[INFO] fetching crate unicode_types 0.2.0...
[INFO] documenting unicode_types-0.2.0 against 1.69.0 for beta-1.70-rustdoc-1
[INFO] extracting crate unicode_types 0.2.0 into /workspace/builds/worker-7-tc1/source
[INFO] validating manifest of crates.io crate unicode_types 0.2.0 on toolchain 1.69.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.69.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] started tweaking crates.io crate unicode_types 0.2.0
[INFO] finished tweaking crates.io crate unicode_types 0.2.0
[INFO] tweaked toml for crates.io crate unicode_types 0.2.0 written to /workspace/builds/worker-7-tc1/source/Cargo.toml
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" __CARGO_TEST_CHANNEL_OVERRIDE_DO_NOT_USE_THIS="nightly" "/workspace/cargo-home/bin/cargo" "+1.69.0" "generate-lockfile" "--manifest-path" "Cargo.toml" "-Zno-index-update", kill_on_drop: false }`
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.69.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded string_morph v0.1.0
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5ff2268d62e97bff2cde7d5815dd6ed5b47097566f13b8d0ca110b04b60e07ed" "/opt/rustwide/cargo-home/bin/cargo" "+1.69.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 9af534bfe0b0965a26251f96ea82dd927d8714fb274de1251fba514cbb70ee97
[INFO] running `Command { std: "docker" "start" "-a" "9af534bfe0b0965a26251f96ea82dd927d8714fb274de1251fba514cbb70ee97", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "9af534bfe0b0965a26251f96ea82dd927d8714fb274de1251fba514cbb70ee97", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "9af534bfe0b0965a26251f96ea82dd927d8714fb274de1251fba514cbb70ee97", kill_on_drop: false }`
[INFO] [stdout] 9af534bfe0b0965a26251f96ea82dd927d8714fb274de1251fba514cbb70ee97
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "RUSTDOCFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5ff2268d62e97bff2cde7d5815dd6ed5b47097566f13b8d0ca110b04b60e07ed" "/opt/rustwide/cargo-home/bin/cargo" "+1.69.0" "doc" "--frozen" "--no-deps" "--document-private-items" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 146da187df32c4793ed33a27779f604ea4a91621fda3eb4b40d5078dae05e357
[INFO] running `Command { std: "docker" "start" "-a" "146da187df32c4793ed33a27779f604ea4a91621fda3eb4b40d5078dae05e357", kill_on_drop: false }`
[INFO] [stderr]     Checking string_morph v0.1.0
[INFO] [stderr]  Documenting unicode_types v0.2.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:89:5
[INFO] [stdout]    |
[INFO] [stdout] 89 |     /// \u{202a}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202a}'
[INFO] [stdout]    = note: `#[warn(text_direction_codepoint_in_literal)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:91:5
[INFO] [stdout]    |
[INFO] [stdout] 91 |     /// \u{202b}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202b}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:93:5
[INFO] [stdout]    |
[INFO] [stdout] 93 |     /// \u{202c}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202c}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:95:5
[INFO] [stdout]    |
[INFO] [stdout] 95 |     /// \u{202d}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202d}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:97:5
[INFO] [stdout]    |
[INFO] [stdout] 97 |     /// \u{202e}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202e}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/general_punctuation.rs:207:5
[INFO] [stdout]     |
[INFO] [stdout] 207 |     /// \u{2066}: ''
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2066}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/general_punctuation.rs:209:5
[INFO] [stdout]     |
[INFO] [stdout] 209 |     /// \u{2067}: ''
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2067}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/general_punctuation.rs:211:5
[INFO] [stdout]     |
[INFO] [stdout] 211 |     /// \u{2068}: ''
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2068}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/general_punctuation.rs:213:5
[INFO] [stdout]     |
[INFO] [stdout] 213 |     /// \u{2069}: ''
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2069}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:272:65
[INFO] [stdout]     |
[INFO] [stdout] 272 |             GeneralPunctuation::LeftDashToDashRightEmbedding => '',
[INFO] [stdout]     |                                                                 ^-
[INFO] [stdout]     |                                                                 ||
[INFO] [stdout]     |                                                                 |'\u{202a}'
[INFO] [stdout]     |                                                                 this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 272 |             GeneralPunctuation::LeftDashToDashRightEmbedding => '\u{202a}',
[INFO] [stdout]     |                                                                  ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:273:65
[INFO] [stdout]     |
[INFO] [stdout] 273 |             GeneralPunctuation::RightDashToDashLeftEmbedding => '',
[INFO] [stdout]     |                                                                 ^-
[INFO] [stdout]     |                                                                 ||
