[INFO] fetching crate gdnative-bindings-lily 0.9.3...
[INFO] documenting gdnative-bindings-lily-0.9.3 against 1.69.0 for beta-1.70-rustdoc-1
[INFO] extracting crate gdnative-bindings-lily 0.9.3 into /workspace/builds/worker-0-tc1/source
[INFO] validating manifest of crates.io crate gdnative-bindings-lily 0.9.3 on toolchain 1.69.0
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.69.0" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] started tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] finished tweaking crates.io crate gdnative-bindings-lily 0.9.3
[INFO] tweaked toml for crates.io crate gdnative-bindings-lily 0.9.3 written to /workspace/builds/worker-0-tc1/source/Cargo.toml
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" __CARGO_TEST_CHANNEL_OVERRIDE_DO_NOT_USE_THIS="nightly" "/workspace/cargo-home/bin/cargo" "+1.69.0" "generate-lockfile" "--manifest-path" "Cargo.toml" "-Zno-index-update", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] running `Command { std: CARGO_HOME="/workspace/cargo-home" RUSTUP_HOME="/workspace/rustup-home" "/workspace/cargo-home/bin/cargo" "+1.69.0" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]   Downloaded gdnative-core v0.9.3
[INFO] [stderr]   Downloaded mini-internal v0.1.13
[INFO] [stderr]   Downloaded gdnative-sys v0.9.3
[INFO] [stderr]   Downloaded miniserde v0.1.13
[INFO] [stderr]   Downloaded roxmltree v0.14.1
[INFO] [stderr]   Downloaded gdnative_bindings_generator v0.9.3
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5ff2268d62e97bff2cde7d5815dd6ed5b47097566f13b8d0ca110b04b60e07ed" "/opt/rustwide/cargo-home/bin/cargo" "+1.69.0" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 5e7e3963fcbcaf7a30ce640845d0908713bab5e415464b7dfae9896f59e1f821
[INFO] running `Command { std: "docker" "start" "-a" "5e7e3963fcbcaf7a30ce640845d0908713bab5e415464b7dfae9896f59e1f821", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "5e7e3963fcbcaf7a30ce640845d0908713bab5e415464b7dfae9896f59e1f821", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "5e7e3963fcbcaf7a30ce640845d0908713bab5e415464b7dfae9896f59e1f821", kill_on_drop: false }`
[INFO] [stdout] 5e7e3963fcbcaf7a30ce640845d0908713bab5e415464b7dfae9896f59e1f821
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "RUSTDOCFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5ff2268d62e97bff2cde7d5815dd6ed5b47097566f13b8d0ca110b04b60e07ed" "/opt/rustwide/cargo-home/bin/cargo" "+1.69.0" "doc" "--frozen" "--no-deps" "--document-private-items" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] fadefcb293386486e8b0daa40edcb175e51156fe856d4ad0d759584e91b5d11a
[INFO] running `Command { std: "docker" "start" "-a" "fadefcb293386486e8b0daa40edcb175e51156fe856d4ad0d759584e91b5d11a", kill_on_drop: false }`
[INFO] [stderr]    Compiling glob v0.3.1
[INFO] [stderr]    Compiling memchr v2.5.0
[INFO] [stderr]    Compiling itoa v0.4.8
[INFO] [stderr]    Compiling ryu v1.0.13
[INFO] [stderr]    Compiling bindgen v0.56.0
[INFO] [stderr]    Compiling regex-syntax v0.7.1
[INFO] [stderr]    Compiling lazycell v1.3.0
[INFO] [stderr]    Compiling nom v5.1.3
[INFO] [stderr]    Compiling libloading v0.7.4
[INFO] [stderr]    Compiling num-traits v0.2.15
[INFO] [stderr]    Compiling rustc-hash v1.1.0
[INFO] [stderr]    Compiling shlex v0.1.1
[INFO] [stderr]    Compiling libc v0.2.142
[INFO] [stderr]    Compiling peeking_take_while v0.1.2
[INFO] [stderr]    Compiling syn v1.0.109
[INFO] [stderr]    Compiling xmlparser v0.13.5
[INFO] [stderr]    Compiling parking_lot_core v0.8.6
[INFO] [stderr]    Compiling unicode-segmentation v1.10.1
[INFO] [stderr]    Compiling indexmap v1.9.3
[INFO] [stderr]    Compiling ahash v0.7.6
[INFO] [stderr]     Checking instant v0.1.12
[INFO] [stderr]    Compiling unindent v0.1.11
[INFO] [stderr]     Checking getrandom v0.2.9
[INFO] [stderr]     Checking once_cell v1.17.1
[INFO] [stderr]    Compiling roxmltree v0.14.1
[INFO] [stderr]    Compiling heck v0.3.3
[INFO] [stderr]    Compiling clang-sys v1.6.1
[INFO] [stderr]     Checking parking_lot v0.11.2
[INFO] [stderr]     Checking approx v0.4.0
[INFO] [stderr]     Checking euclid v0.22.9
[INFO] [stderr]    Compiling regex v1.8.1
[INFO] [stderr]    Compiling cexpr v0.4.0
[INFO] [stderr]    Compiling mini-internal v0.1.13
[INFO] [stderr]    Compiling gdnative-impl-proc-macros v0.9.3
[INFO] [stderr]    Compiling miniserde v0.1.13
[INFO] [stderr]    Compiling gdnative_bindings_generator v0.9.3
[INFO] [stderr]    Compiling gdnative-sys v0.9.3
[INFO] [stderr]    Compiling gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir)
[INFO] [stderr]     Checking gdnative-core v0.9.3
[INFO] [stderr]  Documenting gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:112:3194
[INFO] [stdout]     |
[INFO] [stdout] 112 | ... } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             `rid`: The intersecting object's [RID].
[INFO] [stdout]                                               ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout]     = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:112:4362
[INFO] [stdout]     |
[INFO] [stdout] 112 | ... } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[  ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             `rid`: The intersecting object's [RID].
[INFO] [stdout]                                               ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:112:5838
[INFO] [stdout]     |
[INFO] [stdout] 112 | ... } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             `rid`: The intersecting object's [RID].
[INFO] [stdout]                                               ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:160:7221
[INFO] [stdout]     |
[INFO] [stdout] 160 | ... } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             **Note:** This returns a copy of the [PoolVector2Array] rather than a reference.
[INFO] [stdout]                                                   ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:160:14937
[INFO] [stdout]     |
[INFO] [stdout] 160 | ... } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             **Note:** This returns a copy of the [PoolVector2Array] rather than a reference.
[INFO] [stdout]                                                   ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:178:16014
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...h :: from_sys (ret) } } # [doc = "Returns a [PoolStringArray] containing the name of all nodes."] # [doc = ""] # [inline] pub fn get_n...
[INFO] [stdout]     |                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns a [PoolStringArray] containing the name of all nodes.
[INFO] [stdout]                        ^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolStringArray` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:226:1857
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...} } # [doc = "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group])."] # [doc = ""] # [...
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group]).
[INFO] [stdout]                         ^^^^^
[INFO] [stdout]     = note: no item named `Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:1893
[INFO] [stdout]     |
[INFO] [stdout] 322 | ... } # [doc = "Appends a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Appends a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
[INFO] [stdout]                        ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:2487
[INFO] [stdout]     |
[INFO] [stdout] 322 | ... } # [doc = "Adds a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Adds a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
[INFO] [stdout]                     ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:4371
[INFO] [stdout]     |
[INFO] [stdout] 322 | ... } # [doc = "Returns a [PoolVector2Array] containing the vertices of an outline that was created in the editor or by script."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns a [PoolVector2Array] containing the vertices of an outline that was created in the editor or by script.
[INFO] [stdout]                        ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolIntArray`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:5237
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...et as _ } } # [doc = "Returns a [PoolIntArray] containing the indices of the vertices of a created polygon."] # [doc = ""] # [inline] ...
[INFO] [stdout]     |                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns a [PoolIntArray] containing the indices of the vertices of a created polygon.
[INFO] [stdout]                        ^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolIntArray` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:6030
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...as _ } } # [doc = "Returns a [PoolVector2Array] containing all the vertices being used to create the polygons."] # [doc = ""] # [inlin...
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns a [PoolVector2Array] containing all the vertices being used to create the polygons.
[INFO] [stdout]                        ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:334:8175
[INFO] [stdout]     |
[INFO] [stdout] 334 | ... } # [doc = "Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.\nThis method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's `delta` value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.\n`linear_velocity` is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.\n`up_direction` is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of `Vector3(0, 0, 0)`, everything is considered a wall.\nIf `stop_on_slope` is `true`, body will not slide on slopes when you include gravity in `linear_velocity` and the body is standing still.\nIf the body collides, it will change direction a maximum of `max_slides` times before it stops.\n`floor_max_angle` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.\nIf `infinite_inertia` is `true`, body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. If `false`, it will interact with [RigidBody] nodes like with [StaticBody].\nReturns the `linear_velocity` vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].\n# Default Arguments\n* `up_direction` - `Vector3( 0, 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             `linear_velocity` is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.
[INFO] [stdout]                                                                                                                                      ^
[INFO] [stdout]     = note: no item named `i` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:460:2254
[INFO] [stdout]     |
[INFO] [stdout] 460 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConverts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.\nUse `indent` parameter to pretty print the output.\n**Example output:**\n```gdscript\n## JSON.print(my_dictionary)\n{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":\"value_1\"}]}\n\n## JSON.print(my_dictionary, \"\\t\")\n{\n        \"name\": \"my_dictionary\",\n        \"version\": \"1.0.0\",\n        \"entities\": [\n                {\n                        \"name\": \"entity_0\",\n                        \"value\": \"value_0\"\n                },\n                {\n                        \"name\": \"entity_1\",\n                        \"value\": \"value_1\"\n                }\n        ]\n}\n```\n# Default Arguments\n* `indent` - `\"\"`\n* `sort_keys` - `false`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                  ^
[INFO] [stdout]     = note: no item named `i` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:460:2254
[INFO] [stdout]     |
[INFO] [stdout] 460 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConverts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.\nUse `indent` parameter to pretty print the output.\n**Example output:**\n```gdscript\n## JSON.print(my_dictionary)\n{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":\"value_1\"}]}\n\n## JSON.print(my_dictionary, \"\\t\")\n{\n        \"name\": \"my_dictionary\",\n        \"version\": \"1.0.0\",\n        \"entities\": [\n                {\n                        \"name\": \"entity_0\",\n                        \"value\": \"value_0\"\n                },\n                {\n                        \"name\": \"entity_1\",\n                        \"value\": \"value_1\"\n                }\n        ]\n}\n```\n# Default Arguments\n* `indent` - `\"\"`\n* `sort_keys` - `false`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                                                                                                                        ^^^^^
[INFO] [stdout]     = note: no item named `float` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:490:1387
[INFO] [stdout]     |
[INFO] [stdout] 490 | ... { # [doc = "Draws this stylebox using a [CanvasItem] with given [RID].\nYou can get a [RID] value using [method Object.get_instance_id] on a [CanvasItem]-derived node."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Draws this stylebox using a [CanvasItem] with given [RID].
[INFO] [stdout]                                                                  ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:544:2996
[INFO] [stdout]     |
[INFO] [stdout] 544 | ...)) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline...
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Adds a collision exception so the ray does not report collisions with the specified [RID].
[INFO] [stdout]                                                                                                  ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:544:10113
[INFO] [stdout]     |
[INFO] [stdout] 544 | ...()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline...
[INFO] [stdout]     |              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Removes a collision exception so the ray does report collisions with the specified [RID].
[INFO] [stdout]                                                                                                 ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:586:4140
[INFO] [stdout]     |
[INFO] [stdout] 586 | .... as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector2Array]."] # [doc = ""] # [inline] pub fn get_baked_...
[INFO] [stdout]     |                                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns the cache of points as a [PoolVector2Array].
[INFO] [stdout]                                               ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:754:3326
[INFO] [stdout]     |
[INFO] [stdout] 754 | ...; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub...
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns the [RID] of the object that intersected with the shape at index `idx`.
[INFO] [stdout]                          ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:874:2222
[INFO] [stdout]     |
[INFO] [stdout] 874 | ... } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array].
[INFO] [stdout]                                                                                                                                                                                                                                                                      ^^^^^
[INFO] [stdout]     = note: no item named `Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:874:3959
[INFO] [stdout]     |
[INFO] [stdout] 874 | ... } # [doc = "The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary]."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary].
[INFO] [stdout]                                                                                                                                                          ^^^
[INFO] [stdout]     = note: no item named `int` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:934:51266
[INFO] [stdout]     |
[INFO] [stdout] 934 | ... } # [doc = "Returns `true` if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.\nReturns `false` if the Godot binary used to run the project is a [i]release[/i] export template.\nTo check whether the Godot binary used to run the project is an export template (debug or release), use `OS.has_feature(\"standalone\")` instead."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns `true` if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.
[INFO] [stdout]                                                                              ^
[INFO] [stdout]     = note: no item named `i` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1006:3260
[INFO] [stdout]      |
[INFO] [stdout] 1006 | ...m_sys (ret) } } # [doc = "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."] # [doc = ""] # [inline] pub ...
