[INFO] cloning repository https://github.com/CaioFerrandis/RENG [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/CaioFerrandis/RENG" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FCaioFerrandis%2FRENG", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FCaioFerrandis%2FRENG'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 8f1c43ef22c14c0307b7b38a5df607bbec4d0028 [INFO] testing CaioFerrandis/RENG against 1.84.0 for beta-1.85-1 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FCaioFerrandis%2FRENG" "/workspace/builds/worker-5-tc1/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-5-tc1/source'... [INFO] [stderr] done. 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[INFO] validating manifest of git repo https://github.com/CaioFerrandis/RENG on toolchain 1.84.0 [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.84.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/CaioFerrandis/RENG [INFO] finished tweaking git repo https://github.com/CaioFerrandis/RENG [INFO] tweaked toml for git repo https://github.com/CaioFerrandis/RENG written to /workspace/builds/worker-5-tc1/source/Cargo.toml [INFO] crate git repo https://github.com/CaioFerrandis/RENG already has a lockfile, it will not be regenerated [INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.84.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Updating crates.io index [INFO] [stderr] Downloading crates ... [INFO] [stderr] Downloaded rstar v0.12.2 [INFO] [stderr] Downloaded allocator-api2 v0.2.20 [INFO] [stderr] Downloaded wide v0.7.30 [INFO] [stderr] Downloaded cmake v0.1.51 [INFO] [stderr] Downloaded built v0.7.4 [INFO] [stderr] Downloaded image-webp v0.1.3 [INFO] [stderr] Downloaded zune-jpeg v0.4.13 [INFO] [stderr] Downloaded imgui v0.12.0 [INFO] [stderr] Downloaded ravif v0.11.10 [INFO] [stderr] Downloaded glfw v0.58.0 [INFO] [stderr] Downloaded chlorine v1.0.12 [INFO] [stderr] Downloaded bitstream-io v2.5.3 [INFO] [stderr] Downloaded parry3d v0.17.3 [INFO] [stderr] Downloaded rapier3d v0.22.0 [INFO] [stderr] Downloaded libc v0.2.164 [INFO] [stderr] Downloaded glfw-sys v5.0.0+3.3.9 [INFO] [stderr] Downloaded glam v0.29.0 [INFO] [stderr] Downloaded imgui-sys v0.12.0 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:86ea7c7af713d31e8cfdb68a6d0db50b5cf7cbeecde3d112f9f257f747318d36" "/opt/rustwide/cargo-home/bin/cargo" "+1.84.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] ff24ba6c0b93f9ae7ee7a7a61bf28d6c2d4eb2590f6ad4e5a7e8c686c22b4e7b [INFO] running `Command { std: "docker" "start" "-a" "ff24ba6c0b93f9ae7ee7a7a61bf28d6c2d4eb2590f6ad4e5a7e8c686c22b4e7b", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "ff24ba6c0b93f9ae7ee7a7a61bf28d6c2d4eb2590f6ad4e5a7e8c686c22b4e7b", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "ff24ba6c0b93f9ae7ee7a7a61bf28d6c2d4eb2590f6ad4e5a7e8c686c22b4e7b", kill_on_drop: false }` [INFO] [stdout] ff24ba6c0b93f9ae7ee7a7a61bf28d6c2d4eb2590f6ad4e5a7e8c686c22b4e7b [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "RUSTDOCFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:86ea7c7af713d31e8cfdb68a6d0db50b5cf7cbeecde3d112f9f257f747318d36" "/opt/rustwide/cargo-home/bin/cargo" "+1.84.0" "build" "--frozen" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] be194f7a5f646d56821daf4a0f6345c646aa3e1c11dec4539f86dbec6049b22b [INFO] running `Command { std: "docker" "start" "-a" "be194f7a5f646d56821daf4a0f6345c646aa3e1c11dec4539f86dbec6049b22b", kill_on_drop: false }` [INFO] [stderr] Compiling autocfg v1.3.0 [INFO] [stderr] Compiling libm v0.2.11 [INFO] [stderr] Compiling crossbeam-utils v0.8.20 [INFO] [stderr] Compiling libc v0.2.164 [INFO] [stderr] Compiling byteorder v1.5.0 [INFO] [stderr] Compiling log v0.4.22 [INFO] [stderr] Compiling bytemuck v1.18.0 [INFO] [stderr] Compiling shlex v1.3.0 [INFO] [stderr] Compiling paste v1.0.15 [INFO] [stderr] Compiling smallvec v1.13.2 [INFO] 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v0.7.0 [INFO] [stderr] Compiling raw-window-handle v0.6.2 [INFO] [stderr] Compiling num-rational v0.4.2 [INFO] [stderr] Compiling glam v0.29.0 [INFO] [stderr] Compiling av1-grain v0.2.3 [INFO] [stderr] Compiling zerocopy-derive v0.7.35 [INFO] [stderr] Compiling thiserror-impl v1.0.63 [INFO] [stderr] Compiling num-derive v0.4.2 [INFO] [stderr] Compiling profiling-procmacros v1.0.15 [INFO] [stderr] Compiling nalgebra-macros v0.2.2 [INFO] [stderr] Compiling arg_enum_proc_macro v0.3.4 [INFO] [stderr] Compiling glfw v0.58.0 [INFO] [stderr] Compiling profiling v1.0.15 [INFO] [stderr] Compiling zerocopy v0.7.35 [INFO] [stderr] Compiling ppv-lite86 v0.2.20 [INFO] [stderr] Compiling hashbrown v0.14.5 [INFO] [stderr] Compiling rand_chacha v0.3.1 [INFO] [stderr] Compiling spade v2.12.1 [INFO] [stderr] Compiling rand v0.8.5 [INFO] [stderr] Compiling nalgebra v0.33.2 [INFO] [stderr] Compiling imgui v0.12.0 [INFO] [stderr] Compiling ravif v0.11.10 [INFO] [stderr] Compiling image v0.25.2 [INFO] [stderr] Compiling parry3d v0.17.3 [INFO] [stderr] Compiling rapier3d v0.22.0 [INFO] [stderr] Compiling reng v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: unused imports: `Arc`, `LazyLock`, `Mutex`, and `ffi::CString` [INFO] [stdout] --> src/window.rs:1:33 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{collections::HashMap, ffi::CString, sync::{Arc, LazyLock, Mutex}, time::Instant}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^ ^^^^^^^^ ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/window.rs:4:24 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec2, vec3, Mat4, Vec2, Vec3}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `MouseButton` [INFO] [stdout] --> src/window.rs:5:66 [INFO] [stdout] | [INFO] [stdout] 5 | use glfw::{Action, Context, CursorMode, Glfw, GlfwReceiver, Key, MouseButton, PWindow, WindowEvent}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec3` [INFO] [stdout] --> src/shader.rs:9:12 [INFO] [stdout] | [INFO] [stdout] 9 | use glam::{vec3, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `*` and `types::*` [INFO] [stdout] --> src/macros.rs:3:10 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{*, types::*}; [INFO] [stdout] | ^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::collections::HashMap` [INFO] [stdout] --> src/game_object.rs:1:5 [INFO] [stdout] | [INFO] [stdout] 1 | use std::collections::HashMap; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/game_object.rs:3:22 [INFO] [stdout] | [INFO] [stdout] 3 | use glam::{EulerRot, Mat4, Quat, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `self`, `texture::make_tex`, and `vertex::Vertex` [INFO] [stdout] --> src/game_object.rs:5:67 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::{line::Line, mesh::Mesh, shapes::{make_shape, Shapes}, texture::make_tex, transform::{self, Transform}, vertex::Vertex}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec4` [INFO] [stdout] --> src/mesh.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec4, Mat4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `texture::make_tex` and `window` [INFO] [stdout] --> src/mesh.rs:6:114 [INFO] [stdout] | [INFO] [stdout] 6 | ...rs, light::LIGHTS, shader::Shader, texture::make_tex, transform::Transform, vertex::Vertex, window}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Vec3` and `vec4` [INFO] [stdout] --> src/shapes.rs:1:24 [INFO] [stdout] | [INFO] [stdout] 1 | use glam::{vec2, vec3, vec4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `ffi::c_void` [INFO] [stdout] --> src/texture.rs:1:11 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{ffi::c_void, path::Path}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `UNSIGNED_BYTE` [INFO] [stdout] --> src/texture.rs:3:59 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{types::{GLint, GLsizei, GLvoid}, GenerateMipmap, UNSIGNED_BYTE}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `macros::*` [INFO] [stdout] --> src/lib.rs:19:9 [INFO] [stdout] | [INFO] [stdout] 19 | pub use macros::*; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub ID: u32, [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:16 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:34 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:23:17 [INFO] [stdout] | [INFO] [stdout] 23 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:28:17 [INFO] [stdout] | [INFO] [stdout] 28 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:36:13 [INFO] [stdout] | [INFO] [stdout] 36 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:37:13 [INFO] [stdout] | [INFO] [stdout] 37 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:52:17 [INFO] [stdout] | [INFO] [stdout] 52 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:68:19 [INFO] [stdout] | [INFO] [stdout] 68 | pub unsafe fn useProgram(&self) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setBool` should have a snake case name [INFO] [stdout] --> src/shader.rs:74:19 [INFO] [stdout] | [INFO] [stdout] 74 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:78:19 [INFO] [stdout] | [INFO] [stdout] 78 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector3` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:19 [INFO] [stdout] | [INFO] [stdout] 86 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vec3) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVec3` should have a snake case name [INFO] [stdout] --> src/shader.rs:90:19 [INFO] [stdout] | [INFO] [stdout] 90 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector4` should have a snake case name [INFO] [stdout] --> src/shader.rs:94:19 [INFO] [stdout] | [INFO] [stdout] 94 | pub unsafe fn setVector4(&self, name: &CStr, value: &Vec4) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `checkCompileErrors` should have a snake case name [INFO] [stdout] --> src/shader.rs:111:15 [INFO] [stdout] | [INFO] [stdout] 111 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:113:17 [INFO] [stdout] | [INFO] [stdout] 113 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:33 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:51 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:71 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:142:17 [INFO] [stdout] | [INFO] [stdout] 142 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:144:17 [INFO] [stdout] | [INFO] [stdout] 144 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:146:17 [INFO] [stdout] | [INFO] [stdout] 146 | let mut gShaderFile = File::open(geometryPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:148:17 [INFO] [stdout] | [INFO] [stdout] 148 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:149:17 [INFO] [stdout] | [INFO] [stdout] 149 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:150:17 [INFO] [stdout] | [INFO] [stdout] 150 | let mut geometryCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:161:13 [INFO] [stdout] | [INFO] [stdout] 161 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:162:13 [INFO] [stdout] | [INFO] [stdout] 162 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:163:13 [INFO] [stdout] | [INFO] [stdout] 163 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:184:17 [INFO] [stdout] | [INFO] [stdout] 184 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/game_object.rs:49:12 [INFO] [stdout] | [INFO] [stdout] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: dereferencing a null pointer [INFO] [stdout] --> src/macros.rs:9:28 [INFO] [stdout] | [INFO] [stdout] 9 | let offset = &((*std::ptr::null::<$struct_name>()).