[INFO] cloning repository https://github.com/dallenng/vulkan_tutorial_erupt
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/dallenng/vulkan_tutorial_erupt" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fdallenng%2Fvulkan_tutorial_erupt", kill_on_drop: false }`
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[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 19fad659af67a3ae0306cb94cb3d36478d8d3bbf
[INFO] checking dallenng/vulkan_tutorial_erupt against beta-2021-10-15 for beta-1.56-3
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fdallenng%2Fvulkan_tutorial_erupt" "/workspace/builds/worker-96/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-96/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/dallenng/vulkan_tutorial_erupt on toolchain beta-2021-10-15
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+beta-2021-10-15" "metadata" "--manifest-path" "Cargo.toml" "--no-deps", kill_on_drop: false }`
[INFO] started tweaking git repo https://github.com/dallenng/vulkan_tutorial_erupt
[INFO] finished tweaking git repo https://github.com/dallenng/vulkan_tutorial_erupt
[INFO] tweaked toml for git repo https://github.com/dallenng/vulkan_tutorial_erupt written to /workspace/builds/worker-96/source/Cargo.toml
[INFO] crate git repo https://github.com/dallenng/vulkan_tutorial_erupt already has a lockfile, it will not be regenerated
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[INFO] [stdout] error: couldn't read src/bin/15_hello_triangle/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/15_hello_triangle/app.rs:61:35
[INFO] [stdout]    |
[INFO] [stdout] 61 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../shaders/25_shader_textures.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/25_texture_mapping/app.rs:77:35
[INFO] [stdout]    |
[INFO] [stdout] 77 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/25_shader_textures.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/15_hello_triangle/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/15_hello_triangle/app.rs:62:37
[INFO] [stdout]    |
[INFO] [stdout] 62 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../shaders/25_shader_textures.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/25_texture_mapping/app.rs:78:37
[INFO] [stdout]    |
[INFO] [stdout] 78 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/25_shader_textures.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../textures/texture.jpg: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/25_texture_mapping/app.rs:79:30
[INFO] [stdout]    |
[INFO] [stdout] 79 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/16_swap_chain_recreation/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/16_swap_chain_recreation/app.rs:61:35
[INFO] [stdout]    |
[INFO] [stdout] 61 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/19_staging_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/19_staging_buffer/app.rs:65:5
[INFO] [stdout]    |
[INFO] [stdout] 65 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/19_staging_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/19_staging_buffer/app.rs:67:5
[INFO] [stdout]    |
[INFO] [stdout] 67 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/16_swap_chain_recreation/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/16_swap_chain_recreation/app.rs:62:37
[INFO] [stdout]    |
[INFO] [stdout] 62 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/13_framebuffers/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/13_framebuffers/app.rs:52:35
[INFO] [stdout]    |
[INFO] [stdout] 52 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/13_framebuffers/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/13_framebuffers/app.rs:53:37
[INFO] [stdout]    |
[INFO] [stdout] 53 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/21_descriptor_layout/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/21_descriptor_layout/app.rs:72:35
[INFO] [stdout]    |
[INFO] [stdout] 72 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/21_descriptor_layout/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/21_descriptor_layout/app.rs:73:37
[INFO] [stdout]    |
[INFO] [stdout] 73 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/17_vertex_input/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/17_vertex_input/app.rs:64:5
[INFO] [stdout]    |
[INFO] [stdout] 64 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/09_shader_modules/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/09_shader_modules/app.rs:41:35
[INFO] [stdout]    |
[INFO] [stdout] 41 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/14_command_buffers/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/14_command_buffers/app.rs:56:35
[INFO] [stdout]    |
[INFO] [stdout] 56 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/27_model_loading/app.rs:79:35
[INFO] [stdout]    |
[INFO] [stdout] 79 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/17_vertex_input/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/17_vertex_input/app.rs:66:5
[INFO] [stdout]    |
[INFO] [stdout] 66 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/27_model_loading/app.rs:80:37
[INFO] [stdout]    |
[INFO] [stdout] 80 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/09_shader_modules/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/09_shader_modules/app.rs:42:37
[INFO] [stdout]    |
[INFO] [stdout] 42 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/14_command_buffers/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/14_command_buffers/app.rs:57:37
[INFO] [stdout]    |
[INFO] [stdout] 57 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../models/viking_room.obj: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/27_model_loading/app.rs:82:28
[INFO] [stdout]    |
[INFO] [stdout] 82 | const MODEL_BYTES: &[u8] = include_bytes!("../../../models/viking_room.obj");