[INFO] [stdout]      |                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead.
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1042:1367
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ... { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.
[INFO] [stdout]                                                                                                                                                                                                                    ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1042:2293
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ... } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.
[INFO] [stdout]                                                                                                                                                                                                                                                         ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1060:1289
[INFO] [stdout]      |
[INFO] [stdout] 1060 | ... { # [doc = "Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb].
[INFO] [stdout]                           ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1060:3645
[INFO] [stdout]      |
[INFO] [stdout] 1060 | ... } # [doc = "Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].\nTransformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
[INFO] [stdout]                                       ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1090:3084
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...sys () . as_ptr () , name . into ()) ; } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn bind_child_node_to_bone ...
[INFO] [stdout]      |                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated soon.[/i]
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1090:8142
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...) , bone_idx) ; mem :: transmute (ret) } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn get_bound_child_nodes_to...
[INFO] [stdout]      |                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated soon.[/i]
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1090:13935
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...ys () . as_ptr () , bone_idx , rest) ; } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn unbind_child_node_from_b...
[INFO] [stdout]      |                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated soon.[/i]
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1276:1861
[INFO] [stdout]      |
[INFO] [stdout] 1276 | ... } # [doc = "Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.\nEach [Dictionary] object has the line diff contents under the keys:\n- `\"content\"` to store a [String] containing the line contents\n- `\"status\"` to store a [String] which contains `\"+\"` in case the content is a line addition but it stores a `\"-\"` in case of deletion and an empty string in the case the line content is neither an addition nor a deletion.\n- `\"new_line_number\"` to store an integer containing the new line number of the line content.\n- `\"line_count\"` to store an integer containing the number of lines in the line content.\n- `\"old_line_number\"` to store an integer containing the old line number of the line content.\n- `\"offset\"` to store the offset of the line change since the first contextual line content."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:12382
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Given the two 3D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`)."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Given the two 3D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`).
[INFO] [stdout]                                                                                                                                                             ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:13110
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Given the two 2D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`)."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Given the two 2D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`).
[INFO] [stdout]                                                                                                                                                             ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:15870
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Returns `true` if `point` is inside the circle or if it's located exactly [i]on[/i] the circle's boundary, otherwise returns `false`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns `true` if `point` is inside the circle or if it's located exactly [i]on[/i] the circle's boundary, otherwise returns `false`.
[INFO] [stdout]                                                                                         ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:16439
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Returns `true` if `point` is inside `polygon` or if it's located exactly [i]on[/i] polygon's boundary, otherwise returns `false`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns `true` if `point` is inside `polygon` or if it's located exactly [i]on[/i] polygon's boundary, otherwise returns `false`.
[INFO] [stdout]                                                                                        ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:24531
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Given a convex hull defined though the [Plane]s in the array `planes`, tests if the segment (`from`, `to`) intersects with that hull. If an intersection is found, returns a [PoolVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Given a convex hull defined though the [Plane]s in the array `planes`, tests if the segment (`from`, `to`) intersects with that hull. If an intersection is found, returns a [PoolVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty.
[INFO] [stdout]                                                                                                                                                                                            ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:25293
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Checks if the segment (`from`, `to`) intersects the cylinder with height `height` that is centered at the origin and has radius `radius`. If no, returns an empty [PoolVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Checks if the segment (`from`, `to`) intersects the cylinder with height `height` that is centered at the origin and has radius `radius`. If no, returns an empty [PoolVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection.
[INFO] [stdout]                                                                                                                                                                                 ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:26760
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Checks if the segment (`from`, `to`) intersects the sphere that is located at `sphere_position` and has radius `sphere_radius`. If no, returns an empty [PoolVector3Array]. If yes, returns a [PoolVector3Array] containing the point of intersection and the sphere's normal at the point of intersection."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Checks if the segment (`from`, `to`) intersects the sphere that is located at `sphere_position` and has radius `sphere_radius`. If no, returns an empty [PoolVector3Array]. If yes, returns a [PoolVector3Array] containing the point of intersection and the sphere's normal at the point of intersection.
[INFO] [stdout]                                                                                                                                                                       ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolIntArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:28231
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Triangulates the area specified by discrete set of `points` such that no point is inside the circumcircle of any resulting triangle. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `points` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Triangulates the area specified by discrete set of `points` such that no point is inside the circumcircle of any resulting triangle. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `points` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned.
[INFO] [stdout]                                                                                                                                                              ^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolIntArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolIntArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:29032
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Triangulates the polygon specified by the points in `polygon`. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `polygon` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Triangulates the polygon specified by the points in `polygon`. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `polygon` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned.
[INFO] [stdout]                                                                                        ^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolIntArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1342:4236
[INFO] [stdout]      |
[INFO] [stdout] 1342 | ... } } # [doc = "The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box."] # [doc = ""] # [in...
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
[INFO] [stdout]                                                                                ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1342:8632
[INFO] [stdout]      |
[INFO] [stdout] 1342 | ... } # [doc = "Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
[INFO] [stdout]                                                                                               ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1342:9076
[INFO] [stdout]      |
[INFO] [stdout] 1342 | ... } } # [doc = "The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box."] # [doc = ""] # [in...
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
[INFO] [stdout]                                                                                ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1360:4201
[INFO] [stdout]      |
[INFO] [stdout] 1360 | ... } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
[INFO] [stdout]                                                                                                                                    ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1360:7261
[INFO] [stdout]      |
[INFO] [stdout] 1360 | ... } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
[INFO] [stdout]                                                                                                                                    ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1384:9737
[INFO] [stdout]      |
[INFO] [stdout] 1384 | ... } # [doc = "The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.\n**Note:** If the [ParticlesMaterial] in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
[INFO] [stdout]                   ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1384:17278
[INFO] [stdout]      |
[INFO] [stdout] 1384 | ... } # [doc = "The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.\n**Note:** If the [ParticlesMaterial] in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
[INFO] [stdout]                   ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1390:1647
[INFO] [stdout]      |
[INFO] [stdout] 1390 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the property's name)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\nProjectSettings.set(\"category/property_name\", 0)\n\nvar property_info = {\n    \"name\": \"category/property_name\",\n    \"type\": TYPE_INT,\n    \"hint\": PROPERTY_HINT_ENUM,\n    \"hint_string\": \"one,two,three\"\n}\n\nProjectSettings.add_property_info(property_info)\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              - `type`: [int] (see [enum Variant.Type])
[INFO] [stdout]                         ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1462:4000
[INFO] [stdout]      |
[INFO] [stdout] 1462 | ... } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1462:5759
[INFO] [stdout]      |
[INFO] [stdout] 1462 | ... } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1636:3947
[INFO] [stdout]      |
[INFO] [stdout] 1636 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
[INFO] [stdout]                                                                                                                                                          ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1636:3947
[INFO] [stdout]      |
[INFO] [stdout] 1636 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
[INFO] [stdout]                                                                                                                                                                   ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1636:8488
[INFO] [stdout]      |
[INFO] [stdout] 1636 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
[INFO] [stdout]                                                                                                                                                          ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1636:8488
[INFO] [stdout]      |
[INFO] [stdout] 1636 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
[INFO] [stdout]                                                                                                                                                                   ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1708:1629
[INFO] [stdout]      |
[INFO] [stdout] 1708 | ... { # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the name of the property)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\neditor_settings.set(\"category/property_name\", 0)\n\nvar property_info = {\n    \"name\": \"category/property_name\",\n    \"type\": TYPE_INT,\n    \"hint\": PROPERTY_HINT_ENUM,\n    \"hint_string\": \"one,two,three\"\n}\n\neditor_settings.add_property_info(property_info)\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              - `type`: [int] (see [enum Variant.Type])
[INFO] [stdout]                         ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:25737
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first.
[INFO] [stdout]                                                                                                                                                                                                                                                     ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:55427
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first.
[INFO] [stdout]                                                                                                                                                                                                                                                     ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1804:1437
[INFO] [stdout]      |
[INFO] [stdout] 1804 | ... { # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices.
[INFO] [stdout]                             ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1804:3790
[INFO] [stdout]      |
[INFO] [stdout] 1804 | ... } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices.
[INFO] [stdout]                             ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolColorArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1816:2644
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ... ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& s...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Gradient's colors returned as a [PoolColorArray].
[INFO] [stdout]                                               ^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolColorArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolRealArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1816:3389
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ...tr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& ...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Gradient's offsets returned as a [PoolRealArray].
[INFO] [stdout]                                                ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolRealArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolColorArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1816:5248
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ...ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors ...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Gradient's colors returned as a [PoolColorArray].
[INFO] [stdout]                                               ^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolColorArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolRealArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1816:6013
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ...tr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Gradient's offsets returned as a [PoolRealArray].
[INFO] [stdout]                                                ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolRealArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:2506
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ...) ; ret as _ } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub f...
[INFO] [stdout]      |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The list of objects or object [RID]s that will be excluded from collisions.
[INFO] [stdout]                                             ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:3311
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ... as_ptr ()) ; ret as _ } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn shape_ri...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The queried shape's [RID]. See also [method set_shape].
[INFO] [stdout]                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:6344
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ...sion_mask) ; } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub f...
[INFO] [stdout]      |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The list of objects or object [RID]s that will be excluded from collisions.
[INFO] [stdout]                                             ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:7599
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ...ape . as_arg_ptr ()) ; } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn set_shap...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The queried shape's [RID]. See also [method set_shape].
[INFO] [stdout]                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1846:6670
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ...rom_sys (sys)) } } # [doc = "Returns an [Array] with the file paths of the currently opened scenes."] # [doc = ""] # [inline] pub fn g...
[INFO] [stdout]      |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] with the file paths of the currently opened scenes.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1846:12618
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ... ; ret as _ } } # [doc = "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."] # [doc = ""] # [inline] pub ...
[INFO] [stdout]      |                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
[INFO] [stdout]                                                                      ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unknown disambiguator ``
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1846:15102
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ...()) ; } } # [doc = "Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants)."] # [doc = ""] # [inline...
[INFO] [stdout]      |              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants).
[INFO] [stdout]                                                                              
[INFO] [stdout]      = note: see https://doc.rust-lang.org/1.69.0/rustdoc/write-documentation/linking-to-items-by-name.html#namespaces-and-disambiguators for more info about disambiguators
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1870:2353
[INFO] [stdout]      |
[INFO] [stdout] 1870 | ... { # [doc = "Returns an [Array] containing default values for all of the input ports of the node in the form `[index0, value0, index1, value1, ...]`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] containing default values for all of the input ports of the node in the form `[index0, value0, index1, value1, ...]`.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1870:3760
[INFO] [stdout]      |
[INFO] [stdout] 1870 | ... } # [doc = "Sets the default input ports values using an [Array] of the form `[index0, value0, index1, value1, ...]`. For example: `[0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Sets the default input ports values using an [Array] of the form `[index0, value0, index1, value1, ...]`. For example: `[0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]`.
[INFO] [stdout]                                                            ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1894:4175
[INFO] [stdout]      |
[INFO] [stdout] 1894 | ... } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
[INFO] [stdout]                                     ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1894:7753
[INFO] [stdout]      |
[INFO] [stdout] 1894 | ... } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
[INFO] [stdout]                                     ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1906:3052
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ...)) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline...
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Adds a collision exception so the ray does not report collisions with the specified [RID].
[INFO] [stdout]                                                                                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1906:10155
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ...()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline...
[INFO] [stdout]      |              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Removes a collision exception so the ray does report collisions with the specified [RID].
[INFO] [stdout]                                                                                                  ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1942:4965
[INFO] [stdout]      |
[INFO] [stdout] 1942 | ...as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider ...
[INFO] [stdout]      |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the collider's [RID].
[INFO] [stdout]                                      ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:16791
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shap...
[INFO] [stdout]      |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the nth shape of an area.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:21200
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              2: [RID] of the object that entered/exited the area.
[INFO] [stdout]                  ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:23127
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
[INFO] [stdout]                                                                                                                     ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:35356
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shap...
[INFO] [stdout]      |                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the nth shape of a body.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:37080
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ...; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_sp...
[INFO] [stdout]      |                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the space assigned to a body.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:44024
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
[INFO] [stdout]                                                                                                                     ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:51380
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... } # [doc = "Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
[INFO] [stdout]                                                                              ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2056:2543
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ... } # [doc = "Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check.
[INFO] [stdout]                                                            ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2056:6248
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ...) } } # [doc = "Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [in...
[INFO] [stdout]      |          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check.
[INFO] [stdout]                                 ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2206:2250
[INFO] [stdout]      |
[INFO] [stdout] 2206 | ...his . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Ri...
[INFO] [stdout]      |                                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's [RID].
[INFO] [stdout]                                    ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2206:2585
[INFO] [stdout]      |
[INFO] [stdout] 2206 | ... } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2248:4146
[INFO] [stdout]      |
[INFO] [stdout] 2248 | .... as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector3Array]."] # [doc = ""] # [inline] pub fn get_baked_...
[INFO] [stdout]      |                                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the cache of points as a [PoolVector3Array].