$field_name) as *const _ as *const std::ffi::c_void; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed [INFO] [stdout] | [INFO] [stdout] ::: src/mesh.rs:56:13 [INFO] [stdout] | [INFO] [stdout] 56 | gen_attrib_pointers!(Vertex, 0 => position:3, 1 => color:4, 2 => tex_coords:2, 3 => normal: 3); [INFO] [stdout] | ---------------------------------------------------------------------------------------------- in this macro invocation [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deref_nullptr)]` on by default [INFO] [stdout] = note: this warning originates in the macro `gen_attrib_pointers` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/mesh.rs:103:12 [INFO] [stdout] | [INFO] [stdout] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:34 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:52 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:155:127 [INFO] [stdout] | [INFO] [stdout] 155 | ...ing projection matrix to shader"), &PROJ_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:157:115 [INFO] [stdout] | [INFO] [stdout] 157 | ...n sending view matrix to shader"), &VIEW_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:166:26 [INFO] [stdout] | [INFO] [stdout] 166 | for light in LIGHTS.iter(){ [INFO] [stdout] | ^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec4` [INFO] [stdout] --> src/mesh.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec4, Mat4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `texture::make_tex` and `window` [INFO] [stdout] --> src/mesh.rs:6:114 [INFO] [stdout] | [INFO] [stdout] 6 | ...rs, light::LIGHTS, shader::Shader, texture::make_tex, transform::Transform, vertex::Vertex, window}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec3` [INFO] [stdout] --> src/shader.rs:9:12 [INFO] [stdout] | [INFO] [stdout] 9 | use glam::{vec3, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `*` and `types::*` [INFO] [stdout] --> src/macros.rs:3:10 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{*, types::*}; [INFO] [stdout] | ^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Arc`, `LazyLock`, `Mutex`, and `ffi::CString` [INFO] [stdout] --> src/window.rs:1:33 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{collections::HashMap, ffi::CString, sync::{Arc, LazyLock, Mutex}, time::Instant}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^ ^^^^^^^^ ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/window.rs:4:24 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec2, vec3, Mat4, Vec2, Vec3}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `MouseButton` [INFO] [stdout] --> src/window.rs:5:66 [INFO] [stdout] | [INFO] [stdout] 5 | use glfw::{Action, Context, CursorMode, Glfw, GlfwReceiver, Key, MouseButton, PWindow, WindowEvent}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::collections::HashMap` [INFO] [stdout] --> src/game_object.rs:1:5 [INFO] [stdout] | [INFO] [stdout] 1 | use std::collections::HashMap; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/game_object.rs:3:22 [INFO] [stdout] | [INFO] [stdout] 3 | use glam::{EulerRot, Mat4, Quat, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `self`, `texture::make_tex`, and `vertex::Vertex` [INFO] [stdout] --> src/game_object.rs:5:67 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::{line::Line, mesh::Mesh, shapes::{make_shape, Shapes}, texture::make_tex, transform::{self, Transform}, vertex::Vertex}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Vec3` and `vec4` [INFO] [stdout] --> src/shapes.rs:1:24 [INFO] [stdout] | [INFO] [stdout] 1 | use glam::{vec2, vec3, vec4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `ffi::c_void` [INFO] [stdout] --> src/texture.rs:1:11 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{ffi::c_void, path::Path}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `UNSIGNED_BYTE` [INFO] [stdout] --> src/texture.rs:3:59 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{types::{GLint, GLsizei, GLvoid}, GenerateMipmap, UNSIGNED_BYTE}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `core::f32` [INFO] [stdout] --> src/main.rs:14:5 [INFO] [stdout] | [INFO] [stdout] 14 | use core::f32; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `thread` and `time::Duration` [INFO] [stdout] --> src/main.rs:15:33 [INFO] [stdout] | [INFO] [stdout] 15 | use std::{collections::HashMap, thread, time::Duration}; [INFO] [stdout] | ^^^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Quat`, `Vec2`, `Vec3`, `Vec4`, `vec2`, and `vec4` [INFO] [stdout] --> src/main.rs:18:12 [INFO] [stdout] | [INFO] [stdout] 18 | use glam::{vec2, vec3, vec4, Quat, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `line::Line` [INFO] [stdout] --> src/main.rs:22:5 [INFO] [stdout] | [INFO] [stdout] 22 | use line::Line; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple methods are never used [INFO] [stdout] --> src/mesh.rs:44:12 [INFO] [stdout] | [INFO] [stdout] 21 | impl Mesh{ [INFO] [stdout] | --------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 44 | pub fn set_texture(&mut self, texture: u32){ [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 91 | pub fn translate(&mut self, change: Vec3){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 97 | pub fn set_position(&mut self, position: Vec3){ [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 115 | pub fn scale(&mut self, scale: f32){ [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 127 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 133 | pub fn get_color(&self) -> Vec4{ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 180 | pub fn destroy(&mut self){ [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple methods are never used [INFO] [stdout] --> src/game_object.rs:37:12 [INFO] [stdout] | [INFO] [stdout] 15 | impl GameObject{ [INFO] [stdout] | --------------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 37 | pub fn set_position(&mut self, position: Vec3){ [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 41 | pub fn translate(&mut self, change: Vec3){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 45 | pub fn scale(&mut self, scale: f32){ [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 53 | pub fn rotate(&mut self, rotation: Vec3){ [INFO] [stdout] | ^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 57 | pub fn set_rotation(&mut self, rotation: Vec3){ [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 61 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 69 | pub fn get_color(&self) -> Vec4{ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 77 | pub fn set_shader(&mut self, vert_path: &str, frag_path: &str){ [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated items `new`, `set_begin`, `set_end`, `set_color`, `setup_mesh`, and `draw` are never used [INFO] [stdout] --> src/game_object.rs:87:12 [INFO] [stdout] | [INFO] [stdout] 86 | impl GameObject{ [INFO] [stdout] | --------------------- associated items in this implementation [INFO] [stdout] 87 | pub fn new(begin: Vec3, end: Vec3, bidimensional: bool) -> Self{ [INFO] [stdout] | ^^^ [INFO] [stdout] ... [INFO] [stdout] 96 | pub fn set_begin(&mut self, begin: Vec3){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 101 | pub fn set_end(&mut self, end: Vec3){ [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 106 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 111 | pub fn setup_mesh(&mut self){ [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 115 | pub fn draw(&self, view_position: Vec3){ [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Circle`, `Quad`, `Sphere`, `Triangle`, and `Line` are never constructed [INFO] [stdout] --> src/shapes.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 6 | pub enum Shapes{ [INFO] [stdout] | ------ variants in this enum [INFO] [stdout] 7 | Circle, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 8 | Quad, [INFO] [stdout] | ^^^^ [INFO] [stdout] 9 | Cube, [INFO] [stdout] 10 | Sphere, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 11 | Triangle, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 12 | Line, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Shapes` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `CameraMovement` is never used [INFO] [stdout] --> src/camera.rs:9:10 [INFO] [stdout] | [INFO] [stdout] 9 | pub enum CameraMovement{ [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `Line` is never constructed [INFO] [stdout] --> src/line.rs:5:12 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct Line{ [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated items `new`, `update`, and `draw` are never used [INFO] [stdout] --> src/line.rs:14:12 [INFO] [stdout] | [INFO] [stdout] 13 | impl Line{ [INFO] [stdout] | --------- associated items in this implementation [INFO] [stdout] 14 | pub fn new(begin: Vec3, end: Vec3, color: Vec4, bidimensional: bool) -> Self{ [INFO] [stdout] | ^^^ [INFO] [stdout] ... [INFO] [stdout] 32 | pub fn update(&mut self){ [INFO] [stdout] | ^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 42 | pub fn draw(&self, view_position: Vec3, transform: Transform){ [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `make_line_2d` is never used [INFO] [stdout] --> src/line.rs:47:8 [INFO] [stdout] | [INFO] [stdout] 47 | pub fn make_line_2d(begin: Vec3, end: Vec3, color: Vec4) -> Mesh { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `make_line_3d` is never used [INFO] [stdout] --> src/line.rs:89:8 [INFO] [stdout] | [INFO] [stdout] 89 | pub fn make_line_3d(begin: Vec3, end: Vec3, color: Vec4) -> Mesh { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_line_2d` is never used [INFO] [stdout] --> src/line.rs:149:8 [INFO] [stdout] | [INFO] [stdout] 149 | pub fn update_line_2d(mesh: &mut Mesh, begin: Vec3, end: Vec3, color: Vec4) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_line_3d` is never used [INFO] [stdout] --> src/line.rs:195:8 [INFO] [stdout] | [INFO] [stdout] 195 | pub fn update_line_3d(mesh: &mut Mesh, begin: Vec3, end: Vec3, color: Vec4) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> src/main.rs:42:9 [INFO] [stdout] | [INFO] [stdout] 42 | LIGHTS.push(Light { position: vec3(0., 0., 0.), color: vec3(1., 1., 1.)