[INFO] updating cached repository https://github.com/kenjiSpecial/rust-cubemap-slicer [INFO] running `"git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "-c" "remote.origin.fetch=refs/heads/*:refs/heads/*" "fetch" "origin" "--force" "--prune"` [INFO] running `"git" "rev-parse" "HEAD"` [INFO] [stdout] bb34d86d4e4d36bb58f88d68e12c6ae13d555e93 [INFO] testing kenjiSpecial/rust-cubemap-slicer against 1.44.0 for beta-1.45-1 [INFO] running `"git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2FkenjiSpecial%2Frust-cubemap-slicer" "/workspace/builds/worker-6/source"` [INFO] [stderr] Cloning into '/workspace/builds/worker-6/source'... [INFO] [stderr] done. [INFO] validating manifest of git repo https://github.com/kenjiSpecial/rust-cubemap-slicer on toolchain 1.44.0 [INFO] running `"/workspace/cargo-home/bin/cargo" "+1.44.0" "read-manifest" "--manifest-path" "Cargo.toml"` [INFO] started tweaking git repo https://github.com/kenjiSpecial/rust-cubemap-slicer [INFO] finished tweaking git repo https://github.com/kenjiSpecial/rust-cubemap-slicer [INFO] tweaked toml for git repo https://github.com/kenjiSpecial/rust-cubemap-slicer written to /workspace/builds/worker-6/source/Cargo.toml [INFO] crate git repo https://github.com/kenjiSpecial/rust-cubemap-slicer already has a lockfile, it will not be regenerated [INFO] running `"/workspace/cargo-home/bin/cargo" "+1.44.0" "fetch" "--locked" "--manifest-path" "Cargo.toml"` [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+1.44.0" "build" "--frozen"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] e5961c6af11dd72d8d7c2ff2c23f630fdc94a592682cb8b602699f41372fa871 [INFO] running `"docker" "start" "-a" "e5961c6af11dd72d8d7c2ff2c23f630fdc94a592682cb8b602699f41372fa871"` [INFO] [stderr] sudo: setrlimit(RLIMIT_CORE): Operation not permitted [INFO] [stderr] Compiling num-traits v0.2.5 [INFO] [stderr] Compiling cfg-if v0.1.5 [INFO] [stderr] Compiling libc v0.2.43 [INFO] [stderr] Compiling num-integer v0.1.39 [INFO] [stderr] Compiling version_check v0.1.4 [INFO] [stderr] Compiling nodrop v0.1.12 [INFO] [stderr] Compiling proc-macro2 v0.4.19 [INFO] [stderr] Compiling khronos_api v2.2.0 [INFO] [stderr] Compiling cc v1.0.24 [INFO] [stderr] Compiling rayon v1.0.2 [INFO] [stderr] Compiling byteorder v1.2.6 [INFO] [stderr] Compiling either v1.5.0 [INFO] [stderr] Compiling nom v1.2.4 [INFO] [stderr] Compiling cgmath v0.16.1 [INFO] [stderr] Compiling xml-rs v0.7.0 [INFO] [stderr] Compiling inflate v0.4.3 [INFO] [stderr] Compiling gif v0.10.0 [INFO] [stderr] Compiling crossbeam-utils v0.2.2 [INFO] [stderr] Compiling log v0.4.5 [INFO] [stderr] Compiling arrayvec v0.4.7 [INFO] [stderr] Compiling deflate v0.7.18 [INFO] [stderr] Compiling lazy_static v1.1.0 [INFO] [stderr] Compiling rand v0.4.3 [INFO] [stderr] Compiling num_cpus v1.8.0 [INFO] [stderr] Compiling semver v0.2.3 [INFO] [stderr] Compiling cmake v0.1.33 [INFO] [stderr] Compiling gl_generator v0.9.0 [INFO] [stderr] Compiling crossbeam-epoch v0.3.1 [INFO] [stderr] Compiling quote v0.6.8 [INFO] [stderr] Compiling crossbeam-deque v0.2.0 [INFO] [stderr] Compiling glfw-sys v3.2.2 [INFO] [stderr] Compiling syn v0.14.9 [INFO] [stderr] Compiling rayon-core v1.4.1 [INFO] [stderr] Compiling num-traits v0.1.43 [INFO] [stderr] Compiling num-complex v0.1.43 [INFO] [stderr] Compiling enum_primitive v0.1.1 [INFO] [stderr] Compiling num-iter v0.1.37 [INFO] [stderr] Compiling num-bigint v0.1.44 [INFO] [stderr] Compiling png v0.12.0 [INFO] [stderr] Compiling gl v0.10.0 [INFO] [stderr] Compiling num-rational v0.1.42 [INFO] [stderr] Compiling num v0.1.42 [INFO] [stderr] Compiling glfw v0.24.0 [INFO] [stderr] Compiling jpeg-decoder v0.1.15 [INFO] [stderr] Compiling num-derive v0.2.2 [INFO] [stderr] Compiling image v0.19.0 [INFO] [stderr] Compiling glfw-example v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] warning: unused import: `std::sync::mpsc::Receiver` [INFO] [stderr] --> src/main.rs:10:5 [INFO] [stderr] | [INFO] [stderr] 10 | use