[INFO] [stdout]                                                ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolRealArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2248:4538
[INFO] [stdout]      |
[INFO] [stdout] 2248 | ...r3Array :: from_sys (ret) } } # [doc = "Returns the cache of tilts as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn get_baked_ti...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the cache of tilts as a [PoolRealArray].
[INFO] [stdout]                                               ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolRealArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2248:4923
[INFO] [stdout]      |
[INFO] [stdout] 2248 | ... } # [doc = "Returns the cache of up vectors as a [PoolVector3Array].\nIf [member up_vector_enabled] is `false`, the cache will be empty."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the cache of up vectors as a [PoolVector3Array].
[INFO] [stdout]                                                    ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2296:4426
[INFO] [stdout]      |
[INFO] [stdout] 2296 | ...is . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider ...
[INFO] [stdout]      |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the collider's [RID].
[INFO] [stdout]                                      ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolByteArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2338:7522
[INFO] [stdout]      |
[INFO] [stdout] 2338 | ...ng :: from_sys (ret) } } # [doc = "Returns next `len` bytes of the file as a [PoolByteArray]."] # [doc = ""] # [inline] pub fn get_buf...
[INFO] [stdout]      |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns next `len` bytes of the file as a [PoolByteArray].
[INFO] [stdout]                                                         ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolByteArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2338:21160
[INFO] [stdout]      |
[INFO] [stdout] 2338 | ... } # [doc = "Stores an integer as 64 bits in the file.\n**Note:** The `value` must lie in the interval `[-2^63, 2^63 - 1]` (i.e. be a valid [int] value)."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The `value` must lie in the interval `[-2^63, 2^63 - 1]` (i.e. be a valid [int] value).
[INFO] [stdout]                                                                                                   ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2338:22534
[INFO] [stdout]      |
[INFO] [stdout] 2338 | ... } # [doc = "Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter `delim` to use other than the default `\",\"` (comma). This delimiter must be one-character long.\nText will be encoded as UTF-8.\n# Default Arguments\n* `delim` - `\",\"`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter `delim` to use other than the default `","` (comma). This delimiter must be one-character long.
[INFO] [stdout]                               ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:2522
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...) ; ret as _ } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub f...
[INFO] [stdout]      |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The list of objects or object [RID]s that will be excluded from collisions.
[INFO] [stdout]                                             ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:3703
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...mem :: transmute (ret) } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn shape_ri...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The queried shape's [RID]. See also [method set_shape].
[INFO] [stdout]                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:6766
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...ion_layer) ; } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub f...
[INFO] [stdout]      |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The list of objects or object [RID]s that will be excluded from collisions.
[INFO] [stdout]                                             ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:8410
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...ape . as_arg_ptr ()) ; } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn set_shap...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The queried shape's [RID]. See also [method set_shape].
[INFO] [stdout]                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolByteArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2494:1611
[INFO] [stdout]      |
[INFO] [stdout] 2494 | ...his) } } # [doc = "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string `base64_str`."] # [doc = ""] # [inline...
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string `base64_str`.
[INFO] [stdout]                                 ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolByteArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolByteArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2494:3432
[INFO] [stdout]      |
[INFO] [stdout] 2494 | ...nt :: from_sys (ret) } } # [doc = "Returns a Base64-encoded string of a given [PoolByteArray]."] # [doc = ""] # [inline] pub fn raw_to...
[INFO] [stdout]      |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns a Base64-encoded string of a given [PoolByteArray].
[INFO] [stdout]                                                          ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolByteArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2554:2689
[INFO] [stdout]      |
[INFO] [stdout] 2554 | ... } # [doc = "Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.\n**Note:** the presets list is only for [i]this[/i] color picker."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** the presets list is only for [i]this[/i] color picker.
[INFO] [stdout]                                                      ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2680:3344
[INFO] [stdout]      |
[INFO] [stdout] 2680 | ...; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub...
[INFO] [stdout]      |                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the object that intersected with the shape at index `idx`.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2836:3239
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ... } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.\n**Note:** This method does not take into account the `motion` property of the object. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is `(0, 0)`.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `rid`: The intersecting object's [RID].
[INFO] [stdout]                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2836:4664
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ... } # [doc = "Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `max_results` - `32`\n* `exclude` - `[  ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `rid`: The intersecting object's [RID].
[INFO] [stdout]                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2836:7168
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ... } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[  ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `rid`: The intersecting object's [RID].
[INFO] [stdout]                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2836:8812
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ... } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space.\n**Note:** This method does not take into account the `motion` property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `rid`: The intersecting object's [RID].
[INFO] [stdout]                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2842:1858
[INFO] [stdout]      |
[INFO] [stdout] 2842 | ... , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Ri...
[INFO] [stdout]      |                                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's [RID].
[INFO] [stdout]                                    ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2842:2679
[INFO] [stdout]      |
[INFO] [stdout] 2842 | ... } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2848:9746
[INFO] [stdout]      |
[INFO] [stdout] 2848 | ... } # [doc = "The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.\n**Note:** Setting this property updates [member visible_characters] based on current [method get_total_character_count]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.
[INFO] [stdout]                                                        ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2848:27501
[INFO] [stdout]      |
[INFO] [stdout] 2848 | ... } # [doc = "The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.\n**Note:** Setting this property updates [member visible_characters] based on current [method get_total_character_count]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.
[INFO] [stdout]                                                        ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3010:8081
[INFO] [stdout]      |
[INFO] [stdout] 3010 | ... } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
[INFO] [stdout]                             ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3010:9802
[INFO] [stdout]      |
[INFO] [stdout] 3010 | ... } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
[INFO] [stdout]                             ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:46724
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_*` VisualServer functions.
[INFO] [stdout]                                                         ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:57400
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_item_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Creates a new [CanvasItem] and returns its [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_item_*` VisualServer functions.
[INFO] [stdout]                                                          ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:82012
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.
[INFO] [stdout]                              ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:84347
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... ; } } # [doc = "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode]."] # [doc = ""] # [inli...
[INFO] [stdout]      |           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode].
[INFO] [stdout]                        ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:90004
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky].
[INFO] [stdout]                                                                                    ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:162945
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Creates a new multimesh on the VisualServer and returns an [RID] handle. This RID will be used in all `multimesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this multimesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Creates a new multimesh on the VisualServer and returns an [RID] handle. This RID will be used in all `multimesh_*` VisualServer functions.
[INFO] [stdout]                                                                          ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:208654
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.\n# Default Arguments\n* `cube_side` - `0`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.
[INFO] [stdout]                                                                                                       ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:3263
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "Adds a user-defined `signal`. Arguments are optional, but can be added as an [Array] of dictionaries, each containing `name: String` and `type: int` (see [enum Variant.Type]) entries.\n# Default Arguments\n* `arguments` - `[  ]`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Adds a user-defined `signal`. Arguments are optional, but can be added as an [Array] of dictionaries, each containing `name: String` and `type: int` (see [enum Variant.Type]) entries.
[INFO] [stdout]                                                                                            ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:5950
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].\n```gdscript\ncallv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n```"] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Calls the `method` on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].
[INFO] [stdout]                                                                                                                                                                                                               ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:7224
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConnects a `signal` to a `method` on a `target` object. Pass optional `binds` to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use `flags` to set deferred or one-shot connections. See [enum ConnectFlags] constants.\nA `signal` can only be connected once to a `method`. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.\nIf the `target` is destroyed in the game's lifecycle, the connection will be lost.\nExamples:\n```gdscript\nconnect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\nconnect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit signal\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-defined signal\n```\nAn example of the relationship between `binds` passed to [method connect] and parameters used when calling [method emit_signal]:\n```gdscript\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # weapon_type and damage are passed last\nemit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed first\nfunc _on_Player_hit(hit_by, level, weapon_type, damage):\n    print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, level, weapon_type, damage])\n```\n# Default Arguments\n* `binds` - `[  ]`\n* `flags` - `0`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Connects a `signal` to a `method` on a `target` object. Pass optional `binds` to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use `flags` to set deferred or one-shot connections. See [enum ConnectFlags] constants.
[INFO] [stdout]                                                                                                               ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:11948
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "Returns an [Array] of dictionaries with information about signals that are connected to the object.\nEach [Dictionary] contains three String entries:\n- `source` is a reference to the signal emitter.\n- `signal_name` is the name of the connected signal.\n- `method_name` is the name of the method to which the signal is connected."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of dictionaries with information about signals that are connected to the object.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:14202
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ...riant :: from_sys (ret) } } # [doc = "Returns the object's metadata as a [PoolStringArray]."] # [doc = ""] # [inline] pub fn get_meta_...
[INFO] [stdout]      |                                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's metadata as a [PoolStringArray].
[INFO] [stdout]                                                  ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:14585
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ...:: from_sys (ret) } } # [doc = "Returns the object's methods and their signatures as an [Array]."] # [doc = ""] # [inline] pub fn get_...
[INFO] [stdout]      |                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's methods and their signatures as an [Array].
[INFO] [stdout]                                                                       ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:15026
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "Returns the object's property list as an [Array] of dictionaries.\nEach property's [Dictionary] contain at least `name: String` and `type: int` (see [enum Variant.Type]) entries. Optionally, it can also include `hint: int` (see [enum PropertyHint]), `hint_string: String`, and `usage: int` (see [enum PropertyUsageFlags])."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's property list as an [Array] of dictionaries.
[INFO] [stdout]                                                        ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:16317
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... move_from_sys (sys)) } } # [doc = "Returns an [Array] of connections for the given `signal`."] # [doc = ""] # [inline] pub fn get_sig...
[INFO] [stdout]      |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of connections for the given `signal`.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:16833
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ...ected variant type") } } # [doc = "Returns the list of signals as an [Array] of dictionaries."] # [doc = ""] # [inline] pub fn get_sig...
[INFO] [stdout]      |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the list of signals as an [Array] of dictionaries.
[INFO] [stdout]                                                 ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:3102
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.
[INFO] [stdout]                                                                                                                                                                                                                                                                                                 ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:3102
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                   ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:3102
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                                                                                                           ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:5702
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.
[INFO] [stdout]                                                                                                                                                                                                                                                                                                 ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:5702
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                   ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:5702
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                                                                                                           ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolByteArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3322:1791
[INFO] [stdout]      |
[INFO] [stdout] 3322 | ... (obj) } } # [doc = "Generates a [PoolByteArray] of cryptographically secure random bytes with given `size`."] # [doc = ""] # [inline]...
[INFO] [stdout]      |               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Generates a [PoolByteArray] of cryptographically secure random bytes with given `size`.
[INFO] [stdout]                           ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolByteArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3346:8740
[INFO] [stdout]      |
[INFO] [stdout] 3346 | ... } # [doc = "Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.\nThis method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's `delta` value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.\n`linear_velocity` is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.\n`up_direction` is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of `Vector2(0, 0)`, everything is considered a wall. This is useful for topdown games.\nIf `stop_on_slope` is `true`, body will not slide on slopes when you include gravity in `linear_velocity` and the body is standing still.\nIf the body collides, it will change direction a maximum of `max_slides` times before it stops.\n`floor_max_angle` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.\nIf `infinite_inertia` is `true`, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If `false`, it will interact with [RigidBody2D] nodes like with [StaticBody2D].\nReturns the `linear_velocity` vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `linear_velocity` is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.
[INFO] [stdout]                                                                                                                              ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:5689
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has `type`.
[INFO] [stdout]                                             ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:6694
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has `type`.
[INFO] [stdout]                                              ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:8436
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has `type`.
[INFO] [stdout]                                            ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:9652
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has `type`.
[INFO] [stdout]                                          ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:10884
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has `type`.
[INFO] [stdout]                                                ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:11432
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has `type`.
[INFO] [stdout]                                                     ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:11955
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the types in `type` as a [PoolStringArray] for use in any of the `get_*` functions, if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the types in `type` as a [PoolStringArray] for use in any of the `get_*` functions, if the theme has `type`.
[INFO] [stdout]                                                    ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:25968
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shap...
[INFO] [stdout]      |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the nth shape of an area.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:30723
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              2: [RID] of the object that entered/exited the area.
[INFO] [stdout]                  ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:33053
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
[INFO] [stdout]                                                                                                                     ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:44314
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shap...
[INFO] [stdout]      |                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the nth shape of a body.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:45580
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ...; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_sp...
[INFO] [stdout]      |                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the space assigned to a body.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:55037
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
[INFO] [stdout]                                                                                                                     ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:58200
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console.
[INFO] [stdout]                                                                            ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3604:3771
[INFO] [stdout]      |
[INFO] [stdout] 3604 | ...s () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [RID] of a Skeleton2D instance."] # [doc = ""] # [inline] pub fn get_skeleton (...
[INFO] [stdout]      |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of a Skeleton2D instance.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3646:7563
[INFO] [stdout]      |
[INFO] [stdout] 3646 | ... ret as _ } } # [doc = "Returns an [Array] containing the device IDs of all currently connected joypads."] # [doc = ""] # [inline] pub...
[INFO] [stdout]      |                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] containing the device IDs of all currently connected joypads.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3652:3665
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ...tr ()) ; } } # [doc = "Adds a collision exception so the camera does not collide with the specified [RID]."] # [doc = ""] # [inline] p...
[INFO] [stdout]      |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Adds a collision exception so the camera does not collide with the specified [RID].