[INFO] [stdout]    |                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../textures/viking_room.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/27_model_loading/app.rs:83:30
[INFO] [stdout]    |
[INFO] [stdout] 83 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/viking_room.png");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/21_descriptor_layout/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/21_descriptor_layout/app.rs:72:35
[INFO] [stdout]    |
[INFO] [stdout] 72 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/10_fixed_functions/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/10_fixed_functions/app.rs:47:35
[INFO] [stdout]    |
[INFO] [stdout] 47 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/19_staging_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/19_staging_buffer/app.rs:65:5
[INFO] [stdout]    |
[INFO] [stdout] 65 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/21_descriptor_layout/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/21_descriptor_layout/app.rs:73:37
[INFO] [stdout]    |
[INFO] [stdout] 73 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/19_staging_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/19_staging_buffer/app.rs:67:5
[INFO] [stdout]    |
[INFO] [stdout] 67 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/10_fixed_functions/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/10_fixed_functions/app.rs:48:37
[INFO] [stdout]    |
[INFO] [stdout] 48 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/27_model_loading/app.rs:79:35
[INFO] [stdout]    |
[INFO] [stdout] 79 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/24_sampler/app.rs:77:35
[INFO] [stdout]    |
[INFO] [stdout] 77 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/24_sampler/app.rs:78:37
[INFO] [stdout]    |
[INFO] [stdout] 78 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../textures/texture.jpg: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/24_sampler/app.rs:79:30
[INFO] [stdout]    |
[INFO] [stdout] 79 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/27_model_loading/app.rs:80:37
[INFO] [stdout]    |
[INFO] [stdout] 80 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/23_texture_image/app.rs:75:35
[INFO] [stdout]    |
[INFO] [stdout] 75 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../models/viking_room.obj: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/27_model_loading/app.rs:82:28
[INFO] [stdout]    |
[INFO] [stdout] 82 | const MODEL_BYTES: &[u8] = include_bytes!("../../../models/viking_room.obj");
[INFO] [stdout]    |                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/12_graphics_pipeline_complete/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/12_graphics_pipeline_complete/app.rs:51:35
[INFO] [stdout]    |
[INFO] [stdout] 51 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/24_sampler/app.rs:77:35
[INFO] [stdout]    |
[INFO] [stdout] 77 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/24_sampler/app.rs:78:37
[INFO] [stdout]    |
[INFO] [stdout] 78 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/23_texture_image/app.rs:76:37
[INFO] [stdout]    |
[INFO] [stdout] 76 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/27_model_loading/../../../textures/viking_room.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/27_model_loading/app.rs:83:30
[INFO] [stdout]    |
[INFO] [stdout] 83 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/viking_room.png");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/12_graphics_pipeline_complete/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/12_graphics_pipeline_complete/app.rs:52:37
[INFO] [stdout]    |
[INFO] [stdout] 52 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/24_sampler/../../../textures/texture.jpg: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/24_sampler/app.rs:79:30
[INFO] [stdout]    |
[INFO] [stdout] 79 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../textures/texture.jpg: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/23_texture_image/app.rs:77:30
[INFO] [stdout]    |
[INFO] [stdout] 77 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/11_render_passes/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/11_render_passes/app.rs:48:35
[INFO] [stdout]    |
[INFO] [stdout] 48 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/11_render_passes/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/11_render_passes/app.rs:49:37
[INFO] [stdout]    |
[INFO] [stdout] 49 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/20_index_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/20_index_buffer/app.rs:67:5
[INFO] [stdout]    |
[INFO] [stdout] 67 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/12_graphics_pipeline_complete/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/12_graphics_pipeline_complete/app.rs:51:35
[INFO] [stdout]    |
[INFO] [stdout] 51 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/20_index_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/20_index_buffer/app.rs:69:5
[INFO] [stdout]    |
[INFO] [stdout] 69 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/12_graphics_pipeline_complete/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/12_graphics_pipeline_complete/app.rs:52:37
[INFO] [stdout]    |
[INFO] [stdout] 52 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/10_fixed_functions/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/10_fixed_functions/app.rs:47:35
[INFO] [stdout]    |
[INFO] [stdout] 47 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/10_fixed_functions/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/10_fixed_functions/app.rs:48:37
[INFO] [stdout]    |
[INFO] [stdout] 48 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/22_descriptor_sets/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/22_descriptor_sets/app.rs:74:35
[INFO] [stdout]    |
[INFO] [stdout] 74 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/22_descriptor_sets/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/22_descriptor_sets/app.rs:75:37