[INFO] [stdout]     |                                                                 |'\u{202b}'
[INFO] [stdout]     |                                                                 this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 273 |             GeneralPunctuation::RightDashToDashLeftEmbedding => '\u{202b}',
[INFO] [stdout]     |                                                                  ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:274:61
[INFO] [stdout]     |
[INFO] [stdout] 274 |             GeneralPunctuation::PopDirectionalFormatting => '',
[INFO] [stdout]     |                                                             ^-
[INFO] [stdout]     |                                                             ||
[INFO] [stdout]     |                                                             |'\u{202c}'
[INFO] [stdout]     |                                                             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 274 |             GeneralPunctuation::PopDirectionalFormatting => '\u{202c}',
[INFO] [stdout]     |                                                              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:275:64
[INFO] [stdout]     |
[INFO] [stdout] 275 |             GeneralPunctuation::LeftDashToDashRightOverride => '',
[INFO] [stdout]     |                                                                ^-
[INFO] [stdout]     |                                                                ||
[INFO] [stdout]     |                                                                |'\u{202d}'
[INFO] [stdout]     |                                                                this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 275 |             GeneralPunctuation::LeftDashToDashRightOverride => '\u{202d}',
[INFO] [stdout]     |                                                                 ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:276:64
[INFO] [stdout]     |
[INFO] [stdout] 276 |             GeneralPunctuation::RightDashToDashLeftOverride => '',
[INFO] [stdout]     |                                                                ^-
[INFO] [stdout]     |                                                                ||
[INFO] [stdout]     |                                                                |'\u{202e}'
[INFO] [stdout]     |                                                                this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 276 |             GeneralPunctuation::RightDashToDashLeftOverride => '\u{202e}',
[INFO] [stdout]     |                                                                 ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:331:63
[INFO] [stdout]     |
[INFO] [stdout] 331 |             GeneralPunctuation::LeftDashToDashRightIsolate => '',
[INFO] [stdout]     |                                                               ^-
[INFO] [stdout]     |                                                               ||
[INFO] [stdout]     |                                                               |'\u{2066}'
[INFO] [stdout]     |                                                               this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 331 |             GeneralPunctuation::LeftDashToDashRightIsolate => '\u{2066}',
[INFO] [stdout]     |                                                                ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:332:63
[INFO] [stdout]     |
[INFO] [stdout] 332 |             GeneralPunctuation::RightDashToDashLeftIsolate => '',
[INFO] [stdout]     |                                                               ^-
[INFO] [stdout]     |                                                               ||
[INFO] [stdout]     |                                                               |'\u{2067}'
[INFO] [stdout]     |                                                               this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 332 |             GeneralPunctuation::RightDashToDashLeftIsolate => '\u{2067}',
[INFO] [stdout]     |                                                                ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:333:55
[INFO] [stdout]     |
[INFO] [stdout] 333 |             GeneralPunctuation::FirstStrongIsolate => '',
[INFO] [stdout]     |                                                       ^-
[INFO] [stdout]     |                                                       ||
[INFO] [stdout]     |                                                       |'\u{2068}'
[INFO] [stdout]     |                                                       this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 333 |             GeneralPunctuation::FirstStrongIsolate => '\u{2068}',
[INFO] [stdout]     |                                                        ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:334:58
[INFO] [stdout]     |
[INFO] [stdout] 334 |             GeneralPunctuation::PopDirectionalIsolate => '',
[INFO] [stdout]     |                                                          ^-
[INFO] [stdout]     |                                                          ||
[INFO] [stdout]     |                                                          |'\u{2069}'
[INFO] [stdout]     |                                                          this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 334 |             GeneralPunctuation::PopDirectionalIsolate => '\u{2069}',