[INFO] [stdout]                                                                                            ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3652:7905
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ...ode . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_e...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Removes a collision exception with the specified [RID].
[INFO] [stdout]                                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3664:9513
[INFO] [stdout]      |
[INFO] [stdout] 3664 | ... } # [doc = "Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].\n**Note:** This is only implemented for [ArrayMesh] and [PrimitiveMesh]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].
[INFO] [stdout]                                    ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3706:1833
[INFO] [stdout]      |
[INFO] [stdout] 3706 | ...s (obj) } } # [doc = "The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing."] # [doc = ""] # [inline] ...
[INFO] [stdout]      |                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
[INFO] [stdout]                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3706:3012
[INFO] [stdout]      |
[INFO] [stdout] 3706 | ... } # [doc = "The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
[INFO] [stdout]                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3718:18494
[INFO] [stdout]      |
[INFO] [stdout] 3718 | ...() . as_ptr ()) ; } } # [doc = "Returns the [RID] of the [World2D] canvas where this item is in."] # [doc = ""] # [inline] pub fn get_...
[INFO] [stdout]      |                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the [World2D] canvas where this item is in.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:106:3766
[INFO] [stdout]     |
[INFO] [stdout] 106 | ... } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout]     = note: `#[warn(rustdoc::bare_urls)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:106:11506
[INFO] [stdout]     |
[INFO] [stdout] 106 | ... } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:124:2702
[INFO] [stdout]     |
[INFO] [stdout] 124 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:124:5873
[INFO] [stdout]     |
[INFO] [stdout] 124 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:262:3173
[INFO] [stdout]     |
[INFO] [stdout] 262 | ... } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:262:5097
[INFO] [stdout]     |
[INFO] [stdout] 262 | ... } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:544:5824
[INFO] [stdout]     |
[INFO] [stdout] 544 | ... } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:544:11710
[INFO] [stdout]     |
[INFO] [stdout] 544 | ... } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:634:34574
[INFO] [stdout]     |
[INFO] [stdout] 634 | ... } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:634:64508
[INFO] [stdout]     |
[INFO] [stdout] 634 | ... } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:724:4338
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:724:5472
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:724:16153
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:724:17391
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:796:6067
[INFO] [stdout]     |
[INFO] [stdout] 796 | ... } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:796:13981
[INFO] [stdout]     |
[INFO] [stdout] 796 | ... } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:802:2350
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:802:3674
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:802:5125
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:802:6545
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:934:49340
[INFO] [stdout]     |
[INFO] [stdout] 934 | ... } # [doc = "Returns `true` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.\n**Note:** Tag names are case-sensitive."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:934:81624
[INFO] [stdout]     |
[INFO] [stdout] 934 | ... } # [doc = "Requests the OS to open a resource with the most appropriate program. For example:\n- `OS.shell_open(\"C:\\\\Users\\name\\Downloads\")` on Windows opens the file explorer at the user's Downloads folder.\n- `OS.shell_open(\"https://godotengine.org\")` opens the default web browser on the official Godot website.\n- `OS.shell_open(\"mailto:example@example.com\")` opens the default email client with the \"To\" field set to `example@example.com`. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing `mailto:` Links[/url] for a list of fields that can be added.\nUse [method ProjectSettings.globalize_path] to convert a `res://` or `user://` path into a system path for use with this method.\n**Note:** This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://blog.escapecreative.com/customizing-mailto-links/>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1012:6526
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://en.wikipedia.org/wiki/Doppler_effect>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1012:8758
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://zdoom.org/wiki/Y-shearing>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1012:17046
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://en.wikipedia.org/wiki/Doppler_effect>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1012:19102
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://zdoom.org/wiki/Y-shearing>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1066:4654
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ... } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1066:10753
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ... } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1294:5271
[INFO] [stdout]      |
[INFO] [stdout] 1294 | ... } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://github.com/godotengine/godot-proposals/issues/1123>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1294:10444
[INFO] [stdout]      |
[INFO] [stdout] 1294 | ... } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://github.com/godotengine/godot-proposals/issues/1123>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1372:8069
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ... } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1372:9025
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ... } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1372:24515
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ... } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1372:25489
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ... } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1402:3959
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ... } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1402:5258
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ... } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1402:10474
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ... } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1402:11877
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ... } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1498:3589
[INFO] [stdout]      |
[INFO] [stdout] 1498 | ... } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://en.wikipedia.org/wiki/Normal_distribution>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1528:2291
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ... } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1528:3611
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ... } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1528:5056
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ... } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1528:6472
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ... } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1672:29765
[INFO] [stdout]      |
[INFO] [stdout] 1672 | ... } # [doc = "Sets the tile's normal map texture.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:5488
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n**Note:** If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:\n```gdscript\nif child_node.get_parent():\n    child_node.get_parent().remove_child(child_node)\nadd_child(child_node)\n```\n**Note:** If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:5488
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n**Note:** If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:\n```gdscript\nif child_node.get_parent():\n    child_node.get_parent().remove_child(child_node)\nadd_child(child_node)\n```\n**Note:** If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unclosed HTML tag `method`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:17889
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a `null instance` is returned and an error is logged. Attempts to access methods on the return value will result in an \"Attempt to call <method> on a null instance.\" error.\n**Note:** Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).\n**Example:** Assume your current node is Character and the following tree:\n```gdscript\n/root\n/root/Character\n/root/Character/Sword\n/root/Character/Backpack/Dagger\n/root/MyGame\n/root/Swamp/Alligator\n/root/Swamp/Mosquito\n/root/Swamp/Goblin\n```\nPossible paths are:\n```gdscript\nget_node(\"Sword\")\nget_node(\"Backpack/Dagger\")\nget_node(\"../Swamp/Alligator\")\nget_node(\"/root/MyGame\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(rustdoc::invalid_html_tags)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:1917
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ... } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:5716
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ... } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1906:5891
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ... } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1906:11764
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ... } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2056:3376
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ... } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2056:6688
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ... } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:1929
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ... } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:6132
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ... } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2926:24279
[INFO] [stdout]      |
[INFO] [stdout] 2926 | ... } # [doc = "Loads an image from file `path`. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2950:3260
[INFO] [stdout]      |
[INFO] [stdout] 2950 | ... } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2950:5240
[INFO] [stdout]      |
[INFO] [stdout] 2950 | ... } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3112:14297
[INFO] [stdout]      |
[INFO] [stdout] 3112 | ... } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3112:28252
[INFO] [stdout]      |
[INFO] [stdout] 3112 | ... } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3208:4415
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ... } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3208:5630
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ... } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3208:14870
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ... } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3208:16126
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ... } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3652:4785
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ... } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3652:9073
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ... } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 226 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished dev [unoptimized + debuginfo] target(s) in 41.49s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: bindgen v0.56.0
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
[INFO] running `Command { std: "docker" "inspect" "fadefcb293386486e8b0daa40edcb175e51156fe856d4ad0d759584e91b5d11a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "fadefcb293386486e8b0daa40edcb175e51156fe856d4ad0d759584e91b5d11a", kill_on_drop: false }`
[INFO] [stdout] fadefcb293386486e8b0daa40edcb175e51156fe856d4ad0d759584e91b5d11a
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-0-tc1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "RUSTDOCFLAGS=--cap-lints=warn" "-e" "RUSTC_BOOTSTRAP=1" "-e" "DOCS_RS=1" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:5ff2268d62e97bff2cde7d5815dd6ed5b47097566f13b8d0ca110b04b60e07ed" "/opt/rustwide/cargo-home/bin/cargo" "+1.69.0" "rustdoc" "--lib" "-Zrustdoc-map" "-Z" "unstable-options" "--config" "build.rustdocflags=[\"-Z\", \"unstable-options\", \"--document-private-items\"]" "--frozen" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] f2eb81f3f15deef3b6457311043c5674dfbec3053131851c9d8860427c3acdd6
[INFO] running `Command { std: "docker" "start" "-a" "f2eb81f3f15deef3b6457311043c5674dfbec3053131851c9d8860427c3acdd6", kill_on_drop: false }`
[INFO] [stderr]  Documenting gdnative-bindings-lily v0.9.3 (/opt/rustwide/workdir)
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:112:3194
[INFO] [stdout]     |
[INFO] [stdout] 112 | ... } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector3]. If the object is an [Area], the result is `(0, 0, 0)`.\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the shape did not intersect anything, then an empty dictionary is returned instead."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             `rid`: The intersecting object's [RID].
[INFO] [stdout]                                               ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout]     = note: `#[warn(rustdoc::broken_intra_doc_links)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:112:4362
[INFO] [stdout]     |
[INFO] [stdout] 112 | ... } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[  ]`\n* `collision_mask` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             `rid`: The intersecting object's [RID].
[INFO] [stdout]                                               ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:112:5838
[INFO] [stdout]     |
[INFO] [stdout] 112 | ... } # [doc = "Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             `rid`: The intersecting object's [RID].
[INFO] [stdout]                                               ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:160:7221
[INFO] [stdout]     |
[INFO] [stdout] 160 | ... } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             **Note:** This returns a copy of the [PoolVector2Array] rather than a reference.
[INFO] [stdout]                                                   ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:160:14937
[INFO] [stdout]     |
[INFO] [stdout] 160 | ... } # [doc = "The polygon's list of vertices. The final point will be connected to the first.\n**Note:** This returns a copy of the [PoolVector2Array] rather than a reference."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             **Note:** This returns a copy of the [PoolVector2Array] rather than a reference.
[INFO] [stdout]                                                   ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:178:16014
[INFO] [stdout]     |
[INFO] [stdout] 178 | ...h :: from_sys (ret) } } # [doc = "Returns a [PoolStringArray] containing the name of all nodes."] # [doc = ""] # [inline] pub fn get_n...
[INFO] [stdout]     |                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns a [PoolStringArray] containing the name of all nodes.
[INFO] [stdout]                        ^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolStringArray` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:226:1857
[INFO] [stdout]     |
[INFO] [stdout] 226 | ...} } # [doc = "Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group])."] # [doc = ""] # [...
[INFO] [stdout]     |        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns an [Array] of [Button]s who have this as their [ButtonGroup] (see [member BaseButton.group]).
[INFO] [stdout]                         ^^^^^
[INFO] [stdout]     = note: no item named `Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:1893
[INFO] [stdout]     |
[INFO] [stdout] 322 | ... } # [doc = "Appends a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Appends a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
[INFO] [stdout]                        ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:2487
[INFO] [stdout]     |
[INFO] [stdout] 322 | ... } # [doc = "Adds a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Adds a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
[INFO] [stdout]                     ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:4371
[INFO] [stdout]     |
[INFO] [stdout] 322 | ... } # [doc = "Returns a [PoolVector2Array] containing the vertices of an outline that was created in the editor or by script."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns a [PoolVector2Array] containing the vertices of an outline that was created in the editor or by script.
[INFO] [stdout]                        ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolIntArray`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:5237
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...et as _ } } # [doc = "Returns a [PoolIntArray] containing the indices of the vertices of a created polygon."] # [doc = ""] # [inline] ...
[INFO] [stdout]     |                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns a [PoolIntArray] containing the indices of the vertices of a created polygon.
[INFO] [stdout]                        ^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolIntArray` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:322:6030
[INFO] [stdout]     |
[INFO] [stdout] 322 | ...as _ } } # [doc = "Returns a [PoolVector2Array] containing all the vertices being used to create the polygons."] # [doc = ""] # [inlin...
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns a [PoolVector2Array] containing all the vertices being used to create the polygons.
[INFO] [stdout]                        ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:334:8175
[INFO] [stdout]     |
[INFO] [stdout] 334 | ... } # [doc = "Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody] or [RigidBody], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.\nThis method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's `delta` value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.\n`linear_velocity` is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.\n`up_direction` is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of `Vector3(0, 0, 0)`, everything is considered a wall.\nIf `stop_on_slope` is `true`, body will not slide on slopes when you include gravity in `linear_velocity` and the body is standing still.\nIf the body collides, it will change direction a maximum of `max_slides` times before it stops.\n`floor_max_angle` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.\nIf `infinite_inertia` is `true`, body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. If `false`, it will interact with [RigidBody] nodes like with [StaticBody].\nReturns the `linear_velocity` vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].\n# Default Arguments\n* `up_direction` - `Vector3( 0, 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             `linear_velocity` is the velocity vector (typically meters per second). Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.