std::sync::mpsc::Receiver; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: value assigned to `x` is never read [INFO] [stderr] --> src/main.rs:201:25 [INFO] [stderr] | [INFO] [stderr] 201 | let mut x:u32 = 0; [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_assignments)]` on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: value assigned to `y` is never read [INFO] [stderr] --> src/main.rs:202:25 [INFO] [stderr] | [INFO] [stderr] 202 | let mut y:u32 = 0; [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setBool` [INFO] [stderr] --> src/shader.rs:76:5 [INFO] [stderr] | [INFO] [stderr] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setInt` [INFO] [stderr] --> src/shader.rs:80:5 [INFO] [stderr] | [INFO] [stderr] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setFloat` [INFO] [stderr] --> src/shader.rs:84:5 [INFO] [stderr] | [INFO] [stderr] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setVector3` [INFO] [stderr] --> src/shader.rs:88:5 [INFO] [stderr] | [INFO] [stderr] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setVec3` [INFO] [stderr] --> src/shader.rs:92:5 [INFO] [stderr] | [INFO] [stderr] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setMat4` [INFO] [stderr] --> src/shader.rs:96:5 [INFO] [stderr] | [INFO] [stderr] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `with_geometry_shader` [INFO] [stderr] --> src/shader.rs:130:5 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused `std::result::Result` that must be used [INFO] [stderr] --> src/main.rs:36:5 [INFO] [stderr] | [INFO] [stderr] 36 | fs::create_dir_all(target_dir); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_must_use)]` on by default [INFO] [stderr] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stderr] [INFO] [stderr] warning: structure field `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:9 [INFO] [stderr] | [INFO] [stderr] 17 | pub ID: u32, [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:22:16 [INFO] [stderr] | [INFO] [stderr] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:22:34 [INFO] [stderr] | [INFO] [stderr] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:25:17 [INFO] [stderr] | [INFO] [stderr] 25 | let mut vShaderFile = File::open(vertexPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:27:17 [INFO] [stderr] | [INFO] [stderr] 27 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:29:17 [INFO] [stderr] | [INFO] [stderr] 29 | let mut vertexCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:30:17 [INFO] [stderr] | [INFO] [stderr] 30 | let mut fragmentCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:38:13 [INFO] [stderr] | [INFO] [stderr] 38 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:39:13 [INFO] [stderr] | [INFO] [stderr] 39 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:54:17 [INFO] [stderr] | [INFO] [stderr] 54 | let ID = gl::CreateProgram(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:70:19 [INFO] [stderr] | [INFO] [stderr] 70 | pub unsafe fn useProgram(&self) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setBool` should have a snake case name [INFO] [stderr] --> src/shader.rs:76:19 [INFO] [stderr] | [INFO] [stderr] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/shader.rs:80:19 [INFO] [stderr] | [INFO] [stderr] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/shader.rs:84:19 [INFO] [stderr] | [INFO] [stderr] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setVector3` should have a snake case name [INFO] [stderr] --> src/shader.rs:88:19 [INFO] [stderr] | [INFO] [stderr] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stderr] [INFO] [stderr] warning: method `setVec3` should have a snake case name [INFO] [stderr] --> src/shader.rs:92:19 [INFO] [stderr] | [INFO] [stderr] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stderr] [INFO] [stderr] warning: method `setMat4` should have a snake case name [INFO] [stderr] --> src/shader.rs:96:19 [INFO] [stderr] | [INFO] [stderr] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stderr] [INFO] [stderr] warning: method `checkCompileErrors` should have a snake case name [INFO] [stderr] --> src/shader.rs:102:15 [INFO] [stderr] | [INFO] [stderr] 102 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/shader.rs:104:17 [INFO] [stderr] | [INFO] [stderr] 104 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:33 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:51 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `geometryPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:71 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:133:17 [INFO] [stderr] | [INFO] [stderr] 133 | let mut vShaderFile = File::open(vertexPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:135:17 [INFO] [stderr] | [INFO] [stderr] 135 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `gShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:137:17 [INFO] [stderr] | [INFO] [stderr] 137 | let mut gShaderFile = File::open(geometryPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:139:17 [INFO] [stderr] | [INFO] [stderr] 139 | let mut vertexCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:140:17 [INFO] [stderr] | [INFO] [stderr] 140 | let mut fragmentCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stderr] [INFO] [stderr] warning: variable `geometryCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:141:17 [INFO] [stderr] | [INFO] [stderr] 141 | let mut geometryCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:152:13 [INFO] [stderr] | [INFO] [stderr] 152 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:153:13 [INFO] [stderr] | [INFO] [stderr] 153 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `gShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:154:13 [INFO] [stderr] | [INFO] [stderr] 154 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:175:17 [INFO] [stderr] | [INFO] [stderr] 175 | let ID = gl::CreateProgram(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: 43 warnings emitted [INFO] [stderr] [INFO] [stderr] Finished dev [unoptimized + debuginfo] target(s) in 1m 18s [INFO] running `"docker" "inspect" "e5961c6af11dd72d8d7c2ff2c23f630fdc94a592682cb8b602699f41372fa871"` [INFO] running `"docker" "rm" "-f" "e5961c6af11dd72d8d7c2ff2c23f630fdc94a592682cb8b602699f41372fa871"` [INFO] [stdout] e5961c6af11dd72d8d7c2ff2c23f630fdc94a592682cb8b602699f41372fa871 [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+1.44.0" "test" "--frozen" "--no-run"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] 2dbf5d4de38136ee33b70f18782f5ce8f17e3afe02fe6db5ebf3662f1b8225c5 [INFO] running `"docker" "start" "-a" "2dbf5d4de38136ee33b70f18782f5ce8f17e3afe02fe6db5ebf3662f1b8225c5"` [INFO] [stderr] sudo: setrlimit(RLIMIT_CORE): Operation not permitted [INFO] [stderr] Compiling glfw-example v0.1.0 (/opt/rustwide/workdir) [INFO] [stderr] warning: unused import: `std::sync::mpsc::Receiver` [INFO] [stderr] --> src/main.rs:10:5 [INFO] [stderr] | [INFO] [stderr] 10 | use std::sync::mpsc::Receiver; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: value assigned to `x` is never read [INFO] [stderr] --> src/main.rs:201:25 [INFO] [stderr] | [INFO] [stderr] 201 | let mut x:u32 = 0; [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_assignments)]` on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: value assigned to `y` is never read [INFO] [stderr] --> src/main.rs:202:25 [INFO] [stderr] | [INFO] [stderr] 202 | let mut y:u32 = 0; [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setBool` [INFO] [stderr] --> src/shader.rs:76:5 [INFO] [stderr] | [INFO] [stderr] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setInt` [INFO] [stderr] --> src/shader.rs:80:5 [INFO] [stderr] | [INFO] [stderr] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setFloat` [INFO] [stderr] --> src/shader.rs:84:5 [INFO] [stderr] | [INFO] [stderr] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setVector3` [INFO] [stderr] --> src/shader.rs:88:5 [INFO] [stderr] | [INFO] [stderr] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setVec3` [INFO] [stderr] --> src/shader.rs:92:5 [INFO] [stderr] | [INFO] [stderr] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setMat4` [INFO] [stderr] --> src/shader.rs:96:5 [INFO] [stderr] | [INFO] [stderr] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `with_geometry_shader` [INFO] [stderr] --> src/shader.rs:130:5 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused `std::result::Result` that must be used [INFO] [stderr] --> src/main.rs:36:5 [INFO] [stderr] | [INFO] [stderr] 36 | fs::create_dir_all(target_dir); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_must_use)]` on by default [INFO] [stderr] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stderr] [INFO] [stderr] warning: structure field `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:9 [INFO] [stderr] | [INFO] [stderr] 17 | pub ID: u32, [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:22:16 [INFO] [stderr] | [INFO] [stderr] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:22:34 [INFO] [stderr] | [INFO] [stderr] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:25:17 [INFO] [stderr] | [INFO] [stderr] 25 | let mut vShaderFile = File::open(vertexPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:27:17 [INFO] [stderr] | [INFO] [stderr] 27 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:29:17 [INFO] [stderr] | [INFO] [stderr] 29 | let mut vertexCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:30:17 [INFO] [stderr] | [INFO] [stderr] 30 | let mut fragmentCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:38:13 [INFO] [stderr] | [INFO] [stderr] 38 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:39:13 [INFO] [stderr] | [INFO] [stderr] 39 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:54:17 [INFO] [stderr] | [INFO] [stderr] 54 | let ID = gl::CreateProgram(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:70:19 [INFO] [stderr] | [INFO] [stderr] 70 | pub unsafe fn useProgram(&self) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setBool` should have a snake case name [INFO] [stderr] --> src/shader.rs:76:19 [INFO] [stderr] | [INFO] [stderr] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/shader.rs:80:19 [INFO] [stderr] | [INFO] [stderr] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/shader.rs:84:19 [INFO] [stderr] | [INFO] [stderr] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setVector3` should have a snake case name [INFO] [stderr] --> src/shader.rs:88:19 [INFO] [stderr] | [INFO] [stderr] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stderr] [INFO] [stderr] warning: method `setVec3` should have a snake case name [INFO] [stderr] --> src/shader.rs:92:19 [INFO] [stderr] | [INFO] [stderr] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stderr] [INFO] [stderr] warning: method `setMat4` should have a snake case name [INFO] [stderr] --> src/shader.rs:96:19 [INFO] [stderr] | [INFO] [stderr] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stderr] [INFO] [stderr] warning: method `checkCompileErrors` should have a snake case name [INFO] [stderr] --> src/shader.rs:102:15 [INFO] [stderr] | [INFO] [stderr] 102 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/shader.rs:104:17 [INFO] [stderr] | [INFO] [stderr] 104 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:33 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:51 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `geometryPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:71 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:133:17 [INFO] [stderr] | [INFO] [stderr] 133 | let mut vShaderFile = File::open(vertexPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:135:17 [INFO] [stderr] | [INFO] [stderr] 135 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `gShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:137:17 [INFO] [stderr] | [INFO] [stderr] 137 | let mut gShaderFile = File::open(geometryPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:139:17 [INFO] [stderr] | [INFO] [stderr] 139 | let mut vertexCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:140:17 [INFO] [stderr] | [INFO] [stderr] 140 | let mut fragmentCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stderr] [INFO] [stderr] warning: variable `geometryCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:141:17 [INFO] [stderr] | [INFO] [stderr] 141 | let mut geometryCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:152:13 [INFO] [stderr] | [INFO] [stderr] 152 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:153:13 [INFO] [stderr] | [INFO] [stderr] 153 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `gShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:154:13 [INFO] [stderr] | [INFO] [stderr] 154 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:175:17 [INFO] [stderr] | [INFO] [stderr] 175 | let ID = gl::CreateProgram(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: 43 warnings emitted [INFO] [stderr] [INFO] [stderr] Finished test [unoptimized + debuginfo] target(s) in 1.07s [INFO] running `"docker" "inspect" "2dbf5d4de38136ee33b70f18782f5ce8f17e3afe02fe6db5ebf3662f1b8225c5"` [INFO] running `"docker" "rm" "-f" "2dbf5d4de38136ee33b70f18782f5ce8f17e3afe02fe6db5ebf3662f1b8225c5"` [INFO] [stdout] 2dbf5d4de38136ee33b70f18782f5ce8f17e3afe02fe6db5ebf3662f1b8225c5 [INFO] running `"docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-6/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-6/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "MAP_USER_ID=0" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=warn" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--network" "none" "rustops/crates-build-env" "/opt/rustwide/cargo-home/bin/cargo" "+1.44.0" "test" "--frozen"` [INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap. [INFO] [stdout] 95f5f8946d54207d26c49d464f913d3577adb47c4fef7da205f15f4a6893eb92 [INFO] running `"docker" "start" "-a" "95f5f8946d54207d26c49d464f913d3577adb47c4fef7da205f15f4a6893eb92"` [INFO] [stderr] sudo: setrlimit(RLIMIT_CORE): Operation not permitted [INFO] [stderr] warning: unused import: `std::sync::mpsc::Receiver` [INFO] [stderr] --> src/main.rs:10:5 [INFO] [stderr] | [INFO] [stderr] 10 | use std::sync::mpsc::Receiver; [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_imports)]` on by default [INFO] [stderr] [INFO] [stderr] warning: value assigned to `x` is never read [INFO] [stderr] --> src/main.rs:201:25 [INFO] [stderr] | [INFO] [stderr] 201 | let mut x:u32 = 0; [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_assignments)]` on by default [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: value assigned to `y` is never read [INFO] [stderr] --> src/main.rs:202:25 [INFO] [stderr] | [INFO] [stderr] 202 | let mut y:u32 = 0; [INFO] [stderr] | ^^^^^ [INFO] [stderr] | [INFO] [stderr] = help: maybe it is overwritten before being read? [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setBool` [INFO] [stderr] --> src/shader.rs:76:5 [INFO] [stderr] | [INFO] [stderr] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(dead_code)]` on by default [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setInt` [INFO] [stderr] --> src/shader.rs:80:5 [INFO] [stderr] | [INFO] [stderr] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setFloat` [INFO] [stderr] --> src/shader.rs:84:5 [INFO] [stderr] | [INFO] [stderr] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setVector3` [INFO] [stderr] --> src/shader.rs:88:5 [INFO] [stderr] | [INFO] [stderr] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setVec3` [INFO] [stderr] --> src/shader.rs:92:5 [INFO] [stderr] | [INFO] [stderr] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `setMat4` [INFO] [stderr] --> src/shader.rs:96:5 [INFO] [stderr] | [INFO] [stderr] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: method is never used: `with_geometry_shader` [INFO] [stderr] --> src/shader.rs:130:5 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] [INFO] [stderr] warning: unused `std::result::Result` that must be used [INFO] [stderr] --> src/main.rs:36:5 [INFO] [stderr] | [INFO] [stderr] 36 | fs::create_dir_all(target_dir); [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(unused_must_use)]` on by default [INFO] [stderr] = note: this `Result` may be an `Err` variant, which should be handled [INFO] [stderr] [INFO] [stderr] warning: structure field `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:17:9 [INFO] [stderr] | [INFO] [stderr] 17 | pub ID: u32, [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] | [INFO] [stderr] = note: `#[warn(non_snake_case)]` on by default [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:22:16 [INFO] [stderr] | [INFO] [stderr] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:22:34 [INFO] [stderr] | [INFO] [stderr] 22 | pub fn new(vertexPath: &str, fragmentPath: &str) -> Shader { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:25:17 [INFO] [stderr] | [INFO] [stderr] 25 | let mut vShaderFile = File::open(vertexPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:27:17 [INFO] [stderr] | [INFO] [stderr] 27 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:29:17 [INFO] [stderr] | [INFO] [stderr] 29 | let mut vertexCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:30:17 [INFO] [stderr] | [INFO] [stderr] 30 | let mut fragmentCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:38:13 [INFO] [stderr] | [INFO] [stderr] 38 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:39:13 [INFO] [stderr] | [INFO] [stderr] 39 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:54:17 [INFO] [stderr] | [INFO] [stderr] 54 | let ID = gl::CreateProgram(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: method `useProgram` should have a snake case name [INFO] [stderr] --> src/shader.rs:70:19 [INFO] [stderr] | [INFO] [stderr] 70 | pub unsafe fn useProgram(&self) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `use_program` [INFO] [stderr] [INFO] [stderr] warning: method `setBool` should have a snake case name [INFO] [stderr] --> src/shader.rs:76:19 [INFO] [stderr] | [INFO] [stderr] 76 | pub unsafe fn setBool(&self, name: &CStr, value: bool) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_bool` [INFO] [stderr] [INFO] [stderr] warning: method `setInt` should have a snake case name [INFO] [stderr] --> src/shader.rs:80:19 [INFO] [stderr] | [INFO] [stderr] 80 | pub unsafe fn setInt(&self, name: &CStr, value: i32) { [INFO] [stderr] | ^^^^^^ help: convert the identifier to snake case: `set_int` [INFO] [stderr] [INFO] [stderr] warning: method `setFloat` should have a snake case name [INFO] [stderr] --> src/shader.rs:84:19 [INFO] [stderr] | [INFO] [stderr] 84 | pub unsafe fn setFloat(&self, name: &CStr, value: f32) { [INFO] [stderr] | ^^^^^^^^ help: convert the identifier to snake case: `set_float` [INFO] [stderr] [INFO] [stderr] warning: method `setVector3` should have a snake case name [INFO] [stderr] --> src/shader.rs:88:19 [INFO] [stderr] | [INFO] [stderr] 88 | pub unsafe fn setVector3(&self, name: &CStr, value: &Vector3) { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `set_vector3` [INFO] [stderr] [INFO] [stderr] warning: method `setVec3` should have a snake case name [INFO] [stderr] --> src/shader.rs:92:19 [INFO] [stderr] | [INFO] [stderr] 92 | pub unsafe fn setVec3(&self, name: &CStr, x: f32, y: f32, z: f32) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_vec3` [INFO] [stderr] [INFO] [stderr] warning: method `setMat4` should have a snake case name [INFO] [stderr] --> src/shader.rs:96:19 [INFO] [stderr] | [INFO] [stderr] 96 | pub unsafe fn setMat4(&self, name: &CStr, mat: &Matrix4) { [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `set_mat4` [INFO] [stderr] [INFO] [stderr] warning: method `checkCompileErrors` should have a snake case name [INFO] [stderr] --> src/shader.rs:102:15 [INFO] [stderr] | [INFO] [stderr] 102 | unsafe fn checkCompileErrors(&self, shader: u32, type_: &str) { [INFO] [stderr] | ^^^^^^^^^^^^^^^^^^ help: convert the identifier to snake case: `check_compile_errors` [INFO] [stderr] [INFO] [stderr] warning: variable `infoLog` should have a snake case name [INFO] [stderr] --> src/shader.rs:104:17 [INFO] [stderr] | [INFO] [stderr] 104 | let mut infoLog = Vec::with_capacity(1024); [INFO] [stderr] | ^^^^^^^ help: convert the identifier to snake case: `info_log` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:33 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_path` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:51 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_path` [INFO] [stderr] [INFO] [stderr] warning: variable `geometryPath` should have a snake case name [INFO] [stderr] --> src/shader.rs:130:71 [INFO] [stderr] | [INFO] [stderr] 130 | pub fn with_geometry_shader(vertexPath: &str, fragmentPath: &str, geometryPath: &str) -> Self { [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_path` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:133:17 [INFO] [stderr] | [INFO] [stderr] 133 | let mut vShaderFile = File::open(vertexPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:135:17 [INFO] [stderr] | [INFO] [stderr] 135 | let mut fShaderFile = File::open(fragmentPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `gShaderFile` should have a snake case name [INFO] [stderr] --> src/shader.rs:137:17 [INFO] [stderr] | [INFO] [stderr] 137 | let mut gShaderFile = File::open(geometryPath) [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_file` [INFO] [stderr] [INFO] [stderr] warning: variable `vertexCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:139:17 [INFO] [stderr] | [INFO] [stderr] 139 | let mut vertexCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^ help: convert the identifier to snake case: `vertex_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fragmentCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:140:17 [INFO] [stderr] | [INFO] [stderr] 140 | let mut fragmentCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `fragment_code` [INFO] [stderr] [INFO] [stderr] warning: variable `geometryCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:141:17 [INFO] [stderr] | [INFO] [stderr] 141 | let mut geometryCode = String::new(); [INFO] [stderr] | ^^^^^^^^^^^^ help: convert the identifier to snake case: `geometry_code` [INFO] [stderr] [INFO] [stderr] warning: variable `vShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:152:13 [INFO] [stderr] | [INFO] [stderr] 152 | let vShaderCode = CString::new(vertexCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `v_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `fShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:153:13 [INFO] [stderr] | [INFO] [stderr] 153 | let fShaderCode = CString::new(fragmentCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `f_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `gShaderCode` should have a snake case name [INFO] [stderr] --> src/shader.rs:154:13 [INFO] [stderr] | [INFO] [stderr] 154 | let gShaderCode = CString::new(geometryCode.as_bytes()).unwrap(); [INFO] [stderr] | ^^^^^^^^^^^ help: convert the identifier to snake case: `g_shader_code` [INFO] [stderr] [INFO] [stderr] warning: variable `ID` should have a snake case name [INFO] [stderr] --> src/shader.rs:175:17 [INFO] [stderr] | [INFO] [stderr] 175 | let ID = gl::CreateProgram(); [INFO] [stderr] | ^^ help: convert the identifier to snake case: `id` [INFO] [stderr] [INFO] [stderr] warning: 43 warnings emitted [INFO] [stderr] [INFO] [stderr] Finished test [unoptimized + debuginfo] target(s) in 0.38s [INFO] [stderr] Running /opt/rustwide/target/debug/deps/glfw_example-d5b86dd25dd2a7fe [INFO] [stdout] [INFO] [stdout] running 0 tests [INFO] [stdout] [INFO] [stdout] test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out [INFO] [stdout] [INFO] running `"docker" "inspect" "95f5f8946d54207d26c49d464f913d3577adb47c4fef7da205f15f4a6893eb92"` [INFO] running `"docker" "rm" "-f" "95f5f8946d54207d26c49d464f913d3577adb47c4fef7da205f15f4a6893eb92"` [INFO] [stdout] 95f5f8946d54207d26c49d464f913d3577adb47c4fef7da205f15f4a6893eb92