[INFO] [stdout]     |                                                           ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:390:13
[INFO] [stdout]     |
[INFO] [stdout] 390 |             '' => Ok(GeneralPunctuation::LeftDashToDashRightEmbedding),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202a}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 390 |             '\u{202a}' => Ok(GeneralPunctuation::LeftDashToDashRightEmbedding),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:391:13
[INFO] [stdout]     |
[INFO] [stdout] 391 |             '' => Ok(GeneralPunctuation::RightDashToDashLeftEmbedding),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202b}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 391 |             '\u{202b}' => Ok(GeneralPunctuation::RightDashToDashLeftEmbedding),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:392:13
[INFO] [stdout]     |
[INFO] [stdout] 392 |             '' => Ok(GeneralPunctuation::PopDirectionalFormatting),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202c}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 392 |             '\u{202c}' => Ok(GeneralPunctuation::PopDirectionalFormatting),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:393:13
[INFO] [stdout]     |
[INFO] [stdout] 393 |             '' => Ok(GeneralPunctuation::LeftDashToDashRightOverride),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202d}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 393 |             '\u{202d}' => Ok(GeneralPunctuation::LeftDashToDashRightOverride),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:394:13
[INFO] [stdout]     |
[INFO] [stdout] 394 |             '' => Ok(GeneralPunctuation::RightDashToDashLeftOverride),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202e}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 394 |             '\u{202e}' => Ok(GeneralPunctuation::RightDashToDashLeftOverride),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:449:13
[INFO] [stdout]     |
[INFO] [stdout] 449 |             '' => Ok(GeneralPunctuation::LeftDashToDashRightIsolate),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{2066}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 449 |             '\u{2066}' => Ok(GeneralPunctuation::LeftDashToDashRightIsolate),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:450:13
[INFO] [stdout]     |
[INFO] [stdout] 450 |             '' => Ok(GeneralPunctuation::RightDashToDashLeftIsolate),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{2067}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 450 |             '\u{2067}' => Ok(GeneralPunctuation::RightDashToDashLeftIsolate),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:451:13
[INFO] [stdout]     |
[INFO] [stdout] 451 |             '' => Ok(GeneralPunctuation::FirstStrongIsolate),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{2068}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 451 |             '\u{2068}' => Ok(GeneralPunctuation::FirstStrongIsolate),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:452:13
[INFO] [stdout]     |
[INFO] [stdout] 452 |             '' => Ok(GeneralPunctuation::PopDirectionalIsolate),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{2069}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 452 |             '\u{2069}' => Ok(GeneralPunctuation::PopDirectionalIsolate),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/mod.rs:765:1
[INFO] [stdout]     |
[INFO] [stdout] 765 | /// † ‡ • ‣ ․ ‥ … ‧           \
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this doc comment contains invisible unicode text flow control codepoints
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202a}', '\u{202b}', '\u{202c}', '\u{202d}', '\u{202e}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/mod.rs:769:1
[INFO] [stdout]     |
[INFO] [stdout] 769 | /// ⁠ ⁡ ⁢ ⁣ ⁤     ⁪ ⁫ ⁬ ⁭ ⁮\
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^ this doc comment contains invisible unicode text flow control codepoints
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2066}', '\u{2067}', '\u{2068}', '\u{2069}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `KW`
[INFO] [stdout]   --> src/lib.rs:14:37
[INFO] [stdout]    |
[INFO] [stdout] 14 | /// Date: 2019-04-29, 23:54:00 GMT [KW]
[INFO] [stdout]    |                                     ^^ no item named `KW` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout]    = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]   --> src/lib.rs:18:27
[INFO] [stdout]    |
[INFO] [stdout] 18 | /// For terms of use, see http://www.unicode.org/terms_of_use.html
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://www.unicode.org/terms_of_use.html>`
[INFO] [stdout]    |
[INFO] [stdout]    = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout]    = note: `#[warn(rustdoc::bare_urls)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 31 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished dev [unoptimized + debuginfo] target(s) in 4.96s
[INFO] running `Command { std: "docker" "inspect" "146da187df32c4793ed33a27779f604ea4a91621fda3eb4b40d5078dae05e357", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "146da187df32c4793ed33a27779f604ea4a91621fda3eb4b40d5078dae05e357", kill_on_drop: false }`