[INFO] [stdout]                                                                                                                                      ^
[INFO] [stdout]     = note: no item named `i` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:460:2254
[INFO] [stdout]     |
[INFO] [stdout] 460 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConverts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.\nUse `indent` parameter to pretty print the output.\n**Example output:**\n```gdscript\n## JSON.print(my_dictionary)\n{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":\"value_1\"}]}\n\n## JSON.print(my_dictionary, \"\\t\")\n{\n        \"name\": \"my_dictionary\",\n        \"version\": \"1.0.0\",\n        \"entities\": [\n                {\n                        \"name\": \"entity_0\",\n                        \"value\": \"value_0\"\n                },\n                {\n                        \"name\": \"entity_1\",\n                        \"value\": \"value_1\"\n                }\n        ]\n}\n```\n# Default Arguments\n* `indent` - `\"\"`\n* `sort_keys` - `false`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                  ^
[INFO] [stdout]     = note: no item named `i` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:460:2254
[INFO] [stdout]     |
[INFO] [stdout] 460 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConverts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.\nUse `indent` parameter to pretty print the output.\n**Example output:**\n```gdscript\n## JSON.print(my_dictionary)\n{\"name\":\"my_dictionary\",\"version\":\"1.0.0\",\"entities\":[{\"name\":\"entity_0\",\"value\":\"value_0\"},{\"name\":\"entity_1\",\"value\":\"value_1\"}]}\n\n## JSON.print(my_dictionary, \"\\t\")\n{\n        \"name\": \"my_dictionary\",\n        \"version\": \"1.0.0\",\n        \"entities\": [\n                {\n                        \"name\": \"entity_0\",\n                        \"value\": \"value_0\"\n                },\n                {\n                        \"name\": \"entity_1\",\n                        \"value\": \"value_1\"\n                }\n        ]\n}\n```\n# Default Arguments\n* `indent` - `\"\"`\n* `sort_keys` - `false`"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                                                                                                                        ^^^^^
[INFO] [stdout]     = note: no item named `float` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:490:1387
[INFO] [stdout]     |
[INFO] [stdout] 490 | ... { # [doc = "Draws this stylebox using a [CanvasItem] with given [RID].\nYou can get a [RID] value using [method Object.get_instance_id] on a [CanvasItem]-derived node."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Draws this stylebox using a [CanvasItem] with given [RID].
[INFO] [stdout]                                                                  ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:544:2996
[INFO] [stdout]     |
[INFO] [stdout] 544 | ...)) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline...
[INFO] [stdout]     |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Adds a collision exception so the ray does not report collisions with the specified [RID].
[INFO] [stdout]                                                                                                  ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:544:10113
[INFO] [stdout]     |
[INFO] [stdout] 544 | ...()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline...
[INFO] [stdout]     |              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Removes a collision exception so the ray does report collisions with the specified [RID].
[INFO] [stdout]                                                                                                 ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:586:4140
[INFO] [stdout]     |
[INFO] [stdout] 586 | .... as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector2Array]."] # [doc = ""] # [inline] pub fn get_baked_...
[INFO] [stdout]     |                                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns the cache of points as a [PoolVector2Array].
[INFO] [stdout]                                               ^^^^^^^^^^^^^^^^
[INFO] [stdout]     = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:754:3326
[INFO] [stdout]     |
[INFO] [stdout] 754 | ...; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub...
[INFO] [stdout]     |                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns the [RID] of the object that intersected with the shape at index `idx`.
[INFO] [stdout]                          ^^^
[INFO] [stdout]     = note: no item named `RID` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:874:2222
[INFO] [stdout]     |
[INFO] [stdout] 874 | ... } # [doc = "Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array]."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref]. Contrarily to [method call_func], this method does not support a variable number of arguments but expects all parameters to be passed via a single [Array].
[INFO] [stdout]                                                                                                                                                                                                                                                                      ^^^^^
[INFO] [stdout]     = note: no item named `Array` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:874:3959
[INFO] [stdout]     |
[INFO] [stdout] 874 | ... } # [doc = "The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary]."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary].
[INFO] [stdout]                                                                                                                                                          ^^^
[INFO] [stdout]     = note: no item named `int` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:934:51266
[INFO] [stdout]     |
[INFO] [stdout] 934 | ... } # [doc = "Returns `true` if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.\nReturns `false` if the Godot binary used to run the project is a [i]release[/i] export template.\nTo check whether the Godot binary used to run the project is an export template (debug or release), use `OS.has_feature(\"standalone\")` instead."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]     |
[INFO] [stdout]     = note: the link appears in this line:
[INFO] [stdout]             
[INFO] [stdout]             Returns `true` if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.
[INFO] [stdout]                                                                              ^
[INFO] [stdout]     = note: no item named `i` in scope
[INFO] [stdout]     = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1006:3260
[INFO] [stdout]      |
[INFO] [stdout] 1006 | ...m_sys (ret) } } # [doc = "[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead."] # [doc = ""] # [inline] pub ...
[INFO] [stdout]      |                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead.
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1042:1367
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ... { # [doc = "Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.\nSee also [method CanvasItem.draw_string].\n# Default Arguments\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `clip_w` - `-1`\n* `outline_modulate` - `Color( 1, 1, 1, 1 )`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Draw `string` into a canvas item using the font at a given position, with `modulate` color, and optionally clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.
[INFO] [stdout]                                                                                                                                                                                                                    ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1042:2293
[INFO] [stdout]      |
[INFO] [stdout] 1042 | ... } # [doc = "Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.\n# Default Arguments\n* `next` - `-1`\n* `modulate` - `Color( 1, 1, 1, 1 )`\n* `outline` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Draw character `char` into a canvas item using the font at a given position, with `modulate` color, and optionally kerning if `next` is passed. clipping the width. `position` specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.
[INFO] [stdout]                                                                                                                                                                                                                                                         ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1060:1289
[INFO] [stdout]      |
[INFO] [stdout] 1060 | ... { # [doc = "Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. See also [method get_transformed_aabb].
[INFO] [stdout]                           ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1060:3645
[INFO] [stdout]      |
[INFO] [stdout] 1060 | ... } # [doc = "Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].\nTransformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. See also [method get_aabb]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
[INFO] [stdout]                                       ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1090:3084
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...sys () . as_ptr () , name . into ()) ; } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn bind_child_node_to_bone ...
[INFO] [stdout]      |                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated soon.[/i]
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1090:8142
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...) , bone_idx) ; mem :: transmute (ret) } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn get_bound_child_nodes_to...
[INFO] [stdout]      |                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated soon.[/i]
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1090:13935
[INFO] [stdout]      |
[INFO] [stdout] 1090 | ...ys () . as_ptr () , bone_idx , rest) ; } } # [doc = "[i]Deprecated soon.[/i]"] # [doc = ""] # [inline] pub fn unbind_child_node_from_b...
[INFO] [stdout]      |                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated soon.[/i]
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1276:1861
[INFO] [stdout]      |
[INFO] [stdout] 1276 | ... } # [doc = "Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.\nEach [Dictionary] object has the line diff contents under the keys:\n- `\"content\"` to store a [String] containing the line contents\n- `\"status\"` to store a [String] which contains `\"+\"` in case the content is a line addition but it stores a `\"-\"` in case of deletion and an empty string in the case the line content is neither an addition nor a deletion.\n- `\"new_line_number\"` to store an integer containing the new line number of the line content.\n- `\"line_count\"` to store an integer containing the number of lines in the line content.\n- `\"old_line_number\"` to store an integer containing the old line number of the line content.\n- `\"offset\"` to store the offset of the line change since the first contextual line content."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of [Dictionary] objects containing the diff output from the VCS in use, if a VCS addon is initialized, else returns an empty [Array] object. The diff contents also consist of some contextual lines which provide context to the observed line change in the file.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:12382
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Given the two 3D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`)."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Given the two 3D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`).
[INFO] [stdout]                                                                                                                                                             ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:13110
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Given the two 2D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`)."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Given the two 2D segments (`p1`, `p2`) and (`q1`, `q2`), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on (`p1`, `p2`) as well the accompanying point on (`q1`, `q2`).
[INFO] [stdout]                                                                                                                                                             ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:15870
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Returns `true` if `point` is inside the circle or if it's located exactly [i]on[/i] the circle's boundary, otherwise returns `false`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns `true` if `point` is inside the circle or if it's located exactly [i]on[/i] the circle's boundary, otherwise returns `false`.
[INFO] [stdout]                                                                                         ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:16439
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Returns `true` if `point` is inside `polygon` or if it's located exactly [i]on[/i] polygon's boundary, otherwise returns `false`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns `true` if `point` is inside `polygon` or if it's located exactly [i]on[/i] polygon's boundary, otherwise returns `false`.
[INFO] [stdout]                                                                                        ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:24531
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Given a convex hull defined though the [Plane]s in the array `planes`, tests if the segment (`from`, `to`) intersects with that hull. If an intersection is found, returns a [PoolVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Given a convex hull defined though the [Plane]s in the array `planes`, tests if the segment (`from`, `to`) intersects with that hull. If an intersection is found, returns a [PoolVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty.
[INFO] [stdout]                                                                                                                                                                                            ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:25293
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Checks if the segment (`from`, `to`) intersects the cylinder with height `height` that is centered at the origin and has radius `radius`. If no, returns an empty [PoolVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Checks if the segment (`from`, `to`) intersects the cylinder with height `height` that is centered at the origin and has radius `radius`. If no, returns an empty [PoolVector3Array]. If an intersection takes place, the returned array contains the point of intersection and the cylinder's normal at the point of intersection.
[INFO] [stdout]                                                                                                                                                                                 ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:26760
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Checks if the segment (`from`, `to`) intersects the sphere that is located at `sphere_position` and has radius `sphere_radius`. If no, returns an empty [PoolVector3Array]. If yes, returns a [PoolVector3Array] containing the point of intersection and the sphere's normal at the point of intersection."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Checks if the segment (`from`, `to`) intersects the sphere that is located at `sphere_position` and has radius `sphere_radius`. If no, returns an empty [PoolVector3Array]. If yes, returns a [PoolVector3Array] containing the point of intersection and the sphere's normal at the point of intersection.
[INFO] [stdout]                                                                                                                                                                       ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolIntArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:28231
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Triangulates the area specified by discrete set of `points` such that no point is inside the circumcircle of any resulting triangle. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `points` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Triangulates the area specified by discrete set of `points` such that no point is inside the circumcircle of any resulting triangle. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `points` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned.
[INFO] [stdout]                                                                                                                                                              ^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolIntArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolIntArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1306:29032
[INFO] [stdout]      |
[INFO] [stdout] 1306 | ... } # [doc = "Triangulates the polygon specified by the points in `polygon`. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `polygon` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Triangulates the polygon specified by the points in `polygon`. Returns a [PoolIntArray] where each triangle consists of three consecutive point indices into `polygon` (i.e. the returned array will have `n * 3` elements, with `n` being the number of found triangles). If the triangulation did not succeed, an empty [PoolIntArray] is returned.
[INFO] [stdout]                                                                                        ^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolIntArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1342:4236
[INFO] [stdout]      |
[INFO] [stdout] 1342 | ... } } # [doc = "The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box."] # [doc = ""] # [in...
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
[INFO] [stdout]                                                                                ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1342:8632
[INFO] [stdout]      |
[INFO] [stdout] 1342 | ... } # [doc = "Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
[INFO] [stdout]                                                                                               ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1342:9076
[INFO] [stdout]      |
[INFO] [stdout] 1342 | ... } } # [doc = "The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box."] # [doc = ""] # [in...
[INFO] [stdout]      |         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
[INFO] [stdout]                                                                                ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1360:4201
[INFO] [stdout]      |
[INFO] [stdout] 1360 | ... } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
[INFO] [stdout]                                                                                                                                    ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector2Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1360:7261
[INFO] [stdout]      |
[INFO] [stdout] 1360 | ... } # [doc = "The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PoolVector2Array], not a reference.
[INFO] [stdout]                                                                                                                                    ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector2Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1384:9737
[INFO] [stdout]      |
[INFO] [stdout] 1384 | ... } # [doc = "The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.\n**Note:** If the [ParticlesMaterial] in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
[INFO] [stdout]                   ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1384:17278
[INFO] [stdout]      |
[INFO] [stdout] 1384 | ... } # [doc = "The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.\n**Note:** If the [ParticlesMaterial] in use is configured to cast shadows, you may want to enlarge this AABB to ensure the shadow is updated when particles are off-screen."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
[INFO] [stdout]                   ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1390:1647
[INFO] [stdout]      |
[INFO] [stdout] 1390 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the property's name)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\nProjectSettings.set(\"category/property_name\", 0)\n\nvar property_info = {\n    \"name\": \"category/property_name\",\n    \"type\": TYPE_INT,\n    \"hint\": PROPERTY_HINT_ENUM,\n    \"hint_string\": \"one,two,three\"\n}\n\nProjectSettings.add_property_info(property_info)\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              - `type`: [int] (see [enum Variant.Type])
[INFO] [stdout]                         ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1462:4000
[INFO] [stdout]      |
[INFO] [stdout] 1462 | ... } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1462:5759
[INFO] [stdout]      |
[INFO] [stdout] 1462 | ... } # [doc = "[i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.\nIf `true`, the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var].\n**Warning:** Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              [i]Deprecated.[/i] Use `get_var` and `put_var` parameters instead.
