[INFO] cloning repository https://github.com/vandomej/Crogue [INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/vandomej/Crogue" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fvandomej%2FCrogue", kill_on_drop: false }` [INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fvandomej%2FCrogue'... [INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }` [INFO] [stdout] 201af78081872e1782e2dc7c63a170b3abf00493 [INFO] testing vandomej/Crogue against beta-2022-04-10 for beta-1.61-1 [INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fvandomej%2FCrogue" "/workspace/builds/worker-24/source", kill_on_drop: false }` [INFO] [stderr] Cloning into '/workspace/builds/worker-24/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/vandomej/Crogue on toolchain beta-2022-04-10 [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+beta-2022-04-10" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }` [INFO] started tweaking git repo https://github.com/vandomej/Crogue [INFO] finished tweaking git repo https://github.com/vandomej/Crogue [INFO] tweaked toml for git repo https://github.com/vandomej/Crogue written to /workspace/builds/worker-24/source/Cargo.toml [INFO] crate git repo https://github.com/vandomej/Crogue already has a lockfile, it will not be regenerated [INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+beta-2022-04-10" "fetch" "--manifest-path" "Cargo.toml", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-24/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-24/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:b0c94ce3c1162fcb8e57cac5b65ec2f72eabb1eebea4fcc35e269e823f681646" "/opt/rustwide/cargo-home/bin/cargo" "+beta-2022-04-10" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }` [INFO] [stdout] 794cc3280fff328ce37788b7f90b54026e18881961729a5848933afeb8dfa659 [INFO] running `Command { std: "docker" "start" "-a" "794cc3280fff328ce37788b7f90b54026e18881961729a5848933afeb8dfa659", kill_on_drop: false }` [INFO] running `Command { std: "docker" "inspect" "794cc3280fff328ce37788b7f90b54026e18881961729a5848933afeb8dfa659", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "794cc3280fff328ce37788b7f90b54026e18881961729a5848933afeb8dfa659", kill_on_drop: false }` [INFO] [stdout] 794cc3280fff328ce37788b7f90b54026e18881961729a5848933afeb8dfa659 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-24/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-24/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:b0c94ce3c1162fcb8e57cac5b65ec2f72eabb1eebea4fcc35e269e823f681646" "/opt/rustwide/cargo-home/bin/cargo" "+beta-2022-04-10" "build" "--frozen" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 5d9dd46531d7cb853a0667e4e43737df2d665ea480660b9405a092e6574367f1 [INFO] running `Command { std: "docker" "start" "-a" "5d9dd46531d7cb853a0667e4e43737df2d665ea480660b9405a092e6574367f1", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Compiling proc-macro2 v0.4.27 [INFO] [stderr] Compiling pkg-config v0.3.14 [INFO] [stderr] Compiling cc v1.0.37 [INFO] [stderr] Compiling libc v0.2.50 [INFO] [stderr] Compiling serde v1.0.89 [INFO] [stderr] Compiling rand_core v0.4.0 [INFO] [stderr] Compiling bitflags v0.1.1 [INFO] [stderr] Compiling lazy_static v0.1.16 [INFO] [stderr] Compiling lazy_static v1.3.0 [INFO] [stderr] Compiling rand_core v0.3.1 [INFO] [stderr] Compiling tcod-sys v5.0.1 [INFO] [stderr] Compiling quote v0.6.11 [INFO] [stderr] Compiling rand v0.5.6 [INFO] [stderr] Compiling syn v0.15.28 [INFO] [stderr] Compiling serde_derive v1.0.89 [INFO] [stderr] Compiling toml v0.4.10 [INFO] [stderr] Compiling tcod v0.15.0 [INFO] [stderr] Compiling crogue v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/scene.rs:22:20 [INFO] [stdout] | [INFO] [stdout] 22 | tiles: Vec>, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 22 - tiles: Vec>, [INFO] [stdout] 22 + tiles: Vec>, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/actors/game_object.rs:18:47 [INFO] [stdout] | [INFO] [stdout] 18 | fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 18 - fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stdout] 18 + fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/actors/game_object.rs:35:38 [INFO] [stdout] | [INFO] [stdout] 35 | fn is_adjacent_to(&self, other: &GameObject) -> bool [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 35 - fn is_adjacent_to(&self, other: &GameObject) -> bool [INFO] [stdout] 35 + fn is_adjacent_to(&self, other: &dyn GameObject) -> bool [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/actors/player.rs:34:64 [INFO] [stdout] | [INFO] [stdout] 34 | pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 34 - pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] 34 + pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/actors/player.rs:42:64 [INFO] [stdout] | [INFO] [stdout] 42 | fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 42 - fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] 42 + fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:31:72 [INFO] [stdout] | [INFO] [stdout] 31 | fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 31 - fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stdout] 