[INFO] [stdout] 146da187df32c4793ed33a27779f604ea4a91621fda3eb4b40d5078dae05e357
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-7-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "RUSTDOCFLAGS=--cap-lints=warn" "-e" "DOCS_RS=1" "-e" "RUSTC_BOOTSTRAP=1" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5ff2268d62e97bff2cde7d5815dd6ed5b47097566f13b8d0ca110b04b60e07ed" "/opt/rustwide/cargo-home/bin/cargo" "+1.69.0" "rustdoc" "--lib" "-Zrustdoc-map" "-Z" "unstable-options" "--config" "build.rustdocflags=[\"-Z\", \"unstable-options\", \"--document-private-items\"]" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] 86059d203e393d78aa70c8f3d992a62c5671562659a5f4dd9da948bff5c3ac10
[INFO] running `Command { std: "docker" "start" "-a" "86059d203e393d78aa70c8f3d992a62c5671562659a5f4dd9da948bff5c3ac10", kill_on_drop: false }`
[INFO] [stderr]  Documenting unicode_types v0.2.0 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:89:5
[INFO] [stdout]    |
[INFO] [stdout] 89 |     /// \u{202a}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202a}'
[INFO] [stdout]    = note: `#[warn(text_direction_codepoint_in_literal)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:91:5
[INFO] [stdout]    |
[INFO] [stdout] 91 |     /// \u{202b}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202b}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:93:5
[INFO] [stdout]    |
[INFO] [stdout] 93 |     /// \u{202c}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202c}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:95:5
[INFO] [stdout]    |
[INFO] [stdout] 95 |     /// \u{202d}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202d}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]   --> src/generated/general_punctuation.rs:97:5
[INFO] [stdout]    |
[INFO] [stdout] 97 |     /// \u{202e}: ''
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]    |
[INFO] [stdout]    = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]    = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]    = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202e}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/general_punctuation.rs:207:5
[INFO] [stdout]     |
[INFO] [stdout] 207 |     /// \u{2066}: ''
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2066}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/general_punctuation.rs:209:5
[INFO] [stdout]     |
[INFO] [stdout] 209 |     /// \u{2067}: ''
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2067}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/general_punctuation.rs:211:5
[INFO] [stdout]     |
[INFO] [stdout] 211 |     /// \u{2068}: ''
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2068}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/general_punctuation.rs:213:5
[INFO] [stdout]     |
[INFO] [stdout] 213 |     /// \u{2069}: ''
[INFO] [stdout]     |     ^^^^^^^^^^^^^^^^ this doc comment contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2069}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:272:65
[INFO] [stdout]     |
[INFO] [stdout] 272 |             GeneralPunctuation::LeftDashToDashRightEmbedding => '',
[INFO] [stdout]     |                                                                 ^-
[INFO] [stdout]     |                                                                 ||
[INFO] [stdout]     |                                                                 |'\u{202a}'
[INFO] [stdout]     |                                                                 this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 272 |             GeneralPunctuation::LeftDashToDashRightEmbedding => '\u{202a}',
[INFO] [stdout]     |                                                                  ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:273:65
[INFO] [stdout]     |
[INFO] [stdout] 273 |             GeneralPunctuation::RightDashToDashLeftEmbedding => '',
[INFO] [stdout]     |                                                                 ^-
[INFO] [stdout]     |                                                                 ||
[INFO] [stdout]     |                                                                 |'\u{202b}'
[INFO] [stdout]     |                                                                 this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 273 |             GeneralPunctuation::RightDashToDashLeftEmbedding => '\u{202b}',
[INFO] [stdout]     |                                                                  ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:274:61
[INFO] [stdout]     |
[INFO] [stdout] 274 |             GeneralPunctuation::PopDirectionalFormatting => '',
[INFO] [stdout]     |                                                             ^-
[INFO] [stdout]     |                                                             ||
[INFO] [stdout]     |                                                             |'\u{202c}'
[INFO] [stdout]     |                                                             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 274 |             GeneralPunctuation::PopDirectionalFormatting => '\u{202c}',
[INFO] [stdout]     |                                                              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:275:64
[INFO] [stdout]     |