[INFO] [stdout]    |
[INFO] [stdout] 75 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/16_swap_chain_recreation/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/16_swap_chain_recreation/app.rs:61:35
[INFO] [stdout]    |
[INFO] [stdout] 61 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/16_swap_chain_recreation/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/16_swap_chain_recreation/app.rs:62:37
[INFO] [stdout]    |
[INFO] [stdout] 62 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/14_command_buffers/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/14_command_buffers/app.rs:56:35
[INFO] [stdout]    |
[INFO] [stdout] 56 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/14_command_buffers/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/14_command_buffers/app.rs:57:37
[INFO] [stdout]    |
[INFO] [stdout] 57 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/09_shader_modules/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/09_shader_modules/app.rs:41:35
[INFO] [stdout]    |
[INFO] [stdout] 41 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/09_shader_modules/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/09_shader_modules/app.rs:42:37
[INFO] [stdout]    |
[INFO] [stdout] 42 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/28_mipmapping/app.rs:79:35
[INFO] [stdout]    |
[INFO] [stdout] 79 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/28_mipmapping/app.rs:80:37
[INFO] [stdout]    |
[INFO] [stdout] 80 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../models/viking_room.obj: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/28_mipmapping/app.rs:82:28
[INFO] [stdout]    |
[INFO] [stdout] 82 | const MODEL_BYTES: &[u8] = include_bytes!("../../../models/viking_room.obj");
[INFO] [stdout]    |                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../textures/viking_room.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/28_mipmapping/app.rs:83:30
[INFO] [stdout]    |
[INFO] [stdout] 83 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/viking_room.png");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/20_index_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/20_index_buffer/app.rs:67:5
[INFO] [stdout]    |
[INFO] [stdout] 67 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/20_index_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/20_index_buffer/app.rs:69:5
[INFO] [stdout]    |
[INFO] [stdout] 69 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/11_render_passes/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/11_render_passes/app.rs:48:35
[INFO] [stdout]    |
[INFO] [stdout] 48 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/11_render_passes/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/11_render_passes/app.rs:49:37
[INFO] [stdout]    |
[INFO] [stdout] 49 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/22_descriptor_sets/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/22_descriptor_sets/app.rs:74:35
[INFO] [stdout]    |
[INFO] [stdout] 74 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/22_descriptor_sets/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/22_descriptor_sets/app.rs:75:37
[INFO] [stdout]    |
[INFO] [stdout] 75 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `vulkan_tutorial_erupt` due to 2 previous errors
[INFO] [stderr] 
[INFO] [stderr] Caused by:
[INFO] [stderr]   process didn't exit successfully: `rustc --crate-name 15_hello_triangle --edition=2018 src/bin/15_hello_triangle/main.rs --error-format=json --json=diagnostic-rendered-ansi --emit=dep-info,metadata -C embed-bitcode=no -C debuginfo=2 --test -C metadata=6805035a6e5f508b -C extra-filename=-6805035a6e5f508b --out-dir /opt/rustwide/target/debug/deps -L dependency=/opt/rustwide/target/debug/deps --extern color_eyre=/opt/rustwide/target/debug/deps/libcolor_eyre-3bcab2ccfd838446.rmeta --extern erupt=/opt/rustwide/target/debug/deps/liberupt-680eeae04ee459e4.rmeta --extern flexi_logger=/opt/rustwide/target/debug/deps/libflexi_logger-ad20c8e5799bc072.rmeta --extern glam=/opt/rustwide/target/debug/deps/libglam-01059171d1ef9af1.rmeta --extern image=/opt/rustwide/target/debug/deps/libimage-0c91234d8030f233.rmeta --extern log=/opt/rustwide/target/debug/deps/liblog-a00eaae0aaa71643.rmeta --extern tobj=/opt/rustwide/target/debug/deps/libtobj-9c621e95db9b408c.rmeta --extern vulkan_tutorial_erupt=/opt/rustwide/target/debug/deps/libvulkan_tutorial_erupt-3d1600b21c270443.rmeta --extern winit=/opt/rustwide/target/debug/deps/libwinit-2abce9bc501e450a.rmeta --cap-lints=warn` (signal: 9, SIGKILL: kill)
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] error: couldn't read src/bin/15_hello_triangle/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/15_hello_triangle/app.rs:61:35
[INFO] [stdout]    |
[INFO] [stdout] 61 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/15_hello_triangle/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/15_hello_triangle/app.rs:62:37
[INFO] [stdout]    |
[INFO] [stdout] 62 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/28_mipmapping/app.rs:79:35
[INFO] [stdout]    |
[INFO] [stdout] 79 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/28_mipmapping/app.rs:80:37
[INFO] [stdout]    |
[INFO] [stdout] 80 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../models/viking_room.obj: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/28_mipmapping/app.rs:82:28
[INFO] [stdout]    |
[INFO] [stdout] 82 | const MODEL_BYTES: &[u8] = include_bytes!("../../../models/viking_room.obj");
[INFO] [stdout]    |                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/28_mipmapping/../../../textures/viking_room.png: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/28_mipmapping/app.rs:83:30
[INFO] [stdout]    |