31 + fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:39:59 [INFO] [stdout] | [INFO] [stdout] 39 | pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 39 - pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stdout] 39 + pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:55:68 [INFO] [stdout] | [INFO] [stdout] 55 | pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 55 - pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stdout] 55 + pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:69:49 [INFO] [stdout] | [INFO] [stdout] 69 | fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 69 - fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] 69 + fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:75:48 [INFO] [stdout] | [INFO] [stdout] 75 | fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 75 - fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] 75 + fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:82:56 [INFO] [stdout] | [INFO] [stdout] 82 | fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 82 - fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stdout] 82 + fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:90:58 [INFO] [stdout] | [INFO] [stdout] 90 | fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 90 - fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stdout] 90 + fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:98:48 [INFO] [stdout] | [INFO] [stdout] 98 | fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 98 - fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stdout] 98 + fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:179:101 [INFO] [stdout] | [INFO] [stdout] 179 | pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 179 - pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] 179 + pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:179:57 [INFO] [stdout] | [INFO] [stdout] 179 | pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 179 - pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] 179 + pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:305:63 [INFO] [stdout] | [INFO] [stdout] 305 | pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 305 - pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stdout] 305 + pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:40:28 [INFO] [stdout] | [INFO] [stdout] 40 | let mut tiles: Vec> = Vec::new(); [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 40 - let mut tiles: Vec> = Vec::new(); [INFO] [stdout] 40 + let mut tiles: Vec> = Vec::new(); [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:56:28 [INFO] [stdout] | [INFO] [stdout] 56 | let mut tiles: Vec> = Vec::new(); [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 56 - let mut tiles: Vec> = Vec::new(); [INFO] [stdout] 56 + let mut tiles: Vec> = Vec::new(); [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:306:32 [INFO] [stdout] | [INFO] [stdout] 306 | let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 306 - let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stdout] 306 + let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/scene.rs:96:13 [INFO] [stdout] | [INFO] [stdout] 96 | let mut line = format!("{:2}", "YOU HAVE DIED."); [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `clear` [INFO] [stdout] --> src/game/actors/enemy.rs:61:12 [INFO] [stdout] | [INFO] [stdout] 61 | pub fn clear(&self, mut window: &Root) { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `walls` [INFO] [stdout] --> src/game/map/mapgen.rs:27:5 [INFO] [stdout] | [INFO] [stdout] 27 | walls: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `create_tile` [INFO] [stdout] --> src/game/map/mapgen.rs:31:4 [INFO] [stdout] | [INFO] [stdout] 31 | fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `dummy_gen` [INFO] [stdout] --> src/game/map/mapgen.rs:39:8 [INFO] [stdout] | [INFO] [stdout] 39 | pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 24 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 18.59s [INFO] running `Command { std: "docker" "inspect" "5d9dd46531d7cb853a0667e4e43737df2d665ea480660b9405a092e6574367f1", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "5d9dd46531d7cb853a0667e4e43737df2d665ea480660b9405a092e6574367f1", kill_on_drop: false }` [INFO] [stdout] 5d9dd46531d7cb853a0667e4e43737df2d665ea480660b9405a092e6574367f1 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-24/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-24/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:b0c94ce3c1162fcb8e57cac5b65ec2f72eabb1eebea4fcc35e269e823f681646" "/opt/rustwide/cargo-home/bin/cargo" "+beta-2022-04-10" "test" "--frozen" "--no-run" "--message-format=json", kill_on_drop: false }` [INFO] [stdout] 93ee29ac984197838fbfd88d97fb6a759b9c98e5b0a71381178faf0597acebb9 [INFO] running `Command { std: "docker" "start" "-a" "93ee29ac984197838fbfd88d97fb6a759b9c98e5b0a71381178faf0597acebb9", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] Compiling crogue v0.1.0 (/opt/rustwide/workdir) [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/scene.rs:22:20 [INFO] [stdout] | [INFO] [stdout] 22 | tiles: Vec>, [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 22 - tiles: Vec>, [INFO] [stdout] 22 + tiles: Vec>, [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/actors/game_object.rs:18:47 [INFO] [stdout] | [INFO] [stdout] 18 | fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 18 - fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stdout] 18 + fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/actors/game_object.rs:35:38 [INFO] [stdout] | [INFO] [stdout] 35 | fn is_adjacent_to(&self, other: &GameObject) -> bool [INFO] [stdout] | ^^^^^^^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 35 - fn is_adjacent_to(&self, other: &GameObject) -> bool [INFO] [stdout] 35 + fn is_adjacent_to(&self, other: &dyn GameObject) -> bool [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/actors/player.rs:34:64 [INFO] [stdout] | [INFO] [stdout] 34 | pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 34 - pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] 34 + pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/actors/player.rs:42:64 [INFO] [stdout] | [INFO] [stdout] 42 | fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 42 - fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] 42 + fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:31:72 [INFO] [stdout] | [INFO] [stdout] 31 | fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 31 - fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stdout] 31 + fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:39:59 [INFO] [stdout] | [INFO] [stdout] 39 | pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 39 - pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stdout] 39 + pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:55:68 [INFO] [stdout] | [INFO] [stdout] 55 | pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 55 - pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stdout] 55 + pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:69:49 [INFO] [stdout] | [INFO] [stdout] 69 | fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 69 - fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] 69 + fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:75:48 [INFO] [stdout] | [INFO] [stdout] 75 | fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 75 - fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] 75 + fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:82:56 [INFO] [stdout] | [INFO] [stdout] 82 | fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 82 - fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stdout] 82 + fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:90:58 [INFO] [stdout] | [INFO] [stdout] 90 | fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 90 - fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stdout] 90 + fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:98:48 [INFO] [stdout] | [INFO] [stdout] 98 | fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 98 - fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stdout] 98 + fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:179:101 [INFO] [stdout] | [INFO] [stdout] 179 | pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 179 - pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] 179 + pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:179:57 [INFO] [stdout] | [INFO] [stdout] 179 | pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 179 - pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] 179 + pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:305:63 [INFO] [stdout] | [INFO] [stdout] 305 | pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 305 - pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stdout] 305 + pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:40:28 [INFO] [stdout] | [INFO] [stdout] 40 | let mut tiles: Vec> = Vec::new(); [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 40 - let mut tiles: Vec> = Vec::new(); [INFO] [stdout] 40 + let mut tiles: Vec> = Vec::new(); [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:56:28 [INFO] [stdout] | [INFO] [stdout] 56 | let mut tiles: Vec> = Vec::new(); [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 56 - let mut tiles: Vec> = Vec::new(); [INFO] [stdout] 56 + let mut tiles: Vec> = Vec::new(); [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stdout] --> src/game/map/mapgen.rs:306:32 [INFO] [stdout] | [INFO] [stdout] 306 | let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stdout] | ^^^^ [INFO] [stdout] | [INFO] [stdout] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stdout] = note: for more information, see [INFO] [stdout] help: use `dyn` [INFO] [stdout] | [INFO] [stdout] 306 - let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stdout] 306 + let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stdout] | [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: variable does not need to be mutable [INFO] [stdout] --> src/game/scene.rs:96:13 [INFO] [stdout] | [INFO] [stdout] 96 | let mut line = format!