[INFO] [stdout]               ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1636:3947
[INFO] [stdout]      |
[INFO] [stdout] 1636 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
[INFO] [stdout]                                                                                                                                                          ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1636:3947
[INFO] [stdout]      |
[INFO] [stdout] 1636 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
[INFO] [stdout]                                                                                                                                                                   ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1636:8488
[INFO] [stdout]      |
[INFO] [stdout] 1636 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
[INFO] [stdout]                                                                                                                                                          ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1636:8488
[INFO] [stdout]      |
[INFO] [stdout] 1636 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nContains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.\nFor example, the opening BBCode tag `[example foo=hello bar=true baz=42 color=#ffffff]` will map to the following [Dictionary]:\n```gdscript\n{\"foo\": \"hello\", \"bar\": true, \"baz\": 42, \"color\": Color(1, 1, 1, 1)}\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as [bool], [int] or [float], they will be converted automatically. Color codes in the form `#rrggbb` or `#rgb` will be converted to an opaque [Color]. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
[INFO] [stdout]                                                                                                                                                                   ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1708:1629
[INFO] [stdout]      |
[INFO] [stdout] 1708 | ... { # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a custom property info to a property. The dictionary must contain:\n- `name`: [String] (the name of the property)\n- `type`: [int] (see [enum Variant.Type])\n- optionally `hint`: [int] (see [enum PropertyHint]) and `hint_string`: [String]\n**Example:**\n```gdscript\neditor_settings.set(\"category/property_name\", 0)\n\nvar property_info = {\n    \"name\": \"category/property_name\",\n    \"type\": TYPE_INT,\n    \"hint\": PROPERTY_HINT_ENUM,\n    \"hint_string\": \"one,two,three\"\n}\n\neditor_settings.add_property_info(property_info)\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              - `type`: [int] (see [enum Variant.Type])
[INFO] [stdout]                         ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:25737
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first.
[INFO] [stdout]                                                                                                                                                                                                                                                     ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:55427
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first.
[INFO] [stdout]                                                                                                                                                                                                                                                     ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1804:1437
[INFO] [stdout]      |
[INFO] [stdout] 1804 | ... { # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices.
[INFO] [stdout]                             ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1804:3790
[INFO] [stdout]      |
[INFO] [stdout] 1804 | ... } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when  using a shader to offset vertices.
[INFO] [stdout]                             ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolColorArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1816:2644
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ... ; mem :: transmute (ret) } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn colors (& s...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Gradient's colors returned as a [PoolColorArray].
[INFO] [stdout]                                               ^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolColorArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolRealArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1816:3389
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ...tr () , point) ; ret as _ } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn offsets (& ...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Gradient's offsets returned as a [PoolRealArray].
[INFO] [stdout]                                                ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolRealArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolColorArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1816:5248
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ...ptr () , point , color) ; } } # [doc = "Gradient's colors returned as a [PoolColorArray]."] # [doc = ""] # [inline] pub fn set_colors ...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Gradient's colors returned as a [PoolColorArray].
[INFO] [stdout]                                               ^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolColorArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolRealArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1816:6013
[INFO] [stdout]      |
[INFO] [stdout] 1816 | ...tr () , point , offset) ; } } # [doc = "Gradient's offsets returned as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn set_offsets...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Gradient's offsets returned as a [PoolRealArray].
[INFO] [stdout]                                                ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolRealArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:2506
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ...) ; ret as _ } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub f...
[INFO] [stdout]      |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The list of objects or object [RID]s that will be excluded from collisions.
[INFO] [stdout]                                             ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:3311
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ... as_ptr ()) ; ret as _ } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn shape_ri...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The queried shape's [RID]. See also [method set_shape].
[INFO] [stdout]                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:6344
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ...sion_mask) ; } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub f...
[INFO] [stdout]      |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The list of objects or object [RID]s that will be excluded from collisions.
[INFO] [stdout]                                             ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:7599
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ...ape . as_arg_ptr ()) ; } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn set_shap...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The queried shape's [RID]. See also [method set_shape].
[INFO] [stdout]                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1846:6670
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ...rom_sys (sys)) } } # [doc = "Returns an [Array] with the file paths of the currently opened scenes."] # [doc = ""] # [inline] pub fn g...
[INFO] [stdout]      |                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] with the file paths of the currently opened scenes.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1846:12618
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ... ; ret as _ } } # [doc = "Returns mesh previews rendered at the given size as an [Array] of [Texture]s."] # [doc = ""] # [inline] pub ...
[INFO] [stdout]      |                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
[INFO] [stdout]                                                                      ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unknown disambiguator ``
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1846:15102
[INFO] [stdout]      |
[INFO] [stdout] 1846 | ...()) ; } } # [doc = "Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants)."] # [doc = ""] # [inline...
[INFO] [stdout]      |              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Saves the scene. Returns either `OK` or `ERR_CANT_CREATE` (see [@GlobalScope] constants).
[INFO] [stdout]                                                                              
[INFO] [stdout]      = note: see https://doc.rust-lang.org/1.69.0/rustdoc/write-documentation/linking-to-items-by-name.html#namespaces-and-disambiguators for more info about disambiguators
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1870:2353
[INFO] [stdout]      |
[INFO] [stdout] 1870 | ... { # [doc = "Returns an [Array] containing default values for all of the input ports of the node in the form `[index0, value0, index1, value1, ...]`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] containing default values for all of the input ports of the node in the form `[index0, value0, index1, value1, ...]`.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1870:3760
[INFO] [stdout]      |
[INFO] [stdout] 1870 | ... } # [doc = "Sets the default input ports values using an [Array] of the form `[index0, value0, index1, value1, ...]`. For example: `[0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Sets the default input ports values using an [Array] of the form `[index0, value0, index1, value1, ...]`. For example: `[0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]`.
[INFO] [stdout]                                                            ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1894:4175
[INFO] [stdout]      |
[INFO] [stdout] 1894 | ... } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
[INFO] [stdout]                                     ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1894:7753
[INFO] [stdout]      |
[INFO] [stdout] 1894 | ... } # [doc = "The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
[INFO] [stdout]                                     ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1906:3052
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ...)) ; } } # [doc = "Adds a collision exception so the ray does not report collisions with the specified [RID]."] # [doc = ""] # [inline...
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Adds a collision exception so the ray does not report collisions with the specified [RID].
[INFO] [stdout]                                                                                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1906:10155
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ...()) ; } } # [doc = "Removes a collision exception so the ray does report collisions with the specified [RID]."] # [doc = ""] # [inline...
[INFO] [stdout]      |              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Removes a collision exception so the ray does report collisions with the specified [RID].
[INFO] [stdout]                                                                                                  ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1942:4965
[INFO] [stdout]      |
[INFO] [stdout] 1942 | ...as_ptr ()) ; mem :: transmute (ret) } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider ...
[INFO] [stdout]      |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the collider's [RID].
[INFO] [stdout]                                      ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:16791
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shap...
[INFO] [stdout]      |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the nth shape of an area.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:21200
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              2: [RID] of the object that entered/exited the area.
[INFO] [stdout]                  ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:23127
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
[INFO] [stdout]                                                                                                                     ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:35356
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shap...
[INFO] [stdout]      |                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the nth shape of a body.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:37080
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ...; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_sp...
[INFO] [stdout]      |                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the space assigned to a body.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:44024
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
[INFO] [stdout]                                                                                                                     ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2038:51380
[INFO] [stdout]      |
[INFO] [stdout] 2038 | ... } # [doc = "Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
[INFO] [stdout]                                                                              ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2056:2543
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ... } # [doc = "Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Adds the [PhysicsBody] object with the given [RID] to the list of [PhysicsBody] objects excluded from the collision check.
[INFO] [stdout]                                                            ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2056:6248
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ...) } } # [doc = "Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check."] # [doc = ""] # [in...
[INFO] [stdout]      |          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Removes the given [RID] from the list of [PhysicsBody] objects excluded from the collision check.
[INFO] [stdout]                                 ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2206:2250
[INFO] [stdout]      |
[INFO] [stdout] 2206 | ...his . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Ri...
[INFO] [stdout]      |                                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's [RID].
[INFO] [stdout]                                    ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2206:2585
[INFO] [stdout]      |
[INFO] [stdout] 2206 | ... } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2248:4146
[INFO] [stdout]      |
[INFO] [stdout] 2248 | .... as_ptr ()) ; ret as _ } } # [doc = "Returns the cache of points as a [PoolVector3Array]."] # [doc = ""] # [inline] pub fn get_baked_...
[INFO] [stdout]      |                                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the cache of points as a [PoolVector3Array].
[INFO] [stdout]                                                ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolRealArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2248:4538
[INFO] [stdout]      |
[INFO] [stdout] 2248 | ...r3Array :: from_sys (ret) } } # [doc = "Returns the cache of tilts as a [PoolRealArray]."] # [doc = ""] # [inline] pub fn get_baked_ti...
[INFO] [stdout]      |                                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the cache of tilts as a [PoolRealArray].
[INFO] [stdout]                                               ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolRealArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolVector3Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2248:4923
[INFO] [stdout]      |
[INFO] [stdout] 2248 | ... } # [doc = "Returns the cache of up vectors as a [PoolVector3Array].\nIf [member up_vector_enabled] is `false`, the cache will be empty."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the cache of up vectors as a [PoolVector3Array].
[INFO] [stdout]                                                    ^^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolVector3Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2296:4426
[INFO] [stdout]      |
[INFO] [stdout] 2296 | ...is . sys () . as_ptr ()) ; ret as _ } } # [doc = "Returns the collider's [RID]."] # [doc = ""] # [inline] pub fn get_contact_collider ...
[INFO] [stdout]      |                                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the collider's [RID].
[INFO] [stdout]                                      ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolByteArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2338:7522
[INFO] [stdout]      |
[INFO] [stdout] 2338 | ...ng :: from_sys (ret) } } # [doc = "Returns next `len` bytes of the file as a [PoolByteArray]."] # [doc = ""] # [inline] pub fn get_buf...
[INFO] [stdout]      |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns next `len` bytes of the file as a [PoolByteArray].
[INFO] [stdout]                                                         ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolByteArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `int`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2338:21160
[INFO] [stdout]      |
[INFO] [stdout] 2338 | ... } # [doc = "Stores an integer as 64 bits in the file.\n**Note:** The `value` must lie in the interval `[-2^63, 2^63 - 1]` (i.e. be a valid [int] value)."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The `value` must lie in the interval `[-2^63, 2^63 - 1]` (i.e. be a valid [int] value).
[INFO] [stdout]                                                                                                   ^^^
[INFO] [stdout]      = note: no item named `int` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2338:22534
[INFO] [stdout]      |
[INFO] [stdout] 2338 | ... } # [doc = "Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter `delim` to use other than the default `\",\"` (comma). This delimiter must be one-character long.\nText will be encoded as UTF-8.\n# Default Arguments\n* `delim` - `\",\"`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter `delim` to use other than the default `","` (comma). This delimiter must be one-character long.
[INFO] [stdout]                               ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:2522
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...) ; ret as _ } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub f...
[INFO] [stdout]      |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The list of objects or object [RID]s that will be excluded from collisions.
[INFO] [stdout]                                             ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:3703
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...mem :: transmute (ret) } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn shape_ri...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The queried shape's [RID]. See also [method set_shape].
[INFO] [stdout]                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:6766
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...ion_layer) ; } } # [doc = "The list of objects or object [RID]s that will be excluded from collisions."] # [doc = ""] # [inline] pub f...
[INFO] [stdout]      |                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The list of objects or object [RID]s that will be excluded from collisions.
[INFO] [stdout]                                             ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:8410
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ...ape . as_arg_ptr ()) ; } } # [doc = "The queried shape's [RID]. See also [method set_shape]."] # [doc = ""] # [inline] pub fn set_shap...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The queried shape's [RID]. See also [method set_shape].
[INFO] [stdout]                                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolByteArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2494:1611
[INFO] [stdout]      |
[INFO] [stdout] 2494 | ...his) } } # [doc = "Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string `base64_str`."] # [doc = ""] # [inline...
[INFO] [stdout]      |             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string `base64_str`.
[INFO] [stdout]                                 ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolByteArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolByteArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2494:3432
[INFO] [stdout]      |
[INFO] [stdout] 2494 | ...nt :: from_sys (ret) } } # [doc = "Returns a Base64-encoded string of a given [PoolByteArray]."] # [doc = ""] # [inline] pub fn raw_to...
[INFO] [stdout]      |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns a Base64-encoded string of a given [PoolByteArray].
[INFO] [stdout]                                                          ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolByteArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2554:2689
[INFO] [stdout]      |
[INFO] [stdout] 2554 | ... } # [doc = "Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them.\n**Note:** the presets list is only for [i]this[/i] color picker."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** the presets list is only for [i]this[/i] color picker.
[INFO] [stdout]                                                      ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2680:3344
[INFO] [stdout]      |
[INFO] [stdout] 2680 | ...; ret as _ } } # [doc = "Returns the [RID] of the object that intersected with the shape at index `idx`."] # [doc = ""] # [inline] pub...
[INFO] [stdout]      |                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the object that intersected with the shape at index `idx`.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2836:3239
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ... } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.\n**Note:** This method does not take into account the `motion` property of the object. The returned object is a dictionary containing the following fields:\n`collider_id`: The colliding object's ID.\n`linear_velocity`: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is `(0, 0)`.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`normal`: The object's surface normal at the intersection point.\n`point`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `rid`: The intersecting object's [RID].
[INFO] [stdout]                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2836:4664
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ... } # [doc = "Checks whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `max_results` - `32`\n* `exclude` - `[  ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `rid`: The intersecting object's [RID].