[INFO] [stdout] 275 |             GeneralPunctuation::LeftDashToDashRightOverride => '',
[INFO] [stdout]     |                                                                ^-
[INFO] [stdout]     |                                                                ||
[INFO] [stdout]     |                                                                |'\u{202d}'
[INFO] [stdout]     |                                                                this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 275 |             GeneralPunctuation::LeftDashToDashRightOverride => '\u{202d}',
[INFO] [stdout]     |                                                                 ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:276:64
[INFO] [stdout]     |
[INFO] [stdout] 276 |             GeneralPunctuation::RightDashToDashLeftOverride => '',
[INFO] [stdout]     |                                                                ^-
[INFO] [stdout]     |                                                                ||
[INFO] [stdout]     |                                                                |'\u{202e}'
[INFO] [stdout]     |                                                                this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 276 |             GeneralPunctuation::RightDashToDashLeftOverride => '\u{202e}',
[INFO] [stdout]     |                                                                 ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:331:63
[INFO] [stdout]     |
[INFO] [stdout] 331 |             GeneralPunctuation::LeftDashToDashRightIsolate => '',
[INFO] [stdout]     |                                                               ^-
[INFO] [stdout]     |                                                               ||
[INFO] [stdout]     |                                                               |'\u{2066}'
[INFO] [stdout]     |                                                               this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 331 |             GeneralPunctuation::LeftDashToDashRightIsolate => '\u{2066}',
[INFO] [stdout]     |                                                                ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:332:63
[INFO] [stdout]     |
[INFO] [stdout] 332 |             GeneralPunctuation::RightDashToDashLeftIsolate => '',
[INFO] [stdout]     |                                                               ^-
[INFO] [stdout]     |                                                               ||
[INFO] [stdout]     |                                                               |'\u{2067}'
[INFO] [stdout]     |                                                               this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 332 |             GeneralPunctuation::RightDashToDashLeftIsolate => '\u{2067}',
[INFO] [stdout]     |                                                                ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:333:55
[INFO] [stdout]     |
[INFO] [stdout] 333 |             GeneralPunctuation::FirstStrongIsolate => '',
[INFO] [stdout]     |                                                       ^-
[INFO] [stdout]     |                                                       ||
[INFO] [stdout]     |                                                       |'\u{2068}'
[INFO] [stdout]     |                                                       this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 333 |             GeneralPunctuation::FirstStrongIsolate => '\u{2068}',
[INFO] [stdout]     |                                                        ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:334:58
[INFO] [stdout]     |
[INFO] [stdout] 334 |             GeneralPunctuation::PopDirectionalIsolate => '',
[INFO] [stdout]     |                                                          ^-
[INFO] [stdout]     |                                                          ||
[INFO] [stdout]     |                                                          |'\u{2069}'
[INFO] [stdout]     |                                                          this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 334 |             GeneralPunctuation::PopDirectionalIsolate => '\u{2069}',
[INFO] [stdout]     |                                                           ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:390:13
[INFO] [stdout]     |
[INFO] [stdout] 390 |             '' => Ok(GeneralPunctuation::LeftDashToDashRightEmbedding),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202a}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 390 |             '\u{202a}' => Ok(GeneralPunctuation::LeftDashToDashRightEmbedding),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:391:13
[INFO] [stdout]     |
[INFO] [stdout] 391 |             '' => Ok(GeneralPunctuation::RightDashToDashLeftEmbedding),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202b}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 391 |             '\u{202b}' => Ok(GeneralPunctuation::RightDashToDashLeftEmbedding),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:392:13
[INFO] [stdout]     |
[INFO] [stdout] 392 |             '' => Ok(GeneralPunctuation::PopDirectionalFormatting),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202c}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 392 |             '\u{202c}' => Ok(GeneralPunctuation::PopDirectionalFormatting),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:393:13