[INFO] [stdout] 83 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/viking_room.png");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/18_vertex_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/18_vertex_buffer/app.rs:64:5
[INFO] [stdout]    |
[INFO] [stdout] 64 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/18_vertex_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/18_vertex_buffer/app.rs:66:5
[INFO] [stdout]    |
[INFO] [stdout] 66 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/13_framebuffers/../../../shaders/09_shader_base.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/13_framebuffers/app.rs:52:35
[INFO] [stdout]    |
[INFO] [stdout] 52 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/13_framebuffers/../../../shaders/09_shader_base.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/13_framebuffers/app.rs:53:37
[INFO] [stdout]    |
[INFO] [stdout] 53 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/09_shader_base.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/26_depth_buffering/app.rs:78:35
[INFO] [stdout]    |
[INFO] [stdout] 78 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../shaders/21_shader_ubo.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/23_texture_image/app.rs:75:35
[INFO] [stdout]    |
[INFO] [stdout] 75 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../shaders/25_shader_textures.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/25_texture_mapping/app.rs:77:35
[INFO] [stdout]    |
[INFO] [stdout] 77 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/25_shader_textures.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../shaders/25_shader_textures.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/25_texture_mapping/app.rs:78:37
[INFO] [stdout]    |
[INFO] [stdout] 78 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/25_shader_textures.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../shaders/21_shader_ubo.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/23_texture_image/app.rs:76:37
[INFO] [stdout]    |
[INFO] [stdout] 76 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/21_shader_ubo.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/25_texture_mapping/../../../textures/texture.jpg: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/25_texture_mapping/app.rs:79:30
[INFO] [stdout]    |
[INFO] [stdout] 79 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/23_texture_image/../../../textures/texture.jpg: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/23_texture_image/app.rs:77:30
[INFO] [stdout]    |
[INFO] [stdout] 77 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/26_depth_buffering/app.rs:79:37
[INFO] [stdout]    |
[INFO] [stdout] 79 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../textures/texture.jpg: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/26_depth_buffering/app.rs:80:30
[INFO] [stdout]    |
[INFO] [stdout] 80 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/17_vertex_input/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/17_vertex_input/app.rs:64:5
[INFO] [stdout]    |
[INFO] [stdout] 64 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/17_vertex_input/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/17_vertex_input/app.rs:66:5
[INFO] [stdout]    |
[INFO] [stdout] 66 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/18_vertex_buffer/../../../shaders/17_shader_vertexbuffer.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/18_vertex_buffer/app.rs:64:5
[INFO] [stdout]    |
[INFO] [stdout] 64 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.vert.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../shaders/26_shader_depth.vert.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/26_depth_buffering/app.rs:78:35
[INFO] [stdout]    |
[INFO] [stdout] 78 | const VERTEX_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.vert.spv");
[INFO] [stdout]    |                                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/18_vertex_buffer/../../../shaders/17_shader_vertexbuffer.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/18_vertex_buffer/app.rs:66:5
[INFO] [stdout]    |
[INFO] [stdout] 66 |     include_bytes!("../../../shaders/17_shader_vertexbuffer.frag.spv");
[INFO] [stdout]    |     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../shaders/26_shader_depth.frag.spv: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/26_depth_buffering/app.rs:79:37
[INFO] [stdout]    |
[INFO] [stdout] 79 | const FRAGMENT_SHADER_CODE: &[u8] = include_bytes!("../../../shaders/26_shader_depth.frag.spv");
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: couldn't read src/bin/26_depth_buffering/../../../textures/texture.jpg: No such file or directory (os error 2)
[INFO] [stdout]   --> src/bin/26_depth_buffering/app.rs:80:30
[INFO] [stdout]    |
[INFO] [stdout] 80 | const TEXTURE_BYTES: &[u8] = include_bytes!("../../../textures/texture.jpg");
[INFO] [stdout]    |                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[INFO] [stdout]    |
[INFO] [stdout]    = note: this error originates in the macro `include_bytes` (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 3 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 3 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 3 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 4 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 3 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 3 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 3 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 2 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 4 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: build failed
[INFO] running `Command { std: "docker" "inspect" "65ab12064342cf9885a8c4e9a009844a356aac116dedd70328bc607a6bf991ea", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "65ab12064342cf9885a8c4e9a009844a356aac116dedd70328bc607a6bf991ea", kill_on_drop: false }`
[INFO] [stdout] 65ab12064342cf9885a8c4e9a009844a356aac116dedd70328bc607a6bf991ea