[INFO] [stdout]                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2836:7168
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ... } # [doc = "Intersects a ray in a given space. The returned object is a dictionary with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`normal`: The object's surface normal at the intersection point.\n`position`: The intersection point.\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nIf the ray did not intersect anything, then an empty dictionary is returned instead.\nAdditionally, the method can take an `exclude` array of objects or [RID]s that are to be excluded from collisions, a `collision_mask` bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.\n# Default Arguments\n* `exclude` - `[  ]`\n* `collision_layer` - `2147483647`\n* `collide_with_bodies` - `true`\n* `collide_with_areas` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `rid`: The intersecting object's [RID].
[INFO] [stdout]                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2836:8812
[INFO] [stdout]      |
[INFO] [stdout] 2836 | ... } # [doc = "Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space.\n**Note:** This method does not take into account the `motion` property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields:\n`collider`: The colliding object.\n`collider_id`: The colliding object's ID.\n`metadata`: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data].\n`rid`: The intersecting object's [RID].\n`shape`: The shape index of the colliding shape.\nThe number of intersections can be limited with the `max_results` parameter, to reduce the processing time.\n# Default Arguments\n* `max_results` - `32`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `rid`: The intersecting object's [RID].
[INFO] [stdout]                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2842:1858
[INFO] [stdout]      |
[INFO] [stdout] 2842 | ... , owner . as_arg_ptr ()) ; ret as _ } } # [doc = "Returns the object's [RID]."] # [doc = ""] # [inline] pub fn get_rid (& self) -> Ri...
[INFO] [stdout]      |                                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's [RID].
[INFO] [stdout]                                    ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2842:2679
[INFO] [stdout]      |
[INFO] [stdout] 2842 | ... } # [doc = "Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of `owner_id` identifiers. You can use these ids in other methods that take `owner_id` as an argument.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2848:9746
[INFO] [stdout]      |
[INFO] [stdout] 2848 | ... } # [doc = "The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.\n**Note:** Setting this property updates [member visible_characters] based on current [method get_total_character_count]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.
[INFO] [stdout]                                                        ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2848:27501
[INFO] [stdout]      |
[INFO] [stdout] 2848 | ... } # [doc = "The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.\n**Note:** Setting this property updates [member visible_characters] based on current [method get_total_character_count]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The range of characters to display, as a [float] between 0.0 and 1.0. When assigned an out of range value, it's the same as assigning 1.0.
[INFO] [stdout]                                                        ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3010:8081
[INFO] [stdout]      |
[INFO] [stdout] 3010 | ... } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
[INFO] [stdout]                             ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3010:9802
[INFO] [stdout]      |
[INFO] [stdout] 3010 | ... } # [doc = "Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
[INFO] [stdout]                             ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:46724
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_*` VisualServer functions.
[INFO] [stdout]                                                         ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:57400
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Creates a new [CanvasItem] and returns its [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_item_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Creates a new [CanvasItem] and returns its [RID]. It can be accessed with the RID that is returned. This RID will be used in all `canvas_item_*` VisualServer functions.
[INFO] [stdout]                                                          ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:82012
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.\n# Default Arguments\n* `swap_buffers` - `true`\n* `frame_step` - `0.0`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead.
[INFO] [stdout]                              ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:84347
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... ; } } # [doc = "Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode]."] # [doc = ""] # [inli...
[INFO] [stdout]      |           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Sets the [i]BGMode[/i] of the environment. Equivalent to [member Environment.background_mode].
[INFO] [stdout]                        ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:90004
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Sets the [Sky] to be used as the environment's background when using [i]BGMode[/i] sky. Equivalent to [member Environment.background_sky].
[INFO] [stdout]                                                                                    ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:162945
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Creates a new multimesh on the VisualServer and returns an [RID] handle. This RID will be used in all `multimesh_*` VisualServer functions.\nOnce finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.\nTo place in a scene, attach this multimesh to an instance using [method instance_set_base] using the returned RID."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Creates a new multimesh on the VisualServer and returns an [RID] handle. This RID will be used in all `multimesh_*` VisualServer functions.
[INFO] [stdout]                                                                          ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3034:208654
[INFO] [stdout]      |
[INFO] [stdout] 3034 | ... } # [doc = "Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.\n# Default Arguments\n* `cube_side` - `0`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns a copy of a texture's image unless it's a CubeMap, in which case it returns the [RID] of the image at one of the cubes sides.
[INFO] [stdout]                                                                                                       ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:3263
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "Adds a user-defined `signal`. Arguments are optional, but can be added as an [Array] of dictionaries, each containing `name: String` and `type: int` (see [enum Variant.Type]) entries.\n# Default Arguments\n* `arguments` - `[  ]`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Adds a user-defined `signal`. Arguments are optional, but can be added as an [Array] of dictionaries, each containing `name: String` and `type: int` (see [enum Variant.Type]) entries.
[INFO] [stdout]                                                                                            ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:5950
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nCalls the `method` on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].\n```gdscript\ncallv(\"set\", [ \"position\", Vector2(42.0, 0.0) ])\n```"] # [doc = "\n# Safety\nThis function bypasses Rust's static type checks (aliasing, thread boundaries, calls to free(), ...)."] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Calls the `method` on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expects all parameters to be via a single [Array].
[INFO] [stdout]                                                                                                                                                                                                               ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:7224
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nConnects a `signal` to a `method` on a `target` object. Pass optional `binds` to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use `flags` to set deferred or one-shot connections. See [enum ConnectFlags] constants.\nA `signal` can only be connected once to a `method`. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.\nIf the `target` is destroyed in the game's lifecycle, the connection will be lost.\nExamples:\n```gdscript\nconnect(\"pressed\", self, \"_on_Button_pressed\") # BaseButton signal\nconnect(\"text_entered\", self, \"_on_LineEdit_text_entered\") # LineEdit signal\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # User-defined signal\n```\nAn example of the relationship between `binds` passed to [method connect] and parameters used when calling [method emit_signal]:\n```gdscript\nconnect(\"hit\", self, \"_on_Player_hit\", [ weapon_type, damage ]) # weapon_type and damage are passed last\nemit_signal(\"hit\", \"Dark lord\", 5) # \"Dark lord\" and 5 are passed first\nfunc _on_Player_hit(hit_by, level, weapon_type, damage):\n    print(\"Hit by %s (lvl %d) with weapon %s for %d damage\" % [hit_by, level, weapon_type, damage])\n```\n# Default Arguments\n* `binds` - `[  ]`\n* `flags` - `0`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Connects a `signal` to a `method` on a `target` object. Pass optional `binds` to the call as an [Array] of parameters. These parameters will be passed to the method after any parameter used in the call to [method emit_signal]. Use `flags` to set deferred or one-shot connections. See [enum ConnectFlags] constants.
[INFO] [stdout]                                                                                                               ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:11948
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "Returns an [Array] of dictionaries with information about signals that are connected to the object.\nEach [Dictionary] contains three String entries:\n- `source` is a reference to the signal emitter.\n- `signal_name` is the name of the connected signal.\n- `method_name` is the name of the method to which the signal is connected."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of dictionaries with information about signals that are connected to the object.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:14202
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ...riant :: from_sys (ret) } } # [doc = "Returns the object's metadata as a [PoolStringArray]."] # [doc = ""] # [inline] pub fn get_meta_...
[INFO] [stdout]      |                                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's metadata as a [PoolStringArray].
[INFO] [stdout]                                                  ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:14585
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ...:: from_sys (ret) } } # [doc = "Returns the object's methods and their signatures as an [Array]."] # [doc = ""] # [inline] pub fn get_...
[INFO] [stdout]      |                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's methods and their signatures as an [Array].
[INFO] [stdout]                                                                       ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:15026
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... } # [doc = "Returns the object's property list as an [Array] of dictionaries.\nEach property's [Dictionary] contain at least `name: String` and `type: int` (see [enum Variant.Type]) entries. Optionally, it can also include `hint: int` (see [enum PropertyHint]), `hint_string: String`, and `usage: int` (see [enum PropertyUsageFlags])."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the object's property list as an [Array] of dictionaries.
[INFO] [stdout]                                                        ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:16317
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ... move_from_sys (sys)) } } # [doc = "Returns an [Array] of connections for the given `signal`."] # [doc = ""] # [inline] pub fn get_sig...
[INFO] [stdout]      |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] of connections for the given `signal`.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3088:16833
[INFO] [stdout]      |
[INFO] [stdout] 3088 | ...ected variant type") } } # [doc = "Returns the list of signals as an [Array] of dictionaries."] # [doc = ""] # [inline] pub fn get_sig...
[INFO] [stdout]      |                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the list of signals as an [Array] of dictionaries.
[INFO] [stdout]                                                 ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:3102
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.
[INFO] [stdout]                                                                                                                                                                                                                                                                                                 ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:3102
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                   ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:3102
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                                                                                                           ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:5702
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.
[INFO] [stdout]                                                                                                                                                                                                                                                                                                 ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:5702
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                   ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `float`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3268:5702
[INFO] [stdout]      |
[INFO] [stdout] 3268 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nA [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the `is` keyword to check if it is what you expect. For example, if the JSON source starts with curly braces (`{}`), a [Dictionary] will be returned. If the JSON source starts with brackets (`[]`), an [Array] will be returned.\n**Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.\n**Note:** JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:\n```gdscript\nvar p = JSON.parse('[\"hello\", \"world\", \"!\"]')\nif typeof(p.result) == TYPE_ARRAY:\n    print(p.result[0]) # Prints \"hello\"\nelse:\n    push_error(\"Unexpected results.\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              **Note:** The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[INFO] [stdout]                                                                                                                                                                                           ^^^^^
[INFO] [stdout]      = note: no item named `float` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolByteArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3322:1791
[INFO] [stdout]      |
[INFO] [stdout] 3322 | ... (obj) } } # [doc = "Generates a [PoolByteArray] of cryptographically secure random bytes with given `size`."] # [doc = ""] # [inline]...
[INFO] [stdout]      |               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Generates a [PoolByteArray] of cryptographically secure random bytes with given `size`.
[INFO] [stdout]                           ^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolByteArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `i`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3346:8740
[INFO] [stdout]      |
[INFO] [stdout] 3346 | ... } # [doc = "Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [KinematicBody2D] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.\nThis method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's `delta` value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.\n`linear_velocity` is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.\n`up_direction` is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of `Vector2(0, 0)`, everything is considered a wall. This is useful for topdown games.\nIf `stop_on_slope` is `true`, body will not slide on slopes when you include gravity in `linear_velocity` and the body is standing still.\nIf the body collides, it will change direction a maximum of `max_slides` times before it stops.\n`floor_max_angle` is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.\nIf `infinite_inertia` is `true`, body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If `false`, it will interact with [RigidBody2D] nodes like with [StaticBody2D].\nReturns the `linear_velocity` vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision].\n# Default Arguments\n* `up_direction` - `Vector2( 0, 0 )`\n* `stop_on_slope` - `false`\n* `max_slides` - `4`\n* `floor_max_angle` - `0.785398`\n* `infinite_inertia` - `true`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              `linear_velocity` is the velocity vector in pixels per second. Unlike in [method move_and_collide], you should [i]not[/i] multiply it by `delta` — the physics engine handles applying the velocity.
[INFO] [stdout]                                                                                                                              ^
[INFO] [stdout]      = note: no item named `i` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:5689
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has `type`.
[INFO] [stdout]                                             ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:6694
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the theme has `type`.
[INFO] [stdout]                                              ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:8436
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has `type`.
[INFO] [stdout]                                            ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:9652
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the theme has `type`.
[INFO] [stdout]                                          ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:10884
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has `type`.
[INFO] [stdout]                                                ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:11432
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the theme has `type`.
[INFO] [stdout]                                                     ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `PoolStringArray`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3370:11955
[INFO] [stdout]      |
[INFO] [stdout] 3370 | ... } # [doc = "Returns all the types in `type` as a [PoolStringArray] for use in any of the `get_*` functions, if the theme has `type`."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns all the types in `type` as a [PoolStringArray] for use in any of the `get_*` functions, if the theme has `type`.
[INFO] [stdout]                                                    ^^^^^^^^^^^^^^^
[INFO] [stdout]      = note: no item named `PoolStringArray` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:25968
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... Variant :: from_sys (ret) } } # [doc = "Returns the [RID] of the nth shape of an area."] # [doc = ""] # [inline] pub fn area_get_shap...
[INFO] [stdout]      |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the nth shape of an area.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:30723
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... } # [doc = "Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:\n1: [constant AREA_BODY_ADDED] or [constant AREA_BODY_REMOVED], depending on whether the object entered or exited the area.\n2: [RID] of the object that entered/exited the area.\n3: Instance ID of the object that entered/exited the area.\n4: The shape index of the object that entered/exited the area.\n5: The shape index of the area where the object entered/exited."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              2: [RID] of the object that entered/exited the area.
[INFO] [stdout]                  ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:33053
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... } # [doc = "Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
[INFO] [stdout]                                                                                                                     ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:44314
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... , body , param) ; ret as _ } } # [doc = "Returns the [RID] of the nth shape of a body."] # [doc = ""] # [inline] pub fn body_get_shap...