[INFO] [stdout]     |
[INFO] [stdout] 393 |             '' => Ok(GeneralPunctuation::LeftDashToDashRightOverride),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202d}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 393 |             '\u{202d}' => Ok(GeneralPunctuation::LeftDashToDashRightOverride),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:394:13
[INFO] [stdout]     |
[INFO] [stdout] 394 |             '' => Ok(GeneralPunctuation::RightDashToDashLeftOverride),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{202e}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 394 |             '\u{202e}' => Ok(GeneralPunctuation::RightDashToDashLeftOverride),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:449:13
[INFO] [stdout]     |
[INFO] [stdout] 449 |             '' => Ok(GeneralPunctuation::LeftDashToDashRightIsolate),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{2066}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 449 |             '\u{2066}' => Ok(GeneralPunctuation::LeftDashToDashRightIsolate),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:450:13
[INFO] [stdout]     |
[INFO] [stdout] 450 |             '' => Ok(GeneralPunctuation::RightDashToDashLeftIsolate),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{2067}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 450 |             '\u{2067}' => Ok(GeneralPunctuation::RightDashToDashLeftIsolate),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:451:13
[INFO] [stdout]     |
[INFO] [stdout] 451 |             '' => Ok(GeneralPunctuation::FirstStrongIsolate),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{2068}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 451 |             '\u{2068}' => Ok(GeneralPunctuation::FirstStrongIsolate),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in literal
[INFO] [stdout]    --> src/generated/general_punctuation.rs:452:13
[INFO] [stdout]     |
[INFO] [stdout] 452 |             '' => Ok(GeneralPunctuation::PopDirectionalIsolate),
[INFO] [stdout]     |             ^-
[INFO] [stdout]     |             ||
[INFO] [stdout]     |             |'\u{2069}'
[INFO] [stdout]     |             this literal contains an invisible unicode text flow control codepoint
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = help: if their presence wasn't intentional, you can remove them
[INFO] [stdout] help: if you want to keep them but make them visible in your source code, you can escape them
[INFO] [stdout]     |
[INFO] [stdout] 452 |             '\u{2069}' => Ok(GeneralPunctuation::PopDirectionalIsolate),
[INFO] [stdout]     |              ~~~~~~~~
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/mod.rs:765:1
[INFO] [stdout]     |
[INFO] [stdout] 765 | /// † ‡ • ‣ ․ ‥ … ‧           \
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this doc comment contains invisible unicode text flow control codepoints
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{202a}', '\u{202b}', '\u{202c}', '\u{202d}', '\u{202e}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unicode codepoint changing visible direction of text present in doc comment
[INFO] [stdout]    --> src/generated/mod.rs:769:1
[INFO] [stdout]     |
[INFO] [stdout] 769 | /// ⁠ ⁡ ⁢ ⁣ ⁤     ⁪ ⁫ ⁬ ⁭ ⁮\
[INFO] [stdout]     | ^^^^^^^^^^^^^^^^^^ this doc comment contains invisible unicode text flow control codepoints
[INFO] [stdout]     |
[INFO] [stdout]     = note: these kind of unicode codepoints change the way text flows on applications that support them, but can cause confusion because they change the order of characters on the screen
[INFO] [stdout]     = note: if their presence wasn't intentional, you can remove them
[INFO] [stdout]     = note: if you want to keep them but make them visible in your source code, you can escape them: '\u{2066}', '\u{2067}', '\u{2068}', '\u{2069}'
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `KW`
[INFO] [stdout]   --> src/lib.rs:14:37
[INFO] [stdout]    |
[INFO] [stdout] 14 | /// Date: 2019-04-29, 23:54:00 GMT [KW]
[INFO] [stdout]    |                                     ^^ no item named `KW` in scope
[INFO] [stdout]    |
[INFO] [stdout]    = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout]    = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]   --> src/lib.rs:18:27
[INFO] [stdout]    |
[INFO] [stdout] 18 | /// For terms of use, see http://www.unicode.org/terms_of_use.html
[INFO] [stdout]    |                           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://www.unicode.org/terms_of_use.html>`
[INFO] [stdout]    |
[INFO] [stdout]    = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout]    = note: `#[warn(rustdoc::bare_urls)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 31 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished dev [unoptimized + debuginfo] target(s) in 4.06s
[INFO] running `Command { std: "docker" "inspect" "86059d203e393d78aa70c8f3d992a62c5671562659a5f4dd9da948bff5c3ac10", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "86059d203e393d78aa70c8f3d992a62c5671562659a5f4dd9da948bff5c3ac10", kill_on_drop: false }`
[INFO] [stdout] 86059d203e393d78aa70c8f3d992a62c5671562659a5f4dd9da948bff5c3ac10