("{:2}", "YOU HAVE DIED."); [INFO] [stdout] | ----^^^^ [INFO] [stdout] | | [INFO] [stdout] | help: remove this `mut` [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(unused_mut)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: associated function is never used: `clear` [INFO] [stdout] --> src/game/actors/enemy.rs:61:12 [INFO] [stdout] | [INFO] [stdout] 61 | pub fn clear(&self, mut window: &Root) { [INFO] [stdout] | ^^^^^ [INFO] [stdout] | [INFO] [stdout] = note: `#[warn(dead_code)]` on by default [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: field is never read: `walls` [INFO] [stdout] --> src/game/map/mapgen.rs:27:5 [INFO] [stdout] | [INFO] [stdout] 27 | walls: Vec, [INFO] [stdout] | ^^^^^^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `create_tile` [INFO] [stdout] --> src/game/map/mapgen.rs:31:4 [INFO] [stdout] | [INFO] [stdout] 31 | fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stdout] | ^^^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: function is never used: `dummy_gen` [INFO] [stdout] --> src/game/map/mapgen.rs:39:8 [INFO] [stdout] | [INFO] [stdout] 39 | pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stdout] | ^^^^^^^^^ [INFO] [stdout] [INFO] [stdout] [INFO] [stdout] warning: 24 warnings emitted [INFO] [stdout] [INFO] [stdout] [INFO] [stderr] Finished test [unoptimized + debuginfo] target(s) in 0.70s [INFO] [stderr] Executable unittests src/main.rs (/opt/rustwide/target/debug/deps/crogue-ba4d58089b38b0b2) [INFO] running `Command { std: "docker" "inspect" "93ee29ac984197838fbfd88d97fb6a759b9c98e5b0a71381178faf0597acebb9", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "93ee29ac984197838fbfd88d97fb6a759b9c98e5b0a71381178faf0597acebb9", kill_on_drop: false }` [INFO] [stdout] 93ee29ac984197838fbfd88d97fb6a759b9c98e5b0a71381178faf0597acebb9 [INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-24/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-24/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "ghcr.io/rust-lang/crates-build-env/linux@sha256:b0c94ce3c1162fcb8e57cac5b65ec2f72eabb1eebea4fcc35e269e823f681646" "/opt/rustwide/cargo-home/bin/cargo" "+beta-2022-04-10" "test" "--frozen", kill_on_drop: false }` [INFO] [stdout] 85d63984a8c0b1107ab91e08b173ac6a85d7ffbb8dbce1aea6a99d612f4e4781 [INFO] running `Command { std: "docker" "start" "-a" "85d63984a8c0b1107ab91e08b173ac6a85d7ffbb8dbce1aea6a99d612f4e4781", kill_on_drop: false }` [INFO] [stderr] Blocking waiting for file lock on package cache [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/scene.rs:22:20 [INFO] [stderr] | [INFO] [stderr] 22 | tiles: Vec>, [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(bare_trait_objects)]` on by default [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 22 - tiles: Vec>, [INFO] [stderr] 22 + tiles: Vec>, [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/actors/game_object.rs:18:47 [INFO] [stderr] | [INFO] [stderr] 18 | fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 18 - fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stderr] 18 + fn move_object(&mut self, tiles: &Vec>, x: i32, y: i32) -> Result { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/actors/game_object.rs:35:38 [INFO] [stderr] | [INFO] [stderr] 35 | fn is_adjacent_to(&self, other: &GameObject) -> bool [INFO] [stderr] | ^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 35 - fn is_adjacent_to(&self, other: &GameObject) -> bool [INFO] [stderr] 35 + fn is_adjacent_to(&self, other: &dyn GameObject) -> bool [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/actors/player.rs:34:64 [INFO] [stderr] | [INFO] [stderr] 34 | pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 34 - pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stderr] 34 + pub fn update(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/actors/player.rs:42:64 [INFO] [stderr] | [INFO] [stderr] 42 | fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 42 - fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stderr] 42 + fn handle_key(&mut self, key: Option, tiles: &Vec>) -> bool { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:31:72 [INFO] [stderr] | [INFO] [stderr] 31 | fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 31 - fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stderr] 31 + fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:39:59 [INFO] [stderr] | [INFO] [stderr] 39 | pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 39 - pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stderr] 39 + pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:55:68 [INFO] [stderr] | [INFO] [stderr] 55 | pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 55 - pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stderr] 55 + pub fn empty_gen(map_width: i32, map_height: i32) -> (Map, Vec>) { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:69:49 [INFO] [stderr] | [INFO] [stderr] 69 | fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 69 - fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stderr] 69 + fn new_floor(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:75:48 [INFO] [stderr] | [INFO] [stderr] 75 | fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 75 - fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stderr] 75 + fn