[INFO] [stdout]      |                                    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the nth shape of a body.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:45580
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ...; mem :: transmute (ret) } } # [doc = "Returns the [RID] of the space assigned to a body."] # [doc = ""] # [inline] pub fn body_get_sp...
[INFO] [stdout]      |                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the space assigned to a body.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:55037
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... } # [doc = "Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
[INFO] [stdout]                                                                                                                     ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3466:58200
[INFO] [stdout]      |
[INFO] [stdout] 3466 | ... } # [doc = "Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console.
[INFO] [stdout]                                                                            ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3604:3771
[INFO] [stdout]      |
[INFO] [stdout] 3604 | ...s () . as_ptr ()) ; ret as _ } } # [doc = "Returns the [RID] of a Skeleton2D instance."] # [doc = ""] # [inline] pub fn get_skeleton (...
[INFO] [stdout]      |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of a Skeleton2D instance.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `Array`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3646:7563
[INFO] [stdout]      |
[INFO] [stdout] 3646 | ... ret as _ } } # [doc = "Returns an [Array] containing the device IDs of all currently connected joypads."] # [doc = ""] # [inline] pub...
[INFO] [stdout]      |                  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns an [Array] containing the device IDs of all currently connected joypads.
[INFO] [stdout]                          ^^^^^
[INFO] [stdout]      = note: no item named `Array` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3652:3665
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ...tr ()) ; } } # [doc = "Adds a collision exception so the camera does not collide with the specified [RID]."] # [doc = ""] # [inline] p...
[INFO] [stdout]      |                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Adds a collision exception so the camera does not collide with the specified [RID].
[INFO] [stdout]                                                                                            ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3652:7905
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ...ode . as_arg_ptr ()) ; } } # [doc = "Removes a collision exception with the specified [RID]."] # [doc = ""] # [inline] pub fn remove_e...
[INFO] [stdout]      |                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Removes a collision exception with the specified [RID].
[INFO] [stdout]                                                                ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `AABB`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3664:9513
[INFO] [stdout]      |
[INFO] [stdout] 3664 | ... } # [doc = "Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].\n**Note:** This is only implemented for [ArrayMesh] and [PrimitiveMesh]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the smallest [AABB] enclosing this mesh in local space. Not affected by `custom_aabb`. See also [method VisualInstance.get_transformed_aabb].
[INFO] [stdout]                                    ^^^^
[INFO] [stdout]      = note: no item named `AABB` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3706:1833
[INFO] [stdout]      |
[INFO] [stdout] 3706 | ...s (obj) } } # [doc = "The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing."] # [doc = ""] # [inline] ...
[INFO] [stdout]      |                ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
[INFO] [stdout]                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3706:3012
[INFO] [stdout]      |
[INFO] [stdout] 3706 | ... } # [doc = "The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
[INFO] [stdout]                   ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unresolved link to `RID`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3718:18494
[INFO] [stdout]      |
[INFO] [stdout] 3718 | ...() . as_ptr ()) ; } } # [doc = "Returns the [RID] of the [World2D] canvas where this item is in."] # [doc = ""] # [inline] pub fn get_...
[INFO] [stdout]      |                          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: the link appears in this line:
[INFO] [stdout]              
[INFO] [stdout]              Returns the [RID] of the [World2D] canvas where this item is in.
[INFO] [stdout]                           ^^^
[INFO] [stdout]      = note: no item named `RID` in scope
[INFO] [stdout]      = help: to escape `[` and `]` characters, add '\' before them like `\[` or `\]`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:106:3766
[INFO] [stdout]     |
[INFO] [stdout] 106 | ... } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout]     = note: `#[warn(rustdoc::bare_urls)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:106:11506
[INFO] [stdout]     |
[INFO] [stdout] 106 | ... } # [doc = "The normal map gives depth to the Sprite.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:124:2702
[INFO] [stdout]     |
[INFO] [stdout] 124 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:124:5873
[INFO] [stdout]     |
[INFO] [stdout] 124 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nTurn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to `\"idle\"`:\n```gdscript\n$animation_tree[\"parameters/conditions/idle\"] = is_on_floor and (linear_velocity.x == 0)\n```"] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:262:3173
[INFO] [stdout]     |
[INFO] [stdout] 262 | ... } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:262:5097
[INFO] [stdout]     |
[INFO] [stdout] 262 | ... } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:544:5824
[INFO] [stdout]     |
[INFO] [stdout] 544 | ... } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:544:11710
[INFO] [stdout]     |
[INFO] [stdout] 544 | ... } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:634:34574
[INFO] [stdout]     |
[INFO] [stdout] 634 | ... } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:634:64508
[INFO] [stdout]     |
[INFO] [stdout] 634 | ... } # [doc = "The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. The Control's [member hint_tooltip] will also scale according to this value.\n**Note:** This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.\n**Note:** If the Control node is a child of a [Container] node, the scale will be reset to `Vector2(1, 1)` when the scene is instanced. To set the Control's scale when it's instanced, wait for one frame using `yield(get_tree(), \"idle_frame\")` then set its [member rect_scale] property."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/viewports/multiple_resolutions.html>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:724:4338
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:724:5472
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:724:16153
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:724:17391
[INFO] [stdout]     |
[INFO] [stdout] 724 | ... } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:796:6067
[INFO] [stdout]     |
[INFO] [stdout] 796 | ... } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:796:13981
[INFO] [stdout]     |
[INFO] [stdout] 796 | ... } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:802:2350
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:802:3674
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:802:5125
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:802:6545
[INFO] [stdout]     |
[INFO] [stdout] 802 | ... } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:934:49340
[INFO] [stdout]     |
[INFO] [stdout] 934 | ... } # [doc = "Returns `true` if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details.\n**Note:** Tag names are case-sensitive."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]    --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:934:81624
[INFO] [stdout]     |
[INFO] [stdout] 934 | ... } # [doc = "Requests the OS to open a resource with the most appropriate program. For example:\n- `OS.shell_open(\"C:\\\\Users\\name\\Downloads\")` on Windows opens the file explorer at the user's Downloads folder.\n- `OS.shell_open(\"https://godotengine.org\")` opens the default web browser on the official Godot website.\n- `OS.shell_open(\"mailto:example@example.com\")` opens the default email client with the \"To\" field set to `example@example.com`. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing `mailto:` Links[/url] for a list of fields that can be added.\nUse [method ProjectSettings.globalize_path] to convert a `res://` or `user://` path into a system path for use with this method.\n**Note:** This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows."] # [doc = ""] # ...
[INFO] [stdout]     |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://blog.escapecreative.com/customizing-mailto-links/>`
[INFO] [stdout]     |
[INFO] [stdout]     = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1012:6526
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://en.wikipedia.org/wiki/Doppler_effect>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1012:8758
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://zdoom.org/wiki/Y-shearing>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1012:17046
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... } # [doc = "If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular `_process` methods. See [enum DopplerTracking] for possible values."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://en.wikipedia.org/wiki/Doppler_effect>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1012:19102
[INFO] [stdout]      |
[INFO] [stdout] 1012 | ... } # [doc = "The camera's frustum offset. This can be changed from the default to create \"tilted frustum\" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://zdoom.org/wiki/Y-shearing>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1066:4654
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ... } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1066:10753
[INFO] [stdout]      |
[INFO] [stdout] 1066 | ... } # [doc = "The normal map to use when drawing this style box.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1294:5271
[INFO] [stdout]      |
[INFO] [stdout] 1294 | ... } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://github.com/godotengine/godot-proposals/issues/1123>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1294:10444
[INFO] [stdout]      |
[INFO] [stdout] 1294 | ... } # [doc = "The file system access scope. See enum `Access` constants.\n**Warning:** Currently, in sandboxed environments such as HTML5 builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url]."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://github.com/godotengine/godot-proposals/issues/1123>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1372:8069
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ... } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1372:9025
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ... } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1372:24515
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ... } # [doc = "The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1372:25489
[INFO] [stdout]      |
[INFO] [stdout] 1372 | ... } # [doc = "The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1402:3959
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ... } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1402:5258
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ... } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1402:10474
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ... } # [doc = "The physics layers this SoftBody is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1402:11877
[INFO] [stdout]      |
[INFO] [stdout] 1402 | ... } # [doc = "The physics layers this SoftBody scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1498:3589
[INFO] [stdout]      |
[INFO] [stdout] 1498 | ... } # [doc = "Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified `mean` and a standard `deviation`. This is also called Gaussian distribution.\n# Default Arguments\n* `mean` - `0.0`\n* `deviation` - `1.0`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://en.wikipedia.org/wiki/Normal_distribution>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1528:2291
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ... } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1528:3611
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ... } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1528:5056
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ... } # [doc = "The physics layers this area is in.\nCollidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.\nA contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1528:6472
[INFO] [stdout]      |
[INFO] [stdout] 1528 | ... } # [doc = "The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1672:29765
[INFO] [stdout]      |
[INFO] [stdout] 1672 | ... } # [doc = "Sets the tile's normal map texture.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:5488
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n**Note:** If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:\n```gdscript\nif child_node.get_parent():\n    child_node.get_parent().remove_child(child_node)\nadd_child(child_node)\n```\n**Note:** If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:5488
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nAdds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.\nIf `legible_unique_name` is `true`, the child node will have an human-readable name based on the name of the node being instanced instead of its type.\n**Note:** If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:\n```gdscript\nif child_node.get_parent():\n    child_node.get_parent().remove_child(child_node)\nadd_child(child_node)\n```\n**Note:** If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view.\n# Default Arguments\n* `legible_unique_name` - `false`"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unclosed HTML tag `method`
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1774:17889
[INFO] [stdout]      |
[INFO] [stdout] 1774 | ... } # [doc = "_Sample code is GDScript unless otherwise noted._\n\nFetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a `null instance` is returned and an error is logged. Attempts to access methods on the return value will result in an \"Attempt to call <method> on a null instance.\" error.\n**Note:** Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).\n**Example:** Assume your current node is Character and the following tree:\n```gdscript\n/root\n/root/Character\n/root/Character/Sword\n/root/Character/Backpack/Dagger\n/root/MyGame\n/root/Swamp/Alligator\n/root/Swamp/Mosquito\n/root/Swamp/Goblin\n```\nPossible paths are:\n```gdscript\nget_node(\"Sword\")\nget_node(\"Backpack/Dagger\")\nget_node(\"../Swamp/Alligator\")\nget_node(\"/root/MyGame\")\n```"] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]      |
[INFO] [stdout]      = note: `#[warn(rustdoc::invalid_html_tags)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:1917
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ... } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1828:5716
[INFO] [stdout]      |
[INFO] [stdout] 1828 | ... } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1906:5891
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ... } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:1906:11764
[INFO] [stdout]      |
[INFO] [stdout] 1906 | ... } # [doc = "The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2056:3376
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ... } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2056:6688
[INFO] [stdout]      |
[INFO] [stdout] 2056 | ... } # [doc = "The layers against which the collision check shall be done. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:1929
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ... } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2476:6132
[INFO] [stdout]      |
[INFO] [stdout] 2476 | ... } # [doc = "The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2926:24279
[INFO] [stdout]      |
[INFO] [stdout] 2926 | ... } # [doc = "Loads an image from file `path`. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2950:3260
[INFO] [stdout]      |
[INFO] [stdout] 2950 | ... } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:2950:5240
[INFO] [stdout]      |
[INFO] [stdout] 2950 | ... } # [doc = "The normal map that will be used if using the default [CanvasItemMaterial].\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3112:14297
[INFO] [stdout]      |
[INFO] [stdout] 3112 | ... } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3112:28252
[INFO] [stdout]      |
[INFO] [stdout] 3112 | ... } # [doc = "Normal map to be used for the [member texture] property.\n**Note:** Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3208:4415
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ... } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3208:5630
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ... } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3208:14870
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ... } # [doc = "The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3208:16126
[INFO] [stdout]      |
[INFO] [stdout] 3208 | ... } # [doc = "The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3652:4785
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ... } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: this URL is not a hyperlink
[INFO] [stdout]     --> /opt/rustwide/target/debug/build/gdnative-bindings-lily-20f8641dcfc3f880/out/generated.rs:3652:9073
[INFO] [stdout]      |
[INFO] [stdout] 3652 | ... } # [doc = "The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information."] # [doc = ""] # ...
[INFO] [stdout]      |       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ help: use an automatic link instead: `<https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`
[INFO] [stdout]      |
[INFO] [stdout]      = note: bare URLs are not automatically turned into clickable links
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: 226 warnings emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr]     Finished dev [unoptimized + debuginfo] target(s) in 12.05s
[INFO] [stderr] warning: the following packages contain code that will be rejected by a future version of Rust: bindgen v0.56.0
[INFO] [stderr] note: to see what the problems were, use the option `--future-incompat-report`, or run `cargo report future-incompatibilities --id 1`
[INFO] running `Command { std: "docker" "inspect" "f2eb81f3f15deef3b6457311043c5674dfbec3053131851c9d8860427c3acdd6", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "f2eb81f3f15deef3b6457311043c5674dfbec3053131851c9d8860427c3acdd6", kill_on_drop: false }`
[INFO] [stdout] f2eb81f3f15deef3b6457311043c5674dfbec3053131851c9d8860427c3acdd6