/3. }); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: dereferencing a null pointer [INFO] [stdout] --> src/macros.rs:9:28 [INFO] [stdout] | [INFO] [stdout] 9 | let offset = &((*std::ptr::null::<$struct_name>()).$field_name) as *const _ as *const std::ffi::c_void; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed [INFO] [stdout] | [INFO] [stdout] ::: src/mesh.rs:56:13 [INFO] [stdout] | [INFO] [stdout] 56 | gen_attrib_pointers!(Vertex, 0 => position:3, 1 => color:4, 2 => tex_coords:2, 3 => normal: 3); [INFO] [stdout] | ---------------------------------------------------------------------------------------------- in this macro invocation [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deref_nullptr)]` on by default [INFO] [stdout] = note: this warning originates in the macro `gen_attrib_pointers` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/mesh.rs:103:12 [INFO] [stdout] | [INFO] [stdout] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:34 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:52 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:155:127 [INFO] [stdout] | [INFO] [stdout] 155 | ...ing projection matrix to shader"), &PROJ_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:157:115 [INFO] [stdout] | [INFO] [stdout] 157 | ...n sending view matrix to shader"), &VIEW_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:166:26 [INFO] [stdout] | [INFO] [stdout] 166 | for light in LIGHTS.iter(){ [INFO] [stdout] | ^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub ID: u32, [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:16 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:34 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:23:17 [INFO] [stdout] | [INFO] [stdout] 23 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:28:17 [INFO] [stdout] | [INFO] [stdout] 28 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:36:13 [INFO] [stdout] | [INFO] [stdout] 36 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:37:13 [INFO] [stdout] | [INFO] [stdout] 37 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:52:17 [INFO] [stdout] | [INFO] [stdout] 52 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:68:19 [INFO] [stdout] | [INFO] [stdout] 68 | pub unsafe fn useProgram(&self) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setBool` should have a snake case name [INFO] [stdout] --> src/shader.rs:74:19 [INFO] [stdout] | [INFO] [stdout] 74 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:78:19 [INFO] [stdout] | [INFO] [stdout] 78 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector3` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:19 [INFO] [stdout] | [INFO] [stdout] 86 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vec3) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVec3` should have a snake case name [INFO] [stdout] --> src/shader.rs:90:19 [INFO] [stdout] | [INFO] [stdout] 90 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector4` should have a snake case name [INFO] [stdout] --> src/shader.rs:94:19 [INFO] [stdout] | [INFO] [stdout] 94 | pub unsafe fn setVector4(&self, name: &CStr, value: &Vec4) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `checkCompileErrors` should have a snake case name [INFO] [stdout] --> src/shader.rs:111:15 [INFO] [stdout] | [INFO] [stdout] 111 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:113:17 [INFO] [stdout] | [INFO] [stdout] 113 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:33 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:51 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:71 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:142:17 [INFO] [stdout] | [INFO] [stdout] 142 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:144:17 [INFO] [stdout] | [INFO] [stdout] 144 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:146:17 [INFO] [stdout] | [INFO] [stdout] 146 | let mut gShaderFile = File::open(geometryPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:148:17 [INFO] [stdout] | [INFO] [stdout] 148 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:149:17 [INFO] [stdout] | [INFO] [stdout] 149 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:150:17 [INFO] [stdout] | [INFO] [stdout] 150 | let mut geometryCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:161:13 [INFO] [stdout] | [INFO] [stdout] 161 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:162:13 [INFO] [stdout] | [INFO] [stdout] 162 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:163:13 [INFO] [stdout] | [INFO] [stdout] 163 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:184:17 [INFO] [stdout] | [INFO] [stdout] 184 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/game_object.rs:49:12 [INFO] [stdout] | [INFO] [stdout] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 37s [INFO] running `Command { std: "docker" "inspect" "be194f7a5f646d56821daf4a0f6345c646aa3e1c11dec4539f86dbec6049b22b", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "be194f7a5f646d56821daf4a0f6345c646aa3e1c11dec4539f86dbec6049b22b", kill_on_drop: false }` [INFO] [stdout] be194f7a5f646d56821daf4a0f6345c646aa3e1c11dec4539f86dbec6049b22b [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "RUSTDOCFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:86ea7c7af713d31e8cfdb68a6d0db50b5cf7cbeecde3d112f9f257f747318d36" "/opt/rustwide/cargo-home/bin/cargo" "+1.84.0" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 32859d870eed6bd3fe59380934d74b05ec24e189a453006461cf13af9cae6f04 [INFO] running `Command { std: "docker" "start" "-a" "32859d870eed6bd3fe59380934d74b05ec24e189a453006461cf13af9cae6f04", kill_on_drop: false }` [INFO] [stdout] warning: unused imports: `Arc`, `LazyLock`, `Mutex`, and `ffi::CString` [INFO] [stdout] --> src/window.rs:1:33 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{collections::HashMap, ffi::CString, sync::{Arc, LazyLock, Mutex}, time::Instant}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^ ^^^^^^^^ ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/window.rs:4:24 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec2, vec3, Mat4, Vec2, Vec3}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `MouseButton` [INFO] [stdout] --> src/window.rs:5:66 [INFO] [stdout] | [INFO] [stdout] 5 | use glfw::{Action, Context, CursorMode, Glfw, GlfwReceiver, Key, MouseButton, PWindow, WindowEvent}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec3` [INFO] [stdout] --> src/shader.rs:9:12 [INFO] [stdout] | [INFO] [stdout] 9 | use glam::{vec3, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `*` and `types::*` [INFO] [stdout] --> src/macros.rs:3:10 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{*, types::*}; [INFO] [stdout] | ^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::collections::HashMap` [INFO] [stdout] --> src/game_object.rs:1:5 [INFO] [stdout] | [INFO] [stdout] 1 | use std::collections::HashMap; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/game_object.rs:3:22 [INFO] [stdout] | [INFO] [stdout] 3 | use glam::{EulerRot, Mat4, Quat, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `self`, `texture::make_tex`, and `vertex::Vertex` [INFO] [stdout] --> src/game_object.rs:5:67 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::{line::Line, mesh::Mesh, shapes::{make_shape, Shapes}, texture::make_tex, transform::{self, Transform}, vertex::Vertex}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec4` [INFO] [stdout] --> src/mesh.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec4, Mat4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `texture::make_tex` and `window` [INFO] [stdout] --> src/mesh.rs:6:114 [INFO] [stdout] | [INFO] [stdout] 6 | ...rs, light::LIGHTS, shader::Shader, texture::make_tex, transform::Transform, vertex::Vertex, window}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Vec3` and `vec4` [INFO] [stdout] --> src/shapes.rs:1:24 [INFO] [stdout] | [INFO] [stdout] 1 | use glam::{vec2, vec3, vec4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `ffi::c_void` [INFO] [stdout] --> src/texture.rs:1:11 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{ffi::c_void, path::Path}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `UNSIGNED_BYTE` [INFO] [stdout] --> src/texture.rs:3:59 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{types::{GLint, GLsizei, GLvoid}, GenerateMipmap, UNSIGNED_BYTE}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `macros::*` [INFO] [stdout] --> src/lib.rs:19:9 [INFO] [stdout] | [INFO] [stdout] 19 | pub use macros::*; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub ID: u32, [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:16 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:34 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:23:17 [INFO] [stdout] | [INFO] [stdout] 23 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:28:17 [INFO] [stdout] | [INFO] [stdout] 28 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:36:13 [INFO] [stdout] | [INFO] [stdout] 36 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:37:13 [INFO] [stdout] | [INFO] [stdout] 37 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:52:17 [INFO] [stdout] | [INFO] [stdout] 52 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:68:19 [INFO] [stdout] | [INFO] [stdout] 68 | pub unsafe fn useProgram(&self) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Compiling reng v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: method `setBool` should have a snake case name [INFO] [stdout] --> src/shader.rs:74:19 [INFO] [stdout] | [INFO] [stdout] 74 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:78:19 [INFO] [stdout] | [INFO] [stdout] 78 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector3` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:19 [INFO] [stdout] | [INFO] [stdout] 86 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vec3) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVec3` should have a snake case name [INFO] [stdout] --> src/shader.rs:90:19 [INFO] [stdout] | [INFO] [stdout] 90 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector4` should have a snake case name [INFO] [stdout] --> src/shader.rs:94:19 [INFO] [stdout] | [INFO] [stdout] 94 | pub unsafe fn setVector4(&self, name: &CStr, value: &Vec4) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `checkCompileErrors` should have a snake case name [INFO] [stdout] --> src/shader.rs:111:15 [INFO] [stdout] | [INFO] [stdout] 111 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:113:17 [INFO] [stdout] | [INFO] [stdout] 113 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:33 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:51 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:71 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:142:17 [INFO] [stdout] | [INFO] [stdout] 142 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:144:17 [INFO] [stdout] | [INFO] [stdout] 144 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:146:17 [INFO] [stdout] | [INFO] [stdout] 146 | let mut gShaderFile = File::open(geometryPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:148:17 [INFO] [stdout] | [INFO] [stdout] 148 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:149:17 [INFO] [stdout] | [INFO] [stdout] 149 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:150:17 [INFO] [stdout] | [INFO] [stdout] 150 | let mut geometryCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:161:13 [INFO] [stdout] | [INFO] [stdout] 161 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:162:13 [INFO] [stdout] | [INFO] [stdout] 162 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:163:13 [INFO] [stdout] | [INFO] [stdout] 163 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:184:17 [INFO] [stdout] | [INFO] [stdout] 184 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/game_object.rs:49:12 [INFO] [stdout] | [INFO] [stdout] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: dereferencing a null pointer [INFO] [stdout] --> src/macros.rs:9:28 [INFO] [stdout] | [INFO] [stdout] 9 | let offset = &((*std::ptr::null::<$struct_name>()).$field_name) as *const _ as *const std::ffi::c_void; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed [INFO] [stdout] | [INFO] [stdout] ::: src/mesh.rs:56:13 [INFO] [stdout] | [INFO] [stdout] 56 | gen_attrib_pointers!(Vertex, 0 => position:3, 1 => color:4, 2 => tex_coords:2, 3 => normal: 3); [INFO] [stdout] | ---------------------------------------------------------------------------------------------- in this macro invocation [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deref_nullptr)]` on by default [INFO] [stdout] = note: this warning originates in the macro `gen_attrib_pointers` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/mesh.rs:103:12 [INFO] [stdout] | [INFO] [stdout] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:34 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:52 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:155:127 [INFO] [stdout] | [INFO] [stdout] 155 | ...ing projection matrix to shader"), &PROJ_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:157:115 [INFO] [stdout] | [INFO] [stdout] 157 | ...n sending view matrix to shader"), &VIEW_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:166:26 [INFO] [stdout] | [INFO] [stdout] 166 | for light in LIGHTS.iter(){ [INFO] [stdout] | ^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Arc`, `LazyLock`, `Mutex`, and `ffi::CString` [INFO] [stdout] --> src/window.rs:1:33 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{collections::HashMap, ffi::CString, sync::{Arc, LazyLock, Mutex}, time::Instant}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^ ^^^^^^^^ ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/window.rs:4:24 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec2, vec3, Mat4, Vec2, Vec3}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `MouseButton` [INFO] [stdout] --> src/window.rs:5:66 [INFO] [stdout] | [INFO] [stdout] 5 | use glfw::{Action, Context, CursorMode, Glfw, GlfwReceiver, Key, MouseButton, PWindow, WindowEvent}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec3` [INFO] [stdout] --> src/shader.rs:9:12 [INFO] [stdout] | [INFO] [stdout] 9 | use glam::{vec3, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `*` and `types::*` [INFO] [stdout] --> src/macros.rs:3:10 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{*, types::*}; [INFO] [stdout] | ^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::collections::HashMap` [INFO] [stdout] --> src/game_object.rs:1:5 [INFO] [stdout] | [INFO] [stdout] 1 | use std::collections::HashMap; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/game_object.rs:3:22 [INFO] [stdout] | [INFO] [stdout] 3 | use glam::{EulerRot, Mat4, Quat, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `self`, `texture::make_tex`, and `vertex::Vertex` [INFO] [stdout] --> src/game_object.rs:5:67 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::{line::Line, mesh::Mesh, shapes::{make_shape, Shapes}, texture::make_tex, transform::{self, Transform}, vertex::Vertex}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec4` [INFO] [stdout] --> src/mesh.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec4, Mat4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `texture::make_tex` and `window` [INFO] [stdout] --> src/mesh.rs:6:114 [INFO] [stdout] | [INFO] [stdout] 6 | ...rs, light::LIGHTS, shader::Shader, texture::make_tex, transform::Transform, vertex::Vertex, window}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Vec3` and `vec4` [INFO] [stdout] --> src/shapes.rs:1:24 [INFO] [stdout] | [INFO] [stdout] 1 | use glam::{vec2, vec3, vec4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `ffi::c_void` [INFO] [stdout] --> src/texture.rs:1:11 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{ffi::c_void, path::Path}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `UNSIGNED_BYTE` [INFO] [stdout] --> src/texture.rs:3:59 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{types::{GLint, GLsizei, GLvoid}, GenerateMipmap, UNSIGNED_BYTE}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `macros::*` [INFO] [stdout] --> src/lib.rs:19:9 [INFO] [stdout] | [INFO] [stdout] 19 | pub use macros::*; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec4` [INFO] [stdout] --> src/mesh.rs:4:12 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec4, Mat4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `texture::make_tex` and `window` [INFO] [stdout] --> src/mesh.rs:6:114 [INFO] [stdout] | [INFO] [stdout] 6 | ...rs, light::LIGHTS, shader::Shader, texture::make_tex, transform::Transform, vertex::Vertex, window}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `core::f32` [INFO] [stdout] --> examples/raycast.rs:1:5 [INFO] [stdout] | [INFO] [stdout] 1 | use core::f32; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_imports)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `collision::Volume` [INFO] [stdout] --> examples/raycast.rs:3:5 [INFO] [stdout] | [INFO] [stdout] 3 | use collision::Volume; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Vec3` [INFO] [stdout] --> examples/raycast.rs:4:24 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec3, vec4, Vec3}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `vec3` [INFO] [stdout] --> src/shader.rs:9:12 [INFO] [stdout] | [INFO] [stdout] 9 | use glam::{vec3, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `*` and `types::*` [INFO] [stdout] --> src/macros.rs:3:10 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{*, types::*}; [INFO] [stdout] | ^ ^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Arc`, `LazyLock`, `Mutex`, and `ffi::CString` [INFO] [stdout] --> src/window.rs:1:33 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{collections::HashMap, ffi::CString, sync::{Arc, LazyLock, Mutex}, time::Instant}; [INFO] [stdout] | ^^^^^^^^^^^^ ^^^ ^^^^^^^^ ^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/window.rs:4:24 [INFO] [stdout] | [INFO] [stdout] 4 | use glam::{vec2, vec3, Mat4, Vec2, Vec3}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `MouseButton` [INFO] [stdout] --> src/window.rs:5:66 [INFO] [stdout] | [INFO] [stdout] 5 | use glfw::{Action, Context, CursorMode, Glfw, GlfwReceiver, Key, MouseButton, PWindow, WindowEvent}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `std::collections::HashMap` [INFO] [stdout] --> src/game_object.rs:1:5 [INFO] [stdout] | [INFO] [stdout] 1 | use std::collections::HashMap; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `Mat4` [INFO] [stdout] --> src/game_object.rs:3:22 [INFO] [stdout] | [INFO] [stdout] 3 | use glam::{EulerRot, Mat4, Quat, Vec3, Vec4}; [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `self`, `texture::make_tex`, and `vertex::Vertex` [INFO] [stdout] --> src/game_object.rs:5:67 [INFO] [stdout] | [INFO] [stdout] 5 | use crate::{line::Line, mesh::Mesh, shapes::{make_shape, Shapes}, texture::make_tex, transform::{self, Transform}, vertex::Vertex}; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Vec3` and `vec4` [INFO] [stdout] --> src/shapes.rs:1:24 [INFO] [stdout] | [INFO] [stdout] 1 | use glam::{vec2, vec3, vec4, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `ffi::c_void` [INFO] [stdout] --> src/texture.rs:1:11 [INFO] [stdout] | [INFO] [stdout] 1 | use std::{ffi::c_void, path::Path}; [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `UNSIGNED_BYTE` [INFO] [stdout] --> src/texture.rs:3:59 [INFO] [stdout] | [INFO] [stdout] 3 | use gl::{types::{GLint, GLsizei, GLvoid}, GenerateMipmap, UNSIGNED_BYTE}; [INFO] [stdout] | ^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `core::f32` [INFO] [stdout] --> src/main.rs:14:5 [INFO] [stdout] | [INFO] [stdout] 14 | use core::f32; [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `thread` and `time::Duration` [INFO] [stdout] --> src/main.rs:15:33 [INFO] [stdout] | [INFO] [stdout] 15 | use std::{collections::HashMap, thread, time::Duration}; [INFO] [stdout] | ^^^^^^ ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused imports: `Quat`, `Vec2`, `Vec3`, `Vec4`, `vec2`, and `vec4` [INFO] [stdout] --> src/main.rs:18:12 [INFO] [stdout] | [INFO] [stdout] 18 | use glam::{vec2, vec3, vec4, Quat, Vec2, Vec3, Vec4}; [INFO] [stdout] | ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `line::Line` [INFO] [stdout] --> src/main.rs:22:5 [INFO] [stdout] | [INFO] [stdout] 22 | use line::Line; [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: unused import: `rapier3d::prelude` [INFO] [stdout] --> examples/raycast.