new_wall(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32) { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:82:56 [INFO] [stderr] | [INFO] [stderr] 82 | fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 82 - fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stderr] 82 + fn new_up_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w:i32, h:i32) { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:90:58 [INFO] [stderr] | [INFO] [stderr] 90 | fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 90 - fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stderr] 90 + fn new_down_staircase(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h:i32) { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:98:48 [INFO] [stderr] | [INFO] [stderr] 98 | fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 98 - fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stderr] 98 + fn draw_box(map: &mut Map, tiles: &mut Vec>, x: i32, y: i32, w: i32, h: i32) { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:179:101 [INFO] [stderr] | [INFO] [stderr] 179 | pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 179 - pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stderr] 179 + pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:179:57 [INFO] [stderr] | [INFO] [stderr] 179 | pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 179 - pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stderr] 179 + pub fn add_to_map(rooms: &Vec, m: Map, t: Vec>, first_floor: bool) -> (Map, Vec>){ [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:305:63 [INFO] [stderr] | [INFO] [stderr] 305 | pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 305 - pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stderr] 305 + pub fn bsp_gen(seed: u32, first_floor: bool) -> (Map, Vec>, (i32, i32)) { [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:40:28 [INFO] [stderr] | [INFO] [stderr] 40 | let mut tiles: Vec> = Vec::new(); [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 40 - let mut tiles: Vec> = Vec::new(); [INFO] [stderr] 40 + let mut tiles: Vec> = Vec::new(); [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:56:28 [INFO] [stderr] | [INFO] [stderr] 56 | let mut tiles: Vec> = Vec::new(); [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 56 - let mut tiles: Vec> = Vec::new(); [INFO] [stderr] 56 + let mut tiles: Vec> = Vec::new(); [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: trait objects without an explicit `dyn` are deprecated [INFO] [stderr] --> src/game/map/mapgen.rs:306:32 [INFO] [stderr] | [INFO] [stderr] 306 | let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stderr] | ^^^^ [INFO] [stderr] | [INFO] [stderr] = warning: this is accepted in the current edition (Rust 2015) but is a hard error in Rust 2021! [INFO] [stderr] = note: for more information, see [INFO] [stderr] help: use `dyn` [INFO] [stderr] | [INFO] [stderr] 306 - let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stderr] 306 + let mut map: (Map, Vec>) = empty_gen(CONFIG.game.screen_width, CONFIG.game.screen_height); [INFO] [stderr] | [INFO] [stderr] [INFO] [stderr] warning: variable does not need to be mutable [INFO] [stderr] --> src/game/scene.rs:96:13 [INFO] [stderr] | [INFO] [stderr] 96 | let mut line = format!("{:2}", "YOU HAVE DIED."); [INFO] [stderr] | ----^^^^ [INFO] [stderr] | | [INFO] [stderr] | help: remove this `mut` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_mut)]` on by default [INFO] [stderr] [INFO] [stderr] warning: associated function is never used: `clear` [INFO] [stderr] --> src/game/actors/enemy.rs:61:12 [INFO] [stderr] | [INFO] [stderr] 61 | pub fn clear(&self, mut window: &Root) { [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: field is never read: `walls` [INFO] [stderr] --> src/game/map/mapgen.rs:27:5 [INFO] [stderr] | [INFO] [stderr] 27 | walls: Vec, [INFO] [stderr] | ^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `create_tile` [INFO] [stderr] --> src/game/map/mapgen.rs:31:4 [INFO] [stderr] | [INFO] [stderr] 31 | fn create_tile(w: i32, h: i32, map_width: i32, map_height: i32) -> Box { [INFO] [stderr] | ^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: function is never used: `dummy_gen` [INFO] [stderr] --> src/game/map/mapgen.rs:39:8 [INFO] [stderr] | [INFO] [stderr] 39 | pub fn dummy_gen(map_w: i32, map_h: i32) -> (Map, Vec>) { [INFO] [stderr] | ^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: `crogue` (bin "crogue" test) generated 24 warnings [INFO] [stderr] Finished test [unoptimized + debuginfo] target(s) in 4m 58s [INFO] [stderr] Running unittests src/main.rs (/opt/rustwide/target/debug/deps/crogue-ba4d58089b38b0b2) [INFO] [stdout] [INFO] [stdout] running 0 tests [INFO] [stdout] [INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s [INFO] [stdout] [INFO] running `Command { std: "docker" "inspect" "85d63984a8c0b1107ab91e08b173ac6a85d7ffbb8dbce1aea6a99d612f4e4781", kill_on_drop: false }` [INFO] running `Command { std: "docker" "rm" "-f" "85d63984a8c0b1107ab91e08b173ac6a85d7ffbb8dbce1aea6a99d612f4e4781", kill_on_drop: false }` [INFO] [stdout] 85d63984a8c0b1107ab91e08b173ac6a85d7ffbb8dbce1aea6a99d612f4e4781