot_method_bind , pub pin_joint_get_local_a : * mut sys :: godot_method_bind , pub pin_joint_get_local_b : * mut sys :: godot_method_bind , pub pin_joint_get_param : * mut sys :: godot_method_bind , pub pin_joint_set_local_a : * mut sys :: godot_method_bind , pub pin_joint_set_local_b : * mut sys :: godot_method_bind , pub pin_joint_set_param : * mut sys :: godot_method_bind , pub set_active : * mut sys :: godot_method_bind , pub shape_create : * mut sys :: godot_method_bind , pub shape_get_data : * mut sys :: godot_method_bind , pub shape_get_type : * mut sys :: godot_method_bind , pub shape_set_data : * mut sys :: godot_method_bind , pub slider_joint_get_param : * mut sys :: godot_method_bind , pub slider_joint_set_param : * mut sys :: godot_method_bind , pub space_create : * mut sys :: godot_method_bind , pub space_get_direct_state : * mut sys :: godot_method_bind , pub space_get_param : * mut sys :: godot_method_bind , pub space_is_active : * mut sys :: godot_method_bind , pub space_set_active : * mut sys :: godot_method_bind , pub space_set_param : * mut sys :: godot_method_bind } impl PhysicsServerMethodTable { unsafe fn get_mut () -> & 'static mut Self { static mut TABLE : PhysicsServerMethodTable = PhysicsServerMethodTable { class_constructor : None , area_add_shape : 0 as * mut sys :: godot_method_bind , area_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , area_clear_shapes : 0 as * mut sys :: godot_method_bind , area_create : 0 as * mut sys :: godot_method_bind , area_get_object_instance_id : 0 as * mut sys :: godot_method_bind , area_get_param : 0 as * mut sys :: godot_method_bind , area_get_shape : 0 as * mut sys :: godot_method_bind , area_get_shape_count : 0 as * mut sys :: godot_method_bind , area_get_shape_transform : 0 as * mut sys :: godot_method_bind , area_get_space : 0 as * mut sys :: godot_method_bind , area_get_space_override_mode : 0 as * mut sys :: godot_method_bind , area_get_transform : 0 as * mut sys :: godot_method_bind , area_is_ray_pickable : 0 as * mut sys :: godot_method_bind , area_remove_shape : 0 as * mut sys :: godot_method_bind , area_set_area_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_collision_layer : 0 as * mut sys :: godot_method_bind , area_set_collision_mask : 0 as * mut sys :: godot_method_bind , area_set_monitor_callback : 0 as * mut sys :: godot_method_bind , area_set_monitorable : 0 as * mut sys :: godot_method_bind , area_set_param : 0 as * mut sys :: godot_method_bind , area_set_ray_pickable : 0 as * mut sys :: godot_method_bind , area_set_shape : 0 as * mut sys :: godot_method_bind , area_set_shape_disabled : 0 as * mut sys :: godot_method_bind , area_set_shape_transform : 0 as * mut sys :: godot_method_bind , area_set_space : 0 as * mut sys :: godot_method_bind , area_set_space_override_mode : 0 as * mut sys :: godot_method_bind , area_set_transform : 0 as * mut sys :: godot_method_bind , body_add_central_force : 0 as * mut sys :: godot_method_bind , body_add_collision_exception : 0 as * mut sys :: godot_method_bind , body_add_force : 0 as * mut sys :: godot_method_bind , body_add_shape : 0 as * mut sys :: godot_method_bind , body_add_torque : 0 as * mut sys :: godot_method_bind , body_apply_central_impulse : 0 as * mut sys :: godot_method_bind , body_apply_impulse : 0 as * mut sys :: godot_method_bind , body_apply_torque_impulse : 0 as * mut sys :: godot_method_bind , body_attach_object_instance_id : 0 as * mut sys :: godot_method_bind , body_clear_shapes : 0 as * mut sys :: godot_method_bind , body_create : 0 as * mut sys :: godot_method_bind , body_get_collision_layer : 0 as * mut sys :: godot_method_bind , body_get_collision_mask : 0 as * mut sys :: godot_method_bind , body_get_direct_state : 0 as * mut sys :: godot_method_bind , body_get_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_get_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_get_mode : 0 as * mut sys :: godot_method_bind , body_get_object_instance_id : 0 as * mut sys :: godot_method_bind , body_get_param : 0 as * mut sys :: godot_method_bind , body_get_shape : 0 as * mut sys :: godot_method_bind , body_get_shape_count : 0 as * mut sys :: godot_method_bind , body_get_shape_transform : 0 as * mut sys :: godot_method_bind , body_get_space : 0 as * mut sys :: godot_method_bind , body_get_state : 0 as * mut sys :: godot_method_bind , body_is_axis_locked : 0 as * mut sys :: godot_method_bind , body_is_continuous_collision_detection_enabled : 0 as * mut sys :: godot_method_bind , body_is_omitting_force_integration : 0 as * mut sys :: godot_method_bind , body_is_ray_pickable : 0 as * mut sys :: godot_method_bind , body_remove_collision_exception : 0 as * mut sys :: godot_method_bind , body_remove_shape : 0 as * mut sys :: godot_method_bind , body_set_axis_lock : 0 as * mut sys :: godot_method_bind , body_set_axis_velocity : 0 as * mut sys :: godot_method_bind , body_set_collision_layer : 0 as * mut sys :: godot_method_bind , body_set_collision_mask : 0 as * mut sys :: godot_method_bind , body_set_enable_continuous_collision_detection : 0 as * mut sys :: godot_method_bind , body_set_force_integration_callback : 0 as * mut sys :: godot_method_bind , body_set_kinematic_safe_margin : 0 as * mut sys :: godot_method_bind , body_set_max_contacts_reported : 0 as * mut sys :: godot_method_bind , body_set_mode : 0 as * mut sys :: godot_method_bind , body_set_omit_force_integration : 0 as * mut sys :: godot_method_bind , body_set_param : 0 as * mut sys :: godot_method_bind , body_set_ray_pickable : 0 as * mut sys :: godot_method_bind , body_set_shape : 0 as * mut sys :: godot_method_bind , body_set_shape_disabled : 0 as * mut sys :: godot_method_bind , body_set_shape_transform : 0 as * mut sys :: godot_method_bind , body_set_space : 0 as * mut sys :: godot_method_bind , body_set_state : 0 as * mut sys :: godot_method_bind , cone_twist_joint_get_param : 0 as * mut sys :: godot_method_bind , cone_twist_joint_set_param : 0 as * mut sys :: godot_method_bind , free_rid : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_get_param : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_flag : 0 as * mut sys :: godot_method_bind , generic_6dof_joint_set_param : 0 as * mut sys :: godot_method_bind , get_process_info : 0 as * mut sys :: godot_method_bind , hinge_joint_get_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_get_param : 0 as * mut sys :: godot_method_bind , hinge_joint_set_flag : 0 as * mut sys :: godot_method_bind , hinge_joint_set_param : 0 as * mut sys :: godot_method_bind , joint_create_cone_twist : 0 as * mut sys :: godot_method_bind , joint_create_generic_6dof : 0 as * mut sys :: godot_method_bind , joint_create_hinge : 0 as * mut sys :: godot_method_bind , joint_create_pin : 0 as * mut sys :: godot_method_bind , joint_create_slider : 0 as * mut sys :: godot_method_bind , joint_get_solver_priority : 0 as * mut sys :: godot_method_bind , joint_get_type : 0 as * mut sys :: godot_method_bind , joint_set_solver_priority : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_get_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_get_param : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_a : 0 as * mut sys :: godot_method_bind , pin_joint_set_local_b : 0 as * mut sys :: godot_method_bind , pin_joint_set_param : 0 as * mut sys :: godot_method_bind , set_active : 0 as * mut sys :: godot_method_bind , shape_create : 0 as * mut sys :: godot_method_bind , shape_get_data : 0 as * mut sys :: godot_method_bind , shape_get_type : 0 as * mut sys :: godot_method_bind , shape_set_data : 0 as * mut sys :: godot_method_bind , slider_joint_get_param : 0 as * mut sys :: godot_method_bind , slider_joint_set_param : 0 as * mut sys :: godot_method_bind , space_create : 0 as * mut sys :: godot_method_bind , space_get_direct_state : 0 as * mut sys :: godot_method_bind , space_get_param : 0 as * mut sys :: godot_method_bind , space_is_active : 0 as * mut sys :: godot_method_bind , space_set_active : 0 as * mut sys :: godot_method_bind , space_set_param : 0 as * mut sys :: godot_method_bind } ; &raw mut TABLE } # [inline] # [allow (dead_code)] pub fn get (gd_api : & GodotApi) -> & 'static Self { unsafe { let table = Self :: get_mut () ; static INIT : :: std :: sync :: Once = Once :: new () ; INIT . call_once (|| { PhysicsServerMethodTable :: init (table , gd_api) ; }) ; table } } # [inline (never)] # [allow (dead_code)] fn init (table : & mut Self , gd_api : & GodotApi) { unsafe { let class_name = "PhysicsServer\0" . as_ptr () as * const c_char ; table . class_constructor = (gd_api . godot_get_class_constructor) (class_name) ; table . area_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_add_shape\0" . as_ptr () as * const c_char) ; table . area_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "area_clear_shapes\0" . as_ptr () as * const c_char) ; table . area_create = (gd_api . godot_method_bind_get_method) (class_name , "area_create\0" . as_ptr () as * const c_char) ; table . area_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "area_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . area_get_param = (gd_api . godot_method_bind_get_method) (class_name , "area_get_param\0" . as_ptr () as * const c_char) ; table . area_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape\0" . as_ptr () as * const c_char) ; table . area_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_count\0" . as_ptr () as * const c_char) ; table . area_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_shape_transform\0" . as_ptr () as * const c_char) ; table . area_get_space = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space\0" . as_ptr () as * const c_char) ; table . area_get_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_get_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_get_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_get_transform\0" . as_ptr () as * const c_char) ; table . area_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_remove_shape\0" . as_ptr () as * const c_char) ; table . area_set_area_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_area_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_layer\0" . as_ptr () as * const c_char) ; table . area_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "area_set_collision_mask\0" . as_ptr () as * const c_char) ; table . area_set_monitor_callback = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitor_callback\0" . as_ptr () as * const c_char) ; table . area_set_monitorable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_monitorable\0" . as_ptr () as * const c_char) ; table . area_set_param = (gd_api . godot_method_bind_get_method) (class_name , "area_set_param\0" . as_ptr () as * const c_char) ; table . area_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "area_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . area_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape\0" . as_ptr () as * const c_char) ; table . area_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . area_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_shape_transform\0" . as_ptr () as * const c_char) ; table . area_set_space = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space\0" . as_ptr () as * const c_char) ; table . area_set_space_override_mode = (gd_api . godot_method_bind_get_method) (class_name , "area_set_space_override_mode\0" . as_ptr () as * const c_char) ; table . area_set_transform = (gd_api . godot_method_bind_get_method) (class_name , "area_set_transform\0" . as_ptr () as * const c_char) ; table . body_add_central_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_central_force\0" . as_ptr () as * const c_char) ; table . body_add_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_add_collision_exception\0" . as_ptr () as * const c_char) ; table . body_add_force = (gd_api . godot_method_bind_get_method) (class_name , "body_add_force\0" . as_ptr () as * const c_char) ; table . body_add_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_add_shape\0" . as_ptr () as * const c_char) ; table . body_add_torque = (gd_api . godot_method_bind_get_method) (class_name , "body_add_torque\0" . as_ptr () as * const c_char) ; table . body_apply_central_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_central_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_impulse\0" . as_ptr () as * const c_char) ; table . body_apply_torque_impulse = (gd_api . godot_method_bind_get_method) (class_name , "body_apply_torque_impulse\0" . as_ptr () as * const c_char) ; table . body_attach_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_attach_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_clear_shapes = (gd_api . godot_method_bind_get_method) (class_name , "body_clear_shapes\0" . as_ptr () as * const c_char) ; table . body_create = (gd_api . godot_method_bind_get_method) (class_name , "body_create\0" . as_ptr () as * const c_char) ; table . body_get_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_layer\0" . as_ptr () as * const c_char) ; table . body_get_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_get_collision_mask\0" . as_ptr () as * const c_char) ; table . body_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_direct_state\0" . as_ptr () as * const c_char) ; table . body_get_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_get_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_get_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_get_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_get_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_get_mode\0" . as_ptr () as * const c_char) ; table . body_get_object_instance_id = (gd_api . godot_method_bind_get_method) (class_name , "body_get_object_instance_id\0" . as_ptr () as * const c_char) ; table . body_get_param = (gd_api . godot_method_bind_get_method) (class_name , "body_get_param\0" . as_ptr () as * const c_char) ; table . body_get_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape\0" . as_ptr () as * const c_char) ; table . body_get_shape_count = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_count\0" . as_ptr () as * const c_char) ; table . body_get_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_get_shape_transform\0" . as_ptr () as * const c_char) ; table . body_get_space = (gd_api . godot_method_bind_get_method) (class_name , "body_get_space\0" . as_ptr () as * const c_char) ; table . body_get_state = (gd_api . godot_method_bind_get_method) (class_name , "body_get_state\0" . as_ptr () as * const c_char) ; table . body_is_axis_locked = (gd_api . godot_method_bind_get_method) (class_name , "body_is_axis_locked\0" . as_ptr () as * const c_char) ; table . body_is_continuous_collision_detection_enabled = (gd_api . godot_method_bind_get_method) (class_name , "body_is_continuous_collision_detection_enabled\0" . as_ptr () as * const c_char) ; table . body_is_omitting_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_is_omitting_force_integration\0" . as_ptr () as * const c_char) ; table . body_is_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_is_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_remove_collision_exception = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_collision_exception\0" . as_ptr () as * const c_char) ; table . body_remove_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_remove_shape\0" . as_ptr () as * const c_char) ; table . body_set_axis_lock = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_lock\0" . as_ptr () as * const c_char) ; table . body_set_axis_velocity = (gd_api . godot_method_bind_get_method) (class_name , "body_set_axis_velocity\0" . as_ptr () as * const c_char) ; table . body_set_collision_layer = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_layer\0" . as_ptr () as * const c_char) ; table . body_set_collision_mask = (gd_api . godot_method_bind_get_method) (class_name , "body_set_collision_mask\0" . as_ptr () as * const c_char) ; table . body_set_enable_continuous_collision_detection = (gd_api . godot_method_bind_get_method) (class_name , "body_set_enable_continuous_collision_detection\0" . as_ptr () as * const c_char) ; table . body_set_force_integration_callback = (gd_api . godot_method_bind_get_method) (class_name , "body_set_force_integration_callback\0" . as_ptr () as * const c_char) ; table . body_set_kinematic_safe_margin = (gd_api . godot_method_bind_get_method) (class_name , "body_set_kinematic_safe_margin\0" . as_ptr () as * const c_char) ; table . body_set_max_contacts_reported = (gd_api . godot_method_bind_get_method) (class_name , "body_set_max_contacts_reported\0" . as_ptr () as * const c_char) ; table . body_set_mode = (gd_api . godot_method_bind_get_method) (class_name , "body_set_mode\0" . as_ptr () as * const c_char) ; table . body_set_omit_force_integration = (gd_api . godot_method_bind_get_method) (class_name , "body_set_omit_force_integration\0" . as_ptr () as * const c_char) ; table . body_set_param = (gd_api . godot_method_bind_get_method) (class_name , "body_set_param\0" . as_ptr () as * const c_char) ; table . body_set_ray_pickable = (gd_api . godot_method_bind_get_method) (class_name , "body_set_ray_pickable\0" . as_ptr () as * const c_char) ; table . body_set_shape = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape\0" . as_ptr () as * const c_char) ; table . body_set_shape_disabled = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_disabled\0" . as_ptr () as * const c_char) ; table . body_set_shape_transform = (gd_api . godot_method_bind_get_method) (class_name , "body_set_shape_transform\0" . as_ptr () as * const c_char) ; table . body_set_space = (gd_api . godot_method_bind_get_method) (class_name , "body_set_space\0" . as_ptr () as * const c_char) ; table . body_set_state = (gd_api . godot_method_bind_get_method) (class_name , "body_set_state\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_get_param\0" . as_ptr () as * const c_char) ; table . cone_twist_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "cone_twist_joint_set_param\0" . as_ptr () as * const c_char) ; table . free_rid = (gd_api . godot_method_bind_get_method) (class_name , "free_rid\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_get_param\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_flag\0" . as_ptr () as * const c_char) ; table . generic_6dof_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "generic_6dof_joint_set_param\0" . as_ptr () as * const c_char) ; table . get_process_info = (gd_api . godot_method_bind_get_method) (class_name , "get_process_info\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_get_param\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_flag = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_flag\0" . as_ptr () as * const c_char) ; table . hinge_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "hinge_joint_set_param\0" . as_ptr () as * const c_char) ; table . joint_create_cone_twist = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_cone_twist\0" . as_ptr () as * const c_char) ; table . joint_create_generic_6dof = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_generic_6dof\0" . as_ptr () as * const c_char) ; table . joint_create_hinge = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_hinge\0" . as_ptr () as * const c_char) ; table . joint_create_pin = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_pin\0" . as_ptr () as * const c_char) ; table . joint_create_slider = (gd_api . godot_method_bind_get_method) (class_name , "joint_create_slider\0" . as_ptr () as * const c_char) ; table . joint_get_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_solver_priority\0" . as_ptr () as * const c_char) ; table . joint_get_type = (gd_api . godot_method_bind_get_method) (class_name , "joint_get_type\0" . as_ptr () as * const c_char) ; table . joint_set_solver_priority = (gd_api . godot_method_bind_get_method) (class_name , "joint_set_solver_priority\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_get_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_get_param\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_a = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_a\0" . as_ptr () as * const c_char) ; table . pin_joint_set_local_b = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_local_b\0" . as_ptr () as * const c_char) ; table . pin_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "pin_joint_set_param\0" . as_ptr () as * const c_char) ; table . set_active = (gd_api . godot_method_bind_get_method) (class_name , "set_active\0" . as_ptr () as * const c_char) ; table . shape_create = (gd_api . godot_method_bind_get_method) (class_name , "shape_create\0" . as_ptr () as * const c_char) ; table . shape_get_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_data\0" . as_ptr () as * const c_char) ; table . shape_get_type = (gd_api . godot_method_bind_get_method) (class_name , "shape_get_type\0" . as_ptr () as * const c_char) ; table . shape_set_data = (gd_api . godot_method_bind_get_method) (class_name , "shape_set_data\0" . as_ptr () as * const c_char) ; table . slider_joint_get_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_get_param\0" . as_ptr () as * const c_char) ; table . slider_joint_set_param = (gd_api . godot_method_bind_get_method) (class_name , "slider_joint_set_param\0" . as_ptr () as * const c_char) ; table . space_create = (gd_api . godot_method_bind_get_method) (class_name , "space_create\0" . as_ptr () as * const c_char) ; table . space_get_direct_state = (gd_api . godot_method_bind_get_method) (class_name , "space_get_direct_state\0" . as_ptr () as * const c_char) ; table . space_get_param = (gd_api . godot_method_bind_get_method) (class_name , "space_get_param\0" . as_ptr () as * const c_char) ; table . space_is_active = (gd_api . godot_method_bind_get_method) (class_name , "space_is_active\0" . as_ptr () as * const c_char) ; table . space_set_active = (gd_api . godot_method_bind_get_method) (class_name , "space_set_active\0" . as_ptr () as * const c_char) ; table . space_set_param = (gd_api . godot_method_bind_get_method) (class_name , "space_set_param\0" . as_ptr () as * const c_char) ; } } }
[WARN] too much data in the log, truncating it