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 7 | use rapier3d::prelude::*; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> examples/raycast.rs:19:9 [INFO] [stdout] | [INFO] [stdout] 19 | LIGHTS.push(Light { position: vec3(0., 0., 0.), color: vec3(1., 1., 1.)/3. }); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub ID: u32, [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:16 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:34 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:23:17 [INFO] [stdout] | [INFO] [stdout] 23 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:28:17 [INFO] [stdout] | [INFO] [stdout] 28 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:36:13 [INFO] [stdout] | [INFO] [stdout] 36 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:37:13 [INFO] [stdout] | [INFO] [stdout] 37 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:52:17 [INFO] [stdout] | [INFO] [stdout] 52 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:68:19 [INFO] [stdout] | [INFO] [stdout] 68 | pub unsafe fn useProgram(&self) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setBool` should have a snake case name [INFO] [stdout] --> src/shader.rs:74:19 [INFO] [stdout] | [INFO] [stdout] 74 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:78:19 [INFO] [stdout] | [INFO] [stdout] 78 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector3` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:19 [INFO] [stdout] | [INFO] [stdout] 86 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vec3) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVec3` should have a snake case name [INFO] [stdout] --> src/shader.rs:90:19 [INFO] [stdout] | [INFO] [stdout] 90 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector4` should have a snake case name [INFO] [stdout] --> src/shader.rs:94:19 [INFO] [stdout] | [INFO] [stdout] 94 | pub unsafe fn setVector4(&self, name: &CStr, value: &Vec4) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `checkCompileErrors` should have a snake case name [INFO] [stdout] --> src/shader.rs:111:15 [INFO] [stdout] | [INFO] [stdout] 111 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:113:17 [INFO] [stdout] | [INFO] [stdout] 113 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:33 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:51 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:71 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:142:17 [INFO] [stdout] | [INFO] [stdout] 142 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:144:17 [INFO] [stdout] | [INFO] [stdout] 144 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:146:17 [INFO] [stdout] | [INFO] [stdout] 146 | let mut gShaderFile = File::open(geometryPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:148:17 [INFO] [stdout] | [INFO] [stdout] 148 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:149:17 [INFO] [stdout] | [INFO] [stdout] 149 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:150:17 [INFO] [stdout] | [INFO] [stdout] 150 | let mut geometryCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:161:13 [INFO] [stdout] | [INFO] [stdout] 161 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:162:13 [INFO] [stdout] | [INFO] [stdout] 162 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:163:13 [INFO] [stdout] | [INFO] [stdout] 163 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:184:17 [INFO] [stdout] | [INFO] [stdout] 184 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/game_object.rs:49:12 [INFO] [stdout] | [INFO] [stdout] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: dereferencing a null pointer [INFO] [stdout] --> src/macros.rs:9:28 [INFO] [stdout] | [INFO] [stdout] 9 | let offset = &((*std::ptr::null::<$struct_name>()).$field_name) as *const _ as *const std::ffi::c_void; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed [INFO] [stdout] | [INFO] [stdout] ::: src/mesh.rs:56:13 [INFO] [stdout] | [INFO] [stdout] 56 | gen_attrib_pointers!(Vertex, 0 => position:3, 1 => color:4, 2 => tex_coords:2, 3 => normal: 3); [INFO] [stdout] | ---------------------------------------------------------------------------------------------- in this macro invocation [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deref_nullptr)]` on by default [INFO] [stdout] = note: this warning originates in the macro `gen_attrib_pointers` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/mesh.rs:103:12 [INFO] [stdout] | [INFO] [stdout] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:34 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:52 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:155:127 [INFO] [stdout] | [INFO] [stdout] 155 | ...ing projection matrix to shader"), &PROJ_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:157:115 [INFO] [stdout] | [INFO] [stdout] 157 | ...n sending view matrix to shader"), &VIEW_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:166:26 [INFO] [stdout] | [INFO] [stdout] 166 | for light in LIGHTS.iter(){ [INFO] [stdout] | ^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple methods are never used [INFO] [stdout] --> src/mesh.rs:44:12 [INFO] [stdout] | [INFO] [stdout] 21 | impl Mesh{ [INFO] [stdout] | --------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 44 | pub fn set_texture(&mut self, texture: u32){ [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 91 | pub fn translate(&mut self, change: Vec3){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 97 | pub fn set_position(&mut self, position: Vec3){ [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 115 | pub fn scale(&mut self, scale: f32){ [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 127 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 133 | pub fn get_color(&self) -> Vec4{ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 180 | pub fn destroy(&mut self){ [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: multiple methods are never used [INFO] [stdout] --> src/game_object.rs:37:12 [INFO] [stdout] | [INFO] [stdout] 15 | impl GameObject{ [INFO] [stdout] | --------------------- methods in this implementation [INFO] [stdout] ... [INFO] [stdout] 37 | pub fn set_position(&mut self, position: Vec3){ [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 41 | pub fn translate(&mut self, change: Vec3){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 45 | pub fn scale(&mut self, scale: f32){ [INFO] [stdout] | ^^^^^ [INFO] [stdout] ... [INFO] [stdout] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 53 | pub fn rotate(&mut self, rotation: Vec3){ [INFO] [stdout] | ^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 57 | pub fn set_rotation(&mut self, rotation: Vec3){ [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 61 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 69 | pub fn get_color(&self) -> Vec4{ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 77 | pub fn set_shader(&mut self, vert_path: &str, frag_path: &str){ [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated items `new`, `set_begin`, `set_end`, `set_color`, `setup_mesh`, and `draw` are never used [INFO] [stdout] --> src/game_object.rs:87:12 [INFO] [stdout] | [INFO] [stdout] 86 | impl GameObject{ [INFO] [stdout] | --------------------- associated items in this implementation [INFO] [stdout] 87 | pub fn new(begin: Vec3, end: Vec3, bidimensional: bool) -> Self{ [INFO] [stdout] | ^^^ [INFO] [stdout] ... [INFO] [stdout] 96 | pub fn set_begin(&mut self, begin: Vec3){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 101 | pub fn set_end(&mut self, end: Vec3){ [INFO] [stdout] | ^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 106 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 111 | pub fn setup_mesh(&mut self){ [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 115 | pub fn draw(&self, view_position: Vec3){ [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variants `Circle`, `Quad`, `Sphere`, `Triangle`, and `Line` are never constructed [INFO] [stdout] --> src/shapes.rs:7:5 [INFO] [stdout] | [INFO] [stdout] 6 | pub enum Shapes{ [INFO] [stdout] | ------ variants in this enum [INFO] [stdout] 7 | Circle, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 8 | Quad, [INFO] [stdout] | ^^^^ [INFO] [stdout] 9 | Cube, [INFO] [stdout] 10 | Sphere, [INFO] [stdout] | ^^^^^^ [INFO] [stdout] 11 | Triangle, [INFO] [stdout] | ^^^^^^^^ [INFO] [stdout] 12 | Line, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `Shapes` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: enum `CameraMovement` is never used [INFO] [stdout] --> src/camera.rs:9:10 [INFO] [stdout] | [INFO] [stdout] 9 | pub enum CameraMovement{ [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: struct `Line` is never constructed [INFO] [stdout] --> src/line.rs:5:12 [INFO] [stdout] | [INFO] [stdout] 5 | pub struct Line{ [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated items `new`, `update`, and `draw` are never used [INFO] [stdout] --> src/line.rs:14:12 [INFO] [stdout] | [INFO] [stdout] 13 | impl Line{ [INFO] [stdout] | --------- associated items in this implementation [INFO] [stdout] 14 | pub fn new(begin: Vec3, end: Vec3, color: Vec4, bidimensional: bool) -> Self{ [INFO] [stdout] | ^^^ [INFO] [stdout] ... [INFO] [stdout] 32 | pub fn update(&mut self){ [INFO] [stdout] | ^^^^^^ [INFO] [stdout] ... [INFO] [stdout] 42 | pub fn draw(&self, view_position: Vec3, transform: Transform){ [INFO] [stdout] | ^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `make_line_2d` is never used [INFO] [stdout] --> src/line.rs:47:8 [INFO] [stdout] | [INFO] [stdout] 47 | pub fn make_line_2d(begin: Vec3, end: Vec3, color: Vec4) -> Mesh { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `make_line_3d` is never used [INFO] [stdout] --> src/line.rs:89:8 [INFO] [stdout] | [INFO] [stdout] 89 | pub fn make_line_3d(begin: Vec3, end: Vec3, color: Vec4) -> Mesh { [INFO] [stdout] | ^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_line_2d` is never used [INFO] [stdout] --> src/line.rs:149:8 [INFO] [stdout] | [INFO] [stdout] 149 | pub fn update_line_2d(mesh: &mut Mesh, begin: Vec3, end: Vec3, color: Vec4) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function `update_line_3d` is never used [INFO] [stdout] --> src/line.rs:195:8 [INFO] [stdout] | [INFO] [stdout] 195 | pub fn update_line_3d(mesh: &mut Mesh, begin: Vec3, end: Vec3, color: Vec4) { [INFO] [stdout] | ^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a mutable reference to mutable static is discouraged [INFO] [stdout] --> src/main.rs:42:9 [INFO] [stdout] | [INFO] [stdout] 42 | LIGHTS.push(Light { position: vec3(0., 0., 0.), color: vec3(1., 1., 1.)/3. }); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stdout] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: dereferencing a null pointer [INFO] [stdout] --> src/macros.rs:9:28 [INFO] [stdout] | [INFO] [stdout] 9 | let offset = &((*std::ptr::null::<$struct_name>()).$field_name) as *const _ as *const std::ffi::c_void; [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed [INFO] [stdout] | [INFO] [stdout] ::: src/mesh.rs:56:13 [INFO] [stdout] | [INFO] [stdout] 56 | gen_attrib_pointers!(Vertex, 0 => position:3, 1 => color:4, 2 => tex_coords:2, 3 => normal: 3); [INFO] [stdout] | ---------------------------------------------------------------------------------------------- in this macro invocation [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(deref_nullptr)]` on by default [INFO] [stdout] = note: this warning originates in the macro `gen_attrib_pointers` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/mesh.rs:103:12 [INFO] [stdout] | [INFO] [stdout] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(non_snake_case)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:34 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/mesh.rs:137:52 [INFO] [stdout] | [INFO] [stdout] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:155:127 [INFO] [stdout] | [INFO] [stdout] 155 | ...ing projection matrix to shader"), &PROJ_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:157:115 [INFO] [stdout] | [INFO] [stdout] 157 | ...n sending view matrix to shader"), &VIEW_MATRIX.to_cols_array()); [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: creating a shared reference to mutable static is discouraged [INFO] [stdout] --> src/mesh.rs:166:26 [INFO] [stdout] | [INFO] [stdout] 166 | for light in LIGHTS.iter(){ [INFO] [stdout] | ^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stdout] | [INFO] [stdout] = note: for more information, see [INFO] [stdout] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: structure field `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:13:9 [INFO] [stdout] | [INFO] [stdout] 13 | pub ID: u32, [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:16 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:20:34 [INFO] [stdout] | [INFO] [stdout] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:23:17 [INFO] [stdout] | [INFO] [stdout] 23 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:25:17 [INFO] [stdout] | [INFO] [stdout] 25 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:27:17 [INFO] [stdout] | [INFO] [stdout] 27 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:28:17 [INFO] [stdout] | [INFO] [stdout] 28 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:36:13 [INFO] [stdout] | [INFO] [stdout] 36 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:37:13 [INFO] [stdout] | [INFO] [stdout] 37 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:52:17 [INFO] [stdout] | [INFO] [stdout] 52 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `useProgram` should have a snake case name [INFO] [stdout] --> src/shader.rs:68:19 [INFO] [stdout] | [INFO] [stdout] 68 | pub unsafe fn useProgram(&self) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setBool` should have a snake case name [INFO] [stdout] --> src/shader.rs:74:19 [INFO] [stdout] | [INFO] [stdout] 74 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setInt` should have a snake case name [INFO] [stdout] --> src/shader.rs:78:19 [INFO] [stdout] | [INFO] [stdout] 78 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stdout] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setFloat` should have a snake case name [INFO] [stdout] --> src/shader.rs:82:19 [INFO] [stdout] | [INFO] [stdout] 82 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stdout] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector3` should have a snake case name [INFO] [stdout] --> src/shader.rs:86:19 [INFO] [stdout] | [INFO] [stdout] 86 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vec3) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVec3` should have a snake case name [INFO] [stdout] --> src/shader.rs:90:19 [INFO] [stdout] | [INFO] [stdout] 90 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `setVector4` should have a snake case name [INFO] [stdout] --> src/shader.rs:94:19 [INFO] [stdout] | [INFO] [stdout] 94 | pub unsafe fn setVector4(&self, name: &CStr, value: &Vec4) { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector4` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `checkCompileErrors` should have a snake case name [INFO] [stdout] --> src/shader.rs:111:15 [INFO] [stdout] | [INFO] [stdout] 111 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stdout] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `infoLog` should have a snake case name [INFO] [stdout] --> src/shader.rs:113:17 [INFO] [stdout] | [INFO] [stdout] 113 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:33 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:51 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryPath` should have a snake case name [INFO] [stdout] --> src/shader.rs:139:71 [INFO] [stdout] | [INFO] [stdout] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:142:17 [INFO] [stdout] | [INFO] [stdout] 142 | let mut vShaderFile = File::open(vertexPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:144:17 [INFO] [stdout] | [INFO] [stdout] 144 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderFile` should have a snake case name [INFO] [stdout] --> src/shader.rs:146:17 [INFO] [stdout] | [INFO] [stdout] 146 | let mut gShaderFile = File::open(geometryPath) [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vertexCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:148:17 [INFO] [stdout] | [INFO] [stdout] 148 | let mut vertexCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fragmentCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:149:17 [INFO] [stdout] | [INFO] [stdout] 149 | let mut fragmentCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `geometryCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:150:17 [INFO] [stdout] | [INFO] [stdout] 150 | let mut geometryCode = String::new(); [INFO] [stdout] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `vShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:161:13 [INFO] [stdout] | [INFO] [stdout] 161 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `fShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:162:13 [INFO] [stdout] | [INFO] [stdout] 162 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `gShaderCode` should have a snake case name [INFO] [stdout] --> src/shader.rs:163:13 [INFO] [stdout] | [INFO] [stdout] 163 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stdout] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable `ID` should have a snake case name [INFO] [stdout] --> src/shader.rs:184:17 [INFO] [stdout] | [INFO] [stdout] 184 | let ID = gl::CreateProgram(); [INFO] [stdout] | ^^ help: convert the identifier to snake case: `id` [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: method `scale3D` should have a snake case name [INFO] [stdout] --> src/game_object.rs:49:12 [INFO] [stdout] | [INFO] [stdout] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stdout] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished `test` profile [unoptimized + debuginfo] target(s) in 4.83s [INFO] running `Command { std: "docker" "inspect" "32859d870eed6bd3fe59380934d74b05ec24e189a453006461cf13af9cae6f04", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "32859d870eed6bd3fe59380934d74b05ec24e189a453006461cf13af9cae6f04", kill_on_drop: false }` [INFO] [stdout] 32859d870eed6bd3fe59380934d74b05ec24e189a453006461cf13af9cae6f04 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-5-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "RUSTDOCFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:86ea7c7af713d31e8cfdb68a6d0db50b5cf7cbeecde3d112f9f257f747318d36" "/opt/rustwide/cargo-home/bin/cargo" "+1.84.0" "test" "--frozen", kill_on_drop: false }` [INFO] [stdout] 0a2b8047cf510959a8ca579c02e2e442876ef8c29b91b7a858fa6e2ae9c2388e [INFO] running `Command { std: "docker" "start" "-a" "0a2b8047cf510959a8ca579c02e2e442876ef8c29b91b7a858fa6e2ae9c2388e", kill_on_drop: false }` [INFO] [stderr] warning: unused imports: `Arc`, `LazyLock`, `Mutex`, and `ffi::CString` [INFO] [stderr] --> src/window.rs:1:33 [INFO] [stderr] | [INFO] [stderr] 1 | use std::{collections::HashMap, ffi::CString, sync::{Arc, LazyLock, Mutex}, time::Instant}; [INFO] [stderr] | ^^^^^^^^^^^^ ^^^ ^^^^^^^^ ^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused import: `Mat4` [INFO] [stderr] --> src/window.rs:4:24 [INFO] [stderr] | [INFO] [stderr] 4 | use glam::{vec2, vec3, Mat4, Vec2, Vec3}; [INFO] [stderr] | ^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `MouseButton` [INFO] [stderr] --> src/window.rs:5:66 [INFO] [stderr] | [INFO] [stderr] 5 | use glfw::{Action, Context, CursorMode, Glfw, GlfwReceiver, Key, MouseButton, PWindow, WindowEvent}; [INFO] [stderr] | ^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `vec3` [INFO] [stderr] --> src/shader.rs:9:12 [INFO] [stderr] | [INFO] [stderr] 9 | use glam::{vec3, Vec3, Vec4}; [INFO] [stderr] | ^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused imports: `*` and `types::*` [INFO] [stderr] --> src/macros.rs:3:10 [INFO] [stderr] | [INFO] [stderr] 3 | use gl::{*, types::*}; [INFO] [stderr] | ^ ^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `std::collections::HashMap` [INFO] [stderr] --> src/game_object.rs:1:5 [INFO] [stderr] | [INFO] [stderr] 1 | use std::collections::HashMap; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `Mat4` [INFO] [stderr] --> src/game_object.rs:3:22 [INFO] [stderr] | [INFO] [stderr] 3 | use glam::{EulerRot, Mat4, Quat, Vec3, Vec4}; [INFO] [stderr] | ^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused imports: `self`, `texture::make_tex`, and `vertex::Vertex` [INFO] [stderr] --> src/game_object.rs:5:67 [INFO] [stderr] | [INFO] [stderr] 5 | use crate::{line::Line, mesh::Mesh, shapes::{make_shape, Shapes}, texture::make_tex, transform::{self, Transform}, vertex::Vertex}; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ ^^^^ ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `vec4` [INFO] [stderr] --> src/mesh.rs:4:12 [INFO] [stderr] | [INFO] [stderr] 4 | use glam::{vec4, Mat4, Vec2, Vec3, Vec4}; [INFO] [stderr] | ^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused imports: `texture::make_tex` and `window` [INFO] [stderr] --> src/mesh.rs:6:114 [INFO] [stderr] | [INFO] [stderr] 6 | ...rs, light::LIGHTS, shader::Shader, texture::make_tex, transform::Transform, vertex::Vertex, window}; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ ^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused imports: `Vec3` and `vec4` [INFO] [stderr] --> src/shapes.rs:1:24 [INFO] [stderr] | [INFO] [stderr] 1 | use glam::{vec2, vec3, vec4, Vec2, Vec3, Vec4}; [INFO] [stderr] | ^^^^ ^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `ffi::c_void` [INFO] [stderr] --> src/texture.rs:1:11 [INFO] [stderr] | [INFO] [stderr] 1 | use std::{ffi::c_void, path::Path}; [INFO] [stderr] | ^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `UNSIGNED_BYTE` [INFO] [stderr] --> src/texture.rs:3:59 [INFO] [stderr] | [INFO] [stderr] 3 | use gl::{types::{GLint, GLsizei, GLvoid}, GenerateMipmap, UNSIGNED_BYTE}; [INFO] [stderr] | ^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `macros::*` [INFO] [stderr] --> src/lib.rs:19:9 [INFO] [stderr] | [INFO] [stderr] 19 | pub use macros::*; [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: structure field `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:13:9 [INFO] [stderr] | [INFO] [stderr] 13 | pub ID: u32, [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:20:16 [INFO] [stderr] | [INFO] [stderr] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:20:34 [INFO] [stderr] | [INFO] [stderr] 20 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:23:17 [INFO] [stderr] | [INFO] [stderr] 23 | let mut vShaderFile = File::open(vertexPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:25:17 [INFO] [stderr] | [INFO] [stderr] 25 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:27:17 [INFO] [stderr] | [INFO] [stderr] 27 | let mut vertexCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:28:17 [INFO] [stderr] | [INFO] [stderr] 28 | let mut fragmentCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:36:13 [INFO] [stderr] | [INFO] [stderr] 36 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:37:13 [INFO] [stderr] | [INFO] [stderr] 37 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:52:17 [INFO] [stderr] | [INFO] [stderr] 52 | let ID = gl::CreateProgram(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:68:19 [INFO] [stderr] | [INFO] [stderr] 68 | pub unsafe fn useProgram(&self) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setBool` should have a snake case name [INFO] [stderr] --> src/shader.rs:74:19 [INFO] [stderr] | [INFO] [stderr] 74 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/shader.rs:78:19 [INFO] [stderr] | [INFO] [stderr] 78 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/shader.rs:82:19 [INFO] [stderr] | [INFO] [stderr] 82 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setVector3` should have a snake case name [INFO] [stderr] --> src/shader.rs:86:19 [INFO] [stderr] | [INFO] [stderr] 86 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vec3) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stderr] [INFO] [stderr] warning: method `setVec3` should have a snake case name [INFO] [stderr] --> src/shader.rs:90:19 [INFO] [stderr] | [INFO] [stderr] 90 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stderr] [INFO] [stderr] warning: method `setVector4` should have a snake case name [INFO] [stderr] --> src/shader.rs:94:19 [INFO] [stderr] | [INFO] [stderr] 94 | pub unsafe fn setVector4(&self, name: &CStr, value: &Vec4) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector4` [INFO] [stderr] [INFO] [stderr] warning: method `checkCompileErrors` should have a snake case name [INFO] [stderr] --> src/shader.rs:111:15 [INFO] [stderr] | [INFO] [stderr] 111 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/shader.rs:113:17 [INFO] [stderr] | [INFO] [stderr] 113 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:139:33 [INFO] [stderr] | [INFO] [stderr] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:139:51 [INFO] [stderr] | [INFO] [stderr] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `geometryPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:139:71 [INFO] [stderr] | [INFO] [stderr] 139 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:142:17 [INFO] [stderr] | [INFO] [stderr] 142 | let mut vShaderFile = File::open(vertexPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:144:17 [INFO] [stderr] | [INFO] [stderr] 144 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `gShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:146:17 [INFO] [stderr] | [INFO] [stderr] 146 | let mut gShaderFile = File::open(geometryPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:148:17 [INFO] [stderr] | [INFO] [stderr] 148 | let mut vertexCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:149:17 [INFO] [stderr] | [INFO] [stderr] 149 | let mut fragmentCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stderr] [INFO] [stderr] warning: variable `geometryCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:150:17 [INFO] [stderr] | [INFO] [stderr] 150 | let mut geometryCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:161:13 [INFO] [stderr] | [INFO] [stderr] 161 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:162:13 [INFO] [stderr] | [INFO] [stderr] 162 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `gShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:163:13 [INFO] [stderr] | [INFO] [stderr] 163 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:184:17 [INFO] [stderr] | [INFO] [stderr] 184 | let ID = gl::CreateProgram(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: method `scale3D` should have a snake case name [INFO] [stderr] --> src/game_object.rs:49:12 [INFO] [stderr] | [INFO] [stderr] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stderr] [INFO] [stderr] warning: dereferencing a null pointer [INFO] [stderr] --> src/macros.rs:9:28 [INFO] [stderr] | [INFO] [stderr] 9 | let offset = &((*std::ptr::null::<$struct_name>()).$field_name) as *const _ as *const std::ffi::c_void; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this code causes undefined behavior when executed [INFO] [stderr] | [INFO] [stderr] ::: src/mesh.rs:56:13 [INFO] [stderr] | [INFO] [stderr] 56 | gen_attrib_pointers!(Vertex, 0 => position:3, 1 => color:4, 2 => tex_coords:2, 3 => normal: 3); [INFO] [stderr] | ---------------------------------------------------------------------------------------------- in this macro invocation [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(deref_nullptr)]` on by default [INFO] [stderr] = note: this warning originates in the macro `gen_attrib_pointers` (in Nightly builds, run with -Z macro-backtrace for more info) [INFO] [stderr] [INFO] [stderr] warning: method `scale3D` should have a snake case name [INFO] [stderr] --> src/mesh.rs:103:12 [INFO] [stderr] | [INFO] [stderr] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/mesh.rs:137:34 [INFO] [stderr] | [INFO] [stderr] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/mesh.rs:137:52 [INFO] [stderr] | [INFO] [stderr] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: creating a shared reference to mutable static is discouraged [INFO] [stderr] --> src/mesh.rs:155:127 [INFO] [stderr] | [INFO] [stderr] 155 | ...ing projection matrix to shader"), &PROJ_MATRIX.to_cols_array()); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stderr] | [INFO] [stderr] = note: for more information, see [INFO] [stderr] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stderr] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stderr] [INFO] [stderr] warning: creating a shared reference to mutable static is discouraged [INFO] [stderr] --> src/mesh.rs:157:115 [INFO] [stderr] | [INFO] [stderr] 157 | ...n sending view matrix to shader"), &VIEW_MATRIX.to_cols_array()); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stderr] | [INFO] [stderr] = note: for more information, see [INFO] [stderr] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stderr] [INFO] [stderr] warning: creating a shared reference to mutable static is discouraged [INFO] [stderr] --> src/mesh.rs:166:26 [INFO] [stderr] | [INFO] [stderr] 166 | for light in LIGHTS.iter(){ [INFO] [stderr] | ^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stderr] | [INFO] [stderr] = note: for more information, see [INFO] [stderr] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stderr] [INFO] [stderr] warning: `reng` (lib) generated 54 warnings (run `cargo fix --lib -p reng` to apply 14 suggestions) [INFO] [stderr] warning: `reng` (lib test) generated 54 warnings (54 duplicates) [INFO] [stderr] warning: unused import: `vec4` [INFO] [stderr] --> src/mesh.rs:4:12 [INFO] [stderr] | [INFO] [stderr] 4 | use glam::{vec4, Mat4, Vec2, Vec3, Vec4}; [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused imports: `Arc`, `LazyLock`, `Mutex`, and `ffi::CString` [INFO] [stderr] --> src/window.rs:1:33 [INFO] [stderr] | [INFO] [stderr] 1 | use std::{collections::HashMap, ffi::CString, sync::{Arc, LazyLock, Mutex}, time::Instant}; [INFO] [stderr] | ^^^^^^^^^^^^ ^^^ ^^^^^^^^ ^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `core::f32` [INFO] [stderr] --> src/main.rs:14:5 [INFO] [stderr] | [INFO] [stderr] 14 | use core::f32; [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused imports: `thread` and `time::Duration` [INFO] [stderr] --> src/main.rs:15:33 [INFO] [stderr] | [INFO] [stderr] 15 | use std::{collections::HashMap, thread, time::Duration}; [INFO] [stderr] | ^^^^^^ ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused imports: `Quat`, `Vec2`, `Vec3`, `Vec4`, `vec2`, and `vec4` [INFO] [stderr] --> src/main.rs:18:12 [INFO] [stderr] | [INFO] [stderr] 18 | use glam::{vec2, vec3, vec4, Quat, Vec2, Vec3, Vec4}; [INFO] [stderr] | ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ ^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `line::Line` [INFO] [stderr] --> src/main.rs:22:5 [INFO] [stderr] | [INFO] [stderr] 22 | use line::Line; [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: multiple methods are never used [INFO] [stderr] --> src/mesh.rs:44:12 [INFO] [stderr] | [INFO] [stderr] 21 | impl Mesh{ [INFO] [stderr] | --------- methods in this implementation [INFO] [stderr] ... [INFO] [stderr] 44 | pub fn set_texture(&mut self, texture: u32){ [INFO] [stderr] | ^^^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 91 | pub fn translate(&mut self, change: Vec3){ [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 97 | pub fn set_position(&mut self, position: Vec3){ [INFO] [stderr] | ^^^^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 115 | pub fn scale(&mut self, scale: f32){ [INFO] [stderr] | ^^^^^ [INFO] [stderr] ... [INFO] [stderr] 127 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 133 | pub fn get_color(&self) -> Vec4{ [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 137 | pub fn set_shader(&mut self, vertexPath: &str, fragmentPath: &str){ [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 180 | pub fn destroy(&mut self){ [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: multiple methods are never used [INFO] [stderr] --> src/game_object.rs:37:12 [INFO] [stderr] | [INFO] [stderr] 15 | impl GameObject{ [INFO] [stderr] | --------------------- methods in this implementation [INFO] [stderr] ... [INFO] [stderr] 37 | pub fn set_position(&mut self, position: Vec3){ [INFO] [stderr] | ^^^^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 41 | pub fn translate(&mut self, change: Vec3){ [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 45 | pub fn scale(&mut self, scale: f32){ [INFO] [stderr] | ^^^^^ [INFO] [stderr] ... [INFO] [stderr] 49 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 53 | pub fn rotate(&mut self, rotation: Vec3){ [INFO] [stderr] | ^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 57 | pub fn set_rotation(&mut self, rotation: Vec3){ [INFO] [stderr] | ^^^^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 61 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 69 | pub fn get_color(&self) -> Vec4{ [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 77 | pub fn set_shader(&mut self, vert_path: &str, frag_path: &str){ [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: associated items `new`, `set_begin`, `set_end`, `set_color`, `setup_mesh`, and `draw` are never used [INFO] [stderr] --> src/game_object.rs:87:12 [INFO] [stderr] | [INFO] [stderr] 86 | impl GameObject{ [INFO] [stderr] | --------------------- associated items in this implementation [INFO] [stderr] 87 | pub fn new(begin: Vec3, end: Vec3, bidimensional: bool) -> Self{ [INFO] [stderr] | ^^^ [INFO] [stderr] ... [INFO] [stderr] 96 | pub fn set_begin(&mut self, begin: Vec3){ [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 101 | pub fn set_end(&mut self, end: Vec3){ [INFO] [stderr] | ^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 106 | pub fn set_color(&mut self, color: Vec4){ [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 111 | pub fn setup_mesh(&mut self){ [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 115 | pub fn draw(&self, view_position: Vec3){ [INFO] [stderr] | ^^^^ [INFO] [stderr] [INFO] [stderr] warning: variants `Circle`, `Quad`, `Sphere`, `Triangle`, and `Line` are never constructed [INFO] [stderr] --> src/shapes.rs:7:5 [INFO] [stderr] | [INFO] [stderr] 6 | pub enum Shapes{ [INFO] [stderr] | ------ variants in this enum [INFO] [stderr] 7 | Circle, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] 8 | Quad, [INFO] [stderr] | ^^^^ [INFO] [stderr] 9 | Cube, [INFO] [stderr] 10 | Sphere, [INFO] [stderr] | ^^^^^^ [INFO] [stderr] 11 | Triangle, [INFO] [stderr] | ^^^^^^^^ [INFO] [stderr] 12 | Line, [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `Shapes` has a derived impl for the trait `Clone`, but this is intentionally ignored during dead code analysis [INFO] [stderr] [INFO] [stderr] warning: enum `CameraMovement` is never used [INFO] [stderr] --> src/camera.rs:9:10 [INFO] [stderr] | [INFO] [stderr] 9 | pub enum CameraMovement{ [INFO] [stderr] | ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: struct `Line` is never constructed [INFO] [stderr] --> src/line.rs:5:12 [INFO] [stderr] | [INFO] [stderr] 5 | pub struct Line{ [INFO] [stderr] | ^^^^ [INFO] [stderr] [INFO] [stderr] warning: associated items `new`, `update`, and `draw` are never used [INFO] [stderr] --> src/line.rs:14:12 [INFO] [stderr] | [INFO] [stderr] 13 | impl Line{ [INFO] [stderr] | --------- associated items in this implementation [INFO] [stderr] 14 | pub fn new(begin: Vec3, end: Vec3, color: Vec4, bidimensional: bool) -> Self{ [INFO] [stderr] | ^^^ [INFO] [stderr] ... [INFO] [stderr] 32 | pub fn update(&mut self){ [INFO] [stderr] | ^^^^^^ [INFO] [stderr] ... [INFO] [stderr] 42 | pub fn draw(&self, view_position: Vec3, transform: Transform){ [INFO] [stderr] | ^^^^ [INFO] [stderr] [INFO] [stderr] warning: function `make_line_2d` is never used [INFO] [stderr] --> src/line.rs:47:8 [INFO] [stderr] | [INFO] [stderr] 47 | pub fn make_line_2d(begin: Vec3, end: Vec3, color: Vec4) -> Mesh { [INFO] [stderr] | ^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function `make_line_3d` is never used [INFO] [stderr] --> src/line.rs:89:8 [INFO] [stderr] | [INFO] [stderr] 89 | pub fn make_line_3d(begin: Vec3, end: Vec3, color: Vec4) -> Mesh { [INFO] [stderr] | ^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function `update_line_2d` is never used [INFO] [stderr] --> src/line.rs:149:8 [INFO] [stderr] | [INFO] [stderr] 149 | pub fn update_line_2d(mesh: &mut Mesh, begin: Vec3, end: Vec3, color: Vec4) { [INFO] [stderr] | ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function `update_line_3d` is never used [INFO] [stderr] --> src/line.rs:195:8 [INFO] [stderr] | [INFO] [stderr] 195 | pub fn update_line_3d(mesh: &mut Mesh, begin: Vec3, end: Vec3, color: Vec4) { [INFO] [stderr] | ^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: creating a mutable reference to mutable static is discouraged [INFO] [stderr] --> src/main.rs:42:9 [INFO] [stderr] | [INFO] [stderr] 42 | LIGHTS.push(Light { position: vec3(0., 0., 0.), color: vec3(1., 1., 1.)/3. }); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stderr] | [INFO] [stderr] = note: for more information, see [INFO] [stderr] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stderr] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stderr] [INFO] [stderr] warning: method `scale3D` should have a snake case name [INFO] [stderr] --> src/mesh.rs:103:12 [INFO] [stderr] | [INFO] [stderr] 103 | pub fn scale3D(&mut self, scale: Vec3){ [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `scale3_d` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: creating a shared reference to mutable static is discouraged [INFO] [stderr] --> src/mesh.rs:155:127 [INFO] [stderr] | [INFO] [stderr] 155 | ...ing projection matrix to shader"), &PROJ_MATRIX.to_cols_array()); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^ shared reference to mutable static [INFO] [stderr] | [INFO] [stderr] = note: for more information, see [INFO] [stderr] = note: shared references to mutable statics are dangerous; it's undefined behavior if the static is mutated or if a mutable reference is created for it while the shared reference lives [INFO] [stderr] [INFO] [stderr] warning: structure field `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:13:9 [INFO] [stderr] | [INFO] [stderr] 13 | pub ID: u32, [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: unused import: `core::f32` [INFO] [stderr] --> examples/raycast.rs:1:5 [INFO] [stderr] | [INFO] [stderr] 1 | use core::f32; [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: unused import: `collision::Volume` [INFO] [stderr] --> examples/raycast.rs:3:5 [INFO] [stderr] | [INFO] [stderr] 3 | use collision::Volume; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `Vec3` [INFO] [stderr] --> examples/raycast.rs:4:24 [INFO] [stderr] | [INFO] [stderr] 4 | use glam::{vec3, vec4, Vec3}; [INFO] [stderr] | ^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused import: `rapier3d::prelude` [INFO] [stderr] --> examples/raycast.rs:7:5 [INFO] [stderr] | [INFO] [stderr] 7 | use rapier3d::prelude::*; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: creating a mutable reference to mutable static is discouraged [INFO] [stderr] --> examples/raycast.rs:19:9 [INFO] [stderr] | [INFO] [stderr] 19 | LIGHTS.push(Light { position: vec3(0., 0., 0.), color: vec3(1., 1., 1.)/3. }); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ mutable reference to mutable static [INFO] [stderr] | [INFO] [stderr] = note: for more information, see [INFO] [stderr] = note: mutable references to mutable statics are dangerous; it's undefined behavior if any other pointer to the static is used or if any other reference is created for the static while the mutable reference lives [INFO] [stderr] = note: `#[warn(static_mut_refs)]` on by default [INFO] [stderr] [INFO] [stderr] warning: `reng` (bin "reng" test) generated 69 warnings (48 duplicates) (run `cargo fix --bin "reng" --tests` to apply 6 suggestions) [INFO] [stderr] warning: `reng` (example "raycast") generated 5 warnings (run `cargo fix --example "raycast"` to apply 3 suggestions) [INFO] [stderr] Finished `test` profile [unoptimized + debuginfo] target(s) in 0.18s [INFO] [stderr] Running unittests src/lib.rs (/opt/rustwide/target/debug/deps/reng-10e6f22a5d6dbf17) [INFO] [stdout] [INFO] [stderr] Running unittests src/main.rs (/opt/rustwide/target/debug/deps/reng-594624ec1cb8d9b1) [INFO] [stdout] running 0 tests [INFO] [stdout] [INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] running 0 tests [INFO] [stdout] [INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s [INFO] [stdout] [INFO] [stderr] Doc-tests reng [INFO] [stdout] [INFO] [stdout] running 0 tests [INFO] [stdout] [INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s [INFO] [stdout] [INFO] running `Command { std: "docker" "inspect" "0a2b8047cf510959a8ca579c02e2e442876ef8c29b91b7a858fa6e2ae9c2388e", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "0a2b8047cf510959a8ca579c02e2e442876ef8c29b91b7a858fa6e2ae9c2388e", kill_on_drop: false }` [INFO] [stdout] 0a2b8047cf510959a8ca579c02e2e442876ef8c29b91b7a858fa6e2ae9c2388e